Bootleg Bounty

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Revision as of 22:02, 2 May 2025 by Aryia (talk | contribs) (Created page with "Dead Watchmen in the heart of the city. Always a grim tiding. Grimmer still that they were apparently killed without much of a fight, throats slit in the dark of one of Alexandria's alleyways. Two stout men of Alexandria who thought they were chasing a simple bootlegger, only to be cut down. The local watchhouse is still in mourning over the deaths, and many of them were at first resistant to the idea of handing the investigation over to the guild. But while the watch ar...")
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Dead Watchmen in the heart of the city. Always a grim tiding. Grimmer still that they were apparently killed without much of a fight, throats slit in the dark of one of Alexandria's alleyways. Two stout men of Alexandria who thought they were chasing a simple bootlegger, only to be cut down. The local watchhouse is still in mourning over the deaths, and many of them were at first resistant to the idea of handing the investigation over to the guild. But while the watch are adept at dealing with run of the mill pick pockets, cut throats and bandits- the deadliness of this adversary calls for individuals with more varied talents.

And so the team is assembled, and dispatched with what information the watch can provide- the guards chased the bootlegger into an alleyway, an alleyway that the party have been given a map to. They didn't find their bootlegger, who had seemingly vanished, and were promptly killed by an unseen assailant at least, so the testimony of one of the departed held, under interrogation by the Harpist's priesthood.

Warrick completely understood the hesitation - two of their own had been cut down - and it's a hit to the pride that the Watch wouldn't be the ones that would get to the bottom of this murder. So perhaps an ex-guard would allay that worry. It's not like Warrick rushed to sign up for this mission after reading it.

An arbalest in blacked armor with the visor on his armor raised holds a glowing sphere in one hand, and an unloaded-yet-cocked large crossbow in the other, it dangling from a strap. "Back alleys like this have a lot of hidden nooks and crannies that may go to another location," he grunts, squinting down the alleyway. "Hard to squeeze through and give chase when you're in standard issue."

Aragos stands in the alleyway with the others, running one gauntleted hand over the wall of the alleyway. "If the person we're hunting down managed to get a jump on the guard, then it seems likely that there's a secret passage here." It seems likely to him in any case. Thus he is looking for one.

Who watches the watchers? Or watches after the watchers? This go 'round, seemto be the adventurers. Bryn may not be a paragon of law and order, but that don't mean she wants murderers running 'round.

The small alley makes her a bit uneasy, especially after Warrick's comment. "Hope the crannies ain too small. Some of us squeeze better'n others..."

GAME: Aragos rolls Perception: (10)+2: 12
GAME: Warrick rolls perception: (2)+7: 9
GAME: Crik rolls perception: (14)+11: 25

Haggerty carefully steps into the side way where the deadly event took place, light at his belt and pugly compatriot close. He does not want to set his boot(s) into anything awful while outside a sewer or dungeon. The redhead squints his blues here and there, supported by his knack to see magical residue and live mana weaverworks. "Anyone good with tracks, please? Who here can make sense of any strategical pitons, grappling hook scratches and the like, please?" The Aesir nods to the arbalestist, "Pride would only cause a rampage by the watch. It is perfectly understandable, yes, but not helpful when they create more work for the Altheans." Wince by the little doge which wins a pat on the cute head. "We should look for access points to the sewers and the web of cellars et al under the streets. Who here is familiar, please, because I only dabble in such insights."

GAME: Haggerty rolls Perception+2: (8)+7+2: 17

The alleyway is blind- either side of it are tall and rather shabby tenement buildings, and at its end is a brick wall about ten feet high, on the other side of which is a small yard mostly occupied by a midden heap, and adjoining similar tenements on the far side.

There is a sewer grate in roughly the center of the alleyway, and the brickwork is still stained dark with blood that wouldn't easily scrub out after the bodies were discovered.

Warrick steps in deeper into the alleyway, raising the light higher to make the shadows play differently. "Rather more work for Aletheans than more work for the Harpists," the crossbowman shakes his head.

