Difference between revisions of "Specific Shields"
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+ | [[Category:Magic_Items]] |
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− | '''''ABSORBING SHIELD''''' |
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+ | [[Category:Admin]] |
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+ | {{SpecificShieldsTable}} |
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− | '''Aura''' strong transmutation; '''CL''' 17th |
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+ | ==Descriptions== |
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− | '''Slot''' shield; '''Price''' 50,170 gp; '''Weight''' 15 lbs. |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Absorbing Shield "> Absorbing Shield </span>''''' ( 50,170 )<br /> '''Aura''' strong transmutation ; '''CL''' 17th <br /> ''DESCRIPTION'' <br /> This +1 heavy steel shield is made of metal, but its color is flat black that seems to absorb light. Once every 2 days, on command, it can disintegrate an object that it touches, as the spell but requiring a melee touch attack. This effect only functions as an attack—it can't be activated to target a creature or weapon as it strikes the shield. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft magic arms and armor, disintegrate '''Cost''' 25,085 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Avalanche Shield "> Avalanche Shield </span>''''' ( 19170 )<br /> '''Aura''' strong evocation ; '''CL''' 12th <br /> ''DESCRIPTION'' <br /> The front of this +1 bashing heavy steel shield looks as though it is crafted from hundreds of bits of rubble and larger stones. When used to make a shield bash attack, stones fall from shield and cling to the target of the shield bash. The target must succeed at a DC 14 Fortitude saving throw or be entangled for 1d4 rounds. Once per day on command, the target's wielder can choose to petrify the target of a shield bash instead. The target must succeed at a DC 16 Fortitude saving throw or become petrified for 1 minute. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, bull's strength, shape stone, flesh to stone '''Cost''' 9585 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Battlement Shield "> Battlement Shield </span>''''' ( 16180 )<br /> '''Aura''' moderate conjuration ; '''CL''' 9th <br /> ''DESCRIPTION'' <br /> Once per day on command, this +2 tower shield can transform into a solid, 1-foot-thick, 10-foot-by-10-foot wall of masonry with a battlement on top and an arrow slit in each 5-foot length. The wall acts as cover just like any physical wall. The wielder can touch the wall with one hand and command it to revert to a tower shield either resting on the ground and balanced against his hand or strapped to his arm in the normal fashion. The wall has all the characteristics of any other foot-thick wall of masonry (hardness 8, 90 hit points, break DC 35). Attacks sufficient to destroy the wall cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. The shield remains in wall form until destroyed or commanded to return to shield form. The wall cannot appear in a space too small to accommodate it. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, wall of stone '''Cost''' 8090 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Belligerent Shield "> Belligerent Shield </span>''''' ( 36,170 )<br /> '''Aura''' strong transmutation ; '''CL''' 12th <br /> ''DESCRIPTION'' <br /> This +1 animated bashing heavy steel shield rattles in anticipation during battle. When loosed into the air to defend its wearer, the belligerent shield attacks as well as defends. Each round starting the round after animation, the shield makes a single shield bash attack against a foe of its wearer's choice within the wearer's reach. This works as a standard shield bash attack using the wearer's normal attack bonus with the shield, except that the wearer retains the shield bonus to AC, and while the shield's attack is treated as an off-hand attack, the wearer does not take off-hand penalties on her own attacks unless she is fighting with two weapons herself. If the wearer has any feats or abilities that benefit shield bashing attacks, they apply to attacks made by the belligerent shield. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, bull's strength, animate objects '''Cost''' 18085 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Burglar's Buckler "> Burglar's Buckler </span>''''' ( 4655 )<br /> '''Aura''' faint transmutation ; '''CL''' 5th <br /> ''DESCRIPTION'' <br /> "This unassuming +1 buckler has an array of small tools and implements embedded into the backside of its rim, able to be folded and snapped out for use at a moment's notice to attack, defend, or accomplish roguish tasks. A burglar's buckler grants the wielder a +2 competence bonus on Disable Device and Sleight of Hand checks, combat maneuver checks made to perform dirty tricks, and to CMD against dirty tricks. |
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+ | Once per day on command, the wielder may transform a burglar's buckler into any mundane tool weighing 1 to 5 pounds, such as a crowbar, hammer, saw, small shovel, grappling hook, artisan's tools, or thieves' tools. The burglar's buckler retains its normal hardness and hit points in this form and can be converted back into shield form on command." <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, major creation '''Cost''' 2327.5 </div> |
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− | ''DESCRIPTION'' |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Caster's Shield "> Caster's Shield </span>''''' ( 3,153 + Special )<br /> '''Aura''' moderate abjuration ; '''CL''' 6th <br /> ''DESCRIPTION'' <br /> "This +1 light wooden shield has a leather strip on the back on which a spellcaster can scribe a single spell as on a scroll. A spell so scribed requires half the normal cost in raw materials. The strip cannot accommodate spells of higher than 3rd level. The strip is reusable. |
