Bootleg Bounty Part 2
The otyugh is dispatched, and the goblin lookout who tried to stab Haggerty in the back has surrendered- for real this time, after faking his initial surrender in order to set off a thunderstone and warm his apparent friends that he's been made. He now waits, hands on his head, and a shit-eating grin on his toothy mug (revealing several gold caps on said teeth) as he waits for the party to take him to the guards.
He definitely doesn't seem particularly worried about being taken in by the adventurers, perhaps assuming that he'll be rescued, or at least looked after in the big house.
Haggerty pats the goblin on the head -hold the little wastrel's mitts at the same time- and emphatically whispers with a voice full of fervor, "It is good that you are willing to atone through lifelong work in the holy projects of Our Knight Lady. Serriel. Roads are what brings civilization together! Rain, sizzling shine or snow. I will pray for your strength." He waits a handful of breaths, "On the other hand.."
Warrick finishes locking the manacles after clasping them to the gobber's wrists. It's clear he doesn't seem pleased that this criminal seems so confident in being locked up. He gives Haggerty a sharp nod in agreement. "On the other hand, I'd wipe that smile off your face, the Watch has cracks for sure, but they sure as shit don't like guard killers in the jail house," he gruffs. "Talk more about your friends and I'll put in a good word to shift a few charges."
Aragos eyes the goblin, then looks at Warrick. "I doubt they'll waste a rescue on him. Personally if I were him I'd be eager to talk to us over the town guard considering what his friend did to 'em." Aragos rubs his hands together, the metal of his gauntlets whining as it grinds together. "Like you said Warrick. They don't treat guard-killers or their friends very well in jail. Guards'll make your last days mighty uncomfortable."
GAME: Aragos rolls Intimidate: (14)+15: 29
Crik makes sure to secure the knife he had been fumbling with into his belt, and then turns to look at the goblin. A small tiny black notebook appears, and he flips over the pages, making a brief note. Then he flips the notebook around, and makes another note, before snapping it shut. It is full of gibberish. "Planned but not planned." He looks at the corpse of the otyugh, then back around, then at the corpse, back at the others, at the goblin, the ceiling, back at the corpse. "Killing guards and holding monsters is noisy." He looks at his notes. "Amateurish operation. Unwarranted confidence. Must be someone higher up, distanced."
Then the corvid looks at the goblin. "Were you all disposable, or just most of you?" Stub of a pencil held at the ready for more notetaking!
The Goblin allows himself to be clapped in irons without resistance, and he simply chuckles and shakes his head at Haggerty and Warricks words. However, his smile is beginning to falter by the time Aragos and Crik come to speak. His one good eye darts around, and then he says, "We're not expendable. We're important." he insists then. "We're gonna- aahhh, I see what you're doing, just trying to get me to talk huh?" he says. "Well listen, I aint afraid of you. Leastwise, I'm more afraid of the bosses than you or any of your guards. So go on. Turn me over." he says and casts a furtive glance back. He's starting to sweat.
Aragos smiles meanly, letting himself lean back and motions to Warrick. "I say we let him go. He's small fish." His eyes glitter. "We'll make real sure though that his friends know that he talked to us. Because we'll find the next location easily enough, and when we do, who do you think they'll blame?"
He leans in and grabs the manacles like he means to let the goblin go. "What's it going to be? Talk and we'll send you to jail and no one's the wiser as to the fact you blabbed. Or don't, and we'll spread it around that you have a big mouth."
GAME: Warrick rolls perception: (9)+7: 16 GAME: Thurid rolls 13: (19)+13: 32 GAME: Thurid rolls 13-10: (11)+13+-10: 14
Haggerty shares watching work with the dodgy pug who squints from the opened top of his little shoulder bag space. The wizard nods to guard friend, paladin, notes taking birdman. "I agree, good Vardamite. But let me expound here." Quick breath. "Riddle me this, please? How is it great to have any offspring or family see you with steelwrapped wrists of the law?" The Aesir grins, "We should get him fine clothes, a little pouch with silvers and set him out where everyone can see. With hugs and friendly pats on the shoulder. Nobody likes proverbial rats. How do you call them in Goblin-Talk again? Was it elf kisser or paladin kisser?" The redhead comments the key finding with a big show of teeth. "Any markers on the keys?"
