Chimera Hunting

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The group of you ride/walk out from Alexandria, into the foothills of the Redridge about half a day's travel from the city. The skies are clear blue, the sun is shining, and other than a gusty wind that bespeaks the coming of winter, it's a nice day for a hunt.


<OOC> Seldan says, "Take it away, free RP. I leave it to Munch to describe what he has in mind."


A-hunting we will go! Rhar could use a good sniff, a good run. So could Gurr. As rewarding as it is to lounge about the brewhaus and mind the children, wolves need to wolf! The breeze through their fur is refreshing as Gurr pads along and Rhar sniffs the air for sign of their quarry. "What hunt, again?"

Munch buzzes cheerfully, if tunelessly, as he travels, stubby little bat wings flapping in the breeze. "I mean, I'm okay at hunting once I find something. Like, tracks and stuff. But if I don't know where to find the tracks, can take a while. But the guys at the Guild tell me there are definately Chimera at this spot, so we should be fine. I tried manticore, but while they have dragon wings, they just fell apart when I tried to attach them. Can't handel the stress, maybe? I don't know. Pretty sure actual dragon wings would graft on, but havn't been able to find those, so chimera are next closest I have been able to find."

Hun'rar nods to Munch "Quite difficult I am sure, dragons are rare and often very powerfull." he says marching along in full battle gear, full plate and broad steel shield. "I am concerned about them flying away if they are too docile or scared." he mentions idly.

Olek is on the road again. He just couldn't wait to get on the road again. The life he loves is fighti ng monsters with his friends, and he can't wait to get on the road again. There is a pring in his step, but he says, "We should avoid side trips, I think." But hunting is a thing he can do, and he watches the ground for signs of ... stuff. (fixed)

Malik is on foot, listening to Munch's explanation. There's something magical there. So naturally, it has the wizard's participation, the young spellcaster eager to see how this all plays out. There's a bow in his hand, and he travels along at a brisk pace, listening to the others, but otherwise remaining silent, his own thoughts on something else.

Munch nods to Hun'rar. "Yeah, that's the down side of hunting wings. They fly away if aren't careful. Another part of hunting dumb monsters first, kick their nest and they stay to fight."

<OOC> Seldan says, "Roll survival. :)"
GAME: Hun'rar rolls survival: (13)+1: 14
GAME: Munch rolls survival: (8)+11: 19
GAME: Olek rolls survival: (2)+15: 17
GAME: Malik rolls Survival: (16)+5: 21
GAME: Rhar rolls survival: (11)+17: 28

It doesn't take much to find these tracks. It's been a day or so since they were here, but it's a large group, maybe more than one pride, and they've been all over the place. Even those with less than practiced eyes can see that something was here, and the more experienced hunters have no room for doubt.

Rhar and Gurr switch off some, with Gurr sniffing and Rhar talking and looking out. "Chimera." She nods. "What smell like?" Much easier to track by scent if she knows what to smell for. Alot like looking. Just with nose. "Smell like that?" She points at the scrapes and marks on the ground.

Olek is more pleased to be out and adventuring with allies and is not paying particular attention to his surroundings. Not as much as he should, at any rate. But when others find the tracks, he will nod gravely. "Well done."

Malik's eyes find the tracks easily enough. All of them. Apparently from a variety of creatures. He looks to the others, raising an eyebrow. "Just how many did they say were here?" he asks, glancing back and forth between the other hunters, lips pressing together a bit tightly. "Doesn't look like they're travelling alone. Not by a good margin."

Hun'rar is not the most observant with his helmet on and that is doubly so for tracks, still he gladly follows the others, shield carried on one arm. "Might be a good idea to prepare for ranged combat." he half says to himself. "Anythingin particular to prep for against Chimeras?"

<OOC> Seldan says, "Knowledge of chimerae would be a knowledge/arcana roll, for those who have it."
GAME: Hun'rar rolls knowledge/arcana+2: (3)+19+2: 24
GAME: Munch rolls knowledge/arcana: (4)+10: 14
<OOC> Rhar is Know-less.
GAME: Malik rolls Knowledge/arcana: (6)+17: 23
GAME: Olek rolls acrobatics: (11)+13: 24

Munch nods to Rhar, his face plate cracking open, and a long black tongue flicking out to test the air. To be fair, he doesn't really have a nose. "Those are chimera tracks, I'm pretty confidant. So whatever those smell like, that's them." The metal man buzzes quietly, peering around. "Messy tracks though, not sure which way they went. I think is a stream that direction, water is a good a place to look as any, unless someone has a better idea." Not even certain is a stream that way. "Not sure how many, Guild just said there were some. As for fights... they're mostly lion, so I guess like a lion? But they're also a lot dragon, so a bit like dragon to. And I guess part goat? I'm not sure how goats fight."

To (Hun'rar, Malik), Seldan pages: The big two problems with chimerae are the dragon breath weapon and the fact that they fly. They can and do do airborne attacks, and they're more cunning and mean, capable of basic tactics, but not smart enough to be reasoned with.

Gurr lowers his head to sniff at the tracks. Rhar climbs down onto Gurr's head to lean from there to also sniff the tracks. "Goat butt heads!" Not like what Olek is trying to do, but the other other one. Rhar climbs back fully aboard and Gurr sniffs about for a less eye-visible trail.

Olek ambles along letting the others do the tracking, since they're so keen on it. He whisles, badly offkey, and watches where we're going.

Hun'rar keeps an eye on the sky "Keep an eye out for breathweapons. Good chance of being hit by multiple of them." he notes "Although I am not sure how to prep properly for that, hopefully they breathe a lot of fire." he notes.

"You ever fought a lion, munch?" Malik turns to look at the golem, raising an eyebrow. "Mean bastards. I've seen just one take down a whole hunting party. I've seen a hungry pride do more damage than that. I've seen a dragon do more damage than a pride. And we're talking about a mix of plenty of different parts of them, none pleasant. Also," he says, nodding to the tracks. "More than one of them. I would suggest caution. Lots of it."

Rhar looks over and lifts the shiny wide flat stick wrapped to her arm. "Rhar protect. Shiny stick no burn!"

Munch buzzes, glancing to Hun'rar. "Fire for you, acid for me, and a miss for everyone else." To Malik he nods. "Fought a dragon alongside a lion. Animal companion to someone or another. Fought a chimera a long time ago, but that was just the one. Not sure if, or how, they do pack tactics. I guess we'll find out if it happens."

<OOC> Seldan says, "If you have ranks in survival, roll it. If not, roll perception to see if you can determine which way the tracks go."
GAME: Hun'rar rolls survival: (5)+1: 6
GAME: Olek rolls survival: (7)+15: 22
GAME: Malik rolls Perception: (2)+16: 18
GAME: Munch rolls perception: (2)+19: 21
GAME: Rhar rolls survival: (15)+17: 32

Olek remains quiet through all this. He's never fought chimeras or even lions before, so this will be learning for him. He looks around warily now, occasionally eying the tracks to keep us going straight.

