Unwelcome to my Parlour

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Log Info

  • Title: Unwelcome to my Parlour
  • Emitter: Delilah
  • Characters: Donna, Delilah, Ashes, Elyanna
  • Place: Underground: Magus Ectra N'Garra's Manse
  • Time: Thursday, May 27, 2021, 3:45 PM
  • Summary: The Valethor gang contemplate their next move and how to get past the statue. Elyanna is ready to shoot it with Ash's crossbow when the Mourner thinks of something else. Chippen could pull a thread, the thread could pull a rope, and everyone could pull the statue over with the rope. It's a fine idea, until her familiar informs that there is a huge spider hiding under the bridge. He retreats. Elyanna dangles from a rope to shoot it, and this does not go well. The spider leaps at her, sinking its fangs into her stomach. Lerethil and Delilah back up, while Ashes helps Donna yank Elyanna to safety. The spider follows and bites the Brawler's arm. Donna retaliates with several rapid blows that crack its carapace all over. It attempts to retreat, and is further punched in the head. This makes the giant, horse-sized spider freak out on the bridge. Which collapses. Partially. A large section of one side falls away, the statue vanishes to the depths, and the spider lies dead in its web. Donna and Elyanna are both badly weakened by its venom. Progress!
-=-=-=-=-=-=-=-=-=  Appearing  -=-=-=-=-=-=-=-=-=-=-=-=-=-=
Donna        5'4"     106 Lb     Human             Female    A black-haired human girl in black robes.
Delilah      5'4"     106 Lb     Human             Female    A golden haired human girl in white robes.
Ashes        5'11"    177 Lb     Hobgoblin         Female    A somber arvec in grey clothes with a skull face
Elyanna      5'11"    153 Lb     Half-Orc          Female    A grim, Arvek-blooded woman in raven feathers. 
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

-=-=-=-=-=-=-=-=-=  NPCs of Note  =-=-=-=-=-=-=-=-=-=-=-=-=
Lerethil                         Half-elf          Female    A trader with questionable connections.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

-=-=-=-=-=-=-=-=-=  As the GM =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Delilah      5'4"     106 Lb     Human             Female    A golden haired human girl in white robes.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

The middle of the bridge. An old and a bit crumbly bridge, with a statue of a chained up naked woman in the middle of it holding a staff with a green gem atop it, that shoots beams of energy at anything that gets too close. So far it's only but gently washed over a skeleton, the skeleton's stuff, and some rocks; no word yet on wether or not it's bad for your skin.

But some people have their guesses.

"So," Delilah muses, looking sideways first to Elyanna and Ashes who're talking about a crossbow, and then to her sister, who's talking about there occasionablly being a plan when you're lucky. "So, is the plan to throw lots of stuff at it and run through while it's recharging? Because I'm not sure I like that plan, partly because I'm a slow runner."

"So am I," adds Lerethil. "I'm not some kind of warrior or ninja or anything. I just sell stuff." She pauses, and ahems. "And very occasionally participate in raiding illithid ma-- I mean, important archaelogical sites for artifacts. Which I could sell. ...To a museum, naturally."

"Naw," Donna mutters, frowning at the bridge. "Woulda been the plan if it didn't recharge so quick, but... Right now I only got three ideas." Hunkering down, she ticks them off on her fingers. "I run like hell across, an' hope there's an off switch on t'other side. Or, we try an' kill it from here, not knowin' how durable that thing is, or how much damage to the whole island it'll do when he breaks. Or, we roll a big fuckin' rock across an' keep behind it."

The brawler makes a sour face. "Ain't none of'm good ideas, but, it's what I got."

"Elyanna might shoot it." Ashlee suggests. She waves at the statue, "Mage Hand or Unseen Servant, might be able to wiggle the gem out."

She's quiet for a moment. "I didn't prepare those."

"Obscuring Mist, could help, if it affects its aim." This is a spell she has, but it would require more tests. Breaking the statue somehow seems the best option. Generally she prefers to avoid breakage, but the Magus doesn't deserve nice things. "Well, I have one other idea I could try."