He looks one way, another, then peers off to the mountains to the east and sighs lightly. "This wasn't my beat, not familiar with these alleys. Was more towards the gates and the Trades, not here. I can track a little bit. Only thing they found Crik-" he regards the egalrin, "-was slit throats. So, expect an ambush once we find the way."

Aragos points to the sewer grate when Haggerty asks after one. "Likely the point of escape. I'm more concerned about where the assailant hid, but any one of these areas could be it." He sighs in displeasure at the idea of going into the sewer as he thumps one of the wooden boarded up areas. "Unless someone's found a secret passage that I overlooked, it seems like into the sewers we go." His least favorite prospect ever since he nearly died there once.

Crik looks around the area, briefly looking at Warrick, then around the area, then back towards Warrick. At his feet. Finally he settles staring at some of the boarded up brickwork. "... there is something behind there." He points at the wall. "Curiosity never slit anyone's throat." He opens up his beak, looks around - then quickly shuts it down before moving to peer towards the planks. "... and maybe it will lead somewhere that is not sewers..."

GAME: Haggerty rolls knowledge/engineering: (9)+9: 18

Haggerty grunts and lowers his head at the crowman, "I did not query the watch officers for a result of an accurate postvital examination for clues of cause. I presumed it was too early. Most spells are wonderfully functional like asking the dead, but science can be highly efficient. Uhhm, can any of you spot the bloodspatter and can even see dir..?" The thin man looks between the others, clears his throat. "That caught my attention. It beats jimmying the sewer lid. The boards only stop the worst of any weather. The mortar is weak, too. I have no pitons on me. If one of you does, we could use those to assist climbing for our friends in heavy cuirasses."

Bryn eyes the alley, but doesn't find anything inconspicuous. The sewer grate and potential to go spoolunking isn't great, but she shrugs. "Only been down there once. Weren' THAT bad. Course I weren' the one't fell into a river o' crap, neither..." Then Warrick and Crik seem to find ... something else so now she moves thattaways. "Whatcha find?"

The boards seem loose enough to pry off with one's bare hands where Crik points them out. What lays beyond is shrouded in darkness- the alley isn't particularly bright, shaded as it is by the tall tenement buildings that surround it, but the planks do a decent job of preventing even that sparse light from seeping in to illuminate what lays beyond. Rapping on the planks reveals that there is indeed a space behind them, though, and no brickwork. It also elicits a muffled "Fuck!" from the other side, and then the sound of a slamming door.

GAME: Aragos rolls Strength: (10)+4: 14
GAME: Aragos rolls Reflex: (17)+10: 27

Haggerty shrugs his narrow shoulders after a quick laugh at the lady minstrel's wordplay. He pulls a goblin army knife from the wealth of pockets on his gear belts, if any extra hands and tools are called for. "Do we survey the other side of the walls or do we stride into the dark ahead, please?" Oh. He quickly stows the handy set of tools and will 'go in' with the others. Only. "We should look for surprises first. The slamming was a bait, I say." Canine snort and nod so pugness seconds the notion. Then two blue eyes and two large, impossibly cute eyes watch Aragos's dynamic entry.

Aragos hears the sound of a voice and decides that action is the best course of the day, and gives little warning before slamming his shoulder into the wood. It cracks easily under the pressure of his weight, and he has to balance himself quickly due to the narrow ledge on the other side. He hops down onto the walkway that is on the other side, making quickly for the door he just heard shut with a broad grin on his face. "Found something!" He calls out cheerfully. Little pieces of wood hang off the spikes on his armor, dripping off as he saunters down the walkway.

Warrick helps Crik with the boards, only to pause for a beat at hearing the cursing and the door thud shutting. "... and there's our probable cause." The orb in his hand is released, floating by his head and shedding a soft white light to see. "No time for thinking, only doing," he gruffs to Haggerty before he marches in right after Aragos's forward thinking. Seems like both of them are of the same mind. He glances about and gives a low whistle. "See? This is what I was saying earlier. Good find."