Hun'rar was once given some rudimentary training in tracking but he doesn't notice anything from the inside of his helmet. He is looking up much more than anything else, expection trouble from the sky. Rhar sniff around the edges of the tracks, and points towards the lowlands, from whence they came. "That way!" Though she's now pointing over Gurr's tail as he has turns to lumber further up into the hills. Without pausing, he glances back to the others, flicks an ear, and looks fowards again. "Oh!" Rhar turns around to face Gurr-forward. "That way!"

Munch buzzes in mild amusment, and hurries to join Gurr and Rhar. The metal man isn't certain of the direction, but has no objections, and they seem to know the way. "I guess is always the option to just make a lot of noise and hope the come to investigate."

<OOC> Seldan says, "All right. Roll Perception."
GAME: Seldan rolls 1d20+4: (16)+4: 20
GAME: Hun'rar rolls perception: (15)+0: 15
GAME: Munch rolls perception: (15)+19: 34
GAME: Olek rolls perception: (18)+15: 33
GAME: Malik rolls Perception: (20)+16: 36
GAME: Rhar rolls perception: (8)+20: 28
To (Rhar, Olek, Malik, Munch), Seldan pages: You can hear them before you can see them, ill-tempered bellowing more than a true roar, and definitely more than one. In fact, there are - many.

Rhar has good ears. Not as big or pointy as Gurr's, but just as furry and still keen. With a bit of a start, she whirls back to look at the others to ask in a harsh whisper. "Listen!" She then sniffs. "Smell something?"

Olek notices something, and that's got his shield up and his axe out, wary and ready even before he can see what it is we may need to fight. "Hopefully not more trees," he says sourly. "Doesn't sound like trees, anyhow."

Malik hears the bellows, off a bit, before he actually sees anything. But that alone is enough to cause him to fall up short, raising a fist in that 'hold' posture as he turns an ear to listen. "I think we just found them," he tells the others. Though he squints a bit, listening to the sounds. "Not just one."

Munch blicks with a soft click and falls still, listening a moment and nodding to Rhar. Holding still, the golem buzzes quietly to himself, his tiny metallic scales sparkeling a few moments before molting, falling off in waves, only to shimmer and rise again in small clouds. A small set firms and hovers in a thin protective layer, moving with the barbarian. More simple form a small cloud, shimmering and shifting, making it hard to see Munch clearly.

Hun'rar turns his head as if to hear something but doesn't seem to react. "I hear nothing." he says drawing his sword "But if you say they are close, I should feel them if they are close to me." he adds with a nod, ready for something he has not heard or seen.


GAME: Munch casts Blur. Caster Level: 6 DC: 14
GAME: Munch casts Shield. Caster Level: 6 DC: 13
<OOC> Munch says, "Both spells last for several minutes, might as well use them now."
<OOC> Seldan nods.
GAME: Malik casts Fly. Caster Level: 10 DC: 17
GAME: Malik casts Greater Invisibility. Caster Level: 10 DC: 18


GAME: Seldan rolls 1d20+10: (1)+10: 11 (EPIC FAIL)
<OOC> Seldan says, "omglol"
<OOC> Olek says, "So, the opposite of last week."
<OOC> Seldan says, "We shall see."

As several people pause to prepare, the rest become aware of multiple bellowing sounds from a little distance away. The chanting does not bring a change in the sounds of a herd, though - maybe they have not yet heard you.

Malik makes a gesture, uttering a few words. And then, on the heels of that one, another. And the man is suddenly gone, a gentle breeze blowing past where he once stood. "Be careful," his disembodied voice calls.

Munch moves forward cautiously. Not exactly quietly, the metal barbarian isn't built to be subtle, but he would like a look at the things before charging in.

Olek looks to the others as magic happens, and he says, very quietly, "Let me know when you want me to charge." Because he's itching for a fight. He does sound eager, and he's eying where we think these things are as if he can't wait to charge.

Hun'rar looks to the others preparing spells and nods. "Ready to go anytime you guys are." he notes, sword in hand and ready to get into the fray.

You paged Seldan with 'If there's more than one of these bastards, and we only need one, why don't we try to lure one to -us-? If their calls are changing, there's a good chance that the CE nasties are either fighting or fucking, and either way, they'll be too busy with each other to maybe notice one of them just wandered off.'
Seldan pages: Do you want to go in to look at what they are doing?
Long distance to Seldan: Malik goes -up- to look at what they're doing. Fly, baby.
Seldan pages: And you are invisible? All right.
Seldan pages: You fly up to see what they're doing. A couple seem to be mating, some are grazing, some are asleep. They are paying -no- mind. You count eight, and the dragon heads are: two black, two blue, two white, one red, one green.
You paged Seldan with 'Yeah, let's hurry back down to the others and tell them to not be stupid.'


Munch creeps forward slowly, carefully edging a brach aside, and freezes, magicite eyes peering at the sight before him. After several moments, the metal man very slowly edges back, turning slowly to look to the others before carefully spreading his fingers, then holding up two. 12. He counts 12. Rising slowly, the golem cautious draws the massive greataxe, Reaver, from his back, and murmurs one more spell. His tiny scales shimmer again, a great many shifiting to a bright blue color.


GAME: Munch casts Resist Energy. Caster Level: 6 DC: 14
<OOC> Munch says, "Resist Electric"
<OOC> Seldan says, "All right."


Rhar makes sure that her sharp pointy stick is ready and Hit With Stick spell is prepared.

<OOC> Munch double checks, currently resists 10 acid (natural) and 10 electric (spell). and is currently ready to charge in.

Rhar and Gurr also begin to creep forward, to stay with the pack. Gurr is big, not hard to see. Rhar less so.

There's a sudeden 'whoosh', and a rustling of grass. "Eight!" Malik's voice, in a sharp whisper. "There's -eight- of them!" More than their ittle party, for sure. "Every color. This is probably not smart. They haven't seen us. Some are asleep. Others are, uh -- busy. But they're not gonna stay that way."

Munch counted 12, but he's not that great with numbers... and with all those heads... well... the metal mans toes flex, and a shower of rainbow sparkles burst out, shimmering in a bright shower up the metal man's body. At the same time, he starts to swell, blowing up like a balloon, not only growing in size, but solid bulk, muscles already impressive swelling to massive proportions. Now over ten feet tall, Munch howls. The sound of a chainsaw going though sheet metal, and charges, heading for where he saw the green-headed chimera.

<OOC> Munch says, "Boots of Speed to activate Haste. Ancestral Weapon casts Enlarge Person. Activate Rage, and charge in. ;) Because we're only out numbers until we kill or scare off some of them."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Seldan has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Seldan to instruct you further. You may earn RPP by logging a scene for a GM.

For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Seldan advances the initiative order.
     Round One - Init 25.
     It is now Rhar's turn! Chimerae is next!
<OOC> Seldan says, "Rhar! You are acting on a surprise round."
<OOC> Rhar says, "So just a half of an action?"
<OOC> Malik says, "It's a standard action or a move action."
<OOC> Seldan says, "Yes."
<OOC> Rhar shall... cheat! Strategy as a standard. Allies w/in 30' can move as an immediate action (so right now!). Including Rhar. So strategy, and then move!
<OOC> Seldan says, "All right. :) So you all get to move if you want to, which means that you can make an attack on #1 or #2, or make a second move to close on one further back."


