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		<id>http://www.tenebraemush.net/index.php?title=Manic_Pixie_Dreamgirl&amp;diff=21103</id>
		<title>Manic Pixie Dreamgirl</title>
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		<updated>2015-12-18T07:56:47Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: A Little Batty&lt;br /&gt;
*Emitter: Yngvild &lt;br /&gt;
*Characters: [[Malorn]], [[Vasya]], [[Chach]], [[Audax]], [[Dalan]]&lt;br /&gt;
*Place: The Woods&lt;br /&gt;
*Time: December 17, 2015 &lt;br /&gt;
*Summary: Hired by the Guild of Adventurers and a pixie what could go wrong?&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 1 Sorceress (3) 2 Fighters (2), 2 Rangers (3) (EC 7)&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The gentleman at the Adventurers guild seemed mystified when a tiny note appeared on his desk asking for adventurers to help with a rescue, giving a meeting place in the woods. Of course the purse of gold with it was not small and at least there was a map on the back. Anyway not too many adventurers took the offer up, but with some of the gold and the teeny weeny map the adventurers were sent off into the woods.&lt;br /&gt;
&lt;br /&gt;
Malorn has heard that work for the adventurers' guild paid well and he signed up for his first adventure with them. He was glad that his race did not prevent him from this job. He is not familiar with the area outside of the city so he is glad that they have a map. He looks around the wood as he stays towards the back of the group.&lt;br /&gt;
&lt;br /&gt;
Chach taps out a rhythm with his hands as he waits. His feet rest at a dancer's point--that awkward yet flexible movement of foot that looks painful to everyone else, but is perfectly comfortable, apparently, to him.&lt;br /&gt;
&lt;br /&gt;
Tamping her Glaive on the ground, Vasya is walking along side of Chach. More importantly, she's the one with the map. &amp;quot;Can they make the map any smaller?&amp;quot; She says softly as she looks about. &amp;quot;This may be it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn looks at the map that Vasya has, &amp;quot;Have either of you ever been to this place that we are going before?&amp;quot; He asks before he looks around again, &amp;quot;Did they tell either of you who we were meeting and why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clearing is beautiful, sun dappled with lush green grass, sweet smelling flowers, singing birdies and the whole disney nine yards. So it is not all that surprising perhaps when a small female pixie fluters from out of the trees, perhaps why the map and note were so tiny.&lt;br /&gt;
&lt;br /&gt;
Chach looks up at the arrival, his ears bouncing behind him like long kites. &amp;quot;Aha! Hello, pretty lady!&amp;quot; he says, and stands, sweeping to a bow. &amp;quot;May you be blessed by the great Lady Boom-Boom, She of Unintentional Explosions!&amp;quot; he says, and then straightens! His wrists give a shimmer, the bangles chiming in a miniature quick-fast chiftetelli.&lt;br /&gt;
&lt;br /&gt;
Malorn is a Mul'niessa who stands 5' tall and has light grey skin. He has alabaster white hair that is cut close on the sides and pulled back on the top to form a short top knot. He has a oval shaped face with high cheek bones. He has white eyebrows and under them dark blue eyes. Malorn has a small nose and medium full lips. He is thin but with athletic, with thin whipcord muscles.&lt;br /&gt;
&lt;br /&gt;
Malorn is wearing a simple tunic and pants with a cloth belt tied around his waist. On this belt hang his potions and vials. He is wearing a pair of braces on his forearms and a pair of cloth boots tied to his feet with simple cords.&lt;br /&gt;
&lt;br /&gt;
Standing little over 5' tall, this woman has slightly tanned skin and red hair that falls to her shoulders. She has large blue eyes with red eyebrows sloping over each. She has an angular face, with full, red lips, a pert nose and an angular chin. Her hair usually has a braid in it, somewhere.&lt;br /&gt;
&lt;br /&gt;
She has a slender body that somehow has a full figure. She wears a green, leaf patterned breastplate and carries a Glaive in her hand, and a longbow on her back. She also wears soft leather travelers boots.&lt;br /&gt;
&lt;br /&gt;
Malorn spots the pixie that flutters from out of the trees and he looks over at Chach with a quirk of his eyebrow. He shakes his head a little bit as he bows his head to the pixie, &amp;quot;Greetings, are you the one that asked for help from the Alexandrian Adventurer's Guild?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya blinks her eyes and smirls. &amp;quot;Well......I can't complain anymore. Hey there.&amp;quot; She says to the pixie...but holds up the map. &amp;quot;This yours?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A smile forms on the pixie's face as she offers Chach a graceful aerial bow. This smile fades to a look of distrust as she spies the Mul with the group. She frowns and flutters a little away. She clears her throat and then nods to Vasya &amp;quot;I am...&amp;quot; she says then makes a noise like the tinkling of tiny bells &amp;quot;...and yes I drew that&amp;quot; she says a little proudly, still eyeing the dark elf sidelong &amp;quot;Some of our children were taken by a horrible witch from the dark woods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are here for you, most pretty lady! The services of Alexandria to your children's rescue--and I, myself,&amp;quot; the Ceinaran finishes modestly, and with a dip of his head and a drop of the shoulder. He's dressed to the nines, with choli and loose pants. Bangles rest on each wrist, with sharpened ones like swooping copper vines around his hips. &amp;quot;We shall sacrifice the villains to the great fires!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a good drawing, though I'm a bit too big to truly appreciate it.&amp;quot; Vasya says softly before she listens to the tale and her face turning very.....very stern. &amp;quot;Truly? It's no wonder you asked for help. Do you know where they went, and....if not, do you have something that belongs to one of the children?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn doesn't react when the pixie moves back, &amp;quot;I am sorry that your children were taken.&amp;quot; He offers before Vasya asks the questions that he was going to ask. He steps back a bit to just listen although Chach is eyes again as he speaks of sacrificing the villains to the great fire.&lt;br /&gt;
&lt;br /&gt;
An Egalrin with dark grey feathers and piercing black eyes. Dressed simply in a vest and belt with many pouches. Along the legs are harnesses festooned with weapons of many descriptions, from daggers to sais to kamas. Strapped between the wings is a longbow and a quiver. Typically in hand is a very well made glaive.&lt;br /&gt;
&lt;br /&gt;
The pixie girl blushes at the compliment but then pales as her hands rise to her cheeks &amp;quot;oh no! No fires in the woods kind sir. The trees don't like it&amp;quot; she assures him gravely. The mul is given another suspicious look but to Vasya &amp;quot;Oh we know where her cottage is but there is not enough of us&amp;quot; she says sadly &amp;quot;She is very very powerful&amp;quot; she adds in her tinkling voice.&lt;br /&gt;
&lt;br /&gt;
Audax quietly joins the others and offers a polite nod of greeting. The Egalrin checks its weapons and makes sure everything is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then we drag them to the city! Pretty lady, we will find justice done! Your children returned!&amp;quot; Chach declares. When the mul looks his way, he looks back, unafraid. Bring it on, demon-spawn, that look says. And he sniffs like he's smelled something foul! Well, ''mul.''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no doubt. Witches can be very troublesome, but when I heard that someone in the woods needed help, I came out to help.&amp;quot; The wild elf says. &amp;quot;I am Vasya, Inquisitor of Gilead. I shall be happy to help your children out. I know One by reputation only. He follows Ceinara, and I don't think he has actual fire abilities.&amp;quot; She says starting to stand up. &amp;quot;If you could show us the way to this cottage, I would appreciate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn ignores the looks he is given as he looks back at the pixie. &amp;quot;We shall do our best to get your children back. I am Malorn. Please lead on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Audax says simply &amp;quot;We will help you.&amp;quot; Apparently the Egalrin is an avian of few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No fire&amp;quot; the pixie repeats then offers a dazzling if somewhat brainless seeming smile. Well she is very blond afterall. That said she flutters around the group, then with a nod to Vasya zips off rather quickly through the woods.&lt;br /&gt;
&lt;br /&gt;
Dalan comes tromping through the woods with all the skill and grace of his dwarven ancestors. Tromp tromp tromp. The poor undergrowth, it may never recover. He pauses to wipe his forehead on the back of his hand. &amp;quot;Och, I hope we get there soon,&amp;quot; he grumbles around the unlighted pipe he holds clenched in his jaw. &amp;quot;Gods only know what that filthy witch is doin' te those poor wee bairns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope she leads us in the right direction.&amp;quot; Vasya says as she starts to walk her way through the woods....and making it a point to lead the way. She makes sure to walk along the path the pixie took.....and making sure everyone stays within sight of each other....at least.&lt;br /&gt;
&lt;br /&gt;
Malorn nods to the pixie, &amp;quot;We understand no fire. We would not want to hurt your home.&amp;quot; He looks back towards the khazad, &amp;quot;Glad you could catch up.&amp;quot; He says before he moves to follow after the pixie and Vasya towards the witch's house. He does his best to move as quietly as he can when walking through the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Farewell, Sparkle Lady!&amp;quot; says the gobber as they turn to march away. As they do, he slows as he passes the mul. His eyes burn, his ears tremble! He jobs two hands at his own eyes, then towards the mul, then back at Malorn. I am watching you, demon's spawn! the look says, though he's also three-foot tall! He repeats the gesture, then slows his steps, to watch from behind.&lt;br /&gt;
&lt;br /&gt;
Audax draws their bow and knocks an arrow, keeping alert for the dangers that might occur in the forest. The Egalrin moves with a graceful gait, not making much noise. Compared to the dwarf, no noise at all.&lt;br /&gt;
&lt;br /&gt;
Dalan takes his pipe in hand, nodding at Malorn. &amp;quot;When word reached th' Temple that there were children missin', I was glad te volunteer. Anything I can do te help,&amp;quot; he says, tucking his pipe into a belt pouch. He continues tromping, picking his way through the undergrowth. He does try to move quietly, but he's no woodsman. Plus he's well armored.&lt;br /&gt;
&lt;br /&gt;
The pixie girl doesn't show much signs of slowing down, perhaps not used to dealing with groundlings. Still she does trail sparkles which whilst they vanish before hitting the ground at least give folks a trail to follow. Just before another bend in the windy path she stops, and wrings her hands anxiously &amp;quot;Around the bend is the evil witch&amp;quot; she whispers as the party catches up &amp;quot;I daren't go anything further or she might take my wings!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right. You get yourself to safety, and we'll take it from here.&amp;quot; She says softly as she walks alllll the way up to the bend.....and stops......working to stay on one side of the bend....and peek around the corner to look....and hoping to keep everyone behind her. She puts her finger up to keep everyone quiet.&lt;br /&gt;
&lt;br /&gt;
Malorn inclines his head as he stops, &amp;quot;We understand we would not want you to lose your wings. We shall handle it from here.&amp;quot; He says as he lowers his voice and moves behind Vasya to see what is beyond the bend.&lt;br /&gt;
&lt;br /&gt;
Dalan nods to the pixie. &amp;quot;No te fret, lassie. We're here. We'll no let that miserable slag hurt anyone else,&amp;quot; he growls. He takes his bill in both hands, standing on tiptoes to try and peer around the bend. Being half-dwarf can be such a pain sometimes. &amp;quot;I canna see anything!&amp;quot; he grunts, hopping a couple times to try to get a better view.&lt;br /&gt;
&lt;br /&gt;
The small gobber salutes the Great Sparkles, and fans out his ears! Did he puff up his warts? Possibly so! &amp;quot;I'm hooked on a feeling! We'll take them down, just you wait, Sparkles!&amp;quot; he mouths the words back, and looks intently towards the indicated path-bend, then turns to the sylvanori and puts his finger along his gobber-lips, too!&lt;br /&gt;
&lt;br /&gt;
Around the corner is...another rather charming looking clearing. Lush plants, trees, bright sunshine that shines down on what appears to be a fairytale gingerbread cottage. The smell is enticing as is the scent of more baking coming from the gingerbread chimney. All in all it looks like a peaceful enchanted grove. That really smells delightfuly of ginger and sweets.&lt;br /&gt;
&lt;br /&gt;
Audax starts trotting faster after the pixie, to keep her in sight and to gain distance from the noisy others.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms a little bit and says softly, &amp;quot;I didn't think that houses could be made out of confectionary. I can see why the children would want to come here.&amp;quot; He starts to look around for any sight of the witch or the children.&lt;br /&gt;
&lt;br /&gt;
When they round to the clearing, the gobber's eyes go as round as dinner-saucers. Not just tiny saucers, but those big, BIG ones grandmothers put the turkey on. &amp;quot;OOooohh...&amp;quot; he says, and steps forward. He remembers to glance back towards the demon-spawn, before beginning to circle around to the side, though not too far.&lt;br /&gt;
&lt;br /&gt;
Dalan's eyes widen a bit when he finally spies the house. &amp;quot;Children, hell! -I'd- like te come here! I -love- gingerbread!&amp;quot; he says. His ample middle giving an audible rumble as he licks his lips. &amp;quot;Oh, Blessed Lady, grant me strength an' deliver me from temptation,&amp;quot; he mutters, eyes fixed like a laser on that house.&lt;br /&gt;
&lt;br /&gt;
Audax keeps to the trees and starts looping around the clearing, keeping eyes peeled out for problems. Audax makes their way to the opposite side of the clearing from the others to offer cover and warning.&lt;br /&gt;
&lt;br /&gt;
Vasya is looking around the plains.....and she takes a breath. 'mmmf. Too much is WRONG with this area.&amp;quot; Vasya says as she grits her teeth....resisting the tempting confectionary delights. She's an inquisitor.....and a wild elf. if you think druids are zealots, an Inquisitor would make them look like kittens. She turns the corner and gestures for Chach to come with her.......mostly to get in front of her. &amp;quot;No setting things on fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Will saves for all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls will+3: (2)+3+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls preception: (10)+preception: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls will: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls will: (20)+8: 28 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls will: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Will: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Perception: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Welcome to whirldice. Okay everyone but Vasya gets REALLY REALLY hungry. And look all the delicous tasty gingerbread :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Malorn with 'You do seem some movement from within but you are also REALLY hungry'&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'You saved vs will, you can see some movement inside through the sugar glass windows.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only in praise of the Great Boom-Boom!&amp;quot; he whispers, and moves on ahead. Chach moves without moving, muscles liquid and shoulders steady. Like a moon-walk. No, a grass-walk. No, a oh-Ceinara-hold-my-heart-that's-a-Gingerbread House walk. And then as that delicious aroma wafts that way, he forgets everything but the rumbly in his tumbly, and the sight of those delicious gumdrop buttons. He veers abruptly right. He's easy to find--well first, he's bright green. Second: telltale drool-trail!&lt;br /&gt;
&lt;br /&gt;
Rounding the corner, Vasya starts to stride right for the house.....and her determination is set against the rather wonderful smells. She doesn't get hungry, so she's a little surprised when Chach is going off on his own. &amp;quot;What are you doing!?&amp;quot; Vasya says a little bewildered.&lt;br /&gt;
&lt;br /&gt;
Dalan's eyes get widen, his nose twitching. &amp;quot;Ohh, beards o' me fathers,&amp;quot; he mutters, putting a hand to his middle, which growls insistantly. He seems entranced, absently lifting a hand to knuckle the drool starting to well up from his mouth. Mustn't appear unseemly. He spares a quick glance around at the others. &amp;quot;It's... probably a -damn- foolish idea te eat any o' that. Isn't it?&amp;quot; he says in a low tone. His stomach snarls at him again, and he whimpers softly. &amp;quot;Gods beneath us. Of all th' days te run out of th' Temple afore dinner,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he sees some movement inside but before he can say anything he feels hunger like he's never felt before. His belly rumbles and he rubs his face a bit. &amp;quot;This is probably what happened to the children. This hunger is terrible.&amp;quot; He looks to Vasya, &amp;quot;Do you not feel it as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not the gumdrop buttons!&amp;quot; Chach whispers back, and takes off towards the house and its delicious, delicious door at a run. He's going to try to EAT HIS WAY THROUGH unless someone stops him! Some Ceinarans have poor impulse control!&lt;br /&gt;
&lt;br /&gt;
Audax isn't sure what to do with half the group suddenly gorging themselves on the house.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Sugar glass, so rather blurry'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Feel what? The need to get into the....&amp;quot; Vasya says as she spots Chach running for the door. &amp;quot;.....and that might solve our problems.....&amp;quot; She says as Chach starts to chow down on the house...provided no one stops him.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'You can certainly try :)'&lt;br /&gt;
&lt;br /&gt;
An Egalrin with dark grey feathers and piercing black eyes. Dressed simply in a vest and belt with many pouches. Along the legs are harnesses festooned with weapons of many descriptions, from daggers to sais to kamas. Strapped between the wings is a longbow and a quiver. Typically in hand is a very well made glaive.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'How tall is Audax?'&lt;br /&gt;
&lt;br /&gt;
Malorn looks towards Vasya, &amp;quot;When I look at that house I feel this almost uncontrollable hunger.&amp;quot; He doesn't make a grab for the gobber as he doesn't want to get any closer to the house for fear he will lose self control.&lt;br /&gt;
&lt;br /&gt;
Chach grabs at the gumdrops and then digs in with the desperation of a man who's spotted an oasis in the desert! Soon, the only sounds that are heard are: Om nom nom nom nom! with the frequency of a teeny, tiny buzz-saw!&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'At that height, with wings...eh cool idea but not sure Audax would fit :('&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Roll acrobatics then'&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Acrobatics: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Will let you know when to pose it. It will be soon but just have something else first :)'&lt;br /&gt;
&lt;br /&gt;
Chach gets a fair way through the door before it is sadly snatched from his grasp by a...well she certainly doesn't look like a witch. In fact she seems to be a kindly old grandmother, white hair in a bun, rosy cheeks and a spotless apron &amp;quot;Oh my!&amp;quot; she declares as her hands rise to her cheeks &amp;quot;Whatever are you doing?&amp;quot; she asks the goblin, then looks up to the others around, her eyes widening in apparent shock.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Now you can pose :)'&lt;br /&gt;
&lt;br /&gt;
Audax carefully sets down the longbow and quiver, hiding them under a bush. Audax then readies a large glaive and spends a moment to focus. Then silently breaks into a sprint towards the house. Aimed at one of the windows, Audax leaps like an arrow towards the window and letting the head of the glaive break the window first, knifes through the window frame so smoothly that the window frame isn't even brushed. Landing on the inside with a roll, Audax quickly hops up onto their feet in a ready stance!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gingrebread, you just don't realize...What you--&amp;quot; nom nom &amp;quot;--do to me,&amp;quot; says the gobber, as he sits on the ground, his belly getting rounder by the moment. He stares in betrayal as the chunk of delicious, delicious door is snatched so cruelly from his candy-covered hands! Stares, his ears a-tremble and the mouth hanging open, ajar like a giant disposal.&lt;br /&gt;
&lt;br /&gt;
So of course he lunges forward, to try to grab it back! &amp;quot;Oh no you don't! Give it back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya tilts her head towards the elderly woman and tilts her head. &amp;quot;You do have some wonderful smelling food here, ma'am, but it seems there's a bit of confusion here.&amp;quot; She says as she puts the butt of her Glaive on the ground, just as Audax comes through the window. &amp;quot;It seems someone has asked for help in retreiving their children from you.&amp;quot; She then looks at Chach. &amp;quot;and...they all seem to be under some sort of spell from the smells of the food here. Good smelling food making people hungry and all that. Would you know of any sort of pixies around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn stares at the old woman who out of the house and he stays where he is as he hears the crash of a window breaking. He looks to Vasya who seems to be the only one unaffected by whatever magic or curse that's on this house that is making him feel so hungry. He struggles to remained composed as he too would like to go eat the house. Any closer and he would.&lt;br /&gt;
&lt;br /&gt;
Dalan watches Audax go leaping through the window, eyes wide. &amp;quot;Beards o' me fathers. That's a nimble one!&amp;quot; he says. His stomach growls again, and he looks down at it. &amp;quot;Now you be still!&amp;quot; he grunts, giving his breastplate a firm thunk. Looking back up, he trundles forward, not wanting to leave the rest of the party to face the tender mercies of enchanted gingerbread alone. When the old woman appears, he draws up short. Well. Shorter than he already is. Being a half-breed really can be a pain sometimes. &amp;quot;Er. Top of th' day te ye, mum,&amp;quot; he says. He nods to Vasya. &amp;quot;Aye, as me comrade here says. We're lookin' fer a witch.&amp;quot; He looks around. &amp;quot;Ye havena seen any about, have ye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my!&amp;quot; the kindly looking grandmother exclaims again as a fully armed Eglarin breaks a window. Inside looks much like a fairytale cottage in the woods. Curtsey decorations and all. The oven however is very large. Large enough for human children let alone pixie, black and somehow evil looking. There is also a solid iron trap door set into the floor. She hrumphs softly as her gaze turns to the seemingly sane one &amp;quot;And so you thought to break my windows and have your pet goblin eat my door?&amp;quot; she asks as a hand drops down to her ample hips. She sniffs as she looks to Dalan &amp;quot;Are you calling me a witch?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Audax says calmly &amp;quot;Release the spell that compells eating, or face the consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iii-Iii-Iiii'm hooked on a feelin! I'm in love with you!&amp;quot; says the gobber. He grabs handfuls of the stuff, shoving them in his mouth. His hands are covered in icing, delicious, delicious icing of all kinds and flavors and deliciousness. &amp;quot;I'm in luff wif you!&amp;quot; he declares, and does his best to rush inside the house. Because gosh, guys, THERE MUST BE MOAR!&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan casts Detect Magic. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Lots of magic all about'&lt;br /&gt;
&lt;br /&gt;
Malorn stays where he is and doesn't move any closer to the house. He can feel his stomach rumbling and tightening like he hasn't eaten in months. He can feel that something is not right with this hunger. &amp;quot;Chach you should stop...there is something not right.&amp;quot; He tries to get out as he's sweating profusely and he takes out a small square of cloth to wipe his face and neck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We didn't call you that, ma'am. And it wasn't a plan to break into the house like that. There are children missing, and we mean to find them.&amp;quot; Vasya says non-diplomatically to the woman....since the truth will get them to the children faster. &amp;quot;The one that called us here, pointed us here though.....and it is the first place we are looking. Do you know where the children are, or have any ideas of who could've taken them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls sense motive: (17)+14: 31&lt;br /&gt;
&lt;br /&gt;
Dalan looks up at the old woman, blinking owlishly. &amp;quot;What? O' course not! I just asked if ye'd seen any about!&amp;quot; He harrumphs, his beard bristling. His growling tummy is not helping things. He takes a step back, lifting a hand to brush his fingers over his holy symbol. &amp;quot;O Blessed Lady, I ask ye fer sight beyond sight,&amp;quot; he mutters quietly under his breath. There's a glimmer of brilliant sky-blue light in his eyes, which widen like tea saucers. He looks around, jaw hanging agape for a moment. Before he turns his attention back to the old woman. &amp;quot;I take that back. I think ye -are- a witch. An' ye've bewitched us wi' yer delicious treats!&amp;quot; he growls. He gestures with one hand. &amp;quot;Magic. There be magic -everywhere- here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Vasya with 'She doesn't seem to be entirely on the level, but hasn't lied so far'&lt;br /&gt;
&lt;br /&gt;
Audax says softly &amp;quot;This is your last warning, remove the spell or else.&amp;quot; The Egalrin steps in and tucks the blade of the glaive under the old lady's chin.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an oven in here!&amp;quot; the enthused gobber calls back. Then, &amp;quot;It must hide the ginger bread! Can you smell it? Can you smell its sweet scent, better than the scent of a delicious, melted banana over caramel? More delicious than chocoberry fudge? It is the most delicious--it is the ambrosia of the gods!&amp;quot; he declares, his ears a-quiver, and the eyes a-wide. &amp;quot;Oh, bless us Lady Boom-Boom, I--&amp;quot; and he takes a step towards the oven. The delicious, delicious ambrosia of the gods! HE IS SURE OF IT!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls initiative: 10 + 5 = 15&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls initiative: 20 + 4 = 24&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Granny: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls initiative: 16 + 4 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for m1: Roll: 9 + Bonus: 5 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for m2: Roll: 1 + Bonus: 5 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls initiative: 8 + 3 = 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r1: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r2: Roll: 8 + Bonus: 4 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Chach's initiative total changed to 22.&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls initiative: 7  = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Audax ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Chach ended.&lt;br /&gt;
&lt;br /&gt;
Audax is standing there with the glaive held under the little old lady's chin, the blade all but brushing against her throat as a threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Vasya ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ambrosia!&amp;quot; The gobber whispers in shaking tones. His eyes burn with hunger as he LEAPS! he grasps the handle of the oven, and yank, yank, tug! until he bounces it open. On the tray...are tiny, delicious little gingerbread men.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweet Lady Boom-boom! I thank you this day, for I am your most blessed gobber, the most handsome...&amp;quot; and on and on like that. He lifts one of the delicious treats from the tray, with shaking hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Malorn ended.&lt;br /&gt;
&lt;br /&gt;
Vasya takes a deep breath as Audax seems to be forcing the entire issue, and with Chach on the floor, and opening the oven. &amp;quot;Ma'am......I can already tell you're holding somethign back, so......I'm going to ask that you be honest with me....and completely honest. There are children missing, and we mean to find them. If you know where they are....tell us, and we will leave your home to find them......peacefully. If you do not, or lie to us....we will get more......upset.&amp;quot; She says looking towards the glaive at the woman's neck....and starting to ready her glaive. &amp;quot;The choice is yours, ma'am.....and I'm sorry it's come to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn starts to move towards the house and the closer he gets the stronger the hunger gets. He's trying to resist, but when he comes within reach of the house he can't help himself as he grabs the gingerbread and snaps off a large hunk of it. He can't help himself as he stuffs it into his mouth and starts to eat it. He shakes a bit as it tastes so good.&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has disconnected.&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
The granny lets out a long suffering sigh. Not seeming to pay heed to the blade at her throat she takes her glasses off and polishes them on her apron &amp;quot;Adventurers&amp;quot; she says the tone of her voice changing and hardening &amp;quot;Always so suspicious and violent&amp;quot; she adds, her hard gaze resting on Audax &amp;quot;BOYS!&amp;quot; she calls out loudly, but doesn't move aside from that.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Dalan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls perception: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Dalan frowns darkly. &amp;quot;Mum, we're no wantin' any kind o' trouble,&amp;quot; he says. &amp;quot;But if you or yer lads decide te start a fuss, we'll be obliged te defend ourselves.&amp;quot; He grips the haft of his bill a bit more firmly, but keeps it relaxed. &amp;quot;Now I can see that there's magic all over here. An' I can feel somethin' makin' me hungrier than a gob--&amp;quot; He glances at Chach. &amp;quot;Than -him-,&amp;quot; he says, gesturing at the om-noming gobber. &amp;quot;An' need I mention th' fact that this is a stonking -gingerbread house-? Ye can forgive us fer bein' a wee bit put out o' sorts, aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
At her cry the trapdoor set into the floow BURSTS open and a slavering half-oruch charges forth with a wall shaking battle cry. Sadly his charge is better than his swing, the two handed axe missing Audax and smashing a hole in the wall.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Have you equipped any armor?'&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'It does yes :) and your weapons'&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Cool :)'&lt;br /&gt;
&lt;br /&gt;
Melting from out of woods is a slender form in a long green cloak. He, or maybe she, draws a bowstring back and launches an arrow at the feasting Malorn, sadly it manages to lodge itself in the gingerbread by his head.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Weapon1: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d10+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Audax flicks the blade of the glaive at the old lady, but she twitches at just the right moment so the blade only cuts along her shoulder instead of slitting her throat.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweet ambrosia!&amp;quot; whispers the gobber. He is gathering ALL of the gingerbread from the oven, and stacking it, stacking it as high as his noodle-arms can carry. It leaves him staggered, but determination knows no bounds. Hunger knows no virtue! &amp;quot;I take this to the temple! And if some of it disappears along the way, I declare it Divine destiny!&amp;quot; he declares. &amp;quot;Sweet ambrosia, deserving of the gods! Most delicious, most divine...&amp;quot; as he staggers past/towards Granny, he says: &amp;quot;Thank you, bless you, you a Blessed Wrinkly Lady! I am taking this gingerbread now! Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls weapon1: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls 1d10+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CHACH! GET BACK HERE, OR YOU WON'T GET ANY MORE GINGERBREAD!&amp;quot; Vasya yells loudly at the gobber as she slashes at the woman, and putting a bit of a gash on the woman.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -1000 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -1000 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -1000 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -1000 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -1000 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
RAAWWWWWR Comes another bellowing cry as a second half-oruch charges up from the cellar. He has a bit more sucess than the first, managing to graze a line down along Vasya, bearing yellowed tusks in a fierce grin of triumph.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
A second archer appears at the opposite side of the of the clearing. He launches an arrow but this time has no more luck than his snipery compatriot, the arrow missing the running gingerbread thief.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for 4 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
Malorn stops eating as he sees the others come out and Vasya attack. He assumes a tiger style form and he moves forward to rake his fingers across Granny's face. He moves back into his stance ready to defend or attack again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You really should have minded your own business&amp;quot; the witch snarls as she steps back and raises one hand. A glow gathers in the palm of her wrinkled hand. She extends it towards Audrax, the beam lancing out and into the Eglarin, a harsh cackle following.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 1d8+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Dalan startles as the half-oruchs begin making their appearance. &amp;quot;Now come on, everyone, let's not--&amp;quot; Then the archers appear and start firing arrows. He ducks his head, clapping a hand to his bonnet to keep it from flying away. &amp;quot;Really now, this isna--!&amp;quot; Then the witch starts forming her dark sorcery. &amp;quot;Damn it all, can we just--&amp;quot; As the oruchs charge, the archers line up to fire, and the witch cackles, the half-dwarf decides that he has had -enough-. &amp;quot;ALL RIGHT! THIS IS MY BUSINESS NOW, YE RAM-SHAGGIN' GOBSHITE! YARRR!&amp;quot; He steps forward and jabs his pike forward, getting a good lick in on the witch. &amp;quot;YE WANT SOME O' THIS, YE NASTY-ARSE SLAG? DO YE? C'MON! I'M RIGHT HERE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for 16 points. -2 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has disconnected.&lt;br /&gt;
&lt;br /&gt;
Audax drops to the ground, bleeding and unconscious.&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Weapon1: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
The Half Oruch who charged Audax is still up and this time he takes a more steadied and deliberate swing. The huge axe sinks deep into the Eglarin, sending then spiraling to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I DECLARE THIS GINGERBREAD IN THE NAME OF GREAT LADY-BOOMBOOM!&amp;quot; declares the gobber! He weaves, performing a near camel--body goging concave, the body forming a perfect C, then up on the toes--to dodge past swinging axes and glaring grannies! They swing, he weaves, and--&amp;quot;You cannot take the sk--the gingerbread from me!&amp;quot; he shouts to the archer, and sets the gingerbread down.&lt;br /&gt;
&lt;br /&gt;
Preciously.&lt;br /&gt;
&lt;br /&gt;
And then he hip-slams the half-oruch, eyes going fire as he glares at the archer. He jabs two fingers at his eyes, then the archer. &amp;quot;Afraid to face Ceinara's Most Blessed, are you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
Seeing Audax go down, Vasya backs her way away from the granny. &amp;quot;Keep her busy, Chach.&amp;quot; She says edging her way around the half orcs to get to Audax.....and asking for Gilead's assistance to help them fight these enemies.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for 6 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
The other half-orc pales under his coating of dirt over his green skin. His bellowed warcry is rather more tremolous than before and his swing weaker, but still it grazes along the goblins side, and more importantly knocks some gingerbread from his grasp!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (7)+5+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (20)+5+1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (2)+5+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls acrobatics: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has disconnected.&lt;br /&gt;
&lt;br /&gt;
Malorn tumbles after granny, &amp;quot;You are not getting away witch, what did you do with the children?&amp;quot; He asks as he gives her a swift kick right to the side.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Granny is rather out of room to move back, but still she grabs what looked like a broom from behind her, that rather turns out to be a spear once it is levelled at Malorn. She is no great melee fighter, but manages to graze it along the Mul's side, cackling again.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Constitution: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -9 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -9 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -9 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -9 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -9 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Dalan's eyes widen as he sees Audax go down in a spray of blood. &amp;quot;Laddie!&amp;quot; he cries. Then Chach gets hit by the half-oruch. Spinning his bill, he slams it butt-first into the ground and grips his holy symbol. &amp;quot;BY TH' POWER OF ALTHEA!&amp;quot; he booms, the presence of his goddess lending an powerful echo to his voice. A blast-wave of brilliant sky-blue light sweeps out from him, reinvigorating his allies--and completely flowing around Granny and her boys.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 15 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d100: (50): 50&lt;br /&gt;
&lt;br /&gt;
His main target having done down the half-oruch looks around and steps up to Vasya. He hoists his axe as if it weighs nothing and brings it down in a solid thump into the inquisitor.&lt;br /&gt;
&lt;br /&gt;
With most of the folks inside the outside archers are having a bit of tyrouble finding targets. One arrow does fly true, and thuds into the half eaten door.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Acrobatics: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Weapon1+3: (8)+4+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d10+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Audax shakes off the wound as healing power washes through the group. Audax rolls up ...&lt;br /&gt;
&lt;br /&gt;
Malorn has reconnected.&lt;br /&gt;
&lt;br /&gt;
Audax shakes off the wound as healing power washes through the group. Audax rolls up ... and misses an attack.&lt;br /&gt;
&lt;br /&gt;
Malorn has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+1: (19)+11+1: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heeeey! Get rhythm! When you get the blues! Come on, get rhythm! Get on your toes and get gone!&amp;quot; cries the gobber, and leaps into action, chimes jingling! All this is making him hungrier, though! His eyes burn with hunger, too! It distracts him as he lands, and he looks away--wiping drool from his gobber-mouth!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls weapon1+1: (8)+8+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls 1d10+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
With the oruch stepping up to attack her, Vasya steps backwards to swing her glaive at the oruch....and leaving a decent hit on it's chest.&lt;br /&gt;
&lt;br /&gt;
The rather damaged half orc seems intent on ruining the gobbers snack time. Of course Chach is really eating him out of house and home. Still his blow skitters aside. The archer is having no luck hitting those inside either, peppering the house with more arrows.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (18)+5+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (7)+5+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (5)+5+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
Malorn get cracked with the broom, but he keeps up his attacks. He catches her with a kick, but his follow up punches are just off the mark enough to miss. He doesn't look flusters just cool and collected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for 2 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
The witchy granny is really looking the worse for wear, barely holding up. She looks around franmticaly for an escape route, but finding none stabs at Malorn again, barely grazing him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -5 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -5 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -5 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -5 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -5 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Once you get to tier 2 it becomes much more fun :) less healing needed'&lt;br /&gt;
&lt;br /&gt;
Dalan ducks back a bit, still gripping his holy symbol. His eyes glowing with brilliant blue radiance as he embraces the source of his power, sending another wave of Althea's power into the world. &amp;quot;Keep at it, comrades! Th' Mithril Lady is with us!&amp;quot; he calls.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 12 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
The half-orc seems rather target focused. He takes a five foot step foward and swings his axe hard at the Inquisitor, sinking deep into Vasya's side in a gout of blood that splashes around.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
And again more arrows decorate the somewhat bedraggled gingerbread cottage, the robed and hooded figure muttering about something.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (16)+1+4+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (2)+1+4+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Audax steps up close and throws a knee strike into the small of the back of the half-orc, then connects with an elbow strike that doesn't hit hard enough to do damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+1: (17)+11+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya casts Cure Light Wounds. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -9 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think you'd get away with the gingerbread, did you? Think again, you kitchen-aid wannabe!&amp;quot; cries the gobber, as he leaps gracefully towards the oruch. He gives a shimmy-shake shake as he does, slicing the man with the bangles and bronze he wears, before landing beside him. He glowers at him, Ceinaran fire-eyed!&lt;br /&gt;
&lt;br /&gt;
Seeing the oruch focused upon her, Vasya steps backwards and touches her hand to her chest, letting a blue glow flow over her form to heal some of her wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
The half Orc is being rather pwned by Chach, and is looking much worse the wear. Also he is obviously shaken, much of the fight drained from him. His swing barely misses, but still he takes a step back away and towards the exit, looking perhaps to flee.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d100: (94): 94&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (2)+5+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (13)+5+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: granny removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
Malorn kicks and punches at the witch. His first two attacks miss, but he manages to catch the witch with a backhand across the face. That sends the witch tumbling down unconscious.&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -3 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -3 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -3 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -3 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -3 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -10 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
The half orc steps up towards Vasya again, eyes narrowed down into angry slits. He spins the huge weight of steel and oak easily in between his large hands and slams it into the inquisitor again. And outside the archers continue to decorate the house in a shade called 'Missed Arrows'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (18)+1+4+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (19)+1+4+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
Audax knee strikes the half-orc and then spin kicks him in the ribs!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+1: (11)+11+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimdate: (13)+intimdate: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: m1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls weapon1+1: (2)+8+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm on a hunt, I'm after you!&amp;quot; cries the gobber and one, two, three--he sends the chimes on his wrists swinging as he launches at the half-oruch. And, down he goes, with Chach standing there. ...who immediately runs back to where he'd placed the gingerbread. &amp;quot;You ain't gettin this! It's going to tha Pretty Lady!&amp;quot; he says. Only some of it's already in his mouth.&lt;br /&gt;
&lt;br /&gt;
He yells around crumbs.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
Vasya continues to back up, but her own attacks with her glaive are ineffective. Thankfully the oruch is focused on her...and not Audax.&lt;br /&gt;
&lt;br /&gt;
Well at least the archers outside are consistant. Consistantly bad. Another arrow joins the ones on the wall.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -20 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 20 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (18)+5+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: m2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Malorn turns away from the downed witch and he goes after one of the half-ourch that are threatening his companions. He moves up and he kicks the one in the back. There is a crack and the half-ourch goes down.&lt;br /&gt;
&lt;br /&gt;
Witch down, big back meatshields down. With a look to each other the two archers melt quickly back into the woods. They are getting too old for this shit.&lt;br /&gt;
&lt;br /&gt;
Chach the gobber has the gingerbread underneath an arm. He takes a slow turn, staring at the house around them. &amp;quot;Praise you, Lady. For you have given us wealth beyond measure...&amp;quot; He is going to eat the house. Totally.&lt;br /&gt;
&lt;br /&gt;
Audax uses the glaive to break the chain on the trap door leading down to the cellar.&lt;br /&gt;
&lt;br /&gt;
As they search, there is much garbled nomming. Chach has been blessed. Ceinara loves him. Even now She fills his belleh with delicious, delicious gingerbread!&lt;br /&gt;
&lt;br /&gt;
Malorn looks around and he goes over towards the cellar door. He pulls it up, &amp;quot;Someone else should go down so they aren't scared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya is also using her glaive to open the cellar as best she can too.&lt;br /&gt;
&lt;br /&gt;
Dalan has left.&lt;br /&gt;
&lt;br /&gt;
Chach looks up from his gingerbread, and kips to his feet. &amp;quot;Hah! Chach will do!&amp;quot; he says, and then heads that way. &amp;quot;I bring blessings! I bring food! Come forth, let us dance and sing, and trample the ears of our enemies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya Puts her hand to her chest to heal herself before she hops down into the cellar. 'I need a shorter weapon, or to learn how to use that in melee. ugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cellar is, not pleasant. The combination of half-orc sleeping area and 'witches' larder is not winning any interior decorating prizes. There is however one bright spot. Literally bright and quite noisy. Lights dart around inside and there are sounds like a dozen tinkling bells on speed as the wicker cage starts to rock back and forth.&lt;br /&gt;
&lt;br /&gt;
Audax stands at the top of the trap door to guard it.&lt;br /&gt;
&lt;br /&gt;
Chach holds up a piece of the gingerbread he is currently nomming, to Vasya. &amp;quot;Ish ish delishious!&amp;quot; he says to Vasya, then calls out again. &amp;quot;If you are bad, we will stomp you! If you are good, we celebrate! Huzzah to the end of the wicked witch! Huzzah, and praise the Great Lady Boom-Boom!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then he rushes to the wicker cage. &amp;quot;My tiny Glitters!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn moves down after Vasya, &amp;quot;I think we can all use practice, even going full out I was only able to hit about once every three times.&amp;quot; He spots the cage with the pixie children in it, &amp;quot;Don't worry we are here to help free you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya walks her way towards the lights and tilts her head. &amp;quot;If you are pixies, then I am here to free you from this place and take you home. Come on. I won't hurt you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Wowareyoueretorescueus?Ofcoursetheyaredon'tbestupid.TheyweresosmellyCanwegethomefordinner?&amp;quot; The exact amount of pixie children is hard to tell as they burst forth with Chach's aid and dark around and great speed, and buzzing questions at once in a tiny chorus of bell-like tinkling voices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wowareyoueretorescueus?Ofcoursetheyaredon'tbestupid.TheyweresosmellyCanwegethomefordinner?&amp;quot; The exact amount of pixie children is hard to tell as they burst forth with Chach's aid and dark around and great speed, and buzzing questions at once in a tiny chorus of bell-like tinkling voices.&lt;br /&gt;
&lt;br /&gt;
The swirl of pixies follows people up the stairs, all talking at once, and at rapid speed &amp;quot;Don'tbesillyweallhavedifferentmothersHangonwedon'twearetwinsIamhisoldersisterOhforAnywayhomegoodDoyouthinkweareintrouble?&amp;quot; the multicoloured pipping chorus says as they flutter around at high speed, creating dizzying but rather pretty coloured shapes. They don't seem to share their elders suspicion of Dark Elves, perhaps a little young to have heard the warnings, or too excited to care as they flit around everyone. They seem fascinated with Audax's wings &amp;quot;Wowcanyoufly?Arethesefeathers?Wowawesome&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Audax looks a little overwhelmed by the high speed peepings and zipping around. The Egalrin spreads the wings fully so the children can look them over.&lt;br /&gt;
&lt;br /&gt;
Vasya chuckles softly as she puts a hand on Audax's shoulder, letting blue light flow over the egalrin, healing it. &amp;quot;Come on. Got a job to finish.&amp;quot; She says heading out of the 'house'.&lt;br /&gt;
&lt;br /&gt;
Audax heads outside and back to where the longbow and quiver were stashed.&lt;br /&gt;
&lt;br /&gt;
The spreading of Audax's wings gets all the pixies children's attention and the multicoloured swarm descends upon them. Luckily before they can start tugging or worse trying to take souvenirs, the elder pixie simply appears from thin air. She does however have a bow and a rather depleted quiver of arrows, perhaps giving a hint as to the fate of the fleeing snipers. She says something a little firmly in Sylvan, which leads to a chorus of disappointment but the young ones are somewhat obedient and they lead Audax along and swirl around her. She nods her thanks with a bright smile &amp;quot;Thank you brave ones!&amp;quot; she says then they flit off into the woods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Manic_Pixie_Dreamgirl&amp;diff=21102</id>
		<title>Manic Pixie Dreamgirl</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Manic_Pixie_Dreamgirl&amp;diff=21102"/>
		<updated>2015-12-18T07:54:13Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: A Little Batty *Emitter: Yngvild  *Characters: Malorn, Vasya, Chach, Audax, [[Dalan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: A Little Batty&lt;br /&gt;
*Emitter: Yngvild &lt;br /&gt;
*Characters: [[Malorn]], [[Vasya]], [[Chach]], [[Audax]], [[Dalan]]&lt;br /&gt;
*Place: The Woods&lt;br /&gt;
*Time: December 17, 2015 &lt;br /&gt;
*Summary: Hired by the Guild of Adventurers and a pixie what could go wrong?&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 1 Sorceress (3) 2 Fighters (2), 2 Rangers (3)&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The gentleman at the Adventurers guild seemed mystified when a tiny note appeared on his desk asking for adventurers to help with a rescue, giving a meeting place in the woods. Of course the purse of gold with it was not small and at least there was a map on the back. Anyway not too many adventurers took the offer up, but with some of the gold and the teeny weeny map the adventurers were sent off into the woods.&lt;br /&gt;
&lt;br /&gt;
Malorn has heard that work for the adventurers' guild paid well and he signed up for his first adventure with them. He was glad that his race did not prevent him from this job. He is not familiar with the area outside of the city so he is glad that they have a map. He looks around the wood as he stays towards the back of the group.&lt;br /&gt;
&lt;br /&gt;
Chach taps out a rhythm with his hands as he waits. His feet rest at a dancer's point--that awkward yet flexible movement of foot that looks painful to everyone else, but is perfectly comfortable, apparently, to him.&lt;br /&gt;
&lt;br /&gt;
Tamping her Glaive on the ground, Vasya is walking along side of Chach. More importantly, she's the one with the map. &amp;quot;Can they make the map any smaller?&amp;quot; She says softly as she looks about. &amp;quot;This may be it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn looks at the map that Vasya has, &amp;quot;Have either of you ever been to this place that we are going before?&amp;quot; He asks before he looks around again, &amp;quot;Did they tell either of you who we were meeting and why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clearing is beautiful, sun dappled with lush green grass, sweet smelling flowers, singing birdies and the whole disney nine yards. So it is not all that surprising perhaps when a small female pixie fluters from out of the trees, perhaps why the map and note were so tiny.&lt;br /&gt;
&lt;br /&gt;
Chach looks up at the arrival, his ears bouncing behind him like long kites. &amp;quot;Aha! Hello, pretty lady!&amp;quot; he says, and stands, sweeping to a bow. &amp;quot;May you be blessed by the great Lady Boom-Boom, She of Unintentional Explosions!&amp;quot; he says, and then straightens! His wrists give a shimmer, the bangles chiming in a miniature quick-fast chiftetelli.&lt;br /&gt;
&lt;br /&gt;
Malorn is a Mul'niessa who stands 5' tall and has light grey skin. He has alabaster white hair that is cut close on the sides and pulled back on the top to form a short top knot. He has a oval shaped face with high cheek bones. He has white eyebrows and under them dark blue eyes. Malorn has a small nose and medium full lips. He is thin but with athletic, with thin whipcord muscles.&lt;br /&gt;
&lt;br /&gt;
Malorn is wearing a simple tunic and pants with a cloth belt tied around his waist. On this belt hang his potions and vials. He is wearing a pair of braces on his forearms and a pair of cloth boots tied to his feet with simple cords.&lt;br /&gt;
&lt;br /&gt;
Standing little over 5' tall, this woman has slightly tanned skin and red hair that falls to her shoulders. She has large blue eyes with red eyebrows sloping over each. She has an angular face, with full, red lips, a pert nose and an angular chin. Her hair usually has a braid in it, somewhere.&lt;br /&gt;
&lt;br /&gt;
She has a slender body that somehow has a full figure. She wears a green, leaf patterned breastplate and carries a Glaive in her hand, and a longbow on her back. She also wears soft leather travelers boots.&lt;br /&gt;
&lt;br /&gt;
Malorn spots the pixie that flutters from out of the trees and he looks over at Chach with a quirk of his eyebrow. He shakes his head a little bit as he bows his head to the pixie, &amp;quot;Greetings, are you the one that asked for help from the Alexandrian Adventurer's Guild?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya blinks her eyes and smirls. &amp;quot;Well......I can't complain anymore. Hey there.&amp;quot; She says to the pixie...but holds up the map. &amp;quot;This yours?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A smile forms on the pixie's face as she offers Chach a graceful aerial bow. This smile fades to a look of distrust as she spies the Mul with the group. She frowns and flutters a little away. She clears her throat and then nods to Vasya &amp;quot;I am...&amp;quot; she says then makes a noise like the tinkling of tiny bells &amp;quot;...and yes I drew that&amp;quot; she says a little proudly, still eyeing the dark elf sidelong &amp;quot;Some of our children were taken by a horrible witch from the dark woods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are here for you, most pretty lady! The services of Alexandria to your children's rescue--and I, myself,&amp;quot; the Ceinaran finishes modestly, and with a dip of his head and a drop of the shoulder. He's dressed to the nines, with choli and loose pants. Bangles rest on each wrist, with sharpened ones like swooping copper vines around his hips. &amp;quot;We shall sacrifice the villains to the great fires!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a good drawing, though I'm a bit too big to truly appreciate it.&amp;quot; Vasya says softly before she listens to the tale and her face turning very.....very stern. &amp;quot;Truly? It's no wonder you asked for help. Do you know where they went, and....if not, do you have something that belongs to one of the children?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn doesn't react when the pixie moves back, &amp;quot;I am sorry that your children were taken.&amp;quot; He offers before Vasya asks the questions that he was going to ask. He steps back a bit to just listen although Chach is eyes again as he speaks of sacrificing the villains to the great fire.&lt;br /&gt;
&lt;br /&gt;
An Egalrin with dark grey feathers and piercing black eyes. Dressed simply in a vest and belt with many pouches. Along the legs are harnesses festooned with weapons of many descriptions, from daggers to sais to kamas. Strapped between the wings is a longbow and a quiver. Typically in hand is a very well made glaive.&lt;br /&gt;
&lt;br /&gt;
The pixie girl blushes at the compliment but then pales as her hands rise to her cheeks &amp;quot;oh no! No fires in the woods kind sir. The trees don't like it&amp;quot; she assures him gravely. The mul is given another suspicious look but to Vasya &amp;quot;Oh we know where her cottage is but there is not enough of us&amp;quot; she says sadly &amp;quot;She is very very powerful&amp;quot; she adds in her tinkling voice.&lt;br /&gt;
&lt;br /&gt;
Audax quietly joins the others and offers a polite nod of greeting. The Egalrin checks its weapons and makes sure everything is ready.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then we drag them to the city! Pretty lady, we will find justice done! Your children returned!&amp;quot; Chach declares. When the mul looks his way, he looks back, unafraid. Bring it on, demon-spawn, that look says. And he sniffs like he's smelled something foul! Well, ''mul.''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no doubt. Witches can be very troublesome, but when I heard that someone in the woods needed help, I came out to help.&amp;quot; The wild elf says. &amp;quot;I am Vasya, Inquisitor of Gilead. I shall be happy to help your children out. I know One by reputation only. He follows Ceinara, and I don't think he has actual fire abilities.&amp;quot; She says starting to stand up. &amp;quot;If you could show us the way to this cottage, I would appreciate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn ignores the looks he is given as he looks back at the pixie. &amp;quot;We shall do our best to get your children back. I am Malorn. Please lead on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Audax says simply &amp;quot;We will help you.&amp;quot; Apparently the Egalrin is an avian of few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No fire&amp;quot; the pixie repeats then offers a dazzling if somewhat brainless seeming smile. Well she is very blond afterall. That said she flutters around the group, then with a nod to Vasya zips off rather quickly through the woods.&lt;br /&gt;
&lt;br /&gt;
Dalan comes tromping through the woods with all the skill and grace of his dwarven ancestors. Tromp tromp tromp. The poor undergrowth, it may never recover. He pauses to wipe his forehead on the back of his hand. &amp;quot;Och, I hope we get there soon,&amp;quot; he grumbles around the unlighted pipe he holds clenched in his jaw. &amp;quot;Gods only know what that filthy witch is doin' te those poor wee bairns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope she leads us in the right direction.&amp;quot; Vasya says as she starts to walk her way through the woods....and making it a point to lead the way. She makes sure to walk along the path the pixie took.....and making sure everyone stays within sight of each other....at least.&lt;br /&gt;
&lt;br /&gt;
Malorn nods to the pixie, &amp;quot;We understand no fire. We would not want to hurt your home.&amp;quot; He looks back towards the khazad, &amp;quot;Glad you could catch up.&amp;quot; He says before he moves to follow after the pixie and Vasya towards the witch's house. He does his best to move as quietly as he can when walking through the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Farewell, Sparkle Lady!&amp;quot; says the gobber as they turn to march away. As they do, he slows as he passes the mul. His eyes burn, his ears tremble! He jobs two hands at his own eyes, then towards the mul, then back at Malorn. I am watching you, demon's spawn! the look says, though he's also three-foot tall! He repeats the gesture, then slows his steps, to watch from behind.&lt;br /&gt;
&lt;br /&gt;
Audax draws their bow and knocks an arrow, keeping alert for the dangers that might occur in the forest. The Egalrin moves with a graceful gait, not making much noise. Compared to the dwarf, no noise at all.&lt;br /&gt;
&lt;br /&gt;
Dalan takes his pipe in hand, nodding at Malorn. &amp;quot;When word reached th' Temple that there were children missin', I was glad te volunteer. Anything I can do te help,&amp;quot; he says, tucking his pipe into a belt pouch. He continues tromping, picking his way through the undergrowth. He does try to move quietly, but he's no woodsman. Plus he's well armored.&lt;br /&gt;
&lt;br /&gt;
The pixie girl doesn't show much signs of slowing down, perhaps not used to dealing with groundlings. Still she does trail sparkles which whilst they vanish before hitting the ground at least give folks a trail to follow. Just before another bend in the windy path she stops, and wrings her hands anxiously &amp;quot;Around the bend is the evil witch&amp;quot; she whispers as the party catches up &amp;quot;I daren't go anything further or she might take my wings!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right. You get yourself to safety, and we'll take it from here.&amp;quot; She says softly as she walks alllll the way up to the bend.....and stops......working to stay on one side of the bend....and peek around the corner to look....and hoping to keep everyone behind her. She puts her finger up to keep everyone quiet.&lt;br /&gt;
&lt;br /&gt;
Malorn inclines his head as he stops, &amp;quot;We understand we would not want you to lose your wings. We shall handle it from here.&amp;quot; He says as he lowers his voice and moves behind Vasya to see what is beyond the bend.&lt;br /&gt;
&lt;br /&gt;
Dalan nods to the pixie. &amp;quot;No te fret, lassie. We're here. We'll no let that miserable slag hurt anyone else,&amp;quot; he growls. He takes his bill in both hands, standing on tiptoes to try and peer around the bend. Being half-dwarf can be such a pain sometimes. &amp;quot;I canna see anything!&amp;quot; he grunts, hopping a couple times to try to get a better view.&lt;br /&gt;
&lt;br /&gt;
The small gobber salutes the Great Sparkles, and fans out his ears! Did he puff up his warts? Possibly so! &amp;quot;I'm hooked on a feeling! We'll take them down, just you wait, Sparkles!&amp;quot; he mouths the words back, and looks intently towards the indicated path-bend, then turns to the sylvanori and puts his finger along his gobber-lips, too!&lt;br /&gt;
&lt;br /&gt;
Around the corner is...another rather charming looking clearing. Lush plants, trees, bright sunshine that shines down on what appears to be a fairytale gingerbread cottage. The smell is enticing as is the scent of more baking coming from the gingerbread chimney. All in all it looks like a peaceful enchanted grove. That really smells delightfuly of ginger and sweets.&lt;br /&gt;
&lt;br /&gt;
Audax starts trotting faster after the pixie, to keep her in sight and to gain distance from the noisy others.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms a little bit and says softly, &amp;quot;I didn't think that houses could be made out of confectionary. I can see why the children would want to come here.&amp;quot; He starts to look around for any sight of the witch or the children.&lt;br /&gt;
&lt;br /&gt;
When they round to the clearing, the gobber's eyes go as round as dinner-saucers. Not just tiny saucers, but those big, BIG ones grandmothers put the turkey on. &amp;quot;OOooohh...&amp;quot; he says, and steps forward. He remembers to glance back towards the demon-spawn, before beginning to circle around to the side, though not too far.&lt;br /&gt;
&lt;br /&gt;
Dalan's eyes widen a bit when he finally spies the house. &amp;quot;Children, hell! -I'd- like te come here! I -love- gingerbread!&amp;quot; he says. His ample middle giving an audible rumble as he licks his lips. &amp;quot;Oh, Blessed Lady, grant me strength an' deliver me from temptation,&amp;quot; he mutters, eyes fixed like a laser on that house.&lt;br /&gt;
&lt;br /&gt;
Audax keeps to the trees and starts looping around the clearing, keeping eyes peeled out for problems. Audax makes their way to the opposite side of the clearing from the others to offer cover and warning.&lt;br /&gt;
&lt;br /&gt;
Vasya is looking around the plains.....and she takes a breath. 'mmmf. Too much is WRONG with this area.&amp;quot; Vasya says as she grits her teeth....resisting the tempting confectionary delights. She's an inquisitor.....and a wild elf. if you think druids are zealots, an Inquisitor would make them look like kittens. She turns the corner and gestures for Chach to come with her.......mostly to get in front of her. &amp;quot;No setting things on fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Will saves for all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls will+3: (2)+3+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls preception: (10)+preception: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls will: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls will: (20)+8: 28 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls will: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Will: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Perception: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Welcome to whirldice. Okay everyone but Vasya gets REALLY REALLY hungry. And look all the delicous tasty gingerbread :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Malorn with 'You do seem some movement from within but you are also REALLY hungry'&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'You saved vs will, you can see some movement inside through the sugar glass windows.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only in praise of the Great Boom-Boom!&amp;quot; he whispers, and moves on ahead. Chach moves without moving, muscles liquid and shoulders steady. Like a moon-walk. No, a grass-walk. No, a oh-Ceinara-hold-my-heart-that's-a-Gingerbread House walk. And then as that delicious aroma wafts that way, he forgets everything but the rumbly in his tumbly, and the sight of those delicious gumdrop buttons. He veers abruptly right. He's easy to find--well first, he's bright green. Second: telltale drool-trail!&lt;br /&gt;
&lt;br /&gt;
Rounding the corner, Vasya starts to stride right for the house.....and her determination is set against the rather wonderful smells. She doesn't get hungry, so she's a little surprised when Chach is going off on his own. &amp;quot;What are you doing!?&amp;quot; Vasya says a little bewildered.&lt;br /&gt;
&lt;br /&gt;
Dalan's eyes get widen, his nose twitching. &amp;quot;Ohh, beards o' me fathers,&amp;quot; he mutters, putting a hand to his middle, which growls insistantly. He seems entranced, absently lifting a hand to knuckle the drool starting to well up from his mouth. Mustn't appear unseemly. He spares a quick glance around at the others. &amp;quot;It's... probably a -damn- foolish idea te eat any o' that. Isn't it?&amp;quot; he says in a low tone. His stomach snarls at him again, and he whimpers softly. &amp;quot;Gods beneath us. Of all th' days te run out of th' Temple afore dinner,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he sees some movement inside but before he can say anything he feels hunger like he's never felt before. His belly rumbles and he rubs his face a bit. &amp;quot;This is probably what happened to the children. This hunger is terrible.&amp;quot; He looks to Vasya, &amp;quot;Do you not feel it as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not the gumdrop buttons!&amp;quot; Chach whispers back, and takes off towards the house and its delicious, delicious door at a run. He's going to try to EAT HIS WAY THROUGH unless someone stops him! Some Ceinarans have poor impulse control!&lt;br /&gt;
&lt;br /&gt;
Audax isn't sure what to do with half the group suddenly gorging themselves on the house.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Sugar glass, so rather blurry'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Feel what? The need to get into the....&amp;quot; Vasya says as she spots Chach running for the door. &amp;quot;.....and that might solve our problems.....&amp;quot; She says as Chach starts to chow down on the house...provided no one stops him.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'You can certainly try :)'&lt;br /&gt;
&lt;br /&gt;
An Egalrin with dark grey feathers and piercing black eyes. Dressed simply in a vest and belt with many pouches. Along the legs are harnesses festooned with weapons of many descriptions, from daggers to sais to kamas. Strapped between the wings is a longbow and a quiver. Typically in hand is a very well made glaive.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'How tall is Audax?'&lt;br /&gt;
&lt;br /&gt;
Malorn looks towards Vasya, &amp;quot;When I look at that house I feel this almost uncontrollable hunger.&amp;quot; He doesn't make a grab for the gobber as he doesn't want to get any closer to the house for fear he will lose self control.&lt;br /&gt;
&lt;br /&gt;
Chach grabs at the gumdrops and then digs in with the desperation of a man who's spotted an oasis in the desert! Soon, the only sounds that are heard are: Om nom nom nom nom! with the frequency of a teeny, tiny buzz-saw!&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'At that height, with wings...eh cool idea but not sure Audax would fit :('&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Roll acrobatics then'&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Acrobatics: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Will let you know when to pose it. It will be soon but just have something else first :)'&lt;br /&gt;
&lt;br /&gt;
Chach gets a fair way through the door before it is sadly snatched from his grasp by a...well she certainly doesn't look like a witch. In fact she seems to be a kindly old grandmother, white hair in a bun, rosy cheeks and a spotless apron &amp;quot;Oh my!&amp;quot; she declares as her hands rise to her cheeks &amp;quot;Whatever are you doing?&amp;quot; she asks the goblin, then looks up to the others around, her eyes widening in apparent shock.&lt;br /&gt;
&lt;br /&gt;
You paged Audax with 'Now you can pose :)'&lt;br /&gt;
&lt;br /&gt;
Audax carefully sets down the longbow and quiver, hiding them under a bush. Audax then readies a large glaive and spends a moment to focus. Then silently breaks into a sprint towards the house. Aimed at one of the windows, Audax leaps like an arrow towards the window and letting the head of the glaive break the window first, knifes through the window frame so smoothly that the window frame isn't even brushed. Landing on the inside with a roll, Audax quickly hops up onto their feet in a ready stance!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gingrebread, you just don't realize...What you--&amp;quot; nom nom &amp;quot;--do to me,&amp;quot; says the gobber, as he sits on the ground, his belly getting rounder by the moment. He stares in betrayal as the chunk of delicious, delicious door is snatched so cruelly from his candy-covered hands! Stares, his ears a-tremble and the mouth hanging open, ajar like a giant disposal.&lt;br /&gt;
&lt;br /&gt;
So of course he lunges forward, to try to grab it back! &amp;quot;Oh no you don't! Give it back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya tilts her head towards the elderly woman and tilts her head. &amp;quot;You do have some wonderful smelling food here, ma'am, but it seems there's a bit of confusion here.&amp;quot; She says as she puts the butt of her Glaive on the ground, just as Audax comes through the window. &amp;quot;It seems someone has asked for help in retreiving their children from you.&amp;quot; She then looks at Chach. &amp;quot;and...they all seem to be under some sort of spell from the smells of the food here. Good smelling food making people hungry and all that. Would you know of any sort of pixies around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn stares at the old woman who out of the house and he stays where he is as he hears the crash of a window breaking. He looks to Vasya who seems to be the only one unaffected by whatever magic or curse that's on this house that is making him feel so hungry. He struggles to remained composed as he too would like to go eat the house. Any closer and he would.&lt;br /&gt;
&lt;br /&gt;
Dalan watches Audax go leaping through the window, eyes wide. &amp;quot;Beards o' me fathers. That's a nimble one!&amp;quot; he says. His stomach growls again, and he looks down at it. &amp;quot;Now you be still!&amp;quot; he grunts, giving his breastplate a firm thunk. Looking back up, he trundles forward, not wanting to leave the rest of the party to face the tender mercies of enchanted gingerbread alone. When the old woman appears, he draws up short. Well. Shorter than he already is. Being a half-breed really can be a pain sometimes. &amp;quot;Er. Top of th' day te ye, mum,&amp;quot; he says. He nods to Vasya. &amp;quot;Aye, as me comrade here says. We're lookin' fer a witch.&amp;quot; He looks around. &amp;quot;Ye havena seen any about, have ye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my!&amp;quot; the kindly looking grandmother exclaims again as a fully armed Eglarin breaks a window. Inside looks much like a fairytale cottage in the woods. Curtsey decorations and all. The oven however is very large. Large enough for human children let alone pixie, black and somehow evil looking. There is also a solid iron trap door set into the floor. She hrumphs softly as her gaze turns to the seemingly sane one &amp;quot;And so you thought to break my windows and have your pet goblin eat my door?&amp;quot; she asks as a hand drops down to her ample hips. She sniffs as she looks to Dalan &amp;quot;Are you calling me a witch?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Audax says calmly &amp;quot;Release the spell that compells eating, or face the consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iii-Iii-Iiii'm hooked on a feelin! I'm in love with you!&amp;quot; says the gobber. He grabs handfuls of the stuff, shoving them in his mouth. His hands are covered in icing, delicious, delicious icing of all kinds and flavors and deliciousness. &amp;quot;I'm in luff wif you!&amp;quot; he declares, and does his best to rush inside the house. Because gosh, guys, THERE MUST BE MOAR!&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan casts Detect Magic. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Lots of magic all about'&lt;br /&gt;
&lt;br /&gt;
Malorn stays where he is and doesn't move any closer to the house. He can feel his stomach rumbling and tightening like he hasn't eaten in months. He can feel that something is not right with this hunger. &amp;quot;Chach you should stop...there is something not right.&amp;quot; He tries to get out as he's sweating profusely and he takes out a small square of cloth to wipe his face and neck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We didn't call you that, ma'am. And it wasn't a plan to break into the house like that. There are children missing, and we mean to find them.&amp;quot; Vasya says non-diplomatically to the woman....since the truth will get them to the children faster. &amp;quot;The one that called us here, pointed us here though.....and it is the first place we are looking. Do you know where the children are, or have any ideas of who could've taken them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls sense motive: (17)+14: 31&lt;br /&gt;
&lt;br /&gt;
Dalan looks up at the old woman, blinking owlishly. &amp;quot;What? O' course not! I just asked if ye'd seen any about!&amp;quot; He harrumphs, his beard bristling. His growling tummy is not helping things. He takes a step back, lifting a hand to brush his fingers over his holy symbol. &amp;quot;O Blessed Lady, I ask ye fer sight beyond sight,&amp;quot; he mutters quietly under his breath. There's a glimmer of brilliant sky-blue light in his eyes, which widen like tea saucers. He looks around, jaw hanging agape for a moment. Before he turns his attention back to the old woman. &amp;quot;I take that back. I think ye -are- a witch. An' ye've bewitched us wi' yer delicious treats!&amp;quot; he growls. He gestures with one hand. &amp;quot;Magic. There be magic -everywhere- here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Vasya with 'She doesn't seem to be entirely on the level, but hasn't lied so far'&lt;br /&gt;
&lt;br /&gt;
Audax says softly &amp;quot;This is your last warning, remove the spell or else.&amp;quot; The Egalrin steps in and tucks the blade of the glaive under the old lady's chin.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an oven in here!&amp;quot; the enthused gobber calls back. Then, &amp;quot;It must hide the ginger bread! Can you smell it? Can you smell its sweet scent, better than the scent of a delicious, melted banana over caramel? More delicious than chocoberry fudge? It is the most delicious--it is the ambrosia of the gods!&amp;quot; he declares, his ears a-quiver, and the eyes a-wide. &amp;quot;Oh, bless us Lady Boom-Boom, I--&amp;quot; and he takes a step towards the oven. The delicious, delicious ambrosia of the gods! HE IS SURE OF IT!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls initiative: 10 + 5 = 15&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls initiative: 20 + 4 = 24&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Granny: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls initiative: 16 + 4 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for m1: Roll: 9 + Bonus: 5 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for m2: Roll: 1 + Bonus: 5 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls initiative: 8 + 3 = 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r1: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r2: Roll: 8 + Bonus: 4 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Chach's initiative total changed to 22.&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls initiative: 7  = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Audax ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Chach ended.&lt;br /&gt;
&lt;br /&gt;
Audax is standing there with the glaive held under the little old lady's chin, the blade all but brushing against her throat as a threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Vasya ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ambrosia!&amp;quot; The gobber whispers in shaking tones. His eyes burn with hunger as he LEAPS! he grasps the handle of the oven, and yank, yank, tug! until he bounces it open. On the tray...are tiny, delicious little gingerbread men.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweet Lady Boom-boom! I thank you this day, for I am your most blessed gobber, the most handsome...&amp;quot; and on and on like that. He lifts one of the delicious treats from the tray, with shaking hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Malorn ended.&lt;br /&gt;
&lt;br /&gt;
Vasya takes a deep breath as Audax seems to be forcing the entire issue, and with Chach on the floor, and opening the oven. &amp;quot;Ma'am......I can already tell you're holding somethign back, so......I'm going to ask that you be honest with me....and completely honest. There are children missing, and we mean to find them. If you know where they are....tell us, and we will leave your home to find them......peacefully. If you do not, or lie to us....we will get more......upset.&amp;quot; She says looking towards the glaive at the woman's neck....and starting to ready her glaive. &amp;quot;The choice is yours, ma'am.....and I'm sorry it's come to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn starts to move towards the house and the closer he gets the stronger the hunger gets. He's trying to resist, but when he comes within reach of the house he can't help himself as he grabs the gingerbread and snaps off a large hunk of it. He can't help himself as he stuffs it into his mouth and starts to eat it. He shakes a bit as it tastes so good.&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has disconnected.&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
The granny lets out a long suffering sigh. Not seeming to pay heed to the blade at her throat she takes her glasses off and polishes them on her apron &amp;quot;Adventurers&amp;quot; she says the tone of her voice changing and hardening &amp;quot;Always so suspicious and violent&amp;quot; she adds, her hard gaze resting on Audax &amp;quot;BOYS!&amp;quot; she calls out loudly, but doesn't move aside from that.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Dalan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls perception: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Dalan frowns darkly. &amp;quot;Mum, we're no wantin' any kind o' trouble,&amp;quot; he says. &amp;quot;But if you or yer lads decide te start a fuss, we'll be obliged te defend ourselves.&amp;quot; He grips the haft of his bill a bit more firmly, but keeps it relaxed. &amp;quot;Now I can see that there's magic all over here. An' I can feel somethin' makin' me hungrier than a gob--&amp;quot; He glances at Chach. &amp;quot;Than -him-,&amp;quot; he says, gesturing at the om-noming gobber. &amp;quot;An' need I mention th' fact that this is a stonking -gingerbread house-? Ye can forgive us fer bein' a wee bit put out o' sorts, aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
At her cry the trapdoor set into the floow BURSTS open and a slavering half-oruch charges forth with a wall shaking battle cry. Sadly his charge is better than his swing, the two handed axe missing Audax and smashing a hole in the wall.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Have you equipped any armor?'&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'It does yes :) and your weapons'&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Cool :)'&lt;br /&gt;
&lt;br /&gt;
Melting from out of woods is a slender form in a long green cloak. He, or maybe she, draws a bowstring back and launches an arrow at the feasting Malorn, sadly it manages to lodge itself in the gingerbread by his head.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Weapon1: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d10+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Audax flicks the blade of the glaive at the old lady, but she twitches at just the right moment so the blade only cuts along her shoulder instead of slitting her throat.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sweet ambrosia!&amp;quot; whispers the gobber. He is gathering ALL of the gingerbread from the oven, and stacking it, stacking it as high as his noodle-arms can carry. It leaves him staggered, but determination knows no bounds. Hunger knows no virtue! &amp;quot;I take this to the temple! And if some of it disappears along the way, I declare it Divine destiny!&amp;quot; he declares. &amp;quot;Sweet ambrosia, deserving of the gods! Most delicious, most divine...&amp;quot; as he staggers past/towards Granny, he says: &amp;quot;Thank you, bless you, you a Blessed Wrinkly Lady! I am taking this gingerbread now! Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls weapon1: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls 1d10+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CHACH! GET BACK HERE, OR YOU WON'T GET ANY MORE GINGERBREAD!&amp;quot; Vasya yells loudly at the gobber as she slashes at the woman, and putting a bit of a gash on the woman.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -1000 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -1000 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -1000 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -1000 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -1000 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
RAAWWWWWR Comes another bellowing cry as a second half-oruch charges up from the cellar. He has a bit more sucess than the first, managing to graze a line down along Vasya, bearing yellowed tusks in a fierce grin of triumph.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
A second archer appears at the opposite side of the of the clearing. He launches an arrow but this time has no more luck than his snipery compatriot, the arrow missing the running gingerbread thief.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for 4 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
Malorn stops eating as he sees the others come out and Vasya attack. He assumes a tiger style form and he moves forward to rake his fingers across Granny's face. He moves back into his stance ready to defend or attack again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You really should have minded your own business&amp;quot; the witch snarls as she steps back and raises one hand. A glow gathers in the palm of her wrinkled hand. She extends it towards Audrax, the beam lancing out and into the Eglarin, a harsh cackle following.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 1d8+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Dalan startles as the half-oruchs begin making their appearance. &amp;quot;Now come on, everyone, let's not--&amp;quot; Then the archers appear and start firing arrows. He ducks his head, clapping a hand to his bonnet to keep it from flying away. &amp;quot;Really now, this isna--!&amp;quot; Then the witch starts forming her dark sorcery. &amp;quot;Damn it all, can we just--&amp;quot; As the oruchs charge, the archers line up to fire, and the witch cackles, the half-dwarf decides that he has had -enough-. &amp;quot;ALL RIGHT! THIS IS MY BUSINESS NOW, YE RAM-SHAGGIN' GOBSHITE! YARRR!&amp;quot; He steps forward and jabs his pike forward, getting a good lick in on the witch. &amp;quot;YE WANT SOME O' THIS, YE NASTY-ARSE SLAG? DO YE? C'MON! I'M RIGHT HERE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for 16 points. -2 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has disconnected.&lt;br /&gt;
&lt;br /&gt;
Audax drops to the ground, bleeding and unconscious.&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Weapon1: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
The Half Oruch who charged Audax is still up and this time he takes a more steadied and deliberate swing. The huge axe sinks deep into the Eglarin, sending then spiraling to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I DECLARE THIS GINGERBREAD IN THE NAME OF GREAT LADY-BOOMBOOM!&amp;quot; declares the gobber! He weaves, performing a near camel--body goging concave, the body forming a perfect C, then up on the toes--to dodge past swinging axes and glaring grannies! They swing, he weaves, and--&amp;quot;You cannot take the sk--the gingerbread from me!&amp;quot; he shouts to the archer, and sets the gingerbread down.&lt;br /&gt;
&lt;br /&gt;
Preciously.&lt;br /&gt;
&lt;br /&gt;
And then he hip-slams the half-oruch, eyes going fire as he glares at the archer. He jabs two fingers at his eyes, then the archer. &amp;quot;Afraid to face Ceinara's Most Blessed, are you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
Seeing Audax go down, Vasya backs her way away from the granny. &amp;quot;Keep her busy, Chach.&amp;quot; She says edging her way around the half orcs to get to Audax.....and asking for Gilead's assistance to help them fight these enemies.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for 6 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
The other half-orc pales under his coating of dirt over his green skin. His bellowed warcry is rather more tremolous than before and his swing weaker, but still it grazes along the goblins side, and more importantly knocks some gingerbread from his grasp!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (7)+5+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (20)+5+1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (2)+5+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls acrobatics: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has disconnected.&lt;br /&gt;
&lt;br /&gt;
Malorn tumbles after granny, &amp;quot;You are not getting away witch, what did you do with the children?&amp;quot; He asks as he gives her a swift kick right to the side.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Granny is rather out of room to move back, but still she grabs what looked like a broom from behind her, that rather turns out to be a spear once it is levelled at Malorn. She is no great melee fighter, but manages to graze it along the Mul's side, cackling again.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Constitution: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -9 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -9 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -9 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -9 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -9 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Dalan's eyes widen as he sees Audax go down in a spray of blood. &amp;quot;Laddie!&amp;quot; he cries. Then Chach gets hit by the half-oruch. Spinning his bill, he slams it butt-first into the ground and grips his holy symbol. &amp;quot;BY TH' POWER OF ALTHEA!&amp;quot; he booms, the presence of his goddess lending an powerful echo to his voice. A blast-wave of brilliant sky-blue light sweeps out from him, reinvigorating his allies--and completely flowing around Granny and her boys.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 15 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d100: (50): 50&lt;br /&gt;
&lt;br /&gt;
His main target having done down the half-oruch looks around and steps up to Vasya. He hoists his axe as if it weighs nothing and brings it down in a solid thump into the inquisitor.&lt;br /&gt;
&lt;br /&gt;
With most of the folks inside the outside archers are having a bit of tyrouble finding targets. One arrow does fly true, and thuds into the half eaten door.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Acrobatics: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls Weapon1+3: (8)+4+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d10+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Audax shakes off the wound as healing power washes through the group. Audax rolls up ...&lt;br /&gt;
&lt;br /&gt;
Malorn has reconnected.&lt;br /&gt;
&lt;br /&gt;
Audax shakes off the wound as healing power washes through the group. Audax rolls up ... and misses an attack.&lt;br /&gt;
&lt;br /&gt;
Malorn has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+1: (19)+11+1: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heeeey! Get rhythm! When you get the blues! Come on, get rhythm! Get on your toes and get gone!&amp;quot; cries the gobber, and leaps into action, chimes jingling! All this is making him hungrier, though! His eyes burn with hunger, too! It distracts him as he lands, and he looks away--wiping drool from his gobber-mouth!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls weapon1+1: (8)+8+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls 1d10+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
With the oruch stepping up to attack her, Vasya steps backwards to swing her glaive at the oruch....and leaving a decent hit on it's chest.&lt;br /&gt;
&lt;br /&gt;
The rather damaged half orc seems intent on ruining the gobbers snack time. Of course Chach is really eating him out of house and home. Still his blow skitters aside. The archer is having no luck hitting those inside either, peppering the house with more arrows.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (18)+5+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (7)+5+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (5)+5+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Granny's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
Malorn get cracked with the broom, but he keeps up his attacks. He catches her with a kick, but his follow up punches are just off the mark enough to miss. He doesn't look flusters just cool and collected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for 2 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
The witchy granny is really looking the worse for wear, barely holding up. She looks around franmticaly for an escape route, but finding none stabs at Malorn again, barely grazing him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -5 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -5 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -5 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -5 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -5 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
You paged Dalan with 'Once you get to tier 2 it becomes much more fun :) less healing needed'&lt;br /&gt;
&lt;br /&gt;
Dalan ducks back a bit, still gripping his holy symbol. His eyes glowing with brilliant blue radiance as he embraces the source of his power, sending another wave of Althea's power into the world. &amp;quot;Keep at it, comrades! Th' Mithril Lady is with us!&amp;quot; he calls.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 12 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
The half-orc seems rather target focused. He takes a five foot step foward and swings his axe hard at the Inquisitor, sinking deep into Vasya's side in a gout of blood that splashes around.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
And again more arrows decorate the somewhat bedraggled gingerbread cottage, the robed and hooded figure muttering about something.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (16)+1+4+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (2)+1+4+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Audax steps up close and throws a knee strike into the small of the back of the half-orc, then connects with an elbow strike that doesn't hit hard enough to do damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+1: (17)+11+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya casts Cure Light Wounds. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -9 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think you'd get away with the gingerbread, did you? Think again, you kitchen-aid wannabe!&amp;quot; cries the gobber, as he leaps gracefully towards the oruch. He gives a shimmy-shake shake as he does, slicing the man with the bangles and bronze he wears, before landing beside him. He glowers at him, Ceinaran fire-eyed!&lt;br /&gt;
&lt;br /&gt;
Seeing the oruch focused upon her, Vasya steps backwards and touches her hand to her chest, letting a blue glow flow over her form to heal some of her wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now m1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
The half Orc is being rather pwned by Chach, and is looking much worse the wear. Also he is obviously shaken, much of the fight drained from him. His swing barely misses, but still he takes a step back away and towards the exit, looking perhaps to flee.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d100: (94): 94&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Granny is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (2)+5+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (13)+5+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: granny removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dalan's turn! m2 is next!&lt;br /&gt;
&lt;br /&gt;
Malorn kicks and punches at the witch. His first two attacks miss, but he manages to catch the witch with a backhand across the face. That sends the witch tumbling down unconscious.&lt;br /&gt;
&lt;br /&gt;
GAME: Dalan rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Audax for -3 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Malorn for -3 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -3 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Dalan for -3 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -3 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -10 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now m2's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! Audax is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
The half orc steps up towards Vasya again, eyes narrowed down into angry slits. He spins the huge weight of steel and oak easily in between his large hands and slams it into the inquisitor again. And outside the archers continue to decorate the house in a shade called 'Missed Arrows'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Audax's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (18)+1+4+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls BAB+Dexterity+2: (19)+1+4+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Audax rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Vasya is next!&lt;br /&gt;
&lt;br /&gt;
Audax knee strikes the half-orc and then spin kicks him in the ribs!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+1: (11)+11+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimdate: (13)+intimdate: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vasya's turn! m1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: m1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Vasya rolls weapon1+1: (2)+8+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm on a hunt, I'm after you!&amp;quot; cries the gobber and one, two, three--he sends the chimes on his wrists swinging as he launches at the half-oruch. And, down he goes, with Chach standing there. ...who immediately runs back to where he'd placed the gingerbread. &amp;quot;You ain't gettin this! It's going to tha Pretty Lady!&amp;quot; he says. Only some of it's already in his mouth.&lt;br /&gt;
&lt;br /&gt;
He yells around crumbs.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
Vasya continues to back up, but her own attacks with her glaive are ineffective. Thankfully the oruch is focused on her...and not Audax.&lt;br /&gt;
&lt;br /&gt;
Well at least the archers outside are consistant. Consistantly bad. Another arrow joins the ones on the wall.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Malorn's turn! Dalan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for -20 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vasya for 20 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+5+1: (18)+5+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: m2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Malorn turns away from the downed witch and he goes after one of the half-ourch that are threatening his companions. He moves up and he kicks the one in the back. There is a crack and the half-ourch goes down.&lt;br /&gt;
&lt;br /&gt;
Witch down, big back meatshields down. With a look to each other the two archers melt quickly back into the woods. They are getting too old for this shit.&lt;br /&gt;
&lt;br /&gt;
Chach the gobber has the gingerbread underneath an arm. He takes a slow turn, staring at the house around them. &amp;quot;Praise you, Lady. For you have given us wealth beyond measure...&amp;quot; He is going to eat the house. Totally.&lt;br /&gt;
&lt;br /&gt;
Audax uses the glaive to break the chain on the trap door leading down to the cellar.&lt;br /&gt;
&lt;br /&gt;
As they search, there is much garbled nomming. Chach has been blessed. Ceinara loves him. Even now She fills his belleh with delicious, delicious gingerbread!&lt;br /&gt;
&lt;br /&gt;
Malorn looks around and he goes over towards the cellar door. He pulls it up, &amp;quot;Someone else should go down so they aren't scared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya is also using her glaive to open the cellar as best she can too.&lt;br /&gt;
&lt;br /&gt;
Dalan has left.&lt;br /&gt;
&lt;br /&gt;
Chach looks up from his gingerbread, and kips to his feet. &amp;quot;Hah! Chach will do!&amp;quot; he says, and then heads that way. &amp;quot;I bring blessings! I bring food! Come forth, let us dance and sing, and trample the ears of our enemies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya Puts her hand to her chest to heal herself before she hops down into the cellar. 'I need a shorter weapon, or to learn how to use that in melee. ugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cellar is, not pleasant. The combination of half-orc sleeping area and 'witches' larder is not winning any interior decorating prizes. There is however one bright spot. Literally bright and quite noisy. Lights dart around inside and there are sounds like a dozen tinkling bells on speed as the wicker cage starts to rock back and forth.&lt;br /&gt;
&lt;br /&gt;
Audax stands at the top of the trap door to guard it.&lt;br /&gt;
&lt;br /&gt;
Chach holds up a piece of the gingerbread he is currently nomming, to Vasya. &amp;quot;Ish ish delishious!&amp;quot; he says to Vasya, then calls out again. &amp;quot;If you are bad, we will stomp you! If you are good, we celebrate! Huzzah to the end of the wicked witch! Huzzah, and praise the Great Lady Boom-Boom!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then he rushes to the wicker cage. &amp;quot;My tiny Glitters!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn moves down after Vasya, &amp;quot;I think we can all use practice, even going full out I was only able to hit about once every three times.&amp;quot; He spots the cage with the pixie children in it, &amp;quot;Don't worry we are here to help free you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya walks her way towards the lights and tilts her head. &amp;quot;If you are pixies, then I am here to free you from this place and take you home. Come on. I won't hurt you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Wowareyoueretorescueus?Ofcoursetheyaredon'tbestupid.TheyweresosmellyCanwegethomefordinner?&amp;quot; The exact amount of pixie children is hard to tell as they burst forth with Chach's aid and dark around and great speed, and buzzing questions at once in a tiny chorus of bell-like tinkling voices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wowareyoueretorescueus?Ofcoursetheyaredon'tbestupid.TheyweresosmellyCanwegethomefordinner?&amp;quot; The exact amount of pixie children is hard to tell as they burst forth with Chach's aid and dark around and great speed, and buzzing questions at once in a tiny chorus of bell-like tinkling voices.&lt;br /&gt;
&lt;br /&gt;
The swirl of pixies follows people up the stairs, all talking at once, and at rapid speed &amp;quot;Don'tbesillyweallhavedifferentmothersHangonwedon'twearetwinsIamhisoldersisterOhforAnywayhomegoodDoyouthinkweareintrouble?&amp;quot; the multicoloured pipping chorus says as they flutter around at high speed, creating dizzying but rather pretty coloured shapes. They don't seem to share their elders suspicion of Dark Elves, perhaps a little young to have heard the warnings, or too excited to care as they flit around everyone. They seem fascinated with Audax's wings &amp;quot;Wowcanyoufly?Arethesefeathers?Wowawesome&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Audax looks a little overwhelmed by the high speed peepings and zipping around. The Egalrin spreads the wings fully so the children can look them over.&lt;br /&gt;
&lt;br /&gt;
Vasya chuckles softly as she puts a hand on Audax's shoulder, letting blue light flow over the egalrin, healing it. &amp;quot;Come on. Got a job to finish.&amp;quot; She says heading out of the 'house'.&lt;br /&gt;
&lt;br /&gt;
Audax heads outside and back to where the longbow and quiver were stashed.&lt;br /&gt;
&lt;br /&gt;
The spreading of Audax's wings gets all the pixies children's attention and the multicoloured swarm descends upon them. Luckily before they can start tugging or worse trying to take souvenirs, the elder pixie simply appears from thin air. She does however have a bow and a rather depleted quiver of arrows, perhaps giving a hint as to the fate of the fleeing snipers. She says something a little firmly in Sylvan, which leads to a chorus of disappointment but the young ones are somewhat obedient and they lead Audax along and swirl around her. She nods her thanks with a bright smile &amp;quot;Thank you brave ones!&amp;quot; she says then they flit off into the woods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21101</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21101"/>
		<updated>2015-12-18T07:46:12Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* December */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2015&lt;br /&gt;
|[[King of Stormgarde 2]]&lt;br /&gt;
|[[Many]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2015&lt;br /&gt;
|[[Borders I: Harvest Moan]]&lt;br /&gt;
|[[Terewin]], [[Kaj]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2015&lt;br /&gt;
|[[Demons! Maybe]]&lt;br /&gt;
|[[Terewin]], [[Chach]], [[Arynel]], [[Charity]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2015&lt;br /&gt;
|[[Manic Pixie Dreamgirl]]&lt;br /&gt;
|[[Malorn]], [[Vasya]], [[Chach]], [[Audax]], [[Dalan]]&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Demons!_Maybe&amp;diff=21033</id>
		<title>Demons! Maybe</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Demons!_Maybe&amp;diff=21033"/>
		<updated>2015-12-08T08:31:01Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Demons! Maybe *Emitter: Yngvild *Characters: Terewin (Swb5)   Chach (Swb4)   Arynel (Wiz3)   Charit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Demons! Maybe&lt;br /&gt;
*Emitter: Yngvild&lt;br /&gt;
*Characters: Terewin (Swb5)   Chach (Swb4)   Arynel (Wiz3)   Charity (Mnk2)&lt;br /&gt;
*Place: Wilderness&lt;br /&gt;
*Time: December 7, 2015&lt;br /&gt;
*Summary: Another report of demons, the Elunite's hire adventurers to investigate&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 3 Dretch, 1 Quasit, 1 Wizard (CR 7)&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The notice invited interested adventurers to go to the temple of Eluna. For those who have been there before it is not quite as serene as it is usually. Some of the clergy are even moving at something approaching a hurry. And the guards are very watchful. The party is escorted towards the back and down and to a rather cramped office with a small attached sleeping room. Soon after everyone is gathered the rather dapper form of Rakim enters, although to the observant he is showing signs of stress, some strands of hair have escaped his ponytail and his jabot is not quite tied straight. Still he maintains his languid poise, offering everyone a smile and a brief nods &amp;quot;Why hello...&amp;quot; he drawls whilst going around the back of the desk &amp;quot;...I am not sure I have had the pleasure of meeting any of you before, I am Acquistioner Rakim ibn Fiadalis, Inquisitor to the temple of Eluna, and thank you all for coming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
hearing the call from the temple of Eluna, Arynel hurried to heed the call, and even sliding into the office rather quickly. She slides to the side and nods to Rakim. &amp;quot;You're welcome, Rakim. Anything I can do to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing 5'2&amp;quot;, This woman has blonde hair trailing down to her waist, usually braided. She has an angular face with large blue eyes. Her hair frames her eyes, to make them look a little fiercer than they normally would. She also has full pink lips and pointed ears.&lt;br /&gt;
&lt;br /&gt;
She has a slender body, but not malnourished. She still has feminine curves, but they're more slight than a normal human's. She typically wears white robes over her body along with a belt to keep her pouches on.&lt;br /&gt;
&lt;br /&gt;
Chach slides into the temple, his great ears trailing behind him like two sock-kites! He moon-walks with liquid muscles in his legs, and a sashay-stride of glittering Veyshanti scarves and bangles. Every inch Ma Rosie's dancer, he walks with a gliding assurance and even has his warts puffed-out for the occasion! &amp;quot;Servant of the Great Silver Bangle in the Sky, may She Shine Forever! We are gathered! Let the evil be vanquished!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin wooshes into the room, coat tails trailing flaring dramaticly as he adjusts his cravat just so. &amp;quot;Indeed, what seems to be the problem? I am sure I can solve it.&amp;quot; he says confidently. His shoes are signed, vest spotless. Nothing less than perfect is good enough for Terewin.&lt;br /&gt;
&lt;br /&gt;
Stooping down to fit in the tight confines of the room more 'comfortably', the dark oruch woman looks around with a perpetual scowl, her 'smile' ferocious, even as her words are gruff and 'warm'. &amp;quot;Your abode is quite cozy. What seems to be the problem that you inquite after the disciples...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She breaks into a tusky grin, and brings her arms in to flex the guns. &amp;quot;Of the Dragon Father?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A finely arched brow arises as Rakim notes Chach's entry &amp;quot;Indeed...quite..&amp;quot; he drawls seemingly faintly off-put for a moment. He clears his throat and runs a hand through his hair &amp;quot;Anyway as I was saying we have had a report of demons and a wizard summoning them. Of course with things as they are we actually have many, many, reports of such things. And usually they are...well...not entirely accurate. Farmers not being experts on demons. Either way we have another one, and being stretched thin we would very much appreciate your assistance&amp;quot; he says with a smile that doesn't quite reach his watchful gaze as it sweeps somewhat tiredly over the assembled. That said he pulls out a fairly precisely drawn map on a scrap of parchment &amp;quot;An area of the woods between here and the village who reported it, there is supposedly a cave there of some ill-repute by local legend at least. So firstly we need the report confirmed, and if possible whatever is there dealt with. If the odds are not in your favour, you can come back here and we will endeavour to send in some more senior people. But I would guess it would be a minor summoner at best, if not perhaps goblins or bandits. Also if proved to be demons take any papers or tomes you may find so we may look into any connections. So..&amp;quot; he says offering the map over &amp;quot;...any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Less fashionable gobbers!&amp;quot; corrects the highly fashionable gobber. Chach, with his wind-sock'd ears swayed behind him. He looks up with poise, a slant of the eyes that says he's comparing his versus Rakim's designer labels. And then he eyes Terewin's too, just for good measure! &amp;quot;The demons stand no chance! Our blades will skewer them, and--they shall run the other way like the cowards they are!&amp;quot; he says. This time, he DOES toss his head back. Earflopple!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor summoner, huh?&amp;quot; Arynel says softly. She then smirks at Chach. &amp;quot;Don't underestimate people like that though. Especially summoners.&amp;quot; She then rubs her chin. &amp;quot;I might be able to put the ki-bosh that....to a point. it'll be up to the rest of you to deal with him.&amp;quot; She then looks to Rakim. &amp;quot;Any word on what area of the forest? Or just a general area?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; Charity growls, continuing to slowly flex, before returning to a resting state. &amp;quot;Of course, you sought out the proper beings. For the Dragon Father does decree that those of Evil ways must be punished, with righteous fist and singing blade, to protect those less powerful with the broadness of your merciees!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeah she just kind of said religious words for thirty seconds while implying Demons should be Punched. She looks quite convinced, though! As convinced as like seven feet of orc can look, at least.&lt;br /&gt;
&lt;br /&gt;
Terewin nods &amp;quot;Well then, we shall take of it in no time. Shall we be on our way then?&amp;quot; Terewin says to the others.&lt;br /&gt;
&lt;br /&gt;
Both Rakim's eyebrows arise at Chach, then draw together as he seems to be a little doubtful about something &amp;quot;Quite&amp;quot; is all he replies then turns his gaze to Arynel and then down to the map he just offered over, offering a brief smile. He nods to the seven foot monk and then Terewin &amp;quot;If there are no more questions, my the Sky-Singer bless you&amp;quot; he offers, making the sign of the moon over the party.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have none! I stand ready to conquer these beasts! They are no match for the Great Lady Boom-Boom! May they self-destruct in her Unintended Explosions!&amp;quot; the gobber declares, and then hops up so he can look at the map. His little eyes move quickly, and his lips flap together as though he is memorizing it to himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let us go forth, in the strength of the Father!&amp;quot; Charity adds, flexing again.&lt;br /&gt;
&lt;br /&gt;
Watch System: Aldean has connected.&lt;br /&gt;
&lt;br /&gt;
Arynel opens her mouth at Chach....then shuts it. &amp;quot;Lady boom-boom. I've heard it all now.&amp;quot; She then chuckles and waves to Rakim. &amp;quot;I'm done with my questions then.&amp;quot; Noticing the map. &amp;quot;the sooner we get this taken care of, the better.&amp;quot; She says starting her way out.&lt;br /&gt;
&lt;br /&gt;
Terewin looks at Chach and grins. &amp;quot;Right, lets be on with it then, what with all the blessings and such.&amp;quot; he says with a wave of his hand.&lt;br /&gt;
&lt;br /&gt;
The trip is uneventful. Initially at least. There is snow but the main road has been kept clean for merchants and travellers. The party reaches the landmark that leads to a small windy game trail type path, that is not as a clear but is still passable, it is marked on the map as the way to the rumoured cave 'o'evil.&lt;br /&gt;
&lt;br /&gt;
Chach surreptitiously takes note of Terewin's clothing as they march, march, march! through the snow. He has, with protest, covered his long gobber-toes with a set of slender boots. The boots are an exaggerated version of the Veyshanti style--what a Veyshanti might wear if there ever were...was...&lt;br /&gt;
&lt;br /&gt;
...snow...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have to know,&amp;quot; he says suddenly to Terewin, &amp;quot;Where did you get the buckle? It looks swashing!&amp;quot; he declares! His long ears flap in the breeze. Or, very cold wind.&lt;br /&gt;
&lt;br /&gt;
Terewin is a dashing brave sort but when the muscle bound women insist on leading the way who is he to say no? Ladies first afterall. The swordsman follows along, paying extra care not to step in anything that would scuff his polished boots. &amp;quot;The Prestigious Moon by chance, they have some descent things if you know what to ask for.&amp;quot; he comments to Chach.&lt;br /&gt;
&lt;br /&gt;
An elf clad in white is nearly invisible in the snow. Perhaps she has a little bit of traveling experience. She looks about and chuckles a little bit, but doesn't really say too much. She's taking care to make sure the spells she has are nicely in place.&lt;br /&gt;
&lt;br /&gt;
Tromp. Tromp. Tromp. Heavy footfalls and brisk pace aside, her broad, bare-but-for-wraps feet leave crunchy holes in the snow. &amp;quot;Take heart, boon companions, for we strike forth to do battle with evil and foulest darness.&amp;quot; She intones, a gruff and warm personality even in the biting chill she is moderately underdressed for. She serenely ignores the talk of clothing.&lt;br /&gt;
&lt;br /&gt;
Clothing only serves to hide the TRUTH OF OILED MUSCLE!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will have to pay them a visit! They must be a fine establishment, and all that. These boots--I doubt the proprietor has even heard of the Sands of Veyshan, outside of a romance novel! ...&amp;quot; Chach steps exaggeratedly in his boots, the snow-drifts coming up higher on him than most. Then he stops, to make mental note of the map.&lt;br /&gt;
&lt;br /&gt;
Watch System: Cesran has connected.&lt;br /&gt;
&lt;br /&gt;
As the party progresses down the path things seem to get more oppressive, even those without a way to sense evil can feel there is something -wrong- here. There is a final bend, around which the map indicates is the cave.&lt;br /&gt;
&lt;br /&gt;
Arynel says, &amp;quot;Ew.....&amp;quot; So succint, Arynel. &amp;quot;the very air smells....wrong.&amp;quot; She says from the back. &amp;quot;Just.....yuck.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin rubs his chin, &amp;quot;Right, smells like the place then. I just hope to smell does not linger long in my clothing.&amp;quot; he comments with a frown.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hear a magic-user can clean many things right off with a snap of the fingers. It is quite impressive.&amp;quot; Charity notes, as she sniffs the air herself. Sniff-sniff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmm. But isn't the winter air quite refreshing, kissing the heat of our bodies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls bluff: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Around this way--the Cave of Doom! ...I smell the evil already,&amp;quot; says the unarmed Chach. He leans forward, sniffing it--sniff sniff! with his great gobber nose, and moves to stand behind Charity. His eyes shine. &amp;quot;We shall take them unawares!&amp;quot; he stage-whispers. Then, raises his voice: &amp;quot;I am a poor, defenseless maiden!&amp;quot; calls the gobber in a high-pitched voice, towards the cave. &amp;quot;My brave champions! Do guard me well!&amp;quot; he cries. Unfortunately, his voice cracks in the middle, and the slender gobber ends up pounding his chest!&lt;br /&gt;
&lt;br /&gt;
Terewin holds up a hand &amp;quot;Nono, magic lingers in the clothing and ruins it for those viewing it in the magical spectrum.&amp;quot; he wcomments with a sigh. &amp;quot;None the less, shall we continue to this cave? Since our brave... orc lady was so brave as to lead up this far?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A fair maiden? Never fear!&amp;quot; Charity calls, nearly bellowing, as she heads round the corner. She may be wise. But is she smart?&lt;br /&gt;
&lt;br /&gt;
Survey says - not really.&lt;br /&gt;
&lt;br /&gt;
Arynel just.....facepalms. &amp;quot;What a group.&amp;quot; She says softly as she looks about.&lt;br /&gt;
&lt;br /&gt;
GAME: Arynel rolls initiative: 2 + 4 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: 13 + 4 + +2 = 19&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls initiative: 12 + 4 + +2 = 18&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls initiative: 8 + 2 = 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for W1: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for d1: Roll: 14 + Bonus: 0 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for d2: Roll: 10 + Bonus: 0 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for d3: Roll: 5 + Bonus: 0 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Q1: Roll: 9 + Bonus: 6 = Total: 15&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
22   W1                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
19   Terewin          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
18   Chach            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
15   Q1                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
14   D1                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
10   D2                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
10   Charity          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
6    Arynel           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
5    D3                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now W1's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Charity for -100 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arynel for -100 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for -100 points. 43 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for -100 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Arynel refreshes spells.&lt;br /&gt;
&lt;br /&gt;
As the huge Orc monk rounds the corner she spots some rather horrible things. There are three vaguely humanoid figures that are truly disgusting to look at. In contrast there is a rather pretty and delicate look elf, dressed in black robes and holding a bow in one hand. Or rather elves as there seems to be three identical figures. In unison the raise their hands and mutter a spell. Several beams of fire spring out from the all, and all miss the orc, hissing in the snow&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (4)+9+1+1+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Q1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Chach ended.&lt;br /&gt;
&lt;br /&gt;
Terewin draws his sword as he rounds the corner, bring the tip up with a flick of the wrist. &amp;quot;On guard demon, show me your worst.&amp;quot; he demands&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Q1's turn! d1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iiiii-iii--iii'm hooked on a feelin! I'm high on believin! You're going down!&amp;quot; says the gobber, as he leaps forward, his body in a reverse-C as he hip-check-slams the creature. He lands on his feet near Terewin, his eyes shining. He glares upwards at the awful creature, and gives his ears a shake! His eyes burn.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d3-1: (2)+-1: 1&lt;br /&gt;
&lt;br /&gt;
GAME: Arynel rolls fort: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
And from out of thin air appears another nasty looking presumed demon. This one has wings and a long tail, and sharp claws that rake across Arynel's back. They only trace a shallow cut but she can feel a cold chill that fails to take hold.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arynel for 1 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now d1's turn! d2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now d2's turn! Charity is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Two of the nasty looking humanoid type demons claw at those in melee, both managing to miss by the proverbial mile, horrible noises of frustration polluting the air around them.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Charity's turn! Arynel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Charity ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls melee-1: (17)+7+-1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls 1d6+5+2: (2)+5+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Arynel's turn! d3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arynel ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Arynel casts Enlarge Person. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now d3's turn! W1 is next!&lt;br /&gt;
&lt;br /&gt;
Charity had stepped around the corner to save a civilian, and then DEMONS got UPPITY! So she turns around, as a flying blackguard goes for the helpful white elf caster. &amp;quot;Small friend! THE DRAGON FATHER PROTECTS YOU!&amp;quot; She calls, jumping up before elbow dropping the flying thing.&lt;br /&gt;
&lt;br /&gt;
She sort of slides off it awkwardly. &amp;quot;Dark magic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
As Charity leaps in front of Arynel, she uses Charity as cover as she smacks her on the shoulder. Suddenly, Charity is a LOT bigger than what she was.....and Arynel is inside of her reach. &amp;quot;beat the snot otu of her, Charity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The remaining humanoid demon thing makes some horrible burbling noises as it goes all out attack on Terewin. But between his guard, speed and armor the claws and bite all miss or bounce off. There are some more nasty sounds as the stench of these things fills peoples nostrils and sinks into their clothing.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now W1's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 4d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for 11 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
The group of identical elves start chanting again, hands moving through a series of mystical gestures in unison. This time the ray of fire strikes true, burning into the rather fabulous gobber, bringing a cill smile to their faces.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (8)+9+1+1+1+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (3)+5+4+4+2+1+1: 20&lt;br /&gt;
&lt;br /&gt;
As the magic swells in her, Charity roars. &amp;quot;DAEUS, GRANT ME THIS STRENGTHHHH!&amp;quot; She swells from the top end of 'reasonable' to the upper end of 'quite bulked'. And she's he-manning and flexing and bringing her fist into her open palm. &amp;quot;Demon, you are not long for this world!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Q1 is next!&lt;br /&gt;
&lt;br /&gt;
Terewin deftly steps blows aside, letting them bounce off of his blade &amp;quot;Not today, evil doer!&amp;quot; He then stabs at the demon thing, drawing black ichor with his quick thrust.&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+2: (3)+11+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Q1's turn! d1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Chach looks up and meets the other's eyes. He gives a small nod and then leaps! He leaps too far! The gobber lands on his feet, his leggings swirling around him, and his ears in his eyes! He swats them out of the way! &amp;quot;Just try that a second time!&amp;quot; he spits!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d3-1: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Charity for 1 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls Fort: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
The nasty little winged demon cackles in something like nervous laughter as the huge oruch gets even bigger. That nerves don't stop it attacking, launching a series of attcks. Sadly only one of them hit, and that barely. Still there is the chill of poison that again fails to take hold.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now d1's turn! d2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now d2's turn! Charity is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+2-2: (9)+11+2+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Chach for 6 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
Grr! Argh! Grr! two of the horrible humanoids launch into attacks. The one trying to claw and bite at Terewin is out of luck or skill or both. Claws and fangs going nowhere. The one on the goblin has more luck, most attacks missing but one set of claws strike deep, scoring a bloodied line and ripping clothing as well. The horror.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Charity's turn! Arynel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls melee-1: (19)+7+-1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls melee-1: (12)+7+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls 1d8+6+2: (5)+6+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls 1d8+6+2: (4)+6+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Arynel's turn! d3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;YOU WILL NOT HURT THIS RIGHTEOUS SOUL!&amp;quot; Charity calls as she reaches up with two meaty she-ra hands and piledrives the demon. With justice.&lt;br /&gt;
&lt;br /&gt;
And MUSCLES.&lt;br /&gt;
&lt;br /&gt;
Arynel has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Arynel casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now d3's turn! W1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Seeing that the guys up front aren't going to make it to the wizard, even if she put one guy to sleep, Arynel puts mage armor on Charity. &amp;quot;Charity, come around me to try and free up the guys up front so they can take care of that wizard. I'll stay with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Showing no trace of fear, so far, the remaining monsterous humanoid demonwossit claws and bites and slavers all over Terewin. But aside from some demon drool on his ensemble does no damage to the swift fencer at all.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now W1's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for 7 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
Again the trio of Wizard figures chant and make mystical motions in an eerie kind of unison. Both the gestures and words seem rather different to the last spell, and indeed this time two bolts of force appear and streak into Terewin&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (7)+9+1+1+1+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (6)+5+4+4+2+1+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Q1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: d2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Terewin continues to swing his sword in a figure eight, parrying and swatting attacks away but one bie gets through. The swordsman growls, &amp;quot;Foul demon, taste my blade!&amp;quot; he says as he strikes it down.&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: q1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now d1's turn! Charity is next!&lt;br /&gt;
&lt;br /&gt;
Arynel has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Arynel rolls fort: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You!&amp;quot; says the gobber. he jabs two fingers towards himself, then the demon. He leaps, landing a thigh-hip blow against the creature, before landing lightly on his feet.&lt;br /&gt;
&lt;br /&gt;
Terewin has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls fort: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
One of the horrible humanoid demons takes a step back and burbles in a nasty sounding language that almost seems to pollute the air around it. In this case quite literlay as a cloud of horrble fumes descends over Charity and Arynel. The ork manages to shake it off but the elf's stomach starts to gurgle and heave ominously.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Charity's turn! Arynel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls Melee-1: (4)+7+-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Arynel's turn! d3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
it burns....to say the least....and Arynel makes her way out of the cloud as best she can. She can't even see enough past her gagging and puking to even cast a spell.&lt;br /&gt;
&lt;br /&gt;
As the disgusting, stinking cloud fills her sight (and her nose), Charity steadfastly keeps laser-focused on the mission of PUTTING FIST INTO EVIL!&lt;br /&gt;
&lt;br /&gt;
As she breaks from the stinky pea-soup fog, she comes out, all (lots amount) of her with a telling, DEVASTATING FIST!!!&lt;br /&gt;
&lt;br /&gt;
That goes wide, because she came out of the cloud half blind with watery eyes. Darn clouds!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
One of the two remaining creatures rounds on Chach, claws and teeth flying. It almost manages to bite the agile Goblin, but the nimble Dancer manages to swirl out of the way at the las instant.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now d3's turn! W1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now W1's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Sickly added to Arynel with a duration of 2 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Lahar has awarded you 120 XP for being online!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Charity for 7 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
Again the trio of wizards perform their act in unison. Mystrical chanting, waving and two bolts of force appear at their side. With a dramatic gesture they point at the large target of Charity and the bolts streak out and hit her.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! d1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls acrobatics+5: (15)+10+5: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+1: (18)+11+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now d1's turn! Charity is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
As Arynel lurches out of the crowd, Chach stands UP! The Ceinaran looks at the enemy mage with fire in his eyes, and drops to the ground. He slithers, tumbles, and dances his way to the back of the line, where he leaps UP! slamming into their foe with a slam-punch-hip! &amp;quot;Present from the Lady Boom-Boom, you wretch!&amp;quot; he crows!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Charity for 6 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
One of the remaining demons turns to Charity, launching into a nasty series of attacks that sink deep into the giant Oruch, blood and flesh flying to add to the horrid stench about.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Charity's turn! Arynel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls Melee-1: (18)+7+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls Melee-1: (20)+7+-1: 26 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls melee-1: (15)+7+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls 1d8+6+2: (7)+6+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls 2d8+12+4: (5)+12+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: d3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Arynel's turn! W1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now W1's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Without much room to withdraw from the nimble Chach the wizard draws a slender blade. They seem to be a little better with it than you may expect, but nowhere near good enough to land a blow&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! d1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
Charity, having cleared her vision, drops an elbow into the ground-bound devil-demon-ugly, befor ramming a knee in to crush it and finish it off. When you're huge, this is easier! &amp;quot;Boon friend, slay the vile magic-user before they cast any more foul spells! I will crush these demonic scum-creatures!&amp;quot; She growls.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HUUUUUURGH!&amp;quot; Arynel's looking a little green, but...she does manage to quip out. &amp;quot;I don't remember eating that. hey...where's my teeth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now d1's turn! Charity is next!&lt;br /&gt;
&lt;br /&gt;
Lower-level demons are really not known for their courage. So as the remaining Dretch sees pretty much everyone going down, and their summoner taking hit after hit he decides to make a dash away from it all, gibbering in what sounds like fear.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Charity's turn! Arynel is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True fireballs lie at Ceinara's altar, buddy! What, you think demons gonna give you the satisfaction? You smile at'em real nice, they give you firecrackers? The great boom-boom fire? Faker! That's what you are!&amp;quot; says the gobber, and lands a blow--barely--against the knife-wielding mage. His eyes burn with the fire of the truly converted!&lt;br /&gt;
&lt;br /&gt;
GAME: Charity rolls cmb+1+2: (16)+7+1+2: 26&lt;br /&gt;
&lt;br /&gt;
Charity comes in (like a WREEEEECKING BAAAALLL), after stomping all over her demon, to bearhug the Wizard. &amp;quot;Feel the coils of the Father, and his judgement of your actions, arcanist!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arynel is too busy puking to actually get up at the moment. Thankfully, she's puking downhill.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wwooo!&amp;quot; the diminutive gobber gives a fist-salute as the wizard gets grappled by the oruch-fly-punch out of nowhere! He jogs over there, and starts frisking the mage's pockets. &amp;quot;Hey, wizard-lady! We got this tied down!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
His perception is not the best. Or perhaps he assumes puking is something like a mating-call. You never know with gobbers.&lt;br /&gt;
&lt;br /&gt;
You paged Chach with 'Some papers written in an odd looking language :)'&lt;br /&gt;
&lt;br /&gt;
Actually starting to get up, Arynel finally walks over towards the mage and....pukes on his boots. &amp;quot;Jerk.&amp;quot; She says wiping her mouth. &amp;quot;now we just need to find these papers we were supposed to find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chach jumps up, and waves a sheaf of papers overhead. On them is an odd-looking language. &amp;quot;Got these for you, wizard-lady!&amp;quot; he says, with a smile that reaches ear to ear.&lt;br /&gt;
&lt;br /&gt;
Arynel looks to Chach, and takes the papers. &amp;quot;Strange. Wonder what they say.&amp;quot; She says starting to read the papers.&lt;br /&gt;
&lt;br /&gt;
You paged Arynel with 'Which languages does Arynel speak?'&lt;br /&gt;
&lt;br /&gt;
Charity continues to bearhug the guy, moving to pin and then tie him up becuase that's smart. There is puke on his shoes now. Yick.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, purge yourself of the weakness and take heart in your restored constitution.&amp;quot; She offers unhelpfully but gruff-cheerily, with a fierce (angry) tusky smile. &amp;quot;Now, let us see to those papers! Yes, rifle his pockets, for justice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Arynel with 'Impressive, but still it makes no sense.'&lt;br /&gt;
&lt;br /&gt;
You paged Arynel with 'Cast it'&lt;br /&gt;
&lt;br /&gt;
GAME: Arynel casts Comprehend Languages. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
You paged Arynel with 'You can make out the words now, but it reads like gibberish'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am sure you will figure it out!&amp;quot; Chach says, and adds, &amp;quot;I'm going to go rifle their pockets some more! I am curious what tools such a desperate person keeps!&amp;quot; he says, and goes to do just that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21032</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21032"/>
		<updated>2015-12-08T08:23:58Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* November */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2015&lt;br /&gt;
|[[King of Stormgarde 2]]&lt;br /&gt;
|[[Many]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2015&lt;br /&gt;
|[[Borders I: Harvest Moan]]&lt;br /&gt;
|[[Terewin]], [[Kaj]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2015&lt;br /&gt;
|[[Demons! Maybe]]&lt;br /&gt;
|[[Terewin]], [[Chach]], [[Arynel]], [[Charity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21031</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21031"/>
		<updated>2015-12-08T08:22:49Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* December */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2015&lt;br /&gt;
|[[King of Stormgarde 2]]&lt;br /&gt;
[[Many]]&lt;br /&gt;
|November 24, 2015&lt;br /&gt;
|[[Borders I: Harvest Moan]]&lt;br /&gt;
|[[Terewin]], [[Kaj]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2015&lt;br /&gt;
|[[Demons! Maybe]]&lt;br /&gt;
|[[Terewin]], [[Chach]], [[Arynel]], [[Charity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Taking_the_tower&amp;diff=20675</id>
		<title>Taking the tower</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Taking_the_tower&amp;diff=20675"/>
		<updated>2015-11-19T00:34:08Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Taking the Tower *Emitter: Rakim *Characters: Miriuan, Taidan, Terewin, Sully, [[Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Taking the Tower&lt;br /&gt;
*Emitter: Rakim&lt;br /&gt;
*Characters: [[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
*Place: Dun Mordren&lt;br /&gt;
*Time: Nov 16 2015&lt;br /&gt;
*Summary: Attacking the castle, some adventurers find themselves together and are given a mission&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 4 Dwarven Fighters, CR 6&lt;br /&gt;
*Encounter 2: 2 Dwarven Fighters 4 Rogues CR 7&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like the civil war has reached its final act. Or at least the prelude to it. There is fighting all about as it seems the Khazad-Ur have made their presence known. The forces have split up in mostly orderly squads, but still impromptu groups form in the furious melee. Such as those near one of the stronghold's towers, which seems to be being used as a linchpin for the defenders line. In the only effective cover is a red-haired dwarf of some rank (Axel Stonecrasher for those who have met him before)and a handful of others taking cover from the various missiles pouring down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great Lady Boom-Boom, we shower you with love! We shower you with explosions! Now-help-bring-down-those-explosions-on-our-enemies, Thank You Forever, Ok!&amp;quot; Chach raises the Symbol of the Golden Flame where it's tattoo'd into his palms overhead, in a dancer's pose. The symbol flashes gold and bright-bright-bright. The Great Lady praised (for the next few minutes) he lowers his hands, and peers across the rocks to the unique sorts of pointy weather only seen in Khazad Duin.&lt;br /&gt;
&lt;br /&gt;
Buzzing squeals and bolts of lightning have dotted the melee for some time, arcing into the massed ranks of Panacea insurgents and scorching them nicely. Now, the Arvek artificer responsible for the noise leans against a wall, tipping back a beer-filled waterskin and smoking a slim roll of tobacco, readying himself for the next set.&lt;br /&gt;
&lt;br /&gt;
Terewin walks through the chaos and carnage with special care. Special care not too ruin the shine on his boots, it is so difficult to find a good shoe shine in times of war, how positively barbaric. Even when under fire he has found a piece of wall tall enough to get cover behind without getting himself dirty or at least trying his best despite flying debris, dust and blood and it has made his progress all the more difficult. None the less he is making a good effort of it, giving the enemy a proper what-for and all that and doing his part for the war effort.&lt;br /&gt;
&lt;br /&gt;
Miruan is careful to duck when she sees a missile come her way. She tends to bother anyone who comes too close. The monk is weaving her way through the combat. It's a bit tough aside from the melees, but she does her best to boot any bad guys who come close. Something something punting something.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Taidan was contracted to deliver a sensitive parcel into the city of Dun Morden. He was just about to get his payment for services rendered when all the trouble in the city erupted. His efforts to get out of the war torn region is met by failure and near death experiences. Over time, he gets to collaborate with other Alexandrian explorers who just happen to be in the same predicament as everyone else. Although some of his companions may have more noble reasons for being out and about in a battlefield, Taidan is just there because he has to. As he hacks and slash and kicks and casts spells at anyone unlucky enough to be in his range, he can be heard repeating a line to himself like a mantra. &amp;quot;I-didn't-sign-up-for-this-I-didn't-sign-up-for-this-I-didn't-sign-up-for-this-...&amp;quot; And the litany continues all throughout the raging chaos and bedlam that is happening all around him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice boots!&amp;quot; says the gobber, with a dead-eye squint. He peers over the rocks again, not even having to kneel for cover--if he kneeled, he'd be invisible! Or nearly so. &amp;quot;Hey, khazad! Yer father was rubbish! Didn't know one side of a wrench from a sildanyari's leaf toilet!&amp;quot; he caws! Then promptly ducks again!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oi surfacers&amp;quot; Axel calls out to the party as they sensibly take cover along with his depleted squad &amp;quot;That fucking tower is a right pain in the arse. We can draw their fire if you can run up there&amp;quot; he says with a nod to stone stairway that leads to a narrow doorway at the foot of the tower &amp;quot;Get in there and get right amongst those fuckers&amp;quot; he adds with a faintly wolfish grin.&lt;br /&gt;
&lt;br /&gt;
Taidan does a double take on the dwarf who is suggesting that they storm the tower, right after he examined the tower itself. &amp;quot;You're kidding.&amp;quot; And it is spoken in a manner that expresses disbelief and unwillingness to do the supposed task. And not youthful exuberance and eagerness to test his skills.&lt;br /&gt;
&lt;br /&gt;
Sully draws in a long drag, loosing a churning cloud of blue-gray smoke as his hat tips toward the redhaired Khazad. Nodding once, he caps his beerskin, spits onto the stone at his feet, and pushes off the wall. &amp;quot;...Sounds good,&amp;quot; he says, resettling his steel-and-wire-festooned lute in his hands, a casual string plucked producing an unnatural, electrical thrum from the boxy devices rising over his shoulders. &amp;quot;Let's bring the noise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan blinks. &amp;quot;Well. I'll do my best.&amp;quot; The monk takes a deep breath. She seems quietly concerned. &amp;quot;Just please don't get hurt.&amp;quot; She likes the dwarves. She really does. She looks to the others, rolling her shoulders. Her cloak shifts as she does. &amp;quot;I'll go towards the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I might get some shiny-shiny like et someday--but then what would I do with my toes? It's a crime, I say, to cover up these warty jewels,&amp;quot; The gobber flexes his long gobber-toes with their flashy polish, and the bangles around the ankles. &amp;quot;Fast and quick, I say!&amp;quot; he says then, and then kips up again, after Axel's speech. First he's on his ass, then he isn't! &amp;quot;Let them try!&amp;quot; he crows! Then points to Miruan, &amp;quot;Race you, monky-lady!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin ponders it for a moment &amp;quot;Hrm... dashing.... heroic. Sounds just up my ally. Lets have at it then, I am sure with our combined effort we can successfully resolve this presing dilema.&amp;quot; he says with a bright smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well those of you who have enough testicular fortitude can storm the tower, those too cowardly can stay here alone until those fucking Dark iron tossers and their constructs overrun this position&amp;quot; Axel replies with a disdainful snort at Taidan. That said he stands and adjusts his armor, making sure everything is in position &amp;quot;Right...&amp;quot; he says as he looks to his three 'men' although gender is a touch hard to tell under the heavy armor they all wear &amp;quot;Count of three shields up and we run to the alleyway opposite...&amp;quot; rather a long way opposite it seems &amp;quot;...you give us another five count and then make your way to the door. Mind you don't trip over the bodies of the rest of my squad&amp;quot; he adds grimly before closing his visor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Give'm plenty of company soon,&amp;quot; Sully rumbles to the dwarf, not unkindly. Shifting the weight of his artifice-laden pack, he takes a moment to screw a couple of strange devices on the end of his instrument. &amp;quot;Heads enough to stomp, keep'm happy waitin' in the Grey Halls.&amp;quot; Taking one final drag of his cigarette, he spits it out to one side, lowering his head at the closed door. &amp;quot;Say the word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well those of you who have enough testicular fortitude can storm the tower, those too cowardly can stay here alone until those fucking Dark iron tossers and their constructs overrun this position&amp;quot; Axel replies with a disdainful snort at Taidan. That said he stands and adjusts his armor, making sure everything is in position &amp;quot;Right...&amp;quot; he says as he looks to his three 'men' although gender is a touch hard to tell under the heavy armor they all wear &amp;quot;Count of three shields up and we run to the alleyway opposite...&amp;quot; rather a long way opposite it seems &amp;quot;...you give us another five count and then make your way to the door. Mind you don't trip over the bodies of the rest of my squad&amp;quot; he adds grimly before closing his visor.&lt;br /&gt;
&lt;br /&gt;
Miruan doesn't have testicles. But she is brave. She grins at the gobber. &amp;quot;Surely,&amp;quot; She nods. &amp;quot;And good luck,&amp;quot; A respectful bow and salute to Axel. Miruan takes a deep breath and prepares herself for the incoming charge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes!&amp;quot; the gobber says. He fistpumps! at Miruan's reply, then moves into place. He is ready to GO! &amp;quot;Thank you, Lady of Unintentional Explosions! Watch over us, and rain fire on our enemies, lend fire to our feet! We embrace you! Let us make the explosions upon our enemies!&amp;quot; He was born for this.&lt;br /&gt;
&lt;br /&gt;
Terewin clears his throat, adjusts his collar a bit, cannot be running into battle looking less than fabulous afterall. &amp;quot;Shall we proceed then? On your signal and all that?&amp;quot; he says to the dwarf.&lt;br /&gt;
&lt;br /&gt;
Taidan shakes his head, a look of frustration and anger on his face. &amp;quot;You are all crazy! This isn't our war. Do you know what the political ramifications are if everything goes south on us? You'd not only loose a political ally, you'll develop enmity with the new regime. And for crying out loud, what is the strategic importance of that tower that we need to take it?!&amp;quot; He is definitely not eager to get himself shot down while egressing towards the well defended tower.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Buddy,&amp;quot; the Arvek rumbles, &amp;quot;Best you not argue politics when the boots on the ground are dyin' all around you. Sack up or piss off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chach shadow-boxes the flicker-light in front of him. He moves on the balls of his feet, his toes, ready to go. The gobber has one thing in mind--and it's the stupendous performance of how he'll get from one side to the other! Because it what gobber do.&lt;br /&gt;
&lt;br /&gt;
Axel yells something in Khazad that sounds truly vile. Of course most things do. His much depleted squad join in, until a few bolts smack into the cover &amp;quot;GO&amp;quot; he commands them and they sprint from cover as fast as heavily armoured dwarves can do. There is a moment of surprise perhaps but then the tower defenders start pelting them, most bouncing off armor and or shields as they sprint towards the alleyway.&lt;br /&gt;
&lt;br /&gt;
As soon as the defenders take off, Sully lumbers next to the squad. Head down, instrument held close to the chest, legs pumping, the artificer seems to be holding up rather well on the straight sprint.&lt;br /&gt;
&lt;br /&gt;
Taidan stares at the Arvek Nar and is silent, eyes throwing daggers in the person's direction. &amp;quot;Alright. If you are you so eager to get yourselves killed, by all means, go for it.&amp;quot; He draws his scimitar and buckler and moves to stand behind the Arvek, likely making use of the other person's built to provide soft cover. And when the command is given to run, he hunkers down behind the Arvek as it makes it's way towards the tower's entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kach! Van! Sai! Saor!&amp;quot; counts the gobber as he crouches, and at, &amp;quot;Vaaak!&amp;quot; he leaps from cover, with a wriggle of his fingers towards Miruan! &amp;quot;Gonna race you, monky lady!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As soon as the defenders take off, Sully presses against the doorway, producing a fresh cigarette and touching it to one of the glowing coils leading off his instrument. Once the gobber reaches one, he shoves off the wall, managing to keep his less-than-fit build and heavy load balanced as he powers up to a lumbering, ground-eating trot.&lt;br /&gt;
&lt;br /&gt;
Terewin starts running as soon as the signal has been given, even risking dirt on shoes, leaping obstacles and rolling behind cover. His coat is dirty now, a tragedy.&lt;br /&gt;
&lt;br /&gt;
Miruan is actually amazingly fast and nimble. her feet barely seem to touch the ground. Behold, the power of Zen. She smiles at Chach, and moves at a normal human speed, declining to use her monk power, it seems. She seems sympathetic towards the others. Here goes nothing.&lt;br /&gt;
&lt;br /&gt;
With their heavy armour the dwarves seem to be making good headway against the storm of arrows and bolts. For a while anyway, one takes an arrow to the knee which sends her sprawling to the ground. Pausing only an instant Axel grabs and hauls her along, slowly the small squad down a bit for a moment. There are dwarven bodies in the parties way, evidence of an earlier charge some may be alive from faint movement but in the open they are staying very still. And so far it seems the defenders are focused on Axel and his group. There is a oaken door up the stairs and past a few more bodies.&lt;br /&gt;
&lt;br /&gt;
Miruan seems to be the fastest, even if she has to hold back a bit. With that, she will charge forth and slam the door with a single snap kick to punt it down. When life gives you feets, punt!&lt;br /&gt;
&lt;br /&gt;
Chach jingles and jangles as he runs! The copper baubles and bangles bounce and bling, and his dancer's outfit billows behind. &amp;quot;Gonna beat you, monky lady!&amp;quot; he crows to Miruan, who of course, could totally beat him running backwards. And then does! When they get to the oaken door, he looks--well, hands go to hips and he says, &amp;quot;Aha! We are here to defeat you! We are the pusher adventurers! We bring the secrets! The secrets of why you not openin this door and gettin yer face smashed in, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin walks the final few feet to the door, adjusting his collar and brushing the dirt off of his pants. &amp;quot;Well then, shall we? We entering the old fashion way or should I pursuade it with my sword?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan breaks cover from behind the arvek and rushes inside through the tower entrance, the one that has recently been thrust-kicked open. He hugs the inner wall of the building and takes a moment to adjust to the variance in lighting inside. He takes note of the gobber who is standing outside the open door and says, &amp;quot;I think the gobber should stay there and keep them distracted while the rest of you rush in and kill those upstairs.&amp;quot; He does not move from his position, preferring to let others run up ahead and deal with any surprises that may be in store for them.&lt;br /&gt;
&lt;br /&gt;
When the door goes splintering, Chach hoists both scrawny arms on either side! He victory-salutes as they run through, with a shimmy-shake! &amp;quot;You go, monky-lady!&amp;quot; And when inside, he makes a quick Sign, &amp;quot;Explosions for you, Fire-Lady! We love you!&amp;quot; Ceinara is the BEST!&lt;br /&gt;
&lt;br /&gt;
Crashing and clomping at Chach's heels, the Arvek shoulders his way through the doorway. Like any proper wannabe bard, he doesn't seem terribly impressed that their targets aren't paying them any attention. Once safely inside, he resolves to fix that problem, his fingers roaring across the steel strings of his instrument, producing a tortured, semi-melodic squeal from the devices sitting right behind his ears.&lt;br /&gt;
&lt;br /&gt;
It looks like Axel and his squad are going to make it afterall, as the burden of another dwarf doesn't really slow them down anymore. Then there is a really loud TWANG as the ballista up the top fires and the bolt streaks out and hits the command just under the hip, taking his leg clean off. More bolts fly at them as the last standing one drags both of the others into the alleyway.&lt;br /&gt;
&lt;br /&gt;
Terewin clears his throat and grins to others &amp;quot;Mind if I take the lead? Perhaps I can talk them down as we go?&amp;quot; he says grinning and with his sword still in the sheath. Seems being prepared for a fight is not currently on his list of things to do.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls perform/string: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Enlarge Person. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
The gobber keeps pace--just behind, of course. Every step reinforces his determination, the fire in his eyes--! He doesn't make it, not quite--he comes in with a skid along with the others, panting. &amp;quot;Gonna--catch my breath! Then we'll tak'em down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan stares outside one of the tower's murder holes when he spot the dwarves get massacred outside. He grunts and shakes his head, a sardonic grin on his face, &amp;quot;Idiots.&amp;quot; He squares his shoulders, compartamentalizing his thoughts and pushing the sacrifice of the dwarves into obscurity. War is never nice, he reminds himself. And it felt good that he did not develop any rapport with any of the dwarves, otherwise, things would have been different. He strays his eyes outside for just a moment, probably hoping that one of them may still be alive, before shifting his attention upwards. &amp;quot;Well, since I can't kick the ugly dwarves face from here to Alexandria, I might as well entertain myself with some other dwarves behind.&amp;quot; He wiggles his scimitar as an afterthough, before casting a spell on himself to enlarge him and increasing his reach advantage.&lt;br /&gt;
&lt;br /&gt;
Inside are three rather surprised looking, but heavily equipped dwarves. They were main focused on watching the other Khazad vs the hail of arrows, so when the door crashed in they were taken a little by surprise, still they do reach for their axes as sounds of movement come from the internal steps.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: 6 + 4 + +2 = 12&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls initiative: 3 + 4 + +2 = 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls initiative: 9 + 2 = 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F1: Roll: 8 + Bonus: 5 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F2: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F3: Roll: 8 + Bonus: 5 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 6 + 3 = 9&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
15   F2                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
13   F3                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
13   F1                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
12   Terewin          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
11   Sully            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    Chach            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    Miruan           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls initiative: 6 + 3 = 9&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpweratk: (20)+swordpweratk: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (4)+9+1+1+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (3)+5+4+4+2+1+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sully activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee: (20)+5: 25 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Terewin steps up, drawing his sword &amp;quot;Well than, shall we have at it?&amp;quot; he says cheerfull to the dwarves and swipes his sword at them with a flick fo the wrist.&lt;br /&gt;
&lt;br /&gt;
Letting his instrument hang from its strap for a moment, Sully rears back, slamming his fists together with a loud *CLANG* Metal plates begin to slide into place over the outside of his arms, and a pair of smokestacks on his back belch soot and flam with a coughing roar, as the armor that grows around his hands turn his fists into heavy iron mauls. Lunging forward, the Arvek brings his crushing hands down in a looping, overhead blow that largely misses one of the fighters, grazing his shoulder for apparently considerable damage, before his fists crash into the stone floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
Chach looks up and gulps air. Gulpgulpgulp...breeaaaathe as he straighens, and then puffsout his scrawny yet svelte little chest. &amp;quot;Arite!&amp;quot; he says, before stalking forward in a leaned-over dancer's style--with a cat-like sway of the hips, and long warty-gobber-toes gripping the ground like claws. &amp;quot;My name is Chach,&amp;quot; he says, then the crouched-over sway becomes a crouched-over run! &amp;quot;And I'm hooked on a feelin!&amp;quot; he growls, as he flies past a khazad! There's a CLANG! midway through, followed by an, &amp;quot;OW! Did one of my bangles get caught on that guy's--hey! You give that back!&amp;quot; The slender gobber's eyes burn fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Shocking Grasp. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+6+3 (+3 for dwarves wearing metal armour): (1)+6+3 (+3 for dwarves wearing metal armour): 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Taidan steps into view of three seemingly surprised dwarves who have one of their hands unconsciously wandering for their weapon. He narrows his eyes on one of the dwarves and throw a fist that has been charged by electrical energy. At that same moment, one of his allies decides to be in line of his attack. Although friendly fire is sometimes unavoidable in close quarter combat, he is able to hold back on his attack, missing his companion by a hair's breath. &amp;quot;So much for surprise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (20)+10+1: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (10)+10+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 2d8+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f4: Roll: 20 + Bonus: 5 = Total: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now f4's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is in awe of Chach. She really is. But the speedy monk has kicking to do. It's time to cast BOOT TO THE HEAD! Miruan scampers up to the dwarf that Terewin is buckling swashes with and aims a swift, sharp roundhouse kick at the dwarven fellow's head. There's a loud KABOOOOOOOOOOOONG and an echoing sound as she hits his armor. But he looks hurt, barely on his feet.&lt;br /&gt;
&lt;br /&gt;
There is the heavy sounds of armored boots on wooden stairs as a forth fighter stomps down. Spying the party he curses and hefts shield and axe before advancing cautiously.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! F3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for 11 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
One of the downstairs dwarves steps up alongside his companion, huge greataxe swung around off his back and down into Terewin in one smouth motion &amp;quot;Can yer mother sew pretty boy?&amp;quot; the dwarf grates in a harsh voice &amp;quot;Tell her to stich that aye&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now F3's turn! F1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
The other downstairs dorf steps up to form a line with his (or her) companions. The huge axe swings at the rather more slender Monk, but Miruan manages to move aside from the heavy blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now F1's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Bruised, bleeding and barely hanging on the remaining dwarf can barely swing his greataxe. The blow comes closer to decapitating his neighbour than hitting anyone at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (17)+9+1+1+1+-2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (4)+9+1+1+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (5)+5+4+4+2+1+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sully ended.&lt;br /&gt;
&lt;br /&gt;
