Belt

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Belts
Belts Market Price
Belt of tumbling 800 gp
Beneficial bandolier 1,000 gp
Healing Balm Belt 1,500 gp
Bladed belt 2,000 gp
Aquatic cummberbund 2,600 gp
Equestrian belt 3,200 gp
Belt of giant strength +2 4,000 gp
Belt of incredible dexterity +2 4,000 gp
Belt of mighty constitution +2 4,000 gp
Belt of teeth 4,000 gp
Blinkback belt 5,000 gp
Plague rat belt 5,200 gp
Belt of foraging 6,000 gp
Serpent belt 9,000 gp
Monkey belt 9,400 gp
Belt of physical might +2 10,000 gp
Belt of the weasel 10,000 gp
Minotaur belt 11,000 gp
Plague rat belt, greater 11,200 gp
Belt of equilibrium 12,000 gp
Security belt 12,500 gp
Belt of might hurling, lesser 14,000 gp
Belt of dwarvenkind 14,900 gp
Belt of giant strength +4 16,000 gp
Belt of physical perfection +2 16,000 gp
Belt of incredible dexterity +4 16,000 gp
Belt of mighty constitution +4 16,000 gp
Monky belt, greater 18,000 gp
Anaconda's coils 18,500 gp
Serpent belt, greater 20,000 gp
Belt of fallen heroes 21,000 gp
Gorgon belt 23,000 gp
Elemental earth belt 24,000 gp
Merform belt 32,000 gp
Belt of giant strength +6 36,000 gp
Belt of incredible dexterity +6 36,000 gp
Belt of mighty constitution +6 36,000 gp
Belt of physical might +4 40,000 gp
Belt of mighty hurling, greater 42,000 gp
Belt of stoneskin 60,000 gp
Belt of physical perfection +4 64,000 gp
Belt of physical might +6 90,000 gp
Shadowform belt 110,000 gp
Belt of physical perfection +6 144,000 gp


Anaconda's coils ( 18,500 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This snakeskin belt's buckle is shaped like a serpent's head. The wearer gains a +2 enhancement bonus to Strength and a +2 competence bonus on grapple combat maneuver checks. Treat the enhancement bonus to Strength as temporary ability bonus for the first 24 hours the belt is worn. In addition, the belt grants the wearer the constrict ability for 1d6 points of damage plus the wearer's Strength modifier.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape I, bull's strength Cost 9,250 gp

Aquatic cummberbund ( 2,600 gp )
Aura faint transmutation ; CL 5th ; Weight -
DESCRIPTION
Long believed to have been gnome in origin, this stately cummerbund features a number of dancing dolphins embroidered on its deep blue material. The cummerbund grants its wearer a +4 competence bonus on Swim checks, and allows her to take 10 on such checks even if distracted or endangered.
CONSTRUCTION
Requirements Craft Wondrous Item, touch of the sea Cost 1,300 gp

Belt of dwarvenkind ( 14,900 gp )
Aura strong divination ; CL 12th ; Weight 1 lb.
DESCRIPTION
This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a -2 competence penalty on similar checks with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, and spell-like effects.
CONSTRUCTION
Requirements Craft Wondrous Item, tongues, creator must be a dwarf Cost 7,450 gp

Belt of equilibrium ( 12,000 gp )
Aura faint conjuration ; CL 3rd ; Weight 1 lb.
DESCRIPTION
As long as this belt's wearer doestn' move more than 5 feet during her turn, she ignores the penalties for being fatigued, shaken, or sickened until the end of her next turn or until she moves more than 5 feet, whichever occurs first. While she does not take any of the penalties of those conditions, she is considered to be under the effect of those conditions until they end or are removed.
CONSTRUCTION
Requirements Craft Wondrous Item, lesser restoration, remove fear Cost 6,000 gp

