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	<title>Tenebrae - User contributions [en]</title>
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	<updated>2026-04-17T07:01:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Pallas&amp;diff=17350</id>
		<title>Pallas</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Pallas&amp;diff=17350"/>
		<updated>2015-02-18T23:54:03Z</updated>

		<summary type="html">&lt;p&gt;Younger: Pallas' Character Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pallas&lt;br /&gt;
Half-Oruch Fighter[[Category:Exploratory_Associates_of_Alexandria]][[Category:Fighter]][[Category:Half-Oruch]][[Category:Oruch]][[Category:Human]][[Category:Stormgardan]][[Category:Stormgarde]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=17349</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=17349"/>
		<updated>2015-02-18T23:50:59Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bahken]]&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cinnamon]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Conjan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eilwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Flicker]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
* [[Ivy]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jenner]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Johan]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kidda]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Morasha]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
* [[Pips]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=9304</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=9304"/>
		<updated>2013-03-01T04:56:49Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of Humbert township taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria.&lt;br /&gt;
&lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 8&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian (aspiring Indomidable!)&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township&lt;br /&gt;
&lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 8&amp;gt; Bbn5/Rog3                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron        Race:  Human/Acanian       &lt;br /&gt;
 Hit Points:  77/79   Nonlethal: 0          Experience: 56979 / 75000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140 lbs.      Age: 25   RPP This PC/All: 0/0&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Attributes  &amp;lt;===============================&lt;br /&gt;
 Strength:       16       3             Intelligence:   14       2&lt;br /&gt;
 Dexterity:      17       3             Wisdom:         14       2&lt;br /&gt;
 Constitution:   18       4             Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
 Base Attack:   7/2        Melee:   10/5        Ranged:   10/5        CMB:  10&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  23&lt;br /&gt;
 Fortitude:     10         Reflex:  8           Will:     7           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
 Acrobatics......................8(13)| Climb...........................6(13)&lt;br /&gt;
 Disable Device..................8(13)| Escape Artist...................5(10)&lt;br /&gt;
 Knowledge/Dungeoneering.........8(13)| Knowledge/Local.................5(10)&lt;br /&gt;
 Perception......................8(13)| Profession/Teacher...............1(6)&lt;br /&gt;
 Sense Motive.....................3(8)| Sleight of Hand..................3(8)&lt;br /&gt;
 Stealth.........................7(12)| Survival.........................3(8)&lt;br /&gt;
 Swim.............................3(8)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
Handspeech...............|Low Common...............|Tradespeak...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
Armor Prof Light.........|Armor Prof Medium........|Combat Expertise.........&lt;br /&gt;
Diehard..................|Endurance................|Fast Healer..............&lt;br /&gt;
Heroic Will..............|Iron Will................|Martial Weapon Prof......&lt;br /&gt;
Rogue Weapon Prof........|Shield Prof..............|Simple Weapon Prof.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
+2 Saves vs. Fear........|1up......................|Acanian Heritage.........&lt;br /&gt;
Evasion..................|Fast Movement: 10........|Guarded Stance...........&lt;br /&gt;
Improved Uncanny Dodge...|Rage.....................|Renewed Vigor............&lt;br /&gt;
Sneak Attack 2d6.........|Speed: 30................|Trap Sense +2............&lt;br /&gt;
Trap Spotter.............|Trapfinding..............|Uncanny Dodge............&lt;br /&gt;
&lt;br /&gt;
==========================&amp;gt;  RPP Perks (Spent: 5)  &amp;lt;==========================&lt;br /&gt;
  1 Battle-Scarred I.........+1 Diplomacy vs. warlike cultures&lt;br /&gt;
&lt;br /&gt;
==============================&amp;gt;  Emblem of Ea  &amp;lt;==============================&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=9303</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=9303"/>
		<updated>2013-03-01T04:56:08Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of Humbert township taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria.&lt;br /&gt;
&lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 5&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township&lt;br /&gt;
&lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 8&amp;gt; Bbn5/Rog3                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron        Race:  Human/Acanian       &lt;br /&gt;
 Hit Points:  77/79   Nonlethal: 0          Experience: 56979 / 75000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140 lbs.      Age: 25   RPP This PC/All: 0/0&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Attributes  &amp;lt;===============================&lt;br /&gt;
 Strength:       16       3             Intelligence:   14       2&lt;br /&gt;
 Dexterity:      17       3             Wisdom:         14       2&lt;br /&gt;
 Constitution:   18       4             Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
 Base Attack:   7/2        Melee:   10/5        Ranged:   10/5        CMB:  10&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  23&lt;br /&gt;
 Fortitude:     10         Reflex:  8           Will:     7           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
 Acrobatics......................8(13)| Climb...........................6(13)&lt;br /&gt;
 Disable Device..................8(13)| Escape Artist...................5(10)&lt;br /&gt;
 Knowledge/Dungeoneering.........8(13)| Knowledge/Local.................5(10)&lt;br /&gt;
 Perception......................8(13)| Profession/Teacher...............1(6)&lt;br /&gt;
 Sense Motive.....................3(8)| Sleight of Hand..................3(8)&lt;br /&gt;
 Stealth.........................7(12)| Survival.........................3(8)&lt;br /&gt;
 Swim.............................3(8)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
Handspeech...............|Low Common...............|Tradespeak...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
Armor Prof Light.........|Armor Prof Medium........|Combat Expertise.........&lt;br /&gt;
Diehard..................|Endurance................|Fast Healer..............&lt;br /&gt;
Heroic Will..............|Iron Will................|Martial Weapon Prof......&lt;br /&gt;
Rogue Weapon Prof........|Shield Prof..............|Simple Weapon Prof.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
+2 Saves vs. Fear........|1up......................|Acanian Heritage.........&lt;br /&gt;
Evasion..................|Fast Movement: 10........|Guarded Stance...........&lt;br /&gt;
Improved Uncanny Dodge...|Rage.....................|Renewed Vigor............&lt;br /&gt;
Sneak Attack 2d6.........|Speed: 30................|Trap Sense +2............&lt;br /&gt;
Trap Spotter.............|Trapfinding..............|Uncanny Dodge............&lt;br /&gt;
&lt;br /&gt;
==========================&amp;gt;  RPP Perks (Spent: 5)  &amp;lt;==========================&lt;br /&gt;
  1 Battle-Scarred I.........+1 Diplomacy vs. warlike cultures&lt;br /&gt;
&lt;br /&gt;
==============================&amp;gt;  Emblem of Ea  &amp;lt;==============================&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4814</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4814"/>
		<updated>2011-06-14T02:49:52Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alchemical Cosmetics:''' A catch-all term for alchemical products that have no use beyond affecting appearance, safe(ish) to use on humanoids. Scarring Salve (see below) is possibly the most common of these. Others may be skin and hair dyes, temporary or permanent, or transmutative elixirs and salves to produce more exotic effects. Beware of anything with 'gnome' in the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
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&lt;br /&gt;
'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
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'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
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'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
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'''Delver:''' An honorable title for Explorers in good standing with the Guild.&lt;br /&gt;
&lt;br /&gt;
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'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Golden Harvest, The:'''  A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a golden statue of a human woman holding a full cornucopia, positioned in the center of its two-level dining hall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
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&lt;br /&gt;
'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kir'kagal Bloodworm:''' Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. &amp;quot;Mad Manny&amp;quot;, one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.&lt;br /&gt;
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&lt;br /&gt;
'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
&lt;br /&gt;
In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
&lt;br /&gt;
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'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Murkacian Snailsquid:''' A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. &amp;quot;Mad Manny&amp;quot;, one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scarring Salve:''' Contrary to how it sounds, the salve does not cause scarring. Rather, it removes any scarring, blemishes or marks from the skin, leaving it baby-fresh. It's a popular base for many brands of alchemical cosmetic, and is often purchased by adventurers to remove unsightly marks such as those earned by being covered in boiling oil then set on fire. Without it, the adventuring world would be a much uglier place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tallman:''' A catch-all term for elves, humans, orcs, half-breeds, blooded and everything in between. Used with frequency by a gnome from Clockwork Point, perhaps a common term there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4813</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4813"/>
		<updated>2011-06-14T02:49:28Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alchemical Cosmetics:''' A catch-all term for alchemical products that have no use beyond affecting appearance, safe(ish) to use on humanoids. Scarring Salve (see below) is possibly the most common of these. Others may be skin and hair dyes, temporary or permanent, or transmutative elixirs and salves to produce more exotic effects. Beware of anything with 'gnome' in the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
&lt;br /&gt;
'''Delver:''' An honorable title for Explorers in good standing with the Guild.&lt;br /&gt;
&lt;br /&gt;
'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Golden Harvest, The:'''  A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a golden statue of a human woman holding a full cornucopia, positioned in the center of its two-level dining hall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kir'kagal Bloodworm:''' Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. &amp;quot;Mad Manny&amp;quot;, one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
&lt;br /&gt;
In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Murkacian Snailsquid:''' A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. &amp;quot;Mad Manny&amp;quot;, one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scarring Salve:''' Contrary to how it sounds, the salve does not cause scarring. Rather, it removes any scarring, blemishes or marks from the skin, leaving it baby-fresh. It's a popular base for many brands of alchemical cosmetic, and is often purchased by adventurers to remove unsightly marks such as those earned by being covered in boiling oil then set on fire. Without it, the adventuring world would be a much uglier place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tallman:''' A catch-all term for elves, humans, orcs, half-breeds, blooded and everything in between. Used with frequency by a gnome from Clockwork Point, perhaps a common term there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4812</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4812"/>
		<updated>2011-06-14T02:45:58Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alchemical Cosmetics:''' A catch-all term for alchemical products that have no use beyond affecting appearance, safe(ish) to use on humanoids. Scarring Salve (see below) is possibly the most common of these. Others may be skin and hair dyes, temporary or permanent, or transmutative elixirs and salves to produce more exotic effects. Beware of anything with 'gnome' in the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Delver:&amp;quot;&amp;quot; An honorable title for Explorers in good standing with the Guild.&lt;br /&gt;
&lt;br /&gt;
'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Golden Harvest, The:'''  A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a golden statue of a human woman holding a full cornucopia, positioned in the center of its two-level dining hall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kir'kagal Bloodworm:''' Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. &amp;quot;Mad Manny&amp;quot;, one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
&lt;br /&gt;
In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
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'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
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'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
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'''Murkacian Snailsquid:''' A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. &amp;quot;Mad Manny&amp;quot;, one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.&lt;br /&gt;
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'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
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'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
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'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
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'''Scarring Salve:''' Contrary to how it sounds, the salve does not cause scarring. Rather, it removes any scarring, blemishes or marks from the skin, leaving it baby-fresh. It's a popular base for many brands of alchemical cosmetic, and is often purchased by adventurers to remove unsightly marks such as those earned by being covered in boiling oil then set on fire. Without it, the adventuring world would be a much uglier place.&lt;br /&gt;
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'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
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'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
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'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
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'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
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'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
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'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
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'''Tallman:''' A catch-all term for elves, humans, orcs, half-breeds, blooded and everything in between. Used with frequency by a gnome from Clockwork Point, perhaps a common term there. &lt;br /&gt;
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'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
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'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
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'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
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'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
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'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
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'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
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With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
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'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
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'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=4809</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=4809"/>
		<updated>2011-06-13T05:24:32Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of Humbert township taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria.&lt;br /&gt;
&lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 5&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township&lt;br /&gt;
&lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 6&amp;gt; Bbn3/Rog3                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human/Acanian                 &lt;br /&gt;
 Hit Points:  64/64   Subdual: 0        Experience: 24801 / 35000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140 lbs.  Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       16       3 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   5          Melee:   8           Ranged:   8           CMB:   8&lt;br /&gt;
 Armor Class:   20         ASF:     25%         AC Pen:  -1           CMD:  21&lt;br /&gt;
 Fortitude:     9          Reflex:  8           Will:     7           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics......................6(11)| Climb...........................5(12)&lt;br /&gt;
 Disable Device..................6(11)| Escape Artist...................5(10)&lt;br /&gt;
 Knowledge/Dungeoneering..........4(9)| Knowledge/Local..................3(8)&lt;br /&gt;
 Perception......................6(11)| Profession/Teacher...............1(6)&lt;br /&gt;
 Sense Motive.....................3(8)| Sleight of Hand..................3(8)&lt;br /&gt;
 Stealth.........................6(11)| Survival.........................3(8)&lt;br /&gt;
 Swim.............................3(8)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
Common...................|Handspeech...............|Low Common...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
Armor Prof Light.........|Armor Prof Medium........|Diehard..................&lt;br /&gt;
Endurance................|Fast Healer..............|Iron Will................&lt;br /&gt;
Martial Weapon Prof......|Rogue Weapon Prof........|Shield Prof..............&lt;br /&gt;
Simple Weapon Prof.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 Saves vs. Fear........|1up......................|Acanian Heritage.........&lt;br /&gt;
Evasion..................|Fast Movement:10.........|Guarded Stance...........&lt;br /&gt;
Rage.....................|Sneak Attack 2d6.........|Speed:30.................&lt;br /&gt;
Trap Sense +2............|Trap Spotter.............|Trapfinding..............&lt;br /&gt;
Uncanny Dodge............&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=4173</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=4173"/>
		<updated>2011-04-01T17:52:06Z</updated>

		<summary type="html">&lt;p&gt;Younger: /* His Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of Humbert township taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria.&lt;br /&gt;
&lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 5&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township&lt;br /&gt;
&lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 5&amp;gt; Bbn2/Rog3                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  51/51   Subdual: 0        Experience: 15165 / 23000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       16       3 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   4          Melee:   7           Ranged:   7           CMB:   7&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  20&lt;br /&gt;
 Fortitude:     9          Reflex:  7           Will:     6           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics......................5(10)| Climb...........................5(12)&lt;br /&gt;
 Disable device..................5(10)| Escape artist....................4(9)&lt;br /&gt;
 Knowledge/dungeoneering..........3(8)| Knowledge/local..................3(8)&lt;br /&gt;
 Perception......................5(10)| Sense motive.....................3(8)&lt;br /&gt;
 Sleight of hand..................3(8)| Stealth.........................5(10)&lt;br /&gt;
 Survival.........................3(8)| Swim.............................3(8)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DIEHARD..................&lt;br /&gt;
ENDURANCE................|FAST HEALER..............|IRON WILL................&lt;br /&gt;
MARTIAL WEAPON PROF......|ROGUE WEAPON PROF........|SHIELD PROF..............&lt;br /&gt;
SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|1UP......................|ACANIAN HERITAGE.........&lt;br /&gt;
EVASION..................|FAST MOVEMENT: 10........|GUARDED STANCE...........&lt;br /&gt;
RAGE.....................|SNEAK ATTACK 2D6.........|SPEED: 30................&lt;br /&gt;
TRAP SENSE +1............|TRAP SPOTTER.............|TRAPFINDING..............&lt;br /&gt;
UNCANNY DODGE............&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=4172</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=4172"/>
		<updated>2011-04-01T17:49:59Z</updated>

		<summary type="html">&lt;p&gt;Younger: /* Younger's Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of Humbert township taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria.&lt;br /&gt;
&lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 4&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township&lt;br /&gt;
&lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 5&amp;gt; Bbn2/Rog3                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  51/51   Subdual: 0        Experience: 15165 / 23000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       16       3 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   4          Melee:   7           Ranged:   7           CMB:   7&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  20&lt;br /&gt;
 Fortitude:     9          Reflex:  7           Will:     6           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics......................5(10)| Climb...........................5(12)&lt;br /&gt;
 Disable device..................5(10)| Escape artist....................4(9)&lt;br /&gt;
 Knowledge/dungeoneering..........3(8)| Knowledge/local..................3(8)&lt;br /&gt;
 Perception......................5(10)| Sense motive.....................3(8)&lt;br /&gt;
 Sleight of hand..................3(8)| Stealth.........................5(10)&lt;br /&gt;
 Survival.........................3(8)| Swim.............................3(8)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DIEHARD..................&lt;br /&gt;
ENDURANCE................|FAST HEALER..............|IRON WILL................&lt;br /&gt;
MARTIAL WEAPON PROF......|ROGUE WEAPON PROF........|SHIELD PROF..............&lt;br /&gt;
SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|1UP......................|ACANIAN HERITAGE.........&lt;br /&gt;
EVASION..................|FAST MOVEMENT: 10........|GUARDED STANCE...........&lt;br /&gt;
RAGE.....................|SNEAK ATTACK 2D6.........|SPEED: 30................&lt;br /&gt;
TRAP SENSE +1............|TRAP SPOTTER.............|TRAPFINDING..............&lt;br /&gt;
UNCANNY DODGE............&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4063</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4063"/>
		<updated>2011-03-11T03:23:33Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
==Rules Drop==&lt;br /&gt;
&lt;br /&gt;
        Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scene==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Zerridwyn casts Expeditious Retreat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip.&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4062</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4062"/>
		<updated>2011-03-11T03:09:18Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
==Rules Drop==&lt;br /&gt;
&lt;br /&gt;
        Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scene==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Zerridwyn casts Expeditious Retreat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip.&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4061</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4061"/>
		<updated>2011-03-11T02:59:41Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;pre&amp;gt;Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the &lt;br /&gt;
&lt;br /&gt;
Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; &lt;br /&gt;
&lt;br /&gt;
from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various &lt;br /&gt;
&lt;br /&gt;
go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often &lt;br /&gt;
&lt;br /&gt;
false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the &lt;br /&gt;
&lt;br /&gt;
darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a &lt;br /&gt;
&lt;br /&gt;
noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to &lt;br /&gt;
&lt;br /&gt;
be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black &lt;br /&gt;
&lt;br /&gt;
longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, &lt;br /&gt;
&lt;br /&gt;
humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you &lt;br /&gt;
&lt;br /&gt;
ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very &lt;br /&gt;
&lt;br /&gt;
well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four &lt;br /&gt;
&lt;br /&gt;
patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle &lt;br /&gt;
&lt;br /&gt;
to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals &lt;br /&gt;
&lt;br /&gt;
than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently, &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this &lt;br /&gt;
&lt;br /&gt;
exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale &lt;br /&gt;
&lt;br /&gt;
when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one &lt;br /&gt;
&lt;br /&gt;
they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off &lt;br /&gt;
&lt;br /&gt;
the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is &lt;br /&gt;
&lt;br /&gt;
quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to &lt;br /&gt;
&lt;br /&gt;
help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two &lt;br /&gt;
&lt;br /&gt;
long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is &lt;br /&gt;
&lt;br /&gt;
able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn casts Expeditious Retreat.&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a &lt;br /&gt;
&lt;br /&gt;
suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely &lt;br /&gt;
&lt;br /&gt;
overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the &lt;br /&gt;
&lt;br /&gt;
courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all &lt;br /&gt;
&lt;br /&gt;
to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by &lt;br /&gt;
&lt;br /&gt;
magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her &lt;br /&gt;
&lt;br /&gt;
ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his &lt;br /&gt;
&lt;br /&gt;
lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he &lt;br /&gt;
&lt;br /&gt;
doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He &lt;br /&gt;
&lt;br /&gt;
tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it &lt;br /&gt;
&lt;br /&gt;
quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient &lt;br /&gt;
&lt;br /&gt;
way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and &lt;br /&gt;
&lt;br /&gt;
rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his &lt;br /&gt;
&lt;br /&gt;
stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot &lt;br /&gt;
&lt;br /&gt;
find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the &lt;br /&gt;
&lt;br /&gt;
objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility &lt;br /&gt;
&lt;br /&gt;
has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves &lt;br /&gt;
&lt;br /&gt;
closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4060</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4060"/>
		<updated>2011-03-11T02:58:19Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;pre&amp;gt;Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be &lt;br /&gt;
&lt;br /&gt;
other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square &lt;br /&gt;
&lt;br /&gt;
available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two &lt;br /&gt;
&lt;br /&gt;
and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an &lt;br /&gt;
&lt;br /&gt;
alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the &lt;br /&gt;
&lt;br /&gt;
Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; &lt;br /&gt;
&lt;br /&gt;
from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various &lt;br /&gt;
&lt;br /&gt;
go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often &lt;br /&gt;
&lt;br /&gt;
false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the &lt;br /&gt;
&lt;br /&gt;
darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a &lt;br /&gt;
&lt;br /&gt;
noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to &lt;br /&gt;
&lt;br /&gt;
be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black &lt;br /&gt;
&lt;br /&gt;
longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, &lt;br /&gt;
&lt;br /&gt;
humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you &lt;br /&gt;
&lt;br /&gt;
ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very &lt;br /&gt;
&lt;br /&gt;
well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four &lt;br /&gt;
&lt;br /&gt;
patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle &lt;br /&gt;
&lt;br /&gt;
to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals &lt;br /&gt;
&lt;br /&gt;
than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently, &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this &lt;br /&gt;
&lt;br /&gt;
exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale &lt;br /&gt;
&lt;br /&gt;
when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one &lt;br /&gt;
&lt;br /&gt;
they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off &lt;br /&gt;
&lt;br /&gt;
the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is &lt;br /&gt;
&lt;br /&gt;
quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to &lt;br /&gt;
&lt;br /&gt;
help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two &lt;br /&gt;
&lt;br /&gt;
long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is &lt;br /&gt;
&lt;br /&gt;
able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn casts Expeditious Retreat.&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a &lt;br /&gt;
&lt;br /&gt;
suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely &lt;br /&gt;
&lt;br /&gt;
overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the &lt;br /&gt;
&lt;br /&gt;
courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all &lt;br /&gt;
&lt;br /&gt;
to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by &lt;br /&gt;
&lt;br /&gt;
magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her &lt;br /&gt;
&lt;br /&gt;
ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his &lt;br /&gt;
&lt;br /&gt;
lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he &lt;br /&gt;
&lt;br /&gt;
doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He &lt;br /&gt;
&lt;br /&gt;
tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it &lt;br /&gt;
&lt;br /&gt;
quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient &lt;br /&gt;
&lt;br /&gt;
way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and &lt;br /&gt;
&lt;br /&gt;
rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his &lt;br /&gt;
&lt;br /&gt;
stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot &lt;br /&gt;
&lt;br /&gt;
find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the &lt;br /&gt;
&lt;br /&gt;
objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility &lt;br /&gt;
&lt;br /&gt;
has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves &lt;br /&gt;
&lt;br /&gt;
closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4059</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4059"/>
		<updated>2011-03-11T02:57:34Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;pre&amp;gt;Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be &lt;br /&gt;
&lt;br /&gt;
other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square &lt;br /&gt;
&lt;br /&gt;
available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two &lt;br /&gt;
&lt;br /&gt;
and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an &lt;br /&gt;
&lt;br /&gt;
alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the &lt;br /&gt;
&lt;br /&gt;
Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; &lt;br /&gt;
&lt;br /&gt;
from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various &lt;br /&gt;
&lt;br /&gt;
go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often &lt;br /&gt;
&lt;br /&gt;
false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the &lt;br /&gt;
&lt;br /&gt;
darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a &lt;br /&gt;
&lt;br /&gt;
noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to &lt;br /&gt;
&lt;br /&gt;
be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black &lt;br /&gt;
&lt;br /&gt;
longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, &lt;br /&gt;
&lt;br /&gt;
humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you &lt;br /&gt;
&lt;br /&gt;
ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very &lt;br /&gt;
&lt;br /&gt;
well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four &lt;br /&gt;
&lt;br /&gt;
patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle &lt;br /&gt;
&lt;br /&gt;
to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals &lt;br /&gt;
&lt;br /&gt;
than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently, &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this &lt;br /&gt;
&lt;br /&gt;
exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale &lt;br /&gt;
&lt;br /&gt;
when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one &lt;br /&gt;
&lt;br /&gt;
they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off &lt;br /&gt;
&lt;br /&gt;
the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is &lt;br /&gt;
&lt;br /&gt;
quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to &lt;br /&gt;
&lt;br /&gt;
help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two &lt;br /&gt;
&lt;br /&gt;
long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is &lt;br /&gt;
&lt;br /&gt;
able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn casts Expeditious Retreat.&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a &lt;br /&gt;
&lt;br /&gt;
suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely &lt;br /&gt;
&lt;br /&gt;
overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the &lt;br /&gt;
&lt;br /&gt;
courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all &lt;br /&gt;
&lt;br /&gt;
to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by &lt;br /&gt;
&lt;br /&gt;
magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her &lt;br /&gt;
&lt;br /&gt;
ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his &lt;br /&gt;
&lt;br /&gt;
lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he &lt;br /&gt;
&lt;br /&gt;
doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He &lt;br /&gt;
&lt;br /&gt;
tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it &lt;br /&gt;
&lt;br /&gt;
quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient &lt;br /&gt;
&lt;br /&gt;
way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and &lt;br /&gt;
&lt;br /&gt;
rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his &lt;br /&gt;
&lt;br /&gt;
stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot &lt;br /&gt;
&lt;br /&gt;
find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the &lt;br /&gt;
&lt;br /&gt;
objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility &lt;br /&gt;
&lt;br /&gt;
has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves &lt;br /&gt;
&lt;br /&gt;
closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4044</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4044"/>
		<updated>2011-03-09T01:13:12Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be &lt;br /&gt;
&lt;br /&gt;
other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square &lt;br /&gt;
&lt;br /&gt;
available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two &lt;br /&gt;
&lt;br /&gt;
and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an &lt;br /&gt;
&lt;br /&gt;
alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the &lt;br /&gt;
&lt;br /&gt;
Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; &lt;br /&gt;
&lt;br /&gt;
from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various &lt;br /&gt;
&lt;br /&gt;
go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often &lt;br /&gt;
&lt;br /&gt;
false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the &lt;br /&gt;
&lt;br /&gt;
darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a &lt;br /&gt;
&lt;br /&gt;
noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to &lt;br /&gt;
&lt;br /&gt;
be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black &lt;br /&gt;
&lt;br /&gt;
longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, &lt;br /&gt;
&lt;br /&gt;
humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you &lt;br /&gt;
&lt;br /&gt;
ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very &lt;br /&gt;
&lt;br /&gt;
well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four &lt;br /&gt;
&lt;br /&gt;
patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle &lt;br /&gt;
&lt;br /&gt;
to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals &lt;br /&gt;
&lt;br /&gt;
than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently, &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this &lt;br /&gt;
&lt;br /&gt;
exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale &lt;br /&gt;
&lt;br /&gt;
when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one &lt;br /&gt;
&lt;br /&gt;
they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off &lt;br /&gt;
&lt;br /&gt;
the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is &lt;br /&gt;
&lt;br /&gt;
quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to &lt;br /&gt;
&lt;br /&gt;
help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two &lt;br /&gt;
&lt;br /&gt;
long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is &lt;br /&gt;
&lt;br /&gt;
able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn casts Expeditious Retreat.&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a &lt;br /&gt;
&lt;br /&gt;
suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely &lt;br /&gt;
&lt;br /&gt;
overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the &lt;br /&gt;
&lt;br /&gt;
courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all &lt;br /&gt;
&lt;br /&gt;
to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by &lt;br /&gt;
&lt;br /&gt;
magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her &lt;br /&gt;
&lt;br /&gt;
ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his &lt;br /&gt;
&lt;br /&gt;
lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he &lt;br /&gt;
&lt;br /&gt;
doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He &lt;br /&gt;
&lt;br /&gt;
tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it &lt;br /&gt;
&lt;br /&gt;
quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient &lt;br /&gt;
&lt;br /&gt;
way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and &lt;br /&gt;
&lt;br /&gt;
rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his &lt;br /&gt;
&lt;br /&gt;
stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot &lt;br /&gt;
&lt;br /&gt;
find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the &lt;br /&gt;
&lt;br /&gt;
objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility &lt;br /&gt;
&lt;br /&gt;
has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves &lt;br /&gt;
&lt;br /&gt;
closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4043</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4043"/>
		<updated>2011-03-09T01:12:08Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be &lt;br /&gt;
&lt;br /&gt;
other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square &lt;br /&gt;
&lt;br /&gt;
available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two &lt;br /&gt;
&lt;br /&gt;
and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an &lt;br /&gt;
&lt;br /&gt;
alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the &lt;br /&gt;
&lt;br /&gt;
Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; &lt;br /&gt;
&lt;br /&gt;
from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various &lt;br /&gt;
&lt;br /&gt;
go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often &lt;br /&gt;
&lt;br /&gt;
false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the &lt;br /&gt;
&lt;br /&gt;
darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a &lt;br /&gt;
&lt;br /&gt;
noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to &lt;br /&gt;
&lt;br /&gt;
be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black &lt;br /&gt;
&lt;br /&gt;
longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, &lt;br /&gt;
&lt;br /&gt;
humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you &lt;br /&gt;
&lt;br /&gt;
ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very &lt;br /&gt;
&lt;br /&gt;
well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four &lt;br /&gt;
&lt;br /&gt;
patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle &lt;br /&gt;
&lt;br /&gt;
to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals &lt;br /&gt;
&lt;br /&gt;
than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently, &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this &lt;br /&gt;
&lt;br /&gt;
exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale &lt;br /&gt;
&lt;br /&gt;
when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one &lt;br /&gt;
&lt;br /&gt;
they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off &lt;br /&gt;
&lt;br /&gt;
the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is &lt;br /&gt;
&lt;br /&gt;
quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to &lt;br /&gt;
&lt;br /&gt;
help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two &lt;br /&gt;
&lt;br /&gt;
long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is &lt;br /&gt;
&lt;br /&gt;
able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn casts Expeditious Retreat.&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a &lt;br /&gt;
&lt;br /&gt;
suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely &lt;br /&gt;
&lt;br /&gt;
overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the &lt;br /&gt;
&lt;br /&gt;
courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all &lt;br /&gt;
&lt;br /&gt;