Terewin is struck with an axe! Oh no! Theres blood on his coat! OH NO! Now Terewin is getting upset, wagging a finger at a the hurt dwarf &amp;quot;You ruined my coat, I demand an apology.&amp;quot; he says sticking his sword in the dwarf, which promptly falls down in a bloody heap &amp;quot;Apology accepted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sully casts Burning Hands. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Chach ended.&lt;br /&gt;
&lt;br /&gt;
His presence made known in the fight, Sully swings his instrument back into his hands. &amp;quot;Shoulda stayed in bed,&amp;quot; he growls at the dwarf in front of him, and his fingers begin to dance on the strings. What comes from the devices on his shoulders is a fluttering, squealing melody, climbing higher and higher until it reaches a warbling apex... which point one of the devices screwed into the guitar's head bursts open, belching forth a gout of flame that scorches his dwarf and the one at the stairs.&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Taidan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Shocking Grasp. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+6+3+2: (6)+6+3+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 3d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You done tangled outta yer league, khazad! You got the kiss of the Lady of Unintentional Explosions! We got tha kaboom, and you gonna burn! Now--&amp;quot; the gobber leaps, bat-ears flying and flapping, as he hip-SLAMS! into the khazad in armor. &amp;quot;Hello from tha Lady!&amp;quot; From the other side, he gives the arvek a solemn, business-like nod that's just wackily out of character from his other speech. But that nod says all there is to say: Praise her. And let us light this infidel on fire.&lt;br /&gt;
&lt;br /&gt;
Taidan moves to flank with one of his allies against the dwarf that has recently been scorched. He powers up his fist with a spell again, and then uses his height/length advantage to connect a punch on the face of the singed dwarf. It hits. But not enough damage to put it down.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+10+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now f4's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan turns, aiding Taidan in a flank. She takes a quick punch at one of the dwarves and misses. Well. Okay then. &amp;quot;Right, gotta aim lower.&amp;quot; She tries not to giggle at Chach's enthusiasm.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (4)+9+1+1+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d10+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Taidan for 9 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
The dwarf on the stairs raises his shield and charges as fast as his khazad legs will cover him. As he moves through the giant sized Taidan area he cops a solid hit, but replies with one of his own, waraxe sinking deep.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! F3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for 10 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
The melee line is not nearly as firm as it was. A gap in the middle filled by Miruan, and the forth one moving to charge Taidan. One of the as yet undamaged one spits at Terewin before swining her greataxe with ease, the huge axe head tearing up clothes and flesh alike.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now F3's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 12 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for -20 points. 45 remaining.&lt;br /&gt;
&lt;br /&gt;
Chach is enough to demoralise even the most hardened khazad soldier. And this one is no exception. A somewhat shaky curse escapes him as he weakly takes a swing at the monk and misses entirely.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (17)+9+1+1+1+-2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (17)+9+1+1+1+-2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg+swordpwrdmg-5: aliased to 1d8+5+4+4+2+1+1+1d8+5+4+4+2+1+1-5: (6)+5+4+4+2+1+1+(8)+5+4+4+2+1+1+-5: 43&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
Terewin tries to catch an axe swing with his free arm as he fails to parry it, leaving him bloody and worse for wear, worst of all now his entire outfit is ruined, blood on everything. Next think you know its his hair! With a flick of the wrist he bringshis sword about again on his opponents and stabs him straight through the visor. &amp;quot;This was good cloth, tailored too!&amp;quot; he says to the corpse as he pulls out his sword. &amp;quot;these... these ruffians!&amp;quot; he stammers.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 1d8+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
Chach's solemn nod is returned, and the guitar is left to hang once again, as Sully's armored fists tear through the air toward the scorched dwarf's head. Only one connects, but it's a strong enough blow to rock the combatant on his heels a moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+2: (4)+11+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Chach grins gobber-wide, and gives a crook of his fingers towards the khazad, then moves into flank. &amp;quot;Tell me--are you hooked on a feelin? Because I'm high on believin--Aaaaaaaahhh, hell!&amp;quot; he yells, as he misjudges the leap! He lands to the side, and gives himself a shake, big bat-ears rattling!&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Mirror Image. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f4 is next!&lt;br /&gt;
&lt;br /&gt;
Taidan draws a hand to his wounded side, eyeing the blood that is oozing there. He turns to look at the dwarf who had inflicted the damage on him and slowly steps back. He utters a few words and suddenly, images of himself begin separate from the source being. When he stopped moving, there are 4 images of the enlarged Taidan.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (2)+10+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now f4's turn! F3 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan hees at Chach. That is amazing. But her luck seems to have run out as a sharp snap kick misses the dwarf.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
The wounded dwarf has had better days, especialy as there are now four of them. He mutters a prayer, which evidently is not answered as a solid axe swing goes right through an illusion.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now F3's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
The previously demorilised Khazad gets over his fear of goblinoid hips it seems. Squaring his shoulders he swings his axe at Chach, and misses entirely, the only result some rather improbable anatomical comments on the anatomy of the gobbers mother.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (18)+9+1+1+1+-2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (10)+9+1+1+1+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg+swordpwrdmg-5: aliased to 1d8+5+4+4+2+1+1+1d8+5+4+4+2+1+1-5: (6)+5+4+4+2+1+1+(6)+5+4+4+2+1+1+-5: 41&lt;br /&gt;
&lt;br /&gt;
GAME: f3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 1d8+4+1d8+4: (4)+4+(4)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: f4 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Terewin is not happy, one of his favorite outfits ruined. He swings his sword about him in a whirlwind of steel and deftly strikes out to slip the length of metal int he neck gap of one of the dwarves. &amp;quot;One more down, these dwarves just do not appreciate good fashion sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Terewin hewing down another of their opponents, Sully sets his jaw, spitting on the floor. &amp;quot;Curtain call,&amp;quot; he grunts, raising his massive fists... And droping them both down on the dwarf's head, staving in its skull beneath the crumpling helmet, and sending it to the floor dead. &amp;quot;....Clear,&amp;quot; she says, as the dust begins to settle.&lt;br /&gt;
&lt;br /&gt;
The bottom level is clear, some of the dwarves still seem to be breathing but they have all been effectively taken out by the party. Noises of the battles outside filter through but the sounds from the top level seem to have fallen. A wooden staircase is built for people more of dwarven stature so a little cramped for humans and, well lucky there are no Jotun around.&lt;br /&gt;
&lt;br /&gt;
Terewin does his best to temporarily keep the cuts in his coat together despite the axe wounds. &amp;quot;A kingdom for some threat and a needle...&amp;quot; he mutters. &amp;quot;Would anyone else wish to continue to lead the way? While I find a way to patch this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chach picks himself up, kip-up! and dusts himself off. &amp;quot;Seeing in the dark is no trouble. Mom always said I had good eyes,&amp;quot; he says. He gives himself another shimmy for good measure!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be towards the front,&amp;quot; She offers. Miruan will likely be up front with the swasher of bucklers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gonna wanna do it on the run,&amp;quot; Sully says, taking a draw of his cigarette. &amp;quot;Dwarves're still dyin' out there, we gotta git.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The puny gobber looks up, bright-eyed as the monk volunteers. He gives a whoop! leaping into the air before striding that way. &amp;quot;And Chach will be just behind! One day, I will be faster, monky-lady!&amp;quot; His ears flop like a kite behind him. Flop-flop!&lt;br /&gt;
&lt;br /&gt;
Taidan listens carefully to the sound upstairs and says, &amp;quot;We have to take their ranged artillery. Those dwarves were idiots, but I'd be dammed if I feel indebted to them for sacrificing their lives to get us this far. Let's take control of it and use it against the rebel dwarves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan begins to reduce in size as the group begins to move up the stairs...&lt;br /&gt;
&lt;br /&gt;
The stairs are not exactly quiet underfoot, and considering the usual standards of dwarven engineering this is possibly deliberate. The next level has supplies, foodstuffs, arrows etc, but no sign of any opposition. Their is however another set of spiralling stairs that likely lead to the battlements above.&lt;br /&gt;
&lt;br /&gt;
You paged Sully with 'Nope'&lt;br /&gt;
&lt;br /&gt;
The gobber steps, and gives a bounce of his feet at each one, ears swaying as they go. He's quick-quick, like an espresso! A warty, green espresso! and the bounce-bounce helps him keep pace. He hums a nameless tune as they go.&lt;br /&gt;
&lt;br /&gt;
Terewin follows the others up, drinking a potion from a glass vial as he moves behind the others. &amp;quot;I am sure we can dispatch the cannon in no time and save any further dwarves fro being maimed!&amp;quot; he says cheerfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Miruan is in front. She seems curious and quietly concerned, but she moves swiftly. There's a quiet smile for Chach. &amp;quot;You will.&amp;quot; She believes in the bouncy fellow.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
Taidan forms the rear guard of the group, moving carefully up the stairs while at the same time keeping and eye behind them. As they reach the second level, he takes a hint from Terewin and quaffs a potion of healing as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan used a Potion.&lt;br /&gt;
&lt;br /&gt;
Sully tips his hat up as they move into the supply level, eyes darting back and forth. &amp;quot;Nothin' we can use just now,&amp;quot; he rumbles, guitar in his hands and ready. &amp;quot;Cannon's another story, though. Let's finish this up, see 'f we're in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
The stairs leading up creak loud enough that they are almost shrieking. So surprise is unlikely. At the top Miruan finds a trapdoor that looks fairly sturdy, and is bolted from above.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'You can break it in, and move through :)'&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Pose it and we will go tto time stop'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;KIAI!&amp;quot; No door is gonna stop Mir. She's gonna wreck it. The monk gives a sharp upward kick and an uppercut to the door. &amp;quot;Get ready!&amp;quot; She calls to the others.&lt;br /&gt;
&lt;br /&gt;
GAME: There is already a timestop here!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls initiative: 3 + 2 = 5&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: 12 + 4 + +2 = 18&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls initiative: 14 + 3 = 17&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 17 + 3 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls initiative: 12 + 4 + +2 = 18&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Taidan for -7 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for -9 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f1: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f2: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for A1: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for A2: Roll: 7 + Bonus: 3 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for A3: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for A4: Roll: 18 + Bonus: 3 = Total: 21&lt;br /&gt;
&lt;br /&gt;
At the top of the tower there are about a half dozen khazad. Two are manning the ballista, although one was watching the trapdoor after hearing noise of people coming up. These two and heavily armored, the four others all have bows and are in a semi circle around the battlements.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f2's turn! A4 is next!&lt;br /&gt;
&lt;br /&gt;
The watchful fighter shouts something in Khazad. Maybe a curse or a warning. Once that is done he slings his shield onto one arm and moves foward towards Miruan as he draws a hefty axe in the other.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now A4's turn! A3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
An archer responds to the cry from the other one and tries to spin and fire all at once. Which really doesn't end well as the arrow flies far wide of anyone.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
Taidan has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 7 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
The other archer has rather more luck however, taking that few precious extra seconds as he spins around his arrow flies out true and into Miruan's knee.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now A3's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (16)+10+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Ow ow ow ow. Fortunately, Miruan snaps the arrow and lunges forward. &amp;quot;That only works on people in armor!&amp;quot; Or something. Either way, the monk is continuing to be an adventurer. She steps sideways, giving the axeman a sharp punch smack to the head. Thanks to her ki, she adds an icy touch to it. He should just be grateful she didn't give him a frozen wet willy.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls ld20+6: (3)+ld20+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
The remaining heavily armoured dwarf spins rapidly. Noting Miruan in the lead and others on the stairs behind her he raises his shield and yells &amp;quot;REOS!&amp;quot; at the top of her lungs as he compact form hurtles towards her. It seems Reos is not on their side as he fails to crash into the dexterous monk, but at least her retailatory kick goes astray.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Chach ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls acrobatics+5: (16)+10+5: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+2: (1)+11+2: 14 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heey!&amp;quot; yells the gobber as he leaps into the room! He weaves and shimmies, dancing past the khazad. He spins into a leap, landing--and whack-whap-WHAP! his kite-sized ears continue to move, move with the rhythm, and wrap-wrap, hitting him over the eyes. He stumbles a half-step, before throwing them out of the way, &amp;quot;Heeey! We got this! Come on, khazad!&amp;quot; he says, and then shoves out a tiny hand, gives a shimmy of the hips, &amp;quot;I threw a wish in the well--!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (9)+9+1+1+1+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! A2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Taidan ended.&lt;br /&gt;
&lt;br /&gt;
Terewin comes walking up the stairs, swinging his sword in lazy figure eights. &amp;quot;Cease and disist immediately, please surrender this tower and we can conclude business without further damage to your persons.&amp;quot; he says cheerfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+3+2: (9)+3+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now A2's turn! A1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now A1's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sully ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now A1's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Taidan moves up the stairs as everyone goes charging up to the roof and engaging with the dwarves stationed there. Choosing a target, he extends his hand out at it and concentrates. A swirling ball of energy begins to form in the palm of his hand. With a pushing gesture, he propels the energy ball into the direction of injured dwarf. The ball hits its mark and delivers a kinetic energy equal to a punch to the face.&lt;br /&gt;
&lt;br /&gt;
The remaining two archers are not having much luck it seems. An arrow aimed at Miruan sails way past her and over the battlements. The second archer snickers a little at the first, and calls out something taunting in Khazad. It seems however the gods of fortune have a sense of humour, as he lets his arrow loose it flies wide to bounce of the armored head of one of the front line fighters, splintering into little bits.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
GAME: Sully casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f2's turn! A4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now A4's turn! A3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'You have deflect arrow IIRC?'&lt;br /&gt;
&lt;br /&gt;
Clambering up the stairwell after the rest, Sully surveys the cramped confines of the battlefield. Nodding to himself, he steps away from the ruined hatch, slamming his fists together. As the armor climbs over his hangs, and the smokestacks begin to roar, he takes hold of his guitar, beginning a dancing, skittering riff that climbs higher and higher up the scales, a blue bulb at the guitar head glowing brighter and brighter. With a final, roaring chop on the strings, the bulb shatters, and he spits out the stick-sized cigarette. &amp;quot;Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Monks to the left of him, goblins to the right. Well actually in front and behind. Still the melee dwarf feels a little hard done by. He spits something uncomplimentary sounding in Khazad, concerning the biologically improbable parentage of Miruan as he swings his axe up and around, and misses. The archer who possibly ruined Miruan's adventuring career with an arrow to the knee tries again, but no longer flat footed she deflects it neatly to one side. More cursing follows from him, and then one of his fellow archers as his arrow misses everything entirely.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now A3's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (13)+10+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (16)+10+2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+1: (2)+10+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is going to start her dwarf punting marathon. BOOT TO THE HEAD! But the dwarf is built, well, dwarf tough and is fart heavier than she banked on. &amp;quot;Geeez, it's like kicking a bag of rocks inside a suit of armor.&amp;quot; Owwie. Actually, he doesn't fly so much as kind of flop over. &amp;quot;Oh. Oh dear. WELL THEN.&amp;quot; Tally ho!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
These are profession dwarves. Well solidiers anyway, so the sight of his companion going down the proverbial sack of... doesn't really disturbed the other soldier. He raises his shield, leading with it as his axe swings around towards Terewin, missing the rather dashing Swashbuckler. Well formerly dashing at least, as his clothing is now rather worse for wear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+2: (2)+11+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (16)+9+1+1+1+-2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wasn't looking for this, but now you're high on my list!&amp;quot; sings the gobber, and gives a shimmy of the ships that sends the golden, golden-discs shimmering. He raises his hands over high, then brings them down with a snap! before leaping, a flying side-hip-crush against the khazad! No, wait! Just past the khazad! The gobber looks stunned, and the words, &amp;quot;...call me...maybe...&amp;quot; tumble from stunned lips! He gives himself a hard shake!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (1)+5+4+4+2+1+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! A2 is next!&lt;br /&gt;
&lt;br /&gt;
Terewin moves with the grace of a balarina, only far deadlier as the length of adamatine blade twirls and spins oIn the deft hands of the Myrrish knight. With a clever twist of the wrist he turns axe blades aside and draws blood from between the gaps in dwarven armor in retaliation.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+3+2: (19)+3+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now A2's turn! A1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now A1's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
Taidan repeats his previous endeavour of whittling down the number of enemy dwarves in the vicinity. He targets a wounded dwarf and manages to discharge another energy ball on that person's face.&lt;br /&gt;
&lt;br /&gt;
And the archers continue their new tradition of sucking. Miruan proving rather slippery and Terewin cutting through the last remaining meatshield rather too quickly for their liking they launch an arrow each at him. One misses entirely, and the other bounces off his armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! A4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee+1: (19)+5+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 2d6+4+1: (5)+4+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now A4's turn! A3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now A3's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d5: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for 9 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Engarled boots thud upon the top of the tower, as the oversized Arvek begins his grinning charge. As the last of the fighters finishes slumping to the ground, Sully has one huge, armored fist reared back. When the archer is directly in front of him, the artificer lunges forward, accompanied by the coughing roar of magitech engines, the mass of hammered iron driving solidly into the archer's gut.&lt;br /&gt;
&lt;br /&gt;
The two other arches talk to each other rapidly in Khazad, all humor having gone from their now rather urgent voices. They both launch arrows at almost the same time, aimed towards Terewin. One again bounces off his armor, but the second is rather better aimed, adding a large hole to his shoulder, and sadly the shirt above.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+10+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (20)+10+2: 32 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (19)+10+2: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (9)+10+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 2d8+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+12: (8)+10+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (14)+10+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+2: (3)+11+2: 16&lt;br /&gt;
&lt;br /&gt;
Miruan has a reputation to keep. &amp;quot;STOP SHOOTING OUR FABULOUS PARTY MEMBER!&amp;quot; That's an order! Miruan punches and sharply kicks the dwarf nearest her, who finally finds out how dwarves fly.&lt;br /&gt;
&lt;br /&gt;
They don't.&lt;br /&gt;
&lt;br /&gt;
Chach looks up in time to see the coughing charge of the magitech engines. His eyes get wide. His heart thumps! &amp;quot;Praise the Lady of All Unintentional Explosions!&amp;quot; he cries, and leaps that way. He leaps PAST the archer, landing on the ground. Lies there for a stunned moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady, I've been cursed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (9)+9+1+1+1+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (3)+5+4+4+2+1+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! A2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: a1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Terewin prompy steps over a downed dwarf up to an archer and knocks his bow aside &amp;quot;Sir, you have further ruined my coat. Remember that when you wonder why you are in the Iron Hells.&amp;quot; he says calmly as he slashes at the dwarves knees, taking him down in a bloody heap. &amp;quot;Ruffians...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
Taidan stumps his right feet on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now A2's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Taidan stumps his right feet on the ground, which causes the earth to rumble. He proceeds to clap his hands together which cause a thunderous noise to reverberate in their cavernous region. And then he roars, shaking his fist in the air (or the cavern's ceiling). Suddenly, the area where two of the archer dwarves are located gets pummeled by small stones and debris. Like a hail stone storm, but without the cloud and rain. The rocks and debris fall terribly hard and furious, causing even the floor of the tower to get dimpled by the force of the raining pebbles. A normal person standing under it would likely perish. After six seconds it stops, leaving behind a ground that is littered with stone and debris to a point that maneuvering around it is difficult.&lt;br /&gt;
&lt;br /&gt;
Wizards casting spells do tend to draw fire, although kill the clothie doesn't quite apply here. Anyway he doesn't manage to hit the -actual- Taidan, instead the arrow goes through another of his illusions and smashes on the stonework beneath.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! A4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls cmb+1: (3)+5+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now A4's turn! A3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Taidan for 5 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
With his target quickly dispatched, Sully's great iron paw sweeps out toward the next-nearest archer... but the dwarf proves nible enough to dodge, much to the Arvek's annoyance.&lt;br /&gt;
&lt;br /&gt;
Rocks fall, but not everyone dies. The remaining archers do look rather irritated however, well even more so as for most Khazad looking grumpy is a default state. One of them nocks, aims and loses an arrow that finds the real form of the Wizard and sinks into him with a nasty sound. The other one has rather less luck, his arrow missing entirely.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now A3's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Chach is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (16)+10+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Chach's turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Eep. ROCKS EVERYWHERE. But at least they didn't fall everywhere and everyone's not dead yet. Miruan hops nimbly through them, to kick the dwarf square in his shin. &amp;quot;Arrow to the knee... Really!? How do you like it!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d20+11+2: (12)+11+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls 1d2+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Chach rolls intimidate: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (17)+9+1+1+1+-2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (5)+9+1+1+1+-2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (4)+5+4+4+2+1+1: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great Boom-boom Lady, Lady of Unintentional Explosions! Forgive this humble servant!&amp;quot; the gobber cries! He hoists his hands overhead, and begins a death-metal sway, catching the black smoke and wearing it around his hips as a wreath. A shake brings the smoke up around his shoulders (it doesn't have far to travel, let's be honest) and then he leaps! colliding with the khazad in a one-two!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'M BACK! Thank you Eternal Boom-Boom!&amp;quot; he cries!&lt;br /&gt;
&lt;br /&gt;
Terewin leaps over his last victim and catches the dwarf on his sword that Chach had bumped his way. With his boot, which is ruined with blood by this point I might add, he kicks the dwarf back off his blade and winks at Chach. &amp;quot;Good teamwork sir goblin!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! A2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: a2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Mirror Image. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! A4 is next!&lt;br /&gt;
&lt;br /&gt;
Taidan pulls out the arrow that manages to hit him to the side of his belly. He looks at it and then at the dwarves who have suddenly made it their elemental drive to use him as target practice. &amp;quot;I see that you like shooting at me. Well. By all means. Have at it!&amp;quot; And he draws his hands front and casts a spell which causes not three, not four, but five images to spring forth. Now, there are six Taidans on the battlefield, all wearing a sardonic grin on their faces.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee+1+2: (11)+5+1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 2d6+1+4: (9)+1+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: a3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now A4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
As Terewin takes *another* of his targets down, Sully spits over the battlements. While his eyes are shadowed by his sizable Stetson, the set of his jaw says he'd certainly like to do all sorts of mayhem among the dwindling targets on the tower. Clomping up to Miruan's side, he brings his upraised fist down upon the archer's head. The entire tower shudders with the force of impact, and the broken dwarf slides bonelessly to the ground.&lt;br /&gt;
&lt;br /&gt;
The remaining archer Khazad looks to the fallen forms of his comrades, then to the large drop behind him, and the party around him...and with a deep sigh he tosses his bow away, unbuckles his weapons belt and puts his hands up in the air in clear surrender &amp;quot;Ain't dying for the Regent&amp;quot; he says simply.&lt;br /&gt;
&lt;br /&gt;
You paged Sully with 'There are some chars out there who probably would :P'&lt;br /&gt;
&lt;br /&gt;
Miruan is going to tie up the surrendered dwarf. Just to be safe. &amp;quot;Fair,&amp;quot; She grunts softly. &amp;quot;C'mon.&amp;quot; She'll help carry the dwarf, rather than toss him off the tower because Miruan isn't mean.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm hooked on a feelin--!&amp;quot; Chach has his arm in the air when the khazad surrenders. His ears flick, and he lowers it, before, &amp;quot;All praise the great Boom-Boom, your Fire has brought us victory!&amp;quot; And he'll follow after as they carry out the tussed up khazad, humming along. Ooga-chaka!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Terewin puts his sword away and brushes some dust from his pants, squaring up his collar the best he can. &amp;quot;Good good, glad its done. Think I can find a tailor open for business this time of the day? My clothes and boots are ruined, in fact if they had messed my hair why I would... I would... I would have been positively disagreeable.&amp;quot; he says clearing his throat.&lt;br /&gt;
&lt;br /&gt;
Taidan has his six images move to where the king's flag is located and moves over to the edge of the tower. He raises the flag above him and waves it around, signaling and proclaiming to everyone within visual range of him that they have taken the tower. &amp;quot;Someone man the ballista and shot any rebels that would think of retaking the tower. Miruan, you're the fastest in the group. I got a healing potion with me. I want you to go down to the battlefield and locate the dwarf that set us up to this stupid charge. If he is still alive, give him the potion. I want him alive long enough so that I can say that he is stupid in his face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your clothes are not dirty! They are blessed in the sacrifice of Explosion and Disruptive Fire!&amp;quot; says the gobber. He hurries down with the rest of them, trying his darndest to keep up with monky-monk! Washing clothes is totally sacrilege, now.&lt;br /&gt;
&lt;br /&gt;
As the flag goes up the remaining uninjured member of Lieutenant Axel's much depleted squad raises a horn to his lips and lets out a loud, if terribly unmusical blast. A few minutes later a larger squad moves in. The leader takes her helm off, revealing an uncanny resemblance to an older Arnora for those who have met her. She barks orders and people move to help the injured as her gaze moves to the tower, a hand lifting in salute.&lt;br /&gt;
&lt;br /&gt;
Sully lifts an enlarged hand in return, first and pinky fingers pointed outward. Nodding once, he lets go of the enchantment keeping him oversized, and shoulders his guitar. &amp;quot;Looks like we done good,&amp;quot; he grunts. &amp;quot;More work to do yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is relieved, as a larger squad moves in. But she does look around. Poor Axel and his squad. There's a bit of sadness. The monk has grown fond of the Khazad in their own, grumpy ways. She half-grins at Chach. &amp;quot;It seems so.&amp;quot; She will turn the prisoner over. &amp;quot;Where should we take this fellow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The enemy is vanquished, there were explosions! The day is complete, sir!&amp;quot; says the goblin. He returns the salute, and looks out, bright-eyed towards the day. For HEROISM! For Ceinara!&lt;br /&gt;
&lt;br /&gt;
Taidan sees from on top of the tower that battlefield is theirs. He props the flag to where it is clearly visible for everyone to see. He then makes his way down the tower to locate the dwarf that literally put himself down the sights of the enemy's artillery. He scowls at the dwarf, making sure that he knows his annoyance at being the one sent to clear the tower. &amp;quot;Look at me, you stupid dwarf! I got axed and shot at, and will likely be needing stitches once all of this is over. I should give you a good thumping until you cry for your ancestors to join them. If you ever do that to me again, I will use your other leg and stick it in you where the sun doesn't shine.&amp;quot; He then draws backward and turns around, beginning to walk away, &amp;quot;By the way... good job in drawing their fire. If ever there is an operation that needs canon fodder, I will mention your name.&amp;quot; He continues off an away from the battlefield.&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20674</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20674"/>
		<updated>2015-11-19T00:27:59Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* November */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Shrine_Evacuation_part_1_and_2&amp;diff=20597</id>
		<title>Shrine Evacuation part 1 and 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Shrine_Evacuation_part_1_and_2&amp;diff=20597"/>
		<updated>2015-11-09T07:43:52Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Shrine Evacuation *Emitter: Yngvild *Characters: Valadhiel, Kira, Stirling, [[Schneider...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Shrine Evacuation&lt;br /&gt;
*Emitter: Yngvild&lt;br /&gt;
*Characters: [[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]]&lt;br /&gt;
*Place: Dun Mordren&lt;br /&gt;
*Time: November 8, 2015&lt;br /&gt;
*Summary: Lieutenant Axel assigns some adventures to help in the evacuation of a shrine. Things don't quite go simply.&lt;br /&gt;
*APL: 7&lt;br /&gt;
*Encounter 1: 2 Bulette's CR 9&lt;br /&gt;
*Encounter 2: Many, many Mercenaries, solved with diplomacy.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant Axel is getting very sick of this civil war. Of course no-one asked for his opinion. He is behind a table that has been converted into a makeshift desk, inside the makeshift Royalist headquarters. He has a rough map covered in notations in khazad, that seems to be of part of the city. He waits until everyone is inside before speaking &amp;quot;Right. As ever we have a fuck ton of work, and fuckall professional soldiers to handle it. Which is where you lot come in. Reos help us&amp;quot; with that he points a stubby finger at a mark on the map some distance away &amp;quot;Speaking of Himself there is a temple here that needs evacuating before either side starts a push though here..&amp;quot; he says pointing to a main thoroughfare &amp;quot;Problem is both sides have the main road fortified to the hells and back. Well we do, not sure on the traitors. So you could try to push through, but I wouldn't recommend it, as there are side streets and tunnels that might be safer, although only Reos knows what has been stirred up in the depths&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods, &amp;quot;So our options are definite bad news or possibly bad news, so we should take the possible as opposed to the definite. Makes sense.&amp;quot; She hrmms and glances around at the others, tilting her head slightly.&lt;br /&gt;
&lt;br /&gt;
Stirling lighs up a cigar, the thin smoke adding the smoke already trailing from the furnace on his armor. &amp;quot;So... how accurate is the map of the place? Do we have any reports of what is being encountered in that area?&amp;quot; Stirling asks with a grimace. &amp;quot;Also do we have backup once we secure the temple?&amp;quot; he asks, brisk and to the point.&lt;br /&gt;
&lt;br /&gt;
Kira is never one to not respond to a call for aid, whatever it might be. Now she listens, though her smile flinches and strains some at the harsh language. Her lips purse at mention of the temple in trouble. &amp;quot;Does anyone have maps of these tunnels or side streets? It sounds like we need to be quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is here, and looks vaguely amused. At the sight of the poor Lieutenant, he laughs. &amp;quot;We will solve your problem,&amp;quot; he says confidently. &amp;quot;Have no fear.&amp;quot; However he leaves the how to the others.&lt;br /&gt;
&lt;br /&gt;
Valadhiel hmms, &amp;quot;Well, who do we have that's good at stealth... besides me, that is?&amp;quot; She smiles a little wryly, looking at the others, &amp;quot;But it sounds like we just get in, evacuate it, and get out, probably...&amp;quot; She looks at the map, trying to figure out the best route.&lt;br /&gt;
&lt;br /&gt;
Stirling looks at Valadhiel, standing in chrome armor with a furance spewing smoke on it. &amp;quot;Hrm... good piont. I vote we do it hard and fast but a little forward scouting will help tremendously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Axel eyes Schneider then shrugs his broad shoulders &amp;quot;If we had backup we would be sending them&amp;quot; he says bluntly &amp;quot;We want the temple evacuated, bring the clergy back here. We could use the healers&amp;quot; He looks down at the map and points to a spot about a third of the way to end point &amp;quot;That is our perimeter, beyond that we can't give you any decent information. We gave up sending scouts as they weren't coming back&amp;quot; he says ominously. With that he pulls out a smaller map of the immediate environs of the temple &amp;quot;This is one from before the coup, if they have blocked any parts off we cannot tell&amp;quot; the map shows several narrow streets and tunnels, some barely wide enough for a dwarf. Which is not that narrow when it comes to humans and the like at least.&lt;br /&gt;
&lt;br /&gt;
Manicuring, that is what is important here. Thus Latenat is busy cleaning his fingernails with a paring-knife as the Khazad lieutenant explains the situation. Having been reluctantly bought in as a problem solving consultant he still half-listens with a subtly pointed ear, grey eyes lifting from time to time just to make sure he doesnt miss much,&amp;quot;Side streets and tunnels? I would have thought they were taken care of just as well as the thouroughfares.&amp;quot; he notes meaningfully, peering at the rather dwarven-themed surrounds before turning his attention to the map,&amp;quot;I can be unobtrusive if I have to, might be we can come to an understanding with either side mayhaps though for free passage.&amp;quot; he flutters a hand vaugely in Valadhiel's direction being that he was replying to her comment&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could help find a clear path,&amp;quot; Kira speaks up in offering. &amp;quot;I am not an expert, but I can move quickly and I travel lightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider adds, &amp;quot;I can /make/ a clear path.&amp;quot; He chuckles a little. &amp;quot;But that's not what we're here for. Yes,&amp;quot; he agrees, &amp;quot;Let's go through as hard and fast as we can, that should leave the enemy with the minimum time to react.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods to Kira, &amp;quot;As do I, but yes, I think speed outweighs stealth in this situation. Let's break in, get what we need, and break out.&amp;quot; She looks to Schneider in agreement, &amp;quot;Not exactly the time for subtlety, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling nods &amp;quot;Sounds like a plan.&amp;quot; he points to Kira, Val and Latenat. &amp;quot;You three scout a path and blondie and I..&amp;quot; he jabs a chrome finger at Schneider &amp;quot;..will provide the backup and artillary.&amp;quot; he says with a toothy grin, pulling the enormous black deathray from the back of his armor. &amp;quot;We know how to make an explosive entrance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well our side will let you through or they will find my boot firmly imposing on their arse. But in case&amp;quot; Axel trails off as he finds a scrap of parchment and scrawls down some writing in Khazad, then after a moments though ass a Tradespeak translation, that pretty much says what he said 'Under order of Lieutenant Axel the following party is to be allowed through, under penalty of my foot up your arse. This applies from (current time and date) until (current time plus 5 hours, same date) and a messy signature. That done he looks at Schneider and Valadhiel &amp;quot;Your funeral, leave me the details of your kin if you want to go up against several fortifications filled with the Traitors troops and fuck knows what else. I would take the side route, but at least we won't have to pay you if you do a direct assault&amp;quot; he says with a faint smile.&lt;br /&gt;
&lt;br /&gt;
Schneider wouldn't know subtlety if it hit him with a big hammer. But it wouldn't be subtlety at that point anyhow, would it? He grins at Stirling's plan and draws his greatsword. Flames lick up and down the blade. &amp;quot;I like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel smirks and looks at Schneider, &amp;quot;Side paths. Hopefully the opposition there will be lighter. If nothing else, we can't get bogged down.&amp;quot; She then looks at Axel, &amp;quot;I'm saying, we take the side paths and get in and out as quick as we can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not entirely sure that going in all blood and thunder is nessesary, mind. Not that I have deep philosphical objections to it, just that being fortified means they are already /prepared/.&amp;quot; the half-sil scoundrel smiles wrily, his tone dry,&amp;quot;Got a name to the loyalists and coup forces in the area? Just in case, pays to be prepared.&amp;quot; Latenat says thoughtfully, though he sheathes his dagger and behins fingering the pommels of his twin blades.&lt;br /&gt;
&lt;br /&gt;
Kira's lips purse again. &amp;quot;If we only need to evacuate them, we don't need to fight anyone. If all goes well, the other side won't even know we were there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right you are...&amp;quot; Axel replies a little vaguely. He takes in a deep breath and points to the checkpoint at the perimenter &amp;quot;Word has gone ahead we are sending a party in. Sergeant Helga Stonesmasher is in command here. She can guide you to a side tunnel here..&amp;quot; he says pointing to something on the smaller map &amp;quot;Should start you along the path. Or you -could- cross the square and go down the main tunnel, but they are pretty well dug in to the best of our knowledge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods at Kira, &amp;quot;Exactly my thought, but I think it was... misinterpreted.&amp;quot; She looks a bit wryly at the others, &amp;quot;As much fun as I'm some of us would have in a drawn out fight, we don't have the time for such things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira nods and commits Helga Stonesmasher to memory. &amp;quot;Yes, that would be wonderful, thank you.&amp;quot; She turns her smile to Valadhiel. &amp;quot;I'm sorry if I misunderstood. I just don't want to see anyone hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider shrugs broadly. &amp;quot;Just say where you want the fireballs,&amp;quot; he offers. Apparently, he's willing to go with whatever is being put together.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the wrong damn place if you don't want to see people hurt&amp;quot; Axel says with a faint grim smile &amp;quot;Saying that, they may be fucking idiot traitors, but they are still Khazad, so do you best to leave them alive if you can. The surfacer mercs you can kill all you like&amp;quot; he says with a snort &amp;quot;Fucking slavers. Anyway any other questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling nods &amp;quot;No need to engage in unnecisary combat. Now if you three will lead the way we can be off and do not engage without the rest of the team. We need to overwhelm and be fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Regardless, we still will have to get to the Temple no matter the means.&amp;quot; Latenat's slender shoulders shrug in general before he peers at Kira,&amp;quot;Truth be told, our purpose is best served by the subtle approach. But we dont always get to choose if there will be conflict, I know you oppose such and have made leeway on contracts with you before... but this is a civil war. Passivity in the face of hasty actions may just lead to deaths anyway... ours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira turns her smile to Latenat and firms it. &amp;quot;I don't want to see anyone harmed, and that includes all of us. I will do whatever I can to protect lives.&amp;quot; She turns back to Axel. &amp;quot;Don't worry, I won't harm any of the khazad, either, in the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Axel hands over the rather obscenely written temporary pass before offering a nod and heading off himself. The pass smooths the party's passage through the various checkpoints manned by rather suspicious Khazad, and even gets a chuckle or two. You even get a ride on a supply convoy to speed your way to the final checkpoint, the sergeant coming out. Short even by Kahazad standards she bears something of a resemblance to Arnora Stonesmasher &amp;quot;You the party Axel sent?&amp;quot; she calls out with one hand on her axe.&lt;br /&gt;
&lt;br /&gt;
Stirling apporaches with his massive firearm pointed up at the ceiling. &amp;quot;Thats us, point us in the right direction and we will see things done.&amp;quot; he says around his cigar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed we are.&amp;quot; Latenat replies smoothly to the seargent with nary a hesitation and resisting employing the wry sarcasm as is usually his wont. There is a time and a place for such, and with the current civil action humour of the military types is in short supply,&amp;quot;Non khazad adventuring party to assist in the evacuation of the temple of Reos. I guess we were chosen because we can make claim to some measure of neutrality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira nods to the inquiry and offers Ms. Stonesmasher a smile. &amp;quot;Hello. Yes, we are. You must be Arnora Stonesmasher? It's nice to meet you, though I wish it were under better circumstances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel glances at Latenat, &amp;quot;I don't know about /that/, but yes, we are here to help with that, as quickly and preferably as quietly as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Sorry I may have been unclear, she looks a bit like Arnora the PC(Cousin) she is Helga though :) I can go with your pose if you prefer though, could be funny'&lt;br /&gt;
&lt;br /&gt;
Schneider doesn't say anything at this point. He just gives the dwarf his winningest smile and looks fabulous.&lt;br /&gt;
&lt;br /&gt;
Helga eyes Latenat for several moments, her face setting in hard lines &amp;quot;Every Khazad is doing what they can where they can. We don't breed like fucking rabbits like you surfacers do&amp;quot; with that she looks to Kira and snorts once &amp;quot;That'll be Helga, Arnora is a cousin. Got a mouth on her that can strip chrome from a Gobber&amp;quot; she says with a faint smile. That said she is still suspicous holds out a hand &amp;quot;Let me see your papers and we can guide you to one of the side tunnels&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel extends the papers towards Helga, &amp;quot;Here you go.&amp;quot; She glances around at the others, absently fiddling with the hem of her cloak.&lt;br /&gt;
&lt;br /&gt;
Yngvild glances over it briefly, then cackles in laughter. She shakes her head as she hands it back &amp;quot;That is Axel alright, tell him this when you get back&amp;quot; she says then slowly says a phrase in Khazad, then repeats it just in case &amp;quot;Right lets get going&amp;quot; she says, hand moving from the haf of her axe and guides them through the checkpoint to a side tunnel nearby.&lt;br /&gt;
&lt;br /&gt;
Pursing his lips in a neutral smile as deep as a wading pool Latenat lets the confrontational language pass without ruffling an eyebrow, his eyes following the papers as they are conveyed to the unproper authorities. Too many cooks and a shitty stew and all that. Regardless the rogue awaits their permissions patiently, to be escorted to a side tunnel and follows in the Sargeants wake.&lt;br /&gt;
&lt;br /&gt;
Stirling follows along, firearm ready. He's not the one leading here and instead focuses on being fire support. &amp;quot;Right, lets get moving to the tunnel and get on with this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is actually fairly flexible as far as the getting to the fight goes. He's not really bothered about the formalities, but it all seems to be working out without him having to do much other than follow along and not blow anything up. That's a /bit/ of a challenge, but he's willing to go with that in order to get in some very cool explosions soon. Oh, very soon. He cackles, but just a bit.&lt;br /&gt;
&lt;br /&gt;
Valadhiel gathers her cloak around her, moving briskly down the side tunnel in question, &amp;quot;Sooner we get there, sooner we get back.&amp;quot; She does, as a precaution, get her bow out. No arrow is nocked, but she just has it ready, in case.&lt;br /&gt;
&lt;br /&gt;
Kira nods and gets moving to follow their guide. She has no weapon to ready, shield to raise, no armor to adjust. It makes her always ready to go. So she goes!&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception+2: (2)+13+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
The various tunnels and side streets are something of a maze, but the map is accurate at least. It is mostly dark however, but with some form of light source the party makes good time in getting closer to the Shrine, a few blocks away and heading towards one of the larger side streets.&lt;br /&gt;
&lt;br /&gt;
You paged (Kira, Latenat, Stirling) with 'You hearing marching sounds, armored boots hitting the ground in time with each other. Some distance away, enough time to move out of sight. Stirling you can tell it is a large patrol, probably dwarves from the sounds. Pose away'&lt;br /&gt;
&lt;br /&gt;
You paged (Kira, Latenat, Stirling) with 'Also y'all are in traitor territory now :) or the fringes thereof'&lt;br /&gt;
&lt;br /&gt;
Stirling gestures to Schneider to lower his sword and holds a chrome finger to his lips. &amp;quot;Trouble coming, large patrol. Lets see if we can just let it pass by.&amp;quot; he says stepping back, his artificial eye a small red dot piercing the darkness ahead of him. &amp;quot;At the very least, get the suprise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira cocks her head at sounds and points, calling out a quiet warning, though Stirling seems to have heard it, too. She motions to others to hurry. &amp;quot;We should keep moving and maybe we can avoid them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thin humorless smile appears apon Latenat's lips. The half-sil has a tendency to see the authorities as benign hinderances whom serve their purposes, and the military aspect is no better being more rabid so the name of the game is avoidance without having needing to say a thing and he wastes no time in making himself scarce, his hands flickering in rapid hand speech at the party as he goes.&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods slightly to Stirling, gathering her cloak around her as she seeks to blend into the shadows, preferably behind some convenient crates as she holds her bow close, just in case you understand.&lt;br /&gt;
&lt;br /&gt;
Schneider doesn't pay much attention, but that's OK, he doesn't have much skill at hiding, either. Reluctantly, he quells the flames licking up and down his greatsword and ducks into a doorway so he can't be seen from the end of the alley. &amp;quot;Ought to just ambush them,&amp;quot; he grumbles quietly.&lt;br /&gt;
&lt;br /&gt;
Kira delays to make sure others can get clear or to cover before she ducks behind something, herself to wait out the patrol's passing.&lt;br /&gt;
&lt;br /&gt;
Stirling backs up, hiding behind a dumbster as he levels his firearm at the end of the allyway, just in case.&lt;br /&gt;
&lt;br /&gt;
Kira also gives Schneider a frown, but it's hard to see in the dark. She can't make it burst into flames.&lt;br /&gt;
&lt;br /&gt;
Tromp, tromp, tromp. For those looking a very large patrol is passing. Hard to guage numbers but the Khazad look heavily armored and armed, and professional as they move past and down the road. Fortunately there is a smaller street that runs paralell.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Heading away'&lt;br /&gt;
&lt;br /&gt;
Stirling is warry, a single red glowing eye watching the passing troops from cover but not willing to engage unless engaged upon. With any luck they can avoid a fight all together.&lt;br /&gt;
&lt;br /&gt;
Schneider remains in hiding, reluctantly. He really wants to toss a fireball into that formation. But we're not getting paid to goof off or have fun, so he reluctantly restrains himself. For the moment.&lt;br /&gt;
&lt;br /&gt;
Valadhiel stays hidden in the shadows until she's quite certain that the patrol has passed, then glances at the others, remaining silent for the moment.&lt;br /&gt;
&lt;br /&gt;
Kira also stays quiet and hidden as best as she's able. She looks over the others more than the passing patrol.&lt;br /&gt;
&lt;br /&gt;
Like a mouse Latenat creeps out of the niche he had sequestered himself within, the sound of the retreating formation a soothing one for all of its hards metallic martial overtones. For the most part, ALL is in shadow so he reaches into his pouch and graps a stone... clearly glowing from the dull red light that passes through the flesh of his hand. Forward cautiously he advances, and when reaching what looks to be a mere alleyway compared to the thouroughfare the merchers uses, he looks behind him and gestures a 'come hither before dissapearing into the way.&lt;br /&gt;
&lt;br /&gt;
As the tromping sounds fade into the distance the party can follow Latenant through side streets and tunnels. Nearing the Shrine sounds of humanoids in pain drift clearly towards the group, screaming and moaning and prayers for mercy grow louder with each step taken towards the temple.&lt;br /&gt;
&lt;br /&gt;
Schneider will follow along after the way is clear, trusting the scouts to lead them once the way is clear. His ears perk as he hears the sound of screaming and pain. &amp;quot;I think we must be close to our destination,&amp;quot; he guesses.&lt;br /&gt;
&lt;br /&gt;
Stirling follows Lat down the side street, heavy boots crunching under the weight of his armor and munitions. &amp;quot;Getting there...&amp;quot; he responds to Schneider.&lt;br /&gt;
&lt;br /&gt;
Once th patrol passes, Kira is moving again. There is a need to hurry. The sounds of voices are heartening... until she hears the pain in them. She can't stifle a gasp and starts moving faster. This may have moved from evacuation to rescue. It sounds like they're in trouble!&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods, &amp;quot;Sounds like it, we'll need to be careful here, it sounds rather busy.&amp;quot; She follows Lat down the chosen pathway, keeping her bow in hand.&lt;br /&gt;
&lt;br /&gt;
Seeing no need to speak just to hear himself talk the half-sil scoundrel looks over his shoulder at Stirling, and considering the summation nods simply. Moving cautiously now he makes himself difficult for Kira to move past whilst he checks the way for dangers, not too difficult considering the breadth of the side tunnel but it pays to be careful as they close apon their goal.&lt;br /&gt;
&lt;br /&gt;
There's careful, and then there's people in pain. Kira realizes, deep down, that Stirling is being prudent, but that doesn't stop her from trying to at least LOOK around him to see what's going on. &amp;quot;What is happening? Are they alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the speech is Khazad, but even then the sounds of pain and begging are clear. Of course screams sound much the same in any language. For those who are dashing foward there is a fair amount of blood on the stairs leading up to the shrine, and the doors are opened wide.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clearly not.&amp;quot; Latenat replies evenly, though it is clear he has a heart he isnt letting it overpower his head at this time as he begins to ascend the temple steps his forward advance returning to normal,&amp;quot;But it isnt the sounds of battle we hear. No need to be hasty, the temple is merely open to those whom need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider points out, &amp;quot;Well, it's a temple. Maybe they're caring for more wounded and hurt than usual?&amp;quot; He grins widely. &amp;quot;Oh, who am I kidding, this has got to be a fight. Getting here was far too easy.&amp;quot; He laughs with amusement as he follows along with the group.&lt;br /&gt;
&lt;br /&gt;
Stirling racks the slide on his deathray and nods to Schneider &amp;quot;Get ready for trouble...&amp;quot; he produces a disc and attaches it to the center of his chest armor where it clicks in place, making a shimmer appear around him.&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Shield. Caster Level: 9 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel casts Shield. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts False Life. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
Valadhiel murmurs a few words, gesturing with her free hand as an azure shield pops in front of her for a few moments, before fading almost completely out of sight. Then she looks at the others, &amp;quot;Time to go in, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider murmurs a spell as we get ready to fight. His skin bulges and flexes grotesquely for a moment as if something rather large was struggling underneath, but then his appearance returns to normal.&lt;br /&gt;
&lt;br /&gt;
Schneider pauses on his way in for one more spell he expects to use.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Spectral Hand. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kira doesn't need to do anything to prepare for fight, and she still hopes they won't need to... but she can't deny the pained cries. She calls upon her inner reserves, training, and even a whispered prayer to Althea and works to finagle her way past Stirling to dash forward at... a very very quick pace through the doors.&lt;br /&gt;
&lt;br /&gt;
Kira adds a semi-courteous, if dopplered &amp;quot;I'm sorry...&amp;quot; to the friend and allies she passes in her dash.&lt;br /&gt;
&lt;br /&gt;
Stirling grunts and shake shis head but follows Kira in. &amp;quot;Together... &amp;quot; he calls out, although not too loud.&lt;br /&gt;
&lt;br /&gt;
Making sure his footing is firm with the life-fluid apon the steps Latnat wrinkles his nose but continues on, and doesn't deign to block Kira's heedless flight towards the victims of the civil war and steps within the threshold just after Stirling (although he has to press himself closer to the rock wall as the Giantborne presses past)&lt;br /&gt;
&lt;br /&gt;
Valadhiel blinks, &amp;quot;Oh for...&amp;quot; She moves quickly after Kira, not too fast, but close enough to back her up against whatever is going on in the Temple proper.&lt;br /&gt;
&lt;br /&gt;
Schneider will follow after everyone else, since they're all in such a hurry. He's eager, but there'll be plenty of things to blow up when he does arrive, he's confident of that.&lt;br /&gt;
&lt;br /&gt;
The blood makes the footing up the stairs a little tricky, and within the party comes across a sight of horror. Blood smeared and splattered walls, bodies stacked in a corner and kahzad and surfacers alike screaming in pain...&lt;br /&gt;
&lt;br /&gt;
...as they are attended too by the priests and laypersons of the shrine. One of which looks at the heavily armed folks entering in, peering somewhat quizzically over the top of his glasses, an eyebrow arising in silent question.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'They should have listened to you ;)'&lt;br /&gt;
&lt;br /&gt;
Schneider grumbles sourly, &amp;quot;Looks like we missed all the fun.&amp;quot; With no one to blow up, he falls silent and a bit sullen, and he'll keep a watch out now, in case people who need to be blown up arrive after, while the others are left to talk to the priests.&lt;br /&gt;
&lt;br /&gt;
Stirling looks at all the people and without saying anything turns around to cover the entrance. Best let other handle the explaining.&lt;br /&gt;
&lt;br /&gt;
Valadhiel glances at Kira, and smiles wryly, &amp;quot;Do you have a knack for diplomacy, because I don't, to be honest.&amp;quot; She looks around the temple, &amp;quot;This could be a bit more complicated than I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat shoots Schneider a weighing look, before he turns to the Khazad and makes his way around the party... noticibly unarmed,&amp;quot;I should be able to work something out.&amp;quot; he says as he passes Valadhiel and Kira,&amp;quot;Do what you can here until we're ready to depart. We could be carrying relics in addition to the wounded if need be.&amp;quot; the dwarven priest giving them he eye catches the half-sils attention and his advance closes in on the khazad.&lt;br /&gt;
&lt;br /&gt;
The dwarven woman who seems to be in charge peers up at Latenant as the half-sil approaches &amp;quot;Who are you with?&amp;quot; she asks bluntly, pausing to bark some orders at someone not moving swiftly enough for her liking, then resting a no-nonsense gaze on Lat again.&lt;br /&gt;
&lt;br /&gt;
Kira is surprised by the scene. It's definitely not all that better than she feared, but is different. She slows down, but still veers to those in need. A nods to Valadhiel. &amp;quot;I can try. These people still need our help.&amp;quot; Kira looks to the nearest priest as she closes on them and the injured. &amp;quot;We came to help, but we need to evacuate the temple soon.&amp;quot; She looks apologetic to the clergy; she can understand reluctance to leave. She continues to the wounded to do what she can for whom she can.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does it matter?&amp;quot; Latenat replies, adjusting to the female Khazad's tone,&amp;quot;We have been tasked to evacuate the temple to safety, and that is the important bit. But we were given the task to escort those here and have papers from the loyalists to do so and have passage through the checkpoints.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. It does. We have stories surfacer slavers in the area&amp;quot; The Khazad growls back to Latenat, his reply deepending her distrust. Reacting to her tone some of the harder looking attendants look up from their work on the wounded and dying. At mention of papers she holds out a hand wordlessly.&lt;br /&gt;
&lt;br /&gt;
Stirling eyes the entrance and then back at Kira &amp;quot;Can we hurry this up? I don't fancy being caught here by a patrol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel hmms, pulling out the papers that she showed to the other patrolling dwarf, and smirks a bit, &amp;quot;My apologies for the... colorful metaphors.&amp;quot; She shrugs, &amp;quot;Hopefully we can get everyone out of here without too much trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kira, would you hand over the papers to the elder?&amp;quot; Latenat says over his shoulder, turning somewhat to keep the elder in front of him as well as allowing the grappler ingress,&amp;quot;My apologies, I hight Latenat Denai of Alexandria.&amp;quot; the scoundrel bows shallowly, though smoothly enough,&amp;quot;We avoided a sizable rebel patrol on the way in here.&amp;quot; he adds to Stirling's comment&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sorry, I'm a little busy...&amp;quot; Kira is trying to stop the bleeding of a man's abdominal wound. Assuming the the khazadi clerics allow her to help. As one of Althea's, her robes at least suggest that she's probably not a slaver.&lt;br /&gt;
&lt;br /&gt;
Schneider is just sort of standing there, watching the way we came in, in case bad guys show up.&lt;br /&gt;
&lt;br /&gt;
Waiting a moment for Kira's reply Latenat turns his head to look questioningly towards Kira... whom is most decidedly distracted with tending to the wounded. A vexed expression crosses the half sil's features as he pats himself down frantically and thankfully he secured the papers after the Seargent inspected them but ubnfortunatle has so many compartments in his vest he forgot it utterly,&amp;quot;Sorry about that, is there any way we might help asist to prepare the movement of the peoples here, Elder....?&amp;quot; he trails off meaningfully&lt;br /&gt;
&lt;br /&gt;
Valadhiel gives the papers to the priest, &amp;quot;Here you are, and again, apologies for the colorful metaphors but the guardsman that sent us has a deplorable excess of personality in some ways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The khazad glances down over the papers and snorts once &amp;quot;That's Axel alright&amp;quot; she says with a shake of her head &amp;quot;He came out bloodied and cursing and hasn't stopped since. Right, well their is a cart house nearby. If you can bring the carts over we will get about preparing the wounded to be moved&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat shoots a glance at Schneider, Stirling and Valadhiel,&amp;quot;Methinks we can handle that.&amp;quot; he says slowly, mulling over the request in his mind before giving a sharp nod and turning back to the Elder,&amp;quot;Well, we wont waste any time then. Can we grab some quick directions and we shall be on our way then.&amp;quot; he says, turning towards the entrance although he still faces the Khazad woman.&lt;br /&gt;
&lt;br /&gt;
Stirling nods to the rest of them. &amp;quot;Right, carts. Lets get on that.&amp;quot; he says walking out in the indicated direction.&lt;br /&gt;
&lt;br /&gt;
Valadhiel takes the papers back, tucking them away as she moves out with the others, &amp;quot;Let's get those carts and get moving. Don't really want to be loitering here, that's for certain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider grumbles about the carts, but will help along with the others. He actually knows a bit about the task, having grown up on a farm, but he does it sullenly, because there's nothing to blow up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Out the back entrance, turn left, take the third right and you will get to the back of the house. If you meet any Khazad patrols tell them Elder Forge Mistrel Truehammer will kick them in the (something in Khazad)&amp;quot; at that word some of those listening in snicker whilst others look horrified. At her gaze however they quickly get to the task of stabilising the wounded.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'In other words every day but Wednesday, Thursday, Sunday our time :)'&lt;br /&gt;
&lt;br /&gt;
After sneaking through the back streets and tunnels and dodging patrols along the way the party came to the bloodstained temple. Most charged in only to find the priests they were sent to rescue are busy attending to wounded. The party were told by the Elder Forge to get some carts whilst the members of the temple prepared the wounded for movement. Directions to a nearby carthouse were given, taking some more of the back passages just in case.&lt;br /&gt;
&lt;br /&gt;
Valadhiel helps with the carts as best she can, though she spends most of her time keeping an eye out for trouble really. She frowns a little, &amp;quot;Not a big fan of the time this is going to end up taking, to be honest...&amp;quot; But she shrugs, realizing there's not much of a choice, either.&lt;br /&gt;
&lt;br /&gt;
Stirling grumbles and nods to Val &amp;quot;Right, extraction with carts in tow? Not going to be easy.&amp;quot; his red artificial eye scanning the shadows as they move, deathray cocked, locked and ready to go.&lt;br /&gt;
&lt;br /&gt;
Schneider will take the back ways recommended to get the carts. This way lies pay.&lt;br /&gt;
&lt;br /&gt;
Taking these tunnels are all well and good with directions... but they are unfammilar, and landmarks become less sure under those conditions. Nonetheless Latenat moves quietly, his neutral-toned clothing blending in with the stone that surrounds them for miles apon end... for whom knows in this environment how far a sound will carry? And the skill of those Khazad in being able to tell where it originates.&lt;br /&gt;
&lt;br /&gt;
Kira isn't much at moving carts, and didn't go with them. She does what she can to help tend the wounded, stabilize them for transport, and ease their pain. She isn't blessed with Althea's gifts like the clerics, but she does know a few things about bandaging wounds.&lt;br /&gt;
&lt;br /&gt;
It may be something of a backroute, or at least off the main thoroughfare but the streets, such as they are, are fairly wide although not paved very well, dirty with some stones in part. Still the directions were entirely accurate and soon you can see the large building that hopefully contains the carts, there is at least some animal noise from there.&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception+2: (16)+13+2: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls perception: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
You paged (Schneider, Latenat, Valadhiel) with 'You can all see through time! or more precisely there seems to be some kind of disturance in the earth up ahead, almost like a fin that is circling the carthouse much like a shark and a swimmer.'&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls knowledge/nature: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls knowledge/nature: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
Latenat says &amp;quot;&amp;lt;something you don't understand in handspeech&amp;gt;&amp;quot;Possible danger ahead.&amp;quot;&amp;lt;something you don't understand in handspeech&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls knowledge/arcana: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Latenat crosses from tunnel to tunnel with a modicum of movement and time spent, the sound and scent of animal presense giving way to something else,&amp;quot;&amp;lt;something you don't understand in handspeech&amp;gt;&amp;quot; he flickers with agile fingers before one delibrately reaches to grasp the hilt of his rapier.&lt;br /&gt;
&lt;br /&gt;
You paged Valadhiel with 'Landsharks, aka Bulette. Nasty predators eat pretty much anything except elves.'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+11: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
Stirling holds up his hand, clearly not understanding the singals Latenat is using but otherwise stays quiet and loads a shell in his deathray, ready for trouble.&lt;br /&gt;
&lt;br /&gt;
You paged Valadhiel with 'Ayup. Doesn't mean they won't attack :P'&lt;br /&gt;
&lt;br /&gt;
Valadhiel raises a hand, whispering softly, &amp;quot;Hold up. We have a landshark ahead. Or a bulette, if you prefer.&amp;quot; She glances back, keeping her voice low, &amp;quot;Apparently it's decided to make a hunting ground here. Do we have a way around, or can we take it out fast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fin becomes more obvious once pointed out by members of the party, ominously on this circle it pauses at the point closest to the party and after a moment starts to shift in their direction.&lt;br /&gt;
&lt;br /&gt;
Schneider pauses, peers. &amp;quot;Well, that's no good,&amp;quot; he grumbles to Valadhiel. &amp;quot;I could fireball it if that would cheer you up?&amp;quot; he says, brightening. He strikes a pose.&lt;br /&gt;
&lt;br /&gt;
Stirling raises his gun &amp;quot;Well lets deal with it and move in if it attacks us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel raises her bow, not bothering just yet with magic as she says, &amp;quot;Think we've got problems regardless, let's just do this quick and be on the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 7d6: (26): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Lightning Bolt. Caster Level: 7 DC: 16&lt;br /&gt;
&lt;br /&gt;
Schneider sees the enemy, and he has ... well, he's got one solution for everything. Fire. In this case, he channels spirits of fire and a bolt of fire strikes at the creature with a thundrous crash.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
Watch System: Cesran has connected.&lt;br /&gt;
&lt;br /&gt;
Moving fast underground the creature manages to avoid the worst of the fire bolt, but it lets out a nasty sound animalistic scream as it dashes towards the party, breaking ground to reveal it's full nasty form.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls initiative: 16 + 3 = 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B1: Roll: 9 + Bonus: 6 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B2: Roll: 18 + Bonus: 6 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls initiative: 13 + 4 + +2 = 19&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls initiative: 20 + 3 = 23&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls initiative: 18 + 4 = 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now B2's turn! Stirling is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Stirling's turn! Valadhiel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Stirling ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls ranged+1: (12)+9+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls ranged+1: (8)+9+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 8d6: (31): 31&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Valadhiel's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Valadhiel ended.&lt;br /&gt;
&lt;br /&gt;
Stirling doesn't hesitate when the creature breaks the surface and loads a pair of bright red shells into his firearm, blasting the beast with twin red searing rays of energy as he moves forward. &amp;quot;Come to pappa little thing, lets see how you are in a fist fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Schneider is next!&lt;br /&gt;
&lt;br /&gt;
Valadhiel fires off a quick pair of arrows, both bouncing harmlessly off the bulette as she moves back a step, letting Stirling get the creature's notice first. Hey, it might not eat her, but she doesn't want to get chewed up and spat out either!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Schneider's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Schneider ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Lightning Bolt. Caster Level: 7 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 7d6: (24): 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
Schneider isn't much of a strategist; as the thing advances, he casts the same one more time, a bolt of fire crackling past the enemy very closely and melting the earth where it hits. &amp;quot;Hah, take that!&amp;quot; he shouts.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+17: (19)+17: 36&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
Needle and cat's claw flicker into the half-sil scoundrel's hands with a flourish as Latenat moves forward and to the side of the tunnel as far as he possibly can. No augmented adventurer he but still he positions himself to take advantage of opportunity getting ready to react at the slightest hint of danger heading his way..&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Schneider for -100 points. 70 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Stirling for -100 points. 103 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Valadhiel for -100 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Latenat for -100 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 8d6+24: (32)+24: 56&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Schneider for 46 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
A ground shattering roar escapes the land shark as it feels multiple firey strikes lash across it's hide. Eyes swing around and fixate on the major source of its' pain. Schneider. It seems to shrink down a bit on its stubby legs then it explodes in a jump that carries all the way to Giantborn, allowing all four claws to rip, shred and tear.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! B2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now B2's turn! Stirling is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Stirling's turn! Valadhiel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls ranged+1: (17)+9+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 5d6+4+1: (18)+4+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: B2's initiative total changed to 23&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Valadhiel's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (19)+13: 32&lt;br /&gt;
&lt;br /&gt;
Stirling has taken the front of the group but even as one pops up in front of Schneider he racks the slide and pumps a shot of lightning from his firearm into the creature. &amp;quot;Come fight someone your own size.&amp;quot; he call out to the creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (17)+13: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 4d8+18: (11)+18: 29&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Stirling for 29 points. 74 remaining.&lt;br /&gt;
&lt;br /&gt;
Erupting from the earth is another of these nasty creatures. It seems a little smaller perhaps, but it makes up for it in precise and huge freakin jaws. These sink deep into Stirling, ripping and tearing as it pulls itself from the dirt.&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Valadhiel fires another pair of arrows at the wounded bulette. One deflects off again, but the other sinks into a crack in the creature's head armor, killing it rather quickly thanks to everything else.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Schneider is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Schneider's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: b1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Scorching Ray. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
Summing up his chances of getting in underneath the exotic creatures reach, Latenat curses silently, dropping his melee weapons to the ground and reaching into his belt. For all of his speed however in reading the strip of leather and ammo, the slingshot patters off thick carapace. It appears the scoundrel's rock attack is Ineffective.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 4d6: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 4d6: (20): 20&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now B2's turn! Stirling is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
Schneider yowches as the thing goes after him. &amp;quot;Argh,&amp;quot; he complains, backpedalling quickly, though it gets finished off by someone else. That was easy. But there's another one! He considers that it's a little too agile for the spell he's using and goes with another one, shouting, &amp;quot;Lances! Of! Fire!&amp;quot; He holds up his hand and a flaming lance appears, which he casts at the creature. A second lance appears and he hurls that as well. Two good hits, but this thing is tough.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
You paged Stirling with 'Any additional armor?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d8+9: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
You paged Stirling with 'Oh? my book has it at 1 min a level? Ah cool'&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Stirling for 20 points. 54 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Stirling's turn! Valadhiel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls melee+1: (14)+12+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls melee+1: (9)+12+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 2d6+stength+1+1d6 frost: (9)+stength+1+(6 frost): 16&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 shocking: (5)+6+1+(2 shocking): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Stirling grins at the creature assaulting him, dropping his deathray to the ground as he clenches his titanfist, black smoke billowing from the furnace on his back as the cables to his titanfists surge with power. Frost crackling on his knuckles he lays into the bullet with his first punch and follows up with an electrified second swing that turns its face into something not even its mother could love.&lt;br /&gt;
&lt;br /&gt;
Valadhiel shakes her head, &amp;quot;Well, that was pleasantly quick, if loud. Hopefully the other fighting will mask the sounds we made here.&amp;quot; She glances at the others, &amp;quot;Anyone hurt?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Buy two expensive blades and I'm always deliberately dropping them on the ground, bloody shame really.&amp;quot; Latenat goes down on one knee and retreives his weapons, lifting his head to watch the party's response to Valadhiel&lt;br /&gt;
&lt;br /&gt;
Schneider winces as he stretches his arms over his head. &amp;quot;Yeah, the thing nearly tore me in half,&amp;quot; he complains, looking over the remains. &amp;quot;We ought to hurry and get the carts, though, before anyone comes looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling picks up his deathray, pulling out several syringes which he jabs himself with in the thigh in a crack in his armor. &amp;quot;I can take care of myself. Those were fiersome, more teeth than brains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Cure Moderate Wounds. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 2d8+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Cure Light Wounds. Caster Level: 9 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Stirling finishes jabbing himself twice and takes a deep breath. &amp;quot;OK, onward shall we?&amp;quot; he says to the rest of the group, asking the rest of the group as he loads another shell into the deathray. &amp;quot;Keep me posted if you see more of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Valadhiel hmms, &amp;quot;Honestly don't think we'd see more of them, but glad we're keeping an eye out for unusual things.&amp;quot; With that, she moves off, keeping her bow out as she glances around for possible trouble.&lt;br /&gt;
&lt;br /&gt;
Schneider looks a bit better after getting magically cured, and he'll move on to the place we're going. To get carts, right?&lt;br /&gt;
&lt;br /&gt;
Getting their post-combat ministrations out of the way Latenat soon takes up their path again, following the sound of distressed beasts of burden to the pace where their carts are. Shooting a glance back at the party he smiles privately and avaunts!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls survival+2: (15)+11+2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Healing perhaps :)'&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Human, cart, digger and pony tracks. Nothing recent.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Roll a few for me now'&lt;br /&gt;
&lt;br /&gt;
When they arrive Latenat goes down on one knee again, splaying his hands as he inspects the local area,&amp;quot;Apart from those beast you took out, nobody has been here in a while.&amp;quot; the dust has started to layer apon the stone, and with that the rogue delves within the underground structure... the party not having much time to waste.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls healing: (15)+healing: 15 to yngvild&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls heal: (8)+11: 19 to yngvild&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls heal: (9)+11: 20 to yngvild&lt;br /&gt;
&lt;br /&gt;
Within is a selection of carts of various quality, as well as stables for both diggers and ponys, all of which seem fairly tame. One problem presents itself however. All the carts are too large for some of the narrower tunnels the party took. But there doesn't seem to be a whole lot of other options.&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods, &amp;quot;Alright, then let's get going, before we get found out.&amp;quot; She frowns at the size of the carts, &amp;quot;And we might need to figure out some alternative route to get back from the temple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider will begin by getting the horses out of the stalls, and getting the bridles and hitchings and such on them, to prepare them for hitching up.&lt;br /&gt;
&lt;br /&gt;
Stirling helps with the horses and carts, being raised an Arvek makes his familiar with them. &amp;quot;Lets get them moving, we may have to fight our way back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You do a great job of stabilising and readying folks for transport, Intimidating head Forge woman even smiles at you :)'&lt;br /&gt;
&lt;br /&gt;
Kira has been doing a good job stabilising the wounded, and preparing them for transport. The Elder Forge even gives her a nod and a faint smile. The animals are all easily harnessed, seeming keen to get out of their pens. As the others pull up with the carts the Elder starts organising the loading of the patients in her rather brisk manner.&lt;br /&gt;
&lt;br /&gt;
Valadhiel keeps an eye out for any patrols by the Temple, just in case the evacuation is spotted. In this situation, she figures being in a position to warn the others would be best.&lt;br /&gt;
&lt;br /&gt;
Kira came here to help, and she's pleased that she could. Especially to ease pain and suffering. There were others to get the carts, and she felt she'd be more help aiding the overloaded clergy. When they return with the carts, she's thrilled. &amp;quot;I think we're as ready as we're going to be...&amp;quot; She then helps with loading the wounded, but does ask, &amp;quot;Were there any problems?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider doesn't know much about injured people, but he knows a little about carts and animals, so he'll keep them moving and keep things organized such as he can. He's put hay from the stabled in as many carts as he can get to, so the patients can be put in there more comfortably, though all the time he's keeping an eye out for danger.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider takes ten on handle animal: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
Thankfully there were some beasts of burden left alive, and fed enough that they can be put to work. Otherwise it probably would have been Giantborne in the harnesses,&amp;quot;A little.&amp;quot; the scoundrel replies to Kira on the way past, finding his way to the Elder cleric to inform her of their success.&lt;br /&gt;
&lt;br /&gt;
Stirling helps rigs up the animals and load people in efficently, perhaps even making a few minor repairs to otherwise well sued carts. &amp;quot;Anyone who can walk is better of walking, it may be chaotic if a fight erupts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If there is one thing Khazad are it is efficient. That and stubborn. And often cranky. Either way the Elder Forge makes sure everything and everyone is organised to within an inch of their lives. So to speak. Soon enough everyone who cannot walk is loaded up and those fit are armed as escorts. The elder herself takes a seat shotgun in the lead wagon. Considering the carts she purses her lips and frowns &amp;quot;Well, I think I can talk us past the checkpoints. As we are not getting these through the back roads&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling nods &amp;quot;Lets get going then.&amp;quot; he pulls out another disc and reataches it to his chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Shield. Caster Level: 9 DC: 15&lt;br /&gt;
&lt;br /&gt;
As everyone gets ready, Schneider prepares himself as well. Chanting to whatever spirits are listening, he exhorts them to provide him with some of their strength. His body bulges as it seems like forces move around beneath his skin, but then all is calm.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts False Life. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 1d10+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Latenat glances ascance at the Elder Forge, whom speaks Common obviously for their benefit. A nod is his answer,&amp;quot;Best be you to do so. We'll scout ahead to screen the wagons, then.&amp;quot; with that the rogue glances at the Adventurer's in turn and waves them forward with a single hand, held horizontal to the floor abeit the motion is but a formality as they were going to do that anyway as he himself moves toward the steps decorated with Khazadi blood. Civil war is never pretty.&lt;br /&gt;
&lt;br /&gt;
GAME: Valadhiel rolls stealth: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry,&amp;quot; Kira assures the head Forge and the wounded. She walks with the carts as they move out.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls stealth+2: (20)+13+2: 35&lt;br /&gt;
&lt;br /&gt;
They do guide the caravan through as many of the back roads as they can. But there comes a time the only way through for the carts is the main thoroughfare. And the scouts find not too long afterwards a checkpoint, well within the 'traitors' area. It is a fairly solid checkpoint, looking like it was made before the attempted coup. Two stockades and a gate, and an unknown number of Khazad, but likely a lot.&lt;br /&gt;
&lt;br /&gt;
Valadhiel reappears from sneaking ahead close to the lead cart, and ahems, &amp;quot;We have a problem. Checkpoint, heavily fortified.&amp;quot; She glances at the caravan of carts, &amp;quot;I'd suggest parley, at least to get the wounded through. We might be able to take them, but they're dug in and that would put the wounded under a lot of risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Elder might take lead on this one, but next checkpoint will be more problematic :)'&lt;br /&gt;
&lt;br /&gt;
The elder hrumphs and adjusts her robes a little to make her holy symbol even more prominent as she nods to Valadhiel &amp;quot;If they dare fire on me I will make sure they regret it&amp;quot; she says whilst drawing herself upright and nodding to the driver &amp;quot;They wouldn't dare&amp;quot; she adds as her cart at least starts to move off, the others being a little more cautious stay in cover&lt;br /&gt;
&lt;br /&gt;
Having moved through the tunnels like a wraith Latenat's nerves are on edge, having seen Valadhiel go back to warn the escorts the half-sil makes a desicion and steps into view, right in front of the khazadi checkpoint just about the time the wagons' presence becomes obvious. Arms crossed, he awaits their reaction.&lt;br /&gt;
&lt;br /&gt;
Kira agrees wholeheartedly with Valadhiel. &amp;quot;Yes, they should let us through. We are no threat to them, and neither are the wounded. They wouldn't let their own people die, even if they don't all agree. &amp;quot; She moves up ahead on the road, towards the checkpoint. She is probably a much less threatening sight than most of the others.&lt;br /&gt;
&lt;br /&gt;
A heavy crossbow bolt streaks out from an arrow slit to land right in front of Latenat as a head appears over the top of the small tower &amp;quot;Far enough surfacer, or the next one will be high enough to make sure you don't breed any more&amp;quot; he calls out, as some of the mostly hidden dwarves start laughing.&lt;br /&gt;
&lt;br /&gt;
Schneider snorts. &amp;quot;No threat? That's a laugh. We're a huge threat, that's why we were sent. We can broil them in their skins or smash them bloody. They'd be saving their skins to let us through without a fight, but they may be feeling froggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy: (17)+16: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy: (11)+16: 27&lt;br /&gt;
&lt;br /&gt;
Valadhiel shakes her head, &amp;quot;We don't want this to come to a fight now, if we can avoid it. The wounded are the priority here, and getting them through safely.&amp;quot; She draws her cloak's hood up and over her head. &amp;quot;Latenat stayed back there, hopefully he won't do anything too rash.&amp;quot; Not that she thinks he would, but she's not as familiar with the group as she'd like to be.&lt;br /&gt;
&lt;br /&gt;
Kira frowns at Schneider. &amp;quot;I'm sorry that you enjoy murder. Fortunately, most don't.&amp;quot; She approaches the checkpoint with her hands open and lifted, calling out. &amp;quot;I'm not armed. We are not here to fight, just carry wounded to be treated. Please, may we pass?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls diplomacy: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
Stirling stays quiet, lets the others do the talking but if a fight were to break out he already has a micro rocket loaded into his deathray, ready to blow the enemy up.&lt;br /&gt;
&lt;br /&gt;
Schneider grumbles, &amp;quot;Hey, I'm no murderer. It's not murder to kill people that are trying to kill you. I know the rules.&amp;quot; But he stays quiet in back while the talky people are talking. He doesn't want to get blamed when things go south.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who says I breed anyway, Khazad.&amp;quot; Latenat notes drily, his feathers hardly ruffled although the cold heat of the precarious situation runs 'neath his skin like a river of adrenaline,&amp;quot;Refugees from the Temple of Reos, moving to safety. Elder Forge will be with us in just a moment to ask permission for passage.&amp;quot; the half-sil sniffs and smiles wryly, as if this were all going to plan.&lt;br /&gt;
&lt;br /&gt;
Valadhiel murmurs to Schneider, &amp;quot;For the record, I agree, this is war... but, we also have our priorities.&amp;quot; She smiles wryly, &amp;quot;Let them talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shush&amp;quot; the elder says to Schneider, her eyes narrowing &amp;quot;You harm my people and you will answer to me&amp;quot; with that she nods her driver closer and they emerge out to head towards Latenat. Once within visual range she stands up and launches into a tirade in Khazad. The words may be unclear but the tone is that of an exasperated mother scolding her children. Already softened up by the humans diplomacy the visible Khazad hand their heads, scuff their boots, the hardened soldiers soon reduced to schoolboys as they wilt under her scolding. With one final word the gates open wide. She pats Kira on the head as she sits back down &amp;quot;You are a good girl lass&amp;quot; she praises then calls back to the convoy in khazad and the convoy moves through, the ashamed commander even giving them an escort of a half dozen dwarves.&lt;br /&gt;
&lt;br /&gt;
Schneider nods silently to Valadhiel. He won't draw attention by holding a conversation back here, but he's glad at least someone agrees with him. He does manage a silent glower at the Elder. He grits his teeth to hold back a tirade of irateness. His hair seems to stand up on its own from the pressure of him holding his tongue.&lt;br /&gt;
&lt;br /&gt;
Valadhiel walks alongside the carts as they go through, keeping her hood drawn just to avoid any possible unpleasantness based on the fact she's an elf. She keeps quiet while the Khazad are nearby, not wanting to provoke anything until the coast is clear.&lt;br /&gt;
&lt;br /&gt;
Kira's cheeks redden at the compliment... or possibly the manner it was given. Though it's still a compliment. &amp;quot;Thank you.&amp;quot; She offers her thanks also to the khazad at the checkpoint. They helped saved many lives, and should be proud of that.&lt;br /&gt;
&lt;br /&gt;
Stirling keeps his peace when Latenat and Kira talk, once again not very good at it. His red glowing chrome eye is focused on the enemy Khazad, unblinking and constant. There is no hidding who he is but perhaps the dwarves will at least have an appreciation for artifice.&lt;br /&gt;
&lt;br /&gt;
Smiling benificently Latenat shows white teeth that are only sarcastic if you consider the context as he leads the convoy forward once more through the checkpoint, he doesnt waste words here. For all that is productive has been done, that too is diplomacy. Knowing what words NOT to say and the time to shut ones yapper when things are going well, and your goal is acheived.&lt;br /&gt;
&lt;br /&gt;
The escort, and the Elder manage to get them through another few checkpoints, the convoy making better time being able to follow the straight main road. However the leader of the escort heads over to the Elder, even taking his helmet off to hold between his hands &amp;quot;This is past our territory Elder, there is a checkpoint ahead but it is manned by surfacer mercenaries. And er I don't think they will show your station the proper respect er elder&amp;quot; he says, the veteran stumbling over his words a little.&lt;br /&gt;
&lt;br /&gt;
For her part she considers with a frown, then lets out a soft breath &amp;quot;I wouldn't mind wiping these surfacers from the holy underground but too much of a risk...you&amp;quot; she says pointing to Latenat &amp;quot;You have a smooth tongue, see what you can do. And you...&amp;quot; she adds with a nod to Kira then Valadhiel &amp;quot;Go with him to make sure he doesn't give away the Altar silver&amp;quot; she adds with a deep earth chuckle&lt;br /&gt;
&lt;br /&gt;
Valadhiel curtsies respectfully to the Elder, &amp;quot;By your command.&amp;quot; With that, she looks over at Latenat, arching a brow at him as she smirks beneath her hood.&lt;br /&gt;
&lt;br /&gt;
Kira nods to the directions. &amp;quot;Of course. If they're from the Guild, they should let us through...&amp;quot; She could bring up the matter of them not being a threat again, but doesn't as she moves ahead.&lt;br /&gt;
&lt;br /&gt;
Schneider just sort of glowers. He's a teamster here more than a sorcerer, but that's probably just as well. If there's any resistance, he should be able to lob a fireball out of the blue. For now, though, he simply drives the cart and glowers.&lt;br /&gt;
&lt;br /&gt;
Stirling nudges Schneider in the ribs &amp;quot;Imagine what a few well placed fireballs would do to those baricades, could carpet bomb the ever living heck out of it and the use of wood...&amp;quot; he says in a hushed tone to Schneider. &amp;quot;Don't worry, this war is not over yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm better when I'm on my own turf, but sure.&amp;quot; What the half-sil gets up to on the streets of Alexandria is a matter of conjecture for the main part, and he offers a shrug in Valadhiel's direction and begins to draw further away from the wagon train even as he shoots an approving smirk at the Giantborne pair as they conspire preparing his thoughts beforehand before they hit the mercenary line.&lt;br /&gt;
&lt;br /&gt;
These barricades is rather more makeshift, but theya re centured on a well fortified dwarven building. Showing a distinct lack of originality as Latenant approaches a missile streaks out to land at his feet &amp;quot;Far enough I think&amp;quot; drawls a rather coloufull looking human from the roof of the building. Unlike most of the mercs he is well dressed, and even clean shaven.&lt;br /&gt;
&lt;br /&gt;
Schneider smirks to Stirling, and nods, a grin on his lips. He leans down to whisper, &amp;quot;That'd be a cheery bonfire they wouldn't put out in a hurry.&amp;quot; He nods about the war not being over. &amp;quot;Not by a long shot. I'm just afraid it's being run by timid little children.&amp;quot; He can only shrug.&lt;br /&gt;
&lt;br /&gt;
By comparison Latenat is clean cut but shabbily dressed, leather armor nonwithstanding though to tell by his composure he might as well be assured as any self important dandy as he slows to a halt and looks upward to the building they must bypass and the forces apon and around it,&amp;quot;Latenat Denai of the Explorers Guild escorting dwarven refugees to safety.&amp;quot; he states, as if it were merely a formality whilst informing the mercs of their purpose here.&lt;br /&gt;
&lt;br /&gt;
Kira once more lifts her hands to show they're empty and calls out. &amp;quot;My name is Kira, a Sentinel in service to Althea. I'm not armed and we're not here to fight. We have wounded that need to pass to receive aid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elegant mercenaries initially replies to Latenent by carefully examining his manicure. After several long moments he looks up, seemingly rather disinterested &amp;quot;I'm sorry am I supposed to -care- about wounded Khazad?&amp;quot; he drawls in reply with an artfully fake smile &amp;quot;I suppose we could cut you the clergymans special price, say 15 percent of the healthier ones or the equivalent in gold?&amp;quot; he says glancing to Kira with a faint smirk &amp;quot;Good for you, now pipe down and let the menfolk talk. There's a dear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls diplomacy: (13)+16: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy+2: (14)+16+2: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy+2: (16)+16+2: 34&lt;br /&gt;
&lt;br /&gt;
You paged Schneider with 'If you need to sleep feel free, with those diplomacy rolls very unlikely to be a fight :)'&lt;br /&gt;
&lt;br /&gt;
Kira's brows arch upward at the response, which is... unexpected. &amp;quot;Are you sure that is wise?&amp;quot; She gestures back towards some of the others with the wagons, including the khazadi clergy. &amp;quot;Thos khazad you do not care for are their kin, and some of the men- and women-folk there would rather incinerate or shatter your skulls than speak with you. I know none of us want that to happen, so maybe you could let us pass, please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat's smile by comparison is not quite so artificial as he hooks his thumbs into his belt, one might say a smile with teeth in it,&amp;quot;I aint no clergyman I'm afraid nor do I deal in the flesh trade. So you can take my cut out of /that/ which is nil. No doubt you are getting paid for manning this point, and skimming off the top wont exactly be in your contract.&amp;quot; slender shoulders shrug as he eyes the numbers of mercs arrayed against them,&amp;quot;The Khazadi checkpoint we just passed through certainly didn't, they defered to our company in fact. Still, I wouldnt say no to parting with a little gold. Say in the realms of 100 peices?&amp;quot; an eyebrow is risen archly as he plays the deal for all it is worth.&lt;br /&gt;
&lt;br /&gt;
The elegant merc tilts his head to one side as his smile turns lascivious &amp;quot;The lady has quite a mouth on her. Throw her in and I -might- drop it down to ten percent&amp;quot; he says, blowing a kiss at Kira before looking back to Latenat &amp;quot;Or as I am feeling charitable, her and six hundred in gold&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Another rool if you will :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
Schneider whispers down to Stirling, &amp;quot;I could launch a fireball right down his shorts. I wonder what he'd think of that.&amp;quot; He glowers at the fellow and says, &amp;quot;They keep trying to be nice to these scumwaffles. Just tell them we're going through, and they can try and stop us if they want. I'm pretty sure they don't want. And if they do, I can make them regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel looks at the mercenaries with an air of disdain, and looks over at Schneider and Stirling as Kira is talked down at, &amp;quot;Personally, I'm all for sending them to their maker, and I don't particularly care which faction they are with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling shrugs at Schneider &amp;quot;Perhaps letting them know what kind of heat we are packing might help? Let them know the complexities of my BE-9 high heat rocket.&amp;quot; he says with an encouraging smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See, I /am/ feeling rather charitable myself. Unfortunately I cannot tithe what I do not own, especially since I'm under contract presently to escort these fine people. 50 gold and my most gracious benevolence, goodsir.&amp;quot; Latenat's smile is nothing short of jaunty as he bows magnimously for his audience, well versed in dealing with -if not liking- human scum wherever it may be found.&lt;br /&gt;
&lt;br /&gt;
Kira attempts to keep her composure and smile, though to say it's strained is putting it politely. &amp;quot;If you wish me to stay here so they can pass, I will do so. You can have all the coin I have, as well. Simply let them pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your benevolence and a few copper might get me a mug of ale in one of the cheaper taverns&amp;quot; the merc with the mouth replies with a faint smile, he waves a hand and a few more mercenaries appear in some of the buildings overlooking the crossroads &amp;quot;I do dislike unnecessary bloodshed. Especially when I am not getting paid for it. Of course I doubt it would last long if you were foolish enough to attack. Five hundred and you can proceed with my blessing. I can't say fairer than that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel looks like she'd just want to put a few arrows into the mercenary spokesman, glaring from underneath her hood, muttering something about making sure he died first under her breath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Copper, who said anything about copper?&amp;quot; Latenat inclines his head thoughtfully as if hearing something distant, keeping track of the interplay between the two parties,&amp;quot;I know how far exactly coin will travel in a decent tavern. I recently had to pick up a bar tab for noble house servantry and it was not near 50 gold. This way you have our silence, goodsir. And your employer doesnt take it out of your contract nor hides, and certainly you might be able to overpower us, but it will cost you more than a few coin to do so.&amp;quot; the half sil shrugs dismissively,&amp;quot;Your call.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls sense motive: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a rather large and terribly thirsty crew, and honestly if a few of them die the more money for the rest of us. Two fifty and we can call it a deal&amp;quot; the commander offers, his face hardening as it seems he may well has reached his limit, the hardness having reached his eyes.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'He seems very unwilling to go lower, having the upper hand and all. Also he has men who are greedy and trecherous :)'&lt;br /&gt;
&lt;br /&gt;
Kira is appalled by many of the things going on: the civil war, the eagerness to inflict harm, and now the haggling of putting a price on life. She exhales, but holds her tongue, so as not to interrupt the &amp;quot;men folk&amp;quot; again. Instead, she pulls a pouch from her satchel and begins counting coins. In plain view of Latenat and the spokesmanfolk. She then holds out a handful of coins, even if it might be somewhere between 250 and 500. She didn't count precisely.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One moment, I think we have a deal but I have to confirm it with the elder.&amp;quot; the half-sil scoundrel holds a hand up as he goes back to the lead wagon where the elder resides to inform her of the measure of bribery required.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will make a note to mention this to the command of both sides. Hopefully we can wipe these people out...but&amp;quot; the elder says with a sigh &amp;quot;...we canot afford a fight with the wounded. I will guantee the five hundred if needed&amp;quot; she adds then makes an effort to hide the signs of her rank, just in case.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed, my apologies that we couldnt do it otherwise but the captain is proving rather... intractable. I shall keep my word to him but that doesnt bind you, it will give a measure of satisfaction to hear word has gone out&amp;quot; Latenat replies with a pursed smile before he retreats to deal with the realities of handing Kira's purse over.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reos's justice will fall upon him. Most heavily&amp;quot; the elder assures Latenat, her eyes narrowing as she pulls a hood up over her face.&lt;br /&gt;
&lt;br /&gt;
For his part the Mercenary leader is quite happy to accept the gold, and cross enough to count it out carefully before waving them through with a blow kiss for Kira.&lt;br /&gt;
&lt;br /&gt;
Valadhiel mutters to the elder, &amp;quot;I'd settle for an arrow to the sword he values too highly.&amp;quot; She keeps her eyes narrowed, refraining from putting a few spells into the mercenary with great difficulty.&lt;br /&gt;
&lt;br /&gt;
After the currency is handed over Latenat ignores the mercenaries as befits his role, although he keeps a surreptitious eye apon the last wagon until the last of the convoy has passed through the waypoint unmolested. His hands not straying far from his belt until they are all out of sight safely.&lt;br /&gt;
&lt;br /&gt;
Kira gives the mercenary leader only a nod after he opens up the checkpoint. She stays there with him until the caravan passes through before moving on herself. His blown kiss is returned with an odd look follwed by a frown. Her attention then returns to the important ones: the wounded and their escort.&lt;br /&gt;
&lt;br /&gt;
That unpleasantness dealt with the rest of the way 'home' is rather more smooth and speedy. Soon enough the convoy reaches the makeshift HQ and more importantly the infirmary. Luckily one of the Royalist checkpoints sent a message ahead so they are ready for the wounded, walking and otherwise. With that done the Elder blesses the party and offers thanks before bustling off to terrifying the local healers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20596</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20596"/>
		<updated>2015-11-09T07:31:01Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* November */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20595</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20595"/>
		<updated>2015-11-09T07:30:11Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* November */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Food_Run&amp;diff=20566</id>
		<title>Food Run</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Food_Run&amp;diff=20566"/>
		<updated>2015-11-03T23:13:10Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Food Run *Emitter: Yngvild *Characters: Kevan, Miruan, Eilrie, Fayde, Sully *Pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Food Run&lt;br /&gt;
*Emitter: Yngvild&lt;br /&gt;
*Characters: [[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
*Place: Dun Mordren&lt;br /&gt;
*Time: Nov 2 2015&lt;br /&gt;
*Summary: Hungry refugees need food.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: Mage (3), 3 Sniper Rogues (2),  2 Dire Wolves (3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
We don't need no Civil War. Sadly for Captain Axel that is exactly what they have got. The red haired dwarven officer put out word for those who are keen to help to report to his office. Such as it is, what was a large home has been turned into a makeshift HQ for the royalist commanders. For those who have met him before he looks even more harried, which in dwarven terms means a few beard hairs out of place. Before him on a kitchen table that has been requisitioned for a desk lies a map with some rough anotations that he is adding too as he awaits the adventurers arrival&lt;br /&gt;
&lt;br /&gt;
The human before you is six feet tall, looks to weight probably just at 170 lbs or a tad over and has short blond hair and bright blue eyes. He has a bearing that hints he may be some kind of noble since he always seems to be standing or sitting as if he is on display. His clothing is well kept and expensively tailored. He appears to be wearing a chain shirt and at his side is a longsword.&lt;br /&gt;
&lt;br /&gt;
Standing at over five and a half feet, this Arvek is fairly physically imposing, despite being clearly overweight and stoop-backed. His arms and chest bear a solidness that hints at muscle under the fat and beer gut, built from a lifetime of hard, heavy labor, and the burn-scars that streak across his red-orange skin hint at the origin of that labor. His gait is a laconic, unhurried swagger, that gives a sway to the tips of his ears.&lt;br /&gt;
&lt;br /&gt;
His hair is black and shaggy, covering his jawline in coarse hair and connecting with a thick moustache that traps his small tusks against a large, protruding chin. Given the stiff-brimmed black Stetson he habitually wears, his eyes are thrown into shadow enough that his chin is his most recognizable feature; that, and the lit cigarette constantly hanging from the corner of his mouth.&lt;br /&gt;
&lt;br /&gt;
For clothing, he seems to have adopted a fashion more brutal than the average Arvek; a sturdy leather vest, black and covered with square spike-studs at the shoulders and the emblem of Reos sitting proudly at the center of his back, with the word HAMMERFAUST embroidered beneath in large, spiky letters. Beneath is a plain peasant's shirt, sleeves bound by black leather bracers studded like the vest, and rough black pants covering the tops of his steel-shod boots. Strapped to his back, likely contributing to his stooped posture, is a bulky artifice device, with two tall square things rising off the shoulders, and cables leading to a metal contraption that may once have started life as a lute, but all in iron and steel, with strange bottled-lightning devices on the bottom of the bowl, and a complicated-looking attachment at the end of the neck.&lt;br /&gt;
&lt;br /&gt;
Fayde the adolescent cosmic sorcerer&amp;lt;tm&amp;gt; is nomming on a big piece of cornbread loaded with butter. Scrawny as he is, it can't hurt him. He's quiet with his staff leaned against his shoulder waiting for the meeting to get under way.&lt;br /&gt;
&lt;br /&gt;
Kevan has just reciently joined the fight here in Dun Morden, he looks around at the others here, giving a nod to them. &amp;quot;Good day. I am Kevan and I would like to offer whatever assistance I can give in this matter.&amp;quot; He inclines his head in a respectful manner, both to the Captain and the others here.&lt;br /&gt;
&lt;br /&gt;
Miruan has been here awhile. She smiles politely to Kevan. &amp;quot;Hello there. I am Miruan Lionbough,&amp;quot; She places her palms together and bows. &amp;quot;It is a pleasure to meet you.&amp;quot; She arrives, seeming a bit surprised. Dwarves must have the highest beard to body weight ratio. She looks politely to the commander. &amp;quot;Sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie comes riding in the shoulder of a large, ambulatory tree. The tree strides along as the elf on its shoulder is reading a scroll, glancing up to direct the tree towards the HQ in question. She peers down from her lofty perch and frowns.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We here to jaw,&amp;quot; comes a slightly raspy voice from the corner, where a thick-set Arvek leans, fiddling with what must once have been a lute, since thrown into an artificer's shop and shaken about, &amp;quot;or we here to get somethin' done?&amp;quot; A plume of smoke billows from underneath the arvek's black hat, as a string is lazily plucked to test its tune. &amp;quot;Cos I seen enough starvin' faces out there, ain't much for screwin' about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Axel grunts in response to all the pleasantries, perhaps his version of a polite greeting &amp;quot;Right now...what in the name of Reos's molten cock&amp;quot; he pauses looking at the Female Elf in a mobile tree. Shaking his head he mutters something in Khazad and clears his throat &amp;quot;...as I was saying we have done a good job evacuating civilians and loyal troops to the city centre, and pushing outwards. But seems someone forgot we need to fucking feed people. Which is where you come in&amp;quot; he says, casting a glance around the group and resting on Sully with a snort &amp;quot;Out of the mouths of babes and Avek. There is a storehouse here...&amp;quot; he says pointing to a place on the map &amp;quot;...we got wagons and teamsters but can't really shake off many soldiers. So in short, we need you to get the wagons there, guard them as they are loaded and get them back. We hope their won't be any opposition, but no bloody idea when it comes to it. All kinds of shit stirred up by the traitors. Anyway any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
Fayde has connected.&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has connected.&lt;br /&gt;
&lt;br /&gt;
Kevan smiles and pats the longsword at his side. &amp;quot;My blade is ready to serve, I shall ensure that I will do all in my power to protect your caravan so that the masses may be fed.&amp;quot; He gives a big smile, he seems a bit...enthusiastic.&lt;br /&gt;
&lt;br /&gt;
Fayde tucks the remnants of his meal away in a burlap pouch beneath his cloak and shakes his head,&amp;quot;No sir, keep up with the wagon and severely traumatize any troublemakers we meet. I prefer burning them, myself.&amp;quot; He nods at that point.&lt;br /&gt;
&lt;br /&gt;
Blink. Miruan just smiles faintly at Kevan. Cheery fellow. She takes a deep breath and pauses. &amp;quot;...&amp;quot; Burning. Right. She tries not to think about that too much. &amp;quot;I will do my best to look after the wagon,&amp;quot; She promises.&lt;br /&gt;
&lt;br /&gt;
Eilrie patpats the top of Galadh's... head? She says in an elvish accent &amp;quot;We will help. Where do we need to go and when do we need to start?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie refreshes spells.&lt;br /&gt;
&lt;br /&gt;
The Arvek pushes off the wall, replacing the instrument onto the side of the great, boxy looking artifice contraption strapped to his back. &amp;quot;Start as soon as we've got the wagons,&amp;quot; he says, as though it were obvious. &amp;quot;Don't worry none, Lieutenant. Your folk'll get their food.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Axel eyes Kevan for a few moments, then grunts again. That done he looks to Fayde steadily for a moment &amp;quot;Try not to kill any Khazad if you can. Traitors of not their just ain't that many of us. Still if you have no other choice...&amp;quot; trailing off her shrugs his heavy shoulders with a clatter of armor &amp;quot;Wagons are gathering outside, they have maps and know the way. And right away. Sooner you get there and back the sooner we can eat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The teamsters are a hard looking lot, even for dwarves. For those without mounts seats are found in the empty wagons. And with much cursing and smacking of diggers the caravan gets going into the mostly dark tunnels. There are echoing sounds of fighting that carry through the caverns and tunnels, the taciturn teamsters getting a little nervous as the caravan moves to the outskirts of the city, the roadway tunnels narrowing a little and with cross-tunnels that make for good ambush spots.&lt;br /&gt;
&lt;br /&gt;
Kevan will find a spot on a wagon, smiling at the dwarf driver. &amp;quot;Hello, I am Kevan, I am here to help you.&amp;quot; He looks around, then squints a bit. &amp;quot;Of course, I may need someone to give me better light, as I do not have as great a vision in this situation as some others here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie stays on her tree's shoulder, keeping her eyes peeled for any problems. When it gets dark, she hands her friend a glowing rock. It throws it up in the air and it hands over one shoulder to illuminate the area. She checks her many weapons, but finally draws a large bow and holds an arrow to the string in readiness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice to meet you, Kevan.&amp;quot; A beat. &amp;quot;Here, I've a torch and a sunrod,&amp;quot; Miruan offers. She is a monk prepared! If needed, Miruan has her own light warhorse. A gelding named Sir-Trots-A-Lot. He likes bit-- Nevermind. Nevertheless, whether by horse or a seat on the wagon, she will be with the others.&lt;br /&gt;
&lt;br /&gt;
Fayde studies his compass as they go, riding in one of the empty seats as they go. He looks to Kevan as he comments about the lack of light and offers,&amp;quot;I'll provide assistance if we end up in trouble. Ive a light spell handy.&amp;quot; He nods curtly at that,&amp;quot;Likewise, my spells tend to be...illuminating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sully tugs his hat down to shade his eyes, as lights bloom for the convenience of nearly everyone else but the dwarves and himself. &amp;quot;...Well if they didn't know we were coming before...&amp;quot; Standing up on the wagon, he rests one foot on the edge of the cargo bed, pulling some yellowish-glowing artifice contraption out from a pocket on the pack, screwing it to the top of his instrument's neck. &amp;quot;Someone planning on setting out the bloody tea service, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie looks over at Sully and says &amp;quot;It sounds like you have volunteered for that role. Please, that sounds lovely. I hope you know how to pour properly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kevan smiles, &amp;quot;I'm quite fond of Alexandrian Grey myself, mother served it to all her best guests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My name is shutupfancypantssurfacer&amp;quot; grunts the surly wagon driver in reply to Kevan. The diggers move as fast as they can, seemingly nervous as they pass through several nice ambush spots. The drivers at least are familiar with the route, pausing for a few moments at each spot to look around before moving through hastily. The tension seems to draw the journey out forever, but at last the caravan starts to come to a larger cave, one that is illuminated by sunlight from a shaft above, so allowing a range of crops to be grown. Looks like it has been harvested, or at least there is nothing in the fields, but there is a big barn type building and another perhaps for workers accommodation. All however seems deserted and quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tea is nice,&amp;quot; Miruan agrees. &amp;quot;I haven't pulled my lights, but most of us can't see in the dark,&amp;quot; She offers quietly. The monk seems apologetic, but concerned. She sort of winces but tries not to show it at the driver's response to Kevan.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls perception: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls Perception: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls perception: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
Kevan straps his buckler to his left arm as they travel, then keeps an eye out for any dangers. When the finally stop, he will hop down and peer about, though he fails to see any danger. &amp;quot;Well, perhaps we shall have a safe journey, all seems well here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde hops off the caravan, though doesn't share Kevan's optimism as he readies a Shield spell just in case. If there is an ambush, it will usually be shortly after arrival after all. &amp;quot;Better safe than sorry, don't assume anything!&amp;quot; He nods affirmingly at that.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Possibly need to update your offset in the light of daylight savings? :('&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looks quiet,&amp;quot; Sully muses, hopping off the wagon and landing heavily, taking a deep drag from his cigarette. &amp;quot;I hate quiet.&amp;quot; Rapping on the side of the wagon to get the drover's attention, he nods to the cave wall. &amp;quot;Might be you wanna find someplace out of sight while we check it out, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Shield. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie used a Rod of Lesser Extend.&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie casts Longstrider. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Eilrie quietly recites a prayer as she rests her hand on Galadh, then nods to herself. They slowly advance as she keeps her eyes peeled.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Light. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kevan looks at the others, then starts to follow them. &amp;quot;Let us investigate then, I am sure we can take care of any dangers that may be here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is looking around, as she watches and moves with the others. Miruan is surprised by the fighter's cheery optimism. Her dark blue eyes are alert, and thoughtful.&lt;br /&gt;
&lt;br /&gt;
Fayde rubs his palm over the end of his staff and upnods the others as it starts to glow with the luminosity of a torch.&amp;quot;So. Barn is it?&amp;quot; He smiles slightly as he shoulders it with his right hand, the left flicking in a twitch motion that seems to ignite it with silvery flame. His magic is at the ready.&lt;br /&gt;
&lt;br /&gt;
Eilrie locks her knees into Galadh's shoulder and has her long bow readied from her high perch. Galadh reaches one branch up to keep her locked into place and steadied.&lt;br /&gt;
&lt;br /&gt;
Keven smiles at the others, and draws his longsword. &amp;quot;Very well, I shall enter first if no one else wishes. Let us go!&amp;quot; He heads for the barn to go inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Son, you sound like you ain't been in enough fights to know better,&amp;quot; the Arvek mutters from the back of the party. The instrument, however, is held very nearly like one might ready a rifle, thumb sliding over the coiled-metal strings as he peers from the shadow of his hat. &amp;quot;Think about keeping the fire away from the food, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And as the bold Keven heads in he finds inside the barn amidst the filtered is a horrible sight.......barrels and boxes and bails of assorted foodstuffs, and ready to be picked up and carted off to wherever.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye,&amp;quot; Miruan nods to the others. &amp;quot;No fire around the food.&amp;quot; Mir keeps her sunrod up, and follows just beside or behind Kevan. The monk is glad to help. She seems quietly amused by the group, but she looks about.&lt;br /&gt;
&lt;br /&gt;
Fayde shakes his head at the food left lying about,&amp;quot;We need to check the barracks. This isn't right.&amp;quot; He shakes his head some more and and starts off in that direction.&lt;br /&gt;
&lt;br /&gt;
You paged Sully with 'As in through slats and windows'&lt;br /&gt;
&lt;br /&gt;
You paged Sully with 'Oops :P'&lt;br /&gt;
&lt;br /&gt;
Kevan looks around the barn for a moment, then nods. &amp;quot;Yes, we should continue to examine the area. It would be unwise of us to simply assume all is well, our poor dwarven caraveneers may come to harm if we are not vigiliant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie keeps to a spot where she can see everyone and scans for any possible threats. With her bow, she can reach out and touch people from quite the distance.&lt;br /&gt;
&lt;br /&gt;
Sully seems to have run out of anything to say, but by the set of his jaw, he does not trust the silence of the barracks any more than Fayde does. Stubbing out the remains of his cigarette, he replaces it with a fresh one... and scraped a thumb-claw down one of the guitar strings, producing a small arc of electricity from the device at the instrument's neck, that sets the tobacco alight.&lt;br /&gt;
&lt;br /&gt;
Fayde makes his way to the barracks, stopping a short ways away to scan his surroundings in earnest. He works a magic detection cantrip signified by a silvery shine to his slightly narrowed gaze.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Detect Magic. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
You paged Fayde with 'No magic'&lt;br /&gt;
&lt;br /&gt;
Miruan is up to the front. She looks between the group, peering into the barracks once they've examined the barn. She looks to the dwarves nearby, before peering more intently into the barracks. The silence makes her uneasy.&lt;br /&gt;
&lt;br /&gt;
Kevan turns to look towards the barracks, &amp;quot;I will venture forth first if you all wish, I trust you will all have my back so I shall have no fear of what may lie in wait.&amp;quot; He smiles and heads right for the barracks.&lt;br /&gt;
&lt;br /&gt;
The barracks shows signs of being perhaps somewhat hastily abandoned, beds unmade and the like but again their is absolutely nothing dangerous in there at all. Meanwhile growing impatient the wagoneers are heading towards the barn, letting the party handle any security issues they just want to get loaded and out of there.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls perception: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls perception: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls Perception: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So we're clear,&amp;quot; Sully says, frown deepening, &amp;quot;there's a barn fulla food out there, just waitin' to get delivered. An' a bunkhouse fulla folk, ran off in a hurry. But you chase folk off, you're gonna want what they left behind. So what's all the food doin' just gatherin' dust?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie gestures Galadh to carry her to another spot where she can keep an eye on the wagoneers and the rest of the group. She keeps scanning with her bow ready. She doesn't seem to have much to say, just listening and watching.&lt;br /&gt;
&lt;br /&gt;
Fayde is focusing hard on detecting anything eldritch that is out of place or otherwise threatening, leaving the detection of mundane problems to the rest of the party since he's the magical muscle tonight. He senses his shield spell nearing the end of its life so refreshes it while the obvious question is being considered.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Shield. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I thought we were to help them bring this back?&amp;quot; Miruan seems confused. The monk furrows her brows. She shakes it off, to explore and search.&lt;br /&gt;
&lt;br /&gt;
Kevan pers around the barracks for a moment, then turns and smiles, &amp;quot;It appears all is well!&amp;quot; He starts back towards the wagoneers. &amp;quot;I will stand guard as they load, and we shall depart swiftly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head teamster offers a grunt in reply to Kevan's bold declaration as the dwarvens begin to carry the various containers of foodstuffs to the awaiting carts. They move with a practiced speed and efficency but still time draws out as there is quite a bit to get out, and of course playing tetris to fit it all in the awaiting carts.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls perception: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls Perception: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
Eilrie calls out in Tradespeak &amp;quot;Who goes there?&amp;quot; She then draws her arrow back and takes aim... (Held action to fire.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Bout what I thought,&amp;quot; Sully grumbles as he catches movement out of the corner of his eye, pointing the head of his instrument down the tunnel. &amp;quot;Would do that if I were you, buddy!&amp;quot; he calls, tilting his head to one side until joints audibly pop. &amp;quot;You're 'bout to bring down a world of hurt on y'selves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls initiative: 5 + 2 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls initiative: 15 + 1 = 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for S1: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for S2: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for S3: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls initiative: 8 + 3 = 11&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls dw1: (9)+dw1: 9 to 2&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls dw1: (16)+dw1: 16 to 2&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 9 + 3 = 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dw1: Roll: 5 + Bonus: 2 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dw2: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for BM: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls initiative: 6 + 4 = 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now BM's turn! S2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How terribly kind of you to have it all loaded and ready for us&amp;quot; comes a rather urbane voice from the shadows of the tunnel the party came down. There is a soft chant and suddenly there are five shadowy images where there was once one.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now S2's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Fayde for -100 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for -100 points. 45 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kevan for -100 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Eilrie for -100 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sully for -100 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
Watch System: Cesran has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie's initiative total changed to 21.&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls Weapon1: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Eilrie frowns at the announcement and lets fly the arrow she had ready... and misses by a mile!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Eilrie for 8 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
One of the shadowy figures moves a little more into the light and away from the 5 presumed mages. His arrow in reply is rather more accurate, arching neatly to hit Eilrie in the chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! Dw2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Fayde ended.&lt;br /&gt;
&lt;br /&gt;
Watch System: Aldean has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Note Glitterdusted added to S2 with a duration of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Dw2's turn! S1 is next!&lt;br /&gt;
&lt;br /&gt;
Fayde clenches his casting fist and in a moment's time after the arrows have flown, that fist is filled to the brim with silvery powder that he launches at the crackshot that hit his team mate. It explodes in a shimmering shower right in his face and he calls out from his place not far from the front of the barracks,&amp;quot;Let's see you try that again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls weapon1: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kevan for 10 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
Their is a low rumble of a growl that rises in volume to a nasty sounding bark almost like a roar as a huge wolflike creature charges forth in a blur. It barrels into the rather stylish Swashbuckler, teeth ripping and tearing and forcing him down to the ground beneath.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now S1's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 9 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Can you deflect arrows when flat footed?'&lt;br /&gt;
&lt;br /&gt;
Another cloaked figure emerges silently from the shadows. He heads to the other side of the 5 mage-like images and launches an arrow, rising up and plunging down to hit Miruan this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Kevan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kevan's turn! Dw1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kevan ended.&lt;br /&gt;
&lt;br /&gt;
Miruan hates hitting animals, but Kevan seems to be getting nibbled upon. &amp;quot;Bad dog! Shoo!&amp;quot; She is hoping nudging the dog away with a foot is going to move it.&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls weapon1-4: (11)+8+-4: 15&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls 1d8+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
Kevan rolls slightly on the ground, then thrusts his blade towards the creature. The tip enters its flesh just a bit, but it does cause an injury and the creature is most perturbed by the attack.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 12 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
Another furry figure emerges, this Dire Wolf moving a little more cautiously than the headlong rush of the other. Still it is fast enough to get to Miruan and take a chunk out of the monk. But it's attempt to overpower her fails.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dw1's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! S3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sully ended.&lt;br /&gt;
&lt;br /&gt;
HELP: No topics matched ''.&lt;br /&gt;
&lt;br /&gt;
HELP: No topics matched ''.&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee+2: (18)+3+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee+2: (6)+3+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 1d8+2+2: (3)+2+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now S3's turn! BM is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
And almost fashionably late to the kill the good-guys party comes another archer. His arrow is not as well aimed however, and Miruan is able to dodge away from the black-fletched shaft.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now BM's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
The sudden appearance of the dire wolves has Sully's attention, to be sure. Letting his instrument hand he rolls his shoulders -- activating some sort of hidden switch on the bulky gear he carries -- and retractable armor plates lock into place, covering his hands in heavy, scarred steel gauntlets. The box-like pieces of machinery behind his shoulders rises slightly, cracks and seams flickering alight with a pulsing bass thrum and angry red light. &amp;quot;That's enough of that,&amp;quot; he says, raising both fists and bringing them down in a savage double-strike. The wolf is nimble enough to avoid one, but not both, and the crack of damaged bone is almost drowned out by the creature's cry of pain.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Fayde for 7 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
The five robed figures mover in unison, waving their hands as they chant. Five sets of glowing arrows appear and slam into Fayde. Luckily only one of the sets was real but they still hurt.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Eilrie's turn! S2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie casts Aspect of the Bear. Caster Level: 4 DC: 16&lt;br /&gt;
&lt;br /&gt;
Eilrie makes a prayer to Nature and gestures to Galadh. When she finishes her prayer, she drops off his shoulder...&lt;br /&gt;
&lt;br /&gt;
Galadh silently sprints towards group of mage, going for a body slam.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d5: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now S2's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
The fabulously sparkly sniper is still all sparkly and more importantly blinded. He tries to focus through the dazzling lights but fails.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! Dw2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Magic Missile. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Note Dazzled added to BM with a duration of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Dw2's turn! S1 is next!&lt;br /&gt;
&lt;br /&gt;
Fayde winces and grunts as the arrow thumps into his chest, thankfully missing anything important. He returns the favor in relatively quick order with a spread of magic missiles seeking the real mage. Thankfully his luck is with him and he beans the traitor mage between the eyes with a shimmering bolt!&amp;quot;Here's mud in your eyes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls weapon1-4: (18)+8+-4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
You paged Kevan with 'Just in case, that means you don't get a parry action this round. Sorry if you already knew that :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Outnumbered, and bleeding a lot of its own blood the Dire Wolf spins around quickly and tries to make a run for it. Kevan's blade slashes along the lupine creature but it seems to be about to escape when Miruan's kick shatters the poor doggies ribcage and it crumbles to the ground to breath its last.&lt;br /&gt;
&lt;br /&gt;
GAME: dw2 is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now S1's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: dw2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'You can deflect this arrow! pose it on your turn :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Kevan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kevan's turn! Dw1 is next!&lt;br /&gt;
&lt;br /&gt;
And there's still a dog trying to chew on poor Kevan. She takes a kick to nudge it away. Maybe Miruan's kick is going to encourage it to leave.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Dw1's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Sully has disconnected.&lt;br /&gt;
&lt;br /&gt;
Sully has connected.&lt;br /&gt;
&lt;br /&gt;
Kevan gets to his feet, and moves closer to the dog, &amp;quot;Bah, this is just a mere flesh wound, I shall not fall so easily!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The remaining dire wolf lets out a nasty sounding growl and launches itself at the dexterous form of Miruan. Who neatly manages to avoid its slavering jaws that close on thin air with a loud snap.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! S3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee+2: (7)+3+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls melee+2: (11)+3+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 1d8+2+2: (4)+2+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now S3's turn! BM is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
With one wolf down, only one remains to be dealt with. Once more, Sully's heavy, iron-shod fists swing toward the remaining wolf, one impacting with a solid, meaty *thunk.*&lt;br /&gt;
&lt;br /&gt;
The archers continue their work as the dire wolves start to fall. Sadly, for this one at least, the shot goes wide, sailing over the heady of Sully and off into the farmland.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now BM's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d5: (4): 4&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Touch AC? :('&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'What is your dex bonus?'&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Basicaly everything except actual armor :)'&lt;br /&gt;
&lt;br /&gt;
The wounded and dazzled Wizard squints through the annoying lights and chants, a hand lifting up to gesture towards Miruan. A brightly burning beam shoots forth, but again the dexterous monk manages to avoid an attack.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Eilrie's turn! S2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls BAB+Dexterity+1: (10)+3+3+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d20+13: (16)+13: 29&lt;br /&gt;
&lt;br /&gt;
Eilrie is focused like a hunter as she takes aim at the figure she knows is the Wizard. Releasing the arrow, it sails through the air and punctures his shoulder! To make things worse, her Tree Friend reaches over and sweeps the wizard into his branch-like arms and pulls him in for a hug. She gives a savage smile &amp;quot;He's mine! We'll get some answers out of him. He's not going ANYWHERE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now S2's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d5: (1): 1&lt;br /&gt;
&lt;br /&gt;
An arrow flies out from one of the remaining snipers. His aim seems true as it flies right towards Eilrie. Who luckily had cast a spell earlier, so the arrow bounces off her newly tough hide. The hooded archer curses in what sounds like elvish then nocks anothjer arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! S1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Eilrie for 7 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
An arrow flies out from one of the remaining snipers. This time his aim is true, the shaft sinking into this fellow elf's shoulder. The cocky archer offers her a salute before calmly nocking another shaft.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Note Dazzled added to S1 with a duration of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now S1's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (19)+1: 20&lt;br /&gt;
&lt;br /&gt;
Fayde clenches his fist with his staff before him as if a shield. After a moment, that clenched fist wreathed in silvery fire is overflowing with silvery sand and dust, and at that point he thrusts it towards the archer that just shot Eilrie where it bursts in the sniper's face! He offers the man a salute of his own that the bedazzled archer likely can't see.&lt;br /&gt;
&lt;br /&gt;
The newly fabulous arcehr staggers around, almost dropping his bow. He paws at his eyes and somehow manages to clear his gaze. Which he levels murderously on Fayde.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Kevan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Dazzled removed from S1&lt;br /&gt;
&lt;br /&gt;
Watch System: Cesran has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+4: (1)+9+4: 14 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: dw1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kevan's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
Miruan isn't having much luck with the drop kicking of late. But today? She is at least having luck dispatching animals gnawing on people. &amp;quot;This really makes me feel awful. I'm going to volunteer at the animal shelter later,&amp;quot; Miruan muses. Poor wolf.&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls weapon1: (19)+8: 27 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls weapon1: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls 1d8+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Kevan moves quickly towards one of the snipers, slicing across his chest with the longsword in a quick move. The archer barely moving back enough to avoid having a mortal wound.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! S3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls ranged: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Kevan with 'Sorry forgot to clarify, I presume though the sniper to the side, not the one behind the grappled mage or?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now S3's turn! BM is next!&lt;br /&gt;
&lt;br /&gt;
With the wolves taken care of, Sully tugs his instrument back into place, twin plumes of smoke billowing from his nose as he turns to regard the glittery sniper. &amp;quot;Y'look like an idiot, buddy,&amp;quot; he grunts, fingers beginning to dance over the strings. The sound that skirls from the boxy contraption on his back is distorted, harsh, like a steel wasp battering itself against a glass plate. The glass tubes along the bottom of the instrument begin to glow, and with a screaming high note, lightning cracks from the device at the end of the instrument's neck, scorching a line across the blinded archer's cheek.&lt;br /&gt;
&lt;br /&gt;
You paged Kevan with 'All the same to me, I think the one to the side will be easier on my brain. Cheers'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
The archer that is somewhat sheltered behind the now grappled mage fires off a somewhat panicky arrow, that bounces off Eilirie and off into the sunlit cavern.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now BM's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+2: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
The, formerly, rather urbane and sarcastic mage is caught by some kind of mobile tree. He struggles against the arboreal death-hug but manages to not get away in any way shape or form.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Eilrie's turn! S2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d20+13: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls BAB+Dexterity+1: (7)+3+3+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now S2's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (19)+1: 20&lt;br /&gt;
&lt;br /&gt;
Eilrie takes aim at the blinded archer that shot her before, putting an arrow into his thigh! Galadh meanwhile wraps himself even tighter around the Wizard, forcing his hands against his chest and keeping him from moving at all.&lt;br /&gt;
&lt;br /&gt;
The previous blinded, and now shot twice, archer manages to focus through the pain and divest himself of the annoying blindness. Although he is stil sparkling like a Marde-Gras float.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! S1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 3d4+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Magic Missile. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now S1's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
Fayde shifts his tactics in dealing with this sniping situation now that he's turned his attention to the one hiding behind the animated tree. He doesn't want to blind a team member, nor does he want to injure a potential prisoner so he raises his hand, palm up, towards his target. A trio of motes of light twirl around each other as they rise forth then streak forth to slam into the sniper. They literally maneuver around the tree to avoid him completely in finding their mark.&lt;br /&gt;
&lt;br /&gt;
The one forced into melee by the rather more skilled Kevan drops his bow and draws his longsword. For a fencer he makes a great archer, his somewhat clumsy blow easily avoided.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Kevan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kevan's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
Miruan does feel a little bad for the canids. For now, though, she has to keep the others from being turned into swiss cheese. Miruan bounds over easily, to unleash a &amp;quot;HRAI!&amp;quot; and slam an open palm into the dude's back. Stunning fist! But not the pervy kind. He sure does look stunned, though.&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls weapon1: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
Kevan smiles as the archer is momentarily stunned, &amp;quot;Aha, I have you now!&amp;quot; he slices once more with his weapon, another cut appearing on the fellow, but he refuses to fall.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! S3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully rolls ranged: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now S3's turn! BM is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Sully's fingers continue to dance up and down the steel cords, but he doesn't look nearly as satisfied as he could, as another arc of lightning lances out and misses entirely; in truth, the arvek looks more disgusted at his equipment than anything else.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now BM's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
In reply to Fayde's magical missiles the archer launches a more tangible, but unsuccessful missle. The arrow flies true but bounces off the Sorcerer's magical protection. For his part the mage continues to struggle, but has no more luck than his archer companion.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Eilrie's turn! S2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d20+18: (10)+18: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d8+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls BAB+Dexterity+1: (1)+3+3+1: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d8+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Eilrie takes a shot at the blinded archer, but ends up hitting the broad side of the barn instead... Er. Anyway. Her Tree Friend squeezes the Wizard into submission.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now S2's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! S1 is next!&lt;br /&gt;
&lt;br /&gt;
It seems the archery luck is going around, as the archer sends an arrow at...something. Either way it bounces off and almost hits him. Prompting some elvish cursing.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now S1's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
The archer manages to come out of his stupor, and finds himself unarmed with two skilled folks attacking him. He mutters something in elvish that has the distinct ring of &amp;quot;Not getting paid enough for this shit&amp;quot; and withdraws as fast as his elvish legs will carry him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Kevan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Magic Missile. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 3d4+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Watch System: Cesran has disconnected.&lt;br /&gt;
&lt;br /&gt;
Fayde maintains his stance, his staff before him as well as his palm raised casting hand. Another trio of light motes spins up from his palm to race unerringly towards their same target. They dart around the tree to blast the sniper in the back once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+4: (6)+9+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Intimidation: (10)+Intimidation: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Intimidate: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kevan's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
Miruan rushes after the sniper. &amp;quot;You poinked our party members to steal dwarven food!&amp;quot; Rude! She moves quickly, with power and grace. &amp;quot;KIAI!&amp;quot; Swiftly, she drops low, sweeping the leg to knock the man down. &amp;quot;That's - really -&amp;quot; She falters. &amp;quot;I uh.&amp;quot; Pause. &amp;quot;Please surrender, seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls weapon1+4: (17)+8+4: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kevan rolls 1d8+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
Kevan quickly moves over towards the fallen one. &amp;quot;Your punishement sadly is the end of your life, perhaps in the next you will make better choices.&amp;quot; He slashes his blade across the throat of the bandit and then turns to look for the next.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! S3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sully casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
Sully 's hat tilts to one side, as Miruan tries and fails spectacularly at putting the fear of fist into the archer. &amp;quot;...Missy, if you're trying to scare folk...&amp;quot; Sighing, he plucks the cigarette out of his mouth and flicks it away. &amp;quot;....Just watch.&amp;quot; Crouching down, he flexes his heavy iron-clad fingers, and slams a palm onto a large red button at the upper chest of his armor. And then, he start running toward the last remaining combatant. With every step, the heavy Arvek grows larger and larger, his thick mustache rising above a wide, tusked grin, and by the time he comes within reach of the poor archer, the artificer is double his normal size. &amp;quot;~Hi.~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The archer is about to reply to Miruan, probably something obscene as the elf does not look that intimidated, either way the reply of the downed sniper is cut off as the Swashbuckler stabs the almost helpless humanoid, his blood splattering the boots of those around him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now S3's turn! BM is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now BM's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
GAME: s3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Eilrie's turn! S2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d20+18: (20)+18: 38&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d20+18: (7)+18: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Eilrie rolls 1d8+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now S2's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Glitterdusted on #-1 NOT FOUND ended.&lt;br /&gt;
&lt;br /&gt;
Eilrie gestures as she runs towards Galadh, leaping up onto his back to get a grip as her Tree Friend drops the unconscious Wizard. He turns and runs after the fleeing sniper...&lt;br /&gt;
&lt;br /&gt;
Giant Avek right in your face might well usually prompt the sniper to run, but as he casts his panicking gaze around he sees that his compatriot is being chased down. So he takes a step back and launches an arrow at Sully instead.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sully for 7 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
...which manages to sink deep into the giant sized artificer.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! S1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: s1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Magic Missile. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Kevan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 3d4+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+4: (18)+9+4: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kevan's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
Fayde shifts his focus to the fleeing sniper, narrowing his gaze as he generates yet another volley of magic missiles. The eldritch energies in his blood focus into his palm just like twice before and spiral forth to race into the sniper's back sending him cold to the earth.&amp;quot;Unfortunate, but you shouldn't have shot at us and you should have surrendered.&lt;br /&gt;
&lt;br /&gt;
Miruan is trying to remember to take prisoners. But she moves to trip the fellow and slides forward. A sharp leg sweep and the fellow will faceplant.&lt;br /&gt;
&lt;br /&gt;
Easily tripped by the monk, and with a giant Avek the elf on the ground almost throws his bow away in surrender.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! BM is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kevan's turn! Sully is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sully's turn! BM is next!&lt;br /&gt;
&lt;br /&gt;
Kevan looks around, holding his blade ready. &amp;quot;Well, did we miss anyone? It appears we have been successful in saving the day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the archer surrendered, the utterly swole hobgoblin crouches, resting giant, iron-clad fists on either side of the elf's head. Leeeeeeeeaning down far enough for the colorless, shadowed eyes to be visible underneath his hat, Sully grins. &amp;quot;You sorry yet, buddy boy? Cause if you ain't... Damn sure the khazad'll make you sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... yeah, you're way better than me at that,&amp;quot; Miruan concedes to Sully. &amp;quot;Anyway, most of them surrendered, so that's a plus. I'm - going to help either tie them up or carry some goods to the carts,&amp;quot; She offers.&lt;br /&gt;
&lt;br /&gt;
The elf is pale, but he manages to spit out something that sounds fairly unpleasant sounding in Elvish. As much as anything can sound unpleasant in that language.&lt;br /&gt;
&lt;br /&gt;
For their part the wagoneers emerge from where they were sensibly hiding away and start to tie down the cargo, although they do look a little askance at the party and stay even more silent than usual.&lt;br /&gt;
&lt;br /&gt;
You paged Fayde with 'He said &amp;quot;At least we don't shoot people in the back, or the helpless&amp;quot;'&lt;br /&gt;
&lt;br /&gt;
Fayde strolls over to the group with his staff shouldered once more,&amp;quot;Well it wasn't perfect, killed the other one but two isn't bad is it?&amp;quot; He then scoffs at the sniper in his tongue.&lt;br /&gt;
&lt;br /&gt;
The elven captive sneers at Fayde but stays silent and cooperative as he is tied up and bundled along with the unconcious wizard atop some supplies.&lt;br /&gt;
&lt;br /&gt;
Sully slaps the button on his armor again, and flips open a compartment on his pack, spooling out a length of rope and setting to the business of binding the elf's wrists to the elbow. Once the elf is taken care of, he starts hauling supplies, as the Arvek is never one to shy away from work needing done.&lt;br /&gt;
&lt;br /&gt;
Fayde returns the sneer,&amp;quot;Coward sniper.&amp;quot; Then sniffs derisively,&amp;quot;But enough about that, food delivered and job done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kevan wipes his blade clean and sheaths it. He sighs, &amp;quot;I do not really regret the loss of life, I regret thier choices that led to the loss. It is a pity that they took the path that ended here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One the cargo and captives are secure the wagoners head off. They keep a careful eye out but the trip back is uneventful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20565</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20565"/>
		<updated>2015-11-03T23:02:11Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Pancea_Materiel_Raid&amp;diff=20454</id>
		<title>Pancea Materiel Raid</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Pancea_Materiel_Raid&amp;diff=20454"/>
		<updated>2015-10-28T03:29:23Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;== Log Info == *Title: Pancea Materiel Raid *Emitter: Yngvild  *Characters: Schneider, Kojot, Stirling, Alba, Tiasa  *Place: Dun Mordren *Time: Oct 27,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Pancea Materiel Raid&lt;br /&gt;
*Emitter: [[Yngvild]] &lt;br /&gt;
*Characters: [[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
*Place: Dun Mordren&lt;br /&gt;
*Time: Oct 27, 2015&lt;br /&gt;
*Summary: Stretched of resources the Royalist commanders reach out to adventurers again.&lt;br /&gt;
*APL: 8&lt;br /&gt;
*Encounter 1: CR 10ish. 1 Cleric (6), 2 Fighters (6) , 2 Rogues (5)&lt;br /&gt;
&lt;br /&gt;
We don't need no civil war. Sadly no-one asked Lieutenant Axel this. The rather slender red hair Khazad stands in front of a table that has been repurposed as a makeshift desk. He looks a bit harried and tired. The word went out that adventurers were being sought for something important and he waits patiently for people to file in.&lt;br /&gt;
&lt;br /&gt;
Kojot walks in, stretching his arms. &amp;quot;I hear you're looking for adventurers for something?&amp;quot; the half-oruch asks.&lt;br /&gt;
&lt;br /&gt;
The 5' 7&amp;quot; half-orc in front of you appears to take after his human parent. Kojot's facial structure suggests that he might be from Veyshan, but the most striking things are his clothes and the way he carries himself. Beyond his armor, his outfit is a melange of scraps of leather and fur, and combined with his slightly predatory stance the effect is similar to that of a desert-wolf. This is complemented by the fingerblade gauntlets of orcish design; the blades seem to be as natural to him as if they were extensions of his body.&lt;br /&gt;
&lt;br /&gt;
Schneider wanders by, sticks his head in. He seems to come to a decision, because he comes in and takes a seat.&lt;br /&gt;
&lt;br /&gt;
Stirling is locked, stocked and ready for trouble. The chrome of his titan armor gleams and a yard of mat-black deathray rests in his enormous titanfists. &amp;quot;Whats the damage?&amp;quot; he says, teeth clenched around a thick cigar. &amp;quot;And how do we fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alba lazily drifts into the room, picking a bit of unidentifiable something from beneath the finger of her adamant-bladed gauntlet. &amp;quot;One of many somethings it could be,&amp;quot; comes a voice only slightly muffled behind the carved-bone mask. &amp;quot;But many would not be needed, only for the procuring of food, and little has been spoken of the what and where. Perhaps it will be to give grief to child-taking vermin. If this is so, then happily will grief be given to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa makes her way there, having heard the call and been looking for something to do. The surface of her dark breastplate swirling and occasionally dancing with electricity,&amp;quot;You have need, I have come.&amp;quot; she says and glances around to some of the others and dips her head a bit.&lt;br /&gt;
&lt;br /&gt;
Axel casts his gaze around the assembled people and hmphs slightly &amp;quot;Too many damn fires. Both literal and otherwise. And too few people&amp;quot; he grumbles then pulls out a roughly drawn map &amp;quot;Anyway we have reports of a warehouse those damn Pancea are using to store weapons and supplies...&amp;quot; he says as he lays the map out, showing a warehouse in a nearby industrial type area &amp;quot;..ideally we want them. At the least we want them out of the hands of those traitors. I manage d to shake free some wagons and a few teamsters, but can't find enough soldiers. So...&amp;quot; he says, hands on his hips &amp;quot;..going to ask you to help us out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider summarizes, &amp;quot;Go and get weapons? Sounds easy enough.&amp;quot; He nods, his hair billowing out behind him from little unseen drafts of air. &amp;quot;I assume we kill any of them that we find along the way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot looks over at the map. &amp;quot;So, secure the warehouse for raiding if possible, swipe what we can and destroy the rest if not? Sounds reasonable,&amp;quot; he muses. &amp;quot;Any idea on how guarded the warehouse is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fffpth,&amp;quot; the slight, masked Veyshanti sputters, raising a hand to allow a small, banded red viper to slither from her neck to her palm. &amp;quot;Lessons learned with death rarely take root.&amp;quot; Her attention drifts from snake to map, head tilting to one side. &amp;quot;Will there be a signal, to tell to the drivers when to approach with cart?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling grins &amp;quot;I am sure we can come up with a signal. Do we know what we are up against? How the enemy is deployed or what kind of weapons they have? How many?&amp;quot; he asks pointing a the map, his one chrome eye glowing red at the dwarf, unblinking. &amp;quot;Also what kind of magic can we expect to face?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa nods, &amp;quot;That sounds quite straight forward.&amp;quot; she says and nods, &amp;quot;My teeth and claws are at your service.&amp;quot; she offers. She is anxious for action and this sounds fun.&lt;br /&gt;
