PrP: The 'Orse Fieves

From Tenebrae
(Redirected from PrP: The 'Orse Fieve)
Jump to navigation Jump to search
===> Tenebrae : Iadoth <===> 8/4/2016, 2:01:11 PM <===

From afar, Munch is up for plottage. Munch is technically out of range, being level 11. But Bennet the palagun is 6th, and Miki is 10th.

Zyla has arrived.
<OOC> Margaret <.<

You paged Munch with 'I'll see who arrives --- if everyone's L11, it won't matter. It is technically non-combat, but an L11 might unbalance it a little.'

<OOC> Iadoth says, "Hello."
Munch has arrived.
<OOC> Iadoth says, "This is going to be run as a Paizo chase. If you have time,
      then check out the rules:
      http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/chases.html"
<OOC> Munch peeks, waits. May participate, may just watch, may switch to an
      alt.
<OOC> Iadoth says, "Actions taken during the chase will affect what happens in
      the end."
<OOC> Iadoth says, "The 'baseline speed' is going to be about 200 ft, which is
      how far a horse moves at a run. So if you're not mounted, you'll face a
      bit of difficulty --- you'll have to get ahead to be able to attack, or
      else take long range pot shots."

Aya has arrived.
<OOC> Iadoth says, "Hiya, Aya!"
<OOC> Iadoth catches Aya up. "This is going to be run as a Paizo chase. If you
      have time, then check out the rules:
      http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/chases.html . Actions
      taken during the chase will affect what happens in the end. The 'baseline
      speed' is going to be about 200 ft, which is how far a horse moves at a
      run. So if you're not mounted, you'll face a bit of difficulty --- you'll
      have to get ahead to be able to attack, or else take long range pot shots."
<OOC> Aya waves.
<OOC> Zyla says, "hmms i run as fast as a horse. or corra q"
<OOC> Aya isn't worried about speed.
<OOC> Iadoth says, "This is operated in initiative order. I will describe the
      scene, giving you tags as to your choices to get out of the current
      'square', which is a skill check. If you resolve one action (which you
      can narrate however you like), then you get out into the next square. If
      you fail, you stay in the square, and have to face the same obstacle
      again next turn."
<OOC> Iadoth says, "If you want to get a 'speed boost', which means moving
      three cards, then you have to resolve /both/ skill checks. Failure in
      either by 5 or more means you get stuck in that square for that turn and
      the next."
-=-=-=-=-=-=-=-=-  At a glance around H03: Malifre Stables  -=-=-=-=-=-=-=-=-=
Aya          1m      4'7"     105 Lb     Shadow Elf        Female    
    Mul'niessa. Braided hair. Simple clothing.                                 
Iadoth       0s      4'9"     111 Lb     Wild Elf          Female    
    Lithe sil with green eyes and plaited brown hair.                          
Munch        2m      6'5"     225 Lb     War Golem         Male      
    Dreadlocked golem with metal scales.                                       
Zyla         4m      7'5"     310 Lb     Giantborn         Female    
    Massive woman in simple clothing and robes                                
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
<OOC> Iadoth says, "Oh, okay. Everyone else okay with the setup?"
<OOC> Iadoth says, "I am open to rules changes."

From afar, Munch would very much like Munch to participate, if he may. He is high level... but he's also on foot. Horses fear large predators, like Munch. You paged Munch with 'That's fine! Aya and Zyla are not L6, so it won't unbalance too much.'

<OOC> Munch thinks he understands. May find how wrong he is once we actually
      start.
<OOC> Aya has only skimmed the chase rules, but is otherwise good to go.
<OOC> Iadoth says, "You can make a ranged attack (bearing in mind that to fire
      into the next square means firing 200 ft. or more) or cast a spell during
      your turn, if you have a standard action to spare (i.e. if you're not on
      foot!). You can also melee attack if your target is in the same square."
Ga'Elian has arrived.
<OOC> Ga'Elian waves.
<OOC> Aya waves.
<OOC> Munch waves!
<OOC> Iadoth gurr, will have to catch Ga'Elian up!
<OOC> Ga'Elian says, "Thanks :)"
<OOC> Iadoth says, "Are you sitting comfortably?"
<OOC> Ga'Elian is actually shaving and about to get into the shower, but will
      try to keep up.
<OOC> Iadoth says, "Oh! It's a chase across Alexandria. You can move your
      characters between areas if you like --- I will page you the details."

It's Korday, Callem 04 09:24:50 1018. The full moon is up. The tide is high and rising. Everything is pale grey, veiled by mist. It's warm, humid, and still.

<OOC> Ga'Elian read the chase rules a couple days ago.

It's a grey day down by the Malifre Stables, with slightly poor visibility. The spiky hedges surrounding the ranch are laced with dew-laden spiderwebs, as if a witch slept nearby, and there are only a few arvek shuffling about, cleaning out empty stable blocks. Iadoth is there this morning to drop Fry off before she goes on a trip to the Redridge Mountains, and she's talking idly to one of the arvek about how to look after her handsome grey horse.

Munch is a predator. He tends to think of himself as The Predator, but he's never seen a Schwarzenegger film. Still, horses are large bags of tastey meat, and they know it. Anyway, the metal man is content enough on foot, mithril toes digging lightly into the roadtop as he departs the city, heading off for whatever sort of antics he might get into today.

Ga'Elian happens to be passing along Eldwyn Road, walking beside the griffon Erithamiel, just in front of the stables when he notices the familiar sound of Iadoth's voice and detours inside. He cheerfully greets, "Good morning. I thought I heard you." <sildanyari>

<OOC> Ga'Elian says, "Eithamiel moves 40 ft on land, but flies at 60 ft with
      average maneuverability"

Aya concludes a brief exchange with an arvek for business unrelated to the stables. After completing her business near the stablehand lodging, she moves back across the grounds towards the stables, themselves, and the road.

<OOC> Iadoth says, "Okay Ga'Elian."
<OOC> Iadoth says, "I will lower the baseline speed to 160 ft."
<OOC> Iadoth says, "Practically this makes no difference :)"
<OOC> Ga'Elian says, "It's all good. :)"
<OOC> Iadoth says, "Zyla, are you still here?"
<OOC> Iadoth assumes not. Continues.

Zyla has made her way to the stables, but mostly because she was returning a mount that was used to pull a wagon. She hasn't yet departed though is getting ready to.

<OOC> Zyla says, "sorry, net has been funky."

Suddenly, there is a burst of noise from one of the stable blocks. Doors splinter, horses whinny, hay goes flying, and an arvek stablehand is knocked sprawling to the ground as six fine horses, Iadoth's grey horse included, come through the door, ridden by...

Gobbers?!

Each horse is being ridden by two goblins, one facing forward and tugging hard on the reins, spurring as they go, and one facing backwards, pointing pistols at anybody daring to look at them.

"Stop them!" Comes an arvek nar voice. "Stop them, quickly!"

Ga'Elian turns after the run-aways and leaps up onto Erithamiel's back, telling his mount "After them, boy!" <sildanyari>

Aya stops with a start as the doors splinter. Brows arch as horses bolt and arvek yell. It's the fact that the horses are carrying gobbers that finally makes her blink.

Munch hesitates only a moment. Gobbers aren't very tastey, but he's supposed to be a hero, or something. But the real factor is they dared to point weapons at him. You let one guy get away with that sort of thing, and soon everyone's trying it. Murmuring softly, he starts after the riders at a slow jog, his pace slowly increasing...

Zyla blinks herself and is glad that she is skilled at moving fast, she shakes her head a bit, and starts to move, get a good start and one should be able to keep up with a horse, at least she hopes so.