to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by &lt;br /&gt;
&lt;br /&gt;
magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her &lt;br /&gt;
&lt;br /&gt;
ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his &lt;br /&gt;
&lt;br /&gt;
lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he &lt;br /&gt;
&lt;br /&gt;
doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He &lt;br /&gt;
&lt;br /&gt;
tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it &lt;br /&gt;
&lt;br /&gt;
quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient &lt;br /&gt;
&lt;br /&gt;
way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and &lt;br /&gt;
&lt;br /&gt;
rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his &lt;br /&gt;
&lt;br /&gt;
stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot &lt;br /&gt;
&lt;br /&gt;
find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the &lt;br /&gt;
&lt;br /&gt;
objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility &lt;br /&gt;
&lt;br /&gt;
has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves &lt;br /&gt;
&lt;br /&gt;
closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4042</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4042"/>
		<updated>2011-03-09T01:11:16Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be &lt;br /&gt;
&lt;br /&gt;
other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square &lt;br /&gt;
&lt;br /&gt;
available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two &lt;br /&gt;
&lt;br /&gt;
and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an &lt;br /&gt;
&lt;br /&gt;
alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the &lt;br /&gt;
&lt;br /&gt;
Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; &lt;br /&gt;
&lt;br /&gt;
from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various &lt;br /&gt;
&lt;br /&gt;
go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often &lt;br /&gt;
&lt;br /&gt;
false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the &lt;br /&gt;
&lt;br /&gt;
darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a &lt;br /&gt;
&lt;br /&gt;
noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to &lt;br /&gt;
&lt;br /&gt;
be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black &lt;br /&gt;
&lt;br /&gt;
longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, &lt;br /&gt;
&lt;br /&gt;
humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you &lt;br /&gt;
&lt;br /&gt;
ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very &lt;br /&gt;
&lt;br /&gt;
well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four &lt;br /&gt;
&lt;br /&gt;
patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle &lt;br /&gt;
&lt;br /&gt;
to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals &lt;br /&gt;
&lt;br /&gt;
than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently, &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this &lt;br /&gt;
&lt;br /&gt;
exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale &lt;br /&gt;
&lt;br /&gt;
when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one &lt;br /&gt;
&lt;br /&gt;
they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off &lt;br /&gt;
&lt;br /&gt;
the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is &lt;br /&gt;
&lt;br /&gt;
quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to &lt;br /&gt;
&lt;br /&gt;
help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two &lt;br /&gt;
&lt;br /&gt;
long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is &lt;br /&gt;
&lt;br /&gt;
able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn casts Expeditious Retreat.&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a &lt;br /&gt;
&lt;br /&gt;
suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely &lt;br /&gt;
&lt;br /&gt;
overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the &lt;br /&gt;
&lt;br /&gt;
courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all &lt;br /&gt;
&lt;br /&gt;
to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by &lt;br /&gt;
&lt;br /&gt;
magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her &lt;br /&gt;
&lt;br /&gt;
ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his &lt;br /&gt;
&lt;br /&gt;
lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he &lt;br /&gt;
&lt;br /&gt;
doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He &lt;br /&gt;
&lt;br /&gt;
tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it &lt;br /&gt;
&lt;br /&gt;
quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient &lt;br /&gt;
&lt;br /&gt;
way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and &lt;br /&gt;
&lt;br /&gt;
rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his &lt;br /&gt;
&lt;br /&gt;
stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot &lt;br /&gt;
&lt;br /&gt;
find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the &lt;br /&gt;
&lt;br /&gt;
objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility &lt;br /&gt;
&lt;br /&gt;
has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves &lt;br /&gt;
&lt;br /&gt;
closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4041</id>
		<title>PrP: Chicken Chasers!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Chicken_Chasers!&amp;diff=4041"/>
		<updated>2011-03-09T01:10:34Z</updated>

		<summary type="html">&lt;p&gt;Younger: Created page with &amp;quot;Zerridwyn and Quint are chicken chasers!! EA - Tuesday, February 15, 2011 -----------------------------------------  Summary: Zerridwyn and Quint are tasked with tracking and cap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zerridwyn and Quint are chicken chasers!!&lt;br /&gt;
EA - Tuesday, February 15, 2011&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Summary: Zerridwyn and Quint are tasked with tracking and capturing their shadowy employers' lost prize fighter... A chase ensues!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
********************************************************************************&lt;br /&gt;
        Chaaaase Sceeeeene!&lt;br /&gt;
&lt;br /&gt;
        You’ve seen ‘em in movies. We all love them!&lt;br /&gt;
&lt;br /&gt;
        Before we begin, I’m going to lay down some basic ground rules. These are not the full chase rules. Those can be found here:&lt;br /&gt;
&lt;br /&gt;
        http://paizo.com/pathfinderRPG/prd/mastery/chases.html&lt;br /&gt;
&lt;br /&gt;
        When the chase begins, everyone will roll initiative.&lt;br /&gt;
&lt;br /&gt;
        On your turn, you will move through a matrix of squares to attempt to outwit a fleeing opponent, or you will be racing someone to a finish line. There may be &lt;br /&gt;
&lt;br /&gt;
other variations, as well.&lt;br /&gt;
&lt;br /&gt;
        On your turn, I will call on you as per a normal encounter. You will be able to either choose your first square, or you will begin on the first square &lt;br /&gt;
&lt;br /&gt;
available. The standard square counts for 30 feet, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
        The heart of the challenge is the obstacles (or lack thereof) in each square. Each square will have a number of different skill challenges, usually between two &lt;br /&gt;
&lt;br /&gt;
and four. They range from easy to extremely difficult, depending on a character’s particular skills.&lt;br /&gt;
&lt;br /&gt;
        In order to move to a new square, a player or NPC will have to defeat one or more of the obstacles presented.&lt;br /&gt;
&lt;br /&gt;
        I recommend looking over the above link and at least casually familiarizing yourself, if you are not already.&lt;br /&gt;
&lt;br /&gt;
        When you feel you are ready to begin, please indicate so in the OOC channel.&lt;br /&gt;
&lt;br /&gt;
********************************************************************************&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Pretty basic board-game rules.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Alright, I've read it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Alley, Alexandria&lt;br /&gt;
The Eleventh Hour&lt;br /&gt;
&lt;br /&gt;
Through a rather exhaustive series of shady go-betweens, yet being clearly supported by the Explorers, the two of you have found yourselves in the Alley. Not /an &lt;br /&gt;
&lt;br /&gt;
alley/, but the proper noun; The Alley. The most dangerous, down-trodden section of the city of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Surrounded by filth, disease, and degredation, the sunlight has retreated over the horizon, leaving the Adventurers alone with the seldom-seen inhabitants of the &lt;br /&gt;
&lt;br /&gt;
Alleyway. One can hear them talking, fighting, arguing, but one never catches but a fleeing glimpse of the Low Men. Surely, they are watching from burned out windows; &lt;br /&gt;
&lt;br /&gt;
from broken collapsed doorways.&lt;br /&gt;
&lt;br /&gt;
Shadows flicker from branching alleyways that break off from the main boulevard. The distorted shapes of men and more are cast upon brick walls.&lt;br /&gt;
&lt;br /&gt;
The Adventurers have been sent here in order to find a thief. A terrible, back-stabbing thief -- According to the patron whom hired the two, according to the various &lt;br /&gt;
&lt;br /&gt;
go-betweens that have been nudging them slowly in this direction. The world of the low man is mercurial and fickle, and meetings often fall through. Clues are often &lt;br /&gt;
&lt;br /&gt;
false leads, and those you think have your best interest at heart are often the opposite. However, with persistance, they have tracked their quarry to a tavern on the &lt;br /&gt;
&lt;br /&gt;
darkest side of the Alleyway. Standing, outside, they prepare to head inside and find their quarry and capture it alive... Kniles the Chicken. A warrior chicken, a &lt;br /&gt;
&lt;br /&gt;
noble combatant kidnapped by the enemies of their client. They have been hired to retrieve this heroic fowl...&lt;br /&gt;
&lt;br /&gt;
Quint would be hard-pressed to conjure a situation in his mind that would leave him more dubious. That a place such as this exists in Alexandria is bad enough but to &lt;br /&gt;
&lt;br /&gt;
be sent into it for such a poultry reason... Well, leave it to say that his perpetual frown perpetuates. His sword hangs from his hip in its scabbard, his usual black &lt;br /&gt;
&lt;br /&gt;
longcoat replaced by a well-crafted breastplate and a long, deep blue skirt of quilted cloth. He turns to look at Zerridwyn over the high neckguard of his armor, &lt;br /&gt;
&lt;br /&gt;
humorless eyes considering the elf. &amp;quot;Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn is weirdly excited by this. It's hard to find something that doesn't excite her, but this really has the elf buzzing. &amp;quot;Oh yes! Yes, I'm ready! Are you &lt;br /&gt;
&lt;br /&gt;
ready?&amp;quot; She wiggles with anticipation. &amp;quot;Oh, such heroism! Such adventure! I never got any of this back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been sent to collect a thief that absconded with someone's supper.&amp;quot; Quint drones, sighing and lifting a gloved hand to massage at his temples briefly. &amp;quot;Very &lt;br /&gt;
&lt;br /&gt;
well, let us make quick work of this.&amp;quot; He sets a steadying hand to the pommel of his scimitar and heads for the door.&lt;br /&gt;
&lt;br /&gt;
The inside of the Tavern is dingy. The acidic and rotten smell of spilled ale that was never mopped, blood that was never sopped up, and wet tobacco. There are four &lt;br /&gt;
&lt;br /&gt;
patrons seated inside, two at the bar and two at chairs alone, as far from one another as possible. All four humans are nursing beers quietly. There is hardly a candle &lt;br /&gt;
&lt;br /&gt;
to the place, and it is about as depressive and soul-destroying as a such a place can be.&lt;br /&gt;
&lt;br /&gt;
There is no barkeep visible, a monkey sits behind the bar over the sink. His fur is greasy and matter, and he regards the clients in the room more as potential rivals &lt;br /&gt;
&lt;br /&gt;
than friends. His glassy black eyes watch them all with equal suspicion, his arms hanging in front of him.&lt;br /&gt;
&lt;br /&gt;
Atop the bar, near a bearded fellow, sits a rattan cage that holds a valiant looking chicken with proud feathers and a challenging side-gaze. It crows incessently, &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; That's Zerridwyn, announcing herself cheerfully. She steps into the room without a single worry. There's a big smile on her face, eager to get into this &lt;br /&gt;
&lt;br /&gt;
exciting business of catching bad guys. &amp;quot;We're here for the chicken man!&amp;quot; Subtlety doesn't seem to have occurred to her.&lt;br /&gt;
&lt;br /&gt;
This place is far more familiar than the paladin would likely admit to anyone who might care to ask. In the half-light of the common room the features on the patrons &lt;br /&gt;
&lt;br /&gt;
blur into the familiar faces of people he knew years ago -- in another life. Quint is staring at a man long dead, sitting at a table and nursing his watered-down ale &lt;br /&gt;
&lt;br /&gt;
when the elf woman steps ahead and brightly announces their intent. His lips press into a thin line and he finds himself looking around for exits other than the one &lt;br /&gt;
&lt;br /&gt;
they just came through.&lt;br /&gt;
&lt;br /&gt;
Quint is quick, but the man with the chicken is quicker. Caged chicken in hand, he bolts for the door the moment Zerri announces their intentions. Knocking his beer &lt;br /&gt;
&lt;br /&gt;
over in the progress, it makes the chicken begin squawking. This sets the monkey off, who begins flinging his arms around. This, in turn, knocks a liquor bottle off &lt;br /&gt;
&lt;br /&gt;
the wall behind it, which causes a man to stick his head out of the back room, &amp;quot;Wha' tha fugg?&amp;quot; He demands, looking to the man as he zips by toward the back door.&lt;br /&gt;
&lt;br /&gt;
The man manages to bolt out the back door, getting a fair lead on the two...&lt;br /&gt;
&lt;br /&gt;
Quint gives chase after the fellow.&lt;br /&gt;
&lt;br /&gt;
Outside the back door Quint finds himself in a torn up alleyway. A narrow wooden walkway leads across a low pit where workers are currently shoveling out mud, which is &lt;br /&gt;
&lt;br /&gt;
quickly flooding with ground water. Something wriggles in the back of his mind, making him think of some piece of advice, something from a local, that might be able to &lt;br /&gt;
&lt;br /&gt;
help him in this case...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gimme an acrobatics roll or a know/local check, whichever you feel best about.&amp;quot;&lt;br /&gt;
GAME: Quint rolls Acrobatics: (17)+0: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 to that, since my movement speed is 20' in the Breastplate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... grant me patience,&amp;quot; Quint breathes, already running after the cutpurse. He doesn't even slow to think about the perils of that bridge and takes the thing in two &lt;br /&gt;
&lt;br /&gt;
long strides, bowing the plank with his weight. Mud splatters up his boots and skirt but he has his quarry in sight.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls acrobatics+6: (9)+4+6: 19&lt;br /&gt;
GAME: Younger rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ack!&amp;quot; Zerridwyn quickly incants a mystic spell, filling herself with potential velocity. She takes off with a start and even if slower on the uptake than Quinn, is &lt;br /&gt;
&lt;br /&gt;
able to hop over obstacles and up the walkway with ease, catching up.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn casts Expeditious Retreat.&lt;br /&gt;
&lt;br /&gt;
The two of you emerge from the alleyway to see your quarry and its kidnapper slipping into that intimidating doorway, as the guard looks the other way after a &lt;br /&gt;
&lt;br /&gt;
suspicious sound. Glancing over his shoulder as he closes the door quietly behind himself, he smiles as the two chasing him. The guard turns to look at the feathers &lt;br /&gt;
&lt;br /&gt;
near the door, seeming confused. Beside the building the kidnapper just entered, there is a fence that only rises to head height, seeming rather easy to scale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint, ye need a climb or stealth roll, please!&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (1)+0+-2: -1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Ouch. Yer stuck this round.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls jump+12: (18)+jump+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Wut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Oh whoops. It's acrobatics now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Add 4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Yiikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;That's 8.5 feet vertical jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zerridwyn easily scale the fence, leaving Quint behind it, but he is one step closer to capturing the fellow. Zerri finds herself in a long courtyard completely &lt;br /&gt;
&lt;br /&gt;
overgrown with grass. The grass grows up around abandoned white marble statues that cast a strange white moonlight over the whole area. At the other side of the &lt;br /&gt;
&lt;br /&gt;
courtyard, a blind old man sits in a rocking chair, lightly plucking a lute as he sits near an open door... He seems lost in his own world.&lt;br /&gt;
&lt;br /&gt;
A convoluted-looking mechanical lift is opposite the old man, with a sparking control panel. It looks as though it could lift a passenger to the next higher level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Need a disable device or a stealth roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Err...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;My bad. I need to roll for the kidnapper.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
The kidnapper, with his chicken, manage (somehow) to slip past the old man, ignoring the machinery and making his escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I need your climb or stealth check. ;)&amp;quot;&lt;br /&gt;
GAME: Quint rolls Stealth-2: (11)+0+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;The guard walks off briefly, and you can slip through the door un-noticed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint manages, somehow, to make his way past the guard. It likely has everything to do with the suggestively-dressed streetwalker calling out to him and nothing at all &lt;br /&gt;
&lt;br /&gt;
to do with any adept stealth maneuvers. Armor rattling and buckles clinking, he pushes through the doorway and out the other end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Zerri, you are on a free square this round so you move on automatically. You'll roll again next round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Unless you want to do something else instead.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oh man...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs, &amp;quot;Though that'd be the one he failed on for sure.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn dashes on and almost calls out some directions to aid Quint. Seeing the guard stops her, and she keeps her mouth shut for once. The elf runs on, hastened by &lt;br /&gt;
&lt;br /&gt;
magic, after the amazingly elusive target.&lt;br /&gt;
&lt;br /&gt;
As the fellow disappears through the door, Zerridwyn can begin to smell a terrible rotten stench and then the sounds of running feet and retching choking meet her &lt;br /&gt;
&lt;br /&gt;
ears. There are shouts and crashes, and the fellow is temporarily lost from sight. The door remains open, and the old man guarding the door has not stopped playing his &lt;br /&gt;
&lt;br /&gt;
lute. The sparking control panel remains, however...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;He made it through the next challenge, keeping just ahead of you guys. Zerri, I need a disable device or a stealth.&amp;quot;&lt;br /&gt;
GAME: Zerridwyn rolls stealth: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;HAY GUYZ I ROLLED A 1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Aww! Bad news... you rolled a one.... BUT you still pass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You alert the old man, but you continue running and he just shrugs and ignores you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You have a free square this turn, Quint.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Feel free to pose moving across the grassy courtyard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey Quint!&amp;quot; Zerridwyn yells, failing to realise that the old man is right there. She stops, looks at him, and bashfully keeps on going once she notices that he &lt;br /&gt;
&lt;br /&gt;
doesn't care.&lt;br /&gt;
&lt;br /&gt;
Quint moves through the grass, only half-noting the presence of the wasted statues even as he pushes off one to avoid a bit of rubble half-obscured by a bush. He &lt;br /&gt;
&lt;br /&gt;
tromps right through a small pile of debirs and keeps on the run -- doubling his efforts at the sound of Zer's voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Oops. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Okay, Zerri. I'll drop a quick sceneset for you, then I'll need a fort save (without the bonus from exp retreat) or a climb roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Zerridwyn, the other side of the door is a cross roads. She can see the feathers leading through the bigger double doors, but also the stench has increased and it &lt;br /&gt;
&lt;br /&gt;
quite plainly emits from within the doors. A thick steel drain pipe leads up one wall, with thick heavy handholds every so often, looking like it might be a convenient &lt;br /&gt;
&lt;br /&gt;
way around whatever is producing that terrible, deathly scent.&lt;br /&gt;
&lt;br /&gt;
GAME: Zerridwyn rolls climb+6: (18)+3+6: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;What if... I grease his feet? :O&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zerridwyn says, &amp;quot;Next turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if he makes his next roll, there won't be a next turn. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Quint! You need to make a stealth roll, or a disable device.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zerridwyn is no stranger to physical activity, which may be extremely odd for an elven wizard. She is strong of limb and lucky as well, finding the drain pipe dry and &lt;br /&gt;
&lt;br /&gt;
rough for excellent handhold. She's up the pipe in no time, soon reaching the rooftop.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Stealth-2: (4)+0+-2: 2&lt;br /&gt;
GAME: Younger rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You guys win. I'll pose after Quints pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Then we'll have some free RP if you guys aren't ready to leave right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint cannot catch a break this evening -- even with the moon out overhead in plain sight. He stops short when the blind man starts swinging his cane and squares his &lt;br /&gt;
&lt;br /&gt;
stance when the two roughs step out to meet him. He offers a quick hint of a headshake and hopes the elf is having better luck with things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, Quint. :( If Zerri had been less adept, you'd have found something do so soon enough. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I.E., fighting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;No worries. I knew it'd be rough as soon as I read the rules for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kidnapper is found on his hands and knees, looking for a handle or level on the roof-top, something to open the mechanical hatch there. Unfortunately, he cannot &lt;br /&gt;
&lt;br /&gt;
find it in time. He starts whimpering when Zerridwyn crests the rooftop, beginning his struggle anew. In the end, he is captured. So Quint finds Zerridwyn, with the &lt;br /&gt;
&lt;br /&gt;
objective in hand. The rooster looks particularly shell-shocked, cawing dizzily. His tail feathers have been ravaged by the frantic escape, sadly some of his nobility &lt;br /&gt;
&lt;br /&gt;
has been sapped and he seems to recognize it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hello!&amp;quot; says Zerridwyn once Quint gets up there. &amp;quot;Does this make us chicken chasers?&amp;quot; She holds onto the man securely, with surprisingly strong grip&lt;br /&gt;
&lt;br /&gt;
Quint sucks in a long breath, swallowing the first words that come to mind and dismissing the next couple options, too. Finally, he settles on &amp;quot;Good work,&amp;quot; and moves &lt;br /&gt;
&lt;br /&gt;
closer still to have a look at the man that gave them so much trouble and their feathered prize.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=4040</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=4040"/>
		<updated>2011-03-09T01:10:07Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic. Most recent logs are at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: There's Banditry Afoot]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point - Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|Dramatic Scene: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PRP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PRP: Daggers in the Dark]]&lt;br /&gt;
* [[Adventurous Rivalry|PRP: Adventurous Rivalry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3858</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3858"/>
		<updated>2011-01-21T03:38:16Z</updated>

		<summary type="html">&lt;p&gt;Younger: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of Humbert township taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria.&lt;br /&gt;
&lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 4&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township&lt;br /&gt;
&lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 4&amp;gt; Bbn2/Rog2                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  41/41   Subdual: 0        Experience: 9476 / 15000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       16       3 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   3          Melee:   6           Ranged:   6           CMB:   6&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  20&lt;br /&gt;
 Fortitude:     8          Reflex:  7           Will:     3           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics.......................4(9)| Climb...........................4(11)&lt;br /&gt;
 Disable device...................4(9)| Escape artist....................4(9)&lt;br /&gt;
 Knowledge/local..................2(7)| Perception.......................4(9)&lt;br /&gt;
 Sense motive.....................3(8)| Sleight of hand..................3(8)&lt;br /&gt;
 Stealth..........................4(9)| Survival.........................2(7)&lt;br /&gt;
 Swim.............................2(7)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DEFENSIVE COMBAT TRAINING&lt;br /&gt;
DIEHARD..................|ENDURANCE................|MARTIAL WEAPON PROF......&lt;br /&gt;
ROGUE WEAPON PROF........|SHIELD PROF..............|SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|ACANIAN HERITAGE.........|EVASION..................&lt;br /&gt;
FAST MOVEMENT: 10........|GUARDED STANCE...........|RAGE.....................&lt;br /&gt;
SNEAK ATTACK 1D6.........|SPEED: 30................|TRAP SPOTTER.............&lt;br /&gt;
TRAPFINDING..............|UNCANNY DODGE............&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3857</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3857"/>
		<updated>2011-01-21T02:53:39Z</updated>

		<summary type="html">&lt;p&gt;Younger: /* His Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;our lands&amp;lt;/a&amp;gt; taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 4&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township&lt;br /&gt;
&lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 4&amp;gt; Bbn2/Rog2                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  41/41   Subdual: 0        Experience: 9476 / 15000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       16       3 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   3          Melee:   6           Ranged:   6           CMB:   6&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  20&lt;br /&gt;
 Fortitude:     8          Reflex:  7           Will:     3           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics.......................4(9)| Climb...........................4(11)&lt;br /&gt;
 Disable device...................4(9)| Escape artist....................4(9)&lt;br /&gt;
 Knowledge/local..................2(7)| Perception.......................4(9)&lt;br /&gt;
 Sense motive.....................3(8)| Sleight of hand..................3(8)&lt;br /&gt;
 Stealth..........................4(9)| Survival.........................2(7)&lt;br /&gt;
 Swim.............................2(7)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DEFENSIVE COMBAT TRAINING&lt;br /&gt;
DIEHARD..................|ENDURANCE................|MARTIAL WEAPON PROF......&lt;br /&gt;
ROGUE WEAPON PROF........|SHIELD PROF..............|SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|ACANIAN HERITAGE.........|EVASION..................&lt;br /&gt;
FAST MOVEMENT: 10........|GUARDED STANCE...........|RAGE.....................&lt;br /&gt;
SNEAK ATTACK 1D6.........|SPEED: 30................|TRAP SPOTTER.............&lt;br /&gt;
TRAPFINDING..............|UNCANNY DODGE............&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3836</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3836"/>
		<updated>2011-01-18T02:51:12Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;our lands&amp;lt;/a&amp;gt; taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 3&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ===========================&amp;gt;  Sheet for Younger  &amp;lt;============================&lt;br /&gt;
&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 4&amp;gt; Bbn2/Rog2                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  41/41   Subdual: 0        Experience: 9476 / 15000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       16       3 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   3          Melee:   6           Ranged:   6           CMB:   6&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  20&lt;br /&gt;
 Fortitude:     8          Reflex:  7           Will:     3           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics.......................4(9)| Climb...........................4(11)&lt;br /&gt;
 Disable device...................4(9)| Escape artist....................4(9)&lt;br /&gt;
 Knowledge/local..................2(7)| Perception.......................4(9)&lt;br /&gt;
 Sense motive.....................3(8)| Sleight of hand..................3(8)&lt;br /&gt;
 Stealth..........................4(9)| Survival.........................2(7)&lt;br /&gt;
 Swim.............................2(7)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DEFENSIVE COMBAT TRAINING&lt;br /&gt;
DIEHARD..................|ENDURANCE................|MARTIAL WEAPON PROF......&lt;br /&gt;
ROGUE WEAPON PROF........|SHIELD PROF..............|SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|ACANIAN HERITAGE.........|EVASION..................&lt;br /&gt;
FAST MOVEMENT: 10........|GUARDED STANCE...........|RAGE.....................&lt;br /&gt;
SNEAK ATTACK 1D6.........|SPEED: 30................|TRAP SPOTTER.............&lt;br /&gt;
TRAPFINDING..............|UNCANNY DODGE............&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3726</id>
		<title>PrP: The Competition</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3726"/>
		<updated>2011-01-06T11:11:46Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|Younger   |HUMAN   |Bbn/Rog      |  4   | 41  | 41  | 18  |  8  |  7  |  3  |&lt;br /&gt;
|Achala    |HALF-ORC|Ftr          |  4   | 40  | 40  | 20  |  7  |  5  |  1  |&lt;br /&gt;
|Syrivan   |DAWN_ELF|Wiz          |  2   | 11  | 11  | 13  |  1  |  3  |  5  |&lt;br /&gt;
|Thistle   |HUMAN   |Bbn          |  4   | 46  | 46  | 17  |  7  |  4  |  3  |&lt;br /&gt;
|Karl      |HUMAN   |Rgr/Rog      |  2   | 19  | 19  | 18  |  4  |  8  |  2  |&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Syrivan refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Hey Cejo, can you do me a quick favor before we begin? :D I... have 4 pts of hp damage and 2 pts of &lt;br /&gt;
&lt;br /&gt;
strength damage I need to get removed. &amp;gt;.&amp;gt; And if you've +setdm you can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cejo sets himself up as the DM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thistle is down a bit too, HPwise&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl for -4 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's str for -2 points. -2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Younger for -11 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Thistle for -9 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Younger has trap-spotter now, just for your info.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are all gathered at the foot of a cliff, having been gathered, goaded, persuaded, tricked, or simply enticed into being &lt;br /&gt;
there. A balding man with glasses and a three-piece suit smiles at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome,&amp;quot; he says quietly. &amp;quot;I am Hampton, and I am the one who contacted you. Some explanation is no doubt in order.&amp;quot; He &lt;br /&gt;
gestures towards the cliff. &amp;quot;Up there is a treasure. My employers hired you to recover it. They don't want it for &lt;br /&gt;
themselves; you may keep what you find. However, they wish to ensure that it doesn't get into the hands of your &lt;br /&gt;
competition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, he spreads his hands in a kind of shrug, then refolds them across his copious belly. &amp;quot;It may seem &lt;br /&gt;
frivolous, but I assure you it is not. We do not know who hired the competition, but we must swiftly assert our claim over &lt;br /&gt;
this...area of expertise, yes?&amp;quot; Tilting his head, his eyes scan each of you, as if checking for comprehension, but he &lt;br /&gt;
continues. &amp;quot;Reputations are at stake, and a good reputation means future...ahh...business opportunities. And whatnot. Your &lt;br /&gt;
service here to my employer will not only allow you to hone your skills- and test them it will- but it will also increase &lt;br /&gt;
your own reputation, and that of Alexandros. Plus, you get to keep the damn treasure. Before I describe what it is you &lt;br /&gt;
face, do you understand me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala's arms fold on his chest, as he stares steadily at Hampton. &amp;quot;The treasure'd better not be a little trophy &lt;br /&gt;
statuette.&amp;quot; He pauses, then smiles at the man, denoting the joke -- the sharp teeth don't help, though. &amp;quot;Yeah, I &lt;br /&gt;
understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Syrivan's case, it's mere curiousity. There are certain rumors that this area is rife with hidden caches of information. &lt;br /&gt;
And information -- /that/ is what the young elf is interested in. Treasure... that's merely a means to an end, as it were. &lt;br /&gt;
His brow rises inquisitively at the man, Hampton. &amp;quot;'Competition'? What sort of competition will this entail?&amp;quot; He wonders &lt;br /&gt;
curiously, his low, soft tenor trailing off as he looks towards him. The fellow dismisses reputation with a wave of his &lt;br /&gt;
hand, adding, &amp;quot;Please. Elucidate further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	Oh yes.&lt;br /&gt;
&lt;br /&gt;
	This isn't suspicious at all, is it?&lt;br /&gt;
&lt;br /&gt;
	Karl's gaze drifts up the cliff, and then drops to Hampton, his eyes narrowing a bit beneath the shadow of his hat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So this is some sort of... test,&amp;quot; he inquires mildly of his theory, &amp;quot;On the part of your-- employers, I take it? And &lt;br /&gt;
there's another team trying to recover it as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger sucks on a cigarette, listening. His eyes are lidded, he looks... altered, somehow. Someone's been dipping into the &lt;br /&gt;
Sopor Venenum again! &amp;quot;Jus' fuckin' get on wif it. Anyone tries tah come'n get whatever it is we ain't supposed tah let 'em &lt;br /&gt;
'ave, we'll fuggin' stop 'em.&amp;quot; He looks around at the others, &amp;quot;I dunno 'bout these twerps, but I'm not tryin' tah sit &lt;br /&gt;
'roun' jabberin'...&amp;quot; He seems totally unconcerned about tests or repeat business.&lt;br /&gt;
&lt;br /&gt;
Blind Thistle doesn't follow the portly man's gesture as he points up the cliff-face. Instead, her cloudy green eyes gaze &lt;br /&gt;
steadily into the air just to the side of his head in a slightly disconcerting manner, as though she were watching &lt;br /&gt;
something creep up behind him, a sliver of a smile on her lips. &amp;quot;Is v'Competition strong?&amp;quot; She asks, her white hair wafting &lt;br /&gt;
about her face and straying into her eyes.&lt;br /&gt;
&lt;br /&gt;
Hampton smiles, looking between the members of the group confidently, he listens, but when he speaks, he answers no one &lt;br /&gt;
directly. It's as if he's reciting, providing the small print, as it were. &amp;quot;So, what lies before you, in short, is a race. &lt;br /&gt;
As I said, this is about reputation, more than anything. So, when the signal flare lights up the sky, you will begin your &lt;br /&gt;
race to the treasure, which is up there.&amp;quot; Again, he points up the steep slope, or maybe you could call it a cliff. &amp;quot;The &lt;br /&gt;
other team will leave at the same time. This is going to be...observed. To get the prize is one thing, but HOW you do it is &lt;br /&gt;
perhaps even more important. You should be fast, but also efficient. You should demonstrate teamwork, but also leadership. &lt;br /&gt;
You should show ingeniuty, but also style. Cheating is encouraged, but to do something the hard shows more character. &lt;br /&gt;
The...people watching this...they...are clearly bored, and have way too much money on their hands. Do entertain them, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, and a word on your competition: it includes a cross-country runner, a porter, a wilderness guide, and a philosopher. &lt;br /&gt;
There's a good chance they beat you to the top. Should you encounter them there, it is entirely up to you how to deal with &lt;br /&gt;
that. But remember. Speed and efficiency; teamwork and leadership; ingenuity, and style; cheat, but don't take the easy &lt;br /&gt;
way.&amp;quot; His smile is unctuous. &amp;quot;You may now ask me one question, between the five of you, and I will answer if I can.&amp;quot;&lt;br /&gt;
Hampton, for his part, seems totally unconcerned about anything at all.&lt;br /&gt;
&lt;br /&gt;
Achala considers. &amp;quot;Does it matter if they actually start climbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh...huh.&amp;quot; Syrivan's tone is dubious, before shrugging. He'll try his best: that's all he can do. A glance towards the &lt;br /&gt;
others, and he says, &amp;quot;Shall we then? So we're ready when this beacon lights?&amp;quot; He asks the others in his soft voice.&lt;br /&gt;
&lt;br /&gt;
Younger stills sounds unimpressed. Taking a long pull from his cigarette, &amp;quot;Cheatin', you say.&amp;quot; He mutters, finishing his &lt;br /&gt;
cigarette and flicking it. &amp;quot;Well, le's do this, I suppose.&amp;quot; He cracks his knuckles, and takes knee. He begins assebling his &lt;br /&gt;
climbing gear. Turns out the little foul-mouthed Low Man is also a climber. Who knew?&lt;br /&gt;
&lt;br /&gt;
Karl opens his mouth to say something--but he's cut off at the pass by Achala, who asks their one question, and he grimaces &lt;br /&gt;
slightly as he hears it. &amp;quot;Well, then,&amp;quot; he allows, bringing a hand up to push the edge of his hat back as he looks up the &lt;br /&gt;
cliff, &amp;quot;S'pose we should get moving.&amp;quot; Waiting for a signal flare? Who's waiting for a signal flare? Nobody said they had to &lt;br /&gt;
wait here.&lt;br /&gt;
&lt;br /&gt;
Hampton tilts his head. &amp;quot;They will be running through a similar gauntlet, on the other side of this mountain. If they don't &lt;br /&gt;
climb, they will not reach the top. However, they realize this, and will no doubt start climbing immediately, knowing, as &lt;br /&gt;
you do, that the opposition is, at the start, out of reach. Of course, every mountain narrows, does it not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala nods. &amp;quot;Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Karl rolls Perception: (18)+6: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala will aid Younger's climb&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan will aid another one of the others.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo nods.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan also takes 10, so 14. ;)&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
GAME: Younger rolls climb: (1)+11: 12&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'It takes you a little while, but you manage to find what might be a goat path that zig-zags on more &lt;br /&gt;
oblique angles. It's still steep, and it'll take a little longer, but you're pretty sure it would be manageable.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Syrivan, are you aiding Karl or Younger?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ie: aiding in the search, or the climb? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Search.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Climb is not my thing.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'Ok, the handhold that Achala boosts you up to crumbles in your hand. You fall back down. You may &lt;br /&gt;
have bruised something, but it might just have been your dignity. ;P'&lt;br /&gt;
&lt;br /&gt;
Hampton nods at the group and steps back as they prepare to climb. &amp;quot;Well, good luck, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examining the cliff, you see that it's rather craggy, and does have something of a slope to it, though really not enough to &lt;br /&gt;
be a comfort. Care will need to be taken, but then, this is a race. It appears to be roughly 150 feet to what appears to be &lt;br /&gt;
a fairly level place. You manage to get your climbing gear all in order, and are actually a few feet up when the signal &lt;br /&gt;
flare blooms into the sky, a red, smoky streak that bursts into a bright light directly over the mountain top.&lt;br /&gt;
 &lt;br /&gt;
Younger gets a boost from Achala, who basically heaves him up, but as he reaches for a handhold....&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Karl and Syrivan begin a search, scouring the landscape.&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'ie: You BARELY missed.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I found a goat path,&amp;quot; Karl's voice calls back from where he's wandered in his search with Syrivan, craning his neck to &lt;br /&gt;
look up along the face of it, &amp;quot;It'd take a little longer, but it's a little less risky... I'm heading up this way, see you &lt;br /&gt;
at the top if you go straight up the face!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That called, up he goes, stepping up to start clambering along the goat path.&lt;br /&gt;
&lt;br /&gt;
...The god-damned face crumbles away, leaving Younger with no hand-hold. As he falls backward, &amp;quot;Sonuva--!&amp;quot; THWACH! His head &lt;br /&gt;
hits the ground, rebounding harshly. His face makes a scrunched painful look, but as soon as he hits the ground he is &lt;br /&gt;
already pushing himself up. He brushes himself off lightly, &amp;quot;Well tha' ain' no fun.&amp;quot; His head looks a lttle scratched, but&lt;br /&gt;