&lt;br /&gt;
Axel eyes Schneider for a few moments, his lips pressing tightly together. After a moment he grunts &amp;quot;Ain't enough of us that I feel real comfortable telling to you kill fellow kahazd&amp;quot; he grunts then lets out a slow breath &amp;quot;But they chose their side. Do what you have too..&amp;quot; With that he trails off a moment, looking a bit troubled. At Kojot's question he glances up &amp;quot;Shouldn't think any more than a half dozen or so. They had more time to prepare but we are starting to stretch them a bit thin. Of course so are we. Which is where you come in.&amp;quot; He smiles faintly, the expression not reaching his eyes. Looking to Alba he shrugs a little &amp;quot;Up to you, they will be under your command. Teamsters are well-handy but they ain't soldiers, so will stay out of things.&amp;quot; At Stirling's words he shrugs again and shakes his head &amp;quot;We ain't much for magic, but the traitors seem to have all kinds of surfacer contacts, so we can't be sure. Anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods slowly, a sort of half-smile on his lips. &amp;quot;I can do this,&amp;quot; he says after a moment.&lt;br /&gt;
&lt;br /&gt;
Announcement: Lahar puts on an eyepatch, and waves a wooden blade! &amp;quot;Gold an' treasure, arr, for those that be in RP in tha next 10, arrr! :D&amp;quot;&lt;br /&gt;
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Stirling grimaces &amp;quot;Lousy intelligence. Of course we will sort it all out though.&amp;quot; he says with a nudge to Schneider &amp;quot;Between the two of us we can toast anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The side they choose would pay to have your children taken,&amp;quot; Alba says, the wicked smile audible in her voice, if not readily visible. &amp;quot;They deserve all the misery we may heap upon their heads.&amp;quot; Drifting a few inches from the floor, the witch tilts her head. &amp;quot;And I believe that all, we, are skilled in heaping misery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot nods once. &amp;quot;Sounds straightforward enough,&amp;quot; he notes.&lt;br /&gt;
&lt;br /&gt;
Schneider ehs to Stirling. He looks puzzled for a moment, then nods quickly. &amp;quot;Yes, they will be quite well-singed, yes.&amp;quot; He also nods at what Alba says, though he hedges, &amp;quot;Normally, they're not in misery for very long. They're usually blown libmb from limb before they suffer too much, I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In case you haven't noticed their is a fucking war on out there, one that was sprung on us by surprise. So yeah our intelligence is shit&amp;quot; Axel snaps back at Stirling, the harried looking officer losing his temper a moment. Running a hand through his hair he takes a deep breath &amp;quot;If there are no more questions the teamsters should be out the front&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We go, then,&amp;quot; Alba says, suiting deed to word and turning to make her way through the door. &amp;quot;And we shall return with all that the carts may carry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa nods and stands, stretching a bit, &amp;quot;We will return.&amp;quot; she says and looks at the others, &amp;quot;Oh, later when we fight, worry not if suddenly fighting with big lizard.&amp;quot; she gives a grin as she says it, her tail swishing back and forth a bit.&lt;br /&gt;
&lt;br /&gt;
Schneider snickers a little at the dwarf blowing up at Stirling. He says to the artificer, &amp;quot;It's like snow. You never know how many enemies you'll get or how long they'll last. And something about blasting snowmen....&amp;quot; he trails off, having lost that thought.&lt;br /&gt;
&lt;br /&gt;
Watch System: Kira has connected.&lt;br /&gt;
&lt;br /&gt;
Duncan has connected.&lt;br /&gt;
&lt;br /&gt;
Duncan has left.&lt;br /&gt;
&lt;br /&gt;
Stirling laughs at Axel and nods to Scheider &amp;quot;Right, lets get on with winning this war for them and after its all said and done they can visit Blar and see what the word 'preparedness' means.&amp;quot; he then turns to follow Tiasa out.&lt;br /&gt;
&lt;br /&gt;
Watch System: Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
The teamsters look pretty hard and fairly sturdy, but not quite up to Axel and the other dwarven guardsman. Still they make up for it in capacity for swearing and kicking their diggers into action. The do however follow the parties instructions, moving to a block or two away from the warehouse. The lead looks over and grunts to the nearest party member &amp;quot;Any closer the fuckers will probably fucking hear us. Just let us know when it is safe to move in&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'A few blocks away and around a corner. Bonus is they can't see you atm :)'&lt;br /&gt;
&lt;br /&gt;
Watch System: Mikilos has connected.&lt;br /&gt;
&lt;br /&gt;
Tiasa stretches and nods, &amp;quot;I stay away from wagons after fighting.&amp;quot; she says and then starts to look at the others, &amp;quot;I am good leading in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling looks at the building, sniffs the air. &amp;quot;So anyone here a good scout or are we gonna go in fast and loud?&amp;quot; he says grinning at the second suggestion. &amp;quot;Because I am all for the either one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, how do we want to do this?&amp;quot; Kojot inquires, loosening the laces on the sheaths of his clawblades. &amp;quot;Frontal assault, or skulking in from the side? I step lighter than I look, but nobody's going to mistake me for a shadow. And I'm pretty good at getting intotheir faces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To scout would be the wiser choice,&amp;quot; Alba mutters, hair gathering itself into a thick, ropy tentacle-like appendage. &amp;quot;Knowing not what we face, to run weaponsfirst may end in fire and death for those who do *not* deserve either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider says to Stirling, &amp;quot;Fast and loud suits me perfectly.&amp;quot; He draws his greatsword and flames lick up and down the edges. He begins chanting and his body pulses grotesquely for a moment, then returns to normal.&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Shield. Caster Level: 8 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts False Life. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 1d10+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Mage Armor. Caster Level: 6 DC: 14&lt;br /&gt;
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Tiasa shrugs, &amp;quot;Either works, I can scout a little.&amp;quot; she says and shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Ayup :( Usualy most people want some else to make the decision for them'&lt;br /&gt;
&lt;br /&gt;
Stirling nods to Tiasa &amp;quot;Take the lead then, the rest of us will follow up behind you, avoid engagement until we get to your location so we can hit them with maximum force. Good luck.&amp;quot; he says with the Sith.&lt;br /&gt;
&lt;br /&gt;
Tiasa nods her head and looks at the others and moves forward quietly as she approaches the warehouse, scouting out and moving as carefully as she can.&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls stealth: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (20)+7: 27&lt;br /&gt;
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GAME: Yngvild rolls 1d20+5: (15)+5: 20&lt;br /&gt;
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GAME: Yngvild rolls 1d20+5: (15)+5: 20&lt;br /&gt;
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GAME: Yngvild rolls 1d20+11: (6)+11: 17&lt;br /&gt;
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GAME: Yngvild rolls 1d20+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
This young female stands just under seven feet in height and bears a strong muscular build. She is tall though that is not uncommon amongst her folk. Scales of various shades of blue seem to dominate this sith'makar. There are other colors mixed in but blues are predominant. Vibrant eyes like sapphires dart about to take in the details of her surroundings, shimmering like gemstones. She has a beautiful ocean blue crest that runs down to her neck a bit.&lt;br /&gt;
&lt;br /&gt;
Wrapped around her chest and upper body is a dark swirling form. It looks like a breastplate, but looks almost as if its surface is moving, like it is made of dark clouds rolling across the sky. Electricty crackles across its surface from time to time. It looks like it has been scuplted to fit her form. The rest of her clothing shows signs of being made to blend into the wilderness.&lt;br /&gt;
&lt;br /&gt;
Watch System: Cesran has connected.&lt;br /&gt;
&lt;br /&gt;
As the Sith sneaks ahead of the main of the party and rounds a corner nearest to the warehouse she spies a several dwarves carting large barrels from a wagon and putting them around and outside the warhouse. They are under the direction of a human dressed in black armor and robes, and under guard of four hard looking dwarves, two with waraxes and the other two with crossbows. The human looks up just as Tiasa steps out and points to her, as three out of the four dwarves notice her as well, the forth being nudged by his comrades. Lifting her arms up the human begins to chant as the others take up positions, melee to the front with the crossbowmen behind.&lt;br /&gt;
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls initiative: 13 + 4 = 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: 7 + 4 = 11&lt;br /&gt;
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GAME: Schneider rolls initiative: 1 + 3 = 4&lt;br /&gt;
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GAME: Stirling rolls initiative: 15 + 3 = 18&lt;br /&gt;
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GAME: Kojot rolls initiative: 5 + 5 = 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kojot for -100 points. 75 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tiasa for -100 points. 84 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -100 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Schneider for -100 points. 70 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Stirling for -100 points. 92 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Human: Roll: 6 + Bonus: 0 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DW1: Roll: 16 + Bonus: 2 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DW2: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Xbow1: Roll: 13 + Bonus: 3 = Total: 16&lt;br /&gt;
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GAME: You roll initiative for Xbow2: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now DW1's turn! Stirling is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
One of the warriors is fast to act, in a blur he draws a throwing axe and launches it towards the only visible target, Tiasa. It is a hit but luckily bounces off her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
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It is now Stirling's turn! Tiasa is next!&lt;br /&gt;
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GAME: Note Flat-footed on Stirling ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tiasa's turn! Xbow1 is next!&lt;br /&gt;
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Stirling catches the sound of combat on the wind and rushes to the corner Tiasa went around, deathray raised and ready to blast the first target he comes across.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
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It is now Xbow1's turn! Alba is next!&lt;br /&gt;
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GAME: Yngvild rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
As the axe bounces off her armor, &amp;quot;Well guess you saw me, surrender now, and I won't get mad.&amp;quot; she calls out and then her body starts to change. Her bones start to crack and pop as her body swells and she drops to all fours, she keeps shifting and changing until there is a large lizard, monitor lizard standing where she was. She is easily 10' long and then longer when you add in the tail. Her upper torso the scales look just like her breastplate, complete with the lightning dancing across her scales. She growls as she looks at the foe.&lt;br /&gt;
&lt;br /&gt;
The dwarves, for their part, don't look all that impressed with having to fight. Especialy when a giant lizard becomes involved. Still they seem to be discplined at least and one of the crossbowmen snaps off a shot, that bounces off the Monitors armored hide.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! DW2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kojot ended.&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Luckily the scout was well armored or could have been ugly :P'&lt;br /&gt;
&lt;br /&gt;
As the battle kicks off early, the Witch looses a muttered, unintelligible snarl as she pushes off with one foot. Now flying toward the corner, the Witch digs into her hip-pouch, ropy hair lashing like the tail of a particularly annoyed, and decidedly non-Euclidean cat.&lt;br /&gt;
&lt;br /&gt;
As the sound of a fight breaks out, Kojot starts hustling towards the fray. &amp;quot;Looks like this is going to be more straightforward than we planned,&amp;quot; he remarks, clawblades now unsheathed.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now DW2's turn! Xbow2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
The other crossman echoes his companion, lifting the bow up and taking aim. He doesn't seem to have much more luck than the first, Tiasa's armor too thick for even crossbows to go through.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Xbow2's turn! Human is next!&lt;br /&gt;
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GAME: Yngvild rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
As for the more melee oriented Khazad the second of these hurls his axe at Tiasa, but has no more luck than the others at injuring the only one of the party visible at the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Human's turn! Schneider is next!&lt;br /&gt;
&lt;br /&gt;
A flickering shield of inky black settles around the Human as her prayer finishes and she shifts a little to take some cover, hand moving to the (un)holy symbol around her neck.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Schneider's turn! DW1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Schneider ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Protection From Arrows. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
Schneider hustles along when it looks like things aren't going well. He'll hustle forward, calling on the spirits to protect him from the slings and arrows of outrageous fortune. He chuckles at Kojot's comment, nodding in agreement.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
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Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now DW1's turn! Stirling is next!&lt;br /&gt;
&lt;br /&gt;
(New BB message (3/111) posted to 'Plot Announcements' by Hurricane: CLOSED: The Company One Keeps)&lt;br /&gt;
&lt;br /&gt;
Having blown his wad, or throwing axe at least, the faster reacting warrior simply lifts his shield and readies his axe. Wise enough, it seems, not to be charging at a giant lizard, and whatever else might be behind her.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Stirling's turn! Tiasa is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
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It is now Tiasa's turn! Xbow1 is next!&lt;br /&gt;
&lt;br /&gt;
Stirling continues to run after Taisa, heavy boots pounding away on the stone road and rounding the corners with his deathray raised, he points it at the assaulants &amp;quot;Drop it now or die.&amp;quot; he bellows, the furnace on the back of his armor starts spewing flames from the exhaust, black smoke billowing into the air as lights all across his armor brightens and glows.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (19)+14: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d10+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tiasa for 11 points. 97 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls acrobatics+8: (19)+12+8: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls pclaw: aliased to Melee+1+1-3: (6)+14+1+1+-3: 19&lt;br /&gt;
&lt;br /&gt;
Tiasa roars a bit and her muscles seem to swell as the lizard seems to grow a bit larger. Her claws dig into the ground and then she leaps from standing there and lands on the one that first threw an axe at her. The dwarf swings its readied weapon and cuts into her hide. She slashes with a powerful claw at the dwarf but just scratches armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Xbow1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
Swallowing a little at the huge lizards giant leap the Dwarven warrior manages to keep his cool, heavy axe slashing down and across Tiasa. The crossbowman moves back a pace or so then shoots at the lizard, shot bouncing off her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Chill Touch. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And when they can take no more I shall see that they ''beg'' to be turned over to the short ones to be dealt with,&amp;quot; Alba snarls, running her free hand through her hair. With a tongue-twisting command, hoarfrost begins to griw from the path her fingers took, crackling faintly as her hair becomes coated with a green-white rime of enchanted ice.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! DW2 is next!&lt;br /&gt;
&lt;br /&gt;
Kojot joins the rest of the party in dashing foward towards the warehouse and the brawling in front of it.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now DW2's turn! Xbow2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (4)+14: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Having a limited range of targets the other Kahazad with the axe pivots and swings his axe towards Tiasa. Wielding the waraxe as if it weighed almost nothing he is unable to get through the Sith's hide, provoking some nasty sounding Khazad curses&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Xbow2's turn! Human is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
TWANG! Another crossbow sounds, the bolt neatly slotting between the dwarves in melee, but sadly bouncing off Tiasa once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Human's turn! Schneider is next!&lt;br /&gt;
&lt;br /&gt;
Lifting her arms up in a somewaht melodramatic gesture the Human Cleric finishes her chanting prayer and a thick inky darkness that covers her and the melee in gloom.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Schneider's turn! DW1 is next!&lt;br /&gt;
&lt;br /&gt;
Watch System: Mikilos has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now DW1's turn! Stirling is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
Schneider is still lumbering towards the fray, but the corner blocks his sight of the enemy. He can't see anyone yet, so he casts a spell on himself, causing a shield to appear around him. His magic words seem to be a mishmash of Jotunn and Tradespeak about spirits of something or other.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Shield. Caster Level: 7 DC: 14&lt;br /&gt;
&lt;br /&gt;
You paged Tiasa with 'What is your current AC?'&lt;br /&gt;
&lt;br /&gt;
The darkness that descended over the group doesn't slow the dwarves down at all. But it doesn't seem to help either as another two blows of his axe don't injure Tiasa at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Stirling's turn! Tiasa is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Fireball. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 8d6: (30): 30&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
Watch System: Aldean has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tiasa's turn! Xbow1 is next!&lt;br /&gt;
&lt;br /&gt;
Stirling rounds the corner with firearm raised, eying the mob of enemies. &amp;quot;Cease and desist.&amp;quot; he bellows as he pulls a small cigar shaped rocket from a pouch and slots it into the top barrel of his deathray. Firing it launches it from the barrel with a small gout of flame and the rocket spirals in between the group of enemies, exploding in a wave of searing pressure and heat that more than singes beards.&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls pbite: aliased to melee+1-3: (6)+14+1+-3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls pclaw: aliased to Melee+1+1-3: (5)+14+1+1+-3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls pclaw: aliased to Melee+1+1-3: (12)+14+1+1+-3: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls pcdam: aliased to 2d6+strength+1+6: (9)+8+1+6: 24&lt;br /&gt;
&lt;br /&gt;
Tiasa isn't bothered by darkess, seeing with darkvision as she continues her onslaught. She lashes out with a bite, and then first one claw and then a second. The second one hit and she rips deep.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Xbow1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Rather scorched the Crossbowman still manages to hold his ground, and even return fire. Sadly his aim is not up to his discipline and it flies past Stirling.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba used a Scroll of Enlarge Person.&lt;br /&gt;
&lt;br /&gt;
The 5' 7&amp;quot; half-orc in front of you appears to take after his human parent. Kojot's facial structure suggests that he might be from Veyshan, but the most striking things are his clothes and the way he carries himself. Beyond his armor, his outfit is a melange of scraps of leather and fur, and combined with his slightly predatory stance the effect is similar to that of a desert-wolf. This is complemented by the fingerblade gauntlets of orcish design; the blades seem to be as natural to him as if they were extensions of his body.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! DW2 is next!&lt;br /&gt;
&lt;br /&gt;
Snarling at the bubble of darkness shrouding the enemy from sight, Alba turns the object pulled from her pouch between her fingers. After a moment's hesitation, she snorts to herself, tugging on a thin bone rod fitted snugly against the object's side, and pulling it away to reveal a long strip of paper, stained purple and coated with a thick, mucoid substance, with spidery letters written on in rust-colored ink. Pulling the paper free entirely, she drifts toward the giant thrashing lizard, slapping the paper against Tiasa's tail and securing it with a firm swipe of her hand. &amp;quot;Repulsaa,&amp;quot; she breathes, the letters glowing as her hand passes over them, and the Witch drifts back to watch the large scary lizard grow ever larger.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk: aliased to Finesse+6: (17)+15+6: 38&lt;br /&gt;
&lt;br /&gt;
Tiasa has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+CF: aliased to Finesse+6+4: (14)+15+6+4: 39&lt;br /&gt;
&lt;br /&gt;
GAME: dw2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Xbow2's turn! Human is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
Kojot strides forward, slashing at the foe not currently being lizarded at. With a swift slash, the half-orc strikes like a desert-wolf, deeply cutting the dwarf from neck to navel with his clawblades.&lt;br /&gt;
&lt;br /&gt;
You paged Stirling with 'No special missile protections?'&lt;br /&gt;
&lt;br /&gt;
Being covered in the bloody bits of your compatriot is not exactly pleasant, still the crossbowman manages to aim through the muck and shoot at Stirling. It looks like a good shot, dead on target but it bounces off the Artificer's magical shield.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Human's turn! Schneider is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 4d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Will: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kojot for 15 points. 60 remaining.&lt;br /&gt;
&lt;br /&gt;
Within the darkness the Cleric's look of triumph starts to fade as the fireball and damage. A scowl hardens her face as she lifts her arms up, inky darkness flaring out to burn Tiasa and Kojot.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Schneider's turn! DW1 is next!&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 7d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Fireball. Caster Level: 7 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Schneider finally gets to the corner and turns it, taking in ... his allies, and a huge pool of darkness. Well. That's a gimme, right? &amp;quot;Spirits of fire!&amp;quot; he calls out. &amp;quot;Heed me, and strike down my foes.&amp;quot; And he drops it into the middle of the darkness. Where, if it erupts, it can't be seen.&lt;br /&gt;
&lt;br /&gt;
GAME: xbow1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: dw1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Stirling's turn! Tiasa is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls level: (2)+level: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling casts Dispel Magic. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls artificer: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tiasa's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Stirling can see in the darkness just fine but noticed that not all his friends can, fishing in his pocket he pulls out a small silver cube which he tosses into the center of the spell. A circular hole opens in the top of the cube and a faint light appears as it sucks in the inky blackness like a vaccuum, shutting with a click ones the last is inside allowing everyone to see the enemy. &amp;quot;Hot damn, it worked.&amp;quot; the Arvek comments.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Scare. Caster Level: 6 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! Xbow2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (15)+15+6+-2: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (15)+15+6+-2+-5: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (9)+15+6+-2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (10)+15+6+-2+-5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF+CF: aliased to Finesse+6-2+4: (10)+15+6+-2+4: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF+CF-5: aliased to Finesse+6-2+4-5: (6)+15+6+-2+4+-5: 24&lt;br /&gt;
&lt;br /&gt;
As soon as the darkness is sucked away, Alba rises into the air, a breathy cackle floating out from behind her mask. &amp;quot;Think you wise, to blind your foes so simply? Think you brave, that you count the dark as friend? Hehhh... Cowards all I name you, and coward you shall show yourselves!&amp;quot; Deep within one of the eyeholes of the mask, a pinprick of blood-colored light winks into existence, and the witch raises a hand, hair spreading out in all directions behind her, lashing at the air. As she brings her hand down, there's the echo of a scream, as of a hundred tortured souls trapped beyond the warehouse roof, sending one of the archers into frightened, desperate flight, heedless of the burden to his compatriots.&lt;br /&gt;
&lt;br /&gt;
Although he's not affected by the minor darkness of the spell, Kojot grins fiercely as the darkness vanishes. He steps forward in a blur of slashing clawblades, mowing down the hostile cleric in a steel gale of sharpness. &amp;quot;And /that's/ for that pulse of negative energy!&amp;quot; he snarls.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Xbow2's turn! Human is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Human removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg+MainClawDmg+MainClawDmg+MainClawDmg+OffClawDmg+OffClawDmg: aliased to 1d6+8+1d6+8+1d6+8+1d6+8+1d6+8+1d6+8: (5)+8+(6)+8+(6)+8+(4)+8+(4)+8+(5)+8: 78&lt;br /&gt;
&lt;br /&gt;
Scary witches, darkness dispelled, wearing bits of his former comrade and leader. Even without the spell the dwarf may well bolt for it. With that he runs away as fast as his stubby legs will carry him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Schneider's turn! Stirling is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Lightning Bolt. Caster Level: 7 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 7d6: (27): 27&lt;br /&gt;
&lt;br /&gt;
Schneider looks around for enemies, but it's just the runners. He hrmphs, and chants in Jotun about fire and spirits and somesuch, and sends him off with a bolt of fire by way of goodbye, scortching his backside, though not badly enough to knock him down. &amp;quot;Hrmph,&amp;quot; he grumbles.&lt;br /&gt;
&lt;br /&gt;
Watch System: Stjepan has connected.&lt;br /&gt;
&lt;br /&gt;
Stirling grunts &amp;quot;Alright, into the building. We need to secure it and once thats done signal the teamsters. Keep a look out for any more trouble, post up to guard it and be ready for a counter attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa ends her rage.&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Zapped in the back the remaining guard runs into the darkness of the greater city. There is a larger road that leads through the city and past the warehouse, and a few smaller aterial roads and alleyways. There is a half unload cart of large barrels, that may be enough to hold a body. Also a larrge set of doors for carts to go in and out at either end, and smaller ones for foot traffic.&lt;br /&gt;
&lt;br /&gt;
Schneider sighs as the fight ends with him blowing up very little. Not nearly enough fire. &amp;quot;Is that it?&amp;quot; he asks. &amp;quot;Let's get this done, then,&amp;quot; he grumbles, heading towards the cart entrace.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enough,&amp;quot; Alba says as the lance of fire scorches the runner. &amp;quot;Signal the carts, let us get what may be had from this place. I shall make certain that any who wish to avenge the god-botherer, shall have difficulty reaching us.&amp;quot; With that, the Witch turns, floating out of the warehouse in the general direction the dwarf took, intent upon fouling the lane behind him with magical webbing.&lt;br /&gt;
&lt;br /&gt;
Kojot starts patrolling around the warehouse, pacing from one set of doors to the next, paying extra attention to where the runner went.&lt;br /&gt;
&lt;br /&gt;
Between the teamsters and the party the weapons and supplies are loaded up, as too are the two unconcious dwarves once they have been stabilised. Thus loaded up the caravan makes an uneventful trip back.&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20446</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20446"/>
		<updated>2015-10-28T03:20:58Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* October */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Old_MacDonald_had_a_Farm&amp;diff=20441</id>
		<title>Old MacDonald had a Farm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Old_MacDonald_had_a_Farm&amp;diff=20441"/>
		<updated>2015-10-27T01:34:23Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot; Standing 5' tall, this dark skinned woman has white blonde hair that goes down to her shoulders. She has large blue eyes, and a tiara on her forehead, with a couple of crysta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Standing 5' tall, this dark skinned woman has white blonde hair that goes down to her shoulders. She has large blue eyes, and a tiara on her forehead, with a couple of crystals in it. She has pointed ears and an angular face as well as full lips. The lower part of her face is usually covered by a cloth mask, and her head is usually covered by her cloak.&lt;br /&gt;
&lt;br /&gt;
She has a slender, yet toned, and full body. Her body is covered by a breastplate with the sign of Vardama etched onto the gauntlets, and her body is covered by a dark cloak. At her left hip is a Khopesh, and the front of her right thigh is a pistol. At her lower legs are a pair of charcoal grey leather boots.&lt;br /&gt;
&lt;br /&gt;
For whatever reason, you each find yourself in the Adventurer's Guild Hall. The free coffee and donuts, a shady spot to hang out, meet and greet others or what have you. There's a small commotion at the door as a nine year old boy collides with a Gnomish Clerk, sending papers flying every and a flurry of Gnomish curses. The boy quickly helps the Gnome up, but then rushes off towards the Job Posting wall. He pulls out a free tack and posts up a notice, then turns to the room &amp;quot;Please help us! I must get back!&amp;quot; He then turns and sprints out of the Hall in a small panic.	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Free RP for a pose or two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lunair has a hard time in buildings if they aren't - accommodating to giantborn. &amp;quot;Hibye!&amp;quot; She waves to the kid. She was going to check the jobs, as a Korite who sits about getting rusty is no real Korite at all. She seems startled, and scoops up a few papers. She sets them back and checks the job.&lt;br /&gt;
&lt;br /&gt;
Fayde flits out of the way, narrowly avoiding the boy with a flutter of his cloak.&amp;quot;Watch it, you!&amp;quot; But no sooner does he finish speaking than the boy has pleaded his case and is on his way out. He blinks and looks at the others. No sooner has the makeshift hall been set up, than they have another job. No complaints!&lt;br /&gt;
&lt;br /&gt;
Luckily for the small boy Arnora is rather faster than most heavily armed and armored Khazad. So she manages to avoid him with a neat sidestep &amp;quot;Watch where ye are going ye wee fooker&amp;quot; she grumbles in her gravelly voice. Spying Lunair she lifts her hand up in a wave and stomps over to peer at the boards &amp;quot;Well met big green&amp;quot; she says with a grin.&lt;br /&gt;
&lt;br /&gt;
Watching the boy run out, Arisha makes a bit of a face...that no one can see. &amp;quot;No, that's not worrisome...not at all.&amp;quot; She walks over and checks the job too. &amp;quot;You worried about the kid too?&amp;quot; She says softly up to Lunair. &amp;quot;If you're gonna help, I am too.&amp;quot; She says as Lunair can hear the click of a pistol being loaded.&lt;br /&gt;
&lt;br /&gt;
The posted note is written by an obviously unskilled hand, with the 'E's and 'R's done backwards.&lt;br /&gt;
&lt;br /&gt;
+-----------------------------+&lt;br /&gt;
&lt;br /&gt;
|                             |&lt;br /&gt;
&lt;br /&gt;
|   PLeASe HeLP US! OUr FArM  |&lt;br /&gt;
&lt;br /&gt;
|     IS BeING ATTACKeD BY    |&lt;br /&gt;
&lt;br /&gt;
|     MONSTerS! DO NOT LeT    |&lt;br /&gt;
&lt;br /&gt;
|     THeM KILL MY DOG        |&lt;br /&gt;
&lt;br /&gt;
|         rUFFLeS!!           |&lt;br /&gt;
&lt;br /&gt;
|                             |&lt;br /&gt;
&lt;br /&gt;
|     THeY ATe OUR PIGS       |&lt;br /&gt;
&lt;br /&gt;
|      SHeeP AND COWS!        |&lt;br /&gt;
&lt;br /&gt;
|                             |&lt;br /&gt;
&lt;br /&gt;
|    HeLP SAVe OUr FArM!      |&lt;br /&gt;
&lt;br /&gt;
|                             |&lt;br /&gt;
&lt;br /&gt;
+-----------------------------+&lt;br /&gt;
&lt;br /&gt;
Taidan lounges in one of the comfortable lounge couches in the guild hall, the one that hasn't been destroyed in the explosion. He has both his hands tucked behind his head with feet propped up on top of a foot stool, looking lazy and relaxed. His eyes are shut and there's a small grin on his face, probably thinking of happy thoughts. When the boy came in an made a slight commotion, he opened his eyes a little just to see what is going on. When the boy made his declaration and then left, he resumes in his rest by closing his eyes and giving out a contented sigh.&lt;br /&gt;
&lt;br /&gt;
Oh dear. Well, she steps aside to let the others read the posting. She nods to the others. &amp;quot;Aye. And you too,&amp;quot; She grins back to Arnora. &amp;quot;I think he was in a hurry... seems urgent. But I will go with you all if you're going,&amp;quot; She offers. &amp;quot;To help this - farm and save the dog.&amp;quot; Pets are important. Lunair likes dogs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it wi'surfacers and being unable tae fucking defend themselves?&amp;quot; Arnora grumbles as she scans the new note and shakes her head &amp;quot;Don't they teach ye how tae be defending yerslves?&amp;quot; she asks peering around at the others as if they were to blame somehow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Gimme Int checks please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls Intelligence: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls intelligence: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Or Perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair goes cross-eyed.&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls perception: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls intelligence: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora watches Lunair drool on herself :P&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls perception: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arishawill go with perception&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn giggles and attaches a drool bucket to Lunair's chin.&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls intelligence: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls int: (1)+int: 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora will go with perception too :)&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls intelligence: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;I think you should type the whole word, Fayde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;There you go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde puts the drool bucket away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan chuckles.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;No... No... an epic fail while misusing the command totally fits. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan is still relaxing on his couch when he makes a reply to no one in particular, &amp;quot;Be happy that there are no one teaching people how to defend themselves. Otherwise...&amp;quot; He slowly rises up, stretching himself, &amp;quot;...We'd be out of a job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde doodles a 'Support Your Local Sorcerer' sign to put up next to the advert. He's got a sketchy grin on his face as he goes about this.&amp;quot;Indeed, indeed we would.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning her head and watching the boy go out......Arisha walks over and....takes the job posting off the wall....and flips it over. &amp;quot;Well then. We have our map to get there. Everyone ready?&amp;quot; She doesn't even acknowledge that Arnora exists.&lt;br /&gt;
&lt;br /&gt;
Standing 5' tall, this dark skinned woman has white blonde hair that goes down to her shoulders. She has large blue eyes, and a tiara on her forehead, with a couple of crystals in it. She has pointed ears and an angular face as well as full lips. The lower part of her face is usually covered by a cloth mask, and her head is usually covered by her cloak.&lt;br /&gt;
&lt;br /&gt;
She has a slender, yet toned, and full body. Her body is covered by a breastplate with the sign of Vardama etched onto the gauntlets, and her body is covered by a dark cloak. At her left hip is a Khopesh, and the front of her right thigh is a pistol. At her lower legs are a pair of charcoal grey leather boots.&lt;br /&gt;
&lt;br /&gt;
Lunair shakes her head at Arnora. &amp;quot;It seems not. Though, Taidan is right. And not every job or person is suited to combat. My people generally are.&amp;quot; Because there's not many giantborn and the places they live tend to be harsh, full of barbarians and those obnoxious cultists pushing pamphlets and Avon. &amp;quot;I am ready as you are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan looks at Arisha, eye almost saucer-wide. He snickers as he says, &amp;quot;Are you serious? A boy posted that thing on our board. Not one of the guildes. A boy! I think we all saw that.&amp;quot; He shakes his head and is about to return to his lounge couch and resume his nap.&lt;br /&gt;
&lt;br /&gt;
Fayde stares deadpan at Taidan,&amp;quot;Don't you care about the little poochiepooches?&amp;quot; He shakes his head and sighs.&amp;quot;Such callous disregard for the wee creatures of the world...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair is tempted to flip Taidan off the couch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taidan laughs mockingly at Fayde, then rolls his eyes up and then collapses on the coach. &amp;quot;It must be the king of the dogs or something to make me want to save its life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bollocks, always going to be wars&amp;quot; Arnora rumbles then looks up to Arisha and snorts &amp;quot;Who the fuck put you in charge long-ears. Ain't takin no orders from a bloody Mul...sayin that a wee child in trouble&amp;quot; she says as with a clatter of stone on stone she shrugs her huge shoulders &amp;quot;Humans may breed like rabits, but a bairn is a bairn aye&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;That would be fun! :) I'd go with it, Lunair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lunair pauses. And moves to - completely troll Taidan. She'll neatly flip him off the couch and giggle like a schoolgirl in a katamari bar. &amp;quot;Up and at them. You'll be a lousy candidate for employment if you sleep through all the jobs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;And how long would it take before it starts going to actual people? Or would you care about that either? Until it started chomping away at your arm? but then it's too late, isn't it?&amp;quot; She then smirks at Lunair. &amp;quot;Well said, Big Green. There must be something else to this.&amp;quot; She still hasn't acknowledged Arnora.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Everyone sign up for +event 5, so I can close it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha is signed up&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora has&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;So you are. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde actually belly laughs at the couch flipping,&amp;quot;Ha! That's right, sleeping on the job! For shame!&amp;quot; He hops away a touch just in case he got in trouble over that one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair oopses. Signed up with my alt.&lt;br /&gt;
&lt;br /&gt;
Taidan falls off the coach with an 'Ouff' and rubs his supposedly-sore side, though he is not good in deception. &amp;quot;Tha-hurts.&amp;quot; He says matter-of-factly, and then gives out a long and agonized sigh. &amp;quot;You guys are really going on this stupid quest, are you?&amp;quot; He shakes his head and his face taking on a sour-look. &amp;quot;Alright, I'll go with you, just to be the guy to say 'See-I-told-you-so'.&amp;quot; He huffs and puts on his shirt properly, tucking it beneath his pants.&lt;br /&gt;
&lt;br /&gt;
Arisha looks at the map and....makes a bit of a face. &amp;quot;All right, I'm new to these parts, so can anyone help me out with these landmarks on this map?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha needs someone with Knowledge/Geography&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha is an Inq and only has the knowledges for monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair has planes and religion. :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Can I use Knowledge/local instead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha points to Autumn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Nope, Geography.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Local would be street level stuff. If not, you can ask an NPC and they'll answer the question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan can't help. Not within my skill sheet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan lacks diplomacy and will not even try.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Screw it, it's my plot, I get to make a cameo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde has a rank in diplomacy and good charisma.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha snerks.&lt;br /&gt;
&lt;br /&gt;
Autumn is doing some business in the Hall and looks over at the questioning adventurer &amp;quot;Can I help you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Okay, Face- I mean Fayde, get to work. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls diplomacy: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde hiccups from Whirldice.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn takes ten on Knowledge/Geography: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
Taidan looks at Arisha blankly and says, &amp;quot;Ma'am, I am not a cartographer, and even if I were, I'd lead us all to a bar and get us all drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde steps down the sidewalk a ways with the advertisement, looking for someone who looked fairly rural.&amp;quot;Hey you! Y'know where this place is?&amp;quot; He points to it,&amp;quot;Some kid from this farm came begging for us to save their cows and dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could tell you all about the rolling hills near Dran...&amp;quot; Headshake, and then she tries not to giggle at poor Taidan. &amp;quot;Sure. That will be fair. If we are wrong, I will accept your words.&amp;quot; She doesn't rub it in, but Lunair just kind of half-grins at Arnora and smiles faintly to Arisha and the others.&lt;br /&gt;
&lt;br /&gt;
Arnora makes no bones about laughing at Taidan as he is hoisted off the couch &amp;quot;I knew I liked you for a reason big green&amp;quot; she says with a hefty slap on Lunair's back. On the subject of how to get there she shrugs &amp;quot;I go where I am pointed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The robed wizard looks over Arisha's map and nods &amp;quot;This should help.&amp;quot; She turns to a blank spot of floor and starts chanting out a spell. Rising from the floor is a much more detailed map of the region. Glowing softly is Alexandria and a glowing green line snakes out across the map. She tells Arisha more details about each spot, where to turn and so on to make it very clear how to get to the village. She says &amp;quot;It's about a six hour walk, so if you're going you should go now to have enough daylight to deal with whatever problem you might face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan eyes Autumn and waves his hands slowly, shaking his head in an attempt to tell her not to help. But she did, and in a spectacular way. He looks up at the ceiling, face contorted in pain, and saying expletives before deflating and shrugging his shoulders. &amp;quot;Thanks!&amp;quot; He says vehemently, &amp;quot;Thanks a lot! If we go and get something killed and not get paid, I will blame you. If we go and get killed, I'll crawl out of my grave and blame you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right. Thank you, uhm.....you.&amp;quot; She then chuckles. &amp;quot;I'll ask your name when I get back.&amp;quot; Arisha says before she nudges Lunair. 'Come on, we're burning daylight.&amp;quot; Strange words from a dark elf......&lt;br /&gt;
&lt;br /&gt;
A blink. &amp;quot;Why wouldn't-&amp;quot; Then a pause. &amp;quot;Simmer down,&amp;quot; Lunair offesr to Taidan. She just smiles at the hefty slap to her back. &amp;quot;If you crawl out of your grave, I'm sending you back.&amp;quot; No undead!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arnora Stonesmasher by the way. Late of the Dun Mordren Guard&amp;quot; the hefty and tactless drawf says by way of introduction as she stomps towards the door, showing a bit more grace than most heavily armed and armored dwarves, but stealth is not one of her virtues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I am Lunair, Herald.&amp;quot; She will follow along. Lunair moves easily, but she has to duck to avoid the door frame.&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;Arisha of the Grey lady's Undead Hunters.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn chuckles softly &amp;quot;I am Autumn. Good luck on your adventure.&amp;quot; She turns and walks away, disappearing into the crowd.&lt;br /&gt;
&lt;br /&gt;
Fayde returns back after some time and cants his head a bit at the introductions,&amp;quot;I'm Fayde, Sorcerer Astrologer.&amp;quot; He rightens and nods after adding his own two cents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;When you're ready to go, just pose hitting the road and I'll get you to the village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan says, &amp;quot;And I am disappointed. You guys know better to go on a fool's journey. Alright, the boy didn't come out as a fool, but you know what I mean. Oh for crying out loud! &amp;lt;Rasumfrasum&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;He's so grumpy. I want to hug him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan is being the voice of reason, being a hybrid wizard and all.&lt;br /&gt;
&lt;br /&gt;
Arisha is already walking. &amp;quot;I help where I can. Stay behind, and when we are heralded as heroes for helping the farmer, you can sit there and say 'I could've helped'.&amp;quot; Damn, she's blunt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of us have more testicular fortitude than others&amp;quot; replies Arnora to Taidan. With that she takes a swig from an ale pouch and settles it by her side &amp;quot;First sensible thing you have said so far Mul&amp;quot; she adds to Arisha as she straps her shield to her arm and unslings her rather large waraxe before hitting the road.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;On the road again. Just can't wait to get on the road again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Any last poses? I'm doing the next setting pose...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just don't be so grumpy. We'll be fine,&amp;quot; She promises Taidan. &amp;quot;I can heal.&amp;quot; Lunair seems to be happy to buff and heal, at least. Sadly, she can't really ride a mount so she strides along easily with the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde twirls.&lt;br /&gt;
&lt;br /&gt;
Taidan smiles at Arisha, &amp;quot;Why thank you, ma'am. Don't mind if I do. But as it is now, seeing that you all have me unceremoniously tossed out of my comfy lounge chair, I reckon that I will have to endeavor in making it up to the rest of you lot by providing you with my good company.&amp;quot; And then he begins singing really badly while following along with the rest. Yes, he is singing dirty limericks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;That's it from me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair dies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora could insult folks some more :P &amp;quot;But fine to Fast Forward&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;I dub Taidan Sir Grump-A-Lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trip is fairly uneventful, since at first you're travelling on major roads that are patrolled or have heavily armed merchant caravans to keep things quiet. Eventually your map takes you off towards the rural countryside with rolls hills and farms. As you get closer to the place the map indicates, things continue to stay peaceful but for other reasons. There seems to be a hush across the land like everything were holding its breath. It seems like even the insects and birds are keeping low profiles. The animals in the farms you pass seem to be huddled together silently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls perception: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls perception: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan is way back of the group.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls perception: (6)+0: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls Perception: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Doesn't matter... except when you roll like that I guess. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls knowledge/nature: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls knowledge/arcana: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Looking over the mounds, Arisha does notice how everything is still and the animals are huddling about. She rubs her chin a bit and looks things over. &amp;quot;These mounds are definitely not man made.&amp;quot; She says drawing her gun. &amp;quot;Something bugs me about how these are sitting....&amp;quot; She then looks behind her. &amp;quot;Is anyone here familiar with something called an.....Ankheg?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Rolling knowledge check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Arcana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls knowledge/arcana: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls knowledge/arcana: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn smirks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Okay, how much do I know about these things, Autumn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arnora takes a last swig from her aleskin then slams the visor of her helmet down &amp;quot;Not a fucking clue&amp;quot; she says, gravely voice sounding a little hollow from under her helmet. She rolls her shoulders, settling her dire-wolf fur cloak and heads towards the mounds, carefully leading with her shield.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have not the faintest,&amp;quot; She admits. Lunair is not familiar with these lands. &amp;quot;Were I closer to home, I could tell you of the wildlife,&amp;quot; Lunair notes. She is pretty far away from home. Happily, hill giants are pretty nomadic.&lt;br /&gt;
&lt;br /&gt;
Fayde rubs the back of his head as he offers,&amp;quot;Aye, its a nasty undergrounder. Spits acid and bites, likes to pull things under when it can. If thats what we have here, its a good thing we came.&amp;quot; He nods curtly at this.&lt;br /&gt;
&lt;br /&gt;
Taidan wasn't paying attention to the scenery at all, having emersed himself in his own world. When Arisha spoke, he looks up and turns his attention to her. &amp;quot;Ugly looking things. Burrows underground. Spits acid. I suggest not being around if you see one...&amp;quot; Then his face takes on a somber look, &amp;quot;I am almost afraid to say why you ask.&amp;quot; He looks about cautiously, this time drawing his scimitar and buckler out.&lt;br /&gt;
&lt;br /&gt;
Now that Arisha has pointed them out, everyone can notice there are weird little mounds of dirt here and there. Taiden and Fayde immediately recognize the piles as entry or exit points that Anhhegs leave... This place seems to be infested.&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;SOunds like it, Fayde.&amp;quot; She says as she tugs her pistol out. &amp;quot;I ask because I think that's what we have here.&amp;quot; She says looking about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde goes and begins to ready himself for the scary possibility, he casts Shield right off scrunches his nose and as he studies the entry and exit holes from a distance.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Shield. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Taidan looks genuinely peeved at their present situation and whereabouts. &amp;quot;Alright, can someone tell me how much we are getting paid for this pest control?&amp;quot; He begins casting a spell on himself, getting ready for whatever is coming their way.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Enlarge Person. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;You're about a mile from the town (if you wanna hold off on the Enlarge Person. Got a plan of action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lunair frowns. She looks down and gently thumps the ground. &amp;quot;Do the exits look fresh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Yes. Not getting swallowed alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Survival check for guesses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they fooking bleed I can be killin them&amp;quot; Declares Arnora confidantly. She stays at the front of the group &amp;quot;Well if they were going to attack...lets go towards the town aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls survival: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls Survival: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Holding off on the Enlarge person then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls survival: (19)+0: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;They range from weeks old... to hours old.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Okay, I guess we run as fast as we can then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls Survival: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;mwerp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;What is this we of which you speak human? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde grins.&lt;br /&gt;
&lt;br /&gt;
As you approuch the town, you can see there are people on the rooftops armed with bows and polearms. Once you're in earshot, you can hear someone yelling &amp;quot;GO AWAY! YOU WILL DIE! SAVE YOURSELVES!&amp;quot; There are even a few bow shots meant to scare you off, since they hit the ground in front of you without even getting close. One woman even throws some rocks that fall very short.&lt;br /&gt;
&lt;br /&gt;
Arisha makes a face at the people. &amp;quot;You mean like the boy did that ran to Alexandria to get help?&amp;quot; She says as she looks about. &amp;quot;Keep your ears open.&amp;quot; She then looks to Arnora. &amp;quot;DOn't you dwarves have a special knack for feeling when earth moves or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan begins reciting a litany that goes like this: I told you so. I told you so. I told you so. I-- He stops when he gets a bap at the back of his head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Gimme... Intelligence checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls intelligence: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls intelligence: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls intelligence: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls Intelligence: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls intelligence: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Incredible... Arnora beats the smarty-pants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan :)&lt;br /&gt;
&lt;br /&gt;
Fayde humms to himself as he keeps a spell dancing in the silver flame about his left hand, the arcana in his blood trilling as he keeps a sharp eye about the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha has about an hour, Autumn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Dwarfbrains. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;We're about to get things started ASAP after Arnora reads a page. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;READ FASTER! XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;kidding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn laughs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan think 'type faster' is more appropriate. :)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OI YOU DAFT CUNTS, WE ARE HERE TO SAVE YOUR ARSES&amp;quot; Arnora yells back at the township folks &amp;quot;Does it look like we are out for a bleedin afternoon stroll&amp;quot; she adds, slightly more quietly That said she looks to Arisha and snorts &amp;quot;One we ain't standin on fookin stone. And two, some of us do. Nae all....&amp;quot; she trails off as she notices something &amp;quot;Well I say we get ready, and then get the nasty fucks attention&amp;quot; and with that she heads off towards a water tower and pump and starts to work the mechanism, producing an underground banging noise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooh, good idea. Should I join in?&amp;quot; She can heavystep or something. Lunair tries not to wince at the reaction, though she giggles at Taidan. &amp;quot;Sorry.&amp;quot; She looks apologetic briefly, but stands near Arnora to keep watch.&lt;br /&gt;
&lt;br /&gt;
Fayde works a spell as Arnora starts clanging on the pump, this time casting Resist Energy. He doesn't want to digested by a bug loogie.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Resist Energy. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
The spot Arnora has found is a water tower on the other side of a large barn. The barn blocks the sight of the rest of the town, since the tower is on the opposite side. There's a large, flat, dirt area around the water tower...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;NOW is the time for any spells/preps you folks wanna do. I'll give you 3-5 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan casts his spell to enlarge himself, because he doesn't like to get dragged underground and eaten by some bug at their leisure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha has...one spell. :D&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Mirror Image. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Why?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair is going to throw Bull's Strength on Arnora if she wishes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;And also bless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora would't say no to either :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Too many times, fights start off without anyone getting the chance to throw out their favorite buffs. I figured, why not? Get it all out. Tell me when you're done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair casts Bull's Strength. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
Fayde has just finished working his spell to defend against nasty underground bug loogies. He then pulls out one of Alba's special concoctions, a desicated beetle filled with a viscous fluid that he pops in his mouth that makes his clothes and skin briefly become shimmery as a Mage Armor spell takes effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde used a Potion of Mage Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha casts Wrath. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
Taidan finishes his growth spurt and then proceeds to cast another spell, causing two images of himself to pop into place. The trio begin to speak in unison. &amp;quot;Planning on drowning the bugs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the group begins to prepare, Lunair looks serene, placing her palms together. &amp;quot;Father of War, bless this party. SO THEY MAY SMASH THESE STUPID BUGS.&amp;quot; A serene glance skyward. &amp;quot;Amen.&amp;quot; And then she pokes Arnora, who will feel a surge of strength.&lt;br /&gt;
&lt;br /&gt;
After a moments nothing seems to be happening so Arnora kicks hard at the metal pipe, stone boot echoing a bit louder. That moment of frustration done she starts to hammer on it with the metallic back of her axe adding a loud &amp;quot;COME AND 'AVE A GO IF YOU THINK YER 'ARD ENOUGH&amp;quot; *bang*bang*bang* and with the extra blessing of strength *BANG*&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;+inits please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora liked her last init :P&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair casts Bless. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
Checking over her gun, Arisha takes a deep breath. &amp;quot;Lady Vardama, bless your humble servant to help these people and send these bugs to your gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And bless this party, that they and I may not die horribly in piles of viscera, acid and agony. Amen.&amp;quot; Lunair is peaceful, sincere. She really doesn't want them to die horribly.&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   Arisha           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   Arnora           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
19   Lunair           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    Taidan           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Yeah Arnora, your new init sucks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Just looking for... Fayde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;I did say that before I rolled :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Was that what you wanted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Ok, unfortunately even with you waiting for them... they still get surprise since they're popping out of the ground /very/ suddenly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d5: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d5: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;My Resistance is versus Acid, FYI. Hence the joke about bug loogies &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn nod.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan has three images up. Prefers a roll of '1' out of three to hit him?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Yup. 1 is the original, X+ are the images.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Alrighty then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;A pair. Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even though you were all waiting, the waiting seemed to linger and it really didn't prepare you for the sudden explosion of dirt and rock as a PAIR of the huge preying mantiss looking things pop out of the ground. They appear next to Lunair and Arnora, snapping at them both! Luckily, the two adventurers were either fast enough or tough enough to keep from getting hurt in their attacks...&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arisha's turn! Arnora is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;BRB real quick. Checking on roomie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Shooting my dragonspitter at the Ankheg on Lunair. Save the Cleric, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;One has a little pink bow, and the other has glasses. That's how you know he is a businessman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;How this works, I'm gonna ask for actions, we'll do whatever rolls, I'll give a quick answer of what happens, then we move on. While we move on, please throw out a pose of what you did and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Surely. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan nodnods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;also, activate judgement for +1 to attack rolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roger. Make your roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;that should eliminate firing into melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Firing into Melee is -4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;wrath is +2, Bless +1 and Judgement is +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Bless and Wrath are Morale bonuses, no stacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;K. -1 then, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roll away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls weapon2-4+2+1: (4)+4+-4+2+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;argh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;at least it's not a 1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Sorry... miss. Pose away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arnora's turn! Lunair is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;Save the Cleric, save the world :P Smack the one on the Jolly Green Korite. Or try too anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing back, and seeing the insects burst out of the ground, Arisha reacts by firing her dragonspitter....and missing the target completely. &amp;quot;ugh. I need to get better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roll them bones!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls 1d20+10+1+2: (12)+10+1+2: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Wow... nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls 1d10+6+2: (2)+6+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;That's the one on the cleric?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;Ayup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Lunair's turn! Bug 2 is next!&lt;br /&gt;
&lt;br /&gt;
Arnora cackles in nasty laughter as the insectoid monster cleanly misses her &amp;quot;That the best ye got you insect fook?&amp;quot; she taunts. For all her seeming tactless crudity she is a trained soldier, keen eyes scan the battlefield and she focuses on the other attacking the healer, rather than the one trying to eat her &amp;quot;OI!&amp;quot; she calls out as she feints one way with the axe then brings it up and around and down with a solid thump &amp;quot;Pick on someone yer own size&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Let's see... I think I'm gonna cast Summon Monster I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Or if that's too complex, I'll just slingshot it and keep an eye out on people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;That'll provoke an AoO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Both will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;OH! Can I move back then do one of those?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;The five feet thinger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Then summon dudes in front of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;It's got reach on you, so a 5' won't really help. You can do a Withdraw action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;It takes a full round to summon. Are you sure, Lunair?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Full move, but no AoO to escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair oeers. No, I'll just - will I be able to attack or should I just move?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;You can move in and attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Doh! Their reach is 5'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair is just gonna move back and slingshot. I don't wanna splat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;But, as a full round action, the Summon Spell leaves you really open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Yeah, just gona move back and cast the first stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;And if you're hit during the round, it'll mess up your spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha nodnods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde is sort of back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Okay, I'm gonna scootch and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls Ranged+1: (15)+3+1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Hit. Roll damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Bug 2's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair is large!&lt;br /&gt;
&lt;br /&gt;
Lunair doesn't help. She jumps. It's an alarming amount of metal to see shuffling all at once. At least the metal skirt protects modesty and shins alike. She moves easily, stepping back and away. Slipping a hand into her tunic, she slips out a slingshot (huge!), spins a stone in it and KAPOW! Right between its beady eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Let's see... That one takes a five foot step and lines up on Arnora and Lunair, spraying acid! DC 14 Reflex please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 4d4: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls Reflex: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls reflex: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn damaged you for 6 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! Bug 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Maneuver to flank the one on Arnora, the one that she also damaged. Reach 10, due to enlarge person spell. Go two-handed (buckler incurs a -1, and lower AC by 2) and Power attack with MW scimitar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Smite thine bug!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;I wish. But here goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn grins.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the Ankhegs move slightly to the spit and with a disgusting retching sound, spews acid across Arnora and Lunair!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;You... ARE THE FATHER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Wait, wrong show. You hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Is this a fantasy answer to 'who's yer daddy?'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d8+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan was trying to remember his damage dice for this alt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Well, damn... not down, but it's hurting badly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan blinks and is scared all of a sudden.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Bug 1's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;This bug moves over to flank Arnora (since it was going after her in the first place) and bites...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Aaaaand, misses. Well shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Hehehehe. It's a good thing they're kinda dumb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first bug moves in to keep attacking Arnora, but the heavily armored Dorf is very hard to hurt!&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! Arisha is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde is gonna try to scorching ray the spitting bug.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;That Ankheg has an MBA from Ankheg university! You take that back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn checks &amp;quot;Nope... Majored in 15th Century Poetry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;It's screwed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;D'oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 1d20+3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Ranged touch is -4 unless you have Precise Shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;And... check for crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Scorching Ray. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Spells don't crit, do they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Rays do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;rays can IIRC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 1d20: (11): 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;It needs to check vs Dazzle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 4d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;DC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Vs...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Dazzle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan growls slightly when the ankhegs begin to pop out of the ground like... groundhogs, and begins to flurish his scimitar at them. But to no avail. It appears to have taken an interest with Arnora and Lunair. Exhaling in frustration, he moves to get behind one of the bugs that is attacking Arnora and draws his scimitar backwards. And like a heavy hammer, he brings it down on top of the bug with every intention of squashing its life out, if not slicing it into two equal parts. But sadly, this beast is made of sterner stuff and his blade only cracks in its carapace, partially. &amp;quot;If I ever see that boy, so help me, I will kick him in the behind so hard he'll never thirst for my knees again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Will? Reflex?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Fort? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Will :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Barely, drat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arisha's turn! Arnora is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;No longer in melee range, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;The flanked Ankheg that you've all been pounding on is very badly hurt. Very.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Nope, they've moved away from you Arisha. It's now Ank&amp;lt;&amp;gt;Arnora&amp;lt;&amp;gt;Ank&amp;lt;&amp;gt;Taidan in a conga line of death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Arnora and Ank 2 are flanked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;I'm staying back. I use my beneficial bandolier to reload my gun and finre again at the badly hurt ankheg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Can ya reload in one action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Reload/fire that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha nods. &amp;quot;Beneficial bandolier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Groovy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;makes it a free action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Do that thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls weapon2+2+1: (16)+4+2+1: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;+2 is from Wrath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;It collapses, twitching and oozing yellow puss from multiple spots on its body...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha poses.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arnora's turn! Lunair is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;There's a big bug RIGHT BEHIND YOU!!! AAAIIIIIEEEEEE!!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;Smack it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls 1d20+10+1+2: (5)+10+1+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;This is the fresh one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Hit... damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls 1d10+6+2: (10)+6+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Lunair's turn! Bug 2 is next!&lt;br /&gt;
&lt;br /&gt;
Arisha makes a bit of a face as she starts to relaod her gun, but finds the round is already there. &amp;quot;Holy shit.....this bandolier is cool!&amp;quot; She then points the pistol at the ankheg's face and pulls the triger. *BAM!* and down goes the bug. &amp;quot;One down....one to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Good grief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde whirls both of his hands into a spiral pattern within which a sigil of flame appears. A split second later, a singular beam of light that exists for but a brilliant flicker lances out and tags the lone spraying ankheg. Fayde hrms a bit at the modest damage he observes from the singed streak on its abdomen and readies his next strategem.&lt;br /&gt;
&lt;br /&gt;
Arnora dodges neatly out of the way of the stream of acid, then another cackle of laughter escapes her as the one from behind bounces off her armour &amp;quot;I thought we were going tae be facing serious fucking monsters&amp;quot; she taunts, possibly uselessly as they likely don't understand tradespeak. Either way her more effective rebuttal is delivered with a mightly overhand smash into the nasty thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Lunair, you're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair is goin' channel. I have selective channeling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;So I only heal my peeps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Bug 2's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Taidan's turn! Bug 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn damaged you for -7 points. 45 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;A question, Autumn. If I cast shocking grasp, can I use it immediately this round on the last ankheg?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;it's part of the casting, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Yes, it's part of the attack. Problem is, you can't cast, move, attack. You have to move into range, then cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Or cast/attack then move. If you're trying to do it all in one round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan has reach. So no biggey.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Then that works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan casting it first and hopes no ASF.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Shocking Grasp. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Moving and then casting? Yeah, check your ASF now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Moving and casting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Discharging...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Are you wearing armor? Then you'll need to do a 1d100 Armor Spell Failure check to see if the spell actually goes off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool has arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;It auto-rolls whenever I roll my dice, Autumn. It has happened once before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;If that applies to Inquistors. It does?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;I mean whenever I cast a spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;Inq's are divine casters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Groovy. Didn't know that. Never had that apply to a character.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;yeah. the ASF only goes for Arcane spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan happened to Taidan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Ok... not up on my Inquisitor stuff. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan shakes his head in dismay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora saw it happen&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Bug 1's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Alrighty... you hit it, shocked it... pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Let's see... it's a bit panicked, so... it takes a 5' step to line up on Arnora and Fayde, spitting acid! DC 14 Reflex please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 4d4: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls reflex: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn damaged you for 13 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Aaaaand... Armora and Taiden get AoOs as it tries to burrow back into the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls reflex: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls 1d20+10+1+2: (19)+10+1+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Crit check?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Did that account for Resist Energy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arnora says, &amp;quot;I think a waraxe is 20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn grins at Fayde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;20, Arnora.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;=D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha knows....has an alt with a waraxe. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;20... so no crit. Roll damage. Taidan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arnora rolls 1d10+6+2: (4)+6+2: 12&lt;br /&gt;
&lt;br /&gt;
Taidan moves about and shifts his scimitar to his other hand, the one that has his buckler strapped on. Once in position of reach with the final ankheg, he begins encanting words of power that opens up the air domain, allowing him to draw on the raw elemental powers that permeate in that region. Controlling the energy in his body, he focuses it into the palm of his free hand, causing a ball of electricity to manifest. &amp;quot;Hold on a bit there, big boy. This is going to be a bit... Lightningy.&amp;quot; And he discharges the electrical energy into the ankheg's body.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Scimitary goodness?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Roll damage, that's a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;No powerattack as I didn't declare it earlier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn nod.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d8+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Alrighty then, pose that you both smack it as it tries to burrow back into the earth... and between the two if you, you guys gut it. Technically, they're both still alive /but/ they're both under 0 so out for the count.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan wonders if we can sell the meat in the exotic market.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde would like to finish off the other with a magic missile on his turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Or the skulls and stuff to armorers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The final Ankheg standing moves to one side, trying to hurt the prey to keep it from following. With a throaty hacking sound, it sprays Arnora and Fayde with acid! It turns and begins burrowing back into the Earth, but Arnora and Taidan have other plans...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;That's a Whirlpool question. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oi, no fucking running away. I ain't done killing you yet!&amp;quot; Arnora yells out as the thing turns and starts to burrow away. Despite the sting of the acid leaking through her plate she lashes out quickly and sinks her axe deep into its side with a nasty cracking squish sound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Free form RP now. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;I'll leave up the +timestop for post combat heals and all that stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan does a double take as he eyes the Ankheg beginning to burrow back into the ground. &amp;quot;Oh no you don't. You got me out of my mid-morning nap and I am not leaving without getting your head mounted on someone's wall. Preferably mine.&amp;quot; He smacks the creature again with his scimitar and manages to break through its tough chitinous plating. It stops burrowing and is still.&lt;br /&gt;
&lt;br /&gt;
Fayde is mildly apathetic to the spray of acid as a silvery light around him flickers into being as the fluid comes into his vicinity, literally evaporating it before it comes into contact with him. He flicks his hand at the unconscious ankheg and sends a trio of magic missiles darting at it to finish it off before looking to the other members of his group and saying,&amp;quot;Hopefully that about wraps things up here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair will do a cure light wounds on herself, cure moderate on Arnora.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taidan says, &amp;quot;Thanks for the scene, Autumn. It was a blast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sheesh.&amp;quot; Lunair is in pain, after that acid did a number on her. She seems less than thrilled by this. &amp;quot;Well, if you wish one of their heads, that is all you, sir.&amp;quot; Lunair respects Taidan's desire for a head. &amp;quot;I don't see any other burrows beyond Squirmy and Wormy here,&amp;quot; She muses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Thank you, Autumn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn grins and is glad you all had fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Aye, good time here :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha smiles and lowers her pistol as the Ankheg obviously dies. &amp;quot;And....that is the reason why you help people.&amp;quot; She says as she walks over to Lunair, touching her shoulder. &amp;quot;Lady, gives this giantborn your shining light for her assistance.&amp;quot; She then looks up. &amp;quot;yeah. Just two of those here.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Autumn says, &amp;quot;Good RP from all of you. It was a blast watching you argue and interact.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Ah'm healedish!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha had a blast testing the Undead hunter. More effective than I thoguht she's be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair will just do her cstery thangs fast, while I pose stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;And yay Arisha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde was happy to land a good one with his scorching ray :D&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair casts Cure Light Wounds. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lunair says, &amp;quot;Whoops. I can't type apparently. clerc is not a class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well at least ye all showed some bollocks&amp;quot; Arnora rumbles as she fetches a hefty kick to one of the corpses &amp;quot;Nasty fuckers, glad I am wearing stone plate&amp;quot; she says whilst cracking her neck from side to side.&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair casts Cure Moderate Wounds. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha was going to use forbid action on my next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha is sure that would've been amusing.&lt;br /&gt;
&lt;br /&gt;
Lunair looks duly grateful to Arisha. &amp;quot;&amp;quot;Thank you.&amp;quot; She murmurs a soft prayer to avoid death and dismemberment, tending to her wounds. She will move to help patch Arnora up a bit, too. Blessed be the smashy dwarf, yea, for she smites thine foes and is metal and unsquishy.&lt;br /&gt;
&lt;br /&gt;
GAME: Lunair rolls 2d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn damaged you for -10 points. 42 remaining.&lt;br /&gt;
&lt;br /&gt;
Taidan shakes his head and sighs at Lunair. &amp;quot;It's a nice thought, having a trophy. But not a good one if there are fanatical druids around. Still, we could cash it in for all our troubles, and get us enough coins to get us drunk for a little while.&amp;quot; He smiles at the thought of being in a bar and just having a good time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Chaos_in_Dun_Morden_Parts_I_and_II&amp;diff=20379</id>
		<title>Chaos in Dun Morden Parts I and II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Chaos_in_Dun_Morden_Parts_I_and_II&amp;diff=20379"/>
		<updated>2015-10-23T22:17:26Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Chaos in Dun Morden&lt;br /&gt;
*Emitter: Rakim&lt;br /&gt;
*Characters: [[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
*Place: Dun Morden&lt;br /&gt;
*Time: October 16 and 23 2015&lt;br /&gt;
*Summary: Adventurers are put to work amongst the Civil War&lt;br /&gt;
*APL: 4 (+Bonuses for Tenebrae and Numbers)&lt;br /&gt;
*Encounter 1: CR 7  2 Rogues (3), 2 Fighters (3), 1 Ranger (3)&lt;br /&gt;
*Encounter 2: CR 7  1 Wizard(3), 2 Fighters (3), 1 Fighter (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We don't need know Civil War. Sadly for Captain Axel that is exactly what they have got. The red haired dwarven officer put out word for those who are keen to help and assigned the adventurers to an area that seems a little quieter than others. Almost ominously so, especially as the King's Forces haven't been there yet. You are passed through a roughly made barricade and into the neighbourhood. There are the usual sounds of battle from other areas, but so far little smoke and fire here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least the fires have been put out.&amp;quot; Durrankar says as he strolls through the area and snffing about. &amp;quot;It almost seems like the captain put us out of the way on purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde the young and somewhat otherworldly sorcerer is standing with the group contemplative as ever with his staff perched against his shoulder at the ready. His brow is slightly furrowed as he listens to what all is going on. He glances as Durrankar gives his explanation and gives a furtive nod,&amp;quot;So it would seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan has quietly grown to really like the dwarven peeps she's been hanging out with. She is serene, seeming to keep up with her meditation, keeping her dried tea with her and such. She is with the others. She seems quietly concerned. &amp;quot;I hope the water ways are working better now,&amp;quot; She offers. &amp;quot;And maybe they are worried about an ambush here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently even the *underground* wetlanders could be just as troublesome as those above.&lt;br /&gt;
&lt;br /&gt;
Alba had largely ignored the summit, and the hushed mutterings about the troubles growing around it; all she knew what that a great many people were going to be in the same room, that most of those people didn't like each other much, but as solutions went it was a fairly elegant one; lock the squabblers in a room, and whoever survived won.&lt;br /&gt;
&lt;br /&gt;
Which was why she was rather put out, when a recent foray to discover new and exciting funguses to mistreat for potions use ended with things exploding above. And when she stuck her head out, she was *more* put out to find out that there was fire and screaming and panic, despite all she'd heard of the Khazad hewing to an ordered society.&lt;br /&gt;
&lt;br /&gt;
So it is, that she finds herself at the barricade, and spots the adventurers milling past it. With a quiet huff, she slips in at the back of their ranks. &amp;quot;Cannot even hunt mushrooms in peace,&amp;quot; she grumbles. &amp;quot;What sort of madness occurs, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya arrives with the others, cautiously treading forward into the unknown. Just like the last time, she's still quite anxious, what with the general atmosphere being very...battle prone. The dead air down here also didn't help her eaglefolk sensibilities and overall, this was perhaps the poorest time in recent history to visit the city. She folds her arms over her mid-section as a slight familiar few start to show up, recognizing one or two adventurers...and one towards the back that she hadn't seen in quite some time.&lt;br /&gt;
&lt;br /&gt;
Niara is heere with some of the others. She was getting a bit bored and had to keep moving so it is as good as helping here as just standing around, &amp;quot;Hello&amp;quot; she does say to the others, but is keeping her eyes open.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hunt mushrooms? Neat,&amp;quot; Miruan seems curious. The monk doesn't seem too bothered by the grumblings. But she does seem quietly concerned.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls p[erception: (11)+p[erception: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls perception: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
You paged (Niara, Ezriya, Miruan, Fayde, Alba) with 'The houses you pass appear to have had the doors kicked in from the outside, and a quick glance through a window or doorway show rather through and organised looting.'&lt;br /&gt;
&lt;br /&gt;
Fayde comments as an aside as they move along,&amp;quot;This looks interesting. Lots going on around here, I suggest we get ready since looters seem to be about.&amp;quot; He thumbs indicatively to a smashed in door.&lt;br /&gt;
&lt;br /&gt;
Niara shakes her head, &amp;quot;Does look like someone is taking advantage of the evacuations and fighting.&amp;quot; she sighs a little.&lt;br /&gt;
&lt;br /&gt;
Huh. Miruan furrows her brows and frowns. &amp;quot;How awful. Poor Khazadfolk,&amp;quot; She seems sympathetic. To have to deal with looters... &amp;quot;I'd probably put my money on the Regnent's folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to ALba and smiles. &amp;quot;I'll make sure to find you some mushrooms in the forest, Alba. As a way to apologize for taking your food.&amp;quot; Seems he remembers something from way back. &amp;quot;I am not surprised about the looting. Shall we investigate or stay and guard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jackals,&amp;quot; Alba mutters in disgust, head swinging from one side of the lane to the other. &amp;quot;It is my wish that I meet those who would do this. Fun enough I would have, I would care not about the harvest below.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya exhales when she notes the signs of looting, the eagalrin frowning at the situation at hand. &amp;quot;Pillagers, thieves, fires, explosions and darkness. Mix it all together and you have a cocktail of noxious decay indeed.&amp;quot; She turns towards the small group that had seemingly formed around her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Considering the situation, I believe it would be best if we did a small search of our own, mayhaps catch the people responsible, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde pulls out a large beetle husk from a pouch in his belt and pops it in his mouth to nom it for the hardening goodness it offers. He crunches it for a moment before wincing a bit as it goes down, the effects happening immediately.&amp;quot;I'm game for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde used a Potion of Mage Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde refreshes spells.&lt;br /&gt;
&lt;br /&gt;
There's a blink at Fayde. Poor beetle. Miruan doesn't say anything, though. She looks around, too and nods at Ezriya.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
As the group draws closer to the centre of the neighbourhood the evidence of looting seems fresher, and there are still some fires going in more flammable areas of the buildings. Then there are the first bodies. Hard to tell who killed them but they all seem to be older males. The somewhat eerie silence is broken by a, well not exactly high-pitched, female scream from up ahead and around a corner.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Fayde falls into place at the center of the group, flicking his left hand in a snapping motion that apparently results in it becoming wreathed in a silvery flame as his quarterstaff isborought to the ready before hin,&lt;br /&gt;
&lt;br /&gt;
Durrankar hears the scream and starts to run towards where it was....sniffing the whole way. He'd end up being in the middle too. he's not a very good tank.&lt;br /&gt;
&lt;br /&gt;
Miruan is fast. She's swift and punchy. Her movements are smooth, silent and swift. The monk is moving quickly towards the female scream, nearly at full tilt. Happily, Miruan is sensible enough to move towards the front but not away from the group.&lt;br /&gt;
&lt;br /&gt;
Alba's head perks up at the sound of the scream, pigtails writhing and extrinding to swish gently against the floor. &amp;quot;Hehhh.... I hear the sound of jackals on the hunt,&amp;quot; she breathes. Drawing one of her adamantine finger-blades against the pad of her thumb, she smears a dark line across the forehead of her mask. As glowing red-black tendrils seep outward to cover the top of the bone plate in vein-like markings, she pushes off the ground, gliding after Durrankar towards the sound of trouble.&lt;br /&gt;
&lt;br /&gt;
Ezriya is primarily made of two things. Feathers and squish. Hence, she takes up a permanent spot in the back. The feminine scream catches her attention instantly, the egalrin's eyes glowing a soft soft orange as she moves in formation.&lt;br /&gt;
&lt;br /&gt;
Niara cocks her head to the side at the scream and doesn't hesitate. She pulls her scimitar, buckler already strapped on and moves that way.&lt;br /&gt;
&lt;br /&gt;
Around the corner is what may have been a marketplace, now it is something of a ruin. Roughly in the middle there are three disreputable figures. Unshaven, greasy haired and splattered in blood a small human is flanked by two hulking half-orcs. Despite their dirty appearance their armor and weaponry are in very good condition. There doesn't seem to be much loot, but there are some dead dwarven bodies, and about four tied up. The human lets go of the dwarven woman and looks up to the group of adventurers &amp;quot;What the fuck are you doing here, we were given this area. Piss off and find your own&amp;quot; he says in a rough voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you can stop right now,&amp;quot; Miruan replies easily. It's the boldest she's really been in - well, ages. &amp;quot;And furthermore, on who's authority is this place 'yours'? It belongs to the Khazad. Stop now.&amp;quot; It's a challenge and an order.&lt;br /&gt;
&lt;br /&gt;
Fayde casts protection from evil as he replies to the sketchy looking human,&amp;quot;You gotta cuss so much for? We're just here to pass along the message that your area is being reclaimed.&amp;quot; He upnods them,&amp;quot;We're serving an eviction notice.&amp;quot; His form is shrouded for an instance in a golden flame as he traces the ward in the air with his casting hand.&lt;br /&gt;
&lt;br /&gt;
The human's statement is answered with a long, breathy cackle from the Veyshanti hanging in the air just a bare foot from the ground. Her hair lashes against the ground, still growing, as she does a lazy backflip. &amp;quot;Think I, we have found ours,&amp;quot; Alba breathes, adamantine blades sparking as she scrapes them against each other with idle motions of her fingers. &amp;quot;Are they cowards, then? Or shall they find better sport in prey that may bite back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara shakes her head, &amp;quot;Given this area, by whom, and what you are doing..&amp;quot; she sighs, &amp;quot;Surrender and we will turn you over to the authorities, resist, and well we will save them the cost of imprisonment and a trial.&amp;quot; her eyes fall over the dead bodies and the dwarven woman and then back to the three. &amp;quot;You make me sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Protection From Evil. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Durrankar lets out a growl at the pair of half-orc. &amp;quot;I've seen better manners from carrion feeders.&amp;quot; She then blows out a bit of smoke. &amp;quot;Wait....I take that back, I wouldn't want to insult the carrion feeders by comparing you to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two massive half orcs draw equally oversized axes from across their back as the lead human withdraws behind them. Once behind the wall of fighters he draws a bow and knocks an arrow &amp;quot;So we have got some heroes have we? At least it looks like you have some nice loot on you. And I am sure we can get some nice coin for the woman&amp;quot; he adds with a nasty cackle of harsh laughter.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
Ezriya doesn't need more than a cursory glance at the unsavory individuals in front of her before she makes up her mind. An orange fire erupts from her fists as her brow furrows towards them, the literal heat of her anger eminating from the egalrin. &amp;quot;I have no tolerance for thieves, and even less than murderers. Your ashes won't be worth the fire wasted on them, you pathetic mongrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls initiative: 10 + 3 = 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 4 + 3 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls initiative: 8 + 5 = 13&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F1: Roll: 19 + Bonus: 5 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F2: Roll: 5 + Bonus: 5 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for R1: Roll: 10 + Bonus: 3 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for R2: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B1: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls initiative: 20 + 2 = 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: 17 + 4 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for -1000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for -1000 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -1000 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for -1000 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Niara for -1000 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls initiative: 14 + 1 = 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'How much?'&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls Perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That work?'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Niara's initiative total changed to 15.&lt;br /&gt;
&lt;br /&gt;
You paged (Alba, Durrankar, Niara) with 'Okay up on top of the building to the right is hooded figure with a bow.'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now F1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
With a roar one of the half-orcs hefts his greataxe and charges down at the group. He moves fast for someone of his size, but the huge swing goes wide of Miruan, and the charge leaves him somewhat vulnerable.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Entangle. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Call Lightning. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
You paged Alba with '30'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BOWMAN ON THE ROOF!&amp;quot; Durrankar yells as he backs up and........finds no plants on the ground. &amp;quot;mmmf...no wonder druids avoid the caves.&amp;quot; he says as he starts to chant, loudly.....and a storm starts to swirl into view...inside of the cavern.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Pox Pustules. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;ninit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see,&amp;quot; Alba sees, slipping a hand into her pouch to draw a dried mushroom... that... ''really'' looks like it needs to be thrown away. How does ''fungus'' get ''moldy,'' after all? Pirouetting in the air, the Veyshanti's arm loops out, hurling the diseased-looking mushroom toward the bowman, striking him on the chest and showering him with a cloud of glowing yellow-green spores... that fade into nothingness, leaning the bowman apparently unaffected. &amp;quot;...Hm,&amp;quot; the witch says, peering at the archer.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for 3 points. 44 remaining.&lt;br /&gt;
&lt;br /&gt;
The human who seems to be the boss takes aim at the Sith who seems to be in the process of casting something big. The arrow flies mostly true and grazes Durrankar's side, but does not seem to interupt the casting.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Niara ended.&lt;br /&gt;
&lt;br /&gt;
Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar+2: aliased to bab+dexterity+1+1+2: (19)+4+5+1+1+2: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar+2: aliased to bab+dexterity+1+1+2: (9)+4+5+1+1+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls sccrit+4: aliased to 2d6+dexterity+dexterity+4: (5)+5+5+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Fayde ended.&lt;br /&gt;
&lt;br /&gt;
Niara dances forward circling around so Miruan and her are flanking the large orc. She spins around her scimitar moving with her as she slashes deeply into the orc, but just leaving him bleeding at the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
Fayde clenches his casting hand into a fist as he takes aim at the general location of the fighters, that hand filling with golden flakes and grains to overflow. He then grins widely as he looses the grains of shiny dust in a ball at their direction...&amp;quot;Fabulous!&amp;quot; he exhults as it bursts over their heads and showers in&lt;br /&gt;
&lt;br /&gt;
their eyes.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now R2's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 2 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
Revenge of the snipers. In reply to whatever it was that the floating witch cast at him the one visible on the rooftop fires back. And he hits solidly, cutting through her spells and hitting her flesh beneath, making the witch bleed her own blood. And then there is something rather more surprising, a better concealed compatroit launches an arrow at the cast Fayde, only to have it bounce off his layers of shields.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ezriya ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Mage Armor. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
Ezriya notes that there are multiple enemies in the area and after seeing a few true battles, her overall constitution...isn't much. She brings her hands together in a focusing pose and concentrates on herself, forming a soft orange aura around herself. It almost seems like it's setting herself on fire but the fire is far more gentle...and much more shield like. She opens her eyes again once the spell is cast and now the egalrin sorcerer is ready to rock. &lt;br /&gt;
&lt;br /&gt;
...Hopefully anyway.&lt;br /&gt;
&lt;br /&gt;
The half-orc fighter yells in anger as he staggers around, blinding by the sparkly lights. He manages to bounce off a decorative column with a meaty thunk, but this seems to clear his gaze, leaving him looking really pissed.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! F1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (6)+8+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (2)+8+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (16)+8+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now F1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Oh geez. That's a big axe. It's not every day a man axes Miruan out, but her heart is spoken for. Also she quite likes her heart inside of her, thankyouverymuch. Miruan manages to avoid being axed what's really inside of her, her body bending easily. She looks worried, though she tries not to giggle at the most fab half-orc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HRAI!&amp;quot; Time for a kiai and a hail of blows. The barbarian manages to avoid two of them, but the third punch is a solid smack to the ribs.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (5)+4+5+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Niara for 9 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The half-orc has had better days. Getting his arse kicked by two smaller girls is not something to boast about. Still he is on his feet. Barely. Bruised, battered and bleeding he spins around and brings his axe across and up, battering aside Niara's parry and sinking into her side &amp;quot;Like that one bitch?&amp;quot; he growls out in barely comprehensible Tradespeak.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Vomit Swarm. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Despite the archer's best efforts, Durrankar, even with an arrow sticking out of his tail, manages to bring down a lighting bolt on the archer. The only way the archer knows it's coming is that Durrankar looks at him....and snaps his fingers. the snap becomes a *CRACK-BOOM* and hits the archer hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 11d20+3: (145)+3: 148 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Flying after the thunderstrike, Alba brings herself to a halt a short distance away from the sizzling archer. Her breathy laughter grows short, strengled, as an unnatural lump bulges in her throat. A few moments later, a coin-sized spider *plop*s to the ground from beneath her mask... then another, and another, until eight-legged horrors stream from beneath her mouth like a chitinous, fuzzy waterfall that piles up until it reaches knee-height... which point the cluster surged forward, sweeping up and over the archer in a biting, skreeling wave of nightmares, as the Witch resumes laughing at full volume.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
The boss is likewise blinded by the light/Reveed up like a duece etc. Blinking rapidly and pawing at his eyes he manages to clear them as well, his expression set and grim as he nocks an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (18)+4+5+1+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (2)+4+5+1+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (5)+5+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
Niara got hit and didn't really like it. She dances a little more and whips her blade through the half-orc taking him down. SHe turns and moves up in front of the other half-orc.&lt;br /&gt;
&lt;br /&gt;
Fayde grips his casting hand again, this time turning to look at the archer that shot at him before launching another glitterbomb his way,&amp;quot;Jealous? You can be FABULOUS too!&amp;quot; He grins widely as it explodes around him in sparkly goodness. He then sniffs and grins wider before looking back to the conflict before him and deciding what to do next.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now R2's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 3 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
The two archers are on buildings to either side of the party, the one covered in spiders manages to get off a shot, which skims Alba's side again. The much more fabulous one, being covered in glitter not arachnids looses an arrow at...something...all it does is clatter off a wall however.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Well the remaining half orc has one target, the rather more slight Niara. A nasty grin exposes yellowing teeth as with a warcry, and a burst of bad breath, he hammers his axe down towards her. And misses by a mile, axe striking sparks off the cobblestone.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya has...seen some stuff. I mean, she's stabbed people, burned them, and seen others do very similar things. This marks the first time she's seen someone vomit up spiders. Much less onto a person. I mean, the guys were murderers and everything but there are some...general rules of combat that one generally doesn't ignore. One of those being 'Oh yeah, how about not vomiting spiders on my face, okaythankyou'. &lt;br /&gt;
&lt;br /&gt;
In either case, maybe out of some degree of pity, the Egalrin forms two football sized, translucent crystals in both of her outstretched hands, flinging one after another to fly straight towards the poor man's head and chest. &lt;br /&gt;
&lt;br /&gt;
A very...very nervous glance is given towards Alba as Ezriya takes...a small step to the side...away from the woman.&lt;br /&gt;
&lt;br /&gt;
Ezriya has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Acrobatics: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 10 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Miruan rolls on through, once the half-orc barbarian bothering them goes down. &amp;quot;Thanks!&amp;quot; No, really. She tumbles, although it's not nearly enough to slip through unscathed. Miruan winces. She lets out a kiai, striking hard at the Boss archer dude. It's not enough to stun him, but hey. PUNCH!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar smiles and hrfs as Alba takes on the archer in her own....unique way. So....he turns his attention towards the big guy Miruan and Niara are facing. As the big guy hits Miruan, a lightning bolt comes from the sky and hits him in the back.....&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
The other archer is far across the way, blind and covered in more glitter than a Gnomish Bard... too far. Drifting down to the ground, Alba carefully reaches out with her pigtails, caressing the bloody boss' cheeks. &amp;quot;Saaaah.... what would your mother think, that you kill and steal and torture...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
The boss guy casts a look around as his troops seem to be dropping like flies. Still for all his disreputable appearance he seems made of stern stuff so takes a step back from the monk and launches an arrow, that is easily avoided.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (5)+4+5+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
Niara attacks the half-orc that she moved in front of but her blade fails to hit. SHe stays light on her feet though.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 3d4+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Fayde gestures grandly to the sparkly sniper, three bolts of force spring from his hand and slap solidly into the figure, who reels back but stays upright.&lt;br /&gt;
&lt;br /&gt;
GAME: r2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Sparkly rogue is still blinded, but he is game at least. Even as he is hit by three bolts of force he tries to reply with an arrow of his own, but again misses poretty much everything.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DIE!&amp;quot; the remaining half orc belows at Niara. Sadly this probably has more effect than his axe, which is again avoided by the rather more dexterous figure &amp;quot;DIE DIE!&amp;quot; he screams in anger and frustration.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya is thankful for her front line this time, as she could cast in relative safety. She summons two more crystals and flings them towards the last remaining of the pair of snipers, removing the threat of being hit from her rather comfortable position.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
The others seem to have the big guy and the half orc well in hand for the moment. Which left the archer. Durrankar turns his attention towards the archer and snaps his fingers. One bright orange and white flash later, the archer is a twitching mass of ouch.&lt;br /&gt;
&lt;br /&gt;
Miruan easily moves away from the arrow. &amp;quot;Tch. You will be selling no women this day,&amp;quot; She states simply. She moves forward, with a sharp punch, a second punch and following with a &amp;quot;YA!&amp;quot; and a snap kick. The monk is determined to keep the archer boss busy and off those who do not dodge the arrows so well.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'You have deflect arrow or anything?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tchah,&amp;quot; Alba spits, as her curse seems to slide off the archer, and turns away in disgust. The fristrated half-orc, however, catches her eye, and she drifts to one side, keeping a healthy distance from its greataxe. She brings up both hands to cover her mask, as a hair-tentacle reaches out, tapping the brute's cheek. A pair of heartbeats later, she lunges forward, throwing her hands out toward the murdering bastard with a loud shriek. A half-formed suggestion of something squirms beneath her hands, but what its shape is, only the half-orc knows for sure.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'I don't think you need to roll for that?'&lt;br /&gt;
&lt;br /&gt;
The human boss takes another step back away from the annoying monk. And another arrow is launched towards her. This time it looks to be a perfect shot, right between the eyes. But at the last moment Miruan's hand flashes up and defelects it away harmlessly.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (6)+4+5+1+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (2)+5+4: 11&lt;br /&gt;
&lt;br /&gt;
Niara is starting to do better, dancing and whirling around as her scimitar slices into the half-orc she is fighting, cutting deep.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 3d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Another three bolts of force fly from Fayde in reply to the snipers presumed attempt to fire back. They blister along his side, leaving him rather worse for wear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: r1 is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: r1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Another three bolts of force fly from Fayde, this time they are aimed at the leader archer. The streak out and sizzle along his side, leaving him up but wounded.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (16)+4+5+1+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (14)+4+5+1+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (5)+5+4: 14&lt;br /&gt;
&lt;br /&gt;
The half orc seems to be annoyed beyond words. He simply screams his anger incoherantly and swings his axe in a huge blow that almost looks like it would split Niara in two. But managing to divert the blow to one side she then riptoses and leaves a deep wound in his side.&lt;br /&gt;
&lt;br /&gt;
Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya focuses on her palms again, feeling that she was doing alot of casting...for very, very little result in terms of actual damage. Still though, she had some energy left and she was going to put as much of it as she could towards hurting these people. She forms two more crystals and after spotting that the other ranged person had taken a dirt nap for the time being, she spots the boss and puts smirks. Knowing that quite a few of her party were tangled up, she throws both of the missiles at a high arc. They soar into the air and come crashing down on top of the boss's head, shattering on impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The annoying monk is as one with the - well, whatever. Miruan moves smoothly, esily, batting his arrow out of the air. Oh no he din't. For now, she moves in to give him a swift roundhouse kick and a punch, but the archer is countering with aspect of the greased badger.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Deciding to continue to help out Miruan, Durrankar snaps his fingers and BAM, another lightning bolt grazes the boss. &amp;quot;When this is over and you're twitching on the ground, I'm gonna use my last lightning bolt to arc into your pants, jerk.&amp;quot; Will he follow through?&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls heal: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Chill Touch. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls bab+4: (16)+2+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
As the last of his men go down the boss decides that running away is the better part of not getting his arse killed, so he turns and does just that, moving as fast as his legs will carry him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
From the set of the floating Witch's shoulders, it's clear she's not having quite so much fun as she thought she would. Perhaps it's the failed mushroom hunt that threw her off her game... Muttering a spidery, crawling set of words, she turns her back to the half-orc... displaying the coating of frost crawling up the tips of her lashing pigtails. The frost-caked hair rises up, positioning itself like a pair of cobras ready to strike... then dart forward, stabbing deep into the thug's neck, sending him to the ground, bleeding sluggishly.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls starknife-2: aliased to ranged+1-2: (15)+9+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls stdam+4: aliased to 1d4+strength+4: (2)+1+4: 7&lt;br /&gt;
&lt;br /&gt;
Niara moves over to gather her scimitar and then collect her starknife as well. SHe cleans both blades before she puts them up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parte II&lt;br /&gt;
With the last of this crop of slavers dead one of the previously captive dwarven women steps forward. She is the oldest of the lot, and has that 'real khazad don't cry' expression on her wrinkled face. Her eyes are sorrowful however as they glance over the bodies of the adult menfolk that were killed. She pauses and looks around the gathered adventurers, taking a few moments before she can get out a somewhat brisk &amp;quot;Thank you aye&amp;quot; in a thick accent. She swallows then looks off into the distance &amp;quot;I hate to think what they had in mind, but you should know that three wagons left before you got here. Two had the children and younger women in them....&amp;quot; she says, choking up a little for a moment &amp;quot;...I thank ye all again for what ye have done, but if you could please go after them...&amp;quot; she says, as close to begging as this proud Khazad matriarch will get&lt;br /&gt;
&lt;br /&gt;
Miruan is relieved. She is in awe of the old lady. She resembles a mountain. The monk looks around. &amp;quot;We are glad to help. Do you know which way they went?&amp;quot; She asks. While Miruan is cautious about following into an ambush, it must be serious if the Khazad are worried.&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to the Khazad woman and tilts his head. Sniffing the ground, he begins to follow them by scent.&lt;br /&gt;
&lt;br /&gt;
In the air, an already upset and upsetting Witch stiffens, hair lashing around like a nest of furious black vipers. &amp;quot;We will return them,&amp;quot; Alba says, lowering herself to look the matriarch in the eye... and yet still not touch the ground. &amp;quot;We will return them, and we shall ensure that all who would follow their actions, sees what bitter fruit it bears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya spends this time doing some inventory on the scant few supplies she had on her body. A few vials, a few...escape tricks and her trusty knife were the only things she had and they seemed quite paltry for the herculean task of quelling a riot. It's been alot of fighting so far and unless something stablizes, it's likely to be alot more. She takes out a cloth and wipes off the blood from her dagger, returning towards the others just in time to overhear that they might be moving soon. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there are more degenerates to be found, we should move sooner rather than later, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elderly Khazad woman nods her thanks to the party and then gathering her fellow ex-captives starts to take care of the dead. The trail is easy to follow, the Mercenaries not making any effort to cover their track. Especialy against scent.&lt;br /&gt;
&lt;br /&gt;
Miruan is checking her bag, too. She smiles weakly to the elder. As one who values wisdom and experience, she is in awe of the matriarch. Still, she will follow the trail as the others do.&lt;br /&gt;
&lt;br /&gt;
Moving first, Durrankar follows his nose, but not to fruit loops..... He isn't a tracker like a ranger is, or an inquisitor, but with scent? he can find a lot of things....&lt;br /&gt;
&lt;br /&gt;
Behind the druid, the masked witch drifts along the ground, toes scraping against stone flooring and lighter bits of wreckage, apparently working herself up into a fine lather over the subject of carriages full of children being hauled away. Enough, it seems, that a small, yellow-banded red snake has slithered out from beneath her hair to start an argument with her. &amp;quot;Quiet, slithering bug, or we shall ''see'' if you would taste more pleasant now! ... Care not how much you will bite my face, I will find the one who leads these creatures, I will pickle its eyes in its own tears, curse him to eat only dung!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya resheathes the knife back up in her sleeve comfortably before turning and looking at the others apparently pick up the trail of the kids and their unfortunate friends. She moves to follow them, keeping up her 'last in line' status quo.&lt;br /&gt;
&lt;br /&gt;
It takes a while but as the party progresses sounds of battle start to drift through from up ahead in the tunnel network. Moving closer still it seems that the Mercenaries have discovered one truism. Khazad make dangerous captives and worse slaves. The battle is chaotic but there seems to be three forces in action. The rough looking mercenaries, what looks like a small patrol of Khazad guards, and pissed off captives who are using a mix of captured weapons or whatever they can get their hands on. At a quick glance it seems somewhat evenly poised, but the mercenaries may be gaining an edge, especially against the captives.&lt;br /&gt;
&lt;br /&gt;
Niara was near the front, righteous fury on her face. Her sword hasn't left her hand and as she sees the scene her eyes go to where the captives are fighting and starts to move in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's them. Go on.&amp;quot; Durrankar says moving himself out of the melee fighter's way. &amp;quot;Move! Cover the captives while they escape! I'll try and lock them to their position. ALBA!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah hah. Battle dead ahead. She furrows her brows. It's likely easiest to tell who the badniks are by seeing who the captives are about to go after. Or at least defend themselves against. Miruan strides forward, preparing herself to kung fu a bad guy good.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see them,&amp;quot; Alba snarls, the snake ducking down into her hip-bag as the witch's hands rise, clawlike. &amp;quot;Oh, they shall be sorry for their thinking this day...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya isn't sure what to make of that battle. The obvious sides were the mercenaries and the captives sure, but what were the guards doing there exactly? Were they crooked? Were they helping the captives? In either event, the egalrin readies herself by inhaling once...and then exhaling, her eyes glowing orange as her magic manifests itself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Try to isolate the mercenaries off on their own, if we can do that, we can roast them all at once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: 2 + 4 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls initiative: 13 + 5 + +2 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 7 + 3 = 10&lt;br /&gt;
&lt;br /&gt;
At the yelling and charging the Mercenaries closest to the party turn. Someone who seems a little more authoritative barks some orders and they turn to get ready for the fourth faction to enter the melee. The guarddwarves are in a combat wedge, fighting through to try to join forces with the captives, lead by a dwarf who is about as broad as she is tall.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Wiz1: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls initiative: 15 + 3 = 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f1: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f2: Roll: 2 + Bonus: 5 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B1: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls Sniper: (9)+Sniper: 9 to 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sniper: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (12)+5+5+1+1+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (9)+5+5+1+1+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+1+4: (4)+5+1+4: 14&lt;br /&gt;
&lt;br /&gt;
With a roar one of the large half orcs charges towards the leading figure of Niara at the rather small boss's order. He swings his greataxe in a blow that looks set to carve the elf in two, but she deftly guides it aside and all he gets is a half a yard of steel in his side at her riptose.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Bull's Strength. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
With the mercenaries charging in and Niara handily holding them off, Durrankar taps his staff on the ground and puts a hand on Miruan's shoulder. She'll feel the familiar strength going into her, and Durrankar smiling at her. &amp;quot;They deserve to be punted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 4d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for 10 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Wizards do rather tend to stand out in battlefields full of people in real armor, and this elf is no exception. Her robes are in better condition than the rather ragged mercenaries and she lifts a hand up and points it towards the Sith she just saw cast. A stream of searing fire bursts forth to scorch Durrankar, much to her cackling amusement.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Niara ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (5)+5+5+1+1+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+1+4: (1)+5+1+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ezriya ended.&lt;br /&gt;
&lt;br /&gt;
Niara is still moving, dancing with her blade. It cuts into the half orc again leaving him barely standing.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya would normally cast and throw her magic missiles as she had been, at specific targets, from her position, physically throwing them. But with a large scale battle and tons of clashing and danger, it might be easier to try an alternative raining method. With a symbolic clap of her hands the egalrin concentrates, staring directly at the wounded half-orc. As soon as enough magic was gathered, she throws her hands up and summons a slightly larger, icicle like magic crystal above the target. She brings her hand down dramatically like a music conductor, smashing the crystal directly on the poor guy's head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for 2 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Kill the caster sadly seems to be a universal rule. Well sad for the casters at least. Either way the halfling leader takes the bow from over her shoulder and launches an arrow at Ezriya. Her aim is not great however, the sharp point grazing along the Eglarin's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
And a surprise, well surprising to him as a human crossbowman steps out from behind one of the huge half orcs and raises a crossbow. Just who he was aiming at is hard to tell as with a nasty sounding twang the bolt disintegrates before launch, scattering nearby folks in bits of wood.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (10)+9+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now f2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Miruan offers as Durrankar does his thing. She digs druids. For her part, though, Miruan is no stratigerist. She does know that people who can magic missile your face and also set your party members on fire tend to be people you can and should deal with. Also snipers but she has other elves to punch at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HRAI!&amp;quot; And channeling an inner force, drawing upon a touch of the elements (brr), Miruan has the coldest hands in the west. She lands a fair punch on the caster. Kapow!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 7 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO HARM PRETTY ELF FRIEND&amp;quot; the remaining half-orc yells in a rage as giving no thought to defense he charges Miruan. He swings his huge axe around and cuts into her, blood spraying forth.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Meanie :('&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Blindness-Deafness. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Orcs can yell, but Witches can shriek just as good. Alba's head snaps up toward the woefully inefficient attempt by the sniper to bring fire support, and her bladed finger snaps out to point his way. &amp;quot;I WILL PICKLE YOUR EYEBALLS *IN YOUR HEAD!*&amp;quot; Black, seething power gathers aroind the point of the blade and lashes out, but seems to hold no effect.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: f1 is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
The addition of the adventurers seems to be tipping the balance towards the forces of good. Or Khazad anyway. Sadly the dwarven woman at the tip of the wedge is not doing so well. Two arrows find gaps in her armour, staggering her for a moment. She is however built dwarf tough&amp;lt;tm&amp;gt; and manages to keep pressing on, swinging her hammer as if it weighed nothing.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Call Lightning. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar smiles as he sees Miruan run off to hit the elf. Durrankar uses that to start his casting for how main offensive spell......&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Niara has disconnected.&lt;br /&gt;
&lt;br /&gt;
The elfin wizard's lips curl up into a contemptous snarl as she takes a step back out of melee and starts casting. And where there was once one elf caster there are now four perfect images of her.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for 5 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
You paged Ezriya with 'he returns fire and hits, include that in your pose if you wish :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (19)+9+2: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+9+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (12)+9+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Ezriya 's attention is caught by one jackass with a bow. Because there is always a jackass with a bow. Like. Every. Time. She swings her weight to the side to dodge the first shot, grazing through the feathers and ripping a small line through her skin. That wasn't too bad. She returns fire by bringing her hand up again, creating a much larger crystal than she had before and bashing it into Archer Asshole(tm)'s head, shattering it. &lt;br /&gt;
&lt;br /&gt;
For her efforts, she gets another arrow, this one planted dead in her chest.&lt;br /&gt;
&lt;br /&gt;
Again. &lt;br /&gt;
&lt;br /&gt;
She growls with pain before pulling the arrow out and tossing it to the side, the pain from that one was going to linger for a bit. Rather than speaking anything, her rage floods across her facial features and she performs a gesture. She takes two fingers, splits them apart to point at her eyes before pointing back at AA and running a finger across her neck.&lt;br /&gt;
&lt;br /&gt;
The mercanry with the crossbow clears away the debris of his last attempt and then starts the slow process of reloading the large device, cranking it back and trying to ignore the folks dying up ahead.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Pose away :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WELL, MAYBE YOUR PRETTY ELF FRIEND SHOULDN'T BE DOING EVIL THINGS LIKE CAPTURING PEOPLE AND SELLING THEM.&amp;quot; Miruan counters. Half of her sentence is punctuated with a swift blow to the throat and the other a sharp kick to the ribs. &amp;quot;AND THEN TRYING TO SET PEOPLE ON FIRE.&amp;quot; That's just rude, really. She huffs as the barbarian falls, her robe now having an immense red bloom where blood flows. &amp;quot;Ow.&amp;quot; Just frigging ow. She seems uncertain if she should go after the multielf now. She's pretty sure she read a fanfic like that somewhere.&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (9): 9&lt;br /&gt;
&lt;br /&gt;
The nominal leader of the enemy group is what has Alba's eye, now. Her mask tilts to one side, and she drifts above the frustrated halfling, considering. When an opening presents itself, her hair lashes out, pressing on his cheeks and wrenching his head up to meet her eyes. &amp;quot;You have stolen children,&amp;quot; she says, eye slits glowing crimson as she slo-o-owly drifts lower. &amp;quot;You ''look'' like a children. Perhaps you should be ''punished'' like a children,&amp;quot; she says, voice breathy with gleeful malice. Black and green ropes of magic drift down her hair and settle over his throat. &amp;quot;SAY YOU ARE SORRY FOR ALL YOU HAVE DONE WRONG!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
The tide is definitely turning, the Mercenaries are being cut down under the axes, hammers and improvised weapons of the Khazad, as the surfacers do their part as well. The leader of the guards almost reaches the prisoners, but as they step over someone presumed dead the 'corpse' lunges up with a nasty looking dagger than sinks deep under the dwarves armor. She collapses as the other people in the unit deal mercilessly with the stabber and haul their commander up to join forces at last.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for -2 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
Durrankar finishes his spell, but he's been paying attention to everything going on around him. Seeing the bolt hit Ezriya, he trundles over and touches Exriya's wound with the wand. Doesn't do much, but it's better than it was.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar used a Wand of cure light wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 7 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
All five of the elves act in unison, going through casting motions as they chant in unison. Two arrows of force form by each one's side then streak out and slam into Miruan. Luckily only two are genuine.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya starts concentrating again and as she throws her hand up into the air, a soothing feeling caresses her side. The arrow graze from earlier disappears! She turns towards Durrankar and nods appreciatively, before throwing her hand down and dunking another large crystal on the archer's head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Just who the halfling sniper is aiming at is a little uncertain, for she loses just as she is hit by the magic missiles. So her arrow goes up somewhere towards the ceiling above. The crossbowman has reloaded and, well at least this time the bolt doesn't explode in the bow, instead bouncing off of Durrankar's armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (9)+9+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d5: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: wiz1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Miruan yelps in pain. Magic damage HURTS! &amp;quot;Oh, that is IT!&amp;quot; She is irked and in pain. The monk lunges forward, a single roundhouse kick aimed at the elven caster's head and neck. She is fine with Elves. She likes dwarves. Halflings seem fun, and the list goes on, really. For now, though. Mir's been zapped and she do not like. Kung fu happens, and the caster falls.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Ray of Exhaustion. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Her curse delivered, made permanent, and utterly inevitable, Alba drifts away, focusing on the second bowman. Her eyes narrow behind her mask, bladed hand rising to point at the archer. Spitting out a spidery, throat-twisting word, she launches a beam of rippling black energies, leaching the strength from his muscles, seemingly replacing them with lead.&lt;br /&gt;
&lt;br /&gt;
The leader of the guards seems in bad shape, but they force themselves to their feet regardless of the blood flowing from beneath their armor and starts laying the hammer about. The rest of the patrol quickly distribute their spare weapons to the captives who join in gleefully in smiting the remaining mercenaries. Well as gleeful as sober Khazad get. Some even almost crack a smile. Which is more than can be said for the mercenaries. Some of the smarter, or faster thinking ones, start to gather what loot they can carry before retreating down the corridors.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar nods to Ezriya, but his attention goes to the crossbowman. The crossbowman is so focused on his shot that he sees Durrankar snap his fingers at him......and the snap turns into a CRACK-BOOM, where the lightning lances the crossbowman in the back. Ouch.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (48): 48&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The halfling may be small, but is tough and viscous. And evidently strong will as well. She can feel the witch's magic clawing at her mind but she manages to focus and take aim. The arrow flies out but barely grazes Alba. For his part the rather worse for wear crossbowman starts to reload once again, cursing the whole crossbow thing under his breath.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya spins her hands around as she forms another cyrstal and throws it down on the crossbowman. Because if you are going to rain on one archer's parade, you have to rain on them all.&lt;br /&gt;
&lt;br /&gt;
Alba has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+4: (13)+9+4: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+6: (11)+9+6: 26&lt;br /&gt;
&lt;br /&gt;
Alba has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm going to punt you into next week,&amp;quot; Miruan growls at the halfling. &amp;quot;For what you've done here.&amp;quot; Especially the poor, fallen dwarven lady. The captives. Just all of it. Miruan is not amused.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+4+1+1-4: (19)+4+1+1+-4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+4+1+1-4: (9)+4+1+1+-4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Turning a lazy backflip in the air, the Witch orients herself on the sniper, eyeslits locking onto his eyes. Crouching, she charges forward, unarmed arm reaching out for the foolish, cowardly brute. Her hand snakes around his neck, fingerclaws stabbing deep into the sniper's stomach. &amp;quot;Are you sorry now?&amp;quot; she cackles into his ear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
The main body of mercenaries, or rather what is left of them, continue to melt away. Either at the hands of the Khazad or by grabbing what they can and running. The leader of the guards tosses their hammer at a retreating one and manages to cave the back of his head in. Then sadly both collapse as one as her compatriots form a wall ahead of her and continue fighting.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar's focus hasn't changed from the crossbow person at all. His fingers snap again, which brings lightning down from the sky. It leave shim a twitching mass on the ground, and Durrankar makes a face. &amp;quot;Smoking is bad for your health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 2d4+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 12 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
Still fighting off the evil witch's effects the vicious little halfling drops her bow and pulls out a dagger. A snarl forms on her lips as she plunges it into the Monk's side in a gush of blood.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sniper removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+9+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is in considerable pain after being shanked. She winces. &amp;quot;That's. PAINFUL.&amp;quot; She's really not a fan of this tanking thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmb+3: (1)+2+3: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's sorry!&amp;quot; Alba crows as lightning shears through the sniper, drifting to the cranky, cranky halfling. &amp;quot;He's sorry, he's sorry! COME TO ME CHILD, AND TELL ME YOU ARE SORRY TOO!&amp;quot; Her hair streaks out in search of wrists and ankles to bind, but the boss and sole survivor slips free.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
The last of the mercenaries are either bleeding their last, ran away or about to do either of those. The dwarves show no mercy to slavers, especialy with their commander down in trecherous circumstances.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
Ezriya is satisfied that the last of the stupid archers are down. Which just leaves the boss. She's tossing another massive translucent crystal on his head now, but she looks down at the spreading burst of red on her chest. How...annoying. That would need to be looked at before too long.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Durrankar arcs a lightning bolt around ALba, who's still crowing over the crossbowman going down, and zaps the boss halfling. Durrankar hrfs then walks his way over to the halfing....where he whacks the halfling on the head multiple times with his staf. &amp;quot;OW! OW! OW DAMMIT! DAMMIT DURANKAR! OW! I'm NOT A OW!...CLUE BAT!&amp;quot; Durrankar only thmps his taill twice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She never said,&amp;quot; Alba says, an audible pout in her voice. With a sigh, she drifts back toward the dwarven commander, a resin-stoppered hollow bone slipped out of her hip pouch. &amp;quot;Does she yet live?&amp;quot; she asks the guards standing over her. &amp;quot;Make her drink this. Keep she will, until she can be brought to a healer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The commander manages to get her helm off and look around. She looks a curious mix of being hards as dwarven steel and grandmotherly. And bears more than a passing resemblance to Arnora &amp;quot;Dinnae worry, I will be in the arms of Reos this eve&amp;quot; she says weakly, coughing up blood as she struggles for words &amp;quot;Any of ye know my granddaught, Arnora Stonesmasher. I must get words to her&amp;quot; she says then starts muttering in Khazad. A younger dwarf leans close to catch the last of her words as the aged dwarf slowly slips away.&lt;br /&gt;
&lt;br /&gt;
Ezriya drops that last fabulous attack on the boss, and before too long, he is slain. Visibly exhausted, she turns off her magic, turning her pupils back to normal as she doubles over, panting from both the effort and the injury. She moves off to the side and looks down at the fabric of her top being stained with a decent amount of her blood. She rolls her eyes again in annoyance. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who has time for laundry at a time like this? These stains, they are not easy to get out...also the color does not go with this outfit at all. Damnit.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She slides herself down to the floor and huffs, reaching into her small pouches for something that might help. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I ever find out the party responsible for this mess, I am going to burn him into a unrecognizable crisp, not even fit to be sold at the cheapest of fairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A name which bears familiarity,&amp;quot; Alba mutters, &amp;quot;a face which bears more. Tell me your words, guardswoman, and I shall see them borne to her.&amp;quot; Reaching up, she pushes her mask up onto her face to reveal her sullen, intense features. &amp;quot;Two sets of ears and minds here, to ensure it is so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is listening. She is injured, her robe blooming in red. &amp;quot;We will listen.&amp;quot; Surely there's no potion or? She nods. She is standing near, listening and saddened.&lt;br /&gt;
&lt;br /&gt;
The younger guardsman looks a little confused, stern facade cracking as she looks back down to her deceased commander &amp;quot;She retired a decade ago. But when she heard...&amp;quot; clearing her throat she pauses to gather herself. Her brows draw together as she tries to translate dying persons Khazad to tradespeak &amp;quot;They have the axe. Get to the lake where I first told you about it by the next moon?&amp;quot; she ventures sounding rather uncertain.&lt;br /&gt;
&lt;br /&gt;
Durrankar walks over towards Ezriya and touches the wand to her wound. &amp;quot;Here you go.&amp;quot; he says making sure the wound closes this time, before he makes his way to Miruan for the same.&lt;br /&gt;
&lt;br /&gt;
A yellow-bnded red viper slithers out of Alba's bag and up to her shoulder. Witch and snake trade a significant glance, and Alba nods, stooping to remove a waterskin, and rest it on the old guard's chest. &amp;quot;May you never thirst again, Elder Guardswoman. Your message shall be delivered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to the Dwarven woman and puts his tail on the ground. &amp;quot;May the Death Singing Dragon's song guide you.&amp;quot; Is all Durrankar says.&lt;br /&gt;
&lt;br /&gt;
Miruan places her palms together. She bows low to the elder dwarf. &amp;quot;May the silver lady's light shine upon you and your descendants.&amp;quot; The monk does seem quietly fond of Arnora, even if she doesn't understand half the dwarven expressions. Though, her wounds make her wince a little. &amp;quot;... they have the axe. Get to the lake where they were first told about it by the next moon,&amp;quot; The monk recounts quietly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She also said to thank you all, although insisted she would have had it anyway&amp;quot; the younger officer says with a faint hint of what may be a sad smile. The rescued captives and guards alike start to take care of the wounded as some of the elder woman carefully lay out the older commander.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Where *I* first told *you,*' Alba corrects, rising in place. &amp;quot;That is perhaps true,&amp;quot; she says to the young officer, &amp;quot;but who would take children, deserve *all* that comes for them. Come... Let us see this finished, and then there will be a message to deliver.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya looks up when she feels something soothing coursing towards her chest and realizes that wand was coming in handy again. She pushes herself off the ground and feels her chest...yay! No arrow hole. She smiles towards Durrankar before reaching up and patting him on the back and leaning on him slightly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have a wand that gets blood out of clothes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar chuckles. &amp;quot;I don't think so, unless you plan on getting wet.&amp;quot; he says using the wand on himself. Getting hit by lightning stinks.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Chaos_in_Dun_Morden_Parts_I_and_II&amp;diff=20378</id>
		<title>Chaos in Dun Morden Parts I and II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Chaos_in_Dun_Morden_Parts_I_and_II&amp;diff=20378"/>
		<updated>2015-10-23T22:09:01Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Chaos in Dun Morden&lt;br /&gt;
*Emitter: Rakim&lt;br /&gt;
*Characters: [[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
*Place: Dun Morden&lt;br /&gt;
*Time: Jan 10, 2011&lt;br /&gt;
*Summary: Adventurers are put to work amongst the Civil War&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 2 Rogues, 2 Fighters, 1 Ranger&lt;br /&gt;
*Encounter 2: 1 Battle Mage, 2 Fighters, 1 Fighter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We don't need know Civil War. Sadly for Captain Axel that is exactly what they have got. The red haired dwarven officer put out word for those who are keen to help and assigned the adventurers to an area that seems a little quieter than others. Almost ominously so, especially as the King's Forces haven't been there yet. You are passed through a roughly made barricade and into the neighbourhood. There are the usual sounds of battle from other areas, but so far little smoke and fire here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least the fires have been put out.&amp;quot; Durrankar says as he strolls through the area and snffing about. &amp;quot;It almost seems like the captain put us out of the way on purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde the young and somewhat otherworldly sorcerer is standing with the group contemplative as ever with his staff perched against his shoulder at the ready. His brow is slightly furrowed as he listens to what all is going on. He glances as Durrankar gives his explanation and gives a furtive nod,&amp;quot;So it would seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan has quietly grown to really like the dwarven peeps she's been hanging out with. She is serene, seeming to keep up with her meditation, keeping her dried tea with her and such. She is with the others. She seems quietly concerned. &amp;quot;I hope the water ways are working better now,&amp;quot; She offers. &amp;quot;And maybe they are worried about an ambush here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently even the *underground* wetlanders could be just as troublesome as those above.&lt;br /&gt;
&lt;br /&gt;
Alba had largely ignored the summit, and the hushed mutterings about the troubles growing around it; all she knew what that a great many people were going to be in the same room, that most of those people didn't like each other much, but as solutions went it was a fairly elegant one; lock the squabblers in a room, and whoever survived won.&lt;br /&gt;
&lt;br /&gt;
Which was why she was rather put out, when a recent foray to discover new and exciting funguses to mistreat for potions use ended with things exploding above. And when she stuck her head out, she was *more* put out to find out that there was fire and screaming and panic, despite all she'd heard of the Khazad hewing to an ordered society.&lt;br /&gt;
&lt;br /&gt;
So it is, that she finds herself at the barricade, and spots the adventurers milling past it. With a quiet huff, she slips in at the back of their ranks. &amp;quot;Cannot even hunt mushrooms in peace,&amp;quot; she grumbles. &amp;quot;What sort of madness occurs, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya arrives with the others, cautiously treading forward into the unknown. Just like the last time, she's still quite anxious, what with the general atmosphere being very...battle prone. The dead air down here also didn't help her eaglefolk sensibilities and overall, this was perhaps the poorest time in recent history to visit the city. She folds her arms over her mid-section as a slight familiar few start to show up, recognizing one or two adventurers...and one towards the back that she hadn't seen in quite some time.&lt;br /&gt;
&lt;br /&gt;
Niara is heere with some of the others. She was getting a bit bored and had to keep moving so it is as good as helping here as just standing around, &amp;quot;Hello&amp;quot; she does say to the others, but is keeping her eyes open.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hunt mushrooms? Neat,&amp;quot; Miruan seems curious. The monk doesn't seem too bothered by the grumblings. But she does seem quietly concerned.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls p[erception: (11)+p[erception: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls perception: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
You paged (Niara, Ezriya, Miruan, Fayde, Alba) with 'The houses you pass appear to have had the doors kicked in from the outside, and a quick glance through a window or doorway show rather through and organised looting.'&lt;br /&gt;
&lt;br /&gt;
Fayde comments as an aside as they move along,&amp;quot;This looks interesting. Lots going on around here, I suggest we get ready since looters seem to be about.&amp;quot; He thumbs indicatively to a smashed in door.&lt;br /&gt;
&lt;br /&gt;
Niara shakes her head, &amp;quot;Does look like someone is taking advantage of the evacuations and fighting.&amp;quot; she sighs a little.&lt;br /&gt;
&lt;br /&gt;
Huh. Miruan furrows her brows and frowns. &amp;quot;How awful. Poor Khazadfolk,&amp;quot; She seems sympathetic. To have to deal with looters... &amp;quot;I'd probably put my money on the Regnent's folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to ALba and smiles. &amp;quot;I'll make sure to find you some mushrooms in the forest, Alba. As a way to apologize for taking your food.&amp;quot; Seems he remembers something from way back. &amp;quot;I am not surprised about the looting. Shall we investigate or stay and guard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jackals,&amp;quot; Alba mutters in disgust, head swinging from one side of the lane to the other. &amp;quot;It is my wish that I meet those who would do this. Fun enough I would have, I would care not about the harvest below.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya exhales when she notes the signs of looting, the eagalrin frowning at the situation at hand. &amp;quot;Pillagers, thieves, fires, explosions and darkness. Mix it all together and you have a cocktail of noxious decay indeed.&amp;quot; She turns towards the small group that had seemingly formed around her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Considering the situation, I believe it would be best if we did a small search of our own, mayhaps catch the people responsible, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde pulls out a large beetle husk from a pouch in his belt and pops it in his mouth to nom it for the hardening goodness it offers. He crunches it for a moment before wincing a bit as it goes down, the effects happening immediately.&amp;quot;I'm game for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde used a Potion of Mage Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde refreshes spells.&lt;br /&gt;
&lt;br /&gt;
There's a blink at Fayde. Poor beetle. Miruan doesn't say anything, though. She looks around, too and nods at Ezriya.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
As the group draws closer to the centre of the neighbourhood the evidence of looting seems fresher, and there are still some fires going in more flammable areas of the buildings. Then there are the first bodies. Hard to tell who killed them but they all seem to be older males. The somewhat eerie silence is broken by a, well not exactly high-pitched, female scream from up ahead and around a corner.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Fayde falls into place at the center of the group, flicking his left hand in a snapping motion that apparently results in it becoming wreathed in a silvery flame as his quarterstaff isborought to the ready before hin,&lt;br /&gt;
&lt;br /&gt;
Durrankar hears the scream and starts to run towards where it was....sniffing the whole way. He'd end up being in the middle too. he's not a very good tank.&lt;br /&gt;
&lt;br /&gt;
Miruan is fast. She's swift and punchy. Her movements are smooth, silent and swift. The monk is moving quickly towards the female scream, nearly at full tilt. Happily, Miruan is sensible enough to move towards the front but not away from the group.&lt;br /&gt;
&lt;br /&gt;
Alba's head perks up at the sound of the scream, pigtails writhing and extrinding to swish gently against the floor. &amp;quot;Hehhh.... I hear the sound of jackals on the hunt,&amp;quot; she breathes. Drawing one of her adamantine finger-blades against the pad of her thumb, she smears a dark line across the forehead of her mask. As glowing red-black tendrils seep outward to cover the top of the bone plate in vein-like markings, she pushes off the ground, gliding after Durrankar towards the sound of trouble.&lt;br /&gt;
&lt;br /&gt;
Ezriya is primarily made of two things. Feathers and squish. Hence, she takes up a permanent spot in the back. The feminine scream catches her attention instantly, the egalrin's eyes glowing a soft soft orange as she moves in formation.&lt;br /&gt;
&lt;br /&gt;
Niara cocks her head to the side at the scream and doesn't hesitate. She pulls her scimitar, buckler already strapped on and moves that way.&lt;br /&gt;
&lt;br /&gt;
Around the corner is what may have been a marketplace, now it is something of a ruin. Roughly in the middle there are three disreputable figures. Unshaven, greasy haired and splattered in blood a small human is flanked by two hulking half-orcs. Despite their dirty appearance their armor and weaponry are in very good condition. There doesn't seem to be much loot, but there are some dead dwarven bodies, and about four tied up. The human lets go of the dwarven woman and looks up to the group of adventurers &amp;quot;What the fuck are you doing here, we were given this area. Piss off and find your own&amp;quot; he says in a rough voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you can stop right now,&amp;quot; Miruan replies easily. It's the boldest she's really been in - well, ages. &amp;quot;And furthermore, on who's authority is this place 'yours'? It belongs to the Khazad. Stop now.&amp;quot; It's a challenge and an order.&lt;br /&gt;
&lt;br /&gt;
Fayde casts protection from evil as he replies to the sketchy looking human,&amp;quot;You gotta cuss so much for? We're just here to pass along the message that your area is being reclaimed.&amp;quot; He upnods them,&amp;quot;We're serving an eviction notice.&amp;quot; His form is shrouded for an instance in a golden flame as he traces the ward in the air with his casting hand.&lt;br /&gt;
&lt;br /&gt;
The human's statement is answered with a long, breathy cackle from the Veyshanti hanging in the air just a bare foot from the ground. Her hair lashes against the ground, still growing, as she does a lazy backflip. &amp;quot;Think I, we have found ours,&amp;quot; Alba breathes, adamantine blades sparking as she scrapes them against each other with idle motions of her fingers. &amp;quot;Are they cowards, then? Or shall they find better sport in prey that may bite back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara shakes her head, &amp;quot;Given this area, by whom, and what you are doing..&amp;quot; she sighs, &amp;quot;Surrender and we will turn you over to the authorities, resist, and well we will save them the cost of imprisonment and a trial.&amp;quot; her eyes fall over the dead bodies and the dwarven woman and then back to the three. &amp;quot;You make me sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Protection From Evil. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Durrankar lets out a growl at the pair of half-orc. &amp;quot;I've seen better manners from carrion feeders.&amp;quot; She then blows out a bit of smoke. &amp;quot;Wait....I take that back, I wouldn't want to insult the carrion feeders by comparing you to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two massive half orcs draw equally oversized axes from across their back as the lead human withdraws behind them. Once behind the wall of fighters he draws a bow and knocks an arrow &amp;quot;So we have got some heroes have we? At least it looks like you have some nice loot on you. And I am sure we can get some nice coin for the woman&amp;quot; he adds with a nasty cackle of harsh laughter.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
Ezriya doesn't need more than a cursory glance at the unsavory individuals in front of her before she makes up her mind. An orange fire erupts from her fists as her brow furrows towards them, the literal heat of her anger eminating from the egalrin. &amp;quot;I have no tolerance for thieves, and even less than murderers. Your ashes won't be worth the fire wasted on them, you pathetic mongrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls initiative: 10 + 3 = 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 4 + 3 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls initiative: 8 + 5 = 13&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F1: Roll: 19 + Bonus: 5 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F2: Roll: 5 + Bonus: 5 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for R1: Roll: 10 + Bonus: 3 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for R2: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B1: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls initiative: 20 + 2 = 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: 17 + 4 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for -1000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for -1000 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -1000 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for -1000 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Niara for -1000 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls initiative: 14 + 1 = 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'How much?'&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls Perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That work?'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Niara's initiative total changed to 15.&lt;br /&gt;
&lt;br /&gt;