Warrick cocks a brow at Aragos, but can't help but fault that logic. "Good point." He passes the manacles over, but quickly goes to a knee and gives a brisky pat down along the gobber's frame. He pulls out a few things stashed away: a set of keys on a ring, a hidden dagger, as well as a coinpurse. The latter he only checks briefly - along with a small frown- before returning it back to its hiding place. "They're clean," Warrick says rote, stuffing the dagger into his bandolier and holding on to the keys. "As much as I'd love for someone to turn a new leaf for the Battle Madien's sake, trust me when I say Syndicate folks aren't going to do that in the slightest without a lot of trauma and probably dying."
GAME: Haggerty rolls +3: (20)++3: 23
Crik stares at the goblin for a while. "Ah, the fall guys." He then taps his beak with his pencil. "Bosses... plural..." He stares down at his notes, the corpse, the goblin, Warrick, Haggerty, Aragos, the notes, the goblin, the ceiling, back at the goblin. "Were you promised a promotion in the Syndicate? A turf of your own? Someone that looks after you?" He taps his beak again with the pencil. "The bosses must be aware. Maybe if we are fast enough, we can catch up to rest of the group before they disappear permanently. Or they are waiting until the loose ends are all in jail..." More beak tapping.
The goblin wriggles a little as he's patted down, "Oi you're enjoying this too much." he complains to Warrick, but eventually the threats start to wear him down. He shakes his head, "No fuck that, you tell people I'm a snitch and I won't live through the night. You're supposed to be the good guys, yeah? You wouldn't just... hang me out to dry like that... right?" he asks, craning his neck to search the party members eyes for signs of a bluff. "Alright, listen, the sewers here drain into a cove. They're probably tossing the evidence into the water right now, that's what the thunderstone was for. I wasn't kidding when I said you'd be wasting time on me. That was my job. Tie you up for a bit so they can scarper. That's it, I swear. It wasn't me what shanked them guards. It was that crazy bitch Sinshy."
"Well then." Aragos releases the goblin but leaves the manacles in place on his wrists. "Seems like we've a cove to get to." He stands up straight and pulls the little goblin up to his feet. "Let's bring him along. Just in case." He makes for the door then to follow the goblin's advice and head toward where the sewers drain into this cove. He brings his little friend along with him.
"The only enjoyment I get is less paperwork I have to fill out, so your cooperation is helpful," Warrick deadpans while the others wring more information out of them. That's a lot of info, Crik is writing things down. Hopefully. "Cove. Them. Sinshy. Evidence." He glances up to Aragos, nods sharply, and rises while switching tongues. "Lead the way, and make us avoid traps. Otherwise your manacle key is getting thrown in the shit creek." <Goblin-Talk>
Crik's beak opens as he glances around the party. "Somebody called me good-" He suddenly shuts his notebook and stares blankly ahead. "A breakthrough in the case." He flatly states. "The cove, like all muck in this city, it all drains away into the abyss of nothing in the end. Just like the dark of our souls." He stiffly waits, before leaning over to whisper to the goblin. "Next time do not make a show of the signal, it made it all seem organized." He's a good adventurer with helpful advice!
GAME: Crik rolls perception+2: (19)+11+2: 32
Haggerty grunts and cants his pointy hat. "If I were a more traditionally minded man of the North, I would say we thing with Cuddles on how the Syndicate now chains and hurts otyugh-kind. How about that? What will you do when no more of them cooperate with your foul designs? But no, no, no. I am not that way. I am better than to sic every trash heap your relatives and gang colleagues would normally hide behind.. on them. This is me being nice and I am glad you understand. Sinshy. Good. Know that nets are. As are webs. We can filter the water that way, get the evidence back. Beg your lazy heart you speak the truth!" Arcanist ponders where the closest feasible point of off-dropping would be. And if he heard the name of one mean Sinshy? A glance over to Warrick, then to Crik. Aaand Aragos. Maybe Sinshy is a fugitive graverobber, after all. "Bind his mouth, but so he cannot chew easily, please."
The goblin grunts as he's dragged to his feet, and then his eyes widen and he shakes his head. "No if they see me with you I'm good as dead. You might as well just gut me now." he says, then pauses as he realizes that might be an actual possibility. "Listen, I'll show you part of the way. But don't let them see me with you. Come on man, I'm begging here." he asks then, looking between Warrick and Aragos as he leads the way.
First back across that bridge he first fled over, and then to another locked door. There are signs of vermin living here, but no signs of the vermin themselves right now- empty egg sacks clinging to walls, smears of unidentifiable mulch gathered in corners. "Brass key, for this one. No trap, I swear."