nothing permanent. He doesn't even seem to notice it. &amp;quot;Back at it, chaps.&amp;quot; He goes back to climbing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala just starts climbing this time :)&lt;br /&gt;
GAME: Achala rolls climb: (5)+7: 12&lt;br /&gt;
GAME: Younger rolls climb: (3)+11: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Need a climb roll for the goat path?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No, Karl. It will, however, take some time.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;It seems like it'd take less time than the repeated falling method. ;D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if I could roll over a 5 on the dice...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll take the goat path. I don't think I'd do a good job climbing the cliff,&amp;quot; Syrivan says. He turns and heads up the &lt;br /&gt;
path, moving as quickly as he can without falling on his face. He's a thinker, not a ... well, athlete, really. His &lt;br /&gt;
footsteps are rapid as he follows Karl up the path, looking back, and wincing at the fall. &amp;quot;This could be painful,&amp;quot; he &lt;br /&gt;
observes to the other man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry about it,&amp;quot; Karl replies blithely as he heads up the rocky but far more stable path, winding up the cliff-face, &lt;br /&gt;
&amp;quot;Younger's head can take the fall. It's bone all the way through. I'd wager he could kill an orc with a headbutt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Karl sets foot on the goat path, Younger and Achala take a new tact: they each start climbing at once. This must be a &lt;br /&gt;
sandstone cliff, though, because together, they manage to rip a chunk of rock free. Neither of them falls, but at this &lt;br /&gt;
rate, Karl and Syrivan will be on the first switch-back before they get more than 20' off the ground. Of course, there are &lt;br /&gt;
at least 4 switch-backs to the top...&lt;br /&gt;
&lt;br /&gt;
The glowing embers from the signal flare twinkle out as they descend through the sky, leaving only the competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achala starts with the independent climbing, then stares at his hands, scowling. &amp;quot;Oh. This isn't good.&amp;quot; He looks over at &lt;br /&gt;
Younger. &amp;quot;Let's try that again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala says, &amp;quot;THis time, he aids Younger again ;)&amp;quot;&lt;br /&gt;
GAME: Younger rolls climb: (11)+11: 22&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'You guys can choose to hustle up the goat path if you choose.'&lt;br /&gt;
You paged (Karl, Syrivan) with 'You think you could keep your footing, but it'd be some good cardio. :D'&lt;br /&gt;
From afar, to (Cejo, Karl): Syrivan will hustle as fast as I can without a risk of falling off. :)&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We jog! Hustle jog hustle.&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We will be the tortoise to the hare. Slow and steady wins the race!&lt;br /&gt;
To (Cejo, Karl), Syrivan pages: Exactly. :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Younger begins to fly up the cliff-face! He literally just walks up it, just about, and as he uses his climbing gear to set &lt;br /&gt;
pitons and run rope, he makes it all the easier now for Achala to follow him. Though, the orc is having no problems, &lt;br /&gt;
either, and seems to disdain the rope, at least for now.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Syrivan and Karl notice this, and begin to jog along the goat path. Who ever said competition is a bad thing?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;We're going to do one more roll! Climb checks for the climbers, and constitution checks for the runners &lt;br /&gt;
:D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achala swarms up the face, at a similar pace to Younger, having found his rhythm and is actually moving pretty smoothly. He &lt;br /&gt;
slides over, closer to Younger's rope -- just in case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
GAME: Achala rolls climb: (13)+7: 20&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain' a thing, once ya get goin'.&amp;quot; Younger says, an unlit cigarette hanging from his mouth. &amp;quot;Ya'll need help?&amp;quot; He calls. &lt;br /&gt;
Looking down at those climbing, he keeps an eye out. &amp;quot;Supposed're beat these other nancies, when ya cain't even climb a &lt;br /&gt;
li'l hill?&amp;quot; He laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Younger rolls climb: (15)+11: 26&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Syrivan isn't really athletic. He's remarkably fit for a scholar, but he's not very strong and kind of light. He continues &lt;br /&gt;
to run up the cliff face, idly gesturing with a hand as he runs. It grows cooler for him. Not enough to freeze anything, &lt;br /&gt;
but hey. Anything to keep him cool, right? The chill air helps to vitalize him a bit!&lt;br /&gt;
&lt;br /&gt;
Karl moves swiftly along up the switch-back trail; hopping over a few rocks and continuing up with a deft pace. &amp;quot;I don't &lt;br /&gt;
trust our employer,&amp;quot; he hisses out to the scholar as they head up together, &amp;quot;Keep an eye out for anything... worrying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Karl rolls Constitution: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Just roll it Syrivan, we'll see if it helps :D&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Constitution: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'Roll perception, please :)'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Younger laughs, wheezing out a cough, &amp;quot;If it 'elps yew any, I don' trust 'im neither.&amp;quot; He comments, huffing as he climbs. &lt;br /&gt;
&amp;quot;If'n he's double-crossin' us, you can be right sure I'll learn 'im the what-for about 'is please'n'thanks', aye?&amp;quot; He &lt;br /&gt;
laughs again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Younger rolls climb: (9)+11: 20&lt;br /&gt;
GAME: Karl rolls Perception: (3)+6: 9&lt;br /&gt;
GAME: Syrivan rolls Perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
You paged (Syrivan, Karl) with 'You both see what looks like a closed door, a fallen tree, a saw, and an axe.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achala climbs with grim determination, though he grunts out: &amp;quot;Well, double-crosses are exciting theatre, right?&amp;quot; He grunts &lt;br /&gt;
to Younger, and keeps hauling himself up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Syrivan with 'You notice what looks like a big tile in the middle of what is otherwise stone.'&lt;br /&gt;
Syrivan pages: Anything on the tile? :)&lt;br /&gt;
You paged Syrivan with 'You barely even noticed there was a tile. :D'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Karl and Syrivan make it to the top first. But when they get there, they're both panting pretty hard. They're fairly &lt;br /&gt;
certain they couldn't keep running for much longer. Those goats are badass, apparently.&lt;br /&gt;
&lt;br /&gt;
By the time Younger and Achala reach the top, they've mostly caught their breath, and have just had a moment to get their &lt;br /&gt;
bearings, looking around the landing. It is relatively small, roughly twenty by forty. A fallen tree dominates the area, &lt;br /&gt;
&lt;br /&gt;
which is odd, seeing as how there aren't many other trees growing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fugg're you talkin' 'bout?&amp;quot; Younger demands, in return.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Odd,&amp;quot; Syrivan says, looking over the objects. He points to the tree, as well as the saw, axe, and closed door. &amp;quot;I think I &lt;br /&gt;
see a stone tile over there...&amp;quot; He begins to say, even as he moves towards it to get a better look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Karl pages: ...what is this door attached to?&lt;br /&gt;
You paged Karl with 'The stone :)'&lt;br /&gt;
You paged Karl with 'I mean, yeah, I guess there's a frame.'&lt;br /&gt;
&lt;br /&gt;
Karl pages: I mean, is it attached to a wall, or just free-standing in the middle of the clearing? :)&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls perception: (1)+9: 10&lt;br /&gt;
You paged Karl with 'Oh, no, it leads into the mountain :D'&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'My bad.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Do it up&amp;quot;&lt;br /&gt;
GAME: Achala rolls perception: (11)+3: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes Karl a couple of moments to catch his breath once they reach the top, bracing a hand against some rocky &lt;br /&gt;
outcropping. &amp;quot;Well... at least... we're up.&amp;quot; A hard swallow, and he looks over the landing, lips pursing in a frown, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door seems to be built into the side of the mountain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;For clarification.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achala hoists himself up, looking around with a scowl. He blinks. &amp;quot;What tile?&amp;quot; He follows, looking nowhere useful.&lt;br /&gt;
&lt;br /&gt;
Younger brushes his hands off, putting his climbing hammer away. &amp;quot;Watch fer traps,&amp;quot; He calls to Syrivan. &amp;quot;Lemme take a &lt;br /&gt;
look, for you go gettin' yerself ah gapin' hole you didn' gambler fer, aye?&amp;quot; He starts to light a cigarette, puffing on it &lt;br /&gt;
after a moment. He doesn't even look particularly winded. He walks over to take a look...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Syrivan with 'Roll whichever is highest for you:'&lt;br /&gt;
You paged Syrivan with 'Knowledge Engineering, Dungeoneering, or Nature'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Diviner's Fortune. :)&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Knowledge/Dungeoneering+1: (17)+10+1: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ahh, interesting :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Wow, big brains!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'You're almost certain this is a pressure-plate, of the type that will more than likely open the &lt;br /&gt;
door in question. As with most pressure plates, though, the door will more than likely shut swiftly should the pressure be &lt;br /&gt;
released. Also, you know that for some reason, those who concoct such banal contraptions tend to make human body weight the &lt;br /&gt;
standard requirement for adequate compression.'&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'Dungeon-masters. ^^ Right? ;P'&lt;br /&gt;
You paged Syrivan with 'Please feel free to brainstorm with the others in RP2 after you pose your findings :D'&lt;br /&gt;
You paged Syrivan with 'Unless you just outright figured it out ;P'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looks like it's a pressure plate. I bet it'll open the door.&amp;quot; A pause, &amp;quot;And unless I'm wrong, it needs a specific weight&lt;br /&gt;
range, probably about the size of one of us. After all, this is supposed to be a competition. Puzzles make sense, yes?&amp;quot; His &lt;br /&gt;
voice is dry. &amp;quot;If so, then perhaps we could saw the log there to the proper weight, or thereabouts...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The saw it is, then... Younger, you want to take the axe?&amp;quot; Karl steps along over to the fallen log, looking it over, then &lt;br /&gt;
glancing to Syrivan, &amp;quot;You've got the brains here. About how much would you say would weight like one've us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala heads for the saw, as well. &amp;quot;Two people on the saw, for speed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It does appear to be one of those saws that two people can use. Whatever they're called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;How big is the door, and how big is the log?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Hmm....roll intelligence.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No diviner tricks! ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;JK&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;If you got 'em, use 'em I say ;P&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Intelligence+1: (4)+5+1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan snorks :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'The log is huge. It's basically a fallen tree, about three feet in diameter and taking up the &lt;br /&gt;
length of the landing. The door is fairly small, by comparison, but seems to be made of a dark wood you're not familiar &lt;br /&gt;
with at first glance.'&lt;br /&gt;
&lt;br /&gt;
Syrivan pages: The question is... will the log fit in the doorway? :)&lt;br /&gt;
Syrivan pages: Just the end of the log.&lt;br /&gt;
Syrivan pages: Not the whole thing :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'I mean...if the door wasn't in the way, yeah ;P'&lt;br /&gt;
&lt;br /&gt;
Syrivan pages: Cool. :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'About a regular door size...so...yeah, the tree would fit. Snugly.'&lt;br /&gt;
&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'If you have any thoughts, contribute them :D'&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'I'm stepping back but I don't want it to seem it's all in Syrivan's hands'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Younger shrugs, &amp;quot;Ah'll take it.&amp;quot; He talks over, cigarette smoking. &amp;quot;Le's jus' get da door open, so's I kin kick these &lt;br /&gt;
nancie's asses an' make us off wif all tha' loot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sounds like a fair plan to me.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not an expert,&amp;quot; Syrivan says with a shrug, &amp;quot;But I recognize this from something I read once.&amp;quot; He considers, &amp;quot;Okay. As &lt;br /&gt;
I recall, the easiest way to judge the weight of this would be to saw off sections. I doubt the weight is exact, so within &lt;br /&gt;
say fifty pounds is likely adequate. They couldn't be sure that they'd get a person of the proper size after all. Anyway. &lt;br /&gt;
We'll saw off a section, then add more if we need. Better to be too small than too large. And go from there. I will guess &lt;br /&gt;
that this much...&amp;quot; He measures it out with his hands, &amp;quot;Might be about right for a person's weight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Karl pages: What's the door made of, anyway?&lt;br /&gt;
You paged Karl with 'Roll either Knowledge Nature or Knowledge Engineering'&lt;br /&gt;
GAME: Karl rolls Knowledge/Nature: (2)+5: 7&lt;br /&gt;
You paged Karl with 'Some kinda wood :D'&lt;br /&gt;
You paged Karl with 'It's pretty.'&lt;br /&gt;
You paged Karl with 'And dark, and not like anything you know.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The saw's regarded, the log, and Karl nods to Syrivan's words... and then he glances to the door. &amp;quot;You know,&amp;quot; he points &lt;br /&gt;
out, &amp;quot;The door's made of wood. Would it be faster to just cut through the //door// rather than the tree?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I actually considered that, but I don't recognize the wood. Certain woods are very, very tough,&amp;quot; Syrivan says. &amp;quot;We have &lt;br /&gt;
multiple parties. how about someone try to chop through the door while two others cut the trunk. That way if it's as simple &lt;br /&gt;
as that, we get it done while if it's not, the other is being worked on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger clicks his tongue at Syrivan, nodding, &amp;quot;Soun' thinkin' der, chap.&amp;quot; He grins, hefting the saw. &amp;quot;Le's make this &lt;br /&gt;
happen, wot?&amp;quot; He looks around for his partner in chopping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Younger rolls strength: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Strength: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+4: (20)+4: 24&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (8)+1: 9&lt;br /&gt;
GAME: Achala rolls strength: (15)+6: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Blammo.&amp;quot;&lt;br /&gt;
You paged (Younger, Achala) with 'You guys can pose yourselves chewing up that log.'&lt;br /&gt;
You paged Karl with 'You can pose yourself hacking away futilely at the door.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achala takes up the saw, and looks over at Younger. &amp;quot;Y'ready?&amp;quot; Then he sets to work, sawdust flying!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Cejo rolls 1d100: (32): 32&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunk! Thunk! The axe in Karl's hand works against the door, but there's no real progress made.&lt;br /&gt;
&lt;br /&gt;
Younger looks across the saw at Achala, his work-gloves pulled on over his hands. This is Younger's element! &amp;quot;Bern ready, &lt;br /&gt;
nancieboy.&amp;quot; He asserts, helpfully. He spits to one side, and nods, setting his hands. When Achala begins sawing, Younger &lt;br /&gt;
works with him. The two of them together are a vision of physical prowess, chewing the log up as if they were 'bern ready'.&lt;br /&gt;
&lt;br /&gt;
Syrivan simply watches the work, leaning in. He winces at the thunk, brow rising at Younger's comment. He looks amused. &lt;br /&gt;
&lt;br /&gt;
That's all.&lt;br /&gt;
&lt;br /&gt;
The log breaks away from what is in all honesty, basically a tree. It hits the stone with a heavy thud, and hardly moves. &lt;br /&gt;
&lt;br /&gt;
Syrivan estimated the size, but....who knows how heavy this thing will be? One thing's for sure, it's almost definitely not &lt;br /&gt;
going to be too light.&lt;br /&gt;
&lt;br /&gt;
The door, in the meantime, turns Karl's advances away. It seems literally impervious to the axe, though, it doesn't help &lt;br /&gt;
that it twists every time he hits. Maybe he just needs to adjust his grip? But then...the log IS ready....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Achala with '....holy shit. I'm embarassed.'&lt;br /&gt;
You paged Achala with 'I never thought of rolling the log ;P'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now we just roll it onto the pressure plate. And hopefully it's in the right area. If not...well. We'll have to add or &lt;br /&gt;
subtract weight. But hopefully not,&amp;quot; Syrivan says. And will begin to laborously push, adding, &amp;quot;I, ah, might need a hand &lt;br /&gt;
here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala moves over to help Syrivan, setting his shoulder to the log, to help roll it over.&lt;br /&gt;
&lt;br /&gt;
You all find that rolling the log is really the simplest thing ever. Whoever thought this trap up was an idiot.&lt;br /&gt;
&lt;br /&gt;
The door flies open! The hallway beyond is gloomy, but visible. There are torches, for some reason, and they illuminate &lt;br /&gt;
what looks like a short entrance to what would be in a normal home a mud room or a landing. With another door facing &lt;br /&gt;
directly at you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Younger with 'Roll your auto-trap guy.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was easy. Some part of me wants to say too easy,&amp;quot; Syrivan says to the others. He looks over at the other door and &lt;br /&gt;
heads towards it, &amp;quot;Let's hope there's a way past /this/ door as well,&amp;quot; he tells the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Younger rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You see a trip-wire. It doesn't seem to be a very complex trap, but who knows what kind of &lt;br /&gt;
firepower it has behind it?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Well.&amp;quot; The axe is dropped back to the ground, forgotten, and Karl peers down the hallway with a slight frown. &amp;quot;That &lt;br /&gt;
wasn't exactly hard, but it took awhile... we should keep moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala hangs back, peering down the tunnel suspiciously. &amp;quot;Maybe the axe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Younger with 'It's literally right beyind the entrance.'&lt;br /&gt;
You paged Younger with 'If anyone were to enter, they'd be had...somehow.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Younger walks over toward the door, glancing over it. He suddenly stiffen up, &amp;quot;'Ooollly shit.&amp;quot; He whistles, kneeling down. &lt;br /&gt;
Looking over his shoulder, &amp;quot;Look'it this 'ere. Trip-wire, hey?&amp;quot; He laughs, &amp;quot;Good try.&amp;quot; He mutters. He cackles, &amp;quot;Stand back &lt;br /&gt;
naw, I'm gonna disable 'er right quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Younger rolls disable device: (18)+9: 27&lt;br /&gt;
You paged Younger with 'You disable it with style!'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Syrivan stops at Younger's words, saying dryly, &amp;quot;That's not something I know a great deal about. Thank you, sir,&amp;quot; he tells &lt;br /&gt;
him. He waits patiently, and runs a hand through his hair, watching curiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll... well. I s'pose I'll wait for you to be done, then,&amp;quot; Karl says, dropping back a step and craning his neck to look &lt;br /&gt;
around back off the edge of the landing.&lt;br /&gt;
&lt;br /&gt;
Achala waits, taking his rest as the other man works.&lt;br /&gt;
&lt;br /&gt;
Younger runs his finger along the trip wire, grinning like a maniac. He /lives/ for shit like this. Quivering, he laughs, &lt;br /&gt;
looking back at the group with a manic smile. &amp;quot;So excitin'.&amp;quot; He cackles with glee, turning back to his work.&lt;br /&gt;
&lt;br /&gt;
Following the wire to it's source, using a tiny implement he pulls from his belt a moment, he then snips the wire and steps &lt;br /&gt;
back, brushing off his hands. Finally, he takes a deep breath, and the elongated ash that accumulated on his cigarette &lt;br /&gt;
fallds down the front of him. &amp;quot;Le's fuckin' go, what's you waitin' for?&amp;quot; He barks, clapping his hands twice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo grins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trap disarmed, the way is free. You pass through the short hallway and into what is kind of like a vestibule, twenty &lt;br /&gt;
feet by twenty feet. Before you is a door. SUDDENLY!&lt;br /&gt;
&lt;br /&gt;
A mouth appears.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three riddles I will ask, if you are dull. Answer two, and you shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clering its throat, the door intones: &amp;quot;I go so fast a roar is often heard. Yet even thieves wish they were as silent as I. &lt;br /&gt;
What am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala winces, visibly. He stands there, and looks around for the smart one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;BTW, you only get one answer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;So PLEASE discuss :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Younger stops when the mouth appears, frowning. Stepping aside, he snorts, looking at the floor and shuffling his feet &lt;br /&gt;
slightly. After a moment, he looks around...&lt;br /&gt;
&lt;br /&gt;
Younger grunts, rolls his eyes, &amp;quot;It's the breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear. Riddles,&amp;quot; Syrivan says. &amp;quot;Sometimes I'm really good at them. Sometimes...&amp;quot; He pauses, &amp;quot;...not so good.&amp;quot; He &lt;br /&gt;
wrinkles his nose. &amp;quot;Hmmm. Yes, Breeze or wind fits very well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door frowns, then puckers its lips. &amp;quot;The breeze or the wind? Which?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger growls, takin' a step toward the mouth, pointing, &amp;quot;You 'eard me, pal. I said breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala growls with irritation. &amp;quot;Same damned thing, aren't they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A soft sigh, &amp;quot;Great. It needs a specific phrase, even though they're the same thing,&amp;quot; He says to the others. Syrivan sounds &lt;br /&gt;
dry.&lt;br /&gt;
&lt;br /&gt;
The door's mouth goes blank, for a while. A very neutral pose. &amp;quot;Hmm...I guess it'd depend where you were from. But where &lt;br /&gt;
/I'm/ from, no thief wants to be silent as the breeze. They want to be silent as the /wind/. And where I'm from, a breeze &lt;br /&gt;
doesn't roar, it sighs. Only the wind roars.&amp;quot; He takes a deep breath and sighs. &amp;quot;We'll see how the next one goes: 'If you &lt;br /&gt;
let me drop, an awkward silence usually ensues. Should you carry me, people will want to dance. What am I?'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala opens his mouth irritably, then grumbles something about lippy sphincters. He then just says: &amp;quot;A tune. Don't split &lt;br /&gt;
hairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger nods at Achala, signalling his appreciation. Shifting irritably, the crazy little fireplug seems antsy to keep &lt;br /&gt;
moving.&lt;br /&gt;
&lt;br /&gt;
Syrivan's about to answer, when Achala does. He nods, &amp;quot;That fits the criteria,&amp;quot; he agrees.&lt;br /&gt;
&lt;br /&gt;
The mouth laughs. &amp;quot;I was thinking 'a beat.' But I agree with your answer.&amp;quot; The mouth smirks, &amp;quot;Let's do one more, just to &lt;br /&gt;
finalize it, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do I have in my pocket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You don't have a pocket,&amp;quot; Karl points out dryly, &amp;quot;You're a bloody door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door beams. &amp;quot;Exactly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala raises his fist, then lowers it. &amp;quot;Let's go, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the door opens, swinging grandly inward, as if bowing and holding a white towel over its tuxedo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was going to say 'a keyhole', but I'm not sure the humor would have done well,&amp;quot; Syrivan says as he follows the others &lt;br /&gt;
into the doorway.&lt;br /&gt;
&lt;br /&gt;
Younger snaps his fingers, whistling a little ditty, &amp;quot;Very well, aye?&amp;quot; He makes a smooth-looking gesture.&lt;br /&gt;
&lt;br /&gt;
You all go through the door, only to find a chasm. It's at least 50 feet. BUT....on the other side is a silhouette of a &lt;br /&gt;
torso and a head, like what you'd practice on if you were at a shooting range.&lt;br /&gt;
&lt;br /&gt;
Achala stares. &amp;quot;I /hate/ these asshole voyeurs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. Well, this looks simple. Looks like we're supposed to shoot the target, maybe. Anyone good with a bow? I have a &lt;br /&gt;
crossbow, but I'm not very good at it,&amp;quot; he admits to the others. Syrivan looks embarassed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm.&amp;quot; Karl steps through the door with the others--reaching out to give the wood a slight shove as if to punish its &lt;br /&gt;
impertinance--and he squints across the chasm at the dummy silhouette on the other side. After a moment, he says dryly, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, Syrivan. I carry this big metal tube on my back because I'm an avid //smoker//.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Karl with 'Roll to hit, if you miss, we'll assume you then take 10'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A blink, and Syrivan looks towards Karl again. &amp;quot;Hey, I carry a crossbow but I'm not that good at it. I didn't want &lt;br /&gt;
to assume,&amp;quot; he says with a shrug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Karl rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Honestly, at this range, you hit!'&lt;br /&gt;
From afar, Karl laughs.&lt;br /&gt;
You paged Karl with 'It's not pretty, but it's a hit!'&lt;br /&gt;
You paged Karl with 'Pose it to your heart's content.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's just a matter've practice,&amp;quot; Karl replies with a shrug as he unlimbers the rifle; already loaded from earlier, since &lt;br /&gt;
he wasn't about to go into some mysterious meeting without a loaded weapon, and he brings it up, sighting along the barrel. &lt;br /&gt;
&lt;br /&gt;
The //crack// of gunpowder echoes through the chasm as he fires, the bullet striking the silhouette--not dead center, &lt;br /&gt;
smashing into the shoulder area, but hey. It's a hit.&lt;br /&gt;
&lt;br /&gt;
A hit indeed. And as the bullet hits, a bridge appears across the chasm, made of the same material as the rest of the &lt;br /&gt;
surroundings. The target disappears and ahead is an entrance into some darkened room. Dark except to Achala, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; Syrivan says, nodding as he adds to Karl, &amp;quot;Good shot. And I guess. I prefer reading, though.&amp;quot; He murmurs a few &lt;br /&gt;
words, and the tip of his staff begins to glow brightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Syrivan casts light.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You paged Achala with 'You see a podium, surrounded by the other team. There are four of them, and they seem to be reaching &lt;br /&gt;
for a chest. They've won! For now.'&lt;br /&gt;
&lt;br /&gt;
Achala snarls. &amp;quot;Get your weapons ready. THey're there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger looks around, nodding his head as his new-found vision. &amp;quot;Righteous.&amp;quot; He admits, and heads off, leading the pack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They?&amp;quot; He looks toward Achala, grinning. He takes his club out, running a hand along the polished but freshly scarred &lt;br /&gt;
facade. The same simple weapon he used to smash a Bearded Devil just a fortnight ago. &amp;quot;You keep sayin' tha'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The other team doesn't know you're there, until the light flares up. While it illuminates the situation- the other team is &lt;br /&gt;
currently lifting the treasure- it also reveals your own team.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're just... competition, so unless they try and kill us,&amp;quot; Karl says in quiet, tight tones, reloading his rifle and &lt;br /&gt;
then shifting it to his other hand as he reaches down to grab a bundle of folded rope from his belt, &amp;quot;Try not to kill them &lt;br /&gt;
either, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Karl rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
Syrivan rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
Achala rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
Younger rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (14)+-1: 13&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (4)+-1: 3&lt;br /&gt;
GAME: Cejo rolls 1d20: (10): 10&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm using my club, but I'm doing non-lethal damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ok, Karl acts first. There is a skinny guy at the podium who has just taken the treasure chest for &lt;br /&gt;
himself. There is a person behind him, and a person flaking him on either side. You are roughly 30' from them.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Initiative==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                         &lt;br /&gt;
 15                  Karl&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 10                  Syrivan&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 7                   Younger&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 5                   Achala&lt;br /&gt;
----------------------------------------               &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
From afar, Karl considers--can I get up to within 10' of the skinny guy without getting in range of being hit by anyone? :)&lt;br /&gt;
You paged Karl with 'Absolutely. He's front and center.'&lt;br /&gt;
From afar, Karl moves up, tosses the net at him!&lt;br /&gt;
You paged Karl with 'He's flanked on both sides, and to the rear.'&lt;br /&gt;
You paged Karl with 'O.O Net ;P'&lt;br /&gt;
You paged Karl with 'Roll it.'&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You miss :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Everything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The philosopher acts!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A net goes twirling off into the midst of the competition, clearly aimed for the man with the treasure chest... and keeps &lt;br /&gt;
on going, landing apropos of nothing at all. &amp;quot;Damn it,&amp;quot; Karl hisses under his breath, releasing the trailing rope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;by slinging a stone at Karl.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He misses!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by sending a stone off into nowhere. It might have been aimed at &lt;br /&gt;
the thrower of the net, but who knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Reflex Saves. DC16.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;OK!&amp;quot;&lt;br /&gt;
GAME: Syrivan casts Grease.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Are we biasing right or left?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;To the right...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Biasing so they can't run back, so whichever direction that is. T hey have to go towards us or go &lt;br /&gt;
through the grease.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Well, sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But there is a muscular looking guy to the right, and a wild-looking one to the left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You're going to get three, but which three?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Oh. Let's say muscular. :) Long as I get the guy with the chest.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by launching a stone....also into nowhere. He stands directly &lt;br /&gt;
behind the relic-getter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Cejo rolls 1d20+2: (13)+2: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Chest-guy fails.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (6)+-1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Muscular guy fails&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Philospher fails&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;They are all fully greasified :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Anyone left standing/&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;There is one dude who looks kinda of like Cejo ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm gonna go knock his lights out.&amp;quot; [Ed: Psych!!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Competition or not, let's not do anything too violent,&amp;quot; Syrivan says to the others. He murmurs a few words, crushing a &lt;br /&gt;
square of fabric in his fingers. Grease oozes out. Then, over on the other side, it begins to /rain/ grease, viscous &lt;br /&gt;
iridescent fluid raining downwards. It catches three of the people in its aegis, and all three fall, including the one &lt;br /&gt;
carrying the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm charging him, raging.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Charging the dude, doing non-lethal with my club. No rage.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You also pull an attack of opportunity.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But you're going against the inept.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The runner now gets to his feet and runs. Provoking an AoO from Younger.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I want to try and trip him.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Yeah, you hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's on his face. Pose that and your other attack.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Damned rock throwin' scoundrels.&amp;quot; He snarls, and charges toward the punchy-looking fellow. Swinging his &lt;br /&gt;
club to subdue, he barely misses. &amp;quot;Don' fugg aroun' an make me angry, nancy. Give up da loot're I'm gonna break yer fuggin' &lt;br /&gt;
head. That goes fer all ah you!&amp;quot; He threatens, pointing at the guy, and then his floundering companions.&lt;br /&gt;
&lt;br /&gt;
When the runner makes his move, Younger doesn't miss a beat, sticking his foot out smoothly to trip the fellow. Pointing, &lt;br /&gt;
he commands, at the runner, &amp;quot;Stay down. Don't. /fucking/. /move/.&amp;quot; His words take on a clear Trade Common, free of his &lt;br /&gt;
usual lilt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Achala rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;That's a hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The guide, the wilderness-looking one.&amp;quot;&lt;br /&gt;
GAME: Achala rolls 1d3+6: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Grr.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's still up, pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achala goes plowing forwards, angling to avoid the greasy patch and Younger's made-terrain. He announces his arrival with a &lt;br /&gt;
lunging kick at the scruffy outdoors-type!&lt;br /&gt;
&lt;br /&gt;
While his companions go down, the porter picks himself up and raises his hands, backing away. &amp;quot;I'm just here to carry &lt;br /&gt;
things! Mercy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rifle in Karl's hands is locked together with a sharp -clack- as he closes the breech loudly, and he brings it up in a &lt;br /&gt;
casual gesture towards the 'competition' that sweeps the barrel through the air. &amp;quot;Then carry that chest over here, kid,&amp;quot; he &lt;br /&gt;
calls over, &amp;quot;And maybe we won't feed you to that drooling guy beating on your friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The runner looks around, eyes wide. He shifts on the balls of his feet, then gulps. &amp;quot;I didn't...I mean...we were &lt;br /&gt;
just...err....&amp;quot; Shaking his head, he drops the chest. &amp;quot;Listen, I don't even care. Just take it. But just...don't kill us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3725</id>
		<title>PrP: The Competition</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3725"/>
		<updated>2011-01-06T10:59:43Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|Younger   |HUMAN   |Bbn/Rog      |  4   | 41  | 41  | 18  |  8  |  7  |  3  |&lt;br /&gt;
|Achala    |HALF-ORC|Ftr          |  4   | 40  | 40  | 20  |  7  |  5  |  1  |&lt;br /&gt;
|Syrivan   |DAWN_ELF|Wiz          |  2   | 11  | 11  | 13  |  1  |  3  |  5  |&lt;br /&gt;
|Thistle   |HUMAN   |Bbn          |  4   | 46  | 46  | 17  |  7  |  4  |  3  |&lt;br /&gt;
|Karl      |HUMAN   |Rgr/Rog      |  2   | 19  | 19  | 18  |  4  |  8  |  2  |&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Syrivan refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Hey Cejo, can you do me a quick favor before we begin? :D I... have 4 pts of hp damage and 2 pts of &lt;br /&gt;
&lt;br /&gt;
strength damage I need to get removed. &amp;gt;.&amp;gt; And if you've +setdm you can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cejo sets himself up as the DM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thistle is down a bit too, HPwise&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl for -4 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's str for -2 points. -2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Younger for -11 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Thistle for -9 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Younger has trap-spotter now, just for your info.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are all gathered at the foot of a cliff, having been gathered, goaded, persuaded, tricked, or simply enticed into being &lt;br /&gt;
there. A balding man with glasses and a three-piece suit smiles at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome,&amp;quot; he says quietly. &amp;quot;I am Hampton, and I am the one who contacted you. Some explanation is no doubt in order.&amp;quot; He &lt;br /&gt;
gestures towards the cliff. &amp;quot;Up there is a treasure. My employers hired you to recover it. They don't want it for &lt;br /&gt;
themselves; you may keep what you find. However, they wish to ensure that it doesn't get into the hands of your &lt;br /&gt;
competition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, he spreads his hands in a kind of shrug, then refolds them across his copious belly. &amp;quot;It may seem &lt;br /&gt;
frivolous, but I assure you it is not. We do not know who hired the competition, but we must swiftly assert our claim over &lt;br /&gt;
this...area of expertise, yes?&amp;quot; Tilting his head, his eyes scan each of you, as if checking for comprehension, but he &lt;br /&gt;
continues. &amp;quot;Reputations are at stake, and a good reputation means future...ahh...business opportunities. And whatnot. Your &lt;br /&gt;
service here to my employer will not only allow you to hone your skills- and test them it will- but it will also increase &lt;br /&gt;
your own reputation, and that of Alexandros. Plus, you get to keep the damn treasure. Before I describe what it is you &lt;br /&gt;
face, do you understand me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala's arms fold on his chest, as he stares steadily at Hampton. &amp;quot;The treasure'd better not be a little trophy &lt;br /&gt;
statuette.&amp;quot; He pauses, then smiles at the man, denoting the joke -- the sharp teeth don't help, though. &amp;quot;Yeah, I &lt;br /&gt;
understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Syrivan's case, it's mere curiousity. There are certain rumors that this area is rife with hidden caches of information. &lt;br /&gt;
And information -- /that/ is what the young elf is interested in. Treasure... that's merely a means to an end, as it were. &lt;br /&gt;
His brow rises inquisitively at the man, Hampton. &amp;quot;'Competition'? What sort of competition will this entail?&amp;quot; He wonders &lt;br /&gt;
curiously, his low, soft tenor trailing off as he looks towards him. The fellow dismisses reputation with a wave of his &lt;br /&gt;
hand, adding, &amp;quot;Please. Elucidate further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	Oh yes.&lt;br /&gt;
&lt;br /&gt;
	This isn't suspicious at all, is it?&lt;br /&gt;
&lt;br /&gt;
	Karl's gaze drifts up the cliff, and then drops to Hampton, his eyes narrowing a bit beneath the shadow of his hat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So this is some sort of... test,&amp;quot; he inquires mildly of his theory, &amp;quot;On the part of your-- employers, I take it? And &lt;br /&gt;
there's another team trying to recover it as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger sucks on a cigarette, listening. His eyes are lidded, he looks... altered, somehow. Someone's been dipping into the &lt;br /&gt;
Sopor Venenum again! &amp;quot;Jus' fuckin' get on wif it. Anyone tries tah come'n get whatever it is we ain't supposed tah let 'em &lt;br /&gt;
'ave, we'll fuggin' stop 'em.&amp;quot; He looks around at the others, &amp;quot;I dunno 'bout these twerps, but I'm not tryin' tah sit &lt;br /&gt;
'roun' jabberin'...&amp;quot; He seems totally unconcerned about tests or repeat business.&lt;br /&gt;
&lt;br /&gt;
Blind Thistle doesn't follow the portly man's gesture as he points up the cliff-face. Instead, her cloudy green eyes gaze &lt;br /&gt;
