Eyes

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Eyes
Eyes Market Price
Artificer's Goggles 600 gp
Deathwatch eyes 2,000 gp
Eyes of the eagle 2,500 gp
Goggles of minute seeing 2,500 gp
Pirate's eye patch 2,600 gp
Spectacles of understanding 3,000 gp
Lenses of detection 3,500 gp
Eyes of the owl 4,000 gp
Eyes of keen sight 6,000 gp
Treasure hunter's goggles 6,400 gp
Inquisitor's monocle 6,800 gp
Kinsight goggles 7,500 gp
Goggles of elvenkind 8,500 gp
Goggles of brilliant light 8,800 gp
Blind man's fold 12,000 gp
Goggles of night 12,000 gp
Lenses of figment piercing 12,000 gp
Arachnid goggles 15,000 gp
Darklands goggles 20,000 gp
Sniper goggles 20,000 gp
Rainbow lenses 21,000 gp
Annihilation spectacles 25,000 gp
Eyes of doom 25,000 gp
Eyes of eyebite 30,000 gp
Sniper goggles, greater 50,000 gp
Eyes of charming 56,000 gp
Monocle of the investigator 66,000 gp
Sea tyrant's patch 70,000 gp
Swordmaster's blindfold 80,000 gp
Mindmaster's eyes 95,000 gp
Eyes of the dragon 110,000 gp
Truesight goggles 184,800 gp


Descriptions

Annihilation spectacles ( 25,000 )
Aura moderate transmutation ; CL 11th ; Weight 1/4 lb
DESCRIPTION
Creatures viewed through these darkly tinted glasses sometimes seem to flicker briefly in and out of existence. A transmuter can use these spectacles to spontaneously convert any prepared wizard transmutation spell into any other wizard transmutation spell he knows; the desired spell must be of the same level or lower than the prepared spell. Once per day, he may use the spectacles to spontaneously cast disintegrate in place of one of his prepared transmutation wizard spells of 6th level or higher, even if he doesn't know that spell.
CONSTRUCTION
Requirements Craft Wondrous Item, disintegrate, creator must be a transmuter Cost 12500
Arachnid goggles ( 15,000 )
Aura moderate transmutation ; CL 9th ; Weight 2 lbs
DESCRIPTION
This leather band is studded with dozens of faceted crystals of varying size, two of which fit over the eyes. When wearing these goggles, the wearer uses all the crystals as eyes, gaining all-around vision.
CONSTRUCTION
Requirements Craft Wondrous Item, countless eyes Cost 7500
Artificer's Goggles ( 600 )
Aura faint divination ; CL 1st ; Weight -
DESCRIPTION
These goggles allow the user to detect magic up to three times per day, as per the spell.
CONSTRUCTION
Requirements Craft Wondrous Item, "detect magic" Cost 300
Blind man's fold ( 12,000 )
Aura moderate transmutation ; CL 6th ; Weight -
DESCRIPTION
Fashioned from a scrap of a blind beggar's clothing, a blind man's fold is often used by explorers who must traverse caves inhabited by invisible creatures, or those drawn to sources of light. A blind man's fold fully obscures normal vision while worn, but grants the effects of the Improved Blind-Fight feat . Creatures which are unable to see normally gain no benefit from wearing a blind man's fold.
CONSTRUCTION
Requirements Craft Wondrous Item, Improved Blind-Fight, darkness' Cost 6000
Darklands goggles ( 20,000 )
Aura moderate transmutation ; CL 6th ; Weight -
DESCRIPTION
These goggles' dark lenses are made of round obsidian sheets thin enough to see through. They grant the wearer darkvision 120, as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground.
CONSTRUCTION
Requirements Craft Wondrous Item, darkvision, terrain bond Cost 10000
Deathwatch eyes ( 2,000 )
Aura faint necromancy ; CL 1st ; Weight -
DESCRIPTION
These blood red crystal lenses fit snugly over the wearer's eyes. The wearer gainsthe constanteffect of the deathwatch spell.
CONSTRUCTION
Requirements Craft Wondrous Item, deathwatch Cost 1000
Eyes of charming ( 56,000 )
Aura moderate enchantment ; CL 7th ; Weight -
DESCRIPTION
These two crystal lenses fit over the user's eyes. The wearer is able to use charm person (one target per round) merely by meeting a target's gaze. Those targets failing a DC 16 Will save are charmed as per the spell. Both lenses must be worn for the magic item to take effect.