Aragos says nothing for the moment, simply letting the goblin lead the way through the maze of rooms. When it comes time for the key, he lets Warrick handle it. His eyes are trained on the little goblin lest he try something. The room opens up to another room, and he nods to Warrick. So far, so good.
GAME: Crik rolls knowledge/nature: Trained Use Only: 0 GAME: Haggerty rolls knowledge/nature: (5)+9: 14
Crik's beak opens widely - and with sudden glee, he pulls out one of his cloaks and hands it off to the goblin. "Now... pretend to be a sack. Perfect disguise, works every time."
When the party reaches the door, the corvid rogue turns to look at the other party members and nods his head. No traps. The statement is reinforced with incomprehensible finger motions.
GAME: Haggerty rolls knowledge/local: (12)+9: 21
Warrick walks behind with loaded crossbow in hand, peering at the walls and floor. The eggs and mulch are filed away the the back of his mind, but there's more pressing issues at hand than to stop and discuss it. Brass key in hand, he pops the door open, peers about briefly before reaching into a pouch and tossing a small key at the gobber. "Deal's a deal. Get out of here," he advises. "And run quick." There's a brief glance to Crik before shaking his head at the eglarin's antics. "We haven't much time, let's press. Stealth's out the window."
This second room, as the party head into it, has crates stacked up against one wall- most of the crates have been pried open and emptied of their former contents, though a few odd pieces of jewelry remain here and there. They are mostly simple, cheap things- copper, brass or silver rings, armbands, pendants, broaches. Nothing especially valuable, though they do seem to be genuine at a glance.
No signs of any of the former vermin occupants still being here- though there are stains of ichor here and there, likely the critters were wiped out by the abandoned cellars' new occupants.
"Alright, here." Glasseye says, his voice a low whisper, as he points out to the south. "Cove is that way. I mean it, I aint going no further. Let me free an' I'll tell you what key, else jus' kill me now and figure it out yourself." he insists.
When Warrick gives him the manacle key, he drops down to pick it up from the floor and works at getting his manacles off. "Iron key, with the circle." he calls out as he's already legging it as he unlocks his manacles.
Aragos watches the goblin make good his escape and marches to the last door between them and the ones that they're looking for. He nods to Warrick to bring the key over, and readies his sword in case there's anything nasty - or thieves - on the other side.
Haggerty has not heard of too many mentions of egg sacs laid by centipedes, but he has only seen woolly ones about a foot long with any regularity. The blue eyed mage shall make time with the Union and the grand library to plaster this gap in learning! "I have not heard of this Sinshy, but she could be a priest of Illotha." He smiles kindly to the potential sacking of the gobber. "Mind the ichor, please. We should not step into that. I vote we fetch the valuables on the way back." A pat and a snackly bitelet for the tiny pooch who arfles quietly. The man of many braids smiles tensely, "Press we do!"
"Good to know, Haggerty. We might be dealing with a cleric," Warrick whispers as he watches as Glasseye scurries off, nodding briskly and finding the circle-holed iron key on the ring. The once-guard signs, "We're hitting this hard and fast. Storm the room." <Handspeech> Seeing as Aragos steps up to breach, he easily follows up with stacking up beside the door. The key is slotted in. Counts down on his fingers. Three, two, one- key turns to unlock, and he shoves the door open with a hand for Aragos!
Crik bobs his head at Warrick - and then he pulls over a dark, sickly green cloak over his head. The corvid then slips into the dark with a hand crossbow held up; the others might not do stealth but he certainly was going to. Especially with the others' violent entry.
GAME: Crik rolls stealth: (5)+13: 18 GAME: Haggerty rolls 6: (18)+6: 24
The door opens up from the ramshackle but man-made cellars and into a broad opening. The sound of flowing water and lapping waves as well as shouting coming from further in indicate they've found the right way. A strangely sillibant, femenine voice calls out. "Hurry you oaf, they will be here ssooon!" it hisses. There's a grunt, and the terse response. "More like now." from a gruffer, masculine voice. There's the sound of a splash, and then a shouted curse.
GAME: Haggerty rolls Perception+2: (3)+7+2: 12
A third voice joins the others the party has already heard, a gurgling inhuman voice, and yet it speaks words as it calls upon some strange power. There is a flash of light deeper in the cave that illuminates, but briefly, a fish-like humanoid as it draws a trident from over its back with one hand- the other clutching something worn about its neck as it chants. The shimmering light surrounds it for a moment before fading.