steadily into the air just to the side of his head in a slightly disconcerting manner, as though she were watching &lt;br /&gt;
something creep up behind him, a sliver of a smile on her lips. &amp;quot;Is v'Competition strong?&amp;quot; She asks, her white hair wafting &lt;br /&gt;
about her face and straying into her eyes.&lt;br /&gt;
&lt;br /&gt;
Hampton smiles, looking between the members of the group confidently, he listens, but when he speaks, he answers no one &lt;br /&gt;
directly. It's as if he's reciting, providing the small print, as it were. &amp;quot;So, what lies before you, in short, is a race. &lt;br /&gt;
As I said, this is about reputation, more than anything. So, when the signal flare lights up the sky, you will begin your &lt;br /&gt;
race to the treasure, which is up there.&amp;quot; Again, he points up the steep slope, or maybe you could call it a cliff. &amp;quot;The &lt;br /&gt;
other team will leave at the same time. This is going to be...observed. To get the prize is one thing, but HOW you do it is &lt;br /&gt;
perhaps even more important. You should be fast, but also efficient. You should demonstrate teamwork, but also leadership. &lt;br /&gt;
You should show ingeniuty, but also style. Cheating is encouraged, but to do something the hard shows more character. &lt;br /&gt;
The...people watching this...they...are clearly bored, and have way too much money on their hands. Do entertain them, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, and a word on your competition: it includes a cross-country runner, a porter, a wilderness guide, and a philosopher. &lt;br /&gt;
There's a good chance they beat you to the top. Should you encounter them there, it is entirely up to you how to deal with &lt;br /&gt;
that. But remember. Speed and efficiency; teamwork and leadership; ingenuity, and style; cheat, but don't take the easy &lt;br /&gt;
way.&amp;quot; His smile is unctuous. &amp;quot;You may now ask me one question, between the five of you, and I will answer if I can.&amp;quot;&lt;br /&gt;
Hampton, for his part, seems totally unconcerned about anything at all.&lt;br /&gt;
&lt;br /&gt;
Achala considers. &amp;quot;Does it matter if they actually start climbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh...huh.&amp;quot; Syrivan's tone is dubious, before shrugging. He'll try his best: that's all he can do. A glance towards the &lt;br /&gt;
others, and he says, &amp;quot;Shall we then? So we're ready when this beacon lights?&amp;quot; He asks the others in his soft voice.&lt;br /&gt;
&lt;br /&gt;
Younger stills sounds unimpressed. Taking a long pull from his cigarette, &amp;quot;Cheatin', you say.&amp;quot; He mutters, finishing his &lt;br /&gt;
cigarette and flicking it. &amp;quot;Well, le's do this, I suppose.&amp;quot; He cracks his knuckles, and takes knee. He begins assebling his &lt;br /&gt;
climbing gear. Turns out the little foul-mouthed Low Man is also a climber. Who knew?&lt;br /&gt;
&lt;br /&gt;
Karl opens his mouth to say something--but he's cut off at the pass by Achala, who asks their one question, and he grimaces &lt;br /&gt;
slightly as he hears it. &amp;quot;Well, then,&amp;quot; he allows, bringing a hand up to push the edge of his hat back as he looks up the &lt;br /&gt;
cliff, &amp;quot;S'pose we should get moving.&amp;quot; Waiting for a signal flare? Who's waiting for a signal flare? Nobody said they had to &lt;br /&gt;
wait here.&lt;br /&gt;
&lt;br /&gt;
Hampton tilts his head. &amp;quot;They will be running through a similar gauntlet, on the other side of this mountain. If they don't &lt;br /&gt;
climb, they will not reach the top. However, they realize this, and will no doubt start climbing immediately, knowing, as &lt;br /&gt;
you do, that the opposition is, at the start, out of reach. Of course, every mountain narrows, does it not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala nods. &amp;quot;Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Perception: (18)+6: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala will aid Younger's climb&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan will aid another one of the others.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo nods.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan also takes 10, so 14. ;)&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
GAME: Younger rolls climb: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'It takes you a little while, but you manage to find what might be a goat path that zig-zags on more &lt;br /&gt;
oblique angles. It's still steep, and it'll take a little longer, but you're pretty sure it would be manageable.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Syrivan, are you aiding Karl or Younger?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ie: aiding in the search, or the climb? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Search.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Climb is not my thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'Ok, the handhold that Achala boosts you up to crumbles in your hand. You fall back down. You may &lt;br /&gt;
have bruised something, but it might just have been your dignity. ;P'&lt;br /&gt;
&lt;br /&gt;
Hampton nods at the group and steps back as they prepare to climb. &amp;quot;Well, good luck, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examining the cliff, you see that it's rather craggy, and does have something of a slope to it, though really not enough to &lt;br /&gt;
be a comfort. Care will need to be taken, but then, this is a race. It appears to be roughly 150 feet to what appears to be &lt;br /&gt;
a fairly level place. You manage to get your climbing gear all in order, and are actually a few feet up when the signal &lt;br /&gt;
flare blooms into the sky, a red, smoky streak that bursts into a bright light directly over the mountain top.&lt;br /&gt;
 &lt;br /&gt;
Younger gets a boost from Achala, who basically heaves him up, but as he reaches for a handhold....&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Karl and Syrivan begin a search, scouring the landscape.&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'ie: You BARELY missed.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I found a goat path,&amp;quot; Karl's voice calls back from where he's wandered in his search with Syrivan, craning his neck to &lt;br /&gt;
look up along the face of it, &amp;quot;It'd take a little longer, but it's a little less risky... I'm heading up this way, see you &lt;br /&gt;
at the top if you go straight up the face!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That called, up he goes, stepping up to start clambering along the goat path.&lt;br /&gt;
&lt;br /&gt;
...The god-damned face crumbles away, leaving Younger with no hand-hold. As he falls backward, &amp;quot;Sonuva--!&amp;quot; THWACH! His head &lt;br /&gt;
hits the ground, rebounding harshly. His face makes a scrunched painful look, but as soon as he hits the ground he is &lt;br /&gt;
already pushing himself up. He brushes himself off lightly, &amp;quot;Well tha' ain' no fun.&amp;quot; His head looks a lttle scratched, but&lt;br /&gt;
nothing permanent. He doesn't even seem to notice it. &amp;quot;Back at it, chaps.&amp;quot; He goes back to climbing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala just starts climbing this time :)&lt;br /&gt;
GAME: Achala rolls climb: (5)+7: 12&lt;br /&gt;
GAME: Younger rolls climb: (3)+11: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Need a climb roll for the goat path?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No, Karl. It will, however, take some time.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;It seems like it'd take less time than the repeated falling method. ;D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if I could roll over a 5 on the dice...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll take the goat path. I don't think I'd do a good job climbing the cliff,&amp;quot; Syrivan says. He turns and heads up the &lt;br /&gt;
path, moving as quickly as he can without falling on his face. He's a thinker, not a ... well, athlete, really. His &lt;br /&gt;
footsteps are rapid as he follows Karl up the path, looking back, and wincing at the fall. &amp;quot;This could be painful,&amp;quot; he &lt;br /&gt;
observes to the other man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry about it,&amp;quot; Karl replies blithely as he heads up the rocky but far more stable path, winding up the cliff-face, &lt;br /&gt;
&amp;quot;Younger's head can take the fall. It's bone all the way through. I'd wager he could kill an orc with a headbutt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Karl sets foot on the goat path, Younger and Achala take a new tact: they each start climbing at once. This must be a &lt;br /&gt;
sandstone cliff, though, because together, they manage to rip a chunk of rock free. Neither of them falls, but at this &lt;br /&gt;
rate, Karl and Syrivan will be on the first switch-back before they get more than 20' off the ground. Of course, there are &lt;br /&gt;
at least 4 switch-backs to the top...&lt;br /&gt;
&lt;br /&gt;
The glowing embers from the signal flare twinkle out as they descend through the sky, leaving only the competition.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Achala starts with the independent climbing, then stares at his hands, scowling. &amp;quot;Oh. This isn't good.&amp;quot; He looks over at &lt;br /&gt;
Younger. &amp;quot;Let's try that again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala says, &amp;quot;THis time, he aids Younger again ;)&amp;quot;&lt;br /&gt;
GAME: Younger rolls climb: (11)+11: 22&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'You guys can choose to hustle up the goat path if you choose.'&lt;br /&gt;
You paged (Karl, Syrivan) with 'You think you could keep your footing, but it'd be some good cardio. :D'&lt;br /&gt;
From afar, to (Cejo, Karl): Syrivan will hustle as fast as I can without a risk of falling off. :)&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We jog! Hustle jog hustle.&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We will be the tortoise to the hare. Slow and steady wins the race!&lt;br /&gt;
To (Cejo, Karl), Syrivan pages: Exactly. :)&lt;br /&gt;
&lt;br /&gt;
Younger begins to fly up the cliff-face! He literally just walks up it, just about, and as he uses his climbing gear to set &lt;br /&gt;
pitons and run rope, he makes it all the easier now for Achala to follow him. Though, the orc is having no problems, &lt;br /&gt;
either, and seems to disdain the rope, at least for now.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Syrivan and Karl notice this, and begin to jog along the goat path. Who ever said competition is a bad thing?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;We're going to do one more roll! Climb checks for the climbers, and constitution checks for the runners &lt;br /&gt;
:D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala swarms up the face, at a similar pace to Younger, having found his rhythm and is actually moving pretty smoothly. He &lt;br /&gt;
slides over, closer to Younger's rope -- just in case.&lt;br /&gt;
&lt;br /&gt;
GAME: Achala rolls climb: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain' a thing, once ya get goin'.&amp;quot; Younger says, an unlit cigarette hanging from his mouth. &amp;quot;Ya'll need help?&amp;quot; He calls. &lt;br /&gt;
Looking down at those climbing, he keeps an eye out. &amp;quot;Supposed're beat these other nancies, when ya cain't even climb a &lt;br /&gt;
li'l hill?&amp;quot; He laughs.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls climb: (15)+11: 26&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
Syrivan isn't really athletic. He's remarkably fit for a scholar, but he's not very strong and kind of light. He continues &lt;br /&gt;
to run up the cliff face, idly gesturing with a hand as he runs. It grows cooler for him. Not enough to freeze anything, &lt;br /&gt;
but hey. Anything to keep him cool, right? The chill air helps to vitalize him a bit!&lt;br /&gt;
&lt;br /&gt;
Karl moves swiftly along up the switch-back trail; hopping over a few rocks and continuing up with a deft pace. &amp;quot;I don't &lt;br /&gt;
trust our employer,&amp;quot; he hisses out to the scholar as they head up together, &amp;quot;Keep an eye out for anything... worrying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Constitution: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Just roll it Syrivan, we'll see if it helps :D&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Constitution: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'Roll perception, please :)'&lt;br /&gt;
&lt;br /&gt;
Younger laughs, wheezing out a cough, &amp;quot;If it 'elps yew any, I don' trust 'im neither.&amp;quot; He comments, huffing as he climbs. &lt;br /&gt;
&amp;quot;If'n he's double-crossin' us, you can be right sure I'll learn 'im the what-for about 'is please'n'thanks', aye?&amp;quot; He &lt;br /&gt;
laughs again.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls climb: (9)+11: 20&lt;br /&gt;
GAME: Karl rolls Perception: (3)+6: 9&lt;br /&gt;
GAME: Syrivan rolls Perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
You paged (Syrivan, Karl) with 'You both see what looks like a closed door, a fallen tree, a saw, and an axe.'&lt;br /&gt;
&lt;br /&gt;
Achala climbs with grim determination, though he grunts out: &amp;quot;Well, double-crosses are exciting theatre, right?&amp;quot; He grunts &lt;br /&gt;
to Younger, and keeps hauling himself up.&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'You notice what looks like a big tile in the middle of what is otherwise stone.'&lt;br /&gt;
Syrivan pages: Anything on the tile? :)&lt;br /&gt;
You paged Syrivan with 'You barely even noticed there was a tile. :D'&lt;br /&gt;
&lt;br /&gt;
Karl and Syrivan make it to the top first. But when they get there, they're both panting pretty hard. They're fairly &lt;br /&gt;
certain they couldn't keep running for much longer. Those goats are badass, apparently.&lt;br /&gt;
&lt;br /&gt;
By the time Younger and Achala reach the top, they've mostly caught their breath, and have just had a moment to get their &lt;br /&gt;
bearings, looking around the landing. It is relatively small, roughly twenty by forty. A fallen tree dominates the area, &lt;br /&gt;
&lt;br /&gt;
which is odd, seeing as how there aren't many other trees growing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fugg're you talkin' 'bout?&amp;quot; Younger demands, in return.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Odd,&amp;quot; Syrivan says, looking over the objects. He points to the tree, as well as the saw, axe, and closed door. &amp;quot;I think I &lt;br /&gt;
see a stone tile over there...&amp;quot; He begins to say, even as he moves towards it to get a better look.&lt;br /&gt;
&lt;br /&gt;
Karl pages: ...what is this door attached to?&lt;br /&gt;
You paged Karl with 'The stone :)'&lt;br /&gt;
You paged Karl with 'I mean, yeah, I guess there's a frame.'&lt;br /&gt;
&lt;br /&gt;
Karl pages: I mean, is it attached to a wall, or just free-standing in the middle of the clearing? :)&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls perception: (1)+9: 10&lt;br /&gt;
You paged Karl with 'Oh, no, it leads into the mountain :D'&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'My bad.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Do it up&amp;quot;&lt;br /&gt;
GAME: Achala rolls perception: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
It takes Karl a couple of moments to catch his breath once they reach the top, bracing a hand against some rocky &lt;br /&gt;
outcropping. &amp;quot;Well... at least... we're up.&amp;quot; A hard swallow, and he looks over the landing, lips pursing in a frown, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Younger, Achala) with 'You don't really notice anything that hasn't been pointed out. In fact, you didn't even &lt;br /&gt;
notice the tile until Syrivan mentioned it.'&lt;br /&gt;
&lt;br /&gt;
The door seems to be built into the side of the mountain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;For clarification.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala hoists himself up, looking around with a scowl. He blinks. &amp;quot;What tile?&amp;quot; He follows, looking nowhere useful.&lt;br /&gt;
&lt;br /&gt;
Younger brushes his hands off, putting his climbing hammer away. &amp;quot;Watch fer traps,&amp;quot; He calls to Syrivan. &amp;quot;Lemme take a &lt;br /&gt;
look, for you go gettin' yerself ah gapin' hole you didn' gambler fer, aye?&amp;quot; He starts to light a cigarette, puffing on it &lt;br /&gt;
after a moment. He doesn't even look particularly winded. He walks over to take a look...&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'Roll whichever is highest for you:'&lt;br /&gt;
You paged Syrivan with 'Knowledge Engineering, Dungeoneering, or Nature'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Diviner's Fortune. :)&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Knowledge/Dungeoneering+1: (17)+10+1: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ahh, interesting :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Wow, big brains!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'You're almost certain this is a pressure-plate, of the type that will more than likely open the &lt;br /&gt;
door in question. As with most pressure plates, though, the door will more than likely shut swiftly should the pressure be &lt;br /&gt;
released. Also, you know that for some reason, those who concoct such banal contraptions tend to make human body weight the &lt;br /&gt;
standard requirement for adequate compression.'&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'Dungeon-masters. ^^ Right? ;P'&lt;br /&gt;
You paged Syrivan with 'Please feel free to brainstorm with the others in RP2 after you pose your findings :D'&lt;br /&gt;
You paged Syrivan with 'Unless you just outright figured it out ;P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looks like it's a pressure plate. I bet it'll open the door.&amp;quot; A pause, &amp;quot;And unless I'm wrong, it needs a specific weight&lt;br /&gt;
range, probably about the size of one of us. After all, this is supposed to be a competition. Puzzles make sense, yes?&amp;quot; His &lt;br /&gt;
voice is dry. &amp;quot;If so, then perhaps we could saw the log there to the proper weight, or thereabouts...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The saw it is, then... Younger, you want to take the axe?&amp;quot; Karl steps along over to the fallen log, looking it over, then &lt;br /&gt;
glancing to Syrivan, &amp;quot;You've got the brains here. About how much would you say would weight like one've us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala heads for the saw, as well. &amp;quot;Two people on the saw, for speed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It does appear to be one of those saws that two people can use. Whatever they're called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;How big is the door, and how big is the log?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Hmm....roll intelligence.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No diviner tricks! ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;JK&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;If you got 'em, use 'em I say ;P&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Intelligence+1: (4)+5+1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan snorks :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'The log is huge. It's basically a fallen tree, about three feet in diameter and taking up the &lt;br /&gt;
length of the landing. The door is fairly small, by comparison, but seems to be made of a dark wood you're not familiar &lt;br /&gt;
with at first glance.'&lt;br /&gt;
&lt;br /&gt;
Syrivan pages: The question is... will the log fit in the doorway? :)&lt;br /&gt;
Syrivan pages: Just the end of the log.&lt;br /&gt;
Syrivan pages: Not the whole thing :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'I mean...if the door wasn't in the way, yeah ;P'&lt;br /&gt;
&lt;br /&gt;
Syrivan pages: Cool. :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'About a regular door size...so...yeah, the tree would fit. Snugly.'&lt;br /&gt;
&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'If you have any thoughts, contribute them :D'&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'I'm stepping back but I don't want it to seem it's all in Syrivan's hands'&lt;br /&gt;
&lt;br /&gt;
Younger shrugs, &amp;quot;Ah'll take it.&amp;quot; He talks over, cigarette smoking. &amp;quot;Le's jus' get da door open, so's I kin kick these &lt;br /&gt;
nancie's asses an' make us off wif all tha' loot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sounds like a fair plan to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not an expert,&amp;quot; Syrivan says with a shrug, &amp;quot;But I recognize this from something I read once.&amp;quot; He considers, &amp;quot;Okay. As &lt;br /&gt;
I recall, the easiest way to judge the weight of this would be to saw off sections. I doubt the weight is exact, so within &lt;br /&gt;
say fifty pounds is likely adequate. They couldn't be sure that they'd get a person of the proper size after all. Anyway. &lt;br /&gt;
We'll saw off a section, then add more if we need. Better to be too small than too large. And go from there. I will guess &lt;br /&gt;
that this much...&amp;quot; He measures it out with his hands, &amp;quot;Might be about right for a person's weight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl pages: What's the door made of, anyway?&lt;br /&gt;
You paged Karl with 'Roll either Knowledge Nature or Knowledge Engineering'&lt;br /&gt;
GAME: Karl rolls Knowledge/Nature: (2)+5: 7&lt;br /&gt;
You paged Karl with 'Some kinda wood :D'&lt;br /&gt;
You paged Karl with 'It's pretty.'&lt;br /&gt;
You paged Karl with 'And dark, and not like anything you know.'&lt;br /&gt;
&lt;br /&gt;
The saw's regarded, the log, and Karl nods to Syrivan's words... and then he glances to the door. &amp;quot;You know,&amp;quot; he points &lt;br /&gt;
out, &amp;quot;The door's made of wood. Would it be faster to just cut through the //door// rather than the tree?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I actually considered that, but I don't recognize the wood. Certain woods are very, very tough,&amp;quot; Syrivan says. &amp;quot;We have &lt;br /&gt;
multiple parties. how about someone try to chop through the door while two others cut the trunk. That way if it's as simple &lt;br /&gt;
as that, we get it done while if it's not, the other is being worked on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger clicks his tongue at Syrivan, nodding, &amp;quot;Soun' thinkin' der, chap.&amp;quot; He grins, hefting the saw. &amp;quot;Le's make this &lt;br /&gt;
happen, wot?&amp;quot; He looks around for his partner in chopping.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls strength: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Strength: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+4: (20)+4: 24&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (8)+1: 9&lt;br /&gt;
GAME: Achala rolls strength: (15)+6: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Blammo.&amp;quot;&lt;br /&gt;
You paged (Younger, Achala) with 'You guys can pose yourselves chewing up that log.'&lt;br /&gt;
You paged Karl with 'You can pose yourself hacking away futilely at the door.'&lt;br /&gt;
&lt;br /&gt;
Achala takes up the saw, and looks over at Younger. &amp;quot;Y'ready?&amp;quot; Then he sets to work, sawdust flying!&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d100: (32): 32&lt;br /&gt;
&lt;br /&gt;
Thunk! Thunk! The axe in Karl's hand works against the door, but there's no real progress made.&lt;br /&gt;
&lt;br /&gt;
Younger looks across the saw at Achala, his work-gloves pulled on over his hands. This is Younger's element! &amp;quot;Bern ready, &lt;br /&gt;
nancieboy.&amp;quot; He asserts, helpfully. He spits to one side, and nods, setting his hands. When Achala begins sawing, Younger &lt;br /&gt;
works with him. The two of them together are a vision of physical prowess, chewing the log up as if they were 'bern ready'.&lt;br /&gt;
&lt;br /&gt;
Syrivan simply watches the work, leaning in. He winces at the thunk, brow rising at Younger's comment. He looks amused. &lt;br /&gt;
&lt;br /&gt;
That's all.&lt;br /&gt;
&lt;br /&gt;
The log breaks away from what is in all honesty, basically a tree. It hits the stone with a heavy thud, and hardly moves. &lt;br /&gt;
&lt;br /&gt;
Syrivan estimated the size, but....who knows how heavy this thing will be? One thing's for sure, it's almost definitely not &lt;br /&gt;
going to be too light.&lt;br /&gt;
&lt;br /&gt;
The door, in the meantime, turns Karl's advances away. It seems literally impervious to the axe, though, it doesn't help &lt;br /&gt;
that it twists every time he hits. Maybe he just needs to adjust his grip? But then...the log IS ready....&lt;br /&gt;
&lt;br /&gt;
You paged Achala with '....holy shit. I'm embarassed.'&lt;br /&gt;
You paged Achala with 'I never thought of rolling the log ;P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now we just roll it onto the pressure plate. And hopefully it's in the right area. If not...well. We'll have to add or &lt;br /&gt;
subtract weight. But hopefully not,&amp;quot; Syrivan says. And will begin to laborously push, adding, &amp;quot;I, ah, might need a hand &lt;br /&gt;
here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala moves over to help Syrivan, setting his shoulder to the log, to help roll it over.&lt;br /&gt;
&lt;br /&gt;
You all find that rolling the log is really the simplest thing ever. Whoever thought this trap up was an idiot.&lt;br /&gt;
&lt;br /&gt;
The door flies open! The hallway beyond is gloomy, but visible. There are torches, for some reason, and they illuminate &lt;br /&gt;
what looks like a short entrance to what would be in a normal home a mud room or a landing. With another door facing &lt;br /&gt;
directly at you.&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You still cooking?'&lt;br /&gt;
Younger pages: Just got done just as you paged me.&lt;br /&gt;
You paged Younger with 'Roll your auto-trap guy.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was easy. Some part of me wants to say too easy,&amp;quot; Syrivan says to the others. He looks over at the other door and &lt;br /&gt;
heads towards it, &amp;quot;Let's hope there's a way past /this/ door as well,&amp;quot; he tells the others.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You see a trip-wire. It doesn't seem to be a very complex trap, but who knows what kind of &lt;br /&gt;
firepower it has behind it?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Well.&amp;quot; The axe is dropped back to the ground, forgotten, and Karl peers down the hallway with a slight frown. &amp;quot;That &lt;br /&gt;
wasn't exactly hard, but it took awhile... we should keep moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala hangs back, peering down the tunnel suspiciously. &amp;quot;Maybe the axe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'It's literally right beyind the entrance.'&lt;br /&gt;
You paged Younger with 'If anyone were to enter, they'd be had...somehow.'&lt;br /&gt;
&lt;br /&gt;
Younger walks over toward the door, glancing over it. He suddenly stiffen up, &amp;quot;'Ooollly shit.&amp;quot; He whistles, kneeling down. &lt;br /&gt;
Looking over his shoulder, &amp;quot;Look'it this 'ere. Trip-wire, hey?&amp;quot; He laughs, &amp;quot;Good try.&amp;quot; He mutters. He cackles, &amp;quot;Stand back &lt;br /&gt;
naw, I'm gonna disable 'er right quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls disable device: (18)+9: 27&lt;br /&gt;
You paged Younger with 'You disable it with style!'&lt;br /&gt;
&lt;br /&gt;
Syrivan stops at Younger's words, saying dryly, &amp;quot;That's not something I know a great deal about. Thank you, sir,&amp;quot; he tells &lt;br /&gt;
him. He waits patiently, and runs a hand through his hair, watching curiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll... well. I s'pose I'll wait for you to be done, then,&amp;quot; Karl says, dropping back a step and craning his neck to look &lt;br /&gt;
around back off the edge of the landing.&lt;br /&gt;
&lt;br /&gt;
Achala waits, taking his rest as the other man works.&lt;br /&gt;
&lt;br /&gt;
Younger runs his finger along the trip wire, grinning like a maniac. He /lives/ for shit like this. Quivering, he laughs, &lt;br /&gt;
looking back at the group with a manic smile. &amp;quot;So excitin'.&amp;quot; He cackles with glee, turning back to his work.&lt;br /&gt;
&lt;br /&gt;
Following the wire to it's source, using a tiny implement he pulls from his belt a moment, he then snips the wire and steps &lt;br /&gt;
back, brushing off his hands. Finally, he takes a deep breath, and the elongated ash that accumulated on his cigarette &lt;br /&gt;
fallds down the front of him. &amp;quot;Le's fuckin' go, what's you waitin' for?&amp;quot; He barks, clapping his hands twice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo grins.&lt;br /&gt;
&lt;br /&gt;
The trap disarmed, the way is free. You pass through the short hallway and into what is kind of like a vestibule, twenty &lt;br /&gt;
feet by twenty feet. Before you is a door. SUDDENLY!&lt;br /&gt;
&lt;br /&gt;
A mouth appears.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three riddles I will ask, if you are dull. Answer two, and you shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clering its throat, the door intones: &amp;quot;I go so fast a roar is often heard. Yet even thieves wish they were as silent as I. &lt;br /&gt;
What am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala winces, visibly. He stands there, and looks around for the smart one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;BTW, you only get one answer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;So PLEASE discuss :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger stops when the mouth appears, frowning. Stepping aside, he snorts, looking at the floor and shuffling his feet &lt;br /&gt;
slightly. After a moment, he looks around...&lt;br /&gt;
&lt;br /&gt;
Younger grunts, rolls his eyes, &amp;quot;It's the breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear. Riddles,&amp;quot; Syrivan says. &amp;quot;Sometimes I'm really good at them. Sometimes...&amp;quot; He pauses, &amp;quot;...not so good.&amp;quot; He &lt;br /&gt;
wrinkles his nose. &amp;quot;Hmmm. Yes, Breeze or wind fits very well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door frowns, then puckers its lips. &amp;quot;The breeze or the wind? Which?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger growls, takin' a step toward the mouth, pointing, &amp;quot;You 'eard me, pal. I said breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala growls with irritation. &amp;quot;Same damned thing, aren't they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A soft sigh, &amp;quot;Great. It needs a specific phrase, even though they're the same thing,&amp;quot; He says to the others. Syrivan sounds &lt;br /&gt;
dry.&lt;br /&gt;
&lt;br /&gt;
The door's mouth goes blank, for a while. A very neutral pose. &amp;quot;Hmm...I guess it'd depend where you were from. But where &lt;br /&gt;
/I'm/ from, no thief wants to be silent as the breeze. They want to be silent as the /wind/. And where I'm from, a breeze &lt;br /&gt;
doesn't roar, it sighs. Only the wind roars.&amp;quot; He takes a deep breath and sighs. &amp;quot;We'll see how the next one goes: 'If you &lt;br /&gt;
let me drop, an awkward silence usually ensues. Should you carry me, people will want to dance. What am I?'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala opens his mouth irritably, then grumbles something about lippy sphincters. He then just says: &amp;quot;A tune. Don't split &lt;br /&gt;
hairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger nods at Achala, signalling his appreciation. Shifting irritably, the crazy little fireplug seems antsy to keep &lt;br /&gt;
moving.&lt;br /&gt;
&lt;br /&gt;
Syrivan's about to answer, when Achala does. He nods, &amp;quot;That fits the criteria,&amp;quot; he agrees.&lt;br /&gt;
&lt;br /&gt;
The mouth laughs. &amp;quot;I was thinking 'a beat.' But I agree with your answer.&amp;quot; The mouth smirks, &amp;quot;Let's do one more, just to &lt;br /&gt;
finalize it, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do I have in my pocket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You don't have a pocket,&amp;quot; Karl points out dryly, &amp;quot;You're a bloody door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door beams. &amp;quot;Exactly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala raises his fist, then lowers it. &amp;quot;Let's go, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the door opens, swinging grandly inward, as if bowing and holding a white towel over its tuxedo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was going to say 'a keyhole', but I'm not sure the humor would have done well,&amp;quot; Syrivan says as he follows the others &lt;br /&gt;
into the doorway.&lt;br /&gt;
&lt;br /&gt;
Younger snaps his fingers, whistling a little ditty, &amp;quot;Very well, aye?&amp;quot; He makes a smooth-looking gesture.&lt;br /&gt;
&lt;br /&gt;
You all go through the door, only to find a chasm. It's at least 50 feet. BUT....on the other side is a silhouette of a &lt;br /&gt;
torso and a head, like what you'd practice on if you were at a shooting range.&lt;br /&gt;
&lt;br /&gt;
Achala stares. &amp;quot;I /hate/ these asshole voyeurs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. Well, this looks simple. Looks like we're supposed to shoot the target, maybe. Anyone good with a bow? I have a &lt;br /&gt;
crossbow, but I'm not very good at it,&amp;quot; he admits to the others. Syrivan looks embarassed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm.&amp;quot; Karl steps through the door with the others--reaching out to give the wood a slight shove as if to punish its &lt;br /&gt;
impertinance--and he squints across the chasm at the dummy silhouette on the other side. After a moment, he says dryly, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, Syrivan. I carry this big metal tube on my back because I'm an avid //smoker//.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Roll to hit, if you miss, we'll assume you then take 10'&lt;br /&gt;
&lt;br /&gt;
A blink, and Syrivan looks towards Karl again. &amp;quot;Hey, I carry a crossbow but I'm not that good at it. I didn't want &lt;br /&gt;
to assume,&amp;quot; he says with a shrug.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Honestly, at this range, you hit!'&lt;br /&gt;
&lt;br /&gt;
From afar, Karl laughs.&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'It's not pretty, but it's a hit!'&lt;br /&gt;
You paged Karl with 'Pose it to your heart's content.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's just a matter've practice,&amp;quot; Karl replies with a shrug as he unlimbers the rifle; already loaded from earlier, since &lt;br /&gt;
he wasn't about to go into some mysterious meeting without a loaded weapon, and he brings it up, sighting along the barrel. &lt;br /&gt;
&lt;br /&gt;
The //crack// of gunpowder echoes through the chasm as he fires, the bullet striking the silhouette--not dead center, &lt;br /&gt;
smashing into the shoulder area, but hey. It's a hit.&lt;br /&gt;
&lt;br /&gt;
A hit indeed. And as the bullet hits, a bridge appears across the chasm, made of the same material as the rest of the &lt;br /&gt;
surroundings. The target disappears and ahead is an entrance into some darkened room. Dark except to Achala, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; Syrivan says, nodding as he adds to Karl, &amp;quot;Good shot. And I guess. I prefer reading, though.&amp;quot; He murmurs a few &lt;br /&gt;
words, and the tip of his staff begins to glow brightly.&lt;br /&gt;
&lt;br /&gt;
GAME: Syrivan casts light.&lt;br /&gt;
&lt;br /&gt;
You paged Achala with 'You see a podium, surrounded by the other team. There are four of them, and they seem to be reaching &lt;br /&gt;
for a chest. They've won! For now.'&lt;br /&gt;
&lt;br /&gt;
Achala snarls. &amp;quot;Get your weapons ready. THey're there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger looks around, nodding his head as his new-found vision. &amp;quot;Righteous.&amp;quot; He admits, and heads off, leading the pack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They?&amp;quot; He looks toward Achala, grinning. He takes his club out, running a hand along the polished but freshly scarred &lt;br /&gt;
facade. The same simple weapon he used to smash a Bearded Devil just a fortnight ago. &amp;quot;You keep sayin' tha'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The other team doesn't know you're there, until the light flares up. While it illuminates the situation- the other team is &lt;br /&gt;
currently lifting the treasure- it also reveals your own team.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're just... competition, so unless they try and kill us,&amp;quot; Karl says in quiet, tight tones, reloading his rifle and &lt;br /&gt;
then shifting it to his other hand as he reaches down to grab a bundle of folded rope from his belt, &amp;quot;Try not to kill them &lt;br /&gt;
either, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
Syrivan rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
Achala rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
Younger rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (14)+-1: 13&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (4)+-1: 3&lt;br /&gt;
GAME: Cejo rolls 1d20: (10): 10&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm using my club, but I'm doing non-lethal damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ok, Karl acts first. There is a skinny guy at the podium who has just taken the treasure chest for &lt;br /&gt;
&lt;br /&gt;
himself. There is a person behind him, and a person flaking him on either side. You are roughly 30' from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Initiative==&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                         &lt;br /&gt;
 15                  Karl&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 10                  Syrivan&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 7                   Younger&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 5                   Achala&lt;br /&gt;
----------------------------------------               &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
From afar, Karl considers--can I get up to within 10' of the skinny guy without getting in range of being hit by anyone? :)&lt;br /&gt;
You paged Karl with 'Absolutely. He's front and center.'&lt;br /&gt;
From afar, Karl moves up, tosses the net at him!&lt;br /&gt;
You paged Karl with 'He's flanked on both sides, and to the rear.'&lt;br /&gt;
You paged Karl with 'O.O Net ;P'&lt;br /&gt;
You paged Karl with 'Roll it.'&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You miss :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Everything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The philosopher acts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A net goes twirling off into the midst of the competition, clearly aimed for the man with the treasure chest... and keeps &lt;br /&gt;
on going, landing apropos of nothing at all. &amp;quot;Damn it,&amp;quot; Karl hisses under his breath, releasing the trailing rope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;by slinging a stone at Karl.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He misses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by sending a stone off into nowhere. It might have been aimed at &lt;br /&gt;
the thrower of the net, but who knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Reflex Saves. DC16.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;OK!&amp;quot;&lt;br /&gt;
GAME: Syrivan casts Grease.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Are we biasing right or left?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;To the right...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Biasing so they can't run back, so whichever direction that is. T hey have to go towards us or go &lt;br /&gt;
through the grease.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Well, sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But there is a muscular looking guy to the right, and a wild-looking one to the left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You're going to get three, but which three?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Oh. Let's say muscular. :) Long as I get the guy with the chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by launching a stone....also into nowhere. He stands directly &lt;br /&gt;
behind the relic-getter.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+2: (13)+2: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Chest-guy fails.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (6)+-1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Muscular guy fails&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Philospher fails&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;They are all fully greasified :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Anyone left standing/&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;There is one dude who looks kinda of like Cejo ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm gonna go knock his lights out.&amp;quot; [Ed: Psych!!]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Competition or not, let's not do anything too violent,&amp;quot; Syrivan says to the others. He murmurs a few words, crushing a &lt;br /&gt;
square of fabric in his fingers. Grease oozes out. Then, over on the other side, it begins to /rain/ grease, viscous &lt;br /&gt;
iridescent fluid raining downwards. It catches three of the people in its aegis, and all three fall, including the one &lt;br /&gt;
carrying the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm charging him, raging.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Charging the dude, doing non-lethal with my club. No rage.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You also pull an attack of opportunity.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But you're going against the inept.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The runner now gets to his feet and runs. Provoking an AoO from Younger.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I want to try and trip him.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Yeah, you hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's on his face. Pose that and your other attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Damned rock throwin' scoundrels.&amp;quot; He snarls, and charges toward the punchy-looking fellow. Swinging his &lt;br /&gt;
club to subdue, he barely misses. &amp;quot;Don' fugg aroun' an make me angry, nancy. Give up da loot're I'm gonna break yer fuggin' &lt;br /&gt;
head. That goes fer all ah you!&amp;quot; He threatens, pointing at the guy, and then his floundering companions.&lt;br /&gt;
&lt;br /&gt;
When the runner makes his move, Younger doesn't miss a beat, sticking his foot out smoothly to trip the fellow. Pointing, &lt;br /&gt;
he commands, at the runner, &amp;quot;Stay down. Don't. /fucking/. /move/.&amp;quot; His words take on a clear Trade Common, free of his &lt;br /&gt;
usual lilt.&lt;br /&gt;
&lt;br /&gt;
GAME: Achala rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;That's a hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The guide, the wilderness-looking one.&amp;quot;&lt;br /&gt;