Belt of fallen heroes ( 21,000 gp )
Aura moderate conjuration ; CL 7th ; Weight 1 lb.
DESCRIPTION
This large brass belt has three panels depicting scenes of battle. Once per day on command, the wearer can summon the spirit of a hero of one of the depicted battles. This sprit acts as a "spiritual ally," though unlike the force created by that spell, the summoned hero is not entirely mindless. Whether or not the summoned hero is active, it attempts to guide its wearer to victory via telepathic warning and advice,granting its user a +1 insight bonus on all saving throws.
CONSTRUCTION
Requirements Craft Wondrous Item, divine favor, spiritual ally Cost 10,500 gp

Belt of foraging ( 6,000 gp )
Aura faint divination ; CL 3rd ; Weight 1 lb.
DESCRIPTION
This belt allows its wearer to easily forage while in the wilderness. As long as the wearer of this belt has at least 1 rank in Survival, she need not make a check to get alongin the wild; she always succeeds at the Survival check as long as shemoves at half her overland speed. She can still choose to make that check to provide food and water for one other creature for ever 2 points by which her result exceeds DC 10. Furthermore, she can instead make a DC 20 Survival check to get along in the wild while moving at full speed instead of half speed. While doing so, she can provide food and water for one other creature for ever 2 points by which her check result exceeds 20.
CONSTRUCTION
Requirements Craft Wondrous Item, detect animals and plants, creator must have 1 rank in Survival Cost 3,000 gp

Belt of giant strength ( +2: 4,000 gp; +4: 16,000 gp; +6: 32,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Threat this as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bull's strength Cost +2: 2,000 gp; +4: 8,000 gp; +6: 18,000 gp

Belt of incredible dexterity ( +2: 4,000 gp; +4: 16,000 gp; +6: 32,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This belt has a large silver buckle, usually depicting the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temproary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, cat's grace Cost +2: 2,000 gp; +4: 8,000 gp; +6: 18,000 gp

Belt of mighty constitution ( +2: 4,000 gp; +4: 16,000 gp; +6: 32,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This belt's golden buckle depicts a bear's head. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. Treat this as a temprorary ability bonus for the first 24 hours
CONSTRUCTION
Requirements Craft Wondrous Item, bear's endurance Cost +2: 2,000 gp; +4: 8,000 gp; +6: 18,000 gp

Belt of might hurling, greater ( 42,000 gp )
Aura moderate transmutation ; CL 12th ; Weight 1 lb.
DESCRIPTION
This item functions as the lesser belt of mighty hurling, except it grants a +4 enhancement bonus to Strength and any thrown weapons its wearer hurls re treated as though they had the returning quality. This does not apply to improvised ranged weapons,splash weapons, or weapons the weare lacks proficiency with. Threat this bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bull's strength, longshot, returning weapon Cost 21,000 gp

Belt of mighty hurling, lesser ( 14,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This thick leather belt is buckled with a bright bronze clasp in the shape of a fist. When worn, it grants it's wearer a +2 enhancement bonus to Strength and allows him to apply his Strength modifier as a bonus on attack rolls instead of his Dexterity modifier when making ranged attacks with thrown weapons. Also, the range increment of any weapon thrown by the wearer gains a +10-foot bonus. Treat this Strength bonus as a temporary ability for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bull's strength, longshot Cost 7,000 gp

Belt of physical might ( +2: 10,000 gp; +4: 40,000 gp; +6: 90,000 gp )
Aura strong transmutation ; CL 12th ; Weight 1 lb.
DESCRIPTION
This belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity or Constitution) of +2, +4 or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.
CONSTRUCTION
Requirements Craft Wondrous Item, bear's endurance, bull's strength, and/or cat's grace Cost +2: 5,000 gp; +4: 20,000 gp; +6: 45,000 gp

Belt of physical perfection ( +2: 16,000 gp; +4: 64,000 gp; +6: 144,000 gp )
Aura strong transmutation ; CL 16th ; Weight 1 lb.
DESCRIPTION
This belt has a large platinum buckle and grants the wearer an enhancement to all physical ability scores (Strength, Dexterity, and Constitution) of +2, +4 or +6. Treat as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bear's endurance, bull's strength, and cat's grace Cost +2: 8,000 gp; +4: 32,000 gp; +6: 77,000 gp