Haggerty hopes for a simple long step ahead to be a perspective gamechanger. It is not quite. The man with the canine friend only learns little. He frowns and drops, "They are due South. That is a large space here. There will be more palpable assistance ASAP."
Aragos charges into the room as he intended to do, nodding his thanks only a heartbeat before rushing into the room to Warrick. He keeps moving when he doesn't immediately see anyone in the room, heading for the nearest source of light and grinning when he sees its a torch that he can snag. He grabs it up for his own, just in case it gets darker inside. Indeed, by the light of the torch he can see that it does get darker, and he frowns at the sight of a Sahuagin with an unholy symbol raised. "Great. Like the other guy said. A cleric."
His voice is dry and displeased, but he grins after a moment. "Goodie. I've always wanted to take one of the dark gods' own on."
GAME: Warrick rolls weapon16: (5)+12: 17 GAME: Warrick rolls 1d100: (64): 64
GAME: Thurid rolls 10: (10)+10: 20 GAME: Warrick rolls perception: (20)+7: 27 GAME: Aragos rolls Perception: (13)+2: 15 GAME: Crik rolls perception: (8)+11: 19
There's a faint rustling of scale against stone as an ophidian creature slithers along the stones, currently unseen by all but Warrick, towards Aragos. Yellow slitted eyes and a long forked tongue emerging from her mouth are the only signs on her upper body of her inhuman heritage, but from the waist down there's no mistaking it- her lower body is composed of a long coiling scaled serpent's hindsection which moves along stone with deadly grace.
Warrick slips past the others, following on Aragos's heels as they run into the dark cove, the floating Ioun torch by his head putting in work. Though, as Aragos draws near with his recently liberated torch and points out the cleric, Warrick barely spots them at the edge of the torch light.
He flicks his head down, making the visor clamp shut on his helmet as he raises his crossbow. "Loose!" he warns, firing a shot past Aragos, towards the sahaugin. The bolt shatters from something invisible. "Defensive magic, you'll have to hit them hard- shit, Aragos watch the floor, some snake is ambushing!" he points out.
GAME: Thurid rolls 9-2: (15)+9+-2: 22 GAME: Thurid rolls 1d6+3: (6)+3: 9
Warricks bolt is answered by the creaking of a bowstring and then the thwip of an arrow which leaps out of the gloom and catches the former guardsman in the shoulder, but unlike Warricks own projectile this one lands true and sinks into the flesh. A smirking hobgoblin steps into the flickering shadows at the edge of their torchlight, and is already drawing a fresh arrow.
GAME: Thurid rolls 10: (20)+10: 30 GAME: Thurid rolls 5: (2)+5: 7 GAME: Thurid rolls 3: (18)+3: 21 GAME: Crik rolls knowledge/religion: (2)+3: 5
Crik starts hopping forward with his notes - but he seems to have gotten distracted by the weird sounds. The visions, the sounds, vibrations! His notebook is pulled out in a frenzy and he spills some pens, trying to scribble down as he 'sneaks' forward. Yes, this was a cult. A cult of cults.
GAME: Haggerty rolls perception+2: (7)+7+2: 16 GAME: Haggerty casts Glitterdust. Caster Level: 6 DC: 18 GAME: Thurid rolls 3: (19)+3: 22 GAME: Thurid rolls 10: (2)+10: 12 GAME: Thurid rolls 5+3: (5)+5+3: 13
Haggerty goes to the going. Because he sees naught. Walking does change the situation up! With but two in the fight on the other side as far as the spellslinger can see, he raises both hands to power through the finger motions and rub a little something between his digits. The Eldritch goes off without a hitch, even when strained by his extra training. The drizzle of glittery sparks rains from above and catches two opponents. The fishy enemy is troubled more by the magic than arrows chucking arvek.
The Sahaugin shrieks as its eyes are burned by the sudden brightness, and it covers them but too late. Squinting, it gestures back the way the offending spray of magical glitter came from, and a ghostly trident hurtles out of thin air towards Haggerty- it strikes the stone at Haggerty's feet, and then whirls around- apparently it's going to keep attacking.
Aragos tosses the torch into the room, hoping to light up the darkness for his allies who can't see in the dark. Tossing it toward one of the indistinct shapes he can make out. Then he lifts his sword, bowing his head. "Listen spirits, and heed my call, aid me in bringing about the fall..." he lifts his head, purple eyes glittering and his sword burning with bright light which gives it a ghostly aura. "Of my enemies."