Rhar points ahead and rouses the others with her tactical genius. "Pack! Go!" And on Gurr goes, taking her ahead.

GAME: Seldan advances the initiative order.
     Round One - Init 20.
     It is now Chimerae's turn! Malik is next!
<OOC> Seldan says, "Chimerae get no action this round, this is a surprise round and they are surprised."
GAME: Seldan advances the initiative order.
     Round One - Init 14.
     It is now Malik's turn! Olek is next!
GAME: Note Flat-footed ended.
<OOC> Seldan says, "Malik."
<OOC> Malik says, "#1 and #2 can be within 30 feet with Rhar's extra move thing?"
<OOC> Seldan says, "Yes."
<OOC> Malik says, "Sounds like a plan to me then. Fly as up and forward as I can manage, plug an arrow into one of them. Let's go with #1 because it seems unlucky to be at the top of the list."
<OOC> Seldan says, "It has a black dragon head. Fire at will."
GAME: Malik rolls Longbow: aliased to 1d20+7+6+2+1+1-2-2: (6)+7+6+2+1+1+-2+-2: 19
<OOC> Seldan says, "Oh, are you flying straight up?"
<OOC> Seldan says, "Make a fly check."
GAME: Malik rolls Fly + 5: (17)+8+5: 30
<OOC> Malik says, "Spell gives me half my CL as a fly bonus."
<OOC> Seldan says, "Fly like an eagle - :) You hit, roll damage."
GAME: Malik rolls 1d8 + 1 + 3 + 4: (8)+1+3+4: 16
<OOC> Seldan says, "You damage it! Pose."
GAME: Seldan advances the initiative order.
     Round One - Init 12.
     It is now Olek's turn! Hun'rar is next!
<OOC> Seldan says, "Olek."
<OOC> Olek will rage, bamf in, and full attack if possible?
<OOC> Seldan says, "Which one? #1 just sprouted an arrow."

Malik doesn't waste any time once Munch decides to go charging off like a buzzsaw. The wizard flies up with an easy spin, nocking an arrow and letting it fly right into the black dragon, where it lands with a solid 'thunk' almost up to the feathers.


<OOC> Olek says, "That one, then. And PA, for fun."
<OOC> Seldan says, "All right. Roll."
GAME: Olek rolls 1d20+15: (13)+15: 28
GAME: Olek rolls 1d20+10: (4)+10: 14
<OOC> Seldan says, "The first hits, the second does not."
GAME: Olek rolls 1d10+14: (10)+14: 24
<OOC> Seldan says, "You damage it more! It does not like you. Pose."
<OOC> Seldan says, "Although, I will tell you a secret. It never did."
<OOC> Olek says, "Sad."
GAME: Seldan advances the initiative order.
     Round One - Init 11.
     It is now Hun'rar's turn! Munch is next!
<OOC> Seldan says, "Hun'rar."
<OOC> Hun'rar will use his free move to move closer
<OOC> Seldan says, "Closer to what?"
<OOC> Hun'rar says, "And then Still Scorching Ray one with a white head."
<OOC> Seldan says, "That is #5 or #7, your choice."
<OOC> Hun'rar says, "5, why not."


Olek appears in front of the wounded creature and hits it hard with his dwarven waraxe. BAM, that's gonna leave a mark. He takes another swing, but it doesn't want any more of that and edges warily away as the dwarf hurls imprecations at it in dwarfish.

<OOC> Seldan says, "All right. You're fireballing #5, who is in the middle of mating. Roll ranged touch."
<OOC> Seldan says, "Er, scorching ray."
GAME: Hun'rar rolls ranged: (5)+10: 15
GAME: Hun'rar rolls ranged: (9)+10: 19
<OOC> Seldan says, "Both hit, damage."
GAME: Hun'rar rolls 3d8+3: (8)+3: 11
GAME: Hun'rar rolls 3d8+3: (16)+3: 19
<OOC> Seldan says, "You damage it!"
GAME: Seldan advances the initiative order.
     Round One - Init 7.
     It is now Munch's turn! Rhar is next!
GAME: Munch RAGES!, gaining +2 to melee attack/damage/Will saves and 26 temporary HP
<OOC> Munch keeps forgetting that's coded... anyway, origonal plan had been to charge the green one, but if that's not a solid option, head for the as yet undamaged one. Enlarged, hasted, vital strike, power attack.
<OOC> Seldan says, "Green is #3. You can still do that, but it's a double move and you can't attack it this round. You can reach #1 or #2."

Hun'rar takes Rhar's cue and walks towards the enemies, picking out a white one he levels his sword and fires off a pair of blazing firey beams at the target. "Take care when picking your elements!" he calls out.

<OOC> Munch says, "#2, I think? The one that hasn't been wailed on."
GAME: Hun'rar casts Scorching Ray/Still. Caster Level: 10 DC: 18
<OOC> Seldan says, "#2. Roll to hit."
GAME: Munch rolls weapon16+1+1+2-3: (13)+20+1+1+2+-3: 34
GAME: Olek RAGES!, gaining +2 to melee attack/damage/Will saves and 20 temporary HP
<OOC> Olek says, "Forgot that from before"
<OOC> Seldan says, "Tht will hit, damage."
GAME: Munch rolls 6d6+13+1+9: (15)+13+1+9: 38
<OOC> Seldan says, "Rar! #2 has a blue head, and you have its attention."
<OOC> Seldan says, "Pose damaging it lots."
GAME: NEW ROUND!
     Seldan advances the initiative order.
     Round Two - Init 25.
     It is now Rhar's turn! Chimerae is next!
<OOC> Seldan says, "Rhar."
<OOC> Munch says, "Shield adds +4AC, Enlarge is -2, and Haste is +1, for +3AC uncoded bonus. with a 20 percent concelment for Blur... and I need to run AFK to feed cats, will be back soonish."
<OOC> Rhar and Gurr will move up to help Munch.
<OOC> Seldan says, "All right. Single attack, roll to hit."
<OOC> Rhar also Tacticizes as Swift to give everyone Seize the Moment
GAME: Rhar rolls weapon6: (7)+19: 26
<OOC> Seldan says, "What does that do? That will hit."
<OOC> Rhar says, "If someone confirms a threat on a target, target provokes an AoO from otherwise with the feat."
<OOC> Rhar says, "Others WITH the feat."
GAME: Rhar rolls gurr bite: aliased to companionmelee: (13)+14: 27
<OOC> Seldan says, "Oh, okay. That hits too."
GAME: Rhar rolls damage6: aliased to 1d4+5: (3)+5: 8
GAME: Rhar rolls gurr damage: aliased to 1d8+10: (7)+10: 17
<OOC> Seldan says, "This is on #2?"
<OOC> Rhar says, "Whichever one Munch was smacking."
<OOC> Seldan says, "#2."
<OOC> Rhar nods.
<OOC> Seldan says, "It's looking decidedly bloody and unhappy."
GAME: Seldan advances the initiative order.
     Round Two - Init 20.
     It is now Chimerae's turn! Malik is next!
<OOC> Seldan says, "All right."


