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	<id>http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azure</id>
	<title>Tenebrae - User contributions [en]</title>
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	<updated>2026-05-16T09:00:08Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=9257</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=9257"/>
		<updated>2013-02-19T22:36:50Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
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&lt;div&gt;[[Category:Player]]&lt;br /&gt;
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'''Alchemical Cosmetics:''' A catch-all term for alchemical products that have no use beyond affecting appearance, safe(ish) to use on humanoids. Scarring Salve (see below) is possibly the most common of these. Others may be skin and hair dyes, temporary or permanent, or transmutative elixirs and salves to produce more exotic effects. Beware of anything with 'gnome' in the name.&lt;br /&gt;
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'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
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'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
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'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
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'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
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'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
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'''Delver:''' An honorable title for Explorers in good standing with the Guild.&lt;br /&gt;
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'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
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'''Desert Wind:''' A light, frothy Veyshanti alcoholic cocktail drink, traditionally made using dates. A modification of it that uses apples instead exists, sometimes called the &amp;quot;Wind of the Plains&amp;quot; to denote the difference.&lt;br /&gt;
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'''Duel, The:''' A cafe in the Oronti Plaza, named after the statue in the plaza's center. Known for its high-quality cocktails. During warmer days, a handful of outdoor tables are available in addition to the ones indoors.&lt;br /&gt;
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'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
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'''Elfkin:''' An individual with elven ancestry, such as a half-elf. Many Sildanyari find using this term to describe a full-blooded elf an insult, as it insinuates the individual is not pure-blooded.&lt;br /&gt;
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'''Fingerwaggler:''' A slang term for a spellcaster, especially one wielding arcane magic.&lt;br /&gt;
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'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
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'''Golden Harvest, The:'''  A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a marble statue of a human woman holding a full, golden cornucopia, positioned in the center of its two-level dining hall.&lt;br /&gt;
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'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
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'''Hair Tonic, Perriman's:''' Originally invented by a gnome for the purpose of winning elaborate mustache contests, this alchemical tonic has become popular amongst adventurers that are often having their hair blasted off by fireballs. It is guaranteed to grow hair back in a matter of hours. Perriman makes no guarantee that it will grow back the same colour. Buyer beware.&lt;br /&gt;
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'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
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'''Hymnweaver:''' An honorific used by some to denote an individual who can tap into the power of the Eidolon Hymn (or, in game terms, anyone with levels in the Bard class).&lt;br /&gt;
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'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
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'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
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'''Kir'kagal Bloodworm:''' Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. &amp;quot;Mad Manny&amp;quot;, one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.&lt;br /&gt;
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'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
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In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
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'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
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'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
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'''Mulblood:''' A slang term for an elfkin of visible Mul'niessa heritage. Not necessarily offensive in nature (though often spoken as if it were, as shadow elves are not well-accepted in the world).&lt;br /&gt;
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'''Murkacian Snailsquid:''' A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. &amp;quot;Mad Manny&amp;quot;, one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.&lt;br /&gt;
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'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
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'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
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'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
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'''Sage Brew:'''  A generic term covering a number of Alchemic potions, most of which are highly illegal.  Consumption causes an increase in   creativity, problem solving, memory, and general intelligence of the user.  However, a similar drop in mental power occurs when the potion wears off.  Additional doses not only heighten the effect, but extend the duration.  But the following loss is also enhanced, and abuse can bring  lasting damage.  Sage Brew is often used by ageing Artificers looking to make one last great Masterpiece.  Such works often run amuck when the potion wears off and the Artificer can no longer control his creation.  Or remember that he made it.  Or, in extreme cases, remember why breathing is important.&lt;br /&gt;
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'''Scarring Salve:''' Contrary to how it sounds, the salve does not cause scarring. Rather, it removes any scarring, blemishes or marks from the skin, leaving it baby-fresh. It's a popular base for many brands of alchemical cosmetic, and is often purchased by adventurers to remove unsightly marks such as those earned by being covered in boiling oil then set on fire. Without it, the adventuring world would be a much uglier place.&lt;br /&gt;
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'''Sea's Warden:''' Also &amp;quot;Warden of the Sea&amp;quot;. It refers to the Sea of Mana, and indicates an individual who follows Animus' - and more recently, Eluna's - teachings of nurturing and furthering magic. This title is self-given and not formally enforced, making it difficult to tell if someone who's chosen to use it truly harbors such beliefs. Followers of such doctrines look disfavorably on those who take up the title without due dedication.&lt;br /&gt;
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'''Salve Mark:'''  In a slave owning culture, such as Charn, slaves are frequently marked with the sign of their owner, what skills they possess, and any important details, such as escape attempts.  While many slaves are given tattoos or brands, entertainer slaves, such as dancers, who frequently change owners, are more often marked with a long lasting skin dye.  While orginally a mark of ownership, a slave may come to bear his mark with pride.  While many ex-slaves choose to hide their marks, or have them removed, others flaunt their past, proud of what they have lived through.&lt;br /&gt;
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'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
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'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
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'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
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'''Sunset Skies:''' An Alexandrian alcoholic cocktail. Its name stems from its coloration: a light orange with streaks of yellow, red and purple. A quality version of it is served at The Duel. (See: Duel, The)&lt;br /&gt;
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'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
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'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
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'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
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'''Tallman:''' A catch-all term for elves, humans, orcs, half-breeds, blooded and everything in between. Used with frequency by a gnome from Clockwork Point, perhaps a common term there. &lt;br /&gt;
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'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
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'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
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'''Three Things:'''  A children's game of memory and knowledge.  Many versions exist, but in basic play, a topic is chosen, as generic or specific as the players care to name.  The first player then states three facts about the topic.  The next player then states three more facts.  Any player who repeats a fact already made, or is caught in making an untrue statement ('caught' being the key word), is dropped from the round.  The last player remaining gets a point.  Highest points in a time limit, or first to a certain number of points, wins.&lt;br /&gt;
Regional Champion Mikilos Mithralla has recently regained his title after a five year hiatus in the Lost City of Alexandros.&lt;br /&gt;
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'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
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'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
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'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
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'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
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With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
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'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
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'''Velvet Gale:''' A non-alcoholic, refreshing fruit mix cocktail. Served with ice. Usually involves a number of both local and exotic fruits, and the type of fruits may change depending on what is in season. A version of it is available at The Duel. (See: Duel, The)&lt;br /&gt;
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'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Trouble_Brewing&amp;diff=9010</id>
		<title>PrP: Trouble Brewing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Trouble_Brewing&amp;diff=9010"/>
		<updated>2013-01-28T21:35:39Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
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&lt;div&gt;''Disclaimer: This log features adults, who may at times be using adult language. You have been warned.''&lt;br /&gt;
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''Second disclaimer: Most everything has been kept in the log, including some extraneous OOC banter. Some poses may have been moved to help reading flow/not getting lost (Such as relevant pose for an action being placed right after the action's resolution.) At the time of the second encounter, the plot had been going for over 7 continous hours - we were all tired and some poses are missing. :(''&lt;br /&gt;
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[[image:Soon.jpg|center]]&lt;br /&gt;
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== Event summary at posting ==&lt;br /&gt;
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Level Range: 2-5&lt;br /&gt;
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An alchemist from the Heartlands has called upon the Guild of Explorers for a retrieval mission. No further detail has been provided, save an impression of urgency.&lt;br /&gt;
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== Summary ==&lt;br /&gt;
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A group of adventurers embark into the edge of the Eldwynn in search of Trebor the Wizard's lost cows, and must clean up the fallout of a failed alchemical experiment.&lt;br /&gt;
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== Encounters ==&lt;br /&gt;
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Party APL: ~2.5-3&lt;br /&gt;
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First: Mad Cow, a.k.a. Aurochs (CR 2) x 3 = CR 5&lt;br /&gt;
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Second: Griffon (CR 4) x 2 = CR 6*&lt;br /&gt;
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(*One griffon began combat at 75% of full HP. Neither griffon could fly.)&lt;br /&gt;
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== Starring ==&lt;br /&gt;
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Oates (Level 5 Rogue)&lt;br /&gt;
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Rotgut (Level 3 Cleric)&lt;br /&gt;
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Arafel (Level 2 Druid)&lt;br /&gt;
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Guest appearances: Tavissha, Brolin - unfortunately, both were stolen by RL before combat encounters. :(&lt;br /&gt;
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''Huge props from me to everyone for signing up and being there - and especially to Oates, Rotgut and Arafel for sticking through with it for an incredible 8.5 hours of running time!''&lt;br /&gt;
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== Plot log ==&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Okay! Standard plot running disclaimer as I rev us up to get going: If you've any rules questions relevant to the plot, don't hesitate to ask - I'll happily answer or delegate to someone to answer. Similarly, if you think I've messed up on a rule, always feel free to page me to correct me - but try find the reference to support the claim and make sure it's correct.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sure thing&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Will do.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Arafel salutes, &amp;quot;Yes, ma'am... sir... Ye Sir böse Frau Dame ...&amp;quot; :P&lt;br /&gt;
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Arafel:P&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Another thing I'd like to have you do (and myself experiment with) is, I'd like you to roll 2 passive Perceptions and Sense Motives each right now. This is because I can't make secret rolls for you, and it's handy to have these things if they crop up. They may! They may not. You never know.&amp;quot;&lt;br /&gt;
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GAME: Rotgut rolls Perception: (8)+4: 12&lt;br /&gt;
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GAME: Rotgut rolls Perception: (6)+4: 10&lt;br /&gt;
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GAME: Rotgut rolls Sense Motive: (3)+8: 11&lt;br /&gt;
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GAME: Rotgut rolls Sense Motive: (8)+8: 16&lt;br /&gt;
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GAME: Arafel rolls perception: (12)+9: 21&lt;br /&gt;
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GAME: Arafel rolls perception: (12)+9: 21&lt;br /&gt;
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GAME: Arafel rolls sense/motive: (12)+sense/motive: 12&lt;br /&gt;
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GAME: Arafel rolls sense/motive: (3)+sense/motive: 3&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;With a space between the words, rather than a /. :) In the meantime, I'll get your opening emit brewin'!&amp;quot;&lt;br /&gt;
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GAME: Tavissha rolls perception: (15)+5: 20&lt;br /&gt;
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GAME: Tavissha rolls perception: (5)+5: 10&lt;br /&gt;
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GAME: Tavissha rolls sense motive: (13)+1: 14&lt;br /&gt;
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GAME: Tavissha rolls sense motive: (16)+1: 17&lt;br /&gt;
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GAME: Arafel rolls sense motive: (4)+3: 7&lt;br /&gt;
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GAME: Arafel rolls sense motive: (7)+3: 10&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;well at least I'm good with perception. Should be playing black jack with rolls like that.&amp;quot;&lt;br /&gt;
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GAME: Oates rolls Perception: (11)+11: 22&lt;br /&gt;
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GAME: Oates rolls Perception: (1)+11: 12&lt;br /&gt;
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GAME: Oates rolls Sense Motive: (9)+7: 16&lt;br /&gt;
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GAME: Oates rolls Sense Motive: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;incidentally, if the Perception checks involve traps, add 2 to my results.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;if you want my AC sheet let me know Sharna, but its accessible by +view Arafel/AC at any time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wagon you are on clatters along the country road, reinforced wheels crunching the packed snow beneath. The land here is flat, allowing you a great view (if not a very exciting one), and the surrounds are quiet - the blanket of winter snows has put pause to the work on the farms that litter the eastern Heartlands, leaving the fields you are passing asleep under the frost as they wait for spring to come. Off in the distance, the snow-topped trees of the Eldwynn seem almost reminiscent of giant, white mushroom caps through the light fog and gloomy ghostlight of the early morning. The breeze blows seldom, but when it does, it is biting.&lt;br /&gt;
&lt;br /&gt;
The muscular draft horse plods along ponderously, urged on by a gruff, grouchy Guild wagon driver. Ned has introduced himself in his scratchy voice (suggesting he may or may not have at some point in his life competed in the noble sport of gargling gravel... warning: this is not an actual sport), but offered little more by way of chat - he's there to get you to your destination and nothing more, and eminently unhappy about being on the road at this hour and in this weather. Scratching at his unshaven chin, he mutters about the morning chill into his woolen scarf, then irritably tugs the rough hat on his head down to protect his reddening ears from cold.&lt;br /&gt;
&lt;br /&gt;
The destination in question is somewhere in the long-tamed farmlands, though far closer to the forest than most of the other properties are. The man you've been sent to meet is somewhat of a loner - but you'd expect no less of a wizard, especially one who engages in alchemy. His face is not entirely unfamiliar in Alexandria - on occasion, he comes to trade - and as such, his request for urgent aid has been answered by the Guild of Explorers with only a little bit of wariness. You were told he needs something retrieved with haste, and the payment offered is nothing to scoff at.&lt;br /&gt;
&lt;br /&gt;
For your part, you've been given rough blankets to wind about yourselves and left otherwise exposed to the chill air, save whatever protection you yourselves may have brought along. You've likely had to distribute your weight on the crude benchlike sides of the wagon carefully to prevent the thing from flipping over to the side from the height and bulk of some of your companions - and occasionally, the vehicle still groans ominously as if about to tip, making any attempt at dozing full of rude, jarring awakenings. At the very least, the trip has been uneventful, providing you ample time to chat or tinker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Free posing and all that jazz. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna thumbs up to Arafel, also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For her part, Tavissha has curled up in the corner under a heap of blankets, the tall white sith'makar blinking wide blue eyes at the rest of her companions. Every jostle and thud makes her squeak and pull the blankets closer, whimperng just a little. &amp;quot;I hope this goes by quickly...&amp;quot; she whimpers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut laughs. &amp;quot;Too bad that's not a sport. Rotgut would insist on competing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates leans as appropriate whenever the wagon groans, doing his part to help keep the weight adjusted. &amp;quot;While I'm okay with this weather, I must admit that I'm still looking forward to spring,&amp;quot; he admits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems the Egalrin is used to such conditions, worse really, the feathers and armor enough to keep his race more then warm enough for the most part. Arafel looks to them all, &amp;quot;Ad this plus hurricane winds and freezing rain... This feels like spring already.&amp;quot; He laughs softly and his animal companion runs along side the cart, the easy slow gate of it allowing the Digger to keep up with the group easy enough. With some more work and a little aging he is hoping that soon enough he can find riding armor for it and then rickety carts would be a thing of the past as the worst for him is his ass hurt with the jostling cart. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut has managed to claim one side of the wagon mostly for himself, perched beside the lithe Eaglefolk, and still sometimes the cart seem to tilt towards his side at turns. &amp;quot;It will go by too fast, for sure,&amp;quot; he says, grinning broadly while pulling that blanket tightly around his body, &amp;quot;When we get to the ADVENTURE, we will wish we had more time!&amp;quot; He ends up bellowing that one word, before looking around for validation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whilst ADVENTURE fails to leap out of the snow and at Rotgut's awaiting face, as if the gods themselves were answering Tavissha's plea, within minutes your driver makes a sharp turn and takes you from the well-traveled main road and onto one of the winding side roads. The ride becomes more unpleasant, uneven, as this road is all but snowed in, only furrows left from passage of other wagons - one or two at the most - revealing there even is a road beneath the cover. You'd certainly have trouble finding it. The resolute gray draft horse now tugs you towards the Eldwynn under Ned's guidance.&lt;br /&gt;
&lt;br /&gt;
The forest is vast - that much can be told even from a distance. The treeline stretches across the horizon, a jagged line far as your eye can see. The trees are irregular, set apart - the forest is light here, at its edge, though no doubt deepens into overgrowth and gloom much deeper within.&lt;br /&gt;
It takes some time for the wagon to crest a small hill and put your destination in sight - a house rests near the forest's edge.&lt;br /&gt;
&lt;br /&gt;
As you come closer, details begin to emerge. The dwelling itself is of sturdy construction - brick and mortar, thatch of the slanted roof peeking out from under icicles and clinging snow. A rough path, cleared of snow, leads to the entrance. Smoke puffs merrily from the twin chimneys above. Truly, it looks much like any of the other farmhouses you've seen. It's difficult to tell this is the home of a possibly eccentric wizard.&lt;br /&gt;
At least, until you get close enough to notice the smoke's got a hint of purple. With wisps of orange. When light catches it, it flickers green.&lt;br /&gt;
To the side of the house is a vast, fenced-in area - a garden at a guess. The snow makes it difficult to tell. You identify what must be a toolshed near the garden, and further off, an outhouse. Behind the main dwelling, you can glimpse the hint of another, larger construction, but at the angle of your approach, it is difficult to tell its nature and purpose.&lt;br /&gt;
&lt;br /&gt;
Still a goodly distance from the place, Ned pulls harshly on the reins and brings the horse to a stop. The animal obliges without protest, huffing a cloud of steam from its nostrills. Its head bends, and it noses curiously at the snow on the roadside, seeking hints of budding plants underneath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is yer stop.&amp;quot; Ned says, snorting loudly in an attempt to crudely clear his clogged nose. He wipes at it with the back of his hand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When yer done, yer gonna have to walk to the little inn just a bit to the east of the crossroads we passed. Guild's arranged for someone to meetcha in a day an' fetcha back. If yer late, well, yer on yer own.&amp;quot; he informs, looking over a shoulder as he waits for you to disembark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates nods as he disembarks. &amp;quot;Barring any spectacular mishaps, we should be there in time,&amp;quot; the farmboy acknowledges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You all remember the crossroads in question and will probably manage not to get lost in the relatively flat region. Mostly. Hopefully. &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Could roll a knowledge geography and I have a compass! :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Survival can also help as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;have that too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Okay, what's the opposite of North again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel gets out and runs a hand down Lodestones back, patting the Digger' side, &amp;quot;Shouldn't be too much trouble to find...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;That other pole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a creek, the nearly seven-foot sith unfolds and crawls off the wagon with a self-conscious thud. The poor lizard is faring not so well with all this snow, but still Tavissha slinks closer to Oates and sighs. &amp;quot;This is very...cold,&amp;quot; she murmurs, chattering a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;There are poles?? Man, I am so lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha hands Rotgut a magnet helpfully. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;One day, someone will explain to Rotgut how the world is round and there's poles. And he'll imagine sticks run through the middle of the planet and sticking out on the ends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut holds head and groans. &amp;quot;Next you'll tell me Angoron doesn't actually carry it on his back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Then the person that's explaining it will go 'No no, the poles are invisible'. And later, Rotgut will recount his lecture about invisible sticks in the ends of the planet and how they must've been put there by Angoron to act as handles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Well, obviously. That just makes the most sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ahem. It's your pose. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yes, working on it XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walking is good for the feet!&amp;quot; Rotgut offers, helpfully, still pulling the blanket around his shoulders as he hops off the cart, making it wobble from the sudden shift in weight. &amp;quot;Man, that's some pretty smoke,&amp;quot; he says, looking and peering up at the chimney, &amp;quot;He is probably cooking lots of things. Think he'll let us warm up and try some?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the group having placed their feet on solid ground and off his wagon, Ned clicks at the horse and tugs the reins, uncaring of missing blankets. The animal circles about widely, and the reins snap, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hyah, Prancer!&amp;quot; goes the wagon driver... and old, mild-mannered Prancer fails to give much credence to his name, simply resuming his slow and steady plod - only in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
It's not long before the creak of wagonwheels is a distant squeak, and you are all left standing alone, within walking distance of the house.&lt;br /&gt;
The windows of the house are frosted on the outside, the ice having painted intricate patterns upon the glass. The inside is obscured with a foggy film - cold meeting hot, or at least warm. It makes them quite difficult to peek through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not much for peeking, the Egalrin is walking over to the house and with a couple wraps of Arafel's knuckles on the door he has let whoever is inside know they have arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut leans over Arafel's shoulder and yells, helpfully, &amp;quot;HELLO WIZARD! ADVENTURERS HERE TO SEE YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates simply chuckles. Yep, simple, straightforward introduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tavissha just facepalms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooh, ooh! Coming!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice is a little shrill, and soon hasted footsteps can be heard moving closer. The muted clicks of latches removed greet your collective ears, and the door opens.&lt;br /&gt;
&lt;br /&gt;
Standing before you is a middle-aged human. His dress is the plain fare of an Alexandrian farmer, and he's chewing on a dry straw at the corner of his mouth. His brown eyes are sunken, bloodshot and the skin beneath dark and baggy, as if sleeping has never been at the forefront of his mind, and especially has not been the last several days. Beneath an elongated, slightly hooked nose, is a beard - or, at least, an attempt at one. It's likely he's tried to grow a majestic beard to match legends of wizards everywhere, but the pattern of growth and whispiness of the hair leaves it looking more than a little awkward. He's tall and lanky - truly, he reminds you most of a scarecrow given life, and he moves much the same - as if each bit of him had a mind of its own and a different idea of where and how it should be going. Like he's made of nothing but elbows.&lt;br /&gt;
&lt;br /&gt;
He's, also, holding a very large cleaver in one hand.&lt;br /&gt;
&lt;br /&gt;
The door's opening releases a gust of the air from inside. It smells... unusual, let us put it that way, and is hot. The wizard doesn't seem to notice or care - more than likely, he's used to the unique aroma his abode sports.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, welcome. Come in.&amp;quot; he invites you, stepping out of your way and allowing you into the house.&lt;br /&gt;
&lt;br /&gt;
The main room of the house seems to have been split in two. On one side is what one might describe as a plain farmer's house - a seating area with a roughly carved table and chairs, some shelves, a rocking chair, a fireplace with a merry flame crackling within and casting a warm glow... The other half, however, is a thing of dreams, or maybe nightmares. Workdesks full of vials and beakers seem to consume the space. Tubing stretches from one end to the other, liquids in all colors of the rainbow bubbling, sizzling, hissing as they traverse in seemingly endless cycles, dripping, mixing, pooling, oozing by wonders of alchemy and perhaps just a smidgeon of magic. The fumes from them lend a haze to the entire top half of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Magically Hasted footsteps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, stylistic wording hasted!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin pages: Sorry i forgotted. D:&lt;br /&gt;
&lt;br /&gt;
You paged Brolin with 'O hai. I might be able to slot you in even this late. Let me ask the others.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha says, &amp;quot;Oh man guys. I'm really sorry but I have a headache and my brain is failing hardcore today. I think I need to back out of this lest I just sit here and drool for the whole scene. :C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha hugs Sharna, and totters off to faceplant. Good luck!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Awwwwwww. :( On a happier note, Brolin just arrived. He's quite a bit late, obviously, but since we haven't actually gotten to anything amazing, I'm willing to let him join. What's your vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafelis blessing himself that he was never given a good sense of smell, the sight was enough to warn him. He whistles softly, the sound to let Lodestone know he is to remain outside and guard, warn if something approaches. He then moves on into the house as he is right in front of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha votes for yes, herself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I'm good with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha poof &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
Tavissha has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates nods to the wizard. &amp;quot;So, you mentioned that you need Guild help with something?&amp;quot; he asks as he enters the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Works for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut ooooos when the wizard opens the door, eyes widening. &amp;quot;That's a good beard. Almost as good as my brudda's. ... also, that's a good cleaver.&amp;quot; Rotgut sniffs the air as they step inside, and his eyes widen once more as he spies the vials. &amp;quot;Ohhhh, you have the best wet bar I've ever seen!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brolin pages: kk.&lt;br /&gt;
&lt;br /&gt;
You paged Brolin with 'Three outta four so far say it's a'right with them, so if you'd like to come, please waddle over. :D'&lt;br /&gt;
&lt;br /&gt;
Brolin has arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Can someone catch him up, pretty please? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please don't touch any of that.&amp;quot; the wizard says, glancing at Rotgut a little nervously, as if afraid his life's work might be getting sloshed down like cheap booze. There's a pause, and he clears his throat. &amp;quot;I'd just dragged one of the carrots from storage for the stew. Just need to finish choppin'. Y'all look like y'could use some warmin' up. Won't be a moment.&amp;quot; says the wizard welcomingly, lifting the cleaver as if to explain that is why he holds it.&lt;br /&gt;
&lt;br /&gt;
Save, that's an awful big cleaver. It would be a clumsy instrument to use to chop vegetables.&lt;br /&gt;
&lt;br /&gt;
As relative silence falls, the faint noises from beneath the rocking chair come to the forefront over the buzz of the alchemical equipment. There is something there.&lt;br /&gt;
&lt;br /&gt;
At first glance, the creature looks most like someone dropped a plate of oddly-colored jello on the floor. A moment's observation reveals the mound is, in fact, an animal, largely because there's four tiny feet sticking out from beneath its bulk where it lies. It is, in fact, a particularly rotund spotted pig - and the noises come from its munching of something round and orange, with a shock of leaves sticking out one end.&lt;br /&gt;
Closer inspection reveals it to be the top of a carrot. Save... it is the size of a man's head.&lt;br /&gt;
&lt;br /&gt;
Of course, you might not care much. Upon entering, the scent of the place assaults your nostrils. It's so potent that poor Tavissha passes out on the spot and collapses in a scaly heap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna totally solves Tavissha not being there. &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Nice. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Everyone else, please roll a Fortitude save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Fort: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls fortitude: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates fails, Rotgut succeeds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls fortitude: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Fortitude: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;DOH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel succeeds, and Brolin fails. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Oates, Brolin) with 'You each take a big lungful of the mixed chemicals floating in the air. Wait, do you smell something... burning? ... Oh. That's your nosehair.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You'll be happy to learn that the only effect is a -2 to perception checks as you pretty much lose most of your sense of smell right off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut and Arafel are unaffected, though it's still kind of unpleasant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Awwww,&amp;quot; Rotgut's spirits fall dejectedly, when it turns out these aren't new, fancy wizard cocktails that might let you sprout wings or something. He pauses, sniffing deeply... and makes a face. &amp;quot;Bleh, probably not good to drink anyways. Oh hey, a piggie!&amp;quot; Rotgut drops to a crouch, grinning at the pig thing and holding out a hand towards it. &amp;quot;Youse a big piggie. With a big carrot, wow. Eating lots of good food?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel would wrinkle his nose if he could, but the smell is almost overpowering and he moves over to a corner to lean back into it, getting as far away as he can for the moment.&lt;br /&gt;
&lt;br /&gt;
Oates sneezes. &amp;quot;Ow - that certainly cleared up the sinuses... a bit too well, actually,&amp;quot; he winces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Brolin - you coulda come on the wagon with them, or jogged after, or whatever other crazy thing you come up with to join them once you're filled in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Skiing behind the wagon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TAARA'S TWAT, IT SMELLS LIKE A SACK OF ROTTEN CUNTS IN HERE!&amp;quot; Brolin exclaims as he claps a hand to his mouth and nose, tears streaming down his face. &amp;quot;What the shit is that!?&amp;quot; He stabs a finger on his free hand at the piggish creature. &amp;quot;I go out to use the shitter for ten minutes and it smells better out there than it does in here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Tact: (1)+Tact: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;Looks about right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? I don't smell anything.&amp;quot; goes the wizard, sniffing the air experimentally in confusion. Still, he shakes himself out of it and instructs you to make sure she is well and move the unconscious Tavissha to the armchair for comfort, where she will safely remain.&lt;br /&gt;
&lt;br /&gt;
The pig looks at the oruch's rough hand for a moment, fixating it, as if pondering if it, too, is edible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be nice to our guests, Archimedes.&amp;quot; the wizard chides the pig, and it begrudgingly (you can tell) bops its somewhat went, pink triangle of a nose against Rotgut's extended hand before returning to the carrot leftover. It's a greeting. It must be.&lt;br /&gt;
&lt;br /&gt;
It's within moments that the seemingly uncoordinated man brings out a stewpot full of stew - including pieces of what must have once been an incredibly, unnaturally large carrot - and crude clay bowls for each of you, balanced on top of each other like it's a circus act. He still doesn't drop any, and a nod indicates you should avail yourselves of the food and be seated about the table at your leisure.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Name's Trebor.&amp;quot; the wizard introduces himself, smiling in a brief, discomforted flash. &amp;quot;With a bee, not a vee.&amp;quot; he clarifies nasally, making it not at all better.&lt;br /&gt;
&lt;br /&gt;
It takes him a good, long moment to find his voice, and then he begins explaining your purpose here:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fer years, I've been trying to use my skills to cure hunger. Giant vegetables! Unfortunately, th' cost of th' brew to do it could cover the same quantity in normal-sized vegetables, so... that ain't going so well. So I figured, what about animals?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trebor's bony hands wring nervously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Other day I hit a breakthrough. I had a few cows - Big Bill, and Bessy, and Bella, and Byanca - and I put it in their water trough.&amp;quot; Hands wring again, more forcefully. &amp;quot;When I woke up, they'd broken the barn doors down and ran off into the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wizard looks up at you all, imploringly. &amp;quot;I -need- them back. Or at least to know what happened to 'em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;*its somewhat wet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stew, it bears noting, is of normal coloration, and to those who have kept their sense of smell, of a normal aroma as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods a bit and declines the vegetable stew, it wasn't something he could really digest, &amp;quot;So... we are looking for four cows... &amp;quot; He doesn't speak about the fact about what might have become of the cows, before they broke loose or after even.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brolin slowly takes his hand away from his mouth to wipe the tears away and take a few slow, deep breaths from his mouth (lol mouthbreather) to let his body get adjusted to the bad wrong...badongness of the air. But he's never one to turn away a free meal. The pig is eyeballed for a moment, but the giantborn stoops to walk further inside and scoop up the bowl. The mention of giant vegetables sends his booze-soaked mind ablaze with visions of giant turnip moonshine...&amp;quot;Think you can spare some of those crops? I am a fine purveyor of sacramental brews and spirits! After we find your freakish beeves, of course.&amp;quot; He punctuates his question with a slurp from the bowl, not bothering with such niceties as spoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Odd, that pig doesn't look like an owl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut gives off a deep belly-laugh when the pig nudges against his hand. &amp;quot;He likes me! Awwww, but he likes food better. That's okay, means he's a smart pig.&amp;quot; Rotgut takes Tavissha over to the chair, meaning he's just done tucking a blanket around her when Trebor comes out with the food, and the oruch's eyes go wide. &amp;quot;Ohhhh, vittles! Oh, nice to meet you Trebor Withabenoddavee. I am Rotgut, warrior of Angoron and bringer of Light and punches to bad things faces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Trebor wows them with information, Rotgut goes to serving himself up with food, apparently not minding the smell or the oversized carrot. He even takes the portions of anyone who's not eager to eat their own before taking a seat on a stool nearby and digging in noisily.&lt;br /&gt;
Rotgut mmfs, peering at Trebor. &amp;quot;They're big cows now? How big? An' did they grow teeth and claws? That usually happens when animals get big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My stores are a bit low with the winter, but we'll see what we can do.&amp;quot; Trebor promises to Brolin with a genial smile. Gathering the bowl meant for himself, he ladles a modest portion of the stew and sloshes it down in a few quick gulps - whether because it's proper to eat alongside one's guests or because he can't remember when he last ate and is unsure when he'll remember to again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The barn's out back, iffen y'all wanna look at it.&amp;quot; the wizard identifies the structure you saw behind the house in your approach. &amp;quot;I fixed the door so th' chickens don't freeze to death and drained the trough and cleaned it out so they don't get at it, but I've not touched anything else.&amp;quot;&lt;br /&gt;
Rotgut's questions, have the man chewing on his thin lips. &amp;quot;Maybe... twice as big as they were? I think. I've... not actually seen'em. Gave them the brew, went to bed - next morning, they're gone. It shouldn't have taken effect that fast. They might just got agitated from it and y'all will have them back right as rain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last is added with no small amount of hope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, you still with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;Gah, RL is 'sploding. I gotta go. Hopefully back in a bit, maybe not. :/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;So lets see, any kind of investigative rolls we can make? Like Perception and such?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If you go outside to inspect the barn, absolutely!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not having taken any of the giant carrot stew himself, he heads out to do just that, inspect the barn. A whistle given to Lodestone to follow him. Arafel was going to go over everything, the barn, footsteps and see what size they are if any are made from the cattle running off into the woods, even if there was something else there that might have helped the cattle run off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Still here, but drawing blanks in the RP department.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Let's go investigate the barn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure! I've never seen giant cow footprints before! You think they're the same shape as normal ones?&amp;quot; Rotgut asks of his party, grinning. Finishing off his bowl, he wanders out with the rest to poke about a bit and see what they can find.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You certainly may investigate the barn! Choose either Perception or Survival (one or the other) each, and roll your prefered skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Survival: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates heads over to investigate the barn with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (3)+11+-2: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wooden barn is about as tall as the house, large enough to provide shelter to the handful of animals Trebor keeps at night and during winter. As explained, the now-empty trough is outside, half-frozen in the chill air. The cluck of chickens can be heard inside, and their beady eyes regard you as you open the haphazardly mended door to poke about.&lt;br /&gt;
&lt;br /&gt;
And it is VERY haphazardly mended - the wizard's no carpenter, and the askew planks and bent nails attest to his utter lack of aptitude. Still, it does just enough to keep the heat in and the chickens, if not truly happy, at least content to winter there.&lt;br /&gt;
There had been cows, too, that much is certain from their old, dried droppings - but now, the area lies empty. The hay that is their winter feed remains half-eaten in wake of their sudden disappearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls survival: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Survival, 24) Despite the fact it's been snowing on-and-off, you know how to look and find evidence of hoofprints hidden beneath. The tracks lead from the barn, off into the treeline and the forest beyond - you'd have little trouble following. No other tracks are to be found, save the imprints of a single set of humanoid boots moving back and forth - probably Trebor's.'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Rotgut is about as surprised as everyone else that he manages this pretty well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Arafel with '(Survival, 25) Despite the fact it's been snowing on-and-off, you know how to look and find evidence of hoofprints hidden beneath. The tracks lead from the barn, off into the treeline and the forest beyond - you'd have little trouble following. The distance between them attests the cows departed in a frenzied hurry, and have not come back. You find no evidence anything chased them off - no other tracks are to be found, save the imprints of a single set of humanoid boots moving back and forth. Those are probably Trebor's.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'Your inspection finds marks on the inside of the mended barn door. There's indents and scratches, the passing of something sharp. Horns, maybe?'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut waits to pose til everyone else is able to get their rolls in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I think all those that are here have rolled now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Indeed. Brolin's AFK, so that's what you got for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Egalrin looks around and kneeling down he softly moves away the snow that ahd fallen over some hoof prints of the cattle. It is easily follow able it seems leading off into the forest. &amp;quot;What the wizard has said is true... should be easy enough to follow these. Especially in the forest with less snow reaching the ground.&amp;quot; He notes other things, &amp;quot;Doesn't seem to be any real reason for them running off though... other then they did.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel tacks his name in there also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a little trudging about the barn, poking at the snow with the rest of the group, Rotgut stops in a spot a little ways away from the front door. He frowns, poking and brushing the snow away. &amp;quot;HEY GUYS!&amp;quot; he bellows, moving a bit farther away and brushing more snow away... &amp;quot;I FOUND SOMETHING!&amp;quot; Sure enough, there are some LARGE hoofprints in the ground underneath the snow. And as Rotgut uncovers more, they seem to be heading off towards the forest. The oruch grins. &amp;quot;Man, I did GOOD!&amp;quot; he says, surprised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates takes a look at the hoofprints Rotgut found after looking at some scratches on the door. &amp;quot;Hmm, looks to be about the right size for the horn-inflicted scratches I saw,&amp;quot; he notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chickens - of normal size and normal temperament, as much fun as it may be to play with the word 'fowl' - eye you as you snoop about, uncovering this and that confirmation of the incident. The sun is rising, but the cloud cover has the light of the day muted as morning comes slowly into full swing around you. You cannot see very far into the forest from where you stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;GENTLEMEN. What would you like to do? :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Not going to find nothing unless we follow the tracks... might as well do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna fastforwards you a little, then, with your permission?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Works for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yes please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Between Arafel and Rotgut, you have little trouble following the tracks through the forest - especially as, just as Arafel predicted, the snow thins where the trees begin. You trudge into the forest and move for some time, following shallow prints in hard ground.&lt;br /&gt;
&lt;br /&gt;
Those are not the only signs of the bovines' passing, however. Soon, you begin to notice damage. Trampled bushes, saplings broken in twine, the bark of trees bearing long cuts. It only becomes greater with time. After a while, it becomes easy even for an untrained tracker to follow the blatant signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Arafel, Oates) with '(Secret Perception roll experiment, 21 and 22!) It suddenly strikes you that there is something amiss. A forest in the morning is filled with sounds - birds, small animals awaken and sing to the world, even in winter. You can't hear it here, though. None of it. As if every single small denizen has, for some reason or other, decided not to be here.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel raises an eyebrow at it all as this really doesn't feel right, or he is thinking he hates being right really, &amp;quot;Things seem to be getting stranger... Can you hear that? No, because there is nothing here...&amp;quot; He looks to the others, &amp;quot;Nature has abandoned this place and what went through here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates nods. &amp;quot;Or at the very least, something spooked the denizens recently and they haven't decided that it's safe yet to return,&amp;quot; he agrees, making sure his weapons are ready to be drawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow,&amp;quot; Rotgut remarks, blinking as they head along, frowning at the tracks. &amp;quot;Am I getting better at tracking, or are the tracks just getting a lot more obvious?&amp;quot; The oruch frowns worriedly, unholstering his warhammer and peering off to the sides. &amp;quot;This is weeeeird...&amp;quot; he says, quietly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut has prepared Detect Magic in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just as the two sharp-eared members of the party voice their concerns, a clarion call resounds, a single sound cutting the deathly silence like a knife.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MOOOOOOOOOOOOOOOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Each of you has likely heard the call of cows before. Each may have had different opinions of it. But never, ever have you heard one like this. Besides being loud, there is a wrongness to it, a... a brokenness. The noise resounds in your bones, right into the marrow and out again, rattling your being with its alien nature, all the more disturbing for being so supposedly familiar. It's coming from dead ahead, and you might wish it weren't so close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And this is a beautiful time for us to roll that wondrous initiative die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut freezes midstep, feeling the hairs on the back of his neck stand-up, and he shivers at that sound. &amp;quot;The hunted... has become the hunter...&amp;quot; he whispers, ominously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls initiative: Roll: 6 + Bonus: 2 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for MAD_COWS: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 20                  MAD_COWS&lt;br /&gt;
----------------------------------------            &lt;br /&gt;
 8                   Rotgut&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods and is quick, even in the undergrowth he heads for the thicker foliage, &amp;quot;Scatter... don't run... Find a place to ambush if you can...&amp;quot; he whistles sending the Digger to borrow under the ground and guard him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna waits for a +init from Arafel, then will move into Inits. &amp;quot;Unfortunately for me, you are totally not blindsided by a bunch of cows. Unfortunately for you, you've no time to stage an ambush of your own, either, which means Lodestone will not be able to burrow before the combat suddenly begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel, pretty please +init. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ground seems to shudder and shake beneath your feet. The cows have your scent. They come.&lt;br /&gt;
&lt;br /&gt;
As the first cow thunders into view, you instantly see there is something dreadfully, dreadfully wrong with the animal. It has grown, certainly... but it has also been twisted. The white and black hide has been pierced by wild bone growths from within, creating unnatural spikes on one of its flanks where there were none. Horns, bigger and sharper than they have any right to be, have become double on this one, another pair having joined the first. It froths at the mouth madly, and its eyes roll and turn crazily in their sockets.&lt;br /&gt;
&lt;br /&gt;
Another two aren't far behind. Much like the first, they too have changed. One sports a row of sharp spines on its back, and the last's legs are covered in spikes, covered in dry blood from accidental self-injuries. Suffice to say, it is unlikely they'll return with you to the barn peacefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna gives you a description of what you see, in the meantime. &amp;gt;:)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut shudders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While we wait for Arafel, you may roll Knowledge/Nature, Knowledge/Arcana or another skill you think may apply in this case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(I happen to know we have a farmer character in the group, and because it amuses me, I'll allow Profession/Farmer or whatever it is, should he have it, to count as a knowledge roll.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Nature: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Arcana: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Profession/Farmer: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls knowledge/nature: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls spellcraft: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls profession/brewer: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls heal: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut throws out random rolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;thinking handle animal won't work in this situation..... LOL It's the Cow Level!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Oates, Arafel) with '(Knowledge/Nature, Profession/Farmer) Holy One's blessed breath. You are unsure these animals could be cows at all, anymore, they've changed so much. It seems their herd mentality has changed little, however, from how tightly they are packed. A cow's weapons are its horns - it'll gore its foes, and something this size could gore powerfully. You surmise a panicked - or maddened - bovine this size may also use its bulk to its advantage and run its foes over. Needless to say, that might hurt. A lot.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Knowledge/Arcana) Whatever magical process changed these cows went terribly, terribly wrong. You have no idea how it happened, or why, but looking at them, you're fairly certain it isn't reversible.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Profession/Brewer, Heal) COWS! Holy crap, those are some seriously messed up cows.'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(I figured I'd give you some 'feedback' on your rolls. They warrant this. :( )'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Hahah! XD Thank you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Well a Entangle spell with whatever you want to add to it would be useful here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still need your init, Arafel. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;In the meantime, let's begin with Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates. There are cows. Horrible, horrible cows. They are presently about 60 feet away and closing fast. They're heading straight for the lot of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Three cows, to be precise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls initiative: Roll: 10 + Bonus: 7 = Total: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Any trees with decent branches nearby?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's a forest, so there's plenty of trees. They're weighted down with a LOT of snow, though, and dry. Not the safest to climb, but if that's your line of thought, you certainly may try!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I think I'll move 30' forward so the cows are within SA range and shoot one with my shortbow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls ShortbowAtk: aliased to 6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls ShortbowDmg+SA: aliased to 1d6+3+3d6: (1)+3+(16): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You put an arrow through the cow's neck to terrible effect. You find yourself surprised that it keeps going at all, arrow in neck and all, bleeding horribly all over and frothing even more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates finds himself with just enough warning of the cows to do something about it. He strides forward, nocking an arrow and letting it fly. The arrow itself doesn't hurt the cow much, but the pierced vein is certainly taking its toll on the brute. The farmboy is ready to dive out of the way of the likely inevitable stampede...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And then it is the cows' turn, and unsurprisingly, Oates gets trampled. :( The other two cows go for other two 'big' targets, which in this case is Rotgut and Lodestone. One has a clear Charge path, the one on...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The other trots with a fury over to Lodestone, horns at the ready, but with no time to actually put them in Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Let's resolve the Trample first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, a big ol' cow is running you over. You have 2 options to react with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I Reflex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may-- Oh hey you know how it works. Roll the Reflex for half damage, which for you is no damage due to Evasion. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Reflex: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;no AoO on the cow from Lodestone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone does not possess Reach yet, does he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, you roll out of the way of a crazy arrowed cow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Hmmm... okay I was going to add if close enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that answered it. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut, yoooooooou...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Oof :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;That hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Get gored. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut wince&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d8+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;All in a days work in the service of Angoron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna cringe!&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 17 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You get gored BAD. You take a horn right in the stomach. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;MAke it one more round going to try for crowd control, then I'll catch you with a heal Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Owwww&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Is that cow still right next to me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cows are deceptively fast, descending on the group like a force of nature... twisted and mutated as they may be.&lt;br /&gt;
&lt;br /&gt;
The wounded cow, arrow wildly swinging in its throat, charges Oates, seeking to trample him with its hooves - which the man nimbly evades in entirety, leaving the cow confused as it runs past with no bones crunching underneath.&lt;br /&gt;
&lt;br /&gt;
The other two break off, seeking bigger targets. Pawing at the ground, one charges madly at Rotgut, impaling him on its oversized horns and leaving a gaping hole in his side. That... that had to hurt.&lt;br /&gt;
&lt;br /&gt;
The last's insane eyes are on the Digger, but trees are in its way. It trots around them, fuming and bellowing, and stops right beside the creature, horns at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cow is right there. It has bits of you on its horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It has charged you, and it is in your face, bein' all cowlike and mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;&amp;quot;Deceptively&amp;quot;, that's an odd adjective. Does that mean they're not as fast as they seem to be? Or that they're faster than they seem to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Man, cows suck. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel looks out for the Cow King.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I rolled a 20 on their init. YOU NEVER SAW THAT COMING. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Neither did I. Those are some stupid-fast cows.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;'Hey look how big those things are, I bet they're really sl-- HO CRAP.' :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Srsly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel, it is your turn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;if I cast entangle I'm getting everyone now aren't I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;The cows are all mixed up within the group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;If you do it right, you can probably miss Oates or me. Dunno where Lodestone is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ayup. You'd be Entangling yourself, Rotgut and Lodestone, at the very least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;K, keeping myself between trees and cows, cast CLW on Rotgut then. Lodestone attacking the cow near him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can, however, fire it off at just one of the cows - the one on Lodestone or the one on Rotgut - and catch it at the effect edge without catching anyone else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;might as well use flare at that point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;healing will do better this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel casts Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the heal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CLW: aliased to 1d8+druid: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I don't have any movement impairments in undergrowth also, noting that for movement reasons if need be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS: aliased to 4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, because Cure spells are touch, you'll need to be moving to Rotgut. Lodestone hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that is Lodestone attacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that is fine as long as I can get to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can do so without incurring any AoOs, yes, as you are not presently threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll damage for Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cow is nommed on. It tastes like beef. Horrible, mutant beef. It's still going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noting the serious damage the cow did to Rotgut, Arafel makes his way over to the man, &amp;quot;Dana... may your blessing heal all wounds.&amp;quot; His hand running over the gored side and it helps some of course. Lodestone is confronted by the one cow and leaps in to take a hunk out of the cows side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. You feel better! There is a cow in your face. It is mean and it gored you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Another two cows are some distance away, though you could interestingly sidestep-5' to the one that tried to trample Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The last is well out of reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gonna step back from the cow and cast Bless on the party, while holding up my hammer menacingly at it. Don't want the cow to try and eat the po' widdle birdie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cows do not posses reach and you Bless the party with... blessings! Everyone's blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Be blessed with... blesserness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut is too busy staring at the charging cows, jaw open, to think about getting out of the way. He just watches the heifer run in...and he yells out in pain when that horn buries itself in his side. He grabs it by the base, taking a quick step back and tugging the weapon out of his side. The oruch blinks as he feels healing magic flow throw him, and he grins back at Arafel. &amp;quot;Tanks, brudda. Now...&amp;quot;&lt;br /&gt;
The Oruch raises his earthbreaker up high, whirling it about his head. &amp;quot;ALL WARRIORS, BE BLESSED WITH THE STRENGTH OF ANGORON!&amp;quot; The hammer comes down, pointing menacingly at the one that just gored him. &amp;quot;TURN DEM INTA BURGERS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates. You are blessed and untrampled. There is a cow behind you. What do you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Same one I shot last round?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The very same. It ran past after its attempted tramplings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Draw rapier and skewer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut casts Bless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+1: aliased to 7+1: (16)+7+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cow is skewered but good. You have no SA, but you may damage for justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg: aliased to 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The first cow falls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the cow that he shot having run past him in an attempt to flatten him, Oates draws his rapier and drives it into the thick of the beef. The accursed kine collapses as it bleeds out onto the snow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Cows go. They mindlessly attempt to gore their chosen targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut first, then Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone is gorededed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut is fine, but now both him and Arafel are threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d8+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Arafel has disconnected.&lt;br /&gt;
&lt;br /&gt;
Arafel has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;client fail...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone takes 15 points of damage - welcome back, Arafel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first of the cows falls, and the other two pay little to no heed. The mutated, crazy bovines press their attack on their chosen victims. A wild swing of horns swings harmlessly through the air near Rotgut. Across the way, the other cow rams Lodestone with considerable force, cracking some of his chitinous armor and drawing ample blood as it twists its horns within the digger's flesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is your and Lodey's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;ouch.... that isn't good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone attacks and I'm shooting at the one on him, since that hit brings him down to 3 HP now for Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS + 1: aliased to 4 + 1: (3)+4+1: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;lodestone's attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that a miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow+1: aliased to weapon4+1: (12)+5+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That, however, is a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CBD + 1: aliased to 1d10 + 1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You stick a bolt in the cow. It bleeds, from both wounds, but still lives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The painful shriek from Lodestone has Arafel glancing his way and brining up his crossbow, the failed leap at the Cow is soon followed by the bolt finding its front quarters and twanging as it sticks into solid muscle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As Arafel poses, Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Time ta show that cow how hitting is supposed to work! Hammer right in its stupid cud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+1-1: (9)+6+1+-1: 15&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You have tenderized the beef. Roll me some damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is going to be delicious when it's cooked. Er, I mean, you do considerable damage, but the thing keeps on truckin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Woof, tough piece of meet. We should slow cook it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round and round, Oates!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You have been relieved of your cow. There are two more, one on Lodestone and one on Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I go for the one that's the most injured and make me a kebab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;He can probably SA the one on me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The most injured is the one on Lodestone, but you cannot reach a flanking position on that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Well, you can't reach it in one turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may certainly double-move (moove) to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your other option is the less damaged, but flankable one on Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;take out this one... better one dead then worry about Lodestone, I've got Mending ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Okay, guess I'll make flank steak of Rotgut's cow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;By the way, it's just occured to me Arafel would need to roll Handle Animal every time he wishes Lodestone to attack... but since I'd allow him 2-3 rolls a turn due to it being a free action and it's only DC 12, I -think- it's safely skippable? I assume you've some HA ranks, Arafel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely, Oates. Roll me some kebab-ing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+2+1: aliased to 7+2+1: (4)+7+2+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You will be happy to know these things do not have great AC. Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+4+3d6: (3)+4+(12): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are now covered in bits of cow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Horrible, mutant cow strips. It is out for the count.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With one side of beef down, Oates strides forward to make a meal of the cow perstering Rotgut. A modestly-place blade does enough damage to finish the beast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The final cow tries to crack Lodestone's skull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;woot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final, lone cow headbutts the digger wildly, its uncontrolled blow glancing off its hard headplate with no damage to the animal whatsoever. &amp;quot;MOO!&amp;quot; goes the unsuccessful assailaint, and once again the hair (or feathers) on the back of everyone's neck raises with the disturbing resonance in the call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And fails miserably. Arafel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;the other cows are well out of the way still?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They are on the ground, bleeding to death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;only one left?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That's correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;bow and bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS: aliased to 4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;or bite and then bow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone hit? Man I need to get him armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow + 1: aliased to weapon4 + 1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That, however, is a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;forgot the one does a 11 hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;11 is still a miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CBD + 1: aliased to 1d10 + 1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You drop the final cow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worried about his friend Lodestone, the bleeding cow and the bleeding digger face off with little going on. The sharp twang of the wing limbs of the crossbow can be heard as the cow in front of Rotgut is splattered mostly. The sight doesn't distract and the bolt flying towards the last cow strikes it right in the eye burying it down into the little brain it still has, the thing drops to its knees, bleats a eerie sound of rage and then rolls to its side. Arafel is already running over to Lodestone, his healing kit being pulled free. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is free posing following, and I've a question for you fine gentlemen. That question is, would you like the second encounter? This is a time and motivation question - I'd planned from the get-go to have one, MAYBE a second if there's time - but I recognize it has been almost 5 hours of play, and for most folks, that is plenty for a session. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I can keep going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Same I'm good to continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;SOrry about that, bathroom emergency&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I am more than happy for a second encounter. :-)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Then you may pose on freely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;If we do. AM I able to get some regular healing skill roles in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What exactly are you attempting to do with your Heal skill?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;patch up Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut wipes his hands slowly across his eyes, brushing away the gore that's splattered on his face, and lets out a loud laugh. &amp;quot;HOO HAH! ANGORON BLESSES US WITH A GLORIOUS VICTORY ONCE MORE!&amp;quot; He touches his lips to his fist, and bumps it towards the sky. &amp;quot;Okay, who needs to be healed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Huh, just me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;To do any proper healing with the Heal skill, one must use the Treat Deadly Wounds option, which takes an hour of ingame time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;My friendly DMly suggestion is to inquire with Rotgut for any patching-up Lodestone requires. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;And a heal kit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut thumbs up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;ahh okay. Well I got mending as backup if he goes below... so probably won't die. LOL and I have a heal kit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Does Channel Energy work on him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Cause unless he's mechanical, I don't think Mending usually helps living creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I don't see why it would not. He's a mini-bulette. And... I must ask you a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;its the spell that stops blood loss is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Stabilize?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut thumbs up at Sharna&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That question is, are you SURE you want to immediatelly Channel Energy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;yeah that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Or you'd maybe like to do something else before you dispense untargettable AoE healing? *cough*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;which means I also cued up the wrong spell LOL its cool... need to change that though... so NVM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates walks around, making sure that the mutated cows are fully dead. Just a trio of slit throats, and they're off to the big pasture in the sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Good point. Are the cows dead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you, Oates. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Are any of the three of them dead, I should ask.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;None were dead. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They were all dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Alright, before healing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They're hardy fucking things. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods, &amp;quot;Yeah they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Kneel down and see if there's maybe some way to reverse these processes. Are all these cows pretty much irretrivable?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I should have given them Diehard instead of Toughness and watched you squirm. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Haha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three twitching bodies of the twisted cows lay on the forest floor, breathing their rattling last. The hardy things have been beaten, and the eerie silence fills your ears again. These unnatural things have been avoided by the denizens of the woods entirely, left to their own destructive corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do you have Knowledge/Arcana, by any chance, Rotgut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Just Heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Heal: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;would spellcraft be a good skill?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Not in this instance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Could roll heal as well or add to his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sure, want to Aid Another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Heal, 25) You kneel down to inspect a dying bovine. It's... it's one UGLY cow. Whatever happened to it, it twisted it badly. It's bodily changed. The spikes and spines upon it have grown from its own wildly expanding bones. You have no idea how to fix it even in a controlled environs, let alone in the middle of a forest.'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Does it look like something that has caused damage to it beyond the &amp;quot;expected&amp;quot; change? I'm wondering if keeping these alive will be worthwhile, as the wizard might be able to fix them.&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'You don't really know what the 'expected' change is. They have grown larger, but they've gone far beyond that. Plainly put, you're not sure. You do not possess the correct education to assess the possibility of reversal. You, as a surgeon and healer, wouldn't be able to fix it.'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'In fact, looking at the way things have been going for them, you're fairly sure they would have been dead given time, as their own bodies spiral out of control. One of the cows has already been injuring itself with an unbeneficial mutation - the spikes on its legs.'&lt;br /&gt;
You paged Rotgut with 'What you're sure of is that it all must have hurt a lot.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Heal: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;However its decided on to use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut pauses, kneeling beside the cow, murmuring quietly to Arafel for a moment, pointing to parts of the nearest creature with a sympathetic wince. &amp;quot;These are... disturbingly twisted creatures,&amp;quot; Rotgut says, voice low and much more serious than before, &amp;quot;I would not be able to heal them. The wizard might be able to undo what is done... but they may not survive changing back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He grunts in discomfort. &amp;quot;So we decide now... we put them out of their mercy here, or let the wizard do it himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, I'll let you decide if you slit their throats anyway or allow Rotgut to do his thang and then consider it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Walking around, you'll have been the first to find they're definitely not dead and are still breathing in tortured fashion.&amp;quot;&lt;br /&gt;
The three cows are all female. One need not be an expert to tell - their udders, or what's left of them, attest to that. They are unconscious, silently awaiting their fate as their lifeblood slowly seeps away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel, your AA would not have changed the already-paged results of Rotgut's roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that is there fate... then mercy to come sooner than later is my vote.&amp;quot; Not too mention the fact Arafel had a word or two to say to the wizard about such experiments on nature, no matter the roll of the animal or the vegetation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Keep posing freely, folks. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bit of a pity that we're not in a better position to harvest the meat, but such is... wait.&amp;quot; Oates pauses, going over an earlier conversation in his head. &amp;quot;Weren't there supposed to be three cows and a bull?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I was wondering when someone was going to notice that. 0:)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut blinks as Oates says that, and the cleric rises quickly to his feet, looking around worriedly. &amp;quot;You're right. If those were only the cows...&amp;quot; Holding his hammer to his chest, the oruch mutters quickly and urgently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Starting up an Enlarge Person spell. Any sign of the bull?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Everyone, roll me some Perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Perception: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (18)+11+-2: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;DURR TREES&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods and already has his crossbow swinging up and looking around as that fact comes to light once more. Edging to a more crowded section of forest with trees and underbush, Lodestone moving with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Do we still have Blessing going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;It lasts 3 minutes, so you should.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Perception, 7) There is no sign of the bull.'&lt;br /&gt;
&lt;br /&gt;
You paged (Arafel, Oates) with '(Perception, 24, 27) There is, in fact, no sign of the bull. As you think back, there never was. You've heard no bellowing of any sort. Roll me Knowledge/Nature / Profession/Farmer.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls knowledge/nature + 1: (14)+9+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Nature: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Profession/Farmer: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Poor rolls :( ) You have no further insight or explanation for this. You are fairly sure, however, that the bull is not about to leap out of a tree or bush at you.'&lt;br /&gt;
&lt;br /&gt;
Oates pages: What can I say, my family was primarily grain farmers. ;D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Arafel with '(Knowledge/Nature, 24) You'd think the bull would have charged you right alongside the cows were it there. Even a normal bull, only male in the herd, would have stepped forth to challenge you and defend the females - and these things seemed pretty keen on killing you from the get-go. It's definitely strange that this didn't happen.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even fouled by magic and corrupted... It doesn't feel right the Bull wasn't here to. Well... do a Bull thing and be the first to challenge us instead of the females like this.&amp;quot; Arafel says to them both as he leans against a tree, it seems they aren't in immediate danger as it is... &amp;quot;We need to find out where the last one is and what happened to it. We can't let it roam these forests unfound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates looks around. &amp;quot;Either the local critters are still too spooked to return just yet, or that bull is closer than we think,&amp;quot; he points out. &amp;quot;I don't /think/ it's about ready to jump out at us, but this place is still a bit too quite for my peace of mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: If I stop in the middle of casting Enlarge Person voluntarily, do I lose the spell?&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'Hmmm. I'll rule you don't.'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'For I am a kind and benevolent DM (or I just feel the other ruling would be really kind of mean).'&lt;br /&gt;
&lt;br /&gt;
From afar, Rotgut XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut snorts, relaxing and stopping his incantation. He sniffs at the air and grimaces. &amp;quot;We should do something with these cows first. Then we can find this bull.&amp;quot; He looks down to the cows at his feet. &amp;quot;... which one is the least spiney?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You could till the field with each of them. You'd just need to turn them differently. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(That is to say, they're all pretty damn spiny, just not in uniform fashion. One has spiny sides, another a spiny back, another a spiny neck and legs.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;By the way, did you decide whether to kill them or not? I ask because if not, I'll need to estimate if any of them has bled out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Otherwise I just go 'THEY MUTANTBURGERZ NAU'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I voted for slitting their throats here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Rotgut pretty much said here or let the wizard do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Heck, I had already posed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;works for me Oates did it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I was thinking of doing a Heal check to stabilize them, and dragging at least one back to the Wizard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Okay, Oates killed them while we were talking. XD THat works!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cows are DED. D-E-D, DED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Find the Bull and drag it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The three cows have move on to the Great Pasture in the Sky, their torment ended by quick, merciful jabs of Oates' trusty rapier. There is no sign of the bull - but you know the direction the cows came from. It is, perhaps, a start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;No baby mutant cows will come from this day...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gonna see if I can find any bull-like tracks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Where you fought the cows?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Same as Rotgut and where they came into where we are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yeah, any in the area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll me your choice between Perception and Survival and I may just tell you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Everyone may do so.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Survival: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (1)+11+-2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor Oates. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;His Perception die is almost as vindictive as mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls survival: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I can't win.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;wanted to see if I chose the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Survival, 15) A hoof is a hoof is a hoof. There's lots of hoof tracks leading onwards from where the cows doubled back to greet you, distinctly older to your eye than the ones piled up in the fight. You haven't the damndest if they belong to a bull, but you don't see any breaking off.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Arafel, Oates) with 'The whole place is a mess of tracks thanks to the fight. Worse, there's blood and dead cows now. You can't make much sense of it.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut grunts quietly and shoulders his hammer, sweeping one last, disappointed look over the cows. He blesses himself with a gesture, and takes off with long strides off where the cows came from. &amp;quot;C'mon, we should make this quick. Angoron's blessing only lasts so long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;By the way, Rotty, did you/will you do any healing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is, the previous Channel roll of 7 - should I apply it to you and Lodestone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods and whistles to Lodestone, but tells him to keep back a little, &amp;quot;You did a good job... and you are still needed. Dana will bless us with a good hunt...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yes, I'll take that 7 now that everything's dead. :-)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Righto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -7 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;okay so LS is at 10 then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone is likewise healed for 7 points, putting him at 10 HP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(out of a maximum of 18)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Another set of Survival/Perception, if you please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (5)+11+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Survival: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls survival: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls survival: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Gimme a Perception, too, Rotty. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Holy crap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Fitting in another Channel Energy before those checks, if I can manage it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You trudge along, following the path the cows took. Several times you lose the trail and regain it in the undergrowth. Eventually, you come to a severely damaged area of the forest, where all the tracks become chaotic, as if the bulk of the cows stopped and milled here. Furrows in the earth and snow mark where agitated hooves dug and scraped - but with no bull in sight. You sweep the area. Between the three of you, you find a lone set of prints, insignificantly larger than the others, leading off.&lt;br /&gt;
