Alchemical Cosmetics: A catch-all term for alchemical products that have no use beyond affecting appearance, safe(ish) to use on humanoids. Scarring Salve (see below) is possibly the most common of these. Others may be skin and hair dyes, temporary or permanent, or transmutative elixirs and salves to produce more exotic effects. Beware of anything with 'gnome' in the name.
Alexandrian Roundleaf: The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.
Banesight: A name for paladin-like “detect evil” senses.
Blessing of the Father Dragon, and honor on the Ancestors. A specific blessing of the Sith'Makar incarnation of Daeus.
Chainbreaker: A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death).
Cihuaa: A sith-makar word for a formal mate. Note, marriage practices differ from tribe to tribe and even within tribe.
Circle (in reference to spells): A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.
Clankers: a Gobber gambling game, properly named 'The Game Where You Stack Bolts Into Shapes To Win' where you stack bolts into shapes to win. Seventeen metal bolts are used, sometimes they are of varying sizes and metals but in the Goblintown gambling hall they are all the same and made of iron. Points are awarded for difficulty and using more of the bolts. Wagers are sometimes made on ability to construct a specific shape.
Clawfoot: A plant that grows in moist, shady soil that is often collected for alchemical purposes. The plant is so named due to the abnormally long feeder roots that seem to grip the soil with claw-like strength. The curled tendrils of the plant can reach down a foot or more depending on the age of the plant. (image located here: http://imgur.com/7IDgzVU)
Corpse-botherers: A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.
Delver: An honorable title for Explorers in good standing with the Guild.
Deathclaw: The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).
Desert Wind: A light, frothy Veyshanti alcoholic cocktail drink, traditionally made using dates. A modification of it that uses apples instead exists, sometimes called the "Wind of the Plains" to denote the difference.
Duel, The: A cafe in the Oronti Plaza, named after the statue in the plaza's center. Known for its high-quality cocktails. During warmer days, a handful of outdoor tables are available in addition to the ones indoors.
Egglayer/Eggtender: Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.”
Elfkin: An individual with elven ancestry, such as a half-elf. Many Sildanyari find using this term to describe a full-blooded elf an insult, as it insinuates the individual is not pure-blooded.
Fingerwaggler: A slang term for a spellcaster, especially one wielding arcane magic.
Foul Water: A term coined by a rather drunk Sith'Makar after imbibing the clear beverage that was offered him. While it is was originally used specifically for that clear beverage, it came to be used to describe any and all Softskin liquor.
Getting the Joke: A Tarienite term for receiving a Call to Tarien's service as a Cleric, Paladin, or Inquisitor.
Glowcap: A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.
Golden Harvest, The: A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a marble statue of a human woman holding a full, golden cornucopia, positioned in the center of its two-level dining hall.
Green Hornet: A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).
Gunpowder Whisky: A black and slightly oily drink brewed by Myrana and rarely served at the Ox Strength Tavern. Its exact contents are unknown, but are rumored to include black dragon blood. Do not serve near open flame.
Hair Tonic, Perriman's: Originally invented by a gnome for the purpose of winning elaborate mustache contests, this alchemical tonic has become popular amongst adventurers that are often having their hair blasted off by fireballs. It is guaranteed to grow hair back in a matter of hours. Perriman makes no guarantee that it will grow back the same colour. Buyer beware.
Hornface: The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.
Hymnweaver: An honorific used by some to denote an individual who can tap into the power of the Eidolon Hymn (or, in game terms, anyone with levels in the Bard class).
Ithquent Vethlexri: An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.
Jungerhoff A variety of whiskey produced by the Storm Dwarves.
Kir'kagal Bloodworm: Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. "Mad Manny", one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.
Kobold Trotters: (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and "trotting" was the sound the kobolds made...right before he flung them against the wall.
In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a "kobold trotter," but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.
Kalanakin: Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere.
Lionheart Hound: Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.
McGree’s: A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.
Mulblood: A slang term for an elfkin of visible Mul'niessa heritage. Not necessarily offensive in nature (though often spoken as if it were, as shadow elves are not well-accepted in the world).
Murkacian Snailsquid: A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. "Mad Manny", one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.
Myr: A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites).
Naesirs: In its most simplistic form this is a term for an Egalkin matchmaker, but it loses much in the translation as matchmaker does not completely cover everything a Naesirs is responsible for.
Patience: Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.
Peace on your Nest. Short Sith'Makar introduction to denote peace. Normally accompanied by showing the person they are speaking with their raised empty palm.
Peace on your Nest, and Ancestors blessing on the eggs, your mate, and offspring. A catch-all Sith'Makar blessing.
Pinkskin: Term for humans and related races, used by Gobbers and others with different skin shades.
Rockface: While some may see it as an insult, it is simply a descriptive term that a Sith'Makar might use to reference someone of the Khazad race.
Runish Firewine: A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.
Sage Brew: A generic term covering a number of Alchemic potions, most of which are highly illegal. Consumption causes an increase in creativity, problem solving, memory, and general intelligence of the user. However, a similar drop in mental power occurs when the potion wears off. Additional doses not only heighten the effect, but extend the duration. But the following loss is also enhanced, and abuse can bring lasting damage. Sage Brew is often used by ageing Artificers looking to make one last great Masterpiece. Such works often run amuck when the potion wears off and the Artificer can no longer control his creation. Or remember that he made it. Or, in extreme cases, remember why breathing is important.