The 'orse fieves are headed towards the gate. "Don't hurt the horses!" The arvek shouts. Surely that's obvious, but he's looking at Munch. Iadoth chimes in; "Fry!" she cries, but the horse doesn't turn.

There are two clear choices at this stage: Either the horses will have to <leap the closed gate>, or else <go through the barbed hedge>, which is reputedly poisoned.

<OOC> Munch says, "okay, not fully clear action order here... but for my first
      set, mean to take a regular Move action (medium creature, 30ft, barbarian
      Fast Movement+10) and Cast Blur on myself."
<OOC> Iadoth is going to throw a timestop
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

	Iadoth has dropped a TIMESTOP!

	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.

	For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
GAME: Ga'Elian rolls initiative: 3 + 5 = 8
<OOC> Iadoth is also going to up the number of stolen horses to 8.
GAME: Zyla rolls initiative: 11 + 2 = 13
GAME: Munch rolls initiative: 17 + 3 = 20
GAME: You roll initiative for Group1: Roll: 7 + Bonus: +4 = Total: 11
GAME: You roll initiative for Group2: Roll: 14 + Bonus: +4 = Total: 18
GAME: Aya rolls initiative: 6 + 3 = 9
<OOC> Iadoth wonders if A---ah.
GAME: Iadoth advances the initiative order.
      Round One - Init 20.
      It is now Munch's turn! Group2 is next!

Ga'Elian pages: What I would normally try here is to get airborne and fly ahead of the horses, then turn and charge them head on and have the griffon (whose favorite meal horses are) screech at them with his wings fully expanded -- an intimidate attempt, trying to get the horses to buck their riders and stop running away from the stables.

<OOC> Munch says, "Okay, so move and cast?"
<OOC> Iadoth says, "Okay, Munch. They have the hump on you, because, surprise
      round. So..."
GAME: Iadoth advances the initiative order.
      Round One - Init 18.
      It is now Group2's turn! Zyla is next!
GAME: Iadoth advances the initiative order.
      Round One - Init 13.
      It is now Zyla's turn! Group1 is next!
GAME: Note Flat-footed on Zyla ended.
GAME: Iadoth advances the initiative order.
      Round One - Init 11.
      It is now Group1's turn! Aya is next!
GAME: Iadoth advances the initiative order.
      Round One - Init 9.
      It is now Aya's turn! Ga'Elian is next!
GAME: Note Flat-footed on Aya ended.
GAME: Iadoth advances the initiative order.
      Round One - Init 8.
      It is now Ga'Elian's turn! Munch is next!
GAME: Note Flat-footed on Ga'Elian ended.
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Two - Init 20.
      It is now Munch's turn! Group2 is next!
<OOC> Aya says, "Why not just have the thieves act before starting the
      initiative cycle?"
<OOC> Munch says, "Bookkeeping, i assume."
<OOC> Iadoth isn't smart enough to think of that.

The eight horses and sixteen riders break into two groups. One heads for the gate, and makes to leap it...

<OOC> Ga'Elian says, "In which group is Fry?"
GAME: Iadoth rolls 1d2: (1): 1
<OOC> Iadoth says, "Group 1"
<OOC> Iadoth says, "Sorry, working on it."
GAME: Iadoth rolls 1d20+18: (6)+18: 24
<OOC> Iadoth laughs

... but the horses have other ideas, and whinny and rise, staying firmly in the yard. Meanwhile, the second group make a break for it, going for the razor-sharp hedges instead.

GAME: Iadoth rolls 1d20+4: (14)+4: 18

The barbs really dig into the houses, which whinny and bray. But they are through the hedges, at least. For now, though, they're not moving, licking their wounds instead.

GAME: Iadoth rolls 1d3: (2): 2
<OOC> Iadoth says, "Right! Munch, you're up now. Sorry for the delay.
      Basically, Group 1 are still in the stableyard, whereas Group 2 are
      through the hedge... but aren't moving anywhere next round either."
<OOC> Munch says, "Okay. Cast, and head towards the hedge. Mere 40ft movement
      this round."
GAME: Munch attempts to cast Blur but fails due to ASF.
<OOC> Munch pokes the code. Blur has no Somatic component...
<OOC> Iadoth says, "You're fine then."
<OOC> Iadoth says, "You can attempt to move out of this 'square' this round
      with a Fortitude check. This'll put you ahead of the pack."
GAME: Munch rolls fort: (14)+16: 30
<OOC> Iadoth says, "You're through the hedge, then, and have resisted the
      poison!"
GAME: Iadoth advances the initiative order.
      Round Two - Init 18.
      It is now Group2's turn! Zyla is next!
<OOC> Iadoth says, "The hedge horses are, uhh, on the hoof!"

Munch's murmur turns to a high buzzing, thousands of tiny scales vibrating off his metallic skin and hoving around his body in a cloud, distorting his outline. Heading towards the hedge, the metal man crashes though, the thorns that dare try to pierce his hide met by toxins they stand no chance against.

The horses are spurred into action, and are soon far away down the Eldwyn Road, their goblin riders yipping and yelling as they go.

GAME: Iadoth rolls 1d20+3: (8)+3: 11
GAME: Iadoth rolls 1d3: (2): 2
GAME: Iadoth advances the initiative order.
      Round Two - Init 13.
      It is now Zyla's turn! Group1 is next!
<OOC> Iadoth says, "Zyla!"
<OOC> Iadoth says, "For move action, Gate, Hedge or both?"
<OOC> Zyla says, "gate"
<OOC> Iadoth says, "An Acrobatics roll is in order!"
GAME: Zyla rolls acrobatics: (9)+12: 21
<OOC> Iadoth says, "Ooh, not quite enough. Sorry, but you're stuck in the
      stables for now!"
<OOC> Zyla says, "k"
<OOC> Iadoth says, "You can still do a standard action; those horses and their
      riders are still in your square."
<OOC> Zyla says, "so could punch one of the riders, or do something to one of
      the horses yes?"
<OOC> Iadoth nodnods!
<OOC> Zyla says, "stunning fist on one of the horses then, non lethal damage"
<OOC> Iadoth says, "... aaaand encourages this, because if you get to the end
      with fewer horses, that'll make your fight easier."
GAME: Zyla rolls unarmed: aliased to Melee+1+1: (1)+11+1+1: 14 (EPIC FAIL)
<OOC> Iadoth says, "Well, that makes that rules lookup easier."
<OOC> Iadoth muufuu.
<OOC> Iadoth says, "That's actually hilarious, because the horse is only AC14."

Zyla tries to jump the gate herself, and misjudges it, not quite making it over, at least the riders that tried to jump it didn't make it either, so they are closer. She reaches out and tries to deliver a stunning blow to one of the horses, but is still off balance from failing her jump and whiffs her fist past the horse, barely.

GAME: Iadoth advances the initiative order.
      Round Two - Init 11.
      It is now Group1's turn! Aya is next!
GAME: Iadoth rolls 1d20+18: (9)+18: 27

The first group of horses make another go of clearing the gate, and they all make it. Within moments they are off down the Eldwyn Road, galloping loudly after their partners in crime.