GAME: Achala rolls 1d3+6: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Grr.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's still up, pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala goes plowing forwards, angling to avoid the greasy patch and Younger's made-terrain. He announces his arrival with a &lt;br /&gt;
lunging kick at the scruffy outdoors-type!&lt;br /&gt;
&lt;br /&gt;
While his companions go down, the porter picks himself up and raises his hands, backing away. &amp;quot;I'm just here to carry &lt;br /&gt;
things! Mercy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rifle in Karl's hands is locked together with a sharp -clack- as he closes the breech loudly, and he brings it up in a &lt;br /&gt;
casual gesture towards the 'competition' that sweeps the barrel through the air. &amp;quot;Then carry that chest over here, kid,&amp;quot; he &lt;br /&gt;
calls over, &amp;quot;And maybe we won't feed you to that drooling guy beating on your friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The runner looks around, eyes wide. He shifts on the balls of his feet, then gulps. &amp;quot;I didn't...I mean...we were &lt;br /&gt;
just...err....&amp;quot; Shaking his head, he drops the chest. &amp;quot;Listen, I don't even care. Just take it. But just...don't kill us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3724</id>
		<title>PrP: The Competition</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3724"/>
		<updated>2011-01-06T10:58:37Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logfile from Tenebrae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|Younger   |HUMAN   |Bbn/Rog      |  4   | 41  | 41  | 18  |  8  |  7  |  3  |&lt;br /&gt;
|Achala    |HALF-ORC|Ftr          |  4   | 40  | 40  | 20  |  7  |  5  |  1  |&lt;br /&gt;
|Syrivan   |DAWN_ELF|Wiz          |  2   | 11  | 11  | 13  |  1  |  3  |  5  |&lt;br /&gt;
|Thistle   |HUMAN   |Bbn          |  4   | 46  | 46  | 17  |  7  |  4  |  3  |&lt;br /&gt;
|Karl      |HUMAN   |Rgr/Rog      |  2   | 19  | 19  | 18  |  4  |  8  |  2  |&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Syrivan refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Hey Cejo, can you do me a quick favor before we begin? :D I... have 4 pts of hp damage and 2 pts of &lt;br /&gt;
&lt;br /&gt;
strength damage I need to get removed. &amp;gt;.&amp;gt; And if you've +setdm you can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cejo sets himself up as the DM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thistle is down a bit too, HPwise&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl for -4 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's str for -2 points. -2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Younger for -11 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Thistle for -9 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Younger has trap-spotter now, just for your info.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are all gathered at the foot of a cliff, having been gathered, goaded, persuaded, tricked, or simply enticed into being &lt;br /&gt;
there. A balding man with glasses and a three-piece suit smiles at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome,&amp;quot; he says quietly. &amp;quot;I am Hampton, and I am the one who contacted you. Some explanation is no doubt in order.&amp;quot; He &lt;br /&gt;
gestures towards the cliff. &amp;quot;Up there is a treasure. My employers hired you to recover it. They don't want it for &lt;br /&gt;
themselves; you may keep what you find. However, they wish to ensure that it doesn't get into the hands of your &lt;br /&gt;
competition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, he spreads his hands in a kind of shrug, then refolds them across his copious belly. &amp;quot;It may seem &lt;br /&gt;
frivolous, but I assure you it is not. We do not know who hired the competition, but we must swiftly assert our claim over &lt;br /&gt;
this...area of expertise, yes?&amp;quot; Tilting his head, his eyes scan each of you, as if checking for comprehension, but he &lt;br /&gt;
continues. &amp;quot;Reputations are at stake, and a good reputation means future...ahh...business opportunities. And whatnot. Your &lt;br /&gt;
service here to my employer will not only allow you to hone your skills- and test them it will- but it will also increase &lt;br /&gt;
your own reputation, and that of Alexandros. Plus, you get to keep the damn treasure. Before I describe what it is you &lt;br /&gt;
face, do you understand me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala's arms fold on his chest, as he stares steadily at Hampton. &amp;quot;The treasure'd better not be a little trophy &lt;br /&gt;
statuette.&amp;quot; He pauses, then smiles at the man, denoting the joke -- the sharp teeth don't help, though. &amp;quot;Yeah, I &lt;br /&gt;
understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Syrivan's case, it's mere curiousity. There are certain rumors that this area is rife with hidden caches of information. &lt;br /&gt;
And information -- /that/ is what the young elf is interested in. Treasure... that's merely a means to an end, as it were. &lt;br /&gt;
His brow rises inquisitively at the man, Hampton. &amp;quot;'Competition'? What sort of competition will this entail?&amp;quot; He wonders &lt;br /&gt;
curiously, his low, soft tenor trailing off as he looks towards him. The fellow dismisses reputation with a wave of his &lt;br /&gt;
hand, adding, &amp;quot;Please. Elucidate further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	Oh yes.&lt;br /&gt;
&lt;br /&gt;
	This isn't suspicious at all, is it?&lt;br /&gt;
&lt;br /&gt;
	Karl's gaze drifts up the cliff, and then drops to Hampton, his eyes narrowing a bit beneath the shadow of his hat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So this is some sort of... test,&amp;quot; he inquires mildly of his theory, &amp;quot;On the part of your-- employers, I take it? And &lt;br /&gt;
there's another team trying to recover it as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger sucks on a cigarette, listening. His eyes are lidded, he looks... altered, somehow. Someone's been dipping into the &lt;br /&gt;
Sopor Venenum again! &amp;quot;Jus' fuckin' get on wif it. Anyone tries tah come'n get whatever it is we ain't supposed tah let 'em &lt;br /&gt;
'ave, we'll fuggin' stop 'em.&amp;quot; He looks around at the others, &amp;quot;I dunno 'bout these twerps, but I'm not tryin' tah sit &lt;br /&gt;
'roun' jabberin'...&amp;quot; He seems totally unconcerned about tests or repeat business.&lt;br /&gt;
&lt;br /&gt;
Blind Thistle doesn't follow the portly man's gesture as he points up the cliff-face. Instead, her cloudy green eyes gaze &lt;br /&gt;
steadily into the air just to the side of his head in a slightly disconcerting manner, as though she were watching &lt;br /&gt;
something creep up behind him, a sliver of a smile on her lips. &amp;quot;Is v'Competition strong?&amp;quot; She asks, her white hair wafting &lt;br /&gt;
about her face and straying into her eyes.&lt;br /&gt;
&lt;br /&gt;
Hampton smiles, looking between the members of the group confidently, he listens, but when he speaks, he answers no one &lt;br /&gt;
directly. It's as if he's reciting, providing the small print, as it were. &amp;quot;So, what lies before you, in short, is a race. &lt;br /&gt;
As I said, this is about reputation, more than anything. So, when the signal flare lights up the sky, you will begin your &lt;br /&gt;
race to the treasure, which is up there.&amp;quot; Again, he points up the steep slope, or maybe you could call it a cliff. &amp;quot;The &lt;br /&gt;
other team will leave at the same time. This is going to be...observed. To get the prize is one thing, but HOW you do it is &lt;br /&gt;
perhaps even more important. You should be fast, but also efficient. You should demonstrate teamwork, but also leadership. &lt;br /&gt;
You should show ingeniuty, but also style. Cheating is encouraged, but to do something the hard shows more character. &lt;br /&gt;
The...people watching this...they...are clearly bored, and have way too much money on their hands. Do entertain them, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, and a word on your competition: it includes a cross-country runner, a porter, a wilderness guide, and a philosopher. &lt;br /&gt;
There's a good chance they beat you to the top. Should you encounter them there, it is entirely up to you how to deal with &lt;br /&gt;
that. But remember. Speed and efficiency; teamwork and leadership; ingenuity, and style; cheat, but don't take the easy &lt;br /&gt;
way.&amp;quot; His smile is unctuous. &amp;quot;You may now ask me one question, between the five of you, and I will answer if I can.&amp;quot;&lt;br /&gt;
Hampton, for his part, seems totally unconcerned about anything at all.&lt;br /&gt;
&lt;br /&gt;
Achala considers. &amp;quot;Does it matter if they actually start climbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh...huh.&amp;quot; Syrivan's tone is dubious, before shrugging. He'll try his best: that's all he can do. A glance towards the &lt;br /&gt;
others, and he says, &amp;quot;Shall we then? So we're ready when this beacon lights?&amp;quot; He asks the others in his soft voice.&lt;br /&gt;
&lt;br /&gt;
Younger stills sounds unimpressed. Taking a long pull from his cigarette, &amp;quot;Cheatin', you say.&amp;quot; He mutters, finishing his &lt;br /&gt;
cigarette and flicking it. &amp;quot;Well, le's do this, I suppose.&amp;quot; He cracks his knuckles, and takes knee. He begins assebling his &lt;br /&gt;
climbing gear. Turns out the little foul-mouthed Low Man is also a climber. Who knew?&lt;br /&gt;
&lt;br /&gt;
Karl opens his mouth to say something--but he's cut off at the pass by Achala, who asks their one question, and he grimaces &lt;br /&gt;
slightly as he hears it. &amp;quot;Well, then,&amp;quot; he allows, bringing a hand up to push the edge of his hat back as he looks up the &lt;br /&gt;
cliff, &amp;quot;S'pose we should get moving.&amp;quot; Waiting for a signal flare? Who's waiting for a signal flare? Nobody said they had to &lt;br /&gt;
wait here.&lt;br /&gt;
&lt;br /&gt;
Hampton tilts his head. &amp;quot;They will be running through a similar gauntlet, on the other side of this mountain. If they don't &lt;br /&gt;
climb, they will not reach the top. However, they realize this, and will no doubt start climbing immediately, knowing, as &lt;br /&gt;
you do, that the opposition is, at the start, out of reach. Of course, every mountain narrows, does it not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala nods. &amp;quot;Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Perception: (18)+6: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala will aid Younger's climb&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan will aid another one of the others.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo nods.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan also takes 10, so 14. ;)&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
GAME: Younger rolls climb: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'It takes you a little while, but you manage to find what might be a goat path that zig-zags on more &lt;br /&gt;
oblique angles. It's still steep, and it'll take a little longer, but you're pretty sure it would be manageable.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Syrivan, are you aiding Karl or Younger?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ie: aiding in the search, or the climb? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Search.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Climb is not my thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'Ok, the handhold that Achala boosts you up to crumbles in your hand. You fall back down. You may &lt;br /&gt;
have bruised something, but it might just have been your dignity. ;P'&lt;br /&gt;
&lt;br /&gt;
Hampton nods at the group and steps back as they prepare to climb. &amp;quot;Well, good luck, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examining the cliff, you see that it's rather craggy, and does have something of a slope to it, though really not enough to &lt;br /&gt;
be a comfort. Care will need to be taken, but then, this is a race. It appears to be roughly 150 feet to what appears to be &lt;br /&gt;
a fairly level place. You manage to get your climbing gear all in order, and are actually a few feet up when the signal &lt;br /&gt;
flare blooms into the sky, a red, smoky streak that bursts into a bright light directly over the mountain top.&lt;br /&gt;
 &lt;br /&gt;
Younger gets a boost from Achala, who basically heaves him up, but as he reaches for a handhold....&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Karl and Syrivan begin a search, scouring the landscape.&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'ie: You BARELY missed.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I found a goat path,&amp;quot; Karl's voice calls back from where he's wandered in his search with Syrivan, craning his neck to &lt;br /&gt;
look up along the face of it, &amp;quot;It'd take a little longer, but it's a little less risky... I'm heading up this way, see you &lt;br /&gt;
at the top if you go straight up the face!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That called, up he goes, stepping up to start clambering along the goat path.&lt;br /&gt;
&lt;br /&gt;
...The god-damned face crumbles away, leaving Younger with no hand-hold. As he falls backward, &amp;quot;Sonuva--!&amp;quot; THWACH! His head &lt;br /&gt;
hits the ground, rebounding harshly. His face makes a scrunched painful look, but as soon as he hits the ground he is &lt;br /&gt;
already pushing himself up. He brushes himself off lightly, &amp;quot;Well tha' ain' no fun.&amp;quot; His head looks a lttle scratched, but&lt;br /&gt;
nothing permanent. He doesn't even seem to notice it. &amp;quot;Back at it, chaps.&amp;quot; He goes back to climbing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala just starts climbing this time :)&lt;br /&gt;
GAME: Achala rolls climb: (5)+7: 12&lt;br /&gt;
GAME: Younger rolls climb: (3)+11: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Need a climb roll for the goat path?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No, Karl. It will, however, take some time.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;It seems like it'd take less time than the repeated falling method. ;D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if I could roll over a 5 on the dice...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll take the goat path. I don't think I'd do a good job climbing the cliff,&amp;quot; Syrivan says. He turns and heads up the &lt;br /&gt;
path, moving as quickly as he can without falling on his face. He's a thinker, not a ... well, athlete, really. His &lt;br /&gt;
footsteps are rapid as he follows Karl up the path, looking back, and wincing at the fall. &amp;quot;This could be painful,&amp;quot; he &lt;br /&gt;
observes to the other man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry about it,&amp;quot; Karl replies blithely as he heads up the rocky but far more stable path, winding up the cliff-face, &lt;br /&gt;
&amp;quot;Younger's head can take the fall. It's bone all the way through. I'd wager he could kill an orc with a headbutt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Karl sets foot on the goat path, Younger and Achala take a new tact: they each start climbing at once. This must be a &lt;br /&gt;
sandstone cliff, though, because together, they manage to rip a chunk of rock free. Neither of them falls, but at this &lt;br /&gt;
rate, Karl and Syrivan will be on the first switch-back before they get more than 20' off the ground. Of course, there are &lt;br /&gt;
at least 4 switch-backs to the top...&lt;br /&gt;
&lt;br /&gt;
The glowing embers from the signal flare twinkle out as they descend through the sky, leaving only the competition.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Achala starts with the independent climbing, then stares at his hands, scowling. &amp;quot;Oh. This isn't good.&amp;quot; He looks over at &lt;br /&gt;
Younger. &amp;quot;Let's try that again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala says, &amp;quot;THis time, he aids Younger again ;)&amp;quot;&lt;br /&gt;
GAME: Younger rolls climb: (11)+11: 22&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'You guys can choose to hustle up the goat path if you choose.'&lt;br /&gt;
You paged (Karl, Syrivan) with 'You think you could keep your footing, but it'd be some good cardio. :D'&lt;br /&gt;
From afar, to (Cejo, Karl): Syrivan will hustle as fast as I can without a risk of falling off. :)&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We jog! Hustle jog hustle.&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We will be the tortoise to the hare. Slow and steady wins the race!&lt;br /&gt;
To (Cejo, Karl), Syrivan pages: Exactly. :)&lt;br /&gt;
&lt;br /&gt;
Younger begins to fly up the cliff-face! He literally just walks up it, just about, and as he uses his climbing gear to set &lt;br /&gt;
pitons and run rope, he makes it all the easier now for Achala to follow him. Though, the orc is having no problems, &lt;br /&gt;
either, and seems to disdain the rope, at least for now.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Syrivan and Karl notice this, and begin to jog along the goat path. Who ever said competition is a bad thing?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;We're going to do one more roll! Climb checks for the climbers, and constitution checks for the runners &lt;br /&gt;
:D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala swarms up the face, at a similar pace to Younger, having found his rhythm and is actually moving pretty smoothly. He &lt;br /&gt;
slides over, closer to Younger's rope -- just in case.&lt;br /&gt;
&lt;br /&gt;
GAME: Achala rolls climb: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain' a thing, once ya get goin'.&amp;quot; Younger says, an unlit cigarette hanging from his mouth. &amp;quot;Ya'll need help?&amp;quot; He calls. &lt;br /&gt;
Looking down at those climbing, he keeps an eye out. &amp;quot;Supposed're beat these other nancies, when ya cain't even climb a &lt;br /&gt;
li'l hill?&amp;quot; He laughs.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls climb: (15)+11: 26&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
Syrivan isn't really athletic. He's remarkably fit for a scholar, but he's not very strong and kind of light. He continues &lt;br /&gt;
to run up the cliff face, idly gesturing with a hand as he runs. It grows cooler for him. Not enough to freeze anything, &lt;br /&gt;
but hey. Anything to keep him cool, right? The chill air helps to vitalize him a bit!&lt;br /&gt;
&lt;br /&gt;
Karl moves swiftly along up the switch-back trail; hopping over a few rocks and continuing up with a deft pace. &amp;quot;I don't &lt;br /&gt;
trust our employer,&amp;quot; he hisses out to the scholar as they head up together, &amp;quot;Keep an eye out for anything... worrying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Constitution: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Just roll it Syrivan, we'll see if it helps :D&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Constitution: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'Roll perception, please :)'&lt;br /&gt;
&lt;br /&gt;
Younger laughs, wheezing out a cough, &amp;quot;If it 'elps yew any, I don' trust 'im neither.&amp;quot; He comments, huffing as he climbs. &lt;br /&gt;
&amp;quot;If'n he's double-crossin' us, you can be right sure I'll learn 'im the what-for about 'is please'n'thanks', aye?&amp;quot; He &lt;br /&gt;
laughs again.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls climb: (9)+11: 20&lt;br /&gt;
GAME: Karl rolls Perception: (3)+6: 9&lt;br /&gt;
GAME: Syrivan rolls Perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
You paged (Syrivan, Karl) with 'You both see what looks like a closed door, a fallen tree, a saw, and an axe.'&lt;br /&gt;
&lt;br /&gt;
Achala climbs with grim determination, though he grunts out: &amp;quot;Well, double-crosses are exciting theatre, right?&amp;quot; He grunts &lt;br /&gt;
to Younger, and keeps hauling himself up.&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'You notice what looks like a big tile in the middle of what is otherwise stone.'&lt;br /&gt;
Syrivan pages: Anything on the tile? :)&lt;br /&gt;
You paged Syrivan with 'You barely even noticed there was a tile. :D'&lt;br /&gt;
&lt;br /&gt;
Karl and Syrivan make it to the top first. But when they get there, they're both panting pretty hard. They're fairly &lt;br /&gt;
certain they couldn't keep running for much longer. Those goats are badass, apparently.&lt;br /&gt;
&lt;br /&gt;
By the time Younger and Achala reach the top, they've mostly caught their breath, and have just had a moment to get their &lt;br /&gt;
bearings, looking around the landing. It is relatively small, roughly twenty by forty. A fallen tree dominates the area, &lt;br /&gt;
&lt;br /&gt;
which is odd, seeing as how there aren't many other trees growing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fugg're you talkin' 'bout?&amp;quot; Younger demands, in return.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Odd,&amp;quot; Syrivan says, looking over the objects. He points to the tree, as well as the saw, axe, and closed door. &amp;quot;I think I &lt;br /&gt;
see a stone tile over there...&amp;quot; He begins to say, even as he moves towards it to get a better look.&lt;br /&gt;
&lt;br /&gt;
Karl pages: ...what is this door attached to?&lt;br /&gt;
You paged Karl with 'The stone :)'&lt;br /&gt;
You paged Karl with 'I mean, yeah, I guess there's a frame.'&lt;br /&gt;
&lt;br /&gt;
Karl pages: I mean, is it attached to a wall, or just free-standing in the middle of the clearing? :)&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls perception: (1)+9: 10&lt;br /&gt;
You paged Karl with 'Oh, no, it leads into the mountain :D'&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'My bad.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Do it up&amp;quot;&lt;br /&gt;
GAME: Achala rolls perception: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
It takes Karl a couple of moments to catch his breath once they reach the top, bracing a hand against some rocky &lt;br /&gt;
outcropping. &amp;quot;Well... at least... we're up.&amp;quot; A hard swallow, and he looks over the landing, lips pursing in a frown, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Younger, Achala) with 'You don't really notice anything that hasn't been pointed out. In fact, you didn't even &lt;br /&gt;
notice the tile until Syrivan mentioned it.'&lt;br /&gt;
&lt;br /&gt;
The door seems to be built into the side of the mountain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;For clarification.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala hoists himself up, looking around with a scowl. He blinks. &amp;quot;What tile?&amp;quot; He follows, looking nowhere useful.&lt;br /&gt;
&lt;br /&gt;
Younger brushes his hands off, putting his climbing hammer away. &amp;quot;Watch fer traps,&amp;quot; He calls to Syrivan. &amp;quot;Lemme take a &lt;br /&gt;
look, for you go gettin' yerself ah gapin' hole you didn' gambler fer, aye?&amp;quot; He starts to light a cigarette, puffing on it &lt;br /&gt;
after a moment. He doesn't even look particularly winded. He walks over to take a look...&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'Roll whichever is highest for you:'&lt;br /&gt;
You paged Syrivan with 'Knowledge Engineering, Dungeoneering, or Nature'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Diviner's Fortune. :)&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Knowledge/Dungeoneering+1: (17)+10+1: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ahh, interesting :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Wow, big brains!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'You're almost certain this is a pressure-plate, of the type that will more than likely open the &lt;br /&gt;
door in question. As with most pressure plates, though, the door will more than likely shut swiftly should the pressure be &lt;br /&gt;
released. Also, you know that for some reason, those who concoct such banal contraptions tend to make human body weight the &lt;br /&gt;
standard requirement for adequate compression.'&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'Dungeon-masters. ^^ Right? ;P'&lt;br /&gt;
You paged Syrivan with 'Please feel free to brainstorm with the others in RP2 after you pose your findings :D'&lt;br /&gt;
You paged Syrivan with 'Unless you just outright figured it out ;P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looks like it's a pressure plate. I bet it'll open the door.&amp;quot; A pause, &amp;quot;And unless I'm wrong, it needs a specific weight&lt;br /&gt;
range, probably about the size of one of us. After all, this is supposed to be a competition. Puzzles make sense, yes?&amp;quot; His &lt;br /&gt;
voice is dry. &amp;quot;If so, then perhaps we could saw the log there to the proper weight, or thereabouts...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The saw it is, then... Younger, you want to take the axe?&amp;quot; Karl steps along over to the fallen log, looking it over, then &lt;br /&gt;
glancing to Syrivan, &amp;quot;You've got the brains here. About how much would you say would weight like one've us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala heads for the saw, as well. &amp;quot;Two people on the saw, for speed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It does appear to be one of those saws that two people can use. Whatever they're called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;How big is the door, and how big is the log?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Hmm....roll intelligence.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No diviner tricks! ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;JK&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;If you got 'em, use 'em I say ;P&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Intelligence+1: (4)+5+1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan snorks :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'The log is huge. It's basically a fallen tree, about three feet in diameter and taking up the &lt;br /&gt;
length of the landing. The door is fairly small, by comparison, but seems to be made of a dark wood you're not familiar &lt;br /&gt;
with at first glance.'&lt;br /&gt;
&lt;br /&gt;
Syrivan pages: The question is... will the log fit in the doorway? :)&lt;br /&gt;
Syrivan pages: Just the end of the log.&lt;br /&gt;
Syrivan pages: Not the whole thing :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'I mean...if the door wasn't in the way, yeah ;P'&lt;br /&gt;
&lt;br /&gt;
Syrivan pages: Cool. :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'About a regular door size...so...yeah, the tree would fit. Snugly.'&lt;br /&gt;
&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'If you have any thoughts, contribute them :D'&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'I'm stepping back but I don't want it to seem it's all in Syrivan's hands'&lt;br /&gt;
&lt;br /&gt;
Younger shrugs, &amp;quot;Ah'll take it.&amp;quot; He talks over, cigarette smoking. &amp;quot;Le's jus' get da door open, so's I kin kick these &lt;br /&gt;
nancie's asses an' make us off wif all tha' loot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sounds like a fair plan to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not an expert,&amp;quot; Syrivan says with a shrug, &amp;quot;But I recognize this from something I read once.&amp;quot; He considers, &amp;quot;Okay. As &lt;br /&gt;
I recall, the easiest way to judge the weight of this would be to saw off sections. I doubt the weight is exact, so within &lt;br /&gt;
say fifty pounds is likely adequate. They couldn't be sure that they'd get a person of the proper size after all. Anyway. &lt;br /&gt;
We'll saw off a section, then add more if we need. Better to be too small than too large. And go from there. I will guess &lt;br /&gt;
that this much...&amp;quot; He measures it out with his hands, &amp;quot;Might be about right for a person's weight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl pages: What's the door made of, anyway?&lt;br /&gt;
You paged Karl with 'Roll either Knowledge Nature or Knowledge Engineering'&lt;br /&gt;
GAME: Karl rolls Knowledge/Nature: (2)+5: 7&lt;br /&gt;
You paged Karl with 'Some kinda wood :D'&lt;br /&gt;
You paged Karl with 'It's pretty.'&lt;br /&gt;
You paged Karl with 'And dark, and not like anything you know.'&lt;br /&gt;
&lt;br /&gt;
The saw's regarded, the log, and Karl nods to Syrivan's words... and then he glances to the door. &amp;quot;You know,&amp;quot; he points &lt;br /&gt;
out, &amp;quot;The door's made of wood. Would it be faster to just cut through the //door// rather than the tree?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I actually considered that, but I don't recognize the wood. Certain woods are very, very tough,&amp;quot; Syrivan says. &amp;quot;We have &lt;br /&gt;
multiple parties. how about someone try to chop through the door while two others cut the trunk. That way if it's as simple &lt;br /&gt;
as that, we get it done while if it's not, the other is being worked on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger clicks his tongue at Syrivan, nodding, &amp;quot;Soun' thinkin' der, chap.&amp;quot; He grins, hefting the saw. &amp;quot;Le's make this &lt;br /&gt;
happen, wot?&amp;quot; He looks around for his partner in chopping.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls strength: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Strength: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+4: (20)+4: 24&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (8)+1: 9&lt;br /&gt;
GAME: Achala rolls strength: (15)+6: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Blammo.&amp;quot;&lt;br /&gt;
You paged (Younger, Achala) with 'You guys can pose yourselves chewing up that log.'&lt;br /&gt;
You paged Karl with 'You can pose yourself hacking away futilely at the door.'&lt;br /&gt;
&lt;br /&gt;
Achala takes up the saw, and looks over at Younger. &amp;quot;Y'ready?&amp;quot; Then he sets to work, sawdust flying!&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d100: (32): 32&lt;br /&gt;
&lt;br /&gt;
Thunk! Thunk! The axe in Karl's hand works against the door, but there's no real progress made.&lt;br /&gt;
&lt;br /&gt;
Younger looks across the saw at Achala, his work-gloves pulled on over his hands. This is Younger's element! &amp;quot;Bern ready, &lt;br /&gt;
nancieboy.&amp;quot; He asserts, helpfully. He spits to one side, and nods, setting his hands. When Achala begins sawing, Younger &lt;br /&gt;
works with him. The two of them together are a vision of physical prowess, chewing the log up as if they were 'bern ready'.&lt;br /&gt;
&lt;br /&gt;
Syrivan simply watches the work, leaning in. He winces at the thunk, brow rising at Younger's comment. He looks amused. &lt;br /&gt;
&lt;br /&gt;
That's all.&lt;br /&gt;
&lt;br /&gt;
The log breaks away from what is in all honesty, basically a tree. It hits the stone with a heavy thud, and hardly moves. &lt;br /&gt;
&lt;br /&gt;
Syrivan estimated the size, but....who knows how heavy this thing will be? One thing's for sure, it's almost definitely not &lt;br /&gt;
going to be too light.&lt;br /&gt;
&lt;br /&gt;
The door, in the meantime, turns Karl's advances away. It seems literally impervious to the axe, though, it doesn't help &lt;br /&gt;
that it twists every time he hits. Maybe he just needs to adjust his grip? But then...the log IS ready....&lt;br /&gt;
&lt;br /&gt;
You paged Achala with '....holy shit. I'm embarassed.'&lt;br /&gt;
You paged Achala with 'I never thought of rolling the log ;P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now we just roll it onto the pressure plate. And hopefully it's in the right area. If not...well. We'll have to add or &lt;br /&gt;
subtract weight. But hopefully not,&amp;quot; Syrivan says. And will begin to laborously push, adding, &amp;quot;I, ah, might need a hand &lt;br /&gt;
here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala moves over to help Syrivan, setting his shoulder to the log, to help roll it over.&lt;br /&gt;
&lt;br /&gt;
You all find that rolling the log is really the simplest thing ever. Whoever thought this trap up was an idiot.&lt;br /&gt;
&lt;br /&gt;
The door flies open! The hallway beyond is gloomy, but visible. There are torches, for some reason, and they illuminate &lt;br /&gt;
what looks like a short entrance to what would be in a normal home a mud room or a landing. With another door facing &lt;br /&gt;
directly at you.&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You still cooking?'&lt;br /&gt;
Younger pages: Just got done just as you paged me.&lt;br /&gt;
You paged Younger with 'Roll your auto-trap guy.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was easy. Some part of me wants to say too easy,&amp;quot; Syrivan says to the others. He looks over at the other door and &lt;br /&gt;
heads towards it, &amp;quot;Let's hope there's a way past /this/ door as well,&amp;quot; he tells the others.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You see a trip-wire. It doesn't seem to be a very complex trap, but who knows what kind of &lt;br /&gt;
firepower it has behind it?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Well.&amp;quot; The axe is dropped back to the ground, forgotten, and Karl peers down the hallway with a slight frown. &amp;quot;That &lt;br /&gt;
wasn't exactly hard, but it took awhile... we should keep moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala hangs back, peering down the tunnel suspiciously. &amp;quot;Maybe the axe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'It's literally right beyind the entrance.'&lt;br /&gt;
You paged Younger with 'If anyone were to enter, they'd be had...somehow.'&lt;br /&gt;
&lt;br /&gt;
Younger walks over toward the door, glancing over it. He suddenly stiffen up, &amp;quot;'Ooollly shit.&amp;quot; He whistles, kneeling down. &lt;br /&gt;
Looking over his shoulder, &amp;quot;Look'it this 'ere. Trip-wire, hey?&amp;quot; He laughs, &amp;quot;Good try.&amp;quot; He mutters. He cackles, &amp;quot;Stand back &lt;br /&gt;
naw, I'm gonna disable 'er right quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls disable device: (18)+9: 27&lt;br /&gt;
You paged Younger with 'You disable it with style!'&lt;br /&gt;
&lt;br /&gt;
Syrivan stops at Younger's words, saying dryly, &amp;quot;That's not something I know a great deal about. Thank you, sir,&amp;quot; he tells &lt;br /&gt;
him. He waits patiently, and runs a hand through his hair, watching curiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll... well. I s'pose I'll wait for you to be done, then,&amp;quot; Karl says, dropping back a step and craning his neck to look &lt;br /&gt;
around back off the edge of the landing.&lt;br /&gt;
&lt;br /&gt;
Achala waits, taking his rest as the other man works.&lt;br /&gt;
&lt;br /&gt;
Younger runs his finger along the trip wire, grinning like a maniac. He /lives/ for shit like this. Quivering, he laughs, &lt;br /&gt;
looking back at the group with a manic smile. &amp;quot;So excitin'.&amp;quot; He cackles with glee, turning back to his work.&lt;br /&gt;
&lt;br /&gt;
Following the wire to it's source, using a tiny implement he pulls from his belt a moment, he then snips the wire and steps &lt;br /&gt;
back, brushing off his hands. Finally, he takes a deep breath, and the elongated ash that accumulated on his cigarette &lt;br /&gt;
fallds down the front of him. &amp;quot;Le's fuckin' go, what's you waitin' for?&amp;quot; He barks, clapping his hands twice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo grins.&lt;br /&gt;
&lt;br /&gt;
The trap disarmed, the way is free. You pass through the short hallway and into what is kind of like a vestibule, twenty &lt;br /&gt;
feet by twenty feet. Before you is a door. SUDDENLY!&lt;br /&gt;
&lt;br /&gt;
A mouth appears.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three riddles I will ask, if you are dull. Answer two, and you shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clering its throat, the door intones: &amp;quot;I go so fast a roar is often heard. Yet even thieves wish they were as silent as I. &lt;br /&gt;
What am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala winces, visibly. He stands there, and looks around for the smart one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;BTW, you only get one answer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;So PLEASE discuss :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger stops when the mouth appears, frowning. Stepping aside, he snorts, looking at the floor and shuffling his feet &lt;br /&gt;
slightly. After a moment, he looks around...&lt;br /&gt;
&lt;br /&gt;
Younger grunts, rolls his eyes, &amp;quot;It's the breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear. Riddles,&amp;quot; Syrivan says. &amp;quot;Sometimes I'm really good at them. Sometimes...&amp;quot; He pauses, &amp;quot;...not so good.&amp;quot; He &lt;br /&gt;
wrinkles his nose. &amp;quot;Hmmm. Yes, Breeze or wind fits very well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door frowns, then puckers its lips. &amp;quot;The breeze or the wind? Which?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger growls, takin' a step toward the mouth, pointing, &amp;quot;You 'eard me, pal. I said breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala growls with irritation. &amp;quot;Same damned thing, aren't they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A soft sigh, &amp;quot;Great. It needs a specific phrase, even though they're the same thing,&amp;quot; He says to the others. Syrivan sounds &lt;br /&gt;
dry.&lt;br /&gt;
&lt;br /&gt;
The door's mouth goes blank, for a while. A very neutral pose. &amp;quot;Hmm...I guess it'd depend where you were from. But where &lt;br /&gt;
/I'm/ from, no thief wants to be silent as the breeze. They want to be silent as the /wind/. And where I'm from, a breeze &lt;br /&gt;
doesn't roar, it sighs. Only the wind roars.&amp;quot; He takes a deep breath and sighs. &amp;quot;We'll see how the next one goes: 'If you &lt;br /&gt;
let me drop, an awkward silence usually ensues. Should you carry me, people will want to dance. What am I?'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala opens his mouth irritably, then grumbles something about lippy sphincters. He then just says: &amp;quot;A tune. Don't split &lt;br /&gt;
hairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger nods at Achala, signalling his appreciation. Shifting irritably, the crazy little fireplug seems antsy to keep &lt;br /&gt;
moving.&lt;br /&gt;
&lt;br /&gt;
Syrivan's about to answer, when Achala does. He nods, &amp;quot;That fits the criteria,&amp;quot; he agrees.&lt;br /&gt;
&lt;br /&gt;
The mouth laughs. &amp;quot;I was thinking 'a beat.' But I agree with your answer.&amp;quot; The mouth smirks, &amp;quot;Let's do one more, just to &lt;br /&gt;
finalize it, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do I have in my pocket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You don't have a pocket,&amp;quot; Karl points out dryly, &amp;quot;You're a bloody door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door beams. &amp;quot;Exactly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala raises his fist, then lowers it. &amp;quot;Let's go, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the door opens, swinging grandly inward, as if bowing and holding a white towel over its tuxedo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was going to say 'a keyhole', but I'm not sure the humor would have done well,&amp;quot; Syrivan says as he follows the others &lt;br /&gt;
into the doorway.&lt;br /&gt;
&lt;br /&gt;
Younger snaps his fingers, whistling a little ditty, &amp;quot;Very well, aye?&amp;quot; He makes a smooth-looking gesture.&lt;br /&gt;
&lt;br /&gt;
You all go through the door, only to find a chasm. It's at least 50 feet. BUT....on the other side is a silhouette of a &lt;br /&gt;
torso and a head, like what you'd practice on if you were at a shooting range.&lt;br /&gt;
&lt;br /&gt;
Achala stares. &amp;quot;I /hate/ these asshole voyeurs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. Well, this looks simple. Looks like we're supposed to shoot the target, maybe. Anyone good with a bow? I have a &lt;br /&gt;
crossbow, but I'm not very good at it,&amp;quot; he admits to the others. Syrivan looks embarassed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm.&amp;quot; Karl steps through the door with the others--reaching out to give the wood a slight shove as if to punish its &lt;br /&gt;
impertinance--and he squints across the chasm at the dummy silhouette on the other side. After a moment, he says dryly, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, Syrivan. I carry this big metal tube on my back because I'm an avid //smoker//.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Roll to hit, if you miss, we'll assume you then take 10'&lt;br /&gt;
&lt;br /&gt;
A blink, and Syrivan looks towards Karl again. &amp;quot;Hey, I carry a crossbow but I'm not that good at it. I didn't want &lt;br /&gt;
to assume,&amp;quot; he says with a shrug.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Honestly, at this range, you hit!'&lt;br /&gt;
&lt;br /&gt;
From afar, Karl laughs.&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'It's not pretty, but it's a hit!'&lt;br /&gt;
You paged Karl with 'Pose it to your heart's content.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's just a matter've practice,&amp;quot; Karl replies with a shrug as he unlimbers the rifle; already loaded from earlier, since &lt;br /&gt;
he wasn't about to go into some mysterious meeting without a loaded weapon, and he brings it up, sighting along the barrel. &lt;br /&gt;
&lt;br /&gt;
The //crack// of gunpowder echoes through the chasm as he fires, the bullet striking the silhouette--not dead center, &lt;br /&gt;
smashing into the shoulder area, but hey. It's a hit.&lt;br /&gt;
&lt;br /&gt;
A hit indeed. And as the bullet hits, a bridge appears across the chasm, made of the same material as the rest of the &lt;br /&gt;
surroundings. The target disappears and ahead is an entrance into some darkened room. Dark except to Achala, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; Syrivan says, nodding as he adds to Karl, &amp;quot;Good shot. And I guess. I prefer reading, though.&amp;quot; He murmurs a few &lt;br /&gt;
words, and the tip of his staff begins to glow brightly.&lt;br /&gt;
&lt;br /&gt;
GAME: Syrivan casts light.&lt;br /&gt;
&lt;br /&gt;
You paged Achala with 'You see a podium, surrounded by the other team. There are four of them, and they seem to be reaching &lt;br /&gt;
for a chest. They've won! For now.'&lt;br /&gt;
&lt;br /&gt;
Achala snarls. &amp;quot;Get your weapons ready. THey're there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger looks around, nodding his head as his new-found vision. &amp;quot;Righteous.&amp;quot; He admits, and heads off, leading the pack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They?&amp;quot; He looks toward Achala, grinning. He takes his club out, running a hand along the polished but freshly scarred &lt;br /&gt;
facade. The same simple weapon he used to smash a Bearded Devil just a fortnight ago. &amp;quot;You keep sayin' tha'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The other team doesn't know you're there, until the light flares up. While it illuminates the situation- the other team is &lt;br /&gt;
currently lifting the treasure- it also reveals your own team.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're just... competition, so unless they try and kill us,&amp;quot; Karl says in quiet, tight tones, reloading his rifle and &lt;br /&gt;
then shifting it to his other hand as he reaches down to grab a bundle of folded rope from his belt, &amp;quot;Try not to kill them &lt;br /&gt;
either, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
Syrivan rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
Achala rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
Younger rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (14)+-1: 13&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (4)+-1: 3&lt;br /&gt;
GAME: Cejo rolls 1d20: (10): 10&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm using my club, but I'm doing non-lethal damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ok, Karl acts first. There is a skinny guy at the podium who has just taken the treasure chest for &lt;br /&gt;
&lt;br /&gt;
himself. There is a person behind him, and a person flaking him on either side. You are roughly 30' from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Initiative==&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                         &lt;br /&gt;
 15                  Karl&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 10                  Syrivan&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 7                   Younger&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 5                   Achala&lt;br /&gt;
----------------------------------------               &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
From afar, Karl considers--can I get up to within 10' of the skinny guy without getting in range of being hit by anyone? :)&lt;br /&gt;
You paged Karl with 'Absolutely. He's front and center.'&lt;br /&gt;
From afar, Karl moves up, tosses the net at him!&lt;br /&gt;
You paged Karl with 'He's flanked on both sides, and to the rear.'&lt;br /&gt;
You paged Karl with 'O.O Net ;P'&lt;br /&gt;
You paged Karl with 'Roll it.'&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You miss :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Everything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The philosopher acts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A net goes twirling off into the midst of the competition, clearly aimed for the man with the treasure chest... and keeps &lt;br /&gt;
on going, landing apropos of nothing at all. &amp;quot;Damn it,&amp;quot; Karl hisses under his breath, releasing the trailing rope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;by slinging a stone at Karl.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He misses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by sending a stone off into nowhere. It might have been aimed at &lt;br /&gt;
the thrower of the net, but who knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Reflex Saves. DC16.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;OK!&amp;quot;&lt;br /&gt;
GAME: Syrivan casts Grease.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Are we biasing right or left?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;To the right...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Biasing so they can't run back, so whichever direction that is. T hey have to go towards us or go &lt;br /&gt;
through the grease.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Well, sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But there is a muscular looking guy to the right, and a wild-looking one to the left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You're going to get three, but which three?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Oh. Let's say muscular. :) Long as I get the guy with the chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by launching a stone....also into nowhere. He stands directly &lt;br /&gt;
behind the relic-getter.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+2: (13)+2: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Chest-guy fails.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (6)+-1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Muscular guy fails&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Philospher fails&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;They are all fully greasified :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Anyone left standing/&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;There is one dude who looks kinda of like Cejo ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm gonna go knock his lights out.&amp;quot; [Ed: Psych!!]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Competition or not, let's not do anything too violent,&amp;quot; Syrivan says to the others. He murmurs a few words, crushing a &lt;br /&gt;
square of fabric in his fingers. Grease oozes out. Then, over on the other side, it begins to /rain/ grease, viscous &lt;br /&gt;
iridescent fluid raining downwards. It catches three of the people in its aegis, and all three fall, including the one &lt;br /&gt;
carrying the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm charging him, raging.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Charging the dude, doing non-lethal with my club. No rage.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You also pull an attack of opportunity.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But you're going against the inept.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The runner now gets to his feet and runs. Provoking an AoO from Younger.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I want to try and trip him.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Yeah, you hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's on his face. Pose that and your other attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Damned rock throwin' scoundrels.&amp;quot; He snarls, and charges toward the punchy-looking fellow. Swinging his &lt;br /&gt;
club to subdue, he barely misses. &amp;quot;Don' fugg aroun' an make me angry, nancy. Give up da loot're I'm gonna break yer fuggin' &lt;br /&gt;
head. That goes fer all ah you!&amp;quot; He threatens, pointing at the guy, and then his floundering companions.&lt;br /&gt;
&lt;br /&gt;
When the runner makes his move, Younger doesn't miss a beat, sticking his foot out smoothly to trip the fellow. Pointing, &lt;br /&gt;
he commands, at the runner, &amp;quot;Stay down. Don't. /fucking/. /move/.&amp;quot; His words take on a clear Trade Common, free of his &lt;br /&gt;
usual lilt.&lt;br /&gt;
&lt;br /&gt;
GAME: Achala rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;That's a hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The guide, the wilderness-looking one.&amp;quot;&lt;br /&gt;
GAME: Achala rolls 1d3+6: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Grr.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's still up, pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala goes plowing forwards, angling to avoid the greasy patch and Younger's made-terrain. He announces his arrival with a &lt;br /&gt;
lunging kick at the scruffy outdoors-type!&lt;br /&gt;
&lt;br /&gt;
While his companions go down, the porter picks himself up and raises his hands, backing away. &amp;quot;I'm just here to carry &lt;br /&gt;
things! Mercy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rifle in Karl's hands is locked together with a sharp -clack- as he closes the breech loudly, and he brings it up in a &lt;br /&gt;
casual gesture towards the 'competition' that sweeps the barrel through the air. &amp;quot;Then carry that chest over here, kid,&amp;quot; he &lt;br /&gt;
calls over, &amp;quot;And maybe we won't feed you to that drooling guy beating on your friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The runner looks around, eyes wide. He shifts on the balls of his feet, then gulps. &amp;quot;I didn't...I mean...we were &lt;br /&gt;
just...err....&amp;quot; Shaking his head, he drops the chest. &amp;quot;Listen, I don't even care. Just take it. But just...don't kill us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3703</id>
		<title>PrP: The Competition</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3703"/>
		<updated>2011-01-02T05:35:59Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logfile from Tenebrae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
|Younger   |HUMAN   |Bbn/Rog      |  4   | 41  | 41  | 18  |  8  |  7  |  3  |&lt;br /&gt;
|Achala    |HALF-ORC|Ftr          |  4   | 40  | 40  | 20  |  7  |  5  |  1  |&lt;br /&gt;
|Syrivan   |DAWN_ELF|Wiz          |  2   | 11  | 11  | 13  |  1  |  3  |  5  |&lt;br /&gt;
|Thistle   |HUMAN   |Bbn          |  4   | 46  | 46  | 17  |  7  |  4  |  3  |&lt;br /&gt;
|Karl      |HUMAN   |Rgr/Rog      |  2   | 19  | 19  | 18  |  4  |  8  |  2  |&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GAME: Syrivan refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Hey Cejo, can you do me a quick favor before we begin? :D I... have 4 pts of hp damage and 2 pts of &lt;br /&gt;
&lt;br /&gt;
strength damage I need to get removed. &amp;gt;.&amp;gt; And if you've +setdm you can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cejo sets himself up as the DM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thistle is down a bit too, HPwise&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl for -4 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's str for -2 points. -2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Karl's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Younger for -11 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo damaged Thistle for -9 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Younger has trap-spotter now, just for your info.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are all gathered at the foot of a cliff, having been gathered, goaded, persuaded, tricked, or simply enticed into being &lt;br /&gt;
&lt;br /&gt;
there. A balding man with glasses and a three-piece suit smiles at you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome,&amp;quot; he says quietly. &amp;quot;I am Hampton, and I am the one who contacted you. Some explanation is no doubt in order.&amp;quot; He &lt;br /&gt;
&lt;br /&gt;
gestures towards the cliff. &amp;quot;Up there is a treasure. My employers hired you to recover it. They don't want it for &lt;br /&gt;
&lt;br /&gt;
themselves; you may keep what you find. However, they wish to ensure that it doesn't get into the hands of your &lt;br /&gt;
&lt;br /&gt;
competition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a deep breath, he spreads his hands in a kind of shrug, then refolds them across his copious belly. &amp;quot;It may seem &lt;br /&gt;
&lt;br /&gt;
frivolous, but I assure you it is not. We do not know who hired the competition, but we must swiftly assert our claim over &lt;br /&gt;
&lt;br /&gt;
this...area of expertise, yes?&amp;quot; Tilting his head, his eyes scan each of you, as if checking for comprehension, but he &lt;br /&gt;
&lt;br /&gt;
continues. &amp;quot;Reputations are at stake, and a good reputation means future...ahh...business opportunities. And whatnot. Your &lt;br /&gt;
&lt;br /&gt;
service here to my employer will not only allow you to hone your skills- and test them it will- but it will also increase &lt;br /&gt;
&lt;br /&gt;
your own reputation, and that of Alexandros. Plus, you get to keep the damn treasure. Before I describe what it is you &lt;br /&gt;
&lt;br /&gt;
face, do you understand me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala's arms fold on his chest, as he stares steadily at Hampton. &amp;quot;The treasure'd better not be a little trophy &lt;br /&gt;
&lt;br /&gt;
statuette.&amp;quot; He pauses, then smiles at the man, denoting the joke -- the sharp teeth don't help, though. &amp;quot;Yeah, I &lt;br /&gt;
&lt;br /&gt;
understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Syrivan's case, it's mere curiousity. There are certain rumors that this area is rife with hidden caches of information. &lt;br /&gt;
&lt;br /&gt;
And information -- /that/ is what the young elf is interested in. Treasure... that's merely a means to an end, as it were. &lt;br /&gt;
&lt;br /&gt;
His brow rises inquisitively at the man, Hampton. &amp;quot;'Competition'? What sort of competition will this entail?&amp;quot; He wonders &lt;br /&gt;
&lt;br /&gt;
curiously, his low, soft tenor trailing off as he looks towards him. The fellow dismisses reputation with a wave of his &lt;br /&gt;
&lt;br /&gt;
hand, adding, &amp;quot;Please. Elucidate further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	Oh yes.&lt;br /&gt;
	This isn't suspicious at all, is it?&lt;br /&gt;
	Karl's gaze drifts up the cliff, and then drops to Hampton, his eyes narrowing a bit beneath the shadow of his hat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So this is some sort of... test,&amp;quot; he inquires mildly of his theory, &amp;quot;On the part of your-- employers, I take it? And &lt;br /&gt;
&lt;br /&gt;
there's another team trying to recover it as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger sucks on a cigarette, listening. His eyes are lidded, he looks... altered, somehow. Someone's been dipping into the &lt;br /&gt;
&lt;br /&gt;
Sopor Venenum again! &amp;quot;Jus' fuckin' get on wif it. Anyone tries tah come'n get whatever it is we ain't supposed tah let 'em &lt;br /&gt;
&lt;br /&gt;
'ave, we'll fuggin' stop 'em.&amp;quot; He looks around at the others, &amp;quot;I dunno 'bout these twerps, but I'm not tryin' tah sit &lt;br /&gt;
&lt;br /&gt;
'roun' jabberin'...&amp;quot; He seems totally unconcerned about tests or repeat business.&lt;br /&gt;
&lt;br /&gt;
Blind Thistle doesn't follow the portly man's gesture as he points up the cliff-face. Instead, her cloudy green eyes gaze &lt;br /&gt;
&lt;br /&gt;
steadily into the air just to the side of his head in a slightly disconcerting manner, as though she were watching &lt;br /&gt;
&lt;br /&gt;
something creep up behind him, a sliver of a smile on her lips. &amp;quot;Is v'Competition strong?&amp;quot; She asks, her white hair wafting &lt;br /&gt;
&lt;br /&gt;
about her face and straying into her eyes.&lt;br /&gt;
&lt;br /&gt;
Hampton smiles, looking between the members of the group confidently, he listens, but when he speaks, he answers no one &lt;br /&gt;
&lt;br /&gt;
directly. It's as if he's reciting, providing the small print, as it were. &amp;quot;So, what lies before you, in short, is a race. &lt;br /&gt;
&lt;br /&gt;
As I said, this is about reputation, more than anything. So, when the signal flare lights up the sky, you will begin your &lt;br /&gt;
&lt;br /&gt;
race to the treasure, which is up there.&amp;quot; Again, he points up the steep slope, or maybe you could call it a cliff. &amp;quot;The &lt;br /&gt;
&lt;br /&gt;
other team will leave at the same time. This is going to be...observed. To get the prize is one thing, but HOW you do it is &lt;br /&gt;
&lt;br /&gt;
perhaps even more important. You should be fast, but also efficient. You should demonstrate teamwork, but also leadership. &lt;br /&gt;
&lt;br /&gt;
You should show ingeniuty, but also style. Cheating is encouraged, but to do something the hard shows more character. &lt;br /&gt;
&lt;br /&gt;
The...people watching this...they...are clearly bored, and have way too much money on their hands. Do entertain them, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, and a word on your competition: it includes a cross-country runner, a porter, a wilderness guide, and a philosopher. &lt;br /&gt;
&lt;br /&gt;
There's a good chance they beat you to the top. Should you encounter them there, it is entirely up to you how to deal with &lt;br /&gt;
&lt;br /&gt;
that. But remember. Speed and efficiency; teamwork and leadership; ingenuity, and style; cheat, but don't take the easy &lt;br /&gt;
&lt;br /&gt;
way.&amp;quot; His smile is unctuous. &amp;quot;You may now ask me one question, between the five of you, and I will answer if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hampton, for his part, seems totally unconcerned about anything at all.&lt;br /&gt;
&lt;br /&gt;
Achala considers. &amp;quot;Does it matter if they actually start climbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh...huh.&amp;quot; Syrivan's tone is dubious, before shrugging. He'll try his best: that's all he can do. A glance towards the &lt;br /&gt;
&lt;br /&gt;
others, and he says, &amp;quot;Shall we then? So we're ready when this beacon lights?&amp;quot; He asks the others in his soft voice.&lt;br /&gt;
&lt;br /&gt;
Younger stills sounds unimpressed. Taking a long pull from his cigarette, &amp;quot;Cheatin', you say.&amp;quot; He mutters, finishing his &lt;br /&gt;
&lt;br /&gt;
cigarette and flicking it. &amp;quot;Well, le's do this, I suppose.&amp;quot; He cracks his knuckles, and takes knee. He begins assebling his &lt;br /&gt;
&lt;br /&gt;
climbing gear. Turns out the little foul-mouthed Low Man is also a climber. Who knew?&lt;br /&gt;
&lt;br /&gt;
Karl opens his mouth to say something--but he's cut off at the pass by Achala, who asks their one question, and he grimaces &lt;br /&gt;
&lt;br /&gt;
slightly as he hears it. &amp;quot;Well, then,&amp;quot; he allows, bringing a hand up to push the edge of his hat back as he looks up the &lt;br /&gt;
&lt;br /&gt;
cliff, &amp;quot;S'pose we should get moving.&amp;quot; Waiting for a signal flare? Who's waiting for a signal flare? Nobody said they had to &lt;br /&gt;
&lt;br /&gt;
wait here.&lt;br /&gt;
&lt;br /&gt;
Hampton tilts his head. &amp;quot;They will be running through a similar gauntlet, on the other side of this mountain. If they don't &lt;br /&gt;
&lt;br /&gt;
climb, they will not reach the top. However, they realize this, and will no doubt start climbing immediately, knowing, as &lt;br /&gt;
&lt;br /&gt;
you do, that the opposition is, at the start, out of reach. Of course, every mountain narrows, does it not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala nods. &amp;quot;Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Perception: (18)+6: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala will aid Younger's climb&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan will aid another one of the others.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo nods.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan also takes 10, so 14. ;)&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
GAME: Younger rolls climb: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'It takes you a little while, but you manage to find what might be a goat path that zig-zags on more &lt;br /&gt;
&lt;br /&gt;
oblique angles. It's still steep, and it'll take a little longer, but you're pretty sure it would be manageable.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Syrivan, are you aiding Karl or Younger?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ie: aiding in the search, or the climb? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Search.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Climb is not my thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'Ok, the handhold that Achala boosts you up to crumbles in your hand. You fall back down. You may &lt;br /&gt;
&lt;br /&gt;
have bruised something, but it might just have been your dignity. ;P'&lt;br /&gt;
&lt;br /&gt;
Hampton nods at the group and steps back as they prepare to climb. &amp;quot;Well, good luck, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examining the cliff, you see that it's rather craggy, and does have something of a slope to it, though really not enough to &lt;br /&gt;
&lt;br /&gt;
be a comfort. Care will need to be taken, but then, this is a race. It appears to be roughly 150 feet to what appears to be &lt;br /&gt;
&lt;br /&gt;
a fairly level place. You manage to get your climbing gear all in order, and are actually a few feet up when the signal &lt;br /&gt;
&lt;br /&gt;
flare blooms into the sky, a red, smoky streak that bursts into a bright light directly over the mountain top.&lt;br /&gt;
&lt;br /&gt;
 Younger gets a boost from Achala, who basically heaves him up, but as he reaches for a handhold....&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Karl and Syrivan begin a search, scouring the landscape.&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'ie: You BARELY missed.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I found a goat path,&amp;quot; Karl's voice calls back from where he's wandered in his search with Syrivan, craning his neck to &lt;br /&gt;
&lt;br /&gt;
look up along the face of it, &amp;quot;It'd take a little longer, but it's a little less risky... I'm heading up this way, see you &lt;br /&gt;
&lt;br /&gt;
at the top if you go straight up the face!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That called, up he goes, stepping up to start clambering along the goat path.&lt;br /&gt;
&lt;br /&gt;
...The god-damned face crumbles away, leaving Younger with no hand-hold. As he falls backward, &amp;quot;Sonuva--!&amp;quot; THWACH! His head &lt;br /&gt;
&lt;br /&gt;
hits the ground, rebounding harshly. His face makes a scrunched painful look, but as soon as he hits the ground he is &lt;br /&gt;
&lt;br /&gt;
already pushing himself up. He brushes himself off lightly, &amp;quot;Well tha' ain' no fun.&amp;quot; His head looks a lttle scratched, but &lt;br /&gt;
&lt;br /&gt;
nothing permanent. He doesn't even seem to notice it. &amp;quot;Back at it, chaps.&amp;quot; He goes back to climbing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala just starts climbing this time :)&lt;br /&gt;
GAME: Achala rolls climb: (5)+7: 12&lt;br /&gt;
GAME: Younger rolls climb: (3)+11: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Need a climb roll for the goat path?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No, Karl. It will, however, take some time.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;It seems like it'd take less time than the repeated falling method. ;D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Well, if I could roll over a 5 on the dice...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll take the goat path. I don't think I'd do a good job climbing the cliff,&amp;quot; Syrivan says. He turns and heads up the &lt;br /&gt;
&lt;br /&gt;
path, moving as quickly as he can without falling on his face. He's a thinker, not a ... well, athlete, really. His &lt;br /&gt;
&lt;br /&gt;
footsteps are rapid as he follows Karl up the path, looking back, and wincing at the fall. &amp;quot;This could be painful,&amp;quot; he &lt;br /&gt;
&lt;br /&gt;
observes to the other man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry about it,&amp;quot; Karl replies blithely as he heads up the rocky but far more stable path, winding up the cliff-face, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Younger's head can take the fall. It's bone all the way through. I'd wager he could kill an orc with a headbutt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Karl sets foot on the goat path, Younger and Achala take a new tact: they each start climbing at once. This must be a &lt;br /&gt;
&lt;br /&gt;
sandstone cliff, though, because together, they manage to rip a chunk of rock free. Neither of them falls, but at this &lt;br /&gt;
&lt;br /&gt;
rate, Karl and Syrivan will be on the first switch-back before they get more than 20' off the ground. Of course, there are &lt;br /&gt;
&lt;br /&gt;
at least 4 switch-backs to the top...&lt;br /&gt;
&lt;br /&gt;
The glowing embers from the signal flare twinkle out as they descend through the sky, leaving only the competition.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Achala starts with the independent climbing, then stares at his hands, scowling. &amp;quot;Oh. This isn't good.&amp;quot; He looks over at &lt;br /&gt;
&lt;br /&gt;
Younger. &amp;quot;Let's try that again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Achala says, &amp;quot;THis time, he aids Younger again ;)&amp;quot;&lt;br /&gt;
GAME: Younger rolls climb: (11)+11: 22&lt;br /&gt;
GAME: Achala rolls climb: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'You guys can choose to hustle up the goat path if you choose.'&lt;br /&gt;
You paged (Karl, Syrivan) with 'You think you could keep your footing, but it'd be some good cardio. :D'&lt;br /&gt;
From afar, to (Cejo, Karl): Syrivan will hustle as fast as I can without a risk of falling off. :)&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We jog! Hustle jog hustle.&lt;br /&gt;
To (Cejo, Syrivan), Karl pages: We will be the tortoise to the hare. Slow and steady wins the race!&lt;br /&gt;
To (Cejo, Karl), Syrivan pages: Exactly. :)&lt;br /&gt;
&lt;br /&gt;
Younger begins to fly up the cliff-face! He literally just walks up it, just about, and as he uses his climbing gear to set &lt;br /&gt;
&lt;br /&gt;
pitons and run rope, he makes it all the easier now for Achala to follow him. Though, the orc is having no problems, &lt;br /&gt;
&lt;br /&gt;
either, and seems to disdain the rope, at least for now.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Syrivan and Karl notice this, and begin to jog along the goat path. Who ever said competition is a bad thing?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;We're going to do one more roll! Climb checks for the climbers, and constitution checks for the runners &lt;br /&gt;
&lt;br /&gt;
:D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala swarms up the face, at a similar pace to Younger, having found his rhythm and is actually moving pretty smoothly. He &lt;br /&gt;
&lt;br /&gt;
slides over, closer to Younger's rope -- just in case.&lt;br /&gt;
&lt;br /&gt;
GAME: Achala rolls climb: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain' a thing, once ya get goin'.&amp;quot; Younger says, an unlit cigarette hanging from his mouth. &amp;quot;Ya'll need help?&amp;quot; He calls. &lt;br /&gt;
&lt;br /&gt;
Looking down at those climbing, he keeps an eye out. &amp;quot;Supposed're beat these other nancies, when ya cain't even climb a &lt;br /&gt;
&lt;br /&gt;
li'l hill?&amp;quot; He laughs.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls climb: (15)+11: 26&lt;br /&gt;
GAME: Cejo rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Cejo rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
Syrivan isn't really athletic. He's remarkably fit for a scholar, but he's not very strong and kind of light. He continues &lt;br /&gt;
&lt;br /&gt;
to run up the cliff face, idly gesturing with a hand as he runs. It grows cooler for him. Not enough to freeze anything, &lt;br /&gt;
&lt;br /&gt;
but hey. Anything to keep him cool, right? The chill air helps to vitalize him a bit!&lt;br /&gt;
&lt;br /&gt;
Karl moves swiftly along up the switch-back trail; hopping over a few rocks and continuing up with a deft pace. &amp;quot;I don't &lt;br /&gt;
&lt;br /&gt;
trust our employer,&amp;quot; he hisses out to the scholar as they head up together, &amp;quot;Keep an eye out for anything... worrying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Constitution: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Just roll it Syrivan, we'll see if it helps :D&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Constitution: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Syrivan) with 'Roll perception, please :)'&lt;br /&gt;
&lt;br /&gt;
Younger laughs, wheezing out a cough, &amp;quot;If it 'elps yew any, I don' trust 'im neither.&amp;quot; He comments, huffing as he climbs. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If'n he's double-crossin' us, you can be right sure I'll learn 'im the what-for about 'is please'n'thanks', aye?&amp;quot; He &lt;br /&gt;
&lt;br /&gt;
laughs again.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls climb: (9)+11: 20&lt;br /&gt;
GAME: Karl rolls Perception: (3)+6: 9&lt;br /&gt;
GAME: Syrivan rolls Perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
You paged (Syrivan, Karl) with 'You both see what looks like a closed door, a fallen tree, a saw, and an axe.'&lt;br /&gt;
&lt;br /&gt;
Achala climbs with grim determination, though he grunts out: &amp;quot;Well, double-crosses are exciting theatre, right?&amp;quot; He grunts &lt;br /&gt;
&lt;br /&gt;
to Younger, and keeps hauling himself up.&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'You notice what looks like a big tile in the middle of what is otherwise stone.'&lt;br /&gt;
Syrivan pages: Anything on the tile? :)&lt;br /&gt;
You paged Syrivan with 'You barely even noticed there was a tile. :D'&lt;br /&gt;
&lt;br /&gt;
Karl and Syrivan make it to the top first. But when they get there, they're both panting pretty hard. They're fairly &lt;br /&gt;
&lt;br /&gt;
certain they couldn't keep running for much longer. Those goats are badass, apparently.&lt;br /&gt;
&lt;br /&gt;
By the time Younger and Achala reach the top, they've mostly caught their breath, and have just had a moment to get their &lt;br /&gt;
&lt;br /&gt;
bearings, looking around the landing. It is relatively small, roughly twenty by forty. A fallen tree dominates the area, &lt;br /&gt;
&lt;br /&gt;
which is odd, seeing as how there aren't many other trees growing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fugg're you talkin' 'bout?&amp;quot; Younger demands, in return.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Odd,&amp;quot; Syrivan says, looking over the objects. He points to the tree, as well as the saw, axe, and closed door. &amp;quot;I think I &lt;br /&gt;
&lt;br /&gt;
see a stone tile over there...&amp;quot; He begins to say, even as he moves towards it to get a better look.&lt;br /&gt;
&lt;br /&gt;
Karl pages: ...what is this door attached to?&lt;br /&gt;
You paged Karl with 'The stone :)'&lt;br /&gt;
You paged Karl with 'I mean, yeah, I guess there's a frame.'&lt;br /&gt;
&lt;br /&gt;
Karl pages: I mean, is it attached to a wall, or just free-standing in the middle of the clearing? :)&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls perception: (1)+9: 10&lt;br /&gt;
You paged Karl with 'Oh, no, it leads into the mountain :D'&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'My bad.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Do it up&amp;quot;&lt;br /&gt;
GAME: Achala rolls perception: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
It takes Karl a couple of moments to catch his breath once they reach the top, bracing a hand against some rocky &lt;br /&gt;
&lt;br /&gt;
outcropping. &amp;quot;Well... at least... we're up.&amp;quot; A hard swallow, and he looks over the landing, lips pursing in a frown, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Younger, Achala) with 'You don't really notice anything that hasn't been pointed out. In fact, you didn't even &lt;br /&gt;
&lt;br /&gt;
notice the tile until Syrivan mentioned it.'&lt;br /&gt;
&lt;br /&gt;
The door seems to be built into the side of the mountain.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;For clarification.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala hoists himself up, looking around with a scowl. He blinks. &amp;quot;What tile?&amp;quot; He follows, looking nowhere useful.&lt;br /&gt;
&lt;br /&gt;
Younger brushes his hands off, putting his climbing hammer away. &amp;quot;Watch fer traps,&amp;quot; He calls to Syrivan. &amp;quot;Lemme take a &lt;br /&gt;
&lt;br /&gt;
look, for you go gettin' yerself ah gapin' hole you didn' gambler fer, aye?&amp;quot; He starts to light a cigarette, puffing on it &lt;br /&gt;
&lt;br /&gt;
after a moment. He doesn't even look particularly winded. He walks over to take a look...&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'Roll whichever is highest for you:'&lt;br /&gt;
You paged Syrivan with 'Knowledge Engineering, Dungeoneering, or Nature'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Diviner's Fortune. :)&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Knowledge/Dungeoneering+1: (17)+10+1: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ahh, interesting :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Wow, big brains!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'You're almost certain this is a pressure-plate, of the type that will more than likely open the &lt;br /&gt;
&lt;br /&gt;
door in question. As with most pressure plates, though, the door will more than likely shut swiftly should the pressure be &lt;br /&gt;
&lt;br /&gt;
released. Also, you know that for some reason, those who concoct such banal contraptions tend to make human body weight the &lt;br /&gt;
&lt;br /&gt;
standard requirement for adequate compression.'&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'Dungeon-masters. ^^ Right? ;P'&lt;br /&gt;
You paged Syrivan with 'Please feel free to brainstorm with the others in RP2 after you pose your findings :D'&lt;br /&gt;
You paged Syrivan with 'Unless you just outright figured it out ;P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looks like it's a pressure plate. I bet it'll open the door.&amp;quot; A pause, &amp;quot;And unless I'm wrong, it needs a specific weight &lt;br /&gt;
&lt;br /&gt;
range, probably about the size of one of us. After all, this is supposed to be a competition. Puzzles make sense, yes?&amp;quot; His &lt;br /&gt;
&lt;br /&gt;
voice is dry. &amp;quot;If so, then perhaps we could saw the log there to the proper weight, or thereabouts...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The saw it is, then... Younger, you want to take the axe?&amp;quot; Karl steps along over to the fallen log, looking it over, then &lt;br /&gt;
&lt;br /&gt;
glancing to Syrivan, &amp;quot;You've got the brains here. About how much would you say would weight like one've us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala heads for the saw, as well. &amp;quot;Two people on the saw, for speed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It does appear to be one of those saws that two people can use. Whatever they're called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo &amp;lt;.&amp;lt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;How big is the door, and how big is the log?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Hmm....roll intelligence.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;No diviner tricks! ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;JK&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;If you got 'em, use 'em I say ;P&amp;quot;&lt;br /&gt;
GAME: Syrivan rolls Intelligence+1: (4)+5+1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan snorks :)&lt;br /&gt;
&lt;br /&gt;
You paged Syrivan with 'The log is huge. It's basically a fallen tree, about three feet in diameter and taking up the &lt;br /&gt;
&lt;br /&gt;
length of the landing. The door is fairly small, by comparison, but seems to be made of a dark wood you're not familiar &lt;br /&gt;
&lt;br /&gt;
with at first glance.'&lt;br /&gt;
Syrivan pages: The question is... will the log fit in the doorway? :)&lt;br /&gt;
Syrivan pages: Just the end of the log.&lt;br /&gt;
Syrivan pages: Not the whole thing :)&lt;br /&gt;
You paged Syrivan with 'I mean...if the door wasn't in the way, yeah ;P'&lt;br /&gt;
Syrivan pages: Cool. :)&lt;br /&gt;
You paged Syrivan with 'About a regular door size...so...yeah, the tree would fit. Snugly.'&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'If you have any thoughts, contribute them :D'&lt;br /&gt;
You paged (Younger, Karl, Achala) with 'I'm stepping back but I don't want it to seem it's all in Syrivan's hands'&lt;br /&gt;
&lt;br /&gt;
Younger shrugs, &amp;quot;Ah'll take it.&amp;quot; He talks over, cigarette smoking. &amp;quot;Le's jus' get da door open, so's I kin kick these &lt;br /&gt;
&lt;br /&gt;
nancie's asses an' make us off wif all tha' loot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sounds like a fair plan to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not an expert,&amp;quot; Syrivan says with a shrug, &amp;quot;But I recognize this from something I read once.&amp;quot; He considers, &amp;quot;Okay. As &lt;br /&gt;
&lt;br /&gt;
I recall, the easiest way to judge the weight of this would be to saw off sections. I doubt the weight is exact, so within &lt;br /&gt;
&lt;br /&gt;
say fifty pounds is likely adequate. They couldn't be sure that they'd get a person of the proper size after all. Anyway. &lt;br /&gt;
&lt;br /&gt;
We'll saw off a section, then add more if we need. Better to be too small than too large. And go from there. I will guess &lt;br /&gt;
&lt;br /&gt;
that this much...&amp;quot; He measures it out with his hands, &amp;quot;Might be about right for a person's weight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl pages: What's the door made of, anyway?&lt;br /&gt;
You paged Karl with 'Roll either Knowledge Nature or Knowledge Engineering'&lt;br /&gt;
GAME: Karl rolls Knowledge/Nature: (2)+5: 7&lt;br /&gt;
You paged Karl with 'Some kinda wood :D'&lt;br /&gt;
You paged Karl with 'It's pretty.'&lt;br /&gt;
You paged Karl with 'And dark, and not like anything you know.'&lt;br /&gt;
&lt;br /&gt;
The saw's regarded, the log, and Karl nods to Syrivan's words... and then he glances to the door. &amp;quot;You know,&amp;quot; he points &lt;br /&gt;
&lt;br /&gt;
out, &amp;quot;The door's made of wood. Would it be faster to just cut through the //door// rather than the tree?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I actually considered that, but I don't recognize the wood. Certain woods are very, very tough,&amp;quot; Syrivan says. &amp;quot;We have &lt;br /&gt;
&lt;br /&gt;
multiple parties. how about someone try to chop through the door while two others cut the trunk. That way if it's as simple &lt;br /&gt;
&lt;br /&gt;
as that, we get it done while if it's not, the other is being worked on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger clicks his tongue at Syrivan, nodding, &amp;quot;Soun' thinkin' der, chap.&amp;quot; He grins, hefting the saw. &amp;quot;Le's make this &lt;br /&gt;
&lt;br /&gt;
happen, wot?&amp;quot; He looks around for his partner in chopping.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls strength: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Strength: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+4: (20)+4: 24&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (8)+1: 9&lt;br /&gt;
GAME: Achala rolls strength: (15)+6: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Blammo.&amp;quot;&lt;br /&gt;
You paged (Younger, Achala) with 'You guys can pose yourselves chewing up that log.'&lt;br /&gt;
You paged Karl with 'You can pose yourself hacking away futilely at the door.'&lt;br /&gt;
&lt;br /&gt;
Achala takes up the saw, and looks over at Younger. &amp;quot;Y'ready?&amp;quot; Then he sets to work, sawdust flying!&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d100: (32): 32&lt;br /&gt;
&lt;br /&gt;
Thunk! Thunk! The axe in Karl's hand works against the door, but there's no real progress made.&lt;br /&gt;
&lt;br /&gt;
Younger looks across the saw at Achala, his work-gloves pulled on over his hands. This is Younger's element! &amp;quot;Bern ready, &lt;br /&gt;
&lt;br /&gt;
nancieboy.&amp;quot; He asserts, helpfully. He spits to one side, and nods, setting his hands. When Achala begins sawing, Younger &lt;br /&gt;
&lt;br /&gt;
works with him. The two of them together are a vision of physical prowess, chewing the log up as if they were 'bern ready'.&lt;br /&gt;
&lt;br /&gt;
Syrivan simply watches the work, leaning in. He winces at the thunk, brow rising at Younger's comment. He looks amused. &lt;br /&gt;
&lt;br /&gt;
That's all.&lt;br /&gt;
&lt;br /&gt;
The log breaks away from what is in all honesty, basically a tree. It hits the stone with a heavy thud, and hardly moves. &lt;br /&gt;
&lt;br /&gt;
Syrivan estimated the size, but....who knows how heavy this thing will be? One thing's for sure, it's almost definitely not &lt;br /&gt;
&lt;br /&gt;
going to be too light.&lt;br /&gt;
&lt;br /&gt;
The door, in the meantime, turns Karl's advances away. It seems literally impervious to the axe, though, it doesn't help &lt;br /&gt;
&lt;br /&gt;
that it twists every time he hits. Maybe he just needs to adjust his grip? But then...the log IS ready....&lt;br /&gt;
&lt;br /&gt;
You paged Achala with '....holy shit. I'm embarassed.'&lt;br /&gt;
You paged Achala with 'I never thought of rolling the log ;P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now we just roll it onto the pressure plate. And hopefully it's in the right area. If not...well. We'll have to add or &lt;br /&gt;
&lt;br /&gt;
subtract weight. But hopefully not,&amp;quot; Syrivan says. And will begin to laborously push, adding, &amp;quot;I, ah, might need a hand &lt;br /&gt;
&lt;br /&gt;
here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala moves over to help Syrivan, setting his shoulder to the log, to help roll it over.&lt;br /&gt;
&lt;br /&gt;
You all find that rolling the log is really the simplest thing ever. Whoever thought this trap up was an idiot.&lt;br /&gt;
&lt;br /&gt;
 The door flies open! The hallway beyond is gloomy, but visible. There are torches, for some reason, and they illuminate &lt;br /&gt;
&lt;br /&gt;
what looks like a short entrance to what would be in a normal home a mud room or a landing. With another door facing &lt;br /&gt;
&lt;br /&gt;
directly at you.&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You still cooking?'&lt;br /&gt;
Younger pages: Just got done just as you paged me.&lt;br /&gt;
You paged Younger with 'Roll your auto-trap guy.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was easy. Some part of me wants to say too easy,&amp;quot; Syrivan says to the others. He looks over at the other door and &lt;br /&gt;
&lt;br /&gt;
heads towards it, &amp;quot;Let's hope there's a way past /this/ door as well,&amp;quot; he tells the others.&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls perception: (12)+9: 21&lt;br /&gt;
You paged Younger with 'You see a trip-wire. It doesn't seem to be a very complex trap, but who knows what kind of &lt;br /&gt;
&lt;br /&gt;
firepower it has behind it?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Well.&amp;quot; The axe is dropped back to the ground, forgotten, and Karl peers down the hallway with a slight frown. &amp;quot;That &lt;br /&gt;
&lt;br /&gt;
wasn't exactly hard, but it took awhile... we should keep moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala hangs back, peering down the tunnel suspiciously. &amp;quot;Maybe the axe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'It's literally right beyind the entrance.'&lt;br /&gt;
You paged Younger with 'If anyone were to enter, they'd be had...somehow.'&lt;br /&gt;
&lt;br /&gt;
Younger walks over toward the door, glancing over it. He suddenly stiffen up, &amp;quot;'Ooollly shit.&amp;quot; He whistles, kneeling down. &lt;br /&gt;
&lt;br /&gt;
Looking over his shoulder, &amp;quot;Look'it this 'ere. Trip-wire, hey?&amp;quot; He laughs, &amp;quot;Good try.&amp;quot; He mutters. He cackles, &amp;quot;Stand back &lt;br /&gt;
&lt;br /&gt;
naw, I'm gonna disable 'er right quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls disable device: (18)+9: 27&lt;br /&gt;
You paged Younger with 'You disable it with style!'&lt;br /&gt;
&lt;br /&gt;
Syrivan stops at Younger's words, saying dryly, &amp;quot;That's not something I know a great deal about. Thank you, sir,&amp;quot; he tells &lt;br /&gt;
&lt;br /&gt;
him. He waits patiently, and runs a hand through his hair, watching curiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll... well. I s'pose I'll wait for you to be done, then,&amp;quot; Karl says, dropping back a step and craning his neck to look &lt;br /&gt;
&lt;br /&gt;
around back off the edge of the landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala waits, taking his rest as the other man works.&lt;br /&gt;
&lt;br /&gt;
Younger runs his finger along the trip wire, grinning like a maniac. He /lives/ for shit like this. Quivering, he laughs, &lt;br /&gt;
&lt;br /&gt;
looking back at the group with a manic smile. &amp;quot;So excitin'.&amp;quot; He cackles with glee, turning back to his work.&lt;br /&gt;
&lt;br /&gt;
Following the wire to it's source, using a tiny implement he pulls from his belt a moment, he then snips the wire and steps &lt;br /&gt;
&lt;br /&gt;