The bridge is made of bricks that are about a foot by a foot by two feet. It is about 50 feet from one side to the other, with the statue in the middle. The lead up to here was through the catacombs, which are generally cleared of debris that aren't bones.

Carefully hefting the crossbow to get accustomed to it's weight, the hobkin flicks a sidelong glance at the merchant and gives a little shake of her head, "Let us gamble one life instead of all."

Elyanna cocks and loads the crossbow with the suggestion, "Get well behind me. I may trigger a defensive response." The red woman takes a knee and starts to prop the weapon into a braced firing position, but she waits for everyone to get clear.

She eases it down a moment and looks back over her shoulder, "The Mourner and I both have proper knives with rope. DO we want to try and pull it off the pedestal?"

She twists, then to look toward Ashlee, "Oh?"

"Levitate," Ashlee points upwards, then at the bridge, "Glide. Come up behind, try to pry the Gem out, or tie ropes and toss them so everyone can pull."

She also takes cover, in case the shooting happens first.

Delilah also raises an eyebrow, taking a step further back as she looks over at Ashes. "I agree with Donna, I don't like any of her ideas." She gives a quick, appologetic look to Donna. "Sorry," she adds, with an upward quirk of her lips. "I especially don't like the one that involves you running past a zappy-magic trap."

"I dunno, Ashes," the sorcerer adds. "I mean, granted we haven't seen the other side of hte gem, but if it's uncovered it might just shoot that way, too? Precisely to get people doing... what Donna suggested?"

Donna lifts a shoulder. "Least it ain't just me," she answers, hunting for good cover to lead her sister and the merchant behind. "If you could get a rope an' hook around the thing from here, could also be worth tryin to just pull it down. You all right there, Elyanna?"

Elyanna hmm's, "I would prefer to pull it down for that reason. Thus far, it has not damaged unliving things. If it is laying face down on the bridge, it may not present any danger to the structure. As to managing that, how much control would you have over your travel if you were to levitate?" Being 'all right' seems too conditional, and so she leaves that be for now.

The Mourner thinks it over. She's never actually tried the two spells together, it was something she pondered after seeing Morgan floating around. Once again she regrets never getting slippers of Spider Climb, and Air Walk. There just wasn't time in Alexandria.

Although! She would have bought them from Delilah, and Delilah is right here! Her brief exhuberance is extinguished. They would take too long to make. Everyone might get hungry. Impatient. Mistakes would happen.

"As much control as walking. I think. It's not the best... oh."

She turns and stares at Delilah, "Do you have any thread?"

"Uhh.... no," Delilah admits. "I don't... generally carry a needle and thread." She scratches the back of her head, "At least not after getting rescued from being, y'know, beheaded? They didn't let me take any of my stuff to my execution, except clothes, and possibly just that 'cause there might've been kids in the crowd."

Lerethil points at the gem, "The gem faces in all directions. Is pulling the statue down going to be enough? I don't know, I don't deal with things like traps. Normally I'd just try to make a deal with the person who set it, but apparently this time that person is more dead than Reginald."

"Uhh.... no," Delilah admits. "I don't... generally carry a needle and thread." She scratches the back of her head, "At least not after getting rescued from being, y'know, beheaded? They didn't let me take any of my stuff to my execution, except clothes, and possibly just that 'cause there might've been kids in the crowd."

Lerethil points at the gem, "The gem faces in all directions. Is pulling the statue down going to be enough? I don't know, I don't deal with things like traps. Normally I'd just try to make a deal with the person who set it, but apparently this time that person is more dead than Reginald." She perks an eyebrow upwards, and fishes around in her own pack. "Here," she offers, holding out a small kit. "Needle and thread. You have four colors to work with; black, white, gold, and pink."

"Thanks." Ashlee takes the sewing kit. She stares at the statue, examining the form and pose, her attention moving very slowly from the bridge and the base with the feet, up the leg, over the hips and chest to the neck, along her arm and up the staff.

