From Tenebrae
Contents |
Angoron
| Name | Interests | Summary |
| The Iron Fists | Monks | Monks dedicated to the Iron Mountain. |
| Order Paramount | Fighters, barbarians, clerics | Mercenaries devoted to the tenets of Arogorn |
| Contenders | Clerics, enlightened fighters | Organizers and judges of physical competitions |
The Order Paramount: This order of powerful mercenaries consists of soldiers, barbarians and clerics devoted to the tenants of Angoron. They often act as selective mercenaries who operate in different areas of the world and are renowned for their tenacity and prowess in battle.
The Contenders of Angoron: This organization is considered clergy. The Contenders also act as judges and a warden in contests known as The Tournament Paramount which takes place all across Gaea and is a festival in honor of the Iron Mountain. The members of this clergy of Angoron seek spiritual enlightenment through physical prowess and the responsible use of the physical prowess they gain. Many of them practice this enlightenment through feats of strength that grow increasingly superhuman as time passes. For many of them, the sign of breaking chains and bending bars is an example of both physical strength and spiritual liberation. For those mighty in Angoron, impressive feats of strength such as the pulling up of trees from the ground is within their grasp.
Daeus
| Name | Interests | Summary |
| The Sunguard | Paladins, clerics, enlightened fighters and monks | Guardians of Daeus' temples and warriors against the shadow |
| The Five Talons | LN clerics, inquisitors, exorcists, judges | Faction focused on rooting out corruption |
| The Templars of the Holy Sword | Paladins, clerics | Guardians of the Holy Sword of Ea |
The Sunguard: Seeing the Platinum Dragon within the light of the sun, these elite warriors and templars serve as both the guardians of Daeus’s temples where they stand watch over every hallway, alcove, entryway and sacred altars. But they are also often commissioned as infantry troops and sometimes Battlepriests to battle the forces of shadow. Membership into The Sunguard can begin at early stages of induction into Daeus’s faith. Their signature armor bears upon it the ceremonial sunburst along with a draconic motif to their helms and shoulder pauldrons. Their helms often hide their features and the great size of their armor add to their stoic appearance as living walls and temple knights.
The Five Talons: It would be naive to assume that there is no need for neutrality in the affairs of his church. He has Lawful Neutral priests and soldiers at his disposal and sometimes they are called into action. This strictly neutral faction targets not the outside but the internal affairs of the large church and they often act as inquisitors, exorcists and judges in the rooting out of corruption and areas in which this church has been infiltrated by outside forces. Brooding, and often silent individuals the activities of The Talons rarely see public light.
The Templars of the Holy Sword: The Templars of the Holy Sword double as an order of Paladins and the military arm of Daeuss church. An organization of Paladins that came into existence during the years following the end of The Millennium Kingdom, The Templars guard The Holy Sword of Ea which is the ancestral heirloom of the ancient Aegean Kings before the corruption of the old empire into Kulthus. The guardianship of the sword is one of their ongoing duties but in addition to that they act as Daemon Hunters and the military faction associated with the Church of Daeus.
Eluna
| Name | Interests | Summary |
| Speakers of the Stars | Clerics | Spiritual followers of Eluna, gazes fixed to the heavens |
| Vision Keepers | Militant clergy, paladins, rangers, rogues, monks | Questors and recoverers of lost and dangerous artifacts, defenders of Eluna's temples |
| The Silver Crescent | Rangers, druids, clerics, paladins | Hunters of the Children of Garm |
Speakers of the Stars: The heads and ranking members of this order align themselves beneath titles such as Prophet of the Moon who is the most powerful member and effectively the High Priest of Eluna, even to other affiliated factions. This spot is currently vacant. Beneath the Prophet of the Moon are the Hierarchies of the Dreams who are four individuals given titles according to the phases of the Moon (New, Rising, Full, Setting). They themselves are the leaders of the clergy and are drawn from the Keepers of Knowledge, of Fate, of Magic, of the Moon which consists of most of the non elven members of the clergy. Each area here is a faction unto itself, representing an area of dominion that Eluna possesses. To be recognized as a Keeper, one must be a dedicated member of Eluna’s clergy and of the Keepers, those who undertake spiritual quests to prove their worth are known as Elder Keepers.