You paged (Alba, Durrankar, Niara) with 'Okay up on top of the building to the right is hooded figure with a bow.'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now F1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
With a roar one of the half-orcs hefts his greataxe and charges down at the group. He moves fast for someone of his size, but the huge swing goes wide of Miruan, and the charge leaves him somewhat vulnerable.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Entangle. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Call Lightning. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
You paged Alba with '30'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BOWMAN ON THE ROOF!&amp;quot; Durrankar yells as he backs up and........finds no plants on the ground. &amp;quot;mmmf...no wonder druids avoid the caves.&amp;quot; he says as he starts to chant, loudly.....and a storm starts to swirl into view...inside of the cavern.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Pox Pustules. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;ninit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see,&amp;quot; Alba sees, slipping a hand into her pouch to draw a dried mushroom... that... ''really'' looks like it needs to be thrown away. How does ''fungus'' get ''moldy,'' after all? Pirouetting in the air, the Veyshanti's arm loops out, hurling the diseased-looking mushroom toward the bowman, striking him on the chest and showering him with a cloud of glowing yellow-green spores... that fade into nothingness, leaning the bowman apparently unaffected. &amp;quot;...Hm,&amp;quot; the witch says, peering at the archer.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for 3 points. 44 remaining.&lt;br /&gt;
&lt;br /&gt;
The human who seems to be the boss takes aim at the Sith who seems to be in the process of casting something big. The arrow flies mostly true and grazes Durrankar's side, but does not seem to interupt the casting.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Niara ended.&lt;br /&gt;
&lt;br /&gt;
Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar+2: aliased to bab+dexterity+1+1+2: (19)+4+5+1+1+2: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar+2: aliased to bab+dexterity+1+1+2: (9)+4+5+1+1+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls sccrit+4: aliased to 2d6+dexterity+dexterity+4: (5)+5+5+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Fayde ended.&lt;br /&gt;
&lt;br /&gt;
Niara dances forward circling around so Miruan and her are flanking the large orc. She spins around her scimitar moving with her as she slashes deeply into the orc, but just leaving him bleeding at the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
Fayde clenches his casting hand into a fist as he takes aim at the general location of the fighters, that hand filling with golden flakes and grains to overflow. He then grins widely as he looses the grains of shiny dust in a ball at their direction...&amp;quot;Fabulous!&amp;quot; he exhults as it bursts over their heads and showers in&lt;br /&gt;
&lt;br /&gt;
their eyes.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now R2's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 2 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
Revenge of the snipers. In reply to whatever it was that the floating witch cast at him the one visible on the rooftop fires back. And he hits solidly, cutting through her spells and hitting her flesh beneath, making the witch bleed her own blood. And then there is something rather more surprising, a better concealed compatroit launches an arrow at the cast Fayde, only to have it bounce off his layers of shields.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ezriya ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Mage Armor. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
Ezriya notes that there are multiple enemies in the area and after seeing a few true battles, her overall constitution...isn't much. She brings her hands together in a focusing pose and concentrates on herself, forming a soft orange aura around herself. It almost seems like it's setting herself on fire but the fire is far more gentle...and much more shield like. She opens her eyes again once the spell is cast and now the egalrin sorcerer is ready to rock. &lt;br /&gt;
&lt;br /&gt;
...Hopefully anyway.&lt;br /&gt;
&lt;br /&gt;
The half-orc fighter yells in anger as he staggers around, blinding by the sparkly lights. He manages to bounce off a decorative column with a meaty thunk, but this seems to clear his gaze, leaving him looking really pissed.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! F1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (6)+8+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (2)+8+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (16)+8+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now F1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Oh geez. That's a big axe. It's not every day a man axes Miruan out, but her heart is spoken for. Also she quite likes her heart inside of her, thankyouverymuch. Miruan manages to avoid being axed what's really inside of her, her body bending easily. She looks worried, though she tries not to giggle at the most fab half-orc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HRAI!&amp;quot; Time for a kiai and a hail of blows. The barbarian manages to avoid two of them, but the third punch is a solid smack to the ribs.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (5)+4+5+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Niara for 9 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The half-orc has had better days. Getting his arse kicked by two smaller girls is not something to boast about. Still he is on his feet. Barely. Bruised, battered and bleeding he spins around and brings his axe across and up, battering aside Niara's parry and sinking into her side &amp;quot;Like that one bitch?&amp;quot; he growls out in barely comprehensible Tradespeak.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Vomit Swarm. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Despite the archer's best efforts, Durrankar, even with an arrow sticking out of his tail, manages to bring down a lighting bolt on the archer. The only way the archer knows it's coming is that Durrankar looks at him....and snaps his fingers. the snap becomes a *CRACK-BOOM* and hits the archer hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 11d20+3: (145)+3: 148 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Flying after the thunderstrike, Alba brings herself to a halt a short distance away from the sizzling archer. Her breathy laughter grows short, strengled, as an unnatural lump bulges in her throat. A few moments later, a coin-sized spider *plop*s to the ground from beneath her mask... then another, and another, until eight-legged horrors stream from beneath her mouth like a chitinous, fuzzy waterfall that piles up until it reaches knee-height... which point the cluster surged forward, sweeping up and over the archer in a biting, skreeling wave of nightmares, as the Witch resumes laughing at full volume.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
The boss is likewise blinded by the light/Reveed up like a duece etc. Blinking rapidly and pawing at his eyes he manages to clear them as well, his expression set and grim as he nocks an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (18)+4+5+1+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (2)+4+5+1+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (5)+5+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
Niara got hit and didn't really like it. She dances a little more and whips her blade through the half-orc taking him down. SHe turns and moves up in front of the other half-orc.&lt;br /&gt;
&lt;br /&gt;
Fayde grips his casting hand again, this time turning to look at the archer that shot at him before launching another glitterbomb his way,&amp;quot;Jealous? You can be FABULOUS too!&amp;quot; He grins widely as it explodes around him in sparkly goodness. He then sniffs and grins wider before looking back to the conflict before him and deciding what to do next.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now R2's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 3 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
The two archers are on buildings to either side of the party, the one covered in spiders manages to get off a shot, which skims Alba's side again. The much more fabulous one, being covered in glitter not arachnids looses an arrow at...something...all it does is clatter off a wall however.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Well the remaining half orc has one target, the rather more slight Niara. A nasty grin exposes yellowing teeth as with a warcry, and a burst of bad breath, he hammers his axe down towards her. And misses by a mile, axe striking sparks off the cobblestone.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya has...seen some stuff. I mean, she's stabbed people, burned them, and seen others do very similar things. This marks the first time she's seen someone vomit up spiders. Much less onto a person. I mean, the guys were murderers and everything but there are some...general rules of combat that one generally doesn't ignore. One of those being 'Oh yeah, how about not vomiting spiders on my face, okaythankyou'. &lt;br /&gt;
&lt;br /&gt;
In either case, maybe out of some degree of pity, the Egalrin forms two football sized, translucent crystals in both of her outstretched hands, flinging one after another to fly straight towards the poor man's head and chest. &lt;br /&gt;
&lt;br /&gt;
A very...very nervous glance is given towards Alba as Ezriya takes...a small step to the side...away from the woman.&lt;br /&gt;
&lt;br /&gt;
Ezriya has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Acrobatics: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 10 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Miruan rolls on through, once the half-orc barbarian bothering them goes down. &amp;quot;Thanks!&amp;quot; No, really. She tumbles, although it's not nearly enough to slip through unscathed. Miruan winces. She lets out a kiai, striking hard at the Boss archer dude. It's not enough to stun him, but hey. PUNCH!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar smiles and hrfs as Alba takes on the archer in her own....unique way. So....he turns his attention towards the big guy Miruan and Niara are facing. As the big guy hits Miruan, a lightning bolt comes from the sky and hits him in the back.....&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
The other archer is far across the way, blind and covered in more glitter than a Gnomish Bard... too far. Drifting down to the ground, Alba carefully reaches out with her pigtails, caressing the bloody boss' cheeks. &amp;quot;Saaaah.... what would your mother think, that you kill and steal and torture...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
The boss guy casts a look around as his troops seem to be dropping like flies. Still for all his disreputable appearance he seems made of stern stuff so takes a step back from the monk and launches an arrow, that is easily avoided.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (5)+4+5+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
Niara attacks the half-orc that she moved in front of but her blade fails to hit. SHe stays light on her feet though.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 3d4+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Fayde gestures grandly to the sparkly sniper, three bolts of force spring from his hand and slap solidly into the figure, who reels back but stays upright.&lt;br /&gt;
&lt;br /&gt;
GAME: r2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Sparkly rogue is still blinded, but he is game at least. Even as he is hit by three bolts of force he tries to reply with an arrow of his own, but again misses poretty much everything.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DIE!&amp;quot; the remaining half orc belows at Niara. Sadly this probably has more effect than his axe, which is again avoided by the rather more dexterous figure &amp;quot;DIE DIE!&amp;quot; he screams in anger and frustration.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya is thankful for her front line this time, as she could cast in relative safety. She summons two more crystals and flings them towards the last remaining of the pair of snipers, removing the threat of being hit from her rather comfortable position.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
The others seem to have the big guy and the half orc well in hand for the moment. Which left the archer. Durrankar turns his attention towards the archer and snaps his fingers. One bright orange and white flash later, the archer is a twitching mass of ouch.&lt;br /&gt;
&lt;br /&gt;
Miruan easily moves away from the arrow. &amp;quot;Tch. You will be selling no women this day,&amp;quot; She states simply. She moves forward, with a sharp punch, a second punch and following with a &amp;quot;YA!&amp;quot; and a snap kick. The monk is determined to keep the archer boss busy and off those who do not dodge the arrows so well.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'You have deflect arrow or anything?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tchah,&amp;quot; Alba spits, as her curse seems to slide off the archer, and turns away in disgust. The fristrated half-orc, however, catches her eye, and she drifts to one side, keeping a healthy distance from its greataxe. She brings up both hands to cover her mask, as a hair-tentacle reaches out, tapping the brute's cheek. A pair of heartbeats later, she lunges forward, throwing her hands out toward the murdering bastard with a loud shriek. A half-formed suggestion of something squirms beneath her hands, but what its shape is, only the half-orc knows for sure.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'I don't think you need to roll for that?'&lt;br /&gt;
&lt;br /&gt;
The human boss takes another step back away from the annoying monk. And another arrow is launched towards her. This time it looks to be a perfect shot, right between the eyes. But at the last moment Miruan's hand flashes up and defelects it away harmlessly.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (6)+4+5+1+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (2)+5+4: 11&lt;br /&gt;
&lt;br /&gt;
Niara is starting to do better, dancing and whirling around as her scimitar slices into the half-orc she is fighting, cutting deep.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 3d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Another three bolts of force fly from Fayde in reply to the snipers presumed attempt to fire back. They blister along his side, leaving him rather worse for wear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: r1 is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: r1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Another three bolts of force fly from Fayde, this time they are aimed at the leader archer. The streak out and sizzle along his side, leaving him up but wounded.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (16)+4+5+1+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (14)+4+5+1+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (5)+5+4: 14&lt;br /&gt;
&lt;br /&gt;
The half orc seems to be annoyed beyond words. He simply screams his anger incoherantly and swings his axe in a huge blow that almost looks like it would split Niara in two. But managing to divert the blow to one side she then riptoses and leaves a deep wound in his side.&lt;br /&gt;
&lt;br /&gt;
Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya focuses on her palms again, feeling that she was doing alot of casting...for very, very little result in terms of actual damage. Still though, she had some energy left and she was going to put as much of it as she could towards hurting these people. She forms two more crystals and after spotting that the other ranged person had taken a dirt nap for the time being, she spots the boss and puts smirks. Knowing that quite a few of her party were tangled up, she throws both of the missiles at a high arc. They soar into the air and come crashing down on top of the boss's head, shattering on impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The annoying monk is as one with the - well, whatever. Miruan moves smoothly, esily, batting his arrow out of the air. Oh no he din't. For now, she moves in to give him a swift roundhouse kick and a punch, but the archer is countering with aspect of the greased badger.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Deciding to continue to help out Miruan, Durrankar snaps his fingers and BAM, another lightning bolt grazes the boss. &amp;quot;When this is over and you're twitching on the ground, I'm gonna use my last lightning bolt to arc into your pants, jerk.&amp;quot; Will he follow through?&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls heal: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Chill Touch. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls bab+4: (16)+2+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
As the last of his men go down the boss decides that running away is the better part of not getting his arse killed, so he turns and does just that, moving as fast as his legs will carry him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
From the set of the floating Witch's shoulders, it's clear she's not having quite so much fun as she thought she would. Perhaps it's the failed mushroom hunt that threw her off her game... Muttering a spidery, crawling set of words, she turns her back to the half-orc... displaying the coating of frost crawling up the tips of her lashing pigtails. The frost-caked hair rises up, positioning itself like a pair of cobras ready to strike... then dart forward, stabbing deep into the thug's neck, sending him to the ground, bleeding sluggishly.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls starknife-2: aliased to ranged+1-2: (15)+9+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls stdam+4: aliased to 1d4+strength+4: (2)+1+4: 7&lt;br /&gt;
&lt;br /&gt;
Niara moves over to gather her scimitar and then collect her starknife as well. SHe cleans both blades before she puts them up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parte II&lt;br /&gt;
With the last of this crop of slavers dead one of the previously captive dwarven women steps forward. She is the oldest of the lot, and has that 'real khazad don't cry' expression on her wrinkled face. Her eyes are sorrowful however as they glance over the bodies of the adult menfolk that were killed. She pauses and looks around the gathered adventurers, taking a few moments before she can get out a somewhat brisk &amp;quot;Thank you aye&amp;quot; in a thick accent. She swallows then looks off into the distance &amp;quot;I hate to think what they had in mind, but you should know that three wagons left before you got here. Two had the children and younger women in them....&amp;quot; she says, choking up a little for a moment &amp;quot;...I thank ye all again for what ye have done, but if you could please go after them...&amp;quot; she says, as close to begging as this proud Khazad matriarch will get&lt;br /&gt;
&lt;br /&gt;
Miruan is relieved. She is in awe of the old lady. She resembles a mountain. The monk looks around. &amp;quot;We are glad to help. Do you know which way they went?&amp;quot; She asks. While Miruan is cautious about following into an ambush, it must be serious if the Khazad are worried.&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to the Khazad woman and tilts his head. Sniffing the ground, he begins to follow them by scent.&lt;br /&gt;
&lt;br /&gt;
In the air, an already upset and upsetting Witch stiffens, hair lashing around like a nest of furious black vipers. &amp;quot;We will return them,&amp;quot; Alba says, lowering herself to look the matriarch in the eye... and yet still not touch the ground. &amp;quot;We will return them, and we shall ensure that all who would follow their actions, sees what bitter fruit it bears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya spends this time doing some inventory on the scant few supplies she had on her body. A few vials, a few...escape tricks and her trusty knife were the only things she had and they seemed quite paltry for the herculean task of quelling a riot. It's been alot of fighting so far and unless something stablizes, it's likely to be alot more. She takes out a cloth and wipes off the blood from her dagger, returning towards the others just in time to overhear that they might be moving soon. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there are more degenerates to be found, we should move sooner rather than later, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elderly Khazad woman nods her thanks to the party and then gathering her fellow ex-captives starts to take care of the dead. The trail is easy to follow, the Mercenaries not making any effort to cover their track. Especialy against scent.&lt;br /&gt;
&lt;br /&gt;
Miruan is checking her bag, too. She smiles weakly to the elder. As one who values wisdom and experience, she is in awe of the matriarch. Still, she will follow the trail as the others do.&lt;br /&gt;
&lt;br /&gt;
Moving first, Durrankar follows his nose, but not to fruit loops..... He isn't a tracker like a ranger is, or an inquisitor, but with scent? he can find a lot of things....&lt;br /&gt;
&lt;br /&gt;
Behind the druid, the masked witch drifts along the ground, toes scraping against stone flooring and lighter bits of wreckage, apparently working herself up into a fine lather over the subject of carriages full of children being hauled away. Enough, it seems, that a small, yellow-banded red snake has slithered out from beneath her hair to start an argument with her. &amp;quot;Quiet, slithering bug, or we shall ''see'' if you would taste more pleasant now! ... Care not how much you will bite my face, I will find the one who leads these creatures, I will pickle its eyes in its own tears, curse him to eat only dung!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya resheathes the knife back up in her sleeve comfortably before turning and looking at the others apparently pick up the trail of the kids and their unfortunate friends. She moves to follow them, keeping up her 'last in line' status quo.&lt;br /&gt;
&lt;br /&gt;
It takes a while but as the party progresses sounds of battle start to drift through from up ahead in the tunnel network. Moving closer still it seems that the Mercenaries have discovered one truism. Khazad make dangerous captives and worse slaves. The battle is chaotic but there seems to be three forces in action. The rough looking mercenaries, what looks like a small patrol of Khazad guards, and pissed off captives who are using a mix of captured weapons or whatever they can get their hands on. At a quick glance it seems somewhat evenly poised, but the mercenaries may be gaining an edge, especially against the captives.&lt;br /&gt;
&lt;br /&gt;
Niara was near the front, righteous fury on her face. Her sword hasn't left her hand and as she sees the scene her eyes go to where the captives are fighting and starts to move in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's them. Go on.&amp;quot; Durrankar says moving himself out of the melee fighter's way. &amp;quot;Move! Cover the captives while they escape! I'll try and lock them to their position. ALBA!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah hah. Battle dead ahead. She furrows her brows. It's likely easiest to tell who the badniks are by seeing who the captives are about to go after. Or at least defend themselves against. Miruan strides forward, preparing herself to kung fu a bad guy good.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see them,&amp;quot; Alba snarls, the snake ducking down into her hip-bag as the witch's hands rise, clawlike. &amp;quot;Oh, they shall be sorry for their thinking this day...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya isn't sure what to make of that battle. The obvious sides were the mercenaries and the captives sure, but what were the guards doing there exactly? Were they crooked? Were they helping the captives? In either event, the egalrin readies herself by inhaling once...and then exhaling, her eyes glowing orange as her magic manifests itself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Try to isolate the mercenaries off on their own, if we can do that, we can roast them all at once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: 2 + 4 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls initiative: 13 + 5 + +2 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 7 + 3 = 10&lt;br /&gt;
&lt;br /&gt;
At the yelling and charging the Mercenaries closest to the party turn. Someone who seems a little more authoritative barks some orders and they turn to get ready for the fourth faction to enter the melee. The guarddwarves are in a combat wedge, fighting through to try to join forces with the captives, lead by a dwarf who is about as broad as she is tall.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Wiz1: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls initiative: 15 + 3 = 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f1: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f2: Roll: 2 + Bonus: 5 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B1: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls Sniper: (9)+Sniper: 9 to 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sniper: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (12)+5+5+1+1+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (9)+5+5+1+1+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+1+4: (4)+5+1+4: 14&lt;br /&gt;
&lt;br /&gt;
With a roar one of the large half orcs charges towards the leading figure of Niara at the rather small boss's order. He swings his greataxe in a blow that looks set to carve the elf in two, but she deftly guides it aside and all he gets is a half a yard of steel in his side at her riptose.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Bull's Strength. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
With the mercenaries charging in and Niara handily holding them off, Durrankar taps his staff on the ground and puts a hand on Miruan's shoulder. She'll feel the familiar strength going into her, and Durrankar smiling at her. &amp;quot;They deserve to be punted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 4d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for 10 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Wizards do rather tend to stand out in battlefields full of people in real armor, and this elf is no exception. Her robes are in better condition than the rather ragged mercenaries and she lifts a hand up and points it towards the Sith she just saw cast. A stream of searing fire bursts forth to scorch Durrankar, much to her cackling amusement.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Niara ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (5)+5+5+1+1+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+1+4: (1)+5+1+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ezriya ended.&lt;br /&gt;
&lt;br /&gt;
Niara is still moving, dancing with her blade. It cuts into the half orc again leaving him barely standing.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya would normally cast and throw her magic missiles as she had been, at specific targets, from her position, physically throwing them. But with a large scale battle and tons of clashing and danger, it might be easier to try an alternative raining method. With a symbolic clap of her hands the egalrin concentrates, staring directly at the wounded half-orc. As soon as enough magic was gathered, she throws her hands up and summons a slightly larger, icicle like magic crystal above the target. She brings her hand down dramatically like a music conductor, smashing the crystal directly on the poor guy's head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for 2 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Kill the caster sadly seems to be a universal rule. Well sad for the casters at least. Either way the halfling leader takes the bow from over her shoulder and launches an arrow at Ezriya. Her aim is not great however, the sharp point grazing along the Eglarin's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
And a surprise, well surprising to him as a human crossbowman steps out from behind one of the huge half orcs and raises a crossbow. Just who he was aiming at is hard to tell as with a nasty sounding twang the bolt disintegrates before launch, scattering nearby folks in bits of wood.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (10)+9+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now f2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Miruan offers as Durrankar does his thing. She digs druids. For her part, though, Miruan is no stratigerist. She does know that people who can magic missile your face and also set your party members on fire tend to be people you can and should deal with. Also snipers but she has other elves to punch at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HRAI!&amp;quot; And channeling an inner force, drawing upon a touch of the elements (brr), Miruan has the coldest hands in the west. She lands a fair punch on the caster. Kapow!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 7 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO HARM PRETTY ELF FRIEND&amp;quot; the remaining half-orc yells in a rage as giving no thought to defense he charges Miruan. He swings his huge axe around and cuts into her, blood spraying forth.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Meanie :('&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Blindness-Deafness. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Orcs can yell, but Witches can shriek just as good. Alba's head snaps up toward the woefully inefficient attempt by the sniper to bring fire support, and her bladed finger snaps out to point his way. &amp;quot;I WILL PICKLE YOUR EYEBALLS *IN YOUR HEAD!*&amp;quot; Black, seething power gathers aroind the point of the blade and lashes out, but seems to hold no effect.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: f1 is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
The addition of the adventurers seems to be tipping the balance towards the forces of good. Or Khazad anyway. Sadly the dwarven woman at the tip of the wedge is not doing so well. Two arrows find gaps in her armour, staggering her for a moment. She is however built dwarf tough&amp;lt;tm&amp;gt; and manages to keep pressing on, swinging her hammer as if it weighed nothing.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Call Lightning. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar smiles as he sees Miruan run off to hit the elf. Durrankar uses that to start his casting for how main offensive spell......&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Niara has disconnected.&lt;br /&gt;
&lt;br /&gt;
The elfin wizard's lips curl up into a contemptous snarl as she takes a step back out of melee and starts casting. And where there was once one elf caster there are now four perfect images of her.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for 5 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
You paged Ezriya with 'he returns fire and hits, include that in your pose if you wish :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (19)+9+2: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+9+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (12)+9+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Ezriya 's attention is caught by one jackass with a bow. Because there is always a jackass with a bow. Like. Every. Time. She swings her weight to the side to dodge the first shot, grazing through the feathers and ripping a small line through her skin. That wasn't too bad. She returns fire by bringing her hand up again, creating a much larger crystal than she had before and bashing it into Archer Asshole(tm)'s head, shattering it. &lt;br /&gt;
&lt;br /&gt;
For her efforts, she gets another arrow, this one planted dead in her chest.&lt;br /&gt;
&lt;br /&gt;
Again. &lt;br /&gt;
&lt;br /&gt;
She growls with pain before pulling the arrow out and tossing it to the side, the pain from that one was going to linger for a bit. Rather than speaking anything, her rage floods across her facial features and she performs a gesture. She takes two fingers, splits them apart to point at her eyes before pointing back at AA and running a finger across her neck.&lt;br /&gt;
&lt;br /&gt;
The mercanry with the crossbow clears away the debris of his last attempt and then starts the slow process of reloading the large device, cranking it back and trying to ignore the folks dying up ahead.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Pose away :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WELL, MAYBE YOUR PRETTY ELF FRIEND SHOULDN'T BE DOING EVIL THINGS LIKE CAPTURING PEOPLE AND SELLING THEM.&amp;quot; Miruan counters. Half of her sentence is punctuated with a swift blow to the throat and the other a sharp kick to the ribs. &amp;quot;AND THEN TRYING TO SET PEOPLE ON FIRE.&amp;quot; That's just rude, really. She huffs as the barbarian falls, her robe now having an immense red bloom where blood flows. &amp;quot;Ow.&amp;quot; Just frigging ow. She seems uncertain if she should go after the multielf now. She's pretty sure she read a fanfic like that somewhere.&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (9): 9&lt;br /&gt;
&lt;br /&gt;
The nominal leader of the enemy group is what has Alba's eye, now. Her mask tilts to one side, and she drifts above the frustrated halfling, considering. When an opening presents itself, her hair lashes out, pressing on his cheeks and wrenching his head up to meet her eyes. &amp;quot;You have stolen children,&amp;quot; she says, eye slits glowing crimson as she slo-o-owly drifts lower. &amp;quot;You ''look'' like a children. Perhaps you should be ''punished'' like a children,&amp;quot; she says, voice breathy with gleeful malice. Black and green ropes of magic drift down her hair and settle over his throat. &amp;quot;SAY YOU ARE SORRY FOR ALL YOU HAVE DONE WRONG!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
The tide is definitely turning, the Mercenaries are being cut down under the axes, hammers and improvised weapons of the Khazad, as the surfacers do their part as well. The leader of the guards almost reaches the prisoners, but as they step over someone presumed dead the 'corpse' lunges up with a nasty looking dagger than sinks deep under the dwarves armor. She collapses as the other people in the unit deal mercilessly with the stabber and haul their commander up to join forces at last.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for -2 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
Durrankar finishes his spell, but he's been paying attention to everything going on around him. Seeing the bolt hit Ezriya, he trundles over and touches Exriya's wound with the wand. Doesn't do much, but it's better than it was.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar used a Wand of cure light wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 7 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
All five of the elves act in unison, going through casting motions as they chant in unison. Two arrows of force form by each one's side then streak out and slam into Miruan. Luckily only two are genuine.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya starts concentrating again and as she throws her hand up into the air, a soothing feeling caresses her side. The arrow graze from earlier disappears! She turns towards Durrankar and nods appreciatively, before throwing her hand down and dunking another large crystal on the archer's head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Just who the halfling sniper is aiming at is a little uncertain, for she loses just as she is hit by the magic missiles. So her arrow goes up somewhere towards the ceiling above. The crossbowman has reloaded and, well at least this time the bolt doesn't explode in the bow, instead bouncing off of Durrankar's armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (9)+9+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d5: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: wiz1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Miruan yelps in pain. Magic damage HURTS! &amp;quot;Oh, that is IT!&amp;quot; She is irked and in pain. The monk lunges forward, a single roundhouse kick aimed at the elven caster's head and neck. She is fine with Elves. She likes dwarves. Halflings seem fun, and the list goes on, really. For now, though. Mir's been zapped and she do not like. Kung fu happens, and the caster falls.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Ray of Exhaustion. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Her curse delivered, made permanent, and utterly inevitable, Alba drifts away, focusing on the second bowman. Her eyes narrow behind her mask, bladed hand rising to point at the archer. Spitting out a spidery, throat-twisting word, she launches a beam of rippling black energies, leaching the strength from his muscles, seemingly replacing them with lead.&lt;br /&gt;
&lt;br /&gt;
The leader of the guards seems in bad shape, but they force themselves to their feet regardless of the blood flowing from beneath their armor and starts laying the hammer about. The rest of the patrol quickly distribute their spare weapons to the captives who join in gleefully in smiting the remaining mercenaries. Well as gleeful as sober Khazad get. Some even almost crack a smile. Which is more than can be said for the mercenaries. Some of the smarter, or faster thinking ones, start to gather what loot they can carry before retreating down the corridors.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar nods to Ezriya, but his attention goes to the crossbowman. The crossbowman is so focused on his shot that he sees Durrankar snap his fingers at him......and the snap turns into a CRACK-BOOM, where the lightning lances the crossbowman in the back. Ouch.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (48): 48&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The halfling may be small, but is tough and viscous. And evidently strong will as well. She can feel the witch's magic clawing at her mind but she manages to focus and take aim. The arrow flies out but barely grazes Alba. For his part the rather worse for wear crossbowman starts to reload once again, cursing the whole crossbow thing under his breath.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya spins her hands around as she forms another cyrstal and throws it down on the crossbowman. Because if you are going to rain on one archer's parade, you have to rain on them all.&lt;br /&gt;
&lt;br /&gt;
Alba has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+4: (13)+9+4: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+6: (11)+9+6: 26&lt;br /&gt;
&lt;br /&gt;
Alba has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm going to punt you into next week,&amp;quot; Miruan growls at the halfling. &amp;quot;For what you've done here.&amp;quot; Especially the poor, fallen dwarven lady. The captives. Just all of it. Miruan is not amused.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+4+1+1-4: (19)+4+1+1+-4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+4+1+1-4: (9)+4+1+1+-4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Turning a lazy backflip in the air, the Witch orients herself on the sniper, eyeslits locking onto his eyes. Crouching, she charges forward, unarmed arm reaching out for the foolish, cowardly brute. Her hand snakes around his neck, fingerclaws stabbing deep into the sniper's stomach. &amp;quot;Are you sorry now?&amp;quot; she cackles into his ear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
The main body of mercenaries, or rather what is left of them, continue to melt away. Either at the hands of the Khazad or by grabbing what they can and running. The leader of the guards tosses their hammer at a retreating one and manages to cave the back of his head in. Then sadly both collapse as one as her compatriots form a wall ahead of her and continue fighting.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar's focus hasn't changed from the crossbow person at all. His fingers snap again, which brings lightning down from the sky. It leave shim a twitching mass on the ground, and Durrankar makes a face. &amp;quot;Smoking is bad for your health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 2d4+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 12 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
Still fighting off the evil witch's effects the vicious little halfling drops her bow and pulls out a dagger. A snarl forms on her lips as she plunges it into the Monk's side in a gush of blood.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sniper removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+9+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is in considerable pain after being shanked. She winces. &amp;quot;That's. PAINFUL.&amp;quot; She's really not a fan of this tanking thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmb+3: (1)+2+3: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's sorry!&amp;quot; Alba crows as lightning shears through the sniper, drifting to the cranky, cranky halfling. &amp;quot;He's sorry, he's sorry! COME TO ME CHILD, AND TELL ME YOU ARE SORRY TOO!&amp;quot; Her hair streaks out in search of wrists and ankles to bind, but the boss and sole survivor slips free.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
The last of the mercenaries are either bleeding their last, ran away or about to do either of those. The dwarves show no mercy to slavers, especialy with their commander down in trecherous circumstances.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
Ezriya is satisfied that the last of the stupid archers are down. Which just leaves the boss. She's tossing another massive translucent crystal on his head now, but she looks down at the spreading burst of red on her chest. How...annoying. That would need to be looked at before too long.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Durrankar arcs a lightning bolt around ALba, who's still crowing over the crossbowman going down, and zaps the boss halfling. Durrankar hrfs then walks his way over to the halfing....where he whacks the halfling on the head multiple times with his staf. &amp;quot;OW! OW! OW DAMMIT! DAMMIT DURANKAR! OW! I'm NOT A OW!...CLUE BAT!&amp;quot; Durrankar only thmps his taill twice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She never said,&amp;quot; Alba says, an audible pout in her voice. With a sigh, she drifts back toward the dwarven commander, a resin-stoppered hollow bone slipped out of her hip pouch. &amp;quot;Does she yet live?&amp;quot; she asks the guards standing over her. &amp;quot;Make her drink this. Keep she will, until she can be brought to a healer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The commander manages to get her helm off and look around. She looks a curious mix of being hards as dwarven steel and grandmotherly. And bears more than a passing resemblance to Arnora &amp;quot;Dinnae worry, I will be in the arms of Reos this eve&amp;quot; she says weakly, coughing up blood as she struggles for words &amp;quot;Any of ye know my granddaught, Arnora Stonesmasher. I must get words to her&amp;quot; she says then starts muttering in Khazad. A younger dwarf leans close to catch the last of her words as the aged dwarf slowly slips away.&lt;br /&gt;
&lt;br /&gt;
Ezriya drops that last fabulous attack on the boss, and before too long, he is slain. Visibly exhausted, she turns off her magic, turning her pupils back to normal as she doubles over, panting from both the effort and the injury. She moves off to the side and looks down at the fabric of her top being stained with a decent amount of her blood. She rolls her eyes again in annoyance. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who has time for laundry at a time like this? These stains, they are not easy to get out...also the color does not go with this outfit at all. Damnit.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She slides herself down to the floor and huffs, reaching into her small pouches for something that might help. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I ever find out the party responsible for this mess, I am going to burn him into a unrecognizable crisp, not even fit to be sold at the cheapest of fairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A name which bears familiarity,&amp;quot; Alba mutters, &amp;quot;a face which bears more. Tell me your words, guardswoman, and I shall see them borne to her.&amp;quot; Reaching up, she pushes her mask up onto her face to reveal her sullen, intense features. &amp;quot;Two sets of ears and minds here, to ensure it is so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is listening. She is injured, her robe blooming in red. &amp;quot;We will listen.&amp;quot; Surely there's no potion or? She nods. She is standing near, listening and saddened.&lt;br /&gt;
&lt;br /&gt;
The younger guardsman looks a little confused, stern facade cracking as she looks back down to her deceased commander &amp;quot;She retired a decade ago. But when she heard...&amp;quot; clearing her throat she pauses to gather herself. Her brows draw together as she tries to translate dying persons Khazad to tradespeak &amp;quot;They have the axe. Get to the lake where I first told you about it by the next moon?&amp;quot; she ventures sounding rather uncertain.&lt;br /&gt;
&lt;br /&gt;
Durrankar walks over towards Ezriya and touches the wand to her wound. &amp;quot;Here you go.&amp;quot; he says making sure the wound closes this time, before he makes his way to Miruan for the same.&lt;br /&gt;
&lt;br /&gt;
A yellow-bnded red viper slithers out of Alba's bag and up to her shoulder. Witch and snake trade a significant glance, and Alba nods, stooping to remove a waterskin, and rest it on the old guard's chest. &amp;quot;May you never thirst again, Elder Guardswoman. Your message shall be delivered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to the Dwarven woman and puts his tail on the ground. &amp;quot;May the Death Singing Dragon's song guide you.&amp;quot; Is all Durrankar says.&lt;br /&gt;
&lt;br /&gt;
Miruan places her palms together. She bows low to the elder dwarf. &amp;quot;May the silver lady's light shine upon you and your descendants.&amp;quot; The monk does seem quietly fond of Arnora, even if she doesn't understand half the dwarven expressions. Though, her wounds make her wince a little. &amp;quot;... they have the axe. Get to the lake where they were first told about it by the next moon,&amp;quot; The monk recounts quietly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She also said to thank you all, although insisted she would have had it anyway&amp;quot; the younger officer says with a faint hint of what may be a sad smile. The rescued captives and guards alike start to take care of the wounded as some of the elder woman carefully lay out the older commander.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Where *I* first told *you,*' Alba corrects, rising in place. &amp;quot;That is perhaps true,&amp;quot; she says to the young officer, &amp;quot;but who would take children, deserve *all* that comes for them. Come... Let us see this finished, and then there will be a message to deliver.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya looks up when she feels something soothing coursing towards her chest and realizes that wand was coming in handy again. She pushes herself off the ground and feels her chest...yay! No arrow hole. She smiles towards Durrankar before reaching up and patting him on the back and leaning on him slightly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have a wand that gets blood out of clothes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar chuckles. &amp;quot;I don't think so, unless you plan on getting wet.&amp;quot; he says using the wand on himself. Getting hit by lightning stinks.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Chaos_in_Dun_Morden_Parts_I_and_II&amp;diff=20377</id>
		<title>Chaos in Dun Morden Parts I and II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Chaos_in_Dun_Morden_Parts_I_and_II&amp;diff=20377"/>
		<updated>2015-10-23T22:08:07Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;*Title: Chaos in Dun Morden *Emitter: Rakim *Characters: Durrankar, Ezriya, Alba, Miruan, Niara, Fayde   *Place: Dun Morden *Time: Jan 10, 2011 *Summar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Chaos in Dun Morden&lt;br /&gt;
*Emitter: Rakim&lt;br /&gt;
*Characters: [[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
*Place: Dun Morden&lt;br /&gt;
*Time: Jan 10, 2011&lt;br /&gt;
*Summary: Adventurers are put to work amongst the Civil War&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 2 Rogues, 2 Fighters, 1 Ranger&lt;br /&gt;
*Encounter 2: 1 Battle Mage, 2 Fighters, 1 Fighter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We don't need know Civil War. Sadly for Captain Axel that is exactly what they have got. The red haired dwarven officer put out word for those who are keen to help and assigned the adventurers to an area that seems a little quieter than others. Almost ominously so, especially as the King's Forces haven't been there yet. You are passed through a roughly made barricade and into the neighbourhood. There are the usual sounds of battle from other areas, but so far little smoke and fire here.&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with 'Okay, cool and thank you :) Will be running things next week I hope'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least the fires have been put out.&amp;quot; Durrankar says as he strolls through the area and snffing about. &amp;quot;It almost seems like the captain put us out of the way on purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde the young and somewhat otherworldly sorcerer is standing with the group contemplative as ever with his staff perched against his shoulder at the ready. His brow is slightly furrowed as he listens to what all is going on. He glances as Durrankar gives his explanation and gives a furtive nod,&amp;quot;So it would seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan has quietly grown to really like the dwarven peeps she's been hanging out with. She is serene, seeming to keep up with her meditation, keeping her dried tea with her and such. She is with the others. She seems quietly concerned. &amp;quot;I hope the water ways are working better now,&amp;quot; She offers. &amp;quot;And maybe they are worried about an ambush here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently even the *underground* wetlanders could be just as troublesome as those above.&lt;br /&gt;
&lt;br /&gt;
Alba had largely ignored the summit, and the hushed mutterings about the troubles growing around it; all she knew what that a great many people were going to be in the same room, that most of those people didn't like each other much, but as solutions went it was a fairly elegant one; lock the squabblers in a room, and whoever survived won.&lt;br /&gt;
&lt;br /&gt;
Which was why she was rather put out, when a recent foray to discover new and exciting funguses to mistreat for potions use ended with things exploding above. And when she stuck her head out, she was *more* put out to find out that there was fire and screaming and panic, despite all she'd heard of the Khazad hewing to an ordered society.&lt;br /&gt;
&lt;br /&gt;
So it is, that she finds herself at the barricade, and spots the adventurers milling past it. With a quiet huff, she slips in at the back of their ranks. &amp;quot;Cannot even hunt mushrooms in peace,&amp;quot; she grumbles. &amp;quot;What sort of madness occurs, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya arrives with the others, cautiously treading forward into the unknown. Just like the last time, she's still quite anxious, what with the general atmosphere being very...battle prone. The dead air down here also didn't help her eaglefolk sensibilities and overall, this was perhaps the poorest time in recent history to visit the city. She folds her arms over her mid-section as a slight familiar few start to show up, recognizing one or two adventurers...and one towards the back that she hadn't seen in quite some time.&lt;br /&gt;
&lt;br /&gt;
Niara is heere with some of the others. She was getting a bit bored and had to keep moving so it is as good as helping here as just standing around, &amp;quot;Hello&amp;quot; she does say to the others, but is keeping her eyes open.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hunt mushrooms? Neat,&amp;quot; Miruan seems curious. The monk doesn't seem too bothered by the grumblings. But she does seem quietly concerned.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls p[erception: (11)+p[erception: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls perception: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
You paged (Niara, Ezriya, Miruan, Fayde, Alba) with 'The houses you pass appear to have had the doors kicked in from the outside, and a quick glance through a window or doorway show rather through and organised looting.'&lt;br /&gt;
&lt;br /&gt;
Fayde comments as an aside as they move along,&amp;quot;This looks interesting. Lots going on around here, I suggest we get ready since looters seem to be about.&amp;quot; He thumbs indicatively to a smashed in door.&lt;br /&gt;
&lt;br /&gt;
Niara shakes her head, &amp;quot;Does look like someone is taking advantage of the evacuations and fighting.&amp;quot; she sighs a little.&lt;br /&gt;
&lt;br /&gt;
Huh. Miruan furrows her brows and frowns. &amp;quot;How awful. Poor Khazadfolk,&amp;quot; She seems sympathetic. To have to deal with looters... &amp;quot;I'd probably put my money on the Regnent's folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to ALba and smiles. &amp;quot;I'll make sure to find you some mushrooms in the forest, Alba. As a way to apologize for taking your food.&amp;quot; Seems he remembers something from way back. &amp;quot;I am not surprised about the looting. Shall we investigate or stay and guard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jackals,&amp;quot; Alba mutters in disgust, head swinging from one side of the lane to the other. &amp;quot;It is my wish that I meet those who would do this. Fun enough I would have, I would care not about the harvest below.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya exhales when she notes the signs of looting, the eagalrin frowning at the situation at hand. &amp;quot;Pillagers, thieves, fires, explosions and darkness. Mix it all together and you have a cocktail of noxious decay indeed.&amp;quot; She turns towards the small group that had seemingly formed around her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Considering the situation, I believe it would be best if we did a small search of our own, mayhaps catch the people responsible, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde pulls out a large beetle husk from a pouch in his belt and pops it in his mouth to nom it for the hardening goodness it offers. He crunches it for a moment before wincing a bit as it goes down, the effects happening immediately.&amp;quot;I'm game for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde used a Potion of Mage Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde refreshes spells.&lt;br /&gt;
&lt;br /&gt;
There's a blink at Fayde. Poor beetle. Miruan doesn't say anything, though. She looks around, too and nods at Ezriya.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
As the group draws closer to the centre of the neighbourhood the evidence of looting seems fresher, and there are still some fires going in more flammable areas of the buildings. Then there are the first bodies. Hard to tell who killed them but they all seem to be older males. The somewhat eerie silence is broken by a, well not exactly high-pitched, female scream from up ahead and around a corner.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Fayde falls into place at the center of the group, flicking his left hand in a snapping motion that apparently results in it becoming wreathed in a silvery flame as his quarterstaff isborought to the ready before hin,&lt;br /&gt;
&lt;br /&gt;
Durrankar hears the scream and starts to run towards where it was....sniffing the whole way. He'd end up being in the middle too. he's not a very good tank.&lt;br /&gt;
&lt;br /&gt;
Miruan is fast. She's swift and punchy. Her movements are smooth, silent and swift. The monk is moving quickly towards the female scream, nearly at full tilt. Happily, Miruan is sensible enough to move towards the front but not away from the group.&lt;br /&gt;
&lt;br /&gt;
Alba's head perks up at the sound of the scream, pigtails writhing and extrinding to swish gently against the floor. &amp;quot;Hehhh.... I hear the sound of jackals on the hunt,&amp;quot; she breathes. Drawing one of her adamantine finger-blades against the pad of her thumb, she smears a dark line across the forehead of her mask. As glowing red-black tendrils seep outward to cover the top of the bone plate in vein-like markings, she pushes off the ground, gliding after Durrankar towards the sound of trouble.&lt;br /&gt;
&lt;br /&gt;
Ezriya is primarily made of two things. Feathers and squish. Hence, she takes up a permanent spot in the back. The feminine scream catches her attention instantly, the egalrin's eyes glowing a soft soft orange as she moves in formation.&lt;br /&gt;
&lt;br /&gt;
Niara cocks her head to the side at the scream and doesn't hesitate. She pulls her scimitar, buckler already strapped on and moves that way.&lt;br /&gt;
&lt;br /&gt;
Around the corner is what may have been a marketplace, now it is something of a ruin. Roughly in the middle there are three disreputable figures. Unshaven, greasy haired and splattered in blood a small human is flanked by two hulking half-orcs. Despite their dirty appearance their armor and weaponry are in very good condition. There doesn't seem to be much loot, but there are some dead dwarven bodies, and about four tied up. The human lets go of the dwarven woman and looks up to the group of adventurers &amp;quot;What the fuck are you doing here, we were given this area. Piss off and find your own&amp;quot; he says in a rough voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you can stop right now,&amp;quot; Miruan replies easily. It's the boldest she's really been in - well, ages. &amp;quot;And furthermore, on who's authority is this place 'yours'? It belongs to the Khazad. Stop now.&amp;quot; It's a challenge and an order.&lt;br /&gt;
&lt;br /&gt;
Fayde casts protection from evil as he replies to the sketchy looking human,&amp;quot;You gotta cuss so much for? We're just here to pass along the message that your area is being reclaimed.&amp;quot; He upnods them,&amp;quot;We're serving an eviction notice.&amp;quot; His form is shrouded for an instance in a golden flame as he traces the ward in the air with his casting hand.&lt;br /&gt;
&lt;br /&gt;
The human's statement is answered with a long, breathy cackle from the Veyshanti hanging in the air just a bare foot from the ground. Her hair lashes against the ground, still growing, as she does a lazy backflip. &amp;quot;Think I, we have found ours,&amp;quot; Alba breathes, adamantine blades sparking as she scrapes them against each other with idle motions of her fingers. &amp;quot;Are they cowards, then? Or shall they find better sport in prey that may bite back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara shakes her head, &amp;quot;Given this area, by whom, and what you are doing..&amp;quot; she sighs, &amp;quot;Surrender and we will turn you over to the authorities, resist, and well we will save them the cost of imprisonment and a trial.&amp;quot; her eyes fall over the dead bodies and the dwarven woman and then back to the three. &amp;quot;You make me sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Protection From Evil. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Durrankar lets out a growl at the pair of half-orc. &amp;quot;I've seen better manners from carrion feeders.&amp;quot; She then blows out a bit of smoke. &amp;quot;Wait....I take that back, I wouldn't want to insult the carrion feeders by comparing you to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two massive half orcs draw equally oversized axes from across their back as the lead human withdraws behind them. Once behind the wall of fighters he draws a bow and knocks an arrow &amp;quot;So we have got some heroes have we? At least it looks like you have some nice loot on you. And I am sure we can get some nice coin for the woman&amp;quot; he adds with a nasty cackle of harsh laughter.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
Ezriya doesn't need more than a cursory glance at the unsavory individuals in front of her before she makes up her mind. An orange fire erupts from her fists as her brow furrows towards them, the literal heat of her anger eminating from the egalrin. &amp;quot;I have no tolerance for thieves, and even less than murderers. Your ashes won't be worth the fire wasted on them, you pathetic mongrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls initiative: 10 + 3 = 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 4 + 3 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls initiative: 8 + 5 = 13&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F1: Roll: 19 + Bonus: 5 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for F2: Roll: 5 + Bonus: 5 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for R1: Roll: 10 + Bonus: 3 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for R2: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B1: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls initiative: 20 + 2 = 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: 17 + 4 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls perception: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for -1000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for -1000 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -1000 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for -1000 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Niara for -1000 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls initiative: 14 + 1 = 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'How much?'&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls Perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That work?'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Niara's initiative total changed to 15.&lt;br /&gt;
&lt;br /&gt;
You paged (Alba, Durrankar, Niara) with 'Okay up on top of the building to the right is hooded figure with a bow.'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now F1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
With a roar one of the half-orcs hefts his greataxe and charges down at the group. He moves fast for someone of his size, but the huge swing goes wide of Miruan, and the charge leaves him somewhat vulnerable.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Entangle. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Call Lightning. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
You paged Alba with '30'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BOWMAN ON THE ROOF!&amp;quot; Durrankar yells as he backs up and........finds no plants on the ground. &amp;quot;mmmf...no wonder druids avoid the caves.&amp;quot; he says as he starts to chant, loudly.....and a storm starts to swirl into view...inside of the cavern.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Pox Pustules. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;ninit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see,&amp;quot; Alba sees, slipping a hand into her pouch to draw a dried mushroom... that... ''really'' looks like it needs to be thrown away. How does ''fungus'' get ''moldy,'' after all? Pirouetting in the air, the Veyshanti's arm loops out, hurling the diseased-looking mushroom toward the bowman, striking him on the chest and showering him with a cloud of glowing yellow-green spores... that fade into nothingness, leaning the bowman apparently unaffected. &amp;quot;...Hm,&amp;quot; the witch says, peering at the archer.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for 3 points. 44 remaining.&lt;br /&gt;
&lt;br /&gt;
The human who seems to be the boss takes aim at the Sith who seems to be in the process of casting something big. The arrow flies mostly true and grazes Durrankar's side, but does not seem to interupt the casting.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Niara ended.&lt;br /&gt;
&lt;br /&gt;
Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar+2: aliased to bab+dexterity+1+1+2: (19)+4+5+1+1+2: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar+2: aliased to bab+dexterity+1+1+2: (9)+4+5+1+1+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls sccrit+4: aliased to 2d6+dexterity+dexterity+4: (5)+5+5+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Fayde ended.&lt;br /&gt;
&lt;br /&gt;
Niara dances forward circling around so Miruan and her are flanking the large orc. She spins around her scimitar moving with her as she slashes deeply into the orc, but just leaving him bleeding at the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
Fayde clenches his casting hand into a fist as he takes aim at the general location of the fighters, that hand filling with golden flakes and grains to overflow. He then grins widely as he looses the grains of shiny dust in a ball at their direction...&amp;quot;Fabulous!&amp;quot; he exhults as it bursts over their heads and showers in&lt;br /&gt;
&lt;br /&gt;
their eyes.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now R2's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 2 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
Revenge of the snipers. In reply to whatever it was that the floating witch cast at him the one visible on the rooftop fires back. And he hits solidly, cutting through her spells and hitting her flesh beneath, making the witch bleed her own blood. And then there is something rather more surprising, a better concealed compatroit launches an arrow at the cast Fayde, only to have it bounce off his layers of shields.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ezriya ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Mage Armor. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
Ezriya notes that there are multiple enemies in the area and after seeing a few true battles, her overall constitution...isn't much. She brings her hands together in a focusing pose and concentrates on herself, forming a soft orange aura around herself. It almost seems like it's setting herself on fire but the fire is far more gentle...and much more shield like. She opens her eyes again once the spell is cast and now the egalrin sorcerer is ready to rock. &lt;br /&gt;
&lt;br /&gt;
...Hopefully anyway.&lt;br /&gt;
&lt;br /&gt;
The half-orc fighter yells in anger as he staggers around, blinding by the sparkly lights. He manages to bounce off a decorative column with a meaty thunk, but this seems to clear his gaze, leaving him looking really pissed.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! F1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (6)+8+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (2)+8+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (16)+8+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now F1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Oh geez. That's a big axe. It's not every day a man axes Miruan out, but her heart is spoken for. Also she quite likes her heart inside of her, thankyouverymuch. Miruan manages to avoid being axed what's really inside of her, her body bending easily. She looks worried, though she tries not to giggle at the most fab half-orc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HRAI!&amp;quot; Time for a kiai and a hail of blows. The barbarian manages to avoid two of them, but the third punch is a solid smack to the ribs.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (5)+4+5+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Niara for 9 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The half-orc has had better days. Getting his arse kicked by two smaller girls is not something to boast about. Still he is on his feet. Barely. Bruised, battered and bleeding he spins around and brings his axe across and up, battering aside Niara's parry and sinking into her side &amp;quot;Like that one bitch?&amp;quot; he growls out in barely comprehensible Tradespeak.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Vomit Swarm. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
Despite the archer's best efforts, Durrankar, even with an arrow sticking out of his tail, manages to bring down a lighting bolt on the archer. The only way the archer knows it's coming is that Durrankar looks at him....and snaps his fingers. the snap becomes a *CRACK-BOOM* and hits the archer hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 11d20+3: (145)+3: 148 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Flying after the thunderstrike, Alba brings herself to a halt a short distance away from the sizzling archer. Her breathy laughter grows short, strengled, as an unnatural lump bulges in her throat. A few moments later, a coin-sized spider *plop*s to the ground from beneath her mask... then another, and another, until eight-legged horrors stream from beneath her mouth like a chitinous, fuzzy waterfall that piles up until it reaches knee-height... which point the cluster surged forward, sweeping up and over the archer in a biting, skreeling wave of nightmares, as the Witch resumes laughing at full volume.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
The boss is likewise blinded by the light/Reveed up like a duece etc. Blinking rapidly and pawing at his eyes he manages to clear them as well, his expression set and grim as he nocks an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (18)+4+5+1+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (2)+4+5+1+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (5)+5+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
Niara got hit and didn't really like it. She dances a little more and whips her blade through the half-orc taking him down. SHe turns and moves up in front of the other half-orc.&lt;br /&gt;
&lt;br /&gt;
Fayde grips his casting hand again, this time turning to look at the archer that shot at him before launching another glitterbomb his way,&amp;quot;Jealous? You can be FABULOUS too!&amp;quot; He grins widely as it explodes around him in sparkly goodness. He then sniffs and grins wider before looking back to the conflict before him and deciding what to do next.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now R2's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 3 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
The two archers are on buildings to either side of the party, the one covered in spiders manages to get off a shot, which skims Alba's side again. The much more fabulous one, being covered in glitter not arachnids looses an arrow at...something...all it does is clatter off a wall however.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Well the remaining half orc has one target, the rather more slight Niara. A nasty grin exposes yellowing teeth as with a warcry, and a burst of bad breath, he hammers his axe down towards her. And misses by a mile, axe striking sparks off the cobblestone.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya has...seen some stuff. I mean, she's stabbed people, burned them, and seen others do very similar things. This marks the first time she's seen someone vomit up spiders. Much less onto a person. I mean, the guys were murderers and everything but there are some...general rules of combat that one generally doesn't ignore. One of those being 'Oh yeah, how about not vomiting spiders on my face, okaythankyou'. &lt;br /&gt;
&lt;br /&gt;
In either case, maybe out of some degree of pity, the Egalrin forms two football sized, translucent crystals in both of her outstretched hands, flinging one after another to fly straight towards the poor man's head and chest. &lt;br /&gt;
&lt;br /&gt;
A very...very nervous glance is given towards Alba as Ezriya takes...a small step to the side...away from the woman.&lt;br /&gt;
&lt;br /&gt;
Ezriya has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Acrobatics: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 10 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Miruan rolls on through, once the half-orc barbarian bothering them goes down. &amp;quot;Thanks!&amp;quot; No, really. She tumbles, although it's not nearly enough to slip through unscathed. Miruan winces. She lets out a kiai, striking hard at the Boss archer dude. It's not enough to stun him, but hey. PUNCH!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar smiles and hrfs as Alba takes on the archer in her own....unique way. So....he turns his attention towards the big guy Miruan and Niara are facing. As the big guy hits Miruan, a lightning bolt comes from the sky and hits him in the back.....&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
The other archer is far across the way, blind and covered in more glitter than a Gnomish Bard... too far. Drifting down to the ground, Alba carefully reaches out with her pigtails, caressing the bloody boss' cheeks. &amp;quot;Saaaah.... what would your mother think, that you kill and steal and torture...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
The boss guy casts a look around as his troops seem to be dropping like flies. Still for all his disreputable appearance he seems made of stern stuff so takes a step back from the monk and launches an arrow, that is easily avoided.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (5)+4+5+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R2 is next!&lt;br /&gt;
&lt;br /&gt;
Niara attacks the half-orc that she moved in front of but her blade fails to hit. SHe stays light on her feet though.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 3d4+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Fayde gestures grandly to the sparkly sniper, three bolts of force spring from his hand and slap solidly into the figure, who reels back but stays upright.&lt;br /&gt;
&lt;br /&gt;
GAME: r2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Sparkly rogue is still blinded, but he is game at least. Even as he is hit by three bolts of force he tries to reply with an arrow of his own, but again misses poretty much everything.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DIE!&amp;quot; the remaining half orc belows at Niara. Sadly this probably has more effect than his axe, which is again avoided by the rather more dexterous figure &amp;quot;DIE DIE!&amp;quot; he screams in anger and frustration.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya is thankful for her front line this time, as she could cast in relative safety. She summons two more crystals and flings them towards the last remaining of the pair of snipers, removing the threat of being hit from her rather comfortable position.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
The others seem to have the big guy and the half orc well in hand for the moment. Which left the archer. Durrankar turns his attention towards the archer and snaps his fingers. One bright orange and white flash later, the archer is a twitching mass of ouch.&lt;br /&gt;
&lt;br /&gt;
Miruan easily moves away from the arrow. &amp;quot;Tch. You will be selling no women this day,&amp;quot; She states simply. She moves forward, with a sharp punch, a second punch and following with a &amp;quot;YA!&amp;quot; and a snap kick. The monk is determined to keep the archer boss busy and off those who do not dodge the arrows so well.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'You have deflect arrow or anything?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tchah,&amp;quot; Alba spits, as her curse seems to slide off the archer, and turns away in disgust. The fristrated half-orc, however, catches her eye, and she drifts to one side, keeping a healthy distance from its greataxe. She brings up both hands to cover her mask, as a hair-tentacle reaches out, tapping the brute's cheek. A pair of heartbeats later, she lunges forward, throwing her hands out toward the murdering bastard with a loud shriek. A half-formed suggestion of something squirms beneath her hands, but what its shape is, only the half-orc knows for sure.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'I don't think you need to roll for that?'&lt;br /&gt;
&lt;br /&gt;
The human boss takes another step back away from the annoying monk. And another arrow is launched towards her. This time it looks to be a perfect shot, right between the eyes. But at the last moment Miruan's hand flashes up and defelects it away harmlessly.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (6)+4+5+1+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (2)+5+4: 11&lt;br /&gt;
&lt;br /&gt;
Niara is starting to do better, dancing and whirling around as her scimitar slices into the half-orc she is fighting, cutting deep.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Fayde's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 3d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Another three bolts of force fly from Fayde in reply to the snipers presumed attempt to fire back. They blister along his side, leaving him rather worse for wear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: r1 is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! F2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: r1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Another three bolts of force fly from Fayde, this time they are aimed at the leader archer. The streak out and sizzle along his side, leaving him up but wounded.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now F2's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (16)+4+5+1+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1: (14)+4+5+1+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+4: (5)+5+4: 14&lt;br /&gt;
&lt;br /&gt;
The half orc seems to be annoyed beyond words. He simply screams his anger incoherantly and swings his axe in a huge blow that almost looks like it would split Niara in two. But managing to divert the blow to one side she then riptoses and leaves a deep wound in his side.&lt;br /&gt;
&lt;br /&gt;
Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya focuses on her palms again, feeling that she was doing alot of casting...for very, very little result in terms of actual damage. Still though, she had some energy left and she was going to put as much of it as she could towards hurting these people. She forms two more crystals and after spotting that the other ranged person had taken a dirt nap for the time being, she spots the boss and puts smirks. Knowing that quite a few of her party were tangled up, she throws both of the missiles at a high arc. They soar into the air and come crashing down on top of the boss's head, shattering on impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The annoying monk is as one with the - well, whatever. Miruan moves smoothly, esily, batting his arrow out of the air. Oh no he din't. For now, she moves in to give him a swift roundhouse kick and a punch, but the archer is countering with aspect of the greased badger.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Deciding to continue to help out Miruan, Durrankar snaps his fingers and BAM, another lightning bolt grazes the boss. &amp;quot;When this is over and you're twitching on the ground, I'm gonna use my last lightning bolt to arc into your pants, jerk.&amp;quot; Will he follow through?&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls heal: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Chill Touch. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls bab+4: (16)+2+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
As the last of his men go down the boss decides that running away is the better part of not getting his arse killed, so he turns and does just that, moving as fast as his legs will carry him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
From the set of the floating Witch's shoulders, it's clear she's not having quite so much fun as she thought she would. Perhaps it's the failed mushroom hunt that threw her off her game... Muttering a spidery, crawling set of words, she turns her back to the half-orc... displaying the coating of frost crawling up the tips of her lashing pigtails. The frost-caked hair rises up, positioning itself like a pair of cobras ready to strike... then dart forward, stabbing deep into the thug's neck, sending him to the ground, bleeding sluggishly.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls starknife-2: aliased to ranged+1-2: (15)+9+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls stdam+4: aliased to 1d4+strength+4: (2)+1+4: 7&lt;br /&gt;
&lt;br /&gt;
Niara moves over to gather her scimitar and then collect her starknife as well. SHe cleans both blades before she puts them up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parte II&lt;br /&gt;
With the last of this crop of slavers dead one of the previously captive dwarven women steps forward. She is the oldest of the lot, and has that 'real khazad don't cry' expression on her wrinkled face. Her eyes are sorrowful however as they glance over the bodies of the adult menfolk that were killed. She pauses and looks around the gathered adventurers, taking a few moments before she can get out a somewhat brisk &amp;quot;Thank you aye&amp;quot; in a thick accent. She swallows then looks off into the distance &amp;quot;I hate to think what they had in mind, but you should know that three wagons left before you got here. Two had the children and younger women in them....&amp;quot; she says, choking up a little for a moment &amp;quot;...I thank ye all again for what ye have done, but if you could please go after them...&amp;quot; she says, as close to begging as this proud Khazad matriarch will get&lt;br /&gt;
&lt;br /&gt;
Miruan is relieved. She is in awe of the old lady. She resembles a mountain. The monk looks around. &amp;quot;We are glad to help. Do you know which way they went?&amp;quot; She asks. While Miruan is cautious about following into an ambush, it must be serious if the Khazad are worried.&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to the Khazad woman and tilts his head. Sniffing the ground, he begins to follow them by scent.&lt;br /&gt;
&lt;br /&gt;
In the air, an already upset and upsetting Witch stiffens, hair lashing around like a nest of furious black vipers. &amp;quot;We will return them,&amp;quot; Alba says, lowering herself to look the matriarch in the eye... and yet still not touch the ground. &amp;quot;We will return them, and we shall ensure that all who would follow their actions, sees what bitter fruit it bears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya spends this time doing some inventory on the scant few supplies she had on her body. A few vials, a few...escape tricks and her trusty knife were the only things she had and they seemed quite paltry for the herculean task of quelling a riot. It's been alot of fighting so far and unless something stablizes, it's likely to be alot more. She takes out a cloth and wipes off the blood from her dagger, returning towards the others just in time to overhear that they might be moving soon. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there are more degenerates to be found, we should move sooner rather than later, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elderly Khazad woman nods her thanks to the party and then gathering her fellow ex-captives starts to take care of the dead. The trail is easy to follow, the Mercenaries not making any effort to cover their track. Especialy against scent.&lt;br /&gt;
&lt;br /&gt;
Miruan is checking her bag, too. She smiles weakly to the elder. As one who values wisdom and experience, she is in awe of the matriarch. Still, she will follow the trail as the others do.&lt;br /&gt;
&lt;br /&gt;
Moving first, Durrankar follows his nose, but not to fruit loops..... He isn't a tracker like a ranger is, or an inquisitor, but with scent? he can find a lot of things....&lt;br /&gt;
&lt;br /&gt;
Behind the druid, the masked witch drifts along the ground, toes scraping against stone flooring and lighter bits of wreckage, apparently working herself up into a fine lather over the subject of carriages full of children being hauled away. Enough, it seems, that a small, yellow-banded red snake has slithered out from beneath her hair to start an argument with her. &amp;quot;Quiet, slithering bug, or we shall ''see'' if you would taste more pleasant now! ... Care not how much you will bite my face, I will find the one who leads these creatures, I will pickle its eyes in its own tears, curse him to eat only dung!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya resheathes the knife back up in her sleeve comfortably before turning and looking at the others apparently pick up the trail of the kids and their unfortunate friends. She moves to follow them, keeping up her 'last in line' status quo.&lt;br /&gt;
&lt;br /&gt;
It takes a while but as the party progresses sounds of battle start to drift through from up ahead in the tunnel network. Moving closer still it seems that the Mercenaries have discovered one truism. Khazad make dangerous captives and worse slaves. The battle is chaotic but there seems to be three forces in action. The rough looking mercenaries, what looks like a small patrol of Khazad guards, and pissed off captives who are using a mix of captured weapons or whatever they can get their hands on. At a quick glance it seems somewhat evenly poised, but the mercenaries may be gaining an edge, especially against the captives.&lt;br /&gt;
&lt;br /&gt;
Niara was near the front, righteous fury on her face. Her sword hasn't left her hand and as she sees the scene her eyes go to where the captives are fighting and starts to move in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's them. Go on.&amp;quot; Durrankar says moving himself out of the melee fighter's way. &amp;quot;Move! Cover the captives while they escape! I'll try and lock them to their position. ALBA!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah hah. Battle dead ahead. She furrows her brows. It's likely easiest to tell who the badniks are by seeing who the captives are about to go after. Or at least defend themselves against. Miruan strides forward, preparing herself to kung fu a bad guy good.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see them,&amp;quot; Alba snarls, the snake ducking down into her hip-bag as the witch's hands rise, clawlike. &amp;quot;Oh, they shall be sorry for their thinking this day...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya isn't sure what to make of that battle. The obvious sides were the mercenaries and the captives sure, but what were the guards doing there exactly? Were they crooked? Were they helping the captives? In either event, the egalrin readies herself by inhaling once...and then exhaling, her eyes glowing orange as her magic manifests itself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Try to isolate the mercenaries off on their own, if we can do that, we can roast them all at once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: 2 + 4 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls initiative: 13 + 5 + +2 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: 7 + 3 = 10&lt;br /&gt;
&lt;br /&gt;
At the yelling and charging the Mercenaries closest to the party turn. Someone who seems a little more authoritative barks some orders and they turn to get ready for the fourth faction to enter the melee. The guarddwarves are in a combat wedge, fighting through to try to join forces with the captives, lead by a dwarf who is about as broad as she is tall.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Wiz1: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls initiative: 15 + 3 = 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f1: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f2: Roll: 2 + Bonus: 5 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for B1: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls Sniper: (9)+Sniper: 9 to 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sniper: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Niara uses an AoO! 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (12)+5+5+1+1+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (9)+5+5+1+1+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+1+4: (4)+5+1+4: 14&lt;br /&gt;
&lt;br /&gt;
With a roar one of the large half orcs charges towards the leading figure of Niara at the rather small boss's order. He swings his greataxe in a blow that looks set to carve the elf in two, but she deftly guides it aside and all he gets is a half a yard of steel in his side at her riptose.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Bull's Strength. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
With the mercenaries charging in and Niara handily holding them off, Durrankar taps his staff on the ground and puts a hand on Miruan's shoulder. She'll feel the familiar strength going into her, and Durrankar smiling at her. &amp;quot;They deserve to be punted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 4d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Durrankar for 10 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Wizards do rather tend to stand out in battlefields full of people in real armor, and this elf is no exception. Her robes are in better condition than the rather ragged mercenaries and she lifts a hand up and points it towards the Sith she just saw cast. A stream of searing fire bursts forth to scorch Durrankar, much to her cackling amusement.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Niara ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scimitar: aliased to bab+dexterity+1+1+1: (5)+5+5+1+1+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Niara rolls scdam+4: aliased to 1d6+dexterity+1+4: (1)+5+1+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ezriya ended.&lt;br /&gt;
&lt;br /&gt;
Niara is still moving, dancing with her blade. It cuts into the half orc again leaving him barely standing.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya would normally cast and throw her magic missiles as she had been, at specific targets, from her position, physically throwing them. But with a large scale battle and tons of clashing and danger, it might be easier to try an alternative raining method. With a symbolic clap of her hands the egalrin concentrates, staring directly at the wounded half-orc. As soon as enough magic was gathered, she throws her hands up and summons a slightly larger, icicle like magic crystal above the target. She brings her hand down dramatically like a music conductor, smashing the crystal directly on the poor guy's head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for 2 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Kill the caster sadly seems to be a universal rule. Well sad for the casters at least. Either way the halfling leader takes the bow from over her shoulder and launches an arrow at Ezriya. Her aim is not great however, the sharp point grazing along the Eglarin's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
And a surprise, well surprising to him as a human crossbowman steps out from behind one of the huge half orcs and raises a crossbow. Just who he was aiming at is hard to tell as with a nasty sounding twang the bolt disintegrates before launch, scattering nearby folks in bits of wood.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (10)+9+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now f2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Miruan offers as Durrankar does his thing. She digs druids. For her part, though, Miruan is no stratigerist. She does know that people who can magic missile your face and also set your party members on fire tend to be people you can and should deal with. Also snipers but she has other elves to punch at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HRAI!&amp;quot; And channeling an inner force, drawing upon a touch of the elements (brr), Miruan has the coldest hands in the west. She lands a fair punch on the caster. Kapow!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d12+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 7 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO HARM PRETTY ELF FRIEND&amp;quot; the remaining half-orc yells in a rage as giving no thought to defense he charges Miruan. He swings his huge axe around and cuts into her, blood spraying forth.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Meanie :('&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Blindness-Deafness. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Orcs can yell, but Witches can shriek just as good. Alba's head snaps up toward the woefully inefficient attempt by the sniper to bring fire support, and her bladed finger snaps out to point his way. &amp;quot;I WILL PICKLE YOUR EYEBALLS *IN YOUR HEAD!*&amp;quot; Black, seething power gathers aroind the point of the blade and lashes out, but seems to hold no effect.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: f1 is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: f1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
The addition of the adventurers seems to be tipping the balance towards the forces of good. Or Khazad anyway. Sadly the dwarven woman at the tip of the wedge is not doing so well. Two arrows find gaps in her armour, staggering her for a moment. She is however built dwarf tough&amp;lt;tm&amp;gt; and manages to keep pressing on, swinging her hammer as if it weighed nothing.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar casts Call Lightning. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar smiles as he sees Miruan run off to hit the elf. Durrankar uses that to start his casting for how main offensive spell......&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Niara has disconnected.&lt;br /&gt;
&lt;br /&gt;
The elfin wizard's lips curl up into a contemptous snarl as she takes a step back out of melee and starts casting. And where there was once one elf caster there are now four perfect images of her.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for 5 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
You paged Ezriya with 'he returns fire and hits, include that in your pose if you wish :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! f2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (19)+9+2: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+9+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (12)+9+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Ezriya 's attention is caught by one jackass with a bow. Because there is always a jackass with a bow. Like. Every. Time. She swings her weight to the side to dodge the first shot, grazing through the feathers and ripping a small line through her skin. That wasn't too bad. She returns fire by bringing her hand up again, creating a much larger crystal than she had before and bashing it into Archer Asshole(tm)'s head, shattering it. &lt;br /&gt;
&lt;br /&gt;
For her efforts, she gets another arrow, this one planted dead in her chest.&lt;br /&gt;
&lt;br /&gt;
Again. &lt;br /&gt;
&lt;br /&gt;
She growls with pain before pulling the arrow out and tossing it to the side, the pain from that one was going to linger for a bit. Rather than speaking anything, her rage floods across her facial features and she performs a gesture. She takes two fingers, splits them apart to point at her eyes before pointing back at AA and running a finger across her neck.&lt;br /&gt;
&lt;br /&gt;
The mercanry with the crossbow clears away the debris of his last attempt and then starts the slow process of reloading the large device, cranking it back and trying to ignore the folks dying up ahead.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Pose away :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WELL, MAYBE YOUR PRETTY ELF FRIEND SHOULDN'T BE DOING EVIL THINGS LIKE CAPTURING PEOPLE AND SELLING THEM.&amp;quot; Miruan counters. Half of her sentence is punctuated with a swift blow to the throat and the other a sharp kick to the ribs. &amp;quot;AND THEN TRYING TO SET PEOPLE ON FIRE.&amp;quot; That's just rude, really. She huffs as the barbarian falls, her robe now having an immense red bloom where blood flows. &amp;quot;Ow.&amp;quot; Just frigging ow. She seems uncertain if she should go after the multielf now. She's pretty sure she read a fanfic like that somewhere.&lt;br /&gt;
&lt;br /&gt;
GAME: f2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (9): 9&lt;br /&gt;
&lt;br /&gt;
The nominal leader of the enemy group is what has Alba's eye, now. Her mask tilts to one side, and she drifts above the frustrated halfling, considering. When an opening presents itself, her hair lashes out, pressing on his cheeks and wrenching his head up to meet her eyes. &amp;quot;You have stolen children,&amp;quot; she says, eye slits glowing crimson as she slo-o-owly drifts lower. &amp;quot;You ''look'' like a children. Perhaps you should be ''punished'' like a children,&amp;quot; she says, voice breathy with gleeful malice. Black and green ropes of magic drift down her hair and settle over his throat. &amp;quot;SAY YOU ARE SORRY FOR ALL YOU HAVE DONE WRONG!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Wiz1 is next!&lt;br /&gt;
&lt;br /&gt;
The tide is definitely turning, the Mercenaries are being cut down under the axes, hammers and improvised weapons of the Khazad, as the surfacers do their part as well. The leader of the guards almost reaches the prisoners, but as they step over someone presumed dead the 'corpse' lunges up with a nasty looking dagger than sinks deep under the dwarves armor. She collapses as the other people in the unit deal mercilessly with the stabber and haul their commander up to join forces at last.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ezriya for -2 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
Durrankar finishes his spell, but he's been paying attention to everything going on around him. Seeing the bolt hit Ezriya, he trundles over and touches Exriya's wound with the wand. Doesn't do much, but it's better than it was.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar used a Wand of cure light wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Wiz1's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 7 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
All five of the elves act in unison, going through casting motions as they chant in unison. Two arrows of force form by each one's side then streak out and slam into Miruan. Luckily only two are genuine.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya starts concentrating again and as she throws her hand up into the air, a soothing feeling caresses her side. The arrow graze from earlier disappears! She turns towards Durrankar and nods appreciatively, before throwing her hand down and dunking another large crystal on the archer's head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Just who the halfling sniper is aiming at is a little uncertain, for she loses just as she is hit by the magic missiles. So her arrow goes up somewhere towards the ceiling above. The crossbowman has reloaded and, well at least this time the bolt doesn't explode in the bow, instead bouncing off of Durrankar's armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (9)+9+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d5: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: wiz1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Miruan yelps in pain. Magic damage HURTS! &amp;quot;Oh, that is IT!&amp;quot; She is irked and in pain. The monk lunges forward, a single roundhouse kick aimed at the elven caster's head and neck. She is fine with Elves. She likes dwarves. Halflings seem fun, and the list goes on, really. For now, though. Mir's been zapped and she do not like. Kung fu happens, and the caster falls.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Ray of Exhaustion. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Her curse delivered, made permanent, and utterly inevitable, Alba drifts away, focusing on the second bowman. Her eyes narrow behind her mask, bladed hand rising to point at the archer. Spitting out a spidery, throat-twisting word, she launches a beam of rippling black energies, leaching the strength from his muscles, seemingly replacing them with lead.&lt;br /&gt;
&lt;br /&gt;
The leader of the guards seems in bad shape, but they force themselves to their feet regardless of the blood flowing from beneath their armor and starts laying the hammer about. The rest of the patrol quickly distribute their spare weapons to the captives who join in gleefully in smiting the remaining mercenaries. Well as gleeful as sober Khazad get. Some even almost crack a smile. Which is more than can be said for the mercenaries. Some of the smarter, or faster thinking ones, start to gather what loot they can carry before retreating down the corridors.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar nods to Ezriya, but his attention goes to the crossbowman. The crossbowman is so focused on his shot that he sees Durrankar snap his fingers at him......and the snap turns into a CRACK-BOOM, where the lightning lances the crossbowman in the back. Ouch.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (48): 48&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The halfling may be small, but is tough and viscous. And evidently strong will as well. She can feel the witch's magic clawing at her mind but she manages to focus and take aim. The arrow flies out but barely grazes Alba. For his part the rather worse for wear crossbowman starts to reload once again, cursing the whole crossbow thing under his breath.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Sniper's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Ezriya spins her hands around as she forms another cyrstal and throws it down on the crossbowman. Because if you are going to rain on one archer's parade, you have to rain on them all.&lt;br /&gt;
&lt;br /&gt;
Alba has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+4: (13)+9+4: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls CMB+6: (11)+9+6: 26&lt;br /&gt;
&lt;br /&gt;
Alba has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm going to punt you into next week,&amp;quot; Miruan growls at the halfling. &amp;quot;For what you've done here.&amp;quot; Especially the poor, fallen dwarven lady. The captives. Just all of it. Miruan is not amused.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+4+1+1-4: (19)+4+1+1+-4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+4+1+1-4: (9)+4+1+1+-4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
Turning a lazy backflip in the air, the Witch orients herself on the sniper, eyeslits locking onto his eyes. Crouching, she charges forward, unarmed arm reaching out for the foolish, cowardly brute. Her hand snakes around his neck, fingerclaws stabbing deep into the sniper's stomach. &amp;quot;Are you sorry now?&amp;quot; she cackles into his ear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
The main body of mercenaries, or rather what is left of them, continue to melt away. Either at the hands of the Khazad or by grabbing what they can and running. The leader of the guards tosses their hammer at a retreating one and manages to cave the back of his head in. Then sadly both collapse as one as her compatriots form a wall ahead of her and continue fighting.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Niara's turn! Ezriya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ezriya's turn! B1 is next!&lt;br /&gt;
&lt;br /&gt;
Durrankar's focus hasn't changed from the crossbow person at all. His fingers snap again, which brings lightning down from the sky. It leave shim a twitching mass on the ground, and Durrankar makes a face. &amp;quot;Smoking is bad for your health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now B1's turn! Sniper is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 2d4+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 12 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
Still fighting off the evil witch's effects the vicious little halfling drops her bow and pulls out a dagger. A snarl forms on her lips as she plunges it into the Monk's side in a gush of blood.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya casts Magic Missile. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sniper removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Ezriya rolls 2d4+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (3)+9+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is in considerable pain after being shanked. She winces. &amp;quot;That's. PAINFUL.&amp;quot; She's really not a fan of this tanking thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmb+3: (1)+2+3: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's sorry!&amp;quot; Alba crows as lightning shears through the sniper, drifting to the cranky, cranky halfling. &amp;quot;He's sorry, he's sorry! COME TO ME CHILD, AND TELL ME YOU ARE SORRY TOO!&amp;quot; Her hair streaks out in search of wrists and ankles to bind, but the boss and sole survivor slips free.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Durrankar's turn! Niara is next!&lt;br /&gt;
&lt;br /&gt;
The last of the mercenaries are either bleeding their last, ran away or about to do either of those. The dwarves show no mercy to slavers, especialy with their commander down in trecherous circumstances.&lt;br /&gt;
&lt;br /&gt;
GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
Ezriya is satisfied that the last of the stupid archers are down. Which just leaves the boss. She's tossing another massive translucent crystal on his head now, but she looks down at the spreading burst of red on her chest. How...annoying. That would need to be looked at before too long.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Durrankar arcs a lightning bolt around ALba, who's still crowing over the crossbowman going down, and zaps the boss halfling. Durrankar hrfs then walks his way over to the halfing....where he whacks the halfling on the head multiple times with his staf. &amp;quot;OW! OW! OW DAMMIT! DAMMIT DURANKAR! OW! I'm NOT A OW!...CLUE BAT!&amp;quot; Durrankar only thmps his taill twice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She never said,&amp;quot; Alba says, an audible pout in her voice. With a sigh, she drifts back toward the dwarven commander, a resin-stoppered hollow bone slipped out of her hip pouch. &amp;quot;Does she yet live?&amp;quot; she asks the guards standing over her. &amp;quot;Make her drink this. Keep she will, until she can be brought to a healer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The commander manages to get her helm off and look around. She looks a curious mix of being hards as dwarven steel and grandmotherly. And bears more than a passing resemblance to Arnora &amp;quot;Dinnae worry, I will be in the arms of Reos this eve&amp;quot; she says weakly, coughing up blood as she struggles for words &amp;quot;Any of ye know my granddaught, Arnora Stonesmasher. I must get words to her&amp;quot; she says then starts muttering in Khazad. A younger dwarf leans close to catch the last of her words as the aged dwarf slowly slips away.&lt;br /&gt;
&lt;br /&gt;
Ezriya drops that last fabulous attack on the boss, and before too long, he is slain. Visibly exhausted, she turns off her magic, turning her pupils back to normal as she doubles over, panting from both the effort and the injury. She moves off to the side and looks down at the fabric of her top being stained with a decent amount of her blood. She rolls her eyes again in annoyance. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who has time for laundry at a time like this? These stains, they are not easy to get out...also the color does not go with this outfit at all. Damnit.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She slides herself down to the floor and huffs, reaching into her small pouches for something that might help. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I ever find out the party responsible for this mess, I am going to burn him into a unrecognizable crisp, not even fit to be sold at the cheapest of fairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A name which bears familiarity,&amp;quot; Alba mutters, &amp;quot;a face which bears more. Tell me your words, guardswoman, and I shall see them borne to her.&amp;quot; Reaching up, she pushes her mask up onto her face to reveal her sullen, intense features. &amp;quot;Two sets of ears and minds here, to ensure it is so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is listening. She is injured, her robe blooming in red. &amp;quot;We will listen.&amp;quot; Surely there's no potion or? She nods. She is standing near, listening and saddened.&lt;br /&gt;
&lt;br /&gt;
The younger guardsman looks a little confused, stern facade cracking as she looks back down to her deceased commander &amp;quot;She retired a decade ago. But when she heard...&amp;quot; clearing her throat she pauses to gather herself. Her brows draw together as she tries to translate dying persons Khazad to tradespeak &amp;quot;They have the axe. Get to the lake where I first told you about it by the next moon?&amp;quot; she ventures sounding rather uncertain.&lt;br /&gt;
&lt;br /&gt;
Durrankar walks over towards Ezriya and touches the wand to her wound. &amp;quot;Here you go.&amp;quot; he says making sure the wound closes this time, before he makes his way to Miruan for the same.&lt;br /&gt;
&lt;br /&gt;
A yellow-bnded red viper slithers out of Alba's bag and up to her shoulder. Witch and snake trade a significant glance, and Alba nods, stooping to remove a waterskin, and rest it on the old guard's chest. &amp;quot;May you never thirst again, Elder Guardswoman. Your message shall be delivered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar looks to the Dwarven woman and puts his tail on the ground. &amp;quot;May the Death Singing Dragon's song guide you.&amp;quot; Is all Durrankar says.&lt;br /&gt;
&lt;br /&gt;
Miruan places her palms together. She bows low to the elder dwarf. &amp;quot;May the silver lady's light shine upon you and your descendants.&amp;quot; The monk does seem quietly fond of Arnora, even if she doesn't understand half the dwarven expressions. Though, her wounds make her wince a little. &amp;quot;... they have the axe. Get to the lake where they were first told about it by the next moon,&amp;quot; The monk recounts quietly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She also said to thank you all, although insisted she would have had it anyway&amp;quot; the younger officer says with a faint hint of what may be a sad smile. The rescued captives and guards alike start to take care of the wounded as some of the elder woman carefully lay out the older commander.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Where *I* first told *you,*' Alba corrects, rising in place. &amp;quot;That is perhaps true,&amp;quot; she says to the young officer, &amp;quot;but who would take children, deserve *all* that comes for them. Come... Let us see this finished, and then there will be a message to deliver.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezriya looks up when she feels something soothing coursing towards her chest and realizes that wand was coming in handy again. She pushes herself off the ground and feels her chest...yay! No arrow hole. She smiles towards Durrankar before reaching up and patting him on the back and leaning on him slightly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have a wand that gets blood out of clothes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar chuckles. &amp;quot;I don't think so, unless you plan on getting wet.&amp;quot; he says using the wand on himself. Getting hit by lightning stinks.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20376</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20376"/>
		<updated>2015-10-23T22:05:18Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* October */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20374</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20374"/>
		<updated>2015-10-23T21:52:40Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* October */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Party_for_the_Light&amp;diff=20326</id>
		<title>Party for the Light</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Party_for_the_Light&amp;diff=20326"/>
		<updated>2015-09-30T07:13:26Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot; Organised chaos is perhaps the best way to describe it, as various workers, clergy, chefs, decorators etc are running around with the last minute preparation. For her party Y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Organised chaos is perhaps the best way to describe it, as various workers, clergy, chefs, decorators etc are running around with the last minute preparation. For her party Yngvild moves between the groups, the towering Aesir cleric looking uncharacteristically nervous. Still she tries for outward calm as she uses her powerful voice to guide the folks setting up, and lending a hand when needed.&lt;br /&gt;
&lt;br /&gt;
Svarshan comes up behind Angoron's Warrior. He wears Am'shere's colors in their full glory. Silver, for the Empress. Gold, for the Dragonfather, and then all the colors of the jungle that his tribe's had decided looked nice that evening. Which means there are...quite a few colors. Quite a few, in bright and sturdy weave, arranged over armor. &amp;quot;The kegss jusst arrived, shaman Yngvild,&amp;quot; he tells Yngvild. &amp;quot;Where sshould we put them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is an odd duck out. She is in Elune's colors, now with a long cloak over a tunic and pants in lieu of her robes since the great migratory bird incident. She seems serene, peaceful and wide-eyed. Curious. She is cheerful, listening to people more than talking. She is helping set up, too. Though, her load is a bit lighter than the bigger folks. &amp;quot;Oh, I have one, too.&amp;quot; One keg!&lt;br /&gt;
&lt;br /&gt;
Unfortunately locksmiths are not required at this event, however Renfrey is never far behind if the word 'catering' is mentioned in serious tones. The half elf has already gotten his stick fingers on a pair of sweet buns, one in each hand it he may have already sampled and possible bathed in some of the beer by the smell of him. Clad in black and grays unlike the festive Paladin he approaches mumblings something like a greeting through a mouthfull of sugary treat. &amp;quot;'tis nice. There gonna be wine?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A chiming of little bells announces the beginnings of the arrival of the revelers. The trip up into the mountains is not an unfamiliar one for Aldean, although it perhaps takes him in a different direction than it normally would. He's opted for the warmer clothing of the Alexandrites, in the cheerful blue and yellow shades common to the south, and more durable boots for the climb, arcane-marked cloak over all. The chiming comes from the chain of tiny golden bells wrapped around one of his boots. Over his back is slung an ornately crafted hand drum, in addition to the set of pipes tucked into his belt and a long, thin red case he carries under one arm. &lt;br /&gt;
&lt;br /&gt;
Renfrey stands a few inches shorter than 5 and a half feet tall but is made to look taller by a rather thin build. His black hair is pulled back into a tight foot long braid save for a few stray strands that fall forward contrasting with his pale skin made only a little darker by a day's worth of stuble. His eyes are an emerald green and have a vaguely elfish quality to their shape which, along with the points to his ears, marks his heritage as more than human. &lt;br /&gt;
&lt;br /&gt;
He wears a sleeveless dark armored leather jerkin over a dark green long sleeved shirt. On his hands he wears elbow length fingerless gloves of the same dark brown leather with reinforced armored forearms and tool pockets on the inside of the arm. Black pants are held up by a thick leather belt with an oversides steel buckle, with several large pouches across the back of the belt. The right thigh of his pants has three buttoned pouches sown into it while the left features a holdster for a handcrossbow. On his legs he wears dark armored leather greaves over ankle high black boots that come up to protect his shins and knees. Over his chest he wears a diagonal strap of leather with numerous pouches, a rapier hangs smartly from the bottom of the bandolier while a large steel ring at the top on his left shoulder secures a cloak that hangs down the left side of his back.&lt;br /&gt;
&lt;br /&gt;
Schneider is here, and clearly a bit underdressed, in just his loincloth, but the weather never bothers him much. A tiny tendril of breeze, unfelt elsewhere, blows back his hair, and he smiles widely as he takes advantage of free drinks.&lt;br /&gt;
&lt;br /&gt;
Much as ever in these dangerous times Yngvild is in her armor. It is finely crafted but plain in decoration. In deference to the whole carrying and organising things she has left her Earthbreaker in a corner, and for the moment her surcoat is hanging from it. As she is addressed she turns and glances to Svarshan. She pauses there a moment and blinks &amp;quot;Is that you sunblade? Your clothing is blinding me&amp;quot; she quips in her booming voice. That turns into a boisterous chuckle as she slaps him in the shoulder &amp;quot;Up near the tables and the firepits&amp;quot; she says to both him and Miruan. She glances at Renfrey &amp;quot;Somewhere I am sure, but we are still setting up lad&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is a man of giantborn race, standing over seven feet tall, though with an athletic build combining muscle and grace. Long platinum hair is pulled away from his face by a leather headband, and falls unbound halfway down his back. His face is angular, with a prominent nose and a devil-may-care smirk. He wears a fancy copper half-face mask that covers his eyes and nose. His teeth are perfect. Barechested, his broad shoulders and hard muscles are clearly displayed. Around his waist, he wears a study swordbelt from which hangs a greatsword in a black leather scabbard. The hilt of the sword shows its fine make. He wears a leather breechcloth and stout leather boots.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything that pleasses Angoron,&amp;quot; gravely. Svarshan thumps his tail hard, and smiles. It's his characteristic, slow smile--though there's more behind it. A glint of coal eyes, with an ember in them. He fights back a wider grin, and crosses his arm. &amp;quot;Ale. Teletelling. Drumss. Ale...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He grins at Yngvild then, outright grins, &amp;quot;My cihuaa picked it. Out,&amp;quot; he tells her. Most solemnly. Officially, he can find no fault. But it doesn't mean he doesn't take it with humor, and he followers her gesture towards the table and firepits. &amp;quot;Come on, Renfrey. Let'ss help them move the. Drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan smles at Svarshan. She is happy to absorb the cheerful, energetic atmosphere of the area. There's a polite wave to those she passes by. There's a curious look to the others. Schneider is an unfamiliar face, and so she offers a polite wave. She'll help move her keg to near the table, as directed. There's a smile to Yngvild. The wide-eyed, attentive monk is a little overwhelmed but she seems quietly happy. &amp;quot;cihuaa?&amp;quot; She asks curiously.&lt;br /&gt;
&lt;br /&gt;
Renfrey grins at Yngvild &amp;quot;I know! Took some doing to get to these before they were put out. Call it... product testing!&amp;quot; he says with a smile. He then looks at Svarshan and then back at himself &amp;quot;Me lift things? I can try I guess?&amp;quot; replies the scrawny locksmith&lt;br /&gt;
&lt;br /&gt;
Walking her way into the monastery, Vasya smiles to anyone looking her way, but she chuckles at the kegs being brought in. &amp;quot;What a place for a party it seems.&amp;quot; Vasya says as she heads to a nearby wall.&lt;br /&gt;
&lt;br /&gt;
Schneider peers around, smiling to Miruan as she offers him a wave. He will raise his mug in salute. He looks over as something heavy is being moved, but they seem to have that under control. Not one to put forth effort if someone else is so eager.&lt;br /&gt;
&lt;br /&gt;
Standing little over 5' tall, this woman has slightly tanned skin and red hair that falls to her shoulders. She has large blue eyes with red eyebrows sloping over each. She has an angular face, with full, red lips, a pert nose and an angular chin. Her hair usually has a braid in it, somewhere.&lt;br /&gt;
&lt;br /&gt;
She has a slender body that somehow has a full figure. She wears a green, leaf patterned breastplate and carries a Glaive in her hand, and a longbow on her back. She also wears soft leather travelers boots.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transslation isss...my wife,&amp;quot; returns the Sunblade, after struggling with the words. Svarshan smiles warmly at Miruan, before, &amp;quot;Excusse uss.&amp;quot; Then, to Renfrey, &amp;quot;It iss for the mosst ssacred of. Causses,&amp;quot; he tells him. Then clasps the man on the shoulder, and gestures towards the entryway. &amp;quot;They have a cart jusst. Outssi--Sschneider!&amp;quot; he calls out, seeing the other man. And gestures towards him, then the entry. &amp;quot;Could usse ssome help!&amp;quot; Suddenly he has one task, and he is focused on that task: bringing in yet more beer!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Naw, mate.&amp;quot; Aldean's hands are still full as he walks up behind Renfrey. &amp;quot;Can't have ye liftin' that, ye'll hurt yerself.&amp;quot; He flashes a grin that is very much his usual easy and winning self, mobile features wreathed with anticipation. &amp;quot;IF it's a hand yer needin', Darshan, ye'll get it as soon as I've set this lot down.&amp;quot; He nods to the instruments he carries. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyone who arrives early has to pitch in&amp;quot; declares Yngvild somewhat sternly, albeit with a faint glint of humor in her bright blue eyes as they sweep around the room &amp;quot;Players excluded&amp;quot; she adds with a glance to Aldean and a smile. She reaches up to run a hand through her braided hair and letting out a soft sigh. Well soft for her, loud by normal standards.&lt;br /&gt;
&lt;br /&gt;
Schneider is called over, at last, and he comes over to help out Svarshan. &amp;quot;What can I do?&amp;quot; he asks cheerfully enough, looking the situation over. He peers sidelong at Yngvild, but ... he's helping now, so that should cover that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see. That's wonderful,&amp;quot; Miruan smiles at the Sunblade. Miruan smiles at Yng, nodding. Schneider gets a curious look. &amp;quot;Ooh, I see.' They're pals! Miruan looks around, wide-eyed and - well, it's huge. She'll help after she sets down a keg, preferring to move in lighter food. She feels a bit small by comparison to some. Still, the monk is cheery. &amp;quot;So many introductions will be in order,&amp;quot; She boggles. Vasya gets a wave.&lt;br /&gt;
&lt;br /&gt;
The sith pauses at the words, &amp;quot;Peasse to your nesst,&amp;quot; he returns warmly, and stops to wait for the bard. He then gives Renfrey a look that says, you got off this time! He seems in a high good mood, today. To Schneider, &amp;quot;There iss a cart outsside. We will. Head that way onsse Aldean iss ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider ahhhhhs. &amp;quot;Yep, peace,&amp;quot; he says with a smirk. &amp;quot;You want me to carry a cart inside?&amp;quot; he wonders. Well, he is really big. But we're waiting for someone? Well, he can do that, too.&lt;br /&gt;
&lt;br /&gt;
Renfrey grins at Aldean &amp;quot;Well you know I am good for a hand when you need it, just with all these big strong types around why ask the poor little ol' me?!&amp;quot; he notes jabbing a thumb over his shoulder to Schneider. &amp;quot;If something is locked I am your man every day of the week.&amp;quot; he starts in on his second pillaged sweet roll.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye, cap'n,&amp;quot; Aldean nods to Svarshan, then turns himself towards the stage and gets the attention of the Tarienite leader with a raised hand. A brief discussion, and the instruments get left on the edge of the stage, far enough back that they're unlikely to be damaged or knocked off the edge. His hands now free and the small day pack left behind, he turns and jogs back to where the sith-makar and friends await, with a grin for Yngvild. &amp;quot;I'll be tunin' in a bit, lass, but if a man ain't haul he gets no ale, an' can't have that.&amp;quot; He, too, seems to be in high good spirits, mobile expression wreathed in anticipation.&lt;br /&gt;
&lt;br /&gt;
Yngvild claps Aldean on the back rather firmly &amp;quot;Looking forward to hearing you&amp;quot; she rumbles then glances around the room that is slowly becoming less chaotic &amp;quot;I have been asked not to sing myself. Something about souring the ale and scaring the young folks away&amp;quot; she adds as her smile fades a little. But not for long as she reaches out to steady a neophyte carrying too many small barrels &amp;quot;Be careful lad, that is my Mother's winter cider. Spill that and she will sail down from Stormgarde to go after you&amp;quot; she cautions with a big grin.&lt;br /&gt;
&lt;br /&gt;
Miruan has to smile at all of the goings on, even if the monk is a little lost looking. Still, there's things to be done and help to do. She seems happy to help stock tables.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Truth,&amp;quot; to Aldean. Words from a sith who lives among the tribes--damn sure you pull your own weight, and the simple word has a truth to it that comes with understanding. &lt;br /&gt;
&lt;br /&gt;
And then, well...&lt;br /&gt;
&lt;br /&gt;
At the entryway, no, just outside of it--a simple cart waits for the trio. A loaded cart. That's the word. Loaded for an army, it's manned by two khazad and led by two mules. The khazad, not the mules, stand there, one with bristling beard and one, a thick braided mane of hair. They eye the trio as they emerge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Glad for the help. I'll loosen the straps, so you can get to them,&amp;quot; the woman asks, while her partner loosens his broad shoulders, and prepared to pitch in.&lt;br /&gt;
&lt;br /&gt;
There's quite a few. The barrels bear the mark of a local brewery many adventurers are likely familiar with. Simple, straightforward fare that's guaranteed to leave a belly warm. And today? Painted brightly with Angoron's symbols. Definitely in the spirit of things.&lt;br /&gt;
&lt;br /&gt;
Schneider will pick up a barrel in each arm, because he can, and carry things inside. Yes, he's grandstanding a little. But it's in a good cause: Booze.&lt;br /&gt;
&lt;br /&gt;
Renfrey eyes the cart arriving with a grin &amp;quot;Well maybe I can help afterall....&amp;quot; he looks around to see if he can find anyone else willing to help him before pointing at Miruan &amp;quot;Your the closest in height to me, help me out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aldean nearly staggers at the force of the clap on the back, but laughs anyway in his low baritone. &amp;quot;Be lookin' forward to singin' fer ye an yers,&amp;quot; he counters once he's righted himself, and moves to follow with grins for Renfrey and for his fellow haulers. &amp;quot;Think I can do a bit more'n that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He'll move with a will to move barrels, and is no stranger to heavy work judging by his movements. He's not as showy as Schneider, moving only one at a time, but in the barrels go. &lt;br /&gt;
&lt;br /&gt;
Miruan smiles at Renfrey and his grin. &amp;quot;Sure thing,&amp;quot; the cheery monk seems more than happy to help. She's serene, and quietly listening to all the goings on. She's learning SO MUCH after living most of her life under a metaphorical rock (in a building made of actual rock). &amp;quot;Lead on, sir, and I shall assist.&amp;quot; She will indeed help the Renfrey (not just any, THE Renfrey).&lt;br /&gt;
&lt;br /&gt;
Yngvild glances around the room to make sure that nothing is immediately going awry. That done she clanks off outside. A wide smile crosses her face as she spies all that ale &amp;quot;Now there is something to warm my heart&amp;quot; she rumbles and picks two barrels up. Not perhaps quite as strong as the small w warriors she still manages the weight as her nerves seem to be settling.&lt;br /&gt;
&lt;br /&gt;
Renfrey grins broadly and helps move barrels with Miruan's assistance, he has a build that can be described as 'wet noodle' at best afterall and is not that strong. However what he lacks in strength he makes up for in enthusiasm &amp;quot;Lets get these settup and we can do my favorite type of lifting, lifting beer mugs to my face!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One hundred percent ready-to-be-blessed beer,&amp;quot; says the female khazad. She gives one of the oaken barrels a solid thump, before digging into the straps. She has them loosened in short order.&lt;br /&gt;
&lt;br /&gt;
Svarshan waits his turn, and then grabs one--and lifts with a steadiness that says he's going to get this from point a to point b, come hell or highwater. And point b... &amp;quot;Set them before the Warrior'ss table!&amp;quot; he calls out. &amp;quot;Blessingss of Angoron upon the. Ale!&amp;quot; ...and he heads inside, and thumps them before Yngvild's place at the tables.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glorry to the. Mountain! Glory to the Champion!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While people are carrying the booze in, from up the path the sound of marching can be heard. yes, marching. If one looks, they can see....arvek, Giantborn and even an oruch marching up the path, but as they get closer, people can hear.....a marching song.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BoozeboozeboozeboozeWHERE IS THE BOOZEboozeboozeboozeWHEREISTHEBOOZE&amp;quot; can be heard being repeated by all of them as the march forward....once they get within eyeshot of the kegs for the giantborn...the chant changes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THEREISTHEBOOZEboozeboozeboozeTHEREISTHEBOOZEboozebooze&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once they get to the cart, each of them takes a keg and starts to march them into the monstary....and the chant changes again!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WE'VEGOTTHEBOOZEboozeboozeboozeWE'VEGOTTHEBOOZEboozeboozebooze.&amp;quot; And it repeats....untilt he entire 'company' makes it into the monstary, where they take it to the directed spot and set it all down gently, except for the oruch female.....who cracks hers and pours herself a tankard for herself.....and the chant changes again!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEREISTHEBOOZEboozeboozeboozeHEREISTHEBOOZEboozebooze&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Karuda finally yells. &amp;quot;AHHHHHHSHAT AHP AND DRINK!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fortunately, Miruan is the opposite of a wet noodle. More like a PUNCHNOODLE. She's built like she could lead a gang of thugs. She smiles at Renfrey's grin, looking quietly amused. She will make sure he's not going to get hurt while they lift. This is a new, exciting experience. And she does seem to care. &amp;quot;Of course!&amp;quot; She beams. She doesn't really drunk much, but she is quite happy - taking in the atmosphere.&lt;br /&gt;
&lt;br /&gt;
And then there's Kardua and friends and oh- wow. Miruan's eyes widen.&lt;br /&gt;
&lt;br /&gt;
Yngvild's shaggy brows arise at the impromtu marching song, but shaking her head she laughs in a carefree, boisterous and very loud manner. Once all the booze in in place she holds up her hands for silence, her expression assuming a playfull piety &amp;quot;Silence for the blessing of the booze&amp;quot; she booms out with a wide smile. Once there is some measure of silence she holds one hand to her holy symbol amd the other to the sky &amp;quot;Iron Moutain, Coyote and all the gods of light WITNESS!&amp;quot; she booms out, powerful voice echoing around the room &amp;quot;We ask you to grant your blessings to all who partake in your honor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aldean follows Svarshan's lead with his own burden, but waits until Yngvild is done with the blessing before adding his own. &amp;quot;Blessins o' the Mountain' on the beer, aye, an' on this lot fer bringin' it,&amp;quot; he adds with a flash of a grin that acknowledges the khazad team and their mules who brought it up so far. He sets down his burden and stops short, watching the procession with a bemused look and a grin that is in some measure disbelieving.&lt;br /&gt;
&lt;br /&gt;
This will be a rowdy night indeed. &lt;br /&gt;
&lt;br /&gt;
Seeing, though, that there is plenty of help with the ale, now, he lays a finger to the side of his noise and makes to catch Svarshan's attention, then jerks his head towards the stage in a clear &amp;quot;I'm going to go tune up&amp;quot; before turning to suit actions to intent.&lt;br /&gt;
&lt;br /&gt;
As the Warrior's voice booms over them all, Svarshan straightens--then adds a thump of tail. He keeps time, building with heavier and heavier blows, the slap of tail against stone. &amp;quot;HONOR TO THE. MOUNTAIN!&amp;quot; he roars, a controlled sound that ends with thunder's force. He quiets abruptly, eyes as light as glowing embers. A worry behind them that he refuses to look at--and then sees Aldean. He nods, softskin-style--and thumps his tail again, solidly. Thunder.&lt;br /&gt;
&lt;br /&gt;
Once the beer has been gathered and blessed--the two khazad brewers bow deeply from the doorway, to the light of the interior.&lt;br /&gt;
&lt;br /&gt;
Schneider drinks deeply at each toast and holler and shout, and he's putting down quite a lot, though there's a lot of him to get drunk, so it kind of works out.&lt;br /&gt;
&lt;br /&gt;
Renfrey finds his own mug and raises it in the name of the Coyote as well, drinking deeply and finding more sweet rolls to devour.&lt;br /&gt;
&lt;br /&gt;
Miruan joins in the toast, but she is quieter in doing so. The Elunite is wide-eyed at all of this. She is definitely in awe. &amp;quot;Thank you,&amp;quot; She offers quietly. She seems happy, listening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE MOUNTAIN!&amp;quot; Karuda yells at the tops of her lungs....with the rest of the 'company' yelling 'MOUNTAIN!' right after her. Karuda then drinks deeply of her tankard....though, she only drinks half of it. The rest....gets poured out. &amp;quot;To share with the Coyote!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Acolytes of all stripes jog about. Most look excited. ALL of them look excited. Yngvild is given no few questions, as is Schneider--being a giantborn, they probably figure he has something to do with you know, and Angorite event. They work hard, clearly readying things for a big event.&lt;br /&gt;
&lt;br /&gt;
In his path, Aldean detours by someone with an open keg and fills his own mug, then carries it over to the stage to retrieve the various items he'd left on it. The Tarienite comes up to him as he sets the mug on the stage, and the pair seem to be having a quiet but congenial conversation, with the Tarienite doing the majority of the talking and the bard doing most of the listening. &lt;br /&gt;
&lt;br /&gt;
Schneider bristles a bit at being asked Angorite things, but the beer is free and the party is festive, so he gives nonchallant answers like that Angoron encourages falling over in your own barf and other sophistry. There is devostion to Kor, but there is free beer.&lt;br /&gt;
&lt;br /&gt;
Bennet has arrived.&lt;br /&gt;
&lt;br /&gt;
Yngvild is changing into her surcoat with the aid of one of the junior folks. Not that it is all that fancy mind you, simple linen with Angoron's symbol emboidered on the front. She reaches for her Earthbreaker, bare hands moving down the familiar length of the oaken haft. She takes in a deep breath and looks around, nodding thoughtfully as things start to pick up. Taking up a drinking horn she fills it and starts to make her way to the stage.&lt;br /&gt;
&lt;br /&gt;
The brewers depart not long after. Svarshan stands there near the stage's side. A steady thump of his tail goes along to some invisible rhythm that only he can hear. He looks over to Renfrey, &amp;quot;Good to ssee you he--&amp;quot; he pauses, and looks over at the empty tray. Back Renfrey. Back to the tray. With solemnity, he clasps the man's shoulder a moment. &amp;quot;Good choisse,&amp;quot; he says solemnly, then smiles at Miruan.&lt;br /&gt;
&lt;br /&gt;
One of the Angorites, an aged Warrior, hobbles up to Yngvild. &amp;quot;STRENGTH,&amp;quot; he says, eyes glittering. Muscle underscores his now-aged frame, solid bones and a hint of the warrior he used to be. He raises his fist in salute, then goes off, striding through the crowd...but not before poking Renfrey in the ribs, &amp;quot;Eat more, boy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan smiles back to Svarshan. She looks quietly amused. She looks to Schneider. &amp;quot;Hi! Have we met?&amp;quot; And then there's Yngvild and - well, her head is spinning a bit. The monk is like a puppy in a room full of potted plants after drinking the entire bowl of water. A smile at the fellow poking poor Renfrey in the ribs. Oh dear.&lt;br /&gt;
&lt;br /&gt;
Renfrey nods to Svarshan, mouth full of sweets. However when poked by Yng he nearly chokes and throws one of the buns at him &amp;quot;I am!&amp;quot; he finaly manages after swalling the mouth full. &amp;quot;Can't get too big though, otherwise I would never be able to pull myself up on a roof again!&amp;quot; he says with a grin.&lt;br /&gt;
&lt;br /&gt;
Schneider ehs to Miruan, shakes his head, his long mane shimmering as he does so. &amp;quot;I don't think so,&amp;quot; he says cheerfully. &amp;quot;I am called Schneider.&amp;quot; He gives a happysmile because, free booze.&lt;br /&gt;
&lt;br /&gt;
Bennet isn't so much for parties, and while he has nothing against the Gods of Light, he serves the Grey. But poking the plans of the Dark? That's a goal he can get behind. So the Absolution has come, his coat clean and his rifle polished, trying to smile at everyone, despite knowing only a handful.&lt;br /&gt;
&lt;br /&gt;
Yngvild nods a respectful thanks to the old warrior, her somewhat nervous smile turning into something approaching her usual boisterous expression &amp;quot;Thank you&amp;quot; she rumbles and steps up to the stage and takes a deep breath.&lt;br /&gt;
&lt;br /&gt;
After getting another tankard, Karuda hefts her own earthbreaker, in the form of a VERY large flanged mace, and raises it while looking directly at Yngvild. Being 7 feet tall....it's hard to miss an Oruch giving a warrior's salute.&lt;br /&gt;
&lt;br /&gt;
As Yngvild approaches the stage, the quiet conversation between bard and stage manager looks up, and steps aside, breaking off to allow the priestess to have her say. &lt;br /&gt;
&lt;br /&gt;
Svarshan reaches over, and grasps another tray--this one filled with a meat pie. He hands it to Renfrey. &amp;quot;If it iss the sshaman's orderss,&amp;quot; he begins solemnly. ...then breaks off as Yngvild takes her breath.&lt;br /&gt;
&lt;br /&gt;
The ale and food flow freely through the crowd, as does the buzz of conversation that rises above the heavy beat of the drums. As things start to pick up Yngvild strides forward to the front of the stage. The light shines from her well polished armour as she holds up a drinking horn in one hand and her massive hammer in the other. Not waiting for the sound to die down she relies on the power of her voice and presence to quieten people.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see many familiar faces, but for those who do not know me I am Yngvild Bloodmane, proud to be a Warrior of Angoron like my father before me, and his father before him. And I am here to tell you that tonight we gather for the light against the dark!&amp;quot; she booms out, her voice echoing around the room as the drumming continues, rising along with her speech. &amp;quot;Alexandria has a long history of great deeds and heroes, and by standing here tonight with me and in the sight of the gods we honor its legacy! The dark has two figures who seek to become gods--the foul Voidbirthed Heth, and Asumit, the demonic summoner! We stand here, before the Mountain, atop stone! We cannot let this happen. We MUST not let this happen!&amp;quot; she adds, her voice dropping lower as her ice blue gaze sweeps the room.&lt;br /&gt;
&lt;br /&gt;
She pauses in silence for a few moments before lifting her voice again &amp;quot;I invite you all to lift your glasses in a salute the Iron Mountain, the Coyote and all the gods of light&amp;quot; she says as she lifts her drinking horn to the sky above &amp;quot;And for the HEROES OF ALEXANDRIA!&amp;quot; she bellows before downing the contents of the horn in one long swallow. &lt;br /&gt;
&lt;br /&gt;
With a broad smile the Warrior of Angoron wipes her mouth with the back of her hand and throws her arms out wide as if the huge hammer weighed nothing &amp;quot;I now invite you all to share tales of bravery and heroism&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan places one hand against her palm, then bows to Schneider. &amp;quot;Pleased to meet you, I am Miruan Lionbough of the Order of the Thinning Veil.&amp;quot; An Elunite snuck in. Sneaksy! She is watching and learning so much. For her part, she will try one of the sweets while she listens, settling silent as Yng commences. Her eyes are wide as plates.&lt;br /&gt;
&lt;br /&gt;
Bennet has no glass to raise, but lifts his gun in salute, the grey steel catching the light as no mundane item ever quite does.&lt;br /&gt;
&lt;br /&gt;
Grinning widely, Aldean raises his own mug and downs half of it in a long swallow at the toast, then, plants a hand on the stage and jumps up on it. &amp;quot;Beggin' yer pardon, Priestress, but I be thinkin' I got a few o' those fer ye.&amp;quot; He raises the mug in his hand to Yngvild. &amp;quot;I'll be startin' if ye'll have me.&amp;quot; (re for Sandy)&lt;br /&gt;
&lt;br /&gt;
Yngvild jumps down off the stage and makes a motion towards it in answer to Aldean &amp;quot;It is open to all&amp;quot; she rumbles while withdrawing to snag some food and more booze.&lt;br /&gt;
&lt;br /&gt;
Svarshan thumps his tail once, twice as the bard moves to take the stage. Then filches one of the slices of meat pie from Renfrey's tray.&lt;br /&gt;
&lt;br /&gt;
Renfrey happily shares the goodies with Svarshan and anyone else, there is more than enough to get his fill. However when Aldean says something he steps back into the crowd when others are focused elsewhere and finds an out of way wagon to watch from and sip at his mug.&lt;br /&gt;
&lt;br /&gt;
Bennet wanders the crowd a little, nodding politely and smileing a lot, accepting a pastry and a glass to avoid being rude, but sampeling neither. He makes a point to greet BrightBlade DemonChomper with a quiet &amp;quot;Howdy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Yngvild cedes the stage, Aldean nods quickly to the stage manager. &amp;quot;Got a few like this, but this one be a true story, o' sommat I came across in me work with the Guild half a year or so back. Here be to the Mountain hearin' us ... an' here be to the Muse fer the voice to sing it with.&amp;quot; Grinning, he raises the half-filled mug on high to unseen forces, then turns his attention back to the crowd, with a wide and easy grin, setting the mug aside and instead pulling panpipes. The melody he plays is minor in key, a lonely sound that evokes stillness, waiting, and wind across a sand dune. He seems content with the one instrument, though, lowering it after a brief intro to sing alone. &lt;br /&gt;
&lt;br /&gt;
I am the ancient builder, unparalleled in skill&lt;br /&gt;
&lt;br /&gt;
Mine is the honored way of stone and memories on a hill&lt;br /&gt;
&lt;br /&gt;
Until the day his men sought me and commanded a great tower&lt;br /&gt;
&lt;br /&gt;
That all may know forever his glory and boundless power&lt;br /&gt;
&lt;br /&gt;
But no skill should ever honor greed, nor cruelty nor pride&lt;br /&gt;
&lt;br /&gt;
And too many in the cursed path of this would-be god had died&lt;br /&gt;
&lt;br /&gt;
So in my work I told of all those his hand had slain&lt;br /&gt;
&lt;br /&gt;
A monument to all the real merit of his reign&lt;br /&gt;
&lt;br /&gt;
Now it's a party! &lt;br /&gt;
&lt;br /&gt;
Sandy is here! She's making her way further inside the Monastary with the look of someone that's never been here before. &lt;br /&gt;
&lt;br /&gt;
'Huh,&amp;quot; she says after a moment. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh,&amp;quot; he repeats. Then a look over her shoulder. &amp;quot;The hell did Myrana get off to? Was she distracted by a god damn robe or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next verses he sings speak of names ... odd names, all, but each verse speaks of an act of defiance, of bravery, and the price they paid. One spit on the monument; another refused to kneel before the man. All end up dead by the hand of whoever this lord might be, summarily and without mercy, and often in gruesome and painful ways.&lt;br /&gt;
&lt;br /&gt;
So when he beheld the finished mark and knew my treachery&lt;br /&gt;
&lt;br /&gt;
He pauses briefly, as a burr in his throat elicits a cough, then continues,&lt;br /&gt;
&lt;br /&gt;
He bound me deep within my tale, a shining stone of light&lt;br /&gt;
&lt;br /&gt;
And cast it to the deepest reaches of the places beyond sight&lt;br /&gt;
&lt;br /&gt;
It's a strange tale, to be sure, and weirdly unsettling, but there's power behind it. It speaks then of the fate of the Builder himself, bound into his own monument and cast into the ether, never to know the skies or the Harpist's halls where he belongs. Then, though, it shifts keys into a major key, the tune just faintly different. It tells then of the tearing down of the monument and the release of the soul in a complex bridge, then returns to the same melody in that major key for the final verses, a warning to those who crush others beneath their heel. &lt;br /&gt;
&lt;br /&gt;
A strange piece, all told, and one seemingly out of keeping with the good-humored man who tells it, but he closes it with that same panpipe melody, leaving it to linger for a moment ... and when he does, he watches the crowd for a moment, thoughtful. &lt;br /&gt;
&lt;br /&gt;
Bennet keeps quiet, not feeling quite approprate to applaud. He's heard some of the tale, but not the ballad before, and settles for touching forehead, and each shoulder in turn; a solem mark of The Lady's Scales.&lt;br /&gt;
&lt;br /&gt;
As the bard's tail concludes, Svarshan thumps his tail--thrums it against the stones of the temple! &amp;quot;Honor the Mountain!&amp;quot; he roars in return. A solid thump against stone. &amp;quot;Honor all thosse who sstand againsst Darkness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild nods her head respectfully to Aldean for his story, grim though it may be and brings her hands together in applause. Lifting her drinking horn up she salutes the bard then takes a long swallow.&lt;br /&gt;
&lt;br /&gt;
There's a polite smile for those around her, likely near the Schneider and Renfrey. For her part, Miruan beams as Aldean starts his tale. She seems to enjoy bardstories. She learns a lot. She is a quiet, appreciative audience. She will salute when his tale is done.&lt;br /&gt;
&lt;br /&gt;
While Aldean tells his tale, Miruan happens to get an arm resting on top of her head, but no real weight is placed upon her......except for the weight of an arm. When she looks up, she'll find it's the arm of Karuda, with a tankard in hand. &amp;quot;Oops....didn't see you there, Mir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider has disconnected.&lt;br /&gt;
&lt;br /&gt;
The bard considers the crowd for a few moments, then launches into another tale, this one much rowdier and more rousing than the last. By the time he's done, his glass is empty, but he's told the tale of Grat that made the rounds of the city some weeks ago, as well as an extension of a Khazad ballad about the Golden Home and the fate of its people. The extension tells of an expedition down there and the defense of the place against a terrible dragon-like creature he names in the tale as a linnorn, a lich, and would-be enslavers of the dwarven race from a group termed only Pancea. He seems to be an endless font of stories and tales, some more serious than others, before looking around. &amp;quot;Oy, surely ain't just me as has got tales.&amp;quot; He looks around from person to person. &amp;quot;Yer turn to tell, mates, an' mine to drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clapping her hands, Sandy seems pleased with Aldean's tale. She then steps on Svarhsna's tail. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops,&amp;quot; she says, innocently.&lt;br /&gt;
&lt;br /&gt;
Svarshan stuffs the last of his pie in his muzzle. He starts to lick it away, then near-chokes as someone steps on his tail. It stops him from applauding. ...there's a sad, sad piece of broken-off tail wriggling beneath Sandy's boot. &lt;br /&gt;
&lt;br /&gt;
He looks at her.&lt;br /&gt;
&lt;br /&gt;
Just looks, as though to say: and that just grew back. You BITCH.&lt;br /&gt;
&lt;br /&gt;
Sandy gives him an innocent look. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a tale,&amp;quot; says Sandy, cheerfully, as she picks up the tiny piece of tail and offers it apologetically to Svarshan.&lt;br /&gt;
&lt;br /&gt;
Miruan has never seen a tail do that outside a small lizard. Her mouth falls open. But she soon stuffs a bun in to look innocent. Like a chipmunk, as she listens.&lt;br /&gt;
&lt;br /&gt;
Bennet eyes. BrightBlade Svarshan is about as upright a fella as you could find. And as a person who works directly for Death, Bennet's got no real fear of it. But Sandy... She Who Must Not Be Triffled With... the Absolution takes a swig from his glass and keeps quiet....&lt;br /&gt;
&lt;br /&gt;
Svarshan scowls, and holds out his hand for the sad, sad wriggling piece of tail. &amp;quot;The lasst time thiss happened,&amp;quot; he growls under his breath, &amp;quot;I had it. Reattached. And a fanatic chassed me around, accussing me of an undead tail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got one...I think.&amp;quot; Karuda yells as Aldean finishes....and steps up to the stage herself.....but her path takes her straight past Sandy, and she runs into her....apparently without noticing. She opens her mouth to begin a tale, but suddenly a loud, deep, rumbling belly belch comes from her mouth that lasts for a good 30 seconds, if not more. When the belch is over, she speaks as if she wasn't interrupted. &amp;quot;and THAT'S how you beat a zombie!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She then blinks a couple of times. &amp;quot;That wasn't the story. Oh yeah, this was it. Myself and a couple of others made our way to help someone out. Don't rememberthe name.&amp;quot; She then makes a face. &amp;quot;What I do remember is that I had a LOAD of fun and actually hit a zombie so hard, it exploded. Or...that's what I remember of it.&amp;quot; She then makes a face. &amp;quot;Not much of a story, is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have heard better lass, but neither of us are bards&amp;quot; Yngvild replies to Karuda, trying to pitch her voice softly but it carries quite well through the crowds.&lt;br /&gt;
&lt;br /&gt;
Grinning, Aldean's perfectly happy to cede the stage to others, jumping off with pipes in one hand and glass in the other, leaving his small hand drum on the stage with the other drummers. Once down, his steps take him in search of more ale, a meat pie, and a spot of table at which to consume them while the tales proceed. The byplay between Sandy and Svarshan draws a raised eyebrow, but he holds the air of one who intends to Stay Out Of It (tm). &lt;br /&gt;
&lt;br /&gt;
Svarshan holds the precious, precious tail in hand...and shakes it at Sandy for a moment, before tucking it into a pocket, with sad, sad practice. He closes his eyes for a moment, then, &amp;quot;I have a tale,&amp;quot; he says. Then bites his teeth against the pun. And jogs, leaping onto the stage before Sandy, the devil, can do anything /else/!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...you CUT,&amp;quot; says Sandy to Svarshan, pointing a finger at him. She looks annoyed. &amp;quot;Fine. You tell your damnable tale. I'll save mine for after.&amp;quot; She throws the tail bit over her shoulder. It unerringly flies towards Miruan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; Miruan was stuffing her face with a bun, before she gets a tail to the face and it wraps around. Miruan now has a Svarheadband. She blinks owlishly, the chipmonkcheeked monk with a headband. A slow munch as she finishes chewing. There's a briefly sorrowful look. She will meander towards Svarshan. &amp;quot;Um. I think - I - uh. Have your stylin' tail.&amp;quot; Yes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... ... ...&amp;quot; as Miruan brings the tail back. Svarshan stares at it. STARES...and looks at the monk numbly for quite some time...before something clicks and he scowls at the sildanyari. Just...&lt;br /&gt;
&lt;br /&gt;
...just...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I sshall tell a sstory of. Morality,&amp;quot; he declares, and jumps upon the stage. And you know, fixes Sandy with a LOOK.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TOTALLY RANDOM TALE.&lt;br /&gt;
&lt;br /&gt;
IT IS NOT AIMED AT ANY ONE PERSON.&lt;br /&gt;
&lt;br /&gt;
Ezriya has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
The reptile, now with the stump-tail, goes quiet for a moment. To gather Words and convince himself that he's really goind to do this thing. This foolish thing. Though it doesn't take MUCH. That's the mood of the evening.&lt;br /&gt;
&lt;br /&gt;
That's the mood of the evening. The mood that Yngvild, the Angorites, the Tarienites--have inspired! &amp;quot;Thiss iss a tale that would be told at Fire. It would be told in--&amp;quot; he looks to Aldean, back, &amp;quot;--chant. But I am no sshaman-casste, nor tale-teller casste. Sso I give you the wordss. Without embellisshment, for I am warrior-casste, and thiss iss how we sshare our tales.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes silent, to gather Words. Then, begins the slow thrum of tail against stone. Except, it's a stump!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I sshare a tale of Old! A tale of People! Of People losst in the wilderness, who knew blood and claw, but in their dessperation they forgot the. Light of the godss. The godss did not forget their children, but their children forgot them. They warred, ass life wass hard. They fought, and there wass no peasse.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Two tribess, ruled one by a brother, one by a ssister, came to blood over land. They ssaw good prey on thisss land, and wanted it that each tribe may live. They had to ssurvive--And sso, brother and ssister raissed claw--and sslaked the land in. Blood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The young died. The old. The river beteen them ran with corpsses. And sstill, the war did not sstop. The eyess of the tribess filled with dessperation, but the godss were losst!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The tribess would have been losst, if not for a hero! A hero unafraid to sspeak! Ass the warrior in front of her fell, a young sshaman felt a sswelling in her heart. Her Blood ssang to her! Sshe took her wissdom before the other sshamans and sshe argued with resspect, but with passion! Sshe sspoke with the sspirit of Light! The godss had not forgotten, even if her people had!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Young...sshe sstrode forward. And the sshamanss sstode forward with. Her. The limbss of treess and viness bowed before them, and carried them over the water. When sshe sspoke, her voisse wass the voisse of Thunder and Roar! &amp;quot;My People!&amp;quot; sshe yelled, &amp;quot;Where iss your future!&amp;quot; And sshe held up their future--the broken eggsshells of their children. &amp;quot;Where iss your wissdom!&amp;quot; and sshe pointed with her sspear to the broken bodiess of their elders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And becausse of the Thunder, the tribess lisstened. Becausse Light did not forget, the tribess listened. And the message carried--becausse of one voisse. And then many voisses, who sspoke and reminded uss all that there musst be jusstise. That there musst be a future! And there musst be wissdom! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssometimess. It sstartss with. One voisse--but the one voisse musst sspeak. Unaffraid!&amp;quot; he hits the floor again, hard. LOUD. &amp;quot;Sspeak with sstrength tonight! With COURAGE! With courage, we sstand againsst what the Dark hass wrought! Ourss iss an age-old sstruggle, and we will WIN thiss sstruggle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pause. LOOKING AT SANDY. &amp;quot;Sso long ass we do not abide by moral. Corruption,&amp;quot; he finishes. Most solemnly. &amp;quot;Ssandy, you are on notisse for unlawful sstepping on tail. Esspect paperss delivered to your doorway. Tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild booms a laugh at the interplay between Sandy and Svarshan, but falls silent for the telling of the tale. She nods and toasts the Sunblade &amp;quot;Well told&amp;quot; she calls out over the sounds of the crowd.&lt;br /&gt;
&lt;br /&gt;
Miruan's eyes widen and she looks apologetic. &amp;quot;sorry,&amp;quot; She offers quietly. Poor Svr. &amp;quot;I'll hold onto it till later,&amp;quot; She promises. Mir will watch over poor Svar's tail if he doesn't take it back. And then she settles quiet to listen to the story. Her eyes widen. Wow! She is hearing a real Svarstory. The monk is just - happily listening in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..unlawful stepping on tail,&amp;quot; says Sandy, &amp;quot;How about stepping on MY tale, huh? I was going to tell a story!&amp;quot; She picks up a bowl of soup from the food table and HURLS IT AT SVARSHAN. This was an excellent idea that seemingly came to her out of the blue. All the same, though, after this is done she moves towards the stage. &amp;quot;My turn, you bloody lizard. I've a story to tell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Along with the spit roasts, sweets and baked vegetables there are several large cauldrons of hearty thick soup simmering away.&lt;br /&gt;
&lt;br /&gt;
Hiss Svarshan's tale comes to a close, Aldean pounds on the table in front of him with the fist that isn't holding a glass, in clear approval. His food is about half-finished before him, and he doesn't appear to be in a real hurry. &lt;br /&gt;
&lt;br /&gt;
Svarshan starts to thump his ta-- ...&lt;br /&gt;
&lt;br /&gt;
...he looks sadly at it, and his shoulders slump some. It is upon this image of True Sadness, that soup lands in his face.&lt;br /&gt;
&lt;br /&gt;
...and then drips to the floor.&lt;br /&gt;
&lt;br /&gt;
To the side, an aged Warrior makes the Sign of Strength, then a toast to Tarien.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; Miruan has the tail safely at least. And the monk pulls a bit of fabric from what looks like a torn robe (it lost a fight to beholderkin BEAMZ) and offers it to poor Svar. &amp;quot;I think I am going to get some baked veggies and roast. Did you want some, too?&amp;quot; A polite smile to the aged Warrior, too. She seems duly respectful, even if her ferocity is more quiet, flowing like a river PUNCHING ROCKS.&lt;br /&gt;
&lt;br /&gt;
Yngvild folds her arms across her chest with a clatter of metal on metal. She turns her suddenly rather stern gaze around the room, the usual affable Aesir looking rather scary &amp;quot;Next person to throw food will get my earthbreaker in a most uncomfrtable place&amp;quot; she warns, then looks up for the next storyteller.&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Go for it, freeform RP here :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a tale from Alexandria,&amp;quot; says Sandy, putting her hands on her hips, &amp;quot;but, really, it's an old ale. A tale of pride that nearly destroyed the world. The tale of a man named Saluven.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She speaks more firmly. &amp;quot;Saluven was the last of his kind, the last High Artificer in this world. Out of a desire to bring back ways of old, he built the Illuminated Order in secret, lacing himself in Alexandria's government under the pseudonym of Lucien Shrike. There, he secretly built his strength. He did not know that his every action had weakened the seal on the Void. Indeed, the truth was far worse... unbeknownst to Saluevn, he had been possessed by a powerful demon of the Void and his every action with which he thought he would restore the great Kulthian empire, he was secretly preparing to hurtle the world into the Void itself.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She lets out a breath. &amp;quot;The day came that he declared open war on our fair city, but heroes rose up to stop him and toss the Illuminated Order to the ground. Merkabah, his flying citadel, came crashing to the earth and Saluven himself was slain. There, the three great powers of Daeus, Animus, and Maugrim reached out to reseal the Void with their combined might, having been called to the task by heroes and by the efforts of Highfather Samuel and so many other heroes. The world was safe once more, but this effort was birthed only through the sacrifice of many men of valor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At length, Aldean picks up the remainder of his meat pie, stuffs it into his mouth, and stands from the table for a refill on the beer. Libations so acquired, he glances at the stage speculatively, then over at Yngvild ... and back to the stage ... and to Yngvild. He pauses, though, as Sandy's tale begins ... just listening. This isn't one he's heard before. &lt;br /&gt;
&lt;br /&gt;
Svarshan grimaces, as though there's a bad taste on his tongue. He wipes at the soup, and stomps over towards the refreshments. Beer? Yes. Thank you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The High Father is a hero to us all!&amp;quot; says the aged Warrior, who indeed looks old enough to have seen it come to pass. He hobbles up towards the stage, tankard in hand.&lt;br /&gt;
&lt;br /&gt;
Yngvild for her part listens carefully to the story. She considers it and with a nod and a smile lifts her horn to toast the True Face of Evil. Her smile turns into a frown as she notices it empty and she clanks over to the barrels, letting the sunblade in ahead of her.&lt;br /&gt;
&lt;br /&gt;
Miruan looks to the aged Warrior, quietly in awe. She smiles at Aldean. And soon Miruan is joining the meat pie crew. There's a sympathetic look for poor Svarshan. For her part, Miruan is digging the stories.&lt;br /&gt;
&lt;br /&gt;
Ezriya arrives to the party fashionably late, as per the usual. She'd been around the various food tables and gotten her share of the offerings, finding a table full of semi-familiar people amongst the many that were present. She pulls up a seat and passes over wave to both Miruan and Sandy, twirling a fork to dig into her meal.&lt;br /&gt;
&lt;br /&gt;
Aldean returns the smile from Miruan with a flash of a grin of his own and a nod to the stage. Seeing Yngvild move to fill her drinking horn, though, he raises a glass to the monk and begins to amble in the priestess' direction.&lt;br /&gt;
&lt;br /&gt;
Now Sandy steps off the stage, such as it is, and makes her wray towards the feast table. She casually picks up a bowl of soup and... does not throw it. She sits down instead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I will tell a tale. A tale of a grandchild...you see, I had a young grandchild. Shouldn't anyone, at my age?&amp;quot; The voice belongs the earlier, wizened Warrior who now steps forward onto the stage.&lt;br /&gt;
&lt;br /&gt;
Aged skin belies broad shoulders, and the Warrior shakes his finger at the story he's about to tell. &amp;quot;He knew Angoron, but he forgot! He was a young man--a strong young man, and let the drums of war--&amp;quot; the sound of the drums in the room picks up, adding vibrance to the tale. This was pre-arranged, somehow, &amp;quot;--guide him too strongly. He listened to the WORMS in his ear! So as we tell these tales, this is for that grandchild! And any child, of any mother or father, who has gone away and misplaced the Hero from their heart!&amp;quot; He pauses.&lt;br /&gt;
&lt;br /&gt;
And mutters, &amp;quot;Even warlords!&amp;quot; ...the aged Warrior adds fiercely, with thunder-drum eyes, before raising his fist to the crowd. &amp;quot;We speak of Heroes tonight! Around us, the Dark grows stronger! When it does, strike it at with raised fist! Let the tales be spread, let hearts be uplifted in this time! We stand against the Dark!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde is escorted in, his new fancy quarterstaff leaned against his shoulder. He blinks at the mention of worms in ears, feeling mildly concerned until the speech continues...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ANGORON&amp;quot; booms Yngvild as she lifts her now filled drinking horn in a toast to her fellow Warrior. She nods to Aldean in passing as she makes her own way up to the stage, pausing for a bracing swallow of mead.&lt;br /&gt;
&lt;br /&gt;
Svarshan thumps his...starts to thump his tail. He scowls at the stump of it, then looks towards the stage. As Yngvild approaches, he reaches over and thumps the table instead, beginning a steady rhythm, and with a gesture, encourages the drums to pick up.&lt;br /&gt;
&lt;br /&gt;
Thrum, thrum. THRUM! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;ANGORON!&amp;quot; someone shouts.&lt;br /&gt;
&lt;br /&gt;
Miruan lifts her drink in a polite toast. Her enthusiasm is quiet, but she seems into things. It's just a bit overwhelming. There's a wave back to Ezriya. She is digging into a met pie, smiling back to Aldean.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well as anyone who has heard me sing will testify, I ain't no bard. But this story comes to me from my grandmother&amp;quot; Yngvild begins, her voice a little softer than during her booming speech &amp;quot;And was told to her by her grandmother from the days when we Aesir were better known as pirates and raiders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From somewhere up the back comes a loud voice with a thick Stormgarde accent &amp;quot;You mean the good old days Warrior?&amp;quot; the voice booms.&lt;br /&gt;