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+ | A random caster's shield has a 50% chance of having a single medium scroll spell on it. The spell is divine (01–80 on d%) or arcane (81–100). A caster's shield has a 5% arcane spell failure chance. The cost of a caster's shield is 3,153 gp plus the value of the scroll if one is currently scribed." <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, Scribe Scroll, creater must be at least 6th level '''Cost''' 3,153 + Special </div> |
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− | This ''+1 heavy steel'' shield is made of metal, but its color is flat black that seems to absorb light. Once every 2 days, on command, it can disintegrate an object that it touches, as the spell but requiring a melee touch attack. This effect only functions as an attack—it can't be activated to target a creature or weapon as it strikes the shield. |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Caster's Shield, Greater "> Caster's Shield, Greater </span>''''' ( 10,153 )<br /> '''Aura''' moderate abjuration ; '''CL''' 11th <br /> ''DESCRIPTION'' <br /> This +3 light wooden shield acts in all ways like a caster's shield, but the strip can accommodate spells of up to 5th level. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, Scribe Scroll '''Cost''' 5076.5 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Collapsable Tower "> Collapsable Tower </span>''''' ( 8170 )<br /> '''Aura''' moderate transmutation ; '''CL''' 6th <br /> ''DESCRIPTION'' <br /> Three times per day, this +2 heavy steel shield can be commanded to transform into a +2 tower shield. It can stay in tower shield form for 1 minute or until it is commanded to take its normal form again (a swift action). A collapsible tower's weight does not change when it takes tower shield form. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, shrink item '''Cost''' 4085 </div> |
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− | ''CONSTRUCTION'' |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Darkwood Buckler "> Darkwood Buckler </span>''''' ( 203 )<br /> '''Aura''' none (nonmagical) ; '''CL''' N/A <br /> ''DESCRIPTION'' <br /> This nonmagical light wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty. <br />''CONSTRUCTION'' <br />'''Requirements''' N/A '''Cost''' 101.5 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Darkwood Shield "> Darkwood Shield </span>''''' ( 257 )<br /> '''Aura''' none (nonmagical) ; '''CL''' N/A <br /> ''DESCRIPTION'' <br /> This nonmagical heavy wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty. <br />''CONSTRUCTION'' <br />'''Requirements''' N/A '''Cost''' 128.5 </div> |
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− | Requirements Craft Magic Arms and Armor, ''disintegrate''; Cost 25,170 gp |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Dragonslayer's Shield "> Dragonslayer's Shield </span>''''' ( 7170 )<br /> '''Aura''' faint abjuration ; '''CL''' 5th <br /> ''DESCRIPTION'' <br /> This +2 heavy steel shield has a distinct curve to its shape and often bears the device of a valiant knight. The wearer of this shield gains a +2 bonus on Reflex saves against effects that originate or burst from a point outside his own square, as though he had cover. It does not protect against spread effects. This bonus does not stack with that granted by actual cover or give cover to any creature other than the wearer. In addition, the dragonslayer's shield grants its wielder a +2 morale bonus on Will saves against the frightful presence ability. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, remove fear, shield of faith '''Cost''' 3585 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Elysian Shield "> Elysian Shield </span>''''' ( 52620 )<br /> '''Aura''' strong abjuration ; '''CL''' 13th <br /> ''DESCRIPTION'' <br /> This +2 ghost-touch tower shield is engraved with funerary runes depicting the peaceful rest of the contented dead. The wielder of an elysian shield is immune to the create spawn ability of undead, and once per day as an immediate action can negate a single energy drain, ability drain, or ability damage attack by an undead creature. In addition, once per day as a standard action, the wielder can release a wave of positive energy that panics undead, as the Turn Undead feat (Will DC 20 negates). <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, Turn Undead, death ward, etherealness '''Cost''' 26310 </div> |
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− | ---- |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Force Tower "> Force Tower </span>''''' ( 46030 )<br /> '''Aura''' moderate evocation ; '''CL''' 7th <br /> ''DESCRIPTION'' <br /> This +1 arrow deflection ghost-touch mithral tower shield glows with a perpetual bluish radiance. Infused with magical force, a force tower renders its wielder immune to magic missiles and also allows its wielder to use its arrow deflection special ability to deflect magical rays and ranged touch attacks. The Reflex save DC to deflect such attacks is equal to 20 + the level of the spell (or 1/2 the class level or Hit Dice of the creature that created the effect, if a supernatural effect). If a spell or effect creates multiple rays or attacks, the force tower deflects only one of them per round. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, etherealness, resilient sphere, shield '''Cost''' 23015 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Fortress Shield "> Fortress Shield </span>''''' ( 19180 )<br /> '''Aura''' moderate conjuration ; '''CL''' 11th <br /> ''DESCRIPTION'' <br /> The wearer of this +1 tower shield may, as a full-round action, transform the shield into a 1-inch-thick cube of iron that springs into being around him, completely enclosing his space. The cube has hardness 10 and 30 hit points per side. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. The inside of the cube is dark, and air cannot get in or out so the wearer must hold his breath starting on the third round after activating the cube. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, wall of iron '''Cost''' 9590 </div> |