CONSTRUCTION
Requirements Craft Wondrous Item, Heighten Spell, charm person Cost 28000
Eyes of doom ( 25,000 )
Aura moderate necromancy ; CL 11th ; Weight -
DESCRIPTION
These crystal lenses fit over the user's eyes, enabling him to cast doom upon those around him (one target per round) as a gaze attack, except that the wearer must take a standard action, and those merely looking at the wearer are not affected. Those failing a DC 11 Will save are affected as by the doom spell. The wearer also gains the additional power of a continual deathwatch effect and can use fear (Will DC 16 partial) as a normal gaze attack once per week. Both lenses must be worn for the magic item to take effect.
CONSTRUCTION
Requirements Craft Wondrous Item, doom, deathwatch, fear Cost 12500
Eyes of eyebite ( 30,000 )
Aura moderate necromancy ; CL 11th ; Weight -
DESCRIPTION
These glasses look like golden teeth holding a pair of green-tinted lenses. The wearer may use eyebite 11 times per day on command, affecting one target for each use of the spell. The wearer does not need to use these rounds consecutively, but each activation is a standard action (unlike the spell, in which targeting a new foe is a swift action). If the wearer removes the glasses, the eyebite effects immediately end.
CONSTRUCTION
Requirements Craft Wondrous Item, eyebite Cost 15000
Eyes of keen sight ( 6,000 )
Aura faint transmutation ; CL 1st ; Weight -
DESCRIPTION
These clear crystals fit over the wearer's eyes. They grant the wearer a +2 competence bonus on Perception checks, and the wearer gains low-light vision. If the wearer has low-light vision already, these lenses double the distance the wearer can see with this vision.
CONSTRUCTION
Requirements Craft Wondrous Item, keen senses Cost 3000
Eyes of the dragon ( 110,000 )
Aura strong transmutation ; CL 15th ; Weight -
DESCRIPTION
These tigereye gems fit over and then meld into the eyes, transforming the wearer's eyes into something slitted and draconic. These eyes grant the wearer darkvision 120 ft. and blindsense 60 ft. The wearer sees four times as well as a human in dim light and twice as well in normal light.
CONSTRUCTION
Requirements Craft Wondrous Item, form of the dragon III Cost 55000
Eyes of the eagle ( 2,500 )
Aura faint divination ; CL 3rd ; Weight -
DESCRIPTION
These lenses are made of special crystal and fit over the eyes of the wearer. They grant a +5 competence bonus on Perception checks. Both lenses must be worn to gain the benefit. Wearing only one causes a character to become dizzy and stunned for 1 round.
CONSTRUCTION
Requirements Craft Wondrous Item, clairaudience/clairvoyance Cost 1250
Eyes of the owl ( 4,000 )
Aura faint transmutation ; CL 5th ; Weight -
DESCRIPTION
These magicalgoggles are decorated with owl motifs, including clusters of feathers over the eyes. The wearer gains low-ight vision.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape I Cost 2000
Goggles of brilliant light ( 8,800 )
Aura faint evocation ; CL 3rd ; Weight -
DESCRIPTION
These sturdy goggles have a mirror sheen on the outside of their lenses, a wrapping of leather holding them snugly in place. This tint blocks a considerable amount of natural light. Twice per day, the goggles' wearer can emit bright light on command to a range of 30 feet. Any creature within that area must succeed at a DC 13 Fortitude saving throw or be blinded for 1 hour. In addition, the wearer also gains a +2 resistance bonus on saving throws against visual effects.
CONSTRUCTION
Requirements Craft Wondrous Item, light, scorching ray Cost 4400
Goggles of elvenkind ( 8,500 )
Aura faint divination ; CL 5th ; Weight -
DESCRIPTION
These simple goggles, made of two emeralds attached to a twin frame, grant the wearer low-light vision and a +5 compentence bonus on Spellcraft checks to identify magic auras and items. If the wearer already has low-light vision, it grants the wearer double the normal range for low-light vision.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape II, guidance Cost 4250
Goggles of minute seeing ( 2,500 )
Aura faint divination ; CL 3rd ; Weight -
DESCRIPTION
The lenses of this item are made of special crystal, its band woven with tiny patterns of metallic thread almost invisible to the naked eye. When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less, granting her a +5 competence bonus on Disable Device checks. Both lenses must be worn for the magic to be effective.