"Rhar!" Gurr taught her to be polite, so she introduces herself as they trot up. Then she cast Hit With Stick. And Gurr chomps down with metally teeth that Munch might appreciate.


<OOC> Seldan says, "#1 has Olek, #2 has Munch and Rhar/Gurr, Hun'rar went to the back of the group and toasted #5, and Malik is flying and still invisible, greater invisibility in play."
<OOC> Seldan says, "#1 will have a bite at Olek."
GAME: Seldan rolls 1d20+12: (20)+12: 32
GAME: Seldan rolls 1d20+12: (2)+12: 14
<OOC> Olek says, "Well, it hits anyhow."
GAME: Seldan rolls 2d6+4: (7)+4: 11
<OOC> Seldan says, "I am sorry, this will take a minute."
<OOC> Malik says, "Happens!"
GAME: Seldan rolls 1d20+12: (2)+12: 14
GAME: Seldan rolls 1d20+12: (3)+12: 15
GAME: Seldan rolls 1d20+12: (6)+12: 18
<OOC> Seldan says, "Fortunately, that is the only one of all its attacks that hits, Olek."
<OOC> Seldan says, "#2 breathes at Rhar/Gurr, electricity."
<OOC> Seldan says, "Reflex save, please."
GAME: Rhar rolls reflex: (6)+13: 19
GAME: Rhar rolls companionreflex: (13)+10: 23
GAME: Seldan rolls 6d8: (32): 32
GAME: Seldan rolls 1d4: (1): 1
<OOC> Seldan says, "#3 moves up to Olek, and breathes acid in a cone that hits Olek, Munch, and Rhar/Gurr."
<OOC> Seldan says, "What did Munch say his resist on acid was?"
<OOC> Seldan says, "All three of you, Reflex."
GAME: Rhar rolls reflex: (19)+13: 32
GAME: Rhar rolls companionreflex: (7)+10: 17
GAME: Munch rolls reflex: (11)+10: 21
<OOC> Munch says, "10 resistance"
GAME: Olek rolls reflex: (15)+6: 21
GAME: Seldan rolls 6d8: (32): 32
<OOC> Seldan says, "5/6/7/8 are all going after Hun'rar."
<OOC> Seldan says, "Actually, only three can."
<OOC> Seldan says, "So 5/6/7."
GAME: Seldan rolls 1d20+12: (13)+12: 25
GAME: Seldan rolls 1d20+12: (14)+12: 26
GAME: Seldan rolls 1d20+12: (19)+12: 31
GAME: Seldan rolls 1d20+12: (8)+12: 20
<OOC> Seldan says, "Mrr. It only gets one because it had to move, but they all miss anyway."
GAME: Seldan rolls 1d4: (3): 3
<OOC> Seldan says, "6/7 will both breathe."
<OOC> Seldan says, "Hun'rar, two reflex saves, one fire, one cold."
GAME: Hun'rar rolls reflex+2: (14)+11+2: 27
GAME: Hun'rar rolls reflex+2: (7)+11+2: 20
<OOC> Hun'rar has resist 10 to fire.
GAME: Seldan rolls 6d8: (30): 30
GAME: Seldan rolls 6d8: (35): 35
<OOC> Seldan says, "4 and 8 cannot get a clear line this round."
<OOC> Seldan says, "I correct myself. 4 and 8 are going to launch into the air."
<OOC> Seldan says, "4 is going to fire in Malik's general direction, 8 is going to fire at Hun'rar again."
<OOC> Seldan says, "Malik, Reflex save."
<OOC> Seldan says, "It cannot see you, but it can smell you."
GAME: Seldan rolls 1d100: (66): 66
GAME: Malik rolls Reflex + 1: (5)+10+1: 16
GAME: Seldan rolls 6d8: (32): 32
GAME: Seldan damaged you for 32 points. 23 HP remaining.
<OOC> Seldan says, "It got lucky, Malik."
<OOC> Seldan poses.
<OOC> Seldan says, "Did I make a mistake?"
<OOC> Malik says, "No, I think you're right. :D"

The party is on the flight of chimerae before they can act. They are thin, hungry, ill-tempered, and fresh meat just showed up. -Lots- of it. The two closest are badly beleaguered and bleeding in the blink of an eye, but food trumps nearly everything. Malik was not kidding when he said that some were - er, busy, and the one that Hun'rar fried was among those. He un-busies himself and -charges- at Hun'rar, but cannot get through the man's armor. The others breathe, spraying acid and lightning at the front, fire and cold, at the back. The last two launch into the air, one shooting lightning blindly at the air - and it hits something.

GAME: Seldan advances the initiative order.
     Round Two - Init 14.
     It is now Malik's turn! Olek is next!
<OOC> Seldan says, "Malik."
<OOC> Malik says, "OK, so just to recap, #1 is almost dead and I just took some kind of elemental damage from one of them."
<OOC> Seldan says, "#1 is hurt, #2 is almost dead. #4 just hit you with lightning."
<OOC> Malik says, "Noice."
<OOC> Malik says, "Ok. Let's -- make it rain on #1 and just hold position. Maybe take that 5' 'step' to just put a bit more distance there. Hopefully the dice hold out."
<OOC> Seldan says, "Go ahead."
GAME: Malik rolls Longbow + 1: aliased to 1d20+7+6+2+1+1-2-2 + 1: (20)+7+6+2+1+1+-2+-2+1: 34
<OOC> Seldan says, "Hit."
GAME: Malik rolls Longbow + 1: aliased to 1d20+7+6+2+1+1-2-2 + 1: (15)+7+6+2+1+1+-2+-2+1: 29
<OOC> Seldan says, "Crit."
<OOC> Malik says, "Sweet."
<OOC> Seldan says, "Yo, is Seize the Moment still up?"
<OOC> Seldan says, "Roll damage, Malik. It can be critted."
GAME: Malik rolls 3d8 + 3 + 9 + 12: (13)+3+9+12: 37
<OOC> Seldan says, "You hurt it, a lot. It is still up, but not by much. Do you get a second attack?"
<OOC> Malik says, "I get several more. :D"
<OOC> Malik says, "Er, rapid shot."
<OOC> Seldan says, "Okay. Apply crit only once per attack."
<OOC> Seldan says, "Roll next attack."
<OOC> Malik nods.
<OOC> Rhar says, "Yes. For 9 turns. So if anyone's threatening that one, they get an AoO"
GAME: Malik rolls Longbow + 1: aliased to 1d20+7+6+2+1+1-2-2 + 1: (20)+7+6+2+1+1+-2+-2+1: 34
<OOC> Malik says, "...seriously?"
GAME: Malik rolls Longbow + 1: aliased to 1d20+7+6+2+1+1-2-2 + 1: (15)+7+6+2+1+1+-2+-2+1: 29
<OOC> Seldan says, "Your awesome knows no bounds."
<OOC> Seldan says, "In fact, I would say it's electric."
<OOC> Malik rimshots.
GAME: Malik rolls 3d8 + 3 + 9 + 12: (12)+3+9+12: 36
<OOC> Malik says, "Is it dead yet?"
<OOC> Seldan says, "You kill it, man. Pose your badassery."
GAME: Seldan advances the initiative order.
     Round Two - Init 12.
     It is now Olek's turn! Hun'rar is next!
<OOC> Rhar guesses it didn't matter, anyhow. :)
<OOC> Seldan says, "Olek, Malik just took out your friend, but you've also got #3 to thick about over there, a charge will get to it."
<OOC> Malik says, "Wait, shit. The first shot should have been two arrows."
<OOC> Malik says, "oh well, screw it."
GAME: Malik rolls Longbow + 1: aliased to 1d20+7+6+2+1+1-2-2 + 1: (1)+7+6+2+1+1+-2+-2+1: 15 (EPIC FAIL)
<OOC> Seldan says, "omglol"
<OOC> Malik says, "Well, that's how that goes."
<OOC> Seldan says, "You kill it, okay bud?"
<OOC> Malik says, "Sure. :D"
<OOC> Malik says, "Does a 1 negate the rest of the attacks? I still have 1, if not."
<OOC> Seldan says, "Olek, what you wanna do? No."
<OOC> Seldan says, "Oh, you had more attacks? Ugh."
GAME: Seldan reverses the initiative order.
     Round Two - Init 14.
     It is now Malik's turn! Olek is next!
GAME: Malik rolls Longbow + 1 - 5: aliased to 1d20+7+6+2+1+1-2-2 + 1 - 5: (6)+7+6+2+1+1+-2+-2+1+- 5: 25
<OOC> Seldan says, "Which one are you targeting?"
<OOC> Malik says, "That one on #2."
<OOC> Seldan says, "Hit, damage"
GAME: Malik rolls 1d8 + 1 + 3 + 4: (6)+1+3+4: 14
<OOC> Malik says, "Ok, now I"m done."
<OOC> Olek says, "Let me know when I can go"
<OOC> Seldan says, "You damaged the second too, Malik."
GAME: Seldan advances the initiative order.
     Round Two - Init 12.
     It is now Olek's turn! Hun'rar is next!
<OOC> Seldan says, "All right. Olek, Malik just killed #1 and put a dent in #2. You have #3 who just sprayed acid at you to think about."
<OOC> Olek will go after 3
<OOC> Olek says, "Charge? Or can I full attack?"
<OOC> Seldan says, "You need to charge, and they have reach."