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− | '''''CASTER'S SHIELD''''' |
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+ | <div style=''{{PadBottom|10}}''> '''''<span id=" Lion's Shield "> Lion's Shield </span>''''' ( 9,170 )<br /> '''Aura''' moderate conjuration ; '''CL''' 10th <br /> ''DESCRIPTION'' <br /> This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft naguc Arns and Armor, summon nature's ally iv '''Cost''' 4585 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Living Steel Heavy Shield "> Living Steel Heavy Shield </span>''''' ( 120 )<br /> '''Aura''' none (nonmagical) ; '''CL''' N/A <br /> ''DESCRIPTION'' <br /> This nonmagical heavy steel shield is made out of living steel. It has no enhancement bonus, but its material and construction can damage metal weapons that strike it. Whenever the wielder of a metal weapon (other than one made of adamantine) rolls a natural 1 on an attack against a creature wielding this shield, the item must make a DC 20 Fortitude save or gain the broken condition. If the weapon already has the broken condition, it is instead destroyed. <br />''CONSTRUCTION'' <br />'''Requirements''' N/A '''Cost''' 60 </div> |
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− | '''Aura''' moderate abjuration; '''CL''' 6th |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Mithral Heavy Shield "> Mithral Heavy Shield </span>''''' ( 1020 )<br /> '''Aura''' none (nonmagical) ; '''CL''' N/A <br /> ''DESCRIPTION'' <br /> This heavy shield is made of mithral and thus is much lighter than a standard steel shield. It has a 5% arcane spell failure chance and no armor check penalty. <br />''CONSTRUCTION'' <br />'''Requirements''' N/A '''Cost''' 510 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Quick Block Buckler "> Quick Block Buckler </span>''''' ( 36155 )<br /> '''Aura''' strong abjuration ; '''CL''' 14th <br /> ''DESCRIPTION'' <br /> Once per round as an immediate action, this +3 arrow deflection buckler can be used to block an incoming melee attack. When used in this way, the buckler's enhancement bonus increases by +2 against that attack. The buckler's user must decide to use this ability before the attack roll is made. When the shield's user blocks a melee attack in this way, it cannot use its arrow deflection special ability for 1 round. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, shield '''Cost''' 18077.5 </div> |
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− | '''Slot''' shield; '''Price''' 3,153 gp (plus the value of the scroll spell if one is currently scribed); '''Weight''' 5 lbs. |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Spell Ward Tower Shield "> Spell Ward Tower Shield </span>''''' ( 25180 )<br /> '''Aura''' strong abjuration ; '''CL''' 15th <br /> ''DESCRIPTION'' <br /> This +2 spell resistance (13) tower shield grants a +4 resistance bonus on Reflex saving throws against spells and spell-like abilities. Once per day, when the wearer succeeds at a saving throw against a spell or spell-like ability that allows a Reflex saving throw for half damage, she may spend an immediate action to instead take no damage from that spell or spell-like ability. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, cat's grace, spell resistance '''Cost''' 12590 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Spined Shield "> Spined Shield </span>''''' ( 5580 )<br /> '''Aura''' moderate evocation ; '''CL''' 6th <br /> ''DESCRIPTION'' <br /> This +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield's wearer can fire one of the shield's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/x2). Fired spines regenerate each day. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, magic missile '''Cost''' 2790 </div> |
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− | ''DESCRIPTION'' |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Volcanic Shield "> Volcanic Shield </span>''''' ( 14170 )<br /> '''Aura''' faint evocation ; '''CL''' 5th <br /> ''DESCRIPTION'' <br /> This +1 bashing heavy steel shield burns with an internal fire upon its boss, gaining the flaming weapon special ability when used to make shield bash attacks. On command, the wielder can make the shield belch forth smoke as a smokestick, but this smoke does not impair the shield user's vision. Once per day, the wielder may cause the volcanic shield to erupt in a cascade of brimstone as the flaming hands spell. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, bull's strength, burning hands, pyrotechnics '''Cost''' 7085 </div> |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Winged Shield "> Winged Shield </span>''''' ( 17257 )<br /> '''Aura''' faint transmutation ; '''CL''' 5th <br /> ''DESCRIPTION'' <br /> This heavy wooden shield has a +3 enhancement bonus. Arching bird wings are carved into the face of the shield. Once per day, it can be commanded to fly (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, fly '''Cost''' 8628.5 </div> |
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− | This ''+1 light wooden'' shield has a leather strip on the back on which a spellcaster can scribe a single spell as on a scroll. A spell so scribed requires half the normal cost in raw materials. The strip cannot accommodate spells of higher than 3rd level. The strip is reusable. |
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+ | <div style="{{PadBottom|10}}"> '''''<span id=" Wyrmslayer Shield "> Wyrmslayer Shield </span>''''' ( 20170 )<br /> '''Aura''' moderate abjuration ; '''CL''' 9th <br /> ''DESCRIPTION'' <br /> This +4 heavy steel shield acts in all ways as a dragonslayer's shield, except it grants a +6 morale bonus on Will saves against the frightful presence ability instead of a +2 morale bonus. <br />''CONSTRUCTION'' <br />'''Requirements''' Craft Magic Arms and Armor, remove fear, shield of faith '''Cost''' 10085 </div> |
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− | A random ''caster's shield'' has a 50% chance of having a single medium scroll spell on it. The spell is divine (01–80 on d%) or arcane (81–100). A caster's shield has a 5% arcane spell failure chance. |