&lt;br /&gt;
Following the hoofprints of the bull, you move onwards some distance before breaching into a clearing - and there, you find the bull.&lt;br /&gt;
Or what's left of it.&lt;br /&gt;
&lt;br /&gt;
Mutated like the others, the animal is bigger, more muscular. Its mutation has given it no less than six sharp, curving horns. Its motionless tail is twinned. Its spine has become razor-sharp, protruding from the black hide like the edge of a saw. Were it alive, it would be fearsome, but even the untrained amongst you can easily tell that even a twisted monster cannot live with most of its side and innards missing. Blood is splattered all around it, but the missing bits are nowhere in sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Gimme some Arcana and Heal checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Arcana: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Heal: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls heal: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut winces visibly when they come across the bull, growling something deep and vicious in orcish. He stops, putting the head of his hammer over his heart. &amp;quot;This was dangerous magic the wizard is playing with,&amp;quot; he says, expression falling into sadness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Heal, 27) Once you approach the dead animal, your suspicions that something killed and fed on it become a guarantee. You find clear, large claw patterns in the flesh. No teethmarks, though - but bits have clearly been sheared and torn off, and you must assume eaten, since they're not here.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Kn/Arcana, 17) The idea that something may have eaten the tainted flesh fills you with unease. You may not be exactly sure how this stuff works, but you dread that it might have worrysome consequences for the predator... and things it comes into contact with.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel growls, if anything that can be a growl form a bird could be that, and yet not, but the sound is distasteful to look upon the corpse of the bull, &amp;quot;So the question... Was it inside. Or are thee external wounds?&amp;quot; he does wander closer to get a good look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what's worse, I'm not sure the stuff was fully digested by the cattle,&amp;quot; adds Oates, a worried look on his face. &amp;quot;So whatever was able to bring down the bull... might now even be bigger and nastier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -7 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;shoot, give me a sec Phone call I have to take, I'll be Dced I'm tethered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And Lodestone is at 17/18.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;hopefully only a few moments here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'Your heal check is high enough to answer Arafel's question. They're definitely external. There were no chestbursters in the bull. XD'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'Even if it would have been awesomely freaky. XD'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Hahah XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut edges slowly closer to the Bull, hammer brought to bear again, peering at the wounds. He stops partway there, tensing up... and his eyes flick all about the ground. &amp;quot;Something ate off it...&amp;quot; he says, voice dropped to a whisper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Righto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Checking for any sign of what it was that ate it, and whether or not it's still around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Which skill would you like to use to do so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls survival: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Survival, 23) You are extremely talented at this sort of thing! Or Angoron blesses you with fortune. You find the furrows and scrapes of the other creature's passage. Or, perhaps, more than one. For some reason, in places they're sporadic, difficult to follow, as if whatever it is were leaping about great distances - but you think you can stick to it and follow where it - or they - might have went.'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: ALL ANGORON! ALL THANKS TO ANGORON! :D&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Do I have a hint of how old the tracks are?&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'They seem relatively fresh. Hours, maybe.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Unless y'all have any objections, I'm going to push on, since it's getting a little late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna waves hand. &amp;quot;You got the critical roll high enough. I can FF at your command.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I just figured you might want to pose or such!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'm ready to FF.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here!&amp;quot; The oruch points at the ground again with the head of his hammer, pointing out some erratic prints. &amp;quot;Tracks of... leaping things? I don't know what they are, but they were here a few hours ago.&amp;quot; He shoulders his hammer again, stroking his chin. &amp;quot;I don't know how I feel about disturbing the natural order. There are things that have done our duty for us... But we should at least make sure they are not corrupted by their eating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ready&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You hurriedly follow the tracks out of the clearing and back into the woods. The trees thin around you - still thick enough together to impede passage at least somewhat.&lt;br /&gt;
&lt;br /&gt;
The sun dips on the horizon as you follow the predator that has feasted on the bull...&lt;br /&gt;
&lt;br /&gt;
...and find it.&lt;br /&gt;
&lt;br /&gt;
Amongst the sparse trees, a great beast has collapsed upon the ground, wracked with convulsions of agony as its very bones warp and change within it. Half lion and half eagle, the twisting has begun at an accelerated rate within the quadrupedal predator, and you can see one of its feathered wings has been ruined by the wingbone piercing through it and turning into a rigid, painful spike. Its panicked mate stands watch over it, nudging it with a great golden beak, willing it to get up and unsure what is happening or how to help as the other claws at the ground uncontrollably in pain.&lt;br /&gt;
&lt;br /&gt;
And then, then there's you.&lt;br /&gt;
&lt;br /&gt;
The two leonine-avian creatures turn their heads. Feathered ears pull back, flat, and the one still standing issues a shrill, screeching challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hey guess what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's that time again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The time of the initiative!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Mutant: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Healthy: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
Arafel has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arcana me while we wait, Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Arcana: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Kn/Arcana, 25) You know a griffon when you see one. These noble beasts are intelligent, and make wondrous aerial steed when tamed. When not tamed, like this pair, they make fearsome predators instead, preying often on livestock and especially horses. Their lairs are not often made in forests - instead, they tend to lair in flatlands. These clearly could not make it back from their hunt due to their mishap. They are, also, extremely territorial - and if they consider this their hunting ground, your encroachment will not be taken lightly.'&lt;br /&gt;
You paged Oates with 'Well, that's misleading. Not plains, but open hill-marked areas where they can more easily hunt on the wing.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                    &lt;br /&gt;
 20                  Mutant&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 17                  Oates&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Healthy&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 11                  Rotgut&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
======================================== &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As it's getting a little late, do you have objections to me starting us off? Arafel's been gone for 25 minutes now. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, his absence makes this a lot harder for you. *tinker tinker*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hopefully, he'll return and save the day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;If you can give me a round or two to prepare, this will be a LOT easier for us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You're APL 3 even without him, though a weaker APL 3 than you would be with him. I've made a modification that should ease it up. You should be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut nods&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The mutant... what's with the freaky speedmutants god?! Plays first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As you might expect of a half-crazed griffon, it charges straight at your faces, all pointy ends forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Being actually semi-intelligent despite being wracked with pain, it goes for the less defended one, not more. That is Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Nnngh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates is a Rogue and of suffient level to not be flatfooted. He is still hit 3 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for 24 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I pose the griffon maniacally leaping into your face, Oates, what would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pained griffon stirs. In a flash, it is on its unsteady feet, and like the great cat it resembles, it leaps at Oates with a terrible screech. Its beak snaps above Oates' head, but he's not so lucky evading talons and claws of its leonine back legs. Deep, bleeding gashes are left on the man's body in the aftermath of the assault.&lt;br /&gt;
&lt;br /&gt;
Fortune in this misfortune is that the creature's bulk is blocking its mate from doing the same thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Stab it in its face with my rapier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You'll be unable to flank at present, simply because Rotgut doesn't threaten due to not having acted yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may certainly enstabbinate, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk: aliased to 7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg: aliased to 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ow, face full of griffon. Sometimes the most straightforward approach is to give a foe a taste of its own medicine. Oates jabs back at the griffon, giving about as good as he gets... although the griffon landed three hits and the farmboy only landed one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Is the mate looking to attack as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yup, looks like it is. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The healthy griffon has to double-move to engage because its partner is currently a tactical dumbass. It stalks forward, intent on going around you to flank with it. The sparse forest is too dense for them to fly, and it has to walk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(They can't spread their wings out, and it's questionable if the mutating one's mangled wing would allow it to fly anyway.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut, it is your turn. You are being stalked, and Oates is being mangled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Can you two roll me Perception checks, also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (5)+11+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I swear this game has something against Rogues and Perception. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna waits on Rotgut a moment!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Gimme a Perception before you do anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Perception, 23) The coppery scent of blood and stench of festing wounds is familiar to you. Oates' rapier aside, and the painful mutations too, the battle with the bull took its toll on the griffon attacking Oates. It's already wounded, and not insignificantly.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Now. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can flank with Oates, but it will expose your back to the seemingly healthy griffon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gonna keep an eye on the mate, and circle around behind mutant griffon, keeping an eye on the healthy one... and when I can get flanking, spin around and strike the mutant one HARD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'd rather put myself in danger than the rogue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Especially since he's already hurt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Done and done. You are now flanking with Oates. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+2: (17)+6+2: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ach, meant to Power Attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut y/n?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I could be cruel and say 'YOU DIDN'T ANNOUNCE ZOMG'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut sob!&lt;br /&gt;
&lt;br /&gt;
Arafel has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Heyyyy our druid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But because I know no Str-based melee in this game would consciously crap out on that, I'm gonna say - sure, you can PA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Sorry that was a big ticket job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yayyyy, thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You crack it GOOD. You don't down it, though. But it's sure hurtin' bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;They were supposed to call tomorrow morning not tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Can you roll me Init, Arafel? I'll let Oates and Rotgut fill you in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(that is, +init)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I decided to inflict the second encounter on them, poor bastards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I think they'd be grateful for your and Lodestone's assistance. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls initiative: Roll: 14 + Bonus: 7 = Total: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;We found the bull, which turns out to have been eaten by a griffon. The magical enlargement gunk still in the bull resulted in the griffon who ate the bull going mutant, and its mate is here and angry as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods, &amp;quot;Sounds like fun, lets have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Excellent. I'll say you legitimately lagged behind them a bit and will come up on the init... right now, as we open Round 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There are two angry-looking griffons. One - the mutating one - has decided that Oates' guts would look nice on the forest floor, and is in his face. Rotgut has moved to flank it with Oates, but the other, healthy griffon is stalking towards his back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Crossbow and send Lodestone into bite the one sneaking up behind Oates, get its attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Blessing still active also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Would you like to have Lodestone just sort of waddle over, or interpose itself between griffon and Rotgut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Nah, that's run out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The Bless has expired, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Between me and the griffon would be nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Avoid letting them flank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone will interpose himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS: aliased to 4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow: aliased to weapon4: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And gets a mouthful of feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CBD: aliased to 1d10: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What's that on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;same one lodestone went after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hey Oates, you wanna offer a prayer? The half-crazed mutant thinks you're a cheeseburger and full-attacks you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Well. I believe Oates may be out for the count. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Eep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 3d6+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for 21 points. -11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, presumably, has a Con higher than 11 and is 'dying'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;The claws upgraded to d6s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But not 'dead'. (this is a PrP and he cannot die)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The things that hit you were Rakes, not claws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;NOW you got hit by a Bite and a Claw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Last time, it was a Pounce.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This time it bit you, then claw-crit you. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mutating griffon cries out shrilly, rattling your eardrums. Beak and claws lash at Oates in singleminded rage. The beak snaps painfully on an arm, and a claw hooks wickedly into something sensitive. The pain is blinding and Oates falls, folding upon the ground in a puddle of blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                   &lt;br /&gt;
 21                  Arafel&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 20                  Mutant&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 17                  Oates&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Healthy&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 11                  Rotgut&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
========================================&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, roll a Con check to see if you lose a further HP point to bleeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;lagging a little also.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Constitution-11: (15)+2+-11: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for 1 points. -12 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;When do you 'die'? -14? -15?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;-15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(At that point, I will count you as unrecoverable, the only reason it's important.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The healthy griffon is affronted by the digger in its face and attacks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;For the love of everything, dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna squints at dice roller.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 3d6+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone goes down like a rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And is now at -6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;well....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut D:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There is a severely wounded griffon in front of you, that will likely turn on you now that Oates can't stab it no more. Luckily, there is NOT one at your back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Well, not right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Also, two of your teammates have been engriffonated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Badly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;A warrior of Angoron helps those who are helpless first...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Channel Energy! Selectively ignoring the two girffons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna clap!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut PHEW!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone is conscious and prone at 6/18.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates is conscious, prone and staggered at 0!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What a lovely place to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -12 points. 0 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn! Angoron!&amp;quot; Rotgut chokes up on his hammer, rising it up above his head. &amp;quot;Bring these warriors back to continue fighting the good fight!&amp;quot; Warm light washes out from his upheld weapon, bathing all but the griffons in a powerful surge of healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel. Your and Lodestone's turn. Stuff is gettin' serious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;What do I need to do to get Lodestone up and if he can attack also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If he stands, he will incur an AoO. He can attack from prone at a -4 penalty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Yeah attack from prone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS-4: aliased to 4-4: (1)+4+-4: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hold on&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Holding on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Attacking from prone also means the griffon has a +4 to hit him. I THINK you can get up from prone using Acrobatics without provoking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You cannot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ah well, worth a shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Please continue&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;In fact, there is no way in the game to stand from prone without an AoO. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Being prone SUCKS.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Going for the mutant one, try to take it out, crossbow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone's attack obviously misses. And roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls crossbow: aliased to weapon4: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;oh for pete sake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lodestone goes down, but the healing spell from Rotgut perks him up a little to nip at the Gryphon in front of him, to little avail as it dance away from it. The fact that Arafel's friend goes down, Oates is in more trouble and he lets a bolt fly at the mutant, missing by quite a bit in his haste to switch targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Whether it's unfortunate or fortunate that Rotgut's healing grabs the attention of the mutant is up to you to decide. Either way, it turns on Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And flails like a spaz to no effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;It's Game over man, GAMEOVER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;had to one of my favorite quotes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horrible screeching of the mutant makes your ears ring, and worse yet is the nails-on-chalkboard sound of its beak and claws clanging and scraping against the stylized breastplate. That will need mending. Fortunately, Rotgut's flesh will not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;PS: Missing some poses from people!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Right sorry. &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;From before this action. Fill 'em in, if you could, while Oates, who is conscious and prone and staggered at his majestic 0 HP, tells me what he wants to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Delay my action until after I get more healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates is delaying. Healthy (well, that's not appropriate now it's been wounded, is it?) griffon's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It goes a bite on Lodestone, attempting to put him down again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And fails, and has to expand to a full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Actually, hold on. Prone. 17 AC normally, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Prone? Me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Healthy is going after the newly-awake Lodestone because someone magic'd it back awake and it's all snappy bitey at it again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This one, unlike the mutant, has self-preservation instinct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;He has 17 AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Then the bite unfortunately hits. Let's see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And Lodestone is downed, as the second griffon menaces towards Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But you know what? At least you shut down its pounce!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So that was Bite + Move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The healthier, saner griffon snaps its beak, burying it in the digger's neck and returning it to unconsciousness. It hops over the prone body, slinking towards Rotgut's back, pinning him between the two beasts and providing itself and its crazed mate a tactical advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. You are now flanked. D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Unfortunate. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And both of them are looking at you. D: D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;But if I stay where I am, I provide flanking with Oates, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And he provides you it on the mutant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Staying in place, and channeling again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -8 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And like a see-saw, Lodestone is up again at 5 HP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(but prone)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AHHH! ... Ah HAH HAH HAH!&amp;quot; Rotgut grins broadly as the wounded griffon turns on him, only to dig furrows in his nipple-plate. &amp;quot;Angoron smiles on...GAH!&amp;quot; The cleric staggers as he's hit from behind, only to laugh again. &amp;quot;On ME! Wow! HAH!&amp;quot; He turns sideways towards both griffons, setting his jaw fiercely and tapping the head of his hammer against his palm, sending for another burst of light. &amp;quot;This fight isn't over yet, beasts. You'll rest soon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, it is the end of the round. Do you wish to end delay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Now that I've been healed, I end the delay, as per my specifications when I delayed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;My poor Digger....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your delay is ended. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Which means now I stab the griffon... from prone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Would that mean at this point Lodestone has the healthy one flanked with Rotgut now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I believe so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;We're a nice little congo line of combat advantage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;THE CONGA LINE OF DEATH APPEARS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And Oates, let the stabbination commence. You're at -4 for prone, +2 for flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+2-4: aliased to 7+2-4: (1)+7+2+-4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;... dammit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna :/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You nearly give yourself a haircut. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates's inititave total changed to '10'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that Oates is in better health, he tries to stab the griffon to help take it down. Of course, the stabbing would go better if the rapier hadn't gone point-first into the ground when he fell...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Top of the round, Arafel and Pronestone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS+2-4: aliased to 4+2-4: (16)+4+2+-4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;is damage effected?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And that's funny. Lodestone sort of rotates on the ground and bites the back leg of the griffon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;'I AM NOT FINISHED WITH YOU'. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He bites it GOOD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;and I'll be firing at the mutant again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What would you like to do yourself, Arafel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Righto. Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls crossbow: aliased to weapon4: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your dice. They make me sad. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut kicks the RNG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;they make me sad too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worry still etched on Arafel's face as Lodestone moves around to nip at the heal of the healthy Gryphon taking out a chunk from it, but his own shot goes wide once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That mutant is clinging to life. CLINGING. And you guys can't land a hit. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And he attacks poor Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Drumrolls and prayers, for he is flanked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut crosses himself&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Er, 10, but hahahahaha he bites his own leg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hahaha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Critical fumble! Does that mean he loses the rest of his attacks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;One hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ouch, apparently not&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 7 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut is enclawinated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;ow ow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The 'healthy' griffon doesn't like being flanked and splits its attacks in hope of downing the resilient Pronestone AND hurting Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Starting with Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;There are no critical fumbles in vanilla PF. Good thing, too - I'd hate to be bleeding out on my own crit fumble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Aaand Lodestone loses consciousness yet again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut is enclawinated again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Just once more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 6 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maddened griffon lashes out at Rotgut. Its own mangled wing snaps forward, and its clamps its beak on it, shrieking in pain. With a vengeance, claws lash out, one finding purchase and rending flesh.&lt;br /&gt;
&lt;br /&gt;
Its mate gives a surprised cry as it finds itself bitten again by the resilient miniature bulette. It snaps its beak at it angrily, and poor Lodestone rolls to his side again, bloodied and without consciousness. Claws then rend at Rotgut, and one gets him across the back. It stings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. Claws. Face. Ow. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Time to just try and take out that hurt griffon. HAMMER TO THE FACE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+2-1: (16)+6+2+-1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4+2: (8)+4+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You hammer that griffon into the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;WHAM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;WOO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Thank you... finally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;5 foot step to the side, giving the healthy griffon a good look at a nice, juicy, prone target just past me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut waits with an anticipatory grin for the final blow on the struggling griffon from the prone rogue. &amp;quot;Any moment now...&amp;quot; he says between clenched teeth. The griffon raises readies its attacks, and Rotgut's eyes widen. &amp;quot;Any moment now, rogue! Any moment...&amp;quot; He winces when the griffon lunges... and starts laughing when it turns out it bit its own wing. &amp;quot;Hahah, stupid bird thing! Hahah, OWOWOWOWOW!&amp;quot; And then he's on the hurting end of several claws from both sides.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dammit, ENOUGH!&amp;quot; he roars, cocking his earthbreaker back to swing it back around with shattering force against the mutant griffon's jaw. He turns towards the healthy griffon, stepping to the side and holding a hand over the worst of his injuries across his stomach. &amp;quot;Please, majestic creature. Still yourself... the taint is gone,&amp;quot; he says, though not very hopefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates. You are no longer threatened, you are prone, and it is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I stand up and... can I take a 5' step in the same round I use a move action for not covering actual distance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Some DMs may not be in agreement, but I say 'movement' is defined as 'moving from one square to another'. So, my ruling is yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Bear in mind it is by no means an official ruling on Tenebrae. It's just how I've personally always seen it, and there's no formal writeup anywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So for the purposes of this scene, you may both stand and take a 5' step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates thinks of the distances. &amp;quot;Actually, the other griffon is far enough away... after standing up, I'll quaff a CLW potion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Drink it and roll it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls 1d8+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Top of the round. Arafel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Crossbow to the only one left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow: aliased to weapon4: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Maybe the damp damaged the string. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sheesh, you need a new crossbow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;lagging....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll me a Constitution check for Lodestone. So just 1d20+his Con mod, which is 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Working on it, working on it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone stabilizes and dreams of biting griffons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I hate lag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(This means he is not bleeding to death.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(But he's still out.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a third time in a row Arafel's shot goes wide., missing a Gryphon, who can say now, grief, wet bow string, maybe the sights are off...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And that makes it the healthy griffon's turn. Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna rolls some Int and Wis checks for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20-2: (5)+-2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut, you are full-attacked. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone's gnawing has clearly rendered this thing DUMB.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Owwie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are downed on the second attack and the third does not happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 16 points. -4 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ow ow ow ow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Thank god for Orcish ferocity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ah, you choose to remain standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Can I fake collapsing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can drop prone and roll me a bluff like OH ME SPLEEN. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;ARGH I AM SLAIN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls bluff: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;YOU ARE SLAIN far as it's concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;XD yesssss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your eyes are crossed and everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Tongue out, hammer clutched to chest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's clear the griffon understands the words, the way its head cocks at Rotgut as he speaks them. It's no use, however - the feathered ears draw back and its body tenses again. 'You -killed- my -mate-', that look says. Pure hate is in those eyes, and some lack of reasoning comes with the shock of a loss. The griffon -rips- into Rotgut, precise - if bestial - strikes of a hunter sending the oruch crashing in a heap. It gives a shrill cry of victory and vengeance, believing him slain.&lt;br /&gt;
&lt;br /&gt;
All this with his tongue sticking out the corner of his mouth, like in a kid's sketchbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. It is your turn. You are ferocious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Also on the floor pretending you're DED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Whatcha wanna do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(I'll be honest, I didn't penalize your Bluff only cause I thought this ruse is hilarious and it's even more hilarious I rolled worse than you did. XD )&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Well, the griffon is completely ignoring me now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's crowing its victory. If you pull an AoO, it'll nip ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Can you 5-foot step while prone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But you succeeded in stopping it from mangling you utterly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You cannot unless you are a Rogue with the Rogue Crawl talent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll stay prone and use my last Channel Energy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You channel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You channel well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You awaken Lodestone, heal Oates and heal yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -9 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -9 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut yells out when the griffon attacks him again, wincing from the creatures attack. He pauses, blinks, looks down at where it hit him... &amp;quot;ARGH I AM SLAIN!&amp;quot; he yells out, and collapses dramatically to the ground. Eyes crossed, tongue out, the whole lot. Apparently, this is how the griffon thinks humans die, because it buys it.&lt;br /&gt;
&lt;br /&gt;
Through sheer willpower, Rotgut manages to stay awake, long enough to clutch his hammer to his chest, and send out one last, desperate surge of healing to the party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Move to flank and skewer the griffon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;CBA to check distance, it's late. Do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+2: aliased to 7+2: (1)+7+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I think it's time for a new d20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Top of the round. Arafel and Pronestone. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh Pronestone. You poor beastie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gatdang&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone bite and crossbow again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;*oruch die&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS+2-4: aliased to 4+2-4: (17)+4+2+-4: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;DED ORC IZ DED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone hits from prone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Lodestone may have nightmares about this.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It was black. Then it was white. Then it was black again. Then it was white, and I bit a thing. Then black. ... :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I know I'd have nightmares...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone takes another chunk out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the crossbow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Oh yes, oruch. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls crossbow: aliased to weapon4: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;s/humans/humanoids/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your crossbow slays a tree trunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Valiantly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lodestone shakes himself from the depths of unconsciousness once more and nips the Gryphon biting it. Seeing Lodestone awake once more, it distracts Arafel with joy to see that lodestone is still moving. Concentrate man, concentrate.... shoot the damn thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Healthy acts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Except, it's not so healthy. It's hurting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And mate or no mate, it doesn't want to die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It performs a Withdraw from all y'all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel shoots himself in the foot instead and goes home with a purple heart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The remaining griffon, grievously wounded, quickly comes to realize that further battle is suicide. As the adventurers regain strength and it is yet again bitten by the horrible burrowing creature, it gives a last, hateful hiss and leaps from between you, clearly intending to flee as it builds distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Will anyone pursue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;We've chased it off; I'd say we leave well enough alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Yeah like I can shoot today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Definitely not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;let it wing away a healthy Gryphon... with Dana's blessing. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With no pursuit, the griffon vanishes in the distance at a run. Soon, you can see a faint shape in the distance, rising above the trees as it takes flight and retreats, leaving you with the still-breathing, but dying griffon unlucky enough to have been corrupted by its chance meal.&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;YOU ARE VICTORIOUS. You may dance in victory. You may also either a) pose freely; b) gimme an OOC hammering-out of what you do to wrap things up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Remind me that Gryphons suck....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Either way, following this, I will give you a wrap pose and the PrP will end at long long last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut groans and collapses back against the forest floor completely, panting. &amp;quot;... fly free, majestic beast!&amp;quot; he calls after it, raising a fist to the sky, &amp;quot;You fought well! Be safe, and find happiness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Glad you guys went for 2nds, even if it made it run hella late. Thanks. :D )&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Healing myself up, mercy-killing the mutant griffon, and proooobably working with Lodestone to bury all the mutated dead bodies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hell yeah. :D Thanks, it was fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the simple fact he cannot shoot a single thing today, Arafel moves over to try and help everyone hurt get patched up, Oates and Rotgut first, but then moving on to Lodestone also, his resilient friend. he pulls one of the flawed emeralds he keeps around and feeds the Digger as he pets it calmly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I vote for next returning to Trebor and reporting on what happened to his cattle and the griffon that ate the bull - basically, inform him of the side effects of his experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;it was a blast, even if it was up and down shaky there at the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;And yes, the wizard gets a helping of Dana's disciple giving his two cents about it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Burying first, then reporting? We don't want anything else trying to eat these bodies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut will spend spells to heal people to full&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut casts Magic Weapon.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut casts Hold Person.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d8+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Sounds good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So, to recap: You'll gather the corpses, bury them, then return to Trebor and collectively give him a hell of a lecture?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods and is with Rotgut.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna typetypetypes your wrap while you confirm (or deny) that's the plan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates confirms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Confirm it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut nodnod&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weary, but victorious, you end the life and suffering of the mutating griffon. The mangled body is loaded onto Lodestone's wide back. You haul the heavy corpses, gathering them in one spot and, with the digger's help, burying them as deep as they'll go under the hard, half-frozen earth in the forest. The work is hard, and takes time.&lt;br /&gt;
&lt;br /&gt;
You return to the farmhouse at the edge of the Eldwynn as the sun begins to dip below the horizon, bathing your surroundings in oranges, crimsons, and then purples. A very nervous Trebor welcomes you back with a mix of trepidation and joy. He'd thought you were lost. His expression quickly turns from joy at seeing you to sadness as you recount the tale of your travel and the fates of Big Bill, Bessy, Bella and Byanca, as well as the unfortunate griffon. By the end, he's crying earnest tears, and swears off his project, thanking you for cleaning up the mess he's unwittingly created.&lt;br /&gt;
&lt;br /&gt;
He informs you that while you were gone, he has cleaned the barn and made its loft adequate for you to spend the night in, if you so wish. There, he says, you'll find Tavissha, who's feeling much better but resting just in case, and Brolin, who you left behind (for better or worse) to watch over her while she was out and hopefully not booze himself half to death.&lt;br /&gt;
&lt;br /&gt;
Whether you choose to spend the night or leave immediatelly for the inn past the crossroads, you find the establishment with no trouble. Come morn, a wagon with a more cheerful driver awaits you outside the inn, as promised, and you return to Alexandria without any more trouble coming your way.&lt;br /&gt;
&lt;br /&gt;
Some days later, on one of your regular Guild of Explorers visits, you collectively receive a parcel. It contains a massive wheel of aged cow milk cheese - obviously from before the fateful potion, thankfully - cut into generous, equal portions for each of you, and a note from Trebor thanking you for your help once again.&lt;br /&gt;
&lt;br /&gt;
Bessy, Bella and Byanca would have wanted it that way, he writes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna crits you all with text!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That's a wrap, folks. Much thanks for attending and for sticking with it. I hope you enjoyed playing at least as much as I enjoyed running for you. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Trouble_Brewing&amp;diff=9008</id>
		<title>PrP: Trouble Brewing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Trouble_Brewing&amp;diff=9008"/>
		<updated>2013-01-28T21:33:31Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;''Disclaimer: This log features adults, who may at times be using adult language. You have been warned.''  ''Second disclaimer: Most everything has been kept in the log, inclu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Disclaimer: This log features adults, who may at times be using adult language. You have been warned.''&lt;br /&gt;
&lt;br /&gt;
''Second disclaimer: Most everything has been kept in the log, including some extraneous OOC banter. Some poses may have been moved to help reading flow/not getting lost (Such as relevant pose for an action being placed right after the action's resolution.) At the time of the second encounter, the plot had been going for over 7 continous hours - we were all tired and some poses are missing. :(''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Soon.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Event summary at posting ==&lt;br /&gt;
&lt;br /&gt;
Level Range: 2-5&lt;br /&gt;
&lt;br /&gt;
An alchemist from the Heartlands has called upon the Guild of Explorers for a retrieval mission. No further detail has been provided, save an impression of urgency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
A group of adventurers embark into the edge of the Eldwynn in search of Trebor the Wizard's lost cows, and must clean up the fallout of a failed alchemical experiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Party APL: ~2.5-3&lt;br /&gt;
&lt;br /&gt;
First: Mad Cow, a.k.a. Aurochs (CR 2) x 3 = CR 5&lt;br /&gt;
&lt;br /&gt;
Second: Griffon (CR 4) x 2 = CR 6*&lt;br /&gt;
&lt;br /&gt;
(*One griffon began combat at 75% of full HP. Neither griffon could fly.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starring ==&lt;br /&gt;
&lt;br /&gt;
Oates (Level 5 Rogue)&lt;br /&gt;
&lt;br /&gt;
Rotgut (Level 3 Cleric)&lt;br /&gt;
&lt;br /&gt;
Arafel (Level 2 Druid)&lt;br /&gt;
&lt;br /&gt;
Guest appearances: Tavissha, Brolin - unfortunately, both were stolen by RL before combat encounters. :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot log ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Okay! Standard plot running disclaimer as I rev us up to get going: If you've any rules questions relevant to the plot, don't hesitate to ask - I'll happily answer or delegate to someone to answer. Similarly, if you think I've messed up on a rule, always feel free to page me to correct me - but try find the reference to support the claim and make sure it's correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sure thing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Will do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel salutes, &amp;quot;Yes, ma'am... sir... Ye Sir böse Frau Dame ...&amp;quot; :P&lt;br /&gt;
&lt;br /&gt;
Arafel:P&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Another thing I'd like to have you do (and myself experiment with) is, I'd like you to roll 2 passive Perceptions and Sense Motives each right now. This is because I can't make secret rolls for you, and it's handy to have these things if they crop up. They may! They may not. You never know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Perception: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Perception: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Sense Motive: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Sense Motive: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls sense/motive: (12)+sense/motive: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls sense/motive: (3)+sense/motive: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;With a space between the words, rather than a /. :) In the meantime, I'll get your opening emit brewin'!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tavissha rolls perception: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Tavissha rolls perception: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Tavissha rolls sense motive: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tavissha rolls sense motive: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls sense motive: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls sense motive: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;well at least I'm good with perception. Should be playing black jack with rolls like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Sense Motive: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Sense Motive: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;incidentally, if the Perception checks involve traps, add 2 to my results.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;if you want my AC sheet let me know Sharna, but its accessible by +view Arafel/AC at any time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wagon you are on clatters along the country road, reinforced wheels crunching the packed snow beneath. The land here is flat, allowing you a great view (if not a very exciting one), and the surrounds are quiet - the blanket of winter snows has put pause to the work on the farms that litter the eastern Heartlands, leaving the fields you are passing asleep under the frost as they wait for spring to come. Off in the distance, the snow-topped trees of the Eldwynn seem almost reminiscent of giant, white mushroom caps through the light fog and gloomy ghostlight of the early morning. The breeze blows seldom, but when it does, it is biting.&lt;br /&gt;
&lt;br /&gt;
The muscular draft horse plods along ponderously, urged on by a gruff, grouchy Guild wagon driver. Ned has introduced himself in his scratchy voice (suggesting he may or may not have at some point in his life competed in the noble sport of gargling gravel... warning: this is not an actual sport), but offered little more by way of chat - he's there to get you to your destination and nothing more, and eminently unhappy about being on the road at this hour and in this weather. Scratching at his unshaven chin, he mutters about the morning chill into his woolen scarf, then irritably tugs the rough hat on his head down to protect his reddening ears from cold.&lt;br /&gt;
&lt;br /&gt;
The destination in question is somewhere in the long-tamed farmlands, though far closer to the forest than most of the other properties are. The man you've been sent to meet is somewhat of a loner - but you'd expect no less of a wizard, especially one who engages in alchemy. His face is not entirely unfamiliar in Alexandria - on occasion, he comes to trade - and as such, his request for urgent aid has been answered by the Guild of Explorers with only a little bit of wariness. You were told he needs something retrieved with haste, and the payment offered is nothing to scoff at.&lt;br /&gt;
&lt;br /&gt;
For your part, you've been given rough blankets to wind about yourselves and left otherwise exposed to the chill air, save whatever protection you yourselves may have brought along. You've likely had to distribute your weight on the crude benchlike sides of the wagon carefully to prevent the thing from flipping over to the side from the height and bulk of some of your companions - and occasionally, the vehicle still groans ominously as if about to tip, making any attempt at dozing full of rude, jarring awakenings. At the very least, the trip has been uneventful, providing you ample time to chat or tinker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Free posing and all that jazz. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna thumbs up to Arafel, also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For her part, Tavissha has curled up in the corner under a heap of blankets, the tall white sith'makar blinking wide blue eyes at the rest of her companions. Every jostle and thud makes her squeak and pull the blankets closer, whimperng just a little. &amp;quot;I hope this goes by quickly...&amp;quot; she whimpers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut laughs. &amp;quot;Too bad that's not a sport. Rotgut would insist on competing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates leans as appropriate whenever the wagon groans, doing his part to help keep the weight adjusted. &amp;quot;While I'm okay with this weather, I must admit that I'm still looking forward to spring,&amp;quot; he admits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems the Egalrin is used to such conditions, worse really, the feathers and armor enough to keep his race more then warm enough for the most part. Arafel looks to them all, &amp;quot;Ad this plus hurricane winds and freezing rain... This feels like spring already.&amp;quot; He laughs softly and his animal companion runs along side the cart, the easy slow gate of it allowing the Digger to keep up with the group easy enough. With some more work and a little aging he is hoping that soon enough he can find riding armor for it and then rickety carts would be a thing of the past as the worst for him is his ass hurt with the jostling cart. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut has managed to claim one side of the wagon mostly for himself, perched beside the lithe Eaglefolk, and still sometimes the cart seem to tilt towards his side at turns. &amp;quot;It will go by too fast, for sure,&amp;quot; he says, grinning broadly while pulling that blanket tightly around his body, &amp;quot;When we get to the ADVENTURE, we will wish we had more time!&amp;quot; He ends up bellowing that one word, before looking around for validation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whilst ADVENTURE fails to leap out of the snow and at Rotgut's awaiting face, as if the gods themselves were answering Tavissha's plea, within minutes your driver makes a sharp turn and takes you from the well-traveled main road and onto one of the winding side roads. The ride becomes more unpleasant, uneven, as this road is all but snowed in, only furrows left from passage of other wagons - one or two at the most - revealing there even is a road beneath the cover. You'd certainly have trouble finding it. The resolute gray draft horse now tugs you towards the Eldwynn under Ned's guidance.&lt;br /&gt;
&lt;br /&gt;
The forest is vast - that much can be told even from a distance. The treeline stretches across the horizon, a jagged line far as your eye can see. The trees are irregular, set apart - the forest is light here, at its edge, though no doubt deepens into overgrowth and gloom much deeper within.&lt;br /&gt;
It takes some time for the wagon to crest a small hill and put your destination in sight - a house rests near the forest's edge.&lt;br /&gt;
&lt;br /&gt;
As you come closer, details begin to emerge. The dwelling itself is of sturdy construction - brick and mortar, thatch of the slanted roof peeking out from under icicles and clinging snow. A rough path, cleared of snow, leads to the entrance. Smoke puffs merrily from the twin chimneys above. Truly, it looks much like any of the other farmhouses you've seen. It's difficult to tell this is the home of a possibly eccentric wizard.&lt;br /&gt;
At least, until you get close enough to notice the smoke's got a hint of purple. With wisps of orange. When light catches it, it flickers green.&lt;br /&gt;
To the side of the house is a vast, fenced-in area - a garden at a guess. The snow makes it difficult to tell. You identify what must be a toolshed near the garden, and further off, an outhouse. Behind the main dwelling, you can glimpse the hint of another, larger construction, but at the angle of your approach, it is difficult to tell its nature and purpose.&lt;br /&gt;
&lt;br /&gt;
Still a goodly distance from the place, Ned pulls harshly on the reins and brings the horse to a stop. The animal obliges without protest, huffing a cloud of steam from its nostrills. Its head bends, and it noses curiously at the snow on the roadside, seeking hints of budding plants underneath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is yer stop.&amp;quot; Ned says, snorting loudly in an attempt to crudely clear his clogged nose. He wipes at it with the back of his hand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When yer done, yer gonna have to walk to the little inn just a bit to the east of the crossroads we passed. Guild's arranged for someone to meetcha in a day an' fetcha back. If yer late, well, yer on yer own.&amp;quot; he informs, looking over a shoulder as he waits for you to disembark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates nods as he disembarks. &amp;quot;Barring any spectacular mishaps, we should be there in time,&amp;quot; the farmboy acknowledges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You all remember the crossroads in question and will probably manage not to get lost in the relatively flat region. Mostly. Hopefully. &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Could roll a knowledge geography and I have a compass! :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Survival can also help as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;have that too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Okay, what's the opposite of North again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel gets out and runs a hand down Lodestones back, patting the Digger' side, &amp;quot;Shouldn't be too much trouble to find...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;That other pole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a creek, the nearly seven-foot sith unfolds and crawls off the wagon with a self-conscious thud. The poor lizard is faring not so well with all this snow, but still Tavissha slinks closer to Oates and sighs. &amp;quot;This is very...cold,&amp;quot; she murmurs, chattering a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;There are poles?? Man, I am so lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha hands Rotgut a magnet helpfully. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;One day, someone will explain to Rotgut how the world is round and there's poles. And he'll imagine sticks run through the middle of the planet and sticking out on the ends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut holds head and groans. &amp;quot;Next you'll tell me Angoron doesn't actually carry it on his back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Then the person that's explaining it will go 'No no, the poles are invisible'. And later, Rotgut will recount his lecture about invisible sticks in the ends of the planet and how they must've been put there by Angoron to act as handles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Well, obviously. That just makes the most sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ahem. It's your pose. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yes, working on it XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walking is good for the feet!&amp;quot; Rotgut offers, helpfully, still pulling the blanket around his shoulders as he hops off the cart, making it wobble from the sudden shift in weight. &amp;quot;Man, that's some pretty smoke,&amp;quot; he says, looking and peering up at the chimney, &amp;quot;He is probably cooking lots of things. Think he'll let us warm up and try some?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the group having placed their feet on solid ground and off his wagon, Ned clicks at the horse and tugs the reins, uncaring of missing blankets. The animal circles about widely, and the reins snap, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hyah, Prancer!&amp;quot; goes the wagon driver... and old, mild-mannered Prancer fails to give much credence to his name, simply resuming his slow and steady plod - only in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
It's not long before the creak of wagonwheels is a distant squeak, and you are all left standing alone, within walking distance of the house.&lt;br /&gt;
The windows of the house are frosted on the outside, the ice having painted intricate patterns upon the glass. The inside is obscured with a foggy film - cold meeting hot, or at least warm. It makes them quite difficult to peek through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not much for peeking, the Egalrin is walking over to the house and with a couple wraps of Arafel's knuckles on the door he has let whoever is inside know they have arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut leans over Arafel's shoulder and yells, helpfully, &amp;quot;HELLO WIZARD! ADVENTURERS HERE TO SEE YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates simply chuckles. Yep, simple, straightforward introduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tavissha just facepalms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooh, ooh! Coming!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice is a little shrill, and soon hasted footsteps can be heard moving closer. The muted clicks of latches removed greet your collective ears, and the door opens.&lt;br /&gt;
&lt;br /&gt;
Standing before you is a middle-aged human. His dress is the plain fare of an Alexandrian farmer, and he's chewing on a dry straw at the corner of his mouth. His brown eyes are sunken, bloodshot and the skin beneath dark and baggy, as if sleeping has never been at the forefront of his mind, and especially has not been the last several days. Beneath an elongated, slightly hooked nose, is a beard - or, at least, an attempt at one. It's likely he's tried to grow a majestic beard to match legends of wizards everywhere, but the pattern of growth and whispiness of the hair leaves it looking more than a little awkward. He's tall and lanky - truly, he reminds you most of a scarecrow given life, and he moves much the same - as if each bit of him had a mind of its own and a different idea of where and how it should be going. Like he's made of nothing but elbows.&lt;br /&gt;
&lt;br /&gt;
He's, also, holding a very large cleaver in one hand.&lt;br /&gt;
&lt;br /&gt;
The door's opening releases a gust of the air from inside. It smells... unusual, let us put it that way, and is hot. The wizard doesn't seem to notice or care - more than likely, he's used to the unique aroma his abode sports.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, welcome. Come in.&amp;quot; he invites you, stepping out of your way and allowing you into the house.&lt;br /&gt;
&lt;br /&gt;
The main room of the house seems to have been split in two. On one side is what one might describe as a plain farmer's house - a seating area with a roughly carved table and chairs, some shelves, a rocking chair, a fireplace with a merry flame crackling within and casting a warm glow... The other half, however, is a thing of dreams, or maybe nightmares. Workdesks full of vials and beakers seem to consume the space. Tubing stretches from one end to the other, liquids in all colors of the rainbow bubbling, sizzling, hissing as they traverse in seemingly endless cycles, dripping, mixing, pooling, oozing by wonders of alchemy and perhaps just a smidgeon of magic. The fumes from them lend a haze to the entire top half of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Magically Hasted footsteps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, stylistic wording hasted!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin pages: Sorry i forgotted. D:&lt;br /&gt;
&lt;br /&gt;
You paged Brolin with 'O hai. I might be able to slot you in even this late. Let me ask the others.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha says, &amp;quot;Oh man guys. I'm really sorry but I have a headache and my brain is failing hardcore today. I think I need to back out of this lest I just sit here and drool for the whole scene. :C&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha hugs Sharna, and totters off to faceplant. Good luck!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Awwwwwww. :( On a happier note, Brolin just arrived. He's quite a bit late, obviously, but since we haven't actually gotten to anything amazing, I'm willing to let him join. What's your vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafelis blessing himself that he was never given a good sense of smell, the sight was enough to warn him. He whistles softly, the sound to let Lodestone know he is to remain outside and guard, warn if something approaches. He then moves on into the house as he is right in front of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha votes for yes, herself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I'm good with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tavissha poof &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
Tavissha has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates nods to the wizard. &amp;quot;So, you mentioned that you need Guild help with something?&amp;quot; he asks as he enters the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Works for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut ooooos when the wizard opens the door, eyes widening. &amp;quot;That's a good beard. Almost as good as my brudda's. ... also, that's a good cleaver.&amp;quot; Rotgut sniffs the air as they step inside, and his eyes widen once more as he spies the vials. &amp;quot;Ohhhh, you have the best wet bar I've ever seen!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brolin pages: kk.&lt;br /&gt;
&lt;br /&gt;
You paged Brolin with 'Three outta four so far say it's a'right with them, so if you'd like to come, please waddle over. :D'&lt;br /&gt;
&lt;br /&gt;
Brolin has arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Can someone catch him up, pretty please? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please don't touch any of that.&amp;quot; the wizard says, glancing at Rotgut a little nervously, as if afraid his life's work might be getting sloshed down like cheap booze. There's a pause, and he clears his throat. &amp;quot;I'd just dragged one of the carrots from storage for the stew. Just need to finish choppin'. Y'all look like y'could use some warmin' up. Won't be a moment.&amp;quot; says the wizard welcomingly, lifting the cleaver as if to explain that is why he holds it.&lt;br /&gt;
&lt;br /&gt;
Save, that's an awful big cleaver. It would be a clumsy instrument to use to chop vegetables.&lt;br /&gt;
&lt;br /&gt;
As relative silence falls, the faint noises from beneath the rocking chair come to the forefront over the buzz of the alchemical equipment. There is something there.&lt;br /&gt;
&lt;br /&gt;
At first glance, the creature looks most like someone dropped a plate of oddly-colored jello on the floor. A moment's observation reveals the mound is, in fact, an animal, largely because there's four tiny feet sticking out from beneath its bulk where it lies. It is, in fact, a particularly rotund spotted pig - and the noises come from its munching of something round and orange, with a shock of leaves sticking out one end.&lt;br /&gt;
Closer inspection reveals it to be the top of a carrot. Save... it is the size of a man's head.&lt;br /&gt;
&lt;br /&gt;
Of course, you might not care much. Upon entering, the scent of the place assaults your nostrils. It's so potent that poor Tavissha passes out on the spot and collapses in a scaly heap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna totally solves Tavissha not being there. &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Nice. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Everyone else, please roll a Fortitude save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Fort: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls fortitude: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates fails, Rotgut succeeds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls fortitude: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Fortitude: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;DOH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel succeeds, and Brolin fails. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Oates, Brolin) with 'You each take a big lungful of the mixed chemicals floating in the air. Wait, do you smell something... burning? ... Oh. That's your nosehair.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You'll be happy to learn that the only effect is a -2 to perception checks as you pretty much lose most of your sense of smell right off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut and Arafel are unaffected, though it's still kind of unpleasant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Awwww,&amp;quot; Rotgut's spirits fall dejectedly, when it turns out these aren't new, fancy wizard cocktails that might let you sprout wings or something. He pauses, sniffing deeply... and makes a face. &amp;quot;Bleh, probably not good to drink anyways. Oh hey, a piggie!&amp;quot; Rotgut drops to a crouch, grinning at the pig thing and holding out a hand towards it. &amp;quot;Youse a big piggie. With a big carrot, wow. Eating lots of good food?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel would wrinkle his nose if he could, but the smell is almost overpowering and he moves over to a corner to lean back into it, getting as far away as he can for the moment.&lt;br /&gt;
&lt;br /&gt;
Oates sneezes. &amp;quot;Ow - that certainly cleared up the sinuses... a bit too well, actually,&amp;quot; he winces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Brolin - you coulda come on the wagon with them, or jogged after, or whatever other crazy thing you come up with to join them once you're filled in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Skiing behind the wagon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TAARA'S TWAT, IT SMELLS LIKE A SACK OF ROTTEN CUNTS IN HERE!&amp;quot; Brolin exclaims as he claps a hand to his mouth and nose, tears streaming down his face. &amp;quot;What the shit is that!?&amp;quot; He stabs a finger on his free hand at the piggish creature. &amp;quot;I go out to use the shitter for ten minutes and it smells better out there than it does in here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Brolin rolls Tact: (1)+Tact: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;Looks about right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? I don't smell anything.&amp;quot; goes the wizard, sniffing the air experimentally in confusion. Still, he shakes himself out of it and instructs you to make sure she is well and move the unconscious Tavissha to the armchair for comfort, where she will safely remain.&lt;br /&gt;
&lt;br /&gt;
The pig looks at the oruch's rough hand for a moment, fixating it, as if pondering if it, too, is edible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be nice to our guests, Archimedes.&amp;quot; the wizard chides the pig, and it begrudgingly (you can tell) bops its somewhat went, pink triangle of a nose against Rotgut's extended hand before returning to the carrot leftover. It's a greeting. It must be.&lt;br /&gt;
&lt;br /&gt;
It's within moments that the seemingly uncoordinated man brings out a stewpot full of stew - including pieces of what must have once been an incredibly, unnaturally large carrot - and crude clay bowls for each of you, balanced on top of each other like it's a circus act. He still doesn't drop any, and a nod indicates you should avail yourselves of the food and be seated about the table at your leisure.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Name's Trebor.&amp;quot; the wizard introduces himself, smiling in a brief, discomforted flash. &amp;quot;With a bee, not a vee.&amp;quot; he clarifies nasally, making it not at all better.&lt;br /&gt;
&lt;br /&gt;
It takes him a good, long moment to find his voice, and then he begins explaining your purpose here:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fer years, I've been trying to use my skills to cure hunger. Giant vegetables! Unfortunately, th' cost of th' brew to do it could cover the same quantity in normal-sized vegetables, so... that ain't going so well. So I figured, what about animals?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trebor's bony hands wring nervously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Other day I hit a breakthrough. I had a few cows - Big Bill, and Bessy, and Bella, and Byanca - and I put it in their water trough.&amp;quot; Hands wring again, more forcefully. &amp;quot;When I woke up, they'd broken the barn doors down and ran off into the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wizard looks up at you all, imploringly. &amp;quot;I -need- them back. Or at least to know what happened to 'em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;*its somewhat wet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stew, it bears noting, is of normal coloration, and to those who have kept their sense of smell, of a normal aroma as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods a bit and declines the vegetable stew, it wasn't something he could really digest, &amp;quot;So... we are looking for four cows... &amp;quot; He doesn't speak about the fact about what might have become of the cows, before they broke loose or after even.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brolin slowly takes his hand away from his mouth to wipe the tears away and take a few slow, deep breaths from his mouth (lol mouthbreather) to let his body get adjusted to the bad wrong...badongness of the air. But he's never one to turn away a free meal. The pig is eyeballed for a moment, but the giantborn stoops to walk further inside and scoop up the bowl. The mention of giant vegetables sends his booze-soaked mind ablaze with visions of giant turnip moonshine...&amp;quot;Think you can spare some of those crops? I am a fine purveyor of sacramental brews and spirits! After we find your freakish beeves, of course.&amp;quot; He punctuates his question with a slurp from the bowl, not bothering with such niceties as spoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Odd, that pig doesn't look like an owl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut gives off a deep belly-laugh when the pig nudges against his hand. &amp;quot;He likes me! Awwww, but he likes food better. That's okay, means he's a smart pig.&amp;quot; Rotgut takes Tavissha over to the chair, meaning he's just done tucking a blanket around her when Trebor comes out with the food, and the oruch's eyes go wide. &amp;quot;Ohhhh, vittles! Oh, nice to meet you Trebor Withabenoddavee. I am Rotgut, warrior of Angoron and bringer of Light and punches to bad things faces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Trebor wows them with information, Rotgut goes to serving himself up with food, apparently not minding the smell or the oversized carrot. He even takes the portions of anyone who's not eager to eat their own before taking a seat on a stool nearby and digging in noisily.&lt;br /&gt;
Rotgut mmfs, peering at Trebor. &amp;quot;They're big cows now? How big? An' did they grow teeth and claws? That usually happens when animals get big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My stores are a bit low with the winter, but we'll see what we can do.&amp;quot; Trebor promises to Brolin with a genial smile. Gathering the bowl meant for himself, he ladles a modest portion of the stew and sloshes it down in a few quick gulps - whether because it's proper to eat alongside one's guests or because he can't remember when he last ate and is unsure when he'll remember to again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The barn's out back, iffen y'all wanna look at it.&amp;quot; the wizard identifies the structure you saw behind the house in your approach. &amp;quot;I fixed the door so th' chickens don't freeze to death and drained the trough and cleaned it out so they don't get at it, but I've not touched anything else.&amp;quot;&lt;br /&gt;
Rotgut's questions, have the man chewing on his thin lips. &amp;quot;Maybe... twice as big as they were? I think. I've... not actually seen'em. Gave them the brew, went to bed - next morning, they're gone. It shouldn't have taken effect that fast. They might just got agitated from it and y'all will have them back right as rain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last is added with no small amount of hope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, you still with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brolin says, &amp;quot;Gah, RL is 'sploding. I gotta go. Hopefully back in a bit, maybe not. :/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;So lets see, any kind of investigative rolls we can make? Like Perception and such?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If you go outside to inspect the barn, absolutely!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not having taken any of the giant carrot stew himself, he heads out to do just that, inspect the barn. A whistle given to Lodestone to follow him. Arafel was going to go over everything, the barn, footsteps and see what size they are if any are made from the cattle running off into the woods, even if there was something else there that might have helped the cattle run off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Still here, but drawing blanks in the RP department.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Let's go investigate the barn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure! I've never seen giant cow footprints before! You think they're the same shape as normal ones?&amp;quot; Rotgut asks of his party, grinning. Finishing off his bowl, he wanders out with the rest to poke about a bit and see what they can find.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You certainly may investigate the barn! Choose either Perception or Survival (one or the other) each, and roll your prefered skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Survival: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates heads over to investigate the barn with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (3)+11+-2: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wooden barn is about as tall as the house, large enough to provide shelter to the handful of animals Trebor keeps at night and during winter. As explained, the now-empty trough is outside, half-frozen in the chill air. The cluck of chickens can be heard inside, and their beady eyes regard you as you open the haphazardly mended door to poke about.&lt;br /&gt;
&lt;br /&gt;
And it is VERY haphazardly mended - the wizard's no carpenter, and the askew planks and bent nails attest to his utter lack of aptitude. Still, it does just enough to keep the heat in and the chickens, if not truly happy, at least content to winter there.&lt;br /&gt;
There had been cows, too, that much is certain from their old, dried droppings - but now, the area lies empty. The hay that is their winter feed remains half-eaten in wake of their sudden disappearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls survival: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Survival, 24) Despite the fact it's been snowing on-and-off, you know how to look and find evidence of hoofprints hidden beneath. The tracks lead from the barn, off into the treeline and the forest beyond - you'd have little trouble following. No other tracks are to be found, save the imprints of a single set of humanoid boots moving back and forth - probably Trebor's.'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Rotgut is about as surprised as everyone else that he manages this pretty well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Arafel with '(Survival, 25) Despite the fact it's been snowing on-and-off, you know how to look and find evidence of hoofprints hidden beneath. The tracks lead from the barn, off into the treeline and the forest beyond - you'd have little trouble following. The distance between them attests the cows departed in a frenzied hurry, and have not come back. You find no evidence anything chased them off - no other tracks are to be found, save the imprints of a single set of humanoid boots moving back and forth. Those are probably Trebor's.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'Your inspection finds marks on the inside of the mended barn door. There's indents and scratches, the passing of something sharp. Horns, maybe?'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut waits to pose til everyone else is able to get their rolls in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I think all those that are here have rolled now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Indeed. Brolin's AFK, so that's what you got for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Egalrin looks around and kneeling down he softly moves away the snow that ahd fallen over some hoof prints of the cattle. It is easily follow able it seems leading off into the forest. &amp;quot;What the wizard has said is true... should be easy enough to follow these. Especially in the forest with less snow reaching the ground.&amp;quot; He notes other things, &amp;quot;Doesn't seem to be any real reason for them running off though... other then they did.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel tacks his name in there also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a little trudging about the barn, poking at the snow with the rest of the group, Rotgut stops in a spot a little ways away from the front door. He frowns, poking and brushing the snow away. &amp;quot;HEY GUYS!&amp;quot; he bellows, moving a bit farther away and brushing more snow away... &amp;quot;I FOUND SOMETHING!&amp;quot; Sure enough, there are some LARGE hoofprints in the ground underneath the snow. And as Rotgut uncovers more, they seem to be heading off towards the forest. The oruch grins. &amp;quot;Man, I did GOOD!&amp;quot; he says, surprised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates takes a look at the hoofprints Rotgut found after looking at some scratches on the door. &amp;quot;Hmm, looks to be about the right size for the horn-inflicted scratches I saw,&amp;quot; he notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chickens - of normal size and normal temperament, as much fun as it may be to play with the word 'fowl' - eye you as you snoop about, uncovering this and that confirmation of the incident. The sun is rising, but the cloud cover has the light of the day muted as morning comes slowly into full swing around you. You cannot see very far into the forest from where you stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;GENTLEMEN. What would you like to do? :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Not going to find nothing unless we follow the tracks... might as well do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna fastforwards you a little, then, with your permission?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Works for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yes please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Between Arafel and Rotgut, you have little trouble following the tracks through the forest - especially as, just as Arafel predicted, the snow thins where the trees begin. You trudge into the forest and move for some time, following shallow prints in hard ground.&lt;br /&gt;
&lt;br /&gt;
Those are not the only signs of the bovines' passing, however. Soon, you begin to notice damage. Trampled bushes, saplings broken in twine, the bark of trees bearing long cuts. It only becomes greater with time. After a while, it becomes easy even for an untrained tracker to follow the blatant signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Arafel, Oates) with '(Secret Perception roll experiment, 21 and 22!) It suddenly strikes you that there is something amiss. A forest in the morning is filled with sounds - birds, small animals awaken and sing to the world, even in winter. You can't hear it here, though. None of it. As if every single small denizen has, for some reason or other, decided not to be here.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel raises an eyebrow at it all as this really doesn't feel right, or he is thinking he hates being right really, &amp;quot;Things seem to be getting stranger... Can you hear that? No, because there is nothing here...&amp;quot; He looks to the others, &amp;quot;Nature has abandoned this place and what went through here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates nods. &amp;quot;Or at the very least, something spooked the denizens recently and they haven't decided that it's safe yet to return,&amp;quot; he agrees, making sure his weapons are ready to be drawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow,&amp;quot; Rotgut remarks, blinking as they head along, frowning at the tracks. &amp;quot;Am I getting better at tracking, or are the tracks just getting a lot more obvious?&amp;quot; The oruch frowns worriedly, unholstering his warhammer and peering off to the sides. &amp;quot;This is weeeeird...&amp;quot; he says, quietly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut has prepared Detect Magic in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just as the two sharp-eared members of the party voice their concerns, a clarion call resounds, a single sound cutting the deathly silence like a knife.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MOOOOOOOOOOOOOOOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Each of you has likely heard the call of cows before. Each may have had different opinions of it. But never, ever have you heard one like this. Besides being loud, there is a wrongness to it, a... a brokenness. The noise resounds in your bones, right into the marrow and out again, rattling your being with its alien nature, all the more disturbing for being so supposedly familiar. It's coming from dead ahead, and you might wish it weren't so close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And this is a beautiful time for us to roll that wondrous initiative die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut freezes midstep, feeling the hairs on the back of his neck stand-up, and he shivers at that sound. &amp;quot;The hunted... has become the hunter...&amp;quot; he whispers, ominously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls initiative: Roll: 6 + Bonus: 2 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for MAD_COWS: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 20                  MAD_COWS&lt;br /&gt;
----------------------------------------            &lt;br /&gt;
