Difference between revisions of "Gedryn"

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Gedryn of Thornhaven
 
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==Character Background==
 
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<div style="border-bottom: 10px solid #664433; min-height: 60px; color: #cc5511; font-weight: bold; width: 775px; margin-left: auto; margin-right: auto; text-align: center; font-size: 300%;">Gedryn of Thornhaven</div>
Thornhaven, that small village a few day’s walk away from the city of Alexandria, never really was known for much excitement. In truth few would even remember the name or its location unless they managed to stumble into it by accident. The families that call the village home like their quiet, simple lives. They had no need for the hustle and bustle of city life and so they kept to their own and were happy to leave their problems on the other side of their tall, stone walls. Into this sleepy little village, a third son was born to a humble family without much remark. Gedryn, youngest of three children , was the last born to Gatham, a craftsman and occasional carver, and his wife Mynna, a herbalist. He and his older brothers were never wealthy and occasionally meals were light but they always knew what was expected of them. As soon as the children were old enough, each was expected to help earn money for the family. Gedryn’s older brothers, Ewan and Devon, both had taken to the axe and followed their father out into the forest to cut wood. Gedryn, however, slight of frame, was no real use to them as they hauled whole trees around on their backs. He was put to work with their mother to help her prepare herbs to sell to the villagers. Gedryn’s life would have just what his parents had expected if it hadn’t been for the newest arrival to the village.
 
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{{TableMain}}
In Gedryn’s twelfth summer, a wizard - of sorts - had purchased one of the empty homes in the village from the owner’s last heir. He told the neighbors that he moved away from the throng of the city to live out his final days in relative peace and quiet. Cursed with a summer cold upon his arrival, the wizard - an older man of sixty years named Adro, required the aid of Mynna and her herbs. Gedryn, as her assistant, was given the task of delivering the herbs that the wizard would need to treat his cough. The wizard was a terrible patient and insisted that Gedryn prepare the herbs for him as he was entirely too busy with his own work. Ever the curious one, Gedryn couldn’t help but let his eyes drift across the books and pages that Adro had scattered about his home. Gedryn, like many in the village, hadn’t learned to read or write much more than his name or a few things here and there. Their family hadn’t had much money to be able to afford books or even writing materials but Gedryn, fascinated by the wizard and all of his trappings, decided there and then, that he wanted more out of life.
 
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{{T01}}
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|colspan="2"|Character Info
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|colspan="2"|Notable Stats
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|-
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| '''Race:''' || Human ([[Humans#Human_Cultural_Groups|Eldanar]])||'''Attributes: '''||Intelligence (19),"Bright"<br /> Dexterity (16), "Nimble"<br /> Charisma (11), "Shy, Bookish, Scruffy"
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|-
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| '''Class:''' || Wizard||'''Skills: '''||Crafts: Bookbinding & Alchemy, Knowledges: History/Scribe
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|-
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| '''Specialization:''' ||Evocation||'''RPP: '''||Casual Member:[[:Category:Society_of_Progressive_Arcanists|Society of Progressive Arcanists]] <br /> Nationality: Alexandros
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|-
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| '''Status:''' ||Commoner||'''Languages: '''||Draconic, Eldritch, Gnomish, Khazdul, Sildanyari
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|-
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| '''Faith:''' ||[[Navos|Navosi]]||'''Profession:''' ||Scribe
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|}
   
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{{TableMain}}
It took a while to convince the wizard that Gedryn could be of service to him but as he seemed to never shake the cold from summer into fall - the boy was at least valuable in some fashion to him. Preparing herbal remedies eventually lead to preparing ink which then lead to gathering quills and before he knew it - Gedryn was put to work copying out pages for the wizard. He took to it as though he were born to be a scholar. By the wizard’s first winter in the village, the boy had been able to copy out an entire copy of one of his books - something that fetched a nice price back in the city. With the excess coin he bought the boy a writing set of his own and additional paper. By the following summer, as one might expect, Gedryn’s curiosity got the best of him and he tried to repeat some of the words he had heard the wizard use to cast some of his spells. What boy would not want to wield magic? It’s one thing to copy pages - it’s another to become a novice wizard. That choice could not be left to the wizard himself and so he had a meeting with the boy and his parents. Gatham, as a simple woodcutter, had no real familiarity with arcane magic and distrusted those who wielded it. Mynna, however, was a practical woman and saw a bright and bountiful future for her son if he became a wizard. She made her mind up to facilitate the choice as best she could. Mostly that meant that she ‘convinced’ her husband to let Gedryn pick his own path in life.
 