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− | ''CONSTRUCTION'' |
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− | Requirements Craft Magic Arms and Armor, Scribe Scroll, creator must be at least 6th level; Cost 1,653 gp |
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− | ---- |
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− | '''''DARKWOOD BUCKLER''''' |
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− | '''Aura''' no aura (nonmagical); '''CL''' — |
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− | '''Slot''' shield; '''Price''' 203 gp; '''Weight''' 2.5 lbs. |
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− | ''DESCRIPTION'' |
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− | This nonmagical light wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty. |
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− | ---- |
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− | '''''DARKWOOD SHIELD''''' |
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− | '''Aura''' no aura (nonmagical); '''CL''' — |
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− | '''Slot''' shield; '''Price''' 257 gp; '''Weight''' 5 lbs. |
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− | ''DESCRIPTION'' |
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− | This nonmagical heavy wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty. |
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− | ---- |
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− | '''''LION'S SHIELD''''' |
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− | '''Aura''' moderate conjuration; '''CL''' 10th |
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− | '''Slot''' shield; '''Price''' 9,170 gp; '''Weight''' 15 lbs. |
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− | ''DESCRIPTION'' |
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− | This ''+2 heavy steel'' shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder. |
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− | ''CONSTRUCTION'' |
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− | Requirements Craft Magic Arms and Armor, ''summon nature's ally IV''; Cost 4,670 gp |
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− | ---- |
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− | '''''MITHRAL HEAVY SHIELD''''' |
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− | '''Aura''' no aura (nonmagical); '''CL''' — |
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− | '''Slot''' shield; '''Price''' 1,020 gp; '''Weight''' 5 lbs. |
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− | ''DESCRIPTION'' |
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− | This heavy shield is made of mithral and thus is much lighter than a standard steel shield. It has a 5% arcane spell failure chance and no armor check penalty. |
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− | ---- |
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− | '''''SPINED SHIELD''''' |
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− | '''Aura''' moderate evocation; '''CL''' 6th |
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− | '''Slot''' shield; '''Price''' 5,580 gp; '''Weight''' 15 lbs. |
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− | ''DESCRIPTION'' |
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− | This ''+1 heavy steel'' shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield's wearer can fire one of the shield's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/x2). Fired spines regenerate each day. |
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− | ''CONSTRUCTION'' |
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− | Requirements Craft Magic Arms and Armor, ''magic missile''; Cost 2,875 gp |
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− | ---- |
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− | '''''WINGED SHIELD''''' |
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− | '''Aura''' faint transmutation; '''CL''' 5th |
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− | '''Slot''' shield; '''Price''' 17,257 gp; '''Weight''' 10 lbs. |
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− | ''DESCRIPTION'' |
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− | This heavy wooden shield has a +3 enhancement bonus. Arching bird wings are carved into the face of the shield. Once per day, it can be commanded to fly (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round. |
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− | ''CONSTRUCTION'' |
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− | Requirements Craft Magic Arms and Armor, ''fly''; Cost 8,707 gp |
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− | [[Category:Magic_Items]] |
Latest revision as of 19:15, 26 June 2017
Specific Shields | ||||
Specific Shields | Market Price | |||
Absorbing Shield | 50170 | |||
Avalanche Shield | 19170 | |||
Battlement Shield | 16180 | |||
Belligerent Shield | 36170 | |||
Burglar's Buckler | 4655 | |||
Caster's Shield | 3,153 + Special | |||
Caster's Shield, Greater | 10153 | |||
Collapsable Tower | 8170 | |||
Darkwood Buckler | 203 | |||
Darkwood Shield | 257 | |||
Dragonslayer's Shield | 7170 | |||
Elysian Shield | 52620 | |||
Force Tower | 46030 | |||
Fortress Shield | 19180 | |||
Lion's Shield | 9170 | |||
Living Steel Heavy Shield | 120 | |||
Mithral Heavy Shield | 1020 | |||
Quick Block Buckler | 36155 | |||
Spell Ward Tower Shield | 25180 | |||
Spined Shield | 5580 | |||
Volcanic Shield | 14170 | |||
Winged Shield | 17257 | |||
Wyrmslayer Shield | 20170 |
Descriptions
Absorbing Shield ( 50,170 )
Aura strong transmutation ; CL 17th
DESCRIPTION
This +1 heavy steel shield is made of metal, but its color is flat black that seems to absorb light. Once every 2 days, on command, it can disintegrate an object that it touches, as the spell but requiring a melee touch attack. This effect only functions as an attack—it can't be activated to target a creature or weapon as it strikes the shield.