Belt of stoneskin ( 60,000 gp )
Aura moderate abjuration ; CL 10th ; Weight 1 lb.
DESCRIPTION
Every 24 hours, this belt's wearer gains DR 10/adamantine until the belt absorbs 100 points of damage, at which point the belt becomes useless for the remainder of the 24-hour period. When first worn, or after each time this belt is taken off, it must be worn for 24 consecutive hours in order for it smagic to take effect again.
CONSTRUCTION
Requirements Craft Wondrous Item, stoneskin, creator must be an oread or a creature with the earth subtype Cost 30,000 gp

Belt of teeth ( 4,000 gp )
Aura faint transmutation ; CL 1st ; Weight 3 lbs.
DESCRIPTION
The brass buckle on this stout leather belt is fashioned to resemble three demonic faces. Once each round, this belt's buckle can animate, lashing out at a creature that provokes an attack of opportunity within 5 feet. This attack uses its wearer's base attack bonus and Strength modifier, with a +4 competence bonus. It deals damage as a bite attack made by a creature of its wearer's size (1d6 for a Medium wearer; see Table 3—1: Natural Attacks by Size, Bestiary 302) plus the wearer's Strength modifier. This belt does not add to the normal number of attacks the wearer can make in a round; it offers another way in which to make attacks of opportunity.
CONSTRUCTION
Requirements Craft Wondrous Item, magic fang Cost 2,000 gp

Belt of the weasel ( 10,000 gp )
Aura moderate transmutation ; CL 4th ; Weight 1 lb.
DESCRIPTION
This surprisingly soft belt has an absurdly large buckle, made even more absurd by the fact that it's crafted in the shape of a smiling weasel's face. It grants its wearer a +2 enhancement bonus to Dexterity, and the ability to move at half normal speed while prone. Treat the enhancement bonus to Dexterity as a temporary ability bonus for the first 24 hours the belt is worn. The wearer does not take a penalty on melee attack rolls or to AC against melee attacks while prone. Additionally, the wearer gains the compression ability.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape I Cost 5,000 gp

Belt of tumbling ( 800 gp )
Aura faint transmutation ; CL 1st ; Weight 1 lb.
DESCRIPTION
This thin and flexible cotton cord is meant to be wrapped several times around wearer's waist. The belt's wearer gains a +4 competence bonus on Acrobatics checks made to move through a threatened square or through an enemy's space.
CONSTRUCTION
Requirements Craft Wondrous Item, cat's grace Cost 400 gp

Beneficial bandolier ( 1,000 gp )
Aura moderate transmutation ; CL 9th ; Weight 2 lbs.
DESCRIPTION
This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both. There are also places on the beneficial bandolier for a gunsmith's kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandoiler, its weight does not change. As a swift action, the wearer can command a single round of ammunity fromthebeneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.
CONSTRUCTION
Requirements Craft Wondrous Item, secret chest Cost 500 gp

Bladed belt ( 2,000 gp )
Aura faint transmutation ; CL 1st ; Weight 3 lbs.
DESCRIPTION
Rather than being made of one continuous line of material, this belt consists of many bits of tanned leather joined together by thick metal studs. On command, the belt's wearer can transform the belt into a single masterwork slashing and/or piercing melee weapon of her choice. As long as she is holding the weapon, she can also revert it back to belt form with a command. Furthermore, the belt can be enchanted like a piercing and slashing melee weapon, using the cost of the belt as the cost of the masterwork item.
CONSTRUCTION
Requirements Craft Wondrous Item, magic weapon Cost 1,000 gp

