Difference between revisions of "Feats Metamagic"

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==Descriptions==
 
==Descriptions==
  +
<div style="{{PadBottom|10}}">'''<span id="Burning Spell">Burning Spell</span>''' (Metamagic)<br />You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
 
  +
<div style="{{PadBottom|10}}">'''<span id="Concussive Spell">Concussive Spell</span>''' (Metamagic)<br />You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Disruptive Spell">Disruptive Spell</span>''' (Metamagic)<br />Your magical energies cling to enemies, interfering with their spellcasting.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Echoing Spell">Echoing Spell</span>''' (Metamagic)<br />You have learned how to release most, but not all, of a spell's potential when you cast it.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Ectoplasmic Spell">Ectoplasmic Spell</span>''' (Metamagic)<br />Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Elemental Spell">Elemental Spell</span>''' (Metamagic)<br />You can manipulate the elemental nature of your spells.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Empower Spell">Empower Spell</span>''' (Metamagic)<br />You can increase the power of your spells, causing them to deal more damage.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Enlarge Spell">Enlarge Spell</span>''' (Metamagic)<br />You can increase the range of your spells.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Extend Spell">Extend Spell</span>''' (Metamagic)<br />You can make your spells last twice as long.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Flaring Spell">Flaring Spell</span>''' (Metamagic)<br />You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Focused Spell">Focused Spell</span>''' (Metamagic)<br />When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Heighten Spell">Heighten Spell</span>''' (Metamagic)<br />You can cast spells as if they were a higher level.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Lingering Spell">Lingering Spell</span>''' (Metamagic)<br />You spell clings to existence, slowly fading from the world.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Maximize Spell">Maximize Spell</span>''' (Metamagic)<br />Your spells have the maximum possible effect.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Persistent Spell">Persistent Spell</span>''' (Metamagic)<br />You can modify a spell to become more tenacious when its targets resist its effect.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Piercing Spell">Piercing Spell</span>''' (Metamagic)<br />Your studies have helped you develop methods to overcome spell resistance.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Quicken Spell">Quicken Spell</span>''' (Metamagic)<br />You can cast spells in a fraction of the normal time.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Reach Spell">Reach Spell</span>''' (Metamagic)<br />Your spells go farther than normal.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Sickening Spell">Sickening Spell</span>''' (Metamagic)<br />You can sicken creatures with your spells.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Silent Spell">Silent Spell</span>''' (Metamagic)<br />You can cast your spells without making any sound.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Still Spell">Still Spell</span>''' (Metamagic)<br />You can cast spells without moving.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Thanatopic Spell">Thanatopic Spell</span>''' (Metamagic)<br />Your spells can pierce wards against negative energy and even affect undead targets.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> Knowledge (religion) 6 ranks, Spell Focus (necromancy).<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Threnodic Spell">Threnodic Spell</span>''' (Metamagic)<br />You can convert mind-affecting magic to necromantic power capable of controlling undead.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> Knowledge (religion) 6 ranks, Spell Focus (necromancy).<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Thundering Spell">Thundering Spell</span>''' (Metamagic)<br />You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
  +
<div style="{{PadBottom|10}}">'''<span id="Widen Spell">Widen Spell</span>''' (Metamagic)<br />You can cast your spells so that they occupy a larger space.<br /><span style="{{Indent|5}}">'''Prereq:''' </span> --<br /><span style="{{Indent|5}}">'''Benefit:''' </span>
   
 
[[Category:Feats]]
 
[[Category:Feats]]