CONSTRUCTION
Requirements Craft magic arms and armor, disintegrate Cost 25,085
Aura strong transmutation ; CL 17th
DESCRIPTION
This +1 heavy steel shield is made of metal, but its color is flat black that seems to absorb light. Once every 2 days, on command, it can disintegrate an object that it touches, as the spell but requiring a melee touch attack. This effect only functions as an attack—it can't be activated to target a creature or weapon as it strikes the shield.
CONSTRUCTION
Requirements Craft magic arms and armor, disintegrate Cost 25,085
Avalanche Shield ( 19170 )
Aura strong evocation ; CL 12th
DESCRIPTION
The front of this +1 bashing heavy steel shield looks as though it is crafted from hundreds of bits of rubble and larger stones. When used to make a shield bash attack, stones fall from shield and cling to the target of the shield bash. The target must succeed at a DC 14 Fortitude saving throw or be entangled for 1d4 rounds. Once per day on command, the target's wielder can choose to petrify the target of a shield bash instead. The target must succeed at a DC 16 Fortitude saving throw or become petrified for 1 minute.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull's strength, shape stone, flesh to stone Cost 9585
Aura strong evocation ; CL 12th
DESCRIPTION
The front of this +1 bashing heavy steel shield looks as though it is crafted from hundreds of bits of rubble and larger stones. When used to make a shield bash attack, stones fall from shield and cling to the target of the shield bash. The target must succeed at a DC 14 Fortitude saving throw or be entangled for 1d4 rounds. Once per day on command, the target's wielder can choose to petrify the target of a shield bash instead. The target must succeed at a DC 16 Fortitude saving throw or become petrified for 1 minute.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull's strength, shape stone, flesh to stone Cost 9585
Battlement Shield ( 16180 )
Aura moderate conjuration ; CL 9th
DESCRIPTION
Once per day on command, this +2 tower shield can transform into a solid, 1-foot-thick, 10-foot-by-10-foot wall of masonry with a battlement on top and an arrow slit in each 5-foot length. The wall acts as cover just like any physical wall. The wielder can touch the wall with one hand and command it to revert to a tower shield either resting on the ground and balanced against his hand or strapped to his arm in the normal fashion. The wall has all the characteristics of any other foot-thick wall of masonry (hardness 8, 90 hit points, break DC 35). Attacks sufficient to destroy the wall cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. The shield remains in wall form until destroyed or commanded to return to shield form. The wall cannot appear in a space too small to accommodate it.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, wall of stone Cost 8090
Aura moderate conjuration ; CL 9th
DESCRIPTION
Once per day on command, this +2 tower shield can transform into a solid, 1-foot-thick, 10-foot-by-10-foot wall of masonry with a battlement on top and an arrow slit in each 5-foot length. The wall acts as cover just like any physical wall. The wielder can touch the wall with one hand and command it to revert to a tower shield either resting on the ground and balanced against his hand or strapped to his arm in the normal fashion. The wall has all the characteristics of any other foot-thick wall of masonry (hardness 8, 90 hit points, break DC 35). Attacks sufficient to destroy the wall cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. The shield remains in wall form until destroyed or commanded to return to shield form. The wall cannot appear in a space too small to accommodate it.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, wall of stone Cost 8090
Belligerent Shield ( 36,170 )
Aura strong transmutation ; CL 12th
DESCRIPTION
This +1 animated bashing heavy steel shield rattles in anticipation during battle. When loosed into the air to defend its wearer, the belligerent shield attacks as well as defends. Each round starting the round after animation, the shield makes a single shield bash attack against a foe of its wearer's choice within the wearer's reach. This works as a standard shield bash attack using the wearer's normal attack bonus with the shield, except that the wearer retains the shield bonus to AC, and while the shield's attack is treated as an off-hand attack, the wearer does not take off-hand penalties on her own attacks unless she is fighting with two weapons herself. If the wearer has any feats or abilities that benefit shield bashing attacks, they apply to attacks made by the belligerent shield.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull's strength, animate objects Cost 18085
Aura strong transmutation ; CL 12th
DESCRIPTION
This +1 animated bashing heavy steel shield rattles in anticipation during battle. When loosed into the air to defend its wearer, the belligerent shield attacks as well as defends. Each round starting the round after animation, the shield makes a single shield bash attack against a foe of its wearer's choice within the wearer's reach. This works as a standard shield bash attack using the wearer's normal attack bonus with the shield, except that the wearer retains the shield bonus to AC, and while the shield's attack is treated as an off-hand attack, the wearer does not take off-hand penalties on her own attacks unless she is fighting with two weapons herself. If the wearer has any feats or abilities that benefit shield bashing attacks, they apply to attacks made by the belligerent shield.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull's strength, animate objects Cost 18085
Burglar's Buckler ( 4655 )
Aura faint transmutation ; CL 5th
DESCRIPTION
"This unassuming +1 buckler has an array of small tools and implements embedded into the backside of its rim, able to be folded and snapped out for use at a moment's notice to attack, defend, or accomplish roguish tasks. A burglar's buckler grants the wielder a +2 competence bonus on Disable Device and Sleight of Hand checks, combat maneuver checks made to perform dirty tricks, and to CMD against dirty tricks. Once per day on command, the wielder may transform a burglar's buckler into any mundane tool weighing 1 to 5 pounds, such as a crowbar, hammer, saw, small shovel, grappling hook, artisan's tools, or thieves' tools. The burglar's buckler retains its normal hardness and hit points in this form and can be converted back into shield form on command."