GAME: Iadoth advances the initiative order.
      Round Two - Init 9.
      It is now Aya's turn! Ga'Elian is next!
<OOC> Iadoth says, "Aya!"
<OOC> Aya says, "I assume that I need to move. Are the horses all headed for
      the road or same general direction, despite attempting different routes?"
<OOC> Iadoth says, "The horses are all headed for the road, away towards the
      city."
<OOC> Iadoth says, "Whoops, should've mentioned that before. Yep, towards the
      city."
<OOC> Aya will attempt to get out ahead of them, if she can reasonably estimate
      their course.
<OOC> Iadoth says, "Munch, you're still on the Eldwyn Road square, along with
      both groups of horses."
<OOC> Iadoth says, "They're headed south, towards Alexandria. If you get ahead 
      of them and wait in the Memorial Gardens District, they'll pass through."
<OOC> Iadoth says, "To get there, you need to overcome both obstacles..."
<OOC> Aya will Abundant Step ahead, up to 720 feet.
<OOC> Iadoth says, "Wassat do?"
<OOC> Iadoth checks. I'm okay with that.
<OOC> Aya says, "It acts as Dimension door. Teleportation."
<OOC> Iadoth says, "Okay. You're at the Memorial Gardens District."
<OOC> Iadoth says, "I'm going to call that a standard action. You can move from
      the MGD if you want to."
<OOC> Iadoth says, "Otherwise, just pose it and we'll continue."
GAME: Iadoth advances the initiative order.
      Round Two - Init 8.
      It is now Ga'Elian's turn! Munch is next!
<OOC> Iadoth says, "Ga'Elian! What do you want to do?"
<OOC> Aya says, "It's a move, but can't take any actions after, so it's
      effective the full turn."
<OOC> Iadoth nodnods.

Aya could probably catch up to or keep up with the horses, if she pushed herself. She could possibly vault the gate or hedges without too much difficulty. On the other hand, none of that effort is really necessary. Her form instantly darkens to pitch and then vanishes with lingering puffs shadowy tendrils. With a similar *PUFFT*, she re-appears many, many strides ahead, inside the gates where the horses and rustlers look to be headed.

<OOC> Iadoth says, "... Ga'?"

From afar, Aya hopes that does not make things unwieldy. You paged Aya with 'It won't, I don't think. You still don't know where they're headed; you might have to wait a while whilst they catch up!' From afar, Aya nods.

<OOC> Ga'Elian is back
<OOC> Iadoth says, "Huzzah!"
<OOC> Iadoth says, "Watcha wanna do?"
<OOC> Ga'Elian tries to get ahead (both obstacles)
<OOC> Iadoth says, "Gotcha. How?"
<OOC> Iadoth means flight or landspeed.
<OOC> Ga'Elian says, "flight."
<OOC> Iadoth nodnod.
<OOC> Iadoth notes that 'flight' gives only a +10 to either roll.
<OOC> Ga'Elian says, "I'll take it for the hedge"
<OOC> Iadoth says, "Actually, 'flight' shouldn't really give a +10 to the
      Fortitude save."
<OOC> Iadoth means both rolls, but notes the addendum.

From afar, Aya can still make rolls, as required, also. Long distance to Aya: Iadoth nodnods.

<OOC> Ga'Elian says, "I'd guess the +10 has to do with getting beyond the
      barriers, not with the poison."
<OOC> Iadoth shakes head. "It's a Fortitude save, not a skill check."
<OOC> Ga'Elian then let's put the +10 on the gate?
<OOC> Iadoth gives a thumbs up.
GAME: Ga'Elian rolls Fort: (8)+7: 15
GAME: Ga'Elian rolls comp_fort: aliased to 1d20+8: (19)+8: 27
<OOC> Iadoth only really needed the latter, which is successful :)
<OOC> Iadoth says, "Next step: the gate."
<OOC> Aya thinks you can roll your companion's sheet directly, Ga'elian, as an
      FYI.
<OOC> Ga'Elian says, "How (syntax?)"
<OOC> Aya thinks it's just companionthing. companionmelee, companionreflex,
      companioncmb. "I'm looking for the post."
<OOC> Iadoth says, "Oh, and you get a +8 bonus for being 40 ft. above the
      baseline speed. So you succeed automatically on this roll. Just pose it
      up: flying over the gate, unscathed by the thorns."
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Three - Init 20.
      It is now Munch's turn! Group2 is next!
<OOC> Iadoth says, "MUNCHULOUS! Are you still here?"
<OOC> Munch says, "yes, if distracted."
<OOC> Iadoth says, "Ga', you're in the Memorial Gardens District now, along
      with Aya."
<OOC> Ga'Elian says, "Do I also have a standard action? or was that it?"
<OOC> Iadoth says, "Nah, that's full round."
<OOC> Ga'Elian says, "Ok"

Ga'Elian spurs his mount into flight, clearing the gate and hedge. As he soars southward to the City, Erithamiel utters a loud screech.

<OOC> Iadoth pokes Munch a bit. Just 'cause.
<OOC> Munch says, "Medium creature (30) barbarian fast movement (40) boots of
      speed (70) Swift Movement Rage power (75) Run feat (375)"
<OOC> Iadoth thumbs up! Speedy. You're on Eldwyn Road. There aren't any
      obstacles here, but there are both groups of horses. So, you can make a 
      standard action, and move onto the next square too without making a roll.
<OOC> Munch says, "Attack a gunning gobber?"
<OOC> Iadoth says, "Sounds like a plan."
GAME: Munch RAGES!, gaining +2 to melee attack/damage/Will saves and 22 temporary HP
GAME: Munch rolls 1d20+17+1: (1)+17+1: 19 (EPIC FAIL)
<OOC> Iadoth says, "You can use a Drag or Dirty Trick combat maneuver if you
      want to pull someone off a horse, by the way."
<OOC> Munch says, "..."
<OOC> Iadoth says, "WHIRLPOOL!!!!"
<OOC> Iadoth says, "Wanna make a move action?"
<OOC> Munch says, "not thinking of anything useful i can do as a move action
      while raging, other than, ya know, moving."
<OOC> Iadoth says, "You can move freely ahead of the pack, or stay here and
      harry them."
<OOC> Munch will stick around and harry, draw fire away from squishy targets.
<OOC> Iadoth grins.
<OOC> Iadoth suggests posing, and moves on.
GAME: Iadoth advances the initiative order.
      Round Three - Init 18.
      It is now Group2's turn! Zyla is next!
GAME: Iadoth rolls 1d20+4-1-1: (17)+4+-1+-1: 19
GAME: Iadoth rolls 1d3: (3): 3

Munch flexes his toes, a shower of rainbow sparkles lending arcane haste to his limbs. Bladders of toxic chemicals compress, pumping into artifical muscles to lend ferocious, if temporary, strength. Digging his toes into the road, Munch takes off in a literal blur, moving faster than the average horse. Racing to the crowd of riders, the barbarian's axe flashes, the blade whisteling though the air. But such high speeds are easy to misjudge, and the goblin keeps his hide intact, for now. Though the horses are likely nervous, with a Munch amoung their numbers.

The injured group of horses head away down the Eldwyn Road towards the Northern Gates. As they pass, the four pistoleros take a potshot at Munch...

GAME: Iadoth rolls 1d20+11-4: (16)+11+-4: 23
GAME: Iadoth rolls 1d20+11-4: (14)+11+-4: 21
GAME: Iadoth rolls 1d20+11-4: (3)+11+-4: 10
GAME: Iadoth rolls 1d20+11-4: (2)+11+-4: 9
<OOC> Iadoth says, "Any of those hit your Touch AC?"
<OOC> Munch says, "yes, 2 do... I think.... been way too long since I tracked
      my touch...."
GAME: Iadoth rolls 2d6: (6): 6
GAME: You damaged Munch for 3 points. 166 remaining.

Two of the shots make contact, but the bullets effectively glance off the tough hide of the barbarian golem.