It's a sewer. Of course it's a sewer. It doesn't smell horrendous, surprisingly It smells bad, no mistake, but it seems to mainly be a rainwater gutter. Along either length of the subterranean gutter, filled only a couple of inches deep with stagnant, algae-infested water in the dry weather, are wooden walkways, somewhat mouldering but mostly sound. There is also a battered wooden door which is barely hanging onto its hinges, and a bridge to cross a Tee ion the gutter which branches off to the south.

"If a good solid 'fuck' is considered a good omen, they may not have had time to set up a good ambush." Crik says - holding his beak open for a moment before hiding it underneat his hands. But then he hops along with the others, sliding a crow's mask over his beak to hide away the worst of the smell. "Anyone have loud bombs?" He asks, starting to peer around the sewer. "... maybe the gas will explode and smoke them out."

GAME: Crik rolls perception: (6)+11: 17

Bryn blinks as Aragos charges in, though its immediately followed by a wide, tusky grin. "Ye! Le's go! Get 'em 'fore they's ready!" She's definitely a doer rather than a thinker, so the situation (as described by Warrick) is perfect. She steps in after Aragos (and maybe on ahead), with or without the illumination from the handy floating orb of light.

Haggerty something might die in most wizards who have not succumbed to the realities of towerless life. Haggs is a Northman from a country where Kor and Angoron are the principal faiths. He smiles cheerfully, "Doing while thinking is not too bad, good bowman." He waits while the others widen the breach. "I concur on the find." Waders time so the arcanist slips into those and gets the tiny black friend into his carrying bag. "The walls are weak here. I disadvise on the use of area explosives for now. I would like to use a smoke out tactic, but we do not know which other ways are down there." The freckly human ensures his magic torch is not covered by his protective cloak.

As Aragos comes charging after the diminuative figure who is at present unlocking a door, the figure yelps out to a dark corner of the room. "Handsy! Get 'em!" the command is met with a wet, gurgling growl and the sound of fleshy appendages slapping against the carved stone floor of this apparently abandoned storage cellar.

Haggerty hustles as well as the waders permit to reach the space from whence the wizard may look around the valiant emissary of the forces of justice. There is the little guy. The blue hatted man raises his voice to speak strongly. Well, as much as he can. "You there! Desist! On your knees!"

GAME: Aragos rolls Intimidate: (17)+15: 32
GAME: Haggerty rolls Intimidation: (17)+Intimidation: 17 (20 total)

Aragos moves forward, drawing his sword on the person - he's guessing goblin really - and growls low in his throat at them. "I'd listen to the man if I were you, on your knees, or I'll cut you down shorter." The words have the sound of a promise to them, and the individual squeaks in terror, fumbling with a set of keys that make Aragos narrow his eyes further.

The diminutive figure finally finds the key he is after, a process made no easier by looking wide-eyed over his shoulder at a very scary paladin. As soon as he finds the right one the door is opened and he continues his flight, forgetting to close the door after him in his panic.

GAME: Crik rolls stealth: (17)+13: 30

"Ey! Ain' gettin' 'way that easy!" Bryn doesn't clarify whether she's talking about the (little) 'shit'er, or Aragos. Either way, she picks up speed and momentum as she jobs after him, past Warrick and through the door into the hall... then down through the next door.

GAME: Thurid rolls 16: (13)+16: 29
GAME: Warrick rolls perception: (4)+7: 11
GAME: Thurid rolls 14+2: (12)+14+2: 28

Crik pulls up his cloak and runs - mostly hops - after the others, before he slowly disappears into the shadows. Crik was there - then he was not! He was just a bundle of cloaks on the corner of the room. Pay no attention to him. Him? It. The bundle of cloaks. Just regular clutter in the room. Clutter. Nothing to see here.