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|colspan="2"|Roleplay Hooks
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|colspan="2"|Goals
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|-
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|'''Working Class:''' Gedryn is an apprentice wizard who was educated but what could loosely be described as a 'Hedge Wizard' in a small village a few days walk from the city. He's just starting his studies of evocation but has no current master or teacher within the city. He could easily be described as a "Working Class Wizard" especially when one notes the quality of his gear and robes. He often sends home a portion of his earnings to help support his family back in Thornhaven. ||||'''Not Poor:''' Gedryn grew up in a home that did not much. That is to say that there were occasions where they would end up having to go to bed without food, wear threadbare clothes, scuffle around either without shoes or in ones that were more patch than sole. So when he began his new life as an apprentice, he told himself that one day he would be able to use his magic to take care of himself and his family.
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|-
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|'''Booknerd:''' He's often seen in the city library either copying some of the more damaged pieces or researching some topic for one of the masters at the Arcane Academy. ||||'''Noted Scholar:''' Though it's still too early to peg him down to a specific subject, Gedryn would like to think that someday he might become a noted scholar - publishing his thoughts and investigations into some complex arcane subject.
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|-
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|'''Practical Magic:''' Unlike some other wizards, Gedryn is far too practical for his own good when it comes to magic. Rather than focusing on 'flashy' spells that are more akin to fireworks, his concentration seems to be on those spells that either make life easier, improve one's chance of survival or escape, or address some problem that needs fixing. ||||'''Enchanter:''' Every wizard can inscribe their spells onto scrolls but Gedryn wants to learn how to make magical items that would work for the everyday person. Whether it's a crystal lamp that never needs oil or a cloak that will always keep you warm and dry - he can't wait to move past the basics.
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|-
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|'''Alchemist:''' Another side to Gedryn's education has been his research into alchemy and apothecary formula. Whether he's learning how to replicate magical effects or cure injury, he's often seen out of the city's walls looking for raw materials. ||||'''Flight:''' There's something to be said about using one's magic to slip free the iron-clad bonds of earth and fly above it. Whether it would involve him turning into a creature already capable of flight (a bird of some kind), using a magical item like a flying carpet or wings, or astride a magical creature he -will- possess the power of flight some day.
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|-
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|'''Mystical Creatures:''' What boy, what wizard for that matter, hasn't looked upon the image of dragons, griffons, and other magical beasts and wondered about them. Gedryn is no different He's shown to demonstrate an interest in dragons and their history and ecology than other creatures and he has a healthy respect for their knowledge and power. ||||'''Elven Magic:''' There's something about a society that embraces magic and venerates wizards that draws his attention. At some point he'd like to research their arcane history.
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|}
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{{TableMain}}
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{{T01}}
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|colspan="2"|Familiar
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|colspan="2"|Contacts
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|-
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| [http://s-media-cache-ak0.pinimg.com/originals/fd/39/2c/fd392cc2799907c02a7c820ebfe67023.jpg Ged's familiar] is an owl. That is to say that it looks -mostly- like an owl, if someone had found a way to combine an owl and a cat together into a single, half-furry, half-feathery creature. Its body is no bigger than a well-fed house cat with snowy white feathers down its chest and along its four legs. Its head and back, however, have the straw-colored coat and face of a barn owl. To compliment the cat-like appearance, a long, fluffy tail extends beyond the feathers.<br />'''Bonus:''' Gedryn recieves a +3 bonus on sight-based and opposed perception checks in shadows or darkness.||||
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*[[Ga%27Elian_Faravanilas|Ga'Elian]]
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|}
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{{:Gedryn/Logs}}<br />
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{{:Gedryn/Spells}}<br />
 
