From Tenebrae
Type: Adventurers Association
Membership: Small (500)
Wealth: Minor
Scope: Local
Interests: Treasure Hunting, Mercenary, Bounty-Hunting, All Faiths
Founded:
Headquarters:
The self-described 'Explorer's Guild' is a small organization generally operating in the vacinity of Alexandria. One of many such organizations, it acts as both a social club and support group for fortune hunters and errant adventurers alike. Members are offered a lounge and warm meals within the facility.
The Explorer's Guild has no organized leadership or rank structure, only loosely affiliated members and contacts to sell valuables and provisions. Parties who need help often can post bounties or quests on bulletin boards available to guild members, with a small percentage of the reward kept as guild expenses.
During the Sendoran War, members of the Explorer's Guild were loosely arranged as 'Volunteers' and 'Irregulars', who employed their generally superior wealth and exotic experience in the war between Myrrdion and Bludgun. Many fought valiantly in several key actions, resulting in the capture of the Gettys Fort, and contributing strongly to the revival of the underground resistance movement in occupied Solmnus.
Criticized at times for being an assortment of 'mercenaries' and 'loose cannons', the Explorer's Guild disavows any responsibility for damage or even alleged acts of thievery committed by it's membership, which is a diverse group ranging from errant knights to eccentric arcanists and rogues. However, due to the general affluence of the average member, neighboring businesses have successfully lobbied for the guild's continued operation in Alexandria.