 8                   Rotgut&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods and is quick, even in the undergrowth he heads for the thicker foliage, &amp;quot;Scatter... don't run... Find a place to ambush if you can...&amp;quot; he whistles sending the Digger to borrow under the ground and guard him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna waits for a +init from Arafel, then will move into Inits. &amp;quot;Unfortunately for me, you are totally not blindsided by a bunch of cows. Unfortunately for you, you've no time to stage an ambush of your own, either, which means Lodestone will not be able to burrow before the combat suddenly begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brolin has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel, pretty please +init. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ground seems to shudder and shake beneath your feet. The cows have your scent. They come.&lt;br /&gt;
&lt;br /&gt;
As the first cow thunders into view, you instantly see there is something dreadfully, dreadfully wrong with the animal. It has grown, certainly... but it has also been twisted. The white and black hide has been pierced by wild bone growths from within, creating unnatural spikes on one of its flanks where there were none. Horns, bigger and sharper than they have any right to be, have become double on this one, another pair having joined the first. It froths at the mouth madly, and its eyes roll and turn crazily in their sockets.&lt;br /&gt;
&lt;br /&gt;
Another two aren't far behind. Much like the first, they too have changed. One sports a row of sharp spines on its back, and the last's legs are covered in spikes, covered in dry blood from accidental self-injuries. Suffice to say, it is unlikely they'll return with you to the barn peacefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna gives you a description of what you see, in the meantime. &amp;gt;:)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut shudders&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While we wait for Arafel, you may roll Knowledge/Nature, Knowledge/Arcana or another skill you think may apply in this case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(I happen to know we have a farmer character in the group, and because it amuses me, I'll allow Profession/Farmer or whatever it is, should he have it, to count as a knowledge roll.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Nature: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Arcana: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Profession/Farmer: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls knowledge/nature: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls spellcraft: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls profession/brewer: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls heal: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut throws out random rolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;thinking handle animal won't work in this situation..... LOL It's the Cow Level!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Oates, Arafel) with '(Knowledge/Nature, Profession/Farmer) Holy One's blessed breath. You are unsure these animals could be cows at all, anymore, they've changed so much. It seems their herd mentality has changed little, however, from how tightly they are packed. A cow's weapons are its horns - it'll gore its foes, and something this size could gore powerfully. You surmise a panicked - or maddened - bovine this size may also use its bulk to its advantage and run its foes over. Needless to say, that might hurt. A lot.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Knowledge/Arcana) Whatever magical process changed these cows went terribly, terribly wrong. You have no idea how it happened, or why, but looking at them, you're fairly certain it isn't reversible.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Profession/Brewer, Heal) COWS! Holy crap, those are some seriously messed up cows.'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(I figured I'd give you some 'feedback' on your rolls. They warrant this. :( )'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Hahah! XD Thank you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Well a Entangle spell with whatever you want to add to it would be useful here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still need your init, Arafel. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;In the meantime, let's begin with Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates. There are cows. Horrible, horrible cows. They are presently about 60 feet away and closing fast. They're heading straight for the lot of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Three cows, to be precise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls initiative: Roll: 10 + Bonus: 7 = Total: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Any trees with decent branches nearby?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's a forest, so there's plenty of trees. They're weighted down with a LOT of snow, though, and dry. Not the safest to climb, but if that's your line of thought, you certainly may try!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I think I'll move 30' forward so the cows are within SA range and shoot one with my shortbow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls ShortbowAtk: aliased to 6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls ShortbowDmg+SA: aliased to 1d6+3+3d6: (1)+3+(16): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You put an arrow through the cow's neck to terrible effect. You find yourself surprised that it keeps going at all, arrow in neck and all, bleeding horribly all over and frothing even more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates finds himself with just enough warning of the cows to do something about it. He strides forward, nocking an arrow and letting it fly. The arrow itself doesn't hurt the cow much, but the pierced vein is certainly taking its toll on the brute. The farmboy is ready to dive out of the way of the likely inevitable stampede...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And then it is the cows' turn, and unsurprisingly, Oates gets trampled. :( The other two cows go for other two 'big' targets, which in this case is Rotgut and Lodestone. One has a clear Charge path, the one on...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The other trots with a fury over to Lodestone, horns at the ready, but with no time to actually put them in Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Let's resolve the Trample first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, a big ol' cow is running you over. You have 2 options to react with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I Reflex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may-- Oh hey you know how it works. Roll the Reflex for half damage, which for you is no damage due to Evasion. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Reflex: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;no AoO on the cow from Lodestone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone does not possess Reach yet, does he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, you roll out of the way of a crazy arrowed cow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Hmmm... okay I was going to add if close enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that answered it. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut, yoooooooou...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Oof :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;That hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Get gored. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut wince&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d8+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;All in a days work in the service of Angoron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna cringe!&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 17 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You get gored BAD. You take a horn right in the stomach. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;MAke it one more round going to try for crowd control, then I'll catch you with a heal Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Owwww&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Is that cow still right next to me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cows are deceptively fast, descending on the group like a force of nature... twisted and mutated as they may be.&lt;br /&gt;
&lt;br /&gt;
The wounded cow, arrow wildly swinging in its throat, charges Oates, seeking to trample him with its hooves - which the man nimbly evades in entirety, leaving the cow confused as it runs past with no bones crunching underneath.&lt;br /&gt;
&lt;br /&gt;
The other two break off, seeking bigger targets. Pawing at the ground, one charges madly at Rotgut, impaling him on its oversized horns and leaving a gaping hole in his side. That... that had to hurt.&lt;br /&gt;
&lt;br /&gt;
The last's insane eyes are on the Digger, but trees are in its way. It trots around them, fuming and bellowing, and stops right beside the creature, horns at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cow is right there. It has bits of you on its horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It has charged you, and it is in your face, bein' all cowlike and mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;&amp;quot;Deceptively&amp;quot;, that's an odd adjective. Does that mean they're not as fast as they seem to be? Or that they're faster than they seem to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Man, cows suck. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel looks out for the Cow King.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I rolled a 20 on their init. YOU NEVER SAW THAT COMING. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Neither did I. Those are some stupid-fast cows.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;'Hey look how big those things are, I bet they're really sl-- HO CRAP.' :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Srsly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel, it is your turn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;if I cast entangle I'm getting everyone now aren't I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;The cows are all mixed up within the group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;If you do it right, you can probably miss Oates or me. Dunno where Lodestone is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ayup. You'd be Entangling yourself, Rotgut and Lodestone, at the very least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;K, keeping myself between trees and cows, cast CLW on Rotgut then. Lodestone attacking the cow near him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can, however, fire it off at just one of the cows - the one on Lodestone or the one on Rotgut - and catch it at the effect edge without catching anyone else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;might as well use flare at that point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;healing will do better this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel casts Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the heal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CLW: aliased to 1d8+druid: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I don't have any movement impairments in undergrowth also, noting that for movement reasons if need be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS: aliased to 4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, because Cure spells are touch, you'll need to be moving to Rotgut. Lodestone hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that is Lodestone attacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that is fine as long as I can get to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can do so without incurring any AoOs, yes, as you are not presently threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll damage for Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cow is nommed on. It tastes like beef. Horrible, mutant beef. It's still going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noting the serious damage the cow did to Rotgut, Arafel makes his way over to the man, &amp;quot;Dana... may your blessing heal all wounds.&amp;quot; His hand running over the gored side and it helps some of course. Lodestone is confronted by the one cow and leaps in to take a hunk out of the cows side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. You feel better! There is a cow in your face. It is mean and it gored you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Another two cows are some distance away, though you could interestingly sidestep-5' to the one that tried to trample Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The last is well out of reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gonna step back from the cow and cast Bless on the party, while holding up my hammer menacingly at it. Don't want the cow to try and eat the po' widdle birdie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cows do not posses reach and you Bless the party with... blessings! Everyone's blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Be blessed with... blesserness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut is too busy staring at the charging cows, jaw open, to think about getting out of the way. He just watches the heifer run in...and he yells out in pain when that horn buries itself in his side. He grabs it by the base, taking a quick step back and tugging the weapon out of his side. The oruch blinks as he feels healing magic flow throw him, and he grins back at Arafel. &amp;quot;Tanks, brudda. Now...&amp;quot;&lt;br /&gt;
The Oruch raises his earthbreaker up high, whirling it about his head. &amp;quot;ALL WARRIORS, BE BLESSED WITH THE STRENGTH OF ANGORON!&amp;quot; The hammer comes down, pointing menacingly at the one that just gored him. &amp;quot;TURN DEM INTA BURGERS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates. You are blessed and untrampled. There is a cow behind you. What do you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Same one I shot last round?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The very same. It ran past after its attempted tramplings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Draw rapier and skewer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut casts Bless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+1: aliased to 7+1: (16)+7+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cow is skewered but good. You have no SA, but you may damage for justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg: aliased to 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The first cow falls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the cow that he shot having run past him in an attempt to flatten him, Oates draws his rapier and drives it into the thick of the beef. The accursed kine collapses as it bleeds out onto the snow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Cows go. They mindlessly attempt to gore their chosen targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut first, then Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone is gorededed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut is fine, but now both him and Arafel are threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d8+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Arafel has disconnected.&lt;br /&gt;
&lt;br /&gt;
Arafel has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;client fail...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone takes 15 points of damage - welcome back, Arafel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first of the cows falls, and the other two pay little to no heed. The mutated, crazy bovines press their attack on their chosen victims. A wild swing of horns swings harmlessly through the air near Rotgut. Across the way, the other cow rams Lodestone with considerable force, cracking some of his chitinous armor and drawing ample blood as it twists its horns within the digger's flesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is your and Lodey's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;ouch.... that isn't good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone attacks and I'm shooting at the one on him, since that hit brings him down to 3 HP now for Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS + 1: aliased to 4 + 1: (3)+4+1: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;lodestone's attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;that a miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow+1: aliased to weapon4+1: (12)+5+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That, however, is a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CBD + 1: aliased to 1d10 + 1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You stick a bolt in the cow. It bleeds, from both wounds, but still lives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The painful shriek from Lodestone has Arafel glancing his way and brining up his crossbow, the failed leap at the Cow is soon followed by the bolt finding its front quarters and twanging as it sticks into solid muscle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As Arafel poses, Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Time ta show that cow how hitting is supposed to work! Hammer right in its stupid cud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+1-1: (9)+6+1+-1: 15&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You have tenderized the beef. Roll me some damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is going to be delicious when it's cooked. Er, I mean, you do considerable damage, but the thing keeps on truckin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Woof, tough piece of meet. We should slow cook it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round and round, Oates!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You have been relieved of your cow. There are two more, one on Lodestone and one on Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I go for the one that's the most injured and make me a kebab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;He can probably SA the one on me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The most injured is the one on Lodestone, but you cannot reach a flanking position on that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Well, you can't reach it in one turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may certainly double-move (moove) to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your other option is the less damaged, but flankable one on Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;take out this one... better one dead then worry about Lodestone, I've got Mending ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Okay, guess I'll make flank steak of Rotgut's cow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;By the way, it's just occured to me Arafel would need to roll Handle Animal every time he wishes Lodestone to attack... but since I'd allow him 2-3 rolls a turn due to it being a free action and it's only DC 12, I -think- it's safely skippable? I assume you've some HA ranks, Arafel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely, Oates. Roll me some kebab-ing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+2+1: aliased to 7+2+1: (4)+7+2+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You will be happy to know these things do not have great AC. Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+4+3d6: (3)+4+(12): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are now covered in bits of cow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Horrible, mutant cow strips. It is out for the count.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With one side of beef down, Oates strides forward to make a meal of the cow perstering Rotgut. A modestly-place blade does enough damage to finish the beast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The final cow tries to crack Lodestone's skull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;woot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final, lone cow headbutts the digger wildly, its uncontrolled blow glancing off its hard headplate with no damage to the animal whatsoever. &amp;quot;MOO!&amp;quot; goes the unsuccessful assailaint, and once again the hair (or feathers) on the back of everyone's neck raises with the disturbing resonance in the call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And fails miserably. Arafel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;the other cows are well out of the way still?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They are on the ground, bleeding to death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;only one left?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That's correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;bow and bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS: aliased to 4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;or bite and then bow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone hit? Man I need to get him armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow + 1: aliased to weapon4 + 1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That, however, is a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;forgot the one does a 11 hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;11 is still a miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CBD + 1: aliased to 1d10 + 1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You drop the final cow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worried about his friend Lodestone, the bleeding cow and the bleeding digger face off with little going on. The sharp twang of the wing limbs of the crossbow can be heard as the cow in front of Rotgut is splattered mostly. The sight doesn't distract and the bolt flying towards the last cow strikes it right in the eye burying it down into the little brain it still has, the thing drops to its knees, bleats a eerie sound of rage and then rolls to its side. Arafel is already running over to Lodestone, his healing kit being pulled free. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is free posing following, and I've a question for you fine gentlemen. That question is, would you like the second encounter? This is a time and motivation question - I'd planned from the get-go to have one, MAYBE a second if there's time - but I recognize it has been almost 5 hours of play, and for most folks, that is plenty for a session. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I can keep going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Same I'm good to continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;SOrry about that, bathroom emergency&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I am more than happy for a second encounter. :-)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Then you may pose on freely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;If we do. AM I able to get some regular healing skill roles in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What exactly are you attempting to do with your Heal skill?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;patch up Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut wipes his hands slowly across his eyes, brushing away the gore that's splattered on his face, and lets out a loud laugh. &amp;quot;HOO HAH! ANGORON BLESSES US WITH A GLORIOUS VICTORY ONCE MORE!&amp;quot; He touches his lips to his fist, and bumps it towards the sky. &amp;quot;Okay, who needs to be healed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Huh, just me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;To do any proper healing with the Heal skill, one must use the Treat Deadly Wounds option, which takes an hour of ingame time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;My friendly DMly suggestion is to inquire with Rotgut for any patching-up Lodestone requires. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;And a heal kit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut thumbs up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;ahh okay. Well I got mending as backup if he goes below... so probably won't die. LOL and I have a heal kit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Does Channel Energy work on him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Cause unless he's mechanical, I don't think Mending usually helps living creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I don't see why it would not. He's a mini-bulette. And... I must ask you a question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;its the spell that stops blood loss is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Stabilize?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut thumbs up at Sharna&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That question is, are you SURE you want to immediatelly Channel Energy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;yeah that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Or you'd maybe like to do something else before you dispense untargettable AoE healing? *cough*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;which means I also cued up the wrong spell LOL its cool... need to change that though... so NVM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates walks around, making sure that the mutated cows are fully dead. Just a trio of slit throats, and they're off to the big pasture in the sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Good point. Are the cows dead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you, Oates. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Are any of the three of them dead, I should ask.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;None were dead. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They were all dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Alright, before healing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They're hardy fucking things. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods, &amp;quot;Yeah they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Kneel down and see if there's maybe some way to reverse these processes. Are all these cows pretty much irretrivable?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I should have given them Diehard instead of Toughness and watched you squirm. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Haha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three twitching bodies of the twisted cows lay on the forest floor, breathing their rattling last. The hardy things have been beaten, and the eerie silence fills your ears again. These unnatural things have been avoided by the denizens of the woods entirely, left to their own destructive corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do you have Knowledge/Arcana, by any chance, Rotgut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Just Heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Heal: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;would spellcraft be a good skill?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Not in this instance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Could roll heal as well or add to his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sure, want to Aid Another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Heal, 25) You kneel down to inspect a dying bovine. It's... it's one UGLY cow. Whatever happened to it, it twisted it badly. It's bodily changed. The spikes and spines upon it have grown from its own wildly expanding bones. You have no idea how to fix it even in a controlled environs, let alone in the middle of a forest.'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Does it look like something that has caused damage to it beyond the &amp;quot;expected&amp;quot; change? I'm wondering if keeping these alive will be worthwhile, as the wizard might be able to fix them.&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'You don't really know what the 'expected' change is. They have grown larger, but they've gone far beyond that. Plainly put, you're not sure. You do not possess the correct education to assess the possibility of reversal. You, as a surgeon and healer, wouldn't be able to fix it.'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'In fact, looking at the way things have been going for them, you're fairly sure they would have been dead given time, as their own bodies spiral out of control. One of the cows has already been injuring itself with an unbeneficial mutation - the spikes on its legs.'&lt;br /&gt;
You paged Rotgut with 'What you're sure of is that it all must have hurt a lot.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Heal: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;However its decided on to use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut pauses, kneeling beside the cow, murmuring quietly to Arafel for a moment, pointing to parts of the nearest creature with a sympathetic wince. &amp;quot;These are... disturbingly twisted creatures,&amp;quot; Rotgut says, voice low and much more serious than before, &amp;quot;I would not be able to heal them. The wizard might be able to undo what is done... but they may not survive changing back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He grunts in discomfort. &amp;quot;So we decide now... we put them out of their mercy here, or let the wizard do it himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, I'll let you decide if you slit their throats anyway or allow Rotgut to do his thang and then consider it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Walking around, you'll have been the first to find they're definitely not dead and are still breathing in tortured fashion.&amp;quot;&lt;br /&gt;
The three cows are all female. One need not be an expert to tell - their udders, or what's left of them, attest to that. They are unconscious, silently awaiting their fate as their lifeblood slowly seeps away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel, your AA would not have changed the already-paged results of Rotgut's roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that is there fate... then mercy to come sooner than later is my vote.&amp;quot; Not too mention the fact Arafel had a word or two to say to the wizard about such experiments on nature, no matter the roll of the animal or the vegetation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Keep posing freely, folks. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bit of a pity that we're not in a better position to harvest the meat, but such is... wait.&amp;quot; Oates pauses, going over an earlier conversation in his head. &amp;quot;Weren't there supposed to be three cows and a bull?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I was wondering when someone was going to notice that. 0:)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut blinks as Oates says that, and the cleric rises quickly to his feet, looking around worriedly. &amp;quot;You're right. If those were only the cows...&amp;quot; Holding his hammer to his chest, the oruch mutters quickly and urgently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Starting up an Enlarge Person spell. Any sign of the bull?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Everyone, roll me some Perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Perception: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (18)+11+-2: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;DURR TREES&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods and already has his crossbow swinging up and looking around as that fact comes to light once more. Edging to a more crowded section of forest with trees and underbush, Lodestone moving with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Do we still have Blessing going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;It lasts 3 minutes, so you should.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Perception, 7) There is no sign of the bull.'&lt;br /&gt;
&lt;br /&gt;
You paged (Arafel, Oates) with '(Perception, 24, 27) There is, in fact, no sign of the bull. As you think back, there never was. You've heard no bellowing of any sort. Roll me Knowledge/Nature / Profession/Farmer.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls knowledge/nature + 1: (14)+9+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Nature: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Profession/Farmer: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Poor rolls :( ) You have no further insight or explanation for this. You are fairly sure, however, that the bull is not about to leap out of a tree or bush at you.'&lt;br /&gt;
&lt;br /&gt;
Oates pages: What can I say, my family was primarily grain farmers. ;D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Arafel with '(Knowledge/Nature, 24) You'd think the bull would have charged you right alongside the cows were it there. Even a normal bull, only male in the herd, would have stepped forth to challenge you and defend the females - and these things seemed pretty keen on killing you from the get-go. It's definitely strange that this didn't happen.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even fouled by magic and corrupted... It doesn't feel right the Bull wasn't here to. Well... do a Bull thing and be the first to challenge us instead of the females like this.&amp;quot; Arafel says to them both as he leans against a tree, it seems they aren't in immediate danger as it is... &amp;quot;We need to find out where the last one is and what happened to it. We can't let it roam these forests unfound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oates looks around. &amp;quot;Either the local critters are still too spooked to return just yet, or that bull is closer than we think,&amp;quot; he points out. &amp;quot;I don't /think/ it's about ready to jump out at us, but this place is still a bit too quite for my peace of mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: If I stop in the middle of casting Enlarge Person voluntarily, do I lose the spell?&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'Hmmm. I'll rule you don't.'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'For I am a kind and benevolent DM (or I just feel the other ruling would be really kind of mean).'&lt;br /&gt;
&lt;br /&gt;
From afar, Rotgut XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut snorts, relaxing and stopping his incantation. He sniffs at the air and grimaces. &amp;quot;We should do something with these cows first. Then we can find this bull.&amp;quot; He looks down to the cows at his feet. &amp;quot;... which one is the least spiney?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You could till the field with each of them. You'd just need to turn them differently. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(That is to say, they're all pretty damn spiny, just not in uniform fashion. One has spiny sides, another a spiny back, another a spiny neck and legs.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;By the way, did you decide whether to kill them or not? I ask because if not, I'll need to estimate if any of them has bled out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Otherwise I just go 'THEY MUTANTBURGERZ NAU'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I voted for slitting their throats here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Rotgut pretty much said here or let the wizard do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Heck, I had already posed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;works for me Oates did it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I was thinking of doing a Heal check to stabilize them, and dragging at least one back to the Wizard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Okay, Oates killed them while we were talking. XD THat works!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The cows are DED. D-E-D, DED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Find the Bull and drag it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The three cows have move on to the Great Pasture in the Sky, their torment ended by quick, merciful jabs of Oates' trusty rapier. There is no sign of the bull - but you know the direction the cows came from. It is, perhaps, a start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;No baby mutant cows will come from this day...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gonna see if I can find any bull-like tracks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Where you fought the cows?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Same as Rotgut and where they came into where we are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yeah, any in the area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll me your choice between Perception and Survival and I may just tell you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Everyone may do so.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls Survival: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (1)+11+-2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor Oates. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;His Perception die is almost as vindictive as mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls survival: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I can't win.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;wanted to see if I chose the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Survival, 15) A hoof is a hoof is a hoof. There's lots of hoof tracks leading onwards from where the cows doubled back to greet you, distinctly older to your eye than the ones piled up in the fight. You haven't the damndest if they belong to a bull, but you don't see any breaking off.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Arafel, Oates) with 'The whole place is a mess of tracks thanks to the fight. Worse, there's blood and dead cows now. You can't make much sense of it.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut grunts quietly and shoulders his hammer, sweeping one last, disappointed look over the cows. He blesses himself with a gesture, and takes off with long strides off where the cows came from. &amp;quot;C'mon, we should make this quick. Angoron's blessing only lasts so long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;By the way, Rotty, did you/will you do any healing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is, the previous Channel roll of 7 - should I apply it to you and Lodestone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel nods and whistles to Lodestone, but tells him to keep back a little, &amp;quot;You did a good job... and you are still needed. Dana will bless us with a good hunt...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yes, I'll take that 7 now that everything's dead. :-)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Righto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -7 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;okay so LS is at 10 then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone is likewise healed for 7 points, putting him at 10 HP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(out of a maximum of 18)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Another set of Survival/Perception, if you please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (5)+11+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Survival: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls perception: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls survival: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls survival: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Gimme a Perception, too, Rotty. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Holy crap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Fitting in another Channel Energy before those checks, if I can manage it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You trudge along, following the path the cows took. Several times you lose the trail and regain it in the undergrowth. Eventually, you come to a severely damaged area of the forest, where all the tracks become chaotic, as if the bulk of the cows stopped and milled here. Furrows in the earth and snow mark where agitated hooves dug and scraped - but with no bull in sight. You sweep the area. Between the three of you, you find a lone set of prints, insignificantly larger than the others, leading off.&lt;br /&gt;
&lt;br /&gt;
Following the hoofprints of the bull, you move onwards some distance before breaching into a clearing - and there, you find the bull.&lt;br /&gt;
Or what's left of it.&lt;br /&gt;
&lt;br /&gt;
Mutated like the others, the animal is bigger, more muscular. Its mutation has given it no less than six sharp, curving horns. Its motionless tail is twinned. Its spine has become razor-sharp, protruding from the black hide like the edge of a saw. Were it alive, it would be fearsome, but even the untrained amongst you can easily tell that even a twisted monster cannot live with most of its side and innards missing. Blood is splattered all around it, but the missing bits are nowhere in sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Gimme some Arcana and Heal checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Arcana: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Heal: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls heal: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut winces visibly when they come across the bull, growling something deep and vicious in orcish. He stops, putting the head of his hammer over his heart. &amp;quot;This was dangerous magic the wizard is playing with,&amp;quot; he says, expression falling into sadness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Heal, 27) Once you approach the dead animal, your suspicions that something killed and fed on it become a guarantee. You find clear, large claw patterns in the flesh. No teethmarks, though - but bits have clearly been sheared and torn off, and you must assume eaten, since they're not here.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Kn/Arcana, 17) The idea that something may have eaten the tainted flesh fills you with unease. You may not be exactly sure how this stuff works, but you dread that it might have worrysome consequences for the predator... and things it comes into contact with.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arafel growls, if anything that can be a growl form a bird could be that, and yet not, but the sound is distasteful to look upon the corpse of the bull, &amp;quot;So the question... Was it inside. Or are thee external wounds?&amp;quot; he does wander closer to get a good look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what's worse, I'm not sure the stuff was fully digested by the cattle,&amp;quot; adds Oates, a worried look on his face. &amp;quot;So whatever was able to bring down the bull... might now even be bigger and nastier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -7 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;shoot, give me a sec Phone call I have to take, I'll be Dced I'm tethered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And Lodestone is at 17/18.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;hopefully only a few moments here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'Your heal check is high enough to answer Arafel's question. They're definitely external. There were no chestbursters in the bull. XD'&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'Even if it would have been awesomely freaky. XD'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Hahah XD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut edges slowly closer to the Bull, hammer brought to bear again, peering at the wounds. He stops partway there, tensing up... and his eyes flick all about the ground. &amp;quot;Something ate off it...&amp;quot; he says, voice dropped to a whisper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Righto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Checking for any sign of what it was that ate it, and whether or not it's still around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Which skill would you like to use to do so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls survival: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Survival, 23) You are extremely talented at this sort of thing! Or Angoron blesses you with fortune. You find the furrows and scrapes of the other creature's passage. Or, perhaps, more than one. For some reason, in places they're sporadic, difficult to follow, as if whatever it is were leaping about great distances - but you think you can stick to it and follow where it - or they - might have went.'&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: ALL ANGORON! ALL THANKS TO ANGORON! :D&lt;br /&gt;
&lt;br /&gt;
Rotgut pages: Do I have a hint of how old the tracks are?&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with 'They seem relatively fresh. Hours, maybe.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Unless y'all have any objections, I'm going to push on, since it's getting a little late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna waves hand. &amp;quot;You got the critical roll high enough. I can FF at your command.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I just figured you might want to pose or such!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'm ready to FF.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here!&amp;quot; The oruch points at the ground again with the head of his hammer, pointing out some erratic prints. &amp;quot;Tracks of... leaping things? I don't know what they are, but they were here a few hours ago.&amp;quot; He shoulders his hammer again, stroking his chin. &amp;quot;I don't know how I feel about disturbing the natural order. There are things that have done our duty for us... But we should at least make sure they are not corrupted by their eating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ready&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You hurriedly follow the tracks out of the clearing and back into the woods. The trees thin around you - still thick enough together to impede passage at least somewhat.&lt;br /&gt;
&lt;br /&gt;
The sun dips on the horizon as you follow the predator that has feasted on the bull...&lt;br /&gt;
&lt;br /&gt;
...and find it.&lt;br /&gt;
&lt;br /&gt;
Amongst the sparse trees, a great beast has collapsed upon the ground, wracked with convulsions of agony as its very bones warp and change within it. Half lion and half eagle, the twisting has begun at an accelerated rate within the quadrupedal predator, and you can see one of its feathered wings has been ruined by the wingbone piercing through it and turning into a rigid, painful spike. Its panicked mate stands watch over it, nudging it with a great golden beak, willing it to get up and unsure what is happening or how to help as the other claws at the ground uncontrollably in pain.&lt;br /&gt;
&lt;br /&gt;
And then, then there's you.&lt;br /&gt;
&lt;br /&gt;
The two leonine-avian creatures turn their heads. Feathered ears pull back, flat, and the one still standing issues a shrill, screeching challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hey guess what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's that time again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The time of the initiative!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Mutant: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Healthy: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
Arafel has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arcana me while we wait, Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Knowledge/Arcana: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Oates with '(Kn/Arcana, 25) You know a griffon when you see one. These noble beasts are intelligent, and make wondrous aerial steed when tamed. When not tamed, like this pair, they make fearsome predators instead, preying often on livestock and especially horses. Their lairs are not often made in forests - instead, they tend to lair in flatlands. These clearly could not make it back from their hunt due to their mishap. They are, also, extremely territorial - and if they consider this their hunting ground, your encroachment will not be taken lightly.'&lt;br /&gt;
You paged Oates with 'Well, that's misleading. Not plains, but open hill-marked areas where they can more easily hunt on the wing.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                    &lt;br /&gt;
 20                  Mutant&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 17                  Oates&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Healthy&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 11                  Rotgut&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
======================================== &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As it's getting a little late, do you have objections to me starting us off? Arafel's been gone for 25 minutes now. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, his absence makes this a lot harder for you. *tinker tinker*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hopefully, he'll return and save the day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;If you can give me a round or two to prepare, this will be a LOT easier for us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You're APL 3 even without him, though a weaker APL 3 than you would be with him. I've made a modification that should ease it up. You should be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut nods&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The mutant... what's with the freaky speedmutants god?! Plays first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As you might expect of a half-crazed griffon, it charges straight at your faces, all pointy ends forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Being actually semi-intelligent despite being wracked with pain, it goes for the less defended one, not more. That is Oates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Nnngh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates is a Rogue and of suffient level to not be flatfooted. He is still hit 3 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for 24 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I pose the griffon maniacally leaping into your face, Oates, what would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pained griffon stirs. In a flash, it is on its unsteady feet, and like the great cat it resembles, it leaps at Oates with a terrible screech. Its beak snaps above Oates' head, but he's not so lucky evading talons and claws of its leonine back legs. Deep, bleeding gashes are left on the man's body in the aftermath of the assault.&lt;br /&gt;
&lt;br /&gt;
Fortune in this misfortune is that the creature's bulk is blocking its mate from doing the same thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Stab it in its face with my rapier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You'll be unable to flank at present, simply because Rotgut doesn't threaten due to not having acted yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may certainly enstabbinate, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk: aliased to 7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg: aliased to 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ow, face full of griffon. Sometimes the most straightforward approach is to give a foe a taste of its own medicine. Oates jabs back at the griffon, giving about as good as he gets... although the griffon landed three hits and the farmboy only landed one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Is the mate looking to attack as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yup, looks like it is. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The healthy griffon has to double-move to engage because its partner is currently a tactical dumbass. It stalks forward, intent on going around you to flank with it. The sparse forest is too dense for them to fly, and it has to walk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(They can't spread their wings out, and it's questionable if the mutating one's mangled wing would allow it to fly anyway.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut, it is your turn. You are being stalked, and Oates is being mangled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Can you two roll me Perception checks, also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception-2: (5)+11+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I swear this game has something against Rogues and Perception. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna waits on Rotgut a moment!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Gimme a Perception before you do anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls perception: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Rotgut with '(Perception, 23) The coppery scent of blood and stench of festing wounds is familiar to you. Oates' rapier aside, and the painful mutations too, the battle with the bull took its toll on the griffon attacking Oates. It's already wounded, and not insignificantly.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Now. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can flank with Oates, but it will expose your back to the seemingly healthy griffon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gonna keep an eye on the mate, and circle around behind mutant griffon, keeping an eye on the healthy one... and when I can get flanking, spin around and strike the mutant one HARD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'd rather put myself in danger than the rogue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Especially since he's already hurt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Done and done. You are now flanking with Oates. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+2: (17)+6+2: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ach, meant to Power Attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut y/n?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I could be cruel and say 'YOU DIDN'T ANNOUNCE ZOMG'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut sob!&lt;br /&gt;
&lt;br /&gt;
Arafel has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Heyyyy our druid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But because I know no Str-based melee in this game would consciously crap out on that, I'm gonna say - sure, you can PA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Sorry that was a big ticket job.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Yayyyy, thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4+2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You crack it GOOD. You don't down it, though. But it's sure hurtin' bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;They were supposed to call tomorrow morning not tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Can you roll me Init, Arafel? I'll let Oates and Rotgut fill you in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(that is, +init)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I decided to inflict the second encounter on them, poor bastards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I think they'd be grateful for your and Lodestone's assistance. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls initiative: Roll: 14 + Bonus: 7 = Total: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;We found the bull, which turns out to have been eaten by a griffon. The magical enlargement gunk still in the bull resulted in the griffon who ate the bull going mutant, and its mate is here and angry as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods, &amp;quot;Sounds like fun, lets have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Excellent. I'll say you legitimately lagged behind them a bit and will come up on the init... right now, as we open Round 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There are two angry-looking griffons. One - the mutating one - has decided that Oates' guts would look nice on the forest floor, and is in his face. Rotgut has moved to flank it with Oates, but the other, healthy griffon is stalking towards his back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Crossbow and send Lodestone into bite the one sneaking up behind Oates, get its attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Blessing still active also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Would you like to have Lodestone just sort of waddle over, or interpose itself between griffon and Rotgut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Nah, that's run out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The Bless has expired, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Between me and the griffon would be nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Avoid letting them flank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone will interpose himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS: aliased to 4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow: aliased to weapon4: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And gets a mouthful of feathers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls CBD: aliased to 1d10: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What's that on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;same one lodestone went after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hey Oates, you wanna offer a prayer? The half-crazed mutant thinks you're a cheeseburger and full-attacks you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Well. I believe Oates may be out for the count. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Eep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 3d6+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for 21 points. -11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, presumably, has a Con higher than 11 and is 'dying'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;The claws upgraded to d6s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But not 'dead'. (this is a PrP and he cannot die)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The things that hit you were Rakes, not claws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;NOW you got hit by a Bite and a Claw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Last time, it was a Pounce.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This time it bit you, then claw-crit you. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mutating griffon cries out shrilly, rattling your eardrums. Beak and claws lash at Oates in singleminded rage. The beak snaps painfully on an arm, and a claw hooks wickedly into something sensitive. The pain is blinding and Oates falls, folding upon the ground in a puddle of blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                   &lt;br /&gt;
 21                  Arafel&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 20                  Mutant&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 17                  Oates&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Healthy&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 11                  Rotgut&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
========================================&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, roll a Con check to see if you lose a further HP point to bleeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;lagging a little also.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Constitution-11: (15)+2+-11: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for 1 points. -12 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;When do you 'die'? -14? -15?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;-15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(At that point, I will count you as unrecoverable, the only reason it's important.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The healthy griffon is affronted by the digger in its face and attacks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;For the love of everything, dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna squints at dice roller.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 3d6+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone goes down like a rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And is now at -6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;well....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut D:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There is a severely wounded griffon in front of you, that will likely turn on you now that Oates can't stab it no more. Luckily, there is NOT one at your back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Well, not right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Also, two of your teammates have been engriffonated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Badly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;A warrior of Angoron helps those who are helpless first...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Channel Energy! Selectively ignoring the two girffons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna clap!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut PHEW!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone is conscious and prone at 6/18.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates is conscious, prone and staggered at 0!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What a lovely place to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -12 points. 0 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn! Angoron!&amp;quot; Rotgut chokes up on his hammer, rising it up above his head. &amp;quot;Bring these warriors back to continue fighting the good fight!&amp;quot; Warm light washes out from his upheld weapon, bathing all but the griffons in a powerful surge of healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Arafel. Your and Lodestone's turn. Stuff is gettin' serious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;What do I need to do to get Lodestone up and if he can attack also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If he stands, he will incur an AoO. He can attack from prone at a -4 penalty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Yeah attack from prone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS-4: aliased to 4-4: (1)+4+-4: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hold on&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Holding on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Attacking from prone also means the griffon has a +4 to hit him. I THINK you can get up from prone using Acrobatics without provoking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You cannot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ah well, worth a shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Please continue&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;In fact, there is no way in the game to stand from prone without an AoO. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Being prone SUCKS.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Going for the mutant one, try to take it out, crossbow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone's attack obviously misses. And roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls crossbow: aliased to weapon4: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;oh for pete sake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lodestone goes down, but the healing spell from Rotgut perks him up a little to nip at the Gryphon in front of him, to little avail as it dance away from it. The fact that Arafel's friend goes down, Oates is in more trouble and he lets a bolt fly at the mutant, missing by quite a bit in his haste to switch targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Whether it's unfortunate or fortunate that Rotgut's healing grabs the attention of the mutant is up to you to decide. Either way, it turns on Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And flails like a spaz to no effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;It's Game over man, GAMEOVER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;had to one of my favorite quotes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horrible screeching of the mutant makes your ears ring, and worse yet is the nails-on-chalkboard sound of its beak and claws clanging and scraping against the stylized breastplate. That will need mending. Fortunately, Rotgut's flesh will not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;PS: Missing some poses from people!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Right sorry. &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;From before this action. Fill 'em in, if you could, while Oates, who is conscious and prone and staggered at his majestic 0 HP, tells me what he wants to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Delay my action until after I get more healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates is delaying. Healthy (well, that's not appropriate now it's been wounded, is it?) griffon's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It goes a bite on Lodestone, attempting to put him down again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And fails, and has to expand to a full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Actually, hold on. Prone. 17 AC normally, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Prone? Me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Healthy is going after the newly-awake Lodestone because someone magic'd it back awake and it's all snappy bitey at it again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This one, unlike the mutant, has self-preservation instinct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;He has 17 AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Then the bite unfortunately hits. Let's see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And Lodestone is downed, as the second griffon menaces towards Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But you know what? At least you shut down its pounce!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So that was Bite + Move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The healthier, saner griffon snaps its beak, burying it in the digger's neck and returning it to unconsciousness. It hops over the prone body, slinking towards Rotgut's back, pinning him between the two beasts and providing itself and its crazed mate a tactical advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. You are now flanked. D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Unfortunate. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And both of them are looking at you. D: D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;But if I stay where I am, I provide flanking with Oates, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And he provides you it on the mutant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Staying in place, and channeling again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -8 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And like a see-saw, Lodestone is up again at 5 HP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(but prone)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AHHH! ... Ah HAH HAH HAH!&amp;quot; Rotgut grins broadly as the wounded griffon turns on him, only to dig furrows in his nipple-plate. &amp;quot;Angoron smiles on...GAH!&amp;quot; The cleric staggers as he's hit from behind, only to laugh again. &amp;quot;On ME! Wow! HAH!&amp;quot; He turns sideways towards both griffons, setting his jaw fiercely and tapping the head of his hammer against his palm, sending for another burst of light. &amp;quot;This fight isn't over yet, beasts. You'll rest soon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates, it is the end of the round. Do you wish to end delay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Now that I've been healed, I end the delay, as per my specifications when I delayed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;My poor Digger....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your delay is ended. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Which means now I stab the griffon... from prone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Would that mean at this point Lodestone has the healthy one flanked with Rotgut now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I believe so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;We're a nice little congo line of combat advantage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;THE CONGA LINE OF DEATH APPEARS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And Oates, let the stabbination commence. You're at -4 for prone, +2 for flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+2-4: aliased to 7+2-4: (1)+7+2+-4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;... dammit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna :/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You nearly give yourself a haircut. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates's inititave total changed to '10'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that Oates is in better health, he tries to stab the griffon to help take it down. Of course, the stabbing would go better if the rapier hadn't gone point-first into the ground when he fell...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Top of the round, Arafel and Pronestone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS+2-4: aliased to 4+2-4: (16)+4+2+-4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;is damage effected?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And that's funny. Lodestone sort of rotates on the ground and bites the back leg of the griffon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;'I AM NOT FINISHED WITH YOU'. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He bites it GOOD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;and I'll be firing at the mutant again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What would you like to do yourself, Arafel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Righto. Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls crossbow: aliased to weapon4: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your dice. They make me sad. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut kicks the RNG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;they make me sad too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worry still etched on Arafel's face as Lodestone moves around to nip at the heal of the healthy Gryphon taking out a chunk from it, but his own shot goes wide once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That mutant is clinging to life. CLINGING. And you guys can't land a hit. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And he attacks poor Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Drumrolls and prayers, for he is flanked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut crosses himself&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Er, 10, but hahahahaha he bites his own leg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hahaha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Critical fumble! Does that mean he loses the rest of his attacks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;One hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ouch, apparently not&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 7 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut is enclawinated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;ow ow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The 'healthy' griffon doesn't like being flanked and splits its attacks in hope of downing the resilient Pronestone AND hurting Rotgut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Starting with Lodestone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;There are no critical fumbles in vanilla PF. Good thing, too - I'd hate to be bleeding out on my own crit fumble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Aaand Lodestone loses consciousness yet again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut is enclawinated again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Just once more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 6 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maddened griffon lashes out at Rotgut. Its own mangled wing snaps forward, and its clamps its beak on it, shrieking in pain. With a vengeance, claws lash out, one finding purchase and rending flesh.&lt;br /&gt;
&lt;br /&gt;
Its mate gives a surprised cry as it finds itself bitten again by the resilient miniature bulette. It snaps its beak at it angrily, and poor Lodestone rolls to his side again, bloodied and without consciousness. Claws then rend at Rotgut, and one gets him across the back. It stings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. Claws. Face. Ow. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Time to just try and take out that hurt griffon. HAMMER TO THE FACE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls weapon2+2-1: (16)+6+2+-1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6+4+2: (8)+4+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You hammer that griffon into the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;WHAM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;WOO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Thank you... finally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;5 foot step to the side, giving the healthy griffon a good look at a nice, juicy, prone target just past me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut waits with an anticipatory grin for the final blow on the struggling griffon from the prone rogue. &amp;quot;Any moment now...&amp;quot; he says between clenched teeth. The griffon raises readies its attacks, and Rotgut's eyes widen. &amp;quot;Any moment now, rogue! Any moment...&amp;quot; He winces when the griffon lunges... and starts laughing when it turns out it bit its own wing. &amp;quot;Hahah, stupid bird thing! Hahah, OWOWOWOWOW!&amp;quot; And then he's on the hurting end of several claws from both sides.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dammit, ENOUGH!&amp;quot; he roars, cocking his earthbreaker back to swing it back around with shattering force against the mutant griffon's jaw. He turns towards the healthy griffon, stepping to the side and holding a hand over the worst of his injuries across his stomach. &amp;quot;Please, majestic creature. Still yourself... the taint is gone,&amp;quot; he says, though not very hopefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates. You are no longer threatened, you are prone, and it is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I stand up and... can I take a 5' step in the same round I use a move action for not covering actual distance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Some DMs may not be in agreement, but I say 'movement' is defined as 'moving from one square to another'. So, my ruling is yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Bear in mind it is by no means an official ruling on Tenebrae. It's just how I've personally always seen it, and there's no formal writeup anywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So for the purposes of this scene, you may both stand and take a 5' step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates thinks of the distances. &amp;quot;Actually, the other griffon is far enough away... after standing up, I'll quaff a CLW potion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Drink it and roll it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls 1d8+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Top of the round. Arafel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Crossbow to the only one left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls Crossbow: aliased to weapon4: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Maybe the damp damaged the string. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Sheesh, you need a new crossbow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;lagging....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll me a Constitution check for Lodestone. So just 1d20+his Con mod, which is 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Working on it, working on it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone stabilizes and dreams of biting griffons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I hate lag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(This means he is not bleeding to death.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(But he's still out.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a third time in a row Arafel's shot goes wide., missing a Gryphon, who can say now, grief, wet bow string, maybe the sights are off...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And that makes it the healthy griffon's turn. Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna rolls some Int and Wis checks for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20-2: (5)+-2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut, you are full-attacked. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone's gnawing has clearly rendered this thing DUMB.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Owwie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are downed on the second attack and the third does not happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for 16 points. -4 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Ow ow ow ow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Thank god for Orcish ferocity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ah, you choose to remain standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Can I fake collapsing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can drop prone and roll me a bluff like OH ME SPLEEN. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;ARGH I AM SLAIN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls bluff: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;YOU ARE SLAIN far as it's concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;XD yesssss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your eyes are crossed and everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Tongue out, hammer clutched to chest&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's clear the griffon understands the words, the way its head cocks at Rotgut as he speaks them. It's no use, however - the feathered ears draw back and its body tenses again. 'You -killed- my -mate-', that look says. Pure hate is in those eyes, and some lack of reasoning comes with the shock of a loss. The griffon -rips- into Rotgut, precise - if bestial - strikes of a hunter sending the oruch crashing in a heap. It gives a shrill cry of victory and vengeance, believing him slain.&lt;br /&gt;
&lt;br /&gt;
All this with his tongue sticking out the corner of his mouth, like in a kid's sketchbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Rotgut. It is your turn. You are ferocious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Also on the floor pretending you're DED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Whatcha wanna do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(I'll be honest, I didn't penalize your Bluff only cause I thought this ruse is hilarious and it's even more hilarious I rolled worse than you did. XD )&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Well, the griffon is completely ignoring me now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's crowing its victory. If you pull an AoO, it'll nip ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Can you 5-foot step while prone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But you succeeded in stopping it from mangling you utterly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You cannot unless you are a Rogue with the Rogue Crawl talent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;I'll stay prone and use my last Channel Energy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You channel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You channel well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Phew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You awaken Lodestone, heal Oates and heal yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Rotgut for -9 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Oates for -9 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut yells out when the griffon attacks him again, wincing from the creatures attack. He pauses, blinks, looks down at where it hit him... &amp;quot;ARGH I AM SLAIN!&amp;quot; he yells out, and collapses dramatically to the ground. Eyes crossed, tongue out, the whole lot. Apparently, this is how the griffon thinks humans die, because it buys it.&lt;br /&gt;
&lt;br /&gt;
Through sheer willpower, Rotgut manages to stay awake, long enough to clutch his hammer to his chest, and send out one last, desperate surge of healing to the party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oates!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Move to flank and skewer the griffon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;CBA to check distance, it's late. Do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk+2: aliased to 7+2: (1)+7+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I think it's time for a new d20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Top of the round. Arafel and Pronestone. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh Pronestone. You poor beastie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Gatdang&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Lodestone bite and crossbow again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;*oruch die&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LS+2-4: aliased to 4+2-4: (17)+4+2+-4: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;DED ORC IZ DED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone hits from prone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Lodestone may have nightmares about this.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls LSD: aliased to 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It was black. Then it was white. Then it was black again. Then it was white, and I bit a thing. Then black. ... :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;I know I'd have nightmares...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Lodestone takes another chunk out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the crossbow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Oh yes, oruch. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arafel rolls crossbow: aliased to weapon4: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;s/humans/humanoids/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your crossbow slays a tree trunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Valiantly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lodestone shakes himself from the depths of unconsciousness once more and nips the Gryphon biting it. Seeing Lodestone awake once more, it distracts Arafel with joy to see that lodestone is still moving. Concentrate man, concentrate.... shoot the damn thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Healthy acts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Except, it's not so healthy. It's hurting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And mate or no mate, it doesn't want to die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It performs a Withdraw from all y'all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel shoots himself in the foot instead and goes home with a purple heart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The remaining griffon, grievously wounded, quickly comes to realize that further battle is suicide. As the adventurers regain strength and it is yet again bitten by the horrible burrowing creature, it gives a last, hateful hiss and leaps from between you, clearly intending to flee as it builds distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Will anyone pursue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;We've chased it off; I'd say we leave well enough alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Yeah like I can shoot today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Definitely not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;let it wing away a healthy Gryphon... with Dana's blessing. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With no pursuit, the griffon vanishes in the distance at a run. Soon, you can see a faint shape in the distance, rising above the trees as it takes flight and retreats, leaving you with the still-breathing, but dying griffon unlucky enough to have been corrupted by its chance meal.&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;YOU ARE VICTORIOUS. You may dance in victory. You may also either a) pose freely; b) gimme an OOC hammering-out of what you do to wrap things up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Remind me that Gryphons suck....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Either way, following this, I will give you a wrap pose and the PrP will end at long long last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotgut groans and collapses back against the forest floor completely, panting. &amp;quot;... fly free, majestic beast!&amp;quot; he calls after it, raising a fist to the sky, &amp;quot;You fought well! Be safe, and find happiness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(Glad you guys went for 2nds, even if it made it run hella late. Thanks. :D )&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Healing myself up, mercy-killing the mutant griffon, and proooobably working with Lodestone to bury all the mutated dead bodies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Hell yeah. :D Thanks, it was fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the simple fact he cannot shoot a single thing today, Arafel moves over to try and help everyone hurt get patched up, Oates and Rotgut first, but then moving on to Lodestone also, his resilient friend. he pulls one of the flawed emeralds he keeps around and feeds the Digger as he pets it calmly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I vote for next returning to Trebor and reporting on what happened to his cattle and the griffon that ate the bull - basically, inform him of the side effects of his experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;it was a blast, even if it was up and down shaky there at the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;And yes, the wizard gets a helping of Dana's disciple giving his two cents about it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut says, &amp;quot;Burying first, then reporting? We don't want anything else trying to eat these bodies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut will spend spells to heal people to full&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut casts Magic Weapon.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut casts Hold Person.&lt;br /&gt;
&lt;br /&gt;
GAME: Rotgut rolls 2d8+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Sounds good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So, to recap: You'll gather the corpses, bury them, then return to Trebor and collectively give him a hell of a lecture?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel nods and is with Rotgut.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna typetypetypes your wrap while you confirm (or deny) that's the plan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates confirms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arafel says, &amp;quot;Confirm it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rotgut nodnod&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weary, but victorious, you end the life and suffering of the mutating griffon. The mangled body is loaded onto Lodestone's wide back. You haul the heavy corpses, gathering them in one spot and, with the digger's help, burying them as deep as they'll go under the hard, half-frozen earth in the forest. The work is hard, and takes time.&lt;br /&gt;
&lt;br /&gt;
You return to the farmhouse at the edge of the Eldwynn as the sun begins to dip below the horizon, bathing your surroundings in oranges, crimsons, and then purples. A very nervous Trebor welcomes you back with a mix of trepidation and joy. He'd thought you were lost. His expression quickly turns from joy at seeing you to sadness as you recount the tale of your travel and the fates of Big Bill, Bessy, Bella and Byanca, as well as the unfortunate griffon. By the end, he's crying earnest tears, and swears off his project, thanking you for cleaning up the mess he's unwittingly created.&lt;br /&gt;
&lt;br /&gt;
He informs you that while you were gone, he has cleaned the barn and made its loft adequate for you to spend the night in, if you so wish. There, he says, you'll find Tavissha, who's feeling much better but resting just in case, and Brolin, who you left behind (for better or worse) to watch over her while she was out and hopefully not booze himself half to death.&lt;br /&gt;
&lt;br /&gt;
Whether you choose to spend the night or leave immediatelly for the inn past the crossroads, you find the establishment with no trouble. Come morn, a wagon with a more cheerful driver awaits you outside the inn, as promised, and you return to Alexandria without any more trouble coming your way.&lt;br /&gt;
&lt;br /&gt;
Some days later, on one of your regular Guild of Explorers visits, you collectively receive a parcel. It contains a massive wheel of aged cow milk cheese - obviously from before the fateful potion, thankfully - cut into generous, equal portions for each of you, and a note from Trebor thanking you for your help once again.&lt;br /&gt;
&lt;br /&gt;
Bessy, Bella and Byanca would have wanted it that way, he writes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna crits you all with text!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That's a wrap, folks. Much thanks for attending and for sticking with it. I hope you enjoyed playing at least as much as I enjoyed running for you. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Soon.jpg&amp;diff=9001</id>
		<title>File:Soon.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Soon.jpg&amp;diff=9001"/>
		<updated>2013-01-28T20:37:16Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=9000</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=9000"/>
		<updated>2013-01-28T20:36:22Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|'''[[How to Format a Log Quickly|How to Automagically Clean a Log]]''', [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2012&lt;br /&gt;
|[[The Best Medicine]]&lt;br /&gt;
|[[Jibbom]], [[Lumina]], [[Savannah]], [[Boshter]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 13, 2012&lt;br /&gt;
|[[Muse of Doom]]&lt;br /&gt;
|[[Sandy]], [[Azog]], [[Jessa]], [[Zalara]], [[Quint]], [[Svarshan]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 14, 2012&lt;br /&gt;
|[[Career Day]]&lt;br /&gt;
|[[Ormarr|Wonderpony]], [[Jessa]], [[Mikilos]], [[Angrid]], [[Zalara]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 15, 2012&lt;br /&gt;
|[[PrP: Sanctuary Cleansing]]&lt;br /&gt;
|[[Jessa]], [[Melbert]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Not Yet a Knight]]&lt;br /&gt;
|[[Kerbasy]], [[Jareth]], [[Azog]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Double Rainbow Man (Again)]]&lt;br /&gt;
|[[Svarshan]], [[Agril]], [[Jessa]], [[Constantin]], [[Selia]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 16, 2012&lt;br /&gt;
|[[Coyote Meets Phoenix]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2012&lt;br /&gt;
|[[Younger's Busted Leg]]&lt;br /&gt;
|[[Abrahil]], [[Younger]], [[Jessa]], [[Munch]], [[Chloe]], [[Lumina]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2012&lt;br /&gt;
|[[Thrax]]&lt;br /&gt;
|[[Savannah]], [[Jibbom]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 25, 2012&lt;br /&gt;
|[[Hip-pest Reaction]]&lt;br /&gt;
|[[Sandy]], [[Zalara]], [[Jessa]], [[Moonshadow]], [[Ellerela]]&lt;br /&gt;
|-&lt;br /&gt;
|October 13, 2012&lt;br /&gt;
|[[Shamblers in the Woods]]&lt;br /&gt;
|[[Svarshan]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2012&lt;br /&gt;
|[[Clara the Lance]]&lt;br /&gt;
|[[Cinnamon]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16, 2012&lt;br /&gt;
|[[Sandy is a Dandy]]&lt;br /&gt;
|[[Sandy]], [[Kerbasy]], [[Jinks]], [[Constantin]], [[Arissa]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[Tent Fires]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[The Statues]]&lt;br /&gt;
|[[Eleia]], [[Kerbasy]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2012&lt;br /&gt;
|[[Challenge Beyond Our Means]]&lt;br /&gt;
|[[Albain]], [[Craft]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2012&lt;br /&gt;
|[[Alleyway]]&lt;br /&gt;
|[[Donk]], [[Faun]], [[Quint]], [[Selia]], [[Whendi]]&lt;br /&gt;
|-&lt;br /&gt;
|October 26, 2012&lt;br /&gt;
|[[Kittens Jessa Kittens|Kittens, Jessa, Kittens!]]&lt;br /&gt;
|[[Quint]], [[Jessa]], [[Sandy]], [[Svarshan]], [[Cesran]], &lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2012&lt;br /&gt;