Vision Keepers: This order is arguably a military armed faction of clergymen who follow Eluna. Composed mostly of non-elves, the followers of this order consist of paladins, rangers, and other warriors who often accompany other members of the clergy on quests to recover magical artifacts, locate ancient hoards as well as defend Eluna’s shrines and temples. The head of this order is known as The Wielder of the Star of Tears and represents the sickle phase of the moon.
The Silver Crescent: An order of rangers and paladins dedicated to the hunting, and conversion, of lycanthropes. This organization is composed of members of Eluna's and Gilead's clergy, though Dana's groupings are not entirely unknown. They oppose the Children of Garm, directly. The Silver Crescent was founded by a former Silver Maiden. The Maidens, experiencing a decline in membership, were approached by members of their brother faith among Gilead. Together, they joined together and formed the Silver Crescent. Though Elunans form the greater numbers among the Crescent, Gilead's faith is well-represented.
Gilead
| Name | Interests | Summary |
| Ygdrassil Union | Druids, rangers, barbarians | See entry |
| Pastoral Shapers | Clerics | Clergy dedicated to balancing the natural and human worlds |
| The Silver Crescent | Rangers, druids, clerics, paladins | Hunters of the Children of Garm |
Pastoral Shapers: The primary bulk of Gilead’s clergy could be said to be part of this group which consists of men and women who counsel the villages, farming communities and small settlements of the world and teach them how to responsibly use agriculture and the tools of nature. They adhere to the primary dogmas and teachings of Gilead by focusing on the smaller issues and the day to day affairs of the world versus the big picture looked at by the Ygdrassil Union. They use their clerical magic to pray for the blessings of good crops, drive away blights and predators and they gird up their priestly vestments and dig right in at harvest time. Members of these priests are often goodly aligned and focused on the common wellbeing of the world. They rebuke those who abuse nature and are quick to retract Gilead’s blessings from them when they do so. Repentance and a responsible turn around cause these blessings to be restored and the faith of the Earth Father to smile upon them.
The Silver Crescent: An order of rangers and paladins dedicated to the hunting, and conversion, of lycanthropes. This organization is composed of members of Eluna's and Gilead's clergy, though Dana's groupings are not entirely unknown. They oppose the Children of Garm, directly. The Silver Crescent was founded by a former Silver Maiden. The Maidens, experiencing a decline in membership, were approached by members of their brother faith among Gilead. Together, they joined together and formed the Silver Crescent. Though Elunans form the greater numbers among the Crescent, Gilead's faith is well-represented.
Althea
None
| Name | Interests | Summary |
| The Academy of Sages | Mages, arcanists, wizards | See entry |
| The Keepers | Monks | See monk entry |
Tarien
Tarien's faith is old and diverse, and the Trickster is known among many names. He has many groups among many cultures, though he tends to resist any form of organized structure--save for larger-scale pranks.
Cienara
| Name | Interests | Summary |
| The Faring Folk | Halflings | Roaming halfling performers of the Vast |
The Faring Folk: The Faring Folk of The Vast and the halflings associated with them love the free spirit nature of Ceinara and the passionate aspects of her dogma. They are very loosely associated with her clergy in that they often donate their ‘liberated’ forms of art to shrines and temples whenever they can. Though known in some areas as rogues and vagabonds, the Faring Folk take great care to not vandalize works of art or defile areas that are known for their beauty. Indeed, their own way of life encourages passionate creativity, inspiration and a freedom of thought and life. It’s small wonder that although they are known for their roguish activities in some parts of the world, they are equally known for their music making, artisans and performers in other lands.
Reos
| Name | Interests | Summary |
| Engineer's Enclave | Artificers, engineers | See entry |
Engineering Enclave: The Engineering Enclave pays more homage to the House of Wonders then they do the other half of Reos’s clergy. Headquartered in Clockwork Point, The Enclave has worked diligently to bring new forms of technology and industry to Gaea in a responsible fashion. They often consult with Reos’s clergy on the best way to go about doing this and Reos’s people are more then willing to offer them aid.