Malik sees the lightning coming too late. He tries to move, but can't get out of the way in time, skin getting seared even if others can't see it. That just seems to make him angry, though. He reaches behind him, drawing a fistful of arrows, shooting them in rapid succession until one falls. Of course, that only works so far. In his anger, he drops one of the arrows, and then another, until plugging the final arrow into yet another chimera.


<OOC> Olek will suck up the AOO
GAME: Seldan rolls 1d20+12: (8)+12: 20
<OOC> Seldan says, "It put a tooth-dent in your armor as you go by."
GAME: Olek rolls 1d20+17: (18)+17: 35
<OOC> Seldan says, "Hit, damage?"
GAME: Olek rolls 1d10+14: (1)+14: 15
<OOC> Seldan says, "Not a great hit, but it hirt."
GAME: Seldan advances the initiative order.
     Round Two - Init 11.
     It is now Hun'rar's turn! Munch is next!
<OOC> Hun'rar says, "Can I catch 3 of them in a 30ft cone? Preferably non-red ones."
<OOC> Seldan says, "Hun'rar. You have a problem. You can get two if you take a 5' step back."
<OOC> Hun'rar says, "' Are either red?"


Olek's foe as been put down, so he'll charge the next closest, sliding past it's guard with barely a twitch. He plants his feet and swings his axe, but it's pulling away as the blade comes down, and the cut he leaves is shallow.


<OOC> Hun'rar says, "If I can catch 2 non-red I will be happy too."
<OOC> Seldan says, "I will say it's 5 and 7, 6 (the red one) is on the other side."
<OOC> Hun'rar says, "Ok, I will breathe fire."
<OOC> Hun'rar says, "Reflex 21 for half."
GAME: Hun'rar rolls 12d6: (42): 42
GAME: Seldan rolls 1d20+7: (6)+7: 13
GAME: Seldan rolls 1d20+7: (9)+7: 16
<OOC> Hun'rar says, "So both take full damage, not a bad round if I say so."
<OOC> Seldan says, "Indeed. The one you scorched looks very scorched indeed."
<OOC> Seldan says, "Becaue I forgot..."
GAME: Seldan rolls 1d4: (2): 2
GAME: Seldan rolls 1d4: (2): 2
GAME: Seldan rolls 1d4: (3): 3
GAME: Seldan advances the initiative order.
     Round Two - Init 7.
     It is now Munch's turn! Rhar is next!
<OOC> Seldan says, "Munch."
<OOC> Munch says, "So have injured 2 in front of me, any others close?"
<OOC> Seldan says, "No. If you want to risk an AOO, you can leave Rhar/Gurr to finish #2 off and go find something else to beat on."

Hun'rar takes a quick step back, beset on nearly all sides by the creatures. "These creatures are poor imitations of dragons Munch, you sure you want their wings? Lets see how they like a real breath weapon." the knight takes a deep threat and unleashes a wash of broiling flames from his mouth through the T-shaped visor of his helmet and spreads it all across the Chimerea.

<OOC> Munch says, "Full attack, expect it won't all be needed. haste attack, regular attack, second attack, rage bite."
GAME: Munch rolls weapon16+1+1-3: (6)+20+1+1+-3: 25
GAME: Munch rolls weapon16+1+1-3: (20)+20+1+1+-3: 39 (THREAT)
GAME: Munch rolls weapon16+1+1-3-5: (1)+20+1+1+-3+-5: 15 (EPIC FAIL)
GAME: Munch rolls weapon16+1+1-3-5: (1)+20+1+1+-3+-5: 15 (EPIC FAIL)
<OOC> Munch says, "....and threat..."
GAME: Munch rolls weapon16+1+1-3: (1)+20+1+1+-3: 20 (EPIC FAIL)
<OOC> Munch says, "....."
<OOC> Malik pushes Munch. "Gimme back my dice bro!"
<OOC> Rhar says, "Wow. Now we know where Malik stole his 20s from!"
<OOC> Seldan ...um.
<OOC> Seldan says, "One hit. Roll damage, which one is this on?"
<OOC> Munch says, "#2"
GAME: Munch rolls 3d6+13+1+9: (16)+13+1+9: 39
<OOC> Malik says, "You got 39 damage on a 39 attack roll. Man, this RNG is so weird. :D"
<OOC> Malik thinks it's screwing with us.
<OOC> Rhar says, "It's more random than it used to be!"
<OOC> Seldan says, "Actually, it's two hits, but you killed it anyhow."
GAME: NEW ROUND!
     Seldan advances the initiative order.
     Round Three - Init 25.
     It is now Rhar's turn! Chimerae is next!


Munch roars happily, and tears into the chimera before him, axe and fangs flashing, though most is just scarping against flesh as the creature falls still. Glancing to Hun'rar, he shouts a little too loud. "They're what I can find! Might be good enough!!"