|[[There Can be Only One Pretty Pretty Princess|There Can be Only One (Pretty Pretty Princess)]]&lt;br /&gt;
| [[Azog]], [[Cinnamon]], [[Sandy]], [[Constantin]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Giant Pink Hips]]&lt;br /&gt;
|[[Gragnar]], [[Jessa]], [[Svarshan]], [[Sandy]], [[Jibbom]], [[Emir]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Coming to Alexandria]]&lt;br /&gt;
|[[Fiona]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Young impressionable Youth]]&lt;br /&gt;
|[[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 13, 2012&lt;br /&gt;
|[[Till Death Do us Part]]&lt;br /&gt;
|[[Mel]], [[Ashlynn]], [[Zalara]], [[Eliathitae]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2012&lt;br /&gt;
|[[Goblintown]]&lt;br /&gt;
|[[Sandy]], [[Jareth]], [[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2012&lt;br /&gt;
|[[A Land Down Under]]&lt;br /&gt;
|[[Hilal]], [[Gavisa]],[[Mel]], [[Vennan]],[[ Angrid]], [[Zalara]],[[ Fiona]],[[ Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2012&lt;br /&gt;
|[[Once Upon a Jail Cell]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Svarshan]], [[Fiona]], [[Eliathitae]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2012&lt;br /&gt;
|[[Bar Talk]]&lt;br /&gt;
|[[Angrid]], [[Azog]], [[Kaedin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Novenber 19,2012&lt;br /&gt;
|[[Of Honor and Laughter]]&lt;br /&gt;
|[[Kaedin]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2012&lt;br /&gt;
|[[The Beginning of an Odd Partnership]]&lt;br /&gt;
|[[Kaedin]], [[Maxine]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2012&lt;br /&gt;
|[[Thoughts on Jobs and Life]]&lt;br /&gt;
|[[Hilal]], [[Oates]], [[Halani]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2012&lt;br /&gt;
|[[Sandy Gets Hitched]]&lt;br /&gt;
|[[Sandy]], [[Saevrinimata]], [[Mikilos]], [[Kerbasy]], [[Arngrid]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2012&lt;br /&gt;
|[[A Type of Armor]]&lt;br /&gt;
|[[Kerbasy]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 30,2012&lt;br /&gt;
|[[Goblin Caravan]]&lt;br /&gt;
|[[Craft]], [[Mikilos]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2012&lt;br /&gt;
|[[Late Night at Wayfarer's Inn]]&lt;br /&gt;
|[[Maendir]], [[Zalara]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Jinks Pearly Temple|Jinks' Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Abrahil]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Beyond the Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Jinks]], [[Svarshan]], [[Myrana]], [[Maendir]], [[Constantin]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2012&lt;br /&gt;
|[[Rocks, Poop, Hips, and Stew!!]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Fiona]], [[Svarshan]], [[Liessa]], [[Azog]], [[Achala]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11 2012&lt;br /&gt;
|[[Mercantile Obligation (Porocora DM)]]&lt;br /&gt;
|[[Katja]], [[Ashlynn]], [[Albain]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20,2012&lt;br /&gt;
|[[Grin Apolypse]]&lt;br /&gt;
|[[Cesran]], [[Gwendolyn]], [[Kuumvu]], [[Mikilos]], [[Remethaer]], [[Sandy]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2012&lt;br /&gt;
|[[Bar Chatter]]&lt;br /&gt;
|[[Gwendolyn]], [[Sandy]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2012&lt;br /&gt;
|[[Poor Holiday Tidings]]&lt;br /&gt;
|[[Emir]], [[Zalara]], [[Donk]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|December 30, 2012&lt;br /&gt;
|[[Art of Slice, the]]&lt;br /&gt;
|[[Chloe]], [[Gwendolyn]], [[Liessa]], [[Munch]], [[Remethaer]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|[[PRP: Clearing Jeribald's Mine]]&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2012&lt;br /&gt;
|[[Adventurers Guild Bringing in the New Year|Adventurer's Guild: Bringing in the New Year]]&lt;br /&gt;
|[[Karelin]], [[Azog]], [[Svarshan]], [[Tavissha]], [[Mikilos]], [[Sonja]], [[Oates]], [[Cesran]], [[Myrana]], [[Wilma]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2013&lt;br /&gt;
|[[Arvek in Pink]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Boshter]], [[Jessa]], [[Roka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5,2013&lt;br /&gt;
|[[Ribbeting Times at the Hope]]&lt;br /&gt;
|[[Tavissha]], [[Abrahil]], [[Zalara]], [[Lash]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2013&lt;br /&gt;
|[[Hanging of the Butcher]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2013&lt;br /&gt;
|[[Jink's Kids]]&lt;br /&gt;
|[[Jinks]], [[Agril]], [[Svarshan]], [[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2013&lt;br /&gt;
|[[Cue Yakety Sax]]&lt;br /&gt;
|[[Emir]], [[Sandy]], [[Donk]], [[Abrahil]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[In the Market]]&lt;br /&gt;
|[[Craft]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2013&lt;br /&gt;
|[[Wolf-wrestling]]&lt;br /&gt;
|[[Donk]], [[Kuumvu]], [[Tavissha]], [[Thyrson]], [[Jareth]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[At the Ox]]&lt;br /&gt;
|[[Azog]], [[Lash]], [[Sandy]], [[Mikilos]], [[Faraday]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[On the Roadway]]&lt;br /&gt;
|[[Sandy]], [[Selia]], [[Roka]], [[Arafel]], [[Elycia]],&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2013&lt;br /&gt;
|[[Nipples and rainbows]]&lt;br /&gt;
|[[Roka]], [[Karelin]], [[Rotgut]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2013&lt;br /&gt;
|[[Mirrors]]&lt;br /&gt;
|[[Selia]], [[Oates]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2013&lt;br /&gt;
|[[The Lost]]&lt;br /&gt;
|[[Gragnar]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2013&lt;br /&gt;
|[[Of Guns, Maintenance, and Weather]]&lt;br /&gt;
|[[Craft]], [[Rementhaer]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2013&lt;br /&gt;
|[[Desolate Dig]]&lt;br /&gt;
|[[Oates]], [[Remethaer]], [[Lash]], [[Arafel]], [[Cinnamon]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[Along the Road]]&lt;br /&gt;
|[[Ormarr]], [[Cesran]], [[Lash]], [[Vidarr]], [[Donk]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[PrP: Trouble Brewing]]&lt;br /&gt;
|[[Arafel]], [[Oates]], [[Rotgut]], [[Tavissha]], [[Brolin]]&lt;br /&gt;
|-}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Tardar.jpeg&amp;diff=8870</id>
		<title>File:Tardar.jpeg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Tardar.jpeg&amp;diff=8870"/>
		<updated>2013-01-11T02:29:06Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=8585</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=8585"/>
		<updated>2012-11-14T09:20:13Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finding someone in the community to draw my character&lt;br /&gt;
| There are a number of community members who do commissions. You might page: '''[http://jnrajh.blogspot.com/ Myrana]''' or '''[http://skiriki.deviantart.com/ Lolth]''' ingame. You can see examples of their work on different character pages, below. Active members may page Lahar or leave an @mail to be added to this list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Ashlynn]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Donk]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Emir|Emir Zalaahd]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Garrin]]&lt;br /&gt;
* [[Garthos]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kuumvu]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Sharna]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xander]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=8576</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=8576"/>
		<updated>2012-11-14T03:17:52Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finding someone in the community to draw my character&lt;br /&gt;
| There are a number of community members who do commissions. You might page: '''[http://jnrajh.blogspot.com/ Myrana]''' or '''[http://skiriki.deviantart.com/ Lolth]''' ingame. You can see examples of their work on different character pages, below. Active members may page Lahar or leave an @mail to be added to this list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Ashlynn]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Donk]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Emir|Emir Zalaahd]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Garrin]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kuumvu]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Sharna]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=8572</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=8572"/>
		<updated>2012-11-14T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finding someone in the community to draw my character&lt;br /&gt;
| There are a number of community members who do commissions. You might page: '''[http://jnrajh.blogspot.com/ Myrana]''' or '''[http://skiriki.deviantart.com/ Lolth]''' ingame. You can see examples of their work on different character pages, below. Active members may page Lahar or leave an @mail to be added to this list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Ashlynn]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Donk]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Emir|Emir Zalaahd]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Garrin]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kuumvu]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_BAD_DOG!&amp;diff=8116</id>
		<title>Social: BAD DOG!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_BAD_DOG!&amp;diff=8116"/>
		<updated>2012-09-05T00:15:26Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--&amp;lt;* A10: Temple of Gilead *&amp;gt;=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For being a god of the natural world, Gilead's Temple is one of the most active within the City. Sacred Hounds mix with the mutts of the City and roam throughout the ancient stone temple. The temple itself resembles a kind of large dais or low pyramid, surrounded by stubborn trees and the vestiges of the wild that insist on growing even here, in the center of Alexandria. &lt;br /&gt;
&lt;br /&gt;
Tne temple's exterior platform is reached by ancient stairs. It is upon this platform and beneath the open sky where most of the activity takes place. For more formal affairs and for offerings, a modestly-sized building rests within the platform's center. Ancient of look and of craft, a great tree grows within this building, reminiscent of the First Tree of the World, Ygdrassil.&lt;br /&gt;
&lt;br /&gt;
If one enters the central building, one will be treated to a circular-cut out in the middle where sunlight (and wind, and rain) pours in, at the whim of the weather. A grove populates this building, with the one, great tree at its center. It towers over the other trees present--they appear almost dwarfed by its appearance, though are actually quite normal in size. Too, any number of wild creatures that should never be found within the City proper rest here, yet Gilead's presence here allows it. Many of them are under treatment by the Hunters, though some have become permanent residents.&lt;br /&gt;
&lt;br /&gt;
While Hunters tend the grove, the Wardens serve as guards. If one ascends the central tree itself (for there is a door built into it), one shall find a palatial altar among the branches, waiting for supplicants to lay fresh-cut branches and fresh-killed game upon it.&lt;br /&gt;
&lt;br /&gt;
The temple here is one of the busiest in the City, approaching the realm of Daeus and Althea, who stand as mother and father to the Son of Hounds. Gilead's hounds lie along the benches, near workers who sit to the side on the stone benches atop the platform, crafting arrows, discussing the recent hunt, and more. Druids openly walk the grounds, frequently accosted by farmers from out of town seeking veterinary advice and treatment for their livestock, or in some cases, solutions to vermin problems. The clerics themselves are actually more reclusive, frequently passing their time in the rooms beneath the stone temple, or hidden among the light, forest-like grounds that insists on growing around it. &lt;br /&gt;
&lt;br /&gt;
EXTRAS: +view                                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
Kama'o          Older Egalrin female, greyish-brown in color.         1m   1h&lt;br /&gt;
&lt;br /&gt;
Ashlynn         A scarred archer with soldierly bearing.              0s   6m&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The screech that emanates from the light woods to the right of Gilead's temple can really only come from one source--a potentially injured and certainly horrified Egalrin, considering the fact that a roc is not likely to have landed in the middle of the city. The screech nearly drowns out the sounds of the baying hounds, which seem to have declared open hunting season on...something. &lt;br /&gt;
&lt;br /&gt;
The something in this case happens to be Kama'o. She has climbed a tree, but unfortunately said tree is too small to put her completely out of reach of the dogs. This may be the reason why several of the dogs at the base of the tree are playing tug-of-war with some of the poor Egalrin's tail feathers. A few others have mouthfuls of body feathers, which they are busy shaking back and forth. &lt;br /&gt;
&lt;br /&gt;
Kama'o is barely keeping her 'perch' in the tree, because it's not really large enough to hold her weight. Despite being spread-eagled across the top branches in the tree, she's barely out of range of the snapping jaws of the pack. &amp;quot;BAD IIWAS! BAD IIWAS!&amp;quot; she is yelling...for all the good it's doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hearing the noise from outside, Moonshadow walks her way inside.....to find the dogs pulling at the egalrin's tailfeathers. She winces in sympathy before runing forwards and lightly nudging the dogs with her hands and feet. &amp;quot;How about you chase something on the ground?&amp;quot; She yells at the dogs to get their attention. Pulling out feather must be like pulling out hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The temple's peace is rarely, if ever, broken by such noises. When it is, they tend to be brief - a mouse's or hare's cry when a hawk snatches them, perhaps.&lt;br /&gt;
&lt;br /&gt;
Certainly not a continuing howling and mad cries of an avian, that's for sure.&lt;br /&gt;
&lt;br /&gt;
The unusual noise is likely what has Ashlynn exiting the main building of the temple in a rush, bow already drawn and arrow set upon the string, ready to fire. The image that greets her eyes, however, gives her pause. After all, neither Kama'o nor the hounds are a suitable place to put an arrow in, and that makes things complicated.&lt;br /&gt;
&lt;br /&gt;
Ashlynn, as is well-known, is not a huge fan of complicated.&lt;br /&gt;
&lt;br /&gt;
One thing's for certain, however - Kama'o needs help. The bow's discarded outright and Ashlynn begins a mad dash in the direction to... do something. She is, as of yet, unsure what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help! Help Kama'o!&amp;quot; the Egalrin begs, clinging to the tree for dear life. The dogs, meanwhile, think this whole thing is a -great- game. As soon as they're pushed away, they run in a circle--right back into the pack, to continue tugging at feathers and leaping up to try to grab more. &amp;quot;BAD IIWAS!&amp;quot; Unfortunately, Kama'o does not appear to have any special skills at handling animals, and there's little else to capture the dogs' attention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cry for help is all Ashlynn needs to jump into action.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being a servant of the Hunter, she is not especially handy with animals, unless one counts hunting them.&lt;br /&gt;
&lt;br /&gt;
The combination of these two elements has Ashlynn do the very first thing that comes to mind in order to save the bird under attack...&lt;br /&gt;
&lt;br /&gt;
... as she turns her run into a leap and tackles one of the canine assailants bodily.&lt;br /&gt;
Oh boy.&lt;br /&gt;
&lt;br /&gt;
Well, it might distract them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a pained, confused yelp as the dog goes down under Ashlynn. Suddenly, this isn't very fun anymore, and he tries to wriggle out from under her. That's one down, but the rest of the pack doesn't seem especially concerned about his fate. They're still happily wrestling with feathers, and a few are still jumping up to try to get at poor Kama'o. &amp;quot;Bad iiwas! You get away from Kama'o! Bad!&amp;quot; Unfortunately, the dogs interpret the extra noise as attention--and as an even better game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow blinkblinks as Ashlynn tackles one of them to the ground. She shakes her head and starts pushing the dogs away from Kama'o's butt....er...tailfeathers. As the dogs jump, Moonshadow uses a palmthrust with just enough force to keep the dogs from biting at Kama'o's tailfeathers. and yes....she can be that quick....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn is not completely without sense. Her time at the temple has taught her things. Dogs will be dogs, and dogs will misbehave - and the temple does house those who actually know what to do about it, people she's seen do exactly that. She grabs for the scruffs of their necks, and sternly spits &amp;quot;BAD DOG!&amp;quot; at the pack, even as she rolls about to get back on her feet.&lt;br /&gt;
&lt;br /&gt;
It's not ideal handling of dogs, but that's about as much as she's got.&lt;br /&gt;
&lt;br /&gt;
Needless to say, her hair and clothing has now been stuffed full of dirt, leaves and twigs, and just a bit of dog hair to top it off. One sleeve has earned a particularly nasty grass stain that will take a hell of an effort to wash out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Between the two women, the dogs begin to have less fun--particularly those grabbed by the scruffs of their neck. That's just not -fair-. One member of the pack takes off with a tailfeather, and the others go bounding after. &amp;quot;YES, YOU RUN, YOU BAD IIWAS!&amp;quot; Kama'o yells from her precarious perch. The Egalrin is much the worse for wear, missing several mouthfuls of feathers on her body. A solid quarter of her tailfeathers are broken or missing all together. Rather than get down, she continues to cling to the tree for all she's worth. &amp;quot;Iiiiii. Are they gone? They are not gone, are they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;It looks like they are gone.&amp;quot; She says after walking out from underneath of Kama'o. &amp;quot;Are you all right?&amp;quot; She says first to Ashlynn, then to Kama'o. &amp;quot;I didn't know you could just say 'Bad Dog' and they'd run off.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PTUH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That'll be Ashlynn. It's not a word, exactly - just the noise of her spitting out a leaf that got in her mouth in the mess. When she regains her footing, she looks almost - but not as - bad as Kama'o. Definitely as though she was dragged around through the dirt.&lt;br /&gt;
&lt;br /&gt;
This is because she has.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you injured?&amp;quot; Ashlynn asks her own question of the unfortunate Egalrin, uncaring of her own scrapes and the fact she, right now, possibly looks scarier than the dogs what with all the things sticking to her. There's several torn branches tangled in her hair - hair that is very slowly, but surely, growing towards the length it used to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iiii. Are they gone?&amp;quot; Kama'o looks utterly ridiculous laying on top of the tiny tree, but she is steadfastly refusing to let go. There's a moment where she takes stock of herself, and an angry screech. &amp;quot;Kama'o's tail! Do you have any idea how long it takes to grow tailfeathers?&amp;quot; This is, probably, a no. She does not appear to be bleeding. &amp;quot;Those are bad dogs. Kama'o should have eaten them.&amp;quot; She glares after the pack, who are still playing with a few of her feathers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;I'll take that as you're all right.&amp;quot; She says to Ashlynn. She then looks to kama'o and winces again at her missing tailfeather. &amp;quot;Must be as important as an Oruch's hair.&amp;quot; She says simply as she walks around Kama'o's front. &amp;quot;It seems they're gone for the moment...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unfamiliar with the time needed.&amp;quot; Ashlynn answers Kama'o, head cocking to the side with mild puzzlement.&lt;br /&gt;
&lt;br /&gt;
Ah. She answers rhetorical questions. Lovely.&lt;br /&gt;
&lt;br /&gt;
There's a glance over her shoulder at the dogs, a small frown furrowing her brows, before she turns to look back at Kama'o. &amp;quot;These are sacred hounds. Refrain from eating them. I shall notify the trainer of their misbehaving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The solemn - blank, really - expression on her face could make a War Golem uncomfortable - and perhaps wondering if she's a newer, more humanlike model.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be safe to come down.&amp;quot; is added, after a second glance to make reasonably sure that's indeed the case.&lt;br /&gt;
&lt;br /&gt;
Finally, she turns to regard Moonshadow, now that the crisis has passed. &amp;quot;I am well.&amp;quot; she replies. She must have a strange definition of what exactly counts as being well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a long pause. &amp;quot;...Kama'o is...comfortable,&amp;quot; the Egalrin insists finally. Another pause, as the Egalrin desperately attempts to appear as such and fails miserably. &amp;quot;Iiii. How are they sacred? They behave like wolves. Kama'o does not like wolves.&amp;quot; For obvious reasons. &amp;quot;Cernan would not put up with them. -He- would eat them,&amp;quot; she insists. Ah. Cultural misunderstandings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nadara has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow looks up to Kama'o but tilts her head. &amp;quot;Uhm......shouldn't you find a more stable tree to perch on, ma'am? Like one that'll......better hold your weight?&amp;quot; She says as she looks at the really really bent tree that Kama'o is perching on. However, after saying that, she decides to look around. &amp;quot;Or are there any?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn's brows furrow again, with doubt - but who is she to dispute whether an Egalrin is or isn't comfortable up in a tree, truly?&lt;br /&gt;
Even if it IS clinging in an awkward pose and with a deathgrip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not pretend to know the will of the gods.&amp;quot; she says at Kama'o's note, as serious as ever.&lt;br /&gt;
&lt;br /&gt;
Standing at the base of a small, bent tree containing Kama'o, Ashlynn looks like someone or something dragged her through the grass and dirt below, stopping to make sure everything she encountered found a spot to cling to on her person. There's little twigs sticking out of her hair at haphazard angles, and one elbow is scraped.&lt;br /&gt;
She does not seem to pay it any heed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is frightened. She was threatened.&amp;quot; Ashlynn explains to Moonshadow, as if it weren't painfully obvious.&lt;br /&gt;
Tact? What is this... tact?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, thank you, iiwa, Kama'o is...fine.&amp;quot; Kama'o looks horrible--she's got patches of missing feathers and part of her tail is broken off. She is stretched across the canopy of a tiny tree which is definitely -not- meant to hold her weight, and is balefully eyeing a pack of dogs in the distance. &amp;quot;Iiii. Well, -our- Cernan -eats- wolves,&amp;quot; she insists. &amp;quot;He would not mind if we did. You tell this trainer, you tell him that if these dogs come after Kama'o again, Kama'o is going to eat them.&amp;quot; As if she could. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gwaaaugh.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That is the sound coming from a goblin. The goblin in question has been wrestled to the ground by one of the resident hunting dogs and is apparently intent on slobbering her face endlessly. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Waaauuuugh,&amp;quot; says the red-haired goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow holds up her hand to Kama'o. &amp;quot;Come on Ma'am. Let's get you off that tree and then we can argue what Cernan does and does not do. Okay?&amp;quot; Pretty....polite for an oruch, isn't she? However, upon hearing the sound of a yelp.....the oruch steps in between kama'o and the dogs.....which isn't necessary. &amp;quot;I think you can come down now. they're distracted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another attack?!&lt;br /&gt;
&lt;br /&gt;
Thankfully, Ashlynn does not go for a dash and tackle to Nadara's rescue. That lesson seems to have been learned. There's a quick nod to pardon herself from the Oruch and Egalrin, and then takes in the direction of the downed greenskin with huge strides - and upon arrival, she simply goes to pull the dog off the goblin.&lt;br /&gt;
&lt;br /&gt;
Certainly, close up it does not look like it is biting her or bothering her TOO terribly, but the animals should not rightly menace guests so!&lt;br /&gt;
&lt;br /&gt;
Besides, it's unfair. The dog is bigger than Nadara is, more likely than not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iii. No thank you, iiwa. Kama'o is just fine up...iiii! Iiii! The dog is eating the iiwa! The dog is eating the iiwa!&amp;quot; The Egalrin leaps off of the tree with no regard for her own safety and dashes after Ashlynn. Luckily for the dog, Ash gets there first--the Egalrin snatched up a rake, and seems more than ready to defend both the goblin and herself this time around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing the Egalrin go after the dogs causes Moonshadow to go after her, and try and stop Kamao from using the rake. If Moonshadow has to, she'll take the rake out of Kama'o's hands.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flail flail flail. &lt;br /&gt;
 &lt;br /&gt;
Nadara is being mauled! Mangled! By dog tongue. She is now as wet as that one time she was thrown overboard, purely form slobbery dog tongue. &lt;br /&gt;
 &lt;br /&gt;
She finally is able to get to her feet with a bit of assistance from Ashlynn, she is able to get to her feet. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Whew,&amp;quot; says Nadara, not the least bit eaten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn rather awkwardly (but with conviction!) ushers the waggy-tailed slobber-monster back to its pack and away from both Nadara and Kama'o. Offering a hand to help Nadara up (or hoisting her up bodily) should she appear to need assistance, she looks after the bounding hound.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is unacceptable. I shall have to speak with the trainer of this behavior.&amp;quot; she says, with utter seriousness - enough of it to freeze a small lake over.&lt;br /&gt;
&lt;br /&gt;
And somewhere in the bowels of the temple, the hair upon the back of the neck of said trainer stands on end for no discernible reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Letting out an inhuman screech, Kama'o steps after the fleeing dog and swings the rake...with what would be deadly precision, if she were actually aiming to hurt it. Instead, she makes a few warning shots. &amp;quot;BAD. IIWA,&amp;quot; she insists, hefting the rake one final time lest the dogs decide to come after her again. Or Nadara, for that matter. &amp;quot;Are you all right, iiwa?&amp;quot; is directed over her shoulder toward the goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow simply blinks a few times before standing off near the entrance, letting Ashlynn handle the dogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina bounds up the stairs towards the Temple, her dark eyes wide as she glances around. An ever present smile rests on her lips, and she ooohs as she spots the great tree. When she notices the commotion with the dogs, she tilts her head to the side, focusing her attention on the dogs and their handlers. &amp;quot;Puppies!&amp;quot; is her exclamation, happily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ogh. Truthfully, the only thing that's been hurt is my pride. Dogs. They really ought to get the howling under control around here!&amp;quot; Nadara flails a bit more and combs her fingers through her curly red hair before adding, &amp;quot;Thanks. That dog was going to maul me with its tongue for as long as it could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow snerks. &amp;quot;I think it was happy to see you.&amp;quot; she says before looking towards Lumina, whose.....exclamation says it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dog handler? Ashlynn is hardly one. She deals with misbehaving dogs about as well as a pair of antlers would look on the average duck.&lt;br /&gt;
&lt;br /&gt;
That is to say, not very well.&lt;br /&gt;
&lt;br /&gt;
It's only fortunate a trained hound responds to the very crude method of bodily moving the animal and shouting 'bad dog', else she might be sporting bites to go with dirt and scrapes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are well, now, I ought to go speak with the head trainer.&amp;quot; Ashlynn tells both Kama'o and Nadara. &amp;quot;Please do not harm the hounds.&amp;quot; is asked of Kama'o. Just in case. Awful pointy rake she's got there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kama'o thinks they should eat them. Then there would not be so many,&amp;quot; the Egalrin proposes, keeping the rake in front of her like a shield. Nadara saved, Kama'o begins backing toward the entrance, careful not to make any sudden moves. &amp;quot;Kama'o is going to go now. Next time Kama'o will bring her spear.&amp;quot; This is, sadly, most likely a promise and not a threat. &amp;quot;Kama'o will not hurt them if they do not hurt Kama'o,&amp;quot; she tells Ashlynn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina knits her brows a little bit at Kama'o's words, and her head tilts, &amp;quot;I am not sure that will be a good thing.&amp;quot; She notices Moonshadow's look, and just smiles widely at the woman, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....eat the dogs? I had to do that once. It wasn't pleasent. The eyes. They still look at you with that... look. It's terrifying.&amp;quot; She shudders. shudders after Kama'o's decleration. She turns pots Lumina and eyes her. EYES HEr. &amp;quot;Hi,&amp;quot; she says. To her and Moonshadow both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow waves to Nadara. &amp;quot;You are a silly little goblin, aren't you?&amp;quot; She says with a chuckle and a wave to Lumina. &amp;quot;Greetings again. Fancy meeting you here, hmm?'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A puzzled and mildly concerned Ashlynn looks after the retreating Kama'o, ignorant of the massive headache she's about to cause the priest in charge of taking care of the hounds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me.&amp;quot; she offers with a bow of her head in farewell, turning about and retreating into the temple to report in, stopping to pick up her discarded weapon where she tossed it down in the trek. Soon enough, she's gone as well, into the main building and below to the quarters of the clergy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_BAD_DOG!&amp;diff=8115</id>
		<title>Social: BAD DOG!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_BAD_DOG!&amp;diff=8115"/>
		<updated>2012-09-05T00:15:09Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--&amp;lt;* A10: Temple of Gilead *&amp;gt;=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For being a god of the natural world, Gilead's Temple is one of the most active within the City. Sacred Hounds mix with the mutts of the City and roam throughout the ancient stone temple. The temple itself resembles a kind of large dais or low pyramid, surrounded by stubborn trees and the vestiges of the wild that insist on growing even here, in the center of Alexandria. &lt;br /&gt;
&lt;br /&gt;
Tne temple's exterior platform is reached by ancient stairs. It is upon this platform and beneath the open sky where most of the activity takes place. For more formal affairs and for offerings, a modestly-sized building rests within the platform's center. Ancient of look and of craft, a great tree grows within this building, reminiscent of the First Tree of the World, Ygdrassil.&lt;br /&gt;
&lt;br /&gt;
If one enters the central building, one will be treated to a circular-cut out in the middle where sunlight (and wind, and rain) pours in, at the whim of the weather. A grove populates this building, with the one, great tree at its center. It towers over the other trees present--they appear almost dwarfed by its appearance, though are actually quite normal in size. Too, any number of wild creatures that should never be found within the City proper rest here, yet Gilead's presence here allows it. Many of them are under treatment by the Hunters, though some have become permanent residents.&lt;br /&gt;
&lt;br /&gt;
While Hunters tend the grove, the Wardens serve as guards. If one ascends the central tree itself (for there is a door built into it), one shall find a palatial altar among the branches, waiting for supplicants to lay fresh-cut branches and fresh-killed game upon it.&lt;br /&gt;
&lt;br /&gt;
The temple here is one of the busiest in the City, approaching the realm of Daeus and Althea, who stand as mother and father to the Son of Hounds. Gilead's hounds lie along the benches, near workers who sit to the side on the stone benches atop the platform, crafting arrows, discussing the recent hunt, and more. Druids openly walk the grounds, frequently accosted by farmers from out of town seeking veterinary advice and treatment for their livestock, or in some cases, solutions to vermin problems. The clerics themselves are actually more reclusive, frequently passing their time in the rooms beneath the stone temple, or hidden among the light, forest-like grounds that insists on growing around it. &lt;br /&gt;
&lt;br /&gt;
EXTRAS: +view                                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
Kama'o          Older Egalrin female, greyish-brown in color.         1m   1h&lt;br /&gt;
Ashlynn         A scarred archer with soldierly bearing.              0s   6m&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The screech that emanates from the light woods to the right of Gilead's temple can really only come from one source--a potentially injured and certainly horrified Egalrin, considering the fact that a roc is not likely to have landed in the middle of the city. The screech nearly drowns out the sounds of the baying hounds, which seem to have declared open hunting season on...something. &lt;br /&gt;
&lt;br /&gt;
The something in this case happens to be Kama'o. She has climbed a tree, but unfortunately said tree is too small to put her completely out of reach of the dogs. This may be the reason why several of the dogs at the base of the tree are playing tug-of-war with some of the poor Egalrin's tail feathers. A few others have mouthfuls of body feathers, which they are busy shaking back and forth. &lt;br /&gt;
&lt;br /&gt;
Kama'o is barely keeping her 'perch' in the tree, because it's not really large enough to hold her weight. Despite being spread-eagled across the top branches in the tree, she's barely out of range of the snapping jaws of the pack. &amp;quot;BAD IIWAS! BAD IIWAS!&amp;quot; she is yelling...for all the good it's doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hearing the noise from outside, Moonshadow walks her way inside.....to find the dogs pulling at the egalrin's tailfeathers. She winces in sympathy before runing forwards and lightly nudging the dogs with her hands and feet. &amp;quot;How about you chase something on the ground?&amp;quot; She yells at the dogs to get their attention. Pulling out feather must be like pulling out hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The temple's peace is rarely, if ever, broken by such noises. When it is, they tend to be brief - a mouse's or hare's cry when a hawk snatches them, perhaps.&lt;br /&gt;
&lt;br /&gt;
Certainly not a continuing howling and mad cries of an avian, that's for sure.&lt;br /&gt;
&lt;br /&gt;
The unusual noise is likely what has Ashlynn exiting the main building of the temple in a rush, bow already drawn and arrow set upon the string, ready to fire. The image that greets her eyes, however, gives her pause. After all, neither Kama'o nor the hounds are a suitable place to put an arrow in, and that makes things complicated.&lt;br /&gt;
&lt;br /&gt;
Ashlynn, as is well-known, is not a huge fan of complicated.&lt;br /&gt;
&lt;br /&gt;
One thing's for certain, however - Kama'o needs help. The bow's discarded outright and Ashlynn begins a mad dash in the direction to... do something. She is, as of yet, unsure what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help! Help Kama'o!&amp;quot; the Egalrin begs, clinging to the tree for dear life. The dogs, meanwhile, think this whole thing is a -great- game. As soon as they're pushed away, they run in a circle--right back into the pack, to continue tugging at feathers and leaping up to try to grab more. &amp;quot;BAD IIWAS!&amp;quot; Unfortunately, Kama'o does not appear to have any special skills at handling animals, and there's little else to capture the dogs' attention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cry for help is all Ashlynn needs to jump into action.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being a servant of the Hunter, she is not especially handy with animals, unless one counts hunting them.&lt;br /&gt;
&lt;br /&gt;
The combination of these two elements has Ashlynn do the very first thing that comes to mind in order to save the bird under attack...&lt;br /&gt;
&lt;br /&gt;
... as she turns her run into a leap and tackles one of the canine assailants bodily.&lt;br /&gt;
Oh boy.&lt;br /&gt;
&lt;br /&gt;
Well, it might distract them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a pained, confused yelp as the dog goes down under Ashlynn. Suddenly, this isn't very fun anymore, and he tries to wriggle out from under her. That's one down, but the rest of the pack doesn't seem especially concerned about his fate. They're still happily wrestling with feathers, and a few are still jumping up to try to get at poor Kama'o. &amp;quot;Bad iiwas! You get away from Kama'o! Bad!&amp;quot; Unfortunately, the dogs interpret the extra noise as attention--and as an even better game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow blinkblinks as Ashlynn tackles one of them to the ground. She shakes her head and starts pushing the dogs away from Kama'o's butt....er...tailfeathers. As the dogs jump, Moonshadow uses a palmthrust with just enough force to keep the dogs from biting at Kama'o's tailfeathers. and yes....she can be that quick....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn is not completely without sense. Her time at the temple has taught her things. Dogs will be dogs, and dogs will misbehave - and the temple does house those who actually know what to do about it, people she's seen do exactly that. She grabs for the scruffs of their necks, and sternly spits &amp;quot;BAD DOG!&amp;quot; at the pack, even as she rolls about to get back on her feet.&lt;br /&gt;
&lt;br /&gt;
It's not ideal handling of dogs, but that's about as much as she's got.&lt;br /&gt;
&lt;br /&gt;
Needless to say, her hair and clothing has now been stuffed full of dirt, leaves and twigs, and just a bit of dog hair to top it off. One sleeve has earned a particularly nasty grass stain that will take a hell of an effort to wash out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Between the two women, the dogs begin to have less fun--particularly those grabbed by the scruffs of their neck. That's just not -fair-. One member of the pack takes off with a tailfeather, and the others go bounding after. &amp;quot;YES, YOU RUN, YOU BAD IIWAS!&amp;quot; Kama'o yells from her precarious perch. The Egalrin is much the worse for wear, missing several mouthfuls of feathers on her body. A solid quarter of her tailfeathers are broken or missing all together. Rather than get down, she continues to cling to the tree for all she's worth. &amp;quot;Iiiiii. Are they gone? They are not gone, are they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;It looks like they are gone.&amp;quot; She says after walking out from underneath of Kama'o. &amp;quot;Are you all right?&amp;quot; She says first to Ashlynn, then to Kama'o. &amp;quot;I didn't know you could just say 'Bad Dog' and they'd run off.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PTUH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That'll be Ashlynn. It's not a word, exactly - just the noise of her spitting out a leaf that got in her mouth in the mess. When she regains her footing, she looks almost - but not as - bad as Kama'o. Definitely as though she was dragged around through the dirt.&lt;br /&gt;
&lt;br /&gt;
This is because she has.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you injured?&amp;quot; Ashlynn asks her own question of the unfortunate Egalrin, uncaring of her own scrapes and the fact she, right now, possibly looks scarier than the dogs what with all the things sticking to her. There's several torn branches tangled in her hair - hair that is very slowly, but surely, growing towards the length it used to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iiii. Are they gone?&amp;quot; Kama'o looks utterly ridiculous laying on top of the tiny tree, but she is steadfastly refusing to let go. There's a moment where she takes stock of herself, and an angry screech. &amp;quot;Kama'o's tail! Do you have any idea how long it takes to grow tailfeathers?&amp;quot; This is, probably, a no. She does not appear to be bleeding. &amp;quot;Those are bad dogs. Kama'o should have eaten them.&amp;quot; She glares after the pack, who are still playing with a few of her feathers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;I'll take that as you're all right.&amp;quot; She says to Ashlynn. She then looks to kama'o and winces again at her missing tailfeather. &amp;quot;Must be as important as an Oruch's hair.&amp;quot; She says simply as she walks around Kama'o's front. &amp;quot;It seems they're gone for the moment...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unfamiliar with the time needed.&amp;quot; Ashlynn answers Kama'o, head cocking to the side with mild puzzlement.&lt;br /&gt;
&lt;br /&gt;
Ah. She answers rhetorical questions. Lovely.&lt;br /&gt;
&lt;br /&gt;
There's a glance over her shoulder at the dogs, a small frown furrowing her brows, before she turns to look back at Kama'o. &amp;quot;These are sacred hounds. Refrain from eating them. I shall notify the trainer of their misbehaving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The solemn - blank, really - expression on her face could make a War Golem uncomfortable - and perhaps wondering if she's a newer, more humanlike model.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be safe to come down.&amp;quot; is added, after a second glance to make reasonably sure that's indeed the case.&lt;br /&gt;
&lt;br /&gt;
Finally, she turns to regard Moonshadow, now that the crisis has passed. &amp;quot;I am well.&amp;quot; she replies. She must have a strange definition of what exactly counts as being well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a long pause. &amp;quot;...Kama'o is...comfortable,&amp;quot; the Egalrin insists finally. Another pause, as the Egalrin desperately attempts to appear as such and fails miserably. &amp;quot;Iiii. How are they sacred? They behave like wolves. Kama'o does not like wolves.&amp;quot; For obvious reasons. &amp;quot;Cernan would not put up with them. -He- would eat them,&amp;quot; she insists. Ah. Cultural misunderstandings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nadara has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow looks up to Kama'o but tilts her head. &amp;quot;Uhm......shouldn't you find a more stable tree to perch on, ma'am? Like one that'll......better hold your weight?&amp;quot; She says as she looks at the really really bent tree that Kama'o is perching on. However, after saying that, she decides to look around. &amp;quot;Or are there any?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn's brows furrow again, with doubt - but who is she to dispute whether an Egalrin is or isn't comfortable up in a tree, truly?&lt;br /&gt;
Even if it IS clinging in an awkward pose and with a deathgrip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not pretend to know the will of the gods.&amp;quot; she says at Kama'o's note, as serious as ever.&lt;br /&gt;
&lt;br /&gt;
Standing at the base of a small, bent tree containing Kama'o, Ashlynn looks like someone or something dragged her through the grass and dirt below, stopping to make sure everything she encountered found a spot to cling to on her person. There's little twigs sticking out of her hair at haphazard angles, and one elbow is scraped.&lt;br /&gt;
She does not seem to pay it any heed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is frightened. She was threatened.&amp;quot; Ashlynn explains to Moonshadow, as if it weren't painfully obvious.&lt;br /&gt;
Tact? What is this... tact?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, thank you, iiwa, Kama'o is...fine.&amp;quot; Kama'o looks horrible--she's got patches of missing feathers and part of her tail is broken off. She is stretched across the canopy of a tiny tree which is definitely -not- meant to hold her weight, and is balefully eyeing a pack of dogs in the distance. &amp;quot;Iiii. Well, -our- Cernan -eats- wolves,&amp;quot; she insists. &amp;quot;He would not mind if we did. You tell this trainer, you tell him that if these dogs come after Kama'o again, Kama'o is going to eat them.&amp;quot; As if she could. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gwaaaugh.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That is the sound coming from a goblin. The goblin in question has been wrestled to the ground by one of the resident hunting dogs and is apparently intent on slobbering her face endlessly. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Waaauuuugh,&amp;quot; says the red-haired goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow holds up her hand to Kama'o. &amp;quot;Come on Ma'am. Let's get you off that tree and then we can argue what Cernan does and does not do. Okay?&amp;quot; Pretty....polite for an oruch, isn't she? However, upon hearing the sound of a yelp.....the oruch steps in between kama'o and the dogs.....which isn't necessary. &amp;quot;I think you can come down now. they're distracted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another attack?!&lt;br /&gt;
&lt;br /&gt;
Thankfully, Ashlynn does not go for a dash and tackle to Nadara's rescue. That lesson seems to have been learned. There's a quick nod to pardon herself from the Oruch and Egalrin, and then takes in the direction of the downed greenskin with huge strides - and upon arrival, she simply goes to pull the dog off the goblin.&lt;br /&gt;
&lt;br /&gt;
Certainly, close up it does not look like it is biting her or bothering her TOO terribly, but the animals should not rightly menace guests so!&lt;br /&gt;
&lt;br /&gt;
Besides, it's unfair. The dog is bigger than Nadara is, more likely than not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iii. No thank you, iiwa. Kama'o is just fine up...iiii! Iiii! The dog is eating the iiwa! The dog is eating the iiwa!&amp;quot; The Egalrin leaps off of the tree with no regard for her own safety and dashes after Ashlynn. Luckily for the dog, Ash gets there first--the Egalrin snatched up a rake, and seems more than ready to defend both the goblin and herself this time around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing the Egalrin go after the dogs causes Moonshadow to go after her, and try and stop Kamao from using the rake. If Moonshadow has to, she'll take the rake out of Kama'o's hands.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flail flail flail. &lt;br /&gt;
 &lt;br /&gt;
Nadara is being mauled! Mangled! By dog tongue. She is now as wet as that one time she was thrown overboard, purely form slobbery dog tongue. &lt;br /&gt;
 &lt;br /&gt;
She finally is able to get to her feet with a bit of assistance from Ashlynn, she is able to get to her feet. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Whew,&amp;quot; says Nadara, not the least bit eaten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn rather awkwardly (but with conviction!) ushers the waggy-tailed slobber-monster back to its pack and away from both Nadara and Kama'o. Offering a hand to help Nadara up (or hoisting her up bodily) should she appear to need assistance, she looks after the bounding hound.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is unacceptable. I shall have to speak with the trainer of this behavior.&amp;quot; she says, with utter seriousness - enough of it to freeze a small lake over.&lt;br /&gt;
&lt;br /&gt;
And somewhere in the bowels of the temple, the hair upon the back of the neck of said trainer stands on end for no discernible reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Letting out an inhuman screech, Kama'o steps after the fleeing dog and swings the rake...with what would be deadly precision, if she were actually aiming to hurt it. Instead, she makes a few warning shots. &amp;quot;BAD. IIWA,&amp;quot; she insists, hefting the rake one final time lest the dogs decide to come after her again. Or Nadara, for that matter. &amp;quot;Are you all right, iiwa?&amp;quot; is directed over her shoulder toward the goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow simply blinks a few times before standing off near the entrance, letting Ashlynn handle the dogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina bounds up the stairs towards the Temple, her dark eyes wide as she glances around. An ever present smile rests on her lips, and she ooohs as she spots the great tree. When she notices the commotion with the dogs, she tilts her head to the side, focusing her attention on the dogs and their handlers. &amp;quot;Puppies!&amp;quot; is her exclamation, happily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ogh. Truthfully, the only thing that's been hurt is my pride. Dogs. They really ought to get the howling under control around here!&amp;quot; Nadara flails a bit more and combs her fingers through her curly red hair before adding, &amp;quot;Thanks. That dog was going to maul me with its tongue for as long as it could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow snerks. &amp;quot;I think it was happy to see you.&amp;quot; she says before looking towards Lumina, whose.....exclamation says it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dog handler? Ashlynn is hardly one. She deals with misbehaving dogs about as well as a pair of antlers would look on the average duck.&lt;br /&gt;
&lt;br /&gt;
That is to say, not very well.&lt;br /&gt;
&lt;br /&gt;
It's only fortunate a trained hound responds to the very crude method of bodily moving the animal and shouting 'bad dog', else she might be sporting bites to go with dirt and scrapes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are well, now, I ought to go speak with the head trainer.&amp;quot; Ashlynn tells both Kama'o and Nadara. &amp;quot;Please do not harm the hounds.&amp;quot; is asked of Kama'o. Just in case. Awful pointy rake she's got there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kama'o thinks they should eat them. Then there would not be so many,&amp;quot; the Egalrin proposes, keeping the rake in front of her like a shield. Nadara saved, Kama'o begins backing toward the entrance, careful not to make any sudden moves. &amp;quot;Kama'o is going to go now. Next time Kama'o will bring her spear.&amp;quot; This is, sadly, most likely a promise and not a threat. &amp;quot;Kama'o will not hurt them if they do not hurt Kama'o,&amp;quot; she tells Ashlynn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina knits her brows a little bit at Kama'o's words, and her head tilts, &amp;quot;I am not sure that will be a good thing.&amp;quot; She notices Moonshadow's look, and just smiles widely at the woman, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....eat the dogs? I had to do that once. It wasn't pleasent. The eyes. They still look at you with that... look. It's terrifying.&amp;quot; She shudders. shudders after Kama'o's decleration. She turns pots Lumina and eyes her. EYES HEr. &amp;quot;Hi,&amp;quot; she says. To her and Moonshadow both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow waves to Nadara. &amp;quot;You are a silly little goblin, aren't you?&amp;quot; She says with a chuckle and a wave to Lumina. &amp;quot;Greetings again. Fancy meeting you here, hmm?'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A puzzled and mildly concerned Ashlynn looks after the retreating Kama'o, ignorant of the massive headache she's about to cause the priest in charge of taking care of the hounds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me.&amp;quot; she offers with a bow of her head in farewell, turning about and retreating into the temple to report in, stopping to pick up her discarded weapon where she tossed it down in the trek. Soon enough, she's gone as well, into the main building and below to the quarters of the clergy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_BAD_DOG!&amp;diff=8114</id>
		<title>Social: BAD DOG!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_BAD_DOG!&amp;diff=8114"/>
		<updated>2012-09-05T00:14:26Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--&amp;lt;* A10: Temple of Gilead *&amp;gt;=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;  For being a god of the natural world, Gilead's Temple is one of the most activ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--&amp;lt;* A10: Temple of Gilead *&amp;gt;=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For being a god of the natural world, Gilead's Temple is one of the most active within the City. Sacred Hounds mix with the mutts of the City and roam throughout the ancient stone temple. The temple itself resembles a kind of large dais or low pyramid, surrounded by stubborn trees and the vestiges of the wild that insist on growing even here, in the center of Alexandria. &lt;br /&gt;
&lt;br /&gt;
Tne temple's exterior platform is reached by ancient stairs. It is upon this platform and beneath the open sky where most of the activity takes place. For more formal affairs and for offerings, a modestly-sized building rests within the platform's center. Ancient of look and of craft, a great tree grows within this building, reminiscent of the First Tree of the World, Ygdrassil.&lt;br /&gt;
&lt;br /&gt;
If one enters the central building, one will be treated to a circular-cut out in the middle where sunlight (and wind, and rain) pours in, at the whim of the weather. A grove populates this building, with the one, great tree at its center. It towers over the other trees present--they appear almost dwarfed by its appearance, though are actually quite normal in size. Too, any number of wild creatures that should never be found within the City proper rest here, yet Gilead's presence here allows it. Many of them are under treatment by the Hunters, though some have become permanent residents.&lt;br /&gt;
&lt;br /&gt;
While Hunters tend the grove, the Wardens serve as guards. If one ascends the central tree itself (for there is a door built into it), one shall find a palatial altar among the branches, waiting for supplicants to lay fresh-cut branches and fresh-killed game upon it.&lt;br /&gt;
&lt;br /&gt;
The temple here is one of the busiest in the City, approaching the realm of Daeus and Althea, who stand as mother and father to the Son of Hounds. Gilead's hounds lie along the benches, near workers who sit to the side on the stone benches atop the platform, crafting arrows, discussing the recent hunt, and more. Druids openly walk the grounds, frequently accosted by farmers from out of town seeking veterinary advice and treatment for their livestock, or in some cases, solutions to vermin problems. The clerics themselves are actually more reclusive, frequently passing their time in the rooms beneath the stone temple, or hidden among the light, forest-like grounds that insists on growing around it. &lt;br /&gt;
&lt;br /&gt;
EXTRAS: +view                                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
 Kama'o          Older Egalrin female, greyish-brown in color.         1m   1h&lt;br /&gt;
 Ashlynn         A scarred archer with soldierly bearing.              0s   6m&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The screech that emanates from the light woods to the right of Gilead's temple can really only come from one source--a potentially injured and certainly horrified Egalrin, considering the fact that a roc is not likely to have landed in the middle of the city. The screech nearly drowns out the sounds of the baying hounds, which seem to have declared open hunting season on...something. &lt;br /&gt;
&lt;br /&gt;
The something in this case happens to be Kama'o. She has climbed a tree, but unfortunately said tree is too small to put her completely out of reach of the dogs. This may be the reason why several of the dogs at the base of the tree are playing tug-of-war with some of the poor Egalrin's tail feathers. A few others have mouthfuls of body feathers, which they are busy shaking back and forth. &lt;br /&gt;
&lt;br /&gt;
Kama'o is barely keeping her 'perch' in the tree, because it's not really large enough to hold her weight. Despite being spread-eagled across the top branches in the tree, she's barely out of range of the snapping jaws of the pack. &amp;quot;BAD IIWAS! BAD IIWAS!&amp;quot; she is yelling...for all the good it's doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hearing the noise from outside, Moonshadow walks her way inside.....to find the dogs pulling at the egalrin's tailfeathers. She winces in sympathy before runing forwards and lightly nudging the dogs with her hands and feet. &amp;quot;How about you chase something on the ground?&amp;quot; She yells at the dogs to get their attention. Pulling out feather must be like pulling out hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The temple's peace is rarely, if ever, broken by such noises. When it is, they tend to be brief - a mouse's or hare's cry when a hawk snatches them, perhaps.&lt;br /&gt;
&lt;br /&gt;
Certainly not a continuing howling and mad cries of an avian, that's for sure.&lt;br /&gt;
&lt;br /&gt;
The unusual noise is likely what has Ashlynn exiting the main building of the temple in a rush, bow already drawn and arrow set upon the string, ready to fire. The image that greets her eyes, however, gives her pause. After all, neither Kama'o nor the hounds are a suitable place to put an arrow in, and that makes things complicated.&lt;br /&gt;
&lt;br /&gt;
Ashlynn, as is well-known, is not a huge fan of complicated.&lt;br /&gt;
&lt;br /&gt;
One thing's for certain, however - Kama'o needs help. The bow's discarded outright and Ashlynn begins a mad dash in the direction to... do something. She is, as of yet, unsure what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help! Help Kama'o!&amp;quot; the Egalrin begs, clinging to the tree for dear life. The dogs, meanwhile, think this whole thing is a -great- game. As soon as they're pushed away, they run in a circle--right back into the pack, to continue tugging at feathers and leaping up to try to grab more. &amp;quot;BAD IIWAS!&amp;quot; Unfortunately, Kama'o does not appear to have any special skills at handling animals, and there's little else to capture the dogs' attention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cry for help is all Ashlynn needs to jump into action.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being a servant of the Hunter, she is not especially handy with animals, unless one counts hunting them.&lt;br /&gt;
&lt;br /&gt;
The combination of these two elements has Ashlynn do the very first thing that comes to mind in order to save the bird under attack...&lt;br /&gt;
&lt;br /&gt;
... as she turns her run into a leap and tackles one of the canine assailants bodily.&lt;br /&gt;
Oh boy.&lt;br /&gt;
&lt;br /&gt;
Well, it might distract them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a pained, confused yelp as the dog goes down under Ashlynn. Suddenly, this isn't very fun anymore, and he tries to wriggle out from under her. That's one down, but the rest of the pack doesn't seem especially concerned about his fate. They're still happily wrestling with feathers, and a few are still jumping up to try to get at poor Kama'o. &amp;quot;Bad iiwas! You get away from Kama'o! Bad!&amp;quot; Unfortunately, the dogs interpret the extra noise as attention--and as an even better game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow blinkblinks as Ashlynn tackles one of them to the ground. She shakes her head and starts pushing the dogs away from Kama'o's butt....er...tailfeathers. As the dogs jump, Moonshadow uses a palmthrust with just enough force to keep the dogs from biting at Kama'o's tailfeathers. and yes....she can be that quick....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn is not completely without sense. Her time at the temple has taught her things. Dogs will be dogs, and dogs will misbehave - and the temple does house those who actually know what to do about it, people she's seen do exactly that. She grabs for the scruffs of their necks, and sternly spits &amp;quot;BAD DOG!&amp;quot; at the pack, even as she rolls about to get back on her feet.&lt;br /&gt;
&lt;br /&gt;
It's not ideal handling of dogs, but that's about as much as she's got.&lt;br /&gt;
&lt;br /&gt;
Needless to say, her hair and clothing has now been stuffed full of dirt, leaves and twigs, and just a bit of dog hair to top it off. One sleeve has earned a particularly nasty grass stain that will take a hell of an effort to wash out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Between the two women, the dogs begin to have less fun--particularly those grabbed by the scruffs of their neck. That's just not -fair-. One member of the pack takes off with a tailfeather, and the others go bounding after. &amp;quot;YES, YOU RUN, YOU BAD IIWAS!&amp;quot; Kama'o yells from her precarious perch. The Egalrin is much the worse for wear, missing several mouthfuls of feathers on her body. A solid quarter of her tailfeathers are broken or missing all together. Rather than get down, she continues to cling to the tree for all she's worth. &amp;quot;Iiiiii. Are they gone? They are not gone, are they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;It looks like they are gone.&amp;quot; She says after walking out from underneath of Kama'o. &amp;quot;Are you all right?&amp;quot; She says first to Ashlynn, then to Kama'o. &amp;quot;I didn't know you could just say 'Bad Dog' and they'd run off.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PTUH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That'll be Ashlynn. It's not a word, exactly - just the noise of her spitting out a leaf that got in her mouth in the mess. When she regains her footing, she looks almost - but not as - bad as Kama'o. Definitely as though she was dragged around through the dirt.&lt;br /&gt;
&lt;br /&gt;
This is because she has.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you injured?&amp;quot; Ashlynn asks her own question of the unfortunate Egalrin, uncaring of her own scrapes and the fact she, right now, possibly looks scarier than the dogs what with all the things sticking to her. There's several torn branches tangled in her hair - hair that is very slowly, but surely, growing towards the length it used to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iiii. Are they gone?&amp;quot; Kama'o looks utterly ridiculous laying on top of the tiny tree, but she is steadfastly refusing to let go. There's a moment where she takes stock of herself, and an angry screech. &amp;quot;Kama'o's tail! Do you have any idea how long it takes to grow tailfeathers?&amp;quot; This is, probably, a no. She does not appear to be bleeding. &amp;quot;Those are bad dogs. Kama'o should have eaten them.&amp;quot; She glares after the pack, who are still playing with a few of her feathers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;I'll take that as you're all right.&amp;quot; She says to Ashlynn. She then looks to kama'o and winces again at her missing tailfeather. &amp;quot;Must be as important as an Oruch's hair.&amp;quot; She says simply as she walks around Kama'o's front. &amp;quot;It seems they're gone for the moment...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unfamiliar with the time needed.&amp;quot; Ashlynn answers Kama'o, head cocking to the side with mild puzzlement.&lt;br /&gt;
&lt;br /&gt;
Ah. She answers rhetorical questions. Lovely.&lt;br /&gt;
&lt;br /&gt;
There's a glance over her shoulder at the dogs, a small frown furrowing her brows, before she turns to look back at Kama'o. &amp;quot;These are sacred hounds. Refrain from eating them. I shall notify the trainer of their misbehaving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The solemn - blank, really - expression on her face could make a War Golem uncomfortable - and perhaps wondering if she's a newer, more humanlike model.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be safe to come down.&amp;quot; is added, after a second glance to make reasonably sure that's indeed the case.&lt;br /&gt;
&lt;br /&gt;
Finally, she turns to regard Moonshadow, now that the crisis has passed. &amp;quot;I am well.&amp;quot; she replies. She must have a strange definition of what exactly counts as being well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a long pause. &amp;quot;...Kama'o is...comfortable,&amp;quot; the Egalrin insists finally. Another pause, as the Egalrin desperately attempts to appear as such and fails miserably. &amp;quot;Iiii. How are they sacred? They behave like wolves. Kama'o does not like wolves.&amp;quot; For obvious reasons. &amp;quot;Cernan would not put up with them. -He- would eat them,&amp;quot; she insists. Ah. Cultural misunderstandings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nadara has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow looks up to Kama'o but tilts her head. &amp;quot;Uhm......shouldn't you find a more stable tree to perch on, ma'am? Like one that'll......better hold your weight?&amp;quot; She says as she looks at the really really bent tree that Kama'o is perching on. However, after saying that, she decides to look around. &amp;quot;Or are there any?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn's brows furrow again, with doubt - but who is she to dispute whether an Egalrin is or isn't comfortable up in a tree, truly?&lt;br /&gt;
Even if it IS clinging in an awkward pose and with a deathgrip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not pretend to know the will of the gods.&amp;quot; she says at Kama'o's note, as serious as ever.&lt;br /&gt;
&lt;br /&gt;
Standing at the base of a small, bent tree containing Kama'o, Ashlynn looks like someone or something dragged her through the grass and dirt below, stopping to make sure everything she encountered found a spot to cling to on her person. There's little twigs sticking out of her hair at haphazard angles, and one elbow is scraped.&lt;br /&gt;
She does not seem to pay it any heed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is frightened. She was threatened.&amp;quot; Ashlynn explains to Moonshadow, as if it weren't painfully obvious.&lt;br /&gt;
Tact? What is this... tact?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, thank you, iiwa, Kama'o is...fine.&amp;quot; Kama'o looks horrible--she's got patches of missing feathers and part of her tail is broken off. She is stretched across the canopy of a tiny tree which is definitely -not- meant to hold her weight, and is balefully eyeing a pack of dogs in the distance. &amp;quot;Iiii. Well, -our- Cernan -eats- wolves,&amp;quot; she insists. &amp;quot;He would not mind if we did. You tell this trainer, you tell him that if these dogs come after Kama'o again, Kama'o is going to eat them.&amp;quot; As if she could. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gwaaaugh.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That is the sound coming from a goblin. The goblin in question has been wrestled to the ground by one of the resident hunting dogs and is apparently intent on slobbering her face endlessly. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Waaauuuugh,&amp;quot; says the red-haired goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow holds up her hand to Kama'o. &amp;quot;Come on Ma'am. Let's get you off that tree and then we can argue what Cernan does and does not do. Okay?&amp;quot; Pretty....polite for an oruch, isn't she? However, upon hearing the sound of a yelp.....the oruch steps in between kama'o and the dogs.....which isn't necessary. &amp;quot;I think you can come down now. they're distracted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another attack?!&lt;br /&gt;
&lt;br /&gt;
Thankfully, Ashlynn does not go for a dash and tackle to Nadara's rescue. That lesson seems to have been learned. There's a quick nod to pardon herself from the Oruch and Egalrin, and then takes in the direction of the downed greenskin with huge strides - and upon arrival, she simply goes to pull the dog off the goblin.&lt;br /&gt;
&lt;br /&gt;
Certainly, close up it does not look like it is biting her or bothering her TOO terribly, but the animals should not rightly menace guests so!&lt;br /&gt;
&lt;br /&gt;
Besides, it's unfair. The dog is bigger than Nadara is, more likely than not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iii. No thank you, iiwa. Kama'o is just fine up...iiii! Iiii! The dog is eating the iiwa! The dog is eating the iiwa!&amp;quot; The Egalrin leaps off of the tree with no regard for her own safety and dashes after Ashlynn. Luckily for the dog, Ash gets there first--the Egalrin snatched up a rake, and seems more than ready to defend both the goblin and herself this time around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing the Egalrin go after the dogs causes Moonshadow to go after her, and try and stop Kamao from using the rake. If Moonshadow has to, she'll take the rake out of Kama'o's hands.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flail flail flail. &lt;br /&gt;
 &lt;br /&gt;
Nadara is being mauled! Mangled! By dog tongue. She is now as wet as that one time she was thrown overboard, purely form slobbery dog tongue. &lt;br /&gt;
 &lt;br /&gt;
She finally is able to get to her feet with a bit of assistance from Ashlynn, she is able to get to her feet. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Whew,&amp;quot; says Nadara, not the least bit eaten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn rather awkwardly (but with conviction!) ushers the waggy-tailed slobber-monster back to its pack and away from both Nadara and Kama'o. Offering a hand to help Nadara up (or hoisting her up bodily) should she appear to need assistance, she looks after the bounding hound.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is unacceptable. I shall have to speak with the trainer of this behavior.&amp;quot; she says, with utter seriousness - enough of it to freeze a small lake over.&lt;br /&gt;
&lt;br /&gt;
And somewhere in the bowels of the temple, the hair upon the back of the neck of said trainer stands on end for no discernible reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Letting out an inhuman screech, Kama'o steps after the fleeing dog and swings the rake...with what would be deadly precision, if she were actually aiming to hurt it. Instead, she makes a few warning shots. &amp;quot;BAD. IIWA,&amp;quot; she insists, hefting the rake one final time lest the dogs decide to come after her again. Or Nadara, for that matter. &amp;quot;Are you all right, iiwa?&amp;quot; is directed over her shoulder toward the goblin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow simply blinks a few times before standing off near the entrance, letting Ashlynn handle the dogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina bounds up the stairs towards the Temple, her dark eyes wide as she glances around. An ever present smile rests on her lips, and she ooohs as she spots the great tree. When she notices the commotion with the dogs, she tilts her head to the side, focusing her attention on the dogs and their handlers. &amp;quot;Puppies!&amp;quot; is her exclamation, happily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ogh. Truthfully, the only thing that's been hurt is my pride. Dogs. They really ought to get the howling under control around here!&amp;quot; Nadara flails a bit more and combs her fingers through her curly red hair before adding, &amp;quot;Thanks. That dog was going to maul me with its tongue for as long as it could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow snerks. &amp;quot;I think it was happy to see you.&amp;quot; she says before looking towards Lumina, whose.....exclamation says it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dog handler? Ashlynn is hardly one. She deals with misbehaving dogs about as well as a pair of antlers would look on the average duck.&lt;br /&gt;
&lt;br /&gt;
That is to say, not very well.&lt;br /&gt;
&lt;br /&gt;
It's only fortunate a trained hound responds to the very crude method of bodily moving the animal and shouting 'bad dog', else she might be sporting bites to go with dirt and scrapes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are well, now, I ought to go speak with the head trainer.&amp;quot; Ashlynn tells both Kama'o and Nadara. &amp;quot;Please do not harm the hounds.&amp;quot; is asked of Kama'o. Just in case. Awful pointy rake she's got there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kama'o thinks they should eat them. Then there would not be so many,&amp;quot; the Egalrin proposes, keeping the rake in front of her like a shield. Nadara saved, Kama'o begins backing toward the entrance, careful not to make any sudden moves. &amp;quot;Kama'o is going to go now. Next time Kama'o will bring her spear.&amp;quot; This is, sadly, most likely a promise and not a threat. &amp;quot;Kama'o will not hurt them if they do not hurt Kama'o,&amp;quot; she tells Ashlynn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumina knits her brows a little bit at Kama'o's words, and her head tilts, &amp;quot;I am not sure that will be a good thing.&amp;quot; She notices Moonshadow's look, and just smiles widely at the woman, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....eat the dogs? I had to do that once. It wasn't pleasent. The eyes. They still look at you with that... look. It's terrifying.&amp;quot; She shudders. shudders after Kama'o's decleration. She turns pots Lumina and eyes her. EYES HEr. &amp;quot;Hi,&amp;quot; she says. To her and Moonshadow both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonshadow waves to Nadara. &amp;quot;You are a silly little goblin, aren't you?&amp;quot; She says with a chuckle and a wave to Lumina. &amp;quot;Greetings again. Fancy meeting you here, hmm?'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A puzzled and mildly concerned Ashlynn looks after the retreating Kama'o, ignorant of the massive headache she's about to cause the priest in charge of taking care of the hounds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me.&amp;quot; she offers with a bow of her head in farewell, turning about and retreating into the temple to report in, stopping to pick up her discarded weapon where she tossed it down in the trek. Soon enough, she's gone as well, into the main building and below to the quarters of the clergy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8113</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8113"/>
		<updated>2012-09-05T00:10:05Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Codex Bifolium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Beneath the Church]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Old Wounds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: In The Thick of Things]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[Twins | Social: Twins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Just Lion Around]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Tangled Web]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: There and Back Again]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Boiling Point]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Cabin in the Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Fey-tasia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two and a Half Men]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Small Halfling, Big Tale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Maggits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Overdue|PRP: Overdue]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Charitable Intentions]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Treehuggers and Hippies]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Bad Man]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Bodyguards]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Warehouse Cleanup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: For Peace!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[DPrP:  Keg Run!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Fishing]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hungry Hungry Goblins]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Boy's First Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Robots!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|[[Social: Solanum tuberosum]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene:  Something in the Water]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tracts of Land]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
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|-&lt;br /&gt;
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|[[PrP: Gnomesplosion!]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Something That Starts With 'S']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
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|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ghostbustin']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
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|-&lt;br /&gt;
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|[[PrP: Of Contracts and Defence]]&lt;br /&gt;
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|[[DPrP: Tarienball!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: What's in the Box?]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 3]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Of Agitation and Artifice]]&lt;br /&gt;
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|-&lt;br /&gt;
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|[[A Cart of Rainbows]]&lt;br /&gt;
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|[[Cultists Selling Propaganda]]&lt;br /&gt;
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|[[Second Fiance]]&lt;br /&gt;
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|-&lt;br /&gt;
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|[[Social: The Tale of the Thirteen Dwarves]]&lt;br /&gt;
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|-&lt;br /&gt;
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|[[The Princess Armor|The Princess's Armor]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
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|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
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|[[Adamantine Tinkering]]&lt;br /&gt;
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|[[Storytime in the Dragon's Den]]&lt;br /&gt;
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|-&lt;br /&gt;
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|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_The_Tale_of_the_Thirteen_Dwarves&amp;diff=7779</id>
		<title>Social: The Tale of the Thirteen Dwarves</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_The_Tale_of_the_Thirteen_Dwarves&amp;diff=7779"/>
		<updated>2012-07-30T03:04:44Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;'''This scene was a small homage to several great works of fiction. A rather silly homage.''' (''Starring: Kama'o and Sharna'')   center  &amp;lt;cente...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This scene was a small homage to several great works of fiction. A rather silly homage.''' (''Starring: Kama'o and Sharna'')&lt;br /&gt;
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&lt;br /&gt;
[[image:SmytheSonOfAgent.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''&amp;quot;Those are not his real ears!&amp;quot;''&amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=&amp;lt;* The Martel Theater Complex *&amp;gt;=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This domed ampitheatre is heated for the comfort of the patrons who attend the plays, musicals, operas and other performances held on the grand stage down in the bottom of the pit. Near the stage there are carefully cushioned chairs within an enclosure created by a low wall which separates the nobles--who can also sit in one of the large balconies near the stage--from the commoners, who have to make do with simple stone benches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
On a day like this, being inside is worth any amount of coin. Sharna and Kama'o are not the only ones who have had this idea, however--the theater is fairly packed. After paying for their tickets, Kama'o has managed to shove her way through the crowd (talons--always useful) and gain the balcony of the railing that separates the toffs from the street-urchins. As far as she's concerned, they built the railing just for her, and she happily climbs up to perch on it, putting her overlarge head above most of the crowd. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is nice, iiwa. Oh, and look, there is a man selling sausages. Why don't you go and get us some sausages? And...iiii. Kama'o brought some gin. That will wash the sausages down well, I think.&amp;quot; The Egalrin happily hands over some coin, and points out a man with a tray pushing his own way through the crowd. Several different groups of people along the way are discussing what the play may or may not be about. While opinions differ considerably, the general consensus is, 'Some dwarven history play.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow.&amp;quot; is Sharna's opinion of the whole thing. She's looking about with actual joy in her eyes and a smile on her lips - if only because she's out of the icy grip of the weather.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's been a while.&amp;quot; she explains, a little wistfully. &amp;quot;Last time I went to a theater was that one time I--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She silences herself suddenly, as if her brain only now caught up with her mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Sausages. Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Entirely too happy to have anything as an excuse - even questionably edible mystery meat - she grabs the coin and slinks into the crowd. Packed it may be, but Sharna moves through it like a fish through a stream.&lt;br /&gt;
&lt;br /&gt;
Thieves. If they couldn't slip through crowds with ease, where would they be?&lt;br /&gt;
&lt;br /&gt;
Well. In jail, more likely than not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o gently shakes her feathers, earning her first glare of the afternoon from the nearby play-goers who are spattered with drops of water. She then settles down on her haunches and peers at the stage, which is currently set up to look like a forest at night. Really. There are two trees-in-a-pot. &lt;br /&gt;
&lt;br /&gt;
Just as Sharna reaches the questionable purveyor of questionable meat, a dwarf tromps out on stage to the sound of trumpets--an act meant to get everyone's attention. The poor soul looks a bit dazed as he sees the size of his audience, but he soon clears his throat. &amp;quot;Ladies and Gentlemen! Khazad, human, and Sith'makar! Please attend now to this, our history of Blorin Bronzeaxe and the brave manner in which he and a small group of companions regained his family fortune! It is a story near and dear to every dwarf heart. But I will allow Blorin to tell you in his own words!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The lights dim a little, and a second dwarf appears with, indeed, a bronze axe in his hands. &amp;quot;I am Blorin Bronzeaxe!&amp;quot; he bellows over the still-quieting crowd. &amp;quot;Long ago, an evil red dragon named Bornado laid waste to my grandfather's great hall in the Desolate Mountain. The survivors have worked long and hard, but we finally have put together a team. We will kill Bornado and take back my grandfather's treasures or perish!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glancing frequently at the stage in attempts to not miss things (and earning her own glare and a tap of foot from the vendor), Sharna pays for and gathers two of the sausages-onna-stick (exact contents: unknown, but hopefully digestible). After a moment's pondering, and perhaps to make sure there's no hard feelings about the delay, she also purchases a small pie.&lt;br /&gt;
&lt;br /&gt;
Or, well, that's what the sign says. To a point, considering the exact spelling is 'Pye'. The mush inside is supposedly a fruit mix.&lt;br /&gt;
&lt;br /&gt;
The transaction complete, the elfkin makes her way back through the crowd. One can tell her position by the two sausages bobbing abovehead on their skewers - like a soldier holding their sword above water while they wade - in an attempt to not leave too many greasy stains on various people's clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The actor who plays Blorin begins to get into his stride, strutting about the stage with his axe as he speaks. &amp;quot;Allow me to introduce you to my mighty companions! First, my cousins, Moin and Noin...&amp;quot; He goes on at length--including him, there are thirteen dwarves, all with fairly interchangable names, who walk through the set one at a time, each brandishing a unique weapon. Unfortunately, there are -not- a total of thirteen dwarves who think that acting is a good profession in Alexandria. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is not a dwarf! That is a human on their knees,&amp;quot; Kama'o points out, loudly, sort of maybe in Sharna's general direction. &amp;quot;And that one! There, the one who now has a sword! He was Moin a moment ago. How can he also be Swiffer?&amp;quot; She points a talon accusingly at the stage. &lt;br /&gt;
&lt;br /&gt;
The actors ignore the avian heckler, and as the last 'dwarf' moves through, Blorin goes to the center of the stage. &amp;quot;Lest you think that we dwarves plan to roust this Bornado alone, fear not! For we have hired a most esteemed wizard to be our guide. Behold, the mighty...Flandin!&amp;quot; Fake pyrotecnics and a smokebomb serve to herald Flandin's arrival on stage. He is dressed in what is supposed to be wizard finery, and has a beard that reaches to his belt. Also, a pointy hat. With stars on it which spell out, 'Wizzzard.' Someone was unsure how to end that word, too. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is not real magic!&amp;quot; Kama'o protests, as Flandin struts about the stage for a while, making things appear with poor sleight of hand--he actually drops the cards at one point. Clearing his throat, Blorin adds, 'And let us not forget the last member of our small party--the faithful Beiber, who carries our baggage!&amp;quot; A halfling runs out, slips on a spot of 'ice' that Flandin just conjured up, and falls flat on his face. &amp;quot;He's not very smart,&amp;quot; Blorin confides to the audience in a stage-whisper. He is also, quite obviously, meant to be the comic relief of the whole piece.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a pause in the trek of the sausages. For a long moment, they stand very, very still.&lt;br /&gt;
&lt;br /&gt;
The moment ends - and the skewers and the meat on them wobble violently, the unhealthy cooking grease the sausages are absolutely dripping with falling about. Only those immediatelly adjacent - and thus well in range of the rain of grease now occuring - can hear the laughter Sharna's desperately muffling with one hand.&lt;br /&gt;
&lt;br /&gt;
Eventually, the elfkin composes herself and manages to reach her friend, offering up one of the sausages-onna-stick - all the better to accusingly point with.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's just a play.&amp;quot; she explains to Kama'o, something that's liable to fall entirely, entirely on deaf ears - or be misunderstood.&lt;br /&gt;
&lt;br /&gt;
In fact, she's being glared and mumbled at right now by one of the dwarves in the audience. Just a play, she says! Calling a piece of dwarven history just a play! How rude!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kama'o knows it is a play,&amp;quot; the Egalrin says, not bothering to quiet her voice as she claims one of the sausages-onna-stick. &amp;quot;But that was not a dwarf! It was not even a very short human!&amp;quot; She turns to peer down at poor, poor Sharna. &amp;quot;And now look!&amp;quot; she says, glancing back at the stage. &amp;quot;The wizard is begging them to take along the halfling, but they said he was already in the company! Also, the halfling has a bucket on his foot!&amp;quot; Indeed, the poor Beiber is proving to be clumsy, and has already smashed two plates and put his foot in a bucket. Blorin is arguing that they cannot take him along in all good conscience, while Flandin is insisting he do it as a personal favor. Blorin finally relents, and the fifteen companions set off.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Yes, but you're supposed to imagine.&amp;quot; Sharna offers, even as, onstage, a wardrobe malfunction occurs - the string of the fake beard of one of the not-dwarves snaps in the march, and there's a bit of scrabbling to gather the runaway hair.&lt;br /&gt;
&lt;br /&gt;
The elfkin does not notice, however, on account of eyeing the food she's holding. In the enhanced light she's getting, she can see its color - and the color in question is a little suspect for a meat product.&lt;br /&gt;
&lt;br /&gt;
The enhanced light that is only there because people have discreetly slid away from the egalrin, lest anyone accuse them of knowing her.&lt;br /&gt;
&lt;br /&gt;
Still, light or no light, sausages should not rightly have about fifteen shades.&lt;br /&gt;
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&lt;br /&gt;
Kama'o, thankfully, does not have much of a sense of taste -or- of smell. Which is probably why she's happily chowing down on the sausage. &amp;quot;Iiiii. It is hard to imagine a human as a son-of-the-earth,&amp;quot; she insists, before quieting a little. Thankfully. For a split second. &amp;quot;Look! Look! That one is not even...wait, is that a -girl-? Is there a -girl- pretending to be a -dwarf-?&amp;quot; The poor actress is slowly turning red. Kama'o's voice travels. &lt;br /&gt;
&lt;br /&gt;
The poor flustered actors (and actress) attempt to salvage the whole thing with the famous troll scene, but, unfortunately, Kama'o has sharp eyes. &amp;quot;That is Flandin! He has used his magic to turn himself into a troll so he can surprise the other trolls!&amp;quot; She nods firmly. Approvingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking about for a moment - people are inching away still, leaving a gaping hole in the center of which she and Kama'o are, the elfkin finally lifts the second sausage-onna-stick, offering it to the egalrin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here, I think I'd rather give the pie a go. No room for both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What? What's she supposed to do with it? She certainly isn't eating it, there's nobody close enough to slip it into the hand or pocket of... Besides, Kama'o seems to be enjoying it.&lt;br /&gt;
&lt;br /&gt;
That done, Sharna turns her eyes to the stage again.&lt;br /&gt;
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&amp;quot;I think you're embarassing her.&amp;quot; Sharna offers to the egalrin in a much-subdued voice.&lt;br /&gt;
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She shrinks a little, too. There's altogether too many eyes not on the stage, but on the OTHER festivity unfolding. Much of the attention involves shushing and glaring of icy daggers - though there are those who find Kama'o to be the true entertainment of the evening.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't think that's what...&amp;quot; Sharna tries. And stops. How does one explain this? DOES one need to explain it? Maybe the latter crowd is completely right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, thank you, iiwa. They are good, aren't they?&amp;quot; Kama'o does not seem to notice that Sharna has not even tried the theater delicacy--she simply polishes off the first and starts on the second. At least it keeps her quiet for a moment or two. On the not-so-bright side, it means that she has pointy sticks for later. &lt;br /&gt;
&lt;br /&gt;