She. No. It. It is not built like a sexy goblin, but it is built.

"I don't think the Gem can shoot straight down, and she has big thighs and boobs. I think there's a blind area Chippen could crawl through pulling a thread. We use the thread to pull a rope there and back, and then pull it off with the rope."

She examines the spools. She'll need a lot of thread. Comments flatly, "It's how you do a Rope Trick spell without magic."

Elyanna hmmm's softly, "Perhaps not." There's a look amongst the women, and, "The drawback to roping it is also that we will be pulling the statue toward us."

There is another look to the statue, then at herself, then back again, but nothing is said aloud.

"...Okay *that* is a much better idea," Donna notes, eyebrows shooting toward her hairline. "An' it's defintiely the first time I ever heard o' *that* particular blind spot bein' made use of. Only... hrn."

Looking over her shoulder at the merchant, Donna nods to the spools. "'Bout how much thread you got in each, there?"

Lerethil shrugs, "Four spools of thread, I didn't really keep track of how much I've used, but there was a hundred feet of thread on each spool when I bought them. I've probably used about half of it."

"That's long enough." Ashlee says, putting three spools in her pocket and bringing her hand up to her neck. Chippen is currently curled up, an insectoid choker. Realizing his moment has come he uncoils onto her palm.

"He runs up and down inside my clothes." Ashlee elaborates, adding the irrelevant detail in her typical monotone. Carbuncle does too, and Minnie, and whatever else she keeps in her loose, formless clothes. As much as she might try to hide it, her armour assures she has some contours. There were also the preparations beside the creek. She knows how she's built compared to the statue and keeps herself hidden. Although everyone has seen the hob's 'blind spots'.

The Mourner looks at Donna, "Please throw a few more rocks and find the activation edge." She wants to know where he has to be cautious and when to start worrying.

Starting with the white thread first, she unspools a little and holds it for his mandibles, then leans close and whispers. She crouches, setting him down and starts spooling out as he crawls. It's mostly straight, some weaving until he gets to the edge of the bridge and goes to the underside of it.

Carefully remaining polite and not reacting to the unnecessary details, Donna bobs her head, and starts to gather up a few more rocks, lofting them toward her side of the bridge; first ten feet away from the bridge's edge, then five, and so on until the beam lashes out. Ashes pages: add a bit more to everyone has seen her blind spots FIX

The former Keeper is contemplative on this, and starts to hum an old march to try and marshal her thoughts. There isn't a lot for her at the moment save not dropping the crossbow, so she looks the statue over some more.

Chippen will rapidly report to his mistress that while the side of the bridge is... safe or at least safe-ish, the underside is occupied. By a huge-ass spider. Bigger than Galatea's.

"Oh." Ashlee says aloud, to nothing in particular. The thread has stopped spooling out. Presumably, Chippen has stopped moving forward. There's a very quiet scraping and clicking noise. The ashen Arvec's ears are both tilted forward, locked in on the source. "Ok. Come back."

She looks around, then at Elyanna, "There's a very big spider under there."

A pause, "Everything is very big for Chippen, but it still might be very big."

"...And bad idea number two," Donna sighs, looking to Elyanna. "Think as you can aim all right at the end of a rope? Shoot the thing off, it'll clear th'way for Chippen."

Ashlee brings out her Goblin Army Knife, cavalry version. She starts working on the levers, looking for the rope. Eventually, she gets a rope.

"They made an Airship version, but it took too long to get the glider out." She says randomly.

"Very patient." Elyanna observes, then, she looks to Donna on her question, "It would hardly be the most insane thing I have done." There's a look to the others, then, "Probably best I shed some weight, first." before she passes the brawler the loaded crossbow, and starts to unfasten her cloak...
Falchion...
Buckler...
Chainmail...
Even Maidenhead and the other whip join the pile.

