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Artificers gain access to a variety of blueprints, allowing them to make contraptions of the following spells. Unless marked with a **, the spell may be found in the Pathfinder PRD Spell Index or in our House Rules. Spells marked with a ** are in the Eberron Campaign Setting.

1st-Level Artificer Blueprints
ant haul, break, burning hands, color spray, comprehend languages, detect secret doors, detect undead, disguise self, endure elements, enlarge person, expeditious retreat, flare burst, identify, inflict light damage**, jump, keen senses, magic weapon, mage hand, negate aroma, repair light damage**, read magic, reduce person, shield, shocking grasp, spell storing item (house), titan fist, true strike, Cure Light Wounds, Blade Lash, Returning Weapon, Strong Wings, Sundering Shards, Thunderstomp, Touch of Combustion, Unerring Weapon
2nd-Level Artificer Blueprints
acid arrow, alter self, bear’s endurance, blur, bull’s strength, cat’s grace, chill metal, darkvision, defensive shock, detect thoughts, eagle's splendor, false life, fox’s cunning, heat metal, inflict moderate damage**, invisibility, instant armor, levitate, make whole, owl's wisdom, perceive cues, protection from arrows, repair moderate damage**, resist energy, scorching ray, see invisibility, shatter, spider climb, toughen construct**, undetectable alignment, Cure Moderate Wounds, Defensive Shock, Ghostly Disguise, Investigative Mind, Ablative Barrier, Brow Gasher, Bullet Shield, Molten Orb, Aid, magic vestment,
3rd-Level Artificer Blueprints
arcane sight, bloodhound, dispel magic, displacement, fly, fireball, force punch, heroism, hold person, inflict serious damage**, magic vestment, magic weapon greater, malfunction, lightning bolt, nondetection, protection from energy, ray of exhaustion, repair serious damage**, stinking cloud, tongues, water breathing, Cure Serious Wounds, Soothe Construct, Magic#House_Spells Explosive Plates, Burrow, Force Punch, Malfunction, Monstrous Physique I, Fire Trail, Greater Thunderstomp, Pellet Blast, Haste
4th-Level Artificer Blueprints
air walk, ball lightning, confusion, death ward, detonate, dimension door, discern lies, enervation, fear, fire shield, freedom of movement, globe of invulnerability (lesser), inflict critical damage**, invisibility (greater), locate creature, minor creation, neutralize poison, repair critical damage**, rusting grasp, shout, sonic thrust, stoneskin, Cure Critical Wounds, Rapid Repair, Echolocation, Vitriolic Mist, Monstrous Physique II, Earth Glide
5th-Level Artificer Blueprints
baleful polymorph, cloudkill, cone of cold, contact another plane, corrosive consumption, dream, disrupting weapon, elude time, fabricate, hold monster, magic jar, major creation, nightmare, overland flight, planar adaptation, sending, spell resistance, telekinesis, telepathic bond, wall of force, wall of stone, waves of fatigue, Monstrous Physique III
6th-Level Artificer Blueprints
analyze dweomer, antimagic field, blade barrier, chain lightning, disable construct**, disintegrate, dispel magic (greater), eyebite, flesh to stone, freezing sphere, globe of invulnerability, hardening**, move earth, repulsion, shadow walk, transformation, true seeing, total repair**, wall of iron, Monstrous Physique IV, Temporary Resurrection, Control Construct