In the brief silence, the actors begin to get their collective grooves back. The dwarves (or rather, a subset thereof) happily break out of the sacs and begin to decimate the trolls, 'slaying' the last one as he dangled Beiber over the fire pit. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iiii. HEY! HEY YOU! DON'T FORGET TO PUT THE TROLL IN THE FIRE. IF YOU DO NOT PUT IT IN THE FIRE, IT WILL NOT DIE. BUT DON'T PUT THAT ONE IN, IIWA, IT IS JUST FLANDIN PRETENDING TO BE A TROLL.&amp;quot; Kama'o, apparently under the impression that the actors are not responding because they cannot hear her, has upped the volume. &amp;quot;Kama'o just wants to help,&amp;quot; she tells the nearest of the glarers and shush-ers. At least the nobles' boxes are fairly empty. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the actors attempt (badly) to ad-lib in a scene where Flandin really did pretend to be a troll but did not admit this because the dwarves were doing just fine on their own. Blorin is now glaring at Flandin, who is happily soaking up the extra attention on his character. Beiber runs into a tree and falls down, but no one else notices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure they appreciate the help.&amp;quot; says Sharna, deciding at this point that any interruptions from the over-eager druidess can only improve this event and throwing fuel on that particular fire.&lt;br /&gt;
&lt;br /&gt;
Those poor, poor actors.&lt;br /&gt;
&lt;br /&gt;
She earns a few more glares of her own by, when Kama'o stops, tearing a piece from the pie. Normally, this would not be something that can in any way interrupt anyone - it's just that the pie gives an unexpected and rather intimidating cracking noise as the crust is broken. The unidentifiable goo within gushes from the hole, the meal looking for all the world like someone squeezed an overlarge spider a little too hard.&lt;br /&gt;
&lt;br /&gt;
Still, the 'pye' proves at least edible when Sharna shrugs and pops the piece in her mouth. One can tell from the fact she only grimaces a little bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The actors deposit the 'trolls' on the fake fire, earning a nod or two from Kama'o. Many of those who have been forced by the rain into the room to watch some lame dwarven historical play (the actors even shout out their lineages when they stab someone) are in complete agreement with Sharna. One of the men sidles through the open space and hands a container of popped corn to the elfkin, nudging her arm and pointing up at the Egalrin. He stops short when he realizes he's communicating, however silently, with a Mulblood, but he's already handed the popcorn over. And indicated that it is for Kama'o. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, this means that the Egalrin looks around and peers at the two, confused, and misses some important dialogue. &amp;quot;We have now arrived in Mythwood and are being greeted by the elven king Smythe, son of Agent,&amp;quot; Blorin announces while Kama'o is looking away. Blorin then proceeds to point out to the elf that the map in the elf's study has secret dwarven runes on it that point to a backdoor into the Desolate mountain. &lt;br /&gt;
&lt;br /&gt;
Looking back around, Kama'o blinks a few times. &amp;quot;Wait, who is that?&amp;quot; she asks, pointing at Smythe. &amp;quot;What are they doing? What did they say? Wasn't he a troll a few minutes ago? I thought they killed all the trolls. Perhaps they did not put him in the fire like Kama'o said. THROW HIM IN THE FIRE, THAT WILL KILL HIM GOOD.&amp;quot; ...Several dwarves are in tears now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna, being Sharna, covertly gathers a handful of the popped corn off the top of the bag. Hey, it's a perfect moment for the very type of snack!&lt;br /&gt;
&lt;br /&gt;
Still, a handful missing is nigh-unnoticeable, and she's happy to nudge Kama'o and pass her the rest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the gentleman with the--&amp;quot; she begins, and then realizes the man's beaten a retreat. &amp;quot;Huh. He's gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's the elf king. See the ears?&amp;quot; Sharna says, pointing at the paper mache ears peeking under the wig.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe he was cursed.&amp;quot; the shadowblood offers a theory, applying the poker to the fire of Kama'o's likely gin-aided imagination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually, that's the worst part. Kama'o hasn't -touched- the gin yet. She eyes the corn somewhat dubiously, but drops the pointed sticks (thankfully) and takes the corn instead. &amp;quot;Those are not his real ears,&amp;quot; Kama'o protests. There's a brief pause, in which the actors actually manage to get through two whole lines of dialogue. &amp;quot;Oh! Oh! Kama'o knows! HE IS ONLY PRETENDING TO BE AN ELF KING. HE IS REALLY THE TROLL IN DISGUISE. RUN, BLORIN, RUN!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The poor halfling on stage can't take it anymore. He starts to giggle, and then points at the elf himself. &amp;quot;She is right!&amp;quot; he exclaims. &amp;quot;It is the troll in disguise! We must kill it!&amp;quot; The actual dwarves are looking daggers at him, while the humans seem to think that this might (a) make their parts larger, and (b) rather improve the historical play. This leads to Flandin exclaiming, &amp;quot;Why, I think he is right! The troll has killed Smythe and taken his place!&amp;quot; at the same time that Blorin declares, &amp;quot;SILLY HALFLING. I have known Smythe for two centuries, and I tell you, this is he!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooh. Drama!&amp;quot; Sharna says, grinning unabashedly and stuffing her cheeks full of the popped corn. The tiny crunch her chewing produces is drowned entirely in the conflict now happening on stage.&lt;br /&gt;
&lt;br /&gt;
Not a finger is lifted, not a word spared to stop Kama'o. The whole thing is getting entirely too good to miss.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love the theater.&amp;quot; Sharna comments once she's done with the snack. This is likely a very, very newfound appreciation for the theatrical arts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a brief, but rather intense whispered conversation on the stage, largely between Blorin and Flandin. The latter, looking rather put-out, finally announces. &amp;quot;I was wrong! It really is Smythe the elf-king.&amp;quot; That done, Blorin immediately takes over. &amp;quot;WE MUST LEAVE THIS PLACE BEFORE NIGHTFALL. COME, EVERYONE, LET US PACK OUR THINGS AND CONTINUE OUR TREK. WE WILL EITHER KILL BORNADO OR BE KILLED OURSELVES.&amp;quot; He follows it with much glaring around the stage to make sure everyone is on the same page, allowing Smythe to quietly exit. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO! THE TROLL IS GETTING AWAY! YOU SHOULD KILL IT NOW!&amp;quot; Kama'o instructs. This time, however, no one follows her lead, and the play comes back together for the moment. Unfortunately, the next scene is set in a mountain pass. &amp;quot;THAT DOES NOT LOOK LIKE ANY MOUNTAIN I HAVE SEEN. THAT CLIFF WOULD JUST FALL OFF IF IT WERE A REAL MOUNTAIN,&amp;quot; Kama'o opines. The actors mostly ignore her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know, maybe you should work here. Help them out with the details.&amp;quot; Sharna idly and innocently suggests as she partakes of the Pye, possibly sealing the fate of everyone and everything in the complex. She looks quite happy herself, apparently unoffended by strange-looking mountains and eager to see what happens next. The anticipation may or may not rely somewhat on the knowledge that Kama'o will likely find something to comment on, no matter what happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kama'o should. Kama'o cannot believe anyone who had ever lived near a mountain could paint something like that,&amp;quot; the Egalrin harumphs. Backstage, a scene-painter is crying. Then, for a few moments, it seems as if the play might actually make it all the way to the Desolate Mountain without interruption. The group climbs the mountain and then spots a cave to settle into. &lt;br /&gt;
&lt;br /&gt;
Tragedy strikes! Or comedy, depending on your disposition. The dwarves and Beiber (Flandin has disappeared) settle down to sleep and are overtaken by a bunch of nasty goblins. At this, Kama'o lets out a screech of protest and actually flaps her wings a few time, so agitated is she. &amp;quot;NOW LOOK HERE. NO SELF-RESPECTING KHAZAD WOULD NOT SPOT A GOBLIN TRAPDOOR IN THE BACK OF A CAVE. AND WHO GOES TO SLEEP IN AN UNFAMILIAR CAVE WITHOUT SETTING A WATCH? WHAT IF THERE HAD BEEN A BEAR IN THERE? AND LOOK, IT IS THE TROLL AGAIN. KAMA'O SAID YOU SHOULD HAVE BURNED HIM. AND WHY DOES FLANDIN KEEP DRESSING UP AS THE BAD GUYS? MAYBE HE IS HELPING THEM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actually, most of the latter part of her tirade is unheard, because discussions break out -everywhere-. For once, the general dwarven opinion is with Kama'o. Just how -did- the goblins get the drop on the dwarves? Unfortunately, there are some goblins in the audience too, who do not seem to enjoy being cast as the villains. Although it is considerably truncated and hushed, a similar conversation breaks out on stage, with Flandin and Blorin on opposite sides again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The edginess of the crowd and the agitation builds to boiling point amongst the actors. Foul Khazad curses are thrown.&lt;br /&gt;
&lt;br /&gt;
And then, suddenly, one of the actors smashes a cardboard boulder over another's head, and things spiral into havoc.&lt;br /&gt;
&lt;br /&gt;
Not that Sharna and Kama'o get to witness this out of more than corners of their eyes. Behind them, someone clears their throat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ma'am. I'm going to have to ask you to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice of the giantborne head of the security team is something akin to a gravel beach having learned to talk. The man is massive, even for his race. His muscles seem to have muscles of their own.&lt;br /&gt;
&lt;br /&gt;
The remains of the Pye hit the floor. Sharna, for all the world, looks like her first instinct is to bolt - but she can't just up and leave her befeathered friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The halfling, clearly an acolyte of Ceinara, takes one look at the chaos unfolding on stage and runs backstage to get the paper-mache dragon. At least, he reasons, the dragon should be there at the end of all things. One or two actors are still trying to keep the play going, and decide to react to this as if they have skipped directly to the final scenes. Flandin, however, grabs Moin's bow and proceeds to shoot an arrow in the dragon, causing the halfling inside to yelp and spit curses. &amp;quot;I HAVE SLAIN THE FOUL BEAST!&amp;quot; he yells, just before getting knocked out with Noin's not-quite-fake-enough morningstar. &lt;br /&gt;
&lt;br /&gt;
Kama'o turns, and blinks confusedly up at the security guard. &amp;quot;Leave? But they are finally killing the troll,&amp;quot; she says. &amp;quot;And look, they have slain the dragon! Now the sons-of-earth can have their treasure back!&amp;quot; The horrible part is, she really does not see that she is doing anything wrong. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the chaos on the stage is being subsumed by the chaos in the audience. The slaying of the dragon by a human instead of a dwarf is causing more than one dwarf to be historically accurate in non-dwarven faces. One, running to aid a friend, slips and falls on the Pye. &amp;quot;Hey! Hey! NOT MY SAUSAGES!&amp;quot; someone else calls from the back of the crowd, which is quickly becoming a free-for-all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was told to escort the Egalrin lady out.&amp;quot; the giantborn rumbles. He isn't being paid nearly enough to be making sense of things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh really?&amp;quot; Sharna replies, indignant, arms crossing as she eyes him cooly. &amp;quot;I don't think so. She's with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The giantborn's enormous, bushy brows furrow.&lt;br /&gt;
&lt;br /&gt;
Massive arms reach out with surprising speed. One bodily lifts a yelping, kicking Sharna - the other grabs hold of Kama'o's harness with a rock-firm grip, lifting her up as well as if she were a feather, not merely covered in them. A very short time later, the two are not-entirely-gently deposited on the rain-slickened cobbles behind the building, and the door is pointedly slammed shut behind them, with enough force and finality to make it rattle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AWK!&amp;quot; Kama'o makes an entirely characteristic and undignified noise. &amp;quot;YOU PUT ME DOWN THIS INSTANT, CHICK-EATER! HELP! HELP! THE CHICK-EATER IS TRYING TO EAT KAMA'O!&amp;quot; It is Kama'o's exit, and not the exit of the dragon, or of Blorin and Flandin (locked together in mortal combat) that most of the audience stops to watch...and applaud. The whole place erupts in spontaneous genuflection except for a few isolated cases in which the fighting has become quite personal and rather serious (someone found those pointy sticks). &lt;br /&gt;
&lt;br /&gt;
And then...there is the rain. &amp;quot;Iiii! That was not nice -at all-!&amp;quot; Kama'o protests, ruffling her feathers and then extending a wing to keep the worst of the rain off of Sharna, even if it is pouring. &amp;quot;We paid money to be in there! Iiii. I suppose I did not care much about the play anyway. It did not make much sense.&amp;quot; She glares at nothing for a few moments, before slowly shaking her head. &amp;quot;Well, Kama'o knows a shop over there that sells drinks, and it has a roof. Shall we go there, iiwa?&amp;quot; The night is young. The whole city is not rioting yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rubbing her sore hindquarters, Sharna hauls herself up onto her feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Drinks sound like a lovely idea.&amp;quot; she concedes, letting Kama'o lead the way to whatever other mayhem is in store before the night ends.&lt;br /&gt;
&lt;br /&gt;
That, and she dare not relinquish her befeathered umbrella.&lt;br /&gt;
&lt;br /&gt;
Chatting merrily away, she walks down the street alongside her friend.&lt;br /&gt;
&lt;br /&gt;
And a few blocks away, a proprietor of a shop suffers a foreboding chill, as if horrible things are about to happen...&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:SmytheSonOfAgent.jpg&amp;diff=7778</id>
		<title>File:SmytheSonOfAgent.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:SmytheSonOfAgent.jpg&amp;diff=7778"/>
		<updated>2012-07-30T03:03:42Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7777</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7777"/>
		<updated>2012-07-30T02:57:03Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
*[[PrP: Of Contracts and Defence]]&lt;br /&gt;
*[[DPrP: Tarienball!]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: What's in the Box?]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 1]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 2]]&lt;br /&gt;
*[[PrP: Tides of Magic, Part 3]]&lt;br /&gt;
*[[PrP: Of Agitation and Artifice]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Cart of Rainbows]]&lt;br /&gt;
* [[Cultists Selling Propaganda]]&lt;br /&gt;
* [[Second Fiance]]&lt;br /&gt;
* [[Social: The Tale of the Thirteen Dwarves]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Something_That_Starts_With_%27S%27&amp;diff=7403</id>
		<title>PrP: Something That Starts With 'S'</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Something_That_Starts_With_%27S%27&amp;diff=7403"/>
		<updated>2012-05-07T00:31:00Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:StartsWithS.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
A group of adventurers are hired to protect a caravan of Alexandrian workers headed to Veyshan to excavate a tomb. What was expected to be a relatively uneventful journey turns on its head when they get attacked by local carnivorous wildlife, and subsequently find the still sealed and buried tomb cursed and curiously full of elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
First: Giant Scorpion (CR 3) x 2 = CR 5&lt;br /&gt;
&lt;br /&gt;
Second: Sandman (CR 3) x 1, Small Fire Elemental (CR 1) x 2 = CR 5*&lt;br /&gt;
&lt;br /&gt;
(*Aura in effect: All characters are Shaken. No save.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starring ==&lt;br /&gt;
&lt;br /&gt;
Quint (Level 4 Paladin)&lt;br /&gt;
&lt;br /&gt;
Jibbom (Level 2 Sorcerer)&lt;br /&gt;
&lt;br /&gt;
Savannah (Level 2 Sorcerer)&lt;br /&gt;
&lt;br /&gt;
Melbert (Level 2 Rogue)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Following the collapse of Rune's iron grip on magic in the world, many magi who had been under the Convocation's watchful gaze found themselves unfettered. Some had the resources to make a dash for power - and a few even succeeded in grasping it. That is the case of Satrap Jasaad Dhane al-Khazim, a Veyshanti mage who clawed his way up in the recent years and now rules over a small area of the desert lands.&lt;br /&gt;
&lt;br /&gt;
The offer that arrived some days ago bearing his seal was lucrative enough to have questions about the man's reputation and morality washed away. The Satrap is looking for workmen to help him excavate an ancient tomb - a find that would normally not even reach ears in Alexandria. The sum of coin promised is extraordinary - suspiciously so - and coupled with offers of very favorable trading agreements for Alexandrian merchants has quickly won favors and caused men to flock to the call.&lt;br /&gt;
&lt;br /&gt;
You, on the other hand, have been gathered almost as an afterthought. With transport arranged and route picked in advance, and promises from the Satrap's men that few gangs of bandits dare set foot on his territory, the need for guards for the caravan almost slipped everyone's minds. In the end, reason prevailed, and you were added to the roster - to see the workers safely to their destination and uphold their interests, as needed.&lt;br /&gt;
&lt;br /&gt;
Your journey by seafaring ship to the port city of Lazul was pleasant and uneventful. You and the score of workers under your care were scarcely given any time to roam the colorful, bustling markets before setting out - just long enough for your supplies and pair of guides to be presented... and for you to be introduced to camels.&lt;br /&gt;
&lt;br /&gt;
Camels. Bandy-legged, shaggy, ridiculous-looking creatures with a very foul temper. 'Watch out, they spit', your guides had said. Fortunately, none of you have experienced it. Yet.&lt;br /&gt;
&lt;br /&gt;
Whether it comes as a disappointment or a relief that you're not headed into the deeper desert is a matter of taste. Half a day into the journey, the color of the sand stretching seemingly endlessly around you is less the golden hue of tales and more a bleached yellow, and the unrelenting sun beating down from above seems to suck color from the landscape further, even with evening creeping closer. Jagged rocks jut out in places, reminiscent of teeth of fallen behemoths. The air seems still, and the creaking of wagon wheels - inside which the workers huddle, sullen and silent - and the grunts and endless chewing of the infernal camels make up the only noises.&lt;br /&gt;
&lt;br /&gt;
At the very least, it gives you time to chat. It's doubtful there's much else to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magical excavations? A chance for travel to exotic lands? Money? Yes, yes, and yes! This is everything Jibbom wants to be a part of. Sadly, the dry endless yellow stretch has proven to be less exciting than he was hoping thus far. He looks out over the stretch of sand, thinking for a moment. &amp;quot;So... anybody wanna play I spy?&amp;quot; Whether they do or not, the halfling continues. &amp;quot;I spy, with my little eye, something that starts with... S.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Sand.&amp;quot; Savannah guesses as she stands there with Jibbom. &amp;quot;Not as exciting as you thought, huh?&amp;quot; She says leaning on the rail. &amp;quot;Usually the chaos is precluded by an area of calm, Jibbom. Don't look so Forlorn......for now anyways.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is just glad to be off the boat. He doesn't sail well, and spent most of the trip in bed, or leaning over the side. He's much better on a camel, though that's not saying a lot because he can't ride to save his life. Still, it's better than walking for hours on end. Well, maybe not. At the end of today's road, he rubs his rear to get some feeling back, blinking at Jibbom, then shaking his head. &amp;quot;It could be worse,&amp;quot; he suggests. When setting up starts, he moves to go to help with the cooking without thinking about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right on the first try!&amp;quot; Jibbom says to Savannah with a surprisingly chipper smile. &amp;quot;You're pretty good at this game. Alright, your turn now, since you got it right! Come on, there's so much to choose from!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quint rides quietly, squinting out from under a simple hood while his armor rattles in time with the shaggy beast of burden's lumbering gait. His surcoat writhes lazily, all but unmoved in the dry stillness, and the head of his polearm glints brilliantly where it stabs up and into the air above him. If nothing else, the boat ride over and brief respite in the bustling markets of Veyshan have proven that the servant of Eluna is not the most verbose of individuals -- but here he is. The Convocation may be shattered, Animus may be dead, but Daeus' daughter has taken up domain over the Sea of Mana. The satrap's actions are not entirely without oversight. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah laughs at Jibbom and looks around. &amp;quot;I spy.....something with a C.&amp;quot; C? That can't be right. Though she's still on the back of her camel, she yawns a bit as she looks out around the plains of dust (as she calls them now).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Poses possibly missing due to disconnect. :( )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is already having hallucinations. He's too far from home. And he's not getting back up on the moving camel, either. He's never been warned about mirages, but he could have sworn we'd pulled into camp. Working out that we're still moving, he heads back to the camel and walks along beside it, asking, &amp;quot;So, you all have been on campaign before?&amp;quot; he wonders. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah chuckles softly. &amp;quot;you haven't gotten it yet.&amp;quot; She says pulling the hood over her head to keep the sun off of her skin. She looks to Melbert and chuckles. &amp;quot;Yeah. It's never all that fun at first, but then again, we've been given jobs to do.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never into the desert.&amp;quot; Quint answers, the cadence of his speech bizarre and halting. &amp;quot;Through many parts of Alexandros, the Myrrish Kingdoms, jungles of Am'Shere and into the Stygian Empire.&amp;quot; He rides confidently -- quite comfortable in the saddle -- but finds that he prefers horses to the foul-tempered dromedaries. He turns to look back at Melbert, tilting his head to one side. &amp;quot;You may wish to save your legs,&amp;quot; he offers mildly. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melbert is not really the guessing game type, or else doesn't understand the why of it. He nods to Savannah about a job, but shrugs about what could start with C. &amp;quot;I'm grateful or the job, yeah. I was really scaping bottom.&amp;quot; He peers at Jibbom, &amp;quot;I wouldn't really call this being on campaign. Unless we're here for a few months. Then, yeah.&amp;quot; He smirks at Quint, and says wearily, &amp;quot;I'll think about that when my feet are as sore as my rear.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah laughs. &amp;quot;No, Jibbom. It's Cactus.&amp;quot; She says pointing off into the distance......and there it is....a small cactus. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Jibbom squints, spotting the cactus at last. &amp;quot;Oh, darn it. I really should have seen that. Okay... I guess that makes it my turn again. I spy something that starts with... S.&amp;quot; We can only hope it isn't sand again. The halfling grins at Melbert and Quint. &amp;quot;C'mon, guys. You haven't made one guess yet!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah chuckles a bit. &amp;quot;Sand?&amp;quot; She says softly before lightly punching him on the arm. it's a good natured punch on the arm.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom owws at the punch, even if it is good natured. &amp;quot;No, it's not sand!&amp;quot; The halfling insists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is not long now!&amp;quot; one of the Veyshanti guides shouts to you over a shoulder. Unlike the Alexandrians, the olive-skinned men seem to be taking the desert heat and long trek admirably well. There's two of them with you - Jusuf and Tani, brothers, each of them bearing the mark of a moon and six-pointed star on their left cheek.&lt;br /&gt;
&lt;br /&gt;
Jusuf is the taller of the two. Serious and deathly silent, he walks ahead, serving as tracker and pathfinder through the barren wasteland. There are no roads here. The sands would swallow them.&lt;br /&gt;
&lt;br /&gt;
Tani is the camel handler. He's spent the journey making up for his brother's silence and stone-faced expressions with fairly incessant yammering on irrelevant topics, rounded out by horribly infectious, beaming smiles as he leads the camel at the front of the procession.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we walk through the night, we could be there by dawn!&amp;quot; Tani says, his mildly accented Tradespeak encouraging - before he proceeds to go off on a tangent, something that seems a habit of his. &amp;quot;Dawn is beautiful out here on the sands! You will see! My people have a song...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tani has graced you with his singing once before on this trip - if, indeed, one can call it that. He's not much of a singer - not that he's aware of it, as the camels aren't too terribly prone to making complaints about it. The workers groan in a single, unified voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no talent for games, I apologize.&amp;quot; Quint turns from watching Melbert walk with a shallow nod of his head and returns to minding the men of the caravan and the endless rolling dunes once more. He seems to have more to say -- but Tani does a plenty fine job of filling the silence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert shrugs to Jibbom about the guessing. &amp;quot;I guess I'm just nervous. You guys are so relaxed. I don't want to screw this up, though. I ... &amp;quot; he looks back and forth, &amp;quot;Well, I did my military service, but I'm not really ...&amp;quot; He falls silent. &amp;quot;But I'll back you guys up. Just ... if you guys can cue me on what to do. I haven't really seen ... well, much actual fighting, you know.&amp;quot; He listens to Tani up until the singing starts, seems about to call him down, then stops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If I could pretty please have a general arrangement of how you're walking or riding in relation to the caravan!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And also... a set of ever-dreaded Perception checks, once you're done with that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Myself with the front wagon to one side, Melbert somewhere in the middle, and Savannah and Jibbom riding near the back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls Perception: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the distance, none of you fails to notice the set of beautiful, reflective, polished rocks peeking out from the sand some fourty feet away from where your caravan is passing. The sun glitters on them, making them shimmer with irridescence. They're quite unlike any rock one could ever imagine.&lt;br /&gt;
In one moment of held breaths, you all realize in time that that is because they are NOT rocks.&lt;br /&gt;
&lt;br /&gt;
You spy, with your little eyes, something beginning with 's', and entirely, ENTIRELY too big for comfort. A geyser of sand erupts noisily, and then another, as the two enormous scorpions stand and rush toward you, huge stingers bent forward over their chitinous backs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah keeps her attention focus upon Jibbom. &amp;quot;Scorpion?&amp;quot; She guesses just before Tani starts to sing. She's....heard worse, she guesses. Usually they sounded like two walruses in a mating battle. She then looks up. &amp;quot;SCORPIONS!&amp;quot; She yells obviously as the sand erupts with the chitinous giant sized annoyances!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As you might imagine, this might be a nice time to init it up! There is no surprise round, as you were all aware of the ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Current Initiative Order&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
 19                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 19                  Scorp2&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Melbert&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 15                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 15                  Savannah&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
 5                   Scorp1&lt;br /&gt;
----------------------------------------               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If anyone has Knowledge/Nature, also, feel free to throw in a roll if you'd like to see if you know a thing or two about scorpions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom, it's your move! Two very large scorpions are barreling down towards the caravan (and consequently, you). What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Magic missile at the closest scorpion, then move away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give Scorp2 a goodly plink in the face! How far would you like to move, and in which direction? Currently, they are about fifty feet from you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Directly away, and 20 ft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide-eyed at the sight. &amp;quot;No, not scorpions.&amp;quot; He lifts his hand. &amp;quot;Spells!&amp;quot; A bolt of sparkly purple energy rockets out, slamming into the nearest of the two critters. Then, the halfling is hightailing it away as fast as he can manage. Getting stung is not going to be pretty for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Moving on to scorpies. Quint. You look appetizing. The scorpion charges you. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+12: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Does that match or beat your CMD?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Yes'm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor Quint is lifted and SQUEEZED by the faster scorpion. :( As you might imagine, Quint, you are grappled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I emit that, Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There is a scorpion giving Quint very painful hugs not 20 feet away from you, and another still making its way over fourty, fourty-five feet away. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Uhm. Is it flatfooted to other attacks while it's grappling Quint? Or does he threaten it so that I could flank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He threatens it, but it is not flatfooted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So flanking is an option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'll flank, then, and attack with shortsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Just how large are these scorpions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The faster of the two scorpions clatters down in a storm of dust and sand, surprisingly fast for something so ungainly-looking. A pincer lashes out, grabbing the nearest creature - Quint - around the midsection. The enormous pincer constricts, pressing down, followed by crunching noises that cannot possibly spell good things for the Elunite paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A dozen or so feet long, maybe more, when you unfold the tail. Game terms, they are Large-size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, that is sadly a miss that you may pose. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 14 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert acks as the scorpion comes at Quint, and he leaves the camel's side to try and bail out his companion. He's terrified, though, and when he draws his shortsword, he nearly lets go, and all but throws it across the desert, fumbling for it with both hands and barely catching it by the handle at the end of several nervous seconds of juggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Dropping the ranseur (free), LoH self (swift), draw Dagger (move), attack scorpion (standard).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 since I'm gruh-bappled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2: (14)+7+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And +2 for flanking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But that is a hit either way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint coughs and will remember to PA next time.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;A good LoH, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You do some damage, at least, and feel much better from the LoH. Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -11 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;on the scorpion grappling quint. I'll take the hit to accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a hit. Damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You gift the scorpion a few fancy icicles that immediatelly melt from the heat. :( Pose it! The straggler scorp goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The claws scrabble and scrape against the Acanian's breastplate before he can even ready the polearm from rest. Quint grimaces silently and his hood falls back as he's crushed, the ranseur falling from his grip and into the sand. His hands, encased in heavy leather gloves find purchase on the smaller manipulator-portion of the claw while his other hand takes a simple dagger from his belt. Light-blue aether swirling with ardent motes of energy curl up from the cracks of his armor as he begins to stab at the pincer joints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The second scorpion ignores the party in favor of a delicious-looking camel. This may be a good or a bad thing in the long run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;An unfortunate camel is stung. :( While I pose this tragedy and panic sets in on the caravan, it's Round 2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Relax Melbert! Don't panic!&amp;quot; She says softly as Quint is grappled. However, she tries to zap the scorpion and smiles as gets a couple of icciles on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks saving Quint is a higher priority than saving the poor camel. Magic missile on Scorp2 again!&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second scorpion, unbothered by the adventurers, seeks a larger target for its meal. Clattering noisily into the caravan, its mandibles chittering, its enormous stinger takes a camel in the side, causing it to collapse into the sand twitching and bleeding, supplies from its back scattering. The other camels stop being placid - panic quickly sets in amongst both the animals and the workers, and screaming of the men mingles with the bugles of the cargo beasts. Jusuf and Tani rush about trying to keep the animals in check, terror on their own faces. Tani's song has quickly turned into a blubbering, panicked chant for Vardama's mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion is duly plinked, but still going strong. Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The agitated scorpion drops you, Quint, and tries to sting you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom narrows his eyes at the massive socrpion assaulting his adventuring companion. &amp;quot;I spy, with my little eye, something that starts with D...&amp;quot; He stretches out his arm, firing another bolt of purple force that splashes into the beast to minimal effect. The halfling frowns. &amp;quot;Dammit. I was going to say 'dead scorpion' and look all badass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If I could have a Fortitude save, Quint? With any bonuses against poison included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 9 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You flex off the poison in manly fashion, even as the scorpion lashes at you and Melbert with its pincers to finish its full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;First Quint, then Melbert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Moving on to Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Flank with Quint some more, stab?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert should roll damage?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scorpion beset by the adventurers flails in agitation, dropping the unfortunate paladin, its many legs kicking up a cloud of dust as it stomps the sand and sways in rather alien fashion. The fortune doesn't last - the enormous stinger flies forward with impossible speed and impales Quint with a squelching noise, leaving venom dripping over his clothing in its retreat. Thankfully, the follow-up lashes of its pincers are uncoordinated, easily evaded by both Quint and Melbert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 2d6+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid stab. Pose it! Quuuint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods to Savannah about not panicking, but it's not as easy for him. He squares off with his shortsword this time, taking a deep breath, though he immediately feels guilty about it, seeing Quint being bloodied. He swings wildly wildly even as it drops the man, wildly dodging a pincer as it comes his way, then jamming his blade in between the joins of its chitin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Gah, I can't type tonight. Only 1 wildly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Dropping the dagger, drawing my scimitar, going 2h and Power Attacking with my flank buddy on the Scorps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2+2: (8)+7+-2+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The chitin just barely deflects your blow. :( Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;another ray of frost on the scorp grappling Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is no longer grappling Quint, but you may cer--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;gak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You nearly give Quint himself a very 'cool' hairdo. ;( Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still pointing her fingers at the scorpion, Savannah tries to fire off another Ray at the scorpion. Unfortunately, a gust of wind blows up and puts sand in her eyes, which throws off her aim and freezes the plume on top of Quints head. (if he doesn't have one....he gains one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unscathed. Help the caravan if you can.&amp;quot; Quint finds his feet in the sand and speaks once the claw opens, turning to speak at Jibbom and Svannah -- just in time to catch the stinger. His leather skirts rustle, the plates rattling, but he doesn't fall to the poison as the camel had. Another weapon falls to the sand and now he draws the curved-bladed sword from his hip. The blade is a matte-black, dull to the point that it reflects none of the abundant sunlight beating down from the heavens. Shallow runes are carved along the blade, dormant and forgotten for the time being. He takes the weapon in a two-handed grip and cuts down and across, a swing unceremoniously parried by a batting pincer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The second scorpion clatters over to help its friend - not because it is actually being friendly, but because it is stupid and prone to cannibalism. :( 1 is Mel and 2 is Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert! You get a pincer. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert doesn't want it?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You evade the pincer! Lucky you. Of course, that does mean you now have a scorptastic friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;At the risk of turning into a one trick pony here, MM on scorp2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The forgotten scorpion, with one meal dying and unable to move in the sands, catches scent of another potential source of protein as ichor drips and body fluids run to splatter on the sand beneath the body of its... companion? Perceiving the two humans attacking it as a threat to what could be a glorious meal, it clatters over and lashes a horribly huge pincer at Melbert - but the man sees it coming and scurries out of the way, leaving it to gouge a hole in the sand where he'd stood a moment ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor beset Scorp2 is further injured and inching closer to death, but it lashes out at its two assailants. This time, Melbert gets the tail and Quint both the pincers. Mel first!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No hits I can see there. Melbert! You have two friends. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Stab at #2 one more again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Still with flanking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Yep, you still have flanking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 2d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom pouts. &amp;quot;My, these things sure can take a beating, can't they? Fall over! Fall!&amp;quot; Another zap of magical energy, and yet the scorpion endures. &amp;quot;Man. These things must be seriously hungry. And angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is clear that these beasts are not particularly intelligent. The wounded scorpion does not flee nor extricate itself from its precarious position, instead screeching, chittering and flailing about its tail and pincers to little avail, all of its wild strikes finding air or armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It still lives! Barely. But you do give it a good shank. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll try to polish it off and then move over to the scorpion engaging Melbs (should I succeed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2+2: (8)+7+-2+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Haha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Stop missing by 1, it's really frustrating. :( Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Well, I'll use my shield to draw my move action, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Er, you know what I meant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You put your shield on your head like it's a straw hat. It looks dashing on you! (Your shield is readied!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost again, Sharna.....on the scorpion near quint. the one near death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is decidedly more unhappy with the scorpion facing him, and when the second one comes up from his side, he acks in fear and nearly drops his shortswod again. He looks like he wants to bolt and run, but he sees Quint hanging tough, and closes his eyes, ramming his shortsword into the same one when it looks like it's not paying him as much mind, cracking through some of the chitin, but not able to take it down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pages: In melee range?&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'It is very much engaged in melee, if that's what you mean.'&lt;br /&gt;
&lt;br /&gt;
From afar, Savannah does not have precise shot. It's why I ask.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ah well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You... miss. Unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Scorpion 1 flails a full attack at poor Melbert, beginning with tail and ending with pincers, because he's the only one in range. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A crack is all a sorcerer needs! Savannah uses that opportunity to try and sneak a ray of frost into where Melbert cracked the chitin. Unfortunately, tears are not a good way to help someone see straight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kicking up stand as he moves, ducking beneath the claws -- just barely -- and trying to find an opening, Quint is suprisingly agile for a man of his size. Blood has begun to seep and stain his surcoats, glistening his armor and wetting the sands. He pulls the crescent-shaped shield from his back and slides an arm through it, an overhand chop descending that the scorpion bats aside in a blur of black insectoid plating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, I need a Fort save from you. Is your AC accurate on your sheet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls fortitude: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unlikely though it is, you manage to fight off the potent venom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 18 points. 0 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, you are Disabled. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A new round dawns. Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I really want to finish off this scorpion. MM on scorp2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are going to cry. Scorp2 is Disabled. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom does cry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why won't this horrible stingy thing just die already?&amp;quot; Jibbom screeches out, firing off another purple sparkly bolt before staring in disbelief. &amp;quot;Why did anyone even build anything out here in the first place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though the human may be small in comparison to the feast that its mate could be, Melbert is still an apetizing morsel. The unattended scorpion lashes out at him, its alien movements making the attacks difficult to predict. The stinger leaves a deep gouge in the man's thigh, and a pincer slams into him with the force of a battering ram, leaving him very unsteady on his feet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion makes a stinger attack upon Quint, after which it collapses to breathe its last in the sand. Like so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hey Quint? Fort me. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You've never felt better in your life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 7 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Except for the stabbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Except for the gaping hole, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I pose the scorpion's final, heroic actions of paladin-stabbing, Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I withdraw without dropping the same way that one did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wounded scorpion's battered, bruised, oozing unspeakable scorpion fluids. With one final push, more instinct than conscious thought, it rams its stinger into Quint's side - where it remains as the creature twitches and then collapses, legs tangled, in the sand, finally conceding to Jibbom's urging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I think even a partial Withdraw is a standard action (as it's normally a full-round). You are, though, at the far end of the still-up scorp's range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;It is? OK, Um. Well, I may as well stand around and attack, then, if I can squirm around to get flanking on this one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You sadly cannot at the moment as you're limited to a single Move or Standard action (and a Standard will cause you to fall to -1 at its completion), but Quint might be able to scoot around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So you can delay to let Quint/Savannah come to the rescue if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I move and not attack? I'll at least give him flanking on his action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can, but as you'd be leaving a threatened space, you will take an AoO unless you use Acrobatics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Will acrobatics cost me a HP?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll say no, as Move actions generally do not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls acrobatics: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Whoops&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give tumbling a try, but a pincer catches you in the leg and you promptly pass out from the pain. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. -6 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint! Good news. Scorp's out an AoO. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Bad news, you're out a flanking partner. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Move action into threat (in front of Melbs) and LoH on him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That'll get him conscious again! Pose your actions, you two. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -8 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert's luck has run out, it seems, and in the moment it takes him to pry his blade out of the scorpion's body, he's stung and pincered by its mate. He's panicking badly now, swinging wildly and trying to fend off the two scorpions, feeling woozy from the blood loss and burbling a bloody sigh of relief as the one scorpion drops. He's not sure what else he can do, badly wounded as he is, and it's anyone's guess why he tries - trying to move quickly around to catch the scorp from behind, he mistimes his move and takes a pincer to the knee, going down in a pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steady,&amp;quot; is all Quint has to say, his expression flat as the combat continues in earnest and his wounds compound. His eyes narrow past the crumpled vermin in time to note Melbert's collapse -- and so he's bounding over the dying scorpion to overtake his fallen companion and present a target. Kneeling as he faces off with the remaining fiend, the hand of his shield-arm finds Melbert and channels Goddess' gift. &amp;quot;Take refuge with the wagons,&amp;quot; he recommends as the cook is roused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah continues the one trick pony for the time being. Ray of frost on the remaining scorpion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Is it in melee range of anyone? or did Quint withdraw far enough away?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is right in its face playing bait so it won't eat Melbert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Miraculously, that is a hit! Damage. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's a little itty bitty chilled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Scorpion eyes Quint, goes: &amp;quot;SHIIINY.&amp;quot; and proceeds to flail Quintwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 5 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, a pincer pinches you. It is very unpleasant. Thankfully, that is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round whichever round it is! Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I have a feeling I'm going to regret using so many of these, but... MM on the surviving scorpion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing how Quint and Melbert are in trouble, Savannah aims another ray of frost at the scorpion. However, she only manages to hit it in the face. &amp;quot;Crap. Quint! How're you feeling!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The remaining scorpion very nearly ignores the prickling of magical ice upon its back as its horrible eyes all seem to focus on Quint. Lifting its claws in... challenge? Threat display? Who knows with these creatures? ... it lets loose a flurry of attacks at the paladin, a fury of clacking and snaping and lashing tail as it dips and bobs and turns in almost dancelike manner. Most of them disturb the hazy desert air around Quint - until the sharp point of one of the pincers finds his side, leaving a bleeding laceration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is slightly more injured. Scorp2 is dying, so Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooh, you'd better not take as many magical sparkly blasts as your mate did. Mate? Sibling? Cousin. Whatever. Blasty blasty!&amp;quot; Jibbom fires off more magical energy that flies into the horrible stingy monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'd have to move around to flank again? Standing draws an AoO also? Can I withdraw at a crawl without taking an AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You would have to move to flank, unfortunately. And both standing and crawling (unless you have special abilities) sadly draw AoOs. On the up side, Quint is granting you cover right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm not sure the rules allow it, but I'll say you can Acro while prone if you just want to retreat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Ah, I'll crawl away. It can't AoO me with cover, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It can, though you gain +4 to your AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;That's new, then. I'll try acro to move without drawing the AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely! Would you also like to take a Total Defense action as your standard, just in case it doesn't go too well for another +4 to your AC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the Acro!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls acrobatics: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion doesn't even notice you moving! You are now well out of its reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Pose it. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert wakes up in a panic, sitting upright and reaching toward his sword, but then he thinks better of it and he nods to Quint, speedcrawling the moment it seems the scorpion's attention is off him and scampering across the sand to get away with a terrified gasp. &amp;quot;Um, what do I do now?&amp;quot; he asks once he's safely away from the scorpion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;LoH with a swift and then I'll go to town with a full attack, TWF and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime, Tani and Jusuf are having some success establishing control. Having gotten the remaining camels away, they have now joined the workers in huddling behind the wagons. The divide of different cultures has been bridged by both sides, joined in whispered prayer the murmurs of which are filling the silence, pierced by the shrieks of the still-living desert predator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Give it your worst! Or your best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;With PA, because why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1-2-2: (7)+4+2+1+-2+-2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2-2-2: (10)+4+2+-2+-2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You miss twice. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -6 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I'm going to *GASP* change it up a bit.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;The way I look at it; I'm here to take damage. So I'm succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;and aim a heavenly fire at Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;It's a ray too, so ranged touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, will you trust the sorceress and not attempt to dodge the fiery ray she's throwing at you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint twirls the scimitar in his grip, lowering his stance looking for that opening. Lunging, he leads with his shield-arm and bashes the edge into the flat of the scorpions frontmost portion. His sword follows close behind with a cut that deflects harmlessly off the beast's natural armor. A hop back and he's preparing to fend of the next assault. Giant vermin are not his expertise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;So long as there's a verbal prompt, sure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;There will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There you have it, then, Sav. You land it, if only because Quint helpfully stands still. Roll the healing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;well...better than nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -2 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;6 left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And the scorpion goes, crazy verminflailing at the shiny man taking it on. Slight case of tunnelvision!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint. You've been stung. Again. This is the worst day ever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Fort save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Worse. You seem to be out. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;QUint! DOn't go anywhere!&amp;quot; Savannah yells as she aims her fingers at Quint. &amp;quot;Heavenly fire coming!&amp;quot; She then zaps Quint in the back for only a little bit of healing.......&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I'm gonna do what Savannah did and Heavenly Fire on Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 17 points. -2 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does that hit Quint for a touch attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I don't think he's moving. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom still has to make contact from range. He's staying 30' awaya.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You hit the prone and unconscious Quint without much problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ClackclackCLACKCLACKCLACK. The movements of the various part of the scorpion and the noises they make are truly disconcerting. It is all too happy to provide Quint with a duel, lunging forward with pincers snapping. Clamping a pincer on the paladin's leg, it keeps him still as it plunges the stinger in his chest and out again with a lightning-fast motion. As the bloodied stinger withdraws, the Elunite collapses in the sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Sorry, I had to bio.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No worries! Well, yes worries. You're envenomed. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the heal on the Heavenly Fire, Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is awake! If feeling horribly stiff and with the angry scorpion going all &amp;gt;:| at him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -3 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, it is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear.&amp;quot; Jibbom says with alarm as the paladin goes falling into something that starts with S. &amp;quot;Tarien, c'mon. Let me and my friends live to laugh another day.&amp;quot; He points a finger at Quint, and a beam of pure white shimmering light courses out, closing some of the worst wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Single move to some cover if there's any within range, drawing a javelin as I move. I will throw the javelin at it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There are the wagons, as well as scattered rocks. The wagons are closer. Roll the javelin throw!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Trying to get it's attention from Quint, obviously&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you come to your senses, you feel the venom has already begun its ugly work in your bloodstream. You quickly realize it's a paralytic, as already your muscles are becoming uncomfortably stiff and your joints ache.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert has scampered off in a panic and, it seems, left Quint to his doom. Terror across his face as he dashes away from the scorpion, pulling out a javelin as he crouches behind a wagon, perhaps to draw its attention away from the fallen paladin. His throw is full of awful, though, sailing over it completely and sinking behind a dune out of sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint. It is your turn. What craziness would you like to engage in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Do I need a repeat Fort save for the poison or is it run its course?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Either way, I'll hold my action until after Sav goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is still in effect. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is delaying (and battling poison without much success). Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah wonders if Daze would help....&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for 2 points. 4 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (16): 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it chills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, would you like to end your delay now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;This is Scorp 1 that's still up, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;LoH as a swift, then, and I'll risk the AoO to stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No total defense, just standing up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ah, right. Those things. Yea. That'll work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If you're gonna tank, might as well take it to the limit! It tries to pinch you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It does not pinch you. You have +4 AC till your next turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is a very good thing because it very doesn't like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -7 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is where you dance in glory of the total defense action. You expertly deflect yourself some scorp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Please pose, Sav and Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And we're back to Jibbom. And whatever new round it is right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oooh, crap. Well, I'd better at least /try/ to do what I can to get Quint up. Heavenly Fire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does that hit him with a touch attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll preempt you with a reminder you may only heal a single creature once with a Heavenly Fire. In light of that, would you like to change your action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah, seeing that Quint is doing okay after Jibbom sets him on fire, she aims another ray at the scorpion. She hits it good on the face, but it doesn't do much. &amp;quot;Crap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh dear. You are quite right. Well then... MM on the scorpioN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You plink it with prejudice. Melbert! The scorpion is focused on Quint pretty singlemindedly. Without some sort of noisy distraction, it is unlikely to give him a rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I charge in/run in into a flanking position before I attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scorpion almost seems to take offense that the paladin is standing once more. Giving a shrill, ululating noise that makes it sound like it's about to regurgitate its last meal - and blasting Quint with the smell of it - it stomps the ground and lashes again and again at the man. The shield and defensive stance, however, leave no opening for the blows and the brave Elunite stands firm and yet unwounded by the assault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright... a big, bad scorpion like you should know... never mess with a halfling!&amp;quot; Another bolt of energy lashes out from Jibbom's fingertips at the scorpion, fizzling and failing to do significant damage. He frowns. &amp;quot;This is not a funny joke!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid shank. Savannah, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Magic missile. Maybe I'll do more than 1 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Maybe you will! You give it a solid hit and it begins to look wobbly on its many feet. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;One more LoH, and then a full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -3 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;PA, flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Poison?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Beg pardon, no longer there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2-2+2: (1)+7+-2+-2+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+6-2-2+2: (2)+6+-2+-2+2: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting ready to point her fingers at the scorpion again, Savannah watches Melbert run his way in and she shakes her head. She then snaps her fingers and tosses the blue bolt at the scorpion, flying into it's mouth and it pops....doing a LOT of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, having failed to draw its atttention with a javelin, and having left his sword on the ground where he'd fallen earlier, draws up what courage he can and screams as he charges out from behind the cover he'd taken. Coming around to the other side of the scorpion from Quint, he dashes forward and aims a swift kick at the exposed flank of the creature, his boot drawing a crunch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion retaliates with a full attack of its own upon Quint, who is managing to keep its attention, if nothing else!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It rolls JUST LIKE QUINT. You're bros now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom! Unleash thy fury!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe the scorpion is getting cocky. As Quint's weapons screech uselessly on its chitin, it throws itself at the paladin. Fortunately for him, its own strikes find little purchase. A smear of horrible, black venom is left behind on the crescent shield of the paladin from a failed attempt to impale him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint's swings are slowing and he doesn't appear quite as light on his feet. He refuses to give up his place at the forefront of the scorpion's attention and renews his assault awkwardly. His surcoat slaps wetly against his armored skirts, heavy with blood, and neither opponent manages to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom checks to see if he has an MM left...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I do not. Okay. Moving within range, drawing the sling, and attempting to chuck a stone at the scorpion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your stone skitters on it prettily. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Still flanking? I'll kick it again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You're flanking with Quint still, yes. Kick away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom only get fizzles from his outstretched fingers now. &amp;quot;Dammit.&amp;quot; He swiftly reaches into his robe and retrieves a slingshot and a heavy stone, pulling it back. &amp;quot;Eat grantie, meanie bug!&amp;quot; The stone goes flying, and skips harmlessly along the creature's shell. &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Picking up my sword would be a standard action, yes? Would it draw an AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah grumbles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It would be a move action, and I'm not 100% on the AoO. I think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, Savannah, pose whilst Quint does his thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Rinse and repeat from last round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That said, I don't have people drop their weapons when they fall unconscious. If you didn't willingly drop it for some reason, it's actually still in your hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2-2+2: (13)+7+-2+-2+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -9 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+6-2-2+2: (6)+6+-2+-2+2: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not willing to use another Magic Missile yet, Savannah points two fingers at the scorpion and fires another ray at it. It's mandibles get another freezing over, but it still doesn't fall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;QUINT. YOU LANDED A HIT. The first one hits. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert really doesn't know what to do at this point, he edges towards where his sword lays, but it doesn't look like he can get it. He seems to be worried about the thing, though it seems to be focused on Quint. Mel's nerve is not strong, though, and the blood staining his clothes is perhaps why. He finally works up the nerve, and thinks he has an opening, kicking hard at the monster's hard shell, but this time, he can't hurt it, striking a much more solid part of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4: (2)+2+1+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Oh, I had assumed it was dropped. Mel's got Improved Unarmed, so I wasn't too worried&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid, solid wallop that leaves it in fairly bad shape. Maybe you cut a leg off, even!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It drips ichor all over Quint as it full attacks him again. Now it's personal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And we're back to Jibbom as Quint barely evades more stinging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another sling stone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Dangit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still on his feet, Quint continues to channel Eluna's blessing into his ragged form. Bloodflow ebs and wounds begin to knit -- some of the color returns to his features and he moves with reinforced vigor. He trails the fast-fading blue-and-silver glow like a magmin trails smoke and the weapons come in again. This time, the scimitar finds a joint with a soft-crack and a meaty tearing sound. Limbs tumble away from the fat form of the massive vermin as the paladin sucks in a deep breath and continues the press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts of its bruised body moving oddly, brokenly, the scorpion continues its assault. Only a well-timed parry saves the Elunite from having the creature's oversized stinger leave a gash across his face. Ichor drips and spurts from its many wounds, the stub of a lost leg flailing about uselessly. What life it had in its eyes is rapidly diminishing as it flails about in vehemence and desperation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is sadly another miss. :( Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a solid hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d3+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another few seconds, and Jibbom has readied another heavy stone in his sling, aimed and tossed. This one lands harmlessly in the sand with a soft thud. &amp;quot;Dammit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion is Disabled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;grrr&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (14): 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit! And it goes down, being at 0, regardless of damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wooooo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;YAY! *thud*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are out of combat and in free RP mode for the timebeing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah waits for Mel's pose first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is doing what he can, though in the future, he'll carry more weapons! Timing his strike as best he can, he actually manages to hurt it just enough to leave it open for a killing blow, striking with his boot again in a quick kick before backing off just in case it does try to hurt him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And hit it with a killing blow she does. Savannah uses that opening to zap the scorpion with another ray of frost. You'd think all of those ice zaps would cause the scorpion to slow down. It did, eventually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom takes deep breaths to recover, needing a few seconds to make sure the scorpions are dead before he makes his way closer. &amp;quot;Everyone okay? Aside from the camel and the scary poison things?&amp;quot; He asks worriedly. &amp;quot;Took almost all my magic, those things did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint casts Lesser Restoration.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sounds of combat cease. The buzz of prayers in the background flows away with it. Heads of workers begin to poke around the wagons, and there are murmurs - soft sounds, a new, more gentle noise as you stand victorious over the beasts.&lt;br /&gt;
&amp;quot;Is it dead?&amp;quot; Tani's voice floats from behind one of the wagons, more high-pitched than his usual and vibrating in concert with his shivering body still overcome with terror.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neither scorpion stirs. Someone laughs, in that shaky way people do when immense amounts of tension need to be shed - then another, and another, and finally the workers and guides cheer in unison in celebration of you and your victory.&lt;br /&gt;
&lt;br /&gt;
Tani goes so far as to try embrace the nearby halfling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for -2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;For my STR as we drop out of inits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll move us along then! Free posing till I finish a long emit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert wheezes a pained sigh of relief as the second scorpion is killed, and he looks around, reaching down to grab his shortsword. &amp;quot;Do any of you have any healing left?&amp;quot; he asks timidly, wiping the yuck off his blade before sheathing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint jabs his sword into the sand before wiping it off against his sleeve. He sheaths the weapon and secures his shield against his back, then closes his eyes and utters a quiet blessing as he touches the poisoned wound. &amp;quot;Well fought,&amp;quot; he offers with his customary shallow nod, turning to make sure the caravan hasn't suffered too much damage -- before collecting his dropped weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;For Melbs; my last LoH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Thanks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -9 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah can only smile as the Scorpion falls dead. She shakes her head a bit as she walks over to Melbert. &amp;quot;See what happens when you don't panic?&amp;quot; She says softly. However, she looks to Quint. &amp;quot;How're you doing, Quint?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah will brb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah relocates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint looks back at Melbert, &amp;quot;I have, yes.&amp;quot; He steps across the fallen scorpion and pulls the heavy leather glove from his hand. Beneath the flesh is criss-crossed in scars and wrapped almost entirely in bandages that stink of holy ointments, leaving only his fingers exposed. He rests his palm against the man's breast and moves his lips silently. &amp;quot;Goddess' blessing,&amp;quot; he concludes before answering Savannah simply. &amp;quot;I am able to continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom looks worriedly at the two who took the brunt of the scorpions' fury. &amp;quot;Well, maybe you are able, but is that a good idea? Maybe we should camp and rest here for a bit to recover. After all, with two dead scorpions here, the other wildlife might leave us alone. If there even is any.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods slowly to Savannah, breathing more easily as he feels the healing from Quint take effect. &amp;quot;Thank you,&amp;quot; he says to Quint, though he still looks pretty nervous. &amp;quot;I ... the Sendor War was never like that,&amp;quot; he admits. &amp;quot;A bear once, and ... well, anyhow, thank you.&amp;quot; He hangs his head. He gives Jibbom a shrug. &amp;quot;I'd almost rather get to whatever safe area we're headed towards? We -are- headed towards a safe camp, yes?&amp;quot; He looks over towards the talky caravan fellow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah returns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The remains are likely to attract carrion-eaters,&amp;quot; Quint offers quietly as he pulls the glove back on. &amp;quot;We should put some distance between us at the very least.&amp;quot; He moves to the saddled camel and takes water from one of the many skins hanging amongst the bags. He dampens his hair before freeing his helm and dropping it into place on his head -- he'll be ready, at least, if more comes. &amp;quot;We will take every precaution we might. I still have much work to do before the Grey Lady measures my deeds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delayed by your fight, it takes some time to get underway again. Tani insists it is best to move away, however, nodding vehemently at Quint's words and insisting that nights in the open wasteland are not wise. The supplies the now-dead camel carried are hurriedly picked up and loaded onto wagons. Scorpions are hacked to pieces under Jusuf's silent guidance. By the time you are ready to move once more, one camel short, darkness begins to descend.&lt;br /&gt;
&lt;br /&gt;
Out here, the night seems to come out of nowhere, carrying with it surprising amounts of chill. You only barely make it to the rest stop before shadows coil fully about you.&lt;br /&gt;
&lt;br /&gt;
Evidence of passage of men is plentiful here, in this ring of protective stones jutting from the barren, sand-covered earth. Polished highly from the outside, you realize the natural shelter has withstood many a sandstorm and cold night - and in light of your encounter, Tani decides that you'll await dawn here rather than marching on.&lt;br /&gt;
&lt;br /&gt;
Those of you who are daring find out that, with the right spices, roast scorpion doesn't taste bad at all, despite the appearance of the meat being quite horrifying. Jusuf works with Melbert to prepare it - still eerily silent, the stoic desert pathfinder is fairly good at pointed demonstration of how such strange meat can be made into a very palatable meal.&lt;br /&gt;
&lt;br /&gt;
The campfires dance, songs are sung for a time - quietly - and after a warm meal is in your bellies, you are finally given a chance for rest.&lt;br /&gt;
&lt;br /&gt;
Many hours later, you receive a rude awakening in the form of the sun beginning the new day's turn of seemingly attempting to scorch you to embers. A sad Tani wails how it is a shame you missed the sun's rise, but consoles himself with the fact you must have been quite tired from your battle - a battle which he then proceeds to provide a recounting of for you, grossly exaggerating every detail in your favor as you get ready to move out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And while I prepare a further emit, feel free to have a round or two of poses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls profession/cook: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom assumes we can refresh spells?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert doesn't do a horrible job assisting with the cooking, at least, and he seems more comfortable with that than he did with the fighting. He takes note of what spices are used, in case he needs to do it himself in the future, and will assist with the camp where he can. Sleeping hard when the opportunity arises, he gets what rest he can. He looks up as we're roused for the new day, and packs his camp things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;ICly, yes! OOCly, I'll need to grab a staffer to reset your flags if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You will also heal for a night's rest as normal, to the tune of your HD in HP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -2 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Savannah for -2 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -4 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Jibbom for -2 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah stretches her hands as she wakes up, and belches after the good meal. Yes, she's a daring one. However, she does look to Tani and chuckles. &amp;quot;I....was there, you know.&amp;quot; She says getting her bedroll and other things up off the ground and getting them back on her camel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom is happy to join in the singing. Too happy, really. The halfling sings with rather more enthusiasm than skill, and his lyrics do not always match those which are traditionally applied to the songs in question. He follows this up by telling jokes, many of which make little to no sense. In the morning, he awakes as chipper and with as much energy as ever. &amp;quot;Ah! Nothing like a scorpion attack to wear you out for a good night's sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A servant of Eluna -- known as the Dreaming Goddess or the Silver Moon -- it's little surprise that Quint makes his devotions at night under the soft-white light and dark blue sky. He takes some paces from the bright circle of firelight and loud celebrations to make his observance in relative private. Returning, he as much as anyone, is ready to take some rest. &lt;br /&gt;
&lt;br /&gt;
The morning finds Quint awake and his surcoat a bit cleaner even if the bloodstains prove to be tenacious. The white garment is trimmed in silver and blue and worn over his breastplate and leather skirt to leave little doubt for whom he fights. &amp;quot;Your part was not a small one; keeping the animals from scattering.&amp;quot; He commends Tani with a shallow nod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several hours more of trudging with the accursed desert sun bearing down on you follows. Sweat and tears are shed and blisters gained by those who must walk - but finally, your journey is moving towards its conclusion as you gaze upon your destination. The distant sand is littered with colorful, sturdy tents and pavilions, as if a small town had sprung from nowhere in the middle of the desert. It rests nearby a huge rock formation - a hill or buried mountain, perhaps - and you can see, even from afar, that the side facing the littering of tents is far too smooth to be natural, defying the jagged, sharp, chaotic formations of every other rock you've seen on your journey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here we are! Oh how joyous the Satrap will be to see you have arrived!&amp;quot; Tani jibbers in his usual manner as he leads onwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna gives you chance to yap a bit as you make the approach!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What sort of man is the satrap?&amp;quot; Quint wonders with a look at Tani, still sitting tall and straight in the saddle after a long day's trek through the unforgiving desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what gag should I pull on the satrap first?&amp;quot; Jibbom asks of Savannah as they finally approach their destination. &amp;quot;Joy buzzer in the hand, or whoopie cushion on the chair? Wait. Do they shake hands as a greeting in Veyshan? The joy buzzer won't work if they don't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has her cloak up over her head once again, but she's still jabbering away with Jibbom. &amp;quot;Clouds!&amp;quot; She guesses, apparently continuing the game of 'I spy', with him. Despite being two different races and worshipping two different gods, they seem to have built a bit of friendship over the course of their past adventures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I dunno if a whoopee cushion would be appropriate.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert approaches afoot. Footsore, but after walking on sand, his calves are sore as well. He looks towards the camp, though it's hard to say what he's thinking. He shakes his head at pranking the satrap, and asks, &amp;quot;Is it wise to annoy someone we want to be paid by?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the first time on your journey, Tani stills his tongue to let his mind decide on the words he'll offer. &amp;quot;Aiyah. He is wise, and he is powerful, and rules with a firm hand.&amp;quot; he answers Quint. &amp;quot;I... I would not risk angering him.&amp;quot; he adds at Jibbom's commentary, betraying his penchant for eavesdropping.&lt;br /&gt;
&lt;br /&gt;
Sun-tanned hands join and wring a little nervously before the joyous smile you've come to know him for resurfaces. &amp;quot;But we will find him in a good mood, I am sure! He has been waiting for this day for a long time! Yes! He will be happy! Yes, yes.&amp;quot; he blathers, nodding furiously as if to convince himself of this as much as he's trying to convince you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course it's not appropriate!&amp;quot; Jibbom responds chipperly to Savannah, grinning widely. &amp;quot;That's what makes it so funny!&amp;quot; When Melbert and Tani join his friend in cautioning him, the halfling sobers a bit. &amp;quot;Oh, fine. I'll save the good pranks for the trip back.&amp;quot; How reassuring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Let me know when you're out of questions for the people who are with you, and I'll move us along then. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is he just?&amp;quot; Quint presses their guide, unsatisfied with the answer offered -- though he remains casual in his questioning. This is not an interrogation. &amp;quot;Do you know what al-Khazim seeks in this tomb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;You're not supposed to prank someone until you know he has a sense of humor, and how far it goes. That's what jokes are for.&amp;quot; She then looks to Tani. &amp;quot;Is he.....nice?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert remains silent on the subject, more worried about last-minue scorpions. Without comment, he scans left and right, one hand shading his eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's Tarien's will that we spread laughter everywhere in the world. Especially those who don't have any to spare.&amp;quot; Jibbom claims to his doubting cohorts. &amp;quot;Nevermind nice or just. Is he /funny/?&amp;quot; The halfling insists on asking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very!&amp;quot; Tani blurts immediatelly, making a warding sign as if afraid some spirit or other might think he'd had a bad thought and was about to punish him for it. &amp;quot;But, ah... This land and Alessandria are not the same. Ways of my people are not ways of your people.&amp;quot; the olive-skinned man explains. &amp;quot;In your land, my brother would still have his tongue.&amp;quot; he adds, voice hushed and awashed with a tinge of sadness. Onwards he goes, however, talking with Quint as he strides, leading you closer and closer to the temporary settlement and the tomb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rumors are it is a tomb of an old mage. There must be treasures within, yes?&amp;quot; Tani theorizes. It's clear he's not been given many specifics. There's a slow shake of his head, and he adds in a voice that is barely even a whisper: &amp;quot;It is a bad place. Bad, bad place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Very just, that is. XD *adds!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Funny?&amp;quot; Tani echoes, jostled out of his sorrow momentarily and glancing over a shoulder. &amp;quot;No, er, no, I do not think so! I do not know him well. I am but a servant.&amp;quot; he explains to the halfling, bowing extravagantly, almost as if he serves the group of you just as much as he does the satrap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert shrugs about different cultures. &amp;quot;I don't know too much about that.&amp;quot; He looks nervous about the tomb, and says, &amp;quot;Isn't it sacreligious to invade someone's tomb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Quite, Melbert.&amp;quot; She says as she listens to the objective they have now. &amp;quot;Unless you have a reason why we should be going in.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is done now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomb raiding, eh? Sounds like a laugh.&amp;quot; Jibbom suggests, unconcerned by the potential sacrilege. &amp;quot;This guy wasn't a lich or something equally awful, was he? That'd explain the whole 'bad place' deal. Those dudes just aren't funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert is ready anytime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom ditto.&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ways of many peoples are different but some truths are universal,&amp;quot; Quint offers enigmatically, distracted by the tomb in the distance. &amp;quot;You have carried out your duties admirably thusfar, Tani. Your satrap should be pleased for that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grey Lady and the Dread Breather are at odd constantly and -- as noted by our guide -- the rites of cultures vary. We will have to wait and see what Satrap al-Khazim is planning before we know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;*odds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'As you further approach the tomb, suddenly you feel as if you'd walked through a sheathe of icy water that is not there. Dark thoughts begin to mill about your head. Fear worms into your mind, and though it's not paralyzing, it's distracting and disconcerting. You suddenly don't feel so good about going closer, even though you know you must.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Melbert with 'As you walk along with the caravan, you suddenly feel a lurching sensation that leaves you faint and unwell. Your doubts swell in your head. You shouldn't be here. This isn't the place for you. This place will be your death. Although you are not frozen by it, the bleak thoughts milling without your prompting in your mind are disconcerting.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;and that should be me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you stride further towards the tomb, there's a sudden sensation - as if you'd suddenly been plunged into ice. You can feel, for a tiny moment, fear and doubts trying to crawl their way into your mind - and then are fiercely pushed aside by your goddess' power and your own resolve. The chill leaves you untouched, if keenly aware it's there, lurking.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom shivers a bit suddenly as they draw closer, wrapping his cloak more tightly around himself. His eyes dart around. &amp;quot;Uhm... huh. Maybe not such a laugh, actually.&amp;quot; A lot of his good cheer seems to drain right away. &amp;quot;Let's just... get this done, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks less and less happy by the progress of events. &amp;quot;I'm really not sure its OK to just break into a tomb,&amp;quot; he says nervously. &amp;quot;I ... guess we can see what's going on, but I'd rather not go in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the caravan moves further towards the tomb and the temporary settlement about it, the men begin to shiver. Tani and Jusuf are not exempt, and the smaller man clings tighter to the reins of the camel he's leading. The workers in the wagons huddle, some hugging their knees. There's faint weeps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark magics are at work,&amp;quot; Quint is resolute, his constant frown chiseled in place. He seems unmoved by whatever afflicts his companions. &amp;quot;The Dreaming Goddess is with us, we stand under Daeus' light and the Mother of All will not forget those of good heart. Take us to al-Khazim, Tani. We must make sense of this foul aspect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the Coyote will give us laughter and mirth, even in the places where it seems most absent.&amp;quot; Jibbom offers his own little reverent quip. &amp;quot;Let's do what we've got to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, the wagons come to a halt, and the workers clamber off them, their morale shaken. The supernatural fear, you realize as it settles comfortably inside your chest, is coming from the tomb itself, tugging insistently at your will, making bleak thoughts bubble to the surface. Still, on the workmen go to take their gear - what else is there for them to do? This is the job they accepted, even if suddenly the payment does not seem as worth it as before.&lt;br /&gt;
&lt;br /&gt;