CONSTRUCTION
Requirements Craft Wondrous Item, true seeing Cost 1250
Goggles of night ( 12,000 )
Aura faint transmutation ; CL 3rd ; Weight -
DESCRIPTION
The lenses of this item are made of violet crystal. Even though the lenses are opaque, when placed over the eyes of the wearer, they enable him to see normally and also grant him 60-foot darkvision. Both lenses must be worn for the magic to be effective.
CONSTRUCTION
Requirements Craft Wondrous Item, darkvision Cost 6000
Inquisitor's monocle ( 6,800 )
Aura faint enchantment ; CL 3rd ; Weight -
DESCRIPTION
The thick glass lens of this golden-framed monocle is attached to the wearer by a weighty chain. This monocle helps draw out the truth of things, and was originally created to aid in the investigation of crimes and the questioning of witnesses. Twice per day on command, it can create a zone of truth, as per the spell. In addition, this monocle grants its wearer a +5 competence bonus on Sense Motive checks. Though it fits over only one of the wearer's eyes, the item takes up the entire eyes slot.
CONSTRUCTION
Requirements Craft Wondrous Item, zone of truth Cost 3400
Kinsight goggles ( 7,500 )
Aura faint divination ; CL 2nd ; Weight 1 lb.
DESCRIPTION
'Kinsight goggles are in fact two separate crystal monocles, linked together with a simple silver clasp that allows them to both be worn at once like pince-nez spectacles. The left and right halves may be separated and worn individually, allowing two people to see through one another's eyes. When separated, the wearer of either half of the goggles may speak a command word to see through the lens of the other half, so long as the halves of the goggles remain within 500 feet of one another. When the two lenses are attached and worn as one item, they offer no magical benefit—just some minor magnification.
CONSTRUCTION
Requirements Craft Wondrous Item, 'share senses
Cost 3750
Lenses of detection ( 3,500 )
Aura moderate divination ; CL 9th ; Weight 1 lb.
DESCRIPTION
These circulare prisms let their wearer detect minute details, gaining a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking.
CONSTRUCTION
Requirements Craft Wondrous Item, true seeing Cost 1750
Lenses of figment piercing ( 12,000 )
Aura faint divination ; CL 3rd ; Weight -
DESCRIPTION
When the wearer first sees an illusion effect with the figment subschool with a visual element, and that figment allows a saving throw, she can immediately make any allowed saving throw to realize the image is illusory instead of waiting to interact with it. This has no effect on illusions of other subschools or on illusions that do not normally allow a saving throw. If the wearer fails to disbelieve the illusion and later interacts with it in such a way as to qualify normally for a saving throw to disbelieve, she gains a +4 competence bonus on this saving throw.
CONSTRUCTION
Requirements Craft Wondrous Item, see invisibility Cost 6000
Mindmaster's eyes ( 95,000 )
Aura strong enchantment ; CL 11th ; Weight -
DESCRIPTION
This pair of thin and faceted ruby crystals fit over the wearer's eyes. On command, the wearer can use charm monster (Will DC 19 to negate), or once per day the wearer can use dominate person (Will DC 20 to negate) instead.
CONSTRUCTION
Requirements Craft Wondrous Item, charm monster, dominate person Cost 47500
Monocle of the investigator ( 66,000 )
Aura moderate divination ; CL 11th ; Weight -
DESCRIPTION
This crystal lens fits over a single eye but takes up the entire eyes slot. Once per day, the wearer is able to gaze at a 10-foot-by-10-foot area and see exactly what occurred in that area during the past 24 hours. The vision of what occurred in the specified area comes to the user in a single minute of observation; if that minute is interrupted, the wearer must use the monocle again to get the full observation. All the visual details of the observed events are clear and memorable to the user, no matter how obscure. The monocle does not, however, provide any insight into the observed events besides what can be visually seen. Observed conversations cannot be heard, for example.