{{:Gedryn/Background}}
   
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[[Category:Characters|Gedryn]]
For the next six years, Gedryn served as Adro’ apprentice. He ran errands for the man - carrying messages from his master to the city and back. He gathered materials, kept his hearth and home and seemingly adopted the man as a surrogate grandfather. The first time he used his magic away from the supervision of his master was when he was returning from the city one evening. He was sent to deliver a message and wait for a response. It took hours for the letter to be answered and by the time he was on his way back to the village it was already dusk. The path from the city to the village took him off of the main road by the time the light of the city and the sight of the wall was left behind him. He turned onto the wide trail and tried to see his way by the light of the small lantern that he carried.
 
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[[Category:Wizard|Gedryn]]
BACKGROUND_5 [#2859]: At only sixteen, he was still thin and not exactly an imposing figure. The shadows crawled out from the forest on either side of the trail and seemed to plague his mind. He was certain that some beast would come springing out at any moment to snap at his heels or rip out his throat. The faint light of his lantern barely illuminated his feet as he walked and he tried to drive the fear deep down into his gut. There was no warning when the stag jumped out from the forest - no sound except for the thud of its hooves hitting the ground right in front of Gedryn. He panicked and jumped backwards to escape the thundering beast - dropping the lantern. The stag ran off with the same thumping as the boy’s heart that tried to escape his chest as he realized that he was in no real danger. He was, however, now in the dark. The candle flame of the lantern was dead and he felt that he was not far behind. Summoning his courage, and his magic, he called the words of the spell to his lips and held his hand aloft to nearly scream the spell at the top of his lungs - an attempt to push back the fear and the shadows. “Light!” he screamed in the arcane language of magic. The shadows retreated like insects before his magic and his steps seemed more confident. Magic would protect him. Magic would guide him.
 
 
Adro, after hearing how Gedryn used his magic to drive back the ‘evil shadows’ of the forest, barely managed to suppress a snicker. The fact that his apprentice was able to conquer his fear of the unknown and used magic to do so was no real surprise for him. It was a sign that he should continue the boy’s training as a wizard but also his education as well. Ignorance, to Adro, was almost a sin. As a follower of Navos, Adro had encouraged Gedryn to understand the world around him as an awakened mind. The fact that the boy was able to use his magic to fight his fear of the unknown, at night, seemed almost a sign from the Mistress of Dreams that he should also teach the boy about his goddess. His mother and father, being simple, village-folk, knew of the gods - at least some of them - in name only. They worshipped their own patrons but left the rest. Adro wanted to prepare the boy to understand more than ‘just the basics’ and encourage him to follow whichever god he chose. It came as no small surprise that Gedryn chose to follow the god of his Master and the being, he felt, guided him back home to the village that night he broke the lantern.
 
 
Now upon his nineteenth year, Gedryn has been granted permission by his master to travel to the city of Alexandria and ply his skill as a Wizard and further his education. “Magic is not just in the books, boy.” Adro told him. “Magic is out there - and you need to find it.” And that’s what he’s set out to do. With his meager possessions and a pair of robes that his mother made for him, he has set out from Thornhaven to the city to study with the Society. Only Navos knows where his path will take him.
 