CONSTRUCTION
Requirements Craft Magic Arms and Armor, major creation Cost 2327.5
Aura faint transmutation ; CL 5th
DESCRIPTION
"This unassuming +1 buckler has an array of small tools and implements embedded into the backside of its rim, able to be folded and snapped out for use at a moment's notice to attack, defend, or accomplish roguish tasks. A burglar's buckler grants the wielder a +2 competence bonus on Disable Device and Sleight of Hand checks, combat maneuver checks made to perform dirty tricks, and to CMD against dirty tricks. Once per day on command, the wielder may transform a burglar's buckler into any mundane tool weighing 1 to 5 pounds, such as a crowbar, hammer, saw, small shovel, grappling hook, artisan's tools, or thieves' tools. The burglar's buckler retains its normal hardness and hit points in this form and can be converted back into shield form on command."
CONSTRUCTION
Requirements Craft Magic Arms and Armor, major creation Cost 2327.5
Caster's Shield ( 3,153 + Special )
Aura moderate abjuration ; CL 6th
DESCRIPTION
"This +1 light wooden shield has a leather strip on the back on which a spellcaster can scribe a single spell as on a scroll. A spell so scribed requires half the normal cost in raw materials. The strip cannot accommodate spells of higher than 3rd level. The strip is reusable. A random caster's shield has a 50% chance of having a single medium scroll spell on it. The spell is divine (01–80 on d%) or arcane (81–100). A caster's shield has a 5% arcane spell failure chance. The cost of a caster's shield is 3,153 gp plus the value of the scroll if one is currently scribed."
CONSTRUCTION
Requirements Craft Magic Arms and Armor, Scribe Scroll, creater must be at least 6th level Cost 3,153 + Special
Aura moderate abjuration ; CL 6th
DESCRIPTION
"This +1 light wooden shield has a leather strip on the back on which a spellcaster can scribe a single spell as on a scroll. A spell so scribed requires half the normal cost in raw materials. The strip cannot accommodate spells of higher than 3rd level. The strip is reusable. A random caster's shield has a 50% chance of having a single medium scroll spell on it. The spell is divine (01–80 on d%) or arcane (81–100). A caster's shield has a 5% arcane spell failure chance. The cost of a caster's shield is 3,153 gp plus the value of the scroll if one is currently scribed."
CONSTRUCTION
Requirements Craft Magic Arms and Armor, Scribe Scroll, creater must be at least 6th level Cost 3,153 + Special
Caster's Shield, Greater ( 10,153 )
Aura moderate abjuration ; CL 11th
DESCRIPTION
This +3 light wooden shield acts in all ways like a caster's shield, but the strip can accommodate spells of up to 5th level.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, Scribe Scroll Cost 5076.5
Aura moderate abjuration ; CL 11th
DESCRIPTION
This +3 light wooden shield acts in all ways like a caster's shield, but the strip can accommodate spells of up to 5th level.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, Scribe Scroll Cost 5076.5
Collapsable Tower ( 8170 )
Aura moderate transmutation ; CL 6th
DESCRIPTION
Three times per day, this +2 heavy steel shield can be commanded to transform into a +2 tower shield. It can stay in tower shield form for 1 minute or until it is commanded to take its normal form again (a swift action). A collapsible tower's weight does not change when it takes tower shield form.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, shrink item Cost 4085
Aura moderate transmutation ; CL 6th
DESCRIPTION
Three times per day, this +2 heavy steel shield can be commanded to transform into a +2 tower shield. It can stay in tower shield form for 1 minute or until it is commanded to take its normal form again (a swift action). A collapsible tower's weight does not change when it takes tower shield form.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, shrink item Cost 4085
Darkwood Buckler ( 203 )
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This nonmagical light wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty.
CONSTRUCTION
Requirements N/A Cost 101.5
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This nonmagical light wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty.
CONSTRUCTION
Requirements N/A Cost 101.5
Darkwood Shield ( 257 )
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This nonmagical heavy wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty.
CONSTRUCTION
Requirements N/A Cost 128.5
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This nonmagical heavy wooden shield is made out of darkwood. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. It has no armor check penalty.