Nobody should have to put on or take armor off alone; Delilah knows that well enough, and she steps in automatically to help Elyanna get out of her chainmail. "So, uhm," she inquires while helping out, "Just so I'm clear, what exactly is the plan here? You're going to shoot the spider and make it go away?" She pauses, biting her bottom lip. "What if you just make it mad?" she asks, very quietly.

"Then it comes for us and I beat the shit out of it," Donna answers, shrugging as she accepts the crossbow. "After I haul Elyanna back up. C'mon D, you know *this* drill."

Chippen returns, with Ashlee spooling back the thread as he does. She watches the armour removal, staying clear, and nods as Donna summarizes the backup plan. Emergency plan. Plan B. Plan Spider. Yes. Plan Spider.

"A better witch would have a speak with vermin spell prepared, or charm monster, so we could have it to our runner."

A slight look in Elyanna's direction. "Be careful."

Delilah just looks... pale, at that notion. She ulps softly, "Yeah, but, spider," she mumbles, taking a step back. She swallows audibly, and wipes the back of her hand across her brow. "Okay, well fine, but uhm... I can't guarantee I won't scream like a little girl." She grabs Lerethil and tugs her backwards, "Come on, you, you're going to be back here with me so you con't get eaten by a nasty spider while we're killing it."

Elyanna is briefy surprised as Delilah starts to work on her armour, and she gives the sorceress a thoughtful look and a quiet, "Thank you." After a pause, she says, "I can try my magic, first. If the creature is not particularly... willful or robust, it may flee for some time. Assuming it reasons as a beast, it may continue to flee well after the spell wears off." A shrug, "If not, I can shoot it."

Ashes's words catch her attention, next and she hisses a crisp, if soft "You're as ready as you couldt've been with the information we had. You judge yourself too harshly." <goblin-talk>

But the advisement to be careful brings a tiny smile to her face, then she starts to approach the edge, "How long can you hold me?"

"How long y'need?" Donna answers, flexing her gauntletted hands. "There's a reason I keep my armor light. It'll be work, but, I gotchu." Looking up, she gives the Hobkin a crooked smile. "It's *your* grip I'm worried about."

Setting her pack on the ground, she unspools a coil of rope, winding it around one forearm, and tossing the other end Elyanna's way. "Hey Ash; there's a couple Tanglefoot Bags in my pack, there. If you ain't got better magics, do me a favor an' dig the bags out just in case I start slipping? S' just smart to have backups t'your backups."

Ashlee nods and goes looking for the alchemical supplies in Donna's bag. It doesn't take her long. "I've found them."

She steps back, out of the way. Stands and watches silently. She's not that strong and doubts her grip, or she'd offer to help more.

GAME: Elyanna rolls acrobatics: (9)+8: 17

Underneath the bridge is a big web with a stonking great spider in it. Swinging down and around Elyanna managed to not get stuck in the web. She dangles like a little worm on a big fucking hook. In front of a spider as big as a horse that has an abdomen the size of a Jotun.

Shit.

"That's a big fucking spider!" the dangling woman notes once she's at the end of her rope and lain wide eyes on the ginormous beast, "This is going to be trouble!" she calls upward, then bringing up the crossbow, "This thing must eat ogres, be ready!"

Twang!

GAME: Elyanna rolls ranged: (7)+9: 16

As the red woman lines up the shot and squeezes the trigger to the point of release, the twang of the arms springing forward to launch the quarrel at the mammoth arachnid. As it leaves the track, said bolt bursts into flames, only to caromb off the monster's chitinous armour and arc like a comet down into the endless abyss where it offers no comfort.

No comfort at all.

GAME: Delilah rolls 1d20+8: (19)+8: 27
GAME: Delilah rolls 2d8+7: (8)+7: 15
GAME: Elyanna rolls fort: (10)+3: 13
GAME: Delilah rolls 1d4: (1): 1
GAME: Delilah rolls 1d4: (2): 2
GAME: Elyanna rolls athletics: (5)+9: 14

"E
E
E
e
e
e
e
.
.
!"