"I got bangs and flashes," Warrick answers Crik, referring to Thunderstones and Flash Powders as he piles up next to the door with Aragos. He nods to Haggerty. "Noted."

One, two- crash! He wastes no time stepping in behind the Vardamite to fill the room. Which... he slips on some mossy wood, making him do a brief split. "... Serriel's mercy, that's gonna smart in the morning..." he grunts. He glances tot he side, scrabbling up to the turn and peering around the corner. Squinting down the way, he doubles back, and joins up with the rest of the group, armor clanking softly. "Bridge ahead, goes into a larger room!" he tells the party as he approaches. "Watch out for a hasty ambus- oh shit, contact--!"

GAME: Thurid rolls 1d8+6: (3)+6: 9

As Warrick approaches with his light source, the wet, gurgling, snarling, fleshy sound resolves into a large creature in the corner of the room. It has a spiked iron collar around it's neck, which is attached to a long chain bolted sturdily to the wall. It recoils against the light, one of its thick tentacles- bearing eyeballs- recoilling for a moment- and then it lunges towards the party. It thunders across the room, the chain long enough for it to reach the doorway the party are piling in through- but not any further than that. It seems this creature might be a pet of whatever brigands use these cellars, but not one they trust to roam freely.

It crashes into Aragos and its massive maw clamps onto the paladin, long teeth finding their way through armor to penetrate flesh. Its breath is indescribably foul, a mix of sewage, rotting flesh, and non-existant dental hygeine.


Haggerty decides to brave the planks of the walkway a mere few steps, detours thusly, views the large canal with but a glance, rushes through door(s). He comes to a halt in the line of heroes. Cuddles better not learn of the possible restraint of one of his stinky peers..

GAME: Aragos rolls 1d20+13+1: (1)+13+1: 15 (EPIC FAIL)
GAME: Aragos rolls 1d20+13+1: (18)+13+1: 32
GAME: Aragos rolls 1d20+8+1: (14)+8+1: 23
GAME: Aragos rolls 2d6+6+1: (7)+6+1: 14
GAME: Aragos rolls 2d6+6+1: (8)+6+1: 15
GAME: Thurid advances the initiative order.

Round Two - Init 16.

It is now Glasseye's turn! Bryn is next!

Aragos slams his sword into the creature, not once but twice, cutting furrows in its tentacles. "Go on after the guy! I'll be after you in a minute!" He's certain he can handle the creature alone, and he doesn't want the suspect to get away just because of their pet.

GAME: Thurid rolls 20: (3)+20: 23

Having broken line of sight thanks to his pet, the fleeing goblin wastes no time in continuing to put more distance between himself and the adventurer party, slipping into the shadows on the far side of the bridge that Haggerty and Warrick spotted crossing the southern gutter.

GAME: Thurid rolls 10: (16)+10: 26
GAME: Thurid rolls 1d6+3: (2)+3: 5
GAME: Thurid rolls 20: (14)+20: 34
GAME: Crik rolls weapon2: (5)+8: 13

Bryn hesitates, looks at the squishy tentacled thing, then to Aragos at his urging. The look on her face may say 'But... big monster!' though she only asks a be rehtorically, "Ye sure? Alright..." She steps around him to start regainingspeed. "On we g-rkk!"

She doesn't get far when one of those eyestalk/tentacleye/..appendages warpos around her neck and halts any momentum she was gaining.

GAME: Crik rolls knowledge/dungeoneering: (10)+7: 17

The pile of trash pushes a hand crossbow and aims it at the beast in the darkness. However, garbage bolts do garbage nothing. Then Crik appears out of nowhere and quickly moves around the beast. "Flash them!" He caws, holding his hands over his head. "Then grab one of the bodies!" He calls out - looking his usual panicked self.

GAME: Warrick used a Flash Powder.
GAME: Warrick rolls ranged: (14)+9: 23

"Copy that!" Warrick acknowledges to Aragos and Crik, ripping free a pouch from his bandolier. There's a moment of hesitation as he see's Bryn get yanked back, but he presses, ducking under the tentacle and smashing the pack against the wall. It starts to glow.