GAME: Iadoth advances the initiative order.
      Round Three - Init 13.
      It is now Zyla's turn! Group1 is next!
<OOC> Iadoth says, "Zyla! You're on the Eldwyn road too!"
<OOC> Iadoth says, "Oops, sorry. You're now alone in the stables."
<OOC> Aya makes a quick AFK, should be back for her turn.
<OOC> Iadoth says, "... Zyla?"
<OOC> Iadoth nods to Aya.
<OOC> Zyla says, "sorry, will try to jump gate again"
<OOC> Iadoth nodnods.
GAME: Zyla rolls acrobatics: (16)+12: 28
<OOC> Iadoth says, "Perfect."
<OOC> Iadoth says, "You're over, and onto the Eldwyn Road! You can take a
      standard action there if you wish..."
<OOC> Zyla says, "try to stun a horse again."
<OOC> Iadoth says, "Great!"
GAME: Zyla rolls unarmed: aliased to Melee+1+1: (9)+11+1+1: 22
<OOC> Iadoth says, "Grand, that works."
<OOC> Zyla says, "nonlethal of course."
<OOC> Zyla says, "dc is 17"
GAME: Zyla rolls first: aliased to 2d8+8+1: (6)+8+1: 15
<OOC> Iadoth says, "You've knocked a horse unconscious; it will fall to the
      floor and spill its riders."
<OOC> Iadoth says, "Now you're free to pose!"
GAME: Iadoth advances the initiative order.
      Round Three - Init 11.
      It is now Group1's turn! Aya is next!

Zyla manages to leap the gate this time. She got a good start and up and over she goes. She catches up to the horses that just leaped the gate and throws a punch at one of them, attempting to stun and takes the horse down fully, hitting it just right to knock it unconscious and dropping it, sending riding gobbers flying.

One rider down, the group of horses disappears thundering down the Eldwyn Road. As they pass, the three remaining gunners take aim and fire at Zyla...

GAME: Iadoth rolls 1d20+11-4: (6)+11+-4: 13
GAME: Iadoth rolls 1d20+11-4: (11)+11+-4: 18
GAME: Iadoth rolls 1d20+11-4: (9)+11+-4: 16
<OOC> Iadoth says, "Any of those hit your touch AC?"
<OOC> Zyla says, "the 18 I tink. I have 20 ac though 2 is bracers of armor and
      I don't think that counts towards touch ac"
<OOC> Iadoth says, "It does not."
GAME: Iadoth rolls 1d6: (4): 4
GAME: You damaged Zyla for 4 points. 50 remaining.
<OOC> Iadoth thumbs up!

One of the shots hits, looking to slightly hurt the strong monk.

GAME: Iadoth advances the initiative order.
      Round Three - Init 9.
      It is now Aya's turn! Ga'Elian is next!
<OOC> Zyla says, "oh question. the riders that spilled did any fall prone
      adjacent to me?"

Of spilled rider and its gunner teammate: The two gobbers stand, brush themselves off, and dart away to the north as quickly as possible.

<OOC> Iadoth says, "Just assume they're out of the chase for now."
<OOC> Zyla says, "ok, was just askin as I get an aoo on those that end up prone
      adjacent to me with one of my feats...but won't worry about that"
<OOC> Iadoth says, "Okay, gotcha. They're not going to be a threat to you
      though :)"
<OOC> Iadoth says, "Ga', do you want to think about what you want to do for the
      moment?"
<OOC> Ga'Elian has a plan.
<OOC> Iadoth says, "Give me a perception roll?"
<OOC> Aya returns.
<OOC> Ga'Elian says, "Me? (perception)"
<OOC> Iadoth says, "Both of you, give me a perception roll :)"
GAME: Ga'Elian rolls Perception: (2)+20: 22
GAME: Aya rolls perception: (14)+16: 30
<OOC> Iadoth says, "A group of four horses is riding into the area around the
      Northern Gates."
<OOC> Iadoth says, "You can take a shot at them, if you like. That's a standard
      action. Or you can wait here."
<OOC> Ga'Elian awaits Aya's action.
<OOC> Iadoth thumbs up.
<OOC> Iadoth says, "Aya, in case you missed it, it's your action."
<OOC> Aya assumes that the gate is a choke point and would like to meet/wait
      for them at the gate. "I have an idea, but the range is limited."
<OOC> Iadoth says, "Okay, you can move back towards the gates and take a
      standard action, since you've had plenty of time."
<OOC> Iadoth says, "They're already there."
<OOC> Aya frowns. "Ok. May not be able to, then. This takes a full round
      action."
<OOC> Iadoth says, "They have to come through here; it's the only exit from the
      Northern Gates."
<OOC> Aya will wait for them to arrive here, then.
<OOC> Iadoth nodnods.
GAME: Iadoth advances the initiative order.
      Round Three - Init 8.
      It is now Ga'Elian's turn! Munch is next!
<OOC> Iadoth says, "Ga'! Aya is waiting for next turn. You're up!"

Aya may have overestimated the horses' speed, underestimated her arival point, or simply wishes a moment to prepare. She waits in the gardens inside the gates for the rustlers and their prizes/mounts to close.

<OOC> Ga'Elian would like Erithamiel to do the screech/wings-extended
      intimidation attempt while Ga'Elian nocks an arrow and draws aiming at
      the lead horse (Yes horse, not rider), then fire.
<OOC> Ga'Elian will be using a Sleep arrow.
<OOC> Ga'Elian says, "Only mod on griffon's intimidate check would be size mod
      and anything else from circumstances."
<OOC> Iadoth says, "The horses are still in the previous square. Can one do a
      long range intimidate?"
<OOC> Ga'Elian says, "Can I close range first then do it?"
<OOC> Iadoth says, "You can move back to the previous square and fire, but it's
      a full round action for your mount."
<OOC> Ga'Elian wouldn't have gone so far ahead as to leave the chase way
      behind, but can instead defer until they get past gates and prepare to
      startle them.
<OOC> Iadoth says, "Okay. You can still shoot, but at a -2 penalty for range.
      No penalty for shooting whilst mounted if your griffon is stationary,"
<OOC> Ga'Elian says, "Okay. Will shoot the one Sleep arrow at the lead horse,
      then a second (regular) arrow at the rider of the second horse (2
      attacks/round and has Precise Shot)."
GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (3)+13+-2: 14
GAME: Ga'Elian used a Sleep Arrow.
<OOC> Ga'Elian says, "Meh."
GAME: Ga'Elian rolls Bow-5-2: aliased to Weapon10-5-2: (20)+13+-5+-2: 26 (THREAT)
GAME: Ga'Elian rolls Bow-5-2: aliased to Weapon10-5-2: (6)+13+-5+-2: 12
<OOC> Ga'Elian wasted a magic arrow, but hit the rider of horse #2?
<OOC> Iadoth says, "First is a yes. Second is a hit, but not a crit."
<OOC> Iadoth says, "Horses don't have much AC."
<OOC> Ga'Elian says, "So the first shot hit? (just to clarify)"
<OOC> Iadoth says, "It did!"
GAME: Iadoth rolls 1d20+2: (9)+2: 11
<OOC> Iadoth says, "Just scraped the save, but you can still roll the
      nonlethal."
GAME: Ga'Elian rolls 1d8+3: (6)+3: 9
GAME: Ga'Elian rolls 1d8+3: (3)+3: 6
<OOC> Ga'Elian says, "9 non-lethal on the horse, 6 on the rider"
<OOC> Iadoth says, "It so nearly fells the horse, but not quite."
<OOC> Iadoth says, "They've had their con crippled by that poison, which has
      helped you a lot."
<OOC> Ga'Elian says, "Does it make the horse throw its riders?"
GAME: Iadoth rolls 1d20+18: (1)+18: 19 (EPIC FAIL)
<OOC> Iadoth says, "Go on then."
<OOC> Ga'Elian poses...
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Four - Init 20.
      It is now Munch's turn! Group2 is next!
<OOC> Iadoth says, "Munch?"
<OOC> Iadoth says, "Sorry this is slow, folks."
<OOC> Munch says, "There are currently how many horses in the group I am in the
      midsts of?"
<OOC> Iadoth says, "Three left after Zyla felled one."
<OOC> Munch says, "Like to intimidate the horses. Not sure where the gobbeers
      are trying to take them, but won't go well with panicked horses, i
      figure."