&lt;br /&gt;
Several of the Aesir present laugh at that. Yngvild is a little too diplomatic, but her smile turns wolfish for a moment until the laughter dies down. &amp;quot;It is a short story but something to think of in these times. For the dark comes in many guises&amp;quot; she pauses to let that sink in a moment &amp;quot;Her son was a great pir...ah...captain&amp;quot; she says with a flash of that wolfish smile &amp;quot;He was strong, he was skilled and proud to battle for the glory of Angoron. The poor and needy were not touched, nor were the innocent, the young or the old. But for the rich and greedy....&amp;quot; again a wolfish smile touches her lips for a moment, but fades soon as her expression grows grave &amp;quot;But sometimes even the stoutest of hearts can be lead astray...&amp;quot; she adds as her voice becomes grave &amp;quot;...the dark loves little more than to corrupt heroes, so they sent someone in the guise of a childhood friend, who began to whisper poison in his ear&amp;quot; another pause as her powerful voice becomes sorrowful&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Small steps at first, he was convinced that if people raised arms to him he should not accept their surrender, and so on. Pride and lack of wisdom lead him deeper into the dark. But for great heroes there can come redemption&amp;quot; she adds as her voice becomes a bit more cheerful &amp;quot;This time in the shape of his mother. As a Warrior of Angoron she was more used to battling the forces of the dark in no matter what form they came. And hearing tales of how her son had changed she went to visit him and soon recognised the evil whispering in his ear. But her son would not listen to her, and barred her from his boat...much to the amusement of the false friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another pause to let that sink in then she straightens &amp;quot;She knew the friend was false, in fact as she searched she found the real friend had died some years ago. But barred from her sons sight how could she convince him? So she prayed to the Iron Mountain day and night and joined by others they managed to convince him to return the friend to life, so together they could confront her son and the false one. Their confrontation forces the dark creature to reveal his true self, to the shock and dismay of the Son and in his righteous anger he struck down the false friend and fell weeping into his mother's arms, swearing to return to the light&amp;quot; with that the boisterous boom is back in her voice and a smile returns to her face &amp;quot;Two lessons we can learn. Always be careful of the dark as it can come in any guise. And...&amp;quot; she says with a almost girlish grin &amp;quot;...always listen to your mother&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan brings his hand down hard against the table. There's a crash, and he lifts the bowl, carefully...before continuing, thrum, thrum, thrum! against the wall! It's an Angorite party. THINGS WILL BREAK.&lt;br /&gt;
&lt;br /&gt;
With a hand lifted in Ezriya's direction, Sandy greets her to the party. &amp;quot;Glad you could make it. We're swapping stories. Think you can tell one?&amp;quot; She asks her outright. &amp;quot;Don't think many of us here have heard from the aerie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Yngvild acknowledges Aldean, the bard is about to speak when the impromptu drum on the table goes up. Instead, seizing the moment seems like a good idea, and he'll never be heard anyway. He makes his way quickly back to the nearest empty spot and sets down his mug, bringing both fists down onto the table to join the rhythm. Encourage it. Feed it. &lt;br /&gt;
&lt;br /&gt;
More Angorites are arriving, believe it or not. &lt;br /&gt;
&lt;br /&gt;
A handful of them. And with them walks in a halfling with... a rock. He's tossing it back and forth in his hands. No, it's not Jibbom.&lt;br /&gt;
&lt;br /&gt;
Ezriya pulls her mug up from the table to avoid the passing of a nearby high velocity plate somewhat casually and looks around towards the stories that are being told and snorts a little bit. When Sandy makes her presence known she offers her a small nod in greeting. &amp;quot;Mayhaps, but I think a better story is how you stick your fingers into so many social pies. If I didn't know better, I'd think you were some sort of spider of sorts, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan looks over to the lucht, and raises his arm in an Angorite salute, before looking back to the stage. Around, acolytes hurry with drink and food. A lot of food, to be sure--hearty, warrior's fare!&lt;br /&gt;
&lt;br /&gt;
(Though the halfer has some family resemblance to Jibbom, actually.)&lt;br /&gt;
&lt;br /&gt;
It's dark, and foggy, and in that fog light moves--torchlight, getting brighter. Eventually, under the light, a Jotun appears to coalesse out of the fog, though it is simply a matter of him walking closer to the festivities, his path lit by the lucht-sized everburning torches woven into his messy topknot-like hair.&lt;br /&gt;
&lt;br /&gt;
As he gets closer to the crowd, he steps carefully, not wanting to bump into anyone or cause any damage.&lt;br /&gt;
&lt;br /&gt;
All this paying attention to people means he isn't looking up and therefore walks into the bunting set up along the edge of the tables, bringing down a pole and getting partly entangled in it before coming to a halt.&lt;br /&gt;
&lt;br /&gt;
With a sigh and an apology, he untangles himself, plants the pole firmly back into the ground with one hand and makes his way along the edge, picking up the drumming rhythm with thunderous claps as he wanders around, taking it all in.&lt;br /&gt;
&lt;br /&gt;
The atmosphere is contageous. The Angorites are so enthusiastic, it's hard not to smile and lift her drink and food. A cheerful beam to passing acolytes. Miruan waves to Kaj, the arriving Jotun. &amp;quot;Want to sit here?&amp;quot; She offers. Miruan is near the tables, noshing a meat pie and just - enjoying things. She's taking it all in, remembering it. She is loving her trip out into the world, it seems.&lt;br /&gt;
&lt;br /&gt;
As she heads down from the stage and towards Aldean Yngvild pauses to glance at the newly arrived Jotun. She offers him a nod and a welcoming smile, lifting one hand up &amp;quot;Welcome and well met&amp;quot; she booms out, face a little flushed with drinking and emotion &amp;quot;We are sharing tales to honor the Iron Mountain and the gods of light. All are welcome&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karuda has reconnected.&lt;br /&gt;
&lt;br /&gt;
Svarshan lifts the tankard and begins to drink--and lowers it. Slowly. He looks to Yngvild, directly to her and holds the Warrior's gaze a moment before taking off a jog towards the pole.&lt;br /&gt;
&lt;br /&gt;
Fayde looks around and tries to get in the spirit. This is novel to him, clearly. He stamps the butt of his staff to the rhythm of the clapping after getting himself a mug of his own. It isn't a hard accomplishment, he discovers.&lt;br /&gt;
&lt;br /&gt;
Stjepan strides in, only just a little while late. Not bad, not bad. And there's a party!&lt;br /&gt;
&lt;br /&gt;
Miruan smiles, spotting Stjepan. She waves. She does look a little odd out here, but she is genuinely happy at the atmosphere. It's a new, enlightening experience. And she's hearing so many stories.&lt;br /&gt;
&lt;br /&gt;
The sith stops in front of the jotun, and clasps him on the shoulder. He looks over to Yngvild, &amp;quot;One more. Sstory!&amp;quot; he calls out. Then looks to the man, &amp;quot;Welcome to Angoron'ss Temple. You are among honor. Among warriorss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Booze, food, and tales. Aldean's very much in his happy place, grinning at Miruan and anyone else with whom he happens to interact. His own face is flushed with drink -- how many people can this monastery put up for the night, anyway? &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, it was a party and I was invited,&amp;quot; says Sandy, gesturing at Svarshan. &amp;quot;It's the lizard's fault,&amp;quot; she adds, cheerfulyl, as she settles back down into her seat. &amp;quot;Svarshan, don't make me throw soup at you again,&amp;quot; she adds.&lt;br /&gt;
&lt;br /&gt;
Making his way towards Yngvild, the halfling says, &amp;quot;Quite a party you've got going here!&amp;quot; He combs his fingers through his hair and hands the rock to her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is for you,&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
Yngvild looks down at the Lucht and the rock with a faint trace of surprise. Meanwhile a Aesir bard is telling an old tale about a brave Shepherd boy saving his flock from a pack of wolves. A timeworn tale but she does a good job of retelling it. Meanwhile Yngvild reaches out to take the rock &amp;quot;Thank you Master...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan waves towards Miruan, clapping along to whatever rhythm is loudest -- because something is loudest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A story. ...I could talk about my grandson again!&amp;quot; shouts the aged Warrior.&lt;br /&gt;
&lt;br /&gt;
There are a few coughs from the sides.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's a good story! About a friend who betrayed him because he wouldn't listen!&amp;quot; huffs the old man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It wasn't a friend! He was killed because someone didn't like who he loved!&amp;quot; corrects his collegue. Another Warrior, who lounges--tensely, it must be said--against one of the tables.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...people can be picky about details...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And then to tie it all up, someone took his place--using magic! And led his best friend astray! Tell it right, Warrior!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's a wilder version of the story,&amp;quot; says the aged Warrior, mildly. &amp;quot;A wild one. Are you sure you've the right of it? In /my/ version, the young man stood up! And he thanked Angoron for his gift--and made himself a hero! With courage, Angoron rights old wrongs. Because it's the right thing to do! What happened in your story, I wonder?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He looks pointedly at the jotun, and hoists his tankard in aged hands. &amp;quot;TO STRENGTH!&amp;quot; he says, then pauses. &amp;quot;Well, come on!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silence. Then, &amp;quot;TO ANGORON!!!&amp;quot; from several acolytes, priests and warriors at once!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tonight, we honor ANGORON! Tonight, share your tales, and lift your tankards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karuda has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mr. No One Important. I was told you needed someone capable of comitting certain acts. You will be, for a day, anyway. For one act. You'll know what to do when the time is right.&amp;quot; He goes to close Yngvild' fist over the stone.&lt;br /&gt;
&lt;br /&gt;
Ezriya rests her eating utensils on the plate before pushing it away, signifying that she was quite done with it. &amp;quot;The food was at least quite good and...&amp;quot; She goes quiet for moment while the cheering goes on, only speaking up when the local decible levels fade back down to something that resembles somewhat casual conversation. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...and I've avoided any flying food. As for a story? Nnnth. Doubtful. The few good stories I have will likely not play to this crowd of soldiers and warriors. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde raises his mug for the toast,&amp;quot;To Angoron!&amp;quot; He then starts chugging.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OH! I love to go swimming with bowlegged women and swim between their legs!&amp;quot; A loud deep voice sings badly as he comes walking in through the gateway with not one, but two large barrels on his shoulders. Kalkorth gives a smile as his cheeks are rosey red, &amp;quot;Sorry about being late. I had to test one of the barrels to make sure this mead was good, don't worry I still got two full barrels.&amp;quot; He laughs loud and deep as he looks around for where to put the barrels as he starts to sing again, &amp;quot;And swim between their legs...and swim between their legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild is somewhat distracted by the rock, and as her fist is closed around it her ice blues suddenly widen and literaly glow a bright blue for a flash. Instinctively her hand opens up and she looks in awe at the Lucht &amp;quot;My thanks&amp;quot; she breathes out as a smile slowly crosses her face. She offers him a respectful nod, as one warrior to another more senior. Then looking up to the Jotun who entered soon after she offers the same. Respectful but not subservient.&lt;br /&gt;
&lt;br /&gt;
Stjepan echoes: &amp;quot;ANGORON!!&amp;quot; Fist in the air! He drinks, good and deep.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks from the jotun over to the stone. Embers burn, and he raises his fist in silent salute.&lt;br /&gt;
&lt;br /&gt;
Miruan beams at Aldean and pauses. &amp;quot;... how would he fit? Wouldn't he get kicked?&amp;quot; Miruan asks the nearest person about Kalkorth's song. But she does remember the tall fellow from SNAKES ON AN AIRSHIP. She is quietly warmed by the crowd, the Elunite a stark contrast to the more enthused Agoronites. She grins at Stjepan, happy for him. She's drinking more slowly, it seems. But drunken monks are dangerous. She remembers the story of a dwarf who became a monk after getting defenestrated.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think you'd be surprised,&amp;quot; says Sandy, before she offers up a cry of 'Angoron!' herself. &amp;quot;They always shout it, Ezriya. You could probably tell a story about someone falling down a flight of stairs and they'd STILL shout 'ANGORON!'. She takes a drink from her mug. &amp;quot;Really, are you saying you don't know ANY stories about an eaglerin her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the Warriors leans forward, as though she'd whisper something in Kalkorth's ear. ...then punches him solidly in it. &amp;quot;Behave, boy. This is sacred times,&amp;quot; she says. Then, because it's the kind of temple this is, &amp;quot;Now go get drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smiling at Miruan's kind greeting, Kaj still manages to realize Yngvild spoke to him, offering her a nod accompanied by a palm-to-heart gesture of respect. &amp;quot;Well met and than you!&amp;quot; he booms over the drumming and chanting.&lt;br /&gt;
&lt;br /&gt;
He gives Miruan a squeeze of the shoulder with his thumb and forefinger, &amp;quot;I won't be sitting just yet,&amp;quot; he says, with a wink, though he does swipe a jug of ale which he turns into his tankard as he begins to wander around, listening and drumming against his chest to the beat (between drinks, of course!).&lt;br /&gt;
&lt;br /&gt;
Drumming. Chanting. Booze. It could be for Chalsky the Green Navel Lint and Aldean would still be up for it. Seeing that Yngvild id occupied, he wanders towards the stage, to take up one of the extra drums, joining into the drumming with a will and adding a complex subrhythm to it as he goes, one booted foot tapping on the earth, the bells wrapped around the boot chiming almost inaudibly in the din. &lt;br /&gt;
&lt;br /&gt;
Kalkorth shakes his head as he's hit in the ear and he gives a smile and a wink to the warrior. &amp;quot;Wanna go swimming later.&amp;quot; He laughs a bit as he goes to set down his barrels and he grabs a spigot to tap the barrel. He holds it steady and then hits it with his fist to drive it in. He sets it down and opens up the tap to fill up his own gaintborn sized mug. He stops his feet in time with the drumming as he takes a large draw of the mead.&lt;br /&gt;
&lt;br /&gt;
A smile at Kaj. She grins at the shoulder squeeze. &amp;quot;Fair enough,&amp;quot; She nods. &amp;quot;It's a very active and vibrant event,&amp;quot; Miruan is a little overwhelmed but enjoying herself. It's a new and educational experience, her dark blue eyes bright and thoughtful. Stjepan's enthusiasm makes her smile.&lt;br /&gt;
&lt;br /&gt;
Ezriya brings a hand up to her beak and taps at it for a moment before nodding once. &amp;quot;Well...I suppose there is one I know, since we're all in the habit of sharing and the like. But...eh. I suppose it couldn't hurt. Wouldn't be a first time I've literally broken a leg on stage. Who do I talk to in order to possess the floor, so to speak?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stage is free to anyone with a story to tell&amp;quot; replies a younger Angorite to Ezriya as he bustles about on one errand or another, offering the Egalrin a brief smile as he does.&lt;br /&gt;
&lt;br /&gt;
Mikilos isn't often for loud parties, but he does show up now and again. Sometimes with flare, and sometimes, well, not so sure just when he showed up. would think someone that big would stand out more. Raising a glass to Ezriya, he offers &amp;quot;Just talk louder than the drums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go ask Yngvild over there, then just get on stage,&amp;quot; says Sandy,gesturing to the priestess. She then steps awa yfrom Ezriya and... &lt;br /&gt;
&lt;br /&gt;
FRRRRRRRRRRRRRT. &lt;br /&gt;
&lt;br /&gt;
Now, Sandy stops and looks confused for a moment. That sounded close. She looks around slowly, then takes another step. &lt;br /&gt;
&lt;br /&gt;
FRRRRRRRRT. &lt;br /&gt;
&lt;br /&gt;
And then another. &lt;br /&gt;
&lt;br /&gt;
FRRRRRRRRRRRRRRRRRRRRT! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...OKAY SOMEONE IS GETTING PUNCHED!&amp;quot; She whirls on Svarshan and hurls her soup at him. &amp;quot;VERY FUNNY.&amp;quot; A pause, then she grabs another bowl and turns and HURLS IT ALDEAN. Her reflex to blame Svarshan got her first, but then she realized who was actually behind the farting sounds.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks over to Sandy, then Aldean. He pauses...then gives the man a solemn nod, an almost: Daeus bless you, before looking to Ezriya, &amp;quot;Sstep up!&amp;quot; he calls, and it gets echoed by several others in the crowd!&lt;br /&gt;
&lt;br /&gt;
Stjepan gets in on the drumming, 'contributing' his enthusiasm and that's about it.&lt;br /&gt;
&lt;br /&gt;
Several of the other drummers yell in protest as the bowl of soup comes sailing their way, splattering over the drums. The bowl itself goes bouncing off of Aldean's head and clatters against the stage before landing somewhere in shadow. &amp;quot;Augh!&amp;quot; Still, Aldean's chuckling evilly even as he slowly ... shakes ... the soup ... off ... of himself. He doesn't even catch Svarshan's look, instead whistling, much more openly, a children's tune and waving a dripping hand at the drums. The instruments get cleaned off first. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye do a thing, lass, don't be bent up when ye get it back,&amp;quot; he remarks. There's a piece of beef clinging to his hair.&lt;br /&gt;
&lt;br /&gt;
Mikilos stands quietly, glad no soup is headed his way. Pondering a little, the elf heads for the stage, slowly, to let others finish their own tales.&lt;br /&gt;
&lt;br /&gt;
Kalkorth hoists his mug of mead, &amp;quot;Step up!&amp;quot; He echoes the others as he takes another drink. He laughs as he sees the soup go flying and he shakes his head. &amp;quot;Waste of good soup.&amp;quot; He does wander over to get himself some food preferably something meaty.&lt;br /&gt;
&lt;br /&gt;
Kaj is closing in on the stage from the other side, and as he strides there, he points at Stjepan with one hand and then at Kalkorth with the other. Then, with both hands motions toward the stage before resuming a slightly faster gait.&lt;br /&gt;
&lt;br /&gt;
Miruan is listening, smiling brightly. She beams at Stjepan, genuinely happy he's enjoying himself. She looks to Kaj, and watches the Kaj, Kalkoroth and Stjepan. &amp;quot;Hello! Stew and roast are there,&amp;quot; She beams.&lt;br /&gt;
&lt;br /&gt;
Kalkort smiles at Miruan, &amp;quot;Hello Monk with the snake nunchucks. How are you enjoying our celebration have you had any mead yet?&amp;quot; He asks as he grabs a leg of something and tears it off to start to eat it. &amp;quot;Very good.&amp;quot; He spots Kaj's wave and he hmms as he thrusts his giantsized mug at Miruan, &amp;quot;Here hold me mug for me.&amp;quot; He says before he goes to see what Kaj wants.&lt;br /&gt;
&lt;br /&gt;
Stjepan grins at Miruan, and beams back. &amp;quot;I'll eat when we're done.&amp;quot; Then he trots over to join Kaj and Kalkorth on the stage. I really, really hope the stage is well-made.&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'No worries, I won't be on much tomorrow but will be around next day :)'&lt;br /&gt;
&lt;br /&gt;
You paged Sandy with 'Thank you. Svar had a lot to do with it too, and thank you for letting us both run with it.'&lt;br /&gt;
&lt;br /&gt;
Ezriya blinks when the mere MENTION of a possible story seems to spread amongst those gathered, and not seeing much of a way out of it, she follows social obligation and heads up to the stage. She clicks her beak to gather the attention of the party before recanting in a voice that seems almost fit to be in some sort of play or theatre setting. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We Egalrin have many warriors and quite a few that deserve legends of their own. Our Sky-warriors are known for their agility, their grace, and occaisionally their brutality as they can fight almost uncontested on the mountains and slopes we call home. Our foes have been found filled with the arrows of our archers, slain by the claw or the sword, or even bashed amongst the ground from being cast out of our home.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She takes a few dramatic steps forward, bringing a fist up slowly as she talks with passion. &amp;quot;But today, I speak of one warrior, who no one suspected would go far. One warrior, who stared death in the face and spit in it's eye like the toddler of considerable rudeness. One warrior who inspires our bards and redefines what it means to be one with the blade.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She steps back across the stage, still keeping her voice level to have it carry across the party at wide. &amp;quot;When she was younger, she was strong of mind, but weak in body, so she trained. All day, all night, week in, week out. Her equals at the monastery thought she would collapse, but she did not. She got knocked down thousands of times in her training, but she got back up, a thousand and one times. Finally, when she was pronounced a master, she left to further her training, proclaiming that there is no such thing as a master when one has such a small mountain to rest upon.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
More walking and talking, with the egalrin occaisionally doing an emotive gesture to help 'sell' the tale. &amp;quot;What happened after that is legend. She became an adventurer, working for hire at the beck and call of the people. There are tales of her taking several blades in the stomach and laughing at the fools who tried it. Tales of her body slamming a dragon into the earth so hard that the ground split in two and the dragon did NOT DARE to move again under her watch. Scores of undead that were seared so finely that one could not tell it from the ground they once walked on. Tales have been told that she has kicked a man so hard in the face that every single one of the sections in his back have been broken in new angles. There are battles in which she'd start empty handed and disarm nearly every opponent who had the audacity to draw a blade in her presence. She'd defeat them all and then toss all of their weapons in a pile, if they weren't already dead. Punches that could shatter stone, metal and bone as easily as one breaks the crust of a particularly poor bread. Kicks that bring a tear to the eye of anyone who has trained in the styles of the fist and forms of martial arts so fine that nearly any master of the art is aroused by the perfection. &lt;br /&gt;
&lt;br /&gt;
The egalrin woman pauses for a moment before continuing. &amp;quot;That woman is...also my mother. Elmira of the Winds. And I can tell you, as one of her 13 children, of which I am number seven, that all of those terrifying characteristics makes a mother that you WISH you could sneak by. Let her story inspire all of you to find your personal glory, whether that be at the end of a good meal, or in the fights that one day may end up as legend in a bard's tale. For ANGORON!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild alternates between staring at the rock in her open palm and the nameless Lucht and Jotun who joined the party. Still as another tale is told she looks up and joins in the call &amp;quot;IRON MOUNTAIN!&amp;quot; she booms, raising her horn up high.&lt;br /&gt;
&lt;br /&gt;
Miruan smiles, and lifts her drink up as Ezriya finishes her tale. She is smiling, eyes wide.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For Elmira of the Winds!!!&amp;quot; cheers Kaj, holding up his brick of a fist before offering his hands to help Ezriya--who needs no help--off the stage, clearly not daring to add the weight of he, Stjepan and Kalkorth before everyone who is going to get off has done so.&lt;br /&gt;
&lt;br /&gt;
Aldean hasn't quite had the chance to clean himself up yet, but raises his own drink to the tale before turning away and doing just that. &lt;br /&gt;
&lt;br /&gt;
Kalkorth raises his fist as he cheers with the others. He has seen how those monks can move and knows how deadly they can be when they want to. He has great respect for them. He gets over to Kaj and leans in close to see what he would like.&lt;br /&gt;
&lt;br /&gt;
Once he has spoken to Kalkorth and Stjepan, and once it appears that people are listening, Kaj will climb to the stage with them and begin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Little Sisters! Little Brothers! Hear us now we Jotun cousins, as we honour Angoron, Tierian and YOU with a tale from one of the First Songs. This is the tale of Lina and Ogo, siblings and twins! Lina, mighty and kind, Ogo, mightier and a downright bastard!&amp;quot; begins Kaj, with a grin and between glances to his 'cousins' from the north.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a story not of the past but of what will be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once again he looks left to Kalkorth and then right to Stjepan, seeing that they are in place, and so he begins, together with them stomping rhythmically and powerfully with one leg, setting up the cadence on which the story will hang.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is foretold that when the ice walls crawl south, farther than they've ver been, it will be the work of the Dark! The ice will push all before it, bringing people into lands that others call home, forcing them to abandon their ancestors, forcing them into conflict and diminishing their Songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He then points up at the sky, &amp;quot;But the Swords of Heaven will appear in the skies, and that will be the sign that somewhere, Lina and Ogo have been born!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow. Prophesy? Well, odder tales have been told. He listens quietly.&lt;br /&gt;
&lt;br /&gt;
The aged warrior sits up in his seat. His form begin to lose some of its aged ness. &lt;br /&gt;
&lt;br /&gt;
The halfling stretches out. Wings expand from his back. They glow with the divine light of celestial grace.&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks the other brow, less surprised than perhaps he might be, but still, not quite what he was expecting.&lt;br /&gt;
&lt;br /&gt;
Miruan is easy going. She listens, eyes widening. And then there's a fellow with glowing wings!?&lt;br /&gt;
&lt;br /&gt;
There is indeed. &lt;br /&gt;
&lt;br /&gt;
He's now standing by the aged warrior. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't mind us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do continue.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hell of a party.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The two clink their mugs together.&lt;br /&gt;
&lt;br /&gt;
Ezriya quickly gets off the stage as someone else likely takes her place, and turns to offer Miruan a polite smile as she does so. She soon returns to her spot at the table and pulls herself up a seat. &amp;quot;And that's the short-version of my mother, the cultural hero. Dinner times could be quite entertaining at times, as she has so many stories that I've easily lost count of them all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And because she hit the wrong cosmic note, Miruan is looking after drinks and plates left behind by those doing their thing.&lt;br /&gt;
&lt;br /&gt;
Yngvild offers a heartfelt salute as the two beings reveal their celestial nature &amp;quot;My thanks&amp;quot; she says, voice loud but reverent &amp;quot;Honor to you both&amp;quot; she adds and. At their words she throws her head back in a loud laugh that echoes around &amp;quot;COYOTE AND IRON MOUNTAIN&amp;quot; she says, lifting her horn to them and draining the contents in one long swallow.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls knowledge/religion: (17)+11: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Mikilos rolls knowledge/religion: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Knowledge/Religion: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Kalkorth intones, &amp;quot;It has been foretold! So it shall be!&amp;quot; He starts up the next part of the story. &amp;quot;Lina and Ogo shall grow up to be the best of friends and the fiercest of rivals, challenge each other in everything. No contest shall decide which one is better. Even though they walk separate paths they will always be bonded, connected. It's this connection that shall always bring them together and in the end it will redeem them both. Together they shall be great heroes that will be like bonfires against the darkness. So it has been foretold! So it shall be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So it is foretold, so it shall be!&amp;quot; echoes Kaj. &amp;quot;Remember that two are always stronger than one! IRON MOUNTAIN!&amp;quot; he shouts, fist-pumping with one hand, wrist-clasping Kalkorth's with the other.&lt;br /&gt;
&lt;br /&gt;
Mikilos applauds quietly, and steps up onto the stage, unconcerned with the weight. If it breaks, he'll fix it, stronger than before. It's what he does. Stepping forward, he waits for the din to settle down again. Well, as much as it will at a party like this.&lt;br /&gt;
&lt;br /&gt;
The two divine spectators, Celestials both with their glowing forms, fist bump. Really. &lt;br /&gt;
&lt;br /&gt;
They're /bros/. &lt;br /&gt;
&lt;br /&gt;
Suddenly, from one of the ale bottles, erupts a veritable /geyser/ of ale. It isn't stopping, either. It's /showering/ ale.&lt;br /&gt;
&lt;br /&gt;
Miruan beams at Kalk's story. She enjoyed it. And she cheers with the others, even if hers is less - well, loud. She does applaud. THe monk seems quietly happy, smiling at Ezriya in passing. She's guarding and watching the beverages, eyes widening as she's suddenly ALE SOAKED MONK. &amp;quot;... I have choosen my seat either awesomely or poorly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaj backslaps Kalkorth's pec and points at the ale geyser. &amp;quot;Our life is complete! Come!&amp;quot; he says, grinning and heads over toward the Ale Spring of Geysering Jotun Joymaking.&lt;br /&gt;
&lt;br /&gt;
Yngvild laughs again at the shower of ale. Even though it will probably necessitate armor and hair cleaning tomorrow for this joyous evening she steps gladly into it and holds up her horn to be filled.&lt;br /&gt;
&lt;br /&gt;
Mikilos says, &amp;quot;Long ago, before the age of men, all the gods worked upon their tasks. Tasks both great and small, and all held honor, for all were needed. But some craved power, and fell from their assigned tasks, and went into the Darkness. Others rose to fight them, bring them back to their tasks, to bring Light to the Darkness. Yet others held true, keeping firm to their duties, leaving neither for power, nor battle, but holding true, that there might remain something left when the fighting ended. &lt;br /&gt;
&lt;br /&gt;
None deny the Gods of Light were strong, but the Dark held power and trickery, and brought forth demons and foul minions to fight by their side. The Gods of Light called for aid, and many came to the call. Amoung them, elven warriors, clad in holy mithrill. Their silvery blades cleft though the evil horde, and they strode beside the Gods of Light, turning back the fell tide. Never was the world quite the same, but the balance was restored. Life continued. &lt;br /&gt;
&lt;br /&gt;
As time past, the world change. New races rose, and fell, and rose again. Ledgends were born, and lived, had glasses raised in their honor, tales sung for their glory. And the glasses were emptied, and the voices fell, and the legends grew dim and dusty. But not forgotten. &lt;br /&gt;
&lt;br /&gt;
Raise now your mug, to those who came before. To those who fought, and bled, and died, that we here might live to fight on. To those called the Silver Blades, to the Mithril Elves.&amp;quot; Mikilos raises his own glass, and takes a drink. &amp;quot;To ancient kin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ANCIENT and FUTURE KIN!&amp;quot; echoes and riffs the Jotun, fist once again held high--a brief pause on his way to the ale geyser.&lt;br /&gt;
&lt;br /&gt;
Kalkorth claps Kaj's hand and he chuckles, &amp;quot;Your's might be.&amp;quot; He says as he goes over to Miruan not minding the ale and he wipes it from his face. &amp;quot;Thank you for holding onto my mead. Did you try some?&amp;quot; He asks as he cheers, &amp;quot;Ancient and future kin!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ancient kin!&amp;quot; Yngvild intones with the others, than as Kalkorth adds to it she raises her horn towards him as well, as the alestorm plasterns her blood red hair to her scalp. Makes it easier to fill her horn and drink to the latest toast at least.&lt;br /&gt;
&lt;br /&gt;
Miruan smiles at Kalkorth. &amp;quot;I have my own glass, yes. It is magnificent.&amp;quot; She grins. She is a bit soggy, but such is life. &amp;quot;Ancient and future kin,&amp;quot; She seems quieter, subdued. It seems to be a sad subject for her, but she's joining in the cheer nevertheless. Still, a bit of ale runs down in a rivulet down dark hair. She hands Kalkorth his beverage back. &amp;quot;You are most welcome.&amp;quot; Beam.&lt;br /&gt;
&lt;br /&gt;
Kaj ambles towards the Ale Geyser and is obviously trying to figure out the best angle of attack to capture such a prize...&lt;br /&gt;
&lt;br /&gt;
Mikilos isn't really much of one for ale.... but divine conjured ale? This is worth sampeling.&lt;br /&gt;
&lt;br /&gt;
Kalkorth nods as he leans back to finish the mug of mead and he smiles, &amp;quot;Yes it is, but I'm going to try some of that ale fresh from the source.&amp;quot; He says as he goes to fill up his large mug.&lt;br /&gt;
&lt;br /&gt;
Miruan smiles. &amp;quot;Sounds good. I may finish this and follow suit,&amp;quot; She takes a long sip, before following Korkoth. At least no armor is easy to clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And with that the party continued well into the night, for those with the stamina at least.&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20325</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20325"/>
		<updated>2015-09-30T07:09:20Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=RakimRoughEd&amp;diff=20304</id>
		<title>RakimRoughEd</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=RakimRoughEd&amp;diff=20304"/>
		<updated>2015-09-23T05:04:43Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You paged (Alba, Miruan, Aldean, Latenat) with 'RP1 when ready :)'&lt;br /&gt;
&lt;br /&gt;
Aldean has arrived.&lt;br /&gt;
&lt;br /&gt;
Latenat has arrived.&lt;br /&gt;
&lt;br /&gt;
Miruan has arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan waves. :D&lt;br /&gt;
&lt;br /&gt;
Silmeria has arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim waves &amp;quot;Hey all, thank you for this. I have no idea what it will count for as regards to bonuses but hopefully will be some fun :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Any questions or anything before I post a scene set?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria simply warns, will be slow for the next indeterminate while; company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;NP, we are starting earlier than planned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Okay the info you got was the timing of the handover of Rakim's Master. Neither side are that trusting of one another so their won't be too many guards/escorts. It is at a warehouse which looks run down from the outside but is actually quite secure. If that works?'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat has got a thing at 1 for a half hour, so thankfully we are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nods. I also appreciate the early start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so the word has come by varying ways that Rakim's master has been found, and to meet at a rather dubious looking address at the dock area of Alexandria. Inside is surprisingly tidy however, although rather spartan. For his part Rakim is dressed in clothes to blend in better with the darkness, muted colours and rather less lace. There are seats enough for everyone around a table which has some parchment set upon it showing a rough diagram of a warehouse.&lt;br /&gt;
&lt;br /&gt;
Miruan is both happy and worried. Rakim has become like a big brother, and she knows his Master is important to him. While the monk is fairly inexperienced by comparison, she seems quietly determined to help and will turn up. She looks to Rakim, in her usual, plain robes.&lt;br /&gt;
&lt;br /&gt;
As ever when he isnt actively doing more colorful explorers guild contractual activities Latenat is smoking, deferring the use of a chair in order to slump up against an wall. The half-sil scoundrel is dressed in his shabby accoutrements, the dirty browns and greys will serve well in the dusk environment no matter what happens.&lt;br /&gt;
&lt;br /&gt;
Aldean's choice of &amp;quot;unobtrusive&amp;quot; is rather ... interesting. He's eschewed the usual shirt, jerkin and trousers in favor of a seedy-looking outfit indeed. Barefoot, ragged, smelling of tar and sweat and cheap liquor, he's wearing a sash, shirt and trousers in neutral tones that would not look amiss on a sailor or dockhand down on his luck. Blonde hair is entirely covered by a blue and white striped cap that hangs down over his back. A bottle of something truly rank-smelling swings absently from one callused hand as he sways his way a little into the room. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you very much everyone. Master Fiadalis is the closest thing to an actual father I have had, and should he be handed over to the al'Sarah clan. Well...&amp;quot; Rakim trails off there and pauses in silence for some moments &amp;quot;...and speaking of that. It may or may not come as a surprise but there is a reason I know so much of that particular crime family. You see my full name is Rakim ibn-Farouk...al'Sharah&amp;quot; he pauses here to lift his eyes and glance around the room, guaging people's reactions before taking a deep breath to continue &amp;quot;Needless to say being related to a notorious family of tomb-robbers, slavers and smugglers of magical antiquities is not something widely known amongst the Temple of Eluna&amp;quot; he adds with a ghost of his usual sardonic smile &amp;quot;To cut a long story short, I met my master after my family took him hostage, and well during the escape my oldest brother, and my father's beloved heir may have somehow got a few crossbow bolts in his chest. So they bear a rather large grudge against myself and my master&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is quiet. She listens, looking to Rakim with dark blue eyes. She kind of blinks, and her eyes widen. She does look to the other two, recognizing Aldean at least. Latenat gets a curious look but for her part, she stays quiet a moment. &amp;quot;...&amp;quot; Headtilt. Hmmm. &amp;quot;Well. Family isn't destiny,&amp;quot; She notes. Or else free will would count for diddly and squat. &amp;quot;I don't know what to say, but I am most glad to assist in getting him back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat just looked at you.&lt;br /&gt;
&lt;br /&gt;
Not until the door closes behind him does the apparent drunken sailor set the booze bottle aside and pull off the cap to reveal a normally-attired Aldean, holding a hat in one that is a floppy blue velvet affair with intricate gold stitching of arcane symbols around its brim. He flashes an easy grin at the group and drops backwards into a chair, looping forearms over the chair's back and straddling the seat. &amp;quot;Aye?&amp;quot; One eyebrow raises at the revelation, but drops again, and he shrugs. &amp;quot;I ain't know naught of you bein' anyone's son, mate.&amp;quot; An outrageous wink. &amp;quot;An' sounds like ye got a damned fine reason to get out anyroad. Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Docks might be a poor side of the city, but for Silmeria that simply means she spends more time here than most other spots in Alexandria. Owing to the nature of today's task, however, she ''does'' attempt to go incognito, in simple, dirt-stained, worn clothes that were acquired far too readily to have been gone out and gotten. Hearing Rakim's explanation, the Inquisitor nods solemnly. &amp;quot;...Then I hope you don't take it amiss,&amp;quot; she says, slipping her pistol out from beneath a jacket, &amp;quot;that I'll take the defense of you and your master ''quite'' personally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raising his eyebrows at Rakim's getting to the point so abruptly Latenat purses his lips somewhat.... not in dissaproval mind, but a purposeful concentration as he digests the additional information. And it really shows how driven and under pressure the Tsuran is when it comes to tonights activities. He spares a glance and a quick smile (abiet still pursed) for the others that have heeded the call for assistance, a nonverbal hand in the air by way of greeting at Aldean and Silmeria... his grey eyes drawing slowly back to Rakim over Miruan having caught her most curious look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would do introductions but in case people do want things kept a little quiet...&amp;quot; Rakim trails off then as no-one reacts negatively to his revelation he relaxes a little bit and offers a softer smile than usual &amp;quot;...thank you all. Now you mentioned a meet and a warehouse?&amp;quot; he says to Latenant as he becomes a little more brisk and professional.&lt;br /&gt;
&lt;br /&gt;
Miruan pauses. &amp;quot;Well, you can call me Mir for now then,&amp;quot; She offers to those who do not know her. Still, Miruan seems just as dedicated as the others. She is fairly quiet, curious and alert. She nods at the words of the others. Listen first, speak second. That's what she learned shortly before she got spinkicked for asking if that made her slow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did.&amp;quot; The half-sil voice is a high baritone, pleasant to listen to and weilded with ease as the scoundrel shifts so that he is facing the group in general,&amp;quot;The hand over is to occur an hour before midnight down near the eastern end of the warehouse district... both parties don't trust each other. I have a watch outside but I dont know how conditions have changed since I was there last, but you can guess they might be bringing some backup to a meet where there is little love to be had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot o' thieves an' slavers, dealin' with followers of a dark goddess. Ain't thinkin' they'll be best o' friends,&amp;quot; Aldean puts in with a smirk, leaning forward. He glances up at Silmeria, flashes her one of his winning grins, then leans back on the back of the chair he'd commandeered. &amp;quot;Think ye they might turn on each otther, do ye give 'em a reason?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...God damnit I shouldn't have posed in. x.x I'm being dragged out for dinner, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Homeboy runs on Edmonton time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's okay. *hugs* Enjoy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan eeps and hugs! Have a good evening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Take care&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'If it is a good plan :) Main thing is rescue his master'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria was looking forward to this. :( May I remain to watch and hopefully jump in if I'm not out too late?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Of course :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Quite honestly, I think it's rude of him to descend on you without warning, disrupt your plans and drag you out, whether those plans are RL or online. I won't tell you what to do, but I think you're within your rights to tell him you don't want to be out all night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I cannot truly blame them for not entirely trusting one another. I wouldn't either...&amp;quot; Rakim quips in a faint shadow of his usual sardonic humour. He drums his fingers on the table thoughtfully as he considers the problem &amp;quot;...as much as I would like to hand them over to the appropriate authorities the rescuing of my master must take precedence. And in the absence of Kira I would presume that no-one here has too many issues with, shall we say, enacting rather swift justice. As to be blunt everyone on both sides probably has committed more than sufficient crimes to warrant execution...&amp;quot; he trails off to consider Aldean's question for a few moments &amp;quot;It's possible. I do believe that the leadership want this alliance, but they are rather distrustful at the best of times. If we can disrupt this alliance and rescue Master Fiadalis all the better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suspect there is a lot of paranoia,&amp;quot; Miruan agrees. She is learning a good deal here. But she tilts her head. &amp;quot;I am terrible at lying, so if there's any talking to be done...&amp;quot; It's best she not do it. Trickery is not her strong bag. She takes a deep breath. &amp;quot;Rescuing your master is my priority. As long as things are not unreasonably brutal, it is probably best not to let them run around and cause trouble anyway.&amp;quot; She shrugs faintly. She looks between them, curious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Na, lass. There won't be no sweet-talkin' here.&amp;quot; Aldean's grin largely fades. &amp;quot;Be thinkin' to find yer master, figure out who be holdin' 'im, then start a fight an' make off with 'im in all the noise. Be quick an' quiet. They ain't gonna draw guards, not here, not less they set sommat afire, but do ye move quick and quiet, we can be gone afore any notice.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mir.&amp;quot; Latenat inclines his head in deferance to the new face and her declaration of commitment,&amp;quot;And agreed Aldean, as much as I'd like to go with simple is best, there are too much unknowns to take a soft touch.&amp;quot; the half-sils belt has a selection of weapons hanging from it, the least being the sap he indicated with a gesture,&amp;quot;Quiet I can do, although I'm not exactly a sneak-thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rakim reaches up to stroke his sharp goatee as he considers Aldean's suggestion, his face softening in thought &amp;quot;Hmm, it has possibilities...&amp;quot; he says at last, then a faintly wicked smile crosses his face as his eyes light up &amp;quot;...if an al'Sarah were to say kill one of the Taaranites. Of course I wonder where we might find someone from that family&amp;quot; the drawls drily as one finely arched eyebrow arises, an amused wickedness tingeing his gaze.&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Thanks for that suggestion, less combat but more fun I think ;)'&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Well it was going to be RP'd, but yeah :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I meant, more sneakytalk.&amp;quot; Trickery. She's bad at it. Miruan nods to Latenat. &amp;quot;I can be quiet.&amp;quot; She's not the stealthiest but when your armor is robes and you walk smoothly, well. Sneaking isn't too hard, in that case. She pauses at Rakim's suggestion. Then her eyes widen. The second shoe drops.&lt;br /&gt;
&lt;br /&gt;
Aldean pauses a moment, his own grin growing. &amp;quot;Aye. Might work.&amp;quot; Suddenly, the bard snorts to himself, but says nothing, instead considering those around. &amp;quot;Ain't gotta kill, mate. Show 'em somethin' they ain't like. Make it look like there be sommat as ain't agreed on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
One side of Latenat's mouth quirks, observing Rakim's fanatasism,&amp;quot;Smoke sticks and bombs will do just as well to that end, as much as I have no love for the Tarranites wetwork has never been my preferred mothod then there are other tools available.&amp;quot; the scoundrel proffers a subdued shrug,&amp;quot;I have a runner whom can run for the watch to cover our retreat, simple yet elegant and should add confusion to the mix and can augment anything we come up with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If anyone has a better way to start a fight between the two groups I am more than happy to listen to it. I prefer not to leave bodies behind needlessly&amp;quot; Rakim saysa s his eyes shift between Aldean and Latenant &amp;quot;My thought was to perhaps start a fight amongst the guards on the outside, that with some prompting will spread within and allow the rest of you to spirit my master out in the confusion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool has arrived.&lt;br /&gt;
&lt;br /&gt;
Miruan shakes her head. &amp;quot;I am not good at starting fights between people,&amp;quot; She admits. &amp;quot;But otherwise, that seems like a reasonable plan.&amp;quot; She pauses. &amp;quot;I can throw things pretty well?&amp;quot; She really has no idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean waves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan shakes her allergies. I might get some tea. And hi Whirl!&lt;br /&gt;
&lt;br /&gt;
Latenat nods in confident affirmation,&amp;quot;To that end I could disguise myself as one of the parties and start a scuffle.&amp;quot; white teeth are flashed, there and gone again as soon as they appeared,&amp;quot;That work for everybody?&amp;quot; the scoundrel cocks his head at the grop for a yay or nay.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dunno, mate. Think a good illusion might set 'em off? They be yer folk.&amp;quot; Aldean's backwards seat across the chair is casual. &amp;quot;We ain't got time to jaw, though. I say we see what they be doin', first.&amp;quot; He pauses, and nods to Latenat. &amp;quot;Mayhaps, mate. Rakim'll know best what'll rile 'em.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool pops in to observe! :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I may point out the obvious, I -am- an al-Sarah. As much as I might not wish it. I also have some small skill in deception, and I know both sides rather more than I wish too&amp;quot; Rakim points out with a faint smile to Latenat. As Aldean speaks he nods to the more experienced man &amp;quot;I will cause some trouble at the front, if you three can sneak in and snatch Master Fiadalis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan looks sympathetic. &amp;quot;Sure, we can do that,&amp;quot; She nods at Rakim. And he'll always be a Rakim McFancyHat to her. Or at least, a friendly, wise friend figure. Nevertheless, she is about as deceptive as a platypus trying to sell high heels.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Heh Aldean came up with a more amusing plan than what I had in mind, so running with that :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well.&amp;quot; Latenat levers himself off the wall and stretches languidly, limbering himself up for the nights dangerous doings even if it is a few hours away,&amp;quot;Thats settled then. We mark out a service entrance of the warehouse whilst Rakim hits up the frontage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye. Leave yerself a bit o' space behind ye, mate,&amp;quot; Aldean adds to Rakim. &amp;quot;Think they'll know ye on sight, an' do they know ye, they'll turn on ye?&amp;quot; He puts an elbow on the back, hand on his chin. &lt;br /&gt;
&lt;br /&gt;
Rakim offers a nod to the group and then with a faintly teasing smile he nods to Aldean &amp;quot;Oh I think I have a solution to that&amp;quot; he drawls then reaches up to touch his hat. There is a rippling blur that moves down his form and at the end he is somewhat different. His clothing is the traditional attire of Tsuran Vast nomads. His face is far harder looking, rather fussy goatee replaced by rough stubble. He takes a deep breath and speaks &amp;quot;Cousins...no not right&amp;quot; he says voice shifting a bit &amp;quot;Trechery!&amp;quot; he tries, thickening his accent and deepening his tone &amp;quot;Almost...we are betrayed&amp;quot; he tries again then nods, seemingly satisfied &amp;quot;Shall we then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Thank you Svarshan for the hat of disguise ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did you notice that Aldean was using one when he walked in? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;They are nifty things :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;They truly are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan grins. Awesome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;His hat really IS fancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just be sure to practice your maniacal laugher,&amp;quot; Miruan teases a little with a smile. She seems to have an immense respect for Rakim, and will stand with the others. &amp;quot;That is pretty good though,&amp;quot; She nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Once Rakim does the distraction thing you guys can run with whatever opposition, or lack thereof, you want on your way to his master :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the hat changes Rakim's form, Aldean chuckles in a low, edgy baritone. &amp;quot;Aye, that'll do, mate. Let's begone, then.&amp;quot; He, too swings to his feet in an easy motion, and puts the floppy hat in his own hand back on. Instantly, he too shifts, back into the rugged, drunken sailor in the stocking cap and no shoes, and offers the group a rotting grin before rescuing the nasty-smelling booze from the corner.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha. He ran off already. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Whirlpool is cool but I get nervous when staff check in on things :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat does too. So, scenechange?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nods. He never does more than kibitz. He's super-cool about it; he's likely bored.&lt;br /&gt;
&lt;br /&gt;
Rakim holds up a hand in polite refusal of the rotgut &amp;quot;Even for my master there are limits&amp;quot; he quips although his gaze is far more serious. He smiles faint and takes a moment and a few deep breathes to centre himself then with a nod to the others starts off into the fragrant dockyard evening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Okay I will do a scene set and then Rakim will start things off if that is cool?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;indeed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Works. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is groovy with that. I went to put the tea on.&lt;br /&gt;
&lt;br /&gt;
At an initial glance the warehouse looks rather run-down and a strong wind away from falling down. The more observant or criminally minded may notice it is far more secure than it appears. Also it is guarded, two pairs at a frontward entrance, one group dressed like locals, the other more like Rakim's altered attire. There is a back entrance of course, guarded by two people, again one of each. It really looks like they do not trust one another, keeping their distance and paying more attention to each other than actually guarding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Different topic. Svarshan's asking me if we can shift the date for the needle party tomorrow -- Sil can't make it, and Miruan, he says if you want in we can accommodate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;When's a good date for you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan ohs, I have um, Typhoon's thingy tomorrow but I appreciate the invite tons. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Any day where there is not a plot on, and not Saturday :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's not going to be tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sil can't make that and I have an alt in Ty's thing too. (I'm also JEssamy.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;Oh! Or Friday? Well, if I'm not too low level. I'm closing in on level 4. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Naw, this is an RP scene.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan ohs!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Basic premise: the girls are dressing as noblewomen and the guys are dressing as guards and we're using that as a guise to get in to see the Queen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rakim gives some time for his companions to get into position, then taking in a deep breath he strides out boldly towards the two pairs at the front &amp;quot;Cousins!&amp;quot; he says in a thick Tsuran accent &amp;quot;We are betrayed! they lured us here for the guard!&amp;quot; he says in a commanding voice.&lt;br /&gt;
&lt;br /&gt;
The other Tsurans look a little confused but Rakim looks like one of the Clan-Chiefs sons so they reach for their weapons. For their part the local Taaran folk start to protest, and with everyone's eyes off him Rakim tosses a smoke bomb into the mix, the billowing clouds adding to the confusion as with a smile he tosses a dagger at one of the shapes within, a noise of pain mioxing with the sounds of weapons being drawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Are there guards at the back door as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Ayup, one of each.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;You guys can decide on the opposition and such, with the one proviso that one of his older brothers will stay by Fiadalis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Or I can if you prefer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is with the sneaksy party. Fortunately, once she removes her nicer robes and wears a long, dark shirt that might remind some of a common thief or thug. Or the muscle to a more agile foe. She will make her way around the back quietly, doing her best to look like she belongs. Just another thuggish minion, really. Her hair was deliberately left down and rough, giving her a really brawlerlike appearance. She peers. One, two...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is fine with either.&lt;br /&gt;
&lt;br /&gt;
Criminally minded? You've come to the right place! Latenat has no problem seeing in the poorly lit alleyways between the hulking warehouses, looking utterly at home positioning himself before the abuscade is to take place. By which it means... easy ingress to a service entrance. The scoundrel attempts to reassure his compatriots with a few simple hand signals and smiles but one can tell he carries a bit of tension by the set of his shoulders... and then the yells begin to break out and the sound of a smoke bomb goes off.&lt;br /&gt;
&lt;br /&gt;
The half-sil hestitates for a half-heartbeat and then moves forward, center of balance low as he slinks forward in an even loping pace that strikes the balance 'twixt stealth and ground eating .&lt;br /&gt;
&lt;br /&gt;
Sometime in the journey, probably in the shadows, Aldean's changed guises with the help of the hat, and has adopted the dark skin of the Cerenzans to go with dark-colored clothing. From some dockside haunt he's grabbed a rough length of rope and slung it over a shoulder, and as the others move forward, he moves to follow, covering the others' strides. Clearly, he means to bat cleanup here, covering any who escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim will pose the two guards and then brother when time comes.&lt;br /&gt;
&lt;br /&gt;
Rakim lifts his voice to carry to those within &amp;quot;TREACHEY!&amp;quot; he yells in a rather more local-sounding accent &amp;quot;Those damn vast bandits attacked us&amp;quot; he adds as the front door is opened to a confusion of smoke and fighting men. Rakim tosses another dagger towards the doorway, not really worried about hitting someone but it does add to the chaos and confusion that seems to be spreading inside.&lt;br /&gt;
&lt;br /&gt;
At the back of the place some of the sounds have spread and the two guards back away from each other, hands going to their weapons as they stop paying any attention to their surroundings.&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Fair enough but if you want to there may well be higher level folks within :)'&lt;br /&gt;
&lt;br /&gt;
Miruan is as criminal as forgetting to ask for a cookie. But she is not a judge, and so she follows the others. She believes in Latenat's reassurance, but it's hard not to be a little tense, too. She has a lot of rope with her. Which is odd, but it really seems to be her thing. Rope, rope, rope. She moves easily, quietly, her feet falling as lightly as leaves on a freshly groomed lawn. Wait. Patience. Maybe they will just leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan grins. I think she digs it. She's incredibly chatty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Lat and Ald?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Working.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That's their signal. Aldean shoots a meaningful glance at Latenat, then whistles a sibilant melody to the hank of rope he's thrown over his shoulder. It's an odd sound -- as if there's mor ethan one voice for a moment -- but the rope on his shoulder takes on a life of its own, raising one end and standing to attention as if listening for orders. A curious spell, but its use is clear as he throws the length with all his strength at one of the suspicious guards. &amp;quot;Coil an' knot!&amp;quot; he snarls to the rope in a gravelly voice. &lt;br /&gt;
&lt;br /&gt;
GAME: Aldean casts Animate Rope. Caster Level: 13 DC: 17&lt;br /&gt;
&lt;br /&gt;
So close to midnight the worn cobblestones are damp in a greasy manner as the party closes in on the pair guarding the side entrance. For all of their vigilance they are reacting instead of acting, and are thus are already on the back foot. This is taken advantage of by the rogue as he leaps up high and drives the length of wood he has in his hand into the temple of the other as they both reach for their weapons.&lt;br /&gt;
&lt;br /&gt;
The bound guard manages to yell &amp;quot;HELP!&amp;quot; which really only adds to the spreading violent confusion. His companion takes something of a nap as Latenat smacks him in the temple and sends him off to dream. A moment later the door bursts open and a man in traditional Tsuran dress emerges with a long curved blade in hand, dark eyes darting around.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'I do too at times, seems a tad...odd :P'&lt;br /&gt;
&lt;br /&gt;
Well. That's where Miruan can help at least. She is quietly waiting her turn to help, when like an angry snake in a prank beer can, she strikes. There's a quick, swift and powerful kick to the man who emerge's head. BOOT TO THE HEAD! 100% stealthy. At least he gets to join in the Naptime Club.&lt;br /&gt;
&lt;br /&gt;
And what will make for more fun and confusion at the front but some fire. Rakim glides closer to the front and tosses in a vial of something, that when it hits the ground bursts forth into a sheet of flame that engulfs one of the struggling figures. The paranoia is swiftly spreading as both sides turn vicously on one another.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'One of the reasons I selected you guys was that I can trust you all not to go silly :)'&lt;br /&gt;
&lt;br /&gt;
Naptime Club sounds like an excellent idea, really. Enough for Aldean to put a swift boot in the temple of the bound man as he struggles, then make quickly for the door. The smell of fire reaches his nostrils, and he snarls something in Khazdul that doesn't sound pleasant as he makes to burst the side door open with a shoulder. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone who speaks Khazdul -- he's swearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim does :P&lt;br /&gt;
&lt;br /&gt;
This close to the water the wood is damp enough so that with an earthen floor the fire doesn't really take off, but still it serves as even more a confusing distraction, noises of blade on blade, sounds of pain and cursing sound from the front. The back door opens to a reasonably wide hallway, down which comes a small party. There are two Tsuran-dressed guards whoa re escorting a tall and nasty looking man who bears a striking resemblance to a bigger Rakim, who is leading a far smaller looking Sil, who is hooded with his hands bound before him, linked by a rope to who is presumably one of Rakim's brothers. At the sight of the others he curses and motions the guards forward whilst he starts in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
Naptime club! Miruan doesn't know Khadzul in the slightest. But she is going to make sure the one she punched out is nice and out, before trying him up. or her part, she looks to the others nodding and waiting for their signal to move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Are the guards headed towards us, or away from us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;Dad's wanting me to take the trash out, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries, you do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;towards us, the big guy leading the prisoner is moving away when he spotted us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;The guards are heading towards those who entered, the boss is running away :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;With the 'package' :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goal sighted, cover me!&amp;quot; Apon seeing the trio whom is leading their presumed prisoner Latenat sprints foward, the not-quite-human rogue light on his feet as he goes in low... and then leaps up and wideways, using the wal of the hallway to springboard above the intercepting guards heads as he goes after the departing large fellow.&lt;br /&gt;
&lt;br /&gt;
Once inside, Aldean can see the guards moving toward them ... and Latenat moving past them. Gritting his teeth, Aldean reaches into a pouch at his waist, whistling another tune, this one a complex trill that is eerie-sounding indeed. Again, that curious effect as if two voices whistled in near-unison ... and he stabs a finger at the one guard. &lt;br /&gt;
&lt;br /&gt;
GAME: Aldean casts Hold Person. Caster Level: 13 DC: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Rakim, I leave it to you whether that takes or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim ponders &amp;quot;Hmm probably doesn't with that roll, as they are not newbies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nods. No worries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He can come after me if he likes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Your choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim nod nods &amp;quot;Will wait on Mir to get back before posing their various reactions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan nods, as the Latenate springs forward (THE Latenat). She looks worried as they start to intercept guards. Well, okay. She is a newbie compared to the guards. But she HAS is a really good kick, so one of the guards is going to get a swift kick to the back of the knee, followed by one to the groin and butt. Owch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;All good, sorry. We've been renovating the house. Trash bags all up in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;No worries :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsuran guard pauses a moment as he feels something but he manages to shake it off, and moves forward to lunge at Aldean. These guards are tougher than the average but no man can stand up to a kick to the groin. Still he doesn't quite go down, gasping he thrusts weakly at the Elunite monk.&lt;br /&gt;
&lt;br /&gt;
The boss of the group lets viciousness get in the way of good sense. Rather than using the captive as a hostage he yanks hard n the leash to force the eldery sil tot he ground then draws a hand crossbow and fires it at Latenat, his other hand going for a nasty looking dagger.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'It is pretty much over, but if you have to go maybe lat gets knocked out or something :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Ack sorry I hit return before proofreading that*wince*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Redo :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OR not, if it's just a proofread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan oohs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;As long as it made sense to y'all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having dropped the sap when he was sprinting down the hallway the rogue pulls out a parrying dagger and a rapier. This avails him naught as he desperately flings himself aside into the wall to avpoid the incoming bolt,&amp;quot;I dont even have to beat you.&amp;quot; the half-sil murmurks silkily,&amp;quot;All I have to do is slow you down long enough so you dont get away.&amp;quot; the weapons come up in a defensive posture that is primed for a riposte as he stalks forward, recovering from the ungracefull wall ricochet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn.&amp;quot; Suddenly, no more spellcasting. There's a guard in Aldean's face. He's barely got time to evade as a scimitar comes at him, and has just pulled a morningstar to defend himself when a second strike leaves him with a bloody line across his forearm. The snarl turns black, and he comes back with two quick strikes of his own. &lt;br /&gt;
&lt;br /&gt;
Well, it was a pretty good kick. Miruan winces, as part of her shirt coat gets caught and she's got a fair scratch. Her shirt is mortally wounded and will be remembered by his family. For her part, she will take a swift snap kick at his throat then. &amp;quot;rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Take care :)'&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Will do :)'&lt;br /&gt;
&lt;br /&gt;
No sign of Rakim so far, aside perhaps for the contined spread of chaos. These guards seem a cut above the regular ones out front, but perhaps not quite up to the adventuers standards. The one on Miruan lashes out again even as he falls back into the wall and struggles for breath. The two strikes of Aldean hit the guard, blood mixing with his silken attire. For his part the boss snears at Latenat &amp;quot;It figures, my cowardly little brother cannot even fight his own battles&amp;quot; unable to reload his hand crossbow the powerful figure lashes the cruely hooked dagger at the half-sil.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Thank you for being a part of this BTW :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Lat has to go for RL :) as advised previously. Next pose from me will deal with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not being one who dedicates all his time to fighting, Aldean's going to work for this, not that you'd know it to look at him. The man knows his business in a fight, and finally looks to put the guard down with one final, vicious blow, wearing an expression that is definitely not nice at all. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is one who dedicates her time to fighting, reading, journaling and physical training. She manages to at least move out of the second blow, though there's a shredding sound as her shirt takes one ofr the team. She takes another quick jab at him. &amp;quot;And you have an entire tribe to bother him!&amp;quot; She counters. Once her guard is down, she will look to Lat and Aldean, surveying the combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Is it tacky to have Rakim strike the 'final blow'? I am happy to hand it to either of you if you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No. It's your story. It's absolutely fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;No way, it's dramatic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is rooting for Rakim. He needs his master back and stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Definitely! If need be, Aldean can get his master out of there but better that Rakim do it himself, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guards both go down, although Miruan's is in somewhat better condition, although he is busy choking to death. Latenant almost avoids the blow, only the shallowest of cuts grazing his arm. Despite this seemingly insignificant wound the half-sil begins to pale as muscles are sappped of their strength. Triumphantly the Tsuran turns back to the bound captive and begins to stalk closer, leaving Latenat alone for now.&lt;br /&gt;
&lt;br /&gt;
At this moment Rakim emerges from the smoke wafting down the corridor. He is back to his usual self, scar, lace, fancy hat and all. Not to mention his rather fancy crossbow &amp;quot;Fancy meeting you here brother dearest&amp;quot; he drawls in his most aristocratic of tones. Before his brother can get a word out his finger tightens on the trigger, the bolt flying true and hitting his brother in the stomach. A non fatal but agonising injury. And from this range most likely deliberate &amp;quot;What was that?&amp;quot; he says over his brother's scream as he slowly ratchets down the next bolt and takes aim at his kneecap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is the Tsuran between me/Miruan and Latenat and the captive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Basicaly Rakim's brother and the captive are roughly level. Rakim on the oppsite side of them to Mir, Aldean and Lat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;But Rakim's big bro is not really in a position to stop anyone moving past him :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Shouldn't be a need to get Latenat out of the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim nods &amp;quot;If anyone looks closely he is breathing still&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean lets Miruan go first.&lt;br /&gt;
&lt;br /&gt;
Ah hah! Mir would recognize that hat. Mir is going to keep an eye on her guard. Ready to kick him somewhere important if it comes to it. She is going to keep an eye on the guards, her eyes widen as the Rakim emerges dramatically. She resists the urge to cheer, doing her best to keep the way clear. Though, if Aldean doesn't, she will move towards the captive.&lt;br /&gt;
&lt;br /&gt;
Seeing that Miruan is moving towards the captive, Aldean glances up, eyes Rakim measuringly for a long moment, then closes the distance with Latenat quickly, closing the distance between them and placing fingers on the rogue's neck, checking for a pulse and so forth. There's a momentary hesitancy there in his movements, but he seems to know what he is about. &lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Yeah, a paralysis one used by slavers. That I totally made up :P'&lt;br /&gt;
&lt;br /&gt;
The crossbow sounds again as the bolt flies out, pinning Rakim's brother to the earthen floor through his kneecap &amp;quot;Something the matter?&amp;quot; he asks, his voice sounding almost absent being devoid of any emotion. The bound Sil starts to struggle, trying it seems to get himself free. There is a cruel smile that makes the family resemblance between the two even more obvious. His brother writhes in pain and screams as Rakim calmly ratchets down another bolt &amp;quot;I can't quite make out what you are saying&amp;quot; he taunts in that same void of a voice as he takes aim again.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Mind posing Mir taking off the captives's hood and gag? if that is something Mir would do'&lt;br /&gt;
&lt;br /&gt;
Miruan tries not to pay too close attention as Rakim takes his revenge. On one hand, she can't fault him. Even the mother moon goddess has her vengeful side. But her mission is the captive, and Rakim has suffered at their hands. So for her part, she'll move to take off the elderly sil's hood and gag. &amp;quot;Hang on, we've got you, sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Mir is going to free his master, who is possibly the only one who can stop him easily. If you are happy to run with that?'&lt;br /&gt;
&lt;br /&gt;
The presumed Fiadalis is a Llyranesi old enough to show some faint signs of age &amp;quot;RAKIM!&amp;quot; he says sharply, after a few attempts to clear his throat. His voice is rusty with disuse but he still has all the authority of a senior Inquisitor behind it. This most certainly gets Rakim's attention, the Tsuran's gaze snapping up from his pitifully writhing brother to the Sil &amp;quot;Master&amp;quot; he says as emotion returns to his voice.&lt;br /&gt;
&lt;br /&gt;
Revenge forgotten he drops his crossbow and moves swiftly to kneel down by Fiadalis making small distressed sounds rather unlike his usual self. For his part his brother takes the chance to try to free himself from the bolt pining him to the floor.&lt;br /&gt;
&lt;br /&gt;
After a moment, Aldean looks down at Latenat, shakes his head, and lays him out a bit more comfortably against the wall before standing and moving to help Miruan. He's too late, though, so instead picks up his morningstar again and walks over to the elder brother. &amp;quot;This ain't personal, mate,&amp;quot; he tells the man, before reversing the morningstar and aiming it at the man's temple. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's looking to simply knock the guy out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's tie this fellow up while -&amp;quot; She pauses. &amp;quot;While we can,&amp;quot; Yes. Miruan is quietly respectful. Pause. &amp;quot;Or that,&amp;quot; She considers Aldean's idea. Much better, and he's a more experienced combat. &amp;quot;Do you need anything to get him free?&amp;quot; She asks Rakim. &amp;quot;I don't think we should linger here long. I do have a light warhorse if your Master needs a ride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'WB, nice time to come back really :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;FYI, I don't have a whole lot longer, it's getting late here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Pretty much done :) off to the temple after this&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Thank you so much for coming along and being a part of this&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan aws, thanks! Thank you for running this. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;It was fun. Mir thinks Rakim is rad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nodnods! Thank you for inviting me to be a part of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...And *now* I have room to return. Goddamnit, I'm sorry Rakim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you alright to walk master, what did they do to you?' Rakim asks as hardness begins to return to his face. Fiadalis reaches out to lay a slender hand on Rakim's arm and says something softly in an ancient sounding Sil language. Whatever it was seems to calm his apprentice down, although he shows a trace of grim approval as Aldean sends his brother into dreamland. He slowly stands and helps his master to his feet, the elderly Sil looking to Miruan and offering her a smile. He doesn't seem to have been tortured but is showing the signs of prolonged captivity and neglect &amp;quot;Thank you dear&amp;quot; he says in a kindly tone of voice &amp;quot;I think it best if we get to the temple here in town where my apprentice can tell me just what he unleashed here. I still have not cured him of his overdeveloped sense of theatre&amp;quot; he adds with fond asperity in his voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;NP Sil :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean actually, I have an idea. Do you mind?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Not at all :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Feel free to have the poison wear off any time you want :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan snickers. I just keep forgetting that I have a light warhorse.&lt;br /&gt;
&lt;br /&gt;
Once the man is knocked out, Aldean with a quick jerk snaps the bolt and frees the man from teh ground, pulling the bolt out in the process. He them extracts from a pouch at his belt two small vials and leaves them there next to the man before straightening. &amp;quot;Aye, we'd best begone afore the guard smells fire an' shows up. But beggin' yer pardon, cap'n ... ye'll not get across town lookin' like that unnoticed. Follow me.&amp;quot; He pauses a moment, then hefts Latenat fireman style over his shoulder and gestures that the group should follow. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And yes, Silmeria, you can still jump in at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, someone has to be good at theatre or we'd all be bored every time we told stories,&amp;quot; She beams at Aldean and Rakim. The compliment is for both of them. &amp;quot;Or at least people do when I do and it's not the migratory bird that dove into my robes.&amp;quot; BIRD TO THE CLEAVAGE. She smiles the elderly Sil and Rakim. &amp;quot;Sure. You may take my horse. I should keep walking anyway.&amp;quot; Kicking is important. Miruan doesn't neglect leg day. &amp;quot;And yes,&amp;quot; She nods and will follow Aldean, looking to Rakim and the elderly fellow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you really have to set fire to the place? have you been spending too much time amongst 'adventurers'&amp;quot; Fiadalis says with a faint frown, as someone who likes to preserve old tombs they don't seem to be amongst his favourite people in general. Unless he needs something retrieved of course.&lt;br /&gt;
&lt;br /&gt;
Rakim actually blushes slightly, tingeing his cheese a dusky rose, he clears his throat a few times before adding quietly &amp;quot;It seemed a good idea at the time Master&amp;quot; he ventures, with rather more diffidence than he has shown anyone else in this city &amp;quot;Also it was only a -small- fire, barely spread at all&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
There's the soft *click* as Rakim and the Sil exit the building; that sound that everyone who has ever heard a gun being readied knows is *scary.* A moment later, though, there's an answering ratchet of a hammer being lowered slowly, rather than let fall. &amp;quot;Oh good,&amp;quot; Silmeria says from beneath and behind a nearby shrubbery, and before long the Inquisitor-cum-tatterdemalion makes her way into visibility, eyes flicking over the party. &amp;quot;...All as well as it could be? And what happened to Master Latenat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...Unless y'all haven't left yet. x.x&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;If so, I'll hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm good with us walking out of the building as we talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Works for me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is fine with that. I may grab my walk and Mir can walk alongside the horse.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suspect a poisoned dagger,&amp;quot; Miruan admits. &amp;quot;I saw him get hit with something and he fell over. I'm not a doctor or a healer, though.&amp;quot; But it's not rocket surgery to put two and two together. Nevertheless, Miruan will quietly join the group. She does have a horse, and they can ride it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan will be back in awhile. If you guys are still RPing, I shall bug you! If not, it was fun. Thank you. :D&lt;br /&gt;
&lt;br /&gt;
The half-sil coughs and makes attempts at getting onto his feet 'neath his own power, long fingered hands flexing sporadicaly as the nerve agent begins to run its course.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Thanks for coming I hope you had fun Mir :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan totally did. And Mir's horse is named Sir Trots-A-Lot. She's silly.&lt;br /&gt;
&lt;br /&gt;
Latenat has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire be one o' the few things as'll draw the eyes of the guards hereabouts, mate,&amp;quot; Aldean tells Rakim as he exits the building. The soft *click* makes him freeze ... and the voice makes him unfreeze. &amp;quot;Poison, lass,&amp;quot; he tells the Inquisitor tightly. &amp;quot;We'd best make gone. Follow me.&amp;quot; As Latenat starts to wiggle, he'll find himself over Aldean's shoulder. &amp;quot;Peace mate, it ain't safe ta stay here.&amp;quot; He leads the group a few streets down and into an alleyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Durn it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;? Sorry. Cancel Mir's first sentence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, it's fine. Hang one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire be one o' the few things as'll draw the eyes of the guards hereabouts, mate,&amp;quot; Aldean tells Rakim as he exits the building. The soft *click* makes him freeze ... and the voice makes him unfreeze. &amp;quot;She's got the right of it, lass,&amp;quot; he tells the Inquisitor tightly. &amp;quot;We'd best make gone. Follow me.&amp;quot; As Latenat starts to wiggle, he'll find himself over Aldean's shoulder. &amp;quot;Peace mate, it ain't safe ta stay here.&amp;quot; He leads the group a few streets down and into an alleyway. &lt;br /&gt;
&lt;br /&gt;
One arm stays supporting his master but at that sound Rakim's other reaches for his crossbow. At Silmeria's voice he relaxes a little &amp;quot;It is a poison they use on slaves. Doesn't kill, just paraluyses and...&amp;quot; on cue Latenant starts to move he nods briefly to Aldean &amp;quot;It worked though&amp;quot; he adds defensively, blushing slightly again as Fiadalis starts to chuckle.&lt;br /&gt;
&lt;br /&gt;
Silmeria's eyes flick from Aldean to Rakim, one eyebrow rising faintly, before she moves to help Aldean support the rogue. &amp;quot;To the Temple, then. I'm sure your master will be more than ready to relax in his rooms anyhow...&amp;quot; Smiling up at the Sil, she bobs her head. &amp;quot;Inquisitor Longmire, Speaker for the Dead, sir. It's good to finally meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You know? I think I will just scratch the bit about the alleyway and set Latenat down. I really have to sleep, I need to be up in five hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;No worries, sleep well and thank yuo again :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank /you/. *npms around!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aldean has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;rest well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fiadalis, Inqusitor of Eluna and Master Acquisitioner&amp;quot; the Llyranesi replies to Silmeria. He is old enough to show a few signs of aging, added to what looks like a long period of neglect &amp;quot;I would like to thank you all for a most timely rescue. The al'Sarah are not a kindly group at the best of times&amp;quot; he adds with a faint -look- at Rakim, who clears his throat and stays silent as they move along through the back alleyways.&lt;br /&gt;
&lt;br /&gt;
Announcement: Whirlpool shouts, &amp;quot;Late Night Plot: Who's aboard? Page me if you're interested!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Announcement: Whirlpool shouts, &amp;quot;It'll be a quicky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you ''do'' mean a great deal to Rakim from what I've seen, Master Acquisitioner,&amp;quot; Silmeria answers with a bright smile as she takes over for the job of escorting a mostly-unconscious Latenat to the Temple. &amp;quot;And I'm more than relieved to see you away, and happier still when you're safely in the hands of the Temple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Lat? don't want to jump over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat grins, Aldean's got me. He wont be talkative for a while&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;RGR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think leaving Abir alive could be a mistake, maybe I should...&amp;quot; Rakim begins as he starts to look back to the warehouse. Fiadalis's expression grows a little stern as he grasps the young human's wrist &amp;quot;You are not one of them anymore. Remember that&amp;quot; despite his current frailty his voice carries a lot of authority and somewhat abashed Rakim nods and continues on.&lt;br /&gt;
&lt;br /&gt;
Announcement: Whirlpool shouts, &amp;quot;I still have a spot open :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rakim,&amp;quot; Silmeria says, her gentle voice gaining a note of earnestness, &amp;quot;he's very right. And once you've told me all that's happened, I'll see to it that ''another'' Temple has their eye on a clan of cruel grave-robbers. Please... do leave the dealing of death to those who will be sure it's done best for all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat's usually graceful movements are laggardly, and he accepts all assistance from Aldean and Silmeria without much ado but appears to be in control of his higher faculties and tracking the conversation if his head movements are anything to go by.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If anyone is worthy of a cruel end...&amp;quot; Rakim begins with a bit of heat in his voice, that fades with a look from his Master. He bites back whatever it is he was going to say and simply nods to Silmeria. He moves along in silence for some time until they near the Temple district &amp;quot;Not too much longer&amp;quot; he says to both Fiadalis and Latenat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was an Absolution I spoke to, once, back in Isobar,&amp;quot; Silmeria begins, looping one of Latenat's arms behind her neck to keep him in more or less a straight line. &amp;quot;I was still an acolyte, and he was overseeing my martial training. I'd asked him, why don't ''all'' who enter Vardama's service learn the assassin's trade?&amp;quot; Chuckling softly, as though at the foolishness of her youth, the blond shakes her head. &amp;quot;'There are a great many men and women on this world,' he said, 'who deserve to die. But there are fewer still, who deserve to ''kill.'' Be careful, acolyte, and remember the taking of a life is as great a burden as dying.'&amp;quot; Trailing off, she looks to Fidalis, smiling gently. &amp;quot;Personally... I think that in the time to come, you'll be happier for this. You'll remember this night as the night you saved your Master. Not the night you murdered your blood kin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;Whirl is poking me, should I snag?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan also is back! Wooh RP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Go for it Mir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Up to you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan okays! Mir will be with the horse and helping in the background.&lt;br /&gt;
&lt;br /&gt;
JUDGE: Whirlpool summons Miruan away.&lt;br /&gt;
&lt;br /&gt;
Miruan has left.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damned, anti-venom.&amp;quot; the scoundrel's words are clumsy and mealy-mouthed as though speaking through a mouthful of porrige, Latenat doesnt appear to be in any amount of distress however but endures the effects patiently even as the symptoms slowly lift.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only kin I have are here tonight with me&amp;quot; Rakim says softly, clearly a little uncomfortable with all the genuine emotion of this evening. Luckily he is saved from further displays as they enter the temple. Elunites tend towards the nocturnal so in no short time a flock of various clergy descend and usher folks to the smallish infirmary, as most go to the nearby Temple of Althea. Fiadalis gets the most attention but everyone is checked and treated if needs be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll keep that in mind,&amp;quot; Silmeria says, patting Rakim on the shoulder as she moves off to make sure Latenat is properly seen to. &amp;quot;And do let me know if you need help again, Rakim?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;I can RP for longer but if folks need to go I can close here&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=RakimRoughEd&amp;diff=20303</id>
		<title>RakimRoughEd</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=RakimRoughEd&amp;diff=20303"/>
		<updated>2015-09-23T05:04:10Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;You paged (Alba, Miruan, Aldean, Latenat) with 'RP1 when ready :)'  Aldean has arrived.  Latenat has arrived.  Miruan has arrived.  &amp;lt;OOC&amp;gt; Miruan waves. :D  Silmeria has arrive...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You paged (Alba, Miruan, Aldean, Latenat) with 'RP1 when ready :)'&lt;br /&gt;
&lt;br /&gt;
Aldean has arrived.&lt;br /&gt;
&lt;br /&gt;
Latenat has arrived.&lt;br /&gt;
&lt;br /&gt;
Miruan has arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan waves. :D&lt;br /&gt;
&lt;br /&gt;
Silmeria has arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim waves &amp;quot;Hey all, thank you for this. I have no idea what it will count for as regards to bonuses but hopefully will be some fun :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Any questions or anything before I post a scene set?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria simply warns, will be slow for the next indeterminate while; company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;NP, we are starting earlier than planned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Okay the info you got was the timing of the handover of Rakim's Master. Neither side are that trusting of one another so their won't be too many guards/escorts. It is at a warehouse which looks run down from the outside but is actually quite secure. If that works?'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat has got a thing at 1 for a half hour, so thankfully we are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nods. I also appreciate the early start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so the word has come by varying ways that Rakim's master has been found, and to meet at a rather dubious looking address at the dock area of Alexandria. Inside is surprisingly tidy however, although rather spartan. For his part Rakim is dressed in clothes to blend in better with the darkness, muted colours and rather less lace. There are seats enough for everyone around a table which has some parchment set upon it showing a rough diagram of a warehouse.&lt;br /&gt;
&lt;br /&gt;
Miruan is both happy and worried. Rakim has become like a big brother, and she knows his Master is important to him. While the monk is fairly inexperienced by comparison, she seems quietly determined to help and will turn up. She looks to Rakim, in her usual, plain robes.&lt;br /&gt;
&lt;br /&gt;
As ever when he isnt actively doing more colorful explorers guild contractual activities Latenat is smoking, deferring the use of a chair in order to slump up against an wall. The half-sil scoundrel is dressed in his shabby accoutrements, the dirty browns and greys will serve well in the dusk environment no matter what happens.&lt;br /&gt;
&lt;br /&gt;
Aldean's choice of &amp;quot;unobtrusive&amp;quot; is rather ... interesting. He's eschewed the usual shirt, jerkin and trousers in favor of a seedy-looking outfit indeed. Barefoot, ragged, smelling of tar and sweat and cheap liquor, he's wearing a sash, shirt and trousers in neutral tones that would not look amiss on a sailor or dockhand down on his luck. Blonde hair is entirely covered by a blue and white striped cap that hangs down over his back. A bottle of something truly rank-smelling swings absently from one callused hand as he sways his way a little into the room. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you very much everyone. Master Fiadalis is the closest thing to an actual father I have had, and should he be handed over to the al'Sarah clan. Well...&amp;quot; Rakim trails off there and pauses in silence for some moments &amp;quot;...and speaking of that. It may or may not come as a surprise but there is a reason I know so much of that particular crime family. You see my full name is Rakim ibn-Farouk...al'Sharah&amp;quot; he pauses here to lift his eyes and glance around the room, guaging people's reactions before taking a deep breath to continue &amp;quot;Needless to say being related to a notorious family of tomb-robbers, slavers and smugglers of magical antiquities is not something widely known amongst the Temple of Eluna&amp;quot; he adds with a ghost of his usual sardonic smile &amp;quot;To cut a long story short, I met my master after my family took him hostage, and well during the escape my oldest brother, and my father's beloved heir may have somehow got a few crossbow bolts in his chest. So they bear a rather large grudge against myself and my master&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is quiet. She listens, looking to Rakim with dark blue eyes. She kind of blinks, and her eyes widen. She does look to the other two, recognizing Aldean at least. Latenat gets a curious look but for her part, she stays quiet a moment. &amp;quot;...&amp;quot; Headtilt. Hmmm. &amp;quot;Well. Family isn't destiny,&amp;quot; She notes. Or else free will would count for diddly and squat. &amp;quot;I don't know what to say, but I am most glad to assist in getting him back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat just looked at you.&lt;br /&gt;
&lt;br /&gt;
Not until the door closes behind him does the apparent drunken sailor set the booze bottle aside and pull off the cap to reveal a normally-attired Aldean, holding a hat in one that is a floppy blue velvet affair with intricate gold stitching of arcane symbols around its brim. He flashes an easy grin at the group and drops backwards into a chair, looping forearms over the chair's back and straddling the seat. &amp;quot;Aye?&amp;quot; One eyebrow raises at the revelation, but drops again, and he shrugs. &amp;quot;I ain't know naught of you bein' anyone's son, mate.&amp;quot; An outrageous wink. &amp;quot;An' sounds like ye got a damned fine reason to get out anyroad. Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Docks might be a poor side of the city, but for Silmeria that simply means she spends more time here than most other spots in Alexandria. Owing to the nature of today's task, however, she ''does'' attempt to go incognito, in simple, dirt-stained, worn clothes that were acquired far too readily to have been gone out and gotten. Hearing Rakim's explanation, the Inquisitor nods solemnly. &amp;quot;...Then I hope you don't take it amiss,&amp;quot; she says, slipping her pistol out from beneath a jacket, &amp;quot;that I'll take the defense of you and your master ''quite'' personally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raising his eyebrows at Rakim's getting to the point so abruptly Latenat purses his lips somewhat.... not in dissaproval mind, but a purposeful concentration as he digests the additional information. And it really shows how driven and under pressure the Tsuran is when it comes to tonights activities. He spares a glance and a quick smile (abiet still pursed) for the others that have heeded the call for assistance, a nonverbal hand in the air by way of greeting at Aldean and Silmeria... his grey eyes drawing slowly back to Rakim over Miruan having caught her most curious look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would do introductions but in case people do want things kept a little quiet...&amp;quot; Rakim trails off then as no-one reacts negatively to his revelation he relaxes a little bit and offers a softer smile than usual &amp;quot;...thank you all. Now you mentioned a meet and a warehouse?&amp;quot; he says to Latenant as he becomes a little more brisk and professional.&lt;br /&gt;
&lt;br /&gt;
Miruan pauses. &amp;quot;Well, you can call me Mir for now then,&amp;quot; She offers to those who do not know her. Still, Miruan seems just as dedicated as the others. She is fairly quiet, curious and alert. She nods at the words of the others. Listen first, speak second. That's what she learned shortly before she got spinkicked for asking if that made her slow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did.&amp;quot; The half-sil voice is a high baritone, pleasant to listen to and weilded with ease as the scoundrel shifts so that he is facing the group in general,&amp;quot;The hand over is to occur an hour before midnight down near the eastern end of the warehouse district... both parties don't trust each other. I have a watch outside but I dont know how conditions have changed since I was there last, but you can guess they might be bringing some backup to a meet where there is little love to be had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot o' thieves an' slavers, dealin' with followers of a dark goddess. Ain't thinkin' they'll be best o' friends,&amp;quot; Aldean puts in with a smirk, leaning forward. He glances up at Silmeria, flashes her one of his winning grins, then leans back on the back of the chair he'd commandeered. &amp;quot;Think ye they might turn on each otther, do ye give 'em a reason?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...God damnit I shouldn't have posed in. x.x I'm being dragged out for dinner, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Homeboy runs on Edmonton time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's okay. *hugs* Enjoy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan eeps and hugs! Have a good evening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Take care&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'If it is a good plan :) Main thing is rescue his master'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria was looking forward to this. :( May I remain to watch and hopefully jump in if I'm not out too late?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Of course :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Quite honestly, I think it's rude of him to descend on you without warning, disrupt your plans and drag you out, whether those plans are RL or online. I won't tell you what to do, but I think you're within your rights to tell him you don't want to be out all night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I cannot truly blame them for not entirely trusting one another. I wouldn't either...&amp;quot; Rakim quips in a faint shadow of his usual sardonic humour. He drums his fingers on the table thoughtfully as he considers the problem &amp;quot;...as much as I would like to hand them over to the appropriate authorities the rescuing of my master must take precedence. And in the absence of Kira I would presume that no-one here has too many issues with, shall we say, enacting rather swift justice. As to be blunt everyone on both sides probably has committed more than sufficient crimes to warrant execution...&amp;quot; he trails off to consider Aldean's question for a few moments &amp;quot;It's possible. I do believe that the leadership want this alliance, but they are rather distrustful at the best of times. If we can disrupt this alliance and rescue Master Fiadalis all the better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suspect there is a lot of paranoia,&amp;quot; Miruan agrees. She is learning a good deal here. But she tilts her head. &amp;quot;I am terrible at lying, so if there's any talking to be done...&amp;quot; It's best she not do it. Trickery is not her strong bag. She takes a deep breath. &amp;quot;Rescuing your master is my priority. As long as things are not unreasonably brutal, it is probably best not to let them run around and cause trouble anyway.&amp;quot; She shrugs faintly. She looks between them, curious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Na, lass. There won't be no sweet-talkin' here.&amp;quot; Aldean's grin largely fades. &amp;quot;Be thinkin' to find yer master, figure out who be holdin' 'im, then start a fight an' make off with 'im in all the noise. Be quick an' quiet. They ain't gonna draw guards, not here, not less they set sommat afire, but do ye move quick and quiet, we can be gone afore any notice.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mir.&amp;quot; Latenat inclines his head in deferance to the new face and her declaration of commitment,&amp;quot;And agreed Aldean, as much as I'd like to go with simple is best, there are too much unknowns to take a soft touch.&amp;quot; the half-sils belt has a selection of weapons hanging from it, the least being the sap he indicated with a gesture,&amp;quot;Quiet I can do, although I'm not exactly a sneak-thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rakim reaches up to stroke his sharp goatee as he considers Aldean's suggestion, his face softening in thought &amp;quot;Hmm, it has possibilities...&amp;quot; he says at last, then a faintly wicked smile crosses his face as his eyes light up &amp;quot;...if an al'Sarah were to say kill one of the Taaranites. Of course I wonder where we might find someone from that family&amp;quot; the drawls drily as one finely arched eyebrow arises, an amused wickedness tingeing his gaze.&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Thanks for that suggestion, less combat but more fun I think ;)'&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Well it was going to be RP'd, but yeah :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I meant, more sneakytalk.&amp;quot; Trickery. She's bad at it. Miruan nods to Latenat. &amp;quot;I can be quiet.&amp;quot; She's not the stealthiest but when your armor is robes and you walk smoothly, well. Sneaking isn't too hard, in that case. She pauses at Rakim's suggestion. Then her eyes widen. The second shoe drops.&lt;br /&gt;
&lt;br /&gt;
Aldean pauses a moment, his own grin growing. &amp;quot;Aye. Might work.&amp;quot; Suddenly, the bard snorts to himself, but says nothing, instead considering those around. &amp;quot;Ain't gotta kill, mate. Show 'em somethin' they ain't like. Make it look like there be sommat as ain't agreed on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
One side of Latenat's mouth quirks, observing Rakim's fanatasism,&amp;quot;Smoke sticks and bombs will do just as well to that end, as much as I have no love for the Tarranites wetwork has never been my preferred mothod then there are other tools available.&amp;quot; the scoundrel proffers a subdued shrug,&amp;quot;I have a runner whom can run for the watch to cover our retreat, simple yet elegant and should add confusion to the mix and can augment anything we come up with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If anyone has a better way to start a fight between the two groups I am more than happy to listen to it. I prefer not to leave bodies behind needlessly&amp;quot; Rakim saysa s his eyes shift between Aldean and Latenant &amp;quot;My thought was to perhaps start a fight amongst the guards on the outside, that with some prompting will spread within and allow the rest of you to spirit my master out in the confusion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool has arrived.&lt;br /&gt;
&lt;br /&gt;
Miruan shakes her head. &amp;quot;I am not good at starting fights between people,&amp;quot; She admits. &amp;quot;But otherwise, that seems like a reasonable plan.&amp;quot; She pauses. &amp;quot;I can throw things pretty well?&amp;quot; She really has no idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean waves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan shakes her allergies. I might get some tea. And hi Whirl!&lt;br /&gt;
&lt;br /&gt;
Latenat nods in confident affirmation,&amp;quot;To that end I could disguise myself as one of the parties and start a scuffle.&amp;quot; white teeth are flashed, there and gone again as soon as they appeared,&amp;quot;That work for everybody?&amp;quot; the scoundrel cocks his head at the grop for a yay or nay.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dunno, mate. Think a good illusion might set 'em off? They be yer folk.&amp;quot; Aldean's backwards seat across the chair is casual. &amp;quot;We ain't got time to jaw, though. I say we see what they be doin', first.&amp;quot; He pauses, and nods to Latenat. &amp;quot;Mayhaps, mate. Rakim'll know best what'll rile 'em.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool pops in to observe! :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I may point out the obvious, I -am- an al-Sarah. As much as I might not wish it. I also have some small skill in deception, and I know both sides rather more than I wish too&amp;quot; Rakim points out with a faint smile to Latenat. As Aldean speaks he nods to the more experienced man &amp;quot;I will cause some trouble at the front, if you three can sneak in and snatch Master Fiadalis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan looks sympathetic. &amp;quot;Sure, we can do that,&amp;quot; She nods at Rakim. And he'll always be a Rakim McFancyHat to her. Or at least, a friendly, wise friend figure. Nevertheless, she is about as deceptive as a platypus trying to sell high heels.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Heh Aldean came up with a more amusing plan than what I had in mind, so running with that :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well.&amp;quot; Latenat levers himself off the wall and stretches languidly, limbering himself up for the nights dangerous doings even if it is a few hours away,&amp;quot;Thats settled then. We mark out a service entrance of the warehouse whilst Rakim hits up the frontage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye. Leave yerself a bit o' space behind ye, mate,&amp;quot; Aldean adds to Rakim. &amp;quot;Think they'll know ye on sight, an' do they know ye, they'll turn on ye?&amp;quot; He puts an elbow on the back, hand on his chin. &lt;br /&gt;
&lt;br /&gt;
Rakim offers a nod to the group and then with a faintly teasing smile he nods to Aldean &amp;quot;Oh I think I have a solution to that&amp;quot; he drawls then reaches up to touch his hat. There is a rippling blur that moves down his form and at the end he is somewhat different. His clothing is the traditional attire of Tsuran Vast nomads. His face is far harder looking, rather fussy goatee replaced by rough stubble. He takes a deep breath and speaks &amp;quot;Cousins...no not right&amp;quot; he says voice shifting a bit &amp;quot;Trechery!&amp;quot; he tries, thickening his accent and deepening his tone &amp;quot;Almost...we are betrayed&amp;quot; he tries again then nods, seemingly satisfied &amp;quot;Shall we then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Thank you Svarshan for the hat of disguise ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Did you notice that Aldean was using one when he walked in? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;They are nifty things :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;They truly are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan grins. Awesome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;His hat really IS fancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just be sure to practice your maniacal laugher,&amp;quot; Miruan teases a little with a smile. She seems to have an immense respect for Rakim, and will stand with the others. &amp;quot;That is pretty good though,&amp;quot; She nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Once Rakim does the distraction thing you guys can run with whatever opposition, or lack thereof, you want on your way to his master :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the hat changes Rakim's form, Aldean chuckles in a low, edgy baritone. &amp;quot;Aye, that'll do, mate. Let's begone, then.&amp;quot; He, too swings to his feet in an easy motion, and puts the floppy hat in his own hand back on. Instantly, he too shifts, back into the rugged, drunken sailor in the stocking cap and no shoes, and offers the group a rotting grin before rescuing the nasty-smelling booze from the corner.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Ha. He ran off already. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Whirlpool is cool but I get nervous when staff check in on things :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat does too. So, scenechange?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nods. He never does more than kibitz. He's super-cool about it; he's likely bored.&lt;br /&gt;
&lt;br /&gt;
Rakim holds up a hand in polite refusal of the rotgut &amp;quot;Even for my master there are limits&amp;quot; he quips although his gaze is far more serious. He smiles faint and takes a moment and a few deep breathes to centre himself then with a nod to the others starts off into the fragrant dockyard evening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Okay I will do a scene set and then Rakim will start things off if that is cool?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;indeed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Works. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is groovy with that. I went to put the tea on.&lt;br /&gt;
&lt;br /&gt;
At an initial glance the warehouse looks rather run-down and a strong wind away from falling down. The more observant or criminally minded may notice it is far more secure than it appears. Also it is guarded, two pairs at a frontward entrance, one group dressed like locals, the other more like Rakim's altered attire. There is a back entrance of course, guarded by two people, again one of each. It really looks like they do not trust one another, keeping their distance and paying more attention to each other than actually guarding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Different topic. Svarshan's asking me if we can shift the date for the needle party tomorrow -- Sil can't make it, and Miruan, he says if you want in we can accommodate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;When's a good date for you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan ohs, I have um, Typhoon's thingy tomorrow but I appreciate the invite tons. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Any day where there is not a plot on, and not Saturday :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's not going to be tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Sil can't make that and I have an alt in Ty's thing too. (I'm also JEssamy.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;Oh! Or Friday? Well, if I'm not too low level. I'm closing in on level 4. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Naw, this is an RP scene.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan ohs!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Basic premise: the girls are dressing as noblewomen and the guys are dressing as guards and we're using that as a guise to get in to see the Queen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rakim gives some time for his companions to get into position, then taking in a deep breath he strides out boldly towards the two pairs at the front &amp;quot;Cousins!&amp;quot; he says in a thick Tsuran accent &amp;quot;We are betrayed! they lured us here for the guard!&amp;quot; he says in a commanding voice.&lt;br /&gt;
&lt;br /&gt;
The other Tsurans look a little confused but Rakim looks like one of the Clan-Chiefs sons so they reach for their weapons. For their part the local Taaran folk start to protest, and with everyone's eyes off him Rakim tosses a smoke bomb into the mix, the billowing clouds adding to the confusion as with a smile he tosses a dagger at one of the shapes within, a noise of pain mioxing with the sounds of weapons being drawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Are there guards at the back door as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Ayup, one of each.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;You guys can decide on the opposition and such, with the one proviso that one of his older brothers will stay by Fiadalis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Or I can if you prefer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is with the sneaksy party. Fortunately, once she removes her nicer robes and wears a long, dark shirt that might remind some of a common thief or thug. Or the muscle to a more agile foe. She will make her way around the back quietly, doing her best to look like she belongs. Just another thuggish minion, really. Her hair was deliberately left down and rough, giving her a really brawlerlike appearance. She peers. One, two...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is fine with either.&lt;br /&gt;
&lt;br /&gt;
Criminally minded? You've come to the right place! Latenat has no problem seeing in the poorly lit alleyways between the hulking warehouses, looking utterly at home positioning himself before the abuscade is to take place. By which it means... easy ingress to a service entrance. The scoundrel attempts to reassure his compatriots with a few simple hand signals and smiles but one can tell he carries a bit of tension by the set of his shoulders... and then the yells begin to break out and the sound of a smoke bomb goes off.&lt;br /&gt;
&lt;br /&gt;
The half-sil hestitates for a half-heartbeat and then moves forward, center of balance low as he slinks forward in an even loping pace that strikes the balance 'twixt stealth and ground eating .&lt;br /&gt;
&lt;br /&gt;
Sometime in the journey, probably in the shadows, Aldean's changed guises with the help of the hat, and has adopted the dark skin of the Cerenzans to go with dark-colored clothing. From some dockside haunt he's grabbed a rough length of rope and slung it over a shoulder, and as the others move forward, he moves to follow, covering the others' strides. Clearly, he means to bat cleanup here, covering any who escape. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim will pose the two guards and then brother when time comes.&lt;br /&gt;
&lt;br /&gt;
Rakim lifts his voice to carry to those within &amp;quot;TREACHEY!&amp;quot; he yells in a rather more local-sounding accent &amp;quot;Those damn vast bandits attacked us&amp;quot; he adds as the front door is opened to a confusion of smoke and fighting men. Rakim tosses another dagger towards the doorway, not really worried about hitting someone but it does add to the chaos and confusion that seems to be spreading inside.&lt;br /&gt;
&lt;br /&gt;
At the back of the place some of the sounds have spread and the two guards back away from each other, hands going to their weapons as they stop paying any attention to their surroundings.&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Fair enough but if you want to there may well be higher level folks within :)'&lt;br /&gt;
&lt;br /&gt;
Miruan is as criminal as forgetting to ask for a cookie. But she is not a judge, and so she follows the others. She believes in Latenat's reassurance, but it's hard not to be a little tense, too. She has a lot of rope with her. Which is odd, but it really seems to be her thing. Rope, rope, rope. She moves easily, quietly, her feet falling as lightly as leaves on a freshly groomed lawn. Wait. Patience. Maybe they will just leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan grins. I think she digs it. She's incredibly chatty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Lat and Ald?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Working.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That's their signal. Aldean shoots a meaningful glance at Latenat, then whistles a sibilant melody to the hank of rope he's thrown over his shoulder. It's an odd sound -- as if there's mor ethan one voice for a moment -- but the rope on his shoulder takes on a life of its own, raising one end and standing to attention as if listening for orders. A curious spell, but its use is clear as he throws the length with all his strength at one of the suspicious guards. &amp;quot;Coil an' knot!&amp;quot; he snarls to the rope in a gravelly voice. &lt;br /&gt;
&lt;br /&gt;
GAME: Aldean casts Animate Rope. Caster Level: 13 DC: 17&lt;br /&gt;
&lt;br /&gt;
So close to midnight the worn cobblestones are damp in a greasy manner as the party closes in on the pair guarding the side entrance. For all of their vigilance they are reacting instead of acting, and are thus are already on the back foot. This is taken advantage of by the rogue as he leaps up high and drives the length of wood he has in his hand into the temple of the other as they both reach for their weapons.&lt;br /&gt;
&lt;br /&gt;
The bound guard manages to yell &amp;quot;HELP!&amp;quot; which really only adds to the spreading violent confusion. His companion takes something of a nap as Latenat smacks him in the temple and sends him off to dream. A moment later the door bursts open and a man in traditional Tsuran dress emerges with a long curved blade in hand, dark eyes darting around.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'I do too at times, seems a tad...odd :P'&lt;br /&gt;
&lt;br /&gt;
Well. That's where Miruan can help at least. She is quietly waiting her turn to help, when like an angry snake in a prank beer can, she strikes. There's a quick, swift and powerful kick to the man who emerge's head. BOOT TO THE HEAD! 100% stealthy. At least he gets to join in the Naptime Club.&lt;br /&gt;
&lt;br /&gt;
And what will make for more fun and confusion at the front but some fire. Rakim glides closer to the front and tosses in a vial of something, that when it hits the ground bursts forth into a sheet of flame that engulfs one of the struggling figures. The paranoia is swiftly spreading as both sides turn vicously on one another.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'One of the reasons I selected you guys was that I can trust you all not to go silly :)'&lt;br /&gt;
&lt;br /&gt;
Naptime Club sounds like an excellent idea, really. Enough for Aldean to put a swift boot in the temple of the bound man as he struggles, then make quickly for the door. The smell of fire reaches his nostrils, and he snarls something in Khazdul that doesn't sound pleasant as he makes to burst the side door open with a shoulder. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Anyone who speaks Khazdul -- he's swearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim does :P&lt;br /&gt;
&lt;br /&gt;
This close to the water the wood is damp enough so that with an earthen floor the fire doesn't really take off, but still it serves as even more a confusing distraction, noises of blade on blade, sounds of pain and cursing sound from the front. The back door opens to a reasonably wide hallway, down which comes a small party. There are two Tsuran-dressed guards whoa re escorting a tall and nasty looking man who bears a striking resemblance to a bigger Rakim, who is leading a far smaller looking Sil, who is hooded with his hands bound before him, linked by a rope to who is presumably one of Rakim's brothers. At the sight of the others he curses and motions the guards forward whilst he starts in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
Naptime club! Miruan doesn't know Khadzul in the slightest. But she is going to make sure the one she punched out is nice and out, before trying him up. or her part, she looks to the others nodding and waiting for their signal to move.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Are the guards headed towards us, or away from us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;Dad's wanting me to take the trash out, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No worries, you do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;towards us, the big guy leading the prisoner is moving away when he spotted us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;The guards are heading towards those who entered, the boss is running away :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;With the 'package' :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goal sighted, cover me!&amp;quot; Apon seeing the trio whom is leading their presumed prisoner Latenat sprints foward, the not-quite-human rogue light on his feet as he goes in low... and then leaps up and wideways, using the wal of the hallway to springboard above the intercepting guards heads as he goes after the departing large fellow.&lt;br /&gt;
&lt;br /&gt;
Once inside, Aldean can see the guards moving toward them ... and Latenat moving past them. Gritting his teeth, Aldean reaches into a pouch at his waist, whistling another tune, this one a complex trill that is eerie-sounding indeed. Again, that curious effect as if two voices whistled in near-unison ... and he stabs a finger at the one guard. &lt;br /&gt;
&lt;br /&gt;
GAME: Aldean casts Hold Person. Caster Level: 13 DC: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Rakim, I leave it to you whether that takes or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim ponders &amp;quot;Hmm probably doesn't with that roll, as they are not newbies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nods. No worries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He can come after me if he likes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Your choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim nod nods &amp;quot;Will wait on Mir to get back before posing their various reactions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan nods, as the Latenate springs forward (THE Latenat). She looks worried as they start to intercept guards. Well, okay. She is a newbie compared to the guards. But she HAS is a really good kick, so one of the guards is going to get a swift kick to the back of the knee, followed by one to the groin and butt. Owch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;All good, sorry. We've been renovating the house. Trash bags all up in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;No worries :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tsuran guard pauses a moment as he feels something but he manages to shake it off, and moves forward to lunge at Aldean. These guards are tougher than the average but no man can stand up to a kick to the groin. Still he doesn't quite go down, gasping he thrusts weakly at the Elunite monk.&lt;br /&gt;
&lt;br /&gt;
The boss of the group lets viciousness get in the way of good sense. Rather than using the captive as a hostage he yanks hard n the leash to force the eldery sil tot he ground then draws a hand crossbow and fires it at Latenat, his other hand going for a nasty looking dagger.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'It is pretty much over, but if you have to go maybe lat gets knocked out or something :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Ack sorry I hit return before proofreading that*wince*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Redo :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OR not, if it's just a proofread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;It's fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan oohs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;As long as it made sense to y'all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having dropped the sap when he was sprinting down the hallway the rogue pulls out a parrying dagger and a rapier. This avails him naught as he desperately flings himself aside into the wall to avpoid the incoming bolt,&amp;quot;I dont even have to beat you.&amp;quot; the half-sil murmurks silkily,&amp;quot;All I have to do is slow you down long enough so you dont get away.&amp;quot; the weapons come up in a defensive posture that is primed for a riposte as he stalks forward, recovering from the ungracefull wall ricochet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn.&amp;quot; Suddenly, no more spellcasting. There's a guard in Aldean's face. He's barely got time to evade as a scimitar comes at him, and has just pulled a morningstar to defend himself when a second strike leaves him with a bloody line across his forearm. The snarl turns black, and he comes back with two quick strikes of his own. &lt;br /&gt;
&lt;br /&gt;
Well, it was a pretty good kick. Miruan winces, as part of her shirt coat gets caught and she's got a fair scratch. Her shirt is mortally wounded and will be remembered by his family. For her part, she will take a swift snap kick at his throat then. &amp;quot;rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Take care :)'&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Will do :)'&lt;br /&gt;
&lt;br /&gt;
No sign of Rakim so far, aside perhaps for the contined spread of chaos. These guards seem a cut above the regular ones out front, but perhaps not quite up to the adventuers standards. The one on Miruan lashes out again even as he falls back into the wall and struggles for breath. The two strikes of Aldean hit the guard, blood mixing with his silken attire. For his part the boss snears at Latenat &amp;quot;It figures, my cowardly little brother cannot even fight his own battles&amp;quot; unable to reload his hand crossbow the powerful figure lashes the cruely hooked dagger at the half-sil.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Thank you for being a part of this BTW :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Lat has to go for RL :) as advised previously. Next pose from me will deal with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not being one who dedicates all his time to fighting, Aldean's going to work for this, not that you'd know it to look at him. The man knows his business in a fight, and finally looks to put the guard down with one final, vicious blow, wearing an expression that is definitely not nice at all. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is one who dedicates her time to fighting, reading, journaling and physical training. She manages to at least move out of the second blow, though there's a shredding sound as her shirt takes one ofr the team. She takes another quick jab at him. &amp;quot;And you have an entire tribe to bother him!&amp;quot; She counters. Once her guard is down, she will look to Lat and Aldean, surveying the combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Is it tacky to have Rakim strike the 'final blow'? I am happy to hand it to either of you if you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No. It's your story. It's absolutely fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;No way, it's dramatic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is rooting for Rakim. He needs his master back and stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Definitely! If need be, Aldean can get his master out of there but better that Rakim do it himself, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guards both go down, although Miruan's is in somewhat better condition, although he is busy choking to death. Latenant almost avoids the blow, only the shallowest of cuts grazing his arm. Despite this seemingly insignificant wound the half-sil begins to pale as muscles are sappped of their strength. Triumphantly the Tsuran turns back to the bound captive and begins to stalk closer, leaving Latenat alone for now.&lt;br /&gt;
&lt;br /&gt;
At this moment Rakim emerges from the smoke wafting down the corridor. He is back to his usual self, scar, lace, fancy hat and all. Not to mention his rather fancy crossbow &amp;quot;Fancy meeting you here brother dearest&amp;quot; he drawls in his most aristocratic of tones. Before his brother can get a word out his finger tightens on the trigger, the bolt flying true and hitting his brother in the stomach. A non fatal but agonising injury. And from this range most likely deliberate &amp;quot;What was that?&amp;quot; he says over his brother's scream as he slowly ratchets down the next bolt and takes aim at his kneecap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Is the Tsuran between me/Miruan and Latenat and the captive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Basicaly Rakim's brother and the captive are roughly level. Rakim on the oppsite side of them to Mir, Aldean and Lat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;But Rakim's big bro is not really in a position to stop anyone moving past him :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Shouldn't be a need to get Latenat out of the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim nods &amp;quot;If anyone looks closely he is breathing still&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean lets Miruan go first.&lt;br /&gt;
&lt;br /&gt;
Ah hah! Mir would recognize that hat. Mir is going to keep an eye on her guard. Ready to kick him somewhere important if it comes to it. She is going to keep an eye on the guards, her eyes widen as the Rakim emerges dramatically. She resists the urge to cheer, doing her best to keep the way clear. Though, if Aldean doesn't, she will move towards the captive.&lt;br /&gt;
&lt;br /&gt;
Seeing that Miruan is moving towards the captive, Aldean glances up, eyes Rakim measuringly for a long moment, then closes the distance with Latenat quickly, closing the distance between them and placing fingers on the rogue's neck, checking for a pulse and so forth. There's a momentary hesitancy there in his movements, but he seems to know what he is about. &lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Yeah, a paralysis one used by slavers. That I totally made up :P'&lt;br /&gt;
&lt;br /&gt;
The crossbow sounds again as the bolt flies out, pinning Rakim's brother to the earthen floor through his kneecap &amp;quot;Something the matter?&amp;quot; he asks, his voice sounding almost absent being devoid of any emotion. The bound Sil starts to struggle, trying it seems to get himself free. There is a cruel smile that makes the family resemblance between the two even more obvious. His brother writhes in pain and screams as Rakim calmly ratchets down another bolt &amp;quot;I can't quite make out what you are saying&amp;quot; he taunts in that same void of a voice as he takes aim again.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'Mind posing Mir taking off the captives's hood and gag? if that is something Mir would do'&lt;br /&gt;
&lt;br /&gt;
Miruan tries not to pay too close attention as Rakim takes his revenge. On one hand, she can't fault him. Even the mother moon goddess has her vengeful side. But her mission is the captive, and Rakim has suffered at their hands. So for her part, she'll move to take off the elderly sil's hood and gag. &amp;quot;Hang on, we've got you, sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Aldean with 'Mir is going to free his master, who is possibly the only one who can stop him easily. If you are happy to run with that?'&lt;br /&gt;
&lt;br /&gt;
The presumed Fiadalis is a Llyranesi old enough to show some faint signs of age &amp;quot;RAKIM!&amp;quot; he says sharply, after a few attempts to clear his throat. His voice is rusty with disuse but he still has all the authority of a senior Inquisitor behind it. This most certainly gets Rakim's attention, the Tsuran's gaze snapping up from his pitifully writhing brother to the Sil &amp;quot;Master&amp;quot; he says as emotion returns to his voice.&lt;br /&gt;
&lt;br /&gt;
Revenge forgotten he drops his crossbow and moves swiftly to kneel down by Fiadalis making small distressed sounds rather unlike his usual self. For his part his brother takes the chance to try to free himself from the bolt pining him to the floor.&lt;br /&gt;
&lt;br /&gt;
After a moment, Aldean looks down at Latenat, shakes his head, and lays him out a bit more comfortably against the wall before standing and moving to help Miruan. He's too late, though, so instead picks up his morningstar again and walks over to the elder brother. &amp;quot;This ain't personal, mate,&amp;quot; he tells the man, before reversing the morningstar and aiming it at the man's temple. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;He's looking to simply knock the guy out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's tie this fellow up while -&amp;quot; She pauses. &amp;quot;While we can,&amp;quot; Yes. Miruan is quietly respectful. Pause. &amp;quot;Or that,&amp;quot; She considers Aldean's idea. Much better, and he's a more experienced combat. &amp;quot;Do you need anything to get him free?&amp;quot; She asks Rakim. &amp;quot;I don't think we should linger here long. I do have a light warhorse if your Master needs a ride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'WB, nice time to come back really :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;FYI, I don't have a whole lot longer, it's getting late here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Pretty much done :) off to the temple after this&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Thank you so much for coming along and being a part of this&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan aws, thanks! Thank you for running this. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;It was fun. Mir thinks Rakim is rad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nodnods! Thank you for inviting me to be a part of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...And *now* I have room to return. Goddamnit, I'm sorry Rakim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you alright to walk master, what did they do to you?' Rakim asks as hardness begins to return to his face. Fiadalis reaches out to lay a slender hand on Rakim's arm and says something softly in an ancient sounding Sil language. Whatever it was seems to calm his apprentice down, although he shows a trace of grim approval as Aldean sends his brother into dreamland. He slowly stands and helps his master to his feet, the elderly Sil looking to Miruan and offering her a smile. He doesn't seem to have been tortured but is showing the signs of prolonged captivity and neglect &amp;quot;Thank you dear&amp;quot; he says in a kindly tone of voice &amp;quot;I think it best if we get to the temple here in town where my apprentice can tell me just what he unleashed here. I still have not cured him of his overdeveloped sense of theatre&amp;quot; he adds with fond asperity in his voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;NP Sil :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean actually, I have an idea. Do you mind?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Not at all :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Feel free to have the poison wear off any time you want :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan snickers. I just keep forgetting that I have a light warhorse.&lt;br /&gt;
&lt;br /&gt;
Once the man is knocked out, Aldean with a quick jerk snaps the bolt and frees the man from teh ground, pulling the bolt out in the process. He them extracts from a pouch at his belt two small vials and leaves them there next to the man before straightening. &amp;quot;Aye, we'd best begone afore the guard smells fire an' shows up. But beggin' yer pardon, cap'n ... ye'll not get across town lookin' like that unnoticed. Follow me.&amp;quot; He pauses a moment, then hefts Latenat fireman style over his shoulder and gestures that the group should follow. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;And yes, Silmeria, you can still jump in at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, someone has to be good at theatre or we'd all be bored every time we told stories,&amp;quot; She beams at Aldean and Rakim. The compliment is for both of them. &amp;quot;Or at least people do when I do and it's not the migratory bird that dove into my robes.&amp;quot; BIRD TO THE CLEAVAGE. She smiles the elderly Sil and Rakim. &amp;quot;Sure. You may take my horse. I should keep walking anyway.&amp;quot; Kicking is important. Miruan doesn't neglect leg day. &amp;quot;And yes,&amp;quot; She nods and will follow Aldean, looking to Rakim and the elderly fellow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you really have to set fire to the place? have you been spending too much time amongst 'adventurers'&amp;quot; Fiadalis says with a faint frown, as someone who likes to preserve old tombs they don't seem to be amongst his favourite people in general. Unless he needs something retrieved of course.&lt;br /&gt;
&lt;br /&gt;
Rakim actually blushes slightly, tingeing his cheese a dusky rose, he clears his throat a few times before adding quietly &amp;quot;It seemed a good idea at the time Master&amp;quot; he ventures, with rather more diffidence than he has shown anyone else in this city &amp;quot;Also it was only a -small- fire, barely spread at all&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
There's the soft *click* as Rakim and the Sil exit the building; that sound that everyone who has ever heard a gun being readied knows is *scary.* A moment later, though, there's an answering ratchet of a hammer being lowered slowly, rather than let fall. &amp;quot;Oh good,&amp;quot; Silmeria says from beneath and behind a nearby shrubbery, and before long the Inquisitor-cum-tatterdemalion makes her way into visibility, eyes flicking over the party. &amp;quot;...All as well as it could be? And what happened to Master Latenat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;...Unless y'all haven't left yet. x.x&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;If so, I'll hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm good with us walking out of the building as we talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Works for me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan is fine with that. I may grab my walk and Mir can walk alongside the horse.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suspect a poisoned dagger,&amp;quot; Miruan admits. &amp;quot;I saw him get hit with something and he fell over. I'm not a doctor or a healer, though.&amp;quot; But it's not rocket surgery to put two and two together. Nevertheless, Miruan will quietly join the group. She does have a horse, and they can ride it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan will be back in awhile. If you guys are still RPing, I shall bug you! If not, it was fun. Thank you. :D&lt;br /&gt;
&lt;br /&gt;
The half-sil coughs and makes attempts at getting onto his feet 'neath his own power, long fingered hands flexing sporadicaly as the nerve agent begins to run its course.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Thanks for coming I hope you had fun Mir :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan totally did. And Mir's horse is named Sir Trots-A-Lot. She's silly.&lt;br /&gt;
&lt;br /&gt;
Latenat has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire be one o' the few things as'll draw the eyes of the guards hereabouts, mate,&amp;quot; Aldean tells Rakim as he exits the building. The soft *click* makes him freeze ... and the voice makes him unfreeze. &amp;quot;Poison, lass,&amp;quot; he tells the Inquisitor tightly. &amp;quot;We'd best make gone. Follow me.&amp;quot; As Latenat starts to wiggle, he'll find himself over Aldean's shoulder. &amp;quot;Peace mate, it ain't safe ta stay here.&amp;quot; He leads the group a few streets down and into an alleyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Durn it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;? Sorry. Cancel Mir's first sentence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I'm sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;No, it's fine. Hang one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire be one o' the few things as'll draw the eyes of the guards hereabouts, mate,&amp;quot; Aldean tells Rakim as he exits the building. The soft *click* makes him freeze ... and the voice makes him unfreeze. &amp;quot;She's got the right of it, lass,&amp;quot; he tells the Inquisitor tightly. &amp;quot;We'd best make gone. Follow me.&amp;quot; As Latenat starts to wiggle, he'll find himself over Aldean's shoulder. &amp;quot;Peace mate, it ain't safe ta stay here.&amp;quot; He leads the group a few streets down and into an alleyway. &lt;br /&gt;
&lt;br /&gt;
One arm stays supporting his master but at that sound Rakim's other reaches for his crossbow. At Silmeria's voice he relaxes a little &amp;quot;It is a poison they use on slaves. Doesn't kill, just paraluyses and...&amp;quot; on cue Latenant starts to move he nods briefly to Aldean &amp;quot;It worked though&amp;quot; he adds defensively, blushing slightly again as Fiadalis starts to chuckle.&lt;br /&gt;
&lt;br /&gt;
Silmeria's eyes flick from Aldean to Rakim, one eyebrow rising faintly, before she moves to help Aldean support the rogue. &amp;quot;To the Temple, then. I'm sure your master will be more than ready to relax in his rooms anyhow...&amp;quot; Smiling up at the Sil, she bobs her head. &amp;quot;Inquisitor Longmire, Speaker for the Dead, sir. It's good to finally meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;You know? I think I will just scratch the bit about the alleyway and set Latenat down. I really have to sleep, I need to be up in five hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;No worries, sleep well and thank yuo again :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Thank /you/. *npms around!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aldean has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;rest well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fiadalis, Inqusitor of Eluna and Master Acquisitioner&amp;quot; the Llyranesi replies to Silmeria. He is old enough to show a few signs of aging, added to what looks like a long period of neglect &amp;quot;I would like to thank you all for a most timely rescue. The al'Sarah are not a kindly group at the best of times&amp;quot; he adds with a faint -look- at Rakim, who clears his throat and stays silent as they move along through the back alleyways.&lt;br /&gt;
&lt;br /&gt;
Announcement: Whirlpool shouts, &amp;quot;Late Night Plot: Who's aboard? Page me if you're interested!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Announcement: Whirlpool shouts, &amp;quot;It'll be a quicky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you ''do'' mean a great deal to Rakim from what I've seen, Master Acquisitioner,&amp;quot; Silmeria answers with a bright smile as she takes over for the job of escorting a mostly-unconscious Latenat to the Temple. &amp;quot;And I'm more than relieved to see you away, and happier still when you're safely in the hands of the Temple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Lat? don't want to jump over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat grins, Aldean's got me. He wont be talkative for a while&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;RGR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think leaving Abir alive could be a mistake, maybe I should...&amp;quot; Rakim begins as he starts to look back to the warehouse. Fiadalis's expression grows a little stern as he grasps the young human's wrist &amp;quot;You are not one of them anymore. Remember that&amp;quot; despite his current frailty his voice carries a lot of authority and somewhat abashed Rakim nods and continues on.&lt;br /&gt;
&lt;br /&gt;
Announcement: Whirlpool shouts, &amp;quot;I still have a spot open :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rakim,&amp;quot; Silmeria says, her gentle voice gaining a note of earnestness, &amp;quot;he's very right. And once you've told me all that's happened, I'll see to it that ''another'' Temple has their eye on a clan of cruel grave-robbers. Please... do leave the dealing of death to those who will be sure it's done best for all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat's usually graceful movements are laggardly, and he accepts all assistance from Aldean and Silmeria without much ado but appears to be in control of his higher faculties and tracking the conversation if his head movements are anything to go by.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If anyone is worthy of a cruel end...&amp;quot; Rakim begins with a bit of heat in his voice, that fades with a look from his Master. He bites back whatever it is he was going to say and simply nods to Silmeria. He moves along in silence for some time until they near the Temple district &amp;quot;Not too much longer&amp;quot; he says to both Fiadalis and Latenat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was an Absolution I spoke to, once, back in Isobar,&amp;quot; Silmeria begins, looping one of Latenat's arms behind her neck to keep him in more or less a straight line. &amp;quot;I was still an acolyte, and he was overseeing my martial training. I'd asked him, why don't ''all'' who enter Vardama's service learn the assassin's trade?&amp;quot; Chuckling softly, as though at the foolishness of her youth, the blond shakes her head. &amp;quot;'There are a great many men and women on this world,' he said, 'who deserve to die. But there are fewer still, who deserve to ''kill.'' Be careful, acolyte, and remember the taking of a life is as great a burden as dying.'&amp;quot; Trailing off, she looks to Fidalis, smiling gently. &amp;quot;Personally... I think that in the time to come, you'll be happier for this. You'll remember this night as the night you saved your Master. Not the night you murdered your blood kin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan says, &amp;quot;Whirl is poking me, should I snag?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan also is back! Wooh RP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;Go for it Mir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Silmeria says, &amp;quot;Up to you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miruan okays! Mir will be with the horse and helping in the background.&lt;br /&gt;
&lt;br /&gt;
JUDGE: Whirlpool summons Miruan away.&lt;br /&gt;
&lt;br /&gt;
Miruan has left.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damned, anti-venom.&amp;quot; the scoundrel's words are clumsy and mealy-mouthed as though speaking through a mouthful of porrige, Latenat doesnt appear to be in any amount of distress however but endures the effects patiently even as the symptoms slowly lift.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only kin I have are here tonight with me&amp;quot; Rakim says softly, clearly a little uncomfortable with all the genuine emotion of this evening. Luckily he is saved from further displays as they enter the temple. Elunites tend towards the nocturnal so in no short time a flock of various clergy descend and usher folks to the smallish infirmary, as most go to the nearby Temple of Althea. Fiadalis gets the most attention but everyone is checked and treated if needs be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll keep that in mind,&amp;quot; Silmeria says, patting Rakim on the shoulder as she moves off to make sure Latenat is properly seen to. &amp;quot;And do let me know if you need help again, Rakim?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rakim says, &amp;quot;I can RP for longer but if folks need to go I can close here&amp;quot;&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Arnora&amp;diff=20289</id>
		<title>Arnora</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Arnora&amp;diff=20289"/>
		<updated>2015-09-15T02:04:03Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Arnora Stonesmasher&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Stonesmasher&lt;br /&gt;
{{Badge-Entry|Role}}She was a member of the army, recently quit after a personal tragedy.&lt;br /&gt;
{{Badge-Entry|Faith}}Reos, although not that devout.&lt;br /&gt;
{{Badge-Entry|The Mountain}}She is a proud Khazad, but takes little interest in politics.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Even by dwarven standards Arnora is short, cranky and tactless. Of course she has just recently lost her father and brother to an ambush.&lt;br /&gt;
Born from a long line of Stonesmasher warriors on both sides she was a member of the guard until a patrol lead by her father and with her brother was ambushed. She got out carrying the corpse of her father and her dying brother, but she didn't get to a healer in time.&lt;br /&gt;
&lt;br /&gt;
She took up some mercenary work, introducing herself to such strange things as sky and weather. The recent summit broadened her horizons further and she has been working in Alexandria and the surrounding area. She may not always be pleasant to work with, but she is as hard as nails and doesn't back down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Description {{CPSUBHEAD-END}}&lt;br /&gt;
&lt;br /&gt;
Even for a dwarf Arnora ain't all that tall. In big stompy stone-plate boots and a helm she barely tops four foot. Of course she is not far from that across the shoulders, her short and sturdy form heavily built. Aside from the breadth of her shoulders she has arms and legs like tree-trunks, corded with heavy muscle from hours of hard work with pick and weapons, and hips to match her shoulders. The best that can be said for her face is that she isn't ugly enough to scare small children. In the right light she might almost appear plain, but even for a dwarf she is no beauty. With deep brown skin she has heavy cheekbones, thick lips, hard dark eyes, a large somewhat bulbous nose and a prominently square chin. The latter is most often thrust out stubbornly, giving something of a hint to her character. The exception to this plain ugliness is her hair. Her pride and joy, and major vanity it is a deep and rich chestnut most often worn hanging down long. The lustrous locks are intricately braided and beaded, the latter gold with small gemstones inset that click softly when she moves her head.&lt;br /&gt;
         &lt;br /&gt;
She is most often in armour, a heavy set of stone-plate with the insignia of Clan Stonesmasher engraved and enamelled on the chestplate. When she has her helm on her gender is difficult to discern as the armor is sensibly not cut to show cleavage or indeed any flesh. At most times she is armed heavily, a finely crafted Dwarven Waraxe at her side, with a throwing axe at the other. A dagger pokes from the top of one boot, with another at her thick leather belt. When adventuring she adds several more weapons, her sturdy form fairly bristling with a variety of lethal implements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:arnora.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Mercenary work&lt;br /&gt;
* Drinking&lt;br /&gt;
* More drinking&lt;br /&gt;
* Whilst she most often presents as surly, she is not all bad. Maybe :)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Fighter]][[Category:Khazad]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Arnora.jpg&amp;diff=20288</id>
		<title>File:Arnora.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Arnora.jpg&amp;diff=20288"/>
		<updated>2015-09-15T02:01:59Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Arnora&amp;diff=20287</id>
		<title>Arnora</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Arnora&amp;diff=20287"/>
		<updated>2015-09-15T02:00:10Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;{{CPHEADER-START}} Arnora Stonesmasher {{CPHEADER-END}}   {{Badge}} {{Badge-Icon|Dwarf05.jpg}}  {{Badge-Content}} {{Badge-Title|Khazad-aul PC Badge}} {{Badge-Entry|Clan}}Stone...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Arnora Stonesmasher&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Stonesmasher&lt;br /&gt;
{{Badge-Entry|Role}}She was a member of the army, recently quit after a personal tragedy.&lt;br /&gt;
{{Badge-Entry|Faith}}Reos, although not that devout.&lt;br /&gt;
{{Badge-Entry|The Mountain}}She is a proud Khazad, but takes little interest in politics.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Even by dwarven standards Arnora is short, cranky and tactless. Of course she has just recently lost her father and brother to an ambush.&lt;br /&gt;
Born from a long line of Stonesmasher warriors on both sides she was a member of the guard until a patrol lead by her father and with her brother was ambushed. She got out carrying the corpse of her father and her dying brother, but she didn't get to a healer in time.&lt;br /&gt;
&lt;br /&gt;
She took up some mercenary work, introducing herself to such strange things as sky and weather. The recent summit broadened her horizons further and she has been working in Alexandria and the surrounding area. She may not always be pleasant to work with, but she is as hard as nails and doesn't back down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Description {{CPSUBHEAD-END}}&lt;br /&gt;
&lt;br /&gt;
Even for a dwarf Arnora ain't all that tall. In big stompy stone-plate boots and a helm she barely tops four foot. Of course she is not far from that across the shoulders, her short and sturdy form heavily built. Aside from the breadth of her shoulders she has arms and legs like tree-trunks, corded with heavy muscle from hours of hard work with pick and weapons, and hips to match her shoulders. The best that can be said for her face is that she isn't ugly enough to scare small children. In the right light she might almost appear plain, but even for a dwarf she is no beauty. With deep brown skin she has heavy cheekbones, thick lips, hard dark eyes, a large somewhat bulbous nose and a prominently square chin. The latter is most often thrust out stubbornly, giving something of a hint to her character. The exception to this plain ugliness is her hair. Her pride and joy, and major vanity it is a deep and rich chestnut most often worn hanging down long. The lustrous locks are intricately braided and beaded, the latter gold with small gemstones inset that click softly when she moves her head.&lt;br /&gt;
         &lt;br /&gt;
She is most often in armour, a heavy set of stone-plate with the insignia of Clan Stonesmasher engraved and enamelled on the chestplate. When she has her helm on her gender is difficult to discern as the armor is sensibly not cut to show cleavage or indeed any flesh. At most times she is armed heavily, a finely crafted Dwarven Waraxe at her side, with a throwing axe at the other. A dagger pokes from the top of one boot, with another at her thick leather belt. When adventuring she adds several more weapons, her sturdy form fairly bristling with a variety of lethal implements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Mercenary work&lt;br /&gt;
* Drinking&lt;br /&gt;
* More drinking&lt;br /&gt;
* Whilst she most often presents as surly, she is not all bad. Maybe :)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Fighter]][[Category:Khazad]][[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=20286</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=20286"/>
		<updated>2015-09-15T01:45:16Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arnora|Arnora Stonesmasher]]&lt;br /&gt;
* [[Aria]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Arithand'ruil Thal'lassar'van]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bahken]]&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Coldan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
* [[Cassandra]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Duncan]]&lt;br /&gt;
* [[Durrankar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eilwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Flicker]]&lt;br /&gt;
* [[Ferawyn]]&lt;br /&gt;
* [[Fayde]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
* [[Iuitl]]&lt;br /&gt;
* [[Ivy]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kidda]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Korra]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Ladislaus]]&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Latenat]]&lt;br /&gt;
* [[Leilani]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lesmae]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Margaret]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Morasha]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Nako]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Omah]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
* [[Pips]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
* [[Rakim]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Silmeria]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
* [[Symar]]&lt;br /&gt;
[[Category:Inquisitor]][[Category:Human]][[Category:Myrrish]][[Category:Vardaman]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Themba]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsarra]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
* [[Torgrim Stonehelm]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
* [[Verna]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xiuhcoatl]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Convoy_Escort&amp;diff=20149</id>
		<title>Convoy Escort</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Convoy_Escort&amp;diff=20149"/>
		<updated>2015-09-09T09:00:19Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Convoy Escort &lt;br /&gt;
*Emitter: [[Rakim]]&lt;br /&gt;
*Characters: [[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: September 8, 2015&lt;br /&gt;
*Summary: A mysterious cargo needs escorting&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 3 Wights (CR 5)&lt;br /&gt;
*Encounter 2: 1 Cleric, 2 Rangers (CR 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who have done caravan work before this one seems rather more professional and well-appointed than most. The wagons are well crafted, the merchants and caravanners well dressed and whatever the cargo is it is not in bulk. Curiously several expensive looking chests bear the mark of Eluna prominently on them, and they are loaded under the watchful eyes of some of her Seers. They hand the head a sizeable purse, the lead one murmuring a soft blessing on all before departing. The head is a hard looking well-weathered human who turns to cast his eyes over the party and grunt &amp;quot;Mount up folks, we are moving out in ten&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The convoy, such as it is, seems to consist of three carts each with two drivers. Although one seems to more be riding shotgun so to speak, if we actually had shotguns of course.&lt;br /&gt;
&lt;br /&gt;
Zyla has done all sorts of convoy work before, her order often working as mercenaries and so here she is, as after all it gives her something to do.&lt;br /&gt;
&lt;br /&gt;
Decklar sits atop his Paint and watches as the cargo is loaded. He is relaxed and has his horse positioned so that he will be closer to the center wagon.&lt;br /&gt;
&lt;br /&gt;
Crouched atop the rail of the rear wagon, a faceless, carved-bone mask peers at the road behind the procession from within a shaggy gray pelt. Little attention has been paid to the loading of the cargo, or the finery of the caravan itself; the promise Alba made was to see the cargo be delivered successfully to its destination, and little things like the trip not being underway isn't keeping her from keeping this promise.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G does not possess prior experience in caravan protection, nor does it possess a shotgun. Its pulse projection cannon will need to suffice. The construct steps alongside the wagon near the fragile bone mask. Without contact, per directive.&lt;br /&gt;
&lt;br /&gt;
As it seems the hired guards are ready the caravan boss flicks the reigns and the wagons head off. Being well maintained and with light loads they move faster than most. The driver and guard of the rear caravan cast faintly dubious looks at the bone mask and the war golem, but keep any thoughts to themseles. Sadly the day tends towards the miserable, grey skies and drizzle not making for the most comfortable or pleasant trip along some of the back routes.&lt;br /&gt;
&lt;br /&gt;
Decklar leans over his horses neck and whispers into it's ear before pulling the hood of his cloak up. He lets his horse fall back towards the last wagon and smiles at the construct and masked woman, &amp;quot;Rain is good luck.&amp;quot; He shrugs, &amp;quot;At least there wont be any biting flies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Much noise,&amp;quot; the sullen voice behind the mask grumbles. &amp;quot;Harder it shall be, to hear and to see approaching ambush. 'Ware, horseman, for fine boxes mean fine plunder for those who would raid rather than make.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla trudges along, she doesn't ride the best but she is making do. She shakes her head a bit, At least caravans don't go all that fast. She chuckles, &amp;quot;Sometimes. Rain leads to coughs, try stay dry inside armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo keeps watch, his crossbow in hand.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G expresses no concerns over the weather, insofar as itself is concerned. &amp;quot;Excessive precipitation will degrade road conditions and delay transport.&amp;quot; It plods along in pace with the wagon, or as rapidly as it is able. Cyan optical receptors survey the terrain ahead and to the near side.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls Perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Zyla just trudges along looking around as they go. She stretches now and again to keep herself limber. The large lass chuckling to something in her own head.&lt;br /&gt;
&lt;br /&gt;
Decklar happily rides on. He seems to be enjoying this so far, &amp;quot;It reminds me a bit of The Vast.&amp;quot; He chuckles, &amp;quot;You sometimes pray for rain to fall so you don't have to cut your horses ear if you've been to long without water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo frowns and aims his crossbow. &amp;quot;We have a couple of hostile-looking figures approaching,&amp;quot; he warns. &amp;quot;Whatever they are, they're twisted and have red eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar looks at Arixillo and then scans around to see them drawing his longbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls knowledge/religion: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls knowledge/religion: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