"Flash out!" he barks out in a coded tongue, spinning towards Handsy and chucking the pouch towards them. It quietly explodes in a 'paff!', a viciously bright light flashing in front of the fetid creature. <Merctalk>

The disgusting creature growls and continues gnawing on Aragos even as the paladin strikes at its tentacles, it's teeth grinding against the metal of his armor but failing to sneak between the plates to deal any further damage though they creak and squeal under the tremendous force of the creature's bite. The flashpowder sparks near the creture and its eyestalks recoil reflexively against the sudden bright light- but sadly fail to blind it, and its tentacles lash out with renwed vigor, flailing at those flanking it- Bryn deftly avoids a strike, but Crick is not so lucky and the tentacle crashes heavily into the Elgarin's thigh, but fails to wrap around it to drag him into a crushing embrace.

GAME: Thurid rolls 7-2: (17)+7+-2: 22
GAME: Thurid rolls 14: (10)+14: 24
GAME: Thurid rolls 10: (3)+10: 13
GAME: Thurid rolls 10: (14)+10: 24
GAME: Thurid rolls 1d6+3: (2)+3: 5
GAME: Thurid rolls 20-20: (17)+20+-20: 17
GAME: Haggerty casts Magic Missile. Caster Level: 6 DC: 16
GAME: Haggerty rolls 3d4+3: (7)+3: 10
GAME: Aragos rolls 1d20+13+1: (13)+13+1: 27
GAME: Aragos rolls 1d20+8+1: (9)+8+1: 18
GAME: Aragos rolls 2d6+6+1: (4)+6+1: 11

Aragos slams his sword into the creature, trying to end it's pathetic existence, but it remains standing despite him. "If you're going to stick around..." He says, lifting his sword for a second strike that misses it's tentacle. "Aim for the eyes!"

GAME: Aragos rolls Perception: (6)+2: 8

Haggerty would have preferred to rush right through, but when the mighty oruch is held like a toy by a flailing infant, the spellslinger decides to hold out a hand with index, middle and ring fingers pointing at the three tentacled thing. He speeds through a phrase in Eldritch and looses a trio of silvery blue bolts. Impolite. At least he wears gloves. The arcane missiles smack into the sewer resident for some decent damage.

GAME: Haggerty rolls perception+2: (16)+7+2: 25
GAME: Thurid rolls 12: (8)+12: 20

The fleeing goblin seems to have somehow gotten behind the party- how, exactly, is unclear given that none of them saw any alternate route into the room he fled into. He is creeping along the hallway behind them, dagger out, glinting in the torchlight- just a few feet behind Haggerty when the wizard sees him. The rest of the party haven't spotted him yet.

GAME: Bryn rolls weapon1-2: (11)+11+-2: 20

Bryn is released, but that doesn't means she's happy. "No grabbin!" Aragos' encouragement makes her grin, though. "Alright!" The big curved blade is pulled off her back and swung heavily at the things eyes. Unfortunately, there are alot of eyes to choose from, so she misses all of them. "Uh... which ones?!"

GAME: Crik rolls weapon1+2: (7)+9+2: 18

Crik lets out a caw as he gets hit by the beast, looking even more shocked as the beast was still flailing. He momentarily pulls out a tiny notebook and rapidly flips it through. "Ot... light... bar..." He shakes his head rapidly. "O-oh!" He looks up at Aragorn, then leaves his hand crossbow hanging on its cord. The thick, flat bladed dagger (probably a fat kitchen knife) is pulled out and slashes at one of the eye tentacles. "It-it is not working!" He unhelpfully calls out.

