Chest

From Tenebrae
Revision as of 16:28, 8 March 2018 by Bolide (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Chest
Chest Market Price
Bandages of rapid recovery 200 gp
Endless bandolier 1,500 gp
All tools vest 1,800 gp
Vest of surgery 3,000 gp
Sash of the war champion 4,000 gp
Sipping jacket 5,000 gp
Tunic of careful casting 5,000 gp
Vest of escape 5,200 gp
Cackling hag's blouse 6,000 gp
Vest of the vengeful tracker 6,000 gp
Bane baldric 7,000 gp
Resplendent uniform coat 7,000 gp
Shirt of immolation 8,000 gp
Snakeskin tunic 8,000 gp
Vest of the cockroach 16,000 gp
Merciful baldric 60,000 gp
Mantle of faith 76,000 gp
Mantle of spell resistance 90,000 gp


All tool's vest ( 1,800 gp )
Aura faint conjuration ; CL 1st ; Weight 5 lbs.
DESCRIPTION
This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.
CONSTRUCTION
Requirements Craft Wondrous Item, summon instrument Cost 900 gp

Bandages of rapid recover ( 200 gp )
Aura faint conjuration ; CL 1st ; Weight 1 lb.
DESCRIPTION
These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest, regardless of activity.A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.
CONSTRUCTION
Requirements Craft Wondrous Item, cure light wounds, lesser restoration, stabilize Cost 100 gp

Bane baldric ( 7,000 gp )
Aura moderate conjuration ; CL 10th ; Weight 1 lb.
DESCRIPTION
This ornate sash of embroidered velvet stretches across the chest from shoulder to waist. If the wearer is an inquisitor, she is treated as five levels higher when using her bane and greater bane abilities. If the wearer is not an inquisitor, she gains the bane ability of a 5th-level inquisitor, bu she must first attune a light or one-handed melee weapon to the baldric by hanging it from the cloth for 24 hours, and can only use the bane ability with the attuned weapon. Attuning a new weapon to the baldric ends the attunement for the previous weapon.
CONSTRUCTION
Requirements Craft Wondrous Item, summon monster I, creator must be an inquisitor Cost 3,500 gp

Cackling hag's blouse ( 6,000 gp )
Aura faint enchantment ; CL 3rd ; Weight 2 lbs.
DESCRIPTION
This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +2 competence bonus on Intimidate checks. If the wearer is a witch, she gains the cackle hex. If the wearer already has the cackle hex,twice per day she can use her cackle ability as a swiftaction instead of a move action.
CONSTRUCTION
Requirements Craft Wondrous Item, hideous laughter or the cackle hex, creator must have 5 ranks in Intimidate Cost 3,000 gp

Endless Bandolier ( 1,500 gp )
Aura moderate conjuration ; CL 9th ; Weight 2 lbs.
DESCRIPTION
Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm, see Ultimate Combat), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.
CONSTRUCTION
Requirements Craft Wondrous Item, secret chest Cost 750 gp

Mantle of faith ( 76,000 gp )
Aura strong abjuration ; CL 20th ; Weight -
DESCRIPTION
This holy garment bears the varied religious icons and favored colors of a specific faith. When worn over normal clothing, grants damage reduction 5/evil to the character wearing it
CONSTRUCTION
Requirements Craft Wondrous Item, stoneskin Cost 38,000 gp

Mantle of spell resistance ( 90,000 gp )
Aura moderate abjuration ; CL 9th ; Weight -
DESCRIPTION
This light mantle bears a variety of mysterious symbols.When worn over normal clothing or armor, this magical garment grants the wearer spell resistance 21.
CONSTRUCTION
Requirements Craft Wondrous Item, spell resistance Cost 45,000 gp

Merciful baldric ( 60,000 gp )
Aura moderate conjuration ; CL 11th ; Weight 2 lbs
DESCRIPTION
This sash of white silk embroidered with golden suns never tears, fades or soils. Once per day, a paladin wearing this baldric can select three extra mercies of her level or lower she does not already know and add them to the list of mercies she can use for the day. She has access to these mercies for 24 hours. When the wearer uses a mercy to remove a condition caused by a curse,disease, or poison, the mercy actually curse the source curse, disease,or poison rather than merely suppressing it for 1 hour
CONSTRUCTION
Requirements Craft Wondrous Item, Extra Mercy, remove disease, remove curse, creator must be lawful good Cost 30,000 gp

Resplendent uniform coat ( 7,000 gp )
Aura faint enchantment ; CL 5th ; Weight 5 lbs.
DESCRIPTION
This woolen long coat is typically worn over light armor by military commanders. A cavalier with the tactician ability may use that ability one additional time per day, as his tactician ability affects allies within 60 feet instead of 30 feet.
CONSTRUCTION
Requirements Craft Wondrous Item, heroism Cost 3,500 gp