The spider was doing as spiders do; just waiting for something to come into its web. It doesn't hunt by running stuff down like wolves or owlbears. It just waits for the unobservant, the clumsy, or the dim-witted to come along and get stuck, and then it liquifies their internal organs and drinks up a good, healthy, meat smoothy.

So it comes as something as a shock when a crossbow bolt skitters across its chitin without actually penetrating, but, an attack is an attack. The spiders SCREEEEEs menacingly, and with frightening agility turns itself around and lunges out of the web, burrying its fangs deep into Elyanna's abdomen and, adding insult to injury, injecting her with poison that makes her start to feel faint almost immediately.

Luckily, Elyanna keeps her grip on the rope and she slips out of the spider's jaws. It is a long way down -- unless you get stuck in the web, that is.

Twang!

Begets....

CHOMP!

As fangs the size of her forearms sink into her belly, Elyanna cries out in agony, though the lethargy of the venom starts to set in almost at once. Her grip slides slightly along the rope, and she calls up, "PULL!" with what strength she has left. With neither hand free, she's open game for the spider and must rely on the others to survive, "Poisoned!" she pands.

<OOC> Ashes says, "I'll go for Aid Another"
GAME: Ashes rolls strength: (13)+0: 13

"We're pulling you up." Ashlee replies, sounding calm. Technically her words are rather rushed and compacted together, which could signify some anxiety that is otherwise lacking in the flat intonation.

She moves beside Donna and gets ready to haul on the rope with her. Feats of strength are not her forte, so to speak, she's not that kind of monster. Bump in the night, yes; bash down a wall, no.

To speed things along a little, she counts, "On three. One. Two. Three."

Lerethil hears the cries from below, about pulling and poisoning. She takes a step further back, and slips in behind Delilah. "I'll just stand behind you," she declares, clasping her hand calmly behind her back. "This should be fun. I've never watched adventurers fight a spider before. I mean, I've seen spiders, but I've only ever had to smack them with a rolled up ledger."

GAME: Donna RAGES!, gaining +2 to melee attack/damage/Will saves and 16 temporary HP

This was a terrible idea.

Donna knew this the moment Elyanna noted the spider's size. And now her friend is screaming in pain and fear, and Donna is the only thing keeping her alive.

"FUCKING."

"*NOPE.*"

Corded arms strain, and Donna plants her feet hard enough one might imagine divots pressed into the hard stone. With the priestess' help, she *lunges* backwards, propelling herself away from the cliff edge, with every step bringing Elyanna closer to safety. And, once the edge has been reached, farther *back* away from it.

And without hesitation, Donna drop the rope, pale-blue flames explosing from eyes, arms, and feet, the brawler becoming a firey red-and-blue smear as she moves with unnatural speed to the cliff edge, to meet the beast face to face-bitey.

"Could you shut up for a moment?" Delilah looks over her shoulder at Lerethil, in the middle of the merchant's chattering about much smaller spiders. As she's lookin back, she perks an eyebrow upwards, then looks back over to Donna, where her sister is busy with Ashes, pulling Elyanna up.

So that's what that feels like.

GAME: Delilah rolls 1d20+8: (16)+8: 24
<OOC> Delilah says, "Fort save!"
GAME: Donna rolls fortitude: (7)+8: 15
<OOC> Donna says, "Blur, 20 miss chance."
<OOC> Donna says, "20%"
GAME: Donna rolls 1d100: (22): 22
GAME: Delilah rolls 2d8+7: (8)+7: 15
GAME: Delilah rolls 1d4: (2): 2
GAME: Delilah rolls 1d4: (1): 1
GAME: Elyanna rolls fort: (12)+3: 15
GAME: Delilah rolls 1d4: (3): 3
GAME: Delilah rolls 1d4: (4): 4

As its prey, that so foolishly provoked it, is yanked upwards the spider decides it simply isn't going to let this go. And so, finally, the others will see what Elyanna has already observed; a mass of legs writhing up over the edge of the bridge like a monstrous, spindly-fingered hand, with a big set of mandables and a lot of eyes -- which focus on the first thing that becomes apparent.