back, brushing off his hands. Finally, he takes a deep breath, and the elongated ash that accumulated on his cigarette &lt;br /&gt;
&lt;br /&gt;
fallds down the front of him. &amp;quot;Le's fuckin' go, what's you waitin' for?&amp;quot; He barks, clapping his hands twice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo grins.&lt;br /&gt;
&lt;br /&gt;
The trap disarmed, the way is free. You pass through the short hallway and into what is kind of like a vestibule, twenty &lt;br /&gt;
&lt;br /&gt;
feet by twenty feet. Before you is a door. SUDDENLY!&lt;br /&gt;
A mouth appears.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three riddles I will ask, if you are dull. Answer two, and you shall pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clering its throat, the door intones: &amp;quot;I go so fast a roar is often heard. Yet even thieves wish they were as silent as I. &lt;br /&gt;
&lt;br /&gt;
What am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala winces, visibly. He stands there, and looks around for the smart one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;BTW, you only get one answer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;So PLEASE discuss :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger stops when the mouth appears, frowning. Stepping aside, he snorts, looking at the floor and shuffling his feet &lt;br /&gt;
&lt;br /&gt;
slightly. After a moment, he looks around...&lt;br /&gt;
&lt;br /&gt;
Younger grunts, rolls his eyes, &amp;quot;It's the breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear. Riddles,&amp;quot; Syrivan says. &amp;quot;Sometimes I'm really good at them. Sometimes...&amp;quot; He pauses, &amp;quot;...not so good.&amp;quot; He &lt;br /&gt;
&lt;br /&gt;
wrinkles his nose. &amp;quot;Hmmm. Yes, Breeze or wind fits very well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door frowns, then puckers its lips. &amp;quot;The breeze or the wind? Which?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger growls, takin' a step toward the mouth, pointing, &amp;quot;You 'eard me, pal. I said breeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala growls with irritation. &amp;quot;Same damned thing, aren't they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A soft sigh, &amp;quot;Great. It needs a specific phrase, even though they're the same thing,&amp;quot; He says to the others. Syrivan sounds &lt;br /&gt;
&lt;br /&gt;
dry.&lt;br /&gt;
&lt;br /&gt;
The door's mouth goes blank, for a while. A very neutral pose. &amp;quot;Hmm...I guess it'd depend where you were from. But where &lt;br /&gt;
&lt;br /&gt;
/I'm/ from, no thief wants to be silent as the breeze. They want to be silent as the /wind/. And where I'm from, a breeze &lt;br /&gt;
&lt;br /&gt;
doesn't roar, it sighs. Only the wind roars.&amp;quot; He takes a deep breath and sighs. &amp;quot;We'll see how the next one goes: 'If you &lt;br /&gt;
&lt;br /&gt;
let me drop, an awkward silence usually ensues. Should you carry me, people will want to dance. What am I?'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala opens his mouth irritably, then grumbles something about lippy sphincters. He then just says: &amp;quot;A tune. Don't split &lt;br /&gt;
&lt;br /&gt;
hairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger nods at Achala, signalling his appreciation. Shifting irritably, the crazy little fireplug seems antsy to keep &lt;br /&gt;
&lt;br /&gt;
moving.&lt;br /&gt;
&lt;br /&gt;
	Syrivan's about to answer, when Achala does. He nods, &amp;quot;That fits the criteria,&amp;quot; he agrees.&lt;br /&gt;
&lt;br /&gt;
The mouth laughs. &amp;quot;I was thinking 'a beat.' But I agree with your answer.&amp;quot; The mouth smirks, &amp;quot;Let's do one more, just to &lt;br /&gt;
&lt;br /&gt;
finalize it, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do I have in my pocket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You don't have a pocket,&amp;quot; Karl points out dryly, &amp;quot;You're a bloody door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door beams. &amp;quot;Exactly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala raises his fist, then lowers it. &amp;quot;Let's go, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the door opens, swinging grandly inward, as if bowing and holding a white towel over its tuxedo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was going to say 'a keyhole', but I'm not sure the humor would have done well,&amp;quot; Syrivan says as he follows the others &lt;br /&gt;
&lt;br /&gt;
into the doorway.&lt;br /&gt;
&lt;br /&gt;
Younger snaps his fingers, whistling a little ditty, &amp;quot;Very well, aye?&amp;quot; He makes a smooth-looking gesture.&lt;br /&gt;
&lt;br /&gt;
You all go through the door, only to find a chasm. It's at least 50 feet. BUT....on the other side is a silhouette of a &lt;br /&gt;
&lt;br /&gt;
torso and a head, like what you'd practice on if you were at a shooting range.&lt;br /&gt;
&lt;br /&gt;
Achala stares. &amp;quot;I /hate/ these asshole voyeurs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. Well, this looks simple. Looks like we're supposed to shoot the target, maybe. Anyone good with a bow? I have a &lt;br /&gt;
&lt;br /&gt;
crossbow, but I'm not very good at it,&amp;quot; he admits to the others. Syrivan looks embarassed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hm.&amp;quot; Karl steps through the door with the others--reaching out to give the wood a slight shove as if to punish its &lt;br /&gt;
&lt;br /&gt;
impertinance--and he squints across the chasm at the dummy silhouette on the other side. After a moment, he says dryly, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, Syrivan. I carry this big metal tube on my back because I'm an avid //smoker//.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Roll to hit, if you miss, we'll assume you then take 10'&lt;br /&gt;
&lt;br /&gt;
	A blink, and Syrivan looks towards Karl again. &amp;quot;Hey, I carry a crossbow but I'm not that good at it. I didn't want &lt;br /&gt;
&lt;br /&gt;
to assume,&amp;quot; he says with a shrug.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Honestly, at this range, you hit!'&lt;br /&gt;
&lt;br /&gt;
From afar, Karl laughs.&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'It's not pretty, but it's a hit!'&lt;br /&gt;
You paged Karl with 'Pose it to your heart's content.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's just a matter've practice,&amp;quot; Karl replies with a shrug as he unlimbers the rifle; already loaded from earlier, since &lt;br /&gt;
&lt;br /&gt;
he wasn't about to go into some mysterious meeting without a loaded weapon, and he brings it up, sighting along the barrel. &lt;br /&gt;
&lt;br /&gt;
The //crack// of gunpowder echoes through the chasm as he fires, the bullet striking the silhouette--not dead center, &lt;br /&gt;
&lt;br /&gt;
smashing into the shoulder area, but hey. It's a hit.&lt;br /&gt;
&lt;br /&gt;
A hit indeed. And as the bullet hits, a bridge appears across the chasm, made of the same material as the rest of the &lt;br /&gt;
&lt;br /&gt;
surroundings. The target disappears and ahead is an entrance into some darkened room. Dark except to Achala, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; Syrivan says, nodding as he adds to Karl, &amp;quot;Good shot. And I guess. I prefer reading, though.&amp;quot; He murmurs a few &lt;br /&gt;
&lt;br /&gt;
words, and the tip of his staff begins to glow brightly.&lt;br /&gt;
&lt;br /&gt;
GAME: Syrivan casts light.&lt;br /&gt;
&lt;br /&gt;
You paged Achala with 'You see a podium, surrounded by the other team. There are four of them, and they seem to be reaching &lt;br /&gt;
&lt;br /&gt;
for a chest. They've won! For now.'&lt;br /&gt;
&lt;br /&gt;
Achala snarls. &amp;quot;Get your weapons ready. THey're there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger looks around, nodding his head as his new-found vision. &amp;quot;Righteous.&amp;quot; He admits, and heads off, leading the pack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They?&amp;quot; He looks toward Achala, grinning. He takes his club out, running a hand along the polished but freshly scarred &lt;br /&gt;
&lt;br /&gt;
facade. The same simple weapon he used to smash a Bearded Devil just a fortnight ago. &amp;quot;You keep sayin' tha'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The other team doesn't know you're there, until the light flares up. While it illuminates the situation- the other team is &lt;br /&gt;
&lt;br /&gt;
currently lifting the treasure- it also reveals your own team.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're just... competition, so unless they try and kill us,&amp;quot; Karl says in quiet, tight tones, reloading his rifle and &lt;br /&gt;
&lt;br /&gt;
then shifting it to his other hand as he reaches down to grab a bundle of folded rope from his belt, &amp;quot;Try not to kill them &lt;br /&gt;
&lt;br /&gt;
either, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
Syrivan rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
Achala rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
Younger rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (14)+-1: 13&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (4)+-1: 3&lt;br /&gt;
GAME: Cejo rolls 1d20: (10): 10&lt;br /&gt;
GAME: Cejo rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm using my club, but I'm doing non-lethal damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Ok, Karl acts first. There is a skinny guy at the podium who has just taken the treasure chest for &lt;br /&gt;
&lt;br /&gt;
himself. There is a person behind him, and a person flaking him on either side. You are roughly 30' from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                         &lt;br /&gt;
 15                  Karl&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 10                  Syrivan&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 7                   Younger&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 5                   Achala&lt;br /&gt;
----------------------------------------               &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
From afar, Karl considers--can I get up to within 10' of the skinny guy without getting in range of being hit by anyone? :)&lt;br /&gt;
You paged Karl with 'Absolutely. He's front and center.'&lt;br /&gt;
From afar, Karl moves up, tosses the net at him!&lt;br /&gt;
You paged Karl with 'He's flanked on both sides, and to the rear.'&lt;br /&gt;
You paged Karl with 'O.O Net ;P'&lt;br /&gt;
You paged Karl with 'Roll it.'&lt;br /&gt;
GAME: Karl rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You miss :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Everything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The philosopher acts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A net goes twirling off into the midst of the competition, clearly aimed for the man with the treasure chest... and keeps &lt;br /&gt;
&lt;br /&gt;
on going, landing apropos of nothing at all. &amp;quot;Damn it,&amp;quot; Karl hisses under his breath, releasing the trailing rope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;by slinging a stone at Karl.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He misses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by sending a stone off into nowhere. It might have been aimed at &lt;br /&gt;
&lt;br /&gt;
the thrower of the net, but who knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Reflex Saves. DC16.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;OK!&amp;quot;&lt;br /&gt;
GAME: Syrivan casts Grease.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Are we biasing right or left?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;To the right...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Biasing so they can't run back, so whichever direction that is. T hey have to go towards us or go &lt;br /&gt;
&lt;br /&gt;
through the grease.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Well, sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But there is a muscular looking guy to the right, and a wild-looking one to the left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You're going to get three, but which three?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Oh. Let's say muscular. :) Long as I get the guy with the chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a net flies off into nowhere, the philosopher responds by launching a stone....also into nowhere. He stands directly &lt;br /&gt;
&lt;br /&gt;
behind the relic-getter.&lt;br /&gt;
&lt;br /&gt;
GAME: Cejo rolls 1d20+2: (13)+2: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Chest-guy fails.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20-1: (6)+-1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Muscular guy fails&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Philospher fails&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;They are all fully greasified :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Anyone left standing/&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;There is one dude who looks kinda of like Cejo ;P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm gonna go knock his lights out.&amp;quot; [Ed: Psych!!]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Competition or not, let's not do anything too violent,&amp;quot; Syrivan says to the others. He murmurs a few words, crushing a &lt;br /&gt;
&lt;br /&gt;
square of fabric in his fingers. Grease oozes out. Then, over on the other side, it begins to /rain/ grease, viscous &lt;br /&gt;
&lt;br /&gt;
iridescent fluid raining downwards. It catches three of the people in its aegis, and all three fall, including the one &lt;br /&gt;
&lt;br /&gt;
carrying the chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I'm charging him, raging.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Charging the dude, doing non-lethal with my club. No rage.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;You also pull an attack of opportunity.&amp;quot;&lt;br /&gt;
GAME: Cejo rolls 1d20: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;But you're going against the inept.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The runner now gets to his feet and runs. Provoking an AoO from Younger.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I want to try and trip him.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;Yeah, you hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's on his face. Pose that and your other attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Damned rock throwin' scoundrels.&amp;quot; He snarls, and charges toward the punchy-looking fellow. Swinging his &lt;br /&gt;
&lt;br /&gt;
club to subdue, he barely misses. &amp;quot;Don' fugg aroun' an make me angry, nancy. Give up da loot're I'm gonna break yer fuggin' &lt;br /&gt;
&lt;br /&gt;
head. That goes fer all ah you!&amp;quot; He threatens, pointing at the guy, and then his floundering companions.&lt;br /&gt;
&lt;br /&gt;
When the runner makes his move, Younger doesn't miss a beat, sticking his foot out smoothly to trip the fellow. Pointing, &lt;br /&gt;
&lt;br /&gt;
he commands, at the runner, &amp;quot;Stay down. Don't. /fucking/. /move/.&amp;quot; His words take on a clear Trade Common, free of his &lt;br /&gt;
&lt;br /&gt;
usual lilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Achala rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;That's a hit :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;The guide, the wilderness-looking one.&amp;quot;&lt;br /&gt;
GAME: Achala rolls 1d3+6: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Grr.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cejo says, &amp;quot;He's still up, pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala goes plowing forwards, angling to avoid the greasy patch and Younger's made-terrain. He announces his arrival with a &lt;br /&gt;
&lt;br /&gt;
lunging kick at the scruffy outdoors-type!&lt;br /&gt;
&lt;br /&gt;
While his companions go down, the porter picks himself up and raises his hands, backing away. &amp;quot;I'm just here to carry &lt;br /&gt;
&lt;br /&gt;
things! Mercy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rifle in Karl's hands is locked together with a sharp -clack- as he closes the breech loudly, and he brings it up in a &lt;br /&gt;
&lt;br /&gt;
casual gesture towards the 'competition' that sweeps the barrel through the air. &amp;quot;Then carry that chest over here, kid,&amp;quot; he &lt;br /&gt;
&lt;br /&gt;
calls over, &amp;quot;And maybe we won't feed you to that drooling guy beating on your friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The runner looks around, eyes wide. He shifts on the balls of his feet, then gulps. &amp;quot;I didn't...I mean...we were &lt;br /&gt;
&lt;br /&gt;
just...err....&amp;quot; Shaking his head, he drops the chest. &amp;quot;Listen, I don't even care. Just take it. But just...don't kill us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3702</id>
		<title>PrP: The Competition</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Competition&amp;diff=3702"/>
		<updated>2011-01-02T05:07:36Z</updated>

		<summary type="html">&lt;p&gt;Younger: Created page with &amp;quot;Category: Logs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3701</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3701"/>
		<updated>2011-01-02T05:07:12Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic. We stopped this for a while, but are reinstituting it just to keep files a little clearer. Most recent logs are at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PrP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PrP: The Competition]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3700</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3700"/>
		<updated>2011-01-02T05:06:55Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic. We stopped this for a while, but are reinstituting it just to keep files a little clearer. Most recent logs are at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PrP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PrP: The COmpetition]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3699</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3699"/>
		<updated>2011-01-02T05:06:14Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic. We stopped this for a while, but are reinstituting it just to keep files a little clearer. Most recent logs are at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PrP: Ashenvale Part 2]]&lt;br /&gt;
* [[The Competition|PRP]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3572</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3572"/>
		<updated>2010-12-19T07:17:14Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sometimes there's a man — I won't say a hero, 'cause what's a hero? — but sometimes there's a man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
—The Stranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Bruce The Senior, Father of Bruce The Younger...  Well, what can I say about the man?&lt;br /&gt;
&lt;br /&gt;
He wasn’t a particularly fine Father, as far as Fathers go.  He did his best.  As a Man, if I had to make a judgment, I would say he was pretty middle-road... A  bit cheap and almost a cheat at business and gambling.  Otherwise, he treated us kids as best he could.&lt;br /&gt;
&lt;br /&gt;
He wasn’t a rich man.  Though he made a decent amount of money, the Baron of &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;our lands&amp;lt;/a&amp;gt; taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it.  Well, I don’t know if I believe that... I’d say he loved gambling because it allowed him time away from seven sons.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, I forgot to mention there were seven of us.  They don’t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn’t indicate any greatness about it.&lt;br /&gt;
&lt;br /&gt;
...Oh, and we’re all named Bruce.  Yes, it’s quite strange.  No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&lt;br /&gt;
&lt;br /&gt;
Naturally, since my Father had seven sons, and no money, two of us went to churches.  Two of us went to Alexandros to become Soldiers.  They both died young.  One of us went on to be hung for outlawry summarily upon capture... I can’t remember where, off hand.&lt;br /&gt;
&lt;br /&gt;
The only brother I was ever truly close to... What are you looking at me like that for?  I see you’ve never been poor.  My seven brothers were at any given time, both an ally and an enemy.  You see, when there isn’t enough food to go around, sometimes you’ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy.  You fought to eat, and you eat whatever you earn with blood.&lt;br /&gt;
&lt;br /&gt;
In any case, I’ve digressed a bit. I should start by saying that I’m the smallest of my Brothers, by far.  They all inherited my Father’s black-smith penchant for barrel chests, bellowing voices, and ham-hands.  I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt.  There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often.  That’s a pretty keen advantage...&lt;br /&gt;
&lt;br /&gt;
And, learning to fend for oneself without the use of muscle.  While I’ve found that it’s no harm to be fit, I’ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half.  I learned at an early age that I couldn’t compete with those bullish brothers of mine, so I learned to be slick instead...&lt;br /&gt;
&lt;br /&gt;
However, I also learned to take it easy.  Luckily for me, I was lost to my Father in the shadow of all the other Bruces.  I was left, more or less, to my own devices.  I’ve taken life at my own pace, and I’ve gone with the flow of destiny, if one will allow me such a phrase.  I’ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating.  I’m not real fond of sweating.&lt;br /&gt;
&lt;br /&gt;
Mostly, these days, I like to relax.  Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun.  I’ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&lt;br /&gt;
&lt;br /&gt;
...Also, cat burglary.  It pays the bills.  What can I say?  It’s what I know how to do.  Like a Ranger knows the wilds, so too I know the... City, I guess?  I don’t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money.  That is, when I get out of bed before mid-day, or if I’m not engaged in what my brother Bruce (the Priest!) calls a ‘destructive and unhealthy’ penchant for liquor.&lt;br /&gt;
&lt;br /&gt;
I call it ‘having fun.’  He’s never known much about that sort of business, and I don’t blame him for that.  It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest.  Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny.  But not without a fight... They found quickly that though I wasn’t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me ‘Little Worm’, for that very reason.&lt;br /&gt;
&lt;br /&gt;
Anyhow.  I’ve sort of made a nice, enjoyable little life here in Alexandria.  Sure, I don’t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&lt;br /&gt;
&lt;br /&gt;
How did I get here?  Well, that’s an excellent question, actually.  I’ve done a pretty good amount of wandering.  I’ve seen a great deal, enough excitement to last me a lifetime, frankly.  That’s why I’m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It’s good, right?  The way it’s muddled is quite genius.&lt;br /&gt;
&lt;br /&gt;
I’ve a penchant to only speak of the funnier parts of my life.  Yeah, I get into a little trouble from time-to-time.  No big deal.  But I’ll bet you didn’t know that I graduated third in Wizard’s College.  Don’t look so shocked.  I am an avid reader, friend.  I’m surprised you hadn’t noticed!  In fact, I’m thinking I might need spectacles.  I feel like my eyesight isn’t always as fine as it could be.&lt;br /&gt;
&lt;br /&gt;
Yeah, I dabble in the arcane.  I thought I wanted to go straight, you know?  Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College.  Frankly, I didn’t do better only because I’m lazy.  I think I could have easily been Second or even the First... But what’s the point?  Becoming a famous Wizard lost it’s steam for me, as far as life goals go.  It just seems so forced.  Am I gonna keep doin’ Wizard stuff?  Who knows, man.  You’d know better than I would...&lt;br /&gt;
&lt;br /&gt;
Well, after my wizard fiasco-- What made is a fiasco?  Oh yeah, I forgot. I was kicked out of Wizard school.  “The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly”, whatever that means.  I think they were all secretly a bunch of control freaks!  All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk.  Strange co-incidence, that.  Still, I was arrested and charged, and whatever...&lt;br /&gt;
&lt;br /&gt;
So I was back out on the street again.  Not to mention, I was also in extreme debt.  Wizard College is, not surprisingly, quite expensive!  My patron, a drunk I’d met carousing somewhere... Well, I’m not sure where I met him, to be honest.  But he took a shining to me, and before you knew it, I was in Wizard’s School.  Frankly, I hardly knew the fellow, but he was kind-hearted and I’ve never been one to turn away a gift... Or, rather, a very large loan as he later explained.  I think I must have slept through the part where he told me I’d have to work for him for four years after College, or else repay the gold he loaned me.  Woops!&lt;br /&gt;
&lt;br /&gt;
Well, needless to say I had to relocate quick.  It’s not easy being sleezy.  I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers.  Adventurers of the Oceans!  Also, very bad manners.&lt;br /&gt;
&lt;br /&gt;
I washed up on shore after floating at sea for a week.  You want to see the scar where a shark bit me?  Nah, it didn’t hurt as much as you’d think.  The bugger didn’t even finish the job.  Understandably so... I’d been at sea for nine months, I probably tasted terrible!&lt;br /&gt;
&lt;br /&gt;
Anyway.  I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter.  They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot.  They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&lt;br /&gt;
&lt;br /&gt;
Mostly brandy, though really.  Fine brandy to sandwiches is like our sun to a torch.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that sleepy village is Alexandria. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
==OOC  Information==&lt;br /&gt;
 &lt;br /&gt;
===Player===&lt;br /&gt;
'''Player's Name:''' Travis C.&lt;br /&gt;
&lt;br /&gt;
'''Email:''' travis . conquest @ gmail . com&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Seattle, WA. (-8 GMT)&lt;br /&gt;
&lt;br /&gt;
'''Availablility:'''  Varies.  Most typically M-F, 2PM to 11 PM PST. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===His Character===&lt;br /&gt;
'''Full Name:''' Bruce The Younger&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Level:''' 3&lt;br /&gt;
&lt;br /&gt;
'''Class(es):''' Rogue/Barbarian&lt;br /&gt;
&lt;br /&gt;
'''Specialty:''' Stealth, theft, dungeoneering, thuggery, comedy.&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' Cumbert Township &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Younger's Character Sheet===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Gender:      Male    Level/Class: &amp;lt; 3&amp;gt; Bbn2/Rog1                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  35/35   Subdual: 0        Experience: 7947 / 9000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       15       2 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   2          Melee:   4           Ranged:   5           CMB:   4&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  18&lt;br /&gt;
 Fortitude:     8          Reflex:  6           Will:     3           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics.......................3(8)| Climb............................3(9)&lt;br /&gt;
 Disable device...................3(8)| Escape artist....................1(6)&lt;br /&gt;
 Knowledge/local..................1(6)| Perception.......................3(8)&lt;br /&gt;
 Sense motive.....................3(8)| Sleight of hand..................1(6)&lt;br /&gt;
 Stealth..........................3(8)| Survival.........................2(7)&lt;br /&gt;
 Swim.............................2(6)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DEFENSIVE COMBAT TRAINING&lt;br /&gt;
DIEHARD..................|ENDURANCE................|MARTIAL WEAPON PROF......&lt;br /&gt;
ROGUE WEAPON PROF........|SHIELD PROF..............|SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|ACANIAN HERITAGE.........|FAST MOVEMENT: 10........&lt;br /&gt;
GUARDED STANCE...........|RAGE.....................|SNEAK ATTACK 1D6.........&lt;br /&gt;
SPEED: 30................|TRAPFINDING..............|UNCANNY DODGE............&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Understanding Younger==&lt;br /&gt;
&lt;br /&gt;
My concept of Younger came from a variety of sources; Movies and books, mostly.  As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.  he is one part lazy, one part noble, and one part criminal.&lt;br /&gt;
&lt;br /&gt;
When there is nothing pressing happening, Younger is terribly lazy.  He engages in the casual abuse of substances, sometimes to the detriment of his companions.  He speaks with a lazy, drawn-out manner.&lt;br /&gt;
&lt;br /&gt;
He loves to gamble.  In fact, his love of gambling could be a weakness.  It is terribly difficult to keep him focused if there is any gambling in sight.  However, he is more often than not totally broke!&lt;br /&gt;
&lt;br /&gt;
He  is impulsive, sometimes insightful, and scatter-brained.  Though he can be quite street-smart in his own right he is not always particularly clever or witty.  He often doesn't have snappy come-backs or witty banter.&lt;br /&gt;
&lt;br /&gt;
However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.  Unfortunately, outside of the war-zone, these moments are terribly rare.&lt;br /&gt;
&lt;br /&gt;
Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3567</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3567"/>
		<updated>2010-12-19T07:06:58Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;amp;nbsp;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: 'Courier New'; font-size: 150%;&amp;quot;&amp;gt;Bruce The Younger&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;&amp;lt;em&amp;gt;Sometimes there's a man &amp;amp;mdash; I won't say a hero, 'cause what's a hero? &amp;amp;mdash; but sometimes there's a man.&amp;lt;/em&amp;gt;&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;mdash;The Stranger&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family: 'Courier New';&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Background&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span id=&amp;quot;internal-source-marker_0.7907215712286283&amp;quot; style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Bruce The Senior, Father of Bruce The Younger... &amp;amp;nbsp;Well, what can I say about the man?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;He wasn&amp;amp;rsquo;t a particularly fine Father, as far as Fathers go. &amp;amp;nbsp;He did his best. &amp;amp;nbsp;As a Man, if I had to make a judgment, I would say he was pretty middle-road... A &amp;amp;nbsp;bit cheap and almost a cheat at business and gambling. &amp;amp;nbsp;Otherwise, he treated us kids as best he could.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;He wasn&amp;amp;rsquo;t a rich man. &amp;amp;nbsp;Though he made a decent amount of money, the Baron of &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;our lands&amp;lt;/a&amp;gt; taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it. &amp;amp;nbsp;Well, I don&amp;amp;rsquo;t know if I believe that... I&amp;amp;rsquo;d say he loved gambling because it allowed him time away from seven sons.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Oh yeah, I forgot to mention there were seven of us. &amp;amp;nbsp;They don&amp;amp;rsquo;t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn&amp;amp;rsquo;t indicate any greatness about it.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;...Oh, and we&amp;amp;rsquo;re all named Bruce. &amp;amp;nbsp;Yes, it&amp;amp;rsquo;s quite strange. &amp;amp;nbsp;No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Naturally, since my Father had seven sons, and no money, two of us went to churches. &amp;amp;nbsp;Two of us went to Alexandros to become Soldiers. &amp;amp;nbsp;They both died young. &amp;amp;nbsp;One of us went on to be hung for outlawry summarily upon capture... I can&amp;amp;rsquo;t remember where, off hand.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;The only brother I was ever truly close to... What are you looking at me like that for? &amp;amp;nbsp;I see you&amp;amp;rsquo;ve never been poor. &amp;amp;nbsp;My seven brothers were at any given time, both an ally and an enemy. &amp;amp;nbsp;You see, when there isn&amp;amp;rsquo;t enough food to go around, sometimes you&amp;amp;rsquo;ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy. &amp;amp;nbsp;You fought to eat, and you eat whatever you earn with blood.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;In any case, I&amp;amp;rsquo;ve digressed a bit. I should start by saying that I&amp;amp;rsquo;m the smallest of my Brothers, by far. &amp;amp;nbsp;They all inherited my Father&amp;amp;rsquo;s black-smith penchant for barrel chests, bellowing voices, and ham-hands. &amp;amp;nbsp;I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt. &amp;amp;nbsp;There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often. &amp;amp;nbsp;That&amp;amp;rsquo;s a pretty keen advantage...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;And, learning to fend for oneself without the use of muscle. &amp;amp;nbsp;While I&amp;amp;rsquo;ve found that it&amp;amp;rsquo;s no harm to be fit, I&amp;amp;rsquo;ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half. &amp;amp;nbsp;I learned at an early age that I couldn&amp;amp;rsquo;t compete with those bullish brothers of mine, so I learned to be slick instead...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;However, I also learned to take it easy. &amp;amp;nbsp;Luckily for me, I was lost to my Father in the shadow of all the other Bruces. &amp;amp;nbsp;I was left, more or less, to my own devices. &amp;amp;nbsp;I&amp;amp;rsquo;ve taken life at my own pace, and I&amp;amp;rsquo;ve gone with the flow of destiny, if one will allow me such a phrase. &amp;amp;nbsp;I&amp;amp;rsquo;ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating. &amp;amp;nbsp;I&amp;amp;rsquo;m not real fond of sweating.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Mostly, these days, I like to relax. &amp;amp;nbsp;Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun. &amp;amp;nbsp;I&amp;amp;rsquo;ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;...Also, cat burglary. &amp;amp;nbsp;It pays the bills. &amp;amp;nbsp;What can I say? &amp;amp;nbsp;It&amp;amp;rsquo;s what I know how to do. &amp;amp;nbsp;Like a Ranger knows the wilds, so too I know the... City, I guess? &amp;amp;nbsp;I don&amp;amp;rsquo;t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money. &amp;amp;nbsp;That is, when I get out of bed before mid-day, or if I&amp;amp;rsquo;m not engaged in what my brother Bruce (the Priest!) calls a &amp;amp;lsquo;destructive and unhealthy&amp;amp;rsquo; penchant for liquor.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I call it &amp;amp;lsquo;having fun.&amp;amp;rsquo; &amp;amp;nbsp;He&amp;amp;rsquo;s never known much about that sort of business, and I don&amp;amp;rsquo;t blame him for that. &amp;amp;nbsp;It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest. &amp;amp;nbsp;Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny. &amp;amp;nbsp;But not without a fight... They found quickly that though I wasn&amp;amp;rsquo;t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me &amp;amp;lsquo;Little Worm&amp;amp;rsquo;, for that very reason.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Anyhow. &amp;amp;nbsp;I&amp;amp;rsquo;ve sort of made a nice, enjoyable little life here in Alexandria. &amp;amp;nbsp;Sure, I don&amp;amp;rsquo;t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;How did I get here? &amp;amp;nbsp;Well, that&amp;amp;rsquo;s an excellent question, actually. &amp;amp;nbsp;I&amp;amp;rsquo;ve done a pretty good amount of wandering. &amp;amp;nbsp;I&amp;amp;rsquo;ve seen a great deal, enough excitement to last me a lifetime, frankly. &amp;amp;nbsp;That&amp;amp;rsquo;s why I&amp;amp;rsquo;m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It&amp;amp;rsquo;s good, right? &amp;amp;nbsp;The way it&amp;amp;rsquo;s muddled is quite genius.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I&amp;amp;rsquo;ve a penchant to only speak of the funnier parts of my life. &amp;amp;nbsp;Yeah, I get into a little trouble from time-to-time. &amp;amp;nbsp;No big deal. &amp;amp;nbsp;But I&amp;amp;rsquo;ll bet you didn&amp;amp;rsquo;t know that I graduated third in Wizard&amp;amp;rsquo;s College. &amp;amp;nbsp;Don&amp;amp;rsquo;t look so shocked. &amp;amp;nbsp;I am an avid reader, friend. &amp;amp;nbsp;I&amp;amp;rsquo;m surprised you hadn&amp;amp;rsquo;t noticed! &amp;amp;nbsp;In fact, I&amp;amp;rsquo;m thinking I might need spectacles. &amp;amp;nbsp;I feel like my eyesight isn&amp;amp;rsquo;t always as fine as it could be.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Yeah, I dabble in the arcane. &amp;amp;nbsp;I thought I wanted to go straight, you know? &amp;amp;nbsp;Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College. &amp;amp;nbsp;Frankly, I didn&amp;amp;rsquo;t do better only because I&amp;amp;rsquo;m lazy. &amp;amp;nbsp;I think I could have easily been Second or even the First... But what&amp;amp;rsquo;s the point? &amp;amp;nbsp;Becoming a famous Wizard lost it&amp;amp;rsquo;s steam for me, as far as life goals go. &amp;amp;nbsp;It just seems so forced. &amp;amp;nbsp;Am I gonna keep doin&amp;amp;rsquo; Wizard stuff? &amp;amp;nbsp;Who knows, man. &amp;amp;nbsp;You&amp;amp;rsquo;d know better than I would...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Well, after my wizard fiasco-- What made is a fiasco? &amp;amp;nbsp;Oh yeah, I forgot. I was kicked out of Wizard school. &amp;amp;nbsp;&amp;amp;ldquo;The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly&amp;amp;rdquo;, whatever that means. &amp;amp;nbsp;I think they were all secretly a bunch of control freaks! &amp;amp;nbsp;All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk. &amp;amp;nbsp;Strange co-incidence, that. &amp;amp;nbsp;Still, I was arrested and charged, and whatever...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;So I was back out on the street again. &amp;amp;nbsp;Not to mention, I was also in extreme debt. &amp;amp;nbsp;Wizard College is, not surprisingly, quite expensive! &amp;amp;nbsp;My patron, a drunk I&amp;amp;rsquo;d met carousing somewhere... Well, I&amp;amp;rsquo;m not sure where I met him, to be honest. &amp;amp;nbsp;But he took a shining to me, and before you knew it, I was in Wizard&amp;amp;rsquo;s School. &amp;amp;nbsp;Frankly, I hardly knew the fellow, but he was kind-hearted and I&amp;amp;rsquo;ve never been one to turn away a gift... Or, rather, a very large loan as he later explained. &amp;amp;nbsp;I think I must have slept through the part where he told me I&amp;amp;rsquo;d have to work for him for four years after College, or else repay the gold he loaned me. &amp;amp;nbsp;Woops!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Well, needless to say I had to relocate quick. &amp;amp;nbsp;It&amp;amp;rsquo;s not easy being sleezy. &amp;amp;nbsp;I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers. &amp;amp;nbsp;Adventurers of the Oceans! &amp;amp;nbsp;Also, very bad manners.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I washed up on shore after floating at sea for a week. &amp;amp;nbsp;You want to see the scar where a shark bit me? &amp;amp;nbsp;Nah, it didn&amp;amp;rsquo;t hurt as much as you&amp;amp;rsquo;d think. &amp;amp;nbsp;The bugger didn&amp;amp;rsquo;t even finish the job. &amp;amp;nbsp;Understandably so... I&amp;amp;rsquo;d been at sea for nine months, I probably tasted terrible!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Anyway. &amp;amp;nbsp;I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter. &amp;amp;nbsp;They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot. &amp;amp;nbsp;They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Mostly brandy, though really. &amp;amp;nbsp;Fine brandy to sandwiches is like our sun to a torch.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Oh yeah, that sleepy village is Alexandria.&amp;amp;nbsp; &amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;OOC&amp;amp;nbsp; Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;amp;nbsp;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;pbNoBorder&amp;quot; border=&amp;quot;0&amp;quot; width=&amp;quot;531&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tbody&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Player's Name:&amp;lt;/span&amp;gt; Travis C.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Email:&amp;lt;/span&amp;gt; travis . conquest @ gmail . com&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Location:&amp;lt;/span&amp;gt; Seattle, WA. (-8 GMT)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Availablility:&amp;lt;/span&amp;gt;&amp;amp;nbsp; Varies.&amp;amp;nbsp; Most typically M-F, 2PM to 11 PM PST.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Full Name:&amp;lt;/span&amp;gt; Bruce The Younger&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Race:&amp;lt;/span&amp;gt; Human&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Level:&amp;lt;/span&amp;gt; 3&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Class(es):&amp;lt;/span&amp;gt; Rogue/Barbarian&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Specialty:&amp;lt;/span&amp;gt; Stealth, theft, dungeoneering, thuggery, comedy.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Place of Birth: Cumbert Township&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tbody&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;amp;nbsp;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;amp;nbsp;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Sheet&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; Gender:      Male    Level/Class: &amp;lt; 3&amp;gt; Bbn2/Rog1                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  35/35   Subdual: 0        Experience: 7947 / 9000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       15       2 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   2          Melee:   4           Ranged:   5           CMB:   4&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  18&lt;br /&gt;
 Fortitude:     8          Reflex:  6           Will:     3           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics.......................3(8)| Climb............................3(9)&lt;br /&gt;
 Disable device...................3(8)| Escape artist....................1(6)&lt;br /&gt;
 Knowledge/local..................1(6)| Perception.......................3(8)&lt;br /&gt;
 Sense motive.....................3(8)| Sleight of hand..................1(6)&lt;br /&gt;
 Stealth..........................3(8)| Survival.........................2(7)&lt;br /&gt;
 Swim.............................2(6)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DEFENSIVE COMBAT TRAINING&lt;br /&gt;
DIEHARD..................|ENDURANCE................|MARTIAL WEAPON PROF......&lt;br /&gt;
ROGUE WEAPON PROF........|SHIELD PROF..............|SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|ACANIAN HERITAGE.........|FAST MOVEMENT: 10........&lt;br /&gt;
GUARDED STANCE...........|RAGE.....................|SNEAK ATTACK 1D6.........&lt;br /&gt;