Up in the air, ahead south of the gates, Ga'Elian rises, borne aloft by his majestic griffon. He looses two arrows as the first group of horses approaches the city gates, dealing the lead horse a mightily bruising blow, to which it reacts by throwing its riders. The second shot draws blood from the rider of the second horse. The words of the ranger are lost in the commotion, distance, and altitude.

<OOC> Iadoth says, "Sounds sensible, Munch!"
GAME: Munch rolls intimidate: (19)+14: 33
<OOC> Ga'Elian says, "Munch is WAY more intimidating than I am, or even than
      Erithamiel is. :)"
<OOC> Aya was waiting to intimidate the horses, but it seems her idea is
      contagious.
<OOC> Iadoth says, "That massively works, for four rounds."
<OOC> Munch says, "It's a good idea. I was just going to kill gobbers. This is
      so much better."
<OOC> Aya assumes others have ways to intimidate more than one target, also.
<OOC> Iadoth says, "Oh yeah. Multiple targets."
<OOC> Iadoth says, "Hmm."
<OOC> Iadoth says, "And non-humanoid targets. Are there rules covering this? I
      don't see any."
<OOC> Aya isn't sure about type, but there are bonuses and penalties for size.
<OOC> Iadoth has done the penalties.
<OOC> Ga'Elian says, "No, but target rolls 1d20+HD+Wis mod+bonuses againt fear
      effects to oppose skill roll"
<OOC> Munch sees no relivant rules... that fear effect looks like a good basis.
<OOC> Iadoth says, "It's a standard 10+HD+WisMod. Some forums suggest a single
      target at once."
<OOC> Aya says, "The DC of the Intimidate check is 10+HD +Wis and I think
      Intimidate only demoralizes one target."
<OOC> Iadoth nods. That's my thought. It's successful though, against the
      horse.
<OOC> Iadoth says, "Ride check from the Rider..."
GAME: Iadoth rolls 1d20+18: (9)+18: 27
<OOC> Iadoth says, "It's a success, but the horse(s) is/are Shaken for 4
      rounds. TBH I don't think it matters as I'm lumping them together."
<OOC> Iadoth says, "You're welcome to stay here or move on, bearing in mind
      that they will move on during their move."
<OOC> Munch nods. Not a typical situation for the rules. Will move on,
      tecnically trying to stay with. Weakpoint of the rule set.
<OOC> Iadoth nodnods.
GAME: Iadoth advances the initiative order.
      Round Four - Init 18.
      It is now Group2's turn! Zyla is next!
<OOC> Aya says, "What is the weakpoint/"
<OOC> Aya thinks she just got lost somewhere.

Munch roars. This is not unlike a buzzsaw going though sheetmetal. An -angry- buzzsaw. Throw in claws, fangs, and leathery wings flareing out, and even a a dragon might take pause. Horses? Horse are very very *NOT* happy to be around the metal man. Feet still sparkeling rainbows, he heads for the gates the riders seem to be aiming towards.

The group at the Northern Gates look at the crowds, which are going to be tricky to get through. Fortunately, the riders are extremely experienced, and just weave through the crowd without difficulty.

<OOC> Munch says, "The rule book doesn't consider a metal barbarian trying to
      scare a group of horses. It's limited in what in can cover, which is a
      weakpoint. But it does try, which is all we can really ask."
<OOC> Iadoth says, "They are now in the Memorial Gardens District with Aya and
      Ga'Elian. No ability to take standard actions."
GAME: Iadoth advances the initiative order.
      Round Four - Init 13.
      It is now Zyla's turn! Group1 is next!
<OOC> Iadoth says, "Zyla, you're up now!"
<OOC> Iadoth says, "You're still in the Eldwyn Road with the Group 1 horses."
<OOC> Aya nods. "It doesn't get that specific, no, but the general rules cover
      the situation."
<OOC> Zyla says, "will try to stun/knock another horse uncon"
<OOC> Iadoth says, "GFI!"
GAME: Zyla rolls unarmed: aliased to Melee+1+1: (8)+11+1+1: 21
GAME: Zyla rolls first: aliased to 2d8+8+1: (3)+8+1: 12
<OOC> Iadoth says, "What's the DC?"
<OOC> Zyla says, "17"
GAME: Iadoth rolls 1d20+3-2: (8)+3+-2: 9
<OOC> Iadoth says, "Arrrr"
<OOC> Iadoth says, "That horse is stunned, but not unconscious."
<OOC> Iadoth says, "Want to move on?"
<OOC> Zyla says, "yeah."
<OOC> Iadoth gotcha.
<OOC> Iadoth says, "Go for a pose!"
GAME: Iadoth advances the initiative order.
      Round Four - Init 11.
      It is now Group1's turn! Aya is next!

Zyla keeps up with the horses for now, after dropping the one and looses a punch as she goes by one of the other horses, she doesn't knock this one down but it is definitely dazed by the blow as she keeps moving trying to get a head a bit.

<OOC> Ga'Elian says, "So group 2 is ahead?"

The group of horses and riders on the Eldwyn Road make a break for it towards the Northern Gates. The remaining pistoleros take shots at Zyla and Munch as they arrive.

GAME: Iadoth rolls 1d20+11-4: (9)+11+-4: 16
GAME: Iadoth rolls 1d20+11-4: (20)+11+-4: 27
GAME: Iadoth rolls 1d20+11-4: (18)+11+-4: 25
GAME: Iadoth rolls 1d2: (1): 1
GAME: Iadoth rolls 1d2: (2): 2
GAME: Iadoth rolls 1d2: (1): 1
<OOC> Iadoth says, "Munch, Zyla, Munch. Any hits?"
<OOC> Iadoth thinks probably one of each.
GAME: Iadoth rolls 1d6: (5): 5
GAME: Iadoth rolls 1d6: (6): 6
GAME: You damaged Zyla for 5 points. 45 remaining.
GAME: You damaged Zyla for 6 points. 39 remaining.
<OOC> Munch thinks so. For touch, yes.
GAME: You damaged Zyla for -6 points. 45 remaining.
GAME: You damaged Munch for 6 points. 160 remaining.

A shot hits both the monk and the golem, but they're not serious wounds really.

GAME: Iadoth rolls 1d20+11-4: (12)+11+-4: 19
<OOC> Iadoth says, "Oh! Sorry, forgot the critical threat. Which seems to hit."
GAME: Iadoth rolls 3d6: (13): 13
GAME: You damaged Zyla for 13 points. 32 remaining.

... but maybe the monk-grazer wasn't such a bad shot, overall.