That being Donna.

Forearm-sized fangs sink into the brawlers chest, leaving two big, bloody wounds that start to turn purple almost immediately, and leave her feeling just a bit more wobbly and a bit less muscly than she was a moment before.

Does the Spider get within range of the green jewel? No. Apparently it has learned that lesson before. (It may account for it being a seven-legged spider, if you take the time to count.)

<OOC> Elyanna says, "but too far from my gear, so, i'll stand, 5' back, and start to sing bardic inspiration"
<OOC> Elyanna says, "+1 vs charm/fear +1 atk and dmg, out to 60' radius"

Still burning at the midriff from the venom, but damned if she's going to let things end without trying to help in turn, Elyanna gets a knee under her and pushes with a gnash-toothed groan to her feet, edging back from the spider with a glance about to be sure she doesn't venture into the statue's defensive cordon.

A hand curled over her belly, wounds seeping crimson and venom over her flesh, she takes in a pained breath and starts to sing out a Bludgun war chant, her voice one of ominous beauty, belied by her mix of Goblin and Giant, rythm kept under the stomp of her booted heel.

"We came at dawn into the morning light,
Dark shadows marching in the mist,
Prepared for battle, swords're shining bright,
Filled with anger and harm,
Came to kill, not to charm
Sound of metal screaming in the air,
The time has come, our power rules,
Gathered foemen looking up in fear,
Now who are the fools?
Oh, here we come,
Striding in the sun,
and we will FIGHT,
Back to BAAAAAAaaaaaAAaAAAck!
Back to baaaaaaaaaaaaaaaaaaaaaaaaaack!" <Jotun and Goblin-talk>
<OOC> Ashes says, "Evil Eye -4 AC Hex, Will save DC17 1round/7rounds - failed save"
GAME: Delilah rolls 1d20+3: (16)+3: 19

Ashlee does her thing, which is step back and watch others fight while glaring ominously at the opponents. It's a spider. Does it know fear? Doubt? Would it be better if she was an empty carapace, or perhaps some half-person, half-spider, for unnerving the oversized vermin.

Appropriate in a way. That the jumped up slug is guarded by an oversized bug. Which makes the Mourner sad. She does rather like bugs. They have a simple life, uncomplicated. It probably didn't want to be disturbed.

Yet, disturbed it is as the skull-face hobgoblin stares relentlessly, somehow seemingly looking directly in each of its eyes, though it have six and she only the two. Everything dies, and if Lady Reginald walking overhead wasn't reminder enough, the ashen Arvec is. The spider's carapace is not as solid as it should be, and it knows it. If only for a little while.

The Mourner stands a little taller. Elyanna's song isn't one she knows, but the rhythm is good.

Lerethil takes a step further back as the Spider climbs up onto the side of the bridge, and leans over far enough to give Donna a good chomping. She seems to have gone a bit pale; but to her credit, she doesn't turn to run for it. Instead, she flips open her satchel, and fishes about inside before pulling out a pair of small vials with a putrid looking green liquid in them. "I've got antidotes!" she shouts. "Good for any poison! The merchant I bought them from in Rune said they're guaranteed!" She pauses. "I only have two!"

GAME: Donna rolls finesse+1+1-2: (7)+12+1+1+-2: 19
GAME: Donna rolls finesse+1+1-2: (10)+12+1+1+-2: 22
GAME: Donna rolls finesse+1+1-2: (10)+12+1+1+-2: 22
GAME: Donna rolls finesse+1+1-2-5: (19)+12+1+1+-2+-5: 26
GAME: Donna rolls finesse+1+1-2-5: (19)+12+1+1+-2+-5: 26
GAME: Donna rolls 1d6+1+1+2: (3)+1+1+2: 7
GAME: Donna rolls 1d6+1+1+2: (5)+1+1+2: 9
GAME: Donna rolls 1d6+1+1+2: (1)+1+1+2: 5
GAME: Donna rolls 1d6+1+1+2: (1)+1+1+2: 5
GAME: Donna rolls 1d6+1+1+2: (4)+1+1+2: 8

...Yeah okay that is the kind of spider that deserves a scream or five.