Healing balm belt ( 1,500 gp )
Aura faint conjuration ; CL 1st ; Weight 3 lbs.
DESCRIPTION
This soft belt is imbued with healing energy. Once per day as a standard action, the wearer of the belt may call upon a surge of healing. This heals them of 4d8 hit points. The belt must be worn at least 24 hours before this ability may be used.
CONSTRUCTION
Requirements Craft Wondrous Item, cure moderate wounds Cost 750 gp

Blinkback belt ( 5,000 gp )
Aura moderate conjuration ; CL 7th ; Weight 2 lbs.
DESCRIPTION
A set of clips is attached to this segmented belt constructed of metallic links. Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.
CONSTRUCTION
Requirements Craft Wondrous Item, teleport object Cost 2,500 gp

Elemental earth belt ( 24,000 gp )
Aura moderate transmutation ; CL 11th ; Weight 3 lbs.
DESCRIPTION
This belt is constructed of flat pieces of slate connected with strong leather straps. This belt grants its wearer a +4 enhancement bonus to Constitution, and the wearer is immune to effects that would push, pull, or forcefully move the wearer. This offers no protection from teleportation effects. Furthermore, once per day on command, the wearer can take the form of a Large earth elemental, and though subject to the elemental body III spell. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bear's endurance, elemental body III Cost 12,000 gp

Equestrian belt ( 3,200 gp )
Aura faint transmutation ; CL 3rd ; Weight 1 lb.
DESCRIPTION
This belt is worked with images of horses stampeding across a barren, windswept plain. The belt's wearer automatically succeeds at any check to guide with the knees, stay in the saddle, fight with a combat-trained mount, control a mount in battle, or make a fast mount or dismount, as long as the belt's wearer is wearing medium, light, or no armor. Furthermore, the belt grants a +4 competence bonus on all other Ride checks, including ones made while the wearer is in heavy armor.
CONSTRUCTION
Requirements Craft Wondrous Item, cat's grace Cost 1,600 gp

Gorgon belt ( 23,000 gp )
Aura moderate transmutation ; CL 9th ; Weight 1 lb.
DESCRIPTION
This belt grants its wearer a +4 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Furthermore, once per day on command, its wearer can spew a 60-foot cone of poisonous green gas as a breath weapon. Any creature caught in the area of the gas can attempt a DC 18 saving throw to resist its effect, but if the creature fails the saving throw, it is paralyzed for 1d4 rounds. At the end of its turn, a creature petrified by this breath weapon can attempt a new save to end the paralysis effect. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bull's strength, feather step, poison Cost 11,500 gp

Merform belt ( 32,000 gp )
Aura faint transmutation ; CL 3rd ; Weight 2 lbs.
DESCRIPTION
Once per day, the wearer of this belt can command it to transform her into the form of a merfolk. While in this form, the wearer can breathe water and transform her lower body into a merfolk fishtail. Her new form provides a +2 natural armor bonus and a swim speed of 30 feet, though while the wearer is in this form her land speed is reduced to 5 feet. The wearer can take this form for up to 12 hours, and can end the effect at any time with a command.
CONSTRUCTION
Requirements Craft Wondrous Item, alter self, water breathing Cost 16,000 gp

Minotaur belt ( 11,000 gp )
Aura faint transmutation ; CL 4th ; Weight 1 lb.
DESCRIPTION
This belt grants its wearer a +2 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bull's strength, feather step Cost 5,500 gp

Monkey belt ( 9,400 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This furry brown belt resembles the tail of a monkey. The belt grants the wearer a +2 enhancement bonus to Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. The wearer does not lose his Dexterity bonus to AC while climbing, and does not take a –5 penalty on Climb checks when climbing at half his speed. As a swift action the wearer can command the belt to animate, transforming it into a prehensile tail under the wearer's control. The tail does not grant the wearer any additional attacks or actions per round, nor can it wield weapons, but it can make unarmed attacks and hold or manipulate objects about as well as the wearer's normal limbs (though any activity requiring fingers is beyond the tail's capabilities). The belt can function as a tail for 5 minutes per day. These minutes do not need to be consecutive.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape I, cat's grace Cost 4,700 gp