CONSTRUCTION
Requirements N/A Cost 128.5
Dragonslayer's Shield ( 7170 )
Aura faint abjuration ; CL 5th
DESCRIPTION
This +2 heavy steel shield has a distinct curve to its shape and often bears the device of a valiant knight. The wearer of this shield gains a +2 bonus on Reflex saves against effects that originate or burst from a point outside his own square, as though he had cover. It does not protect against spread effects. This bonus does not stack with that granted by actual cover or give cover to any creature other than the wearer. In addition, the dragonslayer's shield grants its wielder a +2 morale bonus on Will saves against the frightful presence ability.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, remove fear, shield of faith Cost 3585
Aura faint abjuration ; CL 5th
DESCRIPTION
This +2 heavy steel shield has a distinct curve to its shape and often bears the device of a valiant knight. The wearer of this shield gains a +2 bonus on Reflex saves against effects that originate or burst from a point outside his own square, as though he had cover. It does not protect against spread effects. This bonus does not stack with that granted by actual cover or give cover to any creature other than the wearer. In addition, the dragonslayer's shield grants its wielder a +2 morale bonus on Will saves against the frightful presence ability.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, remove fear, shield of faith Cost 3585
Elysian Shield ( 52620 )
Aura strong abjuration ; CL 13th
DESCRIPTION
This +2 ghost-touch tower shield is engraved with funerary runes depicting the peaceful rest of the contented dead. The wielder of an elysian shield is immune to the create spawn ability of undead, and once per day as an immediate action can negate a single energy drain, ability drain, or ability damage attack by an undead creature. In addition, once per day as a standard action, the wielder can release a wave of positive energy that panics undead, as the Turn Undead feat (Will DC 20 negates).
CONSTRUCTION
Requirements Craft Magic Arms and Armor, Turn Undead, death ward, etherealness Cost 26310
Aura strong abjuration ; CL 13th
DESCRIPTION
This +2 ghost-touch tower shield is engraved with funerary runes depicting the peaceful rest of the contented dead. The wielder of an elysian shield is immune to the create spawn ability of undead, and once per day as an immediate action can negate a single energy drain, ability drain, or ability damage attack by an undead creature. In addition, once per day as a standard action, the wielder can release a wave of positive energy that panics undead, as the Turn Undead feat (Will DC 20 negates).
CONSTRUCTION
Requirements Craft Magic Arms and Armor, Turn Undead, death ward, etherealness Cost 26310
Force Tower ( 46030 )
Aura moderate evocation ; CL 7th
DESCRIPTION
This +1 arrow deflection ghost-touch mithral tower shield glows with a perpetual bluish radiance. Infused with magical force, a force tower renders its wielder immune to magic missiles and also allows its wielder to use its arrow deflection special ability to deflect magical rays and ranged touch attacks. The Reflex save DC to deflect such attacks is equal to 20 + the level of the spell (or 1/2 the class level or Hit Dice of the creature that created the effect, if a supernatural effect). If a spell or effect creates multiple rays or attacks, the force tower deflects only one of them per round.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, etherealness, resilient sphere, shield Cost 23015
Aura moderate evocation ; CL 7th
DESCRIPTION
This +1 arrow deflection ghost-touch mithral tower shield glows with a perpetual bluish radiance. Infused with magical force, a force tower renders its wielder immune to magic missiles and also allows its wielder to use its arrow deflection special ability to deflect magical rays and ranged touch attacks. The Reflex save DC to deflect such attacks is equal to 20 + the level of the spell (or 1/2 the class level or Hit Dice of the creature that created the effect, if a supernatural effect). If a spell or effect creates multiple rays or attacks, the force tower deflects only one of them per round.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, etherealness, resilient sphere, shield Cost 23015
Fortress Shield ( 19180 )
Aura moderate conjuration ; CL 11th
DESCRIPTION
The wearer of this +1 tower shield may, as a full-round action, transform the shield into a 1-inch-thick cube of iron that springs into being around him, completely enclosing his space. The cube has hardness 10 and 30 hit points per side. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. The inside of the cube is dark, and air cannot get in or out so the wearer must hold his breath starting on the third round after activating the cube. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, wall of iron Cost 9590
Aura moderate conjuration ; CL 11th
DESCRIPTION
The wearer of this +1 tower shield may, as a full-round action, transform the shield into a 1-inch-thick cube of iron that springs into being around him, completely enclosing his space. The cube has hardness 10 and 30 hit points per side. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. The inside of the cube is dark, and air cannot get in or out so the wearer must hold his breath starting on the third round after activating the cube. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, wall of iron Cost 9590
Lion's Shield ( 9,170 )
Aura moderate conjuration ; CL 10th
DESCRIPTION
This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder.
CONSTRUCTION
Requirements Craft naguc Arns and Armor, summon nature's ally iv Cost 4585
Aura moderate conjuration ; CL 10th
DESCRIPTION
This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in addition to any actions performed by the wielder.
CONSTRUCTION
Requirements Craft naguc Arns and Armor, summon nature's ally iv Cost 4585
Living Steel Heavy Shield ( 120 )
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This nonmagical heavy steel shield is made out of living steel. It has no enhancement bonus, but its material and construction can damage metal weapons that strike it. Whenever the wielder of a metal weapon (other than one made of adamantine) rolls a natural 1 on an attack against a creature wielding this shield, the item must make a DC 20 Fortitude save or gain the broken condition. If the weapon already has the broken condition, it is instead destroyed.
CONSTRUCTION
Requirements N/A Cost 60
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This nonmagical heavy steel shield is made out of living steel. It has no enhancement bonus, but its material and construction can damage metal weapons that strike it. Whenever the wielder of a metal weapon (other than one made of adamantine) rolls a natural 1 on an attack against a creature wielding this shield, the item must make a DC 20 Fortitude save or gain the broken condition. If the weapon already has the broken condition, it is instead destroyed.