GAME: Aragos rolls Fortitude: (11)+14: 25
GAME: Haggerty rolls fortitude: (11)+5: 16
GAME: Thurid rolls 1d4: (1): 1
GAME: Haggerty rolls fort: (15)+5: 20

Warrick glances back to the battle, shouldering his crossbow before stepping into the next room. And... a fork! Quick, think! Sitrep: four on one, fleeing target, multiple paths. What would criminal scum do. The tighter the vice of the watch, the more pressure in the cracks...

Half a stutter step, he shifts course left, leaping over broken furniture. "The path doubles back!" he shouts behind him, yanking the concealed door open. The quickest way out of the vice is where they came from -- if the perp gets into the city, they're good as gone!

The hulking Otyugh begins to shudder as it strains against its leash. Its body jolts and the wet gurgling growling vocalizations become a riotous belch as it ejects the contents of its stomach. Effluence, chunks of rotting meat, bile and bones- some of them humanoid- spray from its maw completely covering Aragos and Haggerty from heat to toe. The stench is unbearable, enough to turn even the strongest stomachs.

GAME: Haggerty casts Hold Person. Caster Level: 6 DC: 18
GAME: Thurid rolls 3: (2)+3: 5

Haggerty is caught up in the disgusting cascade of vile spew. The pug abides by hiding in the bag he paws close. Call it evasion. The Stormgardian has been thrown up on before. It simply happens when the partying goes on 'way into the night. Or it simply is night all day long!? Something! Now for the trouble. A few words more in Eldritch. Two sentences, actually, more than it would take a priest. He wills the incoming pokesy not-pal to freeze with a actinic blue glitter to his eyes and an imploring gesture to halt themselves. The redhead holds middle his quarterstaff to hopefully intercept incoming stabs, if the spell fails. The little troublemaker freezes.

GAME: Aragos rolls 1d20+13+1: (6)+13+1: 20
GAME: Aragos rolls 1d20+13+1: (13)+13+1: 27
GAME: Aragos rolls 1d20+8+1: (18)+8+1: 27
GAME: Aragos rolls 2d6+6+1: (5)+6+1: 12
GAME: Aragos rolls 2d6+6+1: (3)+6+1: 10

Being thrown up on puts Aragos in a foul mood, so he slams his sword into the creature's eye - one of them. "Like this!" He says, showing Bryn how its done. "IN THE GODDESS-LOVING EYE!" The curse leaves him in a shout of rage as he slams his sword into the creature for yet another time. "Vardama take you, you rotten beast!"

GAME: Thurid rolls 3: (19)+3: 22

When he realizes he's been made, the goblin- Who appears to have an artificial eye, given that one of them is a featureless black sphere- starts, "Double FU-" he begins to exclaim, before Haggerty's spell takes hold and he is paralyzed on the spot. His eyes dart about, panic rising once again, his breath coming in short sharp gasps against the spell binding him. He swallows several times, adams apple bobbing. And then a finger twitches, as he begins to work his way free of the spell. "CK!" he finishes his sentence, and looks ready to dart again, though his legs are taking the longest to wake back up.

GAME: Bryn spends ONE use of BARDIC PERFORMANCE.
GAME: Bryn rolls weapon1+2+2-2: (5)+11+2+2+-2: 18
GAME: Bryn rolls weapon1+2+2-2: (19)+11+2+2+-2: 32 (THREAT)
GAME: Bryn rolls weapon1+2+2-2: (1)+11+2+2+-2: 14 (EPIC FAIL)
GAME: Bryn rolls damage1+2+6: aliased to 2d4+7+2+6: (4)+7+2+6: 19

Bryn's wrinkles her nose at the stuff spewing out, even if its aimed just far enough over that it doesn't get on her. "Right. All the eyes! Stab 'em, jab 'em, poke 'em, slice 'em right off!" Whether mantra or chant, she's her own hype-woman and gets her blood pumping. This time when her blade comes down it hits the thing. Maybe not right in one eye, but almost cleaving off a tentacle with an eye on it still counts, right?