Revision as of 04:21, 12 December 2014

Feats
name type description prerequisites
Burning Spell Metamagic You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. --
Concussive Spell Metamagic You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. --
Disruptive Spell Metamagic Your magical energies cling to enemies, interfering with their spellcasting. --
Echoing Spell Metamagic You have learned how to release most, but not all, of a spell's potential when you cast it. --
Ectoplasmic Spell Metamagic Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. --
Elemental Spell Metamagic You can manipulate the elemental nature of your spells. --
Empower Spell Metamagic You can increase the power of your spells, causing them to deal more damage. --
Enlarge Spell Metamagic You can increase the range of your spells. --
Extend Spell Metamagic You can make your spells last twice as long. --
Flaring Spell Metamagic You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor. --
Focused Spell Metamagic When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist. --
Heighten Spell Metamagic You can cast spells as if they were a higher level. --
Lingering Spell Metamagic You spell clings to existence, slowly fading from the world. --
Maximize Spell Metamagic Your spells have the maximum possible effect. --
Persistent Spell Metamagic You can modify a spell to become more tenacious when its targets resist its effect. --
Piercing Spell Metamagic Your studies have helped you develop methods to overcome spell resistance. --
Quicken Spell Metamagic You can cast spells in a fraction of the normal time. --
Reach Spell Metamagic Your spells go farther than normal. --
Sickening Spell Metamagic You can sicken creatures with your spells. --
Silent Spell Metamagic You can cast your spells without making any sound. --
Still Spell Metamagic You can cast spells without moving. --
Thanatopic Spell Metamagic Your spells can pierce wards against negative energy and even affect undead targets. Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Threnodic Spell Metamagic You can convert mind-affecting magic to necromantic power capable of controlling undead. Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Thundering Spell Metamagic You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects. --
Widen Spell Metamagic You can cast your spells so that they occupy a larger space. --

Descriptions

Burning Spell (Metamagic)
You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
Prereq: --
Benefit:
Concussive Spell (Metamagic)
You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Prereq: --
Benefit:
Disruptive Spell (Metamagic)
Your magical energies cling to enemies, interfering with their spellcasting.
Prereq: --
Benefit:
Echoing Spell (Metamagic)
You have learned how to release most, but not all, of a spell's potential when you cast it.
Prereq: --
Benefit:
Ectoplasmic Spell (Metamagic)
Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Prereq: --
Benefit:
Elemental Spell (Metamagic)
You can manipulate the elemental nature of your spells.
Prereq: --
Benefit:
Empower Spell (Metamagic)
You can increase the power of your spells, causing them to deal more damage.
Prereq: --
Benefit:
Enlarge Spell (Metamagic)
You can increase the range of your spells.
Prereq: --
Benefit:
Extend Spell (Metamagic)
You can make your spells last twice as long.
Prereq: --
Benefit:
Flaring Spell (Metamagic)
You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
Prereq: --
Benefit:
Focused Spell (Metamagic)
When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
Prereq: --
Benefit:
Heighten Spell (Metamagic)
You can cast spells as if they were a higher level.
Prereq: --
Benefit:
Lingering Spell (Metamagic)
You spell clings to existence, slowly fading from the world.
Prereq: --
Benefit:
Maximize Spell (Metamagic)
Your spells have the maximum possible effect.
Prereq: --
Benefit:
Persistent Spell (Metamagic)
You can modify a spell to become more tenacious when its targets resist its effect.
Prereq: --
Benefit:
Piercing Spell (Metamagic)
Your studies have helped you develop methods to overcome spell resistance.
Prereq: --
Benefit:
Quicken Spell (Metamagic)
You can cast spells in a fraction of the normal time.
Prereq: --
Benefit:
Reach Spell (Metamagic)
Your spells go farther than normal.
Prereq: --
Benefit:
Sickening Spell (Metamagic)
You can sicken creatures with your spells.
Prereq: --
Benefit:
Silent Spell (Metamagic)
You can cast your spells without making any sound.
Prereq: --
Benefit:
Still Spell (Metamagic)
You can cast spells without moving.
Prereq: --
Benefit:
Thanatopic Spell (Metamagic)
Your spells can pierce wards against negative energy and even affect undead targets.
Prereq: Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Benefit:
Threnodic Spell (Metamagic)
You can convert mind-affecting magic to necromantic power capable of controlling undead.
Prereq: Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Benefit:
Thundering Spell (Metamagic)
You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.
Prereq: --
Benefit:
Widen Spell (Metamagic)
You can cast your spells so that they occupy a larger space.
Prereq: --
Benefit: