MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{
"batchcomplete": "",
"continue": {
"lecontinue": "20250724024424|15757",
"continue": "-||"
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"query": {
"logevents": [
{
"logid": 15767,
"ns": 0,
"title": "Where'd They Go? That's Where",
"pageid": 8612,
"logpage": 8612,
"params": {},
"type": "create",
"action": "create",
"user": "Aryia",
"timestamp": "2025-11-11T05:00:33Z",
"comment": "Created page with \"Darkness. Alexandria has been consumed in it for a hot minute, hasn't it? Not the kind of darkness of night's fall and early winter's days, but the more metaphorical kind: a creeping, slowly spreading chill, a tension building of a coming ending: the moment before the boot drops, so to speak. You aren't sure what you were doing, or even how long its been, but here you are: painfully aware of that boot, and unsure where you are. There's an expanse of swirling blackness,...\""
},
{
"logid": 15766,
"ns": 0,
"title": "Void by the Sea (Part 3)",
"pageid": 8611,
"logpage": 8611,
"params": {},
"type": "create",
"action": "create",
"user": "Skyler",
"timestamp": "2025-08-24T15:34:02Z",
"comment": "Created page with \"Having concluded the conversation with Periandr, the group begins to ascend the stairs upward. Between one step at the next, the material changes again... this time to a dark-hued crystal of some kind. Like quartz, to be honest, as the group ascends to the next floor. Hopefully, the last? As they reach the next floor, it appears it is indeed the last as there are no more stairs to be seen. The floor of this round, domed chamber is wrought of slabs of deep violet crystal...\""
},
{
"logid": 15765,
"ns": 0,
"title": "Void by the Sea (Part 2)",
"pageid": 8610,
"logpage": 8610,
"params": {},
"type": "create",
"action": "create",
"user": "Skyler",
"timestamp": "2025-08-13T00:23:51Z",
"comment": "Created page with \"When Dirk arrives upstairs (having stayed behind to check over the first floor for any nasty surprises), this is the tableau laid out before him: A great stone room, cylindrical, with another set of stairs leading upward (despite the house being one story from the outside). A large bay window in one of the walls, that looks out onto darkness... with an ominous-looking humanoid on the other side of the window staring in. The humanoid's face is scarred in disturbing ways,...\""
},
{
"logid": 15764,
"ns": 0,
"title": "Void by the Sea (Part 1)",
"pageid": 8609,
"logpage": 8609,
"params": {},
"type": "create",
"action": "create",
"user": "Skyler",
"timestamp": "2025-08-05T03:06:00Z",
"comment": "Created page with \" <OOC> Telamon says, \"Everyone make a Wisdom check.\" GAME: Cesran rolls wisdom: (5)+5: 10 GAME: Murder rolls wisdom: (8)+4: 12 GAME: Skyler rolls wisdom: (13)+2: 15 <OOC> Telamon says, \"Anyways. You all realize this house from the outside only has a single floor. It doesn't have a second story. But for some reason there are stairs. Also, if you peer through the windows, -none- of the views match what you should see outside.\" <OOC> Telamon says, \"Continue :)\" <OOC> Ces...\""
},
{
"logid": 15763,
"ns": 0,
"title": "Saving the Archivist",
"pageid": 8608,
"logpage": 8608,
"params": {},
"type": "create",
"action": "create",
"user": "Cesran",
"timestamp": "2025-07-30T03:17:38Z",
"comment": "Created page with \"-=--=--=--=--=--=--<* A14: Quill's Repose, City Library *>=--=--=--=--=--=--=- A large hallway, circular in design, is what lies beyond the large doors that let visitors in to the public library. Two guards stand in these doors at all times, employees of the city Watch, hired by the library for protection and to prevent theft of books. The head librarian is more of the same--a retired Watch member, herself: Lady Octagna is a great oruch whose lined face bears...\""
},
{
"logid": 15762,
"ns": 0,
"title": "Run Free Forever",
"pageid": 8607,
"logpage": 8607,
"params": {},
"type": "create",
"action": "create",
"user": "Aftershock",
"timestamp": "2025-07-29T02:57:36Z",
"comment": "Created page with \" GAME: Telamon casts Overland Flight. Caster Level: 20 DC: 26 GAME: Cesran casts Mage Armor. Caster Level: 20 DC: 24 GAME: Cesran casts Mind Blank. Caster Level: 20 DC: 31 GAME: Cesran casts Spell Turning. Caster Level: 20 DC: 30 We Roved Out, in Search for a Place to Run Wild and Free: Why can't it just be easy for once? It does not seem to be a difficult request to those in the party, with such grand skills and magic, to complete a dead friend's last request. Quel...\""
},
{
"logid": 15761,
"ns": 0,
"title": "The Last of Seven Sisters",
"pageid": 8606,
"logpage": 8606,
"params": {},
"type": "create",
"action": "create",
"user": "Telamon",
"timestamp": "2025-07-28T11:28:02Z",
"comment": "Created page with \" The Castle on the Edge of Waking, time unknown On the edge of dreams and the ethereal, there is a place. A castle sacred to Eluna, who gifts it to her most trusted servants from time to time, as a place of power. Much like dreams, it can be a place of happiness and sadness as well. This is, unfortunately, one of the latter times. Telamon has brought Eztli here, stepping through the gate between worlds, and as they walk towards the castle's great hall, he offers the ma...\""
},
{
"logid": 15760,
"ns": 0,
"title": "The Void-Eater",
"pageid": 8605,
"logpage": 8605,
"params": {},
"type": "create",
"action": "create",
"user": "Aftershock",
"timestamp": "2025-07-27T22:59:24Z",
"comment": "Created page with \"The Hope's Flame Theatre, Alexandria, evening. _Phantasm of the Choir_, a long-running musical show by the esteemed (if somewhat mired in controversy, especially after the failure of a sequel show to _Phantasm_, _Love Always Thrives_, and allegations of plagiarism from Theatre District composers) Handel Boyd Weaver, is having yet another performance on the stage of the Hope's Flame Theatre, known for being accessible to all people regardless of the weight of their coinp...\""
},
{
"logid": 15759,
"ns": 0,
"title": "Void-Friend of Taara",
"pageid": 8604,
"logpage": 8604,
"params": {},
"type": "create",
"action": "create",
"user": "Aftershock",
"timestamp": "2025-07-26T20:37:32Z",
"comment": "Created page with \"Market District, noon. It's warm, humid, and slightly cloudy today, with the usual hustle and bustle of people who are eyeing the void-hole in the distance overhead somewhat nervously. Despite that, life goes on, because it has to. People need to eat and make coin, so... The vendors are hard at work. There's several vendors selling farm goods and freshly-made food, one vendor selling toys, one vendor selling ready-made clothes (with promises of tailoring in fifteen minu...\""
},
{
"logid": 15758,
"ns": 0,
"title": "Grim Deed: Finale",
"pageid": 8603,
"logpage": 8603,
"params": {},
"type": "create",
"action": "create",
"user": "Carver",
"timestamp": "2025-07-26T17:57:28Z",
"comment": "Created page with \"Reithak has arrived. The sun sets at Manor Umbergloom... The party had victoriously defeated the lone mimic and retrieved the Grim Deed! However, the butler had reappeared with a letter from Lady Blythe, the vampire, offering the party a chance to retreat to lick their wounds and come back to fight at a better time. An offer, the party chooses to take. The Butler, after a while, offers to take them to the nearby town - he was going that way regardless - for the part...\""
}
]
}
}