CONSTRUCTION
Requirements Craft Wondrous Item, legend lore, vision Cost 33000
Pirate's eye patch ( 2,600 )
Aura faint transmutation ; CL 2nd ; Weight -
DESCRIPTION
This black silk eye patch is adorned by a skull and crossbones worked in silver thread. The wearer of this patch gains a +2 competence bonus on Swim and Climb checks. In addition, once per day, the wearer of this eye patch can gain the effects of either touch of the sea or expeditious retreat on command (wearer's choice).
CONSTRUCTION
Requirements Craft Wondrous Item, expeditious retreat, touch of the sea Cost 1300
Rainbow lenses ( 21,000 )
Aura strong enchantment ; CL 15th ; Weight -
DESCRIPTION
These lenses interfere with the wearer's ability to see color, and everything appears in shades of black and white, as if the wearer were using darkvision. Once per day the wearer can use color spray, hypnotic pattern, and rainbow pattern.
CONSTRUCTION
Requirements Craft Wondrous Item, color spray, hypnotic pattern, rainbow pattern Cost 10500
Sea tyrant's patch ( 70,000 )
Aura strong enchantment ; CL 15th ; Weight -
DESCRIPTION
This ornate silk eye patch is embroidered with gold thread and studded with pearls in a pattern representing a whirlpool. The wearer of this item, which is a favorite patch of ruthless or particularly driven pirate captains, is constantly affected as if subject to the touch of the sea and water breathing' 'spells. Furthermore, once per day on command, the wearer can use mass charm monster, as per the spell.
CONSTRUCTION
Requirements Craft Wondrous Item,
mass charm monster, touch of the sea, water breathing Cost 35000
Sniper goggles ( 20,000 )
Aura faint divination ; CL 5th ; Weight 1 lb.
DESCRIPTION
The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.
CONSTRUCTION
Requirements Craft Wondrous Item, true strike Cost 10000
Sniper goggles, greater ( 50,000 )
Aura moderate divination ; CL 8th ; Weight -
DESCRIPTION
These goggles feature stubby periscopelike lenses that expand and retract depending on the needs of the wearer. These goggles function as sniper goggles, but the wearer gains the +2 circumstance bonus on each sneak attack when making a sneak attack at any range.
CONSTRUCTION
Requirements Craft Wondrous Item, true strike Cost 25000
Spectacles of understanding ( 3,000 )
Aura faint divination ; CL 2nd ; Weight -
DESCRIPTION
When worn, these innocent-looking spectacles convert any written language to one known by the wearer, as the comprehend languages spell. The glasses are also good at detecting falsified documents, granting their wearer a +5 bonus to Linguistics checks to identify forgeries and the ability make such checks untrained.
CONSTRUCTION
Requirements Craft Wondrous Item, comprehend languages Cost 1500
Swordmaster's blindfold ( 80,000 )
Aura moderate transmutation ; CL 9th ; Weight -
DESCRIPTION
This black band of silk grants its wearer spectacular senses within a limited range. Some believe these items were made to grant lesser swordmasters the illusion of skill. When the wearer places the blindfold over her eyes, she becomes blinded, but gains blindsight within the reach of her melee weapon, or 5 feet if the wearer is not wielding a melee weapon. Furthermore, the wearer is under the effect of a constant locate weakness (Ultimate Combat 236) spell, but only when making melee attacks.
CONSTRUCTION
Requirements Craft Wondrous Item, blindness, locate weakness Cost 40000
Treasure hunter's goggles ( 6,400 )
Aura faint divination ; CL 3rd ; Weight -
DESCRIPTION
These sturdy but plain goggles help the wearer locate secret doors and coins and identify treasure. While wearing these goggles, the wearer can use detect secret doors at will. The goggles do not aid in determining how secret doors are opened. Once per day on command, the wearer gains the ability to locate object as per the spell, but only to detect 100 or more coins in a small area, such as a backpack, chest, pouch, or sack. Three times per day, the wearer may use identify.
CONSTRUCTION
Requirements Craft Wondrous Item, detect secret doors, identify, locate object Cost 3200
Truesight goggles ( 184,800 )
Aura strong divination ; CL 11th ; Weight -
DESCRIPTION
These goggles, constructed of a pair of perfect prisms held in place by golden frames and affixed to the head by a black leather strap, grants the wearer true seeing continuously. Furthermore, once per day on command, the wearer can use analyze dweomer as the spell.
CONSTRUCTION
Requirements Craft Wondrous Item, analyze dweomer, true seeing Cost 92400