<OOC> Iadoth says, "Firearms /hurt/."
GAME: Iadoth advances the initiative order.
      Round Four - Init 9.
      It is now Aya's turn! Ga'Elian is next!
<OOC> Iadoth says, "Aya!"
<OOC> Iadoth says, "By the by, I have to leave very shortly."
<OOC> Aya waits for the lead group of horses to come near and will cast
      Darkness on herelf as a full round. This acts as Dazzling Display
      (Inimidate to demoralize all) for those in the 20' radius of effect.
<OOC> Ga'Elian says, "Only 3 of this group of horses are bearing
      riders/gunners?"
<OOC> Iadoth says, "One's been felled, so there are only three left."
<OOC> Iadoth says, "Make a roll for it, then!"
GAME: Aya rolls intimidate+dark+org: aliased to intimidate+2+4: (6)+12+2+4: 24
<OOC> Aya kicks dice.
<OOC> Iadoth says, "24 is fine, horses ain't too smart."
<OOC> Aya says, "-4 vs horses, +4 vs gobbers."
<OOC> Iadoth says, "Works on all of them. Everything in that group is now
      shaken; gobbers for 3 rounds, horses for 2."
<OOC> Iadoth says, "Pose it if you like!"
<OOC> Iadoth says, "I will probably have to bow out in a moment, because, well,
      time. But I will post a continuation for some similar time in the
      future."
GAME: Iadoth advances the initiative order.
      Round Four - Init 8.
      It is now Ga'Elian's turn! Munch is next!
<OOC> Ga'Elian uses full-round action to rapid shot the riders.
GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (19)+13+-2: 30
GAME: Ga'Elian rolls Bow-2-5: aliased to Weapon10-2-5: (8)+13+-2+-5: 14
GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (3)+13+-2: 14
<OOC> Iadoth says, "Yes no no."

Aya waits for the gobber gunmen and gringos to near before taking her time to call to the shadows. They answer, arriving in slithering tendrils from beneath trees, nearby alleyways, and even beneath the riders, themselves. While the gobbers are not hindered in sight, they can feel the dark impending doom slithering over them. Doom them, and the horses they rode in on.

GAME: Ga'Elian rolls 1d8+3: (3)+3: 6
<OOC> Iadoth says, "Okay, it's still standing."
<OOC> Iadoth says, "Well, sitting."

Ga'Elian shoots three arrows, striking the same rider again, but missing the other two.

<OOC> Iadoth says, "Let's have a pose, and call it there."
<OOC> Ga'Elian says, "Thanks."
GAME: You save the current timestop as TheOrseFieves under slot #11.
<OOC> Aya will ned to leave soon, herself, so that works.
<OOC> Munch should sleep, so no owwries.
<OOC> Iadoth says, "Marvellous."
<OOC> Iadoth wonders, tomorrow?
<OOC> Ga'Elian says, "Sure, but maybe an hour later?"
<OOC> Aya will be here, though possibly a few minutes late if it's the same
      start time.
<OOC> Iadoth will go for 3pm my time then, Ga'.
<OOC> Ga'Elian says, "Cool."
<OOC> Iadoth says, "TTFN!"
===> Server closed the connection. <===> 8/4/2016, 5:50:07 PM <===
===> Tenebrae : Iadoth <===> 8/18/2016, 2:34:40 PM <===
<OOC> Munch doesn't recall plots so well, but has a few hours open. Let's
      see... goblins stealing horses?
<OOC> Iadoth nodnods!
GAME: You restore timestop #11: TheOrseFieves
 ===================== Current Initiative Order - Round 4 =====================
 ---Init--Name------------AOO-Notes--------------------------------------------
     20   Munch            1  Raging (3 rnds active)                       
 ------------------------------------------------------------------------------
     18   Group2           1  
 ------------------------------------------------------------------------------
     13   Zyla             3  
 ------------------------------------------------------------------------------
     11   Group1           1  
 ------------------------------------------------------------------------------
     9    Aya              4  
 ------------------------------------------------------------------------------
  >> 8    Ga'Elian         1   <<
 ------------------------------------------------------------------------------
 ==============================================================================
<OOC> Iadoth thinks it's possibly Ga'Elian's turn, but I'm not wholly sure.
<OOC> Iadoth checks, and finds it's not.
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Five - Init 20.
      It is now Munch's turn! Group2 is next!
<OOC> Iadoth says, "Munch, you are at the Northern Gates with Group 1 (lots of
      shaken horses) and Zyla (who is no longer here)."
<OOC> Ga'Elian says, "What's up with Zyla?"
<OOC> Munch nods, supposes will be direct and smack a gun-toting goblin. I'm
      not quite sure how the rules for that sort of thing go in these cases.
<OOC> Iadoth says, "It's fine in this instance."
GAME: Munch rolls 1d20+15: (5)+15: 20
<OOC> Munch tries to recall what spells he had active... just Blur and Rage, I
      think.
<OOC> Iadoth thinks that sounds right.
<OOC> Iadoth says, "That's a hit, Munch."
GAME: Munch rolls 1d12+10: (2)+10: 12
GAME: Iadoth rolls 1d20+1: (7)+1: 8
<OOC> Iadoth says, "We're cool. You hit him, but he stays in the saddle."
<OOC> Iadoth says, "Pose it up, and we'll continue!"
GAME: Iadoth advances the initiative order.
      Round Five - Init 18.
      It is now Group2's turn! Zyla is next!

Munch is growing bored. It seems like this all started a week ago. Swiping at a goblin with his axe, the metal barbarian connects, sending the gobber rocking, but still upright.

The shaken gobbers in the Memorial Garden District really, /really/ want to get away from Aya and Ga'Elian, and make a break for it in towards the Festival Grounds.

GAME: Iadoth advances the initiative order.
      Round Five - Init 13.
      It is now Zyla's turn! Group1 is next!
GAME: Iadoth advances the initiative order.
      Round Five - Init 11.
      It is now Group1's turn! Aya is next!

The riders at the Northern Gates are doing their best to wendle through the crowds; the TerrorMaw isn't helping much, though. They have a go at weaving through the crowd to get going.

GAME: Iadoth rolls 1d20+18-2: (13)+18+-2: 29
<OOC> Ga'Elian suggests +rminit Zyla

The gobbers yee-haw, and make a break for it. As they do so, they take potshots at Munch.

GAME: Iadoth rolls 1d20+12: (9)+12: 21
GAME: Iadoth rolls 1d20+12: (14)+12: 26
GAME: Iadoth rolls 1d20+12: (7)+12: 19
------------------------------------------------------------------------------
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |
------------------------------------------------------------------------------
|Aya       |SHADOW_ELF|Mnk        |  8  | 72  | 80  | 20 | 31 | 10 | 11 | 7  |
|Ga'Elian  |WILD_ELF  |Rgr        |  7  | 69  | 69  | 22 | 24 | 7  | 10 | 5  |
|Munch     |WAR_GOLEM |Bbn/DDs/Sor| 11  | 150 | 150 | 27 | 28 | 16 | 9  | 9  |
------------------------------------------------------------------------------
<OOC> Iadoth says, "Munch, what's your touch AC?"
<OOC> Iadoth assumes at least two do.
<OOC> Munch checks... no regular hits... touch... all three, i think.
<OOC> Munch fairly sure his touch is AC 18... fairly...
GAME: Iadoth rolls 3d6: (10): 10
GAME: You damaged Munch for 10 points. 140 remaining.
GAME: You damaged Munch for -10 points. 150 remaining.
<OOC> Iadoth says, "That's the right amount of damage for you."

All three manage to hit the mighty barbarian as they pass, giddy-upping.

GAME: Iadoth advances the initiative order.
      Round Five - Init 9.
      It is now Aya's turn! Ga'Elian is next!
<OOC> Iadoth says, "Aya! You're in the Memorial Gardens District, with a flying
      Ga'Elian and no 'orse fieves."
<OOC> Iadoth says, "You can run onto the next location, or I guess Abundant
      Step ahead (if you can guess where they're going)."
<OOC> Ga'Elian adds, "or await those coming with Munch"
<OOC> Iadoth says, "Actually, they went through the Festival Grounds, and
      there's only one exit from there (to save you +map'ing)."
<OOC> Munch ahs, notes his Boots of Speed were also activated. Knew was
      something else.
<OOC> Aya punches RL.
<OOC> Aya catches up. "So the group that reached me... ran past? Or am I
      mis-remembering last time?"
<OOC> Iadoth says, "They reached you, you scared 'em, then they ran on."
<OOC> Iadoth says, "No obstacles to get out of MGD."
<OOC> Aya will move, then.