GAME: Warrick rolls weapon16: (1)+12: 13 (EPIC FAIL) GAME: Warrick rolls weapon16: (17)+12: 29 GAME: Warrick rolls xbowdamage: aliased to 1d10+4: (1)+4: 5 GAME: Warrick rolls knowledge/local: (14)+5: 19
The serpentine woman's eyes narrow at the sudden bright light, and she hisses at Aragos- her eyes taking him in, studying him carefully, before she bears down and rushes towards him long tail undulating behind him, Scimitar and Kukri held ready and brandished towards him.
Warrick is a bit too late to duck out of the way from hearing the twang of a bow, his prize an arrow in the shoulder. He growls, snapping the arrow out of the under chainmail as he advances forward to form a line with Aragos. Noting his prayers, Warrick covers for him by loosing another bolt at the unholy priest, trying to knock out the backline. It only scrapes them, but another bolt is slotted in. "We got a nagaji," he warns the others. "Tough scales!"
GAME: Thurid rolls 7: (5)+7: 12 GAME: Thurid rolls 7: (3)+7: 10 GAME: Thurid rolls 2: (2)+2: 4
The Arvek muscle in the back takes another step forwards, squinting as his eyes slowly adjust to the sudden light. He growls as he's covered in glittery dust, and then draws three arrows from his quiver. He looses them one after the other, each of them sailing close to Warrick but failing to land true- his aim is affected by the sudden brightness, it seems.
GAME: Crik rolls weapon2: (12)+8: 20 GAME: Crik rolls stealth: (12)+13: 25 GAME: Thurid rolls 10: (4)+10: 14 GAME: Crik rolls weapon2+3d6: 8+(12): 20 GAME: Crik rolls damage2: aliased to 1d4+0: (2)+0: 2
As others charge into fray, Crik bends down to pick up his shiny pens from the ground and then gets back up. Light! The corvid raises his hand crossbow and with blank look on his eyes, fires into the melee with a solid hit on the snake lady. Without watching for reaction, he moves moving further ahead with a flutter of cloaks, hiding back into the shadows. And pretends to be a sack.
GAME: Haggerty used a Rod of Lesser Extend. GAME: Haggerty casts Acid Arrow. Caster Level: 6 DC: 18 GAME: Haggerty rolls ranged: (5)+5: 10 GAME: Thurid advances the initiative order. GAME: Thurid rolls 10: (15)+10: 25 GAME: Thurid rolls 5+3: (6)+5+3: 14
The Sahuagin blinks away the remaining glitter in her eyes and then skulks forwards, clutching their magic symbol once more. The tip of the trident they hold glows with malevolent violet light as they advance towards the party. The spiritual trident they summoned lunges at Haggerty again, once more skimming past the wizard and scraping against the rock floor.
GAME: Aragos rolls 1d20+13+1+2: (14)+13+1+2: 30 GAME: Aragos rolls 1d20+8+1+2: (20)+8+1+2: 31 GAME: Aragos rolls 1d20+13+1+2: (1)+13+1+2: 17 (EPIC FAIL) GAME: Aragos rolls 1d20+8+1+2: (18)+8+1+2: 29
Haggerty takes several steps mostly ahead. He needs to coordinate the heaping hindrance, arrow shooty vectors, plucking a wonky rhubarb strip wound with a snake's innards, and the little rod of bolstering his spells. The wizard sheds a drop of salty drip when he knows the summoned pest of a trident will make another pass too soon. Haggs clings to the scenery when he aims the spell which is transformed into a green, glowing projectile. Only it does not hit the chest to then gnaw and bore through the arvek. It lands to the side. Fu.. make that light a mossy candle to Master Hunter sooner rather than later. Ahum.
GAME: Aragos rolls 2d6+6+1+2: (5)+6+1+2: 14 GAME: Aragos rolls 2d6+6+1+2+2d6+6+1+2: (8)+6+1+2+(6)+6+1+2: 32
Aragos swings his sword down at the woman before him, grinning. "You know what I love best about this job? That I get to kill evil things like *you*." His second swing lops her head off and he laughs over at Warrick. "I was gonna say you might want to step away from her before you shoot that cleric again, but you know what? Just take your time and take one of them deep breaths before you sight her? Oh, and watch for my ass when I rush her in a moment here." He laughs again.