<OOC> Seldan says, "Rhar. Munch just killed your friend, for great justice and pink wings. Olek is dealing with #3, #4 and #8 are airborne, #5/6/7 are picking on Hun'rar."
<OOC> Rhar will try and help the picked on Hun'rar then. Even the numbers!
<OOC> Seldan nods. That will need a charge, you can get #5 or #6.
<OOC> Seldan says, "Of the two, #5 is worse hurt."
<OOC> Rhar wants to move next to Hun'rar. "Whichever could be charged from there, or I'll just move."
<OOC> Seldan says, "#6, then."
<OOC> Seldan says, "And it will be a move, not a charge, unless you want to take AoO."
<OOC> Seldan says, "Well, you will take AoO either way. Your choice."
<OOC> Rhar may as well charge, then.
<OOC> Seldan says, "Very well."
GAME: Seldan rolls 1d20+12: (12)+12: 24
<OOC> Seldan says, "It bites at you on the way by, it might have pulled Gurr's tail, but no damage. Make your attack."
GAME: Rhar rolls weapon6: (5)+19: 24
<OOC> Rhar peers at dice.
<OOC> Seldan says, "Hit."
GAME: Rhar rolls damage6: aliased to 1d4+5: (2)+5: 7
<OOC> Seldan says, "You hurt it a little."
GAME: Seldan advances the initiative order.
      Round Three - Init 20.
     It is now Chimerae's turn! Malik is next!
GAME: Seldan rolls 1d20+12: (7)+12: 19
GAME: Seldan rolls 1d20+12: (6)+12: 18 


"Rhar help!" She calls to Hun'rar after the one in front of her succumbs to Munch's strong argument and decides to die. She spurs Gurr on and the two bound over to stand with him in pack solidarity! Rhar also slashes at one of the aggressors on the way buy.


GAME: Seldan rolls 1d20+12: (13)+12: 25  
GAME: Seldan rolls 1d20+12: (2)+12: 14
<OOC> Rhar will throw out Bodyguard on any attacks at Hun'rar.
<OOC> Seldan says, "Understand."
<OOC> Seldan says, "Let's see, how smart is 4?"
GAME: Seldan rolls 1d20-3: (4)+-3: 1
<OOC> Seldan says, "Decidedly not."
<OOC> Rhar says, "Almost smarter than Rhar. :)"
<OOC> Seldan says, "It gives up on trying to locate Malik, and lands in front of Munch."
GAME: Seldan rolls 1d20+12: (1)+12: 13 (EPIC FAIL)
GAME: Seldan rolls 1d20+12: (8)+12: 20
GAME: Seldan rolls 1d20+12: (14)+12: 26
GAME: Seldan rolls 1d20+12: (20)+12: 32
<OOC> Seldan says, "And threat..."
GAME: Seldan rolls 1d20+12: (12)+12: 24
<OOC> Seldan says, "Normal hit only."
GAME: Seldan rolls 1d6+4: (6)+4: 10
<OOC> Seldan says, "It takes you with claws."
<OOC> Seldan says, "Rakes, not takes."
<OOC> Seldan says, "#5 breathes cold at Hun'rar and Rhar."
<OOC> Seldan says, "Roll reflex saves."
GAME: Hun'rar rolls reflex+2: (7)+11+2: 20
GAME: Rhar rolls reflex: (2)+13: 15
GAME: Rhar rolls reflex: (13)+13: 26
GAME: Rhar rolls companionreflex: (1)+10: 11 (EPIC FAIL)
<OOC> Rhar says, "Ack!"
<OOC> Seldan says, "What was the second reflex for you, or was that intended for Gurr?"
GAME: Seldan rolls 6d8: (21): 21
<OOC> Rhar accidentally rolled hers twice.
<OOC> Seldan says, "All right."
<OOC> Seldan says, "Rhar isn't having a good day."
GAME: Seldan rolls 1d20+12: (13)+12: 25
GAME: Seldan rolls 1d20+12: (3)+12: 15
GAME: Seldan rolls 1d20+12: (19)+12: 31
GAME: Seldan rolls 1d20+12: (18)+12: 30
<OOC> Rhar says, "Ow"
<OOC> Malik says, "Very bad day, it seems."
<OOC> Seldan says, "No, actually Rharis very lucky."
<OOC> Seldan says, "They still don't clear her AC."
<OOC> Malik dies.
GAME: Seldan rolls 1d20+12: (7)+12: 19
GAME: Seldan rolls 1d20+12: (17)+12: 29
GAME: Seldan rolls 1d20+12: (18)+12: 30
GAME: Seldan rolls 1d20+12: (9)+12: 21
<OOC> Munch double checks, idly notes with haste and Shield, that last one shouldn't have hit me. Effective AC is 34. But is fine, I'm not worried about them hitting -me-.
<OOC> Seldan says, "Hun'rar, #7 tried to take a bite out of you, be glad it didnt hit."
<OOC> Seldan says, "It rolled a nat 20, Munch."
<OOC> Munch says, "....ah, right, okay."
GAME: Seldan rolls 1d4: (3): 3
<OOC> Rhar is going to protect pack if it kills her! Bring it!
<OOC> Seldan says, "#8 is undeterred and will fire at whatever #4 fired at up there, though it does not really know why other than that it smells something."
<OOC> Seldan says, "Malik, reflex save."
GAME: Seldan rolls 1d100: (86): 86
<OOC> Seldan says, "For those not familiar, Malik has total concealment, flat 50% miss chance. I always roll 1d100 and look for high, 51 or higher hits."
<OOC> Seldan says, "Malik?"
GAME: Malik rolls Reflex + 1: (17)+10+1: 28
<OOC> Malik says, "Sorry!"
GAME: Seldan rolls 6d8: (23): 23
GAME: Seldan damaged you for 11 points. 12 HP remaining.
<OOC> Seldan poses!

Too stupid, or too hungry, to run, the chimerae continue to throw teeth, claws, and elemental attacks at the hunters. Few of the latter find purchase, but the rent of metal is audible as one slips through Munch's armor. The elemental attacks do more damage, spraying acid and frost this time over Rhar, Hun'rar, and the invisible Malik, but the party seems to have the upper hand.

