This gargantuan creature has the appearance of a bipedal dragon, and has a pair of very dragon-like wings sprouting from its shoulders. Its body is incredibly muscled, and sports spikes and armored growths in seemingly random patterns. The color patterns can be deceiving as they almost seem to shimmer randomly between red, blue and white, as if the body was fairly well bulging with a chaotic storm of elemental power thrown into one big, boiling pitch inside of them.
In the wake of the original Artificers, not all of their arts have been lost, and indeed some have recently been rediscovered. Amongst Charn's borders, there are several sources looking into the skills with which the Artificers used to manipulate certain races, changing their properties, merging some, or creating all new ones. The Trygon is the end result of one such series of experiments at reviving these old skills. A culmination of research crossing some twenty years or so, involved the quiet gathering of multiple Drakes for experimentation within their walls. It's unknown how many failures they had in their attempts to cross the different coloring variations, but the end result was a mixture of a grand success with disturbing side effects.
The success of the venture was that Charn -had- succeeded in creating an incredibly powerful monster similar to the Drake. Still of dragon blood, it shared the properties of three elements simultaneously, its breath attack being of these three elements, and possessing an incredible resilience to all three of those elements as well. Coupled with the natural, draconic resistance to magic inherent in its blood and that alone could have made it a terrifying beast. Strangely enough, the new hybrid also gained wings, something that drakes do not possess, but some suspect is still inherent in their dragon bloodline, somewhere further back along their ancestry. The 'Trygon' as the beast came to be known (tri-element Dragon) was also larger and heavier again than a Drake, and much stronger and tougher as well.
The Trygon's demeanor is so violent and erratic that at all times they have to be kept confined, and chained down until the very moment they are ready to be released, and even then only recaptured at great effort. Nevertheless, in the end these 'advantages' have been overlooked in some cases, simply for the sheer potential of carnage the monsters are capable of, easily drawing attention from some other important goal that must be taken care off.
CN Huge Dragon
Init +0; Senses Darkvision 60', low-light vision, scent; Perception +14
AC 20, touch 8, flat-footed 20 (+12 natural, -2 size)
hp 112 (9d12+54)
Fort +11, Ref +6, Will +8
Speed 40 feet, Fly 60 feet (Poor)
Melee bite +13 (2d6+6), 2 claws +13 (1d8+6), 2 wings +11 (1d8+3) (wings are secondary attacks)
Space 15 feet; Reach 10 feet (15 with bite)
Special Attacks Crush, Tri-breath weapon (Su) (50' cone, 1d6 rounds) 3d6 Fire, 3d6 Cold, 3d6 Electric damage, Reflex DC 20 (10+1/2 HD+Con)
Special Qualities Scent, Fire/Cold/Electricity resist 30, SR 19 (10+HD)
Str 23, Dex 10, Con 21, Int 6, Wis 15, Cha 12
Base Atk +9; CMB +17; CMD 27
Feats Hover, Multiattack, Power attack (-3 to attack, +9 damage for primary attacks and +3 damage for secondary attacks), Snatch, Toughness
Skills Acrobatics +6 (+10 Jumping), Climb +10, Fly +8, Intimidate +8, Perception +14, Stealth +4, Survival +6
Crush attack (Ex): As per universal monster rules, against Small or smaller creatures.