As the caravan plods on, a dark-skinned hand emerges from beneath the pelt, to hold an empty waterskin up to the rain. &amp;quot;Upon the Dune Sea, who owns horses are unthinkably wealthy,&amp;quot; she says in answer. &amp;quot;Water from the sky is all but unknown, a story told to keep thirsty youn--&amp;quot; She cuts off, as Arixillo warns of approaching hostiles, rising far more swiftly than her perch should normally allow. As she turns, her pelt flutters up to reveal a foot that only occasionally touches the railing, the Veyshanti apparently hovering mere hairsbreadth above the cart.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G studies the faceplate of unit designate Alba. Similar to itself, the purpose is armor. It pans said faceplate towards Decklar. &amp;quot;Query: How does equine dissection treat dehydration?&amp;quot; The query is abruptly paused at mention of incoming hostiles and the construct's faceplate snaps around in search.&lt;br /&gt;
&lt;br /&gt;
Decklar studies them his horse keeping it's steady pace. He notches an arrow ready for any aggressive movements.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Zyla follows the look and galances that way trying to make them out.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w1: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w2: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w3: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
The lead caravanner gauges distances and speed and decides that making a run for it might be a good idea. But as the lead wagon goes around the corner he finds the road blocked by some fallen trees. Leaving the wagons a little strung out.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now w3's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arixillo ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (2)+6+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Decklar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
Arixillo takes a shot, but sitting on a steed isn't something the egalrin is practiced at, and he can't keep the crossbow level. &amp;quot;Bah,&amp;quot; he mutters. &amp;quot;Wings or claws for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Decklar using his legs to guide his mount towards the creature he takes aims. But either the rain on his hands or in his eyes sets his shot off slightly and it just grazes the enemy.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +2 Str,+2 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged+1: (8)+5+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2+1: (9)+2+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Combat mode engaged,&amp;quot; the construct announces, cyan light suddenly glowering bright along its armored plates. The cylindrical weapon mounted upon its scapular plate articulates over its shoulder, is caught in one manuplator while the other connects palm port to the rear. The empowers the weapon system, which charges crackling cyan at its tip before loosing the energy into the approaching threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1+2: (17)+6+1+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jacob ended.&lt;br /&gt;
&lt;br /&gt;
Zyla surges forward with a yell and charges at the lead enemy. She lashes out with a fist when she gets there, hurting the creature but not taking it down. The giantborn lass swirls around dancing as she moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls Knowledge/Religion: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Aid. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
Well that didn't take long, did it?&lt;br /&gt;
&lt;br /&gt;
Jacob wastes no time in getting to work. He gives the battle a quick glance... no, too far away... still too far... there! The Temperance runs toward Arix and places a hand on the eglarin's right shoulder. &amp;quot;Well, let's see if this actually helps...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+Level: (4)+Level: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo is not on the initiative list.&lt;br /&gt;
&lt;br /&gt;
One of the twisted creatures charges rapidly foward towards the closest one of the adventurers, being the giantborn monk. Glowing red eyes glare hatefully as twisted and gnawled claw-like hands reach for her, tryting to get to her flesh and failing.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! w2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now w2's turn! w3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Mage Armor. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
Pushing off from the cart-rail, the masked Veyshanti drifts through the air toward the combatants. In one hand, she draws a wickedly curved, silver dagger, and in her other she plucks the red-glazed husk of a dried beetle and brings it to her mouth. There's a horrible, dry crunching sound, a few flecks of treated chitin falling to the muddy ground, as a glimmering shell of transparent, buglike armor surrounds the Witch like a mantle.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls fort: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
And from cover breaks a third of the twisted creatures, moving with a terrible lurching speed. There is a nasty kind of hunger in its eyes as gnarled claws slam into the monk, tearing at her flesh. For a moment a chill filling fills the giantborn, but it doesn't seem to have an effect aside from the wound.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for 3 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now w3's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Of course there are now three of the creatures in melee with the Giantborn monk. The fastest of them makes a move to the side and claws fruitlessly at her, letting lose a low sound of frustration as it continues to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS: aliased to Ranged+1+1: (19)+6+1+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (20)+6+1+1+1: 29 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+HXBDmg+PBS+PBS: aliased to 1d10+1d10+1+1: (5)+(10)+1+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: w3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
Arixillo reloads his crossbow with a fluid motion, then levels it at the wounded foe. The bolt strikes true, entering an eyesocket and punching out through the back of the head. &amp;quot;*That's* more like it!&amp;quot; he says, the base of his beak quirking upward in a grin.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged+-1+1+1: (2)+6++-1+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar seems to be getting it a bit of ironic karma back, between the rain and the wet arrow his shot sails wide of his intended target.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (1)+7+1: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
When the threats surround a taskforce unit, MAC-B1G moves in to assist. The weapon is pushed to articulate back to stowage before it makes a wide swing of reinforced, heavy armored forearm at it. Too wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (11)+6+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla looses herself up still having a bit of a dancing motions to her style as she moves with a flurry, fist, fist, followed by a kick, all hitting soundly. &amp;quot;Thanks for joining the fun,&amp;quot; she says to MAC and seems to be enjoying herself.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Look, a new target. A shiny metallic new target. Or at least it looks like the twisted creature is going for MAC, however whoever it was attacking is safe as the nasty claws don't go anywhere near anyone.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! w2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmb+3+1: (2)+2+3+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now w2's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Drifting like a leaf on a wind completely unlike the one driving the rain, the masked Veyshanti spreads her arms wide, parting the shaggy fur pelt and revealing loosely-bound pigtails that writhe like snakes, lashing furiously in the gloomy light. All at once, the hair lashes toward the creature beneath it, stretching longer than hair should ever naturally grow as it seeks to bind arms, and foul the thing's ability to harm her compatriots. Sadly, whether the poor lighting or the driving rain, the serpentine hair can't seem to find purchase.&lt;br /&gt;
&lt;br /&gt;
And it looks like the other creature shares the combat abilities of his companion. For despite his, or perhaps her, best efforts the barrage of claws and teeth fail to hit anything.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (7)+6+1+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+PBS: aliased to 1d10+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
Another whirl of arms and Arix reloads his crossbow; another steady aim and he releases the bolt, this time catching the foe square in the forehead; another enemy defeated. &amp;quot;Keep whittling them down!&amp;quot; he says to the others.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged+1+1-1: (19)+6+1+1+-1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+2+1: (5)+2+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: w2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Decklar brushes back the water from his eyes as he takes a steady aim. At the last second he makes a clucking noise with his tongue and his horses steps slightly to the left. The arrow flies hitting the beast solidly in the chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (13)+7+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+5+1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G steps up and swings both arms at the creature. Only one connects, a glancing blow that still thuds metal against flesh.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (4)+6+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
The giantborn lass continues swirling around and fist, and kick fly at the remaining one. Only the punch hits but not enough to drop it.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Bull's Strength. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stubborn little...&amp;quot; Jacob huffs and jogs toward Zyla. &amp;quot;Here. Let me help.&amp;quot; He places a hand on her right shoulder... or wherever he can reach. &amp;quot;Better?&amp;quot; She should feel far more strength than is probably necessary flow through her.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmd+3+1: (1)+cmd+3+1: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (7)+6+1+1+1: 16&lt;br /&gt;
&lt;br /&gt;
With a frustrated snarl, Alba lashes out with her hair once more. This time, the black fibers find good purchase, winding their way around the creature's ankles, and the hair lashes upward, as though to pull the monster's feet from under it... but either the thing has a more solid stance than most, or in her irritation Alba completely forgot about leverage, or both. Either way, with a mighty pull... the Witch splatters facefirst into the rain-lashed mud at the wight's feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+PBS: aliased to 1d10+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
Whirrrclick*thwack!* Another bolt, another monster laid out. Arix nods, then scans the area. &amp;quot;Everyone alright?&amp;quot; he calls to everyone, including the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Decklar blinks and looks at Arixillo, &amp;quot;Aye yes fine, that's a mighty powerful crossbow you have. And you're very good with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cracks her neck a little. Her muscles are still swollen with the power of the blessing and she almost is sorry there is nothing to hit, &amp;quot;I am fun, quite exhilerating. Glad I took this contract.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mud around Alba's face bubbles in answer to Arixillo's question. A moment later, the Witch pushes herself up, muttering dire imprecations in a guttural, harsh language. Scraping her hands over the mask to clear it of mud, she floats wordlessly back to the cart, to crouch on the rail and give off something very like the air of a large cat suffering wounded pride.&lt;br /&gt;
&lt;br /&gt;
After scanning for further threats and locating none, MAC-B1G turns its focus to the soiled mask. &amp;quot;Unit designate Alba, are you in need of repairs?&amp;quot; That is its presumption on the altered activities.&lt;br /&gt;
&lt;br /&gt;
The skin at the base of Arix's beak quirks upward in an avian grin. &amp;quot;Thanks! Made it myself,&amp;quot; he says. &amp;quot;Still a work in progress, but so far so good.&amp;quot; The egalrin gives his crossbow a slight polishing before reloading it. &amp;quot;I'm trying for a weapon that will be worthy of a legacy -- which means starting its legacy, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar nods as he rides closer stopping a few feet away he rest his bow on his lap, &amp;quot;I understand completely. I'm a bowmaker too. A weapon feels better when it's made by the hand that will wield it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar extends his hand to the Avian warrior, &amp;quot;My name is Decklar Javar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile as the adventurers take care of the undead creatures the caravanners have been clearing the road. The lead stomps over towards the party and the corposes &amp;quot;Fucking wights. I hear there may be a bounty on them&amp;quot; he adds helpfully &amp;quot;Best be on our way quickly&amp;quot; he adds then with a brisk nod heads back to the wagons.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''No,''&amp;quot; is all Alba says, settling on top of the cart rail, staring at the twisted bodies lying in the mud. &amp;quot;Stupid wetlander needs, stupid wetlander weather, ''stupid wetlander creatures...''&amp;quot; as she carries on just loud enough to be heard, a brightly-banded red viper slithers out from under her pelt, arching up to close its teeth on her chin. &amp;quot;And stupid, stupid Alba for not eating a stupid bug rather than be drawn to this benighted YES I KNOW YOU ARE NOT A BUG NOW THANK YOU.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo shakes Decklar's hand. &amp;quot;Arixillo, or you can call me Arix,&amp;quot; the egalrin replies.&lt;br /&gt;
&lt;br /&gt;
Decklar turns confused to the lead caravaner. &amp;quot;You were just attacked now you're telling you're guards to leave?&amp;quot; He looks to the others not hiding the confused expression at all.&lt;br /&gt;
&lt;br /&gt;
Zyla stretches again, getting kinks out and nods to the caravanner and moves over towards, &amp;quot;That was exhilerating, shall we continue?&amp;quot; she says to the others. She looks at Decklar, &amp;quot;They just want us to continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar nods to Zyla, &amp;quot;Ah well that makes more sense then..&amp;quot; Another slight pause, &amp;quot;How is the bounty collected on these things?&amp;quot; Looking at Arix, &amp;quot;Though you did get the actual kill shots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The lead looks back to Decklar with a faintly confused expression &amp;quot;What? I mean the carvan needs to keep on moving...&amp;quot; he says with a nod to Zyla and a mutter under his breath. He hoists himself up into the shotgun seat and nods to the driver to continue onwards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a positive report,&amp;quot; the construct notes to Alba before move to the fore of the convoy to assist with any more clearing necessary.&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head and moves to head up with the caravan. &amp;quot;Not sure, I think I heard something about the bounty, but really my order is more about the contracts rather than free form.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
Tugging her pelt back around her sodden form, the Witch turns her eyes ahead of them, peering through the rain in hopes of finding something to take out her frustration upon.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls perception: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls Perception: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
The rain starts to let off a little, but the day remains cold and grim. Miserable moments pass and after the excitement boredom starts to set it. And as if on some kind of cue an arrow streaks out from the woods and into the throat of the lead driver. In a spasm he pulls on the reigns and the horses turn swiftly to one side, pulling the wagon over and blocking the path, crates and chests spilling out.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for C1: Roll: 7 + Bonus: 0 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r1: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r2: Roll: 2 + Bonus: 4 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arixillo ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (11)+6+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (39): 39&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Decklar ended.&lt;br /&gt;
&lt;br /&gt;
Arixillo squints, adjusting him aim for the trees and undergrowth. The bolt flies out, clipping one of the ambushers.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged -1: (10)+6+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Decklar whistles and uses his knees to guide his paint further up the trail shorting the range. He lets his arrow fly but either a stray branch, wind or just an off shot the arrow sails wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +2 Str,+2 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-6: (18)+5+-6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats detected. Engaging.&amp;quot; The golem's armor energizes once more and it's primary weapon system deploys. A cyan bolt of energy is loosed at the detected bowman, impacting and arcing across him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
The large lass starts to move towards the figures, stopping after a bit and then moving so that she is fully on the defensive. Zyla shifts a little her movements still like dancing.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for 5 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
Her sour mood lifts completely as the arrow pierces the throat of the driver ahead of them. &amp;quot;HA! Foolish bandits, will they live to regret their choice of target? Skimming the ground, the Witch begins her approach, slicing her palm with a silver dagger. Still laughing in slow, breathy cackles, she smears the welling blood over the forehead of her mask, a bilious ripple of light flowing over her body from the crimson mark. Oh, but Alba is going to have a ''good'' time now.&lt;br /&gt;
&lt;br /&gt;
The hooded figure with the bow reacts calmly to the shots that hit him. He sights down the bow towards the nearest and most prominent figure on horseback and lets lose an arrow. It streaks down and thuds into Decklar, the bowman then moving further into cover as he nocks another arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
The other figure moves closer to the archer and touches a holy symbol around his neck. He prays quietly and a black glow gathers around the archer. It looks nasty but it seems to heal the other humanoid.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
From the other side of the path comes a rather loud twang, followed by some cursing as the previously hidden archer falls out of his camoflagued snipers spot and hits the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jacob ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for -7 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
Arixillo fires another bolt, this time hitting a tree.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, enough of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bad position to be in. Jacob makes a snap decision and runs toward the mount... then stops. It's not clear what he's up to until he breaks off the glass and bronze hourglass from his neck and raises it high...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reverse the hands of fate!&amp;quot; He slams his right fist onto the ground, and within a blink, a shockwave of positive energy fires out from him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged -1: (16)+6+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (31): 31&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar curses first when the arrow strikes him hard pushing into his chain shirt enough to hurt him. But moments later the pain lessens. He looks at his horse. &amp;quot;Sorry Artax,&amp;quot; He says as he slides off using the horse as cover before firing an arrow at the apparent cleric and watching his graze the man.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-6: (1)+5+-6: 0 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G traverses to an alternate target when the other sniper breaks cover. The golem did not expect the fall, however, and the energy discharge sails right over.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1+2: (11)+6+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla moved closer last time so that she could charge now. She surges forward into a run, covering the distance much faster than some might think and throws a flying fist at the one they think is a cleric. She hits solidly.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Chill Touch. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for 5 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You have any reach or the step-up feat?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, vile creature,&amp;quot; Alba cackles, toes dragging against the ground as she propels herself over the rough terrain, &amp;quot;oh, so sorry you will be, your soul in your master's clutches for all eternity, god-bothering bandit dying screaming, pleading for his master to turn his face away...&amp;quot; the unnerving patter continues in this vein, as tendrils of frost begins to creep down her hair, collecting at the thrashing tips of her pigtails.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
The nearby Ranger spins towards the charging monk and lets lose his nocked arrow, the shaft flying true and drawing blood along her side. The presumed cleric takes a small step backwards and again lists his voice in prayer, a horrible gutteral sound. Black light emits from him and sinks into Zyla, who can feel her body seize up, holding her in place she can do little more than breath. For his part the last archer gets up to his feet and nocks an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Shield of Faith. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (10)+6+1: 17&lt;br /&gt;
&lt;br /&gt;
Jacob closes the distance in short order, ducks behind the quite impressive stallion, and places his hand on the man's right shoulder. &amp;quot;I fear I haven't properly introduced myself.&amp;quot; He grins. &amp;quot;Jacob Tennyson, at your behest!&amp;quot; Hopefully the man wouldn't notice the near-invisible barrier of divine force.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (99): 99&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (10)+6+1+-1: 16&lt;br /&gt;
&lt;br /&gt;
Another bolt from Arix, another perforated bush.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (47): 47&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar feels a bit more protected after the Jacob's spell. He moves quickly out from behind Artax and closes distance between him and the cleric letting loose another arrow this one striking home.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla is up in their faces but she isn't able to move. She is frozen where she is.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Ac 18?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And when the last of your blood seeps into the dirt, all who have ever known you will dance, dance for the freedom from you that you have granted,&amp;quot; Alba continues, spreading her arms wide as she continues to float toward the cleric, bringing her hands up to cover her mask. &amp;quot;You will die forgotten, in pain and blood and fear, forever rent by the tender mercies of your dark master, wallowing in bile and foetor for all of time, unless you--&amp;quot; Lunging forward, she pulls her hands away from her face, the image of something monstrous sculpted of black light stretching and growing between outflung fingers. &amp;quot;--FLEE, COWARD!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
You paged Alba with '4 off false life'&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls will: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for 10 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
Taking their cue from the adventurers playbook it seems the Rangers have decided to shoot the casters. The one closes to Alba launches an arrow at her, that strikes true but doesn't seem to do any visible damage. Having gotten to his feet the clutzy one shows he is not all thumbs and sends a shaft solidly into Jacob. Finaly the cleric pales a little, swallowing in fear be he raises his symbol and yells at Decklar &amp;quot;DROP&amp;quot; and the fighter can feel the force of the humans evil will causing him to drop his weapon.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (71): 71&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+Cleric: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Cure Light Wounds. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for -6 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
Jacob falls to one knee.&lt;br /&gt;
&lt;br /&gt;
It's a sudden thing, without any warning. He pulls the arrow that decided to shank itself in his right thigh, drops in to the ground, and presses his holy symbol against his chest &amp;quot;Navos save us... from evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sounds awful winded, but soon the air comes sucking back to his chest as the positive energy rushes through him. &amp;quot;Ahhhhhh... okay. What now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (57): 57&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
Arixillo finally hits the enemy cleric. Sort of. Well, there's at least another scratch.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-2: (2)+6+1+-2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Decklar curses as he drops hastily to his knee to pick up the bow. Visibly shaken by being controlled against his will he fires off another arrow that flies so far wide it's not clear who he was shooting at.&lt;br /&gt;
&lt;br /&gt;
Zyla stirs...she is frozen still, but she feels her body start to loosen.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Vomit Swarm. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He does not flee? Haaaah.... he shall be sorr--&amp;quot; Alba's voice cuts off, a strangled chuckle heard, muffled and low. The front of her neck begins to... bulge disconcertingly, until it seems the witch struggles to breath around a fist-sized ball, crammed deep in her throat. With a convulsive lunge, she looses a torrent of coin-sized spiders from her mouth, falling down onto the cleric's head in a frenzied, biting mass that wracks the cleric with poison as they tear at his flesh.&lt;br /&gt;
&lt;br /&gt;
And suddenly it is raining bugs. Spiders to be precise. As they bite and chew and venomise the cleric his ranger companion pales a little, but still manages to fire at the floating insect dispenser. And miss. The other sniper decides to stick with the 'kill the healer' plan, but manages to miss as well. For his part the Cleric has had enough, he turns and runs through the woods, trailing a mass of spiders behind him as he gibbers in fear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Command. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (19)+6+1: 26&lt;br /&gt;
&lt;br /&gt;
It may be because he is tired, or of the injury. But when Jacob moves to give the command to cease and desist, it doesn't seem to come out right. Instead he finds himself exposed, in the middle of enemy territory...&lt;br /&gt;
&lt;br /&gt;
...and in the midst of allies. Good. This is fair enough.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (17)+6+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+HXBDmg: aliased to 1d10+1d10: (5)+(8): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (13)+6+1+-1: 19&lt;br /&gt;
&lt;br /&gt;
Arixillo takes a deep breath, then aims at one of the snipers. The bolt flies true, hitting squarely in the torso.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (99): 99&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (67): 67&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Hearing the thwack and grunt of the crossbow bolt hitting Deck moves and sends his own projectile towards the would be sniper. It's a solid hit and if the man survives he will be doomed to being a village guard in the middle of nowhere while others have great adventures.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla moves up to the closest sniper to her now that she can move and channels extra energy into a strike, but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls melee+3: (13)+2+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Another 2 off you false life'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RUN! RUN, GOD-BOTHERER!&amp;quot; Alba shrieks, turning over backwards in midair... which brings the unfortunate archer into her view, upside-down. &amp;quot;...Pah. Hunstman ''meat,''&amp;quot; she spits contemptuously, her frost-sheathed pigtails lancing out and stabbing deep into his neck, flesh cracking under the terrible chill radiating from her hair.&lt;br /&gt;
&lt;br /&gt;
The bandit close to the party has seen better days. Shot, chilled and general on his last legs. Still he grits his teeth and loses an arrow towards the floating witch, even as the chill sinks into his muscles. Again it hits, and again no visible damage. The sniper on the road manages to glane an arrow from Jacob's armor, and the cleric is running for the hills.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 2d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for -2 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for -2 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -2 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for -2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for -2 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arixillo for -2 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
Jacob moves yet again, straight into the heart of the fight, and slams his right fist onto the ground. &amp;quot;Forward! We can't stop now!&amp;quot; While this burst may not be as impressive, it does its job handily.&lt;br /&gt;
&lt;br /&gt;
Funny story... it passes right over the archer and IGNORES him.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (17)+6+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (88): 88&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
Arixillo clips one of the snipers across the cheek.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (19)+6+1+-1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (19): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Decklar takes what he believes is the perfect aim and lets the arrow fly. At the last second it glances off a small branch that the ranger had looked through. The arrow careens just past the enemies face.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (12)+6+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
The giantborn monk, Zyla, whips her hands around as she lays into the sniper in front of her, dropping him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: r1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls intimidate: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
And now, the lone, untouched emeny remains. One of his fellows are dead, the other had fled, and Alba's mask turns toward the One Who Watched It Happen. And it's to him she floats next, frost-tipped pigtails snapping in the air like hungry snakes. &amp;quot;Spiders, cold, arrows, fists.... oh, little bandit, little bird fallen from his nest, what may it be that kills ''you,'' do you think? Snakes, perhaps?&amp;quot; And right on cue, the red viper slithers out from under Alba's hair, hissing and baring its fangs. &amp;quot;Fire? Monsters, mayhap? All manner of ills may befall a stupid bandit who seeks to take what is not his...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
Jacob huffs and dusts off his robes. &amp;quot;Well then, I do believe that's it for me...&amp;quot; He takes in a breath and heads back toward the wagon. &amp;quot;Yell if you need emergency assistance. That other one isn't going to last the evening, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His erstwhile allies dead or gone, and a deep terrifying figure rounding on him the remaining ranger looks through the bush and decides he is getting too old for this shit. Having no shame he turns and bolts into the forest behind him.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has connected.&lt;br /&gt;
&lt;br /&gt;
Decklar watches the other man run and chuckles. He moves towards Artax and pets his neck whispering in his ear before mounting up and heading back to the lead wagon.&lt;br /&gt;
&lt;br /&gt;
Jacob has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
As the party has been fighting the ambushers, the wagoneers have been getting the horses calmed, and the wagon righted. Aside from the dead body laid out carefully and some scuffs it looks much like it did before the second ambush. The lead gives the party a brief nod of thanks as he takes the reigns.&lt;br /&gt;
&lt;br /&gt;
Decklar takes a place close to the lead wagon, &amp;quot;We won't have another death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On her way to the carts, Alba pauses, descending to touch down next to the dead body. Her mask tilts to one side, and her hands disappear back into her pelt, emerging once more with the waterskin, filled in the rain. Pulling out the stopper, she kneels, carefully dribbling a small stream onto the body's mouth, then closing the bag, tucking it under his hands. &amp;quot;May you never thirst,&amp;quot; she murmurs, and floats on back up to take her perch on the rear cart.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
Decklar watches the witch's little ritual with a look of respect.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell that to his window&amp;quot; the lead grumbles to Decklar, but Alba's ritual gets a look of respect for a moment. The caravan roves on, unbothered for several hours. They go down a mostly hidden trail that winds into the hill, narrowing to a bare wagon length at one stage and then to a small fortress with a thick wall and heavy gate that backs into a hill. There several hooded and robe figures in the colours of Eluna emerge. The lead of that group talks to the lead of the caravan and after some talk and a look at the body the lead clergy hands out a bigger purse as the wagons are emptied and the gates shut with a loud clang.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20148</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20148"/>
		<updated>2015-09-09T08:57:24Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Convoy_Escort&amp;diff=20147</id>
		<title>Convoy Escort</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Convoy_Escort&amp;diff=20147"/>
		<updated>2015-09-09T08:56:26Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Convoy Escort &lt;br /&gt;
*Emitter: [[Rakim]]&lt;br /&gt;
*Characters: [[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: September 8, 2015&lt;br /&gt;
*Summary: A mysterious cargo needs escorting&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 3 Wights (CR 5)&lt;br /&gt;
*Encounter 2: 1 Cleric, 2 Rangers (CR 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who have done caravan work before this one seems rather more professional and well-appointed than most. The wagons are well crafted, the merchants and caravanners well dressed and whatever the cargo is it is not in bulk. Curiously several expensive looking chests bear the mark of Eluna prominently on them, and they are loaded under the watchful eyes of some of her Seers. They hand the head a sizeable purse, the lead one murmuring a soft blessing on all before departing. The head is a hard looking well-weathered human who turns to cast his eyes over the party and grunt &amp;quot;Mount up folks, we are moving out in ten&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The convoy, such as it is, seems to consist of three carts each with two drivers. Although one seems to more be riding shotgun so to speak, if we actually had shotguns of course.&lt;br /&gt;
&lt;br /&gt;
Zyla has done all sorts of convoy work before, her order often working as mercenaries and so here she is, as after all it gives her something to do.&lt;br /&gt;
&lt;br /&gt;
Decklar sits atop his Paint and watches as the cargo is loaded. He is relaxed and has his horse positioned so that he will be closer to the center wagon.&lt;br /&gt;
&lt;br /&gt;
Crouched atop the rail of the rear wagon, a faceless, carved-bone mask peers at the road behind the procession from within a shaggy gray pelt. Little attention has been paid to the loading of the cargo, or the finery of the caravan itself; the promise Alba made was to see the cargo be delivered successfully to its destination, and little things like the trip not being underway isn't keeping her from keeping this promise.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G does not possess prior experience in caravan protection, nor does it possess a shotgun. Its pulse projection cannon will need to suffice. The construct steps alongside the wagon near the fragile bone mask. Without contact, per directive.&lt;br /&gt;
&lt;br /&gt;
As it seems the hired guards are ready the caravan boss flicks the reigns and the wagons head off. Being well maintained and with light loads they move faster than most. The driver and guard of the rear caravan cast faintly dubious looks at the bone mask and the war golem, but keep any thoughts to themseles. Sadly the day tends towards the miserable, grey skies and drizzle not making for the most comfortable or pleasant trip along some of the back routes.&lt;br /&gt;
&lt;br /&gt;
Decklar leans over his horses neck and whispers into it's ear before pulling the hood of his cloak up. He lets his horse fall back towards the last wagon and smiles at the construct and masked woman, &amp;quot;Rain is good luck.&amp;quot; He shrugs, &amp;quot;At least there wont be any biting flies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Much noise,&amp;quot; the sullen voice behind the mask grumbles. &amp;quot;Harder it shall be, to hear and to see approaching ambush. 'Ware, horseman, for fine boxes mean fine plunder for those who would raid rather than make.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla trudges along, she doesn't ride the best but she is making do. She shakes her head a bit, At least caravans don't go all that fast. She chuckles, &amp;quot;Sometimes. Rain leads to coughs, try stay dry inside armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo keeps watch, his crossbow in hand.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G expresses no concerns over the weather, insofar as itself is concerned. &amp;quot;Excessive precipitation will degrade road conditions and delay transport.&amp;quot; It plods along in pace with the wagon, or as rapidly as it is able. Cyan optical receptors survey the terrain ahead and to the near side.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls Perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Zyla just trudges along looking around as they go. She stretches now and again to keep herself limber. The large lass chuckling to something in her own head.&lt;br /&gt;
&lt;br /&gt;
Decklar happily rides on. He seems to be enjoying this so far, &amp;quot;It reminds me a bit of The Vast.&amp;quot; He chuckles, &amp;quot;You sometimes pray for rain to fall so you don't have to cut your horses ear if you've been to long without water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo frowns and aims his crossbow. &amp;quot;We have a couple of hostile-looking figures approaching,&amp;quot; he warns. &amp;quot;Whatever they are, they're twisted and have red eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar looks at Arixillo and then scans around to see them drawing his longbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls knowledge/religion: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls knowledge/religion: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
As the caravan plods on, a dark-skinned hand emerges from beneath the pelt, to hold an empty waterskin up to the rain. &amp;quot;Upon the Dune Sea, who owns horses are unthinkably wealthy,&amp;quot; she says in answer. &amp;quot;Water from the sky is all but unknown, a story told to keep thirsty youn--&amp;quot; She cuts off, as Arixillo warns of approaching hostiles, rising far more swiftly than her perch should normally allow. As she turns, her pelt flutters up to reveal a foot that only occasionally touches the railing, the Veyshanti apparently hovering mere hairsbreadth above the cart.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G studies the faceplate of unit designate Alba. Similar to itself, the purpose is armor. It pans said faceplate towards Decklar. &amp;quot;Query: How does equine dissection treat dehydration?&amp;quot; The query is abruptly paused at mention of incoming hostiles and the construct's faceplate snaps around in search.&lt;br /&gt;
&lt;br /&gt;
Decklar studies them his horse keeping it's steady pace. He notches an arrow ready for any aggressive movements.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Zyla follows the look and galances that way trying to make them out.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w1: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w2: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w3: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
The lead caravanner gauges distances and speed and decides that making a run for it might be a good idea. But as the lead wagon goes around the corner he finds the road blocked by some fallen trees. Leaving the wagons a little strung out.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now w3's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arixillo ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (2)+6+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Decklar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
Arixillo takes a shot, but sitting on a steed isn't something the egalrin is practiced at, and he can't keep the crossbow level. &amp;quot;Bah,&amp;quot; he mutters. &amp;quot;Wings or claws for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Decklar using his legs to guide his mount towards the creature he takes aims. But either the rain on his hands or in his eyes sets his shot off slightly and it just grazes the enemy.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +2 Str,+2 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged+1: (8)+5+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2+1: (9)+2+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Combat mode engaged,&amp;quot; the construct announces, cyan light suddenly glowering bright along its armored plates. The cylindrical weapon mounted upon its scapular plate articulates over its shoulder, is caught in one manuplator while the other connects palm port to the rear. The empowers the weapon system, which charges crackling cyan at its tip before loosing the energy into the approaching threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1+2: (17)+6+1+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jacob ended.&lt;br /&gt;
&lt;br /&gt;
Zyla surges forward with a yell and charges at the lead enemy. She lashes out with a fist when she gets there, hurting the creature but not taking it down. The giantborn lass swirls around dancing as she moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls Knowledge/Religion: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Aid. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
Well that didn't take long, did it?&lt;br /&gt;
&lt;br /&gt;
Jacob wastes no time in getting to work. He gives the battle a quick glance... no, too far away... still too far... there! The Temperance runs toward Arix and places a hand on the eglarin's right shoulder. &amp;quot;Well, let's see if this actually helps...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+Level: (4)+Level: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo is not on the initiative list.&lt;br /&gt;
&lt;br /&gt;
One of the twisted creatures charges rapidly foward towards the closest one of the adventurers, being the giantborn monk. Glowing red eyes glare hatefully as twisted and gnawled claw-like hands reach for her, tryting to get to her flesh and failing.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! w2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now w2's turn! w3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Mage Armor. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
Pushing off from the cart-rail, the masked Veyshanti drifts through the air toward the combatants. In one hand, she draws a wickedly curved, silver dagger, and in her other she plucks the red-glazed husk of a dried beetle and brings it to her mouth. There's a horrible, dry crunching sound, a few flecks of treated chitin falling to the muddy ground, as a glimmering shell of transparent, buglike armor surrounds the Witch like a mantle.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls fort: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
And from cover breaks a third of the twisted creatures, moving with a terrible lurching speed. There is a nasty kind of hunger in its eyes as gnarled claws slam into the monk, tearing at her flesh. For a moment a chill filling fills the giantborn, but it doesn't seem to have an effect aside from the wound.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for 3 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now w3's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Of course there are now three of the creatures in melee with the Giantborn monk. The fastest of them makes a move to the side and claws fruitlessly at her, letting lose a low sound of frustration as it continues to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS: aliased to Ranged+1+1: (19)+6+1+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (20)+6+1+1+1: 29 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+HXBDmg+PBS+PBS: aliased to 1d10+1d10+1+1: (5)+(10)+1+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: w3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
Arixillo reloads his crossbow with a fluid motion, then levels it at the wounded foe. The bolt strikes true, entering an eyesocket and punching out through the back of the head. &amp;quot;*That's* more like it!&amp;quot; he says, the base of his beak quirking upward in a grin.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged+-1+1+1: (2)+6++-1+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar seems to be getting it a bit of ironic karma back, between the rain and the wet arrow his shot sails wide of his intended target.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (1)+7+1: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
When the threats surround a taskforce unit, MAC-B1G moves in to assist. The weapon is pushed to articulate back to stowage before it makes a wide swing of reinforced, heavy armored forearm at it. Too wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (11)+6+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla looses herself up still having a bit of a dancing motions to her style as she moves with a flurry, fist, fist, followed by a kick, all hitting soundly. &amp;quot;Thanks for joining the fun,&amp;quot; she says to MAC and seems to be enjoying herself.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Look, a new target. A shiny metallic new target. Or at least it looks like the twisted creature is going for MAC, however whoever it was attacking is safe as the nasty claws don't go anywhere near anyone.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! w2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmb+3+1: (2)+2+3+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now w2's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Drifting like a leaf on a wind completely unlike the one driving the rain, the masked Veyshanti spreads her arms wide, parting the shaggy fur pelt and revealing loosely-bound pigtails that writhe like snakes, lashing furiously in the gloomy light. All at once, the hair lashes toward the creature beneath it, stretching longer than hair should ever naturally grow as it seeks to bind arms, and foul the thing's ability to harm her compatriots. Sadly, whether the poor lighting or the driving rain, the serpentine hair can't seem to find purchase.&lt;br /&gt;
&lt;br /&gt;
And it looks like the other creature shares the combat abilities of his companion. For despite his, or perhaps her, best efforts the barrage of claws and teeth fail to hit anything.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (7)+6+1+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+PBS: aliased to 1d10+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
Another whirl of arms and Arix reloads his crossbow; another steady aim and he releases the bolt, this time catching the foe square in the forehead; another enemy defeated. &amp;quot;Keep whittling them down!&amp;quot; he says to the others.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged+1+1-1: (19)+6+1+1+-1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+2+1: (5)+2+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: w2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Decklar brushes back the water from his eyes as he takes a steady aim. At the last second he makes a clucking noise with his tongue and his horses steps slightly to the left. The arrow flies hitting the beast solidly in the chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (13)+7+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+5+1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G steps up and swings both arms at the creature. Only one connects, a glancing blow that still thuds metal against flesh.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (4)+6+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
The giantborn lass continues swirling around and fist, and kick fly at the remaining one. Only the punch hits but not enough to drop it.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Bull's Strength. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stubborn little...&amp;quot; Jacob huffs and jogs toward Zyla. &amp;quot;Here. Let me help.&amp;quot; He places a hand on her right shoulder... or wherever he can reach. &amp;quot;Better?&amp;quot; She should feel far more strength than is probably necessary flow through her.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmd+3+1: (1)+cmd+3+1: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (7)+6+1+1+1: 16&lt;br /&gt;
&lt;br /&gt;
With a frustrated snarl, Alba lashes out with her hair once more. This time, the black fibers find good purchase, winding their way around the creature's ankles, and the hair lashes upward, as though to pull the monster's feet from under it... but either the thing has a more solid stance than most, or in her irritation Alba completely forgot about leverage, or both. Either way, with a mighty pull... the Witch splatters facefirst into the rain-lashed mud at the wight's feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+PBS: aliased to 1d10+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
Whirrrclick*thwack!* Another bolt, another monster laid out. Arix nods, then scans the area. &amp;quot;Everyone alright?&amp;quot; he calls to everyone, including the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Decklar blinks and looks at Arixillo, &amp;quot;Aye yes fine, that's a mighty powerful crossbow you have. And you're very good with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cracks her neck a little. Her muscles are still swollen with the power of the blessing and she almost is sorry there is nothing to hit, &amp;quot;I am fun, quite exhilerating. Glad I took this contract.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mud around Alba's face bubbles in answer to Arixillo's question. A moment later, the Witch pushes herself up, muttering dire imprecations in a guttural, harsh language. Scraping her hands over the mask to clear it of mud, she floats wordlessly back to the cart, to crouch on the rail and give off something very like the air of a large cat suffering wounded pride.&lt;br /&gt;
&lt;br /&gt;
After scanning for further threats and locating none, MAC-B1G turns its focus to the soiled mask. &amp;quot;Unit designate Alba, are you in need of repairs?&amp;quot; That is its presumption on the altered activities.&lt;br /&gt;
&lt;br /&gt;
The skin at the base of Arix's beak quirks upward in an avian grin. &amp;quot;Thanks! Made it myself,&amp;quot; he says. &amp;quot;Still a work in progress, but so far so good.&amp;quot; The egalrin gives his crossbow a slight polishing before reloading it. &amp;quot;I'm trying for a weapon that will be worthy of a legacy -- which means starting its legacy, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar nods as he rides closer stopping a few feet away he rest his bow on his lap, &amp;quot;I understand completely. I'm a bowmaker too. A weapon feels better when it's made by the hand that will wield it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar extends his hand to the Avian warrior, &amp;quot;My name is Decklar Javar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile as the adventurers take care of the undead creatures the caravanners have been clearing the road. The lead stomps over towards the party and the corposes &amp;quot;Fucking wights. I hear there may be a bounty on them&amp;quot; he adds helpfully &amp;quot;Best be on our way quickly&amp;quot; he adds then with a brisk nod heads back to the wagons.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''No,''&amp;quot; is all Alba says, settling on top of the cart rail, staring at the twisted bodies lying in the mud. &amp;quot;Stupid wetlander needs, stupid wetlander weather, ''stupid wetlander creatures...''&amp;quot; as she carries on just loud enough to be heard, a brightly-banded red viper slithers out from under her pelt, arching up to close its teeth on her chin. &amp;quot;And stupid, stupid Alba for not eating a stupid bug rather than be drawn to this benighted YES I KNOW YOU ARE NOT A BUG NOW THANK YOU.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo shakes Decklar's hand. &amp;quot;Arixillo, or you can call me Arix,&amp;quot; the egalrin replies.&lt;br /&gt;
&lt;br /&gt;
Decklar turns confused to the lead caravaner. &amp;quot;You were just attacked now you're telling you're guards to leave?&amp;quot; He looks to the others not hiding the confused expression at all.&lt;br /&gt;
&lt;br /&gt;
Zyla stretches again, getting kinks out and nods to the caravanner and moves over towards, &amp;quot;That was exhilerating, shall we continue?&amp;quot; she says to the others. She looks at Decklar, &amp;quot;They just want us to continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar nods to Zyla, &amp;quot;Ah well that makes more sense then..&amp;quot; Another slight pause, &amp;quot;How is the bounty collected on these things?&amp;quot; Looking at Arix, &amp;quot;Though you did get the actual kill shots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The lead looks back to Decklar with a faintly confused expression &amp;quot;What? I mean the carvan needs to keep on moving...&amp;quot; he says with a nod to Zyla and a mutter under his breath. He hoists himself up into the shotgun seat and nods to the driver to continue onwards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a positive report,&amp;quot; the construct notes to Alba before move to the fore of the convoy to assist with any more clearing necessary.&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head and moves to head up with the caravan. &amp;quot;Not sure, I think I heard something about the bounty, but really my order is more about the contracts rather than free form.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
Tugging her pelt back around her sodden form, the Witch turns her eyes ahead of them, peering through the rain in hopes of finding something to take out her frustration upon.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls perception: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls Perception: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
The rain starts to let off a little, but the day remains cold and grim. Miserable moments pass and after the excitement boredom starts to set it. And as if on some kind of cue an arrow streaks out from the woods and into the throat of the lead driver. In a spasm he pulls on the reigns and the horses turn swiftly to one side, pulling the wagon over and blocking the path, crates and chests spilling out.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for C1: Roll: 7 + Bonus: 0 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r1: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r2: Roll: 2 + Bonus: 4 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arixillo ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (11)+6+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (39): 39&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Decklar ended.&lt;br /&gt;
&lt;br /&gt;
Arixillo squints, adjusting him aim for the trees and undergrowth. The bolt flies out, clipping one of the ambushers.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged -1: (10)+6+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Decklar whistles and uses his knees to guide his paint further up the trail shorting the range. He lets his arrow fly but either a stray branch, wind or just an off shot the arrow sails wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +2 Str,+2 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-6: (18)+5+-6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats detected. Engaging.&amp;quot; The golem's armor energizes once more and it's primary weapon system deploys. A cyan bolt of energy is loosed at the detected bowman, impacting and arcing across him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
The large lass starts to move towards the figures, stopping after a bit and then moving so that she is fully on the defensive. Zyla shifts a little her movements still like dancing.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for 5 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
Her sour mood lifts completely as the arrow pierces the throat of the driver ahead of them. &amp;quot;HA! Foolish bandits, will they live to regret their choice of target? Skimming the ground, the Witch begins her approach, slicing her palm with a silver dagger. Still laughing in slow, breathy cackles, she smears the welling blood over the forehead of her mask, a bilious ripple of light flowing over her body from the crimson mark. Oh, but Alba is going to have a ''good'' time now.&lt;br /&gt;
&lt;br /&gt;
The hooded figure with the bow reacts calmly to the shots that hit him. He sights down the bow towards the nearest and most prominent figure on horseback and lets lose an arrow. It streaks down and thuds into Decklar, the bowman then moving further into cover as he nocks another arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
The other figure moves closer to the archer and touches a holy symbol around his neck. He prays quietly and a black glow gathers around the archer. It looks nasty but it seems to heal the other humanoid.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
From the other side of the path comes a rather loud twang, followed by some cursing as the previously hidden archer falls out of his camoflagued snipers spot and hits the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jacob ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for -7 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
Arixillo fires another bolt, this time hitting a tree.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, enough of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bad position to be in. Jacob makes a snap decision and runs toward the mount... then stops. It's not clear what he's up to until he breaks off the glass and bronze hourglass from his neck and raises it high...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reverse the hands of fate!&amp;quot; He slams his right fist onto the ground, and within a blink, a shockwave of positive energy fires out from him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged -1: (16)+6+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (31): 31&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar curses first when the arrow strikes him hard pushing into his chain shirt enough to hurt him. But moments later the pain lessens. He looks at his horse. &amp;quot;Sorry Artax,&amp;quot; He says as he slides off using the horse as cover before firing an arrow at the apparent cleric and watching his graze the man.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-6: (1)+5+-6: 0 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G traverses to an alternate target when the other sniper breaks cover. The golem did not expect the fall, however, and the energy discharge sails right over.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1+2: (11)+6+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla moved closer last time so that she could charge now. She surges forward into a run, covering the distance much faster than some might think and throws a flying fist at the one they think is a cleric. She hits solidly.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Chill Touch. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for 5 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You have any reach or the step-up feat?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, vile creature,&amp;quot; Alba cackles, toes dragging against the ground as she propels herself over the rough terrain, &amp;quot;oh, so sorry you will be, your soul in your master's clutches for all eternity, god-bothering bandit dying screaming, pleading for his master to turn his face away...&amp;quot; the unnerving patter continues in this vein, as tendrils of frost begins to creep down her hair, collecting at the thrashing tips of her pigtails.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
The nearby Ranger spins towards the charging monk and lets lose his nocked arrow, the shaft flying true and drawing blood along her side. The presumed cleric takes a small step backwards and again lists his voice in prayer, a horrible gutteral sound. Black light emits from him and sinks into Zyla, who can feel her body seize up, holding her in place she can do little more than breath. For his part the last archer gets up to his feet and nocks an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Shield of Faith. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (10)+6+1: 17&lt;br /&gt;
&lt;br /&gt;
Jacob closes the distance in short order, ducks behind the quite impressive stallion, and places his hand on the man's right shoulder. &amp;quot;I fear I haven't properly introduced myself.&amp;quot; He grins. &amp;quot;Jacob Tennyson, at your behest!&amp;quot; Hopefully the man wouldn't notice the near-invisible barrier of divine force.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (99): 99&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (10)+6+1+-1: 16&lt;br /&gt;
&lt;br /&gt;
Another bolt from Arix, another perforated bush.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (47): 47&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar feels a bit more protected after the Jacob's spell. He moves quickly out from behind Artax and closes distance between him and the cleric letting loose another arrow this one striking home.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla is up in their faces but she isn't able to move. She is frozen where she is.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Ac 18?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And when the last of your blood seeps into the dirt, all who have ever known you will dance, dance for the freedom from you that you have granted,&amp;quot; Alba continues, spreading her arms wide as she continues to float toward the cleric, bringing her hands up to cover her mask. &amp;quot;You will die forgotten, in pain and blood and fear, forever rent by the tender mercies of your dark master, wallowing in bile and foetor for all of time, unless you--&amp;quot; Lunging forward, she pulls her hands away from her face, the image of something monstrous sculpted of black light stretching and growing between outflung fingers. &amp;quot;--FLEE, COWARD!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
You paged Alba with '4 off false life'&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls will: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for 10 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
Taking their cue from the adventurers playbook it seems the Rangers have decided to shoot the casters. The one closes to Alba launches an arrow at her, that strikes true but doesn't seem to do any visible damage. Having gotten to his feet the clutzy one shows he is not all thumbs and sends a shaft solidly into Jacob. Finaly the cleric pales a little, swallowing in fear be he raises his symbol and yells at Decklar &amp;quot;DROP&amp;quot; and the fighter can feel the force of the humans evil will causing him to drop his weapon.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (71): 71&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+Cleric: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Cure Light Wounds. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for -6 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
Jacob falls to one knee.&lt;br /&gt;
&lt;br /&gt;
It's a sudden thing, without any warning. He pulls the arrow that decided to shank itself in his right thigh, drops in to the ground, and presses his holy symbol against his chest &amp;quot;Navos save us... from evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sounds awful winded, but soon the air comes sucking back to his chest as the positive energy rushes through him. &amp;quot;Ahhhhhh... okay. What now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (57): 57&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
Arixillo finally hits the enemy cleric. Sort of. Well, there's at least another scratch.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-2: (2)+6+1+-2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Decklar curses as he drops hastily to his knee to pick up the bow. Visibly shaken by being controlled against his will he fires off another arrow that flies so far wide it's not clear who he was shooting at.&lt;br /&gt;
&lt;br /&gt;
Zyla stirs...she is frozen still, but she feels her body start to loosen.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Vomit Swarm. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He does not flee? Haaaah.... he shall be sorr--&amp;quot; Alba's voice cuts off, a strangled chuckle heard, muffled and low. The front of her neck begins to... bulge disconcertingly, until it seems the witch struggles to breath around a fist-sized ball, crammed deep in her throat. With a convulsive lunge, she looses a torrent of coin-sized spiders from her mouth, falling down onto the cleric's head in a frenzied, biting mass that wracks the cleric with poison as they tear at his flesh.&lt;br /&gt;
&lt;br /&gt;
And suddenly it is raining bugs. Spiders to be precise. As they bite and chew and venomise the cleric his ranger companion pales a little, but still manages to fire at the floating insect dispenser. And miss. The other sniper decides to stick with the 'kill the healer' plan, but manages to miss as well. For his part the Cleric has had enough, he turns and runs through the woods, trailing a mass of spiders behind him as he gibbers in fear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Command. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (19)+6+1: 26&lt;br /&gt;
&lt;br /&gt;
It may be because he is tired, or of the injury. But when Jacob moves to give the command to cease and desist, it doesn't seem to come out right. Instead he finds himself exposed, in the middle of enemy territory...&lt;br /&gt;
&lt;br /&gt;
...and in the midst of allies. Good. This is fair enough.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (17)+6+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+HXBDmg: aliased to 1d10+1d10: (5)+(8): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (13)+6+1+-1: 19&lt;br /&gt;
&lt;br /&gt;
Arixillo takes a deep breath, then aims at one of the snipers. The bolt flies true, hitting squarely in the torso.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (99): 99&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (67): 67&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Hearing the thwack and grunt of the crossbow bolt hitting Deck moves and sends his own projectile towards the would be sniper. It's a solid hit and if the man survives he will be doomed to being a village guard in the middle of nowhere while others have great adventures.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla moves up to the closest sniper to her now that she can move and channels extra energy into a strike, but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls melee+3: (13)+2+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Another 2 off you false life'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RUN! RUN, GOD-BOTHERER!&amp;quot; Alba shrieks, turning over backwards in midair... which brings the unfortunate archer into her view, upside-down. &amp;quot;...Pah. Hunstman ''meat,''&amp;quot; she spits contemptuously, her frost-sheathed pigtails lancing out and stabbing deep into his neck, flesh cracking under the terrible chill radiating from her hair.&lt;br /&gt;
&lt;br /&gt;
The bandit close to the party has seen better days. Shot, chilled and general on his last legs. Still he grits his teeth and loses an arrow towards the floating witch, even as the chill sinks into his muscles. Again it hits, and again no visible damage. The sniper on the road manages to glane an arrow from Jacob's armor, and the cleric is running for the hills.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 2d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for -2 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for -2 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -2 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for -2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for -2 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arixillo for -2 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
Jacob moves yet again, straight into the heart of the fight, and slams his right fist onto the ground. &amp;quot;Forward! We can't stop now!&amp;quot; While this burst may not be as impressive, it does its job handily.&lt;br /&gt;
&lt;br /&gt;
Funny story... it passes right over the archer and IGNORES him.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (17)+6+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (88): 88&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
Arixillo clips one of the snipers across the cheek.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (19)+6+1+-1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (19): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Decklar takes what he believes is the perfect aim and lets the arrow fly. At the last second it glances off a small branch that the ranger had looked through. The arrow careens just past the enemies face.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (12)+6+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
The giantborn monk, Zyla, whips her hands around as she lays into the sniper in front of her, dropping him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: r1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls intimidate: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
And now, the lone, untouched emeny remains. One of his fellows are dead, the other had fled, and Alba's mask turns toward the One Who Watched It Happen. And it's to him she floats next, frost-tipped pigtails snapping in the air like hungry snakes. &amp;quot;Spiders, cold, arrows, fists.... oh, little bandit, little bird fallen from his nest, what may it be that kills ''you,'' do you think? Snakes, perhaps?&amp;quot; And right on cue, the red viper slithers out from under Alba's hair, hissing and baring its fangs. &amp;quot;Fire? Monsters, mayhap? All manner of ills may befall a stupid bandit who seeks to take what is not his...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
Jacob huffs and dusts off his robes. &amp;quot;Well then, I do believe that's it for me...&amp;quot; He takes in a breath and heads back toward the wagon. &amp;quot;Yell if you need emergency assistance. That other one isn't going to last the evening, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His erstwhile allies dead or gone, and a deep terrifying figure rounding on him the remaining ranger looks through the bush and decides he is getting too old for this shit. Having no shame he turns and bolts into the forest behind him.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has connected.&lt;br /&gt;
&lt;br /&gt;
Decklar watches the other man run and chuckles. He moves towards Artax and pets his neck whispering in his ear before mounting up and heading back to the lead wagon.&lt;br /&gt;
&lt;br /&gt;
Jacob has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
As the party has been fighting the ambushers, the wagoneers have been getting the horses calmed, and the wagon righted. Aside from the dead body laid out carefully and some scuffs it looks much like it did before the second ambush. The lead gives the party a brief nod of thanks as he takes the reigns.&lt;br /&gt;
&lt;br /&gt;
Decklar takes a place close to the lead wagon, &amp;quot;We won't have another death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On her way to the carts, Alba pauses, descending to touch down next to the dead body. Her mask tilts to one side, and her hands disappear back into her pelt, emerging once more with the waterskin, filled in the rain. Pulling out the stopper, she kneels, carefully dribbling a small stream onto the body's mouth, then closing the bag, tucking it under his hands. &amp;quot;May you never thirst,&amp;quot; she murmurs, and floats on back up to take her perch on the rear cart.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
Decklar watches the witch's little ritual with a look of respect.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell that to his window&amp;quot; the lead grumbles to Decklar, but Alba's ritual gets a look of respect for a moment. The caravan roves on, unbothered for several hours. They go down a mostly hidden trail that winds into the hill, narrowing to a bare wagon length at one stage and then to a small fortress with a thick wall and heavy gate that backs into a hill. There several hooded and robe figures in the colours of Eluna emerge. The lead of that group talks to the lead of the caravan and after some talk and a look at the body the lead clergy hands out a bigger purse as the wagons are emptied and the gates shut with a loud clang.&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Convoy_Escort&amp;diff=20146</id>
		<title>Convoy Escort</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Convoy_Escort&amp;diff=20146"/>
		<updated>2015-09-09T08:53:50Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;*Title: Convoy Escort  *Emitter: Rakim *Characters: Silmeria, Corra, Latenat, Kira, Lothos, Kiroth *Place: Outside Alexandria *Time: September 8, 2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Convoy Escort &lt;br /&gt;
*Emitter: [[Rakim]]&lt;br /&gt;
*Characters: [[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: September 8, 2015&lt;br /&gt;
*Summary: A mysterious cargo needs escorting&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 3 Wights (CR 5)&lt;br /&gt;
*Encounter 2: 1 Cleric, 2 Rangers (CR 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those who have done caravan work before this one seems rather more professional and well-appointed than most. The wagons are well crafted, the merchants and caravanners well dressed and whatever the cargo is it is not in bulk. Curiously several expensive looking chests bear the mark of Eluna prominently on them, and they are loaded under the watchful eyes of some of her Seers. They hand the head a sizeable purse, the lead one murmuring a soft blessing on all before departing. The head is a hard looking well-weathered human who turns to cast his eyes over the party and grunt &amp;quot;Mount up folks, we are moving out in ten&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The convoy, such as it is, seems to consist of three carts each with two drivers. Although one seems to more be riding shotgun so to speak, if we actually had shotguns of course.&lt;br /&gt;
&lt;br /&gt;
Zyla has done all sorts of convoy work before, her order often working as mercenaries and so here she is, as after all it gives her something to do.&lt;br /&gt;
&lt;br /&gt;
Decklar sits atop his Paint and watches as the cargo is loaded. He is relaxed and has his horse positioned so that he will be closer to the center wagon.&lt;br /&gt;
&lt;br /&gt;
Crouched atop the rail of the rear wagon, a faceless, carved-bone mask peers at the road behind the procession from within a shaggy gray pelt. Little attention has been paid to the loading of the cargo, or the finery of the caravan itself; the promise Alba made was to see the cargo be delivered successfully to its destination, and little things like the trip not being underway isn't keeping her from keeping this promise.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G does not possess prior experience in caravan protection, nor does it possess a shotgun. Its pulse projection cannon will need to suffice. The construct steps alongside the wagon near the fragile bone mask. Without contact, per directive.&lt;br /&gt;
&lt;br /&gt;
As it seems the hired guards are ready the caravan boss flicks the reigns and the wagons head off. Being well maintained and with light loads they move faster than most. The driver and guard of the rear caravan cast faintly dubious looks at the bone mask and the war golem, but keep any thoughts to themseles. Sadly the day tends towards the miserable, grey skies and drizzle not making for the most comfortable or pleasant trip along some of the back routes.&lt;br /&gt;
&lt;br /&gt;
Decklar leans over his horses neck and whispers into it's ear before pulling the hood of his cloak up. He lets his horse fall back towards the last wagon and smiles at the construct and masked woman, &amp;quot;Rain is good luck.&amp;quot; He shrugs, &amp;quot;At least there wont be any biting flies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Much noise,&amp;quot; the sullen voice behind the mask grumbles. &amp;quot;Harder it shall be, to hear and to see approaching ambush. 'Ware, horseman, for fine boxes mean fine plunder for those who would raid rather than make.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla trudges along, she doesn't ride the best but she is making do. She shakes her head a bit, At least caravans don't go all that fast. She chuckles, &amp;quot;Sometimes. Rain leads to coughs, try stay dry inside armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo keeps watch, his crossbow in hand.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G expresses no concerns over the weather, insofar as itself is concerned. &amp;quot;Excessive precipitation will degrade road conditions and delay transport.&amp;quot; It plods along in pace with the wagon, or as rapidly as it is able. Cyan optical receptors survey the terrain ahead and to the near side.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls Perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+16: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Zyla just trudges along looking around as they go. She stretches now and again to keep herself limber. The large lass chuckling to something in her own head.&lt;br /&gt;
&lt;br /&gt;
Decklar happily rides on. He seems to be enjoying this so far, &amp;quot;It reminds me a bit of The Vast.&amp;quot; He chuckles, &amp;quot;You sometimes pray for rain to fall so you don't have to cut your horses ear if you've been to long without water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo frowns and aims his crossbow. &amp;quot;We have a couple of hostile-looking figures approaching,&amp;quot; he warns. &amp;quot;Whatever they are, they're twisted and have red eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar looks at Arixillo and then scans around to see them drawing his longbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls knowledge/religion: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls knowledge/religion: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
As the caravan plods on, a dark-skinned hand emerges from beneath the pelt, to hold an empty waterskin up to the rain. &amp;quot;Upon the Dune Sea, who owns horses are unthinkably wealthy,&amp;quot; she says in answer. &amp;quot;Water from the sky is all but unknown, a story told to keep thirsty youn--&amp;quot; She cuts off, as Arixillo warns of approaching hostiles, rising far more swiftly than her perch should normally allow. As she turns, her pelt flutters up to reveal a foot that only occasionally touches the railing, the Veyshanti apparently hovering mere hairsbreadth above the cart.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G studies the faceplate of unit designate Alba. Similar to itself, the purpose is armor. It pans said faceplate towards Decklar. &amp;quot;Query: How does equine dissection treat dehydration?&amp;quot; The query is abruptly paused at mention of incoming hostiles and the construct's faceplate snaps around in search.&lt;br /&gt;
&lt;br /&gt;
Decklar studies them his horse keeping it's steady pace. He notches an arrow ready for any aggressive movements.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Zyla follows the look and galances that way trying to make them out.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w1: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w2: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for w3: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
The lead caravanner gauges distances and speed and decides that making a run for it might be a good idea. But as the lead wagon goes around the corner he finds the road blocked by some fallen trees. Leaving the wagons a little strung out.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now w3's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arixillo ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (2)+6+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Decklar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
Arixillo takes a shot, but sitting on a steed isn't something the egalrin is practiced at, and he can't keep the crossbow level. &amp;quot;Bah,&amp;quot; he mutters. &amp;quot;Wings or claws for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Decklar using his legs to guide his mount towards the creature he takes aims. But either the rain on his hands or in his eyes sets his shot off slightly and it just grazes the enemy.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +2 Str,+2 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged+1: (8)+5+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2+1: (9)+2+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Combat mode engaged,&amp;quot; the construct announces, cyan light suddenly glowering bright along its armored plates. The cylindrical weapon mounted upon its scapular plate articulates over its shoulder, is caught in one manuplator while the other connects palm port to the rear. The empowers the weapon system, which charges crackling cyan at its tip before loosing the energy into the approaching threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1+2: (17)+6+1+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jacob ended.&lt;br /&gt;
&lt;br /&gt;
Zyla surges forward with a yell and charges at the lead enemy. She lashes out with a fist when she gets there, hurting the creature but not taking it down. The giantborn lass swirls around dancing as she moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls Knowledge/Religion: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Aid. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
Well that didn't take long, did it?&lt;br /&gt;
&lt;br /&gt;
Jacob wastes no time in getting to work. He gives the battle a quick glance... no, too far away... still too far... there! The Temperance runs toward Arix and places a hand on the eglarin's right shoulder. &amp;quot;Well, let's see if this actually helps...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+Level: (4)+Level: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo is not on the initiative list.&lt;br /&gt;
&lt;br /&gt;
One of the twisted creatures charges rapidly foward towards the closest one of the adventurers, being the giantborn monk. Glowing red eyes glare hatefully as twisted and gnawled claw-like hands reach for her, tryting to get to her flesh and failing.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! w2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now w2's turn! w3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Mage Armor. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
Pushing off from the cart-rail, the masked Veyshanti drifts through the air toward the combatants. In one hand, she draws a wickedly curved, silver dagger, and in her other she plucks the red-glazed husk of a dried beetle and brings it to her mouth. There's a horrible, dry crunching sound, a few flecks of treated chitin falling to the muddy ground, as a glimmering shell of transparent, buglike armor surrounds the Witch like a mantle.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls fort: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
And from cover breaks a third of the twisted creatures, moving with a terrible lurching speed. There is a nasty kind of hunger in its eyes as gnarled claws slam into the monk, tearing at her flesh. For a moment a chill filling fills the giantborn, but it doesn't seem to have an effect aside from the wound.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for 3 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now w3's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Of course there are now three of the creatures in melee with the Giantborn monk. The fastest of them makes a move to the side and claws fruitlessly at her, letting lose a low sound of frustration as it continues to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS: aliased to Ranged+1+1: (19)+6+1+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (20)+6+1+1+1: 29 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+HXBDmg+PBS+PBS: aliased to 1d10+1d10+1+1: (5)+(10)+1+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: w3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
Arixillo reloads his crossbow with a fluid motion, then levels it at the wounded foe. The bolt strikes true, entering an eyesocket and punching out through the back of the head. &amp;quot;*That's* more like it!&amp;quot; he says, the base of his beak quirking upward in a grin.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged+-1+1+1: (2)+6++-1+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar seems to be getting it a bit of ironic karma back, between the rain and the wet arrow his shot sails wide of his intended target.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (1)+7+1: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
When the threats surround a taskforce unit, MAC-B1G moves in to assist. The weapon is pushed to articulate back to stowage before it makes a wide swing of reinforced, heavy armored forearm at it. Too wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (11)+6+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla looses herself up still having a bit of a dancing motions to her style as she moves with a flurry, fist, fist, followed by a kick, all hitting soundly. &amp;quot;Thanks for joining the fun,&amp;quot; she says to MAC and seems to be enjoying herself.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Look, a new target. A shiny metallic new target. Or at least it looks like the twisted creature is going for MAC, however whoever it was attacking is safe as the nasty claws don't go anywhere near anyone.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! w2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmb+3+1: (2)+2+3+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now w2's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Drifting like a leaf on a wind completely unlike the one driving the rain, the masked Veyshanti spreads her arms wide, parting the shaggy fur pelt and revealing loosely-bound pigtails that writhe like snakes, lashing furiously in the gloomy light. All at once, the hair lashes toward the creature beneath it, stretching longer than hair should ever naturally grow as it seeks to bind arms, and foul the thing's ability to harm her compatriots. Sadly, whether the poor lighting or the driving rain, the serpentine hair can't seem to find purchase.&lt;br /&gt;
&lt;br /&gt;
And it looks like the other creature shares the combat abilities of his companion. For despite his, or perhaps her, best efforts the barrage of claws and teeth fail to hit anything.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (7)+6+1+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+PBS: aliased to 1d10+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
Another whirl of arms and Arix reloads his crossbow; another steady aim and he releases the bolt, this time catching the foe square in the forehead; another enemy defeated. &amp;quot;Keep whittling them down!&amp;quot; he says to the others.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged+1+1-1: (19)+6+1+1+-1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+2+1: (5)+2+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: w2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Decklar brushes back the water from his eyes as he takes a steady aim. At the last second he makes a clucking noise with his tongue and his horses steps slightly to the left. The arrow flies hitting the beast solidly in the chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1: (13)+7+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+5+1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G steps up and swings both arms at the creature. Only one connects, a glancing blow that still thuds metal against flesh.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (4)+6+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! w1 is next!&lt;br /&gt;
&lt;br /&gt;
The giantborn lass continues swirling around and fist, and kick fly at the remaining one. Only the punch hits but not enough to drop it.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Bull's Strength. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now w1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stubborn little...&amp;quot; Jacob huffs and jogs toward Zyla. &amp;quot;Here. Let me help.&amp;quot; He places a hand on her right shoulder... or wherever he can reach. &amp;quot;Better?&amp;quot; She should feel far more strength than is probably necessary flow through her.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls cmd+3+1: (1)+cmd+3+1: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk+PBS+1: aliased to Ranged+1+1+1: (7)+6+1+1+1: 16&lt;br /&gt;
&lt;br /&gt;
With a frustrated snarl, Alba lashes out with her hair once more. This time, the black fibers find good purchase, winding their way around the creature's ankles, and the hair lashes upward, as though to pull the monster's feet from under it... but either the thing has a more solid stance than most, or in her irritation Alba completely forgot about leverage, or both. Either way, with a mighty pull... the Witch splatters facefirst into the rain-lashed mud at the wight's feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+PBS: aliased to 1d10+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
Whirrrclick*thwack!* Another bolt, another monster laid out. Arix nods, then scans the area. &amp;quot;Everyone alright?&amp;quot; he calls to everyone, including the rest of the caravan.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Decklar blinks and looks at Arixillo, &amp;quot;Aye yes fine, that's a mighty powerful crossbow you have. And you're very good with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cracks her neck a little. Her muscles are still swollen with the power of the blessing and she almost is sorry there is nothing to hit, &amp;quot;I am fun, quite exhilerating. Glad I took this contract.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mud around Alba's face bubbles in answer to Arixillo's question. A moment later, the Witch pushes herself up, muttering dire imprecations in a guttural, harsh language. Scraping her hands over the mask to clear it of mud, she floats wordlessly back to the cart, to crouch on the rail and give off something very like the air of a large cat suffering wounded pride.&lt;br /&gt;
&lt;br /&gt;
After scanning for further threats and locating none, MAC-B1G turns its focus to the soiled mask. &amp;quot;Unit designate Alba, are you in need of repairs?&amp;quot; That is its presumption on the altered activities.&lt;br /&gt;
&lt;br /&gt;
The skin at the base of Arix's beak quirks upward in an avian grin. &amp;quot;Thanks! Made it myself,&amp;quot; he says. &amp;quot;Still a work in progress, but so far so good.&amp;quot; The egalrin gives his crossbow a slight polishing before reloading it. &amp;quot;I'm trying for a weapon that will be worthy of a legacy -- which means starting its legacy, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar nods as he rides closer stopping a few feet away he rest his bow on his lap, &amp;quot;I understand completely. I'm a bowmaker too. A weapon feels better when it's made by the hand that will wield it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar extends his hand to the Avian warrior, &amp;quot;My name is Decklar Javar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile as the adventurers take care of the undead creatures the caravanners have been clearing the road. The lead stomps over towards the party and the corposes &amp;quot;Fucking wights. I hear there may be a bounty on them&amp;quot; he adds helpfully &amp;quot;Best be on our way quickly&amp;quot; he adds then with a brisk nod heads back to the wagons.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''No,''&amp;quot; is all Alba says, settling on top of the cart rail, staring at the twisted bodies lying in the mud. &amp;quot;Stupid wetlander needs, stupid wetlander weather, ''stupid wetlander creatures...''&amp;quot; as she carries on just loud enough to be heard, a brightly-banded red viper slithers out from under her pelt, arching up to close its teeth on her chin. &amp;quot;And stupid, stupid Alba for not eating a stupid bug rather than be drawn to this benighted YES I KNOW YOU ARE NOT A BUG NOW THANK YOU.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arixillo shakes Decklar's hand. &amp;quot;Arixillo, or you can call me Arix,&amp;quot; the egalrin replies.&lt;br /&gt;
&lt;br /&gt;
Decklar turns confused to the lead caravaner. &amp;quot;You were just attacked now you're telling you're guards to leave?&amp;quot; He looks to the others not hiding the confused expression at all.&lt;br /&gt;
&lt;br /&gt;
Zyla stretches again, getting kinks out and nods to the caravanner and moves over towards, &amp;quot;That was exhilerating, shall we continue?&amp;quot; she says to the others. She looks at Decklar, &amp;quot;They just want us to continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decklar nods to Zyla, &amp;quot;Ah well that makes more sense then..&amp;quot; Another slight pause, &amp;quot;How is the bounty collected on these things?&amp;quot; Looking at Arix, &amp;quot;Though you did get the actual kill shots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The lead looks back to Decklar with a faintly confused expression &amp;quot;What? I mean the carvan needs to keep on moving...&amp;quot; he says with a nod to Zyla and a mutter under his breath. He hoists himself up into the shotgun seat and nods to the driver to continue onwards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a positive report,&amp;quot; the construct notes to Alba before move to the fore of the convoy to assist with any more clearing necessary.&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head and moves to head up with the caravan. &amp;quot;Not sure, I think I heard something about the bounty, but really my order is more about the contracts rather than free form.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
Tugging her pelt back around her sodden form, the Witch turns her eyes ahead of them, peering through the rain in hopes of finding something to take out her frustration upon.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls perception: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls Perception: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
The rain starts to let off a little, but the day remains cold and grim. Miserable moments pass and after the excitement boredom starts to set it. And as if on some kind of cue an arrow streaks out from the woods and into the throat of the lead driver. In a spasm he pulls on the reigns and the horses turn swiftly to one side, pulling the wagon over and blocking the path, crates and chests spilling out.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for C1: Roll: 7 + Bonus: 0 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r1: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r2: Roll: 2 + Bonus: 4 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arixillo ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (11)+6+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (39): 39&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Decklar ended.&lt;br /&gt;
&lt;br /&gt;
Arixillo squints, adjusting him aim for the trees and undergrowth. The bolt flies out, clipping one of the ambushers.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged -1: (10)+6+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Decklar whistles and uses his knees to guide his paint further up the trail shorting the range. He lets his arrow fly but either a stray branch, wind or just an off shot the arrow sails wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +2 Str,+2 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-6: (18)+5+-6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats detected. Engaging.&amp;quot; The golem's armor energizes once more and it's primary weapon system deploys. A cyan bolt of energy is loosed at the detected bowman, impacting and arcing across him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
The large lass starts to move towards the figures, stopping after a bit and then moving so that she is fully on the defensive. Zyla shifts a little her movements still like dancing.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for 5 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
Her sour mood lifts completely as the arrow pierces the throat of the driver ahead of them. &amp;quot;HA! Foolish bandits, will they live to regret their choice of target? Skimming the ground, the Witch begins her approach, slicing her palm with a silver dagger. Still laughing in slow, breathy cackles, she smears the welling blood over the forehead of her mask, a bilious ripple of light flowing over her body from the crimson mark. Oh, but Alba is going to have a ''good'' time now.&lt;br /&gt;
&lt;br /&gt;
The hooded figure with the bow reacts calmly to the shots that hit him. He sights down the bow towards the nearest and most prominent figure on horseback and lets lose an arrow. It streaks down and thuds into Decklar, the bowman then moving further into cover as he nocks another arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
The other figure moves closer to the archer and touches a holy symbol around his neck. He prays quietly and a black glow gathers around the archer. It looks nasty but it seems to heal the other humanoid.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
From the other side of the path comes a rather loud twang, followed by some cursing as the previously hidden archer falls out of his camoflagued snipers spot and hits the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jacob ended.&lt;br /&gt;
&lt;br /&gt;
You paged Jacob with 'Not sure if anyone mentioned this already, but Selective Channeling is your friend :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for -7 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
Arixillo fires another bolt, this time hitting a tree.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, enough of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bad position to be in. Jacob makes a snap decision and runs toward the mount... then stops. It's not clear what he's up to until he breaks off the glass and bronze hourglass from his neck and raises it high...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reverse the hands of fate!&amp;quot; He slams his right fist onto the ground, and within a blink, a shockwave of positive energy fires out from him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged -1: (16)+6+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (31): 31&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar curses first when the arrow strikes him hard pushing into his chain shirt enough to hurt him. But moments later the pain lessens. He looks at his horse. &amp;quot;Sorry Artax,&amp;quot; He says as he slides off using the horse as cover before firing an arrow at the apparent cleric and watching his graze the man.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-6: (1)+5+-6: 0 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G traverses to an alternate target when the other sniper breaks cover. The golem did not expect the fall, however, and the energy discharge sails right over.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1+2: (11)+6+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla moved closer last time so that she could charge now. She surges forward into a run, covering the distance much faster than some might think and throws a flying fist at the one they think is a cleric. She hits solidly.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Chill Touch. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for 5 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You have any reach or the step-up feat?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, vile creature,&amp;quot; Alba cackles, toes dragging against the ground as she propels herself over the rough terrain, &amp;quot;oh, so sorry you will be, your soul in your master's clutches for all eternity, god-bothering bandit dying screaming, pleading for his master to turn his face away...&amp;quot; the unnerving patter continues in this vein, as tendrils of frost begins to creep down her hair, collecting at the thrashing tips of her pigtails.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
The nearby Ranger spins towards the charging monk and lets lose his nocked arrow, the shaft flying true and drawing blood along her side. The presumed cleric takes a small step backwards and again lists his voice in prayer, a horrible gutteral sound. Black light emits from him and sinks into Zyla, who can feel her body seize up, holding her in place she can do little more than breath. For his part the last archer gets up to his feet and nocks an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Shield of Faith. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (10)+6+1: 17&lt;br /&gt;
&lt;br /&gt;
Jacob closes the distance in short order, ducks behind the quite impressive stallion, and places his hand on the man's right shoulder. &amp;quot;I fear I haven't properly introduced myself.&amp;quot; He grins. &amp;quot;Jacob Tennyson, at your behest!&amp;quot; Hopefully the man wouldn't notice the near-invisible barrier of divine force.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (99): 99&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (10)+6+1+-1: 16&lt;br /&gt;
&lt;br /&gt;
Another bolt from Arix, another perforated bush.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (47): 47&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Decklar feels a bit more protected after the Jacob's spell. He moves quickly out from behind Artax and closes distance between him and the cleric letting loose another arrow this one striking home.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla is up in their faces but she isn't able to move. She is frozen where she is.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Ac 18?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And when the last of your blood seeps into the dirt, all who have ever known you will dance, dance for the freedom from you that you have granted,&amp;quot; Alba continues, spreading her arms wide as she continues to float toward the cleric, bringing her hands up to cover her mask. &amp;quot;You will die forgotten, in pain and blood and fear, forever rent by the tender mercies of your dark master, wallowing in bile and foetor for all of time, unless you--&amp;quot; Lunging forward, she pulls her hands away from her face, the image of something monstrous sculpted of black light stretching and growing between outflung fingers. &amp;quot;--FLEE, COWARD!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
You paged Alba with '4 off false life'&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls will: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for 10 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
Taking their cue from the adventurers playbook it seems the Rangers have decided to shoot the casters. The one closes to Alba launches an arrow at her, that strikes true but doesn't seem to do any visible damage. Having gotten to his feet the clutzy one shows he is not all thumbs and sends a shaft solidly into Jacob. Finaly the cleric pales a little, swallowing in fear be he raises his symbol and yells at Decklar &amp;quot;DROP&amp;quot; and the fighter can feel the force of the humans evil will causing him to drop his weapon.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (71): 71&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 1d8+Cleric: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Cure Light Wounds. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for -6 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
Jacob falls to one knee.&lt;br /&gt;
&lt;br /&gt;
It's a sudden thing, without any warning. He pulls the arrow that decided to shank itself in his right thigh, drops in to the ground, and presses his holy symbol against his chest &amp;quot;Navos save us... from evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sounds awful winded, but soon the air comes sucking back to his chest as the positive energy rushes through him. &amp;quot;Ahhhhhh... okay. What now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (57): 57&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
Arixillo finally hits the enemy cleric. Sort of. Well, there's at least another scratch.&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-2: (2)+6+1+-2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls will: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Decklar curses as he drops hastily to his knee to pick up the bow. Visibly shaken by being controlled against his will he fires off another arrow that flies so far wide it's not clear who he was shooting at.&lt;br /&gt;
&lt;br /&gt;
Zyla stirs...she is frozen still, but she feels her body start to loosen.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Vomit Swarm. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He does not flee? Haaaah.... he shall be sorr--&amp;quot; Alba's voice cuts off, a strangled chuckle heard, muffled and low. The front of her neck begins to... bulge disconcertingly, until it seems the witch struggles to breath around a fist-sized ball, crammed deep in her throat. With a convulsive lunge, she looses a torrent of coin-sized spiders from her mouth, falling down onto the cleric's head in a frenzied, biting mass that wracks the cleric with poison as they tear at his flesh.&lt;br /&gt;
&lt;br /&gt;
And suddenly it is raining bugs. Spiders to be precise. As they bite and chew and venomise the cleric his ranger companion pales a little, but still manages to fire at the floating insect dispenser. And miss. The other sniper decides to stick with the 'kill the healer' plan, but manages to miss as well. For his part the Cleric has had enough, he turns and runs through the woods, trailing a mass of spiders behind him as he gibbers in fear.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob casts Command. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (19)+6+1: 26&lt;br /&gt;
&lt;br /&gt;
It may be because he is tired, or of the injury. But when Jacob moves to give the command to cease and desist, it doesn't seem to come out right. Instead he finds himself exposed, in the middle of enemy territory...&lt;br /&gt;
&lt;br /&gt;
...and in the midst of allies. Good. This is fair enough.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (17)+6+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg+HXBDmg: aliased to 1d10+1d10: (5)+(8): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (13)+6+1+-1: 19&lt;br /&gt;
&lt;br /&gt;
Arixillo takes a deep breath, then aims at one of the snipers. The bolt flies true, hitting squarely in the torso.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (99): 99&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (67): 67&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Hearing the thwack and grunt of the crossbow bolt hitting Deck moves and sends his own projectile towards the would be sniper. It's a solid hit and if the man survives he will be doomed to being a village guard in the middle of nowhere while others have great adventures.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla moves up to the closest sniper to her now that she can move and channels extra energy into a strike, but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls melee+3: (13)+2+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! C1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Another 2 off you false life'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RUN! RUN, GOD-BOTHERER!&amp;quot; Alba shrieks, turning over backwards in midair... which brings the unfortunate archer into her view, upside-down. &amp;quot;...Pah. Hunstman ''meat,''&amp;quot; she spits contemptuously, her frost-sheathed pigtails lancing out and stabbing deep into his neck, flesh cracking under the terrible chill radiating from her hair.&lt;br /&gt;
&lt;br /&gt;
The bandit close to the party has seen better days. Shot, chilled and general on his last legs. Still he grits his teeth and loses an arrow towards the floating witch, even as the chill sinks into his muscles. Again it hits, and again no visible damage. The sniper on the road manages to glane an arrow from Jacob's armor, and the cleric is running for the hills.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jacob rolls 2d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jacob for -2 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Decklar for -2 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -2 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for -2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for -2 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arixillo for -2 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Arixillo's turn! Decklar is next!&lt;br /&gt;
&lt;br /&gt;
Jacob moves yet again, straight into the heart of the fight, and slams his right fist onto the ground. &amp;quot;Forward! We can't stop now!&amp;quot; While this burst may not be as impressive, it does its job handily.&lt;br /&gt;
&lt;br /&gt;
Funny story... it passes right over the archer and IGNORES him.&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBAtk: aliased to Ranged+1: (17)+6+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (88): 88&lt;br /&gt;
&lt;br /&gt;
GAME: Arixillo rolls HXBDmg: aliased to 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
Arixillo clips one of the snipers across the cheek.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Decklar's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls ranged +1-1: (19)+6+1+-1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (19): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Decklar rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Zyla's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Decklar takes what he believes is the perfect aim and lets the arrow fly. At the last second it glances off a small branch that the ranger had looked through. The arrow careens just past the enemies face.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (12)+6+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls melee+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
The giantborn monk, Zyla, whips her hands around as she lays into the sniper in front of her, dropping him.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: r1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls intimidate: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
And now, the lone, untouched emeny remains. One of his fellows are dead, the other had fled, and Alba's mask turns toward the One Who Watched It Happen. And it's to him she floats next, frost-tipped pigtails snapping in the air like hungry snakes. &amp;quot;Spiders, cold, arrows, fists.... oh, little bandit, little bird fallen from his nest, what may it be that kills ''you,'' do you think? Snakes, perhaps?&amp;quot; And right on cue, the red viper slithers out from under Alba's hair, hissing and baring its fangs. &amp;quot;Fire? Monsters, mayhap? All manner of ills may befall a stupid bandit who seeks to take what is not his...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now C1's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Jacob is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Jacob's turn! Arixillo is next!&lt;br /&gt;
&lt;br /&gt;
Jacob huffs and dusts off his robes. &amp;quot;Well then, I do believe that's it for me...&amp;quot; He takes in a breath and heads back toward the wagon. &amp;quot;Yell if you need emergency assistance. That other one isn't going to last the evening, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His erstwhile allies dead or gone, and a deep terrifying figure rounding on him the remaining ranger looks through the bush and decides he is getting too old for this shit. Having no shame he turns and bolts into the forest behind him.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has connected.&lt;br /&gt;
&lt;br /&gt;
Decklar watches the other man run and chuckles. He moves towards Artax and pets his neck whispering in his ear before mounting up and heading back to the lead wagon.&lt;br /&gt;
&lt;br /&gt;
Jacob has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
As the party has been fighting the ambushers, the wagoneers have been getting the horses calmed, and the wagon righted. Aside from the dead body laid out carefully and some scuffs it looks much like it did before the second ambush. The lead gives the party a brief nod of thanks as he takes the reigns.&lt;br /&gt;
&lt;br /&gt;
Decklar takes a place close to the lead wagon, &amp;quot;We won't have another death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On her way to the carts, Alba pauses, descending to touch down next to the dead body. Her mask tilts to one side, and her hands disappear back into her pelt, emerging once more with the waterskin, filled in the rain. Pulling out the stopper, she kneels, carefully dribbling a small stream onto the body's mouth, then closing the bag, tucking it under his hands. &amp;quot;May you never thirst,&amp;quot; she murmurs, and floats on back up to take her perch on the rear cart.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
Decklar watches the witch's little ritual with a look of respect.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell that to his window&amp;quot; the lead grumbles to Decklar, but Alba's ritual gets a look of respect for a moment. The caravan roves on, unbothered for several hours. They go down a mostly hidden trail that winds into the hill, narrowing to a bare wagon length at one stage and then to a small fortress with a thick wall and heavy gate that backs into a hill. There several hooded and robe figures in the colours of Eluna emerge. The lead of that group talks to the lead of the caravan and after some talk and a look at the body the lead clergy hands out a bigger purse as the wagons are emptied and the gates shut with a loud clang.&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sickness_in_Village&amp;diff=20145</id>
		<title>Sickness in Village</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sickness_in_Village&amp;diff=20145"/>
		<updated>2015-09-09T08:48:10Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Sickness in Village  &lt;br /&gt;
*Emitter: [[Yngvild]]&lt;br /&gt;
*Characters: [[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: September 3, 2015&lt;br /&gt;
*Summary: A curse/sickness has a trade township/village cutting itself off from outside contact&lt;br /&gt;
*APL: 7&lt;br /&gt;
*Encounter 1: Village Guards&lt;br /&gt;
*Encounter 2: Druid and Otyugh (CR 9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The church functionary who comes into the antechamber where the party was guided to looks rather hassled, hair and robes messy and bags under his eyes. He looks tiredly at the assembled adventurers and lets out a slow breath &amp;quot;Thank you for coming&amp;quot; he says as he takes a seat &amp;quot;There have been reports of vanishing people and some type of plague in a nearby village. They have sealed it off and are not letting anyone we have sent in, but we need the timber they provide, and the fur traders are screaming as well. I am hoping that you can convince them to let you in and find out just what in the hells this is all about&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It won't be a problem, Father,&amp;quot; Silmeria says, giving the functionary a gentle, reassuring smile. &amp;quot;Between the lot of us, we'll get to the bottom of what's happening, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods his head politely to the church functionary as he is dressed in his full armor and shield. &amp;quot;Understood I'd be happy to help. Is there any medicine that we can bring to help these people out. I regret that I am not blessed with the ability to heal the disease I can only offer relief from the symptoms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;I will help as best as I can.&amp;quot; she offers. She dips her head to the others.&lt;br /&gt;
&lt;br /&gt;
People in need? Ill? That is a tragedy that Kira can't ignore. The worry shows through her smile to the clergyman. &amp;quot;We'll find out what's wrong, get everyone better.&amp;quot; Which to her is way more important than merchant goods.&lt;br /&gt;
&lt;br /&gt;
Lothos shuffles a deck of tarot cards he holds in his hands, nodding as he listens, the shuffling seems to be some absentminded nervous tic or something. The others seem to have things in hand for now, so he doesn't offer any queries or comments.&lt;br /&gt;
&lt;br /&gt;
The village in question verges on a small township and is downriver from a logging camp and also where a lot of the local hunters go to trade furs and hides. Not a key part of the local economy but still important. It is about a half days ride or so away. The harassed looking functionary throws up his hands a little helplessly &amp;quot;We haven't been able to examine any of them. However we will cure any of you who become sick during the course of this. Any more questions?&amp;quot; he asks&lt;br /&gt;
&lt;br /&gt;
Latenat is busy paring his nails with a parrying dagger, only looking up occasionally at key words so he doesnt miss too much of import. What, rogues need to keep their hands in good shape to ply their craft damnit! the half-sil scoundrel is here largely due to markers being called in for his service, venturing out of Alexandria to comport himself to a plague hotspot usually isnt his cup of tea, but one can rely on turning his talents wholly to the task when the time is nigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When did this start? And, was anyone strange reported passing through the day or so proior&amp;quot; is all Silmeria can think of to ask, it seems.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;Understood, thank you for the information you've provided. We'll endeavor to find out what's going on and if we can put a stop to it. If we need more assistance we'll send word.&amp;quot; He looks over towards the others and he waits for the answer to Silmeria's question.&lt;br /&gt;
&lt;br /&gt;
Kira starts to ask more, but Silmeria has a good question. Maybe similar to what she was going to ask, so she quiets to let the flustered man answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They have sealed the village and only say they are cursed and won't let anyone approach&amp;quot; the functionary replies with a bit of asperity in his voice &amp;quot;It was reported about week ago by a fur trader when he went there for his usual round&amp;quot; he says then starts to hunt through some papers &amp;quot;Yes, the temple of Althea were the first to send a delegation, then Eluna. Both were turned away rather agressively&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra hmms, &amp;quot;Any details remembered? Visual signs?&amp;quot; she is worried that it might be something else.&lt;br /&gt;
&lt;br /&gt;
the rogue grunts and looks up at mention of villagers fending off the church envoys, his lips pressing togeather slightly at the mention of curses. THAT is as far out of his balliwick and rumoured plagues, and the slender figure flickers a look at the other gathered folk, seems like he is in good company for this 'venture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're probably scared,&amp;quot; Kira purses her lips, &amp;quot;and worried it will spread....&amp;quot; She looks to the others. &amp;quot;We can learn more when we get there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra shakes her head, &amp;quot;Seems more like hiding something than scared.&amp;quot; she nods.&lt;br /&gt;
&lt;br /&gt;
The funtionary lets out a long-suffering sounding sigh. He opens his mouth to speak with a faint look of irritation verging on anger in his gaze then stops to take a deep breath and repeats carefully &amp;quot;The village is sealed, no-one has been allowed in to examine any of the victims. All we know is that the guards talk about curses and plagues and won't let anyone in so far&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;At least they are being thoughtful not to hurt anyone, but still why turn away the healers. They could be, but let's go find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs, &amp;quot;Unless there is actually evidence of this whole curse or plague....it could be the village is doing something they don't want others to know. Maybe they found some secret kulthian relics or whatever. Could be anything, but...only thing we can do is go check it out.&amp;quot; He puts away his tarot cards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then we won't tarry any longer,&amp;quot; Silmeria says, her voice cooling faintly as she rises from her chair. &amp;quot;We're sorry for wasting your time, and we'll send word of what we find. Well enough?&amp;quot; Dipping her head at the functionary, she turns, drawing in a deep breath. &amp;quot;So. Let's be off, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The gods blessings be on you all&amp;quot; the clergy member responds as he gets to his feet and offers a tired smile before bustling off to attend to the next crises.&lt;br /&gt;
&lt;br /&gt;
The road is well maintained, as a far bit of trade goes back and forth. The day is pleasant, the travel easy. There is a small hilltop that grants people view of a small township or large village depending on your point of view. A river flows around one side, leading back into the logged forest a few further miles back. There are some outlying farms but they look to be abandoned. The village is indeed walled and the two gates are sealed with what look to be some kind of guards in the somewhat crude towers that guard them.&lt;br /&gt;
&lt;br /&gt;
Lothos travels along, likely using a magical mount that he summoned. When he spots the village he smirks, &amp;quot;Impressive, though...I don't know, not many villages are all fired up to lock everyone inside....this really seems like they are keeping folks out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms as he looks around as they walk occasionally using his banesight to watch out for anything that might befall them. Once they are at the gate he will use his banesight again to look around at the guards. He looks towards his companions, &amp;quot;Well shall we try to talk to them first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It does,&amp;quot; Silmeria agrees, frowning. &amp;quot;I think that would probably be best,&amp;quot; she says to Kiroth, adjusting her spectacles. &amp;quot;It could be a quarantine, after all... But we won't know for sure until we find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course we need to talk to them,&amp;quot; Kira speeds up her walk when the gate comes into view. &amp;quot;They need our help....&amp;quot; She walks more, and waves a hand at the gates. &amp;quot;Hello? Please, open the gate. We're here to help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guards watch the approaching party carefully and as they move to about a bowshot's distance away one of them raises his bow and lets lose an arrow. It thuds into the dirt at the front of the foremost adventurer as the other yells out &amp;quot;Come no closer, we are cursed.&amp;quot; To those sensing such things there is no sign of evil from the archers in the towers, but they are all aiming at those below.&lt;br /&gt;
&lt;br /&gt;
Lothos mutters, &amp;quot;Someone ask them what kind of curse, and why would they not want us to come closer cause of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth moves up behind Kira and he has his shield out and ready to defend against the arrows, &amp;quot;We understand that. I am Sunblade Kiroth, we are here to help. What has cursed you? What form does this curse take?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess.&amp;quot; Latenat grouses lightly, peering down at the uncommonly fortified village, one would suspect such things to be seen far closer to the edge of Alexandros. The half sil flares out his shabby cloak and moves forward with the party as it moves ahead simultaneously in that unspoken way that people do. The half sil clears his throat somewhat, being somewhat miserly of words on the trip here something not improved by the sight of arroows pointed at them,&amp;quot;Is it not obvious? Apparently they've been cursed with bad manners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So it might seem,&amp;quot; Silmeria murmurs in answer to Latenat, as she steps up next to Kiroth and Kira. &amp;quot;The Temples have seen fit to send a team to try to break your curse, Guardsman,&amp;quot; she calls up to the tower, silver-rimmed spectacles glittering. &amp;quot;And you honestly needn't shoot at us. But unless we know ''why'' we're to turn away, we really can't help but be all the more concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dips some, but doesn't leave. She keeps herself as non-threatening as possible... which isn't all that difficult for someone without arms, armor, or much in the way of belongings. &amp;quot;Please. You're all very kind to worry about others, very brave and strong to try and fight this by yourselves... but you don't need to do this alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra moves just back out of that bow range and looks at the other, &amp;quot;My range is by far more than thiers.&amp;quot; she doesn't pull her bow though. &amp;quot;Just to keep in mind.&amp;quot; she is also thinking about the history of the area and she looks over the fortifications as well.&lt;br /&gt;
&lt;br /&gt;
As Kiroth moves forward a younger looking archer loses an arrow nervously that runs out of distance before it hits anyone. The older archer gives him a cuff around the head then looks back &amp;quot;We told the Altheans and whatever the ones in blue and white were we don't need help&amp;quot; he calls back to the party &amp;quot;We can handle it ourselves&amp;quot; the younger one adds in nervous defiance.&lt;br /&gt;
&lt;br /&gt;
Lothos looks at Corra and grins, &amp;quot;Best not to shoot villagers around our holy friends here.&amp;quot; he gestures to the paladins in the group, &amp;quot;Until you prove they are evil or something similar.&amp;quot; He then looks back to the village and shakes his head. &amp;quot;I think...&amp;quot; he says quietly, &amp;quot;We may need to pretend to leave, and come back and sneak in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/Engineering: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/Local: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls intelligence+2: (8)+7+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d20+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'They seem very nervous for some reason, and yeah they want you to go away.'&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls know/local: (3)+know/local: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls knowledge/local: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Prior to that the woods were avoided as they were apparently under druidic protection'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Last question, then,&amp;quot; Silmeria says, taking off her spectacles and tapping them against her lip. &amp;quot;Is the curse killing people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth inclines his head politely, &amp;quot;I can understand the wish to be self-reliant and not have to depend on anyone else, certainly not do gooders like ourselves.&amp;quot; He says with a self-deprecating chuckle. &amp;quot;We have no wish to harm you or anyone else in the village. We only wish to help. Being cursed is nothing to be ashamed of. Can you at least tell is if children are being cursed as well and if we could not at least help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra looks at the others, &amp;quot;Find out symptoms if they will tell that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Glad someone thought of it, I was about to drop a HINT :P Wait to see what Lat does with the info I paged him then feel free'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know, it might well have something to do with the druids that used to protect the area. Most folk used to avoid this place, 'twould explain the fortifications, really.&amp;quot; Latenat says musingly, scritching his chin whilst keeping an eye apon the array of weaponry trained apon them.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Alrighty roll away'&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (13)+18: 31&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are the symptoms? When did it start? How many are sick?&amp;quot; Kira now has many questions, echoing the others' concerns. &amp;quot;We respect your wishes, but is there anything we can do to help without coming in? Supplies? Food? Medicines? Blankets?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly as he hears Latenat and he turns towards him, &amp;quot;Do you know what happened to the Druids here?&amp;quot; He asks and looks back to the guards, &amp;quot;Do you know of what happened to the druids that used to live here/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Latenants words reach the keen eared guardsman the younger one blanches. The older one sets his jaw and pauses briefly. He lets go of the bowstring to scratch his stubbled face &amp;quot;We had some go missing from the camp up river&amp;quot; he admits reluctantly &amp;quot;But the plague ain't killed anyone yet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat looks from side to side at his erstwhile comrades in arms.... or to date words, grey eyes now glittering with wicked interest,&amp;quot;Shall we request entrance to see the headman or follow the river towards the encampment. I favor the latter msyelf, but I'd wager these goodfolk would help once good sense wins the day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile brightens at the update. &amp;quot;That's good news! Everyone could recover.&amp;quot; She looks towards the river and back. &amp;quot;How far to the camp? We can look there. Maybe we'll find something that will help us cure this quickly.&amp;quot; And without pushing themselves on the villagers. She turns to look at the others questioningly.&lt;br /&gt;
&lt;br /&gt;
Lothos chills, pulling out his tarot cards and shuffling them again, drawing some now and then so he can just see one and and see if its his fate. He has no real skills in talking to folks, though he does have quite a bit of knowledge on curses, so he does pay attention.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Well he wasn't lying at all :)'&lt;br /&gt;
&lt;br /&gt;
Kiroth nods to the older guardsman, &amp;quot;Thank you for the information sir. Hopefully we can find out what's going on and perhaps come back to help if you would like it. Can you please take out offer to your village elders or mayor or whoever is in charge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria tilts her head to one side, then looks to Kira, Kiroth, then back to the others. &amp;quot;The encampment does sound like a place to start,&amp;quot; she muses, and replaces her spectacles. Nodding her agreement with Kiroth, she turns a dazzling smile on the younger guardsman. &amp;quot;Take care of yourselves, then, and the Lady's peace be with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;I could find the camp,&amp;quot; she says softly. She pulls a bright ribbon from her pack and goes to pick up the arrow they had shot and ties the ribbon on it then sticks it point first back in the ground, &amp;quot;Good arrows can be hard to find.&amp;quot; She then moves back with the others, &amp;quot;Ready when you all are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain't no-one in the camp no more&amp;quot; the younger guard offers to the party beneath. The older guard casts him a look but they seem a little more inclined towards the adventurers beneath &amp;quot;The disappearances stopped when we sent guards, few days later people started getting sick. Nothing there no more save some cabins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra adds &amp;quot;I am a good tracker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The half sil drinks the information up like a sponge does water as he retreats from the visibly friendlier villagers, though trust is earned so he remains on his guard,&amp;quot;Excellent, we shall need good trackers once we reach the encampment.&amp;quot; white teeth are flashed at Corra briefly, there and gone again so quickly one might imagine it is ones imagination,&amp;quot;Thankfully, I've found it easy to follow streams in the past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos yawns, and nods, &amp;quot;Ok, a direction. Let us depart, find this camp and what information we can find there. No point sitting here at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods to the younger guard, &amp;quot;Thank you for the information. There is no harm in looking.&amp;quot; He nods to the others, &amp;quot;I'm ready to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of you will be safe here,&amp;quot; Kira assures the guard, &amp;quot;while we go look. If the disappearances started there, it could be important.&amp;quot; She nods to Lothos and the others before turning towards the river. Not to take the lead, but show her readiness.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Human ingenuity is AWESOME'&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Ah cool :)'&lt;br /&gt;
&lt;br /&gt;
Well a river is easy to follow upwards to the he camp. It looks is a little more settled than that word may entail, with actual cabins, and outhouse and cookhouse for the crews working.. It shows some signs of being hastily abandoned, and there are still cut logs waiting to be floated down the river to the sawmills at the town.&lt;br /&gt;
&lt;br /&gt;
Corra does get her bow strung and held at this point and starts to take a good look around for signs of what may have happened&lt;br /&gt;
&lt;br /&gt;
Lothos glances about, trying to find any hints that might explain a curse or something else. &amp;quot;Well, doesn't seem to be a lot here to work with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth opens up his banesight as he looks around. He moves about the camp, &amp;quot;Any thoughts on how this disease might have started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'As you rolled well on engineering a clue. The river is likely the source of the towns water &amp;gt;.&amp;gt;'&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Roll me a sense motive if you could, now that Sil has perhaps had time to think things over'&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls sense motive: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
Lothos looks over at the river....pausing a moment. He moves over to look at the water. &amp;quot;You know....this is likely where the village gets its water...perhaps we should check upstream a bit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira isn't much of investigator, but she can look around. &amp;quot;If it is a sickness, someone could've caught it out here and carried it to the village, bu curses don't usually work that way...&amp;quot; She looks to Lothos and nods, lips pursing. &amp;quot;It could be something in the water...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raising an eyebrow in Kiroth's direction Latenat shrugs somewhat after a long moment of consideration,&amp;quot;Who knows, I thought you folk might have some divinations under your belt to help us to that end. Me n' Corra might be able to rustle up some trails that might make more sense of this.&amp;quot; the scoundrel is the connsumate urbanite, but the suggestion could hardly hurt as he moves into the underbrush.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not certain we'll know until we get a look at the sick,&amp;quot; Silmeria says, loosing a sigh through her nose. &amp;quot;But that's not a terrible idea. Still... it's odd. A sickness *and* a curse? Something isn't quite matching...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;True, perhaps they meant the sickness is a curse or maybe they mean a real curse sometimes it's hard to know.&amp;quot; He looks around the camp and isn't much of an investigator either. &amp;quot;So where to next?&amp;quot; He asks the trackers.&lt;br /&gt;
&lt;br /&gt;
Corra looks around a bit before looking towards Latenat, &amp;quot;Maybe there is information somewhere on where the crews went missing, if knew where they went missing could possibly track and find out why they went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems as though the camp was abandoned to check on the sick,&amp;quot; Silmeria points out. &amp;quot;The problem is, I'm not sure that there's much of a trail worth speaking of, from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs, &amp;quot;Lets go upstream for a while, see what we find. If we see dead animals or something, well, there we go. If we find nothing after a while, we turn back and head to the village. FAir enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;Sounds like a good idea to me. Let's head upstream we can always come back if we need to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira nods. &amp;quot;Yes, please. The quicker we find something, the quicker we can help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods her head and then will go along with the others, once they start moving she is watching the area like a hawk, adjusting her goggles a little not wanting to miss anything that might be a sign of what is going on.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Roger'&lt;br /&gt;
&lt;br /&gt;
The river -looks- fine at a glance anyway. Water is clearish and there is no obvious smell at a cursory inspection anyway. It heads up towards a small mountain range, where it seems to emerge from a small cavern.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls perception: (4)+18: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception: (5)+13: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls survival: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
You paged (Corra, Silmeria, Latenat) with 'Luckily it is not a hard thing to detect. Whilst downstream everything smelled fine, the closer you get to the cave where the river runs from the worse the smell gets. Rotten meat and such.'&lt;br /&gt;
&lt;br /&gt;
Corra purses her lips a bit and wrinkles her nose, &amp;quot;Well that is not good.&amp;quot; she says as she looks towards the cave, &amp;quot;Something is polluting the stream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you'd think the hunters and druids would know better,&amp;quot; SIlmeria says, brow furrowing. The smell doesn't seem to bother her *quite* as much, likely due to her habitual setting. &amp;quot;Still, we should certainly seek the source. It could be there's more yet to explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira finally frowns, putting her hand over her mouth. &amp;quot;Oh my...&amp;quot; She nods to Silmeria. &amp;quot;If it happened after they left the camp, and they avoided it, they must not know...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth clenches his jaw as he smells the stench of rot and he moves to take his sword out. He looks around for the source of it.&lt;br /&gt;
&lt;br /&gt;
The half-sil's nostrils flare, a faintly distasteful reaction,&amp;quot;Indeed. Smells like a body stuffed into a sewer drain.&amp;quot; Latenat says this matter of factly, reaction to the scent nonwithstanding,&amp;quot;I wouldnt drink that water either.&amp;quot; he notes as he glances over his shoulder to where it runs back down to the village.&lt;br /&gt;
&lt;br /&gt;
The smell seems to be coming from the cave, or at least whatever lies within. Standing outside it is a little hard to tell precisely what is in there, but it does not smell good.&lt;br /&gt;
&lt;br /&gt;
Lothos sniffs a few times, &amp;quot;I smell nothing, the air is sweet, and fragrant.&amp;quot; He rubs his nose, &amp;quot;Maybe I'm congested, but of course, caves are always the source of all evils in the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods and does pull a couple arrows from her quiver even as she looks at the others, &amp;quot;Light?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
You paged (Latenat, Lahar) with 'This arvo sure :) atm running plottage.'&lt;br /&gt;
&lt;br /&gt;
Lothos will take up the rear of the party, and of course create his own magical light, situated on the end of his hair.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light,&amp;quot; Silmeria echoes, drawing sword and pistol. The hook-bladed sword is held outstretched, a murmured prayer drawing a cool gray radiance from the cold steel. &amp;quot;Be wary, friends... I'm not sure I'm looking forward to meeting whatever would kill something in its lair, if that's what we've found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth moves towards the front towards the cave, &amp;quot;Let me go first if someone can cast a spell of light on my shield I would be happy to take point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat nods,&amp;quot;Light.&amp;quot; the scoundrel replies simply, reaching into a pouch and retrieving a small glowing stone that subsequently begins orbiting the crown of his head,&amp;quot; he moves toward the fore of the party after taking a deep breath. Once there, he brings out a knife and saws another srip of his cloak, with which he dampens with water and wraps about his mouth and nose to ablate the smell,&amp;quot;Lets do this.&amp;quot; muffles somewhat, but clearly understandable through his impromteu scarf.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Kira can't see any better than anyone else (and probably worse) in the dark. Unfortunately, she doesn't have any lights handy, either. None of that stops her from moving towards the front of the group and the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Light. Caster Level: 1 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Light. Caster Level: 6 DC: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Light. Caster Level: 10 DC: 17&lt;br /&gt;
&lt;br /&gt;
Corra does move back towards Lothos, she can use her bow from anywhere but might need to assist in the back. She murmers and calls a light spell to one of her arrows which she can later fire if she has to.&lt;br /&gt;
&lt;br /&gt;
Kiroth starts to use his banesight again as he looks towards the entrance of the cave. He has his sword out and his shield ready.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (11)+16: 27&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'There be evil in them their caverns'&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls perception: (12)+18: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
You paged (Kira, Silmeria, Corra, Lothos) with 'There are sounds up ahead, a human sounding voice and three gurgling type nasty voices. Lothos, Kira, Silmeria know/nature or Dungeoneering please'&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls knowledge/Nature: (4)+15: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/Dungeoneering: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'Sounds like Otyugh's speaking commong perhaps. Certain the fetid cavern would suit them'&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls Knowledge/Dungeoneering: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
Lothos tilts his head slightly, and sighs, he whispers quietly to the others. &amp;quot;I think we have Otyughs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'Because I missed your roll in spam, roll away'&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls knowledge/nature: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls knowledge/dungeoneering+1: (18)+7+1: 26&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'The gurgl;ing voices sound like Otyugh, and certainly the right enviroment for them'&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'You don't hear the noises, but can confirm this Otyugh type environment'&lt;br /&gt;
&lt;br /&gt;
Corra cocks her head to the side and then nods to Lothos, &amp;quot;That is what it sounds like, the..cave...the water..it would be the right setting.&amp;quot; she shakes her head a bit, &amp;quot;It could explain a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hear voices... I think...&amp;quot; Kira keeps her own low. She then blinks. &amp;quot;Oty what?&amp;quot; Seems she's not familiar with those.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never met one, but I dont think they will give us cuddles.&amp;quot; Latenat proffers from behind his scarf, his hood drawn up over his head for pure aesthetic effect. the rogue has pretentions and begins to creep forward, checking for hazards that would pose danger, drawing his twin blades as he goes, making sure of his footing apon the currently stone surface.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should we perhaps douse the lights?&amp;quot; Silmeria murmurs, eyebrows drawing forward. &amp;quot;I've... ''heard'' of them. They tend to crop up in the sewer with alarming regularity. Which... would explain why the village's water is fouled, if they're about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;What are Otyughs doing out here. They are usually city dwellers.&amp;quot; He looks around but he can't see anything. &amp;quot;Perhaps that is the curse...they turned into otyughs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;Can put out the lights, of course not all can see in the dark.&amp;quot; she says, at least she can't yet, she has plans in the works, just hasn't been able to see them to fruition yet.&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs, extinguishing his magical light. &amp;quot;Well.&amp;quot; he speaks quietly, &amp;quot;We should likely look into this....by moving ahead and checking it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh. I knew it smelt like a dead body in a sewer.&amp;quot; Latenat speaks over his shoulder as a rejoinder to Kiroth,&amp;quot;I dont know about the rest of you but I cannot see in pitch darkness, I need /some/ light to navigate by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods in agreement, &amp;quot;I cannot see in the dark either, but I am willing to follow those that can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Corra, leave yours where it is,&amp;quot; Silmeria says quietly. &amp;quot;We should be able to see vaguely well enough with just that, and perhaps you can loose the arrow to make our quarry visible, when we chance upon them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they have that stink on them, they might not even know they're tainting the water..&amp;quot; Kira suggests quietly as she moves on ahead. She's not going to let a little thing like darkness stop her.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls stealth: (6)+0: 6&lt;br /&gt;
&lt;br /&gt;
Corra nods her head, it does make sense, of course she is probably one of the more stealthy ones amongst them all.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls stealth: (13)+14: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls stealth: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls stealth: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told them, I told them I did. Did they listen? The woods are sacred. Serves them right...yes yes.&amp;quot; comes a semi-crazed but human sounding voice &amp;quot;They didn't take the warnings when the forest took the loggers. Serves them right...&amp;quot; it mutters again, with sounds of agreement coming from the gurgling voice &amp;quot;Soon they will know the true wrath of...wait...&amp;quot; there comes a sound of a strange language in the human voice. The cavern that the party heads into is lit, revealing a whole lot of filth, a rather filthy looking human who seems to be casting something else, and two Otyugh that are waving their filthy tentacle things around eagerly.&lt;br /&gt;
&lt;br /&gt;
Corra puts out her light as she sees that the cavern itself is lit and gets into a position where she watch from the back, quietly and watching the others as well. Unfortunately she doesn't recognize the strange language.&lt;br /&gt;
&lt;br /&gt;
Lothos tries to move up with the others quietly, but, well, group stealth is always going to be a failure unless its ateam of ninjas. So when it sounds like they are spotted, he prepares for battle, whispering an incantation.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos used a Potion of Blur.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Stealth Synergy is your friend ;P'&lt;br /&gt;
&lt;br /&gt;
Kira is surprised to see the Otyughs. Well, surprised by what they look like. She blinks, looking to the man instead. &amp;quot;Hello,&amp;quot; Yes, Kira's smiling politely. &amp;quot;I'm sorry to disturb you, but there is a problem with the water. It's making many people ill. Can we help clean it up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hears Kira talking and he moves forward he does his best to cover his shield, &amp;quot;We mean you know harm. We are here to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls diplomacy: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
Hestiating, Latenat scopes the situation and begins sliding his rapier back into its sheath. He is a ghost in the dim shadows of the cave as he creeps forward and begins drawing a length of black wood out instead... and does a double-take when Kira speaks up, cursing most foully 'neath his breath.&lt;br /&gt;
&lt;br /&gt;
As the light blooms to life in the cave, Silmeria sighs, standing up straight and tall, levelling her pistol at the druid. &amp;quot;*Cease your spell,* sir,&amp;quot; she says, as a flickering silver radiance limns her form. She makes to continue, but is tripped up by Kira's solicitousness, and clears her throat, lifting the barrel of the pistol. &amp;quot;We'd very much like to not end this in violence, sir... Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls diplomacy: (9)+14: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (2)+18: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ASSASSINS, they send ASSASSINS!&amp;quot; screeches the filthy figure as something blossoms to life under the layer of muck. That said he starts to chant again, something forming in between the two otyugh, it doesn't seem that even the most convincing statements are working on the angry figure.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Gravity Bow. Caster Level: 6 DC: 13&lt;br /&gt;
&lt;br /&gt;
Corra frowns as the guy screams that and touches her bow, murmering as it glows slightly and then she is looking up and ready. She is good where she is at, but isn't going to be the one to shoot first.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are not assassins! We're here to help!&amp;quot; Kira tries to assure the man and his .. friends? &amp;quot;We don't wish anyone harm, please.&amp;quot; She doesn't for certain, but she's all too familiar with rising tensions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kira, I do think he's not going to cooperate,&amp;quot; Silmeria sighs. &amp;quot;Can you and Latenat subdue him, d'you think? It might end up that we'll have to put down his.... pets, but questioning him would likely draw more answers than slaying him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I can,&amp;quot; Kira is quick to answer Silmeria. Subdued is not harmed, so it's in everyone's best interests.&lt;br /&gt;
&lt;br /&gt;
Lothos finishes pouring a small vial into a pouch on his vest, and shakes his head, drawing out a rod. &amp;quot;I don't think this is going to end too nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks to the others, &amp;quot;Let Kira try. We will be here to stop him if need be, but let Kira try the most non-violent way first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the party quickly discuss actions and plead the swirling between the two Otyugh resolves into a massive leonine figure, much to the delight of the cackling filthy human.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls initiative: Roll: 9 + Bonus: 5 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Druid: Roll: 16 + Bonus: 0 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Ot1: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Ot2: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dl1: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls initiative: Roll: 5 + Bonus: 5 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -100 points. 52 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
Not wasting any time with words after the scattererbrained druids flips out Latenat moves forward, paired weaponry held en guarde in a defensive posture as he places himself between the ranged party members and the beastly lineup.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls acrobatics: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+2+2+2+1: (5)+11+2+2+2+1: 23&lt;br /&gt;
&lt;br /&gt;
You have left channel TPK.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ot2's turn! Dl1 is next!&lt;br /&gt;
&lt;br /&gt;
Kira said she'd get him, so she'll get him. Even if she has to dodge oty-ewws and tentacles. She dashes forward, trying to keep low under the waggling things, but she doesn't get quite low enough. Lucky for her, she's still nible enough to duck, bob, weave, or (lightly) bat them away. When she runs the gauntlet to the man, she frowns. &amp;quot;I'm sorry, but I can't let anyone get hurt.&amp;quot; Which includes him, as she grabs for him. Hurt, no, but he might be a little uncomfortable if he doesn't cooperate.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has disconnected.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'I presume with total defense a 19 misses :P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assassins, assasins!&amp;quot; the Otyugh burbles, picking up on its alley or perhaps master's screetching. It lashes out at Lat with both tentacles and even tries a bite, but the sillpery human neatly avoids them all.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Dl1's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'To save some time, what is the effect of a third party attacking someone in a grapple?'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'I meant an attack, not helping the druid get free'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
Big kitty comes to the rescue, or at least tries to. It manages to miss Kira entirely and lets lose a low growl of frustration. The rather fragrant druid does something perhaps unexpected. He cackles in laughter &amp;quot;Stoopid assassin&amp;quot; he says as his form begins to grow and grow and cahnge hape. Soon he is far too big for Kira to hold, bursting forth from the grapple as he turns into a Stegsarus, giving voice to a bellow of anger.&lt;br /&gt;
&lt;br /&gt;
Big kitty comes to the rescue, or at least tries to. It manages to miss Kira entirely and lets lose a low growl of frustration. The rather fragrant druid does something perhaps unexpected. He cackles in laughter &amp;quot;Stoopid assassin&amp;quot; he says as his form begins to grow and grow and change shape. He grows and his skin grows rougher as he continues to grow up into the form of a huge Stegosarus.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'All good, thanks'&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Wandering Star Motes. Caster Level: 10 DC: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Silmeria ended.&lt;br /&gt;
&lt;br /&gt;
Lothos begins to incant a spell, pulling out a bit of powder from a pouch and tossing it into the air. It glitters and then streaks out towards the Otyugh fighting Lat. The glitter swirls a moment then moves to another Otyugh, there it seems to hover around the creature who just stares at the pretty colors.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged+1+2: (1)+7+1+2: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Corra ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1-2-3: aliased to ranged+2+1-2-3: (19)+12+2+1+-2+-3: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1-2-3: aliased to ranged+2+1-2-3: (2)+12+2+1+-2+-3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1-2-3-5: aliased to ranged+2+1-2-3-5: (16)+12+2+1+-2+-3+-5: 21&lt;br /&gt;
&lt;br /&gt;
Skimming around to the side, Silmeria levels her pistol at the largest threat to Latenat and Kira; the huge, spiked lion. A murmured prayer brings a faint glow to the etchings swirling around the barrel, as though a light suffised the metal within... but when she pulls the trigger, the only thing heard is a flat, lifeless 'click.' &amp;quot;What... Oh, *no!*&amp;quot; Silmeria cries, her attention snapping from the myriad of threatening, filthy beasts, to her pistol.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+6: aliased to 2d6+2+2+6: (8)+2+2+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+6: aliased to 2d6+2+2+6: (5)+2+2+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+6: aliased to 2d6+2+2+6: (4)+2+2+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&lt;br /&gt;
Corra takes a deep breath. They told her to try the peaceful way, there is not much she can do that does that, well look there is a summon now she feels that she can shoot that without upseting. So she notches two arrows and pulls back releasing them at the Direlion, they fly true and hit soundly, as she finds tender spots. A third arrow quickly follows but it goes wide, a fourth arrow follows as well striking almost as deep as the first two. The arrows are deep and the lion is wounded but still on its feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-4: (8)+14+2+1+-4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d8+5+2: (3)+5+2: 10&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Ot1's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth doesn't want to hurt the otyugh but it's attacking Latenat. He moves up towards the one otyugh and he turns his blade to the side to hit it with the intent of knocking it out rather then killing it.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (2)+11+7+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ot2's turn! Dl1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (1)+11+7+5: 24 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Dl1's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
Latenat dodges 'neath the whipping tentacles and gnashing of teeth of the Otugh, rolling in one smooth action like an acrobat unhinged as he comes up running, the wooden length of his shaft aimed at the back of the stegasaurus's head. like water really, flowing around the obstruction He manages to do so, running past the lion to attack. The bony frill however thwarts his most devious of machinations, the wrasslin match causing the armor to deflect the strike glancing upwards.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for 14 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
Wrasslin match. Is that what it's called? To most, it probably just looks like Kira trying to hold on for dear life. For her, it's... frustrating. &amp;quot;Please, stop! We can talk about this! We're not assassins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'Any special defenses against a grapple?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for 13 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
For it's part the non spacey Otyugh goes an all out attack on the annoying Kiroth. Singing is gurgling warsong it lashes out with tentacles, and bites but nothing gets through his armor. The Dire Lion fixes angry eyes on the archer Corra. It shifts a little and with a road launches itself in a pounce that lands atop her. Jaws dig in and take a hold, allowing the back legs to claw down her, one skitters off her armor but the other digs in to leave a bloodied mess.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'No worries'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
The dinosaur replies with a bellow of anger that shakes the ceiling, dust motes falling down as it struggles powerfully but somehow cannot escape Kira's grip.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Wandering Star Motes. Caster Level: 10 DC: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos incants again, this time, it appears to be the same spell, once more a burst of glitter flies out and starts swirling around the head of the lion, who appears to have a lot of trouble not staring at the light.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls craft/gunsmithing: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just... hang on! Almost...&amp;quot; Snapping a small, circular wire brush from a pouch on her bandoleer, Silmeria snaps open her gun, poking viciously at the bullet stuck inside. Much frantic jabbing and muttering and prayers ensue, before the bullet plonks onto the ground, and the Inquisitor laughs brightly. &amp;quot;There! That's go-- oh. Oh dear.&amp;quot; Only now, does she see what's happened to the battle in the last few seconds, and it is not good.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow+1: (13)+bow+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow+1-5: (9)+bow+1+-5: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1: aliased to ranged+2+1+1: (4)+12+2+1+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-5: aliased to ranged+2+1+1-5: (14)+12+2+1+1+-5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+4+1: aliased to 2d6+2+2+4+1: (2)+2+2+4+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+4+1: aliased to 2d6+2+2+4+1: (5)+2+2+4+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+4+1: aliased to 2d6+2+2+4+1: (7)+2+2+4+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
Corra is glad that the lion let go of her. She quickly looses two arrows with her first shot at the lion which sink deep followed by a third. The lion collapses and vanishes as summoned creatures are wont to do, though the signs of its presence are all over the archer.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-4-2: (13)+14+2+1+-4+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Dl1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+6: (7)+5+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Ot1's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over as Corra's attacked, but she's able to handle the summoned dire lion. He looks down at the Otuygh, &amp;quot;I'm sorry about this.&amp;quot; He says as he keeps his blade turned and he hits the Otuygh with the flat of his blade. &amp;quot;If you stop attacking me I'll stop attacking you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (10)+11+7+5: 33&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Does the rope automaticaly constrict or otherwise change shape?'&lt;br /&gt;
&lt;br /&gt;
Kira is keeping the giant reptile occupied much more by grace than might. Wind a tail through there, tuck a leg under here... Now she starts pulling hemp from her rough robe like string from a sweater, but it keeps coming. She wraos it around and around, and around s'more. &amp;quot;Did you summon these things here? If you did, send them back! If they don't belong here, they won't be happy, and they're spoiling the water!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ot2's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'I am going to presume that if he changes to a smaller shape the bonds will slip off'&lt;br /&gt;
&lt;br /&gt;
Otyughs might be slightly brighter than they appear, but they aren't going to win any prizes on oratory or logic &amp;quot;ASSASINS!&amp;quot; the remaining one burbles in its appaling voice, paying no mind to Kiroth's words it continues to fruitlessly lash at him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