You are forced to stand around with the chill of the place prickling at you like tiny needles whilst Tani runs about asking questions of the servants in the camp. A feeble smile is offered to you when he returns, skidding to a stop that has sand cresting in a tiny wave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The satrap has not yet arrived. I can show you where the men from Alessandria will be working, though, yes?&amp;quot; the Veyshanti offers meekly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods about being shown to where the people will be working. &amp;quot;Yes, we can look around, I guess,&amp;quot; he says with reluctance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If one of you could catch Sav up, please? I'll provide, if belatedly, the HORRIBLE DOOM PAGE. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'As you approach the tomb alongside the others (which happened some time ago), a sudden chill wraps itself around you in defiance of the scorching sun. Fear creeps in unbidden. Uninvited thoughts of bad outcomes, including your demise here begin to nip at your consciousness, leaving you distracted and shaken.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom, Melbert, Savannah. You are all Shaken by the persistent aura enveloping the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, you are a paladin, and like a honey badger, you don't care for this fear crap. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;is it a death effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, it is a Fear effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'm going to use my Lesser Resto for the day and try to get rid of the rest of this Str damage, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You successfully wipe away the rest of your ability damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll blow 2x LoH for a channel before we start, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;4 to myself and Melbs. The others are full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -4 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint takes a moment with the camel, loosing bags and rearranging goods. He has a satchel laden with a single tome, a small box and a quarter of scrolls. Long brass rods from out from another bag and are slid to rest in loops on his belt, followed next by alchemical vials into ready pouches. He slides his shield into place and takes the ranseur in hand midhaft like a walking staff and, finally, nods to their guide. &amp;quot;Let us see this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There's definitely nasty magic at work here.&amp;quot; Savannah says through chattering teeth, as if she was cold. She clenches her teeth to keep them from chattering.....and fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Led by Tani and trailed by the now-equipped workers, you make your way to the tomb entrance itself. The walk is difficult and sluggish not for the distance, but for the magic that assails you.&lt;br /&gt;
&lt;br /&gt;
You find the tomb as advertised: half-buried in the sand and stone. Two stone statues flank the entrance - they may have depicted something humanoid in the past, but the shifting sands have worked them to a smooth polish and indiscernible shape. You can just barely glimpse the top of the heavy slab of stone that is the doorway within, and the runes etched upon it deeply enough that they have withstood the test of time and remain there. You can glimpse the outer walls at places as well, a dark, aged gray on which similar runes sometimes peek out of the sand.&lt;br /&gt;
&lt;br /&gt;
The fear never stops washing over you, drowning your minds in darkness - those of you not protected by Eluna's light, at least. Here, it seems at its worst.&lt;br /&gt;
Sighing - even sobbing, for those whom have been left without their pride by the fear's insistent tug - the workers begin the excavation they're been paid for. Tani hops from foot to foot, whimpering a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks more comfortable as the healing takes effect, though he's a ways from what you might call pleased to be here. &amp;quot;Th-thanks,&amp;quot; he says, and with a distracted air, he fiddles with his sword in its scabbard, strapping a masterwork buckler to his arm almost as an afterthought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, uh...&amp;quot; Jibbom is clearly unseasy, uncertain how to articulate his concern. &amp;quot;Is it... always like this? With the crying and the scared people and all that? That doesn't seem very good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I need a general arrangement of you folks around the tomb entrance while you're going through the pose round. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Melbs will lead, myself immediately behind. We'll leave the next square open and then Savannah and Jibbom will take up the rear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll note it's a big ol' open space. The entrance itself is buried - it'll take at least a few days for the workers to excavate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Oooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint misread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom hides behind the big guys by default. Doesn't matter where. ;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Well, if we're not spelunking, Quint will be towards the front checking up on people and getting a general lay of the land. We'll have a look at the runes, too, if at all possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You absolutely may have a look at the runes. Drop me some Perception checks for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert will look as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can Jibbom peek from behind them and look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There's a LOT of space. The tomb is barely peeking from underneath the sand. 'Behind' is relative. There's a whole plateau of lots and lots of sand and rock that you and a dozen now digging workers are standing on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His helm in place, Quint walks amongst the terrified throng taking in slow, silent breaths. He wears his pendant openly and the silver crescent moon slides with whispered hisses across the rounded front of his breastplate. He affects an aura of bolstering calm, another divine blessing the reaches out from his being like invisible, uplifting fingertips. &amp;quot;This thing is close or an evil so great it bleeds through thick walls and piled sands. This excacation is ill-advised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Quint, Melbert) with 'The stone of the tomb is weathered. The damage on it from the sand easily tells you it's been buried for a very long time. The runes confound you - but it may be because you're only seeing fragments.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;this....is annoying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'Poking around, it's by luck that you spot a rune on the outer wall, near the entrance, that catches your eye. It seems... darker than the rest. If darkness was a color, you would say it is aglow with it. How peculiar.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom looks nervously around the runes dotting the tomb's exterior. He pauses, outstretching his arm to point out one to his fellow adventurers. &amp;quot;That... that doesn't look right, does it?&amp;quot; He asks, pointing at one that seems to seep with dark energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is how it is.&amp;quot; Tani confirms, nodding one time too many. &amp;quot;It is a bad place. A very bad place.&amp;quot; It begins to dawn on you that this may be the very reason this satrap is choosing to pay strangers rather than use his own servants.&lt;br /&gt;
&lt;br /&gt;
The monotony of the shovelling as you wander the area is rather suddenly broken as the tomb seems to shudder violently. The sand and earth beneath your feet shifts with the tremor, and in one place, the outer wall cracks. Very slowly, the damaged piece grinds and slides, disloding to fall on the ground with a heavy thud. It is followed by a gout of fine sand, as golden-colored as it is usually depicted in pictures of Veyshan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'm really sorry, I can't keep my eyes open. Just say Mel chickens out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melbert has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;DO you mind if we ghost-- ack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Aw. Well, I wouldn't have minded, but yeah. No worries. Keep going!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I do have the encounter modified for one person less, so. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll see if Whirl is free to ghost him. That way he can get credit for the encounter and stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;as a precaution, if I lose my connection again, feel free to ghost me as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Feel free to keep posing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ACK!&amp;quot; Savannah yelps as the damaged piece of stone hits the ground. However, she does wander a little closer to take a look at the piece of stone and.....can't understand a word of it. Not like she could read it with the sand anyways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Whoo boy! Okay. Let's move into Inits. Savannah, I require a Will save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom makes a horrified sound and flails his limbs at the sudden spray of sand, moving rapidly away. &amp;quot;This place is terrible!&amp;quot; He declares, keeping an eye on the rune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whirlpool has arrived.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls will: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;dammit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls init: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;I can help out if need be by proxying Melbert, or I can give information. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;And let one of you do it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tani, take all of the men back and away from the crypt.&amp;quot; Quint blinks once, watching events transpire. &amp;quot;We will tell your master that you were forced by us at swordpoint and take responsibility for his ire. This place is not safe and his prize is not worth the potential harm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;If it's a fear effect and she's within 10', Sharna. It's a +4 from me. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is, unfortunately, not a fear effect, and she is not within 10 feet of you. Hold for emit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;(and I'm sorry for posing after the init call, I missed it before I hit enter)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Savannah boldly approaches the seeping sand, something bizarre happens. Before the sorceress even puts a foot near the stone, she seems to stumble, collapsing onto the ground where she curls up.&lt;br /&gt;
&lt;br /&gt;
The sand rises. Morphing, spiraling, it forms itself into a tall, vaguely humanoid... -thing-. It tips its, save for a pair of unseeing eyes, faceless head sideways as it regards you - and then coils, bits of its body churning and shifting as it prepares to charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah, I'll need an init from you as well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And they did indeed rest and could use spell resets. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;well that explains it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I rolled init and gave me 22, but I didn't type +init.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;She rolled it, Sharna. But as +roll init-- yea. It's right beneath her will save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'You don't even realize it until you're already in its grasp. As you step near the pile of sand, a curious sensation of calm washes over you, followed by endless fatigue. You slip into a fitful sleep.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool forced Melbert to +init.&lt;br /&gt;
&lt;br /&gt;
Savannah pages: so....i'm out unless someone can rouse me, huh/ XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you kindly. And ah! I'll modify Savannah's init for the old number.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, Savannah is sound asleep for her turn at init 22. Quint! There's like... a horrible... sand thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(You can use a standard action to rouse a sleeping ally by giving them a goodly shake, maybe slap them about and shout like a maniac in their ear. Alternatively, any damage will rouse them.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*THUMP!* Savannah suddenly falls over and snores quite loudly as this sand creature appears......&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah's inititave total changed to '22'.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Current Initiative Order&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
 22                  Savannah&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 20                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 20                  Sand?!?!?!&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
 10                  Melbert&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 8                   Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
&amp;lt;/pre&amp;gt;                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Swift to declare a Smite on the sandthing (fingers crossed), move to go up and say 'Hello' and a standard to give Savs a swift kick to the rump (as polite as can be).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you point your sword at the creature and call upon Eluna to judge it, you feel the familiar tingle of the goddess' wrath rising within, ready to use you as its instrument. It totally worked!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You rouse Savannah with your extremely gentlemanly kick. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, this puts you in the aura. Gimme a will save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Will: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'Drowsiness threatens to overwhelm you as you approach, but you shake off the encroaching cobwebs vehemently. There's evil to smite, after all! No sense sleeping on the job!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And sandbutt totally takes Quint's challenge (for now) and charges him from 10 ft. away. What's your current AC, Quintles?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;More than that, I bet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Yuz&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If anyone has Knowledge/The Planes, you may leverage it at this time. It is Melbertpool's turn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Or whoever you appoint to ghost him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The polearm falls away -- one may begin to think the Acanian carries it for show -- as Quint begins to stalk wordlessly across the sands. His now-free hand finds the hilt of his curve-bladed sword and draws it free of the sheath in an easy motion. He pushes at Savannah with his foot as he goes, the simple necessities of battle far more important than the niceties of propreity. &amp;quot;You have no place in the light, creature, be it Daeus' or Eluna's.&amp;quot; His voice echoes, folding over with another but powerful and feminine. Wreathed in the divine, Quint's sword pulses with faint, ghostly flames and those verysame energies spill about through the plates in his armor. &amp;quot;Crawl down into darkness and be forgotten or be sent from this world entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;*another both powerful and..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;24 AC now with the deflection bonus, btw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand-creature's gaze - if it indeed sees - settles on Quint. Flowing more than walking on the shapes it's given itself for legs, its entire form shuffling this way and that with the movement, a whip of sand lashes out at the paladin and is deflected by the crescent shield without much effort. As it resettles in the new position, the creature shapeshifts, a whirlwind of sand - and soon, Quint is gazing at his own doppelganger, as if a sculptor had perfectly shaped him out of the fine sand that is its body.&lt;br /&gt;
&lt;br /&gt;
Until it grins, that is, and reveals horrible, pointed teeth that definitely aren't there on the true paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Back now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Because I have no idea what's going on, can Melbert flank with quint?&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'He can! However, it is fairly obvious the creature isn't really big on the whole internal organs thing, since it's made entirely out of sand.'&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Yeah, but flank is flank.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It helps Quint. XD&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Indeed. He will need a Will save, though, as he approaches!'&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls will: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert is absolutely fine as he sidles into flanking position!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Melberg goes stab with his shortsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Is it crittable? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Everyone has to crit the elemental. :( Roll the damage, no SA and no crit. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ah, look at that. Not subject to flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Well. A 20 is a 20. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;So no flank bonus, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, no flank bonus. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;No crit, either!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DM dice works even when the DMs aren't DMing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He's going to grow really sad really soon, though. :( But at least he gets valuable info!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You all watch - and especially poor Melbert - as the blade stabs into the sand. And comes out. Leaving absolutely no mark worth mentioning whatsoever. It becomes obvious that to injure this creature, one will need something more efficient at dispersing the sand that is its body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;In other words, DR dun ate all of that thar slashing damage. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom! WHAT DO YOU DO?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;MM the evil sand guy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Psst. Sharna. It's a shortsword. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Aren't they piercing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool can't remember.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They are! This is especially embarassing mistake-wise cause I use them! The result is, unfortunately, identical. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the MM!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You send sand flying! That definitely hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melberg sidles up behind the sand monster and finds out that it is a sand monster and thusly has no weak points. At least it wasn't a rock monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the Nine Hells is that horrible thing?&amp;quot; Shrieks Jibbom, flailing in the direction of the sand monster and firing off a bolt of purple energy towards it that knocks off a good sandy chunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Melbert, even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round 2 begins! A dull glow appears within the hole and two new combatants join the fray, a pair of fiery snakes. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah. It is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I move away from the sand creature and fire an MM if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You'll need to stand as you were prone, which will prevent either the move or the MM. You can, however, stand without an AoO, as you're not yet threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;How about I get up and move away from it....at least to get away from the aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for SNAKES!: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may absolutely do so. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Would this baddy count as an Evil Outsider?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is not an Evil Outsider, but it is quite Evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint sadface!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;OK. Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+4-2-2: (15)+4+2+1+4+-2+-2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+4-2-2: (16)+4+2+4+-2+-2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Where were those dice last encounter?! Two hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4+4: (4)+2+1+4+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4+2+2+4: (1)+2+2+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint ignores DR, plx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting kicked is a good way for a zonked out woman to wake up. Savannah snorts awake and gets up quite quickly before moving away from the elemental.....thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your scimitar slices through it like a hot knife through butter, and the shield isn't far behind, and despite the weapon being ill-suited to the purpose, it leaves horrible, HORRIBLE gashes on the thing that it has trouble closing no matter how much it tries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The sand creature gives a hearty attempt to wallop Quint. In the meantime, the fiery snakes slither out of the hole and dart merrily at...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magics begin to coalesce and envelop the human, girding his form and reinforcing his strikes. The flurry that follows is so far from what transpired against the scorpions that it's hard to believe they're from the same combatant. The sword cuts high, across and down before he pivots at the hip and punches in with the broadside of the shield. Sand scatters, blasted away impossible by the agile weapons. &amp;quot;No more warnings,&amp;quot; the two-in-one voice states.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;At Melbert and Savanah, whom they attempt to 'bite'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll need a Ref save from Melbert at -2, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And completely forgot the sandthinger:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It flails uselessly Quintwards and gets sand in his clothes. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand creature roars, disfiguring its borrowed face horribly. It's more than a little disconcerting to watch. Its strikes do little to harm the paladin, deflecting harmlessly off the aura of power about him.&lt;br /&gt;
&lt;br /&gt;
A glow from the small tunnel heralds the arrival of something more. Two large snakes composed entirely of flames fall out of there, scorching the earth and throwing sparks in their wake. They quickly head for Melbert and Savannah - the latter is fortunate, as the fiery snake's attempt to bite her comes up short. Melbert isn't quite so fortunate. The serpent puts its fangs in his leg, and though it isn't a true snake's bite, it leaves burnt flesh in its wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And once I get a Ref at -2 from Melbert, it is his turn also!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool returns.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls ref-2: (16)+6+-2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert is not on fire despite having been &amp;quot;bitten&amp;quot; by the snakething.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What would he like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Stab snake thing, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Since he's hopefully gonna have more luck with it than Mr. Sand Demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+: (4)+: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Add two to that. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;6. Very solid! THIS creature's body winds up halfway dispersed by the strike. Indeed more effective than the sandthing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom. Your go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Since MM seems to be one of the few things doing real damage to the sand monster, and he's still shaken, Jibbom does another MM at the sandy fellow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor sand dude. Y'all hate him! That indeed leaves even less of him, er, there. Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Snake things got sliced at by Melbert. This works for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A new round begins. It's tear-jerkingly beautiful, new rounds out on the sands. Makes you wanna burst into song. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom is decidedly freaked out. Not that the halfling sorcerer is the most steady at the best of times, but right now he's just firing off bolts of magical energy into the whirling sand as fast as his stubby fingers will shoot them. &amp;quot;Die sand beast! Diiiiie!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;5' step away and throw a magic missile at the sand dude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sandsies is ridiculously wounded. He demonstrates the better part of valor and attempts an Acrobatics to get away from the meanie paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, does that beat your CMD by any chance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh, no, wait. I'm going crazy. Quint plays BEFORE Sandies because he has Dex to strut. Go on and kill it, paladin! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ooroight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+4-2-2: (1)+4+2+1+4+-2+-2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+4-2-2: (3)+4+2+4+-2+-2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint squints.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Alright then... on to that acrobatics check... &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Is your CMD greater than 19 currently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
backing up quickly after ducking under the fire snakes jaws, Savannah smiles a bit. She then snaps her fingers and throws a blue bolt at the sand demon again which hits it in the face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;It would appear not. CMD is 19 normally and unmodified by Smite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint continues to press the attack but finds that the continued assault against a thing of sand and air is not as easy as you might think. His blade finds substance but that of stuff already sloughed off by the creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The Sandman flip-shift-flows away from you... and burrows into the sand, vanishing entirely as it beats a hasty retreat. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snakes seem delighted at having something to snap at and assault poor Melbert and Savannah again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert's just not getting any respite today. :( I need another Ref at -2 from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls Ref-2: (9)+6+-2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still not on fire, at least. It's Melbert's turn as I emit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Stab snake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Threat on snake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand creature's form begins to melt, sagging and tumbling as huge clumps of sand are blasted off and its borrowed body marred and ruined by the unhealable lacerations left by Quint's blade. The thing seems to know it's outmatched - it falls into a puddle of sand and then flows, shifts and arcs away from its nemesis. Its sand mingles with the desert as it seems to vanish into it. It is not likely to return any time soon.&lt;br /&gt;
&lt;br /&gt;
The fiery serpents take little notice. They snap at their chosen targets, and poor Melbert draws a short straw again, left burned - but at least not burnING - by the assault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake's really just a fire elemental. Unfortunately, just normal damage. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But that kills it! Disperses its essence as it falls into smouldering embers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, despite it being a snake made of fire, stomps his boot on it and stabs it in the head. This nearly sets hsi boot on fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;MM on the snake on Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake is lightly bonked in the head by a missile. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom may be quite afraid of the flaming snakes and the mysterious disappearing man made of sand, but he still knows he has to come to the defense of his friends. &amp;quot;Savannah!&amp;quot; He calls out and fires another purple sparkling bolts which solidly knocks her attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah does the same to the same snake.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah snerks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake is further bonked in the head by a missile, and if it had a proper brain, it would be rattled. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Charge the remaining snake, I s'pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+2-2: (9)+4+2+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4: (3)+2+1+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You cleave what's left of it after missiling in half!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apparently the snake doesn't want to leave her alone. Savannah decides to back up a bit more and throw another blue bolt at this fire snake in front of her, which it pops right next to the snake's head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint nearly stumbles when the creature flees, the energies flitting about him tearing violently into nothing. They leave him a mortal man once again. He's blinking away the opaque silver that bled into his eyes and turning to look about like a man recovering from a daze or dream. With one last foe the choice is simple; he kicks his way through the sand and slices through the snake-shaped fire to banish the elemental from the material plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom breathes heavily in an attempt to recover his composure, his eyes darting around the area to make sure no other threats are lurking. &amp;quot;What were those horrible things?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Since I imagine folks will be wanting to sleep about now, I'll prepare a closing emit. If you've more immediate RP you wanna do, feel free, though. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Thank you very much for running, Sharna! :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grumgles as she tries to settle her nerves, Savannah shakes her entire body to get the shivers out of her. 'I have no idea. Something like that kinda escapes me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;oh yeah. Thank you Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The workers crawl out of the hiding places they'd scurried to as it becomes obvious no more horrible, otherworldly things are coming out of the hole - a hole that is quickly and decisively sealed to prevent this from happening again whilst excavations take place. Eventually, Veyshanti guardsmen arrive to watch over the workers, and you are guided back to the tents, to have your wounds cleaned and bandaged - and to wait for the satrap's arrival with no doubt many questions burning in your minds brighter than the fire of the elemental serpents.&lt;br /&gt;
&lt;br /&gt;
Though you're treated like kings, the magical aura of fear and misery saps the enjoyment out of the fragrant foods and drinks. Six agonizing hours drag by in discomfort wrought by the dark magic before your disappointment is made complete: instead of meeting the man orchestrating this excavation, you are met by a lesser magus - an apprentice or attendant - who, after what's likely a lengthy talk of what you experienced at the site of the tomb, offers you a quick, disorienting magical jaunt back to the port city of Lazul, as your services are no longer required. There, you're ushered onto the Waveslicer - the same Alexandrian ship you arrived upon three days ago - to return to the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I am now totally mandated to run a continuation to this just to allow Quint to scream at the dude. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will join in on the screaming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You WERE meant to meet him. But it's kind of really stupid late. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;It was worth it....or else I wouldn't have stayed up this late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you very much for attending! My apologies it went this late, and double apologies for lost time when my ISP was being rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It was fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;nini Sharna. Thank you again.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint will come back, rolling deep with all manner of Elunite to waggle disapproving fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Thanks for playing, guys. And running, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll see what I can do about a proverbial part 2 in which there can be that promised screaming sometime, but for now, it's bedtime. Goodnight folks! Thanks for coming again!&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Something_That_Starts_With_%27S%27&amp;diff=7402</id>
		<title>PrP: Something That Starts With 'S'</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Something_That_Starts_With_%27S%27&amp;diff=7402"/>
		<updated>2012-05-07T00:30:43Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:StartsWithS.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
A group of adventurers are hired to protect a caravan of Alexandrian workers headed to Veyshan to excavate a tomb. What was expected to be a relatively uneventful journey turns on its head when they get attacked by local carnivorous wildlife, and subsequently find the still sealed and buried tomb cursed and curiously full of elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
First: Giant Scorpion (CR 3) x 2 = CR 5&lt;br /&gt;
&lt;br /&gt;
Second: Sandman (CR 3) x 1, Small Fire Elemental (CR 1) x 2 = CR 5*&lt;br /&gt;
&lt;br /&gt;
(*Aura in effect: All characters are Shaken. No save.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starring ==&lt;br /&gt;
&lt;br /&gt;
Quint (Level 4 Paladin)&lt;br /&gt;
&lt;br /&gt;
Jibbom (Level 2 Sorcerer)&lt;br /&gt;
&lt;br /&gt;
Savannah (Level 2 Sorcerer)&lt;br /&gt;
&lt;br /&gt;
Melbert (Level 2 Rogue)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Following the collapse of Rune's iron grip on magic in the world, many magi who had been under the Convocation's watchful gaze found themselves unfettered. Some had the resources to make a dash for power - and a few even succeeded in grasping it. That is the case of Satrap Jasaad Dhane al-Khazim, a Veyshanti mage who clawed his way up in the recent years and now rules over a small area of the desert lands.&lt;br /&gt;
&lt;br /&gt;
The offer that arrived some days ago bearing his seal was lucrative enough to have questions about the man's reputation and morality washed away. The Satrap is looking for workmen to help him excavate an ancient tomb - a find that would normally not even reach ears in Alexandria. The sum of coin promised is extraordinary - suspiciously so - and coupled with offers of very favorable trading agreements for Alexandrian merchants has quickly won favors and caused men to flock to the call.&lt;br /&gt;
&lt;br /&gt;
You, on the other hand, have been gathered almost as an afterthought. With transport arranged and route picked in advance, and promises from the Satrap's men that few gangs of bandits dare set foot on his territory, the need for guards for the caravan almost slipped everyone's minds. In the end, reason prevailed, and you were added to the roster - to see the workers safely to their destination and uphold their interests, as needed.&lt;br /&gt;
&lt;br /&gt;
Your journey by seafaring ship to the port city of Lazul was pleasant and uneventful. You and the score of workers under your care were scarcely given any time to roam the colorful, bustling markets before setting out - just long enough for your supplies and pair of guides to be presented... and for you to be introduced to camels.&lt;br /&gt;
&lt;br /&gt;
Camels. Bandy-legged, shaggy, ridiculous-looking creatures with a very foul temper. 'Watch out, they spit', your guides had said. Fortunately, none of you have experienced it. Yet.&lt;br /&gt;
&lt;br /&gt;
Whether it comes as a disappointment or a relief that you're not headed into the deeper desert is a matter of taste. Half a day into the journey, the color of the sand stretching seemingly endlessly around you is less the golden hue of tales and more a bleached yellow, and the unrelenting sun beating down from above seems to suck color from the landscape further, even with evening creeping closer. Jagged rocks jut out in places, reminiscent of teeth of fallen behemoths. The air seems still, and the creaking of wagon wheels - inside which the workers huddle, sullen and silent - and the grunts and endless chewing of the infernal camels make up the only noises.&lt;br /&gt;
&lt;br /&gt;
At the very least, it gives you time to chat. It's doubtful there's much else to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magical excavations? A chance for travel to exotic lands? Money? Yes, yes, and yes! This is everything Jibbom wants to be a part of. Sadly, the dry endless yellow stretch has proven to be less exciting than he was hoping thus far. He looks out over the stretch of sand, thinking for a moment. &amp;quot;So... anybody wanna play I spy?&amp;quot; Whether they do or not, the halfling continues. &amp;quot;I spy, with my little eye, something that starts with... S.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Sand.&amp;quot; Savannah guesses as she stands there with Jibbom. &amp;quot;Not as exciting as you thought, huh?&amp;quot; She says leaning on the rail. &amp;quot;Usually the chaos is precluded by an area of calm, Jibbom. Don't look so Forlorn......for now anyways.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is just glad to be off the boat. He doesn't sail well, and spent most of the trip in bed, or leaning over the side. He's much better on a camel, though that's not saying a lot because he can't ride to save his life. Still, it's better than walking for hours on end. Well, maybe not. At the end of today's road, he rubs his rear to get some feeling back, blinking at Jibbom, then shaking his head. &amp;quot;It could be worse,&amp;quot; he suggests. When setting up starts, he moves to go to help with the cooking without thinking about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right on the first try!&amp;quot; Jibbom says to Savannah with a surprisingly chipper smile. &amp;quot;You're pretty good at this game. Alright, your turn now, since you got it right! Come on, there's so much to choose from!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quint rides quietly, squinting out from under a simple hood while his armor rattles in time with the shaggy beast of burden's lumbering gait. His surcoat writhes lazily, all but unmoved in the dry stillness, and the head of his polearm glints brilliantly where it stabs up and into the air above him. If nothing else, the boat ride over and brief respite in the bustling markets of Veyshan have proven that the servant of Eluna is not the most verbose of individuals -- but here he is. The Convocation may be shattered, Animus may be dead, but Daeus' daughter has taken up domain over the Sea of Mana. The satrap's actions are not entirely without oversight. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah laughs at Jibbom and looks around. &amp;quot;I spy.....something with a C.&amp;quot; C? That can't be right. Though she's still on the back of her camel, she yawns a bit as she looks out around the plains of dust (as she calls them now).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Poses possibly missing due to disconnect. :( )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is already having hallucinations. He's too far from home. And he's not getting back up on the moving camel, either. He's never been warned about mirages, but he could have sworn we'd pulled into camp. Working out that we're still moving, he heads back to the camel and walks along beside it, asking, &amp;quot;So, you all have been on campaign before?&amp;quot; he wonders. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah chuckles softly. &amp;quot;you haven't gotten it yet.&amp;quot; She says pulling the hood over her head to keep the sun off of her skin. She looks to Melbert and chuckles. &amp;quot;Yeah. It's never all that fun at first, but then again, we've been given jobs to do.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never into the desert.&amp;quot; Quint answers, the cadence of his speech bizarre and halting. &amp;quot;Through many parts of Alexandros, the Myrrish Kingdoms, jungles of Am'Shere and into the Stygian Empire.&amp;quot; He rides confidently -- quite comfortable in the saddle -- but finds that he prefers horses to the foul-tempered dromedaries. He turns to look back at Melbert, tilting his head to one side. &amp;quot;You may wish to save your legs,&amp;quot; he offers mildly. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melbert is not really the guessing game type, or else doesn't understand the why of it. He nods to Savannah about a job, but shrugs about what could start with C. &amp;quot;I'm grateful or the job, yeah. I was really scaping bottom.&amp;quot; He peers at Jibbom, &amp;quot;I wouldn't really call this being on campaign. Unless we're here for a few months. Then, yeah.&amp;quot; He smirks at Quint, and says wearily, &amp;quot;I'll think about that when my feet are as sore as my rear.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah laughs. &amp;quot;No, Jibbom. It's Cactus.&amp;quot; She says pointing off into the distance......and there it is....a small cactus. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Jibbom squints, spotting the cactus at last. &amp;quot;Oh, darn it. I really should have seen that. Okay... I guess that makes it my turn again. I spy something that starts with... S.&amp;quot; We can only hope it isn't sand again. The halfling grins at Melbert and Quint. &amp;quot;C'mon, guys. You haven't made one guess yet!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah chuckles a bit. &amp;quot;Sand?&amp;quot; She says softly before lightly punching him on the arm. it's a good natured punch on the arm.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom owws at the punch, even if it is good natured. &amp;quot;No, it's not sand!&amp;quot; The halfling insists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is not long now!&amp;quot; one of the Veyshanti guides shouts to you over a shoulder. Unlike the Alexandrians, the olive-skinned men seem to be taking the desert heat and long trek admirably well. There's two of them with you - Jusuf and Tani, brothers, each of them bearing the mark of a moon and six-pointed star on their left cheek.&lt;br /&gt;
&lt;br /&gt;
Jusuf is the taller of the two. Serious and deathly silent, he walks ahead, serving as tracker and pathfinder through the barren wasteland. There are no roads here. The sands would swallow them.&lt;br /&gt;
&lt;br /&gt;
Tani is the camel handler. He's spent the journey making up for his brother's silence and stone-faced expressions with fairly incessant yammering on irrelevant topics, rounded out by horribly infectious, beaming smiles as he leads the camel at the front of the procession.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we walk through the night, we could be there by dawn!&amp;quot; Tani says, his mildly accented Tradespeak encouraging - before he proceeds to go off on a tangent, something that seems a habit of his. &amp;quot;Dawn is beautiful out here on the sands! You will see! My people have a song...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tani has graced you with his singing once before on this trip - if, indeed, one can call it that. He's not much of a singer - not that he's aware of it, as the camels aren't too terribly prone to making complaints about it. The workers groan in a single, unified voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no talent for games, I apologize.&amp;quot; Quint turns from watching Melbert walk with a shallow nod of his head and returns to minding the men of the caravan and the endless rolling dunes once more. He seems to have more to say -- but Tani does a plenty fine job of filling the silence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert shrugs to Jibbom about the guessing. &amp;quot;I guess I'm just nervous. You guys are so relaxed. I don't want to screw this up, though. I ... &amp;quot; he looks back and forth, &amp;quot;Well, I did my military service, but I'm not really ...&amp;quot; He falls silent. &amp;quot;But I'll back you guys up. Just ... if you guys can cue me on what to do. I haven't really seen ... well, much actual fighting, you know.&amp;quot; He listens to Tani up until the singing starts, seems about to call him down, then stops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If I could pretty please have a general arrangement of how you're walking or riding in relation to the caravan!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And also... a set of ever-dreaded Perception checks, once you're done with that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Myself with the front wagon to one side, Melbert somewhere in the middle, and Savannah and Jibbom riding near the back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls Perception: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the distance, none of you fails to notice the set of beautiful, reflective, polished rocks peeking out from the sand some fourty feet away from where your caravan is passing. The sun glitters on them, making them shimmer with irridescence. They're quite unlike any rock one could ever imagine.&lt;br /&gt;
In one moment of held breaths, you all realize in time that that is because they are NOT rocks.&lt;br /&gt;
&lt;br /&gt;
You spy, with your little eyes, something beginning with 's', and entirely, ENTIRELY too big for comfort. A geyser of sand erupts noisily, and then another, as the two enormous scorpions stand and rush toward you, huge stingers bent forward over their chitinous backs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah keeps her attention focus upon Jibbom. &amp;quot;Scorpion?&amp;quot; She guesses just before Tani starts to sing. She's....heard worse, she guesses. Usually they sounded like two walruses in a mating battle. She then looks up. &amp;quot;SCORPIONS!&amp;quot; She yells obviously as the sand erupts with the chitinous giant sized annoyances!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As you might imagine, this might be a nice time to init it up! There is no surprise round, as you were all aware of the ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Current Initiative Order&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
 19                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 19                  Scorp2&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Melbert&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 15                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 15                  Savannah&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
 5                   Scorp1&lt;br /&gt;
----------------------------------------               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If anyone has Knowledge/Nature, also, feel free to throw in a roll if you'd like to see if you know a thing or two about scorpions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom, it's your move! Two very large scorpions are barreling down towards the caravan (and consequently, you). What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Magic missile at the closest scorpion, then move away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give Scorp2 a goodly plink in the face! How far would you like to move, and in which direction? Currently, they are about fifty feet from you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Directly away, and 20 ft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide-eyed at the sight. &amp;quot;No, not scorpions.&amp;quot; He lifts his hand. &amp;quot;Spells!&amp;quot; A bolt of sparkly purple energy rockets out, slamming into the nearest of the two critters. Then, the halfling is hightailing it away as fast as he can manage. Getting stung is not going to be pretty for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Moving on to scorpies. Quint. You look appetizing. The scorpion charges you. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+12: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Does that match or beat your CMD?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Yes'm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor Quint is lifted and SQUEEZED by the faster scorpion. :( As you might imagine, Quint, you are grappled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I emit that, Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There is a scorpion giving Quint very painful hugs not 20 feet away from you, and another still making its way over fourty, fourty-five feet away. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Uhm. Is it flatfooted to other attacks while it's grappling Quint? Or does he threaten it so that I could flank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He threatens it, but it is not flatfooted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So flanking is an option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'll flank, then, and attack with shortsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Just how large are these scorpions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The faster of the two scorpions clatters down in a storm of dust and sand, surprisingly fast for something so ungainly-looking. A pincer lashes out, grabbing the nearest creature - Quint - around the midsection. The enormous pincer constricts, pressing down, followed by crunching noises that cannot possibly spell good things for the Elunite paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A dozen or so feet long, maybe more, when you unfold the tail. Game terms, they are Large-size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, that is sadly a miss that you may pose. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 14 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert acks as the scorpion comes at Quint, and he leaves the camel's side to try and bail out his companion. He's terrified, though, and when he draws his shortsword, he nearly lets go, and all but throws it across the desert, fumbling for it with both hands and barely catching it by the handle at the end of several nervous seconds of juggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Dropping the ranseur (free), LoH self (swift), draw Dagger (move), attack scorpion (standard).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 since I'm gruh-bappled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2: (14)+7+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And +2 for flanking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But that is a hit either way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint coughs and will remember to PA next time.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;A good LoH, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You do some damage, at least, and feel much better from the LoH. Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -11 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;on the scorpion grappling quint. I'll take the hit to accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a hit. Damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You gift the scorpion a few fancy icicles that immediatelly melt from the heat. :( Pose it! The straggler scorp goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The claws scrabble and scrape against the Acanian's breastplate before he can even ready the polearm from rest. Quint grimaces silently and his hood falls back as he's crushed, the ranseur falling from his grip and into the sand. His hands, encased in heavy leather gloves find purchase on the smaller manipulator-portion of the claw while his other hand takes a simple dagger from his belt. Light-blue aether swirling with ardent motes of energy curl up from the cracks of his armor as he begins to stab at the pincer joints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The second scorpion ignores the party in favor of a delicious-looking camel. This may be a good or a bad thing in the long run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;An unfortunate camel is stung. :( While I pose this tragedy and panic sets in on the caravan, it's Round 2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Relax Melbert! Don't panic!&amp;quot; She says softly as Quint is grappled. However, she tries to zap the scorpion and smiles as gets a couple of icciles on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks saving Quint is a higher priority than saving the poor camel. Magic missile on Scorp2 again!&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second scorpion, unbothered by the adventurers, seeks a larger target for its meal. Clattering noisily into the caravan, its mandibles chittering, its enormous stinger takes a camel in the side, causing it to collapse into the sand twitching and bleeding, supplies from its back scattering. The other camels stop being placid - panic quickly sets in amongst both the animals and the workers, and screaming of the men mingles with the bugles of the cargo beasts. Jusuf and Tani rush about trying to keep the animals in check, terror on their own faces. Tani's song has quickly turned into a blubbering, panicked chant for Vardama's mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion is duly plinked, but still going strong. Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The agitated scorpion drops you, Quint, and tries to sting you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom narrows his eyes at the massive socrpion assaulting his adventuring companion. &amp;quot;I spy, with my little eye, something that starts with D...&amp;quot; He stretches out his arm, firing another bolt of purple force that splashes into the beast to minimal effect. The halfling frowns. &amp;quot;Dammit. I was going to say 'dead scorpion' and look all badass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If I could have a Fortitude save, Quint? With any bonuses against poison included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 9 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You flex off the poison in manly fashion, even as the scorpion lashes at you and Melbert with its pincers to finish its full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;First Quint, then Melbert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Moving on to Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Flank with Quint some more, stab?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert should roll damage?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scorpion beset by the adventurers flails in agitation, dropping the unfortunate paladin, its many legs kicking up a cloud of dust as it stomps the sand and sways in rather alien fashion. The fortune doesn't last - the enormous stinger flies forward with impossible speed and impales Quint with a squelching noise, leaving venom dripping over his clothing in its retreat. Thankfully, the follow-up lashes of its pincers are uncoordinated, easily evaded by both Quint and Melbert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 2d6+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid stab. Pose it! Quuuint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods to Savannah about not panicking, but it's not as easy for him. He squares off with his shortsword this time, taking a deep breath, though he immediately feels guilty about it, seeing Quint being bloodied. He swings wildly wildly even as it drops the man, wildly dodging a pincer as it comes his way, then jamming his blade in between the joins of its chitin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Gah, I can't type tonight. Only 1 wildly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Dropping the dagger, drawing my scimitar, going 2h and Power Attacking with my flank buddy on the Scorps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2+2: (8)+7+-2+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The chitin just barely deflects your blow. :( Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;another ray of frost on the scorp grappling Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is no longer grappling Quint, but you may cer--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;gak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You nearly give Quint himself a very 'cool' hairdo. ;( Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still pointing her fingers at the scorpion, Savannah tries to fire off another Ray at the scorpion. Unfortunately, a gust of wind blows up and puts sand in her eyes, which throws off her aim and freezes the plume on top of Quints head. (if he doesn't have one....he gains one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unscathed. Help the caravan if you can.&amp;quot; Quint finds his feet in the sand and speaks once the claw opens, turning to speak at Jibbom and Svannah -- just in time to catch the stinger. His leather skirts rustle, the plates rattling, but he doesn't fall to the poison as the camel had. Another weapon falls to the sand and now he draws the curved-bladed sword from his hip. The blade is a matte-black, dull to the point that it reflects none of the abundant sunlight beating down from the heavens. Shallow runes are carved along the blade, dormant and forgotten for the time being. He takes the weapon in a two-handed grip and cuts down and across, a swing unceremoniously parried by a batting pincer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The second scorpion clatters over to help its friend - not because it is actually being friendly, but because it is stupid and prone to cannibalism. :( 1 is Mel and 2 is Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert! You get a pincer. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert doesn't want it?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You evade the pincer! Lucky you. Of course, that does mean you now have a scorptastic friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;At the risk of turning into a one trick pony here, MM on scorp2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The forgotten scorpion, with one meal dying and unable to move in the sands, catches scent of another potential source of protein as ichor drips and body fluids run to splatter on the sand beneath the body of its... companion? Perceiving the two humans attacking it as a threat to what could be a glorious meal, it clatters over and lashes a horribly huge pincer at Melbert - but the man sees it coming and scurries out of the way, leaving it to gouge a hole in the sand where he'd stood a moment ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor beset Scorp2 is further injured and inching closer to death, but it lashes out at its two assailants. This time, Melbert gets the tail and Quint both the pincers. Mel first!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No hits I can see there. Melbert! You have two friends. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Stab at #2 one more again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Still with flanking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Yep, you still have flanking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 2d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom pouts. &amp;quot;My, these things sure can take a beating, can't they? Fall over! Fall!&amp;quot; Another zap of magical energy, and yet the scorpion endures. &amp;quot;Man. These things must be seriously hungry. And angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is clear that these beasts are not particularly intelligent. The wounded scorpion does not flee nor extricate itself from its precarious position, instead screeching, chittering and flailing about its tail and pincers to little avail, all of its wild strikes finding air or armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It still lives! Barely. But you do give it a good shank. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll try to polish it off and then move over to the scorpion engaging Melbs (should I succeed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2+2: (8)+7+-2+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Haha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Stop missing by 1, it's really frustrating. :( Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Well, I'll use my shield to draw my move action, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Er, you know what I meant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You put your shield on your head like it's a straw hat. It looks dashing on you! (Your shield is readied!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost again, Sharna.....on the scorpion near quint. the one near death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is decidedly more unhappy with the scorpion facing him, and when the second one comes up from his side, he acks in fear and nearly drops his shortswod again. He looks like he wants to bolt and run, but he sees Quint hanging tough, and closes his eyes, ramming his shortsword into the same one when it looks like it's not paying him as much mind, cracking through some of the chitin, but not able to take it down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pages: In melee range?&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'It is very much engaged in melee, if that's what you mean.'&lt;br /&gt;
&lt;br /&gt;
From afar, Savannah does not have precise shot. It's why I ask.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ah well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You... miss. Unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Scorpion 1 flails a full attack at poor Melbert, beginning with tail and ending with pincers, because he's the only one in range. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A crack is all a sorcerer needs! Savannah uses that opportunity to try and sneak a ray of frost into where Melbert cracked the chitin. Unfortunately, tears are not a good way to help someone see straight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kicking up stand as he moves, ducking beneath the claws -- just barely -- and trying to find an opening, Quint is suprisingly agile for a man of his size. Blood has begun to seep and stain his surcoats, glistening his armor and wetting the sands. He pulls the crescent-shaped shield from his back and slides an arm through it, an overhand chop descending that the scorpion bats aside in a blur of black insectoid plating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, I need a Fort save from you. Is your AC accurate on your sheet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls fortitude: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unlikely though it is, you manage to fight off the potent venom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 18 points. 0 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, you are Disabled. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A new round dawns. Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I really want to finish off this scorpion. MM on scorp2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are going to cry. Scorp2 is Disabled. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom does cry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why won't this horrible stingy thing just die already?&amp;quot; Jibbom screeches out, firing off another purple sparkly bolt before staring in disbelief. &amp;quot;Why did anyone even build anything out here in the first place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though the human may be small in comparison to the feast that its mate could be, Melbert is still an apetizing morsel. The unattended scorpion lashes out at him, its alien movements making the attacks difficult to predict. The stinger leaves a deep gouge in the man's thigh, and a pincer slams into him with the force of a battering ram, leaving him very unsteady on his feet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion makes a stinger attack upon Quint, after which it collapses to breathe its last in the sand. Like so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hey Quint? Fort me. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You've never felt better in your life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 7 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Except for the stabbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Except for the gaping hole, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I pose the scorpion's final, heroic actions of paladin-stabbing, Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I withdraw without dropping the same way that one did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wounded scorpion's battered, bruised, oozing unspeakable scorpion fluids. With one final push, more instinct than conscious thought, it rams its stinger into Quint's side - where it remains as the creature twitches and then collapses, legs tangled, in the sand, finally conceding to Jibbom's urging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I think even a partial Withdraw is a standard action (as it's normally a full-round). You are, though, at the far end of the still-up scorp's range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;It is? OK, Um. Well, I may as well stand around and attack, then, if I can squirm around to get flanking on this one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You sadly cannot at the moment as you're limited to a single Move or Standard action (and a Standard will cause you to fall to -1 at its completion), but Quint might be able to scoot around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So you can delay to let Quint/Savannah come to the rescue if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I move and not attack? I'll at least give him flanking on his action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can, but as you'd be leaving a threatened space, you will take an AoO unless you use Acrobatics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Will acrobatics cost me a HP?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll say no, as Move actions generally do not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls acrobatics: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Whoops&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give tumbling a try, but a pincer catches you in the leg and you promptly pass out from the pain. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. -6 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint! Good news. Scorp's out an AoO. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Bad news, you're out a flanking partner. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Move action into threat (in front of Melbs) and LoH on him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That'll get him conscious again! Pose your actions, you two. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -8 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert's luck has run out, it seems, and in the moment it takes him to pry his blade out of the scorpion's body, he's stung and pincered by its mate. He's panicking badly now, swinging wildly and trying to fend off the two scorpions, feeling woozy from the blood loss and burbling a bloody sigh of relief as the one scorpion drops. He's not sure what else he can do, badly wounded as he is, and it's anyone's guess why he tries - trying to move quickly around to catch the scorp from behind, he mistimes his move and takes a pincer to the knee, going down in a pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steady,&amp;quot; is all Quint has to say, his expression flat as the combat continues in earnest and his wounds compound. His eyes narrow past the crumpled vermin in time to note Melbert's collapse -- and so he's bounding over the dying scorpion to overtake his fallen companion and present a target. Kneeling as he faces off with the remaining fiend, the hand of his shield-arm finds Melbert and channels Goddess' gift. &amp;quot;Take refuge with the wagons,&amp;quot; he recommends as the cook is roused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah continues the one trick pony for the time being. Ray of frost on the remaining scorpion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Is it in melee range of anyone? or did Quint withdraw far enough away?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is right in its face playing bait so it won't eat Melbert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Miraculously, that is a hit! Damage. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's a little itty bitty chilled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Scorpion eyes Quint, goes: &amp;quot;SHIIINY.&amp;quot; and proceeds to flail Quintwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 5 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, a pincer pinches you. It is very unpleasant. Thankfully, that is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round whichever round it is! Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I have a feeling I'm going to regret using so many of these, but... MM on the surviving scorpion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing how Quint and Melbert are in trouble, Savannah aims another ray of frost at the scorpion. However, she only manages to hit it in the face. &amp;quot;Crap. Quint! How're you feeling!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The remaining scorpion very nearly ignores the prickling of magical ice upon its back as its horrible eyes all seem to focus on Quint. Lifting its claws in... challenge? Threat display? Who knows with these creatures? ... it lets loose a flurry of attacks at the paladin, a fury of clacking and snaping and lashing tail as it dips and bobs and turns in almost dancelike manner. Most of them disturb the hazy desert air around Quint - until the sharp point of one of the pincers finds his side, leaving a bleeding laceration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is slightly more injured. Scorp2 is dying, so Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooh, you'd better not take as many magical sparkly blasts as your mate did. Mate? Sibling? Cousin. Whatever. Blasty blasty!&amp;quot; Jibbom fires off more magical energy that flies into the horrible stingy monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'd have to move around to flank again? Standing draws an AoO also? Can I withdraw at a crawl without taking an AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You would have to move to flank, unfortunately. And both standing and crawling (unless you have special abilities) sadly draw AoOs. On the up side, Quint is granting you cover right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm not sure the rules allow it, but I'll say you can Acro while prone if you just want to retreat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Ah, I'll crawl away. It can't AoO me with cover, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It can, though you gain +4 to your AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;That's new, then. I'll try acro to move without drawing the AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely! Would you also like to take a Total Defense action as your standard, just in case it doesn't go too well for another +4 to your AC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the Acro!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls acrobatics: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion doesn't even notice you moving! You are now well out of its reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Pose it. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert wakes up in a panic, sitting upright and reaching toward his sword, but then he thinks better of it and he nods to Quint, speedcrawling the moment it seems the scorpion's attention is off him and scampering across the sand to get away with a terrified gasp. &amp;quot;Um, what do I do now?&amp;quot; he asks once he's safely away from the scorpion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;LoH with a swift and then I'll go to town with a full attack, TWF and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime, Tani and Jusuf are having some success establishing control. Having gotten the remaining camels away, they have now joined the workers in huddling behind the wagons. The divide of different cultures has been bridged by both sides, joined in whispered prayer the murmurs of which are filling the silence, pierced by the shrieks of the still-living desert predator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Give it your worst! Or your best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;With PA, because why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1-2-2: (7)+4+2+1+-2+-2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2-2-2: (10)+4+2+-2+-2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You miss twice. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -6 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I'm going to *GASP* change it up a bit.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;The way I look at it; I'm here to take damage. So I'm succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;and aim a heavenly fire at Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;It's a ray too, so ranged touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, will you trust the sorceress and not attempt to dodge the fiery ray she's throwing at you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint twirls the scimitar in his grip, lowering his stance looking for that opening. Lunging, he leads with his shield-arm and bashes the edge into the flat of the scorpions frontmost portion. His sword follows close behind with a cut that deflects harmlessly off the beast's natural armor. A hop back and he's preparing to fend of the next assault. Giant vermin are not his expertise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;So long as there's a verbal prompt, sure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;There will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There you have it, then, Sav. You land it, if only because Quint helpfully stands still. Roll the healing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;well...better than nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -2 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;6 left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And the scorpion goes, crazy verminflailing at the shiny man taking it on. Slight case of tunnelvision!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint. You've been stung. Again. This is the worst day ever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Fort save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Worse. You seem to be out. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;QUint! DOn't go anywhere!&amp;quot; Savannah yells as she aims her fingers at Quint. &amp;quot;Heavenly fire coming!&amp;quot; She then zaps Quint in the back for only a little bit of healing.......&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I'm gonna do what Savannah did and Heavenly Fire on Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 17 points. -2 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does that hit Quint for a touch attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I don't think he's moving. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom still has to make contact from range. He's staying 30' awaya.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You hit the prone and unconscious Quint without much problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ClackclackCLACKCLACKCLACK. The movements of the various part of the scorpion and the noises they make are truly disconcerting. It is all too happy to provide Quint with a duel, lunging forward with pincers snapping. Clamping a pincer on the paladin's leg, it keeps him still as it plunges the stinger in his chest and out again with a lightning-fast motion. As the bloodied stinger withdraws, the Elunite collapses in the sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Sorry, I had to bio.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No worries! Well, yes worries. You're envenomed. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the heal on the Heavenly Fire, Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is awake! If feeling horribly stiff and with the angry scorpion going all &amp;gt;:| at him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -3 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, it is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear.&amp;quot; Jibbom says with alarm as the paladin goes falling into something that starts with S. &amp;quot;Tarien, c'mon. Let me and my friends live to laugh another day.&amp;quot; He points a finger at Quint, and a beam of pure white shimmering light courses out, closing some of the worst wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Single move to some cover if there's any within range, drawing a javelin as I move. I will throw the javelin at it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There are the wagons, as well as scattered rocks. The wagons are closer. Roll the javelin throw!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Trying to get it's attention from Quint, obviously&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you come to your senses, you feel the venom has already begun its ugly work in your bloodstream. You quickly realize it's a paralytic, as already your muscles are becoming uncomfortably stiff and your joints ache.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert has scampered off in a panic and, it seems, left Quint to his doom. Terror across his face as he dashes away from the scorpion, pulling out a javelin as he crouches behind a wagon, perhaps to draw its attention away from the fallen paladin. His throw is full of awful, though, sailing over it completely and sinking behind a dune out of sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint. It is your turn. What craziness would you like to engage in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Do I need a repeat Fort save for the poison or is it run its course?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Either way, I'll hold my action until after Sav goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is still in effect. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is delaying (and battling poison without much success). Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah wonders if Daze would help....&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for 2 points. 4 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (16): 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it chills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, would you like to end your delay now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;This is Scorp 1 that's still up, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;LoH as a swift, then, and I'll risk the AoO to stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No total defense, just standing up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ah, right. Those things. Yea. That'll work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If you're gonna tank, might as well take it to the limit! It tries to pinch you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It does not pinch you. You have +4 AC till your next turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is a very good thing because it very doesn't like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -7 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is where you dance in glory of the total defense action. You expertly deflect yourself some scorp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Please pose, Sav and Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And we're back to Jibbom. And whatever new round it is right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oooh, crap. Well, I'd better at least /try/ to do what I can to get Quint up. Heavenly Fire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does that hit him with a touch attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll preempt you with a reminder you may only heal a single creature once with a Heavenly Fire. In light of that, would you like to change your action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah, seeing that Quint is doing okay after Jibbom sets him on fire, she aims another ray at the scorpion. She hits it good on the face, but it doesn't do much. &amp;quot;Crap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh dear. You are quite right. Well then... MM on the scorpioN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You plink it with prejudice. Melbert! The scorpion is focused on Quint pretty singlemindedly. Without some sort of noisy distraction, it is unlikely to give him a rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I charge in/run in into a flanking position before I attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scorpion almost seems to take offense that the paladin is standing once more. Giving a shrill, ululating noise that makes it sound like it's about to regurgitate its last meal - and blasting Quint with the smell of it - it stomps the ground and lashes again and again at the man. The shield and defensive stance, however, leave no opening for the blows and the brave Elunite stands firm and yet unwounded by the assault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright... a big, bad scorpion like you should know... never mess with a halfling!&amp;quot; Another bolt of energy lashes out from Jibbom's fingertips at the scorpion, fizzling and failing to do significant damage. He frowns. &amp;quot;This is not a funny joke!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid shank. Savannah, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Magic missile. Maybe I'll do more than 1 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Maybe you will! You give it a solid hit and it begins to look wobbly on its many feet. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;One more LoH, and then a full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -3 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;PA, flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Poison?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Beg pardon, no longer there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2-2+2: (1)+7+-2+-2+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+6-2-2+2: (2)+6+-2+-2+2: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting ready to point her fingers at the scorpion again, Savannah watches Melbert run his way in and she shakes her head. She then snaps her fingers and tosses the blue bolt at the scorpion, flying into it's mouth and it pops....doing a LOT of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, having failed to draw its atttention with a javelin, and having left his sword on the ground where he'd fallen earlier, draws up what courage he can and screams as he charges out from behind the cover he'd taken. Coming around to the other side of the scorpion from Quint, he dashes forward and aims a swift kick at the exposed flank of the creature, his boot drawing a crunch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion retaliates with a full attack of its own upon Quint, who is managing to keep its attention, if nothing else!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It rolls JUST LIKE QUINT. You're bros now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom! Unleash thy fury!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe the scorpion is getting cocky. As Quint's weapons screech uselessly on its chitin, it throws itself at the paladin. Fortunately for him, its own strikes find little purchase. A smear of horrible, black venom is left behind on the crescent shield of the paladin from a failed attempt to impale him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint's swings are slowing and he doesn't appear quite as light on his feet. He refuses to give up his place at the forefront of the scorpion's attention and renews his assault awkwardly. His surcoat slaps wetly against his armored skirts, heavy with blood, and neither opponent manages to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom checks to see if he has an MM left...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I do not. Okay. Moving within range, drawing the sling, and attempting to chuck a stone at the scorpion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your stone skitters on it prettily. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Still flanking? I'll kick it again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You're flanking with Quint still, yes. Kick away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom only get fizzles from his outstretched fingers now. &amp;quot;Dammit.&amp;quot; He swiftly reaches into his robe and retrieves a slingshot and a heavy stone, pulling it back. &amp;quot;Eat grantie, meanie bug!&amp;quot; The stone goes flying, and skips harmlessly along the creature's shell. &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Picking up my sword would be a standard action, yes? Would it draw an AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah grumbles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It would be a move action, and I'm not 100% on the AoO. I think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, Savannah, pose whilst Quint does his thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Rinse and repeat from last round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That said, I don't have people drop their weapons when they fall unconscious. If you didn't willingly drop it for some reason, it's actually still in your hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2-2+2: (13)+7+-2+-2+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -9 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+6-2-2+2: (6)+6+-2+-2+2: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not willing to use another Magic Missile yet, Savannah points two fingers at the scorpion and fires another ray at it. It's mandibles get another freezing over, but it still doesn't fall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;QUINT. YOU LANDED A HIT. The first one hits. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert really doesn't know what to do at this point, he edges towards where his sword lays, but it doesn't look like he can get it. He seems to be worried about the thing, though it seems to be focused on Quint. Mel's nerve is not strong, though, and the blood staining his clothes is perhaps why. He finally works up the nerve, and thinks he has an opening, kicking hard at the monster's hard shell, but this time, he can't hurt it, striking a much more solid part of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4: (2)+2+1+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Oh, I had assumed it was dropped. Mel's got Improved Unarmed, so I wasn't too worried&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid, solid wallop that leaves it in fairly bad shape. Maybe you cut a leg off, even!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It drips ichor all over Quint as it full attacks him again. Now it's personal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And we're back to Jibbom as Quint barely evades more stinging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another sling stone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Dangit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still on his feet, Quint continues to channel Eluna's blessing into his ragged form. Bloodflow ebs and wounds begin to knit -- some of the color returns to his features and he moves with reinforced vigor. He trails the fast-fading blue-and-silver glow like a magmin trails smoke and the weapons come in again. This time, the scimitar finds a joint with a soft-crack and a meaty tearing sound. Limbs tumble away from the fat form of the massive vermin as the paladin sucks in a deep breath and continues the press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts of its bruised body moving oddly, brokenly, the scorpion continues its assault. Only a well-timed parry saves the Elunite from having the creature's oversized stinger leave a gash across his face. Ichor drips and spurts from its many wounds, the stub of a lost leg flailing about uselessly. What life it had in its eyes is rapidly diminishing as it flails about in vehemence and desperation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is sadly another miss. :( Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a solid hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d3+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another few seconds, and Jibbom has readied another heavy stone in his sling, aimed and tossed. This one lands harmlessly in the sand with a soft thud. &amp;quot;Dammit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion is Disabled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;grrr&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (14): 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit! And it goes down, being at 0, regardless of damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wooooo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;YAY! *thud*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are out of combat and in free RP mode for the timebeing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah waits for Mel's pose first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is doing what he can, though in the future, he'll carry more weapons! Timing his strike as best he can, he actually manages to hurt it just enough to leave it open for a killing blow, striking with his boot again in a quick kick before backing off just in case it does try to hurt him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And hit it with a killing blow she does. Savannah uses that opening to zap the scorpion with another ray of frost. You'd think all of those ice zaps would cause the scorpion to slow down. It did, eventually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom takes deep breaths to recover, needing a few seconds to make sure the scorpions are dead before he makes his way closer. &amp;quot;Everyone okay? Aside from the camel and the scary poison things?&amp;quot; He asks worriedly. &amp;quot;Took almost all my magic, those things did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint casts Lesser Restoration.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sounds of combat cease. The buzz of prayers in the background flows away with it. Heads of workers begin to poke around the wagons, and there are murmurs - soft sounds, a new, more gentle noise as you stand victorious over the beasts.&lt;br /&gt;
&amp;quot;Is it dead?&amp;quot; Tani's voice floats from behind one of the wagons, more high-pitched than his usual and vibrating in concert with his shivering body still overcome with terror.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neither scorpion stirs. Someone laughs, in that shaky way people do when immense amounts of tension need to be shed - then another, and another, and finally the workers and guides cheer in unison in celebration of you and your victory.&lt;br /&gt;
&lt;br /&gt;