GAME: Seldan advances the initiative order.
     Round Three - Init 14.
     It is now Malik's turn! Olek is next!
<OOC> Seldan says, "Malik."
<OOC> Malik calculates.
GAME: Seldan rolls 1d4: (4): 4
<OOC> Malik says, "Ok, so, there's still one in the air, correct?"
<OOC> Seldan says, "#8."
<OOC> Malik nods. "And that's the one that just breathed on me?"
<OOC> Malik says, "Full attack on that bastard. If possible, called shot to the wings. Let's try and get him out of the air."
<OOC> Seldan says, "All right. Called shot is -4, I think?"
<OOC> Malik says, "-2 for a wing."
<OOC> Malik says, "Arm, easy shot."
<OOC> Seldan says, "All right."
<OOC> Malik says, "How far away is he?"
<OOC> Seldan says, "50'."
<OOC> Malik says, "Cool."
<OOC> Seldan says, "Er, no."
GAME: Malik rolls Longbow: aliased to 1d20+7+6+2+1+1-2-2: (6)+7+6+2+1+1+-2+-2: 19
GAME: Malik rolls Longbow: aliased to 1d20+7+6+2+1+1-2-2: (16)+7+6+2+1+1+-2+-2: 29
<OOC> Seldan says, "Have to be 40."
<OOC> Seldan says, "40'."
GAME: Malik rolls Longbow: aliased to 1d20+7+6+2+1+1-2-2: (14)+7+6+2+1+1+-2+-2: 27
<OOC> Seldan says, "Hit, hit. Hit."
GAME: Malik rolls Longbow -5: aliased to 1d20+7+6+2+1+1-2-2 -5: (11)+7+6+2+1+1+-2+-2+-5: 19
<OOC> Seldan says, "Hit."
<OOC> Malik says, "Actually, shit, adjust those down."
<OOC> Malik says, "17, 27, 25, 17."
<OOC> Seldan says, "Two hits."
GAME: Malik rolls 1d8 + 1 + 3 + 4: (2)+1+3+4: 10
GAME: Malik rolls 1d8 + 1 + 3 + 4: (5)+1+3+4: 13
<OOC> Malik says, "5' move to at least not be in the same place."
<OOC> Seldan says, "All right. Thunk thunk."
GAME: Seldan advances the initiative order.
     Round Three - Init 12.
     It is now Olek's turn! Hun'rar is next!
<OOC> Seldan says, "Olek, #3 is still your friend."
<OOC> Olek says, "Full attack, power attack"
<OOC> Olek says, "WHat buffs have we got?"
<OOC> Seldan says, "Let 'er rip."
<OOC> Seldan says, "A good question. What buffs are still up?"
GAME: Olek rolls 1d20+15: (6)+15: 21
GAME: Olek rolls 1d20+10: (16)+10: 26
<OOC> Seldan says, "Two hits."
GAME: Olek rolls 1d10+14: (4)+14: 18
GAME: Olek rolls 1d10+14: (1)+14: 15


Malik still can't quite manage to get out of the way of those attacks, focusing on the various moving pieces of the battle. Even though he's blistered and burned, at this point, he manages to stay in the air through sheer force of will, releasing another volley of arrows at the flying beast, aiming directly for the wings. The first two miss, as well as the last, but the middle two find their mark.


<OOC> Seldan says, "You give it lots of owies, Olek."
GAME: Seldan advances the initiative order.
     Round Three - Init 11.
     It is now Hun'rar's turn! Munch is next!
<OOC> Seldan says, "Hun'rar."


Olek is fighting toe to toe with this one, warding it off with his shield as he smites it with blows from his dwarven waraxe, his rage giving him great strength to hack and slash with the magic blade of adamantine steel. He deals two more blows, drawing blood with each as he shouts out in dwarvish how he's going to cut it to pieces.


<OOC> Hun'rar says, "So still at least 2 on me?"
<OOC> Seldan says, "Yes, 5-6-7 all want a piece of you, Rhar is on 6's side."
<OOC> Seldan says, "5 in the middle, 7 on your left."
<OOC> Hun'rar says, "Is one white?"
<OOC> Seldan says, "5 and 7 both."
<OOC> Hun'rar will attack 5 then. Sword, sword, bite with PA.
GAME: Hun'rar rolls weapon22-3: (3)+20+-3: 20
<OOC> Seldan says, "All right."
GAME: Hun'rar rolls weapon22-8: (4)+20+-8: 16
GAME: Hun'rar rolls melee-8: (5)+19+-8: 16
<OOC> Seldan says, "Only the first hits."
GAME: Hun'rar rolls 1d10+11+6+1d6 fire: (9)+11+6+(5 fire): 31
<OOC> Seldan says, "It dies. Pose."
GAME: Seldan advances the initiative order.
     Round Three - Init 7.
     It is now Munch's turn! Rhar is next!
<OOC> Seldan says, "Munch."
<OOC> Seldan says, "You have no friends right now, but Hun'rar is the most popular guy in town, and #8 has his attention on something in the air."


Hun'rar is blocking strikes and the worst of breathweapons with his shields, his armor like a fortress of steel and scales that the claws fail to pierce. Parrying some of the blows he lashes out with his flaming bastard sword to strike down one of the creatures left, sword piercing it deep in the chest.


<OOC> Munch says, "Awh, thought I had one... ah well. Are any still flying, and if so how high?"
<OOC> Seldan says, "Wait, maybe you do, was it 4 that divebombed you?"
<OOC> Seldan says, "I am sorry, my brain is fading fast."
<OOC> Munch says, "One dived at me, but it might have died in the meantime."
<OOC> Seldan says, "That is 4 and it is up."
<OOC> Munch says, "Okay, full attack then. Haste, regular, second, bite, then any threats."
<OOC> Seldan says, "I am sorry to do this, but I will need to pause at the bottom of the round. I am getting too many things wrong."
GAME: Munch rolls weapon16+1+1-3: (4)+20+1+1+-3: 23
GAME: Munch rolls weapon16+1+1-3: (4)+20+1+1+-3: 23
GAME: Munch rolls weapon16+1+1-3-5: (9)+20+1+1+-3+-5: 23
GAME: Munch rolls weapon16+1+1-3-5: (9)+20+1+1+-3+-5: 23
<OOC> Seldan says, "Roll it. You'll need to take a 5' step in, but that is okay."
<OOC> Seldan says, "All hits."
<OOC> Munch has reach, is currently large. But okay.
<OOC> Seldan says, "Oh, then nm"
GAME: Munch rolls 3d6+13+1+9: (10)+13+1+9: 33
GAME: Munch rolls 3d6+13+1+9: (17)+13+1+9: 40
GAME: Munch rolls 3d6+13+1+9: (16)+13+1+9: 39
GAME: Munch rolls 1d8+10: (8)+10: 18
<OOC> Munch says, "Oh, and before i forget, regenerate 1 hp..."
<OOC> Munch says, "Ring of Regeneration."
<OOC> Seldan says, "Munch? Pose tearing a chimera apart."


Munch buzzes softly as he's hit, a tear in his rubbery 'flesh', but doesn't seem too concerned. However his wrist starts to flash witha white glow, and tiny beads of glowing scales start to race along his skin from the spot, heading towards the wound. There the spead themselves across the injury, starting to replare the damage. The effect is tiny, but more 'beads' are already on the way. A few minutes and will likely be entirely regenerated.

But while his body heals itself, Munch focus on the Chimera that was kind enough to come into his attack range, unleashing a fury of blade and fang attacks. It.... it doesn't go well for the poor chimera. At least he won't be hungry any more...