The dinosaur's form shifts and changes again, turning back into the skinny and filthy form of the human druid. The ropes were wonderful for the huge sized dinosaur, but not a skinny human &amp;quot;Assassins! Are you going to replant the trees, heal the forest, bring the dead animals back to life. They MUST SUFFER IN TURN! That is justice for all the have killed&amp;quot; he screetches in furious anger as he skitters back away.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Bestow Curse. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+11: (5)+11: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos holds out his rod, incanting another spell, this time a surge of black energy fires forth to wash over the druid. &amp;quot;Annnnd, I curse theeee! Cause your kinda stupid and really out of control here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls melee-1: (13)+5+-1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged-1: (16)+7+-1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d6+1+1: (4)+1+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Cure Light Wounds. Caster Level: 1 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -3 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stand *down!*&amp;quot; Silmeria cries, the Vardaman a blur as she charges forward, sliding under flailing tentacles to bring a wide, sweeping slash of her sword across the foul creature's midsection, following up with a gunshot to the base of the tentacles. &amp;quot;We can *find a way!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is pretty torn up is Corra and so she focuses for a moment and sings a little ditty her wounds at least not openly bleeding as she barely heals herself at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-4-2: (8)+14+2+1+-4+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+6: (11)+5+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Ot1's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
The remaining Otyugh seems oblivous to the fate of all those around, the giant filthy scavenger distract to pretty shiny lights. Shiiiiny&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
Kiroth shakes his head as he fends off the attacks and he hits the otyugh on the head. He watches it flop down, &amp;quot;Sorry about that.&amp;quot; HE looks towards the Druid, &amp;quot;Stop this we are not going to hurt you don't attack us and talk to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes!&amp;quot; Kira answers the druid easily, and earnestly. &amp;quot;I will help you replant, rebuild.&amp;quot; She gestures to those with her. &amp;quot;So will they. I think the villagers would, too... we just need you to help show us how. I'm sorry, but I can't bring anyone or anything back to life. That doesn't mean we can't help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Okay a bit more rattled.'&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls diplomacy: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: ot2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
With the druid's rapidly diminishing homeground advantage and human form, Latenat is better equipped to deal with the situation... diplomacy nonwithstanding. Diplomacy in this case takes the form of a truncheon to the base of the skull with targeted prescision, the druid's legs going momentarily wobbly under the blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Anything against acid or ranged touch?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 4d4: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Latenat for 11 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assassins must think I am stupider than the Otyugh. You serve those who despoil the forest, and must pay!&amp;quot; the Druid says as he takes a small step back and fixes his maddened eyes on the one who hurt him. He raises his hand and chants, a acid green arrow streaking out to slam into Latenat, accompanied by a cackle of laughter &amp;quot;Pay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Blindness-Deafness. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8-4: (17)+8+-4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8-4: (13)+8+-4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos grins and holds out a second rod, &amp;quot;See, now this, this is going to show you the error of your ways.&amp;quot; He chants quickly and gestures, and another black shadow fires out at the druid...and he cannot see.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls melee-1: (9)+5+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged-1: (12)+7+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
Pushing back from her position, Silmeria whirls toward the currently untouched Otyugh, her sword slashing wide, and her gun chewing a small divot out of the side of one of its tentacles. &amp;quot;We're not *assassins!* We just want the sickness to end! If you *want* help replanting, we can *talk to the villagers!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Fair enough, not too far from the end hopefully. Will let you know what happens.'&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3: aliased to ranged+2+1+1-2-3: (15)+12+2+1+1+-2+-3: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3: aliased to ranged+2+1+1-2-3: (20)+12+2+1+1+-2+-3: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3-5: aliased to ranged+2+1+1-2-3-5: (5)+12+2+1+1+-2+-3+-5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3: aliased to ranged+2+1+1-2-3: (8)+12+2+1+1+-2+-3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lahar took your Full Plate.&lt;br /&gt;
&lt;br /&gt;
GAME: Lahar gave you her Full Plate.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+1+6: aliased to 2d6+2+2+1+6: (10)+2+2+1+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+1+6: aliased to 2d6+2+2+1+6: (7)+2+2+1+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 6d6+33: (22)+33: 55&lt;br /&gt;
&lt;br /&gt;
Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
Corra growls a bit, &amp;quot;You are still trying to talk when I was almost ripped to shred by its pet?&amp;quot; she takes a deep breath and then pulls back two arrows which fly sinking into the nasty Otyugh that Silmeria started fighting. The arrows sink deep and obviously kill it even as she pulls back and looses a third arrow, now this arrow flies straight and hits the creature and knocks it back into a wall, pinning it like some kind of trophy, it might be why her last shot misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: ot1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-3+4: (10)+14+2+1+-3+4: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+6+9: (8)+5+6+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth turns his attention towards the Druid, &amp;quot;In the name of the Shining Knight you will stop now!&amp;quot; He says as he strides up towards the druid and he slashes hard at the now blind Druid.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Latenat for 6 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ARGH&amp;quot; cries out the druid as he is struck blind &amp;quot;Where is the justice!&amp;quot; he demands as he stumbles about and almost falls over. Umable to quite locate his assaliants he swings blindly with his club as the acide from his spell continues to burn Latenat.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+11: (14)+11: 25&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gah!&amp;quot; the half-sil scoundrel throws up an arm to defend against the acidic missle that sears and bubbles away flesh. Thankfully he still wears his scarf otherwise he would be breathing it right now, but still it makes landing an attack on a blinded and cursed druid difficult if the arm you are swinging with is melting away as you do so! The pair continue to flail away ineffectually as the combat draws on.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos shakes his head, &amp;quot;You have walked down the wrong path too far, you are blinded, and now you have cursed yourself to failure.&amp;quot; He pulls out a tarot card, tossing it towards the figure, the card flashes and burns up in the air. &amp;quot;Give up now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls cmb+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
At the druid's shrieked demand, Silmeria's head pops up. Turning, she moves in low, hooking her curved sword aruond the druid's heel and hauling up, pitching the madman onto his back in the filth and muck. &amp;quot;Justice? *Justice?!* WHAT IS JUST ABOUT POISONING CHILDREN?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Cure Light Wounds. Caster Level: 1 DC: 15&lt;br /&gt;
&lt;br /&gt;
Silmeria has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -1 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
Silmeria has connected.&lt;br /&gt;
&lt;br /&gt;
Corra seems to have been doing much better shooting than healing herself, but some of the cuts heal up a little.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (16)+18: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
Kiroth puts his sword to the druid's throat, &amp;quot;That is enough, you are beaten. Give up and let us help you. We are not here to kill you unless you continue to attack us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 4d6+2: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
Corra has reconnected.&lt;br /&gt;
&lt;br /&gt;
Corra has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
Latenat says, &amp;quot;oh, plus another 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If anyone could see past the face covering to Latenat's face, it would be drawn back in a rictus of pain. Still, he musters up the will to stop fumbling around like a drunken sheep and cotinues hammering away at the crazy druids skull with his sap repeatedly until there is at last no more movement,&amp;quot;God damned nature lover. Crap is /nasty/&amp;quot; the half sil lets out a long shuddering breath in the rancid atmosphere and reaches for a wand apon his batman utility belt, the cheap peice of wood being dropped to the floor to do so.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'This may be the only time I have been internaly yelling at the PC's &amp;quot;just fucking kill them already&amp;quot; :P'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Seriously, crazy evil druid and two Otyugh :P'&lt;br /&gt;
&lt;br /&gt;
Lothos has avoided most of the direct battle, instead using his magics from back in the rear of the group. He sighs as they look around at the end of the battle, &amp;quot;You know, I wish the green would take its powers back when its followers go crazy, you know, like OTHER dieties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Lothos brushes anyone wounded with his healing magic stretchy hair. Its great stuff.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;Well let's bring this druid back to the village maybe they'll know who he is or perhaps at least let us in to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can you keep him unconscious until we get back to Alexandria, Latenat?&amp;quot; SIlmeria asks, her face tight with pain and anger. &amp;quot;Or to Mictlan, at least. His fellows would know what to do with him better than we. As for the creatures...&amp;quot; Sighing, Silmeria moves to the unconscious pilt of tentacles and filth. &amp;quot;Dead or alive, they'll do no favors to anyone here, and it's far too difficult to transport them. I'm sorry,&amp;quot; she says, setting the point of her sword into its mouth, &amp;quot;but we can't let this continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra shakes her head a bit and then sighs. &amp;quot;Next time I am just shooting first.&amp;quot; she murmers and then sighs, &amp;quot;Do we want to try to clean it up, or inform the villagers and have them come and do it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth frowns at Silmeria, &amp;quot;Hold, I will not let you destroy this innocent creature just because it's difficult. We don't know what this curse is for all we know this could be some transformed human. We can at least get it out of here and then help to clean it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos moves over to the druid, &amp;quot;I can make him deaf as well as blind, that blindness won't wear off without a remove curse. Once he is deaf, well, he will have trouble casting spells too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos says, &amp;quot;I can also curse him to, like, have trouble shapeshifting....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its going to take a while until he comes to.&amp;quot; the scoundrel looks up from his personal ministrations,&amp;quot;I can keep on hitting him in the head if you want but a rope and a gad would probably do just as well. It isnt an exact science.&amp;quot; Latenat's brow is far less furrowed with lines although he looks a touch pale and a cold sweat still sheens his brow in the faint light,&amp;quot;Arent there druid groups whom would police this rogue? I'd be easier than sticking him in goal or letting the Villagers lynch 'im.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos points to the druid, &amp;quot;He could turn into a rat, get out of any cell or rope we tie him up with...he already did it once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra shakes her head, &amp;quot;Should have just let me kill him.&amp;quot; she shakes her head a bit, &amp;quot;Still we clean up, or let them do it/?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's true,&amp;quot; Silmeria says, looking over the rim of her spectacles at Kiroth, one eyebrow rising. &amp;quot;I'd *prefer* him to live, because to be honest I've no few *hard* questions for the villagers. Unless *all* the druids that tended this wood were mad to begin with, this is not a simple situation. And the only group of druids near here that I know of, resides in Mictlan. As for the otyughs... Sunblade, do you *honestly* mean to tell me you believe they're transformed people, and not beasts he's gathered to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos moves over to the druid, &amp;quot;Alright, alright, lets keep him alive, but let me do a few curses first. Deaf, and unable to shapechange....though that one I've never tried before, should work.&amp;quot; He kneels over the druid &amp;quot;Unless anyone has an issue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos has left.&lt;br /&gt;
&lt;br /&gt;
Kiroth sheaths his sword and he goes to scoop up the Otyugh to carry it out. &amp;quot;I don't know and I'm not going to end another creatures life because I don't now. The heat of battle is one thing, killing in cold blood is another. Maybe without the druid influencing it it could be friendly.&amp;quot; He says as he starts out of the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;.....Well, all right then,&amp;quot; Silmeria snorts, nonplussed, and looking to Corra. &amp;quot;We should take the dead one out, and burn it safely. Then, tell the villagers where the cave is, and to clean it out to get rid of the tainted water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;Alright I am good with that.&amp;quot; she looks to where her arrow pinned the dead one to the wall and moves over and pulls it down, using the arrow to drag it.&lt;br /&gt;
&lt;br /&gt;
The party manages to talk the village out of lynching the druid, and contact the Pastoral Shapers to deal with the Druid and the Village and bring them more in harmony with nature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20144</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20144"/>
		<updated>2015-09-09T08:47:41Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sickness_in_Village&amp;diff=20135</id>
		<title>Sickness in Village</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sickness_in_Village&amp;diff=20135"/>
		<updated>2015-09-04T23:23:10Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;*Title: Sickness in Village   *Emitter: Yngvild *Characters: |Silmeria, Corra, Latenat, Kira, Lothos, Kiroth *Place: Outside Alexandria *Time: Sept...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Sickness in Village  &lt;br /&gt;
*Emitter: [[Yngvild]]&lt;br /&gt;
*Characters: |[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: September 3, 2015&lt;br /&gt;
*Summary: A curse/sickness has a trade township/village cutting itself off from outside contact&lt;br /&gt;
*APL: 7&lt;br /&gt;
*Encounter 1: Village Guards&lt;br /&gt;
*Encounter 2: Druid and Otyugh (CR 9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The church functionary who comes into the antechamber where the party was guided to looks rather hassled, hair and robes messy and bags under his eyes. He looks tiredly at the assembled adventurers and lets out a slow breath &amp;quot;Thank you for coming&amp;quot; he says as he takes a seat &amp;quot;There have been reports of vanishing people and some type of plague in a nearby village. They have sealed it off and are not letting anyone we have sent in, but we need the timber they provide, and the fur traders are screaming as well. I am hoping that you can convince them to let you in and find out just what in the hells this is all about&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It won't be a problem, Father,&amp;quot; Silmeria says, giving the functionary a gentle, reassuring smile. &amp;quot;Between the lot of us, we'll get to the bottom of what's happening, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods his head politely to the church functionary as he is dressed in his full armor and shield. &amp;quot;Understood I'd be happy to help. Is there any medicine that we can bring to help these people out. I regret that I am not blessed with the ability to heal the disease I can only offer relief from the symptoms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;I will help as best as I can.&amp;quot; she offers. She dips her head to the others.&lt;br /&gt;
&lt;br /&gt;
People in need? Ill? That is a tragedy that Kira can't ignore. The worry shows through her smile to the clergyman. &amp;quot;We'll find out what's wrong, get everyone better.&amp;quot; Which to her is way more important than merchant goods.&lt;br /&gt;
&lt;br /&gt;
Lothos shuffles a deck of tarot cards he holds in his hands, nodding as he listens, the shuffling seems to be some absentminded nervous tic or something. The others seem to have things in hand for now, so he doesn't offer any queries or comments.&lt;br /&gt;
&lt;br /&gt;
The village in question verges on a small township and is downriver from a logging camp and also where a lot of the local hunters go to trade furs and hides. Not a key part of the local economy but still important. It is about a half days ride or so away. The harassed looking functionary throws up his hands a little helplessly &amp;quot;We haven't been able to examine any of them. However we will cure any of you who become sick during the course of this. Any more questions?&amp;quot; he asks&lt;br /&gt;
&lt;br /&gt;
Latenat is busy paring his nails with a parrying dagger, only looking up occasionally at key words so he doesnt miss too much of import. What, rogues need to keep their hands in good shape to ply their craft damnit! the half-sil scoundrel is here largely due to markers being called in for his service, venturing out of Alexandria to comport himself to a plague hotspot usually isnt his cup of tea, but one can rely on turning his talents wholly to the task when the time is nigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When did this start? And, was anyone strange reported passing through the day or so proior&amp;quot; is all Silmeria can think of to ask, it seems.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;Understood, thank you for the information you've provided. We'll endeavor to find out what's going on and if we can put a stop to it. If we need more assistance we'll send word.&amp;quot; He looks over towards the others and he waits for the answer to Silmeria's question.&lt;br /&gt;
&lt;br /&gt;
Kira starts to ask more, but Silmeria has a good question. Maybe similar to what she was going to ask, so she quiets to let the flustered man answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They have sealed the village and only say they are cursed and won't let anyone approach&amp;quot; the functionary replies with a bit of asperity in his voice &amp;quot;It was reported about week ago by a fur trader when he went there for his usual round&amp;quot; he says then starts to hunt through some papers &amp;quot;Yes, the temple of Althea were the first to send a delegation, then Eluna. Both were turned away rather agressively&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra hmms, &amp;quot;Any details remembered? Visual signs?&amp;quot; she is worried that it might be something else.&lt;br /&gt;
&lt;br /&gt;
the rogue grunts and looks up at mention of villagers fending off the church envoys, his lips pressing togeather slightly at the mention of curses. THAT is as far out of his balliwick and rumoured plagues, and the slender figure flickers a look at the other gathered folk, seems like he is in good company for this 'venture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're probably scared,&amp;quot; Kira purses her lips, &amp;quot;and worried it will spread....&amp;quot; She looks to the others. &amp;quot;We can learn more when we get there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra shakes her head, &amp;quot;Seems more like hiding something than scared.&amp;quot; she nods.&lt;br /&gt;
&lt;br /&gt;
The funtionary lets out a long-suffering sounding sigh. He opens his mouth to speak with a faint look of irritation verging on anger in his gaze then stops to take a deep breath and repeats carefully &amp;quot;The village is sealed, no-one has been allowed in to examine any of the victims. All we know is that the guards talk about curses and plagues and won't let anyone in so far&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;At least they are being thoughtful not to hurt anyone, but still why turn away the healers. They could be, but let's go find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs, &amp;quot;Unless there is actually evidence of this whole curse or plague....it could be the village is doing something they don't want others to know. Maybe they found some secret kulthian relics or whatever. Could be anything, but...only thing we can do is go check it out.&amp;quot; He puts away his tarot cards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then we won't tarry any longer,&amp;quot; Silmeria says, her voice cooling faintly as she rises from her chair. &amp;quot;We're sorry for wasting your time, and we'll send word of what we find. Well enough?&amp;quot; Dipping her head at the functionary, she turns, drawing in a deep breath. &amp;quot;So. Let's be off, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The gods blessings be on you all&amp;quot; the clergy member responds as he gets to his feet and offers a tired smile before bustling off to attend to the next crises.&lt;br /&gt;
&lt;br /&gt;
The road is well maintained, as a far bit of trade goes back and forth. The day is pleasant, the travel easy. There is a small hilltop that grants people view of a small township or large village depending on your point of view. A river flows around one side, leading back into the logged forest a few further miles back. There are some outlying farms but they look to be abandoned. The village is indeed walled and the two gates are sealed with what look to be some kind of guards in the somewhat crude towers that guard them.&lt;br /&gt;
&lt;br /&gt;
Lothos travels along, likely using a magical mount that he summoned. When he spots the village he smirks, &amp;quot;Impressive, though...I don't know, not many villages are all fired up to lock everyone inside....this really seems like they are keeping folks out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms as he looks around as they walk occasionally using his banesight to watch out for anything that might befall them. Once they are at the gate he will use his banesight again to look around at the guards. He looks towards his companions, &amp;quot;Well shall we try to talk to them first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It does,&amp;quot; Silmeria agrees, frowning. &amp;quot;I think that would probably be best,&amp;quot; she says to Kiroth, adjusting her spectacles. &amp;quot;It could be a quarantine, after all... But we won't know for sure until we find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course we need to talk to them,&amp;quot; Kira speeds up her walk when the gate comes into view. &amp;quot;They need our help....&amp;quot; She walks more, and waves a hand at the gates. &amp;quot;Hello? Please, open the gate. We're here to help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guards watch the approaching party carefully and as they move to about a bowshot's distance away one of them raises his bow and lets lose an arrow. It thuds into the dirt at the front of the foremost adventurer as the other yells out &amp;quot;Come no closer, we are cursed.&amp;quot; To those sensing such things there is no sign of evil from the archers in the towers, but they are all aiming at those below.&lt;br /&gt;
&lt;br /&gt;
Lothos mutters, &amp;quot;Someone ask them what kind of curse, and why would they not want us to come closer cause of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth moves up behind Kira and he has his shield out and ready to defend against the arrows, &amp;quot;We understand that. I am Sunblade Kiroth, we are here to help. What has cursed you? What form does this curse take?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess.&amp;quot; Latenat grouses lightly, peering down at the uncommonly fortified village, one would suspect such things to be seen far closer to the edge of Alexandros. The half sil flares out his shabby cloak and moves forward with the party as it moves ahead simultaneously in that unspoken way that people do. The half sil clears his throat somewhat, being somewhat miserly of words on the trip here something not improved by the sight of arroows pointed at them,&amp;quot;Is it not obvious? Apparently they've been cursed with bad manners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So it might seem,&amp;quot; Silmeria murmurs in answer to Latenat, as she steps up next to Kiroth and Kira. &amp;quot;The Temples have seen fit to send a team to try to break your curse, Guardsman,&amp;quot; she calls up to the tower, silver-rimmed spectacles glittering. &amp;quot;And you honestly needn't shoot at us. But unless we know ''why'' we're to turn away, we really can't help but be all the more concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dips some, but doesn't leave. She keeps herself as non-threatening as possible... which isn't all that difficult for someone without arms, armor, or much in the way of belongings. &amp;quot;Please. You're all very kind to worry about others, very brave and strong to try and fight this by yourselves... but you don't need to do this alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra moves just back out of that bow range and looks at the other, &amp;quot;My range is by far more than thiers.&amp;quot; she doesn't pull her bow though. &amp;quot;Just to keep in mind.&amp;quot; she is also thinking about the history of the area and she looks over the fortifications as well.&lt;br /&gt;
&lt;br /&gt;
As Kiroth moves forward a younger looking archer loses an arrow nervously that runs out of distance before it hits anyone. The older archer gives him a cuff around the head then looks back &amp;quot;We told the Altheans and whatever the ones in blue and white were we don't need help&amp;quot; he calls back to the party &amp;quot;We can handle it ourselves&amp;quot; the younger one adds in nervous defiance.&lt;br /&gt;
&lt;br /&gt;
Lothos looks at Corra and grins, &amp;quot;Best not to shoot villagers around our holy friends here.&amp;quot; he gestures to the paladins in the group, &amp;quot;Until you prove they are evil or something similar.&amp;quot; He then looks back to the village and shakes his head. &amp;quot;I think...&amp;quot; he says quietly, &amp;quot;We may need to pretend to leave, and come back and sneak in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/Engineering: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/Local: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls intelligence+2: (8)+7+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d20+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'They seem very nervous for some reason, and yeah they want you to go away.'&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls know/local: (3)+know/local: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls knowledge/local: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Prior to that the woods were avoided as they were apparently under druidic protection'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Last question, then,&amp;quot; Silmeria says, taking off her spectacles and tapping them against her lip. &amp;quot;Is the curse killing people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth inclines his head politely, &amp;quot;I can understand the wish to be self-reliant and not have to depend on anyone else, certainly not do gooders like ourselves.&amp;quot; He says with a self-deprecating chuckle. &amp;quot;We have no wish to harm you or anyone else in the village. We only wish to help. Being cursed is nothing to be ashamed of. Can you at least tell is if children are being cursed as well and if we could not at least help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra looks at the others, &amp;quot;Find out symptoms if they will tell that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Glad someone thought of it, I was about to drop a HINT :P Wait to see what Lat does with the info I paged him then feel free'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know, it might well have something to do with the druids that used to protect the area. Most folk used to avoid this place, 'twould explain the fortifications, really.&amp;quot; Latenat says musingly, scritching his chin whilst keeping an eye apon the array of weaponry trained apon them.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Alrighty roll away'&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (13)+18: 31&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are the symptoms? When did it start? How many are sick?&amp;quot; Kira now has many questions, echoing the others' concerns. &amp;quot;We respect your wishes, but is there anything we can do to help without coming in? Supplies? Food? Medicines? Blankets?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly as he hears Latenat and he turns towards him, &amp;quot;Do you know what happened to the Druids here?&amp;quot; He asks and looks back to the guards, &amp;quot;Do you know of what happened to the druids that used to live here/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Latenants words reach the keen eared guardsman the younger one blanches. The older one sets his jaw and pauses briefly. He lets go of the bowstring to scratch his stubbled face &amp;quot;We had some go missing from the camp up river&amp;quot; he admits reluctantly &amp;quot;But the plague ain't killed anyone yet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat looks from side to side at his erstwhile comrades in arms.... or to date words, grey eyes now glittering with wicked interest,&amp;quot;Shall we request entrance to see the headman or follow the river towards the encampment. I favor the latter msyelf, but I'd wager these goodfolk would help once good sense wins the day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile brightens at the update. &amp;quot;That's good news! Everyone could recover.&amp;quot; She looks towards the river and back. &amp;quot;How far to the camp? We can look there. Maybe we'll find something that will help us cure this quickly.&amp;quot; And without pushing themselves on the villagers. She turns to look at the others questioningly.&lt;br /&gt;
&lt;br /&gt;
Lothos chills, pulling out his tarot cards and shuffling them again, drawing some now and then so he can just see one and and see if its his fate. He has no real skills in talking to folks, though he does have quite a bit of knowledge on curses, so he does pay attention.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Well he wasn't lying at all :)'&lt;br /&gt;
&lt;br /&gt;
Kiroth nods to the older guardsman, &amp;quot;Thank you for the information sir. Hopefully we can find out what's going on and perhaps come back to help if you would like it. Can you please take out offer to your village elders or mayor or whoever is in charge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silmeria tilts her head to one side, then looks to Kira, Kiroth, then back to the others. &amp;quot;The encampment does sound like a place to start,&amp;quot; she muses, and replaces her spectacles. Nodding her agreement with Kiroth, she turns a dazzling smile on the younger guardsman. &amp;quot;Take care of yourselves, then, and the Lady's peace be with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;I could find the camp,&amp;quot; she says softly. She pulls a bright ribbon from her pack and goes to pick up the arrow they had shot and ties the ribbon on it then sticks it point first back in the ground, &amp;quot;Good arrows can be hard to find.&amp;quot; She then moves back with the others, &amp;quot;Ready when you all are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain't no-one in the camp no more&amp;quot; the younger guard offers to the party beneath. The older guard casts him a look but they seem a little more inclined towards the adventurers beneath &amp;quot;The disappearances stopped when we sent guards, few days later people started getting sick. Nothing there no more save some cabins&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra adds &amp;quot;I am a good tracker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The half sil drinks the information up like a sponge does water as he retreats from the visibly friendlier villagers, though trust is earned so he remains on his guard,&amp;quot;Excellent, we shall need good trackers once we reach the encampment.&amp;quot; white teeth are flashed at Corra briefly, there and gone again so quickly one might imagine it is ones imagination,&amp;quot;Thankfully, I've found it easy to follow streams in the past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos yawns, and nods, &amp;quot;Ok, a direction. Let us depart, find this camp and what information we can find there. No point sitting here at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods to the younger guard, &amp;quot;Thank you for the information. There is no harm in looking.&amp;quot; He nods to the others, &amp;quot;I'm ready to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of you will be safe here,&amp;quot; Kira assures the guard, &amp;quot;while we go look. If the disappearances started there, it could be important.&amp;quot; She nods to Lothos and the others before turning towards the river. Not to take the lead, but show her readiness.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Human ingenuity is AWESOME'&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Ah cool :)'&lt;br /&gt;
&lt;br /&gt;
Well a river is easy to follow upwards to the he camp. It looks is a little more settled than that word may entail, with actual cabins, and outhouse and cookhouse for the crews working.. It shows some signs of being hastily abandoned, and there are still cut logs waiting to be floated down the river to the sawmills at the town.&lt;br /&gt;
&lt;br /&gt;
Corra does get her bow strung and held at this point and starts to take a good look around for signs of what may have happened&lt;br /&gt;
&lt;br /&gt;
Lothos glances about, trying to find any hints that might explain a curse or something else. &amp;quot;Well, doesn't seem to be a lot here to work with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth opens up his banesight as he looks around. He moves about the camp, &amp;quot;Any thoughts on how this disease might have started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'As you rolled well on engineering a clue. The river is likely the source of the towns water &amp;gt;.&amp;gt;'&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Roll me a sense motive if you could, now that Sil has perhaps had time to think things over'&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls sense motive: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
Lothos looks over at the river....pausing a moment. He moves over to look at the water. &amp;quot;You know....this is likely where the village gets its water...perhaps we should check upstream a bit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira isn't much of investigator, but she can look around. &amp;quot;If it is a sickness, someone could've caught it out here and carried it to the village, bu curses don't usually work that way...&amp;quot; She looks to Lothos and nods, lips pursing. &amp;quot;It could be something in the water...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raising an eyebrow in Kiroth's direction Latenat shrugs somewhat after a long moment of consideration,&amp;quot;Who knows, I thought you folk might have some divinations under your belt to help us to that end. Me n' Corra might be able to rustle up some trails that might make more sense of this.&amp;quot; the scoundrel is the connsumate urbanite, but the suggestion could hardly hurt as he moves into the underbrush.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not certain we'll know until we get a look at the sick,&amp;quot; Silmeria says, loosing a sigh through her nose. &amp;quot;But that's not a terrible idea. Still... it's odd. A sickness *and* a curse? Something isn't quite matching...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;True, perhaps they meant the sickness is a curse or maybe they mean a real curse sometimes it's hard to know.&amp;quot; He looks around the camp and isn't much of an investigator either. &amp;quot;So where to next?&amp;quot; He asks the trackers.&lt;br /&gt;
&lt;br /&gt;
Corra looks around a bit before looking towards Latenat, &amp;quot;Maybe there is information somewhere on where the crews went missing, if knew where they went missing could possibly track and find out why they went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems as though the camp was abandoned to check on the sick,&amp;quot; Silmeria points out. &amp;quot;The problem is, I'm not sure that there's much of a trail worth speaking of, from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs, &amp;quot;Lets go upstream for a while, see what we find. If we see dead animals or something, well, there we go. If we find nothing after a while, we turn back and head to the village. FAir enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;Sounds like a good idea to me. Let's head upstream we can always come back if we need to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira nods. &amp;quot;Yes, please. The quicker we find something, the quicker we can help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods her head and then will go along with the others, once they start moving she is watching the area like a hawk, adjusting her goggles a little not wanting to miss anything that might be a sign of what is going on.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Roger'&lt;br /&gt;
&lt;br /&gt;
The river -looks- fine at a glance anyway. Water is clearish and there is no obvious smell at a cursory inspection anyway. It heads up towards a small mountain range, where it seems to emerge from a small cavern.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls perception: (4)+18: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception: (5)+13: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls survival: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
You paged (Corra, Silmeria, Latenat) with 'Luckily it is not a hard thing to detect. Whilst downstream everything smelled fine, the closer you get to the cave where the river runs from the worse the smell gets. Rotten meat and such.'&lt;br /&gt;
&lt;br /&gt;
Corra purses her lips a bit and wrinkles her nose, &amp;quot;Well that is not good.&amp;quot; she says as she looks towards the cave, &amp;quot;Something is polluting the stream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you'd think the hunters and druids would know better,&amp;quot; SIlmeria says, brow furrowing. The smell doesn't seem to bother her *quite* as much, likely due to her habitual setting. &amp;quot;Still, we should certainly seek the source. It could be there's more yet to explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira finally frowns, putting her hand over her mouth. &amp;quot;Oh my...&amp;quot; She nods to Silmeria. &amp;quot;If it happened after they left the camp, and they avoided it, they must not know...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth clenches his jaw as he smells the stench of rot and he moves to take his sword out. He looks around for the source of it.&lt;br /&gt;
&lt;br /&gt;
The half-sil's nostrils flare, a faintly distasteful reaction,&amp;quot;Indeed. Smells like a body stuffed into a sewer drain.&amp;quot; Latenat says this matter of factly, reaction to the scent nonwithstanding,&amp;quot;I wouldnt drink that water either.&amp;quot; he notes as he glances over his shoulder to where it runs back down to the village.&lt;br /&gt;
&lt;br /&gt;
The smell seems to be coming from the cave, or at least whatever lies within. Standing outside it is a little hard to tell precisely what is in there, but it does not smell good.&lt;br /&gt;
&lt;br /&gt;
Lothos sniffs a few times, &amp;quot;I smell nothing, the air is sweet, and fragrant.&amp;quot; He rubs his nose, &amp;quot;Maybe I'm congested, but of course, caves are always the source of all evils in the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods and does pull a couple arrows from her quiver even as she looks at the others, &amp;quot;Light?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
You paged (Latenat, Lahar) with 'This arvo sure :) atm running plottage.'&lt;br /&gt;
&lt;br /&gt;
Lothos will take up the rear of the party, and of course create his own magical light, situated on the end of his hair.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light,&amp;quot; Silmeria echoes, drawing sword and pistol. The hook-bladed sword is held outstretched, a murmured prayer drawing a cool gray radiance from the cold steel. &amp;quot;Be wary, friends... I'm not sure I'm looking forward to meeting whatever would kill something in its lair, if that's what we've found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth moves towards the front towards the cave, &amp;quot;Let me go first if someone can cast a spell of light on my shield I would be happy to take point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat nods,&amp;quot;Light.&amp;quot; the scoundrel replies simply, reaching into a pouch and retrieving a small glowing stone that subsequently begins orbiting the crown of his head,&amp;quot; he moves toward the fore of the party after taking a deep breath. Once there, he brings out a knife and saws another srip of his cloak, with which he dampens with water and wraps about his mouth and nose to ablate the smell,&amp;quot;Lets do this.&amp;quot; muffles somewhat, but clearly understandable through his impromteu scarf.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Kira can't see any better than anyone else (and probably worse) in the dark. Unfortunately, she doesn't have any lights handy, either. None of that stops her from moving towards the front of the group and the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Light. Caster Level: 1 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Light. Caster Level: 6 DC: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Light. Caster Level: 10 DC: 17&lt;br /&gt;
&lt;br /&gt;
Corra does move back towards Lothos, she can use her bow from anywhere but might need to assist in the back. She murmers and calls a light spell to one of her arrows which she can later fire if she has to.&lt;br /&gt;
&lt;br /&gt;
Kiroth starts to use his banesight again as he looks towards the entrance of the cave. He has his sword out and his shield ready.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (11)+16: 27&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'There be evil in them their caverns'&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls perception: (12)+18: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
You paged (Kira, Silmeria, Corra, Lothos) with 'There are sounds up ahead, a human sounding voice and three gurgling type nasty voices. Lothos, Kira, Silmeria know/nature or Dungeoneering please'&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls knowledge/Nature: (4)+15: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/Dungeoneering: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'Sounds like Otyugh's speaking commong perhaps. Certain the fetid cavern would suit them'&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls Knowledge/Dungeoneering: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
Lothos tilts his head slightly, and sighs, he whispers quietly to the others. &amp;quot;I think we have Otyughs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'Because I missed your roll in spam, roll away'&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls knowledge/nature: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls knowledge/dungeoneering+1: (18)+7+1: 26&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'The gurgl;ing voices sound like Otyugh, and certainly the right enviroment for them'&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'You don't hear the noises, but can confirm this Otyugh type environment'&lt;br /&gt;
&lt;br /&gt;
Corra cocks her head to the side and then nods to Lothos, &amp;quot;That is what it sounds like, the..cave...the water..it would be the right setting.&amp;quot; she shakes her head a bit, &amp;quot;It could explain a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hear voices... I think...&amp;quot; Kira keeps her own low. She then blinks. &amp;quot;Oty what?&amp;quot; Seems she's not familiar with those.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never met one, but I dont think they will give us cuddles.&amp;quot; Latenat proffers from behind his scarf, his hood drawn up over his head for pure aesthetic effect. the rogue has pretentions and begins to creep forward, checking for hazards that would pose danger, drawing his twin blades as he goes, making sure of his footing apon the currently stone surface.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should we perhaps douse the lights?&amp;quot; Silmeria murmurs, eyebrows drawing forward. &amp;quot;I've... ''heard'' of them. They tend to crop up in the sewer with alarming regularity. Which... would explain why the village's water is fouled, if they're about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;What are Otyughs doing out here. They are usually city dwellers.&amp;quot; He looks around but he can't see anything. &amp;quot;Perhaps that is the curse...they turned into otyughs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;Can put out the lights, of course not all can see in the dark.&amp;quot; she says, at least she can't yet, she has plans in the works, just hasn't been able to see them to fruition yet.&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs, extinguishing his magical light. &amp;quot;Well.&amp;quot; he speaks quietly, &amp;quot;We should likely look into this....by moving ahead and checking it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh. I knew it smelt like a dead body in a sewer.&amp;quot; Latenat speaks over his shoulder as a rejoinder to Kiroth,&amp;quot;I dont know about the rest of you but I cannot see in pitch darkness, I need /some/ light to navigate by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods in agreement, &amp;quot;I cannot see in the dark either, but I am willing to follow those that can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Corra, leave yours where it is,&amp;quot; Silmeria says quietly. &amp;quot;We should be able to see vaguely well enough with just that, and perhaps you can loose the arrow to make our quarry visible, when we chance upon them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they have that stink on them, they might not even know they're tainting the water..&amp;quot; Kira suggests quietly as she moves on ahead. She's not going to let a little thing like darkness stop her.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls stealth: (6)+0: 6&lt;br /&gt;
&lt;br /&gt;
Corra nods her head, it does make sense, of course she is probably one of the more stealthy ones amongst them all.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls stealth: (13)+14: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls stealth: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls stealth: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told them, I told them I did. Did they listen? The woods are sacred. Serves them right...yes yes.&amp;quot; comes a semi-crazed but human sounding voice &amp;quot;They didn't take the warnings when the forest took the loggers. Serves them right...&amp;quot; it mutters again, with sounds of agreement coming from the gurgling voice &amp;quot;Soon they will know the true wrath of...wait...&amp;quot; there comes a sound of a strange language in the human voice. The cavern that the party heads into is lit, revealing a whole lot of filth, a rather filthy looking human who seems to be casting something else, and two Otyugh that are waving their filthy tentacle things around eagerly.&lt;br /&gt;
&lt;br /&gt;
Corra puts out her light as she sees that the cavern itself is lit and gets into a position where she watch from the back, quietly and watching the others as well. Unfortunately she doesn't recognize the strange language.&lt;br /&gt;
&lt;br /&gt;
Lothos tries to move up with the others quietly, but, well, group stealth is always going to be a failure unless its ateam of ninjas. So when it sounds like they are spotted, he prepares for battle, whispering an incantation.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos used a Potion of Blur.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Stealth Synergy is your friend ;P'&lt;br /&gt;
&lt;br /&gt;
Kira is surprised to see the Otyughs. Well, surprised by what they look like. She blinks, looking to the man instead. &amp;quot;Hello,&amp;quot; Yes, Kira's smiling politely. &amp;quot;I'm sorry to disturb you, but there is a problem with the water. It's making many people ill. Can we help clean it up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hears Kira talking and he moves forward he does his best to cover his shield, &amp;quot;We mean you know harm. We are here to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls diplomacy: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
Hestiating, Latenat scopes the situation and begins sliding his rapier back into its sheath. He is a ghost in the dim shadows of the cave as he creeps forward and begins drawing a length of black wood out instead... and does a double-take when Kira speaks up, cursing most foully 'neath his breath.&lt;br /&gt;
&lt;br /&gt;
As the light blooms to life in the cave, Silmeria sighs, standing up straight and tall, levelling her pistol at the druid. &amp;quot;*Cease your spell,* sir,&amp;quot; she says, as a flickering silver radiance limns her form. She makes to continue, but is tripped up by Kira's solicitousness, and clears her throat, lifting the barrel of the pistol. &amp;quot;We'd very much like to not end this in violence, sir... Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls diplomacy: (9)+14: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (2)+18: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ASSASSINS, they send ASSASSINS!&amp;quot; screeches the filthy figure as something blossoms to life under the layer of muck. That said he starts to chant again, something forming in between the two otyugh, it doesn't seem that even the most convincing statements are working on the angry figure.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Gravity Bow. Caster Level: 6 DC: 13&lt;br /&gt;
&lt;br /&gt;
Corra frowns as the guy screams that and touches her bow, murmering as it glows slightly and then she is looking up and ready. She is good where she is at, but isn't going to be the one to shoot first.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are not assassins! We're here to help!&amp;quot; Kira tries to assure the man and his .. friends? &amp;quot;We don't wish anyone harm, please.&amp;quot; She doesn't for certain, but she's all too familiar with rising tensions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kira, I do think he's not going to cooperate,&amp;quot; Silmeria sighs. &amp;quot;Can you and Latenat subdue him, d'you think? It might end up that we'll have to put down his.... pets, but questioning him would likely draw more answers than slaying him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I can,&amp;quot; Kira is quick to answer Silmeria. Subdued is not harmed, so it's in everyone's best interests.&lt;br /&gt;
&lt;br /&gt;
Lothos finishes pouring a small vial into a pouch on his vest, and shakes his head, drawing out a rod. &amp;quot;I don't think this is going to end too nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks to the others, &amp;quot;Let Kira try. We will be here to stop him if need be, but let Kira try the most non-violent way first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the party quickly discuss actions and plead the swirling between the two Otyugh resolves into a massive leonine figure, much to the delight of the cackling filthy human.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls initiative: Roll: 9 + Bonus: 5 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Druid: Roll: 16 + Bonus: 0 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Ot1: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Ot2: Roll: 18 + Bonus: 0 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dl1: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls initiative: Roll: 5 + Bonus: 5 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -100 points. 52 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
Not wasting any time with words after the scattererbrained druids flips out Latenat moves forward, paired weaponry held en guarde in a defensive posture as he places himself between the ranged party members and the beastly lineup.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls acrobatics: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+2+2+2+1: (5)+11+2+2+2+1: 23&lt;br /&gt;
&lt;br /&gt;
You have left channel TPK.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ot2's turn! Dl1 is next!&lt;br /&gt;
&lt;br /&gt;
Kira said she'd get him, so she'll get him. Even if she has to dodge oty-ewws and tentacles. She dashes forward, trying to keep low under the waggling things, but she doesn't get quite low enough. Lucky for her, she's still nible enough to duck, bob, weave, or (lightly) bat them away. When she runs the gauntlet to the man, she frowns. &amp;quot;I'm sorry, but I can't let anyone get hurt.&amp;quot; Which includes him, as she grabs for him. Hurt, no, but he might be a little uncomfortable if he doesn't cooperate.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has disconnected.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'I presume with total defense a 19 misses :P'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assassins, assasins!&amp;quot; the Otyugh burbles, picking up on its alley or perhaps master's screetching. It lashes out at Lat with both tentacles and even tries a bite, but the sillpery human neatly avoids them all.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Dl1's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'To save some time, what is the effect of a third party attacking someone in a grapple?'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'I meant an attack, not helping the druid get free'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
Big kitty comes to the rescue, or at least tries to. It manages to miss Kira entirely and lets lose a low growl of frustration. The rather fragrant druid does something perhaps unexpected. He cackles in laughter &amp;quot;Stoopid assassin&amp;quot; he says as his form begins to grow and grow and cahnge hape. Soon he is far too big for Kira to hold, bursting forth from the grapple as he turns into a Stegsarus, giving voice to a bellow of anger.&lt;br /&gt;
&lt;br /&gt;
Big kitty comes to the rescue, or at least tries to. It manages to miss Kira entirely and lets lose a low growl of frustration. The rather fragrant druid does something perhaps unexpected. He cackles in laughter &amp;quot;Stoopid assassin&amp;quot; he says as his form begins to grow and grow and change shape. He grows and his skin grows rougher as he continues to grow up into the form of a huge Stegosarus.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'All good, thanks'&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Wandering Star Motes. Caster Level: 10 DC: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Silmeria ended.&lt;br /&gt;
&lt;br /&gt;
Lothos begins to incant a spell, pulling out a bit of powder from a pouch and tossing it into the air. It glitters and then streaks out towards the Otyugh fighting Lat. The glitter swirls a moment then moves to another Otyugh, there it seems to hover around the creature who just stares at the pretty colors.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged+1+2: (1)+7+1+2: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Corra ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1-2-3: aliased to ranged+2+1-2-3: (19)+12+2+1+-2+-3: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1-2-3: aliased to ranged+2+1-2-3: (2)+12+2+1+-2+-3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1-2-3-5: aliased to ranged+2+1-2-3-5: (16)+12+2+1+-2+-3+-5: 21&lt;br /&gt;
&lt;br /&gt;
Skimming around to the side, Silmeria levels her pistol at the largest threat to Latenat and Kira; the huge, spiked lion. A murmured prayer brings a faint glow to the etchings swirling around the barrel, as though a light suffised the metal within... but when she pulls the trigger, the only thing heard is a flat, lifeless 'click.' &amp;quot;What... Oh, *no!*&amp;quot; Silmeria cries, her attention snapping from the myriad of threatening, filthy beasts, to her pistol.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+6: aliased to 2d6+2+2+6: (8)+2+2+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+6: aliased to 2d6+2+2+6: (5)+2+2+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+6: aliased to 2d6+2+2+6: (4)+2+2+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&lt;br /&gt;
Corra takes a deep breath. They told her to try the peaceful way, there is not much she can do that does that, well look there is a summon now she feels that she can shoot that without upseting. So she notches two arrows and pulls back releasing them at the Direlion, they fly true and hit soundly, as she finds tender spots. A third arrow quickly follows but it goes wide, a fourth arrow follows as well striking almost as deep as the first two. The arrows are deep and the lion is wounded but still on its feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-4: (8)+14+2+1+-4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d8+5+2: (3)+5+2: 10&lt;br /&gt;
&lt;br /&gt;
Watch System: Miruan has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Ot1's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth doesn't want to hurt the otyugh but it's attacking Latenat. He moves up towards the one otyugh and he turns his blade to the side to hit it with the intent of knocking it out rather then killing it.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (2)+11+7+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ot2's turn! Dl1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (1)+11+7+5: 24 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Dl1's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
Latenat dodges 'neath the whipping tentacles and gnashing of teeth of the Otugh, rolling in one smooth action like an acrobat unhinged as he comes up running, the wooden length of his shaft aimed at the back of the stegasaurus's head. like water really, flowing around the obstruction He manages to do so, running past the lion to attack. The bony frill however thwarts his most devious of machinations, the wrasslin match causing the armor to deflect the strike glancing upwards.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for 14 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
Wrasslin match. Is that what it's called? To most, it probably just looks like Kira trying to hold on for dear life. For her, it's... frustrating. &amp;quot;Please, stop! We can talk about this! We're not assassins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'Any special defenses against a grapple?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d6+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for 13 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
For it's part the non spacey Otyugh goes an all out attack on the annoying Kiroth. Singing is gurgling warsong it lashes out with tentacles, and bites but nothing gets through his armor. The Dire Lion fixes angry eyes on the archer Corra. It shifts a little and with a road launches itself in a pounce that lands atop her. Jaws dig in and take a hold, allowing the back legs to claw down her, one skitters off her armor but the other digs in to leave a bloodied mess.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'No worries'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+12: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
The dinosaur replies with a bellow of anger that shakes the ceiling, dust motes falling down as it struggles powerfully but somehow cannot escape Kira's grip.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Wandering Star Motes. Caster Level: 10 DC: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos incants again, this time, it appears to be the same spell, once more a burst of glitter flies out and starts swirling around the head of the lion, who appears to have a lot of trouble not staring at the light.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls craft/gunsmithing: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just... hang on! Almost...&amp;quot; Snapping a small, circular wire brush from a pouch on her bandoleer, Silmeria snaps open her gun, poking viciously at the bullet stuck inside. Much frantic jabbing and muttering and prayers ensue, before the bullet plonks onto the ground, and the Inquisitor laughs brightly. &amp;quot;There! That's go-- oh. Oh dear.&amp;quot; Only now, does she see what's happened to the battle in the last few seconds, and it is not good.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow+1: (13)+bow+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow+1-5: (9)+bow+1+-5: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1: aliased to ranged+2+1+1: (4)+12+2+1+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-5: aliased to ranged+2+1+1-5: (14)+12+2+1+1+-5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+4+1: aliased to 2d6+2+2+4+1: (2)+2+2+4+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+4+1: aliased to 2d6+2+2+4+1: (5)+2+2+4+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+4+1: aliased to 2d6+2+2+4+1: (7)+2+2+4+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
Corra is glad that the lion let go of her. She quickly looses two arrows with her first shot at the lion which sink deep followed by a third. The lion collapses and vanishes as summoned creatures are wont to do, though the signs of its presence are all over the archer.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-4-2: (13)+14+2+1+-4+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Dl1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+6: (7)+5+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Ot1's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over as Corra's attacked, but she's able to handle the summoned dire lion. He looks down at the Otuygh, &amp;quot;I'm sorry about this.&amp;quot; He says as he keeps his blade turned and he hits the Otuygh with the flat of his blade. &amp;quot;If you stop attacking me I'll stop attacking you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (10)+11+7+5: 33&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Does the rope automaticaly constrict or otherwise change shape?'&lt;br /&gt;
&lt;br /&gt;
Kira is keeping the giant reptile occupied much more by grace than might. Wind a tail through there, tuck a leg under here... Now she starts pulling hemp from her rough robe like string from a sweater, but it keeps coming. She wraos it around and around, and around s'more. &amp;quot;Did you summon these things here? If you did, send them back! If they don't belong here, they won't be happy, and they're spoiling the water!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Ot2's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'I am going to presume that if he changes to a smaller shape the bonds will slip off'&lt;br /&gt;
&lt;br /&gt;
Otyughs might be slightly brighter than they appear, but they aren't going to win any prizes on oratory or logic &amp;quot;ASSASINS!&amp;quot; the remaining one burbles in its appaling voice, paying no mind to Kiroth's words it continues to fruitlessly lash at him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
The dinosaur's form shifts and changes again, turning back into the skinny and filthy form of the human druid. The ropes were wonderful for the huge sized dinosaur, but not a skinny human &amp;quot;Assassins! Are you going to replant the trees, heal the forest, bring the dead animals back to life. They MUST SUFFER IN TURN! That is justice for all the have killed&amp;quot; he screetches in furious anger as he skitters back away.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Bestow Curse. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+11: (5)+11: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos holds out his rod, incanting another spell, this time a surge of black energy fires forth to wash over the druid. &amp;quot;Annnnd, I curse theeee! Cause your kinda stupid and really out of control here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls melee-1: (13)+5+-1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged-1: (16)+7+-1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d6+1+1: (4)+1+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Cure Light Wounds. Caster Level: 1 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -3 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stand *down!*&amp;quot; Silmeria cries, the Vardaman a blur as she charges forward, sliding under flailing tentacles to bring a wide, sweeping slash of her sword across the foul creature's midsection, following up with a gunshot to the base of the tentacles. &amp;quot;We can *find a way!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is pretty torn up is Corra and so she focuses for a moment and sings a little ditty her wounds at least not openly bleeding as she barely heals herself at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-4-2: (8)+14+2+1+-4+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+6: (11)+5+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Ot1's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
The remaining Otyugh seems oblivous to the fate of all those around, the giant filthy scavenger distract to pretty shiny lights. Shiiiiny&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
Kiroth shakes his head as he fends off the attacks and he hits the otyugh on the head. He watches it flop down, &amp;quot;Sorry about that.&amp;quot; HE looks towards the Druid, &amp;quot;Stop this we are not going to hurt you don't attack us and talk to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Ot2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes!&amp;quot; Kira answers the druid easily, and earnestly. &amp;quot;I will help you replant, rebuild.&amp;quot; She gestures to those with her. &amp;quot;So will they. I think the villagers would, too... we just need you to help show us how. I'm sorry, but I can't bring anyone or anything back to life. That doesn't mean we can't help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Okay a bit more rattled.'&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls diplomacy: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: ot2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
With the druid's rapidly diminishing homeground advantage and human form, Latenat is better equipped to deal with the situation... diplomacy nonwithstanding. Diplomacy in this case takes the form of a truncheon to the base of the skull with targeted prescision, the druid's legs going momentarily wobbly under the blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'Anything against acid or ranged touch?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 4d4: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Latenat for 11 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assassins must think I am stupider than the Otyugh. You serve those who despoil the forest, and must pay!&amp;quot; the Druid says as he takes a small step back and fixes his maddened eyes on the one who hurt him. He raises his hand and chants, a acid green arrow streaking out to slam into Latenat, accompanied by a cackle of laughter &amp;quot;Pay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Blindness-Deafness. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8-4: (17)+8+-4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+8-4: (13)+8+-4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos grins and holds out a second rod, &amp;quot;See, now this, this is going to show you the error of your ways.&amp;quot; He chants quickly and gestures, and another black shadow fires out at the druid...and he cannot see.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls melee-1: (9)+5+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged-1: (12)+7+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
Pushing back from her position, Silmeria whirls toward the currently untouched Otyugh, her sword slashing wide, and her gun chewing a small divot out of the side of one of its tentacles. &amp;quot;We're not *assassins!* We just want the sickness to end! If you *want* help replanting, we can *talk to the villagers!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Fair enough, not too far from the end hopefully. Will let you know what happens.'&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3: aliased to ranged+2+1+1-2-3: (15)+12+2+1+1+-2+-3: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3: aliased to ranged+2+1+1-2-3: (20)+12+2+1+1+-2+-3: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3-5: aliased to ranged+2+1+1-2-3-5: (5)+12+2+1+1+-2+-3+-5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls bow1+1-2-3: aliased to ranged+2+1+1-2-3: (8)+12+2+1+1+-2+-3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lahar took your Full Plate.&lt;br /&gt;
&lt;br /&gt;
GAME: Lahar gave you her Full Plate.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+1+6: aliased to 2d6+2+2+1+6: (10)+2+2+1+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls dam2+1+6: aliased to 2d6+2+2+1+6: (7)+2+2+1+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 6d6+33: (22)+33: 55&lt;br /&gt;
&lt;br /&gt;
Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
Corra growls a bit, &amp;quot;You are still trying to talk when I was almost ripped to shred by its pet?&amp;quot; she takes a deep breath and then pulls back two arrows which fly sinking into the nasty Otyugh that Silmeria started fighting. The arrows sink deep and obviously kill it even as she pulls back and looses a third arrow, now this arrow flies straight and hits the creature and knocks it back into a wall, pinning it like some kind of trophy, it might be why her last shot misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Ot1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: ot1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+2+1-3+4: (10)+14+2+1+-3+4: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+6+9: (8)+5+6+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth turns his attention towards the Druid, &amp;quot;In the name of the Shining Knight you will stop now!&amp;quot; He says as he strides up towards the druid and he slashes hard at the now blind Druid.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Latenat for 6 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Druid's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ARGH&amp;quot; cries out the druid as he is struck blind &amp;quot;Where is the justice!&amp;quot; he demands as he stumbles about and almost falls over. Umable to quite locate his assaliants he swings blindly with his club as the acide from his spell continues to burn Latenat.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Lothos' turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+11: (14)+11: 25&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gah!&amp;quot; the half-sil scoundrel throws up an arm to defend against the acidic missle that sears and bubbles away flesh. Thankfully he still wears his scarf otherwise he would be breathing it right now, but still it makes landing an attack on a blinded and cursed druid difficult if the arm you are swinging with is melting away as you do so! The pair continue to flail away ineffectually as the combat draws on.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
Lothos shakes his head, &amp;quot;You have walked down the wrong path too far, you are blinded, and now you have cursed yourself to failure.&amp;quot; He pulls out a tarot card, tossing it towards the figure, the card flashes and burns up in the air. &amp;quot;Give up now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls cmb+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Corra's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
At the druid's shrieked demand, Silmeria's head pops up. Turning, she moves in low, hooking her curved sword aruond the druid's heel and hauling up, pitching the madman onto his back in the filth and muck. &amp;quot;Justice? *Justice?!* WHAT IS JUST ABOUT POISONING CHILDREN?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra casts Cure Light Wounds. Caster Level: 1 DC: 15&lt;br /&gt;
&lt;br /&gt;
Silmeria has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -1 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
Silmeria has connected.&lt;br /&gt;
&lt;br /&gt;
Corra seems to have been doing much better shooting than healing herself, but some of the cuts heal up a little.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (16)+18: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
Kiroth puts his sword to the druid's throat, &amp;quot;That is enough, you are beaten. Give up and let us help you. We are not here to kill you unless you continue to attack us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 4d6+2: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
Corra has reconnected.&lt;br /&gt;
&lt;br /&gt;
Corra has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Druid is next!&lt;br /&gt;
&lt;br /&gt;
Latenat says, &amp;quot;oh, plus another 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If anyone could see past the face covering to Latenat's face, it would be drawn back in a rictus of pain. Still, he musters up the will to stop fumbling around like a drunken sheep and cotinues hammering away at the crazy druids skull with his sap repeatedly until there is at last no more movement,&amp;quot;God damned nature lover. Crap is /nasty/&amp;quot; the half sil lets out a long shuddering breath in the rancid atmosphere and reaches for a wand apon his batman utility belt, the cheap peice of wood being dropped to the floor to do so.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'This may be the only time I have been internaly yelling at the PC's &amp;quot;just fucking kill them already&amp;quot; :P'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Seriously, crazy evil druid and two Otyugh :P'&lt;br /&gt;
&lt;br /&gt;
Lothos has avoided most of the direct battle, instead using his magics from back in the rear of the group. He sighs as they look around at the end of the battle, &amp;quot;You know, I wish the green would take its powers back when its followers go crazy, you know, like OTHER dieties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Lothos brushes anyone wounded with his healing magic stretchy hair. Its great stuff.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;Well let's bring this druid back to the village maybe they'll know who he is or perhaps at least let us in to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can you keep him unconscious until we get back to Alexandria, Latenat?&amp;quot; SIlmeria asks, her face tight with pain and anger. &amp;quot;Or to Mictlan, at least. His fellows would know what to do with him better than we. As for the creatures...&amp;quot; Sighing, Silmeria moves to the unconscious pilt of tentacles and filth. &amp;quot;Dead or alive, they'll do no favors to anyone here, and it's far too difficult to transport them. I'm sorry,&amp;quot; she says, setting the point of her sword into its mouth, &amp;quot;but we can't let this continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra shakes her head a bit and then sighs. &amp;quot;Next time I am just shooting first.&amp;quot; she murmers and then sighs, &amp;quot;Do we want to try to clean it up, or inform the villagers and have them come and do it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth frowns at Silmeria, &amp;quot;Hold, I will not let you destroy this innocent creature just because it's difficult. We don't know what this curse is for all we know this could be some transformed human. We can at least get it out of here and then help to clean it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos moves over to the druid, &amp;quot;I can make him deaf as well as blind, that blindness won't wear off without a remove curse. Once he is deaf, well, he will have trouble casting spells too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos says, &amp;quot;I can also curse him to, like, have trouble shapeshifting....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shrugs&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its going to take a while until he comes to.&amp;quot; the scoundrel looks up from his personal ministrations,&amp;quot;I can keep on hitting him in the head if you want but a rope and a gad would probably do just as well. It isnt an exact science.&amp;quot; Latenat's brow is far less furrowed with lines although he looks a touch pale and a cold sweat still sheens his brow in the faint light,&amp;quot;Arent there druid groups whom would police this rogue? I'd be easier than sticking him in goal or letting the Villagers lynch 'im.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos points to the druid, &amp;quot;He could turn into a rat, get out of any cell or rope we tie him up with...he already did it once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra shakes her head, &amp;quot;Should have just let me kill him.&amp;quot; she shakes her head a bit, &amp;quot;Still we clean up, or let them do it/?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's true,&amp;quot; Silmeria says, looking over the rim of her spectacles at Kiroth, one eyebrow rising. &amp;quot;I'd *prefer* him to live, because to be honest I've no few *hard* questions for the villagers. Unless *all* the druids that tended this wood were mad to begin with, this is not a simple situation. And the only group of druids near here that I know of, resides in Mictlan. As for the otyughs... Sunblade, do you *honestly* mean to tell me you believe they're transformed people, and not beasts he's gathered to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos moves over to the druid, &amp;quot;Alright, alright, lets keep him alive, but let me do a few curses first. Deaf, and unable to shapechange....though that one I've never tried before, should work.&amp;quot; He kneels over the druid &amp;quot;Unless anyone has an issue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos has left.&lt;br /&gt;
&lt;br /&gt;
Kiroth sheaths his sword and he goes to scoop up the Otyugh to carry it out. &amp;quot;I don't know and I'm not going to end another creatures life because I don't now. The heat of battle is one thing, killing in cold blood is another. Maybe without the druid influencing it it could be friendly.&amp;quot; He says as he starts out of the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;.....Well, all right then,&amp;quot; Silmeria snorts, nonplussed, and looking to Corra. &amp;quot;We should take the dead one out, and burn it safely. Then, tell the villagers where the cave is, and to clean it out to get rid of the tainted water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods, &amp;quot;Alright I am good with that.&amp;quot; she looks to where her arrow pinned the dead one to the wall and moves over and pulls it down, using the arrow to drag it.&lt;br /&gt;
&lt;br /&gt;
The party manages to talk the village out of lynching the druid, and contact the Pastoral Shapers to deal with the Druid and the Village and bring them more in harmony with nature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20134</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20134"/>
		<updated>2015-09-04T23:13:07Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Village_in_Peril_again&amp;diff=20033</id>
		<title>Village in Peril again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Village_in_Peril_again&amp;diff=20033"/>
		<updated>2015-08-30T09:12:45Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Village in Peril, again    &lt;br /&gt;
*Emitter: [[Yngvild]]&lt;br /&gt;
*Characters: [[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: Saturday August  29, 2015&lt;br /&gt;
*Summary: A village has gone off the radar, so to speak&lt;br /&gt;
*APL: 8&lt;br /&gt;
*Encounter 1: 3 Hill Giants, CR 10&lt;br /&gt;
&lt;br /&gt;
As pleasant as the journey out to the village is, the fact that the call had sounded as desperate as it had has put a pall on Silmeria's habitual smile. The closer the party gets to the hamlet, the more serious the Inquisitor becomes. By this point, her removing and cleaning her spectacles is very firmly placed in the 'nervous tic' box, and she's checked the breech of her pistol at least half a dozen times. Just, apparently, to be sure.&lt;br /&gt;
&lt;br /&gt;
The sound of clanking follows Kiroth as he walks along with the others. He has on his full plate and sword and shield. He looks around as they travel towards this missing village. Occasionally his eyes will glow with a soft white golden light as he checks for any evil presences around them.&lt;br /&gt;
&lt;br /&gt;
Tiasa moves along watching the area around them. The large sith would prefer something deep in the woods or jungle, but this will have to work just as well.&lt;br /&gt;
&lt;br /&gt;
Kojot flexes his hands, the sheathes of his fingerblades loosely tied. The specifics are different, but the style is the same: make sure a location is secured and safe for locals and travellers. The mithril fullplate lightly clinks as he walks, the scraps of fur adorning it making the half-oruch seem almost more like a desert-wolf.&lt;br /&gt;
&lt;br /&gt;
The closer the party gets to the village the more rocky the terrain gets. It verges on mountainous as they get to the site itself. Or at least what is left of it. It looks like there was perhaps some kind of avalanche as there are several large boulders in the ruins of various houses, but others look like they were knocked down, or even stomped on. Certainly the place is well trashed.&lt;br /&gt;
&lt;br /&gt;
Tiasa blinks a little and shakes her head, &amp;quot;I wonder.&amp;quot; she starts to get a closer look, looking for tracks and signs this might not have been natural.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Perception: (13)+17: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls survival: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Knowledge/Nature: (5)+13: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls Survival: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls perception: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/nature: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls survival: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
You paged (Kojot, Silmeria, Tiasa) with 'Okay there are no debris trails behind the rather large boulders, as if they had been flung somehow.'&lt;br /&gt;
&lt;br /&gt;
Tiasa shakes her head, &amp;quot;I do not think it was natural.&amp;quot; she says and looks around for more sign. She is considering trying to get smells.&lt;br /&gt;
&lt;br /&gt;
You paged Kojot with 'Okay trails. One mess of standardish sized humanoid that seem to have been running away towards another town, or a least moving fast. And one HUGE set of prints that lead further into the mountains.'&lt;br /&gt;
&lt;br /&gt;
The animal pens have been smashed to pieces, and bits of blood and fur are scattered about but it there are no large remains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worry,&amp;quot; Silmeria echoes, circling around the other way from Tiasa, peering at the boulders, and the rocky slope nearby. A small line forms between her eyebrows, the corners of her mouth pulling down. &amp;quot;There's no debris behind these stones,&amp;quot; she says after a moment, tipping her head back to look up the slope. &amp;quot;....D'you think they were thrown?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot pauses. &amp;quot;Looks like the people fled,&amp;quot; he remarks, pointing out the foot- and boot-prints leading swiftly away from town. &amp;quot;And given the size of these 'prints over here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He points out a set of HUGE footprints heading towards the mountain. &amp;quot;These rocks were probably thrown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa moves over to take a better look at the tracks. See if she can tell how old, and maybe exactly what caused it.&lt;br /&gt;
&lt;br /&gt;
Kiroth moves over the rough terrain and he frowns at what he sees. &amp;quot;Looks like something attacked here.&amp;quot; He sees the huge footprints, &amp;quot;Probably giants, they are known for their boulder throwing.&amp;quot; He says as he draws his sword and has his shield ready.&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls survival: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/natura: (9)+knowledge/natura: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/nature: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear,&amp;quot; Silmeria murmurs, pistol and sword now at the ready. &amp;quot;...I suppose, then, we'll need to climb the mountain?&amp;quot; With that, the Inquisitor searches the slope for a trail, something that could be used to head after the giant thieves.&lt;br /&gt;
&lt;br /&gt;
You paged Tiasa with 'Tracks date back about to the time when the village stopped responding, a few days old perhaps. It looks like the large ones went back and forth a few times towards the animal pens.'&lt;br /&gt;
&lt;br /&gt;
Tiasa nods, &amp;quot;The trackss would see to be having something to do with village gone, about as old as them missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;They could have been taken and being held by the giants. We should hurry to try to follow and catch up with them unless something else is a foot and these giant footprints are a rouse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're a ruse, they're a startlingly impractical one,&amp;quot; Silmeria says, nodding to the tracks. &amp;quot;Come... let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The day is slowly heating up as the party follows the trail into a rather wide canyon, the 'walls' about 50 foot up. Heat starts to radiate from the rocks as it twists and turns, likely along the line of some ancient long dried up river.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Perception: (10)+17: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
You paged (Kojot, Tiasa, Silmeria) with 'Just around the corner you can hear the sounds of something trying to be still and hide. But not very well. More disturbingly perhaps are similiar noises from up high on either side of the Canyon'&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around and he blinks the sweat out of his eyes. Being in full plate is great for protection not so great against the heat. He continues to look around blinking hard every now and then as the sweat stings his eyes.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
Kojot shakes the sheathes off of his fingerblades. &amp;quot;We have company,&amp;quot; he growls, nodding towards the corner.&lt;br /&gt;
&lt;br /&gt;
Silmeria slips around Tiasa, rapping her knuckles on Kojot's pauldron. Waving a hand to get TIasa's attention, she points ahead, then, worried, up to either side of the lip of the canyon. The Inquisitor seems to have noticed something, and is deeply concerned.&lt;br /&gt;
&lt;br /&gt;
Can tell there is something just ahead and she shakes her head. &amp;quot;Something around the bend.&amp;quot; she hisses softly and then starts to change.&lt;br /&gt;
&lt;br /&gt;
With a popping of joints and cracking of bones, the Sith-Makar called Tiasa starts to change. Her body seems to swell and stretch. She drops down to all fours as the things she carries are absorbed into her new form. When all is said and done, standing in her place is a Large Monitor Lizard.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls initiative: Roll: 4 + Bonus: 5 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls initiative: Roll: 11 + Bonus: 5 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls initiative: Roll: 13 + Bonus: 3 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 12 + Bonus: 1 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kojot for -100 points. 75 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silmeria for -100 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MonitorLizard for -100 points. 84 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kiroth for -100 points. 96 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG1: Roll: 15 + Bonus: -1 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG2: Roll: 2 + Bonus: -1 = Total: 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG3: Roll: 20 + Bonus: -1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kojot ended.&lt;br /&gt;
&lt;br /&gt;
Tiasa has become a large Monitor Lizard, easily horse sized or larger comparitively. Said lizard looks at the others and does speak common, though it sounds simple, &amp;quot;Right around corner, hear breathing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Watch System: Latenat has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kojot walks past the corner, moving to where he can see while still being seen.&lt;br /&gt;
&lt;br /&gt;
And behind the corner is not surprisingly a rather scruffy looking giant. He bellows something in Jotun and launches a boulder as Kojot heads around, which smashes into the canyon wall in a shower of stone chips. Another below echoes about as he pulls a crude but huge club and slams it into the ground tauntingly.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1do20+6: (12)+1do20+6: 18&lt;br /&gt;
&lt;br /&gt;
Another boulder sails down towards the party, this one hits Kojot but bounces off his armor and down to the ground as another scruffy giant appears atop the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth casts Challenge Evil. Caster Level: 9 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Silmeria ended.&lt;br /&gt;
&lt;br /&gt;
Kiroth focuses on the one that's on top of the cannon. He points his sword at the giant, &amp;quot;Come down and face me or does the thought of facing a Sunblade make your bowels turn to water. I am not some villager you can easily pick off, I am Kiroth, Sunblade of the Shining Knight. Now come and face me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged+1+2: (2)+7+1+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+1+2d6: (1)+1+(11): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
The Inquisitor, it seems, has been waiting for the giants to show themselves. The moment one at the canyon lip roars and hurls its missile at the party, Silmeria wheels, pointing her elaborate pistol up, tilting her head, and muttering a prayer of vengeance. The trigger is pulled, and the barrel erups with silver flame, the explosion backed by the peal of some distant brass bell, as her shot sinks into the giant's massive arm.&lt;br /&gt;
&lt;br /&gt;
The giant hit by the bullet lets loose a thunderous cry of pain, as a third one appears on the opposite side of the canyon. He tosses a large rock down at the paladin making a show of himself, but the bright and shiny armor stops any damage, although it does scuff it a bit.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (4)+14: 18&lt;br /&gt;
&lt;br /&gt;
The sacrifical giant on the ground looks a little uncertain, glacing from side to side then up at the slightly more safe ones. Gritting his teeth he thumps the ground with his huge club a few more times to get his courage up, then trots foward, a big swing doing nothing to damage Kojot.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls acrobatics+8: (13)+14+8: 35&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls pclaw: aliased to Melee+1+1-3: (17)+14+1+1+-3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls pcdam: aliased to 2d6+strength+1+6: (9)+8+1+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
MonitorLizard growls with rage as she calls on the spirits of nature to grant her their primal fury. The lizard seems to swell as its muscles look to grow, its teeth and claws look to almost get sharper. With a powerful leap, she springs from he ground to land on the giant and starting to rip into it with one of her claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (15)+15+6+-2: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (2)+15+6+-2+-5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (7)+15+6+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (4)+15+6+-2+-5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg+MainClawDmg: aliased to 1d6+8+1d6+8: (5)+8+(4)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
Kojot slashes away at the giant. &amp;quot;Not a bad ambush -- but not a good one, either,&amp;quot; he snarls in Jotun.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MonitorLizard for 16 points. 92 remaining.&lt;br /&gt;
&lt;br /&gt;
The as yet untouched topside hill giant launches a boulder into the melee around the sacrifical goat. He manages to thread the swirling melee and the large rock bounces painfully off the large shapechanged Lizard.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls intimidate: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
Kiroth brushes aside the boulder with his shield, &amp;quot;Your boulders do nothing, come down and fight me or are you afraid to face me? Afraid that on equal footing you would be no match for me. You and all your kin are cowards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Spiritual Weapon. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Ah well!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Silmeria's spectacles gleam harshly in the midday light, a faint gray radiance limning her form. Her hook-bladed word is raised to point at the one she'd scored a shot on, as she lifts her chin. &amp;quot;The Gray Lady is waiting for you, thief and murderer! Her blade shall carve your misdeeds upon your soul!&amp;quot; Rearing back, she lunges forward, drawing a vicious slash in the air, and a translucent gray copy of her weapon, much more ornate and engraved with harpstrings upon its back edge, spins up the canyon and barely missing the giant's face as it shrieks past.&lt;br /&gt;
&lt;br /&gt;
If the giant atop the hill even speaks tradespeak is doubtful. Still he seems disinclined to come down and face the shiny humanoid. However it seems the compelling magic has worked as the next boulder is launched right at Kiroth, and shatters at his feet this time.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
I don't see that here.&lt;br /&gt;
&lt;br /&gt;
The 5' 7&amp;quot; half-orc in front of you appears to take after his human parent. Kojot's facial structure suggests that he might be from Veyshan, but the most striking things are his clothes and the way he carries himself. Beyond his armor, his outfit is a melange of scraps of leather and fur, and combined with his slightly predatory stance the effect is similar to that of a desert-wolf. This is complemented by the fingerblade gauntlets of orcish design; the blades seem to be as natural to him as if they were extensions of his body.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
The giant on the ground rears back in agony as Kojot tears into him. He replies to the taunt in Jotun with some truly vile imprechations about the half-orc's mother. This seems to have taxed his limited brain capacity enough so that his two swings bounce off his opponents armour without much effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (10)+15+6+-2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (6)+15+6+-2+-5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (12)+15+6+-2: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (1)+15+6+-2+-5: 15 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
Kojot tears into the giant, slashing furiously.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Was the spiritual weapon on the one you shot?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Just who the rock from the as yet untouched giant was aimed at is a little unclear, as it manages to miss everyone down below, shattering amidst the party.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
MonitorLizard has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kiroth can see that they aren't coming down and there is no way that he can go up. He puts away his sword and shield for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Flames of the Faithful. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My friends,&amp;quot; Silmeria says, as a bullet disappears from her bandoleer, and chambers itself into her gun, &amp;quot;perhaps we should figure out a means of bringing them down to our level... more or less?&amp;quot; Touching the barrel of the gun to her forehead, she breathes a soft sequence of words, and the engravings glimmer to life, the silver light shining fron within hinting at a fire barely contained by the weapon's metal shell.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kiroth for 17 points. 79 remaining.&lt;br /&gt;
&lt;br /&gt;
Still under the Paladin's compulsion the Giant ignores the weapon of force that keeps missing him anyway and launches another rock down below. Now that he has his shield away the blow lands against Kiroth with a solid thud.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
Rapidly being torn to shreds the Hill Giant looks on the verge of fleeing, but in his panic he lashes out twice more, with no more effect than beofre. Both bounce off the tough half-orc before him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (5)+15+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (5)+15+6+-2+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (17)+15+6+-2+-5: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5+CF: aliased to Finesse+6-2-5+4: (9)+15+6+-2+-5+4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg+OffClawDmg: aliased to 1d6+8+1d6+8: (6)+8+(4)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: hg3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Kojot slashes furiously into the giant, digging vicious gouges into the giant. Looking up at the other giant, he murmurs &amp;quot;Glad I have a bow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The as yet untouched Hill Giant watches his companion torn to quivering giant chunks and pales a little. Still he was there as a sacrifical goat so he rallies and hurls another boulder, this one bouncing off Kojot.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth draws out his light crossbow and he calls out, &amp;quot;Shining Knight bless this weapon with your divine might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2+3+2: (6)+4+2+3+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+2d6+1d6: (2)+2+(10)+(1): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Silmeria's sword goes back in its holster, as the force-copy of her sword spins around for another harrying pass. One eye squints as she peers down the sight, and with another bell-like report of sound, silver flame belches from the pistol's barrel, the round smoking as it augurs into the giant's flesh.&lt;br /&gt;
&lt;br /&gt;
Still compelled by the holy force, despite the burning hole in its arm, the Giant launches another rock down at the Paladin, and this time misses by a mile, the stone shattering on the opposite side of the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (16)+15+1: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
Not quite sure which the most dangerous target is, the as yet undamaged Giant focuses on Kojot and another boulder lands on him, but too weakly to do any damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
Kojot draws his bow and lets an arrow fly at the wounded giant, striking it hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (6)+10+1: 17&lt;br /&gt;
&lt;br /&gt;
Kiroth raises his now blessed crossbow up and he aims at the giant. He fires but misses far to the right.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (15)+4+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (14)+4+3+2+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d8+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(4)+(11): 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Sighting along the barrel, Silmeria smiles as the spinning sword arcs around, and slashes across its back. As the giant whips around to snarl at whatever hurt it, fire belches from the Vardaman's pistol, the silverfire-encased ball of lead drilling deep into the giant's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
The terribly wounded giant is starting to look like it wants to run, but with the holy compulsion in grabs a nearby rock and tosses it towards Kiroth again, and once again it bounces off his previously shiny armor.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (17)+15+1: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (20)+15+1+-5: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Kojot fires a few more arrows, getting some modest hits in.&lt;br /&gt;
&lt;br /&gt;
The untouched giant tries to launch a boulder down at the party, but it slips from his huge fingers early and sails clear over the canyon, almost beaning his compatriot. Which leads to a string of truly vile curses.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
Kiroth cranks the hand wench to get the draw string back before he reloads a bolt. He aims and fires to hit the hillgiant this time, but just in it's arm.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (16)+4+3+2+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(3)+(7): 15&lt;br /&gt;
&lt;br /&gt;
Silmeria's blessed gun fires again, sending a second ball of lead screaming into the giant's belly.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Roaring in agony as he is hit by multiple different stingy burny things (But not the spiritual weapon) the giant tosses a boulder, and returns his companions favour, the boulder flying out to almost hit the one opposite.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (2)+15+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19&lt;br /&gt;
&lt;br /&gt;
Kojot fires a few more arrows, this time bracketing the giant. Good if you're a mathematician, but not so much for actually defeating the giant.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
And the other giant kind of returns the favour, his launched boulder missing Kojot, with a string of nasty curses in Jotun. Most of which are anatomicaly unlikely if not impossible.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (18)+10+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+2: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
Kiroth adjusts his aim again after reloading as he doesn't often use his crossbow. He gets off a good shot and puts a bolt through the giant's forehead.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (18)+4+3+2+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (4)+2+(6)+(7): 19&lt;br /&gt;
&lt;br /&gt;
Spining on her heel, Silmeria sweeps her free hand out to the undamaged giant, sighing through her nose as the spinning weapon whirs past its face, and takes aim again, opening a smoking hole into its upper chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls willpower: (3)+willpower: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Hill Giants are known for many things. Courage is decidely not one of them. As his two companions are slain nastily the remaning one looks rather uncertain. The solid hit from Silmeria makes up his mind and the towering figure turns and runs away as fast as its long legs can carry it, vanishing from the view of those down in the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard ends her rage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Two giants dead, one fled. There is a trail of large footprints down the Canyon and also back at the village the humanoid ones.&lt;br /&gt;
&lt;br /&gt;
Silmeria sighs, holstering her gun, eyes flickering among the tracks found on the trail. &amp;quot;...It looks like some of the villagers fled... but we should follow the giants' trail back, to see if any remained captured. And to see to the remains, if we're too late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot nods. &amp;quot;Best to deal with the threat first,&amp;quot; he agrees.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;That sounds like a plan to me let's deal with the threat first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following the trail the canyon widens up into something of a clearing. The cave is more easily located by smell than sight, Hill Giants not known for their cleanliness. A combination of a privy in the heat and non too fresh carcasses carries clearly across. There are some bodies scattered in a heap near the entrance, non appearing to be human.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear Lady,&amp;quot; Silmeria moans, tugging a whiskey-soaked handkerchief from her sleeve and pressing it to her nose. &amp;quot;Honestly? Do they *like* the smell of rot and filth?&amp;quot; Sighing, the bespectacled Inquisitor picks her way to the entrance of the cave, examining the bodies by sight, for the moment, to see what they once were.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'All are livestock, seems that is what the giants were after'&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'And some shinies to be determined by staff :)'&lt;br /&gt;
&lt;br /&gt;
Kojot keeps an eye out for any other wandering giants.&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around as they get to the clearing. He nods to Silmeria, &amp;quot;Yes they do.&amp;quot; He takes a moment and calls upon the blessing of his blade and it starts to go as he asks for it to be made holy. &amp;quot;Let's finish off these giants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the moment it seems the camp is abandoned, at least there are no sights nor sounds of giants moving about. Just some nasty remnants of their inhabitation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets do,&amp;quot; Silmeria says, rising to her feet. &amp;quot;It seems as though it was the livestock they were after... And any pretties that caught their eye.&amp;quot; Sword and pistol both out, because one never knows if the giant will *always* hang around on a canyon lip. &amp;quot;Which way did it go then, d'you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around, &amp;quot;They don't look to be around here.&amp;quot; He frowns, &amp;quot;We should have gone the other way, they could have gone chasing after the humans if they escaped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot shrugs. &amp;quot;If that last giant ran off instead of sticking around, he probably couldn't catch up with the people who fled,&amp;quot; he points out. &amp;quot;Still, we should probably check the villager's escape route, just to make sure it's safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THere aren't terribly much of them left, and that last looked like he was about to leave a yellow trail in his wake,&amp;quot; Silmeria notes, nodding in agreement with Kojot and picking through the animal corpses, setting aside what coin and trinkets she can find. &amp;quot;Help me sort this, then we'll follow the escapees' trail. They deserve to have *some* of their valuable returned.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;Agreed I'd be happy to help.&amp;quot; He lets the glow of his blade die down before he sheathes his weapon.&lt;br /&gt;
&lt;br /&gt;
There is a fair amount of loot, and no sign of any further giants. If followed the trail leads to a town about a half days travel away, with an influx of refugees who report being awoken by boulders through their houses. Some injuries, but no deaths aside from pretty much all their livestock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Village_in_Peril_again&amp;diff=20032</id>
		<title>Village in Peril again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Village_in_Peril_again&amp;diff=20032"/>
		<updated>2015-08-30T09:12:09Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Village in Peril again    &lt;br /&gt;
*Emitter: [[Yngvild]]&lt;br /&gt;
*Characters: [[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: Saturday August  29, 2015&lt;br /&gt;
*Summary: A village has gone off the radar, so to speak&lt;br /&gt;
*APL: 8&lt;br /&gt;
*Encounter 1: 3 Hill Giants, CR 10&lt;br /&gt;
&lt;br /&gt;
As pleasant as the journey out to the village is, the fact that the call had sounded as desperate as it had has put a pall on Silmeria's habitual smile. The closer the party gets to the hamlet, the more serious the Inquisitor becomes. By this point, her removing and cleaning her spectacles is very firmly placed in the 'nervous tic' box, and she's checked the breech of her pistol at least half a dozen times. Just, apparently, to be sure.&lt;br /&gt;
&lt;br /&gt;
The sound of clanking follows Kiroth as he walks along with the others. He has on his full plate and sword and shield. He looks around as they travel towards this missing village. Occasionally his eyes will glow with a soft white golden light as he checks for any evil presences around them.&lt;br /&gt;
&lt;br /&gt;
Tiasa moves along watching the area around them. The large sith would prefer something deep in the woods or jungle, but this will have to work just as well.&lt;br /&gt;
&lt;br /&gt;
Kojot flexes his hands, the sheathes of his fingerblades loosely tied. The specifics are different, but the style is the same: make sure a location is secured and safe for locals and travellers. The mithril fullplate lightly clinks as he walks, the scraps of fur adorning it making the half-oruch seem almost more like a desert-wolf.&lt;br /&gt;
&lt;br /&gt;
The closer the party gets to the village the more rocky the terrain gets. It verges on mountainous as they get to the site itself. Or at least what is left of it. It looks like there was perhaps some kind of avalanche as there are several large boulders in the ruins of various houses, but others look like they were knocked down, or even stomped on. Certainly the place is well trashed.&lt;br /&gt;
&lt;br /&gt;
Tiasa blinks a little and shakes her head, &amp;quot;I wonder.&amp;quot; she starts to get a closer look, looking for tracks and signs this might not have been natural.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Perception: (13)+17: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls survival: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Knowledge/Nature: (5)+13: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls Survival: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls perception: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/nature: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls survival: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
You paged (Kojot, Silmeria, Tiasa) with 'Okay there are no debris trails behind the rather large boulders, as if they had been flung somehow.'&lt;br /&gt;
&lt;br /&gt;
Tiasa shakes her head, &amp;quot;I do not think it was natural.&amp;quot; she says and looks around for more sign. She is considering trying to get smells.&lt;br /&gt;
&lt;br /&gt;
You paged Kojot with 'Okay trails. One mess of standardish sized humanoid that seem to have been running away towards another town, or a least moving fast. And one HUGE set of prints that lead further into the mountains.'&lt;br /&gt;
&lt;br /&gt;
The animal pens have been smashed to pieces, and bits of blood and fur are scattered about but it there are no large remains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worry,&amp;quot; Silmeria echoes, circling around the other way from Tiasa, peering at the boulders, and the rocky slope nearby. A small line forms between her eyebrows, the corners of her mouth pulling down. &amp;quot;There's no debris behind these stones,&amp;quot; she says after a moment, tipping her head back to look up the slope. &amp;quot;....D'you think they were thrown?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot pauses. &amp;quot;Looks like the people fled,&amp;quot; he remarks, pointing out the foot- and boot-prints leading swiftly away from town. &amp;quot;And given the size of these 'prints over here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He points out a set of HUGE footprints heading towards the mountain. &amp;quot;These rocks were probably thrown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa moves over to take a better look at the tracks. See if she can tell how old, and maybe exactly what caused it.&lt;br /&gt;
&lt;br /&gt;
Kiroth moves over the rough terrain and he frowns at what he sees. &amp;quot;Looks like something attacked here.&amp;quot; He sees the huge footprints, &amp;quot;Probably giants, they are known for their boulder throwing.&amp;quot; He says as he draws his sword and has his shield ready.&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls survival: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/natura: (9)+knowledge/natura: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/nature: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear,&amp;quot; Silmeria murmurs, pistol and sword now at the ready. &amp;quot;...I suppose, then, we'll need to climb the mountain?&amp;quot; With that, the Inquisitor searches the slope for a trail, something that could be used to head after the giant thieves.&lt;br /&gt;
&lt;br /&gt;
You paged Tiasa with 'Tracks date back about to the time when the village stopped responding, a few days old perhaps. It looks like the large ones went back and forth a few times towards the animal pens.'&lt;br /&gt;
&lt;br /&gt;
Tiasa nods, &amp;quot;The trackss would see to be having something to do with village gone, about as old as them missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;They could have been taken and being held by the giants. We should hurry to try to follow and catch up with them unless something else is a foot and these giant footprints are a rouse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're a ruse, they're a startlingly impractical one,&amp;quot; Silmeria says, nodding to the tracks. &amp;quot;Come... let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The day is slowly heating up as the party follows the trail into a rather wide canyon, the 'walls' about 50 foot up. Heat starts to radiate from the rocks as it twists and turns, likely along the line of some ancient long dried up river.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Perception: (10)+17: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
You paged (Kojot, Tiasa, Silmeria) with 'Just around the corner you can hear the sounds of something trying to be still and hide. But not very well. More disturbingly perhaps are similiar noises from up high on either side of the Canyon'&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around and he blinks the sweat out of his eyes. Being in full plate is great for protection not so great against the heat. He continues to look around blinking hard every now and then as the sweat stings his eyes.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
Kojot shakes the sheathes off of his fingerblades. &amp;quot;We have company,&amp;quot; he growls, nodding towards the corner.&lt;br /&gt;
&lt;br /&gt;
Silmeria slips around Tiasa, rapping her knuckles on Kojot's pauldron. Waving a hand to get TIasa's attention, she points ahead, then, worried, up to either side of the lip of the canyon. The Inquisitor seems to have noticed something, and is deeply concerned.&lt;br /&gt;
&lt;br /&gt;
Can tell there is something just ahead and she shakes her head. &amp;quot;Something around the bend.&amp;quot; she hisses softly and then starts to change.&lt;br /&gt;
&lt;br /&gt;
With a popping of joints and cracking of bones, the Sith-Makar called Tiasa starts to change. Her body seems to swell and stretch. She drops down to all fours as the things she carries are absorbed into her new form. When all is said and done, standing in her place is a Large Monitor Lizard.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls initiative: Roll: 4 + Bonus: 5 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls initiative: Roll: 11 + Bonus: 5 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls initiative: Roll: 13 + Bonus: 3 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 12 + Bonus: 1 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kojot for -100 points. 75 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silmeria for -100 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MonitorLizard for -100 points. 84 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kiroth for -100 points. 96 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG1: Roll: 15 + Bonus: -1 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG2: Roll: 2 + Bonus: -1 = Total: 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG3: Roll: 20 + Bonus: -1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kojot ended.&lt;br /&gt;
&lt;br /&gt;
Tiasa has become a large Monitor Lizard, easily horse sized or larger comparitively. Said lizard looks at the others and does speak common, though it sounds simple, &amp;quot;Right around corner, hear breathing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Watch System: Latenat has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kojot walks past the corner, moving to where he can see while still being seen.&lt;br /&gt;
&lt;br /&gt;
And behind the corner is not surprisingly a rather scruffy looking giant. He bellows something in Jotun and launches a boulder as Kojot heads around, which smashes into the canyon wall in a shower of stone chips. Another below echoes about as he pulls a crude but huge club and slams it into the ground tauntingly.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1do20+6: (12)+1do20+6: 18&lt;br /&gt;
&lt;br /&gt;
Another boulder sails down towards the party, this one hits Kojot but bounces off his armor and down to the ground as another scruffy giant appears atop the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth casts Challenge Evil. Caster Level: 9 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Silmeria ended.&lt;br /&gt;
&lt;br /&gt;
Kiroth focuses on the one that's on top of the cannon. He points his sword at the giant, &amp;quot;Come down and face me or does the thought of facing a Sunblade make your bowels turn to water. I am not some villager you can easily pick off, I am Kiroth, Sunblade of the Shining Knight. Now come and face me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged+1+2: (2)+7+1+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+1+2d6: (1)+1+(11): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
The Inquisitor, it seems, has been waiting for the giants to show themselves. The moment one at the canyon lip roars and hurls its missile at the party, Silmeria wheels, pointing her elaborate pistol up, tilting her head, and muttering a prayer of vengeance. The trigger is pulled, and the barrel erups with silver flame, the explosion backed by the peal of some distant brass bell, as her shot sinks into the giant's massive arm.&lt;br /&gt;
&lt;br /&gt;
The giant hit by the bullet lets loose a thunderous cry of pain, as a third one appears on the opposite side of the canyon. He tosses a large rock down at the paladin making a show of himself, but the bright and shiny armor stops any damage, although it does scuff it a bit.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (4)+14: 18&lt;br /&gt;
&lt;br /&gt;
The sacrifical giant on the ground looks a little uncertain, glacing from side to side then up at the slightly more safe ones. Gritting his teeth he thumps the ground with his huge club a few more times to get his courage up, then trots foward, a big swing doing nothing to damage Kojot.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls acrobatics+8: (13)+14+8: 35&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls pclaw: aliased to Melee+1+1-3: (17)+14+1+1+-3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls pcdam: aliased to 2d6+strength+1+6: (9)+8+1+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
MonitorLizard growls with rage as she calls on the spirits of nature to grant her their primal fury. The lizard seems to swell as its muscles look to grow, its teeth and claws look to almost get sharper. With a powerful leap, she springs from he ground to land on the giant and starting to rip into it with one of her claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (15)+15+6+-2: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (2)+15+6+-2+-5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (7)+15+6+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (4)+15+6+-2+-5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg+MainClawDmg: aliased to 1d6+8+1d6+8: (5)+8+(4)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
Kojot slashes away at the giant. &amp;quot;Not a bad ambush -- but not a good one, either,&amp;quot; he snarls in Jotun.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MonitorLizard for 16 points. 92 remaining.&lt;br /&gt;
&lt;br /&gt;
The as yet untouched topside hill giant launches a boulder into the melee around the sacrifical goat. He manages to thread the swirling melee and the large rock bounces painfully off the large shapechanged Lizard.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls intimidate: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
Kiroth brushes aside the boulder with his shield, &amp;quot;Your boulders do nothing, come down and fight me or are you afraid to face me? Afraid that on equal footing you would be no match for me. You and all your kin are cowards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Spiritual Weapon. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Ah well!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Silmeria's spectacles gleam harshly in the midday light, a faint gray radiance limning her form. Her hook-bladed word is raised to point at the one she'd scored a shot on, as she lifts her chin. &amp;quot;The Gray Lady is waiting for you, thief and murderer! Her blade shall carve your misdeeds upon your soul!&amp;quot; Rearing back, she lunges forward, drawing a vicious slash in the air, and a translucent gray copy of her weapon, much more ornate and engraved with harpstrings upon its back edge, spins up the canyon and barely missing the giant's face as it shrieks past.&lt;br /&gt;
&lt;br /&gt;
If the giant atop the hill even speaks tradespeak is doubtful. Still he seems disinclined to come down and face the shiny humanoid. However it seems the compelling magic has worked as the next boulder is launched right at Kiroth, and shatters at his feet this time.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
I don't see that here.&lt;br /&gt;
&lt;br /&gt;
The 5' 7&amp;quot; half-orc in front of you appears to take after his human parent. Kojot's facial structure suggests that he might be from Veyshan, but the most striking things are his clothes and the way he carries himself. Beyond his armor, his outfit is a melange of scraps of leather and fur, and combined with his slightly predatory stance the effect is similar to that of a desert-wolf. This is complemented by the fingerblade gauntlets of orcish design; the blades seem to be as natural to him as if they were extensions of his body.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
The giant on the ground rears back in agony as Kojot tears into him. He replies to the taunt in Jotun with some truly vile imprechations about the half-orc's mother. This seems to have taxed his limited brain capacity enough so that his two swings bounce off his opponents armour without much effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (10)+15+6+-2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (6)+15+6+-2+-5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (12)+15+6+-2: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (1)+15+6+-2+-5: 15 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
Kojot tears into the giant, slashing furiously.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Was the spiritual weapon on the one you shot?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Just who the rock from the as yet untouched giant was aimed at is a little unclear, as it manages to miss everyone down below, shattering amidst the party.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
MonitorLizard has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kiroth can see that they aren't coming down and there is no way that he can go up. He puts away his sword and shield for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Flames of the Faithful. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My friends,&amp;quot; Silmeria says, as a bullet disappears from her bandoleer, and chambers itself into her gun, &amp;quot;perhaps we should figure out a means of bringing them down to our level... more or less?&amp;quot; Touching the barrel of the gun to her forehead, she breathes a soft sequence of words, and the engravings glimmer to life, the silver light shining fron within hinting at a fire barely contained by the weapon's metal shell.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kiroth for 17 points. 79 remaining.&lt;br /&gt;
&lt;br /&gt;
Still under the Paladin's compulsion the Giant ignores the weapon of force that keeps missing him anyway and launches another rock down below. Now that he has his shield away the blow lands against Kiroth with a solid thud.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
Rapidly being torn to shreds the Hill Giant looks on the verge of fleeing, but in his panic he lashes out twice more, with no more effect than beofre. Both bounce off the tough half-orc before him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (5)+15+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (5)+15+6+-2+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (17)+15+6+-2+-5: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5+CF: aliased to Finesse+6-2-5+4: (9)+15+6+-2+-5+4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg+OffClawDmg: aliased to 1d6+8+1d6+8: (6)+8+(4)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: hg3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Kojot slashes furiously into the giant, digging vicious gouges into the giant. Looking up at the other giant, he murmurs &amp;quot;Glad I have a bow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The as yet untouched Hill Giant watches his companion torn to quivering giant chunks and pales a little. Still he was there as a sacrifical goat so he rallies and hurls another boulder, this one bouncing off Kojot.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth draws out his light crossbow and he calls out, &amp;quot;Shining Knight bless this weapon with your divine might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2+3+2: (6)+4+2+3+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+2d6+1d6: (2)+2+(10)+(1): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Silmeria's sword goes back in its holster, as the force-copy of her sword spins around for another harrying pass. One eye squints as she peers down the sight, and with another bell-like report of sound, silver flame belches from the pistol's barrel, the round smoking as it augurs into the giant's flesh.&lt;br /&gt;
&lt;br /&gt;
Still compelled by the holy force, despite the burning hole in its arm, the Giant launches another rock down at the Paladin, and this time misses by a mile, the stone shattering on the opposite side of the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (16)+15+1: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
Not quite sure which the most dangerous target is, the as yet undamaged Giant focuses on Kojot and another boulder lands on him, but too weakly to do any damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
Kojot draws his bow and lets an arrow fly at the wounded giant, striking it hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (6)+10+1: 17&lt;br /&gt;
&lt;br /&gt;
Kiroth raises his now blessed crossbow up and he aims at the giant. He fires but misses far to the right.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (15)+4+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (14)+4+3+2+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d8+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(4)+(11): 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Sighting along the barrel, Silmeria smiles as the spinning sword arcs around, and slashes across its back. As the giant whips around to snarl at whatever hurt it, fire belches from the Vardaman's pistol, the silverfire-encased ball of lead drilling deep into the giant's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
The terribly wounded giant is starting to look like it wants to run, but with the holy compulsion in grabs a nearby rock and tosses it towards Kiroth again, and once again it bounces off his previously shiny armor.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (17)+15+1: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (20)+15+1+-5: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Kojot fires a few more arrows, getting some modest hits in.&lt;br /&gt;
&lt;br /&gt;
The untouched giant tries to launch a boulder down at the party, but it slips from his huge fingers early and sails clear over the canyon, almost beaning his compatriot. Which leads to a string of truly vile curses.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
Kiroth cranks the hand wench to get the draw string back before he reloads a bolt. He aims and fires to hit the hillgiant this time, but just in it's arm.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (16)+4+3+2+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(3)+(7): 15&lt;br /&gt;
&lt;br /&gt;
Silmeria's blessed gun fires again, sending a second ball of lead screaming into the giant's belly.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Roaring in agony as he is hit by multiple different stingy burny things (But not the spiritual weapon) the giant tosses a boulder, and returns his companions favour, the boulder flying out to almost hit the one opposite.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (2)+15+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19&lt;br /&gt;
&lt;br /&gt;
Kojot fires a few more arrows, this time bracketing the giant. Good if you're a mathematician, but not so much for actually defeating the giant.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
And the other giant kind of returns the favour, his launched boulder missing Kojot, with a string of nasty curses in Jotun. Most of which are anatomicaly unlikely if not impossible.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (18)+10+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+2: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
Kiroth adjusts his aim again after reloading as he doesn't often use his crossbow. He gets off a good shot and puts a bolt through the giant's forehead.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (18)+4+3+2+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (4)+2+(6)+(7): 19&lt;br /&gt;
&lt;br /&gt;
Spining on her heel, Silmeria sweeps her free hand out to the undamaged giant, sighing through her nose as the spinning weapon whirs past its face, and takes aim again, opening a smoking hole into its upper chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls willpower: (3)+willpower: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Hill Giants are known for many things. Courage is decidely not one of them. As his two companions are slain nastily the remaning one looks rather uncertain. The solid hit from Silmeria makes up his mind and the towering figure turns and runs away as fast as its long legs can carry it, vanishing from the view of those down in the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard ends her rage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Two giants dead, one fled. There is a trail of large footprints down the Canyon and also back at the village the humanoid ones.&lt;br /&gt;
&lt;br /&gt;
Silmeria sighs, holstering her gun, eyes flickering among the tracks found on the trail. &amp;quot;...It looks like some of the villagers fled... but we should follow the giants' trail back, to see if any remained captured. And to see to the remains, if we're too late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot nods. &amp;quot;Best to deal with the threat first,&amp;quot; he agrees.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;That sounds like a plan to me let's deal with the threat first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following the trail the canyon widens up into something of a clearing. The cave is more easily located by smell than sight, Hill Giants not known for their cleanliness. A combination of a privy in the heat and non too fresh carcasses carries clearly across. There are some bodies scattered in a heap near the entrance, non appearing to be human.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear Lady,&amp;quot; Silmeria moans, tugging a whiskey-soaked handkerchief from her sleeve and pressing it to her nose. &amp;quot;Honestly? Do they *like* the smell of rot and filth?&amp;quot; Sighing, the bespectacled Inquisitor picks her way to the entrance of the cave, examining the bodies by sight, for the moment, to see what they once were.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'All are livestock, seems that is what the giants were after'&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'And some shinies to be determined by staff :)'&lt;br /&gt;
&lt;br /&gt;
Kojot keeps an eye out for any other wandering giants.&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around as they get to the clearing. He nods to Silmeria, &amp;quot;Yes they do.&amp;quot; He takes a moment and calls upon the blessing of his blade and it starts to go as he asks for it to be made holy. &amp;quot;Let's finish off these giants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the moment it seems the camp is abandoned, at least there are no sights nor sounds of giants moving about. Just some nasty remnants of their inhabitation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets do,&amp;quot; Silmeria says, rising to her feet. &amp;quot;It seems as though it was the livestock they were after... And any pretties that caught their eye.&amp;quot; Sword and pistol both out, because one never knows if the giant will *always* hang around on a canyon lip. &amp;quot;Which way did it go then, d'you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around, &amp;quot;They don't look to be around here.&amp;quot; He frowns, &amp;quot;We should have gone the other way, they could have gone chasing after the humans if they escaped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot shrugs. &amp;quot;If that last giant ran off instead of sticking around, he probably couldn't catch up with the people who fled,&amp;quot; he points out. &amp;quot;Still, we should probably check the villager's escape route, just to make sure it's safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THere aren't terribly much of them left, and that last looked like he was about to leave a yellow trail in his wake,&amp;quot; Silmeria notes, nodding in agreement with Kojot and picking through the animal corpses, setting aside what coin and trinkets she can find. &amp;quot;Help me sort this, then we'll follow the escapees' trail. They deserve to have *some* of their valuable returned.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;Agreed I'd be happy to help.&amp;quot; He lets the glow of his blade die down before he sheathes his weapon.&lt;br /&gt;
&lt;br /&gt;
There is a fair amount of loot, and no sign of any further giants. If followed the trail leads to a town about a half days travel away, with an influx of refugees who report being awoken by boulders through their houses. Some injuries, but no deaths aside from pretty much all their livestock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Village_in_Peril_again&amp;diff=20031</id>
		<title>Village in Peril again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Village_in_Peril_again&amp;diff=20031"/>
		<updated>2015-08-30T09:09:02Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;*Title: Underground Bandits *Emitter: Yngvild *Characters: Tiassa, Silmeria, Kojot, Kiroth *Place: Outside Alexandria *Time: Saturday August  29, 2015 *Sum...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Underground Bandits&lt;br /&gt;
*Emitter: [[Yngvild]]&lt;br /&gt;
*Characters: [[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: Saturday August  29, 2015&lt;br /&gt;
*Summary: A village has gone off the radar, so to speak&lt;br /&gt;
*APL: 8&lt;br /&gt;
*Encounter 1: 3 Hill Giants, CR 10&lt;br /&gt;
&lt;br /&gt;
As pleasant as the journey out to the village is, the fact that the call had sounded as desperate as it had has put a pall on Silmeria's habitual smile. The closer the party gets to the hamlet, the more serious the Inquisitor becomes. By this point, her removing and cleaning her spectacles is very firmly placed in the 'nervous tic' box, and she's checked the breech of her pistol at least half a dozen times. Just, apparently, to be sure.&lt;br /&gt;
&lt;br /&gt;
The sound of clanking follows Kiroth as he walks along with the others. He has on his full plate and sword and shield. He looks around as they travel towards this missing village. Occasionally his eyes will glow with a soft white golden light as he checks for any evil presences around them.&lt;br /&gt;
&lt;br /&gt;
Tiasa moves along watching the area around them. The large sith would prefer something deep in the woods or jungle, but this will have to work just as well.&lt;br /&gt;
&lt;br /&gt;
Kojot flexes his hands, the sheathes of his fingerblades loosely tied. The specifics are different, but the style is the same: make sure a location is secured and safe for locals and travellers. The mithril fullplate lightly clinks as he walks, the scraps of fur adorning it making the half-oruch seem almost more like a desert-wolf.&lt;br /&gt;
&lt;br /&gt;
The closer the party gets to the village the more rocky the terrain gets. It verges on mountainous as they get to the site itself. Or at least what is left of it. It looks like there was perhaps some kind of avalanche as there are several large boulders in the ruins of various houses, but others look like they were knocked down, or even stomped on. Certainly the place is well trashed.&lt;br /&gt;
&lt;br /&gt;
Tiasa blinks a little and shakes her head, &amp;quot;I wonder.&amp;quot; she starts to get a closer look, looking for tracks and signs this might not have been natural.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Perception: (13)+17: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls survival: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Knowledge/Nature: (5)+13: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls Survival: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls perception: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/nature: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls survival: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
You paged (Kojot, Silmeria, Tiasa) with 'Okay there are no debris trails behind the rather large boulders, as if they had been flung somehow.'&lt;br /&gt;
&lt;br /&gt;
Tiasa shakes her head, &amp;quot;I do not think it was natural.&amp;quot; she says and looks around for more sign. She is considering trying to get smells.&lt;br /&gt;
&lt;br /&gt;
You paged Kojot with 'Okay trails. One mess of standardish sized humanoid that seem to have been running away towards another town, or a least moving fast. And one HUGE set of prints that lead further into the mountains.'&lt;br /&gt;
&lt;br /&gt;
The animal pens have been smashed to pieces, and bits of blood and fur are scattered about but it there are no large remains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worry,&amp;quot; Silmeria echoes, circling around the other way from Tiasa, peering at the boulders, and the rocky slope nearby. A small line forms between her eyebrows, the corners of her mouth pulling down. &amp;quot;There's no debris behind these stones,&amp;quot; she says after a moment, tipping her head back to look up the slope. &amp;quot;....D'you think they were thrown?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot pauses. &amp;quot;Looks like the people fled,&amp;quot; he remarks, pointing out the foot- and boot-prints leading swiftly away from town. &amp;quot;And given the size of these 'prints over here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He points out a set of HUGE footprints heading towards the mountain. &amp;quot;These rocks were probably thrown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa moves over to take a better look at the tracks. See if she can tell how old, and maybe exactly what caused it.&lt;br /&gt;
&lt;br /&gt;
Kiroth moves over the rough terrain and he frowns at what he sees. &amp;quot;Looks like something attacked here.&amp;quot; He sees the huge footprints, &amp;quot;Probably giants, they are known for their boulder throwing.&amp;quot; He says as he draws his sword and has his shield ready.&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls survival: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/natura: (9)+knowledge/natura: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls knowledge/nature: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear,&amp;quot; Silmeria murmurs, pistol and sword now at the ready. &amp;quot;...I suppose, then, we'll need to climb the mountain?&amp;quot; With that, the Inquisitor searches the slope for a trail, something that could be used to head after the giant thieves.&lt;br /&gt;
&lt;br /&gt;
You paged Tiasa with 'Tracks date back about to the time when the village stopped responding, a few days old perhaps. It looks like the large ones went back and forth a few times towards the animal pens.'&lt;br /&gt;
&lt;br /&gt;
Tiasa nods, &amp;quot;The trackss would see to be having something to do with village gone, about as old as them missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;They could have been taken and being held by the giants. We should hurry to try to follow and catch up with them unless something else is a foot and these giant footprints are a rouse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're a ruse, they're a startlingly impractical one,&amp;quot; Silmeria says, nodding to the tracks. &amp;quot;Come... let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The day is slowly heating up as the party follows the trail into a rather wide canyon, the 'walls' about 50 foot up. Heat starts to radiate from the rocks as it twists and turns, likely along the line of some ancient long dried up river.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls Perception: (10)+17: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls perception: (19)+16: 35&lt;br /&gt;
&lt;br /&gt;
You paged (Kojot, Tiasa, Silmeria) with 'Just around the corner you can hear the sounds of something trying to be still and hide. But not very well. More disturbingly perhaps are similiar noises from up high on either side of the Canyon'&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around and he blinks the sweat out of his eyes. Being in full plate is great for protection not so great against the heat. He continues to look around blinking hard every now and then as the sweat stings his eyes.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
Kojot shakes the sheathes off of his fingerblades. &amp;quot;We have company,&amp;quot; he growls, nodding towards the corner.&lt;br /&gt;
&lt;br /&gt;
Silmeria slips around Tiasa, rapping her knuckles on Kojot's pauldron. Waving a hand to get TIasa's attention, she points ahead, then, worried, up to either side of the lip of the canyon. The Inquisitor seems to have noticed something, and is deeply concerned.&lt;br /&gt;
&lt;br /&gt;
Can tell there is something just ahead and she shakes her head. &amp;quot;Something around the bend.&amp;quot; she hisses softly and then starts to change.&lt;br /&gt;
&lt;br /&gt;
With a popping of joints and cracking of bones, the Sith-Makar called Tiasa starts to change. Her body seems to swell and stretch. She drops down to all fours as the things she carries are absorbed into her new form. When all is said and done, standing in her place is a Large Monitor Lizard.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls initiative: Roll: 4 + Bonus: 5 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls initiative: Roll: 11 + Bonus: 5 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls initiative: Roll: 13 + Bonus: 3 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 12 + Bonus: 1 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kojot for -100 points. 75 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silmeria for -100 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MonitorLizard for -100 points. 84 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kiroth for -100 points. 96 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG1: Roll: 15 + Bonus: -1 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG2: Roll: 2 + Bonus: -1 = Total: 1&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for HG3: Roll: 20 + Bonus: -1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kojot ended.&lt;br /&gt;
&lt;br /&gt;
Tiasa has become a large Monitor Lizard, easily horse sized or larger comparitively. Said lizard looks at the others and does speak common, though it sounds simple, &amp;quot;Right around corner, hear breathing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Watch System: Latenat has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kojot walks past the corner, moving to where he can see while still being seen.&lt;br /&gt;
&lt;br /&gt;
And behind the corner is not surprisingly a rather scruffy looking giant. He bellows something in Jotun and launches a boulder as Kojot heads around, which smashes into the canyon wall in a shower of stone chips. Another below echoes about as he pulls a crude but huge club and slams it into the ground tauntingly.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1do20+6: (12)+1do20+6: 18&lt;br /&gt;
&lt;br /&gt;
Another boulder sails down towards the party, this one hits Kojot but bounces off his armor and down to the ground as another scruffy giant appears atop the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth casts Challenge Evil. Caster Level: 9 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Silmeria ended.&lt;br /&gt;
&lt;br /&gt;
Kiroth focuses on the one that's on top of the cannon. He points his sword at the giant, &amp;quot;Come down and face me or does the thought of facing a Sunblade make your bowels turn to water. I am not some villager you can easily pick off, I am Kiroth, Sunblade of the Shining Knight. Now come and face me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls ranged+1+2: (2)+7+1+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+1+2d6: (1)+1+(11): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
The Inquisitor, it seems, has been waiting for the giants to show themselves. The moment one at the canyon lip roars and hurls its missile at the party, Silmeria wheels, pointing her elaborate pistol up, tilting her head, and muttering a prayer of vengeance. The trigger is pulled, and the barrel erups with silver flame, the explosion backed by the peal of some distant brass bell, as her shot sinks into the giant's massive arm.&lt;br /&gt;
&lt;br /&gt;
The giant hit by the bullet lets loose a thunderous cry of pain, as a third one appears on the opposite side of the canyon. He tosses a large rock down at the paladin making a show of himself, but the bright and shiny armor stops any damage, although it does scuff it a bit.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (4)+14: 18&lt;br /&gt;
&lt;br /&gt;
The sacrifical giant on the ground looks a little uncertain, glacing from side to side then up at the slightly more safe ones. Gritting his teeth he thumps the ground with his huge club a few more times to get his courage up, then trots foward, a big swing doing nothing to damage Kojot.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls acrobatics+8: (13)+14+8: 35&lt;br /&gt;
&lt;br /&gt;
Watch System: Fayde has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls pclaw: aliased to Melee+1+1-3: (17)+14+1+1+-3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard rolls pcdam: aliased to 2d6+strength+1+6: (9)+8+1+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
MonitorLizard growls with rage as she calls on the spirits of nature to grant her their primal fury. The lizard seems to swell as its muscles look to grow, its teeth and claws look to almost get sharper. With a powerful leap, she springs from he ground to land on the giant and starting to rip into it with one of her claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (15)+15+6+-2: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (2)+15+6+-2+-5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (7)+15+6+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (4)+15+6+-2+-5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg+MainClawDmg: aliased to 1d6+8+1d6+8: (5)+8+(4)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
Kojot slashes away at the giant. &amp;quot;Not a bad ambush -- but not a good one, either,&amp;quot; he snarls in Jotun.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MonitorLizard for 16 points. 92 remaining.&lt;br /&gt;
&lt;br /&gt;
The as yet untouched topside hill giant launches a boulder into the melee around the sacrifical goat. He manages to thread the swirling melee and the large rock bounces painfully off the large shapechanged Lizard.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls intimidate: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
Kiroth brushes aside the boulder with his shield, &amp;quot;Your boulders do nothing, come down and fight me or are you afraid to face me? Afraid that on equal footing you would be no match for me. You and all your kin are cowards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Spiritual Weapon. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Ah well!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Silmeria's spectacles gleam harshly in the midday light, a faint gray radiance limning her form. Her hook-bladed word is raised to point at the one she'd scored a shot on, as she lifts her chin. &amp;quot;The Gray Lady is waiting for you, thief and murderer! Her blade shall carve your misdeeds upon your soul!&amp;quot; Rearing back, she lunges forward, drawing a vicious slash in the air, and a translucent gray copy of her weapon, much more ornate and engraved with harpstrings upon its back edge, spins up the canyon and barely missing the giant's face as it shrieks past.&lt;br /&gt;
&lt;br /&gt;
If the giant atop the hill even speaks tradespeak is doubtful. Still he seems disinclined to come down and face the shiny humanoid. However it seems the compelling magic has worked as the next boulder is launched right at Kiroth, and shatters at his feet this time.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
I don't see that here.&lt;br /&gt;
&lt;br /&gt;
The 5' 7&amp;quot; half-orc in front of you appears to take after his human parent. Kojot's facial structure suggests that he might be from Veyshan, but the most striking things are his clothes and the way he carries himself. Beyond his armor, his outfit is a melange of scraps of leather and fur, and combined with his slightly predatory stance the effect is similar to that of a desert-wolf. This is complemented by the fingerblade gauntlets of orcish design; the blades seem to be as natural to him as if they were extensions of his body.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
The giant on the ground rears back in agony as Kojot tears into him. He replies to the taunt in Jotun with some truly vile imprechations about the half-orc's mother. This seems to have taxed his limited brain capacity enough so that his two swings bounce off his opponents armour without much effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (10)+15+6+-2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (6)+15+6+-2+-5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (12)+15+6+-2: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (1)+15+6+-2+-5: 15 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
Kojot tears into the giant, slashing furiously.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'Was the spiritual weapon on the one you shot?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Just who the rock from the as yet untouched giant was aimed at is a little unclear, as it manages to miss everyone down below, shattering amidst the party.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
MonitorLizard has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kiroth can see that they aren't coming down and there is no way that he can go up. He puts away his sword and shield for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria casts Flames of the Faithful. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! HG3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My friends,&amp;quot; Silmeria says, as a bullet disappears from her bandoleer, and chambers itself into her gun, &amp;quot;perhaps we should figure out a means of bringing them down to our level... more or less?&amp;quot; Touching the barrel of the gun to her forehead, she breathes a soft sequence of words, and the engravings glimmer to life, the silver light shining fron within hinting at a fire barely contained by the weapon's metal shell.&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kiroth for 17 points. 79 remaining.&lt;br /&gt;
&lt;br /&gt;
Still under the Paladin's compulsion the Giant ignores the weapon of force that keeps missing him anyway and launches another rock down below. Now that he has his shield away the blow lands against Kiroth with a solid thud.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now HG3's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
Rapidly being torn to shreds the Hill Giant looks on the verge of fleeing, but in his panic he lashes out twice more, with no more effect than beofre. Both bounce off the tough half-orc before him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (5)+15+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (5)+15+6+-2+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (17)+15+6+-2+-5: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawAtk+TWF-5+CF: aliased to Finesse+6-2-5+4: (9)+15+6+-2+-5+4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls OffClawDmg+OffClawDmg: aliased to 1d6+8+1d6+8: (6)+8+(4)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: hg3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
Kojot slashes furiously into the giant, digging vicious gouges into the giant. Looking up at the other giant, he murmurs &amp;quot;Glad I have a bow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The as yet untouched Hill Giant watches his companion torn to quivering giant chunks and pales a little. Still he was there as a sacrifical goat so he rallies and hurls another boulder, this one bouncing off Kojot.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
Kiroth draws out his light crossbow and he calls out, &amp;quot;Shining Knight bless this weapon with your divine might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2+3+2: (6)+4+2+3+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+2d6+1d6: (2)+2+(10)+(1): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Silmeria's sword goes back in its holster, as the force-copy of her sword spins around for another harrying pass. One eye squints as she peers down the sight, and with another bell-like report of sound, silver flame belches from the pistol's barrel, the round smoking as it augurs into the giant's flesh.&lt;br /&gt;
&lt;br /&gt;
Still compelled by the holy force, despite the burning hole in its arm, the Giant launches another rock down at the Paladin, and this time misses by a mile, the stone shattering on the opposite side of the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (16)+15+1: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
Not quite sure which the most dangerous target is, the as yet undamaged Giant focuses on Kojot and another boulder lands on him, but too weakly to do any damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
Kojot draws his bow and lets an arrow fly at the wounded giant, striking it hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (6)+10+1: 17&lt;br /&gt;
&lt;br /&gt;
Kiroth raises his now blessed crossbow up and he aims at the giant. He fires but misses far to the right.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (15)+4+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (14)+4+3+2+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d8+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(4)+(11): 20&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Sighting along the barrel, Silmeria smiles as the spinning sword arcs around, and slashes across its back. As the giant whips around to snarl at whatever hurt it, fire belches from the Vardaman's pistol, the silverfire-encased ball of lead drilling deep into the giant's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
The terribly wounded giant is starting to look like it wants to run, but with the holy compulsion in grabs a nearby rock and tosses it towards Kiroth again, and once again it bounces off his previously shiny armor.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (17)+15+1: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (20)+15+1+-5: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Kojot fires a few more arrows, getting some modest hits in.&lt;br /&gt;
&lt;br /&gt;
The untouched giant tries to launch a boulder down at the party, but it slips from his huge fingers early and sails clear over the canyon, almost beaning his compatriot. Which leads to a string of truly vile curses.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
Kiroth cranks the hand wench to get the draw string back before he reloads a bolt. He aims and fires to hit the hillgiant this time, but just in it's arm.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (16)+4+3+2+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(3)+(7): 15&lt;br /&gt;
&lt;br /&gt;
Silmeria's blessed gun fires again, sending a second ball of lead screaming into the giant's belly.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Roaring in agony as he is hit by multiple different stingy burny things (But not the spiritual weapon) the giant tosses a boulder, and returns his companions favour, the boulder flying out to almost hit the one opposite.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (2)+15+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19&lt;br /&gt;
&lt;br /&gt;
Kojot fires a few more arrows, this time bracketing the giant. Good if you're a mathematician, but not so much for actually defeating the giant.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now HG1's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
And the other giant kind of returns the favour, his launched boulder missing Kojot, with a string of nasty curses in Jotun. Most of which are anatomicaly unlikely if not impossible.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kiroth's turn! Silmeria is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+10+1: (18)+10+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 2d8+2: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
Kiroth adjusts his aim again after reloading as he doesn't often use his crossbow. He gets off a good shot and puts a bolt through the giant's forehead.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Silmeria's turn! HG2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d20+4+3+2+2: (18)+4+3+2+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Silmeria rolls 1d4+2+1d6+2d6: (4)+2+(6)+(7): 19&lt;br /&gt;
&lt;br /&gt;
Spining on her heel, Silmeria sweeps her free hand out to the undamaged giant, sighing through her nose as the spinning weapon whirs past its face, and takes aim again, opening a smoking hole into its upper chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls willpower: (3)+willpower: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now HG2's turn! MonitorLizard is next!&lt;br /&gt;
&lt;br /&gt;
Hill Giants are known for many things. Courage is decidely not one of them. As his two companions are slain nastily the remaning one looks rather uncertain. The solid hit from Silmeria makes up his mind and the towering figure turns and runs away as fast as its long legs can carry it, vanishing from the view of those down in the canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now MonitorLizard's turn! Kojot is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Kojot's turn! HG1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MonitorLizard ends her rage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Two giants dead, one fled. There is a trail of large footprints down the Canyon and also back at the village the humanoid ones.&lt;br /&gt;
&lt;br /&gt;
Silmeria sighs, holstering her gun, eyes flickering among the tracks found on the trail. &amp;quot;...It looks like some of the villagers fled... but we should follow the giants' trail back, to see if any remained captured. And to see to the remains, if we're too late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot nods. &amp;quot;Best to deal with the threat first,&amp;quot; he agrees.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;That sounds like a plan to me let's deal with the threat first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following the trail the canyon widens up into something of a clearing. The cave is more easily located by smell than sight, Hill Giants not known for their cleanliness. A combination of a privy in the heat and non too fresh carcasses carries clearly across. There are some bodies scattered in a heap near the entrance, non appearing to be human.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear Lady,&amp;quot; Silmeria moans, tugging a whiskey-soaked handkerchief from her sleeve and pressing it to her nose. &amp;quot;Honestly? Do they *like* the smell of rot and filth?&amp;quot; Sighing, the bespectacled Inquisitor picks her way to the entrance of the cave, examining the bodies by sight, for the moment, to see what they once were.&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'All are livestock, seems that is what the giants were after'&lt;br /&gt;
&lt;br /&gt;
You paged Silmeria with 'And some shinies to be determined by staff :)'&lt;br /&gt;
&lt;br /&gt;
Kojot keeps an eye out for any other wandering giants.&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around as they get to the clearing. He nods to Silmeria, &amp;quot;Yes they do.&amp;quot; He takes a moment and calls upon the blessing of his blade and it starts to go as he asks for it to be made holy. &amp;quot;Let's finish off these giants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the moment it seems the camp is abandoned, at least there are no sights nor sounds of giants moving about. Just some nasty remnants of their inhabitation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets do,&amp;quot; Silmeria says, rising to her feet. &amp;quot;It seems as though it was the livestock they were after... And any pretties that caught their eye.&amp;quot; Sword and pistol both out, because one never knows if the giant will *always* hang around on a canyon lip. &amp;quot;Which way did it go then, d'you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around, &amp;quot;They don't look to be around here.&amp;quot; He frowns, &amp;quot;We should have gone the other way, they could have gone chasing after the humans if they escaped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kojot shrugs. &amp;quot;If that last giant ran off instead of sticking around, he probably couldn't catch up with the people who fled,&amp;quot; he points out. &amp;quot;Still, we should probably check the villager's escape route, just to make sure it's safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THere aren't terribly much of them left, and that last looked like he was about to leave a yellow trail in his wake,&amp;quot; Silmeria notes, nodding in agreement with Kojot and picking through the animal corpses, setting aside what coin and trinkets she can find. &amp;quot;Help me sort this, then we'll follow the escapees' trail. They deserve to have *some* of their valuable returned.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;Agreed I'd be happy to help.&amp;quot; He lets the glow of his blade die down before he sheathes his weapon.&lt;br /&gt;
&lt;br /&gt;
There is a fair amount of loot, and no sign of any further giants. If followed the trail leads to a town about a half days travel away, with an influx of refugees who report being awoken by boulders through their houses. Some injuries, but no deaths aside from pretty much all their livestock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20030</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20030"/>
		<updated>2015-08-30T09:04:30Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Underground_Bandits&amp;diff=19995</id>
		<title>Underground Bandits</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Underground_Bandits&amp;diff=19995"/>
		<updated>2015-08-25T11:21:45Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Title: Underground Bandits&lt;br /&gt;