Tani goes so far as to try embrace the nearby halfling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for -2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;For my STR as we drop out of inits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll move us along then! Free posing till I finish a long emit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert wheezes a pained sigh of relief as the second scorpion is killed, and he looks around, reaching down to grab his shortsword. &amp;quot;Do any of you have any healing left?&amp;quot; he asks timidly, wiping the yuck off his blade before sheathing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint jabs his sword into the sand before wiping it off against his sleeve. He sheaths the weapon and secures his shield against his back, then closes his eyes and utters a quiet blessing as he touches the poisoned wound. &amp;quot;Well fought,&amp;quot; he offers with his customary shallow nod, turning to make sure the caravan hasn't suffered too much damage -- before collecting his dropped weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;For Melbs; my last LoH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Thanks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -9 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah can only smile as the Scorpion falls dead. She shakes her head a bit as she walks over to Melbert. &amp;quot;See what happens when you don't panic?&amp;quot; She says softly. However, she looks to Quint. &amp;quot;How're you doing, Quint?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah will brb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah relocates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint looks back at Melbert, &amp;quot;I have, yes.&amp;quot; He steps across the fallen scorpion and pulls the heavy leather glove from his hand. Beneath the flesh is criss-crossed in scars and wrapped almost entirely in bandages that stink of holy ointments, leaving only his fingers exposed. He rests his palm against the man's breast and moves his lips silently. &amp;quot;Goddess' blessing,&amp;quot; he concludes before answering Savannah simply. &amp;quot;I am able to continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom looks worriedly at the two who took the brunt of the scorpions' fury. &amp;quot;Well, maybe you are able, but is that a good idea? Maybe we should camp and rest here for a bit to recover. After all, with two dead scorpions here, the other wildlife might leave us alone. If there even is any.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods slowly to Savannah, breathing more easily as he feels the healing from Quint take effect. &amp;quot;Thank you,&amp;quot; he says to Quint, though he still looks pretty nervous. &amp;quot;I ... the Sendor War was never like that,&amp;quot; he admits. &amp;quot;A bear once, and ... well, anyhow, thank you.&amp;quot; He hangs his head. He gives Jibbom a shrug. &amp;quot;I'd almost rather get to whatever safe area we're headed towards? We -are- headed towards a safe camp, yes?&amp;quot; He looks over towards the talky caravan fellow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah returns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The remains are likely to attract carrion-eaters,&amp;quot; Quint offers quietly as he pulls the glove back on. &amp;quot;We should put some distance between us at the very least.&amp;quot; He moves to the saddled camel and takes water from one of the many skins hanging amongst the bags. He dampens his hair before freeing his helm and dropping it into place on his head -- he'll be ready, at least, if more comes. &amp;quot;We will take every precaution we might. I still have much work to do before the Grey Lady measures my deeds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delayed by your fight, it takes some time to get underway again. Tani insists it is best to move away, however, nodding vehemently at Quint's words and insisting that nights in the open wasteland are not wise. The supplies the now-dead camel carried are hurriedly picked up and loaded onto wagons. Scorpions are hacked to pieces under Jusuf's silent guidance. By the time you are ready to move once more, one camel short, darkness begins to descend.&lt;br /&gt;
&lt;br /&gt;
Out here, the night seems to come out of nowhere, carrying with it surprising amounts of chill. You only barely make it to the rest stop before shadows coil fully about you.&lt;br /&gt;
&lt;br /&gt;
Evidence of passage of men is plentiful here, in this ring of protective stones jutting from the barren, sand-covered earth. Polished highly from the outside, you realize the natural shelter has withstood many a sandstorm and cold night - and in light of your encounter, Tani decides that you'll await dawn here rather than marching on.&lt;br /&gt;
&lt;br /&gt;
Those of you who are daring find out that, with the right spices, roast scorpion doesn't taste bad at all, despite the appearance of the meat being quite horrifying. Jusuf works with Melbert to prepare it - still eerily silent, the stoic desert pathfinder is fairly good at pointed demonstration of how such strange meat can be made into a very palatable meal.&lt;br /&gt;
&lt;br /&gt;
The campfires dance, songs are sung for a time - quietly - and after a warm meal is in your bellies, you are finally given a chance for rest.&lt;br /&gt;
&lt;br /&gt;
Many hours later, you receive a rude awakening in the form of the sun beginning the new day's turn of seemingly attempting to scorch you to embers. A sad Tani wails how it is a shame you missed the sun's rise, but consoles himself with the fact you must have been quite tired from your battle - a battle which he then proceeds to provide a recounting of for you, grossly exaggerating every detail in your favor as you get ready to move out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And while I prepare a further emit, feel free to have a round or two of poses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls profession/cook: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom assumes we can refresh spells?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert doesn't do a horrible job assisting with the cooking, at least, and he seems more comfortable with that than he did with the fighting. He takes note of what spices are used, in case he needs to do it himself in the future, and will assist with the camp where he can. Sleeping hard when the opportunity arises, he gets what rest he can. He looks up as we're roused for the new day, and packs his camp things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;ICly, yes! OOCly, I'll need to grab a staffer to reset your flags if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You will also heal for a night's rest as normal, to the tune of your HD in HP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -2 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Savannah for -2 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -4 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Jibbom for -2 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah stretches her hands as she wakes up, and belches after the good meal. Yes, she's a daring one. However, she does look to Tani and chuckles. &amp;quot;I....was there, you know.&amp;quot; She says getting her bedroll and other things up off the ground and getting them back on her camel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom is happy to join in the singing. Too happy, really. The halfling sings with rather more enthusiasm than skill, and his lyrics do not always match those which are traditionally applied to the songs in question. He follows this up by telling jokes, many of which make little to no sense. In the morning, he awakes as chipper and with as much energy as ever. &amp;quot;Ah! Nothing like a scorpion attack to wear you out for a good night's sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A servant of Eluna -- known as the Dreaming Goddess or the Silver Moon -- it's little surprise that Quint makes his devotions at night under the soft-white light and dark blue sky. He takes some paces from the bright circle of firelight and loud celebrations to make his observance in relative private. Returning, he as much as anyone, is ready to take some rest. &lt;br /&gt;
&lt;br /&gt;
The morning finds Quint awake and his surcoat a bit cleaner even if the bloodstains prove to be tenacious. The white garment is trimmed in silver and blue and worn over his breastplate and leather skirt to leave little doubt for whom he fights. &amp;quot;Your part was not a small one; keeping the animals from scattering.&amp;quot; He commends Tani with a shallow nod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several hours more of trudging with the accursed desert sun bearing down on you follows. Sweat and tears are shed and blisters gained by those who must walk - but finally, your journey is moving towards its conclusion as you gaze upon your destination. The distant sand is littered with colorful, sturdy tents and pavilions, as if a small town had sprung from nowhere in the middle of the desert. It rests nearby a huge rock formation - a hill or buried mountain, perhaps - and you can see, even from afar, that the side facing the littering of tents is far too smooth to be natural, defying the jagged, sharp, chaotic formations of every other rock you've seen on your journey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here we are! Oh how joyous the Satrap will be to see you have arrived!&amp;quot; Tani jibbers in his usual manner as he leads onwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna gives you chance to yap a bit as you make the approach!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What sort of man is the satrap?&amp;quot; Quint wonders with a look at Tani, still sitting tall and straight in the saddle after a long day's trek through the unforgiving desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what gag should I pull on the satrap first?&amp;quot; Jibbom asks of Savannah as they finally approach their destination. &amp;quot;Joy buzzer in the hand, or whoopie cushion on the chair? Wait. Do they shake hands as a greeting in Veyshan? The joy buzzer won't work if they don't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has her cloak up over her head once again, but she's still jabbering away with Jibbom. &amp;quot;Clouds!&amp;quot; She guesses, apparently continuing the game of 'I spy', with him. Despite being two different races and worshipping two different gods, they seem to have built a bit of friendship over the course of their past adventures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I dunno if a whoopee cushion would be appropriate.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert approaches afoot. Footsore, but after walking on sand, his calves are sore as well. He looks towards the camp, though it's hard to say what he's thinking. He shakes his head at pranking the satrap, and asks, &amp;quot;Is it wise to annoy someone we want to be paid by?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the first time on your journey, Tani stills his tongue to let his mind decide on the words he'll offer. &amp;quot;Aiyah. He is wise, and he is powerful, and rules with a firm hand.&amp;quot; he answers Quint. &amp;quot;I... I would not risk angering him.&amp;quot; he adds at Jibbom's commentary, betraying his penchant for eavesdropping.&lt;br /&gt;
&lt;br /&gt;
Sun-tanned hands join and wring a little nervously before the joyous smile you've come to know him for resurfaces. &amp;quot;But we will find him in a good mood, I am sure! He has been waiting for this day for a long time! Yes! He will be happy! Yes, yes.&amp;quot; he blathers, nodding furiously as if to convince himself of this as much as he's trying to convince you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course it's not appropriate!&amp;quot; Jibbom responds chipperly to Savannah, grinning widely. &amp;quot;That's what makes it so funny!&amp;quot; When Melbert and Tani join his friend in cautioning him, the halfling sobers a bit. &amp;quot;Oh, fine. I'll save the good pranks for the trip back.&amp;quot; How reassuring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Let me know when you're out of questions for the people who are with you, and I'll move us along then. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is he just?&amp;quot; Quint presses their guide, unsatisfied with the answer offered -- though he remains casual in his questioning. This is not an interrogation. &amp;quot;Do you know what al-Khazim seeks in this tomb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;You're not supposed to prank someone until you know he has a sense of humor, and how far it goes. That's what jokes are for.&amp;quot; She then looks to Tani. &amp;quot;Is he.....nice?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert remains silent on the subject, more worried about last-minue scorpions. Without comment, he scans left and right, one hand shading his eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's Tarien's will that we spread laughter everywhere in the world. Especially those who don't have any to spare.&amp;quot; Jibbom claims to his doubting cohorts. &amp;quot;Nevermind nice or just. Is he /funny/?&amp;quot; The halfling insists on asking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very!&amp;quot; Tani blurts immediatelly, making a warding sign as if afraid some spirit or other might think he'd had a bad thought and was about to punish him for it. &amp;quot;But, ah... This land and Alessandria are not the same. Ways of my people are not ways of your people.&amp;quot; the olive-skinned man explains. &amp;quot;In your land, my brother would still have his tongue.&amp;quot; he adds, voice hushed and awashed with a tinge of sadness. Onwards he goes, however, talking with Quint as he strides, leading you closer and closer to the temporary settlement and the tomb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rumors are it is a tomb of an old mage. There must be treasures within, yes?&amp;quot; Tani theorizes. It's clear he's not been given many specifics. There's a slow shake of his head, and he adds in a voice that is barely even a whisper: &amp;quot;It is a bad place. Bad, bad place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Very just, that is. XD *adds!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Funny?&amp;quot; Tani echoes, jostled out of his sorrow momentarily and glancing over a shoulder. &amp;quot;No, er, no, I do not think so! I do not know him well. I am but a servant.&amp;quot; he explains to the halfling, bowing extravagantly, almost as if he serves the group of you just as much as he does the satrap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert shrugs about different cultures. &amp;quot;I don't know too much about that.&amp;quot; He looks nervous about the tomb, and says, &amp;quot;Isn't it sacreligious to invade someone's tomb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Quite, Melbert.&amp;quot; She says as she listens to the objective they have now. &amp;quot;Unless you have a reason why we should be going in.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is done now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomb raiding, eh? Sounds like a laugh.&amp;quot; Jibbom suggests, unconcerned by the potential sacrilege. &amp;quot;This guy wasn't a lich or something equally awful, was he? That'd explain the whole 'bad place' deal. Those dudes just aren't funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert is ready anytime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom ditto.&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ways of many peoples are different but some truths are universal,&amp;quot; Quint offers enigmatically, distracted by the tomb in the distance. &amp;quot;You have carried out your duties admirably thusfar, Tani. Your satrap should be pleased for that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grey Lady and the Dread Breather are at odd constantly and -- as noted by our guide -- the rites of cultures vary. We will have to wait and see what Satrap al-Khazim is planning before we know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;*odds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'As you further approach the tomb, suddenly you feel as if you'd walked through a sheathe of icy water that is not there. Dark thoughts begin to mill about your head. Fear worms into your mind, and though it's not paralyzing, it's distracting and disconcerting. You suddenly don't feel so good about going closer, even though you know you must.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Melbert with 'As you walk along with the caravan, you suddenly feel a lurching sensation that leaves you faint and unwell. Your doubts swell in your head. You shouldn't be here. This isn't the place for you. This place will be your death. Although you are not frozen by it, the bleak thoughts milling without your prompting in your mind are disconcerting.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;and that should be me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you stride further towards the tomb, there's a sudden sensation - as if you'd suddenly been plunged into ice. You can feel, for a tiny moment, fear and doubts trying to crawl their way into your mind - and then are fiercely pushed aside by your goddess' power and your own resolve. The chill leaves you untouched, if keenly aware it's there, lurking.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom shivers a bit suddenly as they draw closer, wrapping his cloak more tightly around himself. His eyes dart around. &amp;quot;Uhm... huh. Maybe not such a laugh, actually.&amp;quot; A lot of his good cheer seems to drain right away. &amp;quot;Let's just... get this done, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks less and less happy by the progress of events. &amp;quot;I'm really not sure its OK to just break into a tomb,&amp;quot; he says nervously. &amp;quot;I ... guess we can see what's going on, but I'd rather not go in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the caravan moves further towards the tomb and the temporary settlement about it, the men begin to shiver. Tani and Jusuf are not exempt, and the smaller man clings tighter to the reins of the camel he's leading. The workers in the wagons huddle, some hugging their knees. There's faint weeps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark magics are at work,&amp;quot; Quint is resolute, his constant frown chiseled in place. He seems unmoved by whatever afflicts his companions. &amp;quot;The Dreaming Goddess is with us, we stand under Daeus' light and the Mother of All will not forget those of good heart. Take us to al-Khazim, Tani. We must make sense of this foul aspect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the Coyote will give us laughter and mirth, even in the places where it seems most absent.&amp;quot; Jibbom offers his own little reverent quip. &amp;quot;Let's do what we've got to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, the wagons come to a halt, and the workers clamber off them, their morale shaken. The supernatural fear, you realize as it settles comfortably inside your chest, is coming from the tomb itself, tugging insistently at your will, making bleak thoughts bubble to the surface. Still, on the workmen go to take their gear - what else is there for them to do? This is the job they accepted, even if suddenly the payment does not seem as worth it as before.&lt;br /&gt;
&lt;br /&gt;
You are forced to stand around with the chill of the place prickling at you like tiny needles whilst Tani runs about asking questions of the servants in the camp. A feeble smile is offered to you when he returns, skidding to a stop that has sand cresting in a tiny wave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The satrap has not yet arrived. I can show you where the men from Alessandria will be working, though, yes?&amp;quot; the Veyshanti offers meekly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods about being shown to where the people will be working. &amp;quot;Yes, we can look around, I guess,&amp;quot; he says with reluctance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If one of you could catch Sav up, please? I'll provide, if belatedly, the HORRIBLE DOOM PAGE. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'As you approach the tomb alongside the others (which happened some time ago), a sudden chill wraps itself around you in defiance of the scorching sun. Fear creeps in unbidden. Uninvited thoughts of bad outcomes, including your demise here begin to nip at your consciousness, leaving you distracted and shaken.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom, Melbert, Savannah. You are all Shaken by the persistent aura enveloping the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, you are a paladin, and like a honey badger, you don't care for this fear crap. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;is it a death effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, it is a Fear effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'm going to use my Lesser Resto for the day and try to get rid of the rest of this Str damage, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You successfully wipe away the rest of your ability damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll blow 2x LoH for a channel before we start, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;4 to myself and Melbs. The others are full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -4 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint takes a moment with the camel, loosing bags and rearranging goods. He has a satchel laden with a single tome, a small box and a quarter of scrolls. Long brass rods from out from another bag and are slid to rest in loops on his belt, followed next by alchemical vials into ready pouches. He slides his shield into place and takes the ranseur in hand midhaft like a walking staff and, finally, nods to their guide. &amp;quot;Let us see this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There's definitely nasty magic at work here.&amp;quot; Savannah says through chattering teeth, as if she was cold. She clenches her teeth to keep them from chattering.....and fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Led by Tani and trailed by the now-equipped workers, you make your way to the tomb entrance itself. The walk is difficult and sluggish not for the distance, but for the magic that assails you.&lt;br /&gt;
&lt;br /&gt;
You find the tomb as advertised: half-buried in the sand and stone. Two stone statues flank the entrance - they may have depicted something humanoid in the past, but the shifting sands have worked them to a smooth polish and indiscernible shape. You can just barely glimpse the top of the heavy slab of stone that is the doorway within, and the runes etched upon it deeply enough that they have withstood the test of time and remain there. You can glimpse the outer walls at places as well, a dark, aged gray on which similar runes sometimes peek out of the sand.&lt;br /&gt;
&lt;br /&gt;
The fear never stops washing over you, drowning your minds in darkness - those of you not protected by Eluna's light, at least. Here, it seems at its worst.&lt;br /&gt;
Sighing - even sobbing, for those whom have been left without their pride by the fear's insistent tug - the workers begin the excavation they're been paid for. Tani hops from foot to foot, whimpering a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks more comfortable as the healing takes effect, though he's a ways from what you might call pleased to be here. &amp;quot;Th-thanks,&amp;quot; he says, and with a distracted air, he fiddles with his sword in its scabbard, strapping a masterwork buckler to his arm almost as an afterthought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, uh...&amp;quot; Jibbom is clearly unseasy, uncertain how to articulate his concern. &amp;quot;Is it... always like this? With the crying and the scared people and all that? That doesn't seem very good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I need a general arrangement of you folks around the tomb entrance while you're going through the pose round. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Melbs will lead, myself immediately behind. We'll leave the next square open and then Savannah and Jibbom will take up the rear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll note it's a big ol' open space. The entrance itself is buried - it'll take at least a few days for the workers to excavate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Oooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint misread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom hides behind the big guys by default. Doesn't matter where. ;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Well, if we're not spelunking, Quint will be towards the front checking up on people and getting a general lay of the land. We'll have a look at the runes, too, if at all possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You absolutely may have a look at the runes. Drop me some Perception checks for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert will look as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can Jibbom peek from behind them and look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There's a LOT of space. The tomb is barely peeking from underneath the sand. 'Behind' is relative. There's a whole plateau of lots and lots of sand and rock that you and a dozen now digging workers are standing on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His helm in place, Quint walks amongst the terrified throng taking in slow, silent breaths. He wears his pendant openly and the silver crescent moon slides with whispered hisses across the rounded front of his breastplate. He affects an aura of bolstering calm, another divine blessing the reaches out from his being like invisible, uplifting fingertips. &amp;quot;This thing is close or an evil so great it bleeds through thick walls and piled sands. This excacation is ill-advised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Quint, Melbert) with 'The stone of the tomb is weathered. The damage on it from the sand easily tells you it's been buried for a very long time. The runes confound you - but it may be because you're only seeing fragments.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;this....is annoying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'Poking around, it's by luck that you spot a rune on the outer wall, near the entrance, that catches your eye. It seems... darker than the rest. If darkness was a color, you would say it is aglow with it. How peculiar.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom looks nervously around the runes dotting the tomb's exterior. He pauses, outstretching his arm to point out one to his fellow adventurers. &amp;quot;That... that doesn't look right, does it?&amp;quot; He asks, pointing at one that seems to seep with dark energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is how it is.&amp;quot; Tani confirms, nodding one time too many. &amp;quot;It is a bad place. A very bad place.&amp;quot; It begins to dawn on you that this may be the very reason this satrap is choosing to pay strangers rather than use his own servants.&lt;br /&gt;
&lt;br /&gt;
The monotony of the shovelling as you wander the area is rather suddenly broken as the tomb seems to shudder violently. The sand and earth beneath your feet shifts with the tremor, and in one place, the outer wall cracks. Very slowly, the damaged piece grinds and slides, disloding to fall on the ground with a heavy thud. It is followed by a gout of fine sand, as golden-colored as it is usually depicted in pictures of Veyshan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'm really sorry, I can't keep my eyes open. Just say Mel chickens out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melbert has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;DO you mind if we ghost-- ack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Aw. Well, I wouldn't have minded, but yeah. No worries. Keep going!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I do have the encounter modified for one person less, so. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll see if Whirl is free to ghost him. That way he can get credit for the encounter and stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;as a precaution, if I lose my connection again, feel free to ghost me as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Feel free to keep posing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ACK!&amp;quot; Savannah yelps as the damaged piece of stone hits the ground. However, she does wander a little closer to take a look at the piece of stone and.....can't understand a word of it. Not like she could read it with the sand anyways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Whoo boy! Okay. Let's move into Inits. Savannah, I require a Will save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom makes a horrified sound and flails his limbs at the sudden spray of sand, moving rapidly away. &amp;quot;This place is terrible!&amp;quot; He declares, keeping an eye on the rune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whirlpool has arrived.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls will: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;dammit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls init: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;I can help out if need be by proxying Melbert, or I can give information. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;And let one of you do it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tani, take all of the men back and away from the crypt.&amp;quot; Quint blinks once, watching events transpire. &amp;quot;We will tell your master that you were forced by us at swordpoint and take responsibility for his ire. This place is not safe and his prize is not worth the potential harm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;If it's a fear effect and she's within 10', Sharna. It's a +4 from me. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is, unfortunately, not a fear effect, and she is not within 10 feet of you. Hold for emit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;(and I'm sorry for posing after the init call, I missed it before I hit enter)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Savannah boldly approaches the seeping sand, something bizarre happens. Before the sorceress even puts a foot near the stone, she seems to stumble, collapsing onto the ground where she curls up.&lt;br /&gt;
&lt;br /&gt;
The sand rises. Morphing, spiraling, it forms itself into a tall, vaguely humanoid... -thing-. It tips its, save for a pair of unseeing eyes, faceless head sideways as it regards you - and then coils, bits of its body churning and shifting as it prepares to charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah, I'll need an init from you as well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And they did indeed rest and could use spell resets. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;well that explains it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I rolled init and gave me 22, but I didn't type +init.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;She rolled it, Sharna. But as +roll init-- yea. It's right beneath her will save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'You don't even realize it until you're already in its grasp. As you step near the pile of sand, a curious sensation of calm washes over you, followed by endless fatigue. You slip into a fitful sleep.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool forced Melbert to +init.&lt;br /&gt;
&lt;br /&gt;
Savannah pages: so....i'm out unless someone can rouse me, huh/ XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you kindly. And ah! I'll modify Savannah's init for the old number.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, Savannah is sound asleep for her turn at init 22. Quint! There's like... a horrible... sand thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(You can use a standard action to rouse a sleeping ally by giving them a goodly shake, maybe slap them about and shout like a maniac in their ear. Alternatively, any damage will rouse them.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*THUMP!* Savannah suddenly falls over and snores quite loudly as this sand creature appears......&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah's inititave total changed to '22'.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Current Initiative Order&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
 22                  Savannah&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 20                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 20                  Sand?!?!?!&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
 10                  Melbert&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 8                   Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
&amp;lt;/pre&amp;gt;                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Swift to declare a Smite on the sandthing (fingers crossed), move to go up and say 'Hello' and a standard to give Savs a swift kick to the rump (as polite as can be).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you point your sword at the creature and call upon Eluna to judge it, you feel the familiar tingle of the goddess' wrath rising within, ready to use you as its instrument. It totally worked!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You rouse Savannah with your extremely gentlemanly kick. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, this puts you in the aura. Gimme a will save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Will: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'Drowsiness threatens to overwhelm you as you approach, but you shake off the encroaching cobwebs vehemently. There's evil to smite, after all! No sense sleeping on the job!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And sandbutt totally takes Quint's challenge (for now) and charges him from 10 ft. away. What's your current AC, Quintles?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;More than that, I bet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Yuz&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If anyone has Knowledge/The Planes, you may leverage it at this time. It is Melbertpool's turn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Or whoever you appoint to ghost him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The polearm falls away -- one may begin to think the Acanian carries it for show -- as Quint begins to stalk wordlessly across the sands. His now-free hand finds the hilt of his curve-bladed sword and draws it free of the sheath in an easy motion. He pushes at Savannah with his foot as he goes, the simple necessities of battle far more important than the niceties of propreity. &amp;quot;You have no place in the light, creature, be it Daeus' or Eluna's.&amp;quot; His voice echoes, folding over with another but powerful and feminine. Wreathed in the divine, Quint's sword pulses with faint, ghostly flames and those verysame energies spill about through the plates in his armor. &amp;quot;Crawl down into darkness and be forgotten or be sent from this world entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;*another both powerful and..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;24 AC now with the deflection bonus, btw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand-creature's gaze - if it indeed sees - settles on Quint. Flowing more than walking on the shapes it's given itself for legs, its entire form shuffling this way and that with the movement, a whip of sand lashes out at the paladin and is deflected by the crescent shield without much effort. As it resettles in the new position, the creature shapeshifts, a whirlwind of sand - and soon, Quint is gazing at his own doppelganger, as if a sculptor had perfectly shaped him out of the fine sand that is its body.&lt;br /&gt;
&lt;br /&gt;
Until it grins, that is, and reveals horrible, pointed teeth that definitely aren't there on the true paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Back now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Because I have no idea what's going on, can Melbert flank with quint?&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'He can! However, it is fairly obvious the creature isn't really big on the whole internal organs thing, since it's made entirely out of sand.'&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Yeah, but flank is flank.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It helps Quint. XD&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Indeed. He will need a Will save, though, as he approaches!'&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls will: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert is absolutely fine as he sidles into flanking position!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Melberg goes stab with his shortsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Is it crittable? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Everyone has to crit the elemental. :( Roll the damage, no SA and no crit. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ah, look at that. Not subject to flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Well. A 20 is a 20. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;So no flank bonus, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, no flank bonus. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;No crit, either!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DM dice works even when the DMs aren't DMing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He's going to grow really sad really soon, though. :( But at least he gets valuable info!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You all watch - and especially poor Melbert - as the blade stabs into the sand. And comes out. Leaving absolutely no mark worth mentioning whatsoever. It becomes obvious that to injure this creature, one will need something more efficient at dispersing the sand that is its body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;In other words, DR dun ate all of that thar slashing damage. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom! WHAT DO YOU DO?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;MM the evil sand guy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Psst. Sharna. It's a shortsword. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Aren't they piercing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool can't remember.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They are! This is especially embarassing mistake-wise cause I use them! The result is, unfortunately, identical. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the MM!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You send sand flying! That definitely hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melberg sidles up behind the sand monster and finds out that it is a sand monster and thusly has no weak points. At least it wasn't a rock monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the Nine Hells is that horrible thing?&amp;quot; Shrieks Jibbom, flailing in the direction of the sand monster and firing off a bolt of purple energy towards it that knocks off a good sandy chunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Melbert, even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round 2 begins! A dull glow appears within the hole and two new combatants join the fray, a pair of fiery snakes. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah. It is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I move away from the sand creature and fire an MM if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You'll need to stand as you were prone, which will prevent either the move or the MM. You can, however, stand without an AoO, as you're not yet threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;How about I get up and move away from it....at least to get away from the aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for SNAKES!: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may absolutely do so. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Would this baddy count as an Evil Outsider?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is not an Evil Outsider, but it is quite Evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint sadface!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;OK. Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+4-2-2: (15)+4+2+1+4+-2+-2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+4-2-2: (16)+4+2+4+-2+-2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Where were those dice last encounter?! Two hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4+4: (4)+2+1+4+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4+2+2+4: (1)+2+2+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint ignores DR, plx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting kicked is a good way for a zonked out woman to wake up. Savannah snorts awake and gets up quite quickly before moving away from the elemental.....thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your scimitar slices through it like a hot knife through butter, and the shield isn't far behind, and despite the weapon being ill-suited to the purpose, it leaves horrible, HORRIBLE gashes on the thing that it has trouble closing no matter how much it tries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The sand creature gives a hearty attempt to wallop Quint. In the meantime, the fiery snakes slither out of the hole and dart merrily at...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magics begin to coalesce and envelop the human, girding his form and reinforcing his strikes. The flurry that follows is so far from what transpired against the scorpions that it's hard to believe they're from the same combatant. The sword cuts high, across and down before he pivots at the hip and punches in with the broadside of the shield. Sand scatters, blasted away impossible by the agile weapons. &amp;quot;No more warnings,&amp;quot; the two-in-one voice states.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;At Melbert and Savanah, whom they attempt to 'bite'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll need a Ref save from Melbert at -2, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And completely forgot the sandthinger:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It flails uselessly Quintwards and gets sand in his clothes. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand creature roars, disfiguring its borrowed face horribly. It's more than a little disconcerting to watch. Its strikes do little to harm the paladin, deflecting harmlessly off the aura of power about him.&lt;br /&gt;
&lt;br /&gt;
A glow from the small tunnel heralds the arrival of something more. Two large snakes composed entirely of flames fall out of there, scorching the earth and throwing sparks in their wake. They quickly head for Melbert and Savannah - the latter is fortunate, as the fiery snake's attempt to bite her comes up short. Melbert isn't quite so fortunate. The serpent puts its fangs in his leg, and though it isn't a true snake's bite, it leaves burnt flesh in its wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And once I get a Ref at -2 from Melbert, it is his turn also!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool returns.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls ref-2: (16)+6+-2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert is not on fire despite having been &amp;quot;bitten&amp;quot; by the snakething.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What would he like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Stab snake thing, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Since he's hopefully gonna have more luck with it than Mr. Sand Demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+: (4)+: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Add two to that. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;6. Very solid! THIS creature's body winds up halfway dispersed by the strike. Indeed more effective than the sandthing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom. Your go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Since MM seems to be one of the few things doing real damage to the sand monster, and he's still shaken, Jibbom does another MM at the sandy fellow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor sand dude. Y'all hate him! That indeed leaves even less of him, er, there. Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Snake things got sliced at by Melbert. This works for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A new round begins. It's tear-jerkingly beautiful, new rounds out on the sands. Makes you wanna burst into song. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom is decidedly freaked out. Not that the halfling sorcerer is the most steady at the best of times, but right now he's just firing off bolts of magical energy into the whirling sand as fast as his stubby fingers will shoot them. &amp;quot;Die sand beast! Diiiiie!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;5' step away and throw a magic missile at the sand dude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sandsies is ridiculously wounded. He demonstrates the better part of valor and attempts an Acrobatics to get away from the meanie paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, does that beat your CMD by any chance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh, no, wait. I'm going crazy. Quint plays BEFORE Sandies because he has Dex to strut. Go on and kill it, paladin! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ooroight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+4-2-2: (1)+4+2+1+4+-2+-2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+4-2-2: (3)+4+2+4+-2+-2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint squints.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Alright then... on to that acrobatics check... &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Is your CMD greater than 19 currently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
backing up quickly after ducking under the fire snakes jaws, Savannah smiles a bit. She then snaps her fingers and throws a blue bolt at the sand demon again which hits it in the face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;It would appear not. CMD is 19 normally and unmodified by Smite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint continues to press the attack but finds that the continued assault against a thing of sand and air is not as easy as you might think. His blade finds substance but that of stuff already sloughed off by the creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The Sandman flip-shift-flows away from you... and burrows into the sand, vanishing entirely as it beats a hasty retreat. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snakes seem delighted at having something to snap at and assault poor Melbert and Savannah again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert's just not getting any respite today. :( I need another Ref at -2 from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls Ref-2: (9)+6+-2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still not on fire, at least. It's Melbert's turn as I emit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Stab snake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Threat on snake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand creature's form begins to melt, sagging and tumbling as huge clumps of sand are blasted off and its borrowed body marred and ruined by the unhealable lacerations left by Quint's blade. The thing seems to know it's outmatched - it falls into a puddle of sand and then flows, shifts and arcs away from its nemesis. Its sand mingles with the desert as it seems to vanish into it. It is not likely to return any time soon.&lt;br /&gt;
&lt;br /&gt;
The fiery serpents take little notice. They snap at their chosen targets, and poor Melbert draws a short straw again, left burned - but at least not burnING - by the assault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake's really just a fire elemental. Unfortunately, just normal damage. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But that kills it! Disperses its essence as it falls into smouldering embers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, despite it being a snake made of fire, stomps his boot on it and stabs it in the head. This nearly sets hsi boot on fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;MM on the snake on Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake is lightly bonked in the head by a missile. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom may be quite afraid of the flaming snakes and the mysterious disappearing man made of sand, but he still knows he has to come to the defense of his friends. &amp;quot;Savannah!&amp;quot; He calls out and fires another purple sparkling bolts which solidly knocks her attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah does the same to the same snake.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah snerks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake is further bonked in the head by a missile, and if it had a proper brain, it would be rattled. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Charge the remaining snake, I s'pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+2-2: (9)+4+2+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4: (3)+2+1+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You cleave what's left of it after missiling in half!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apparently the snake doesn't want to leave her alone. Savannah decides to back up a bit more and throw another blue bolt at this fire snake in front of her, which it pops right next to the snake's head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint nearly stumbles when the creature flees, the energies flitting about him tearing violently into nothing. They leave him a mortal man once again. He's blinking away the opaque silver that bled into his eyes and turning to look about like a man recovering from a daze or dream. With one last foe the choice is simple; he kicks his way through the sand and slices through the snake-shaped fire to banish the elemental from the material plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom breathes heavily in an attempt to recover his composure, his eyes darting around the area to make sure no other threats are lurking. &amp;quot;What were those horrible things?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Since I imagine folks will be wanting to sleep about now, I'll prepare a closing emit. If you've more immediate RP you wanna do, feel free, though. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Thank you very much for running, Sharna! :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grumgles as she tries to settle her nerves, Savannah shakes her entire body to get the shivers out of her. 'I have no idea. Something like that kinda escapes me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;oh yeah. Thank you Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The workers crawl out of the hiding places they'd scurried to as it becomes obvious no more horrible, otherworldly things are coming out of the hole - a hole that is quickly and decisively sealed to prevent this from happening again whilst excavations take place. Eventually, Veyshanti guardsmen arrive to watch over the workers, and you are guided back to the tents, to have your wounds cleaned and bandaged - and to wait for the satrap's arrival with no doubt many questions burning in your minds brighter than the fire of the elemental serpents.&lt;br /&gt;
&lt;br /&gt;
Though you're treated like kings, the magical aura of fear and misery saps the enjoyment out of the fragrant foods and drinks. Six agonizing hours drag by in discomfort wrought by the dark magic before your disappointment is made complete: instead of meeting the man orchestrating this excavation, you are met by a lesser magus - an apprentice or attendant - who, after what's likely a lengthy talk of what you experienced at the site of the tomb, offers you a quick, disorienting magical jaunt back to the port city of Lazul, as your services are no longer required. There, you're ushered onto the Waveslicer - the same Alexandrian ship you arrived upon three days ago - to return to the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I am now totally mandated to run a continuation to this just to allow Quint to scream at the dude. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will join in on the screaming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You WERE meant to meet him. But it's kind of really stupid late. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;It was worth it....or else I wouldn't have stayed up this late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you very much for attending! My apologies it went this late, and double apologies for lost time when my ISP was being rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It was fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;nini Sharna. Thank you again.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint will come back, rolling deep with all manner of Elunite to waggle disapproving fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Thanks for playing, guys. And running, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll see what I can do about a proverbial part 2 in which there can be that promised screaming sometime, but for now, it's bedtime. Goodnight folks! Thanks for coming again!&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:StartsWithS.jpg&amp;diff=7401</id>
		<title>File:StartsWithS.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:StartsWithS.jpg&amp;diff=7401"/>
		<updated>2012-05-07T00:29:02Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Something_That_Starts_With_%27S%27&amp;diff=7400</id>
		<title>PrP: Something That Starts With 'S'</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Something_That_Starts_With_%27S%27&amp;diff=7400"/>
		<updated>2012-05-07T00:27:23Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;== Summary ==  A group of adventurers are hired to protect a caravan of Alexandrian workers headed to Veyshan to excavate a tomb. What was expected to be a relatively uneventf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
A group of adventurers are hired to protect a caravan of Alexandrian workers headed to Veyshan to excavate a tomb. What was expected to be a relatively uneventful journey turns on its head when they get attacked by local carnivorous wildlife, and subsequently find the still sealed and buried tomb cursed and curiously full of elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
First: Giant Scorpion (CR 3) x 2 = CR 5&lt;br /&gt;
&lt;br /&gt;
Second: Sandman (CR 3) x 1, Small Fire Elemental (CR 1) x 2 = CR 5*&lt;br /&gt;
&lt;br /&gt;
(*Aura in effect: All characters are Shaken. No save.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starring ==&lt;br /&gt;
&lt;br /&gt;
Quint (Level 4 Paladin)&lt;br /&gt;
&lt;br /&gt;
Jibbom (Level 2 Sorcerer)&lt;br /&gt;
&lt;br /&gt;
Savannah (Level 2 Sorcerer)&lt;br /&gt;
&lt;br /&gt;
Melbert (Level 2 Rogue)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Following the collapse of Rune's iron grip on magic in the world, many magi who had been under the Convocation's watchful gaze found themselves unfettered. Some had the resources to make a dash for power - and a few even succeeded in grasping it. That is the case of Satrap Jasaad Dhane al-Khazim, a Veyshanti mage who clawed his way up in the recent years and now rules over a small area of the desert lands.&lt;br /&gt;
&lt;br /&gt;
The offer that arrived some days ago bearing his seal was lucrative enough to have questions about the man's reputation and morality washed away. The Satrap is looking for workmen to help him excavate an ancient tomb - a find that would normally not even reach ears in Alexandria. The sum of coin promised is extraordinary - suspiciously so - and coupled with offers of very favorable trading agreements for Alexandrian merchants has quickly won favors and caused men to flock to the call.&lt;br /&gt;
&lt;br /&gt;
You, on the other hand, have been gathered almost as an afterthought. With transport arranged and route picked in advance, and promises from the Satrap's men that few gangs of bandits dare set foot on his territory, the need for guards for the caravan almost slipped everyone's minds. In the end, reason prevailed, and you were added to the roster - to see the workers safely to their destination and uphold their interests, as needed.&lt;br /&gt;
&lt;br /&gt;
Your journey by seafaring ship to the port city of Lazul was pleasant and uneventful. You and the score of workers under your care were scarcely given any time to roam the colorful, bustling markets before setting out - just long enough for your supplies and pair of guides to be presented... and for you to be introduced to camels.&lt;br /&gt;
&lt;br /&gt;
Camels. Bandy-legged, shaggy, ridiculous-looking creatures with a very foul temper. 'Watch out, they spit', your guides had said. Fortunately, none of you have experienced it. Yet.&lt;br /&gt;
&lt;br /&gt;
Whether it comes as a disappointment or a relief that you're not headed into the deeper desert is a matter of taste. Half a day into the journey, the color of the sand stretching seemingly endlessly around you is less the golden hue of tales and more a bleached yellow, and the unrelenting sun beating down from above seems to suck color from the landscape further, even with evening creeping closer. Jagged rocks jut out in places, reminiscent of teeth of fallen behemoths. The air seems still, and the creaking of wagon wheels - inside which the workers huddle, sullen and silent - and the grunts and endless chewing of the infernal camels make up the only noises.&lt;br /&gt;
&lt;br /&gt;
At the very least, it gives you time to chat. It's doubtful there's much else to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magical excavations? A chance for travel to exotic lands? Money? Yes, yes, and yes! This is everything Jibbom wants to be a part of. Sadly, the dry endless yellow stretch has proven to be less exciting than he was hoping thus far. He looks out over the stretch of sand, thinking for a moment. &amp;quot;So... anybody wanna play I spy?&amp;quot; Whether they do or not, the halfling continues. &amp;quot;I spy, with my little eye, something that starts with... S.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Sand.&amp;quot; Savannah guesses as she stands there with Jibbom. &amp;quot;Not as exciting as you thought, huh?&amp;quot; She says leaning on the rail. &amp;quot;Usually the chaos is precluded by an area of calm, Jibbom. Don't look so Forlorn......for now anyways.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is just glad to be off the boat. He doesn't sail well, and spent most of the trip in bed, or leaning over the side. He's much better on a camel, though that's not saying a lot because he can't ride to save his life. Still, it's better than walking for hours on end. Well, maybe not. At the end of today's road, he rubs his rear to get some feeling back, blinking at Jibbom, then shaking his head. &amp;quot;It could be worse,&amp;quot; he suggests. When setting up starts, he moves to go to help with the cooking without thinking about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right on the first try!&amp;quot; Jibbom says to Savannah with a surprisingly chipper smile. &amp;quot;You're pretty good at this game. Alright, your turn now, since you got it right! Come on, there's so much to choose from!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quint rides quietly, squinting out from under a simple hood while his armor rattles in time with the shaggy beast of burden's lumbering gait. His surcoat writhes lazily, all but unmoved in the dry stillness, and the head of his polearm glints brilliantly where it stabs up and into the air above him. If nothing else, the boat ride over and brief respite in the bustling markets of Veyshan have proven that the servant of Eluna is not the most verbose of individuals -- but here he is. The Convocation may be shattered, Animus may be dead, but Daeus' daughter has taken up domain over the Sea of Mana. The satrap's actions are not entirely without oversight. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah laughs at Jibbom and looks around. &amp;quot;I spy.....something with a C.&amp;quot; C? That can't be right. Though she's still on the back of her camel, she yawns a bit as she looks out around the plains of dust (as she calls them now).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Poses possibly missing due to disconnect. :( )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is already having hallucinations. He's too far from home. And he's not getting back up on the moving camel, either. He's never been warned about mirages, but he could have sworn we'd pulled into camp. Working out that we're still moving, he heads back to the camel and walks along beside it, asking, &amp;quot;So, you all have been on campaign before?&amp;quot; he wonders. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah chuckles softly. &amp;quot;you haven't gotten it yet.&amp;quot; She says pulling the hood over her head to keep the sun off of her skin. She looks to Melbert and chuckles. &amp;quot;Yeah. It's never all that fun at first, but then again, we've been given jobs to do.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never into the desert.&amp;quot; Quint answers, the cadence of his speech bizarre and halting. &amp;quot;Through many parts of Alexandros, the Myrrish Kingdoms, jungles of Am'Shere and into the Stygian Empire.&amp;quot; He rides confidently -- quite comfortable in the saddle -- but finds that he prefers horses to the foul-tempered dromedaries. He turns to look back at Melbert, tilting his head to one side. &amp;quot;You may wish to save your legs,&amp;quot; he offers mildly. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melbert is not really the guessing game type, or else doesn't understand the why of it. He nods to Savannah about a job, but shrugs about what could start with C. &amp;quot;I'm grateful or the job, yeah. I was really scaping bottom.&amp;quot; He peers at Jibbom, &amp;quot;I wouldn't really call this being on campaign. Unless we're here for a few months. Then, yeah.&amp;quot; He smirks at Quint, and says wearily, &amp;quot;I'll think about that when my feet are as sore as my rear.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah laughs. &amp;quot;No, Jibbom. It's Cactus.&amp;quot; She says pointing off into the distance......and there it is....a small cactus. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Jibbom squints, spotting the cactus at last. &amp;quot;Oh, darn it. I really should have seen that. Okay... I guess that makes it my turn again. I spy something that starts with... S.&amp;quot; We can only hope it isn't sand again. The halfling grins at Melbert and Quint. &amp;quot;C'mon, guys. You haven't made one guess yet!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Savannah chuckles a bit. &amp;quot;Sand?&amp;quot; She says softly before lightly punching him on the arm. it's a good natured punch on the arm.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom owws at the punch, even if it is good natured. &amp;quot;No, it's not sand!&amp;quot; The halfling insists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is not long now!&amp;quot; one of the Veyshanti guides shouts to you over a shoulder. Unlike the Alexandrians, the olive-skinned men seem to be taking the desert heat and long trek admirably well. There's two of them with you - Jusuf and Tani, brothers, each of them bearing the mark of a moon and six-pointed star on their left cheek.&lt;br /&gt;
&lt;br /&gt;
Jusuf is the taller of the two. Serious and deathly silent, he walks ahead, serving as tracker and pathfinder through the barren wasteland. There are no roads here. The sands would swallow them.&lt;br /&gt;
&lt;br /&gt;
Tani is the camel handler. He's spent the journey making up for his brother's silence and stone-faced expressions with fairly incessant yammering on irrelevant topics, rounded out by horribly infectious, beaming smiles as he leads the camel at the front of the procession.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we walk through the night, we could be there by dawn!&amp;quot; Tani says, his mildly accented Tradespeak encouraging - before he proceeds to go off on a tangent, something that seems a habit of his. &amp;quot;Dawn is beautiful out here on the sands! You will see! My people have a song...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tani has graced you with his singing once before on this trip - if, indeed, one can call it that. He's not much of a singer - not that he's aware of it, as the camels aren't too terribly prone to making complaints about it. The workers groan in a single, unified voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no talent for games, I apologize.&amp;quot; Quint turns from watching Melbert walk with a shallow nod of his head and returns to minding the men of the caravan and the endless rolling dunes once more. He seems to have more to say -- but Tani does a plenty fine job of filling the silence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert shrugs to Jibbom about the guessing. &amp;quot;I guess I'm just nervous. You guys are so relaxed. I don't want to screw this up, though. I ... &amp;quot; he looks back and forth, &amp;quot;Well, I did my military service, but I'm not really ...&amp;quot; He falls silent. &amp;quot;But I'll back you guys up. Just ... if you guys can cue me on what to do. I haven't really seen ... well, much actual fighting, you know.&amp;quot; He listens to Tani up until the singing starts, seems about to call him down, then stops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If I could pretty please have a general arrangement of how you're walking or riding in relation to the caravan!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And also... a set of ever-dreaded Perception checks, once you're done with that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Myself with the front wagon to one side, Melbert somewhere in the middle, and Savannah and Jibbom riding near the back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls Perception: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the distance, none of you fails to notice the set of beautiful, reflective, polished rocks peeking out from the sand some fourty feet away from where your caravan is passing. The sun glitters on them, making them shimmer with irridescence. They're quite unlike any rock one could ever imagine.&lt;br /&gt;
In one moment of held breaths, you all realize in time that that is because they are NOT rocks.&lt;br /&gt;
&lt;br /&gt;
You spy, with your little eyes, something beginning with 's', and entirely, ENTIRELY too big for comfort. A geyser of sand erupts noisily, and then another, as the two enormous scorpions stand and rush toward you, huge stingers bent forward over their chitinous backs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah keeps her attention focus upon Jibbom. &amp;quot;Scorpion?&amp;quot; She guesses just before Tani starts to sing. She's....heard worse, she guesses. Usually they sounded like two walruses in a mating battle. She then looks up. &amp;quot;SCORPIONS!&amp;quot; She yells obviously as the sand erupts with the chitinous giant sized annoyances!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As you might imagine, this might be a nice time to init it up! There is no surprise round, as you were all aware of the ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Current Initiative Order&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
 19                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 19                  Scorp2&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Melbert&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 15                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 15                  Savannah&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
 5                   Scorp1&lt;br /&gt;
----------------------------------------               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If anyone has Knowledge/Nature, also, feel free to throw in a roll if you'd like to see if you know a thing or two about scorpions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom, it's your move! Two very large scorpions are barreling down towards the caravan (and consequently, you). What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Magic missile at the closest scorpion, then move away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give Scorp2 a goodly plink in the face! How far would you like to move, and in which direction? Currently, they are about fifty feet from you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Directly away, and 20 ft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide-eyed at the sight. &amp;quot;No, not scorpions.&amp;quot; He lifts his hand. &amp;quot;Spells!&amp;quot; A bolt of sparkly purple energy rockets out, slamming into the nearest of the two critters. Then, the halfling is hightailing it away as fast as he can manage. Getting stung is not going to be pretty for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Moving on to scorpies. Quint. You look appetizing. The scorpion charges you. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+12: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Does that match or beat your CMD?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Yes'm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor Quint is lifted and SQUEEZED by the faster scorpion. :( As you might imagine, Quint, you are grappled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I emit that, Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There is a scorpion giving Quint very painful hugs not 20 feet away from you, and another still making its way over fourty, fourty-five feet away. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Uhm. Is it flatfooted to other attacks while it's grappling Quint? Or does he threaten it so that I could flank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He threatens it, but it is not flatfooted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So flanking is an option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'll flank, then, and attack with shortsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Just how large are these scorpions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The faster of the two scorpions clatters down in a storm of dust and sand, surprisingly fast for something so ungainly-looking. A pincer lashes out, grabbing the nearest creature - Quint - around the midsection. The enormous pincer constricts, pressing down, followed by crunching noises that cannot possibly spell good things for the Elunite paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A dozen or so feet long, maybe more, when you unfold the tail. Game terms, they are Large-size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, that is sadly a miss that you may pose. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 14 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert acks as the scorpion comes at Quint, and he leaves the camel's side to try and bail out his companion. He's terrified, though, and when he draws his shortsword, he nearly lets go, and all but throws it across the desert, fumbling for it with both hands and barely catching it by the handle at the end of several nervous seconds of juggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Dropping the ranseur (free), LoH self (swift), draw Dagger (move), attack scorpion (standard).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;-2 since I'm gruh-bappled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2: (14)+7+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And +2 for flanking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But that is a hit either way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint coughs and will remember to PA next time.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;A good LoH, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You do some damage, at least, and feel much better from the LoH. Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -11 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;on the scorpion grappling quint. I'll take the hit to accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a hit. Damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You gift the scorpion a few fancy icicles that immediatelly melt from the heat. :( Pose it! The straggler scorp goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The claws scrabble and scrape against the Acanian's breastplate before he can even ready the polearm from rest. Quint grimaces silently and his hood falls back as he's crushed, the ranseur falling from his grip and into the sand. His hands, encased in heavy leather gloves find purchase on the smaller manipulator-portion of the claw while his other hand takes a simple dagger from his belt. Light-blue aether swirling with ardent motes of energy curl up from the cracks of his armor as he begins to stab at the pincer joints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The second scorpion ignores the party in favor of a delicious-looking camel. This may be a good or a bad thing in the long run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;An unfortunate camel is stung. :( While I pose this tragedy and panic sets in on the caravan, it's Round 2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Relax Melbert! Don't panic!&amp;quot; She says softly as Quint is grappled. However, she tries to zap the scorpion and smiles as gets a couple of icciles on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks saving Quint is a higher priority than saving the poor camel. Magic missile on Scorp2 again!&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second scorpion, unbothered by the adventurers, seeks a larger target for its meal. Clattering noisily into the caravan, its mandibles chittering, its enormous stinger takes a camel in the side, causing it to collapse into the sand twitching and bleeding, supplies from its back scattering. The other camels stop being placid - panic quickly sets in amongst both the animals and the workers, and screaming of the men mingles with the bugles of the cargo beasts. Jusuf and Tani rush about trying to keep the animals in check, terror on their own faces. Tani's song has quickly turned into a blubbering, panicked chant for Vardama's mercy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion is duly plinked, but still going strong. Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The agitated scorpion drops you, Quint, and tries to sting you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom narrows his eyes at the massive socrpion assaulting his adventuring companion. &amp;quot;I spy, with my little eye, something that starts with D...&amp;quot; He stretches out his arm, firing another bolt of purple force that splashes into the beast to minimal effect. The halfling frowns. &amp;quot;Dammit. I was going to say 'dead scorpion' and look all badass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If I could have a Fortitude save, Quint? With any bonuses against poison included.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 9 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You flex off the poison in manly fashion, even as the scorpion lashes at you and Melbert with its pincers to finish its full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;First Quint, then Melbert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Moving on to Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Flank with Quint some more, stab?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert should roll damage?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scorpion beset by the adventurers flails in agitation, dropping the unfortunate paladin, its many legs kicking up a cloud of dust as it stomps the sand and sways in rather alien fashion. The fortune doesn't last - the enormous stinger flies forward with impossible speed and impales Quint with a squelching noise, leaving venom dripping over his clothing in its retreat. Thankfully, the follow-up lashes of its pincers are uncoordinated, easily evaded by both Quint and Melbert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 2d6+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid stab. Pose it! Quuuint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods to Savannah about not panicking, but it's not as easy for him. He squares off with his shortsword this time, taking a deep breath, though he immediately feels guilty about it, seeing Quint being bloodied. He swings wildly wildly even as it drops the man, wildly dodging a pincer as it comes his way, then jamming his blade in between the joins of its chitin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Gah, I can't type tonight. Only 1 wildly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Dropping the dagger, drawing my scimitar, going 2h and Power Attacking with my flank buddy on the Scorps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2+2: (8)+7+-2+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The chitin just barely deflects your blow. :( Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;another ray of frost on the scorp grappling Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is no longer grappling Quint, but you may cer--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;gak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You nearly give Quint himself a very 'cool' hairdo. ;( Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still pointing her fingers at the scorpion, Savannah tries to fire off another Ray at the scorpion. Unfortunately, a gust of wind blows up and puts sand in her eyes, which throws off her aim and freezes the plume on top of Quints head. (if he doesn't have one....he gains one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am unscathed. Help the caravan if you can.&amp;quot; Quint finds his feet in the sand and speaks once the claw opens, turning to speak at Jibbom and Svannah -- just in time to catch the stinger. His leather skirts rustle, the plates rattling, but he doesn't fall to the poison as the camel had. Another weapon falls to the sand and now he draws the curved-bladed sword from his hip. The blade is a matte-black, dull to the point that it reflects none of the abundant sunlight beating down from the heavens. Shallow runes are carved along the blade, dormant and forgotten for the time being. He takes the weapon in a two-handed grip and cuts down and across, a swing unceremoniously parried by a batting pincer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The second scorpion clatters over to help its friend - not because it is actually being friendly, but because it is stupid and prone to cannibalism. :( 1 is Mel and 2 is Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert! You get a pincer. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert doesn't want it?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You evade the pincer! Lucky you. Of course, that does mean you now have a scorptastic friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;At the risk of turning into a one trick pony here, MM on scorp2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The forgotten scorpion, with one meal dying and unable to move in the sands, catches scent of another potential source of protein as ichor drips and body fluids run to splatter on the sand beneath the body of its... companion? Perceiving the two humans attacking it as a threat to what could be a glorious meal, it clatters over and lashes a horribly huge pincer at Melbert - but the man sees it coming and scurries out of the way, leaving it to gouge a hole in the sand where he'd stood a moment ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor beset Scorp2 is further injured and inching closer to death, but it lashes out at its two assailants. This time, Melbert gets the tail and Quint both the pincers. Mel first!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No hits I can see there. Melbert! You have two friends. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Stab at #2 one more again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Still with flanking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Yep, you still have flanking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 2d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom pouts. &amp;quot;My, these things sure can take a beating, can't they? Fall over! Fall!&amp;quot; Another zap of magical energy, and yet the scorpion endures. &amp;quot;Man. These things must be seriously hungry. And angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is clear that these beasts are not particularly intelligent. The wounded scorpion does not flee nor extricate itself from its precarious position, instead screeching, chittering and flailing about its tail and pincers to little avail, all of its wild strikes finding air or armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It still lives! Barely. But you do give it a good shank. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll try to polish it off and then move over to the scorpion engaging Melbs (should I succeed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2+2: (8)+7+-2+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Haha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Stop missing by 1, it's really frustrating. :( Pose it. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Well, I'll use my shield to draw my move action, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Er, you know what I meant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You put your shield on your head like it's a straw hat. It looks dashing on you! (Your shield is readied!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost again, Sharna.....on the scorpion near quint. the one near death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is decidedly more unhappy with the scorpion facing him, and when the second one comes up from his side, he acks in fear and nearly drops his shortswod again. He looks like he wants to bolt and run, but he sees Quint hanging tough, and closes his eyes, ramming his shortsword into the same one when it looks like it's not paying him as much mind, cracking through some of the chitin, but not able to take it down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pages: In melee range?&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'It is very much engaged in melee, if that's what you mean.'&lt;br /&gt;
&lt;br /&gt;