SPEED: 30................|TRAPFINDING..............|UNCANNY DODGE............&amp;lt;/pre&amp;gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Understanding Younger&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;My concept of Younger came from a variety of sources; Movies and books, mostly.&amp;amp;nbsp; As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.&amp;amp;nbsp; he is one part lazy, one part noble, and one part criminal.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When there is nothing pressing happening, Younger is terribly lazy.&amp;amp;nbsp; He engages in the casual abuse of substances, sometimes to the detriment of his companions.&amp;amp;nbsp; He speaks with a lazy, drawn-out manner.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;He loves to gamble.&amp;amp;nbsp; In fact, his love of gambling could be a weakness.&amp;amp;nbsp; It is terribly difficult to keep him focused if there is any gambling in sight.&amp;amp;nbsp; However, he is more often than not totally broke!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;He&amp;amp;nbsp; is impulsive, sometimes insightful, and scatter-brained.&amp;amp;nbsp; Though he can be quite street-smart in his own right, and he is a trained Wizard, he is not always particularly clever or witty.&amp;amp;nbsp; He often doesn't have snappy come-backs or witty banter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.&amp;amp;nbsp; Unfortunately, outside of the war-zone, these moments are terribly rare.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3566</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3566"/>
		<updated>2010-12-19T07:04:12Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;amp;nbsp;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: 'Courier New'; font-size: 150%;&amp;quot;&amp;gt;Bruce The Younger&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;&amp;lt;em&amp;gt;Sometimes there's a man &amp;amp;mdash; I won't say a hero, 'cause what's a hero? &amp;amp;mdash; but sometimes there's a man.&amp;lt;/em&amp;gt;&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;mdash;The Stranger&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family: 'Courier New';&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Background&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span id=&amp;quot;internal-source-marker_0.7907215712286283&amp;quot; style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Bruce The Senior, Father of Bruce The Younger... &amp;amp;nbsp;Well, what can I say about the man?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;He wasn&amp;amp;rsquo;t a particularly fine Father, as far as Fathers go. &amp;amp;nbsp;He did his best. &amp;amp;nbsp;As a Man, if I had to make a judgment, I would say he was pretty middle-road... A &amp;amp;nbsp;bit cheap and almost a cheat at business and gambling. &amp;amp;nbsp;Otherwise, he treated us kids as best he could.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;He wasn&amp;amp;rsquo;t a rich man. &amp;amp;nbsp;Though he made a decent amount of money, the Baron of &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;our lands&amp;lt;/a&amp;gt; taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it. &amp;amp;nbsp;Well, I don&amp;amp;rsquo;t know if I believe that... I&amp;amp;rsquo;d say he loved gambling because it allowed him time away from seven sons.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Oh yeah, I forgot to mention there were seven of us. &amp;amp;nbsp;They don&amp;amp;rsquo;t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn&amp;amp;rsquo;t indicate any greatness about it.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;...Oh, and we&amp;amp;rsquo;re all named Bruce. &amp;amp;nbsp;Yes, it&amp;amp;rsquo;s quite strange. &amp;amp;nbsp;No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Naturally, since my Father had seven sons, and no money, two of us went to churches. &amp;amp;nbsp;Two of us went to Alexandros to become Soldiers. &amp;amp;nbsp;They both died young. &amp;amp;nbsp;One of us went on to be hung for outlawry summarily upon capture... I can&amp;amp;rsquo;t remember where, off hand.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;The only brother I was ever truly close to... What are you looking at me like that for? &amp;amp;nbsp;I see you&amp;amp;rsquo;ve never been poor. &amp;amp;nbsp;My seven brothers were at any given time, both an ally and an enemy. &amp;amp;nbsp;You see, when there isn&amp;amp;rsquo;t enough food to go around, sometimes you&amp;amp;rsquo;ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy. &amp;amp;nbsp;You fought to eat, and you eat whatever you earn with blood.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;In any case, I&amp;amp;rsquo;ve digressed a bit. I should start by saying that I&amp;amp;rsquo;m the smallest of my Brothers, by far. &amp;amp;nbsp;They all inherited my Father&amp;amp;rsquo;s black-smith penchant for barrel chests, bellowing voices, and ham-hands. &amp;amp;nbsp;I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt. &amp;amp;nbsp;There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often. &amp;amp;nbsp;That&amp;amp;rsquo;s a pretty keen advantage...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;And, learning to fend for oneself without the use of muscle. &amp;amp;nbsp;While I&amp;amp;rsquo;ve found that it&amp;amp;rsquo;s no harm to be fit, I&amp;amp;rsquo;ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half. &amp;amp;nbsp;I learned at an early age that I couldn&amp;amp;rsquo;t compete with those bullish brothers of mine, so I learned to be slick instead...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;However, I also learned to take it easy. &amp;amp;nbsp;Luckily for me, I was lost to my Father in the shadow of all the other Bruces. &amp;amp;nbsp;I was left, more or less, to my own devices. &amp;amp;nbsp;I&amp;amp;rsquo;ve taken life at my own pace, and I&amp;amp;rsquo;ve gone with the flow of destiny, if one will allow me such a phrase. &amp;amp;nbsp;I&amp;amp;rsquo;ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating. &amp;amp;nbsp;I&amp;amp;rsquo;m not real fond of sweating.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Mostly, these days, I like to relax. &amp;amp;nbsp;Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun. &amp;amp;nbsp;I&amp;amp;rsquo;ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;...Also, cat burglary. &amp;amp;nbsp;It pays the bills. &amp;amp;nbsp;What can I say? &amp;amp;nbsp;It&amp;amp;rsquo;s what I know how to do. &amp;amp;nbsp;Like a Ranger knows the wilds, so too I know the... City, I guess? &amp;amp;nbsp;I don&amp;amp;rsquo;t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money. &amp;amp;nbsp;That is, when I get out of bed before mid-day, or if I&amp;amp;rsquo;m not engaged in what my brother Bruce (the Priest!) calls a &amp;amp;lsquo;destructive and unhealthy&amp;amp;rsquo; penchant for liquor.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I call it &amp;amp;lsquo;having fun.&amp;amp;rsquo; &amp;amp;nbsp;He&amp;amp;rsquo;s never known much about that sort of business, and I don&amp;amp;rsquo;t blame him for that. &amp;amp;nbsp;It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest. &amp;amp;nbsp;Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny. &amp;amp;nbsp;But not without a fight... They found quickly that though I wasn&amp;amp;rsquo;t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me &amp;amp;lsquo;Little Worm&amp;amp;rsquo;, for that very reason.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Anyhow. &amp;amp;nbsp;I&amp;amp;rsquo;ve sort of made a nice, enjoyable little life here in Alexandria. &amp;amp;nbsp;Sure, I don&amp;amp;rsquo;t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;How did I get here? &amp;amp;nbsp;Well, that&amp;amp;rsquo;s an excellent question, actually. &amp;amp;nbsp;I&amp;amp;rsquo;ve done a pretty good amount of wandering. &amp;amp;nbsp;I&amp;amp;rsquo;ve seen a great deal, enough excitement to last me a lifetime, frankly. &amp;amp;nbsp;That&amp;amp;rsquo;s why I&amp;amp;rsquo;m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It&amp;amp;rsquo;s good, right? &amp;amp;nbsp;The way it&amp;amp;rsquo;s muddled is quite genius.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I&amp;amp;rsquo;ve a penchant to only speak of the funnier parts of my life. &amp;amp;nbsp;Yeah, I get into a little trouble from time-to-time. &amp;amp;nbsp;No big deal. &amp;amp;nbsp;But I&amp;amp;rsquo;ll bet you didn&amp;amp;rsquo;t know that I graduated third in Wizard&amp;amp;rsquo;s College. &amp;amp;nbsp;Don&amp;amp;rsquo;t look so shocked. &amp;amp;nbsp;I am an avid reader, friend. &amp;amp;nbsp;I&amp;amp;rsquo;m surprised you hadn&amp;amp;rsquo;t noticed! &amp;amp;nbsp;In fact, I&amp;amp;rsquo;m thinking I might need spectacles. &amp;amp;nbsp;I feel like my eyesight isn&amp;amp;rsquo;t always as fine as it could be.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Yeah, I dabble in the arcane. &amp;amp;nbsp;I thought I wanted to go straight, you know? &amp;amp;nbsp;Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College. &amp;amp;nbsp;Frankly, I didn&amp;amp;rsquo;t do better only because I&amp;amp;rsquo;m lazy. &amp;amp;nbsp;I think I could have easily been Second or even the First... But what&amp;amp;rsquo;s the point? &amp;amp;nbsp;Becoming a famous Wizard lost it&amp;amp;rsquo;s steam for me, as far as life goals go. &amp;amp;nbsp;It just seems so forced. &amp;amp;nbsp;Am I gonna keep doin&amp;amp;rsquo; Wizard stuff? &amp;amp;nbsp;Who knows, man. &amp;amp;nbsp;You&amp;amp;rsquo;d know better than I would...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Well, after my wizard fiasco-- What made is a fiasco? &amp;amp;nbsp;Oh yeah, I forgot. I was kicked out of Wizard school. &amp;amp;nbsp;&amp;amp;ldquo;The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly&amp;amp;rdquo;, whatever that means. &amp;amp;nbsp;I think they were all secretly a bunch of control freaks! &amp;amp;nbsp;All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk. &amp;amp;nbsp;Strange co-incidence, that. &amp;amp;nbsp;Still, I was arrested and charged, and whatever...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;So I was back out on the street again. &amp;amp;nbsp;Not to mention, I was also in extreme debt. &amp;amp;nbsp;Wizard College is, not surprisingly, quite expensive! &amp;amp;nbsp;My patron, a drunk I&amp;amp;rsquo;d met carousing somewhere... Well, I&amp;amp;rsquo;m not sure where I met him, to be honest. &amp;amp;nbsp;But he took a shining to me, and before you knew it, I was in Wizard&amp;amp;rsquo;s School. &amp;amp;nbsp;Frankly, I hardly knew the fellow, but he was kind-hearted and I&amp;amp;rsquo;ve never been one to turn away a gift... Or, rather, a very large loan as he later explained. &amp;amp;nbsp;I think I must have slept through the part where he told me I&amp;amp;rsquo;d have to work for him for four years after College, or else repay the gold he loaned me. &amp;amp;nbsp;Woops!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Well, needless to say I had to relocate quick. &amp;amp;nbsp;It&amp;amp;rsquo;s not easy being sleezy. &amp;amp;nbsp;I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers. &amp;amp;nbsp;Adventurers of the Oceans! &amp;amp;nbsp;Also, very bad manners.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I washed up on shore after floating at sea for a week. &amp;amp;nbsp;You want to see the scar where a shark bit me? &amp;amp;nbsp;Nah, it didn&amp;amp;rsquo;t hurt as much as you&amp;amp;rsquo;d think. &amp;amp;nbsp;The bugger didn&amp;amp;rsquo;t even finish the job. &amp;amp;nbsp;Understandably so... I&amp;amp;rsquo;d been at sea for nine months, I probably tasted terrible!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Anyway. &amp;amp;nbsp;I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter. &amp;amp;nbsp;They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot. &amp;amp;nbsp;They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Mostly brandy, though really. &amp;amp;nbsp;Fine brandy to sandwiches is like our sun to a torch.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Oh yeah, that sleepy village is Alexandria.&amp;amp;nbsp; &amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;OOC&amp;amp;nbsp; Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;amp;nbsp;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;pbNoBorder&amp;quot; border=&amp;quot;0&amp;quot; width=&amp;quot;531&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tbody&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Player's Name:&amp;lt;/span&amp;gt; Travis C.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Email:&amp;lt;/span&amp;gt; travis . conquest @ gmail . com&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Location:&amp;lt;/span&amp;gt; Seattle, WA. (-8 GMT)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Availablility:&amp;lt;/span&amp;gt;&amp;amp;nbsp; Varies.&amp;amp;nbsp; Most typically M-F, 2PM to 11 PM PST.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Full Name:&amp;lt;/span&amp;gt; Bruce The Younger&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Race:&amp;lt;/span&amp;gt; Human&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Level:&amp;lt;/span&amp;gt; 2&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Class(es):&amp;lt;/span&amp;gt; Rogue/Wizard&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Specialty:&amp;lt;/span&amp;gt; Breaking and Entering, Stealth, Scouting, Theft, Arcane spells.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Place of Birth: &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;Cumbert Township&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tbody&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;amp;nbsp;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;amp;nbsp;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Sheet&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; Gender:      Male    Level/Class: &amp;lt; 3&amp;gt; Bbn2/Rog1                            &lt;br /&gt;
 Alignment:   CG      Deity: Angoron    Race:  Human                         &lt;br /&gt;
 Hit Points:  35/35   Subdual: 0        Experience: 7947 / 9000&lt;br /&gt;
 Height:      5'7&amp;quot;    Weight: 140       Age: 25&lt;br /&gt;
&lt;br /&gt;
 Strength:       15       2 &lt;br /&gt;
 Dexterity:      16       3 &lt;br /&gt;
 Constitution:   18       4 &lt;br /&gt;
 Intelligence:   14       2 &lt;br /&gt;
 Wisdom:         14       2 &lt;br /&gt;
 Charisma:       11       0&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Combat  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Base Attack:   2          Melee:   4           Ranged:   5           CMB:   4&lt;br /&gt;
 Armor Class:   18         ASF:     20%         AC Pen:  -1           CMD:  18&lt;br /&gt;
 Fortitude:     8          Reflex:  6           Will:     3           Init:  3&lt;br /&gt;
 Spell DCs (Add Spell Lvl):  Int:   12            Wis:    12         Cha:   10&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Skills  &amp;lt;=================================&lt;br /&gt;
&lt;br /&gt;
 Acrobatics.......................3(8)| Climb............................3(9)&lt;br /&gt;
 Disable device...................3(8)| Escape artist....................1(6)&lt;br /&gt;
 Knowledge/local..................1(6)| Perception.......................3(8)&lt;br /&gt;
 Sense motive.....................3(8)| Sleight of hand..................1(6)&lt;br /&gt;
 Stealth..........................3(8)| Survival.........................2(7)&lt;br /&gt;
 Swim.............................2(6)&lt;br /&gt;
&lt;br /&gt;
===============================&amp;gt;  Languages  &amp;lt;================================&lt;br /&gt;
&lt;br /&gt;
COMMON...................|HANDSPEECH...............|LOW COMMON...............&lt;br /&gt;
&lt;br /&gt;
=================================&amp;gt;  Feats  &amp;lt;==================================&lt;br /&gt;
&lt;br /&gt;
ARMOR PROF LIGHT.........|ARMOR PROF MEDIUM........|DEFENSIVE COMBAT TRAINING&lt;br /&gt;
DIEHARD..................|ENDURANCE................|MARTIAL WEAPON PROF......&lt;br /&gt;
ROGUE WEAPON PROF........|SHIELD PROF..............|SIMPLE WEAPON PROF.......&lt;br /&gt;
&lt;br /&gt;
=============================&amp;gt;  Misc Abilities  &amp;lt;=============================&lt;br /&gt;
&lt;br /&gt;
+2 SAVES VS. FEAR........|ACANIAN HERITAGE.........|FAST MOVEMENT: 10........&lt;br /&gt;
GUARDED STANCE...........|RAGE.....................|SNEAK ATTACK 1D6.........&lt;br /&gt;
SPEED: 30................|TRAPFINDING..............|UNCANNY DODGE............&amp;lt;/pre&amp;gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Understanding Younger&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;My concept of Younger came from a variety of sources; Movies and books, mostly.&amp;amp;nbsp; As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.&amp;amp;nbsp; he is one part lazy, one part noble, and one part criminal.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When there is nothing pressing happening, Younger is terribly lazy.&amp;amp;nbsp; He engages in the casual abuse of substances, sometimes to the detriment of his companions.&amp;amp;nbsp; He speaks with a lazy, drawn-out manner.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;He loves to gamble.&amp;amp;nbsp; In fact, his love of gambling could be a weakness.&amp;amp;nbsp; It is terribly difficult to keep him focused if there is any gambling in sight.&amp;amp;nbsp; However, he is more often than not totally broke!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;He&amp;amp;nbsp; is impulsive, sometimes insightful, and scatter-brained.&amp;amp;nbsp; Though he can be quite street-smart in his own right, and he is a trained Wizard, he is not always particularly clever or witty.&amp;amp;nbsp; He often doesn't have snappy come-backs or witty banter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.&amp;amp;nbsp; Unfortunately, outside of the war-zone, these moments are terribly rare.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=3524</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=3524"/>
		<updated>2010-12-16T01:50:08Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
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'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
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'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
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'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
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'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
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'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
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'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
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'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
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'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
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'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
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'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
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'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
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'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
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In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
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'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
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'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
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'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
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'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
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'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
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'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
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'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
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'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
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'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=3523</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=3523"/>
		<updated>2010-12-16T01:43:49Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
&lt;br /&gt;
In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
&lt;br /&gt;
'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
&lt;br /&gt;
With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
&lt;br /&gt;
'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=3522</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=3522"/>
		<updated>2010-12-16T01:43:15Z</updated>

		<summary type="html">&lt;p&gt;Younger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
&lt;br /&gt;
In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
&lt;br /&gt;
'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
&lt;br /&gt;
With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Younger's Juice:&amp;quot; An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3321</id>
		<title>Younger, Bruce The</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Younger,_Bruce_The&amp;diff=3321"/>
		<updated>2010-12-01T22:00:09Z</updated>

		<summary type="html">&lt;p&gt;Younger: Created page with &amp;quot;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt; &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;amp;nbsp;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: 'Courier New'; font-size: 150%;&amp;quot;&amp;gt;Bruce The Younger&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;amp;nbsp;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-family: 'Courier New'; font-size: 150%;&amp;quot;&amp;gt;Bruce The Younger&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;&amp;lt;em&amp;gt;Sometimes there's a man &amp;amp;mdash; I won't say a hero, 'cause what's a hero? &amp;amp;mdash; but sometimes there's a man.&amp;lt;/em&amp;gt;&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;mdash;The Stranger&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family: 'Courier New';&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Background&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span id=&amp;quot;internal-source-marker_0.7907215712286283&amp;quot; style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Bruce The Senior, Father of Bruce The Younger... &amp;amp;nbsp;Well, what can I say about the man?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;He wasn&amp;amp;rsquo;t a particularly fine Father, as far as Fathers go. &amp;amp;nbsp;He did his best. &amp;amp;nbsp;As a Man, if I had to make a judgment, I would say he was pretty middle-road... A &amp;amp;nbsp;bit cheap and almost a cheat at business and gambling. &amp;amp;nbsp;Otherwise, he treated us kids as best he could.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;He wasn&amp;amp;rsquo;t a rich man. &amp;amp;nbsp;Though he made a decent amount of money, the Baron of &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;our lands&amp;lt;/a&amp;gt; taxed us heavily and my Father often resorted to gambling to attempt to make up lost coin, as he saw it. &amp;amp;nbsp;Well, I don&amp;amp;rsquo;t know if I believe that... I&amp;amp;rsquo;d say he loved gambling because it allowed him time away from seven sons.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Oh yeah, I forgot to mention there were seven of us. &amp;amp;nbsp;They don&amp;amp;rsquo;t call me Younger for no reason... I am the seventh of seven sons, a portent of great destiny as I was once told by a strange woman recently. So far, my life doesn&amp;amp;rsquo;t indicate any greatness about it.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;...Oh, and we&amp;amp;rsquo;re all named Bruce. &amp;amp;nbsp;Yes, it&amp;amp;rsquo;s quite strange. &amp;amp;nbsp;No, my Father did not possess a great imagination when it came to practical matters, such as siring and naming sons...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Naturally, since my Father had seven sons, and no money, two of us went to churches. &amp;amp;nbsp;Two of us went to Alexandros to become Soldiers. &amp;amp;nbsp;They both died young. &amp;amp;nbsp;One of us went on to be hung for outlawry summarily upon capture... I can&amp;amp;rsquo;t remember where, off hand.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;The only brother I was ever truly close to... What are you looking at me like that for? &amp;amp;nbsp;I see you&amp;amp;rsquo;ve never been poor. &amp;amp;nbsp;My seven brothers were at any given time, both an ally and an enemy. &amp;amp;nbsp;You see, when there isn&amp;amp;rsquo;t enough food to go around, sometimes you&amp;amp;rsquo;ll catch an elbow to the mouth or a good yank of the hair when it comes to dinner time... There was no room for politeness or good manners... There was no such thing as diplomacy. &amp;amp;nbsp;You fought to eat, and you eat whatever you earn with blood.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;In any case, I&amp;amp;rsquo;ve digressed a bit. I should start by saying that I&amp;amp;rsquo;m the smallest of my Brothers, by far. &amp;amp;nbsp;They all inherited my Father&amp;amp;rsquo;s black-smith penchant for barrel chests, bellowing voices, and ham-hands. &amp;amp;nbsp;I am more frail... I suppose, if we were Wolves instead of Men, I would have been considered the runt. &amp;amp;nbsp;There is something to be said for that sort of status... for one, people expect you to lift up flipped carts and save maidens surprisingly less often. &amp;amp;nbsp;That&amp;amp;rsquo;s a pretty keen advantage...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;And, learning to fend for oneself without the use of muscle. &amp;amp;nbsp;While I&amp;amp;rsquo;ve found that it&amp;amp;rsquo;s no harm to be fit, I&amp;amp;rsquo;ve also learned over the years that there is quite a bit more to life than the ability to squeeze water from stones or tear books in half. &amp;amp;nbsp;I learned at an early age that I couldn&amp;amp;rsquo;t compete with those bullish brothers of mine, so I learned to be slick instead...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;However, I also learned to take it easy. &amp;amp;nbsp;Luckily for me, I was lost to my Father in the shadow of all the other Bruces. &amp;amp;nbsp;I was left, more or less, to my own devices. &amp;amp;nbsp;I&amp;amp;rsquo;ve taken life at my own pace, and I&amp;amp;rsquo;ve gone with the flow of destiny, if one will allow me such a phrase. &amp;amp;nbsp;I&amp;amp;rsquo;ve found that swimming too hard against the flow only ends with you heartbroken and out of breath... and sweating. &amp;amp;nbsp;I&amp;amp;rsquo;m not real fond of sweating.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Mostly, these days, I like to relax. &amp;amp;nbsp;Drink some ales, talk to some young, unmarried girls lacking young men, and take in the sun. &amp;amp;nbsp;I&amp;amp;rsquo;ve managed to make a job of lounging in the sun, taking the occasional swim, and doing a little competitive sports now and again...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;...Also, cat burglary. &amp;amp;nbsp;It pays the bills. &amp;amp;nbsp;What can I say? &amp;amp;nbsp;It&amp;amp;rsquo;s what I know how to do. &amp;amp;nbsp;Like a Ranger knows the wilds, so too I know the... City, I guess? &amp;amp;nbsp;I don&amp;amp;rsquo;t know where I was going with that, honestly. Well, in any case I make a pretty good living lifting moderately expensive pieces of art and reselling them to imbeciles with too little sense and far too much money. &amp;amp;nbsp;That is, when I get out of bed before mid-day, or if I&amp;amp;rsquo;m not engaged in what my brother Bruce (the Priest!) calls a &amp;amp;lsquo;destructive and unhealthy&amp;amp;rsquo; penchant for liquor.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I call it &amp;amp;lsquo;having fun.&amp;amp;rsquo; &amp;amp;nbsp;He&amp;amp;rsquo;s never known much about that sort of business, and I don&amp;amp;rsquo;t blame him for that. &amp;amp;nbsp;It was his responsibility... Luckily, my Father cannot count higher than six without his fingers, so I was absolved of all familial responsibilities... I jest. &amp;amp;nbsp;Actually, I shirked every possible chore for so long that my family has long ago given up hope for my great destiny. &amp;amp;nbsp;But not without a fight... They found quickly that though I wasn&amp;amp;rsquo;t much of a warrior, I was awfully fuckin hard to keep pinned down... Both of my deceased Bruces used to call me &amp;amp;lsquo;Little Worm&amp;amp;rsquo;, for that very reason.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Anyhow. &amp;amp;nbsp;I&amp;amp;rsquo;ve sort of made a nice, enjoyable little life here in Alexandria. &amp;amp;nbsp;Sure, I don&amp;amp;rsquo;t have fancy clothes or the most beautiful of women on my arm... I do have women on my arm, from time to time -- Believe it or not, okay?!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;How did I get here? &amp;amp;nbsp;Well, that&amp;amp;rsquo;s an excellent question, actually. &amp;amp;nbsp;I&amp;amp;rsquo;ve done a pretty good amount of wandering. &amp;amp;nbsp;I&amp;amp;rsquo;ve seen a great deal, enough excitement to last me a lifetime, frankly. &amp;amp;nbsp;That&amp;amp;rsquo;s why I&amp;amp;rsquo;m here with you, drinking this delightful concoction... I never thought to put fruit in wine. It&amp;amp;rsquo;s good, right? &amp;amp;nbsp;The way it&amp;amp;rsquo;s muddled is quite genius.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I&amp;amp;rsquo;ve a penchant to only speak of the funnier parts of my life. &amp;amp;nbsp;Yeah, I get into a little trouble from time-to-time. &amp;amp;nbsp;No big deal. &amp;amp;nbsp;But I&amp;amp;rsquo;ll bet you didn&amp;amp;rsquo;t know that I graduated third in Wizard&amp;amp;rsquo;s College. &amp;amp;nbsp;Don&amp;amp;rsquo;t look so shocked. &amp;amp;nbsp;I am an avid reader, friend. &amp;amp;nbsp;I&amp;amp;rsquo;m surprised you hadn&amp;amp;rsquo;t noticed! &amp;amp;nbsp;In fact, I&amp;amp;rsquo;m thinking I might need spectacles. &amp;amp;nbsp;I feel like my eyesight isn&amp;amp;rsquo;t always as fine as it could be.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Yeah, I dabble in the arcane. &amp;amp;nbsp;I thought I wanted to go straight, you know? &amp;amp;nbsp;Cut my hair, shower regular-like, wear shoes... All that stuff people do in Wizard College. &amp;amp;nbsp;Frankly, I didn&amp;amp;rsquo;t do better only because I&amp;amp;rsquo;m lazy. &amp;amp;nbsp;I think I could have easily been Second or even the First... But what&amp;amp;rsquo;s the point? &amp;amp;nbsp;Becoming a famous Wizard lost it&amp;amp;rsquo;s steam for me, as far as life goals go. &amp;amp;nbsp;It just seems so forced. &amp;amp;nbsp;Am I gonna keep doin&amp;amp;rsquo; Wizard stuff? &amp;amp;nbsp;Who knows, man. &amp;amp;nbsp;You&amp;amp;rsquo;d know better than I would...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Well, after my wizard fiasco-- What made is a fiasco? &amp;amp;nbsp;Oh yeah, I forgot. I was kicked out of Wizard school. &amp;amp;nbsp;&amp;amp;ldquo;The Unlawful Distribution and Sale of Contraband Deemed Dangerous Or Deadly&amp;amp;rdquo;, whatever that means. &amp;amp;nbsp;I think they were all secretly a bunch of control freaks! &amp;amp;nbsp;All I did was let a bit of gas go missing accidentally, and when I woke up in the morning there were all these gold coins in my desk. &amp;amp;nbsp;Strange co-incidence, that. &amp;amp;nbsp;Still, I was arrested and charged, and whatever...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;So I was back out on the street again. &amp;amp;nbsp;Not to mention, I was also in extreme debt. &amp;amp;nbsp;Wizard College is, not surprisingly, quite expensive! &amp;amp;nbsp;My patron, a drunk I&amp;amp;rsquo;d met carousing somewhere... Well, I&amp;amp;rsquo;m not sure where I met him, to be honest. &amp;amp;nbsp;But he took a shining to me, and before you knew it, I was in Wizard&amp;amp;rsquo;s School. &amp;amp;nbsp;Frankly, I hardly knew the fellow, but he was kind-hearted and I&amp;amp;rsquo;ve never been one to turn away a gift... Or, rather, a very large loan as he later explained. &amp;amp;nbsp;I think I must have slept through the part where he told me I&amp;amp;rsquo;d have to work for him for four years after College, or else repay the gold he loaned me. &amp;amp;nbsp;Woops!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Well, needless to say I had to relocate quick. &amp;amp;nbsp;It&amp;amp;rsquo;s not easy being sleezy. &amp;amp;nbsp;I bounced around for a while, worked on some ships, swam around a lot in the open ocean... narrowly avoiding a rather gruesome firey death at the hands of some rather well-meaning but really quite rude Privateers. &amp;amp;nbsp;Adventurers of the Oceans! &amp;amp;nbsp;Also, very bad manners.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;I washed up on shore after floating at sea for a week. &amp;amp;nbsp;You want to see the scar where a shark bit me? &amp;amp;nbsp;Nah, it didn&amp;amp;rsquo;t hurt as much as you&amp;amp;rsquo;d think. &amp;amp;nbsp;The bugger didn&amp;amp;rsquo;t even finish the job. &amp;amp;nbsp;Understandably so... I&amp;amp;rsquo;d been at sea for nine months, I probably tasted terrible!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Anyway. &amp;amp;nbsp;I did a bunch of small work in this sleepy fishing village for a while, just long enough to repay this fisherman and his daughter. &amp;amp;nbsp;They pulled me out of the water, when I was relatively alright with just laying down in the surf and expiring there on the spot. &amp;amp;nbsp;They wakened my waning sense of self-preservation with a bit of brandy, and a sandwich.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Mostly brandy, though really. &amp;amp;nbsp;Fine brandy to sandwiches is like our sun to a torch.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%; font-family: Arial; color: #000000;&amp;quot;&amp;gt;Oh yeah, that sleepy village is Alexandria.&amp;amp;nbsp; &amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;OOC&amp;amp;nbsp; Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;amp;nbsp;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;pbNoBorder&amp;quot; border=&amp;quot;0&amp;quot; width=&amp;quot;531&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tbody&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Player's Name:&amp;lt;/span&amp;gt; Travis C.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Email:&amp;lt;/span&amp;gt; travis . conquest @ gmail . com&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Location:&amp;lt;/span&amp;gt; Seattle, WA. (-8 GMT)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Availablility:&amp;lt;/span&amp;gt;&amp;amp;nbsp; Varies.&amp;amp;nbsp; Most typically M-F, 2PM to 11 PM PST.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Full Name:&amp;lt;/span&amp;gt; Bruce The Younger&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Race:&amp;lt;/span&amp;gt; Human&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Level:&amp;lt;/span&amp;gt; 2&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Class(es):&amp;lt;/span&amp;gt; Rogue/Wizard&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Specialty:&amp;lt;/span&amp;gt; Breaking and Entering, Stealth, Scouting, Theft, Arcane spells.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Place of Birth: &amp;lt;a href=&amp;quot;/Background-Location%3A-Humbert-Township&amp;quot;&amp;gt;Cumbert Township&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tbody&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;amp;nbsp;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;amp;nbsp;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Sheet&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;Gender:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Male&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Level/Class: &amp;amp;lt; 3&amp;amp;gt; Rog2/Wiz1&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
Alignment:&amp;amp;nbsp;&amp;amp;nbsp; CN&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Deity: None&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Race:&amp;amp;nbsp; Human&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
Hit Points:&amp;amp;nbsp; 18/18&amp;amp;nbsp;&amp;amp;nbsp; Subdual: 0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Experience: 3895 / 6000&lt;br /&gt;
Height:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 5'10&amp;quot;&amp;amp;nbsp;&amp;amp;nbsp; Weight: 150&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Age: 24&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;Strength:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 14&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; +2 &lt;br /&gt;
Dexterity:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 16&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; +3 &lt;br /&gt;
Constitution:&amp;amp;nbsp;&amp;amp;nbsp;   14&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; +2 &lt;br /&gt;
Intelligence:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 16&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; +3 &lt;br /&gt;
Wisdom:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;   14&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; +2 &lt;br /&gt;
Charisma:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;   10&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; +0&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Combat&lt;br /&gt;
Base Attack:&amp;amp;nbsp;&amp;amp;nbsp; 2&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Melee:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 4&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ranged:&amp;amp;nbsp;&amp;amp;nbsp; 5&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; AC:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 14&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
Fort:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ref:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 6&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Will:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 5&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Init:&amp;amp;nbsp; 3&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
ASF:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 5%&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Spell DCs (Add Spell Level):&lt;br /&gt;
Int-Based:&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 13&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wis-Based:&amp;amp;nbsp;&amp;amp;nbsp; 12&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Cha-Based:&amp;amp;nbsp;&amp;amp;nbsp; 10&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Skills&lt;br /&gt;
&amp;amp;nbsp;Appraise.........................2(5)| Balance..........................4(7)&lt;br /&gt;
&amp;amp;nbsp;Climb............................3(5)| Concentration....................2(4)&lt;br /&gt;
&amp;amp;nbsp;Decipher script..................2(5)| Disable device...................4(9)&lt;br /&gt;
&amp;amp;nbsp;Escape artist....................2(5)| Forgery..........................2(5)&lt;br /&gt;
&amp;amp;nbsp;Hide............................5(10)| Jump.............................3(7)&lt;br /&gt;
&amp;amp;nbsp;Knowledge/arcana.................2(5)| Knowledge/local..................2(5)&lt;br /&gt;
&amp;amp;nbsp;Listen...........................4(6)| Move silently...................5(10)&lt;br /&gt;
&amp;amp;nbsp;Open lock........................4(9)| Search...........................5(8)&lt;br /&gt;
&amp;amp;nbsp;Sleight of hand..................2(5)| Spot.............................4(6)&lt;br /&gt;
&amp;amp;nbsp;Tumble...........................3(8)| Use rope.........................2(5) &lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Languages&lt;br /&gt;
CELESTIAL................|COMMON...................|ELDRITCH.................&lt;br /&gt;
ELVEN....................|HANDSPEECH...............|INFERNAL.................&lt;br /&gt;
ORC......................&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Feats&lt;br /&gt;
ACROBATIC................|ARMOR PROF LIGHT.........|DODGE....................&lt;br /&gt;
ROGUE WEAPON PROF........|SCRIBE SCROLL............|SIMPLE WEAPON PROF.......&lt;br /&gt;
STEALTHY.................&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Misc Abilities&lt;br /&gt;
+2 SAVES VS FEAR.........|EVASION..................|SNEAK ATTACK 1D6.........&lt;br /&gt;
SPEED:30.................|SUMMON FAMILIAR..........|TRAPFINDING..............&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Understanding Younger&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;My concept of Younger came from a variety of sources; Movies and books, mostly.&amp;amp;nbsp; As far as his day-to-day personality is concerned, he is a sort of amalgamation of Robin Hood, 'The Dude' from The Big Lebowski, and a typical career criminal.&amp;amp;nbsp; he is one part lazy, one part noble, and one part criminal.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When there is nothing pressing happening, Younger is terribly lazy.&amp;amp;nbsp; He engages in the casual abuse of substances, sometimes to the detriment of his companions.&amp;amp;nbsp; He speaks with a lazy, drawn-out manner.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;He loves to gamble.&amp;amp;nbsp; In fact, his love of gambling could be a weakness.&amp;amp;nbsp; It is terribly difficult to keep him focused if there is any gambling in sight.&amp;amp;nbsp; However, he is more often than not totally broke!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;He&amp;amp;nbsp; is impulsive, sometimes insightful, and scatter-brained.&amp;amp;nbsp; Though he can be quite street-smart in his own right, and he is a trained Wizard, he is not always particularly clever or witty.&amp;amp;nbsp; He often doesn't have snappy come-backs or witty banter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;However, when he puts his considerable abilities to a focus for a job or some other reason, such as curiosity or for no reason at all, he can accomplish spectacular things.&amp;amp;nbsp; Unfortunately, outside of the war-zone, these moments are terribly rare.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Random Fact: Younger is scared of animated coat-racks and porcelain dishware, due to a disastrous encounter with said things during his time in Solmnus.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3320</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3320"/>
		<updated>2010-12-01T21:55:07Z</updated>

		<summary type="html">&lt;p&gt;Younger: /* Y */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emblem of Ea is home to a number of colorful and interesting characters. In order to make a page, you will need to be logged in with your forum ID. If you're having trouble logging in, please see the [[Help:Editing|Wiki Help]] in the [[Getting Started]] section.&lt;br /&gt;
&lt;br /&gt;
For help on making a character page, please see [[How to Make a Character Page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Be sure to put all pages into &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;Category: Player&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
[[Karelin Andarin]],&lt;br /&gt;
[[Kylie D'malthyae]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
[[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
==S==&lt;br /&gt;
[[Lady Sandiel]], [[Hailee Serene Tigriil]], [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Thaim]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
[[Xenarchy Malzash]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Ylva]]&lt;br /&gt;
[[Younger, Bruce The]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zerridwyn Angosil]]&lt;/div&gt;</summary>
		<author><name>Younger</name></author>
	</entry>
</feed>