Donna buckles slightly under the assault, and the poison gives her arms and legs the slightest of tremors. But she knew what she was getting into when she volunteered this idiot plan, and to the brawler's credit, she doesn't back down. Instead, she spares a moment to glance down at the purpling wound, then back up to the spider, and shakes her hands out to limber them up.

"...Okay."

What follows is a series of blows too fast for the human eye to follow, and every one cracking open chitin. This spider has a *huge* face, and Donna seems prepared to punch every inch of it.

GAME: Delilah casts Magic Missile. Caster Level: 8 DC: 16
GAME: Delilah rolls 4d4+4: (7)+4: 11

"DONNA!!" Delilah reacts as a twin sister does upon seeing her sis get chomped on by a giant, hugenormous spider. She rushes forwards, like she's going to do something physical, until she recalls two things; one, it's a hugenormous spider, and two, she's the noodley sister, not the mighty one.

Fortunately, she has other options; and with a hastily drawn rune glowing in the air, four bolts of energy crackle through the air and blast away at the monster. "Take that!!" she yells at it.

GAME: Elyanna rolls fort: (2)+3: 5
GAME: Donna rolls fortitude: (4)+8: 12
GAME: Delilah rolls 1d4: (3): 3
GAME: Delilah rolls 1d4: (2): 2
GAME: Delilah rolls 1d4: (1): 1
GAME: Delilah rolls 1d4: (1): 1
<OOC> Delilah says, "The Spider attempts to ditch and run."
<OOC> Delilah says, "This provokes an attack of opportunity from Donna... and I would think Elyanna and Ashes, too."
GAME: Donna rolls finesse+1+1: (17)+11+1+1: 30
GAME: Donna rolls 1d6+1+1+2+2: (3)+1+1+2+2: 9

After being abolutely dismantled by the enranged brawler, the spider has had enough. This prey isn't the taste it prefers; this is far too spicy. No, it will retreat to its web and wait for something to get stuck in it, like usual; time to butt out and call it even.

Unfortunately, as the spider is retreating, Donna gets one last punch in, which fractures through the chitin on its abdomen and causes something important to... cease functioning.

The spider does not die well. It Screees and screeches, flailing with its seven legs as it tries to avoid sliding off the side of the bridge, even while it's losing its grip on both bridge and life. In its flailing and squirming, something cracks, loudly; a pice of the bridge comes away and then, for a horrible moment, it looks like the whole thing is going to split right down the middle.

Luckily it doesn't. At least, not all the way. A large collection of bricks do come loose, however, right from the side and all the way into the middle -- enough to take the statue with them. As the whole lot plummets there's a flash of green, and anyone who takes the time to look would see two things; the web is holding what remains of the bridge together, and said web has caught what remains of the spider -- namely the exoskeleton, and nothing else.

The statue has plummeted, it would seem, into oblivion.

Elyanna, meanwhile, isn't standing quite as tall, her movements are becoming slighter, less coordinated, and the tempo of her breathing changes slightly, trying to maintain the melody. Her carmine skin is really starting to edge toward more like a grapefruit, or blood orange hue, and gains a satin veneer of sweat as she tries to maintain her efforts.

She, having to surrender her rythm keeping to weakly stagger toward the merchant for the proferred antitoxin, nontheless continues to offer what little help she can, in song.