<OOC> Seldan says, "What you did to that thing just isn't nice."
GAME: NEW ROUND!
     Seldan advances the initiative order.
     Round Four - Init 25.
     It is now Rhar's turn! Chimerae is next!
<OOC> Seldan says, "Rhar."
<OOC> Munch has two skill sets: Break Things, Hurt People. This was a little of both...
<OOC> Rhar1
<OOC> Rhar!
<OOC> Seldan says, "6 is ni front of you, 5 no longer threatens."
<OOC> Rhar will hit 6 with sticks.
<OOC> Seldan says, "All right."
GAME: Rhar rolls weapon6-2: (14)+19+-2: 31
GAME: Rhar rolls weapon6-2-5: (16)+19+-2+-5: 28 (THREAT)
GAME: Rhar rolls melee+5: (20)+18+5: 43 (THREAT)
<OOC> Seldan says, "Confirm that?"
<OOC> Seldan says, "And that?"
GAME: Rhar rolls weapon6-2-5: (14)+19+-2+-5: 26
GAME: Rhar rolls melee+5: (14)+18+5: 37
<OOC> Seldan says, "Rhar, you badass, you. Two crits. Roll damage."
GAME: Rhar rolls weapon6+weapon6: (3)+19+19: 41
<OOC> Rhar says, "Oops"
GAME: Rhar rolls damage6+damage6: aliased to 1d4+5+1d4+5: (1)+5+(2)+5: 13
GAME: Rhar rolls 1d2+5: (2)+5: 7
<OOC> Rhar says, "Gurr gets attack, and 2 AoOs. Rhar gets 2 AoOs because she threatens and Gurr got them"
GAME: Rhar rolls gurr attack: (1)+gurr attack: 1 (EPIC FAIL)
GAME: Rhar rolls gurr attack+4: (17)+gurr attack+4: 21
GAME: Rhar rolls gurr attack+4: (11)+gurr attack+4: 15
GAME: Rhar rolls weapon6+4: (12)+19+4: 35
GAME: Rhar rolls weapon6+4: (4)+19+4: 27
<OOC> Seldan says, "The 21 hits, and both of yours hit."
GAME: Rhar uses an AoO! 4 remaining.
GAME: Rhar uses an AoO! 3 remaining.
<OOC> Seldan says, "I think your alias is messed up, though."
<OOC> Rhar says, "Huh. Woops."
<OOC> Rhar says, "Derp."
GAME: Rhar rolls gurr bite+4: aliased to companionmelee+4: (12)+14+4: 30
GAME: Rhar rolls gurr bite+4: aliased to companionmelee+4: (3)+14+4: 21
<OOC> Rhar says, "Wrong alias."
GAME: Rhar rolls damage6: aliased to 1d4+5: (1)+5: 6
GAME: Rhar rolls damage6: aliased to 1d4+5: (4)+5: 9
GAME: Rhar rolls gurr damage: aliased to 1d8+10: (2)+10: 12
GAME: Rhar rolls gurr damage: aliased to 1d8+10: (7)+10: 17
<OOC> Rhar says, "Did Hun'rar threaten 6?"
<OOC> Seldan says, "Yes"
<OOC> Rhar says, "Then it provoked an AoO from him, two. Well, two of them, if he can take more than one."
<OOC> Seldan says, "Hun'rar, roll."
<OOC> Seldan says, "Hun'rar?"
<OOC> Hun'rar says, "Sorry"
GAME: Hun'rar rolls weapon22-3: (20)+20+-3: 37 (THREAT)
<OOC> Hun'rar says, "TO confirm"
GAME: Hun'rar rolls weapon22-3: (4)+20+-3: 21
<OOC> Seldan says, "Confirmed."
GAME: Hun'rar rolls 2d10+22+12+1d6 fire: (11)+22+12+(2 fire): 47


"No hurt pack!" Rhar doesn't like herself, Gurr, or anyone else getting hot or shocked or chilly breathed on. Gurr lunges in with a bite while she swings sharp stick and even bashes at it with the big shiny flat stick. Whenever one of them gets a good wound, the other takes advantage of the opening to poke or cut or bite again.


<OOC> Seldan says, "No kill like overkill."
GAME: Seldan advances the initiative order.
      Round Four - Init 20.
     It is now Chimerae's turn! Malik is next!
GAME: Hun'rar uses an AoO! 0 remaining.
<OOC> Rhar woots! "Well, if it wasn't, Rhar and Gurr still had AoOs left. :)"
<OOC> Seldan says, "I am sorry to do this, but I am fading quickly. Do you want to pause, or should I just wrap up with "to make a long story short"?"
<OOC> Rhar is good with whichever way.
<OOC> Malik says, "It's Munch's thing. I say we let him make the call."
<OOC> Olek can do either.
<OOC> Malik says, "Munch?"
<OOC> Munch is fine either way. Getting eveyone together again might be a pain, so wrapping up might be best.
<OOC> Malik nodnods. :)
<OOC> Seldan says, "All right, I will do that. I am truly sorry."
<OOC> Malik says, "It's midnight fifteen on a work night on the east coast, lol."
<OOC> Malik says, "I think that's reasonable."
<OOC> Malik says, "Five hours is a haul."
<OOC> Munch says, "no worries. I'm pretty out of it myself. Thought I had TT earlier today, so stayed awake for that, only to find there;s a card turnement instead."
<OOC> Olek says, "Alas."

It doesn't take too much longer for the party to dispatch the flight of chimerae. They are a little the worse for wear, a little weary, and a lot messy after wearing that much blood, but Munch should still be able to find some usable wings in varying colors. The trip back is uneventful, if a bit slower than the trip up, and the moon is well up when the party returns.


<OOC> Seldan says, "All right. Thank you for coming, and for putting up with me. :)"
<OOC> Hun'rar says, "Thanks for running this, it was fun. Getting a good breath weapon off was satisfying."
<OOC> Malik says, "Very much!"
<OOC> Rhar says, "Thanks for letting me shake the dust off!"
GAME: Olek ends his rage.
GAME: Munch ends his rage.
GAME: Seldan removes the timestop.
Timestop by Seldan has left.
<OOC> Hun'rar noms and flees for bed.


Munch carefully harvests a selection of wings from the corpses, removing the joint sockets from the bodies, rather than merely cutting off the bones part way. The golem focus on intact selection over color, but the green and black garner a little more focus. Once prepared, the metal man tries attaching the selection to his own back. His tiny stubby wings react to the offering, turning gooey and liquid, grabbing on to the stumps and trying to meld, but the chimera flesh quickly dissolves under the assault of the effort. The green and black flesh do seem to last slightly longer, but sadly they too just aren;t quite durible enough for the golem's purposes.

"Dang.... well, we tried. Thank you all for your effort."


<OOC> Olek says, "Yes, thank you!"
<OOC> Munch nod-nods, was what i was hopeing for. Thank you!
<OOC> Munch isn't ready to level up just yet, so can't let it work just yet. BUT, adds another nice part to the story. :)
<OOC> Malik says, "Neat!"
<OOC> Olek says, "Sweet."
<OOC> Seldan says, "I'm glad it worked out. :)"
<OOC> Seldan says, "Any other poses before I cut the log and sleep?"


The wizard reappears once more, looking battered and burned. Apparently, whatever fight he was having up in the air wasn't going all that well for him. Summoning up a horse, he pulls himself sorely up to the saddle, then promptly turns around, falling asleep.


<OOC> Rhar doesn't have anything fancy.
<OOC> Olek is good. Not sure how else to sum up.
<OOC> Malik poofs off to bed himself. "Thanks! This was fun!"