Difference between revisions of "Template:FeatsSummaryMetamagic"
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| [[Feats_Metamagic#Widen Spell|Widen Spell]]||Metamagic||You can cast your spells so that they occupy a larger space.||-- |
| [[Feats_Metamagic#Widen Spell|Widen Spell]]||Metamagic||You can cast your spells so that they occupy a larger space.||-- |
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+ | [[Category:Admin|FeatsSummaryMetamagic]] |
Latest revision as of 18:32, 11 May 2017
Feats | |||
name | type | description | prerequisites |
Acquatic Spell | Metamagic | You've trained to cast spells underwater. | -- |
Burning Spell | Metamagic | You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. | -- |
Concussive Spell | Metamagic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | -- |
Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. | -- |
Echoing Spell | Metamagic | You have learned how to release most, but not all, of a spell's potential when you cast it. | -- |
Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | -- |
Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. | -- |
Empower Spell | Metamagic | You can increase the power of your spells, causing them to deal more damage. | -- |
Enlarge Spell | Metamagic | You can increase the range of your spells. | -- |
Extend Spell | Metamagic | You can make your spells last twice as long. | -- |
Flaring Spell | Metamagic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor. | -- |
Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist. | -- |
Heighten Spell | Metamagic | You can cast spells as if they were a higher level. | -- |
Lingering Spell | Metamagic | You spell clings to existence, slowly fading from the world. | -- |
Maximize Spell | Metamagic | Your spells have the maximum possible effect. | -- |
Persistent Spell | Metamagic | You can modify a spell to become more tenacious when its targets resist its effect. | -- |
Piercing Spell | Metamagic | Your studies have helped you develop methods to overcome spell resistance. | -- |
Quicken Spell | Metamagic | You can cast spells in a fraction of the normal time. | -- |
Reach Spell | Metamagic | Your spells go farther than normal. | -- |
Sickening Spell | Metamagic | You can sicken creatures with your spells. | -- |
Silent Spell | Metamagic | You can cast your spells without making any sound. | -- |
Still Spell | Metamagic | You can cast spells without moving. | -- |
Thanatopic Spell | Metamagic | Your spells can pierce wards against negative energy and even affect undead targets. | Knowledge (religion) 6 ranks, Spell Focus (necromancy). |
Threnodic Spell | Metamagic | You can convert mind-affecting magic to necromantic power capable of controlling undead. | Knowledge (religion) 6 ranks, Spell Focus (necromancy). |
Thundering Spell | Metamagic | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects. | -- |
Widen Spell | Metamagic | You can cast your spells so that they occupy a larger space. | -- |