*Emitter: [[Rakim]]&lt;br /&gt;
*Characters: [[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
*Place: Outside Dun Morden&lt;br /&gt;
*Time: Monday August  24, 2015&lt;br /&gt;
*Summary: The Dun Morden guards are stretched thin with the summit, so when a shipment of Elven delicacies and jewellery goes missing the hire some of the local indigent adventurers to deal with it&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 1 3 Dark Creepers, CR 5&lt;br /&gt;
*Encounter 2: 1 Gnoll, 2 Goblin Dogs, 4 Goblin Archers, CR 5&lt;br /&gt;
&lt;br /&gt;
The party is ushered into the office of one of the dwarven guard captains. The lady herself is behind a desk piled high with various reports and looks rather harried, some strands of her silver-streak hair having escaped her tight braid. She peers up over the latest report and hrumphs softly &amp;quot;So this is what they sent me&amp;quot; she rumbles in a gravely contralto &amp;quot;Well have to make do. I have one of the damned elven delegations complaining about stolen goods, and with this damn summit I don't have the men to spare to hunt down some food and baubles for the damn long-ears. I can spare a guide to take you to where we think they were taken, rumours a goblin band is around there. Any questions?&amp;quot; she says rather curtly&lt;br /&gt;
&lt;br /&gt;
At the back of the party, a Veyshanti woman stands straight and tall. Owing to the less-than-balmy conditions around most of Dun Mordren, she's draped herself in a large, shaggy hide as a means of keeping warm, with the side benefit of making her look like nothing but yellow-gray fur and faceless bone mask. &amp;quot;...We shall make do,&amp;quot; the sullen voice behind the slyly curved eyeholes mutters.&lt;br /&gt;
&lt;br /&gt;
Miruan is determined to get out and about and help people when not doing her thing quietly. She is unarmored, wearing her clothing and if she didn't seem serene and friendly, might pass for a street thug. The monk is likely towards the front or the middle, listening. &amp;quot;We'll do our best. Will we need to bring things back or will someone else once the area is investigated?&amp;quot; She asks. If anything is left, at any rate. But she seems amiable about this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Query,&amp;quot; responds the large, gray, metal-shelled construct, &amp;quot;description of missing goods to enable positive indentification?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ketala is here with the tin man, the bone-crow, and well one could make an argument that Miruan was somehow related to a lion. All that is really needed is some sort of small dog. After all there is no place quite like home. The storm dwarf slowly raises a gauntleted hand, tapping it against her left pauldron slowly, twice. A short nod to what is likely a mountain dwarf before Ketala speaks. &amp;quot;Just get us into the right area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I don't have guards to spare to hunt for these damn things, I certainly don't have them to spare as pack horses. You look sturdy enough&amp;quot; the grumpy Captain says grumpily. She turns sceptical eyes to the metal man, shaggy brows drawing together &amp;quot;Query: Do you speak tradespeak?&amp;quot; she says with a faint snort. That done she rummages through her paperwork and comes out with a rather finer piece of paper written in an elegant hand &amp;quot;Here is their report, although if you cannot tell elven from dwarven...&amp;quot; Shaking her head she raises her voice &amp;quot;Gloim, get your arse in here&amp;quot; and a few moments later a small and curiously sneaky looking dwarf sidles in &amp;quot;These are the folks, this is Gloim, he will guide you to where we think the caravan vanished.&amp;quot; For his part the guide simply nods, eyes lingering over the party.&lt;br /&gt;
&lt;br /&gt;
The pile of fur and mask grunts affirmation, turning to step out of the guard-captain's office to await the rest. standing against the wall, she can be heard carrying on a conversation... but with whom, isn't readily apparent. &amp;quot;...Yes I know. No, I do not. Trouble me not, morsel, and keep your teeth from my nose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is quiet again a moment. She just nods, not seeming to mind the grumpiness. &amp;quot;Sure thing, thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Affirmative,&amp;quot; the construct responds in its bass timbre vocalization. Its faceplate pans to shift line of perception to the unit designated as their guide. MAC-B1G studies the unit for a time before its focus traverses further and rests upon unit designate Alba and her conversation.&lt;br /&gt;
&lt;br /&gt;
Ketala raises a hand, a closed fist. A salute of sorts, kindred spirits perhaps, this captain and her. And then she is turned on her heels, striding out after Alba.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G also follows unit designate Alba from the room, now its player properly parses her pose.&lt;br /&gt;
&lt;br /&gt;
For her part the Captian goes back to paperwork with a distinct lack of enthusiams. The guide seems taciturn even by Dwarven standards, once the party is ready he simply heads off down one of the main highway tunnels. At the first guard post he exchanges a few words and the party is ushered through efficently despite the heavy traffic pf the summit going back and forth.&lt;br /&gt;
&lt;br /&gt;
Alba follows behind the guide in silence, lacking even the sound of feet upon stone. Indeed, the way she moves, it could very well be that the witch is *floating* beneath the hide cloak. Once the guard post is past, Alba's mask turns enough to see over her shoulder. &amp;quot;...Your heads. 'Ware the low stone fangs, where we go. Unless close watch it kept, it may be that a quick step may lead to a cracked skull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan just - goes with it. Who is she to say? She's not sure. She walks pretty quietly, looking around as they go. &amp;quot;Huh? Oh, thanks,&amp;quot; She offers politely to Alba. The monk is pretty easy going, it seems. And she prefers not to have her skull cracked (we're pretty sure she does use her brain), so it works out in the end. She's following the guide, glancing around.&lt;br /&gt;
&lt;br /&gt;
Ketala grunts a little, near expressionless face looking to Alba. Like she wasn't four eight, and a dwarf. A small nod finally, and she silently, other than her armor and hair, follows the scout.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acknowledged. This unit now monitors for stone teeth...&amp;quot; The construct takes the advice to mind, albeit quite literally. It continues to move with its fellow units in the procession following the guide.&lt;br /&gt;
&lt;br /&gt;
The guide turns off the main 'highway' such as it is, and down a slightly narrower and less used passage. At last he speaks &amp;quot;Pointy ears didn't listen. Used this as a shortcut&amp;quot; he mutters tersely &amp;quot;Never came out again&amp;quot; with that he shrugs and nods down the tunnel &amp;quot;Far as I go&amp;quot; and with that he starts to head off.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Dancing Lights. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is one tunnel?&amp;quot; Alba says, turning after the guide. A gusty sigh ruffles the fur around the edges of her mask, and after a moment's rustling and clattering, a pair of dark-skinned, young hands emerge from beneath the hide, bupping a white mushroom, topped with rot and fine blue hairs. Turning back, she lifts the cap to her mask, draws in a quiet breath, and blows hard. Despite the mask blocking the wind of her lips, a quartet of pale blue balls of light swirl and dance away from the mushroom, shedding light down the tunnel and revealing their path. &amp;quot;...Hn. We go,&amp;quot; she says, pocketing the mushroom and gliding after the lights.&lt;br /&gt;
&lt;br /&gt;
Miruan is contemplating getting a torch out when suddenly, dancig lights! Okay, she can dig that. It's reassuring to see Mac about, too. He zaps things, these are true facts. She frowns faintly at the guide's words. Hmmm. Her eyebrows furrow. &amp;quot;I see. Thanks.&amp;quot; She peers into the tunnel. Time to follow along.&lt;br /&gt;
&lt;br /&gt;
Ketala nods her head once, then a glance to Alba. She had the lights, she decides who goes first.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acknowledged.&amp;quot; The construct notes to the unit no longer their guide. It continues forward until Alba pauses to produce the fungus. MAC-B1G likewise pauses to avoid separating the taskforce.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarf,&amp;quot; the witch says, turning to angle her mask down at Ketala. &amp;quot;If it will not anger you to ask, I would have your eyes before us. The belly of the land is not a place well known to me.&amp;quot; A hand emerges from the wrap, palm up as she indicates further down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Miruan will likely move a little to the front - after all, it is her spot should something come up. She peers into the darkness, looking about as shadows flicker. She does pause when the others do, curious about the fungus. But when they move again, she too, moves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Khazad-Mornir&amp;quot; Ketala states, before her shoulders move into a shrug. A shifting of plate as she unstraps her shield from her back to move to her arm, hammer placed in the other hand, and the lead taken. Using her low light vision to perhaps give a little more range to spotting as she makes her way forwards.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G resumes its heavy steps down the tunnel. &amp;quot;This unit does not require light to perceive.&amp;quot; It steps ahead of the smaller faceplated one, and possibly others. &amp;quot;Unit designate Alba is fragile. Imperative: Must not be touched.&amp;quot; The construct assimilated her prior statements to it. In a fashion.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls perception: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls perception: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
You paged (MAC-B1G, Alba) with 'Soft noise from up ahead, a hint of small humanoids lurking in the shadows.'&lt;br /&gt;
&lt;br /&gt;
Alba makes a sharp, sibilant noise, head turning over her shoulder. &amp;quot;Something waits, in the dark,&amp;quot; she murmurs in Miruan's direction. &amp;quot;Perhaps in ambush. Better I am not between you and they.&amp;quot; And with that, her hands emerge again, one holding a wide, curved silver knife. Slashing the pad of her thumb, she draws a mark across her mask in blood that glimmers with a strange, greenish light. &amp;quot;Go,&amp;quot; she urges finally, as the protective magics settle into place.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Miruan nods, and will step forward to move into the front. That is where monks often go in order to punch things. She frowns at the news that something is waiting and looks around. She furrows her eyebrows, peering here and there, moving to - well, moving forward.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G focuses its cyan optical receptors at the dim as it takes two more strides forward before halting. &amp;quot;Warning: Possible threats detected.&amp;quot; The cylindrical weapon on its scapular plate articulates up and over its shoulder, telescoping and caught by the manipulator on the same side. The other arms lifts to attachs the palm to the rearward portion of the weapon, port connecting and providing power. The tip begins to glow similar to its receptors and it vocalizes forward. &amp;quot;Unidentified units. Identify and approach light source in a non-threatening posture. You have ten seconds to comply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ketala doesn't see crap. Still Alba is warning, and so her shield swings in front of her, coming to a stop as she crouches behind it.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DC1: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DC2: Roll: 18 + Bonus: 3 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DC3: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Enlarge Person. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
The floating quartet of lights bob in the air, darting forward and spreading out to reveal small, hissing, disastrously unkempt humanoids. Gliding forward, Alba removes a tremendous stag beetle, the size of her palm, and with one sharp motion crushes it in her hand. As the shell crunches, the dripping ichor within begins to shine. The beetle corpse is dropped, the ick-covered hand spearing out and slapping against Miruan's back, turning to smear the glowing goo well into the poor monk's fabric. &amp;quot;Go, warrior,&amp;quot; she cackles.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
One of the small and ragged creatures makes a gesture and suddenly the area around them is plunged into Darkness. This area of darkness moves foward, rolling over the party. Those with darkvision can see that two of the ragged figures move swiftly. Their ambush spoiled it seems they are rushing to hopefully take Ketala and MAC off-guard, but their daggers bounce off the armor of the two of them.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ketala ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+4: (11)+3+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Ketala can't see. But she can still fight. Her voice still even, emotionless as she speaks in Khazad, the prayer flowing from her, infusing the air about her. Calling down Kor's fury and aid.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (9)+6+1+1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+6: (4)+1+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
The threats closed more quickly than anticipated, and MAC-B1G cannot fire in close proximity. It pulls the power-supplying limb from its weapon and instead swings, battering the creature with its reinforced and armored forearm.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Dexterity for -10 points. -9 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Dexterity for 9 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (30): 30&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan blinks as her back gets thwapped. She's not aware of the beetle- that will be a surprise for laundry day. She moves forward, striding easily and fluidly. With that, she moves to take a swing and - whoosh! The shadows are difficult. &amp;quot;Okay, there's enough that some of us - about three- can move abreast but uh-&amp;quot; Yeah, it's dark.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Touch of Fatigue. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; Alba mutters at an unseen speaker. &amp;quot;I ''know.'' I would, but... WILL ONE OF YOU END THE CURSED SPELL?!&amp;quot; Muttering dire imprecations in a crackling, harsh tongue, she tilts her head, a thick hank of black hair slithering free of its own accors, looping back and slithering past the edge of the mask. When it pulls free, it pulses with a dim, febrile green light, pale steam wisping from the lock's tip.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls fort: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for 1 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with '+roll fortitude'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
The creature that stayed behind moves forward, the raggedy thing seeming to have no issues with the darkness. It's dagger is stained with something dark as it sweeps out and gouges a shallow cut on Miruan. The other two continue their attacks, bouncing off the armor of the dwarf, but the last one manages to find a chink in the War-Golem's form and despite the shallow cuts they both feel a chill settle into their muscles.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (10)+3+3+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (14): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+1: (1)+5+1+1+1: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Ketala is not liking this. A grunt, and Ketala reaches over the top of her shield with a hammer. Trying for distance, or at least a good thump over the head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is unaccustomed to foreign chemicals in its systems. It is even less accustomed to adverse effects. It no longer states directives, it simply swings its arm again, this time impacting the wall of the tunnel with a resounding cacophony.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (17)+4+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (66): 66&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Okay, now Miruan is huge. Literally. Her eyes are a bit wide at all of this. And she lumbers forth, like an angry, greased turtle. &amp;quot;THAT REALLY HURT.&amp;quot; She didn't and does not like this. Swing, and a miss. Alas. These shadows are tricksy.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Web. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
Growling in frustration, Alba pushes up her mask, revealing a young adult's smooth face, and furious, too-wide eyes. The witch makes a strangled noise at the back of her throat, a fist-sized lump distending the flesh of her neck. Rearing back, she looses a wet, explosive cough, and a dense, slimy ball of tightly-packed fibers sails over the dome of darkness, landing on the far end and bursting out into a webwork minefield of sticky, cable-thick strands, as though a spider wove a nest of braided steel.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for 1 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 2 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (2)+3+3+1: 9&lt;br /&gt;
&lt;br /&gt;
As the web descends two of the surprisingly agile creatures manage to glide through the sticky strands. The third however is caught, not that it makes two much difference as their daggers lash out again. Shallow cuts land across Miruan and Mac, but again Ketala's opponent bounces off the armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala is fighting back about as effectively. A growl deep in her throat as neither her, nor her opponent seem to be able to make headway.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls fort+4: (3)+6+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G's Strength for 2 points. 4 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (6)+4+1+1+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is awkward attempting to hold its pulse projector cannon while swinging the other arm. The swing misses once more, though not as dramatically. It then pushes up on the weapon, it retracts, and stows itself against its scapular plate once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (42): 42&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is frustrated, her eyebrows furrowing and a deep frown. She's less vocal, but that's not unusual from a monk. Even a normally cheerful and friendly one full of questions and also rice and beans. For now, Miruan does a kiai, &amp;quot;HAAAI!&amp;quot; And lunges sharply, to punch the little figure smack in its head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for 1 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
Hanging in the air, Alba looses another frustrated grunt, pushing her mask back into place. Throwing open the shaggy wrap, the witch clicks her heels together, the fur leg-warmers around her calves bursting into flame as she rockets through the field of pitch-black magic. Emerging on the other side, she pauses to scan their surroundings, her posture that of vague disappointment at finding nothing.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls fort+2: (3)+6+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Strength for 1 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
The remaining two figures don't seem too disturbed by the loss of their compatriot. One manages to land a blow on the dwarf, the thin cut carrying with it the cold sting of poison. Mir is missed but the poison continues to work through her muscles.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala reaches out with her hammer. Just a light tap to the war machine. A grunt, as she calls on the power of Kor. &amp;quot;Go, get'em. I;ll hold here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (8)+4+1+1+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+4+1+1: (3)+4+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (3)+4+1+1+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls fort+4: (7)+6+4: 17&lt;br /&gt;
&lt;br /&gt;
MAC-B1G now has both arms free, to swing at another hostile creature. One pummels the threat, but the impact affects the second.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fort: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (57): 57&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Deep breath. The poison coursing through her veins is hurting, making her muscles somewhat unresponsive - which is frustrating given her job. But she's taking it one kickpunch at a time. Miruan decides to go for broke and punch-punches at the next hostile creature. It avoids one blow, and then gets cracked in the jaw.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+2+3+1: (5)+2+3+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
The flames surrounding the Witch's legs flickers and is out... but Alba swoops back, visibly frustrated, glowing hair seeking a target to release that frustration -- and her spell -- on, with a vengeance. Sadly, her writhing pigtail lashes out, but encounters only air.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+2+1+1: (19)+3+2+1+1: 26&lt;br /&gt;
&lt;br /&gt;
The raggedy things seem to be getting a little more desperate, one of them comrades down, and the two remaining trapped in sticky webs. Still they have their sharp knives, which prove rather ineffectual against Mac and Ketala, bouncing off their armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (72): 72&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala finally gets an opening, her shield swaying to the side for a moment. Giving her room to swing. Warhammer head meeting goblin kneecap with a sickening crunch.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+2+1+1: (18)+4+2+1+1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+2+1+1: (6)+4+2+1+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+4+1: (8)+4+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has only its body as a weapon in close quarters, but this always proved adequate. It proves so, again as metal meets meat, which meat less sturdy. The wet impact partially covers the shattering of bone. One more threat neutralized.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Well, she was doing well for a little while! But the last monster is proving to be a slippery little git. Miruan tries another quick strikes, &amp;quot;KIAI!&amp;quot; And - ... whosh. Her face is sad for a moment. For she is a sad monk.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls weapon2: (19)+0: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (63): 63&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+3+2+1-5: (15)+3+2+1+-5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d4-1: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d3+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
And now it can be heard in her voice; the Witch has Had Enough of This. With a high, bubbling shriek, she hacks at the creature, her hair thrashing as though to get its own specific aggression out... and both come away bloody. Stunned at the success, Alba tilts her head, staring at the blood dripping from her dagger. &amp;quot;...Huh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wounded, and with both of it's companions dead the small raggedy man seems to decide that running away is the best part of valor. Sadly he manages a step before being entrapped by the web, a serious of nasty sounds comming from him as he slashes around with his knife.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+2+1+1: (2)+3+2+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls ref: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala target down, move forwards, watch the webs. Still, no luck on the impact, to dark, far to dark.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged+1: (11)+4+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
When the threat attempts to withdraw, MAC-B1G re-deploys its pulse projector cannon despite the fact that the withdrawl does not get it far. The tip glows with cyan energy before discharging a bolt into the threat at point blank range. Hair is burnt, soft tissues flash-boiled, and the threat is neutralized.&lt;br /&gt;
&lt;br /&gt;
With a snap of her fingers, Alba dismisses the webbing, letting it flake away to nothingness and drop the broken, charred, mangled corpses where they lay. &amp;quot;There is nothing I see, that speaks of long-eared wetlander goods,&amp;quot; the witch mutters, throwing her hide cloak open for better mobility. Thus, they are likely to be further in, where our things would be hoarded had we fallen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ketala straightens herself up, shield dropped to a rest posistion. Hammer to her side. She simply nods. &amp;quot;Didn't expect the caster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan looks around her. &amp;quot;I see,&amp;quot; She winces. She rubs at her arms a bit, likely quite a bit sore. Her eyebrows furrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All immediate threats neutralized, &amp;quot; the golem announces the obvious as it retracts and stows its weapon. &amp;quot;This unit confirms the conclusions of unit designate Alba; no stolen property apparent.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'What are your attack and perception rolls?'&lt;br /&gt;
&lt;br /&gt;
Ketala picks up her shield again, settling it on her arm. It and her hammer at the ready, moving on to find some elves stolen hostess cakes.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls per: (19)+per: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls perception: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
MAC-B1G resumes the search for the missing property and its forward motion. As it is not so impaired by the ambient light (or lack thereof) and armored, it remains at the forefront.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (8)++-1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (5)++-1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (11)++-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (2)++-1: 1&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then we go,&amp;quot; Alba grunts, folding her arms and hanging in the air, clearly waiting for everyone else to precede her. The lights, at least, drift along with the party, bespeaking of some attention paid to the needs of her compatriots.&lt;br /&gt;
&lt;br /&gt;
Miruan is just behind Mac, moving quietly and easily. Best just to focus on the moment and pay attention in lieu of grumping at monsters. Dark blue eyes gaze here and there.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hsst,&amp;quot; Alba says, drifting up to join the rest of the party as the muttering grows quiet. &amp;quot;They know. Hold... An idea, have I.&amp;quot; The mushroom comes out again, and the Witch blows off another clot of luminescing spores... but these don't swirl and drift, instead clumping together in a rough approximation of a humanoid shape. &amp;quot;Hold, and ready, and watch,&amp;quot; she whispers, as the shape sets off for the tunnels, and the blind corner, with the sort of bouncing strut one would see in a mockery of a happy, unobservant city-dweller.&lt;br /&gt;
&lt;br /&gt;
Ketala stops at Alba's command, crouching, shield up, behind it. Waiting.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Dancing Lights. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
MAC-B1G halts at the directive to do so. It did not detect any unusual vibrations, though metal stumps upon stone can drown out less intense sounds. It holds, stands ready, and observes.&lt;br /&gt;
&lt;br /&gt;
It seems someone, or someone's have an itchy trigger finger for as the not terribly convincing illusion marches around there are several twangs and hisses as at least four arrows fly through it, to break against the ground. This is followed by a few moments of confused silence then high pitched gibbering in what sounds like Goblin perhaps, soon silenced by a low pitched growling voice.&lt;br /&gt;
&lt;br /&gt;
Alba cackles loudly, her voice high and mocking, as the arrows fly fruitlessly. &amp;quot;Stupid little bandits,&amp;quot; she says, very clearly enjoying herself. &amp;quot;Think you so clever, that a corner hides you from sight?&amp;quot; The glowing figure, having only the requisite arms and legs in generally the proper configuration, can't make a terribly rude gesture... but it can approximate one well enough. &amp;quot;Clever, clever little creepers, what do you now?&amp;quot; ....And now the lights are wiggling its best effort at a butt at the tunnel around the corner.&lt;br /&gt;
&lt;br /&gt;
Ketala takes a moment to look over her shoulder, arcing an eyebrow up at Alba.&lt;br /&gt;
&lt;br /&gt;
This time only one arrow flies out, the growling voice barks again and the sound is punctuated by a heavy sounding thud of flesh on flesh. Then silence once more.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is aware of the vibrations, now, as it is stationary. This includes the sounds of weapons fire. Its primary weapon system deploys, but there is no accompanying challenge or call for threats to stand down. It may not move quietly, but it can utilize tactics.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls bluff+3: (7)+2+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
Alba holds up her knife, and taps it against the part of her mask where the side of her nose would be. Looping backwards in the air, she hovers right next to the ground. &amp;quot;That is what I thought,&amp;quot; she calls. &amp;quot;Clever cowerds, al--&amp;quot; And suddenly she brings the pommel of her dagger against the ground with a sharp *CRACK,* throwing tiny chips of stone outward as the illusion of the humanoid-shaped light disappears in a puff of glowing spores. &amp;quot;OH MY FOOT! IT IS BROKEN, OH NO! I HAVE FALLEN, AND ALL OF MY GOOD FRESH MEAT AND SHINY GOLD HAS FALLEN UPON THE COLD, HARD GROUND! OH THIS IS THE WORST!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And it is met by dead silence. The sounds of injury and alarm may translate but the tradespeak perhaps not quite so much. After a moment there is however a growl, then another thud. A little bit more silence and then a goblin very cautiously pokes his, twice bruised, face around the corner of the tunnel.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Ketala looks back at Alba. And for that one, that one glorious moment, compelled by Alba's oscar performance (She will get it over Leo), even she shows emotion. The look of sheer, and absolute utter disbelief. Head thrust forwards some, eyebrows creased together, and lips lightly parted. Noone, absolutely NOONE was /that/ dumb.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 1 + Bonus: 4 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA1: Roll: 4 + Bonus: 6 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA2: Roll: 13 + Bonus: 6 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA3: Roll: 16 + Bonus: 6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA4: Roll: 3 + Bonus: 6 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G: Roll: 8 + Bonus: 0 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GD: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: There is already a 'GD' in the order.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GD2: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls wisdom: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged+1: (10)+4+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (22): 22&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2+1: (4)+2+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: ga1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is suddenly very surprised. It seems that the plan unit designate Alba has failed. She is damaged! She is fragile! She was touched! She was adamant that these facts and imperatives were inviolable.&lt;br /&gt;
&lt;br /&gt;
Thus, it reacts by immediately locking upon the target that appears and discharging its primary weapon in a bolt of crackling electricity. The bolt strikes the threat-faceplate, superheats saliva, blood, and intercranial fluids. The heat produces steam, and the steam pressure. Pressure that is released suddenly with when the skull reaches point of failure.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
Some excited sounding noises in goblinoid sound out from around the corner, then they fall back into silence. No motion or movement in something of a Goblinoid standoff.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ketala ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have got....&amp;quot; Ketala shakes her head, sighing and slumping her shoulders. Finally her prayers start, ending with. &amp;quot;Alright, by Kor's hairy testicles, lets clear these idiots out for the sake of average intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (89): 89&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (69): 69&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 1 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+5+3: (13)+5+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Pox Pustules. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
Apparently some of the things that Alba had been saying were, if not minor fabrications, complete government statements. As soon as the goblin's head finishes exploding, the Witch darts down the tunnel, bilious green light surrounding one of her hands. As she rounds the corner, a single dagger manages to scratch at her arm, and she hurls the energy... but to no apparent effect, and her muttering semi-internal monologue now sounds a bit more on the concerned side.&lt;br /&gt;
&lt;br /&gt;
As Alba sticks her head around the corner there are three remaining goblins with shortbows scattered in a rough semi circle around an impromtu but very messy campsite. Beyond them stands a humanoid type hyena figure with two nasty looking rat like dogs. The three goblins had arrows prepped and ready and as soon as they spy a target they loose. Two smash into the wall around Alba's head, the third manages to graze the side of one cheek.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2+2: (10)+2+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unit designate Alba. You are damaged.&amp;quot; The construct states with certainty in its perceptions. It moves quickly to follow, and more, its pulse cannon retracted as it rounds the corner. Into what was the original ambush.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2+2: (2)+2+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
As the war golem appears the Gnoll barks an order and one of the rat-dog things charges foward, then a moment later the other one. They both converge on Mac, their jaws snapping and slavering but one bounces off his armor and the next misses entirely. The gnoll throws a spear hard, and manages to almost hits his own hunting hound.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Aid. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Ketala reaches out, her prayers still going, slapping Miruan on the back with an outburst of magical energy &amp;quot;Go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Acrobatics: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; Sigh. Miruan wasn't quite fast enough but she is relieved as Mac does his thing. &amp;quot;Well done,&amp;quot; She offers with a nod. Then suddenly, Ketala joins in on whacking her back and Miruan boggles for a moment. She'll take a deep breath, taking a sinuous, strange and almost dance-like stance. Time. To. Get. FLIPPY. The monk launches off easily, flipping over one of the hounds and flanking the other one now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel really awful kicking someone's dog but you're trying to eat my friend, so...&amp;quot; CUTE DOG STATUS: REVOKED. Time to take a swing at - a hound. She's going to take care of homeless dogs later to make up for this.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (12)+4+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
And hit the dog she does. This feels so bad. So, so bad.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
As the young monk hits the rather disgusting beast a cloud of skin flakes, fir and other appaling things rises up in a cloud that engulfs her, but she seems to fight off the effects.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Mage Armor. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
Threading an arrow through a melee is not the easiest thing, but at least the Goblin archer manages that. It is not a good hit however, smashing on MAC's armor to no obvious effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wup.&amp;quot; Ducking back behind the corner as the arrow grazes her cheek, she turns to look at the dwarf, pushing her mask up. &amp;quot;There is a large battle this way, why are you not here already?&amp;quot; Still facing Ketala, the witch pulls a small, dried beetle from her pouch, and noisily crunches down on it. How it is that this is magical is utterly unclear, but a shimmering, transparent field envelops her, vaguely reminiscent of armor made from chitin.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2+2: (1)+4+1+1+2+2: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2+2: (16)+4+1+1+2+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+4+1: (5)+4+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
With one threat now distracted by Miruan, the construct focuses upon it. Unfortunately, the shattered remnants of the arrow splintered upon its armor momentarily obstruct its vision. The first swing of limb is wild. The second, after the splinters fall, slams heavily into the quadruped.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for 5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3+2: (15)+3+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Grr, Argh, Grr. The disgusting rat dog thing launches into a slavering attack on the large War Golem, but whilst it gets its jaws on MAC it has little effect on the metallic being. The archer has better luck with the back of Miruan presenting a tempting target. The arrow thuds in, but fortunately doesn't pierce the holy protection surrounding the monk. The other hound sinks fangs in the metal of Mac's leg, managing to pierce it, as with a laughing hyena sound the gnoll moves toward to plunge a spear into Miruan's back, a graze getting through the holy protection.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 1 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (5)+3+3+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (13): 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And miss you?&amp;quot; Ketala offers to Alba. But then her armored legs are carrying her forwards, into the melee.&lt;br /&gt;
&lt;br /&gt;
Oh look a new target, as Ketala trundles into view one of the archers takes a potshot, and bounces off her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (8)+4+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Okay, owch. Miruan is not liking being hit by a spear. She grunts hard. She hisses through gritted teeth and holds her ground. In a hail of quick left-right punches, she manages to knock the rat dog down and well, out.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
There is a nasty sounding howl that escapes the gnoll as his beloved rat-dog is cruely killed by the merciless monk. In his grief he thrusts his spear at her, and misses entirely.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'gd1' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 3 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
With the battle in full swing, Alba pushes off the wall, rising just high enough to get a good, hard look at the Gnoll. One hand comes out, a finger stabbing toward the hyena-headed creature, and she roars out a single word: &amp;quot;INCOMPETENT!!&amp;quot; A bead of blackness darts from her finger, and streaks over the battlefield to stab the gnoll directly between the eyes. The spear nearly falls from his grasp as he shakes his canine head and recovers, but is very clearly not the same fearless leader he was before.&lt;br /&gt;
&lt;br /&gt;
As their beloved rat-thing dies the goblin shifts his aim to Miruan. Firing through a veil of bitter tears the arrow flies true. It is not that large, or powerfully propelled but still it draws a line of blood across her side.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (1)+4+1+1+2: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (15)+4+1+1+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+4: (3)+1+4: 8&lt;br /&gt;
&lt;br /&gt;
MAC-B1G continues its assault on the quadrupeds. When one falls, it turns its focus and forearms upon the other. Somewhat wildly, initially, before one connects.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'gideon' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
After a solid thumping the Goblin Dog looks rather worse for wear. Still it is feisty and doges around trying to sink yellowed fangs into MAC, but they skitter off his metallic skin. Just who the goblin archer was aiming at is unknown as the arrow flies over the melee and into the darkness.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (7)+3+3+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Ketala swings out her hammer, reversing it midflight. Point end first into the top of the goblin-dogs skull. A pierce, then the shattering weight of the warhammer behind it. Her boot kicks out, holding the head in place to withdraw her weapon before she shifts, moving to Miruan, getting her cover from the archers as well as herself with her shield.&lt;br /&gt;
&lt;br /&gt;
The goblin archers have had better days. This one manages to catch himself on the inside of his wrist with the bostring and the arrow almost winds up in the back of the gnoll's head. It mutters something that sounds like it could be an apology and nocks another one.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (12)+4+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: gd2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'gd' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Okay. She did kinda take out their hound and Miruan's not gonna fault someone for that. But she'll make it up later. &amp;quot;STOP POKING ME!&amp;quot; She shouts, now duly annoyed by the arrows and spearpokings. &amp;quot;HRRAAAAI!&amp;quot; PUNCH! She hits it pretty hard, a solid crack as it takes one to the head.&lt;br /&gt;
&lt;br /&gt;
The gnoll strikes out blindly, the solid hit having him seeing stars as his rusty spear missies pretty much everything save empty air.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Touch of Fatigue. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+2+3+1: (16)+2+3+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
With the front line steadily chewing away at the combatants, and the archers ''really'' having a poor showing, it's easy to miss the little things. Little things like a softly-glowing strand of hair, weaving under feet, and around flailing limbs, to poke an archer square on the nose. &amp;quot;Boop,&amp;quot; says Alba with an audible grin, as the magic takes holf, forcing the archer's eyelids to droop.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+4: (2)+4+1+1+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+4: (13)+4+1+1+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+4: (3)+1+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'g' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G seems to have limited accuracy or control, but makes up for it with both arms swinging. Wild, connect. Wild, connect. The pattern continues as it steps up to the already battered gnome. The construct batters it more, and it finally falls under the combined pummeling.&lt;br /&gt;
&lt;br /&gt;
Not the day for archery as the goblin aiming at the grtoss fl;ying witch manages only to hit the ceiling by her head.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Cure Light Wounds. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for -11 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Ketala quickly reaches out her hand, letting her warhammer momentarily drop, held by the leather thong around her wrist. A prayer to battle, and a soft glow as the monk was suddenly less hurty. &amp;quot;Go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
And some luck at last, one of the little green archers manages to hit the flying witch. Sadly it doesn't seem to do much damage, well sadly for the goblin at least.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (5)+4+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now G's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan watches the gnoll go down. &amp;quot;Thanks,&amp;quot; She nods to the others. She does appreciate the help! It's awesome. And being less hurty is also awesome because while she's fairly stoic, she does wade into battle in her clothing. With a quick bit of footwork, she bolts towards the archer on his own. And woosh. &amp;quot;ARGH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20-1: (7)+-1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (2)+4+1+1+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (13)+4+1+1+2: 21&lt;br /&gt;
&lt;br /&gt;
There are battlefields that are slogs, and ones that are terrors. But in this moment, Alba is purely delighting in the relentless terror and misery she sows among the enemies. And even better, she's ''allowed'' to do everything that comes to mind! Her face hasn't even been bitten once! Leaning in close to the nearest hapless goblin, she claps her hands over her eyeholes, then removes them quickly with a loud &amp;quot;Boo!&amp;quot; Bloody light flares from the sly curves carved into the mask, and whatever the goblin sees... it's enough to make him reconsider his every last life choice.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+4: (6)+1+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: ga2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G turns its focus to the next available target, which is one of the bowmen. Another pair of pummeling swings. Only one connects, but it is enough to neutralize the threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (8)+3+3+1: 15&lt;br /&gt;
&lt;br /&gt;
Ketala moves again, rushing this way and that. Kor tried to be everywhere, but she had short legs. Moving to engage another one, but not attack...yet.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
The goblin calmly steps back about 5 foot and unleashes an arrow into Ketala. Luckily for the dwarf the arrow is fairly small but it still sinks in painfull through a gap in her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for 3 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+4: (9)+4+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now G's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is a hand to hand fighter. She needs to get to the thing to punch it. She grunts hard and takes off full-tilt. Rearing back, she introduces her fist to the archer's face. Hard. But it is still up.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20-3: (2)+-3: -1&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (2)+4+1+1+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (1)+4+1+1+2: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
Combat? Living enemies? Pf... there is a goblin bandit running for his life. ''That'' needs to be addressed. Pushing off the wall, Alba speeds down the tunnel after the runner, her hair lancing out and bringing him up short with a few bare, flimsy locks around his neck. Catching up, she dips down to whisper into the creature's foul ear. &amp;quot;Now,&amp;quot; she whispers gleefully, as her hair ripples with shadowy threads, &amp;quot;never will you raid these mountains again. Should you seek to kill a thing, and take what is his? You will ''cry.'' You will cry, and you will tell all around you of this day, as great, fat tears roll down your cheeks. I promise, you will do this.&amp;quot; A quiet, delighted cackle bubbles from her throat as she shoves the goblin away. &amp;quot;Go, clever coward!&amp;quot; she calls after the poor thing! &amp;quot;Run, flee, and cry until you have no tears left!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is not original, but it is generally effective. Nominally. Perhaps it is Alba rushing off once more. Perhaps this archer is especially numbl. Whatever the reason, the construct slams its forearms into the wall nowhere near the threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (8)+3+3+1: 15&lt;br /&gt;
&lt;br /&gt;
Ketala alas, can't do it herself either. Perhaps there were just to many people trying to beat a small goblin. A grunt as she goes wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for 6 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for -6 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
Surrounded by three much larger figures, with his small band and beloved dogs all dead or fleeing the remaining archer has had better days. Showing surprising courage for his size. Or perhaps not having any other options the small thing drops its bow and tries to hit Ketala, sadly bouncing off her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (1)+4+2: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (20)+4+2: 26 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (10)+4+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Returning just in time to see Miruan batter in the head of the last surviving fighter, Alba chuckles, low and cruel in her throat. &amp;quot;...And now the tale of this day will spread beneath the mountain,&amp;quot; she says, ''altogether'' way too satisfied with herself. &amp;quot;Perhaps it shall please the small Captain, that her work may be lesser for that one's tales. So! Where are the things we mean to claim?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan takes a deep breath. She looks faintly apologetic, but it was a thing of mercy, too. Besides, maybe the pacifist Goblin thing might work out. &amp;quot;Hopefully. And I'm not sure. I'm going to look around in here since I guess they were hanging out in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well the containers of delicate food stuff are there, but they have seen better days. It looks like elven delicacies did not interest the goblinoids, nor their dogs. So it seems they were used mostly as a latrine, and it seems that whatever they dined on is broadly similar to Alba's potion ingredients. That were passed through a nasty digestive system. At least the baubles faired a bit better, scattered amongst the other loot of the camp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life is conflict.&amp;quot; Is all Ketala says in responce. Her shield moved back to her shoulder, warhammer looped at her hip. Nodding once, as she casts her gaze slowly about. &amp;quot;Wounded?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not yet bleed my own blood,&amp;quot; Alba says, lifting a shoulder in a shrug as she and her hair begin to root among the heaps for the elven baubles, first. They did make a promise, after all, and it would be poor form to break it at the end of their travels.&lt;br /&gt;
&lt;br /&gt;
Miruan pauses. She shakes her head. &amp;quot;I am fine, thank you. I was mended.&amp;quot; She does seem duly appreciative and there's a wince at how the food was treated. Well, then. &amp;quot;I suspect the food is - unusable,&amp;quot; Talent for Understatement. &amp;quot;We'll just recover what we can and go home.&amp;quot; She'll help look a little, too. For the trinkets.&lt;br /&gt;
&lt;br /&gt;
Adventurers return, sans spoiled food.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Underground_Bandits&amp;diff=19994</id>
		<title>Underground Bandits</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Underground_Bandits&amp;diff=19994"/>
		<updated>2015-08-25T11:17:40Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;The party is ushered into the office of one of the dwarven guard captains. The lady herself is behind a desk piled high with various reports and looks rather harried, some str...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The party is ushered into the office of one of the dwarven guard captains. The lady herself is behind a desk piled high with various reports and looks rather harried, some strands of her silver-streak hair having escaped her tight braid. She peers up over the latest report and hrumphs softly &amp;quot;So this is what they sent me&amp;quot; she rumbles in a gravely contralto &amp;quot;Well have to make do. I have one of the damned elven delegations complaining about stolen goods, and with this damn summit I don't have the men to spare to hunt down some food and baubles for the damn long-ears. I can spare a guide to take you to where we think they were taken, rumours a goblin band is around there. Any questions?&amp;quot; she says rather curtly&lt;br /&gt;
&lt;br /&gt;
At the back of the party, a Veyshanti woman stands straight and tall. Owing to the less-than-balmy conditions around most of Dun Mordren, she's draped herself in a large, shaggy hide as a means of keeping warm, with the side benefit of making her look like nothing but yellow-gray fur and faceless bone mask. &amp;quot;...We shall make do,&amp;quot; the sullen voice behind the slyly curved eyeholes mutters.&lt;br /&gt;
&lt;br /&gt;
Miruan is determined to get out and about and help people when not doing her thing quietly. She is unarmored, wearing her clothing and if she didn't seem serene and friendly, might pass for a street thug. The monk is likely towards the front or the middle, listening. &amp;quot;We'll do our best. Will we need to bring things back or will someone else once the area is investigated?&amp;quot; She asks. If anything is left, at any rate. But she seems amiable about this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Query,&amp;quot; responds the large, gray, metal-shelled construct, &amp;quot;description of missing goods to enable positive indentification?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ketala is here with the tin man, the bone-crow, and well one could make an argument that Miruan was somehow related to a lion. All that is really needed is some sort of small dog. After all there is no place quite like home. The storm dwarf slowly raises a gauntleted hand, tapping it against her left pauldron slowly, twice. A short nod to what is likely a mountain dwarf before Ketala speaks. &amp;quot;Just get us into the right area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I don't have guards to spare to hunt for these damn things, I certainly don't have them to spare as pack horses. You look sturdy enough&amp;quot; the grumpy Captain says grumpily. She turns sceptical eyes to the metal man, shaggy brows drawing together &amp;quot;Query: Do you speak tradespeak?&amp;quot; she says with a faint snort. That done she rummages through her paperwork and comes out with a rather finer piece of paper written in an elegant hand &amp;quot;Here is their report, although if you cannot tell elven from dwarven...&amp;quot; Shaking her head she raises her voice &amp;quot;Gloim, get your arse in here&amp;quot; and a few moments later a small and curiously sneaky looking dwarf sidles in &amp;quot;These are the folks, this is Gloim, he will guide you to where we think the caravan vanished.&amp;quot; For his part the guide simply nods, eyes lingering over the party.&lt;br /&gt;
&lt;br /&gt;
The pile of fur and mask grunts affirmation, turning to step out of the guard-captain's office to await the rest. standing against the wall, she can be heard carrying on a conversation... but with whom, isn't readily apparent. &amp;quot;...Yes I know. No, I do not. Trouble me not, morsel, and keep your teeth from my nose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan is quiet again a moment. She just nods, not seeming to mind the grumpiness. &amp;quot;Sure thing, thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Affirmative,&amp;quot; the construct responds in its bass timbre vocalization. Its faceplate pans to shift line of perception to the unit designated as their guide. MAC-B1G studies the unit for a time before its focus traverses further and rests upon unit designate Alba and her conversation.&lt;br /&gt;
&lt;br /&gt;
Ketala raises a hand, a closed fist. A salute of sorts, kindred spirits perhaps, this captain and her. And then she is turned on her heels, striding out after Alba.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G also follows unit designate Alba from the room, now its player properly parses her pose.&lt;br /&gt;
&lt;br /&gt;
For her part the Captian goes back to paperwork with a distinct lack of enthusiams. The guide seems taciturn even by Dwarven standards, once the party is ready he simply heads off down one of the main highway tunnels. At the first guard post he exchanges a few words and the party is ushered through efficently despite the heavy traffic pf the summit going back and forth.&lt;br /&gt;
&lt;br /&gt;
Alba follows behind the guide in silence, lacking even the sound of feet upon stone. Indeed, the way she moves, it could very well be that the witch is *floating* beneath the hide cloak. Once the guard post is past, Alba's mask turns enough to see over her shoulder. &amp;quot;...Your heads. 'Ware the low stone fangs, where we go. Unless close watch it kept, it may be that a quick step may lead to a cracked skull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan just - goes with it. Who is she to say? She's not sure. She walks pretty quietly, looking around as they go. &amp;quot;Huh? Oh, thanks,&amp;quot; She offers politely to Alba. The monk is pretty easy going, it seems. And she prefers not to have her skull cracked (we're pretty sure she does use her brain), so it works out in the end. She's following the guide, glancing around.&lt;br /&gt;
&lt;br /&gt;
Ketala grunts a little, near expressionless face looking to Alba. Like she wasn't four eight, and a dwarf. A small nod finally, and she silently, other than her armor and hair, follows the scout.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acknowledged. This unit now monitors for stone teeth...&amp;quot; The construct takes the advice to mind, albeit quite literally. It continues to move with its fellow units in the procession following the guide.&lt;br /&gt;
&lt;br /&gt;
The guide turns off the main 'highway' such as it is, and down a slightly narrower and less used passage. At last he speaks &amp;quot;Pointy ears didn't listen. Used this as a shortcut&amp;quot; he mutters tersely &amp;quot;Never came out again&amp;quot; with that he shrugs and nods down the tunnel &amp;quot;Far as I go&amp;quot; and with that he starts to head off.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Dancing Lights. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is one tunnel?&amp;quot; Alba says, turning after the guide. A gusty sigh ruffles the fur around the edges of her mask, and after a moment's rustling and clattering, a pair of dark-skinned, young hands emerge from beneath the hide, bupping a white mushroom, topped with rot and fine blue hairs. Turning back, she lifts the cap to her mask, draws in a quiet breath, and blows hard. Despite the mask blocking the wind of her lips, a quartet of pale blue balls of light swirl and dance away from the mushroom, shedding light down the tunnel and revealing their path. &amp;quot;...Hn. We go,&amp;quot; she says, pocketing the mushroom and gliding after the lights.&lt;br /&gt;
&lt;br /&gt;
Miruan is contemplating getting a torch out when suddenly, dancig lights! Okay, she can dig that. It's reassuring to see Mac about, too. He zaps things, these are true facts. She frowns faintly at the guide's words. Hmmm. Her eyebrows furrow. &amp;quot;I see. Thanks.&amp;quot; She peers into the tunnel. Time to follow along.&lt;br /&gt;
&lt;br /&gt;
Ketala nods her head once, then a glance to Alba. She had the lights, she decides who goes first.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acknowledged.&amp;quot; The construct notes to the unit no longer their guide. It continues forward until Alba pauses to produce the fungus. MAC-B1G likewise pauses to avoid separating the taskforce.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarf,&amp;quot; the witch says, turning to angle her mask down at Ketala. &amp;quot;If it will not anger you to ask, I would have your eyes before us. The belly of the land is not a place well known to me.&amp;quot; A hand emerges from the wrap, palm up as she indicates further down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Miruan will likely move a little to the front - after all, it is her spot should something come up. She peers into the darkness, looking about as shadows flicker. She does pause when the others do, curious about the fungus. But when they move again, she too, moves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Khazad-Mornir&amp;quot; Ketala states, before her shoulders move into a shrug. A shifting of plate as she unstraps her shield from her back to move to her arm, hammer placed in the other hand, and the lead taken. Using her low light vision to perhaps give a little more range to spotting as she makes her way forwards.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G resumes its heavy steps down the tunnel. &amp;quot;This unit does not require light to perceive.&amp;quot; It steps ahead of the smaller faceplated one, and possibly others. &amp;quot;Unit designate Alba is fragile. Imperative: Must not be touched.&amp;quot; The construct assimilated her prior statements to it. In a fashion.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls perception: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls perception: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
You paged (MAC-B1G, Alba) with 'Soft noise from up ahead, a hint of small humanoids lurking in the shadows.'&lt;br /&gt;
&lt;br /&gt;
Alba makes a sharp, sibilant noise, head turning over her shoulder. &amp;quot;Something waits, in the dark,&amp;quot; she murmurs in Miruan's direction. &amp;quot;Perhaps in ambush. Better I am not between you and they.&amp;quot; And with that, her hands emerge again, one holding a wide, curved silver knife. Slashing the pad of her thumb, she draws a mark across her mask in blood that glimmers with a strange, greenish light. &amp;quot;Go,&amp;quot; she urges finally, as the protective magics settle into place.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Miruan nods, and will step forward to move into the front. That is where monks often go in order to punch things. She frowns at the news that something is waiting and looks around. She furrows her eyebrows, peering here and there, moving to - well, moving forward.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G focuses its cyan optical receptors at the dim as it takes two more strides forward before halting. &amp;quot;Warning: Possible threats detected.&amp;quot; The cylindrical weapon on its scapular plate articulates up and over its shoulder, telescoping and caught by the manipulator on the same side. The other arms lifts to attachs the palm to the rearward portion of the weapon, port connecting and providing power. The tip begins to glow similar to its receptors and it vocalizes forward. &amp;quot;Unidentified units. Identify and approach light source in a non-threatening posture. You have ten seconds to comply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ketala doesn't see crap. Still Alba is warning, and so her shield swings in front of her, coming to a stop as she crouches behind it.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DC1: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DC2: Roll: 18 + Bonus: 3 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for DC3: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Enlarge Person. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
The floating quartet of lights bob in the air, darting forward and spreading out to reveal small, hissing, disastrously unkempt humanoids. Gliding forward, Alba removes a tremendous stag beetle, the size of her palm, and with one sharp motion crushes it in her hand. As the shell crunches, the dripping ichor within begins to shine. The beetle corpse is dropped, the ick-covered hand spearing out and slapping against Miruan's back, turning to smear the glowing goo well into the poor monk's fabric. &amp;quot;Go, warrior,&amp;quot; she cackles.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
One of the small and ragged creatures makes a gesture and suddenly the area around them is plunged into Darkness. This area of darkness moves foward, rolling over the party. Those with darkvision can see that two of the ragged figures move swiftly. Their ambush spoiled it seems they are rushing to hopefully take Ketala and MAC off-guard, but their daggers bounce off the armor of the two of them.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ketala ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+4: (11)+3+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
Ketala can't see. But she can still fight. Her voice still even, emotionless as she speaks in Khazad, the prayer flowing from her, infusing the air about her. Calling down Kor's fury and aid.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (9)+6+1+1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+6: (4)+1+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
The threats closed more quickly than anticipated, and MAC-B1G cannot fire in close proximity. It pulls the power-supplying limb from its weapon and instead swings, battering the creature with its reinforced and armored forearm.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Dexterity for -10 points. -9 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Perception: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Dexterity for 9 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (30): 30&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan blinks as her back gets thwapped. She's not aware of the beetle- that will be a surprise for laundry day. She moves forward, striding easily and fluidly. With that, she moves to take a swing and - whoosh! The shadows are difficult. &amp;quot;Okay, there's enough that some of us - about three- can move abreast but uh-&amp;quot; Yeah, it's dark.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Touch of Fatigue. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; Alba mutters at an unseen speaker. &amp;quot;I ''know.'' I would, but... WILL ONE OF YOU END THE CURSED SPELL?!&amp;quot; Muttering dire imprecations in a crackling, harsh tongue, she tilts her head, a thick hank of black hair slithering free of its own accors, looping back and slithering past the edge of the mask. When it pulls free, it pulses with a dim, febrile green light, pale steam wisping from the lock's tip.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls fort: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for 1 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with '+roll fortitude'&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
The creature that stayed behind moves forward, the raggedy thing seeming to have no issues with the darkness. It's dagger is stained with something dark as it sweeps out and gouges a shallow cut on Miruan. The other two continue their attacks, bouncing off the armor of the dwarf, but the last one manages to find a chink in the War-Golem's form and despite the shallow cuts they both feel a chill settle into their muscles.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (10)+3+3+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (14): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+1: (1)+5+1+1+1: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Ketala is not liking this. A grunt, and Ketala reaches over the top of her shield with a hammer. Trying for distance, or at least a good thump over the head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is unaccustomed to foreign chemicals in its systems. It is even less accustomed to adverse effects. It no longer states directives, it simply swings its arm again, this time impacting the wall of the tunnel with a resounding cacophony.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+1: (17)+4+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (66): 66&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Okay, now Miruan is huge. Literally. Her eyes are a bit wide at all of this. And she lumbers forth, like an angry, greased turtle. &amp;quot;THAT REALLY HURT.&amp;quot; She didn't and does not like this. Swing, and a miss. Alas. These shadows are tricksy.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Web. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
Growling in frustration, Alba pushes up her mask, revealing a young adult's smooth face, and furious, too-wide eyes. The witch makes a strangled noise at the back of her throat, a fist-sized lump distending the flesh of her neck. Rearing back, she looses a wet, explosive cough, and a dense, slimy ball of tightly-packed fibers sails over the dome of darkness, landing on the far end and bursting out into a webwork minefield of sticky, cable-thick strands, as though a spider wove a nest of braided steel.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for 1 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 2 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (2)+3+3+1: 9&lt;br /&gt;
&lt;br /&gt;
As the web descends two of the surprisingly agile creatures manage to glide through the sticky strands. The third however is caught, not that it makes two much difference as their daggers lash out again. Shallow cuts land across Miruan and Mac, but again Ketala's opponent bounces off the armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala is fighting back about as effectively. A growl deep in her throat as neither her, nor her opponent seem to be able to make headway.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls fort+4: (3)+6+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G's Strength for 2 points. 4 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (6)+4+1+1+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is awkward attempting to hold its pulse projector cannon while swinging the other arm. The swing misses once more, though not as dramatically. It then pushes up on the weapon, it retracts, and stows itself against its scapular plate once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (42): 42&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is frustrated, her eyebrows furrowing and a deep frown. She's less vocal, but that's not unusual from a monk. Even a normally cheerful and friendly one full of questions and also rice and beans. For now, Miruan does a kiai, &amp;quot;HAAAI!&amp;quot; And lunges sharply, to punch the little figure smack in its head.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for 1 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
Hanging in the air, Alba looses another frustrated grunt, pushing her mask back into place. Throwing open the shaggy wrap, the witch clicks her heels together, the fur leg-warmers around her calves bursting into flame as she rockets through the field of pitch-black magic. Emerging on the other side, she pauses to scan their surroundings, her posture that of vague disappointment at finding nothing.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls fort+2: (3)+6+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan's Strength for 1 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
The remaining two figures don't seem too disturbed by the loss of their compatriot. One manages to land a blow on the dwarf, the thin cut carrying with it the cold sting of poison. Mir is missed but the poison continues to work through her muscles.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala reaches out with her hammer. Just a light tap to the war machine. A grunt, as she calls on the power of Kor. &amp;quot;Go, get'em. I;ll hold here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (8)+4+1+1+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+4+1+1: (3)+4+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (3)+4+1+1+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls fort+4: (7)+6+4: 17&lt;br /&gt;
&lt;br /&gt;
MAC-B1G now has both arms free, to swing at another hostile creature. One pummels the threat, but the impact affects the second.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fort: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (57): 57&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Deep breath. The poison coursing through her veins is hurting, making her muscles somewhat unresponsive - which is frustrating given her job. But she's taking it one kickpunch at a time. Miruan decides to go for broke and punch-punches at the next hostile creature. It avoids one blow, and then gets cracked in the jaw.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+2+3+1: (5)+2+3+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
The flames surrounding the Witch's legs flickers and is out... but Alba swoops back, visibly frustrated, glowing hair seeking a target to release that frustration -- and her spell -- on, with a vengeance. Sadly, her writhing pigtail lashes out, but encounters only air.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+2+1+1: (19)+3+2+1+1: 26&lt;br /&gt;
&lt;br /&gt;
The raggedy things seem to be getting a little more desperate, one of them comrades down, and the two remaining trapped in sticky webs. Still they have their sharp knives, which prove rather ineffectual against Mac and Ketala, bouncing off their armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (72): 72&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala finally gets an opening, her shield swaying to the side for a moment. Giving her room to swing. Warhammer head meeting goblin kneecap with a sickening crunch.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+2+1+1: (18)+4+2+1+1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+2+1+1: (6)+4+2+1+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+4+1: (8)+4+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has only its body as a weapon in close quarters, but this always proved adequate. It proves so, again as metal meets meat, which meat less sturdy. The wet impact partially covers the shattering of bone. One more threat neutralized.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! DC2 is next!&lt;br /&gt;
&lt;br /&gt;
Well, she was doing well for a little while! But the last monster is proving to be a slippery little git. Miruan tries another quick strikes, &amp;quot;KIAI!&amp;quot; And - ... whosh. Her face is sad for a moment. For she is a sad monk.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls weapon2: (19)+0: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (63): 63&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+3+2+1-5: (15)+3+2+1+-5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d4-1: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d3+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now DC2's turn! DC3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now DC3's turn! DC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now DC1's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
And now it can be heard in her voice; the Witch has Had Enough of This. With a high, bubbling shriek, she hacks at the creature, her hair thrashing as though to get its own specific aggression out... and both come away bloody. Stunned at the success, Alba tilts her head, staring at the blood dripping from her dagger. &amp;quot;...Huh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wounded, and with both of it's companions dead the small raggedy man seems to decide that running away is the best part of valor. Sadly he manages a step before being entrapped by the web, a serious of nasty sounds comming from him as he slashes around with his knife.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+2+1+1: (2)+3+2+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls ref: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
Ketala target down, move forwards, watch the webs. Still, no luck on the impact, to dark, far to dark.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged+1: (11)+4+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
When the threat attempts to withdraw, MAC-B1G re-deploys its pulse projector cannon despite the fact that the withdrawl does not get it far. The tip glows with cyan energy before discharging a bolt into the threat at point blank range. Hair is burnt, soft tissues flash-boiled, and the threat is neutralized.&lt;br /&gt;
&lt;br /&gt;
With a snap of her fingers, Alba dismisses the webbing, letting it flake away to nothingness and drop the broken, charred, mangled corpses where they lay. &amp;quot;There is nothing I see, that speaks of long-eared wetlander goods,&amp;quot; the witch mutters, throwing her hide cloak open for better mobility. Thus, they are likely to be further in, where our things would be hoarded had we fallen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ketala straightens herself up, shield dropped to a rest posistion. Hammer to her side. She simply nods. &amp;quot;Didn't expect the caster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan looks around her. &amp;quot;I see,&amp;quot; She winces. She rubs at her arms a bit, likely quite a bit sore. Her eyebrows furrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All immediate threats neutralized, &amp;quot; the golem announces the obvious as it retracts and stows its weapon. &amp;quot;This unit confirms the conclusions of unit designate Alba; no stolen property apparent.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
You paged Miruan with 'What are your attack and perception rolls?'&lt;br /&gt;
&lt;br /&gt;
Ketala picks up her shield again, settling it on her arm. It and her hammer at the ready, moving on to find some elves stolen hostess cakes.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls per: (19)+per: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls perception: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
MAC-B1G resumes the search for the missing property and its forward motion. As it is not so impaired by the ambient light (or lack thereof) and armored, it remains at the forefront.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (8)++-1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (5)++-1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (11)++-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+-1: (2)++-1: 1&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then we go,&amp;quot; Alba grunts, folding her arms and hanging in the air, clearly waiting for everyone else to precede her. The lights, at least, drift along with the party, bespeaking of some attention paid to the needs of her compatriots.&lt;br /&gt;
&lt;br /&gt;
Miruan is just behind Mac, moving quietly and easily. Best just to focus on the moment and pay attention in lieu of grumping at monsters. Dark blue eyes gaze here and there.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hsst,&amp;quot; Alba says, drifting up to join the rest of the party as the muttering grows quiet. &amp;quot;They know. Hold... An idea, have I.&amp;quot; The mushroom comes out again, and the Witch blows off another clot of luminescing spores... but these don't swirl and drift, instead clumping together in a rough approximation of a humanoid shape. &amp;quot;Hold, and ready, and watch,&amp;quot; she whispers, as the shape sets off for the tunnels, and the blind corner, with the sort of bouncing strut one would see in a mockery of a happy, unobservant city-dweller.&lt;br /&gt;
&lt;br /&gt;
Ketala stops at Alba's command, crouching, shield up, behind it. Waiting.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Dancing Lights. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
MAC-B1G halts at the directive to do so. It did not detect any unusual vibrations, though metal stumps upon stone can drown out less intense sounds. It holds, stands ready, and observes.&lt;br /&gt;
&lt;br /&gt;
It seems someone, or someone's have an itchy trigger finger for as the not terribly convincing illusion marches around there are several twangs and hisses as at least four arrows fly through it, to break against the ground. This is followed by a few moments of confused silence then high pitched gibbering in what sounds like Goblin perhaps, soon silenced by a low pitched growling voice.&lt;br /&gt;
&lt;br /&gt;
Alba cackles loudly, her voice high and mocking, as the arrows fly fruitlessly. &amp;quot;Stupid little bandits,&amp;quot; she says, very clearly enjoying herself. &amp;quot;Think you so clever, that a corner hides you from sight?&amp;quot; The glowing figure, having only the requisite arms and legs in generally the proper configuration, can't make a terribly rude gesture... but it can approximate one well enough. &amp;quot;Clever, clever little creepers, what do you now?&amp;quot; ....And now the lights are wiggling its best effort at a butt at the tunnel around the corner.&lt;br /&gt;
&lt;br /&gt;
Ketala takes a moment to look over her shoulder, arcing an eyebrow up at Alba.&lt;br /&gt;
&lt;br /&gt;
This time only one arrow flies out, the growling voice barks again and the sound is punctuated by a heavy sounding thud of flesh on flesh. Then silence once more.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is aware of the vibrations, now, as it is stationary. This includes the sounds of weapons fire. Its primary weapon system deploys, but there is no accompanying challenge or call for threats to stand down. It may not move quietly, but it can utilize tactics.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls bluff+3: (7)+2+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (1): 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
Alba holds up her knife, and taps it against the part of her mask where the side of her nose would be. Looping backwards in the air, she hovers right next to the ground. &amp;quot;That is what I thought,&amp;quot; she calls. &amp;quot;Clever cowerds, al--&amp;quot; And suddenly she brings the pommel of her dagger against the ground with a sharp *CRACK,* throwing tiny chips of stone outward as the illusion of the humanoid-shaped light disappears in a puff of glowing spores. &amp;quot;OH MY FOOT! IT IS BROKEN, OH NO! I HAVE FALLEN, AND ALL OF MY GOOD FRESH MEAT AND SHINY GOLD HAS FALLEN UPON THE COLD, HARD GROUND! OH THIS IS THE WORST!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And it is met by dead silence. The sounds of injury and alarm may translate but the tradespeak perhaps not quite so much. After a moment there is however a growl, then another thud. A little bit more silence and then a goblin very cautiously pokes his, twice bruised, face around the corner of the tunnel.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Rakim has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Rakim to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Ketala looks back at Alba. And for that one, that one glorious moment, compelled by Alba's oscar performance (She will get it over Leo), even she shows emotion. The look of sheer, and absolute utter disbelief. Head thrust forwards some, eyebrows creased together, and lips lightly parted. Noone, absolutely NOONE was /that/ dumb.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 1 + Bonus: 4 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA1: Roll: 4 + Bonus: 6 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA2: Roll: 13 + Bonus: 6 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA3: Roll: 16 + Bonus: 6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GA4: Roll: 3 + Bonus: 6 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G: Roll: 8 + Bonus: 0 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GD: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: There is already a 'GD' in the order.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for GD2: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls wisdom: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged+1: (10)+4+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (22): 22&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 2d6+2+1: (4)+2+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: ga1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is suddenly very surprised. It seems that the plan unit designate Alba has failed. She is damaged! She is fragile! She was touched! She was adamant that these facts and imperatives were inviolable.&lt;br /&gt;
&lt;br /&gt;
Thus, it reacts by immediately locking upon the target that appears and discharging its primary weapon in a bolt of crackling electricity. The bolt strikes the threat-faceplate, superheats saliva, blood, and intercranial fluids. The heat produces steam, and the steam pressure. Pressure that is released suddenly with when the skull reaches point of failure.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
Some excited sounding noises in goblinoid sound out from around the corner, then they fall back into silence. No motion or movement in something of a Goblinoid standoff.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Ketala ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miruan ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have got....&amp;quot; Ketala shakes her head, sighing and slumping her shoulders. Finally her prayers start, ending with. &amp;quot;Alright, by Kor's hairy testicles, lets clear these idiots out for the sake of average intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (89): 89&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d100: (69): 69&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 1 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+5+3: (13)+5+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Pox Pustules. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
Apparently some of the things that Alba had been saying were, if not minor fabrications, complete government statements. As soon as the goblin's head finishes exploding, the Witch darts down the tunnel, bilious green light surrounding one of her hands. As she rounds the corner, a single dagger manages to scratch at her arm, and she hurls the energy... but to no apparent effect, and her muttering semi-internal monologue now sounds a bit more on the concerned side.&lt;br /&gt;
&lt;br /&gt;
As Alba sticks her head around the corner there are three remaining goblins with shortbows scattered in a rough semi circle around an impromtu but very messy campsite. Beyond them stands a humanoid type hyena figure with two nasty looking rat like dogs. The three goblins had arrows prepped and ready and as soon as they spy a target they loose. Two smash into the wall around Alba's head, the third manages to graze the side of one cheek.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2+2: (10)+2+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unit designate Alba. You are damaged.&amp;quot; The construct states with certainty in its perceptions. It moves quickly to follow, and more, its pulse cannon retracted as it rounds the corner. Into what was the original ambush.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2+2: (2)+2+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
As the war golem appears the Gnoll barks an order and one of the rat-dog things charges foward, then a moment later the other one. They both converge on Mac, their jaws snapping and slavering but one bounces off his armor and the next misses entirely. The gnoll throws a spear hard, and manages to almost hits his own hunting hound.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Aid. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Ketala reaches out, her prayers still going, slapping Miruan on the back with an outburst of magical energy &amp;quot;Go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Acrobatics: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...&amp;quot; Sigh. Miruan wasn't quite fast enough but she is relieved as Mac does his thing. &amp;quot;Well done,&amp;quot; She offers with a nod. Then suddenly, Ketala joins in on whacking her back and Miruan boggles for a moment. She'll take a deep breath, taking a sinuous, strange and almost dance-like stance. Time. To. Get. FLIPPY. The monk launches off easily, flipping over one of the hounds and flanking the other one now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel really awful kicking someone's dog but you're trying to eat my friend, so...&amp;quot; CUTE DOG STATUS: REVOKED. Time to take a swing at - a hound. She's going to take care of homeless dogs later to make up for this.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (12)+4+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
And hit the dog she does. This feels so bad. So, so bad.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
As the young monk hits the rather disgusting beast a cloud of skin flakes, fir and other appaling things rises up in a cloud that engulfs her, but she seems to fight off the effects.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Mage Armor. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
Threading an arrow through a melee is not the easiest thing, but at least the Goblin archer manages that. It is not a good hit however, smashing on MAC's armor to no obvious effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wup.&amp;quot; Ducking back behind the corner as the arrow grazes her cheek, she turns to look at the dwarf, pushing her mask up. &amp;quot;There is a large battle this way, why are you not here already?&amp;quot; Still facing Ketala, the witch pulls a small, dried beetle from her pouch, and noisily crunches down on it. How it is that this is magical is utterly unclear, but a shimmering, transparent field envelops her, vaguely reminiscent of armor made from chitin.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2+2: (1)+4+1+1+2+2: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2+2: (16)+4+1+1+2+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+4+1: (5)+4+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
With one threat now distracted by Miruan, the construct focuses upon it. Unfortunately, the shattered remnants of the arrow splintered upon its armor momentarily obstruct its vision. The first swing of limb is wild. The second, after the splinters fall, slams heavily into the quadruped.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged MAC-B1G for 5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3+2: (15)+3+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Grr, Argh, Grr. The disgusting rat dog thing launches into a slavering attack on the large War Golem, but whilst it gets its jaws on MAC it has little effect on the metallic being. The archer has better luck with the back of Miruan presenting a tempting target. The arrow thuds in, but fortunately doesn't pierce the holy protection surrounding the monk. The other hound sinks fangs in the metal of Mac's leg, managing to pierce it, as with a laughing hyena sound the gnoll moves toward to plunge a spear into Miruan's back, a graze getting through the holy protection.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 1 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (5)+3+3+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (13): 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And miss you?&amp;quot; Ketala offers to Alba. But then her armored legs are carrying her forwards, into the melee.&lt;br /&gt;
&lt;br /&gt;
Oh look a new target, as Ketala trundles into view one of the archers takes a potshot, and bounces off her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (8)+4+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Fortitude: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Okay, owch. Miruan is not liking being hit by a spear. She grunts hard. She hisses through gritted teeth and holds her ground. In a hail of quick left-right punches, she manages to knock the rat dog down and well, out.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
There is a nasty sounding howl that escapes the gnoll as his beloved rat-dog is cruely killed by the merciless monk. In his grief he thrusts his spear at her, and misses entirely.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'gd1' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for 3 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD2 is next!&lt;br /&gt;
&lt;br /&gt;
With the battle in full swing, Alba pushes off the wall, rising just high enough to get a good, hard look at the Gnoll. One hand comes out, a finger stabbing toward the hyena-headed creature, and she roars out a single word: &amp;quot;INCOMPETENT!!&amp;quot; A bead of blackness darts from her finger, and streaks over the battlefield to stab the gnoll directly between the eyes. The spear nearly falls from his grasp as he shakes his canine head and recovers, but is very clearly not the same fearless leader he was before.&lt;br /&gt;
&lt;br /&gt;
As their beloved rat-thing dies the goblin shifts his aim to Miruan. Firing through a veil of bitter tears the arrow flies true. It is not that large, or powerfully propelled but still it draws a line of blood across her side.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (1)+4+1+1+2: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (15)+4+1+1+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+4: (3)+1+4: 8&lt;br /&gt;
&lt;br /&gt;
MAC-B1G continues its assault on the quadrupeds. When one falls, it turns its focus and forearms upon the other. Somewhat wildly, initially, before one connects.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now GD2's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'gideon' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
After a solid thumping the Goblin Dog looks rather worse for wear. Still it is feisty and doges around trying to sink yellowed fangs into MAC, but they skitter off his metallic skin. Just who the goblin archer was aiming at is unknown as the arrow flies over the melee and into the darkness.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (7)+3+3+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Ketala swings out her hammer, reversing it midflight. Point end first into the top of the goblin-dogs skull. A pierce, then the shattering weight of the warhammer behind it. Her boot kicks out, holding the head in place to withdraw her weapon before she shifts, moving to Miruan, getting her cover from the archers as well as herself with her shield.&lt;br /&gt;
&lt;br /&gt;
The goblin archers have had better days. This one manages to catch himself on the inside of his wrist with the bostring and the arrow almost winds up in the back of the gnoll's head. It mutters something that sounds like it could be an apology and nocks another one.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (12)+4+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: gd2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'gd' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Garrin's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Okay. She did kinda take out their hound and Miruan's not gonna fault someone for that. But she'll make it up later. &amp;quot;STOP POKING ME!&amp;quot; She shouts, now duly annoyed by the arrows and spearpokings. &amp;quot;HRRAAAAI!&amp;quot; PUNCH! She hits it pretty hard, a solid crack as it takes one to the head.&lt;br /&gt;
&lt;br /&gt;
The gnoll strikes out blindly, the solid hit having him seeing stars as his rusty spear missies pretty much everything save empty air.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Touch of Fatigue. Caster Level: 5 DC: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+2+3+1: (16)+2+3+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
With the front line steadily chewing away at the combatants, and the archers ''really'' having a poor showing, it's easy to miss the little things. Little things like a softly-glowing strand of hair, weaving under feet, and around flailing limbs, to poke an archer square on the nose. &amp;quot;Boop,&amp;quot; says Alba with an audible grin, as the magic takes holf, forcing the archer's eyelids to droop.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+4: (2)+4+1+1+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+4: (13)+4+1+1+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+4: (3)+1+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Cannot find 'g' in the initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now GA2's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G seems to have limited accuracy or control, but makes up for it with both arms swinging. Wild, connect. Wild, connect. The pattern continues as it steps up to the already battered gnome. The construct batters it more, and it finally falls under the combined pummeling.&lt;br /&gt;
&lt;br /&gt;
Not the day for archery as the goblin aiming at the grtoss fl;ying witch manages only to hit the ceiling by her head.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala casts Cure Light Wounds. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Miruan for -11 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Ketala quickly reaches out her hand, letting her warhammer momentarily drop, held by the leather thong around her wrist. A prayer to battle, and a soft glow as the monk was suddenly less hurty. &amp;quot;Go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
And some luck at last, one of the little green archers manages to hit the flying witch. Sadly it doesn't seem to do much damage, well sadly for the goblin at least.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (5)+4+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now G's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan watches the gnoll go down. &amp;quot;Thanks,&amp;quot; She nods to the others. She does appreciate the help! It's awesome. And being less hurty is also awesome because while she's fairly stoic, she does wade into battle in her clothing. With a quick bit of footwork, she bolts towards the archer on his own. And woosh. &amp;quot;ARGH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Cause Fear. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20-1: (7)+-1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GA2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (2)+4+1+1+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (13)+4+1+1+2: 21&lt;br /&gt;
&lt;br /&gt;
There are battlefields that are slogs, and ones that are terrors. But in this moment, Alba is purely delighting in the relentless terror and misery she sows among the enemies. And even better, she's ''allowed'' to do everything that comes to mind! Her face hasn't even been bitten once! Leaning in close to the nearest hapless goblin, she claps her hands over her eyeholes, then removes them quickly with a loud &amp;quot;Boo!&amp;quot; Bloody light flares from the sly curves carved into the mask, and whatever the goblin sees... it's enough to make him reconsider his every last life choice.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls 1d8+1+4: (6)+1+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: ga2 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G turns its focus to the next available target, which is one of the bowmen. Another pair of pummeling swings. Only one connects, but it is enough to neutralize the threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (8)+3+3+1: 15&lt;br /&gt;
&lt;br /&gt;
Ketala moves again, rushing this way and that. Kor tried to be everywhere, but she had short legs. Moving to engage another one, but not attack...yet.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
The goblin calmly steps back about 5 foot and unleashes an arrow into Ketala. Luckily for the dwarf the arrow is fairly small but it still sinks in painfull through a gap in her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for 3 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+4: (9)+4+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now G's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! GA3 is next!&lt;br /&gt;
&lt;br /&gt;
Miruan is a hand to hand fighter. She needs to get to the thing to punch it. She grunts hard and takes off full-tilt. Rearing back, she introduces her fist to the archer's face. Hard. But it is still up.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Bestow Curse. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20-3: (2)+-3: -1&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now GA3's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! GD is next!&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (2)+4+1+1+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls melee+1+1+2: (1)+4+1+1+2: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Gideon's turn! Ketala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ketala's turn! GA4 is next!&lt;br /&gt;
&lt;br /&gt;
Combat? Living enemies? Pf... there is a goblin bandit running for his life. ''That'' needs to be addressed. Pushing off the wall, Alba speeds down the tunnel after the runner, her hair lancing out and bringing him up short with a few bare, flimsy locks around his neck. Catching up, she dips down to whisper into the creature's foul ear. &amp;quot;Now,&amp;quot; she whispers gleefully, as her hair ripples with shadowy threads, &amp;quot;never will you raid these mountains again. Should you seek to kill a thing, and take what is his? You will ''cry.'' You will cry, and you will tell all around you of this day, as great, fat tears roll down your cheeks. I promise, you will do this.&amp;quot; A quiet, delighted cackle bubbles from her throat as she shoves the goblin away. &amp;quot;Go, clever coward!&amp;quot; she calls after the poor thing! &amp;quot;Run, flee, and cry until you have no tears left!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is not original, but it is generally effective. Nominally. Perhaps it is Alba rushing off once more. Perhaps this archer is especially numbl. Whatever the reason, the construct slams its forearms into the wall nowhere near the threat.&lt;br /&gt;
&lt;br /&gt;
GAME: Ketala rolls 1d20+3+3+1: (8)+3+3+1: 15&lt;br /&gt;
&lt;br /&gt;
Ketala alas, can't do it herself either. Perhaps there were just to many people trying to beat a small goblin. A grunt as she goes wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now GA4's turn! Miruan is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for 6 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ketala for -6 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
Surrounded by three much larger figures, with his small band and beloved dogs all dead or fleeing the remaining archer has had better days. Showing surprising courage for his size. Or perhaps not having any other options the small thing drops its bow and tries to hit Ketala, sadly bouncing off her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Miruan's turn! G is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (1)+4+2: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (20)+4+2: 26 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls Melee+2: (10)+4+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Miruan rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Rakim has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Returning just in time to see Miruan batter in the head of the last surviving fighter, Alba chuckles, low and cruel in her throat. &amp;quot;...And now the tale of this day will spread beneath the mountain,&amp;quot; she says, ''altogether'' way too satisfied with herself. &amp;quot;Perhaps it shall please the small Captain, that her work may be lesser for that one's tales. So! Where are the things we mean to claim?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miruan takes a deep breath. She looks faintly apologetic, but it was a thing of mercy, too. Besides, maybe the pacifist Goblin thing might work out. &amp;quot;Hopefully. And I'm not sure. I'm going to look around in here since I guess they were hanging out in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well the containers of delicate food stuff are there, but they have seen better days. It looks like elven delicacies did not interest the goblinoids, nor their dogs. So it seems they were used mostly as a latrine, and it seems that whatever they dined on is broadly similar to Alba's potion ingredients. That were passed through a nasty digestive system. At least the baubles faired a bit better, scattered amongst the other loot of the camp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life is conflict.&amp;quot; Is all Ketala says in responce. Her shield moved back to her shoulder, warhammer looped at her hip. Nodding once, as she casts her gaze slowly about. &amp;quot;Wounded?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not yet bleed my own blood,&amp;quot; Alba says, lifting a shoulder in a shrug as she and her hair begin to root among the heaps for the elven baubles, first. They did make a promise, after all, and it would be poor form to break it at the end of their travels.&lt;br /&gt;
&lt;br /&gt;
Miruan pauses. She shakes her head. &amp;quot;I am fine, thank you. I was mended.&amp;quot; She does seem duly appreciative and there's a wince at how the food was treated. Well, then. &amp;quot;I suspect the food is - unusable,&amp;quot; Talent for Understatement. &amp;quot;We'll just recover what we can and go home.&amp;quot; She'll help look a little, too. For the trinkets.&lt;br /&gt;
&lt;br /&gt;
Adventurers return, sans spoiled food.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19993</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19993"/>
		<updated>2015-08-25T11:12:20Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Log:_Holy_Retrieval&amp;diff=19410</id>
		<title>Log: Holy Retrieval</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Log:_Holy_Retrieval&amp;diff=19410"/>
		<updated>2015-07-06T09:52:01Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Holy Retrieval  *Emitter: Yngvild *Characters: |Tim, Alba, Smythly, Latenat *Pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Holy Retrieval &lt;br /&gt;
*Emitter: [[Yngvild]]&lt;br /&gt;
*Characters: |[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
*Place: Outside Alexandria&lt;br /&gt;
*Time: Sunday, July 05, 2015&lt;br /&gt;
*Summary: Their usual Aquisitioners AWOL the temple of Eluna turns to adventurers&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 1 Range 3, 3 Rogues 2, CR 5&lt;br /&gt;
*Encounter 2: 1 Fighter 4, 2 Rogue 3, CR 5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Eluna's temple stands near her brother's, and trees of the grove often wander their vines that way, only to be chased away by the priests--much as two children might battle in the back of a cart. Eluna's temple is composed of solemn, alabaster pillars and marble, as ancient as Her brother's though more austerely kept. Each pillar represents a phase of the moon, over which She has dominion. Their surface is scribed with the words of ancient dreams, those first recorded in the known world, when mankind was first awakening to their significance.&lt;br /&gt;
&lt;br /&gt;
In the center of the temple lies a grand pool. Serene in its surface, it reflects the open sky overhead, though the temple is covered by an arched ceiling. At all times within the surface may the stars be seen. Surrounding this pool are a number of tasseled rugs, on which petitioners sit and meditate, or seek counsel for interpretation of their dreams.&lt;br /&gt;
&lt;br /&gt;
Warriors of Daeus are often found here, providing guards where the wards of Eluna prefer introspection and contemplation. These fighters bear dual symbols, signifying the tie between divine father and divine daughter. They and the priests here speak in quiet voices, reminiscent of Eluna's place as the Dreaming Goddess.&lt;br /&gt;
&lt;br /&gt;
To the north of the temple is a modest library, its function primarily in the way of records--recording of dreams, of meditation, of theories of the proper use of magic--teachings directly opposed by the Shadow Goddess, Taara. It is this last shift that has seen an increase in the number of guards among the temple, and the increased adoption of the Star of Tears among the belts of Seers.&lt;br /&gt;
&lt;br /&gt;
Tim is a fan of Eluna, he is a wizard after all. Its just that whole stuffy temple religious structure thing that bothered him. He prefers to go wherever his stomach leads, today though, he figures he can lend a hand, and earn enough to buy himself something nice to eat. So, the portly elf is waiting to see what the job is about, while snacking on some pastries he picked up on the way here...mmmm, donuts.&lt;br /&gt;
&lt;br /&gt;
The half-sil scoundrel has been hanging around the temple district recently for reasons largely unknown. It certaintly isnt one of his usual haunts. Still, his presense means he ovehears more of the districts rumours, and priests do love to gossip reguardless of what their moral stance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now we are here,&amp;quot; comes a sullen voice behind the rotund elf, its owner a masked Veyshanti woman hunched as though to ward off a blow, a small, green scorpion clinging to her ear with its stinger placed against the woman's neck. &amp;quot;And the request will be answered, stupid little bug, and now it will threaten me no further. Tchah, perhaps I should have eaten you when first I lay eyes upon you...&amp;quot; Trailing off into a sour, indistinct mumble, Alba waits for whoever among the Temple intends to send her on her way to complete the task.&lt;br /&gt;
&lt;br /&gt;
Is that a Goblin? In plate armor with REos' symbol on it? Yes, yes it is. Smhtly is here, of coure, apparently more thn happy to help with various problems that anyone might have. Paladins. All /good/ and stuff. And helpful. It's the worst.&lt;br /&gt;
&lt;br /&gt;
A robed cleric appears at precisely the appointed time. An elf like many of Eluna's clergy she gives an impression of being young, despite the agelessness of her people. She offers a gracious smile to the adventurers &amp;quot;You are the ones sent by the guild I presume, please walk this way&amp;quot; she says with a gracious gesture as she herself leads the way through the temple to one of the back rooms.&lt;br /&gt;
&lt;br /&gt;
Within is a small office which despite having a plethora of books, scrolls and scraps of paper still somehow manages to seem orderly. Behind it is another Elf, one who in opposition to the party's guide gives the impression of great age. She arises and offers a elegant smile &amp;quot;Thank you my dear&amp;quot; she says to the acolyte by way of dismissal then turns to the adventurers &amp;quot;Silver Lady's blessings be on you, and be welcome to her temple&amp;quot; she says whilst graciously motioning to some chairs opposite. That done she turns around and pulls a rolled map from one of the pigeon holes &amp;quot;I trust you were given the gist of the task, a messenger from the mother temple is overdue and as Aquisitioner Fiadias and his amanuenses are, well unavailable we would like you to retrieve a particular gem&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tim quickly finds a chair and settles down, he nods as the woman speaks. &amp;quot;Basics of the task yes.&amp;quot; He finishes whatever pastry he was eating, then looks at his hands, covered in a bit of glaze, which he cleans off with a quick use of the prestidigatation spell.&lt;br /&gt;
&lt;br /&gt;
The scorpion relents, allowing itself to be picked up by a silent, tentacle-like lock of Alba's hair and deposited on the back of her neck. Following the acolyte to the cleric's office, she finds an unoccupied corner of the room to crouch in, mask turning to look over the collected tomes and scrolls with mild interest. &lt;br /&gt;
&lt;br /&gt;
Latenat's nostrils flare slightly when he enters the room. The smells of mercury, ink and old woods prevalent in the desmene of the holy. No chair for him however and the slender scoundrel finds a bookcase to lean up against, raising an eyebrow knowingly when it is mentioned that the Aquisitioner is currently unavailable, though his grey eyes focus more when their target is mentioned.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, of course,&amp;quot; says Smyhtly. A goblin typically has a shriller, higher pitched voice. Smythly is working to keep his lower. &amp;quot;I am happy to assist. Whatever is required of me, I shall deliver.&amp;quot; He's definitely ready to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our brother was last seen here...&amp;quot; the aged cleric says as she unfurls the map and points to a small nearby village &amp;quot;But failed to arrive in the city at the apointed time. There are rumors of bandits in the area. Of course there always is around this city&amp;quot; she says with a somewhat wry twist of her lips. With that she offers the map over &amp;quot;The gem is a ruby in appearance, about the size of the palm of my hand and cut into an egg type shape. I will be entirely safe to handle&amp;quot; she assures the group then offers a smile &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tim nods, &amp;quot;No questions then. Go in, find the guy and the gem, so on so forth, which of course nothign will go right, it never does after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it is large and glimmers,&amp;quot; the masked Veyshanti says, &amp;quot;bandits will seek to make it their own. Hnf... No question. It shall be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Latenat's first word cuts through the air of the office, is it his imagination but is it heavier in here,&amp;quot;When are you going to recover the Aquisitioner?&amp;quot; he says this without rancor nor inflection and continues on,&amp;quot;Bandits will always choose places where they can strike from, with a bit of privacy so they can hide. If your brother has been waylaid by bandits, they will have made a trail to a road that can set up ambushes from. This may be both easy and difficult at the same time.&amp;quot; he would chuckle, as is the half-sil's wont, but this is neither the time nor the place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will locate your missing priest if it is at all possible for us to do so, and retrieve the missing items. If bandits have indeed taken it, we will endeavour to bring them to justice,&amp;quot; says Smyhtly, solemnly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have my word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have found in my time...&amp;quot; the elder Elf says a little sternly to Latenat someone managing to give the impression of looking down her nose at the taller half-sil &amp;quot;...that Aquisitioners have ways of recovering themselves.&amp;quot; That said she looks to the others and makes the sign of the crescent moon &amp;quot;Sky-Singer's blessings be upon you all. We look forward to your return and that of the stone&amp;quot; and with that polite dismissal she sits back down and pulls out another report and a pen.&lt;br /&gt;
&lt;br /&gt;
Tim glances at Lat, and then the elf lady, and he just shrugs, getting to his feet. &amp;quot;Ok, well, we should be off then right. Work to be done and all that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alba's mask turns toward Latenat, then back at the priestess' snippy reply, and with a snort uncoils herself, slinking after the wizard. &amp;quot;Then the sooner the rock is retrieved, the sooner she shall have only her people to worry for. Hn... come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat hardly seems ruffled by the priestly ire, but notes the reaction with a dispassionate observation abiet nodding agreeably at the same time,&amp;quot;Well, we should probably get going. To... the city gates. Outside and all that.&amp;quot; he notes as he levers himself away from the bookpace and looking utterly at ease begins to jander his way towards the doors to begin their journey&lt;br /&gt;
&lt;br /&gt;
The trip towards the village is entirely uneventful. The party passes several promising ambush spots, and even what looks like a well disguised trail. But nothing. It is perhaps starting to look like the thing is a bust, but there are still some miles to go until the village and the last sighting of the courier.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls perception: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception+2: (1)+12+2: 15 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For additional in-combat commands, please type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 19 + Bonus: 4 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Tim refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls initiative: Roll: 3 + Bonus: 4 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for R1: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for t1: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for t2: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for t3: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'You spot what looks like a large humanoid shape in the undergrowth'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! t3 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Gross ;) Okay the shape seems to be 30 foot away.'&lt;br /&gt;
&lt;br /&gt;
You paged Alba with '20 at the paizo site?'&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Vomit Swarm. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'So just move towards or can swarms charge?'&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'Alrighty, pose it :)'&lt;br /&gt;
&lt;br /&gt;
You have left channel TPK.&lt;br /&gt;
&lt;br /&gt;
Alba holds a fist up as the party travels onward, her mask orienting on a very particular patch of undergrowth to one side of the road. &amp;quot;Hsst! There...&amp;quot; That's all the warning the rest of the party gets as her throat bulges grotesquely, her pet scorpion skittering down to stuff itself into her hip-pouch. Pushing up her mask enough to uncover her face, she rears back... and with a truly stomach-turning noise, a horrific stream of thumb-sized spiders pours forth from her mouth, gathering into a great clump and swarming toward the shape hidden by the foliage.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now t3's turn! t1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
There is a stream of really foul cursing that escapes the shape, a mix of tradespeak and oruch as the swarm of scuttling horrors heads towards it. A spear flies from the bushes but the cast flies wide, burying itself in the road.&lt;br /&gt;
&lt;br /&gt;
It is now t1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Another spear flies from the hidden depths of the forest around the path, a large rough looking figure revealed as he draws a greataxe from behind his back as the spear flies wide, disappearing into the bushes on the other side.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! t2 is next!&lt;br /&gt;
&lt;br /&gt;
Moving towrds the front of the gathered, Smythly immediately has his massive sledgehammer in his hands. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reos, your servant shall see justice done! You, thugs, may surrender immediately and your lives will be spared so that you may face justice from the proper authorities. SURRENDER AT ONCE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...coming from a goblin, this is probably not a very intimidating speech.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
A reply comes by the way of a spear flung from a third position at the right hand side of the path. Again the cast flies wide, but it is followed by a string of curses as to the rather unlikely paring of species that produced the goblin paladin, and the rather physicaly improbable method of mating. And another half orc swapping spear for axe becomes visible.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now t2's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -999 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Tim casts Glitterdust. Caster Level: 3 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The portly elf looks around, and grunts, &amp;quot;Ahh, well, at least we didn't have to wait.&amp;quot; He raise a bit of glitter in a hand, speaking some words and then tossing it. It streaks forth to explode at the pair, covering them in glitter and blinding them.&lt;br /&gt;
&lt;br /&gt;
Turning an ambush on its head is difficult at the best of times, Latenat accepts that. But neither is he going to be caught flat-footed, and the half-sil draws his weapons and leaps into action after the first spears are flung. Rapier and parrying dagger tests the bandit's skills with alternate strikes, not with finesse but a methodical form that doesnt land a blow but is well balanced in both attack and defense.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
A regular arrow flies from one of the treetops, managing only to strike the earth in front of Smythly. Whoever shot it is discplined enough not to swear but there is a faint creaking from a tree as another arrow is drawn and nocked ready.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! t3 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Alba with 'No, they are on either side of the path. Two half orcs 10 apart on the right. Both blinded. One in melee with lat on the left, and a sniper somewhere behind y'all'&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Enlarge Person. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now t3's turn! t1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
The spiders sent to their target, Alba draws a beetle the size of her palm from her pouch. Fingers tense for a moment, then with a sickening wet *crunch,* its shell gives way and coats her hand in yellow-white ichor. Her ick-stained hand lashes out, fingertips jabbing Smythly's back and turning, smearing the goo into a circle shape on the paladin's fine, fancy chainmail. Stepping back with a low chuckle, she turns to search out the sniper, as the magic takes hold of Smythly and causes him to grow.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d100: (47): 47&lt;br /&gt;
&lt;br /&gt;
Covered in glittter, blinded and now the oruch bandit can feel the swarm of spiders climbing all over him. A rather girlish scream escapes the figure as he flails about with his greataxe, which rather proves -not- to be the ideal zomgspidercrawlingoveroveryou weapon, and he barely manages not to take his own foot off as he swings wildly.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now t1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'That hits?'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Latenat for 9 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RAWR&amp;quot; the orc fighting Latenat bellows in the half-sil's face as he swings his huge axe around as if the mass of oak and steel weighed nothing, the curved edge gashing into his opponent in a gout of blood and another roar of triumph.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
Clock! &lt;br /&gt;
&lt;br /&gt;
Smyhtly walked up to the poor fellow, swarmed by spiders and blinded by glitter and compounds his problems with a smash to the side of his head with the side of the hammer. It's goal is to knock him for a loop and leave him down on the ground. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fall down now, friend,&amp;quot; he tells him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now t2's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
The remaining Glittery Orc turns towards the closest sound he can hear. Well aside from his even less fortunate compatriot. Trying to peer through the blinding sparkles he swings out wildly, managing to totally miss Smythly, the spiders and more luckily the other Orc.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You call that a weapon? Its about as blunt as your intellect you slimy-nosed gout attractant.&amp;quot; Landau hisses, the axeblade having stipped a slice of flesh long his forarm. It is bleeding, but hasnt slowed his movements yet as the half-sil dilletante geats the measure of his Oruch opponent and begins tightening his defenses playing the delaying tactic whilst his compatriots mop up the rest of the bandits. The slender rogue seems a poor match for the greataxe wielding fighter, but seems oddly unfazed. And perhaps he knows that backing down or balking only causes them to come back at you even harder.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tim casts Color Spray. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tim casts Magic Missile. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls 2d4+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
Tim looks around, then speaks a few words and throws a bolt of energy at one of them. A blast of force that has no chance to miss slams into the ork.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
This time no arrow emerges from the treeline, but the sound of a twang and some cursing does, and a humanoid figure falls down from a branch about forty feet behind the party with a painful seeming thud.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! t3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts False Life. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d10+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+1: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+1: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: t3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now t1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
The poor, abused bandit... Only just klonked upside the head, and suddenly dozens of bladelike spidery teeth shear into his flesh. Between the concussion and the new horror, the poor orc is overcome, his terrified shrieks trailing off as his body slumps to the ground. Meanwhile, Alba, searching for the sniper, brings the thumb of her clean hand to her mouth, biting down hard until blood runs down the corner of her mouth. Smearing her wounded thumb across the forehead of her mask, the streak glimmers darkly, a look of unnatural vitality growing in her bearing.&lt;br /&gt;
&lt;br /&gt;
The half orc almost seems to be in a barbaric rage as he swings around the huge axe. It seems almost unfair, the weight of metal and oak versus slim rapier and main guache but despite this he cannot seem to get through the rogue's defense.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! t2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The now larger Goblin gets a grin, then says to Alba, &amp;quot;Call off the spiders, ma'am. He's out like a light.&amp;quot; Now to the next, he marche s over with th heavy clank of large plat armor. He's now a grand total of five foot two and /eighty/ or so pounds. SHOCK. &lt;br /&gt;
&lt;br /&gt;
The hammer smashes into the bandit, hard, and leaves him reeling.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now t2's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d100: (62): 62&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d12+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 5 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
The half orc spits a stream of incective at all and sundry but spots at he hears the Goblin speak. He tilts his head to one side a little and then swings his axe towards the sound, managing a graze along the Paladin's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
Alba has disconnected.&lt;br /&gt;
&lt;br /&gt;
Never parrying a blow directly but using a combination of deflections and adroit footwork Latenat waves back and forth showing an agility that he customarily doesnt reveal, staying ahead of the greataxe blade by hairsbreadths with each massive swing. Dancing backward only to dive forward beneath the humongous metal edge that seeks his life the half sil keeps his his stream of insults to fuel the heedless assault the half-orc inflicts apon him,&amp;quot;Ha! Just what I would expect from a Gorbellied folly-fallen canker-blossom!&amp;quot; he spits, the fire in his forearm reminding him not to take the bandit lightly even as he eggs him on.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
Alba has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Tim casts Grease. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls ref: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
Fat elf man looks around, still trying to figure out how best to assist the others, he picks up a piece of something from a pouch, and hurls it towards the ork fighting lat. The ground covers with a slick greasy coating, and while Lat manages to stay standing, the Ork goes down.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tim for 7 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
Shaking off some leaf litter the sniper becomes visible as he stands. Seemingly calm, especialy in contrast to his compatiots, the more human looking figure draws the string back and lets loose an arrow that sinks deep into the rotund form of Tim.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! t1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba casts Web. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Raising two fingers to the unmasked mouth, Alba looses a sharp whistle. In response, the spiders swarm off the unconscious bandit, and crawl at speed toward the ranger. As if to give them a home to run to, Alba rears back again, throat bulging... only this time, she looses an explosive cough, launching a fist-sized ball of fibers... that launches toward the sniper, impacting on his chest and bursting into a fifty-foot circle of tangled webbing that utterly immobilizes the archer.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now t1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
The orc ties to get up to his feet, but almost manages to impale himself on his own axe as he utterly fails, falling down with a painfull sounding thud.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! t2 is next!&lt;br /&gt;
&lt;br /&gt;
Watch System: Thanix has connected.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 3d6+2: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls ranged: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls 1d6+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
Tim yipes! &amp;quot;OW!!&amp;quot; he reaches up to the wound where the arrow got him. &amp;quot;Bah!&amp;quot; He then uses his uninjured arm to throw a blast of acid at the guy in the tree. &amp;quot;Burn you bastard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
When the grease sheets itself underneath the paired combatatants The half-sil is still moving around like yoda in a pinball machine, biding him time for an opportunity to strike at the Half-Oruch. Thus he slides past the greataxe-weilder, arms held out to the side as he keeps is balance. The Bandit is not so lucky, why? This is the opening he has been waiting for. A quick thrust of his rapier whilst keeping his feet firmly planted and the strike goes true, pinioning the criminals heart with the grip of his blade. The foe spasms and shudders, drifting away from this mortal plane with an odd serenity that contrasts his frothing mouth rage from just a moment hence.&lt;br /&gt;
&lt;br /&gt;
The webbed human sniper tries to break free, his lean form bending and twisting but for the moment the witch's sticky threads have him held firmly in place. He hisses at the acid burn and tries even harder to escape but to no avail.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! t1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls intimidate: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: t1 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
With the rest of the bandits taken care of, Alba's hair whips out, one pigtail each snaring hold of an overhead branch and pulling her up, bringing the witch at eye level with the hapless ranger. Cupping her hands under her mouth, she manages a brief tic at the corners of her mouth that might be mistaken for a smile. &amp;quot;So... it will tell us where the gem it has stolen is. It will be glad to tell this to us...&amp;quot; Drawing in a breath, she looses a sigh, accompanied by a brief flicker of blood-colored fire. &amp;quot;...Else it shall die in pain and helpless, struggling and screaming for its freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moving towards the remaining attacker, Smythly yells out, &amp;quot;You had better turn over the priest and give up immediately!&amp;quot; But he's a goblin. This isn't very scary.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy: (4)+15: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls diplomacy: (13)+15: 28&lt;br /&gt;
&lt;br /&gt;
Watch System: Thanix has disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! R1 is next!&lt;br /&gt;
&lt;br /&gt;
Wiping the life fluids of the Half-orc he slew on the bandits greasy clothing, Latenat looks up and sees the archers predicament,&amp;quot;Well now, what do we have here.&amp;quot; he says in an obviously faux friendly manner, his golden high baritone carrying across the battlefield and commanding attention,&amp;quot;An opportunity for the advantage of both parties I'd say.&amp;quot; grey eyes size up the entangled bandit like... fly in a spiders web.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
Tim will take a step back, still holding his wound from earlier. He glares up at the bandit, but doesn't do anything just yet. Wait and see...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And maybe you can kiss my arse, one after the other&amp;quot; the trapped sniper says as he manages to tear himself free of the web. He does however guage the odds and decides that running the hell away is the better part of valor so he turns and bolts into the woods.&lt;br /&gt;
&lt;br /&gt;
GAME: Tim casts Glitterdust. Caster Level: 3 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now R1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
Tim grimaces, as the man starts to run the elf throws out more glittery dust that explodes. While the man isnt blinded....he sure is shiney and easy to see.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls survival: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come!&amp;quot; Alba says, dropping back to the ground and loping off after the archer. &amp;quot;He will have a hole to crawl into, close! Perhaps the hole contains the rock, or soon it will contain a wounded and desperate bandit! Run!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls surival+3: (10)+surival+3: 13&lt;br /&gt;
&lt;br /&gt;
Tim shakes his head, &amp;quot;I....do not run after folks.&amp;quot; He uses his bonded ring to cast the mount spell, a horse appearing next to him, saddle and all. He starts to climb up in it, cause the fat man wouldn't catch anyone on foot.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls survival +3: (9)+10+3: 22&lt;br /&gt;
&lt;br /&gt;
The terrified human leaves a trail that even a blind goblin could follow, caring more about getting the hell away than concealing his trail. So it is easy to follow through the woods. Not to mention he actually stays on the path. After a time &amp;quot;You -what-?&amp;quot; comes a rather high pitched feminine voice from somewhere up ahead &amp;quot;I put you in charge of them because I thought you were smarter than those half orc morons....this is too late but....&amp;quot; with that there is a nasty gurgling sound, then an eerie silence.&lt;br /&gt;
&lt;br /&gt;
GAME: Tim casts Mage Armor. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;YOU SHOULD REALLY GIVE UP,&amp;quot; says Smyhtly, loudly. &amp;quot;JUSTICE DOES NOT TIRE.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
More quietly, he pants, &amp;quot;..but goblins do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls perception: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls stealth: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls stealth: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls stealth: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls perception: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
In the clearing can bee seen the bloodied corpse of the human the aprty was chasing, with a dageer buried in his throat. Next to it is a tony blonde and innocent looking halfling woman who bursts into tears as she hears the noisy folks stomping through the woods, throwing herself over the body in a seeming fit of dispair as she wails.&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'You spot an elvish sniper in a pear tree! Well oak tree anyway'&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls sense motive: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
You paged Smythly with 'You spot a figure with a longbow up in a tree.'&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Yngvild has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For additional in-combat commands, please type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls initiative: Roll: 14 + Bonus: 4 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for f1: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r1: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: There is already a 'r1' in the order.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 12 + Bonus: 1 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for r2: Roll: 14 + Bonus: 4 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls initiative: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Archer aloft in the oak tree!&amp;quot; Latenat warns with a shout, drawing his weapons as he combat rolls into the clearing and comes up with his weapons in a defensive posture, parrying darggerheald at the fore whilst the rapier assumes the 'scorpions sting' position.&lt;br /&gt;
&lt;br /&gt;
Smyhtly rushes up to the tree in question. &amp;quot;You get down there! Or, uh, I'll shake you out!&amp;quot; He tries to shake the tree. &lt;br /&gt;
&lt;br /&gt;
It is an oak tree. Even as strong as he is, it hardly matters. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;GET DOWN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
The only reply from the seemingly calm sniper is an arrow shot downwards at the Paladin shaking the tree. The shot is true, kind of, but it skitters off Smythly's armor and down to lodge on the loam beneath.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Another arrow streaks from the woods from the other side of the small clearing, but as the rogue was somewhat alert and on the defense it flies wide this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
For her part the Halfing maiden cringes back away, her bright blue eyes filled with tears as she seems to be shaking and holding her arms crossed tight over her chest in a fearfully defensive posture.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls ranged: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
Now that they are upon their quarry... and he is dead... the new tableau gives Alba pause, for a moment. The woman looks confusingly like a child, and is crying over the bandit's corpse... yet doesn't seem to be taking cover from the archers. A problem that can be put to the question later. For now, the archers. Drawing a sharp, steel-tipped javelin, Alba pelts across the clearing, turning once to launch the missile at the archer Smythly's currently accosting. Her trajectory, however, puts her across the clearing and the other archer. Someone, after all, has to take care of the distant foes.&lt;br /&gt;
&lt;br /&gt;
Still sitting on his horse, the portly elf begins to incant arcane words. He starts working on what is obviously a longer spell, the incantion long and drawn out.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
It is hard to remain entirely calm with a javelin wound and a goblin shaking your tree. Still the elf in the oak tree does his best, launching another arrow downwards, and managing to miss absolutely everyone excepting the dreaded forest floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Phwizz! The sound of an arrow aimed for him goes past a slightly pointed ear as Latenat acrobatically avoids the archer's attack whilst still facing those in the clearing. Danger senses tingling the half sil is on guard and is acting as shield to those more of a casterly inclination. He does know which end of a weapon is which, and wears leathers which he supposes volunterrs him for the role, despite being far from a hero.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 9 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for -9 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The poor innocent halfling maid continues to scuttle away backwards, tears in her eyes as they dart all about, hugging herself for comfort.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls ranged: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
On her way to the archer's position, the flap of her hip pouch peeks open, the top of a small cloth bag nudging its way out. Swiping the bag from the pouch, Alba wheels, hucking it at the halfling maiden... and it misses, bursting open into a patch of fibrous goo that quickly hardens on contact with the air. Muttering in annoyance, the Witch nevertheless pelts onward.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba used a Tanglefoot Bag.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls climb: (8)+-5: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erk. Get down here! Or I'll come get you! ERf!&amp;quot; Smyhtly hops on the tree. OR tries to. He slides down it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;GEt down here, you! Surrender, in the name of Reos!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This isn't working.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d3+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 1 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
On her way to the archer's position, the flap of her hip pouch peeks open, the top of a small cloth bag nudging its way out. Swiping the bag from the pouch, Alba wheels, hucking it at the halfling maiden... and it misses, bursting open into a patch of fibrous goo that quickly hardens on contact with the air. Muttering in annoyance, the Witch nevertheless pelts onward.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the tanglefoot bag missed the halfling, the tiny woman looks up as all the grief and fear flees from her face to be replaced with a snarl of pure malignancy &amp;quot;You fucking bitch&amp;quot; she snarls in the voice before as the bloodstained dagger that was in the humans throat is hurled at the back of the passing witch, sinking in as the tiny woman gets to her feet and draws another.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
As the elf flinishes his incantation the air in the tree next to the sniper shimmers. A little demon appears, cursing in his native tongue. He glares at Tim and flips him the bird, then starts clawing at the sniper. Tim is already chanting to cast a magic missile spell at the halfling&lt;br /&gt;
&lt;br /&gt;
GAME: Tim casts Summon Monster II. Caster Level: 3 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls +2: (11)++2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls +2: (20)++2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
Beset by paladins, demons and well everything the elf in the oak tree looks rather less than happy &amp;quot;I am -not- getting paid enough for this&amp;quot; he mutters whilst moving back away and taking a leap for the next tree over, managing it rather gracefully.&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
Latenat has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
Latenat has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
WHAM! &lt;br /&gt;
&lt;br /&gt;
The tree gets hit by a large hammer. A very large hammer, actually, wielded by a not so impressive goblin. Still, he hits rather hard and the elf goes flying out, landing on his feet like a cat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hi,&amp;quot; says Smthtly, &amp;quot;Surrender immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alba for 9 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
Either the other Elf has more testicular fortitude than his companion, or he is not as worried by things. Certainly the lack of demons helps. Either way he calmly nocks and loses an arrow at the approaching witch, the head sinking dee. A faint but cruel smile turns his lip upwards as he nocks another and kisses the air her way.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
Tiny halfling girls are at a rather uncomfortable height for human males, and from the vicious grin on her face she knows this. Two rather fancy daggers appear in her tiny hand and she wields them with surprising skill. Fortunately for the future children of the rogue he is even more slippery and both miss as she circles around for another strike.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls ranged: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssssah!&amp;quot; Alba hisses as the arrow sinks deep into the side of her belly just under her ribs, and snatches a spherical red vial from her pouch. &amp;quot;YOUR HEAD IN MY MOUTH!&amp;quot; she roars in defiance, hurling the flask at the elf in the tree... which smacks him dead in the chest, shattering and coating him in a sheet of sticky fire. As it continues to bun, the tree around the elf begins to smolder ominously...&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls +4: (9)++4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls +4: (10)++4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
Tim keeps throwing out more bolts of magical energy, once more he tosses one into the halfling girl, maybe just to be sure she doesnt stab him in someplace naughty. The demon hops down, chittering more insults in its language and tries to claw at the bandit fighting Smythly./&lt;br /&gt;
&lt;br /&gt;
GAME: Alba used a Alchemist's Fire.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now r2's turn! Latenat is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Paladin's to the front of him, demons to the back. Really not the Elven sniper's day &amp;quot;I am so putting in a complaint somewhere&amp;quot; he mutters as he drops his bow and unsheaths a rapier from his side. He thrusts somewhat clumsily and misses the Goblin by a mile.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Latenat's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! r1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now r1's turn! f1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
Showing the grace his people are famed for the Sil on fire manages to roll across the boughs of the oak to both put the fire out and still remaining up the tree. Of course he is spreading the fire further along as he does.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now f1's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d3+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Latenat for 5 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
Latenat has been in fights like this many times, mean nasty and the difference between life and death is the razor's edge. The interplay of weapons is fast and furious, the half-sil deflecting knife blows with his main gauche and flickering back strikes with the sap he has in his hands... having dropped his rapier to do so. Until finallly... a blow! The wooden trudgeon raps hard across the side of the halfings head, though she scores counterattack in the doing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are going to regret messing with my band you oversized tosspot&amp;quot; Snarls the hafling as she reels back from the blow to her head. She hisses and darts foward, scoring a line across the rogues thigh but followup from the second dagger misses entirely.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Alba's turn! Tim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;quot;YOu know, I don't know why you're still fighting and would SOMEONE GET RID OF THAT DEMON?!&amp;quot; Smyhtly is slightly offended. He swings his hammer, though, and smacks it into his opponent.&lt;br /&gt;
&lt;br /&gt;
It /does/ hurt.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls 1d20+4+2: (16)+4+2: 22&lt;br /&gt;
&lt;br /&gt;
Skidding to a halt as the fire goes out in the trees, Alba tears off toward the melee.... but as she runs, her long pigtails write, stir, and lunge ahead of her, splitting into countless black tendrils that envelop the halfling from well out of stabbing range. &amp;quot;Cease your struggles,&amp;quot; she snarls, &amp;quot;for there is no hope for you, foolish little magpie...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Tim's turn! r2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tim rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Tim releases another bolt of arcane energy to hit one of the archers, of course the blast doesn't miss, it nails the archer doing some damage to him.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
Most of her crew, at least those present, are down and the teeny tiny evil halfling is unable to break free of the hair despite her struggling. She spits a mouthfull of blood Lat's way the snorts &amp;quot;Put down your weapons boys, we will get these fuckers later&amp;quot; she threatens, although realy not that all that scary at the moment, despite the nasty glint in her eyes.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Yngvild has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
As weapons are thrown down, Alba's hair hauls the halfling backwards, shaking the coccoon a couple times for emphasis. &amp;quot;WHERE IS IT?!&amp;quot; the voice behind the mask roars. &amp;quot;THE STONE STOLEN FROM THE TEMPLES, TELL US WHERE YOU HAVE IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the lady with the creepy hair said,&amp;quot; says Smythly, believing she's way scarier than he is. By far.&lt;br /&gt;
&lt;br /&gt;
Tim gestures, and the demon starts to vanish, but not before it gives Smythly a very very rude gesture. Tim grunts, looking around. &amp;quot;Ok, yea, lets get the stone and go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Latenat smirks at the halfling ignoring the spittle, and showboats with a flourish of his paired weapons, he gave as well as he got and he has seen street toughs like this bandit a million times before,&amp;quot;The brother of Eluna, we want his personal effects. You will hand them over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Being shaken all around does unfortuante things to the halfling's stomach, turning green she opens her mouth and spews out her last meal all over Alba's hair. Cough and choking she manages to nod in the direction of a tent, within is a chest that has the scant personaly belongings of a wandering cleric of Eluna, and a pouch that contants a gemstone that matches the description given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alba may be, in the broadest general terms, a benevolent human being, but mercy is not given to the halfling. Once her stomach is finished being emotied, the coccoon simply scrapes back and forth in the dirt, scraping away the mess, then reels the blond in. &amp;quot;So,&amp;quot; Alba murmurs, placing her hands on either side of the halfling's face -- one coated in dried and flaking bug guts, the other in rust-colored, dried blood, &amp;quot;Will this one wish to make the journey to Alexandria an easy road? It will find if it walks softly, it will be treated softly. If it struggles... heh.... Perhaps it may be, that Sarathrazz may express his displeasure to a new face.&amp;quot; As she speaks, a small green scorpion crawls up her side, skittering down her arm and waving its pincers near the poor Lucht's nose.&lt;br /&gt;
[[Category:PrPs]][[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19409</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19409"/>
		<updated>2015-07-06T09:42:06Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17109</id>
		<title>Rakim</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17109"/>
		<updated>2015-02-03T06:40:46Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Crescent moon.jpg|850px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--PUT PC NAME WHERE IT SAYS: &amp;quot;Character Name Here&amp;quot;--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 10px solid #333355; min-height: 60px; color: #333355; font-weight: bold; width: 500px; margin-left: auto; margin-right: auto; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Rakim&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 775px; margin-left: auto; margin-right: auto; padding-top: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Some people say he is an Inquisitor. He however largely denies it, and truthfully who would hire such a well dressed, perfumed and preened person to such a role? Regardless he does have some extensive ties to the Temple of Eluna and some odd bits of knowledge and interest in magic.&lt;br /&gt;
&lt;br /&gt;
[[image:Rakport.jpg|right]]&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Description {{CPSUBHEAD-END}}&lt;br /&gt;
Tall, slender and olive skinned Rakim's finely sculpted face is far closer to pretty than handsome. With a mass of black curls, worn long Added to large sweeping lashes, deep dark eyes and delicate bones there is however an edge that belies the prettiness in a long scar across his left cheek and a certain cold and keen watchfulness in his gaze. Still he has a ready smile that often spreads his rather full lips and a grace to his movements and mannerisms. His voice is surprisingly deep and resonant considering his slenderness, his accent speaks of The Vast but seems tinged by many nations, even with a large hint of elvish in it.&lt;br /&gt;
&lt;br /&gt;
He is dressed to match the somewhat effeminate, foppish impression. From head to toe he is in the cool colours of Eluna, including a bejeweled holy symbol that sits in the middle of a silvery white lace jabot around his long slender neck. Day to day he wears a white silken shirt with a high embroidered collar and long trails of lace at the sleeves. Over the top is a blue silk waistcoat trimmed with silver pipping and buttons. His pants are a blue leather with matching buttons down the sides, boots the same with a silver chain belt around his slender waist the buckle a crescent moon. In all but the hottest of weather he wears a rather dramatically tailored azure leather coat. Buttoned in silver with turned back cuffs decorated in the same way it darts it to his narrow waist, only to flare out down to his calves, sweeping dramatically with every movement. Finally the entire ensemble is topped by a matching cavalier hat, a silvery plume decorating it and when shooting one brim turned up and pinned by a Crescent moon broach when aiming is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Fashion advice&lt;br /&gt;
* Magic&lt;br /&gt;
* Retrieving old bits of magical lore and items&lt;br /&gt;
* Wine&lt;br /&gt;
* Always curious and happy to chat&lt;br /&gt;
* Odd bits of esoteric lore&lt;br /&gt;
* Want to run a plot and need an idea? He is forever chasing odd bits of magic. Can serve as a patron or inspiration if needed.&lt;br /&gt;
* More wine&lt;br /&gt;
* Also interested in the seamier side of magic? Feel free to poke as I am running some plots based around this.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Rakim.jpg|400px|centre]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Milkyway Swan Panorama.jpg|750px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]][[Category:Human]][[Category:The_Vast]][[Category:Elunan]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Elunite]]&lt;br /&gt;
[[Category:From_the_Vast]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17064</id>
		<title>Rakim</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17064"/>
		<updated>2015-01-31T06:21:04Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Crescent moon.jpg|850px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--PUT PC NAME WHERE IT SAYS: &amp;quot;Character Name Here&amp;quot;--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 10px solid #333355; min-height: 60px; color: #333355; font-weight: bold; width: 500px; margin-left: auto; margin-right: auto; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Rakim&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 775px; margin-left: auto; margin-right: auto; padding-top: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Some people say he is an Inquisitor. He however largely denies it, and truthfully who would hire such a well dressed, perfumed and preened person to such a role? Regardless he does have some extensive ties to the Temple of Eluna and some odd bits of knowledge and interest in magic.&lt;br /&gt;
&lt;br /&gt;
[[image:Rakport.jpg|right]]&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Description {{CPSUBHEAD-END}}&lt;br /&gt;
Tall, slender and olive skinned Rakim's finely sculpted face is far closer to pretty than handsome. With a mass of black curls, worn long Added to large sweeping lashes, deep dark eyes and delicate bones there is however an edge that belies the prettiness in a long scar across his left cheek and a certain cold and keen watchfulness in his gaze. Still he has a ready smile that often spreads his rather full lips and a grace to his movements and mannerisms. His voice is surprisingly deep and resonant considering his slenderness, his accent speaks of The Vast but seems tinged by many nations, even with a large hint of elvish in it.&lt;br /&gt;
&lt;br /&gt;
He is dressed to match the somewhat effeminate, foppish impression. From head to toe he is in the cool colours of Eluna, including a bejeweled holy symbol that sits in the middle of a silvery white lace jabot around his long slender neck. Day to day he wears a white silken shirt with a high embroidered collar and long trails of lace at the sleeves. Over the top is a blue silk waistcoat trimmed with silver pipping and buttons. His pants are a blue leather with matching buttons down the sides, boots the same with a silver chain belt around his slender waist the buckle a crescent moon. In all but the hottest of weather he wears a rather dramatically tailored azure leather coat. Buttoned in silver with turned back cuffs decorated in the same way it darts it to his narrow waist, only to flare out down to his calves, sweeping dramatically with every movement. Finally the entire ensemble is topped by a matching cavalier hat, a silvery plume decorating it and when shooting one brim turned up and pinned by a Crescent moon broach when aiming is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Fashion advice&lt;br /&gt;
* Magic&lt;br /&gt;
* Retrieving old bits of magical lore and items&lt;br /&gt;
* Wine&lt;br /&gt;
* Always curious and happy to chat&lt;br /&gt;
* Odd bits of esoteric lore&lt;br /&gt;
* Want to run a plot and need an idea? He is forever chasing odd bits of magic. Can serve as a patron or inspiration if needed.&lt;br /&gt;
* More wine&lt;br /&gt;
* Also interested in the seamier side of magic? Feel free to poke as I am running some plots based around this.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Rakim.jpg|400px|centre]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Milkyway Swan Panorama.jpg|750px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]][[Category:Human]][[Category:The_Vast]][[Category:Elunan]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Elunite]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17059</id>
		<title>Rakim</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17059"/>
		<updated>2015-01-30T05:05:02Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Crescent moon.jpg|850px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--PUT PC NAME WHERE IT SAYS: &amp;quot;Character Name Here&amp;quot;--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 10px solid #333355; min-height: 60px; color: #333355; font-weight: bold; width: 500px; margin-left: auto; margin-right: auto; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Rakim&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 775px; margin-left: auto; margin-right: auto; padding-top: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Some people say he is an Inquisitor. He however largely denies it, and truthfully who would hire such a well dressed, perfumed and preened person to such a role? Regardless he does have some extensive ties to the Temple of Eluna and some odd bits of knowledge and interest in magic.&lt;br /&gt;
&lt;br /&gt;
[[image:Rakport.jpg|right]]&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Description {{CPSUBHEAD-END}}&lt;br /&gt;
Tall, slender and olive skinned Rakim's finely sculpted face is far closer to pretty than handsome. With a mass of black curls, worn long Added to large sweeping lashes, deep dark eyes and delicate bones there is however an edge that belies the prettiness in a long scar across his left cheek and a certain cold and keen watchfulness in his gaze. Still he has a ready smile that often spreads his rather full lips and a grace to his movements and mannerisms. His voice is surprisingly deep and resonant considering his slenderness, his accent speaks of The Vast but seems tinged by many nations, even with a large hint of elvish in it.&lt;br /&gt;
&lt;br /&gt;
He is dressed to match the somewhat effeminate, foppish impression. From head to toe he is in the cool colours of Eluna, including a bejeweled holy symbol that sits in the middle of a silvery white lace jabot around his long slender neck. Day to day he wears a white silken shirt with a high embroidered collar and long trails of lace at the sleeves. Over the top is a blue silk waistcoat trimmed with silver pipping and buttons. His pants are a blue leather with matching buttons down the sides, boots the same with a silver chain belt around his slender waist the buckle a crescent moon. In all but the hottest of weather he wears a rather dramatically tailored azure leather coat. Buttoned in silver with turned back cuffs decorated in the same way it darts it to his narrow waist, only to flare out down to his calves, sweeping dramatically with every movement. Finally the entire ensemble is topped by a matching cavalier hat, a silvery plume decorating it and when shooting one brim turned up and pinned by a Crescent moon broach when aiming is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Fashion advice&lt;br /&gt;
* Magic&lt;br /&gt;
* Retrieving old bits of magical lore and items&lt;br /&gt;
* Wine&lt;br /&gt;
* Always curious and happy to chat&lt;br /&gt;
* Odd bits of esoteric lore&lt;br /&gt;
* Want to run a plot and need an idea? He is forever chasing odd bits of magic. Can serve as a patron or inspiration if needed.&lt;br /&gt;
* More wine&lt;br /&gt;
* Also interested in the seamier side of magic? Feel free to poke as I am running some plots based around this.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Rakim.jpg|400px|centre]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Milkyway Swan Panorama.jpg|750px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]][[Category:Human]][[Category:The_Vast]][[Category:Elunan]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17058</id>
		<title>Rakim</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Rakim&amp;diff=17058"/>
		<updated>2015-01-30T05:02:28Z</updated>

		<summary type="html">&lt;p&gt;Yngvild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Crescent moon.jpg|850px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--PUT PC NAME WHERE IT SAYS: &amp;quot;Character Name Here&amp;quot;--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 10px solid #333355; min-height: 60px; color: #333355; font-weight: bold; width: 500px; margin-left: auto; margin-right: auto; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Rakim&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 775px; margin-left: auto; margin-right: auto; padding-top: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
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Some people say he is an Inquisitor. He however largely denies it, and truthfully who would hire such a well dressed, perfumed and preened person to such a role? Regardless he does have some extensive ties to the Temple of Eluna and some odd bits of knowledge and interest in magic.&lt;br /&gt;
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[[image:Rakport.jpg|right]]&lt;br /&gt;
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{{CPSUBHEAD-START}}Description {{CPSUBHEAD-END}}&lt;br /&gt;
Tall, slender and olive skinned Rakim's finely sculpted face is far closer to pretty than handsome. With a mass of black curls, worn long Added to large sweeping lashes, deep dark eyes and delicate bones there is however an edge that belies the prettiness in a long scar across his left cheek and a certain cold and keen watchfulness in his gaze. Still he has a ready smile that often spreads his rather full lips and a grace to his movements and mannerisms. His voice is surprisingly deep and resonant considering his slenderness, his accent speaks of The Vast but seems tinged by many nations, even with a large hint of elvish in it.&lt;br /&gt;
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He is dressed to match the somewhat effeminate, foppish impression. From head to toe he is in the cool colours of Eluna, including a bejeweled holy symbol that sits in the middle of a silvery white lace jabot around his long slender neck. Day to day he wears a white silken shirt with a high embroidered collar and long trails of lace at the sleeves. Over the top is a blue silk waistcoat trimmed with silver pipping and buttons. His pants are a blue leather with matching buttons down the sides, boots the same with a silver chain belt around his slender waist the buckle a crescent moon. In all but the hottest of weather he wears a rather dramatically tailored azure leather coat. Buttoned in silver with turned back cuffs decorated in the same way it darts it to his narrow waist, only to flare out down to his calves, sweeping dramatically with every movement. Finally the entire ensemble is topped by a matching cavalier hat, a silvery plume decorating it and when shooting one brim turned up and pinned by a Crescent moon broach when aiming is required.&lt;br /&gt;
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{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Fashion advice&lt;br /&gt;
* Magic&lt;br /&gt;
* Retrieving old bits of magical lore and items&lt;br /&gt;
* Wine&lt;br /&gt;
* Always curious and happy to chat&lt;br /&gt;
* Odd bits of esoteric lore&lt;br /&gt;
* Want to run a plot and need an idea? He is forever chasing odd bits of magic. Can serve as a patron or inspiration if needed.&lt;br /&gt;
* More wine&lt;br /&gt;
* Also interested in the seamier side of magic? Feel free to poke as I am running some plots based around this.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding-bottom: 30px;&amp;quot;&amp;gt;[[image:Milkyway Swan Panorama.jpg|750px|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[Category:Inquisitor]][[Category:Human]][[Category:The_Vast]][[Category:Elunan]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Yngvild</name></author>
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