GAME: Warrick rolls weapon16+1+2: (6)+12+1+2: 21 GAME: Thurid rolls 7+1: (19)+7+1: 27 GAME: Thurid rolls 7+1: (12)+7+1: 20 GAME: Thurid rolls 2+1: (4)+2+1: 7 GAME: Thurid rolls 1d6+4: (6)+4: 10
Guidid balks when the Sinshy's head is lopped off in one swoop, "Oh bugger this." the Arvek hisses, and once again looses a rapid fire volley of arrows Warricks way- two of the arrows sail wide, but one of them lands in the guardsman's flank and sinks deep into the flesh. The Arvec glances back towards the boats and then takes a step back towards them, though he keeps an eye on the party as he backs away, reaching to his quiver once again.
Warrick drops to a knee as arrows come flying out towards him, avoiding the hail of missiles. He's about to turn toward the snake woman, but Aragos's declaration and devastating follow through has him blinking, and not from the ichor splashing the front of his visor. "Right, I'll get in and cover you!" he affirms, rushing around a broken box, only to slide to a knee and take aim. The heavy bolt has little distance to cross, slamming into the invisible barrier and skirting off the just donned shield. "Goddess damn it, it's like trying to find a hole in plate!"
GAME: Crik rolls weapon2: (11)+8: 19 GAME: Crik rolls stealth: (16)+13: 29 GAME: Thurid rolls 5: (20)+5: 25 GAME: Thurid rolls 3: (5)+3: 8
Crik's focus is already moving towards the next combatant when heads get lobbed off. He carefully aims at one of the other targets; firing off a bolt from the dark before slowly crawling forwards under his cloaks.
GAME: Haggerty casts Web. Caster Level: 6 DC: 18 GAME: Thurid rolls 6: (10)+6: 16
Haggerty clambers ahead for another bit of distance between arcanist and ghostly trident. He whews and locks eyes with the amphibious cultist. The Stormgardian leans down once he can feel the sticky icky of the white to gray component. Two sentences in Eldritch and a little bit of a flicking motion, then the magic infused spidersilk spreads between stalagmite, priest and a small upturned boat. Someone is caught up!
GAME: Thurid rolls 4: (13)+4: 17 GAME: Thurid rolls 5+3: (8)+5+3: 16 GAME: Thurid rolls 1d8+1: (5)+1: 6 GAME: Thurid rolls 9: (8)+9: 17
Blinded, glittered, and now beset by webs. "I'll kill you all!" the frustrated Sahuagin shrieks, "Consign you to the deeps! May your bloated corpses feed the sharks!" she hisses impotently as she struggles against the webbing that binds her limbs.
Meanwhile, however, the spiritual trident launches at Haggerty again- and this time finds its mark, cutting a gash in the spellcaster's leg.
GAME: Aragos rolls Reflex: (18)+10: 28
Aragos forges ahead, in spite of the webbing on the floor, and makes for the evil cleric who thrashes ineffectually against it. "This is inconvenient." He mutters to himself, then louder. "Maybe shoot the guy with the crossbow? The cleric seems to have some kind of shield against them!" He manages to not get stuck himself in the webbing, but he doesn't like it very much.
GAME: Warrick rolls weapon16+1: (9)+12+1: 22 GAME: Warrick rolls xbowDamage: aliased to 1d10+4: (2)+4: 6 GAME: Thurid rolls 9: (18)+9: 27
Warrick takes a few steps back as the magical web encroaches his space, he watches Aragos wade into the fray. While yes, the deep-water creature was wrapped up in a nice bundle, all those loose threads in the air proved a difficult shot to make. He glances over. Oh. That guy is stuck to the boat. "I'll get the other guy! That's a hard shot!"
He jogs over, rounding the corner with his heavy crossbow at his hip and firing off a shot to slam into Guidid's leg. "Oi! Drop your shit and put your hands up! You're surrounded!" he jabbers off in their native tongue. <Goblin-Talk>
The Arvek curses as the sticky webs entangle him and his Sahuagin companion. He drops his bow and the arrows he had been preparing to knock, and then he struggles against the webbing, tearing himself free enough to draw his longsword and hack at several more strands. He takes a crossbow bolt in the back as he does so, which drives the wind out of him, but then he growls and wheels to face Warrick. "Bugger it all, this is that crazy bitch's fault. Couldn't keep her damn knife to herself." he growls as he faces off against Warrick. Although the man's words do give him pause. He glances back towards Aragos, and then back to Warrick. He did just see the mean-faced paladin decapitate his ally in one swing. He seems on the fence about throwing in the towel.
-To Be Continued-