"We're fighting hard, our way to victory,
dead bodies lying on the ground,
Were' claiming glory for eternity,
And our swords cleaving 'round!
Wha-ooooh, here we come,
Striding in the sun
And we will FIGHT
Back to BAAAAAaaaaaaAAAck!
Back to Baaaaaaaaaaaaaaaaaaaack!" <Jotun and goblin-talk>

As she gets about halfway to the woman, the venom's effects and the compromise of the bridge send her stumbling to her knees.
*gasp* *pant* *pant*

Between the poison and the adrenalin crash that follows one of Donna's fights, the brawler simple stands there for a moment, arms covered to the bicep in slimy ichor, fire fading from her eyes as the magical script tracing up her arms fades into nothingness.

Finally, she catches enough of her breath to straighten, and whip her hair away from her eyes as she turns to face the merchant.

"...Y'said somethin' about antidotes?"

Her eyes follow Elyanna's path, and trace the arc of her collapse. "Hey," she says, gently. "You first, definitely. An' we *did* fight back to back, thanks."

Ashlee watches, as Donna's fists fly, as the spider turns and catches one final punch, and then its death throes, loud, screaching and obviously painful. The aftermath collapse of portions of the bridge is almost anti-climactic, but no. That's pretty climactic too, the rocks falling out of sight, and out of darksight into the depths. The flashes of the green light disintegrating... something, until the final brilliant green.

"Chippen, you're off the hook."

The ashen Arvec turns to Lerenthil, "She needs them, right now." She moves over to Elyanna, catching her arm to steady her, keep her from her knees. "Over here."

"Here, here." Lerethil rushes forwards, provoding the antidotes first to Elyanna, then to Donna. "These should help. Drink quickly." And, the antidotes taste foul, like urine mixed with too much chilli extract, but at least they work. The two afflicted will feel the effects of the poison come to a halt... but not immediately reverse. Well, at least the deterioration has stopped.

Ashes helps Elyanna drink, watches her to see the antidote is taking effect. She reaches for her satchel, then stops. Her healer's kit won't help. Her eyes roam the bridge, what's left of it. Drift downwards to the web.

"Well, better than having it pop out while we were on the bridge. I guess."

Elyanna manages to gag down the antidote as she is held by her comrades, barely able to bear her own weight, herself. She coughs a couple of times, wheezes, "Tastes... like an Ogress...!" <goblin-talk>

She manages to get more healthy color as he strength seems to return in tiem, "Th-thank you... all."

Ghoulish cp line.png


Combatty

<OOC> Elyanna says, "the Velenthor Chronicles"

<OOC> Elyanna says, "i had to alter some of the lyrics, but https://www.youtube.com/watch?v=IBy0hRUKcn4"

<OOC> Elyanna is at strength 7, dex 9 >.>
<OOC> Donna says, "13 STR, 17 DEX"

 ===================== Current Initiative Order - Round 1 =====================
 ---Init--Name------------AOO-Notes--------------------------------------------
     18   Offensively Lar     
 ------------------------------------------------------------------------------
     15   Elyanna          1  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
     15   Ashes            1  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
     13   Lerethil            
 ------------------------------------------------------------------------------
     10   Donna            1  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
     8    Delilah          1  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
 ==============================================================================

<OOC> Ashes says, "do we want to do shot first, then this if that doesn't work, or was Elyanna saying try the thread first?"
<OOC> Ashes says, "I can have a pose with Chippen heading off with the thread, or waiting for Elyanna to take the shot"
<OOC> Delilah says, "Up to you all. :3"
<OOC> Elyanna says, "I'm kind of concerned that even galatea's boobies only gives Chippen cover once he gets close"
<OOC> Elyanna says, "he's gonna have a couple of feet of exposure"
<OOC> Elyanna says, "wait"
<OOC> Elyanna says, "he can walk along the side"
<OOC> Donna says, "The underside of the bridge is also a good shield. :D"
<OOC> Ashes says, "I believe he can run along underside of the bridge, or the side, yes, until he's close enough"
<OOC> Elyanna says, "we can try that way"
<OOC> Ashes who RL has centipedes go ALL OVER in her house does not doubt their climbing abilities
<OOC> Delilah says, "Centipedes indeed can climb!"