Now that the lead group of gobber rustlers and rustled is hampered by fear and darkness, Aya begins running after the bulk of them.

<OOC> Iadoth says, "Gotcha, thanks!"
<OOC> Iadoth is dealing with lots of RL today.
GAME: Iadoth advances the initiative order.
      Round Five - Init 8.
      It is now Ga'Elian's turn! Munch is next!
<OOC> Iadoth says, "Ga'!"
<OOC> Iadoth says, "You're at the Memorial Gardens District. There are horses
      inbound and outbound."
<OOC> Ga'Elian will cast a spell on myself while griffon pursues.
<OOC> Iadoth says, "Gotcha. Spell?"
GAME: Ga'Elian casts Gravity Bow. Caster Level: 7 DC: 14
<OOC> Iadoth wakka wakka!
<OOC> Iadoth says, "Pose it up mein Freund!"

Ga'Elian, watching the fieves skeedaddle to the South calls, "Erithamiel, after them!" Then casts a spell upon himself.

The monk and the ranger have followed the horses into the Festival Grounds. There's some kind of arvek nar festival here today, and it's very, very noisy; even those who aren't on a horse are going to have to check themselves if they go through the main grounds. But maybe there's a shortcut through the jousting track? Perhaps you'll spot it before it's too late.

GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Six - Init 20.
      It is now Munch's turn! Group2 is next!
<OOC> Iadoth says, "Munch is up!"
<OOC> Munch says, "Okay, need to move, can also hit? Or just move? And am I
      facing an obstical yet?"
<OOC> Iadoth says, "What's your ground speed?"
<OOC> Munch says, "Medium 30, barbarian+10, swift foot rage+5, boots of speed
      +30... so 75"
<OOC> Iadoth says, "In that case you can only move. If you run, you can get
      ahead of the group in the MGD, but you have to roll through both obstacles."
<OOC> Iadoth (is slightly fudging that to give those on foot a slight perk).
<OOC> Munch says, "Okay. While moving, like my axe to start casting Enlarge
      Person on me. (has run feat, so is honestly quite swift. But appericate
      it anyway)"
<OOC> Iadoth says, "Oh! If you have Run feat, it's no problem at all, that
      gives you comparable with a horse!"
<OOC> Iadoth says, "You have to a) weave through the crowd and b) intimidate
      them. Acrobatics DC15, Intimidate DC20."
GAME: Munch rolls acrobatics: (20)+6: 26
GAME: Munch rolls intimidate: (8)+14: 22
<OOC> Munch is not deeply concerned.
<OOC> Iadoth says, "Great! You're through the Northern Gates, through the
      Memorial Gardens District, and through to the Festival Grounds where Aya,
      Ga'Elian and the second group of horses are waiting. Plus you're now
      really big. Pose it up!"
GAME: Iadoth advances the initiative order.
      Round Six - Init 18.
      It is now Group2's turn! Zyla is next!
<OOC> Ga'Elian says, "Fry is in group 1, right?"
<OOC> Iadoth says, "Yup."
<OOC> Iadoth says, "... which Munch has just passed!"

Munch is over 6 feet of metal, magic, and bloodshed, wrapped up in a terrifying package. When he moves, people get out of the way. Or at least, they try nevr hard to. But there are always the clumsy, the inept, and the just petrified who linger in the way. Thankfully, the TerrorMaw is also fairly agile, weaving his way past thsoe obsticals that remain in his path. To make matters even more intresting, aracne power swirls around the metal man, swelling him up to near 13 feet of towering terror.

The riders of the second group in the Festival Ground look around desperately for a shortcut as they spy the crowd ahead, and the pursuers behind. They stare around intently...

GAME: Iadoth rolls 1d20: (13): 13

... but fail to spot it. Suddenly they're mired in a crowd of cheering, jeering and beering arvek nar, who do their best to not exactly get in the way.

GAME: Iadoth rolls 1d3: (3): 3

As Munch TerrorMaw arrives, he inspires fear in the eyes of the gun-toting rangers, and they take some potshots at him.

GAME: Iadoth rolls 1d20+12: (3)+12: 15
GAME: Iadoth rolls 1d20+12: (9)+12: 21
GAME: Iadoth rolls 1d20+12: (8)+12: 20
GAME: Iadoth rolls 2d6: (8): 8
GAME: You damaged Munch for 8 points. 142 remaining.

It's a hit, but it barely causes a dent on Munch's suddenly enormous exterior.

GAME: Iadoth advances the initiative order.
      Round Six - Init 13.
      It is now Zyla's turn! Group1 is next!

Munch just seems to be getting more annoyed at being shot at.

GAME: Iadoth advances the initiative order.
      Round Six - Init 11.
      It is now Group1's turn! Aya is next!

The first group of horses, from the Memorial Gardens District, begin to dash, trying to get through the Festival Grounds in a single burst of speed! They look around for the shortcut they know to exist, but have to control their horses first...

GAME: Iadoth rolls 1d20+8: (10)+8: 18
GAME: Iadoth rolls 1d20+10: (14)+10: 24

They fail to achieve either, and are now firmly in the Festival Grounds, along with everyone else.

GAME: Iadoth rolls 1d3: (3): 3

More gobbers take a shot at the obvious and large target.

GAME: Iadoth rolls 1d20+12: (11)+12: 23
GAME: Iadoth rolls 1d20+12: (8)+12: 20
GAME: Iadoth rolls 1d20+12: (7)+12: 19
<OOC> Iadoth says, "Sorry Munch. Damn dice."
GAME: Iadoth rolls 3d6: (13): 13
GAME: You damaged Munch for 13 points. 129 remaining.
<OOC> Munch says, "Eh, no worries. i can take it... for a while longer..."
<OOC> Iadoth says, "I don't think you're in much danger of dying."

All three hit. It's not hard to hit a 13 ft war golem.