Latest revision as of 19:36, 20 October 2017

Dragonflight cp header.jpg
Gedryn of Thornhaven
Character Info Notable Stats
Race: Human (Eldanar) Attributes: Intelligence (19),"Bright"
Dexterity (16), "Nimble"
Charisma (11), "Shy, Bookish, Scruffy"
Class: Wizard Skills: Crafts: Bookbinding & Alchemy, Knowledges: History/Scribe
Specialization: Evocation RPP: Casual Member:Society of Progressive Arcanists
Nationality: Alexandros
Status: Commoner Languages: Draconic, Eldritch, Gnomish, Khazdul, Sildanyari
Faith: Navosi Profession: Scribe
Roleplay Hooks Goals
Working Class: Gedryn is an apprentice wizard who was educated but what could loosely be described as a 'Hedge Wizard' in a small village a few days walk from the city. He's just starting his studies of evocation but has no current master or teacher within the city. He could easily be described as a "Working Class Wizard" especially when one notes the quality of his gear and robes. He often sends home a portion of his earnings to help support his family back in Thornhaven. Not Poor: Gedryn grew up in a home that did not much. That is to say that there were occasions where they would end up having to go to bed without food, wear threadbare clothes, scuffle around either without shoes or in ones that were more patch than sole. So when he began his new life as an apprentice, he told himself that one day he would be able to use his magic to take care of himself and his family.
Booknerd: He's often seen in the city library either copying some of the more damaged pieces or researching some topic for one of the masters at the Arcane Academy. Noted Scholar: Though it's still too early to peg him down to a specific subject, Gedryn would like to think that someday he might become a noted scholar - publishing his thoughts and investigations into some complex arcane subject.
Practical Magic: Unlike some other wizards, Gedryn is far too practical for his own good when it comes to magic. Rather than focusing on 'flashy' spells that are more akin to fireworks, his concentration seems to be on those spells that either make life easier, improve one's chance of survival or escape, or address some problem that needs fixing. Enchanter: Every wizard can inscribe their spells onto scrolls but Gedryn wants to learn how to make magical items that would work for the everyday person. Whether it's a crystal lamp that never needs oil or a cloak that will always keep you warm and dry - he can't wait to move past the basics.
Alchemist: Another side to Gedryn's education has been his research into alchemy and apothecary formula. Whether he's learning how to replicate magical effects or cure injury, he's often seen out of the city's walls looking for raw materials. Flight: There's something to be said about using one's magic to slip free the iron-clad bonds of earth and fly above it. Whether it would involve him turning into a creature already capable of flight (a bird of some kind), using a magical item like a flying carpet or wings, or astride a magical creature he -will- possess the power of flight some day.
Mystical Creatures: What boy, what wizard for that matter, hasn't looked upon the image of dragons, griffons, and other magical beasts and wondered about them. Gedryn is no different He's shown to demonstrate an interest in dragons and their history and ecology than other creatures and he has a healthy respect for their knowledge and power. Elven Magic: There's something about a society that embraces magic and venerates wizards that draws his attention. At some point he'd like to research their arcane history.
Familiar Contacts
Ged's familiar is an owl. That is to say that it looks -mostly- like an owl, if someone had found a way to combine an owl and a cat together into a single, half-furry, half-feathery creature. Its body is no bigger than a well-fed house cat with snowy white feathers down its chest and along its four legs. Its head and back, however, have the straw-colored coat and face of a barn owl. To compliment the cat-like appearance, a long, fluffy tail extends beyond the feathers.
Bonus: Gedryn recieves a +3 bonus on sight-based and opposed perception checks in shadows or darkness.
RP Logs

<categorytree mode="pages" hideroot=on>Gedryn</categorytree>

Wizard Spells
0-Level Spells
Abjuration Resistance
Conjuration Acid Splash
Divination Detect Magic, Detect Poison, Read Magic
Enchantment Daze
Evocation Dancing Lights, Flare, Light, Ray of Frost, Spark
Illusion Ghost Sound
Necromancy Bleed, Disrupt Undead, Touch of Fatigue,
Transmutation Mage Hand, Mending, Message, Open/Close
Universal Arcane Mark, Prestidigitation
1st Level Spells
Conjuration
Evocation
Transmutation

Character Background

“Magic is not just in the books, boy.”

"Magic is out there - and you need to find it.”

With his meager possessions and a pair of robes that his mother made for him, Gedryn has set out from the small village of Thornhaven to the city to study with the Society. Upon his arrival, he's found employment as both a scribe as well as an apprentice alchemist. This means that he's either working in the library or possibly out in the field gathering 'fresh' materials for some potion or elixir.