GAME: Crik rolls weapon1+2: (4)+9+2: 15
GAME: Crik rolls weapon1+2: (1)+9+2: 12 (EPIC FAIL)

Crik hears the shouts from the guard, the shouting from Bryn, the vomit, refuse - and he pauses, knife mid air. His black eyes see things from times beyond. Instincts take place. For a moment, he sees a life that was and life that could have-

"AGH!" The corvid rogue shouts suddenly, fumbling with his knife. "Try not to sound like a guard Warrick!"

GAME: Thurid rolls 14: (6)+14: 20
GAME: Thurid rolls 10: (11)+10: 21
GAME: Thurid rolls 10: (5)+10: 15

The creature bellows in pain and rage under the party's relentless assault, and launches itself at Aragos- apparently keen on refilling its stomach. It bites into the armor once again, heedless of the spikes tearing at the roof of its mouth, and its tentacles flail and batter at the paladin, enveloping him in a writhing assault that fails to find purchase.

GAME: Haggerty casts Hideous Laughter. Caster Level: 6 DC: 17
GAME: Thurid rolls 3: (17)+3: 20

Haggerty uses only one hand for the sticky defenses momentarily. He has more Eldritch for the willful wastrel, and a tiny pie. And a little feather. So the Aesir composes the spell which is meant to instill an uncomfortable, wracking fit. Meant to. The little guy with the piercing and cutting item only gobbles or gobbers up the edible and does little else.

Warrick rushes down the creaky wooden structure, worried about falling through. But a hand reaches once more for another alchemical item, a tanglefoot bag- but then drops to the sap to yank free as he sees the slinking runner. "HEY!" he barks in gibbering tongue. "Drop your weapons and come peacefully, and you won't be harmed! By order of the Watch!" <Goblin-talk>

GAME: Warrick rolls sense motive: (6)+5: 11
GAME: Thurid rolls 9: (8)+9: 17
GAME: Aragos rolls 1d20+13+1+2: (17)+13+1+2: 33
GAME: Aragos rolls 1d20+8+1+2: (9)+8+1+2: 20
GAME: Aragos rolls 2d6+6+1: (5)+6+1: 12

The poor monster falls off of Aragos's blade with one final blow, and covered in blood, gore, spew, and human bones (there's a skull attached to one of his spikes), he moves toward the little guy who set the creature on him. "Lest you end your life here, you will surrender." His purple eyes are fixated and almost luminous with his rage. He smiles. "Though I'll be just as happy to fight you too."

GAME: Aragos rolls Sense Motive: (6)+2: 8
GAME: Bryn rolls perform/sing: (13)+14: 27
GAME: Haggerty rolls sense motive: (18)+1: 19

"Alright, alright, sod it- I give!" the Goblin says, dropping his kinfe and raising his hands up above his head. "Ain' gettin' a big enough cut anyway..." he grumbles. As the adventurers approach, he furtively slips a hand behind one of his enlarged ears, and then suddenly flings a small round thing he produced from behind it to the ground. The little pebble-like alchemical contrivance strikes the hard ground, and explodes- not with smoke or fire, but with sound. A thunderous whip-crack that resonates throughout the complex of gutters and cellars. Then he drops to his knees, smirking with his hands on his head. "Course, my buddies will be long gone by the time you get around to turning me in, yeah?" he taunts.

GAME: Warrick rolls urban local: aliased to knowledge/local+2: (6)+5+2: 13
GAME: Warrick rolls urban local: aliased to knowledge/local+2: (19)+5+2: 26

Warrick keeps the sap raised while putting the crossbow up, only to grimace as the loud bang goes out. "Oh, so you do have buddies?" he growls, pulling out a pair of manacles. There's a glance to their neck. He scowls. "Don't worry, Syndicate rats only have so many holes to hide in. Hands behind your back. Everything you say will be used against you. You're also probably getting a fine for disrupting the sewer system ecosystem, but we can probably drop that if you talk."

Manacles clack shut.

-To Be Continued-