CONSTRUCTION
Requirements N/A Cost 60
Mithral Heavy Shield ( 1020 )
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This heavy shield is made of mithral and thus is much lighter than a standard steel shield. It has a 5% arcane spell failure chance and no armor check penalty.
CONSTRUCTION
Requirements N/A Cost 510
Aura none (nonmagical) ; CL N/A
DESCRIPTION
This heavy shield is made of mithral and thus is much lighter than a standard steel shield. It has a 5% arcane spell failure chance and no armor check penalty.
CONSTRUCTION
Requirements N/A Cost 510
Quick Block Buckler ( 36155 )
Aura strong abjuration ; CL 14th
DESCRIPTION
Once per round as an immediate action, this +3 arrow deflection buckler can be used to block an incoming melee attack. When used in this way, the buckler's enhancement bonus increases by +2 against that attack. The buckler's user must decide to use this ability before the attack roll is made. When the shield's user blocks a melee attack in this way, it cannot use its arrow deflection special ability for 1 round.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, shield Cost 18077.5
Aura strong abjuration ; CL 14th
DESCRIPTION
Once per round as an immediate action, this +3 arrow deflection buckler can be used to block an incoming melee attack. When used in this way, the buckler's enhancement bonus increases by +2 against that attack. The buckler's user must decide to use this ability before the attack roll is made. When the shield's user blocks a melee attack in this way, it cannot use its arrow deflection special ability for 1 round.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, shield Cost 18077.5
Spell Ward Tower Shield ( 25180 )
Aura strong abjuration ; CL 15th
DESCRIPTION
This +2 spell resistance (13) tower shield grants a +4 resistance bonus on Reflex saving throws against spells and spell-like abilities. Once per day, when the wearer succeeds at a saving throw against a spell or spell-like ability that allows a Reflex saving throw for half damage, she may spend an immediate action to instead take no damage from that spell or spell-like ability.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, cat's grace, spell resistance Cost 12590
Aura strong abjuration ; CL 15th
DESCRIPTION
This +2 spell resistance (13) tower shield grants a +4 resistance bonus on Reflex saving throws against spells and spell-like abilities. Once per day, when the wearer succeeds at a saving throw against a spell or spell-like ability that allows a Reflex saving throw for half damage, she may spend an immediate action to instead take no damage from that spell or spell-like ability.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, cat's grace, spell resistance Cost 12590
Spined Shield ( 5580 )
Aura moderate evocation ; CL 6th
DESCRIPTION
This +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield's wearer can fire one of the shield's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/x2). Fired spines regenerate each day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, magic missile Cost 2790
Aura moderate evocation ; CL 6th
DESCRIPTION
This +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield's wearer can fire one of the shield's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/x2). Fired spines regenerate each day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, magic missile Cost 2790
Volcanic Shield ( 14170 )
Aura faint evocation ; CL 5th
DESCRIPTION
This +1 bashing heavy steel shield burns with an internal fire upon its boss, gaining the flaming weapon special ability when used to make shield bash attacks. On command, the wielder can make the shield belch forth smoke as a smokestick, but this smoke does not impair the shield user's vision. Once per day, the wielder may cause the volcanic shield to erupt in a cascade of brimstone as the flaming hands spell.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull's strength, burning hands, pyrotechnics Cost 7085
Aura faint evocation ; CL 5th
DESCRIPTION
This +1 bashing heavy steel shield burns with an internal fire upon its boss, gaining the flaming weapon special ability when used to make shield bash attacks. On command, the wielder can make the shield belch forth smoke as a smokestick, but this smoke does not impair the shield user's vision. Once per day, the wielder may cause the volcanic shield to erupt in a cascade of brimstone as the flaming hands spell.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull's strength, burning hands, pyrotechnics Cost 7085
Winged Shield ( 17257 )
Aura faint transmutation ; CL 5th
DESCRIPTION
This heavy wooden shield has a +3 enhancement bonus. Arching bird wings are carved into the face of the shield. Once per day, it can be commanded to fly (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, fly Cost 8628.5
Aura faint transmutation ; CL 5th
DESCRIPTION
This heavy wooden shield has a +3 enhancement bonus. Arching bird wings are carved into the face of the shield. Once per day, it can be commanded to fly (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, fly Cost 8628.5
Wyrmslayer Shield ( 20170 )
Aura moderate abjuration ; CL 9th
DESCRIPTION
This +4 heavy steel shield acts in all ways as a dragonslayer's shield, except it grants a +6 morale bonus on Will saves against the frightful presence ability instead of a +2 morale bonus.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, remove fear, shield of faith Cost 10085
Aura moderate abjuration ; CL 9th
DESCRIPTION
This +4 heavy steel shield acts in all ways as a dragonslayer's shield, except it grants a +6 morale bonus on Will saves against the frightful presence ability instead of a +2 morale bonus.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, remove fear, shield of faith Cost 10085