Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
CR: No change until 5 HD, CR +1 at 5 HD or more.
Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.
Spell Resistance: Gains SR equal to new CR +5.
Smite Law: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)
|Hit Dice||Resist Acid, Electricity, and Sonic||DR|