Slave Mark: In a slave owning culture, such as Charn, slaves are frequently marked with the sign of their owner, what skills they possess, and any important details, such as escape attempts. While many slaves are given tattoos or brands, entertainer slaves, such as dancers, who frequently change owners, are more often marked with a long lasting skin dye. While orginally a mark of ownership, a slave may come to bear his mark with pride. While many ex-slaves choose to hide their marks, or have them removed, others flaunt their past, proud of what they have lived through.
Sandywich: A perennial favorite of young and hungry adventurers staying with the Explorer's Guild, the Sandywich is a triple bacon sandwich which must not ever have tomatoes as a condiment, because that would be impolite.
Scarring Salve: Contrary to how it sounds, the salve does not cause scarring. Rather, it removes any scarring, blemishes or marks from the skin, leaving it baby-fresh. It's a popular base for many brands of alchemical cosmetic, and is often purchased by adventurers to remove unsightly marks such as those earned by being covered in boiling oil then set on fire. Without it, the adventuring world would be a much uglier place.
Scarleg: A term of respect generally attributed to older or experienced Sith'Makar. Those that have earned their scars as it were.
Sea's Warden: Also "Warden of the Sea". It refers to the Sea of Mana, and indicates an individual who follows Animus' - and more recently, Eluna's - teachings of nurturing and furthering magic. This title is self-given and not formally enforced, making it difficult to tell if someone who's chosen to use it truly harbors such beliefs. Followers of such doctrines look disfavorably on those who take up the title without due dedication.
Sharpear: A Sith'Makar term to reference all the races of Sildanyar. As the Sith come in many shapes, sizes, and colors, the less experienced do not particularly differentiate between the different Sildanyar races.
Sila: A female sil, of any kind.
Silill(a): A young male (female) sil. When used in reference to an adult, has the connotation of a silly or childish person, and is quite pejorative.
Skysister / Skybrother: A Sith'Makar term used to refer to the Egalkin. With the similarities between the two races' stories about dragons the term is usually used affectionately.
Sunblade: A paladin in the service of Daeus.
Sunguard: A cleric or priest in the service of Daeus.
Sunset Children: The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.
Sunset Skies: An Alexandrian alcoholic cocktail. Its name stems from its coloration: a light orange with streaks of yellow, red and purple. A quality version of it is served at The Duel. (See: Duel, The)
Softskin: A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.
Softskin: This Sith'Makar term can be used either generally or specifically. The first definition is a reference to any of the small scaleless races that a Sith may encounter. The second is to specifically reference humans.
Sopor Venenum: A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.
Stations of the Dragon: A ritual path taken before blessing a sith'makar's home. Reference with input and ideas from various folks.
Sweet Ball Root: A large misshapen tuber found in Am'shere. This root is revered for its sturdiness and its incredibly sugary flavor. The sweet ball root is also the central part of a popular non-sense song sung by Eggtenders protecting unhatched or recently hatched younglings. The song is also sung by very young Sith'Makar as they play.
"Sweet ball root has I has I, sweet ball root has I. Deep ground root all mine all mine, sweet ball root has I. Out the ground, up and down, throw sweet ball root up high, up high. Oh sweet ball root has I." ~A rough translation of the Sweet Ball Root song.
Tallman: A catch-all term for elves, humans, orcs, half-breeds, blooded and everything in between. Used with frequency by a gnome from Clockwork Point, perhaps a common term there.
Terror Lizard: The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.
Theki: A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.
Three Things: A children's game of memory and knowledge. Many versions exist, but in basic play, a topic is chosen, as generic or specific as the players care to name. The first player then states three facts about the topic. The next player then states three more facts. Any player who repeats a fact already made, or is caught in making an untrue statement ('caught' being the key word), is dropped from the round. The last player remaining gets a point. Highest points in a time limit, or first to a certain number of points, wins. Regional Champion Mikilos Mithralla has recently regained his title after a five year hiatus in the Lost City of Alexandros.
Unnamed: A term for sith-makar hatchlings who are under one year of age. Protected, but unsure of survival.
Velvet Gale: A non-alcoholic, refreshing fruit mix cocktail. Served with ice. Usually involves a number of both local and exotic fruits, and the type of fruits may change depending on what is in season. A version of it is available at The Duel. (See: Duel, The)
Vihrea: Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.
Watcher: A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.
Whack-a-Mage: A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.
Winterwhite: Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).
With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.
“Witness”: A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.
Wizard's Brew: Sometimes served at the Ox. A souped up name for a souped up concoction. Basically whatever it is the Progressives are trying to sell off/cover up at any particular point and bought cheaply. May have side effects, guaranteed to be interesting.
Younger's Juice: An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home. Younger brews Alexandrian Roundleaf Tea, see above. He adds 1 part tea, 1 part Vihrea rum, see above, and mixes. He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent. This drink is NOT for the faint of heart.
Youngstomach: A term used to describe a young or inexperienced Sith'Makar. While occasionally used as an insult, it is more often used simply as a statement of fact.