GAME: Iadoth advances the initiative order.
     Round Six - Init 9.
     It is now Aya's turn! Ga'Elian is next!
<OOC> Iadoth says, "AYA!"
<OOC> Aya hmms.
<OOC> Iadoth kinda lost track of how many horses are left. Assumes three in
      each group.
<OOC> Aya says, "Assuming that I've caught up to them, I will try to trip a
      gobber off a horse."
<OOC> Iadoth says, "Trip the horse, or employ drag / dirty trick?"
<OOC> Aya says, "Unhorse the rider."
<OOC> Iadoth says, "Do you have Improved Drag or Improved Dirty Trick?"
<OOC> Aya says, "Which is bull rush, trip, drag, reposition or anything that
      moves them."
<OOC> Aya doesn't.
<OOC> Iadoth says, "Okay, then it provokes an AoO from the rider..."
<OOC> Aya says, "From a gun?"
<OOC> Iadoth says, "From a heavy mace."
<OOC> Iadoth says, "Remember, there are two on the horse: The rider and the
      shooter."
<OOC> Aya ahs. "Yes, I remember now."
GAME: Iadoth rolls 1d20+8-2+1: (6)+8+-2+1: 13
<OOC> Iadoth says, "Right, that's fine then."
<OOC> Iadoth says, "The CMD is, um, 28."
GAME: Aya rolls cmb: (11)+11: 22
<OOC> Iadoth lesads.
<OOC> Iadoth says, "Actually it's 30! Ye gods, that's a high DC."
<OOC> Iadoth says, "Well, pose it up if you like"
<OOC> Iadoth says, "Next!"
GAME: Iadoth advances the initiative order.
      Round Six - Init 8.
      It is now Ga'Elian's turn! Munch is next!
<OOC> Aya says, "Obviously, they are rather skilled."
<OOC> Iadoth says, "Ga'!"
<OOC> Ga'Elian says, "Just a sec..."
<OOC> Ga'Elian shoots 3 arrows while griffon shrieks to rend the skies and keep
      with them
<OOC> Ga'Elian says, "targeting horse drivers"
GAME: Ga'Elian rolls Bow-2: aliased to Weapon11-2: (6)+14+-2: 18
GAME: Ga'Elian rolls Bow-2-5: aliased to Weapon11-2-5: (7)+14+-2+-5: 14
GAME: Ga'Elian rolls Bow-2: aliased to Weapon11-2: (2)+14+-2: 14
<OOC> Iadoth says, "Yes no no."
<OOC> Iadoth says, "Intimidate from griffon?"
<OOC> Ga'Elian says, "yeah"
<OOC> Iadoth nodnods.
<OOC> Ga'Elian says, "Companion only gets size (and any circumstance) mods to
      basic d20"
<OOC> Ga'Elian says, "but there's a crowd. :)"
GAME: Ga'Elian rolls 1d20 + appropriate modifiers: (2)+appropriate modifiers: 2
GAME: Ga'Elian rolls 2d6+3: (4)+3: 7
<OOC> Iadoth says, "DCs are 17 for the gobbers and 15 for the horses, so that's
      a no methinks."
<OOC> Ga'Elian says, "^^^ damage"
<OOC> Iadoth says, "One shot isn't quite enough to fell a rider, who have
      typically 32 hp. However..."
GAME: Iadoth rolls 1d20+18: (1)+18: 19 (EPIC FAIL)
<OOC> Iadoth says, "Oh, if only. They manage to stay in saddle too."
<OOC> Iadoth says, "Pose it up!"
<OOC> Iadoth says, "Moving on!"
GAME: NEW ROUND!
      Iadoth advances the initiative order.
      Round Seven - Init 20.
      It is now Munch's turn! Group2 is next!
<OOC> Iadoth says, "Munch!"

As the griffon maintains pace with the horses and their riders, he shrieks, loudly, but the effect just isn't all that impressive over the general din of the crowds. Meanwhile, Ga'Elian fires three arrows, striking the driver of one horse with only one shot.

<OOC> Munch is going to try outside the box... see if can get the crowd to aid
      us.
<OOC> Munch isn't sure if that would be Diplomacy, or what?
<OOC> Iadoth says, "I'm thinking Diplomacy would be appropriate."
GAME: Munch rolls diplomacy: (3)+1: 4
<OOC> Ga'Elian says, "Intimidate could also work, yes?"
<OOC> Iadoth says, "Intimidate /could/ work."

"WITNESS!" The giant Munch looms over the crowd, gestureing with an axe larger than most men. "Goblin horse theives ride amoung you! Join us in glorious chase, or remain still and be forgtten!" A good speech for fellow Korrites and seekers of battle. For followers of Serriel and justice, not quite so much. And, shouting at a festival only gets you so far, even as a giant.

<OOC> Munch says, "Intimidate i think would cause the crowd to help the wrong
      group."
<OOC> Iadoth says, "The DC for Diplomacy was 15; Intimidate used like that
      requires '1 minute of conversation'."
<OOC> Ga'Elian says, "Ah"

The crowd cheer and carouse, chucking quantities of beer into the air. It is collective raucousness, insofar as that's a word.

<OOC> Iadoth says, "Want to move onto the next area, Munch, to get ahead of
      them?"
<OOC> Munch says, "yes please"
<OOC> Iadoth says, "Would you like to (a) look for the shortcut (Perception
      DC25) or (b) go through the crowd (Will check, DC20)"
<OOC> Munch will look
GAME: Munch rolls perception: (15)+17: 32
<OOC> Iadoth says, "Winner!"
<OOC> Iadoth says, "You're through the Festival Grounds and onto the Temple
      District."

The Temple District is not as busy as the Festival Grounds, but the wind has blown much of the famous fountains' water all over the street. To get through, you're going to have to brave the slippery cobbles --- or perhaps you can remember a shortcut through the temples?

GAME: Iadoth advances the initiative order.
      Round Seven - Init 18.
      It is now Group2's turn! Zyla is next!
<OOC> Ga'Elian says, "Need I roll Perception to keep them in sight as they move
      southward?"
<OOC> Iadoth says, "They haven't escaped yet!"
<OOC> Iadoth says, "It'll be obvious where they're headed once they get
      through. There's only one exit, into the Temple District. From there it's
      less obvious, but if they get miles ahead you'll have to make a survival
      roll."

The second group of horses have a go at getting through the crowd, having to control the horses as the arvek yell and cheer.

GAME: Iadoth rolls 1d20+8: (7)+8: 15

They don't quite manage it, and are still stuck within the crowd itself. The gunslingers take rough shots as they pass...

GAME: Iadoth rolls 1d2: (2): 2
<OOC> Munch does leave a pretty wide wake of destruction to follow... just hope
      he's on the right path if you follow him
GAME: Iadoth rolls 1d20+12-2: (5)+12+-2: 15
<OOC> Iadoth says, "Ga', does that hit your touch AC?"
GAME: Iadoth rolls 1d20+12-2: (12)+12+-2: 22
GAME: Iadoth rolls 1d20+12-2: (6)+12+-2: 16
<OOC> Ga'Elian says, "Dex mod=+5 so, just barely not"
<OOC> Ga'Elian says, "the other two do, though"
GAME: Iadoth rolls 2d6: (9): 9
GAME: You damaged Ga'Elian for 9 points. 60 remaining.
<OOC> Ga'Elian reminds the GAME that it is the players who are supposed to get
      the good rolls. :D
<OOC> Iadoth says, "Can you roll your Ride skill then?"
GAME: Ga'Elian rolls Ride: (9)+15: 24
<OOC> Iadoth says, "Unless your modifier is greater than 5... oh."
<OOC> Iadoth says, "Yeah you're fine."
<OOC> Ga'Elian also has Mounted Combat.

Two of the three shots hit, but Ga'Elian remains in the saddle as he flies overhead, harrying the horses.

GAME: Iadoth advances the initiative order.
      Round Seven - Init 13.
      It is now Zyla's turn! Group1 is next!
GAME: Iadoth advances the initiative order.
      Round Seven - Init 11.
      It is now Group1's turn! Aya is next!

The first group of horses, with Fry at its head, have a second look for that elusive shortcut taken by Munch.

GAME: Iadoth rolls 1d20+10-2: (12)+10+-2: 20

They don't manage it either, and now all of them are stuck in the arvek crowd, harangued together.

GAME: Iadoth advances the initiative order.
      Round Seven - Init 9.
      It is now Aya's turn! Ga'Elian is next!
<OOC> Iadoth says, "Aya!"
<OOC> Iadoth says, "... Aya?"
<OOC> Munch thinks we're fadeing. Is past bedtime himself.
<OOC> Iadoth nodnods.
<OOC> Iadoth may have to schedule a Part 3.
<OOC> Ga'Elian says, "Maybe tomorrow? (Or anytime between now and about the
      next 7 hours works for me, too.)"
<OOC> Munch says, "Tomarrow i should be able to do."
<OOC> Iadoth will try for tomorrow.
<OOC> Munch heads off to sleep. Makes note for tomarrow.
<OOC> Iadoth nodnods, thanks Munch!
<OOC> Ga'Elian says, "Laters."
===> Log ended by user <===> 8/18/2016, 4:55:07 PM <===