Monkey belt, greater ( 18,000 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This belt functions as a monkey belt, except it grants the wearer a +2 enhancement bonus to Strength and Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. When the wearer speaks the command word to transform the belt into a prehensile tail, a greater monkey belt also gives the wearer a +5 circumstance bonus on Climb checks.
CONSTRUCTION
Requirements Craft Wondrous Item, beast shape I, bull's strength, cat's grace Cost 9,000 gp

Plague rat belt ( 5,200 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This belt grants its wearer a +2 enhancement bonus to Constitution. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. Also, as an immediate action three times per day, the wearer can call upon the belt to reroll a saving throw made to resist a disease or poison. The wearer must use the second roll, even if it is worse.
CONSTRUCTION
Requirements Craft Wondrous Item, bear's endurance, neutralize poison, remove disease Cost 2,600 gp

Plague rat belt, greater ( 11,200 gp )
Aura moderate transmutation ; CL 8th ; Weight 1 lb.
DESCRIPTION
This belt functions as a plague rat belt, except it grants the wearer a +2 enhancement bonus to Dexterity and Constitution. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION
Requirements Craft Wondrous Item, bear's endurance, cat's grace, neutralize poison, remove disease Cost 5,600 gp

Security belt ( 12,500 gp )
Aura faint transmutation ; CL 5th ; Weight 1 lb.
DESCRIPTION
A security belt increases the DC of Sleight of Hand checks made against the wearer and checks to locate items or weapons hidden on the wearer's person by 5. The wearer also gets a +5 bonus to CMD against the steal maneuver. Once per day on command, the wearer can touch a single item of up to 10 cubic feet and shrink it into a tiny cloth duplicate as the shrink item spell. With a move action, the wearer can draw one of these items from one of the belt's pockets and return it to normal size. It is difficult to detect a security belt and any items in the pockets as magic. They are affected as though a constant magic aura spell were making them appear nonmagical.
CONSTRUCTION
Requirements Craft Wondrous Item, magic aura, shrink item Cost 6,250 gp

Serpent belt ( 9,000 gp )
Aura faint transmutation ; CL 5th ; Weight 1 lb.
DESCRIPTION
This belt's wearer gains a +4 bonus to all poisons and a +2 bonus on Escape Artist checks. In addition, once per day on command, the belt can be animated as a venomous snake or constrictor snake that obeys the animator's spoken commands for up to an hour. If the animated snake is slain or moves 100 feet away from the animator, the snake reverts into belt form.
CONSTRUCTION
Requirements Craft Wondrous Item, beast form I, neutralize poison, summon nature's ally II Cost 4,500 gp

Serpent belt, greater ( 20,000 gp )
Aura faint transmutation ; CL 5th ; Weight 1 lb.
DESCRIPTION
This belt functions as a serpent belt, except it grants the wearer a +2 enhancement bonus to Strength and Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. When the wearer animates the belt as a venomous or constrictor snake, she may speak a second command word to give the snake the advanced, celestial, entropic, fiendish, or resolute simple template. Adding a planar template changes the snake's alignment to that of the corresponding planes.
CONSTRUCTION
Requirements Craft Wondrous Item, beast form I, bull's strength, cat's grace, neutralize poison, summon monster II or summon nature's ally II Cost 10,000 gp

Shadowform belt ( 110,000 gp )
Aura strong transmutation ; CL 17th ; Weight -
DESCRIPTION
When wrapped around a wearer's waist, this belt grants a +6 enhancement bonus to Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. Furthermore, as a swift action, its wearer can become incorporeal. While incorporeal, he does not gain a deflection bonus to AC based on his Charisma, but his natural armor bonus is converted to deflection bonus. The wearer can remain incorporeal for up to 10 rounds per day. The rounds need not be consecutive.
CONSTRUCTION
Requirements Craft Wondrous Item, cat's grace, etherealness Cost 55,000 gp