Sash of the war champion ( 4,000 gp )
Aura moderate abjuration ; CL 9th ; Weight 1 lb.
DESCRIPTION
This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.
CONSTRUCTION
Requirements Craft Wondrous Item, cat's grace, remove fear Cost 2,000 gp

Shirt of immolation ( 8,000 gp )
Aura moderate evocation ; CL 10th ; Weight 1 lb.
DESCRIPTION
Whenever the wearer is grappling (whether on the offense or defense), this shirt automatically bursts into flame,dealing 1d6+10 points of fire damage every round to anyone grappling the wearer. The flames do not harm the wearer and last one round (though it continues to burn if the wearer is still grappling after one round). The shirt burns for a maximum of 10 rounds per day. These rounds do not need to be consecutive.
CONSTRUCTION
Requirements Craft Wondrous Items, fire shield Cost 4,000 gp

Sipping jacket ( 5,000 gp )
Aura moderate transmutation ; CL 7th ; Weight 5 lbs.
DESCRIPTION
Absorbent fibers line this heavy canvas coat. Once per day as a standard action, the wearer can pour a potion onto this lining, suffusing it into the coat. If the potion has an instantaneous duration, the wearer can activate the coat as a swift action to consume the potion. If the potion's duration is measured in rounds, the wearer can activate the coat as a swift action to gain the potion's benefits for 1 round, repeating as desired each round until the potion's entire duration has been used. These rounds do not need to be consecutive. The coat absorbs only potions with instantaneous or round-based durations, and only those with affect creatures (for example, it does not work on oils). Once the coat absorbs a potion, the potion cannot be retrieved from it, only used as described above. The absorbed potion loses its powers after 24 hours,even if unused.
CONSTRUCTION
Requirements Craft Wondrous Items, amplify elixir Cost 2,500 gp

Snakeskin tunic ( 8,000 gp )
Aura moderate abjuration and transmutation ; CL 8th ; Weight 2 lbs.
DESCRIPTION
A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.
CONSTRUCTION
Requirements Craft Wondrous Items, cat's grace, delay poison Cost 4,000 gp

Tunic of careful casting ( 5,000 gp )
Aura faint abjuration ; CL 3rd ; Weight 1 lb.
DESCRIPTION
This woolen garment is decorated with a pattern of linked chains embroidered in silver and black thread. It assists the wearer with maintaining focus during spellcasting, granting a +2 bonus on Concentration checks.
CONSTRUCTION
Requirements Craft Wondrous Item, Combat Casting Cost 2,500 gp

Vest of escape ( 5,200 gp )
Aura faint conjuration and transmutation ; CL 4th ; Weight -
DESCRIPTION
This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into it slining. Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants it swearer a +6 competence bonus on Escape Artist checks
CONSTRUCTION
Requirements Craft Wondrous Item, knock, grease Cost 2,600 gp

Vest of surgery ( 3,000 gp )
Aura faint conjuration ; CL 5th ; Weight 4 lbs.
DESCRIPTION
This emerald vest hasfour prominent and bulging pockets along its front. The wearer is always treated as if using a healer's kit when making Heal checks. Once per day, the wearer can make a DC 20 Heal check as if attempting to treat deadly wounds. If the check is successful, it cures 1d4 points of ability damage intead of hit point damage.
CONSTRUCTION
Requirements Craft Wondrous Item, lesser restoration, creator must have 5 ranks in Heal. Cost 1,500 gp

Vest of the cockroach ( 16,000 gp )
Aura faint necromancy ; CL 3rd ; Weight 2 lbs.
DESCRIPTION
This padded and slightly bulky vest,made from red-brown cloth, causes its wearer to feel vaguely uncomfortable whenever she is lying prone. If the wearer is a rogue, she gains the resiliency rogue talent.If she already has this talent, activating the talent grants her 2 hit points per rogue level instead of 1.
CONSTRUCTION
Requirements Craft Wondrous Item, false life Cost 8,000 gp

Vest of the vengeful tracker ( 6,000 gp )
Aura faint divination ; CL 5th ; Weight 3 lbs.
DESCRIPTION
This green-and-brown vest has pockets sewn along its length, each with a tiny lodestone button. The wearer feels a surge of heroism when she tracks down prey. She gains a +1 morale bonus on the first attack and damage rolls made with weapons against creatures she has successfully tracked within the previous 24 hours. If her target is flat-footed, this bonus increases to +2.If her target is also her favored enemy, she gains a +4 bonus on critical hit confirmation rolls against the target.
CONSTRUCTION
Requirements Craft Wondrous Item, commune with nature Cost 3,000 gp