Dana
| Name | Interests | Summary |
| Ygdrassil Union | Druids, rangers, barbarians | See entry |
| The Silver Crescent | Rangers, druids, clerics, paladins | Hunters of the Children of Garm |
The Silver Crescent: An order of rangers and paladins dedicated to the hunting, and conversion, of lycanthropes. This organization is composed of members of Eluna's and Gilead's clergy, though Dana's groupings are not entirely unknown. They oppose the Children of Garm, directly.
Kor
| Name | Interests | Summary |
| Battleguard of Kor | Clerics, fighters | Specialists in warfare and strategy, both its demonstration and its study |
Battleguard of Kor: Formidable Soldier-Saints of Kor, The Battleguard are clergy members and soldiers who specialize in every aspect of military affairs. Specializing in training, battle tactics and strategies they are often called on by the military forces of various nations who seek their expertise. Battle Rousers and Champions they seek to inspire those beneath them to epic feats of combat and warfare and they are often exacting task masters and drill sergeants in their attempt to forge a given company of soldiers into the ultimate fighting force. Battleguards often emerge from The Proving Grounds in Dran and spread their efforts all across the continent. Needless to say, they are always welcome in times of war.
Vardama
| Name | Interests | Summary |
| The Basalt Palms | Monks | See monk entry |
| Hunters of the Dead | All | Rangers, paladins, clerics, all |
Hunters of the Dead: With the slowly rising number of paladins offering to lend the strength of their arms to Vardama's cause, in combination with the growing threat of the undead, it was decided that a new group would be sponsored. This group is composed mainly of paladins and clerics, but has a smattering of other classes, particularly rangers. These men and women have dedicated their lives to hunting down and destroying the undead. The recruiting of new members is informal, and the circumstances may differ on a case-by-case basis. The only constant is that joining is on invitation only. The group's internal structure also tends toward informality, with the most experienced members being at the top of the chain of command, but with most members being allowed a wide degree of freedom and discretion regarding their activities. Sufficiently grave threats are usually responded to by a mobilizing of the local members, followed by an organized effort to stop the threat.
Caracoth
| Name | Interests | Summary |
| Brethern of the Beast | Rangers, druids, barbarians, clerics | NPC org, provided for background |
| Children of Garm | Clerics, druids, lycanthropes | NPC org, provided for background |
Brethren of the Beast: This small clergy of Caracoroth’s faith focuses on his ravenous nature and the spirit of hunger and hunting that seems to drive the deity. They believe that ultimately the whole of the world must fall prey to the Jaws of Thirst and that the ending will come when Caracoroth devours the moon at last. They hate fey creatures and indulge in hunting as often as possible, driving forth dangerous prey before them to make sure that the bloody finale takes place in densely populated areas. Villages fall victim to this as desperate wolves, displaceer beasts and more are driven through the hearts of their dwelling places and acts of vandalism are encouraged. Some depraved Druids are part of this circle of individuals as well.
The Children of Garm: This potent clergy of Caracoroth call him by the ancient name Garm which means in their own language, Feeder. They believe in the supremacy of were-kind and seek to spread the disease of lycanthropy and to propagate the continued growth of skin changers as a species. They attempt to bring all such beings under their control and they hunt those who attempt to turn away from what they see as the destiny of their kind, and to follow Eluna. They often hunt individuals such as Werebears as abominations against the will of Caracoroth. It is their attempt to always improve on the power presented by lycanthropy and to this end some members of the clergy and other agents are exposed to a powerful ritual. One that combines the best of beasts such as weretigers and werewolves with more immunity to the things that can harm them. These Greater Werewolves, are slowly growing in number. The Children of Garm are one of the few urban focused cults of Caracoroth.
Deimos
| Name | Interests | Summary |
| Guild of the Sly | Rogues, fighters | Thieves' guild |
The Guild of the Sly: This faction of thieves is stronger then many give them credit for and they operate a number of independent cells in different parts of the land. Part of their strength lies in the core of an established cult of Deimos that centers their politics around an individual known as The Smiling Man, a name obviously taken in homage of Deimos himself. The bulk of the activity of the Guild of the Sly concentrates itself around Veyshan where they can conduct illegal business with a certain degree of anonymity amongst the other herds of bad businessmen. In other cities like Alexandria they operate with a much more traditional thieves guild standard of rules and are quick to adapt to the ever changing political climate.