From afar, Savannah does not have precise shot. It's why I ask.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ah well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You... miss. Unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Scorpion 1 flails a full attack at poor Melbert, beginning with tail and ending with pincers, because he's the only one in range. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A crack is all a sorcerer needs! Savannah uses that opportunity to try and sneak a ray of frost into where Melbert cracked the chitin. Unfortunately, tears are not a good way to help someone see straight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kicking up stand as he moves, ducking beneath the claws -- just barely -- and trying to find an opening, Quint is suprisingly agile for a man of his size. Blood has begun to seep and stain his surcoats, glistening his armor and wetting the sands. He pulls the crescent-shaped shield from his back and slides an arm through it, an overhand chop descending that the scorpion bats aside in a blur of black insectoid plating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, I need a Fort save from you. Is your AC accurate on your sheet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls fortitude: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unlikely though it is, you manage to fight off the potent venom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 18 points. 0 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, you are Disabled. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A new round dawns. Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I really want to finish off this scorpion. MM on scorp2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are going to cry. Scorp2 is Disabled. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom does cry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why won't this horrible stingy thing just die already?&amp;quot; Jibbom screeches out, firing off another purple sparkly bolt before staring in disbelief. &amp;quot;Why did anyone even build anything out here in the first place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though the human may be small in comparison to the feast that its mate could be, Melbert is still an apetizing morsel. The unattended scorpion lashes out at him, its alien movements making the attacks difficult to predict. The stinger leaves a deep gouge in the man's thigh, and a pincer slams into him with the force of a battering ram, leaving him very unsteady on his feet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion makes a stinger attack upon Quint, after which it collapses to breathe its last in the sand. Like so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hey Quint? Fort me. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You've never felt better in your life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 7 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Except for the stabbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Except for the gaping hole, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;While I pose the scorpion's final, heroic actions of paladin-stabbing, Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I withdraw without dropping the same way that one did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wounded scorpion's battered, bruised, oozing unspeakable scorpion fluids. With one final push, more instinct than conscious thought, it rams its stinger into Quint's side - where it remains as the creature twitches and then collapses, legs tangled, in the sand, finally conceding to Jibbom's urging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I think even a partial Withdraw is a standard action (as it's normally a full-round). You are, though, at the far end of the still-up scorp's range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;It is? OK, Um. Well, I may as well stand around and attack, then, if I can squirm around to get flanking on this one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You sadly cannot at the moment as you're limited to a single Move or Standard action (and a Standard will cause you to fall to -1 at its completion), but Quint might be able to scoot around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So you can delay to let Quint/Savannah come to the rescue if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I move and not attack? I'll at least give him flanking on his action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You can, but as you'd be leaving a threatened space, you will take an AoO unless you use Acrobatics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Will acrobatics cost me a HP?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll say no, as Move actions generally do not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls acrobatics: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Whoops&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give tumbling a try, but a pincer catches you in the leg and you promptly pass out from the pain. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. -6 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint! Good news. Scorp's out an AoO. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Bad news, you're out a flanking partner. What would you like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Move action into threat (in front of Melbs) and LoH on him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That'll get him conscious again! Pose your actions, you two. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -8 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert's luck has run out, it seems, and in the moment it takes him to pry his blade out of the scorpion's body, he's stung and pincered by its mate. He's panicking badly now, swinging wildly and trying to fend off the two scorpions, feeling woozy from the blood loss and burbling a bloody sigh of relief as the one scorpion drops. He's not sure what else he can do, badly wounded as he is, and it's anyone's guess why he tries - trying to move quickly around to catch the scorp from behind, he mistimes his move and takes a pincer to the knee, going down in a pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steady,&amp;quot; is all Quint has to say, his expression flat as the combat continues in earnest and his wounds compound. His eyes narrow past the crumpled vermin in time to note Melbert's collapse -- and so he's bounding over the dying scorpion to overtake his fallen companion and present a target. Kneeling as he faces off with the remaining fiend, the hand of his shield-arm finds Melbert and channels Goddess' gift. &amp;quot;Take refuge with the wagons,&amp;quot; he recommends as the cook is roused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah continues the one trick pony for the time being. Ray of frost on the remaining scorpion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Is it in melee range of anyone? or did Quint withdraw far enough away?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is right in its face playing bait so it won't eat Melbert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Miraculously, that is a hit! Damage. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It's a little itty bitty chilled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Scorpion eyes Quint, goes: &amp;quot;SHIIINY.&amp;quot; and proceeds to flail Quintwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 5 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, a pincer pinches you. It is very unpleasant. Thankfully, that is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round whichever round it is! Jibbom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I have a feeling I'm going to regret using so many of these, but... MM on the surviving scorpion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing how Quint and Melbert are in trouble, Savannah aims another ray of frost at the scorpion. However, she only manages to hit it in the face. &amp;quot;Crap. Quint! How're you feeling!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The remaining scorpion very nearly ignores the prickling of magical ice upon its back as its horrible eyes all seem to focus on Quint. Lifting its claws in... challenge? Threat display? Who knows with these creatures? ... it lets loose a flurry of attacks at the paladin, a fury of clacking and snaping and lashing tail as it dips and bobs and turns in almost dancelike manner. Most of them disturb the hazy desert air around Quint - until the sharp point of one of the pincers finds his side, leaving a bleeding laceration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is slightly more injured. Scorp2 is dying, so Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooh, you'd better not take as many magical sparkly blasts as your mate did. Mate? Sibling? Cousin. Whatever. Blasty blasty!&amp;quot; Jibbom fires off more magical energy that flies into the horrible stingy monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'd have to move around to flank again? Standing draws an AoO also? Can I withdraw at a crawl without taking an AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You would have to move to flank, unfortunately. And both standing and crawling (unless you have special abilities) sadly draw AoOs. On the up side, Quint is granting you cover right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm not sure the rules allow it, but I'll say you can Acro while prone if you just want to retreat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Ah, I'll crawl away. It can't AoO me with cover, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It can, though you gain +4 to your AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;That's new, then. I'll try acro to move without drawing the AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Absolutely! Would you also like to take a Total Defense action as your standard, just in case it doesn't go too well for another +4 to your AC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the Acro!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls acrobatics: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion doesn't even notice you moving! You are now well out of its reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Pose it. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert wakes up in a panic, sitting upright and reaching toward his sword, but then he thinks better of it and he nods to Quint, speedcrawling the moment it seems the scorpion's attention is off him and scampering across the sand to get away with a terrified gasp. &amp;quot;Um, what do I do now?&amp;quot; he asks once he's safely away from the scorpion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;LoH with a swift and then I'll go to town with a full attack, TWF and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime, Tani and Jusuf are having some success establishing control. Having gotten the remaining camels away, they have now joined the workers in huddling behind the wagons. The divide of different cultures has been bridged by both sides, joined in whispered prayer the murmurs of which are filling the silence, pierced by the shrieks of the still-living desert predator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Give it your worst! Or your best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;With PA, because why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1-2-2: (7)+4+2+1+-2+-2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2-2-2: (10)+4+2+-2+-2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You miss twice. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -6 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I'm going to *GASP* change it up a bit.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;The way I look at it; I'm here to take damage. So I'm succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;and aim a heavenly fire at Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;It's a ray too, so ranged touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, will you trust the sorceress and not attempt to dodge the fiery ray she's throwing at you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint twirls the scimitar in his grip, lowering his stance looking for that opening. Lunging, he leads with his shield-arm and bashes the edge into the flat of the scorpions frontmost portion. His sword follows close behind with a cut that deflects harmlessly off the beast's natural armor. A hop back and he's preparing to fend of the next assault. Giant vermin are not his expertise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;So long as there's a verbal prompt, sure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;There will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There you have it, then, Sav. You land it, if only because Quint helpfully stands still. Roll the healing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;well...better than nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -2 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;6 left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And the scorpion goes, crazy verminflailing at the shiny man taking it on. Slight case of tunnelvision!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint. You've been stung. Again. This is the worst day ever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Fort save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Worse. You seem to be out. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;QUint! DOn't go anywhere!&amp;quot; Savannah yells as she aims her fingers at Quint. &amp;quot;Heavenly fire coming!&amp;quot; She then zaps Quint in the back for only a little bit of healing.......&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I'm gonna do what Savannah did and Heavenly Fire on Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for 17 points. -2 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does that hit Quint for a touch attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I don't think he's moving. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom still has to make contact from range. He's staying 30' awaya.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You hit the prone and unconscious Quint without much problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ClackclackCLACKCLACKCLACK. The movements of the various part of the scorpion and the noises they make are truly disconcerting. It is all too happy to provide Quint with a duel, lunging forward with pincers snapping. Clamping a pincer on the paladin's leg, it keeps him still as it plunges the stinger in his chest and out again with a lightning-fast motion. As the bloodied stinger withdraws, the Elunite collapses in the sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Sorry, I had to bio.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No worries! Well, yes worries. You're envenomed. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the heal on the Heavenly Fire, Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is awake! If feeling horribly stiff and with the angry scorpion going all &amp;gt;:| at him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -3 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, it is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear.&amp;quot; Jibbom says with alarm as the paladin goes falling into something that starts with S. &amp;quot;Tarien, c'mon. Let me and my friends live to laugh another day.&amp;quot; He points a finger at Quint, and a beam of pure white shimmering light courses out, closing some of the worst wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Single move to some cover if there's any within range, drawing a javelin as I move. I will throw the javelin at it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There are the wagons, as well as scattered rocks. The wagons are closer. Roll the javelin throw!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Trying to get it's attention from Quint, obviously&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you come to your senses, you feel the venom has already begun its ugly work in your bloodstream. You quickly realize it's a paralytic, as already your muscles are becoming uncomfortably stiff and your joints ache.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert has scampered off in a panic and, it seems, left Quint to his doom. Terror across his face as he dashes away from the scorpion, pulling out a javelin as he crouches behind a wagon, perhaps to draw its attention away from the fallen paladin. His throw is full of awful, though, sailing over it completely and sinking behind a dune out of sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint. It is your turn. What craziness would you like to engage in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Do I need a repeat Fort save for the poison or is it run its course?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Either way, I'll hold my action until after Sav goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is still in effect. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint is delaying (and battling poison without much success). Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah wonders if Daze would help....&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for 2 points. 4 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (16): 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it chills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, would you like to end your delay now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;This is Scorp 1 that's still up, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;LoH as a swift, then, and I'll risk the AoO to stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No total defense, just standing up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ah, right. Those things. Yea. That'll work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If you're gonna tank, might as well take it to the limit! It tries to pinch you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It does not pinch you. You have +4 AC till your next turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is a very good thing because it very doesn't like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -7 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is where you dance in glory of the total defense action. You expertly deflect yourself some scorp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Please pose, Sav and Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And we're back to Jibbom. And whatever new round it is right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oooh, crap. Well, I'd better at least /try/ to do what I can to get Quint up. Heavenly Fire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does that hit him with a touch attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll preempt you with a reminder you may only heal a single creature once with a Heavenly Fire. In light of that, would you like to change your action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah, seeing that Quint is doing okay after Jibbom sets him on fire, she aims another ray at the scorpion. She hits it good on the face, but it doesn't do much. &amp;quot;Crap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh dear. You are quite right. Well then... MM on the scorpioN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You plink it with prejudice. Melbert! The scorpion is focused on Quint pretty singlemindedly. Without some sort of noisy distraction, it is unlikely to give him a rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Can I charge in/run in into a flanking position before I attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The scorpion almost seems to take offense that the paladin is standing once more. Giving a shrill, ululating noise that makes it sound like it's about to regurgitate its last meal - and blasting Quint with the smell of it - it stomps the ground and lashes again and again at the man. The shield and defensive stance, however, leave no opening for the blows and the brave Elunite stands firm and yet unwounded by the assault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright... a big, bad scorpion like you should know... never mess with a halfling!&amp;quot; Another bolt of energy lashes out from Jibbom's fingertips at the scorpion, fizzling and failing to do significant damage. He frowns. &amp;quot;This is not a funny joke!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid shank. Savannah, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Magic missile. Maybe I'll do more than 1 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Maybe you will! You give it a solid hit and it begins to look wobbly on its many feet. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;One more LoH, and then a full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -3 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;PA, flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Poison?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Fortitude: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Beg pardon, no longer there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2-2+2: (1)+7+-2+-2+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+6-2-2+2: (2)+6+-2+-2+2: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting ready to point her fingers at the scorpion again, Savannah watches Melbert run his way in and she shakes her head. She then snaps her fingers and tosses the blue bolt at the scorpion, flying into it's mouth and it pops....doing a LOT of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, having failed to draw its atttention with a javelin, and having left his sword on the ground where he'd fallen earlier, draws up what courage he can and screams as he charges out from behind the cover he'd taken. Coming around to the other side of the scorpion from Quint, he dashes forward and aims a swift kick at the exposed flank of the creature, his boot drawing a crunch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion retaliates with a full attack of its own upon Quint, who is managing to keep its attention, if nothing else!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It rolls JUST LIKE QUINT. You're bros now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom! Unleash thy fury!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe the scorpion is getting cocky. As Quint's weapons screech uselessly on its chitin, it throws itself at the paladin. Fortunately for him, its own strikes find little purchase. A smear of horrible, black venom is left behind on the crescent shield of the paladin from a failed attempt to impale him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint's swings are slowing and he doesn't appear quite as light on his feet. He refuses to give up his place at the forefront of the scorpion's attention and renews his assault awkwardly. His surcoat slaps wetly against his armored skirts, heavy with blood, and neither opponent manages to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom checks to see if he has an MM left...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I do not. Okay. Moving within range, drawing the sling, and attempting to chuck a stone at the scorpion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your stone skitters on it prettily. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Still flanking? I'll kick it again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You're flanking with Quint still, yes. Kick away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom only get fizzles from his outstretched fingers now. &amp;quot;Dammit.&amp;quot; He swiftly reaches into his robe and retrieves a slingshot and a heavy stone, pulling it back. &amp;quot;Eat grantie, meanie bug!&amp;quot; The stone goes flying, and skips harmlessly along the creature's shell. &amp;quot;Awww!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a miss. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Picking up my sword would be a standard action, yes? Would it draw an AoO?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah grumbles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It would be a move action, and I'm not 100% on the AoO. I think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert, Savannah, pose whilst Quint does his thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Rinse and repeat from last round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That said, I don't have people drop their weapons when they fall unconscious. If you didn't willingly drop it for some reason, it's actually still in your hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+7-2-2+2: (13)+7+-2+-2+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -9 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+6-2-2+2: (6)+6+-2+-2+2: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not willing to use another Magic Missile yet, Savannah points two fingers at the scorpion and fires another ray at it. It's mandibles get another freezing over, but it still doesn't fall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;QUINT. YOU LANDED A HIT. The first one hits. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert really doesn't know what to do at this point, he edges towards where his sword lays, but it doesn't look like he can get it. He seems to be worried about the thing, though it seems to be focused on Quint. Mel's nerve is not strong, though, and the blood staining his clothes is perhaps why. He finally works up the nerve, and thinks he has an opening, kicking hard at the monster's hard shell, but this time, he can't hurt it, striking a much more solid part of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4: (2)+2+1+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Oh, I had assumed it was dropped. Mel's got Improved Unarmed, so I wasn't too worried&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You give it a solid, solid wallop that leaves it in fairly bad shape. Maybe you cut a leg off, even!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It drips ichor all over Quint as it full attacks him again. Now it's personal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And we're back to Jibbom as Quint barely evades more stinging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another sling stone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Dangit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still on his feet, Quint continues to channel Eluna's blessing into his ragged form. Bloodflow ebs and wounds begin to knit -- some of the color returns to his features and he moves with reinforced vigor. He trails the fast-fading blue-and-silver glow like a magmin trails smoke and the weapons come in again. This time, the scimitar finds a joint with a soft-crack and a meaty tearing sound. Limbs tumble away from the fat form of the massive vermin as the paladin sucks in a deep breath and continues the press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts of its bruised body moving oddly, brokenly, the scorpion continues its assault. Only a well-timed parry saves the Elunite from having the creature's oversized stinger leave a gash across his face. Ichor drips and spurts from its many wounds, the stub of a lost leg flailing about uselessly. What life it had in its eyes is rapidly diminishing as it flails about in vehemence and desperation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is sadly another miss. :( Melbert!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That is a solid hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d3+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another few seconds, and Jibbom has readied another heavy stone in his sling, aimed and tossed. This one lands harmlessly in the sand with a soft thud. &amp;quot;Dammit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The scorpion is Disabled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Ray of frost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;grrr&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20: (14): 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit! And it goes down, being at 0, regardless of damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wooooo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;YAY! *thud*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You are out of combat and in free RP mode for the timebeing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah waits for Mel's pose first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert is doing what he can, though in the future, he'll carry more weapons! Timing his strike as best he can, he actually manages to hurt it just enough to leave it open for a killing blow, striking with his boot again in a quick kick before backing off just in case it does try to hurt him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And hit it with a killing blow she does. Savannah uses that opening to zap the scorpion with another ray of frost. You'd think all of those ice zaps would cause the scorpion to slow down. It did, eventually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom takes deep breaths to recover, needing a few seconds to make sure the scorpions are dead before he makes his way closer. &amp;quot;Everyone okay? Aside from the camel and the scary poison things?&amp;quot; He asks worriedly. &amp;quot;Took almost all my magic, those things did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint casts Lesser Restoration.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sounds of combat cease. The buzz of prayers in the background flows away with it. Heads of workers begin to poke around the wagons, and there are murmurs - soft sounds, a new, more gentle noise as you stand victorious over the beasts.&lt;br /&gt;
&amp;quot;Is it dead?&amp;quot; Tani's voice floats from behind one of the wagons, more high-pitched than his usual and vibrating in concert with his shivering body still overcome with terror.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neither scorpion stirs. Someone laughs, in that shaky way people do when immense amounts of tension need to be shed - then another, and another, and finally the workers and guides cheer in unison in celebration of you and your victory.&lt;br /&gt;
&lt;br /&gt;
Tani goes so far as to try embrace the nearby halfling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for -2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;For my STR as we drop out of inits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll move us along then! Free posing till I finish a long emit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert wheezes a pained sigh of relief as the second scorpion is killed, and he looks around, reaching down to grab his shortsword. &amp;quot;Do any of you have any healing left?&amp;quot; he asks timidly, wiping the yuck off his blade before sheathing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint jabs his sword into the sand before wiping it off against his sleeve. He sheaths the weapon and secures his shield against his back, then closes his eyes and utters a quiet blessing as he touches the poisoned wound. &amp;quot;Well fought,&amp;quot; he offers with his customary shallow nod, turning to make sure the caravan hasn't suffered too much damage -- before collecting his dropped weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;For Melbs; my last LoH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;Thanks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -9 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah can only smile as the Scorpion falls dead. She shakes her head a bit as she walks over to Melbert. &amp;quot;See what happens when you don't panic?&amp;quot; She says softly. However, she looks to Quint. &amp;quot;How're you doing, Quint?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah will brb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah relocates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint looks back at Melbert, &amp;quot;I have, yes.&amp;quot; He steps across the fallen scorpion and pulls the heavy leather glove from his hand. Beneath the flesh is criss-crossed in scars and wrapped almost entirely in bandages that stink of holy ointments, leaving only his fingers exposed. He rests his palm against the man's breast and moves his lips silently. &amp;quot;Goddess' blessing,&amp;quot; he concludes before answering Savannah simply. &amp;quot;I am able to continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom looks worriedly at the two who took the brunt of the scorpions' fury. &amp;quot;Well, maybe you are able, but is that a good idea? Maybe we should camp and rest here for a bit to recover. After all, with two dead scorpions here, the other wildlife might leave us alone. If there even is any.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods slowly to Savannah, breathing more easily as he feels the healing from Quint take effect. &amp;quot;Thank you,&amp;quot; he says to Quint, though he still looks pretty nervous. &amp;quot;I ... the Sendor War was never like that,&amp;quot; he admits. &amp;quot;A bear once, and ... well, anyhow, thank you.&amp;quot; He hangs his head. He gives Jibbom a shrug. &amp;quot;I'd almost rather get to whatever safe area we're headed towards? We -are- headed towards a safe camp, yes?&amp;quot; He looks over towards the talky caravan fellow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah returns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The remains are likely to attract carrion-eaters,&amp;quot; Quint offers quietly as he pulls the glove back on. &amp;quot;We should put some distance between us at the very least.&amp;quot; He moves to the saddled camel and takes water from one of the many skins hanging amongst the bags. He dampens his hair before freeing his helm and dropping it into place on his head -- he'll be ready, at least, if more comes. &amp;quot;We will take every precaution we might. I still have much work to do before the Grey Lady measures my deeds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delayed by your fight, it takes some time to get underway again. Tani insists it is best to move away, however, nodding vehemently at Quint's words and insisting that nights in the open wasteland are not wise. The supplies the now-dead camel carried are hurriedly picked up and loaded onto wagons. Scorpions are hacked to pieces under Jusuf's silent guidance. By the time you are ready to move once more, one camel short, darkness begins to descend.&lt;br /&gt;
&lt;br /&gt;
Out here, the night seems to come out of nowhere, carrying with it surprising amounts of chill. You only barely make it to the rest stop before shadows coil fully about you.&lt;br /&gt;
&lt;br /&gt;
Evidence of passage of men is plentiful here, in this ring of protective stones jutting from the barren, sand-covered earth. Polished highly from the outside, you realize the natural shelter has withstood many a sandstorm and cold night - and in light of your encounter, Tani decides that you'll await dawn here rather than marching on.&lt;br /&gt;
&lt;br /&gt;
Those of you who are daring find out that, with the right spices, roast scorpion doesn't taste bad at all, despite the appearance of the meat being quite horrifying. Jusuf works with Melbert to prepare it - still eerily silent, the stoic desert pathfinder is fairly good at pointed demonstration of how such strange meat can be made into a very palatable meal.&lt;br /&gt;
&lt;br /&gt;
The campfires dance, songs are sung for a time - quietly - and after a warm meal is in your bellies, you are finally given a chance for rest.&lt;br /&gt;
&lt;br /&gt;
Many hours later, you receive a rude awakening in the form of the sun beginning the new day's turn of seemingly attempting to scorch you to embers. A sad Tani wails how it is a shame you missed the sun's rise, but consoles himself with the fact you must have been quite tired from your battle - a battle which he then proceeds to provide a recounting of for you, grossly exaggerating every detail in your favor as you get ready to move out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And while I prepare a further emit, feel free to have a round or two of poses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls profession/cook: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom assumes we can refresh spells?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert doesn't do a horrible job assisting with the cooking, at least, and he seems more comfortable with that than he did with the fighting. He takes note of what spices are used, in case he needs to do it himself in the future, and will assist with the camp where he can. Sleeping hard when the opportunity arises, he gets what rest he can. He looks up as we're roused for the new day, and packs his camp things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;ICly, yes! OOCly, I'll need to grab a staffer to reset your flags if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You will also heal for a night's rest as normal, to the tune of your HD in HP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -2 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Savannah for -2 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -4 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Jibbom for -2 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah stretches her hands as she wakes up, and belches after the good meal. Yes, she's a daring one. However, she does look to Tani and chuckles. &amp;quot;I....was there, you know.&amp;quot; She says getting her bedroll and other things up off the ground and getting them back on her camel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom is happy to join in the singing. Too happy, really. The halfling sings with rather more enthusiasm than skill, and his lyrics do not always match those which are traditionally applied to the songs in question. He follows this up by telling jokes, many of which make little to no sense. In the morning, he awakes as chipper and with as much energy as ever. &amp;quot;Ah! Nothing like a scorpion attack to wear you out for a good night's sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A servant of Eluna -- known as the Dreaming Goddess or the Silver Moon -- it's little surprise that Quint makes his devotions at night under the soft-white light and dark blue sky. He takes some paces from the bright circle of firelight and loud celebrations to make his observance in relative private. Returning, he as much as anyone, is ready to take some rest. &lt;br /&gt;
&lt;br /&gt;
The morning finds Quint awake and his surcoat a bit cleaner even if the bloodstains prove to be tenacious. The white garment is trimmed in silver and blue and worn over his breastplate and leather skirt to leave little doubt for whom he fights. &amp;quot;Your part was not a small one; keeping the animals from scattering.&amp;quot; He commends Tani with a shallow nod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several hours more of trudging with the accursed desert sun bearing down on you follows. Sweat and tears are shed and blisters gained by those who must walk - but finally, your journey is moving towards its conclusion as you gaze upon your destination. The distant sand is littered with colorful, sturdy tents and pavilions, as if a small town had sprung from nowhere in the middle of the desert. It rests nearby a huge rock formation - a hill or buried mountain, perhaps - and you can see, even from afar, that the side facing the littering of tents is far too smooth to be natural, defying the jagged, sharp, chaotic formations of every other rock you've seen on your journey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here we are! Oh how joyous the Satrap will be to see you have arrived!&amp;quot; Tani jibbers in his usual manner as he leads onwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna gives you chance to yap a bit as you make the approach!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What sort of man is the satrap?&amp;quot; Quint wonders with a look at Tani, still sitting tall and straight in the saddle after a long day's trek through the unforgiving desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what gag should I pull on the satrap first?&amp;quot; Jibbom asks of Savannah as they finally approach their destination. &amp;quot;Joy buzzer in the hand, or whoopie cushion on the chair? Wait. Do they shake hands as a greeting in Veyshan? The joy buzzer won't work if they don't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has her cloak up over her head once again, but she's still jabbering away with Jibbom. &amp;quot;Clouds!&amp;quot; She guesses, apparently continuing the game of 'I spy', with him. Despite being two different races and worshipping two different gods, they seem to have built a bit of friendship over the course of their past adventures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I dunno if a whoopee cushion would be appropriate.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert approaches afoot. Footsore, but after walking on sand, his calves are sore as well. He looks towards the camp, though it's hard to say what he's thinking. He shakes his head at pranking the satrap, and asks, &amp;quot;Is it wise to annoy someone we want to be paid by?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the first time on your journey, Tani stills his tongue to let his mind decide on the words he'll offer. &amp;quot;Aiyah. He is wise, and he is powerful, and rules with a firm hand.&amp;quot; he answers Quint. &amp;quot;I... I would not risk angering him.&amp;quot; he adds at Jibbom's commentary, betraying his penchant for eavesdropping.&lt;br /&gt;
&lt;br /&gt;
Sun-tanned hands join and wring a little nervously before the joyous smile you've come to know him for resurfaces. &amp;quot;But we will find him in a good mood, I am sure! He has been waiting for this day for a long time! Yes! He will be happy! Yes, yes.&amp;quot; he blathers, nodding furiously as if to convince himself of this as much as he's trying to convince you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course it's not appropriate!&amp;quot; Jibbom responds chipperly to Savannah, grinning widely. &amp;quot;That's what makes it so funny!&amp;quot; When Melbert and Tani join his friend in cautioning him, the halfling sobers a bit. &amp;quot;Oh, fine. I'll save the good pranks for the trip back.&amp;quot; How reassuring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Let me know when you're out of questions for the people who are with you, and I'll move us along then. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is he just?&amp;quot; Quint presses their guide, unsatisfied with the answer offered -- though he remains casual in his questioning. This is not an interrogation. &amp;quot;Do you know what al-Khazim seeks in this tomb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;You're not supposed to prank someone until you know he has a sense of humor, and how far it goes. That's what jokes are for.&amp;quot; She then looks to Tani. &amp;quot;Is he.....nice?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert remains silent on the subject, more worried about last-minue scorpions. Without comment, he scans left and right, one hand shading his eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's Tarien's will that we spread laughter everywhere in the world. Especially those who don't have any to spare.&amp;quot; Jibbom claims to his doubting cohorts. &amp;quot;Nevermind nice or just. Is he /funny/?&amp;quot; The halfling insists on asking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very!&amp;quot; Tani blurts immediatelly, making a warding sign as if afraid some spirit or other might think he'd had a bad thought and was about to punish him for it. &amp;quot;But, ah... This land and Alessandria are not the same. Ways of my people are not ways of your people.&amp;quot; the olive-skinned man explains. &amp;quot;In your land, my brother would still have his tongue.&amp;quot; he adds, voice hushed and awashed with a tinge of sadness. Onwards he goes, however, talking with Quint as he strides, leading you closer and closer to the temporary settlement and the tomb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rumors are it is a tomb of an old mage. There must be treasures within, yes?&amp;quot; Tani theorizes. It's clear he's not been given many specifics. There's a slow shake of his head, and he adds in a voice that is barely even a whisper: &amp;quot;It is a bad place. Bad, bad place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Very just, that is. XD *adds!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Funny?&amp;quot; Tani echoes, jostled out of his sorrow momentarily and glancing over a shoulder. &amp;quot;No, er, no, I do not think so! I do not know him well. I am but a servant.&amp;quot; he explains to the halfling, bowing extravagantly, almost as if he serves the group of you just as much as he does the satrap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert shrugs about different cultures. &amp;quot;I don't know too much about that.&amp;quot; He looks nervous about the tomb, and says, &amp;quot;Isn't it sacreligious to invade someone's tomb?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Quite, Melbert.&amp;quot; She says as she listens to the objective they have now. &amp;quot;Unless you have a reason why we should be going in.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah is done now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomb raiding, eh? Sounds like a laugh.&amp;quot; Jibbom suggests, unconcerned by the potential sacrilege. &amp;quot;This guy wasn't a lich or something equally awful, was he? That'd explain the whole 'bad place' deal. Those dudes just aren't funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert is ready anytime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom ditto.&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ways of many peoples are different but some truths are universal,&amp;quot; Quint offers enigmatically, distracted by the tomb in the distance. &amp;quot;You have carried out your duties admirably thusfar, Tani. Your satrap should be pleased for that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grey Lady and the Dread Breather are at odd constantly and -- as noted by our guide -- the rites of cultures vary. We will have to wait and see what Satrap al-Khazim is planning before we know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;*odds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'As you further approach the tomb, suddenly you feel as if you'd walked through a sheathe of icy water that is not there. Dark thoughts begin to mill about your head. Fear worms into your mind, and though it's not paralyzing, it's distracting and disconcerting. You suddenly don't feel so good about going closer, even though you know you must.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Melbert with 'As you walk along with the caravan, you suddenly feel a lurching sensation that leaves you faint and unwell. Your doubts swell in your head. You shouldn't be here. This isn't the place for you. This place will be your death. Although you are not frozen by it, the bleak thoughts milling without your prompting in your mind are disconcerting.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;and that should be me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you stride further towards the tomb, there's a sudden sensation - as if you'd suddenly been plunged into ice. You can feel, for a tiny moment, fear and doubts trying to crawl their way into your mind - and then are fiercely pushed aside by your goddess' power and your own resolve. The chill leaves you untouched, if keenly aware it's there, lurking.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom shivers a bit suddenly as they draw closer, wrapping his cloak more tightly around himself. His eyes dart around. &amp;quot;Uhm... huh. Maybe not such a laugh, actually.&amp;quot; A lot of his good cheer seems to drain right away. &amp;quot;Let's just... get this done, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks less and less happy by the progress of events. &amp;quot;I'm really not sure its OK to just break into a tomb,&amp;quot; he says nervously. &amp;quot;I ... guess we can see what's going on, but I'd rather not go in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the caravan moves further towards the tomb and the temporary settlement about it, the men begin to shiver. Tani and Jusuf are not exempt, and the smaller man clings tighter to the reins of the camel he's leading. The workers in the wagons huddle, some hugging their knees. There's faint weeps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark magics are at work,&amp;quot; Quint is resolute, his constant frown chiseled in place. He seems unmoved by whatever afflicts his companions. &amp;quot;The Dreaming Goddess is with us, we stand under Daeus' light and the Mother of All will not forget those of good heart. Take us to al-Khazim, Tani. We must make sense of this foul aspect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the Coyote will give us laughter and mirth, even in the places where it seems most absent.&amp;quot; Jibbom offers his own little reverent quip. &amp;quot;Let's do what we've got to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, the wagons come to a halt, and the workers clamber off them, their morale shaken. The supernatural fear, you realize as it settles comfortably inside your chest, is coming from the tomb itself, tugging insistently at your will, making bleak thoughts bubble to the surface. Still, on the workmen go to take their gear - what else is there for them to do? This is the job they accepted, even if suddenly the payment does not seem as worth it as before.&lt;br /&gt;
&lt;br /&gt;
You are forced to stand around with the chill of the place prickling at you like tiny needles whilst Tani runs about asking questions of the servants in the camp. A feeble smile is offered to you when he returns, skidding to a stop that has sand cresting in a tiny wave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The satrap has not yet arrived. I can show you where the men from Alessandria will be working, though, yes?&amp;quot; the Veyshanti offers meekly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert nods about being shown to where the people will be working. &amp;quot;Yes, we can look around, I guess,&amp;quot; he says with reluctance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If one of you could catch Sav up, please? I'll provide, if belatedly, the HORRIBLE DOOM PAGE. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'As you approach the tomb alongside the others (which happened some time ago), a sudden chill wraps itself around you in defiance of the scorching sun. Fear creeps in unbidden. Uninvited thoughts of bad outcomes, including your demise here begin to nip at your consciousness, leaving you distracted and shaken.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom, Melbert, Savannah. You are all Shaken by the persistent aura enveloping the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, you are a paladin, and like a honey badger, you don't care for this fear crap. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;is it a death effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, it is a Fear effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'm going to use my Lesser Resto for the day and try to get rid of the rest of this Str damage, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You successfully wipe away the rest of your ability damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint's Strength for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll blow 2x LoH for a channel before we start, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;4 to myself and Melbs. The others are full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for -4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Quint for -4 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint takes a moment with the camel, loosing bags and rearranging goods. He has a satchel laden with a single tome, a small box and a quarter of scrolls. Long brass rods from out from another bag and are slid to rest in loops on his belt, followed next by alchemical vials into ready pouches. He slides his shield into place and takes the ranseur in hand midhaft like a walking staff and, finally, nods to their guide. &amp;quot;Let us see this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There's definitely nasty magic at work here.&amp;quot; Savannah says through chattering teeth, as if she was cold. She clenches her teeth to keep them from chattering.....and fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Led by Tani and trailed by the now-equipped workers, you make your way to the tomb entrance itself. The walk is difficult and sluggish not for the distance, but for the magic that assails you.&lt;br /&gt;
&lt;br /&gt;
You find the tomb as advertised: half-buried in the sand and stone. Two stone statues flank the entrance - they may have depicted something humanoid in the past, but the shifting sands have worked them to a smooth polish and indiscernible shape. You can just barely glimpse the top of the heavy slab of stone that is the doorway within, and the runes etched upon it deeply enough that they have withstood the test of time and remain there. You can glimpse the outer walls at places as well, a dark, aged gray on which similar runes sometimes peek out of the sand.&lt;br /&gt;
&lt;br /&gt;
The fear never stops washing over you, drowning your minds in darkness - those of you not protected by Eluna's light, at least. Here, it seems at its worst.&lt;br /&gt;
Sighing - even sobbing, for those whom have been left without their pride by the fear's insistent tug - the workers begin the excavation they're been paid for. Tani hops from foot to foot, whimpering a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks more comfortable as the healing takes effect, though he's a ways from what you might call pleased to be here. &amp;quot;Th-thanks,&amp;quot; he says, and with a distracted air, he fiddles with his sword in its scabbard, strapping a masterwork buckler to his arm almost as an afterthought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, uh...&amp;quot; Jibbom is clearly unseasy, uncertain how to articulate his concern. &amp;quot;Is it... always like this? With the crying and the scared people and all that? That doesn't seem very good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I need a general arrangement of you folks around the tomb entrance while you're going through the pose round. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Melbs will lead, myself immediately behind. We'll leave the next square open and then Savannah and Jibbom will take up the rear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll note it's a big ol' open space. The entrance itself is buried - it'll take at least a few days for the workers to excavate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Oooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint misread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom hides behind the big guys by default. Doesn't matter where. ;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Well, if we're not spelunking, Quint will be towards the front checking up on people and getting a general lay of the land. We'll have a look at the runes, too, if at all possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You absolutely may have a look at the runes. Drop me some Perception checks for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert will look as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can Jibbom peek from behind them and look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There's a LOT of space. The tomb is barely peeking from underneath the sand. 'Behind' is relative. There's a whole plateau of lots and lots of sand and rock that you and a dozen now digging workers are standing on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His helm in place, Quint walks amongst the terrified throng taking in slow, silent breaths. He wears his pendant openly and the silver crescent moon slides with whispered hisses across the rounded front of his breastplate. He affects an aura of bolstering calm, another divine blessing the reaches out from his being like invisible, uplifting fingertips. &amp;quot;This thing is close or an evil so great it bleeds through thick walls and piled sands. This excacation is ill-advised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Quint, Melbert) with 'The stone of the tomb is weathered. The damage on it from the sand easily tells you it's been buried for a very long time. The runes confound you - but it may be because you're only seeing fragments.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savannah has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;this....is annoying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'Poking around, it's by luck that you spot a rune on the outer wall, near the entrance, that catches your eye. It seems... darker than the rest. If darkness was a color, you would say it is aglow with it. How peculiar.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom looks nervously around the runes dotting the tomb's exterior. He pauses, outstretching his arm to point out one to his fellow adventurers. &amp;quot;That... that doesn't look right, does it?&amp;quot; He asks, pointing at one that seems to seep with dark energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is how it is.&amp;quot; Tani confirms, nodding one time too many. &amp;quot;It is a bad place. A very bad place.&amp;quot; It begins to dawn on you that this may be the very reason this satrap is choosing to pay strangers rather than use his own servants.&lt;br /&gt;
&lt;br /&gt;
The monotony of the shovelling as you wander the area is rather suddenly broken as the tomb seems to shudder violently. The sand and earth beneath your feet shifts with the tremor, and in one place, the outer wall cracks. Very slowly, the damaged piece grinds and slides, disloding to fall on the ground with a heavy thud. It is followed by a gout of fine sand, as golden-colored as it is usually depicted in pictures of Veyshan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Melbert says, &amp;quot;I'm really sorry, I can't keep my eyes open. Just say Mel chickens out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melbert has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;DO you mind if we ghost-- ack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Aw. Well, I wouldn't have minded, but yeah. No worries. Keep going!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I do have the encounter modified for one person less, so. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll see if Whirl is free to ghost him. That way he can get credit for the encounter and stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;as a precaution, if I lose my connection again, feel free to ghost me as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Feel free to keep posing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ACK!&amp;quot; Savannah yelps as the damaged piece of stone hits the ground. However, she does wander a little closer to take a look at the piece of stone and.....can't understand a word of it. Not like she could read it with the sand anyways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Whoo boy! Okay. Let's move into Inits. Savannah, I require a Will save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom makes a horrified sound and flails his limbs at the sudden spray of sand, moving rapidly away. &amp;quot;This place is terrible!&amp;quot; He declares, keeping an eye on the rune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whirlpool has arrived.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls will: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;dammit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls init: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;I can help out if need be by proxying Melbert, or I can give information. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;And let one of you do it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tani, take all of the men back and away from the crypt.&amp;quot; Quint blinks once, watching events transpire. &amp;quot;We will tell your master that you were forced by us at swordpoint and take responsibility for his ire. This place is not safe and his prize is not worth the potential harm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;If it's a fear effect and she's within 10', Sharna. It's a +4 from me. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It is, unfortunately, not a fear effect, and she is not within 10 feet of you. Hold for emit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;(and I'm sorry for posing after the init call, I missed it before I hit enter)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Savannah boldly approaches the seeping sand, something bizarre happens. Before the sorceress even puts a foot near the stone, she seems to stumble, collapsing onto the ground where she curls up.&lt;br /&gt;
&lt;br /&gt;
The sand rises. Morphing, spiraling, it forms itself into a tall, vaguely humanoid... -thing-. It tips its, save for a pair of unseeing eyes, faceless head sideways as it regards you - and then coils, bits of its body churning and shifting as it prepares to charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah, I'll need an init from you as well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And they did indeed rest and could use spell resets. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;well that explains it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I rolled init and gave me 22, but I didn't type +init.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;She rolled it, Sharna. But as +roll init-- yea. It's right beneath her will save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Savannah with 'You don't even realize it until you're already in its grasp. As you step near the pile of sand, a curious sensation of calm washes over you, followed by endless fatigue. You slip into a fitful sleep.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool forced Melbert to +init.&lt;br /&gt;
&lt;br /&gt;
Savannah pages: so....i'm out unless someone can rouse me, huh/ XD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you kindly. And ah! I'll modify Savannah's init for the old number.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, Savannah is sound asleep for her turn at init 22. Quint! There's like... a horrible... sand thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;(You can use a standard action to rouse a sleeping ally by giving them a goodly shake, maybe slap them about and shout like a maniac in their ear. Alternatively, any damage will rouse them.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*THUMP!* Savannah suddenly falls over and snores quite loudly as this sand creature appears......&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah's inititave total changed to '22'.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Current Initiative Order&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
 22                  Savannah&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 20                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 20                  Sand?!?!?!&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
 10                  Melbert&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 8                   Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
&amp;lt;/pre&amp;gt;                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Swift to declare a Smite on the sandthing (fingers crossed), move to go up and say 'Hello' and a standard to give Savs a swift kick to the rump (as polite as can be).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'As you point your sword at the creature and call upon Eluna to judge it, you feel the familiar tingle of the goddess' wrath rising within, ready to use you as its instrument. It totally worked!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You rouse Savannah with your extremely gentlemanly kick. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Unfortunately, this puts you in the aura. Gimme a will save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Will: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Quint with 'Drowsiness threatens to overwhelm you as you approach, but you shake off the encroaching cobwebs vehemently. There's evil to smite, after all! No sense sleeping on the job!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And sandbutt totally takes Quint's challenge (for now) and charges him from 10 ft. away. What's your current AC, Quintles?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;More than that, I bet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Yuz&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;If anyone has Knowledge/The Planes, you may leverage it at this time. It is Melbertpool's turn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Or whoever you appoint to ghost him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The polearm falls away -- one may begin to think the Acanian carries it for show -- as Quint begins to stalk wordlessly across the sands. His now-free hand finds the hilt of his curve-bladed sword and draws it free of the sheath in an easy motion. He pushes at Savannah with his foot as he goes, the simple necessities of battle far more important than the niceties of propreity. &amp;quot;You have no place in the light, creature, be it Daeus' or Eluna's.&amp;quot; His voice echoes, folding over with another but powerful and feminine. Wreathed in the divine, Quint's sword pulses with faint, ghostly flames and those verysame energies spill about through the plates in his armor. &amp;quot;Crawl down into darkness and be forgotten or be sent from this world entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;*another both powerful and..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;24 AC now with the deflection bonus, btw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand-creature's gaze - if it indeed sees - settles on Quint. Flowing more than walking on the shapes it's given itself for legs, its entire form shuffling this way and that with the movement, a whip of sand lashes out at the paladin and is deflected by the crescent shield without much effort. As it resettles in the new position, the creature shapeshifts, a whirlwind of sand - and soon, Quint is gazing at his own doppelganger, as if a sculptor had perfectly shaped him out of the fine sand that is its body.&lt;br /&gt;
&lt;br /&gt;
Until it grins, that is, and reveals horrible, pointed teeth that definitely aren't there on the true paladin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Back now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Because I have no idea what's going on, can Melbert flank with quint?&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'He can! However, it is fairly obvious the creature isn't really big on the whole internal organs thing, since it's made entirely out of sand.'&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Yeah, but flank is flank.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It helps Quint. XD&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Indeed. He will need a Will save, though, as he approaches!'&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls will: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert is absolutely fine as he sidles into flanking position!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Melberg goes stab with his shortsword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Is it crittable? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Everyone has to crit the elemental. :( Roll the damage, no SA and no crit. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ah, look at that. Not subject to flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Well. A 20 is a 20. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;So no flank bonus, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;No, no flank bonus. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;No crit, either!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DM dice works even when the DMs aren't DMing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He's going to grow really sad really soon, though. :( But at least he gets valuable info!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You all watch - and especially poor Melbert - as the blade stabs into the sand. And comes out. Leaving absolutely no mark worth mentioning whatsoever. It becomes obvious that to injure this creature, one will need something more efficient at dispersing the sand that is its body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;In other words, DR dun ate all of that thar slashing damage. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom! WHAT DO YOU DO?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;MM the evil sand guy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Psst. Sharna. It's a shortsword. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Aren't they piercing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool can't remember.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;They are! This is especially embarassing mistake-wise cause I use them! The result is, unfortunately, identical. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Roll the MM!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You send sand flying! That definitely hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melberg sidles up behind the sand monster and finds out that it is a sand monster and thusly has no weak points. At least it wasn't a rock monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the Nine Hells is that horrible thing?&amp;quot; Shrieks Jibbom, flailing in the direction of the sand monster and firing off a bolt of purple energy towards it that knocks off a good sandy chunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Melbert, even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Round 2 begins! A dull glow appears within the hole and two new combatants join the fray, a pair of fiery snakes. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Savannah. It is your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;I move away from the sand creature and fire an MM if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You'll need to stand as you were prone, which will prevent either the move or the MM. You can, however, stand without an AoO, as you're not yet threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;How about I get up and move away from it....at least to get away from the aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for SNAKES!: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You may absolutely do so. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Would this baddy count as an Evil Outsider?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;This is not an Evil Outsider, but it is quite Evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint sadface!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;OK. Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+4-2-2: (15)+4+2+1+4+-2+-2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+4-2-2: (16)+4+2+4+-2+-2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Where were those dice last encounter?! Two hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4+4: (4)+2+1+4+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d4+2+2+4: (1)+2+2+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint ignores DR, plx!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting kicked is a good way for a zonked out woman to wake up. Savannah snorts awake and gets up quite quickly before moving away from the elemental.....thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Your scimitar slices through it like a hot knife through butter, and the shield isn't far behind, and despite the weapon being ill-suited to the purpose, it leaves horrible, HORRIBLE gashes on the thing that it has trouble closing no matter how much it tries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The sand creature gives a hearty attempt to wallop Quint. In the meantime, the fiery snakes slither out of the hole and dart merrily at...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magics begin to coalesce and envelop the human, girding his form and reinforcing his strikes. The flurry that follows is so far from what transpired against the scorpions that it's hard to believe they're from the same combatant. The sword cuts high, across and down before he pivots at the hip and punches in with the broadside of the shield. Sand scatters, blasted away impossible by the agile weapons. &amp;quot;No more warnings,&amp;quot; the two-in-one voice states.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;At Melbert and Savanah, whom they attempt to 'bite'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll need a Ref save from Melbert at -2, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And completely forgot the sandthinger:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;It flails uselessly Quintwards and gets sand in his clothes. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand creature roars, disfiguring its borrowed face horribly. It's more than a little disconcerting to watch. Its strikes do little to harm the paladin, deflecting harmlessly off the aura of power about him.&lt;br /&gt;
&lt;br /&gt;
A glow from the small tunnel heralds the arrival of something more. Two large snakes composed entirely of flames fall out of there, scorching the earth and throwing sparks in their wake. They quickly head for Melbert and Savannah - the latter is fortunate, as the fiery snake's attempt to bite her comes up short. Melbert isn't quite so fortunate. The serpent puts its fangs in his leg, and though it isn't a true snake's bite, it leaves burnt flesh in its wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;And once I get a Ref at -2 from Melbert, it is his turn also!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool returns.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls ref-2: (16)+6+-2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert is not on fire despite having been &amp;quot;bitten&amp;quot; by the snakething.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;What would he like to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Stab snake thing, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Have at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Since he's hopefully gonna have more luck with it than Mr. Sand Demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+: (4)+: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Add two to that. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;6. Very solid! THIS creature's body winds up halfway dispersed by the strike. Indeed more effective than the sandthing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom. Your go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Since MM seems to be one of the few things doing real damage to the sand monster, and he's still shaken, Jibbom does another MM at the sandy fellow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Poor sand dude. Y'all hate him! That indeed leaves even less of him, er, there. Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Snake things got sliced at by Melbert. This works for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;A new round begins. It's tear-jerkingly beautiful, new rounds out on the sands. Makes you wanna burst into song. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom is decidedly freaked out. Not that the halfling sorcerer is the most steady at the best of times, but right now he's just firing off bolts of magical energy into the whirling sand as fast as his stubby fingers will shoot them. &amp;quot;Die sand beast! Diiiiie!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;5' step away and throw a magic missile at the sand dude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Sandsies is ridiculously wounded. He demonstrates the better part of valor and attempts an Acrobatics to get away from the meanie paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Quint, does that beat your CMD by any chance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh, no, wait. I'm going crazy. Quint plays BEFORE Sandies because he has Dex to strut. Go on and kill it, paladin! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ooroight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+4-2-2: (1)+4+2+1+4+-2+-2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+4-2-2: (3)+4+2+4+-2+-2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint squints.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Alright then... on to that acrobatics check... &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Is your CMD greater than 19 currently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
backing up quickly after ducking under the fire snakes jaws, Savannah smiles a bit. She then snaps her fingers and throws a blue bolt at the sand demon again which hits it in the face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;It would appear not. CMD is 19 normally and unmodified by Smite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint continues to press the attack but finds that the continued assault against a thing of sand and air is not as easy as you might think. His blade finds substance but that of stuff already sloughed off by the creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The Sandman flip-shift-flows away from you... and burrows into the sand, vanishing entirely as it beats a hasty retreat. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snakes seem delighted at having something to snap at and assault poor Melbert and Savannah again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Melbert's just not getting any respite today. :( I need another Ref at -2 from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna damaged Melbert for 6 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls Ref-2: (9)+6+-2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Still not on fire, at least. It's Melbert's turn as I emit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Stab snake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Threat on snake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sand creature's form begins to melt, sagging and tumbling as huge clumps of sand are blasted off and its borrowed body marred and ruined by the unhealable lacerations left by Quint's blade. The thing seems to know it's outmatched - it falls into a puddle of sand and then flows, shifts and arcs away from its nemesis. Its sand mingles with the desert as it seems to vanish into it. It is not likely to return any time soon.&lt;br /&gt;
&lt;br /&gt;
The fiery serpents take little notice. They snap at their chosen targets, and poor Melbert draws a short straw again, left burned - but at least not burnING - by the assault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake's really just a fire elemental. Unfortunately, just normal damage. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Melbert rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;But that kills it! Disperses its essence as it falls into smouldering embers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, despite it being a snake made of fire, stomps his boot on it and stabs it in the head. This nearly sets hsi boot on fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Jibbom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;MM on the snake on Savannah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake is lightly bonked in the head by a missile. Savannah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom may be quite afraid of the flaming snakes and the mysterious disappearing man made of sand, but he still knows he has to come to the defense of his friends. &amp;quot;Savannah!&amp;quot; He calls out and fires another purple sparkling bolts which solidly knocks her attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah does the same to the same snake.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah snerks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The snake is further bonked in the head by a missile, and if it had a proper brain, it would be rattled. Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Charge the remaining snake, I s'pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+4+2+1+2-2: (9)+4+2+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2+1+4: (3)+2+1+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You cleave what's left of it after missiling in half!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apparently the snake doesn't want to leave her alone. Savannah decides to back up a bit more and throw another blue bolt at this fire snake in front of her, which it pops right next to the snake's head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint nearly stumbles when the creature flees, the energies flitting about him tearing violently into nothing. They leave him a mortal man once again. He's blinking away the opaque silver that bled into his eyes and turning to look about like a man recovering from a daze or dream. With one last foe the choice is simple; he kicks his way through the sand and slices through the snake-shaped fire to banish the elemental from the material plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jibbom breathes heavily in an attempt to recover his composure, his eyes darting around the area to make sure no other threats are lurking. &amp;quot;What were those horrible things?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Since I imagine folks will be wanting to sleep about now, I'll prepare a closing emit. If you've more immediate RP you wanna do, feel free, though. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Thank you very much for running, Sharna! :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grumgles as she tries to settle her nerves, Savannah shakes her entire body to get the shivers out of her. 'I have no idea. Something like that kinda escapes me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;oh yeah. Thank you Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The workers crawl out of the hiding places they'd scurried to as it becomes obvious no more horrible, otherworldly things are coming out of the hole - a hole that is quickly and decisively sealed to prevent this from happening again whilst excavations take place. Eventually, Veyshanti guardsmen arrive to watch over the workers, and you are guided back to the tents, to have your wounds cleaned and bandaged - and to wait for the satrap's arrival with no doubt many questions burning in your minds brighter than the fire of the elemental serpents.&lt;br /&gt;
&lt;br /&gt;
Though you're treated like kings, the magical aura of fear and misery saps the enjoyment out of the fragrant foods and drinks. Six agonizing hours drag by in discomfort wrought by the dark magic before your disappointment is made complete: instead of meeting the man orchestrating this excavation, you are met by a lesser magus - an apprentice or attendant - who, after what's likely a lengthy talk of what you experienced at the site of the tomb, offers you a quick, disorienting magical jaunt back to the port city of Lazul, as your services are no longer required. There, you're ushered onto the Waveslicer - the same Alexandrian ship you arrived upon three days ago - to return to the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I am now totally mandated to run a continuation to this just to allow Quint to scream at the dude. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will join in on the screaming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;You WERE meant to meet him. But it's kind of really stupid late. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;It was worth it....or else I wouldn't have stayed up this late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Thank you very much for attending! My apologies it went this late, and double apologies for lost time when my ISP was being rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It was fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;nini Sharna. Thank you again.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint will come back, rolling deep with all manner of Elunite to waggle disapproving fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Thanks for playing, guys. And running, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll see what I can do about a proverbial part 2 in which there can be that promised screaming sometime, but for now, it's bedtime. Goodnight folks! Thanks for coming again!&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7399</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7399"/>
		<updated>2012-05-06T23:49:14Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
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* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
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* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
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* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
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* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
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* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
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* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
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* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
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* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
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* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
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* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
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* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
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*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
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*[[PrP: Something That Starts With 'S']]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_Solanum_tuberosum&amp;diff=7364</id>
		<title>Social: Solanum tuberosum</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_Solanum_tuberosum&amp;diff=7364"/>
		<updated>2012-04-05T14:10:31Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
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&lt;div&gt;''This log features such lovely people as: Teppus, Harric, Kama’o, Melbert, Savannah, Katja, Myrana, Achala, Ashlynn''&lt;br /&gt;
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'''Disclaimer: This log is full of silly. If you have allergies to excessive amounts of silly or the word &amp;quot;potato&amp;quot;, use caution when reading.'''&lt;br /&gt;
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[[image:Potate.png|center]]&lt;br /&gt;
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&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--&amp;lt;* Temple of Daeus - Courtyard *&amp;gt;=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
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The House of Daeus in Alexandria may lack the scale and scope of The Holy See in the nation of Ecclesia, but it is still a befitting monument to the lord of dragons, and god of the sun and all creation. The structure itself is a massive domed basilica supported by immense piers and enveloped by a multi-storied complex with numerous arcing windows, jutting windowed arches and four towers that stand tall at the corners of the large complex. The massive dome centers over the sanctuary of the building but the base of the structure is actually square and multi-layered and leveled like ornate boxes stacked atop one another. &lt;br /&gt;
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Artwork and carvings of various celestials and saints adorn the structure while the sunburst symbol of Daeus; The Solis, is emblazoned upon the smooth paved ground with a large washing fountain located in the very center of the courtyard. Maintained gardens and garden paths envelop both sides of the Courtyard while pathways lead to housing centers and places deeper in the temple for purposes of further meditation.&lt;br /&gt;
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&amp;lt;center&amp;gt;-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&amp;lt;/center&amp;gt;&lt;br /&gt;
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SUDDENLY! Potatoes.&lt;br /&gt;
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Hundreds of them.&lt;br /&gt;
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Wagons and carts filled with spuds litter the courtyard of the Platinum Dragon's temple. Precariously stacked piles fill every nook and cranny, some standing free while others are leaned and bunched against walls and corners.&lt;br /&gt;
Daeus-servants can be found lurking here and there amidst the heaps, stricken - or sore and exhausted from a morning of potato peeling that has barely put a dent in the invading vegetables' numbers. The most endurant work still, eyes glassy as they litter the ground with peels.&lt;br /&gt;
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A rack of knives and peelers has been set just to the right of the entrance for those who need them - appropriate armaments for other brave souls tackling the challenge. Empty wheelbarrows await filling with peeled potatoes for the kitchens, manned by Sunguards and Sunblades; a handful shovel the shed skins for removal instead.&lt;br /&gt;
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There is a lesson to be learned today: one should never, -ever- leave the task of ordering a refill of the potato stores to a quintet of uncoordinated acolytes - each one of them can and will use a different supplier, and each of them can and will order a load. Dread-filled rumors circulate that the final order still hasn't even arrived yet - a terrifying thought seeing the unyielding mountains of tubers.&lt;br /&gt;
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Incapable of dealing with the strange situation on their lonesome, the Daeusites had sent a distress call out to affiliated temples: every potato must be peeled and cooked, from where it will go to feed the poor; NO STARCHY MORSEL WASTED!&lt;br /&gt;
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Teppus, for his part, has stopped dead at the sight of all these potatoes. SO MANY. &lt;br /&gt;
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&amp;quot;You've got o be kidding me,&amp;quot; he mumbles after a momentary pause.&lt;br /&gt;
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Scrrrrrip. Scrrrrrrip. Scripscripscrrrrrrip.&lt;br /&gt;
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A very cranky dwarf has set up on the steps of the temple, bucket on either side of him and each half-full of potatoes: peeled, or whole. He's been sitting there for hours, quietly peeling in the background, and though he hasn't gone glass-eyed, he may have nodded off once or twice on accident. Now is one such time, as his head dips briefly, shaking him awake. And that only makes beardy more irritable, as he grunts. His dark eyes flick up to Teppus, eyeing the paladin, and though he perhaps doesn't mean to, the look on his face makes the peeler in his hand look like a shiv. He growls in greeting. That doesn't look safe.&lt;br /&gt;
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It didn't take long for Ashlynn to drag herself out of the hospital bed in the neighboring temple of Althea and come visit at the call. Wrapped in bandages keeping clean a goodly number of scorch wounds, the smell of remedial herb ointments the linen is soaked in is nearly dizzying, clinging to her in a big poofy cloud one could swear is very nearly visible.&lt;br /&gt;
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In this case, it's actually a good thing. If she didn't smell of that, she might smell of lingering traces of a sewer trek, even half a dozen scented baths later.&lt;br /&gt;
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A knife is in hand, currently savaging an unfortunate potato. Snikt! Snikt!&lt;br /&gt;
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It's kind of amusing, really, watching the tiny droplet of hope pour into expressions of all of the workers when a new pair of hands is introduced. One of the younger acolytes grins at Teppus in what is meant to be friendly fashion, distorted by the fact his hands ache. A lot.&lt;br /&gt;
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&amp;quot;Oh, very well, very well.&amp;quot; One of the Altheans has pointed Kama'o in the direction of Daeus' temple, likely leaning heavily on the fact that she will be helping children. So, the Egalrin comes in, and looks around. &amp;quot;...What is this? This is not food for iiwas. Someone said that Kama'o would be making food for iiwas. Oh, hello, quiet-dwarf,&amp;quot; she beams briefly at Harric. &amp;quot;What is all this?&amp;quot;&lt;br /&gt;
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Teppus stops dead for a moment, then forces himself to sit down near one of the buckets of potatoes. He grabs a knife and a peeler, then adds, &amp;quot;This is... a lot more potatoes than I thouight there would be. Hello there,&amp;quot; he calls to Kama'o, recognizing her. &amp;quot;This is going to be food for distribution to those that don't have any.&amp;quot;&lt;br /&gt;
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Harric tosses a potato into Ashlynn's bucket, as he has been as long as she's been there. Kama'o's greeting gets a /look/...and a nod of greeting. He points at the peeling implements, and then demonstratively lays peeler to tuber. Scrrrrrrrip. He looks up at her. Ta-da!&lt;br /&gt;
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&amp;quot;They need peeling and cooking, missus.&amp;quot; another acolyte - a lanky, cheerful-looking fellow with tussled hair and crumpled Daeusite robes the lap of which is filling with peels - tries to explain to Kama'o. His aquiline - which is just a stylish-looking word for 'hooked' - nose has a pair of square-glassed spectacles tacked on it. By no stretch of the imagination is this young man handsome - but his enthusiasm and massive grins can be infectious.&lt;br /&gt;
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&amp;quot;Boring and hard work, it is, even if it is for a good cause. I'm Devon, of Daeus' flock.&amp;quot; the acolyte offers open-ended introductions.&lt;br /&gt;
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&amp;quot;Ashlynn. Order of the Silver Arrow. I follow the Hunter.&amp;quot; the woman takes the cue, breaking her own stony silence. Another potato is added to the bucket over Harric's, clattering into the depths of the metal container. It had JUST been emptied into a barrow headed for the kitchens.&lt;br /&gt;
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&amp;quot;Iiii. This is not food. This is just dirt pretending to be food.&amp;quot; Kama'o pokes hesitantly at a mound of potatoes, a few of which cascade down the pile to land at the bottom of Mount Potato. Beak clacking ensues. &amp;quot;Surely the iiwas will get sick if they eat this!&amp;quot; She eyes the group, and shakes her head a bit as if to clear the air. &amp;quot;Well. Kama'o supposes you know what human iiwas eat. Though I am not sure you are not confusing yourselves with the dwarves.&amp;quot; She is quiet a moment, watching them peel, and then finally whistles and picks up a potato.&lt;br /&gt;
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Harric bristles beardily and peels his potatoes, rumbling under his breath. He tosses a potato at Teppus next, with a stern look. Get peeling. &amp;gt;:(&lt;br /&gt;
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Teppus is -totally- peeling potatoes!&lt;br /&gt;
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Tilting her head as she enters the temple, Savannah walks in hearing Kama'o talking about the mound of dirt. She walks closer and tilts her head. &amp;quot;Dirt? They look like potatoes to me, Kama'o.&amp;quot;&lt;br /&gt;
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Melbert wanders into the Temple of Daeus, looking a bit out of place, but as if attempting to be unassuming. He's currently dressed in plain garb, no arms or armor, save a plain belt knife. A light cotton tunic and rough breeches with a leather belt do little to identify him as other than a commoner walking in from the street.&lt;br /&gt;
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Harric glances up at Savannah as she approaches, and yet another pair of hands wanders in. He tosses potatoes at each, giving them stern and unforgiving looks. PEEL POTATOES NAO.&lt;br /&gt;
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&amp;quot;Iiiii.&amp;quot; That is all Kama'o seems to be willing to say on the subject of potatoes. She spears one with a talon, and wanders over to a broken wagon tongue, stepping up on it to perch. Only then does she begin to peel. Knife? Who needs a knife when you've got perfectly clawed talons. One might think they were even made for the job.&lt;br /&gt;
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Melbert is assaulted with a potato? But he seems not unhappy with this turn of events. He pulls out his belt knife and heads over to the group. He peels potatoes like a veteran, in fact. He looks somewhat nervous around Kama'o, and keeps to the other side of the potato peeling crowd, but otherwise sets to work.&lt;br /&gt;
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&amp;quot;You peel it, missus, and cook it - and it gets soft and kinda mushy and quite filling.&amp;quot; Devon quips in Kama'o's general direction, nodding his head rapidly, his spectacles rattling a bit with the motion. Some of the peels piled in his lap fall around his feet. By the tone and the smile, he seems to LIKE potatoes. It must mean he's not been in Alexandria's Temple of Daeus very long, or else has lost his mind in his stay. Or, perhaps, he doesn't end up in the pantry peeling them as disciplinary action nearly often enough. Several of his fellows give him odd looks.&lt;br /&gt;
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&amp;quot;Still, this is a lot of potato. The help's appreciated! Welcome, welcome!&amp;quot; the acolyte adds, waving the peeler in his hand about. He could poke someone's eye out with that. &amp;quot;Devon's the name. And who are you folks, hm?&amp;quot;&lt;br /&gt;
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Ashlynn, having offered her own name and affiliation a moment prior, is now busy trying not to stare at the Egalrin. And -completely failing-. It's almost as if she's never seen a member of the reclusive avian race before.&lt;br /&gt;
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In fact, that is actually quite likely.&lt;br /&gt;
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&amp;quot;Greetings Kama'o.&amp;quot; Savannah smiles to the ladybird as she walks on by. She then bows to Devon as he introduces himself. &amp;quot;Savnanah Lionheart, at your service.&amp;quot; She says softly as she picks up her own peeler and begins to peel a potato. However, potatoes seemingly begin to form it's own assembly line towards Savannah.....&lt;br /&gt;
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Melbert looks up to Devon and replies, &amp;quot;I'm Mel, sir.&amp;quot; He does look like he's peeled potatoes in his lifetime, the peels come off in a smooth, even spiral as his hands turn the potato around, blade held steady. &amp;quot;Um, I wasn't sure if it was allowed, I was hoping to get to keep one or two of them?&amp;quot; He looks like he's skipped a few meals, himself, though he's not in terrible shape.&lt;br /&gt;
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Katja enters the temple a little dishevelled, and kind of... amazed at the sight of SUCH a pile of potatoes. She pauses in the doorway a moment, staring... and then moves towards the general gathering of people. &amp;quot;So. People were not kidding then,&amp;quot; she comments a little lamely.&lt;br /&gt;
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With a sympathetic look in Katja's direction, Teppus says, &amp;quot;No. No, we were not kidding.&amp;quot; He then looks wry and proceeds to begin cutting away the skin of another potato.&lt;br /&gt;
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&amp;quot;Oh, where are my manners? You can call me Kama'o,&amp;quot; the Egalrin says. She spears a couple of potatoes with the talons on one foot--is that hygenic?--and peels both, one with either hand. She, too, looks to have peeled tubers in her life, although perhaps not potatoes, from the dubious looks they're getting. Unfortunately, it takes a lot to daunt Kama'o's spirits...and she seems used to the staring. &amp;quot;Well. Perhaps we should sing a song! Kama'o has learned several from Garth Just Garth.&amp;quot;&lt;br /&gt;
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Harric wields his peeler at Katja...and tosses her a potato. He also points at the various peeling implements nearby. Then he takes a small bucket, holding about five or six potatoes, and scoots it Melbert's way. He looks grumpy about it too. GRUMP.&lt;br /&gt;
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Melbert takes the bucket with a simple nod, scooting it by his feet and looking ... relieved, perhaps. &amp;quot;Thank you, sir.&amp;quot; He seems much less nervous, at least, peeling his potatoes efficiently and quickly. He's done potatoes before, this much is clear.&lt;br /&gt;
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&amp;quot;I do not think a handful will be missed.&amp;quot; Ashlynn tells Melbert earnestly. Kama'o's suggestion is met with a deep, puzzled furrowing of brows. Clearly, this is a bit... foreign to her. Singing while working, that is. Maybe even having fun as a general concept, judging by the look of her.&lt;br /&gt;
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&amp;quot;Of course, of course, we have plenty.&amp;quot; Devon volunteers cheerfully to Melbert, paying no heed to a colleague who is awkwardly trying to clean his robes of peels. And then... Kama'o speaks. The Daeusite's face brightens to a level near-equivalent to the sun he worships, and a huge, huge grin appears, threatening to somehow occupy the entire space between his ears, nose and chin.&lt;br /&gt;
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&amp;quot;That is an excellent idea!!&amp;quot; he says, and the enthusiasm almost comes off him in waves.&lt;br /&gt;
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Harric's expression goes completely flat. The gruff ball of grouch squints at Kama'o with a hint of betrayal. Singing. Oh god.&lt;br /&gt;
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Harric determines he shall not be singing, THANK YOU VERY MUCH, and goes back to being grumpy background dwarf. Grump grump grump.&lt;br /&gt;
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Katja for her part pulls a well-worn knife out from somewhere and gets to peeling the tossed potato fairly effectively. She looks around the group curiously, shrugging a little. &amp;quot;Hello, by the way,&amp;quot; she tosses out absently. She chuckles faintly at the mention of singing, shaking her head a little and grinning at her potato.&lt;br /&gt;
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So. Harric is eyed by Teppus. Then Kama'o. Kama'o is also eyed. &amp;quot;Well. At least nobody's asked me to dance yet,&amp;quot; he mutters. Some of them were witness to the horror, after all. Maybe. He tosses another peeled potato into the ucket.&lt;br /&gt;
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Melbert looks relieved at Ashlynn's comment. &amp;quot;Yes, yes,&amp;quot; he agrees. &amp;quot;I was hoping that would be the case.&amp;quot; He nods about singing, but doesn't say anything right away. Finally, &amp;quot;I'm not sure I know any ... potato peeling songs.&amp;quot; He nods a greeting to Katja, and introduces himself again, &amp;quot;Mel.&amp;quot; Potatoes get peeled, tossed in the bucket, and new potatoes get peeled.&lt;br /&gt;
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So much hostility, and Kama'o has not even begun singing yet. &amp;quot;Great!&amp;quot; she tells Devon. &amp;quot;Oh, that is all right,&amp;quot; she tells those who claim not to know songs, &amp;quot;Kama'o will start. I know a song about peeling.&amp;quot; And she begins to sing. &amp;quot;Oh, Alexandrian lasses,&amp;quot; she belts out, slightly off-key and slightly off-rhythm. Someone...should really stop her. Obvious rhyme is obvious, and the song she's chosen is NOT appropriate for a temple environment. On the bright side, the acolytes just might learn some new words as she peels...&lt;br /&gt;
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&amp;quot;Katja,&amp;quot; the Aesir woman offers in return. She looks curiously to Kama'o, more amused than hostile. She shakes her head again, taking up another potato as she does so. &amp;quot;This should be interesting song...&amp;quot; she muses before smirking sidelong at Teppus. &amp;quot;You danced, hm? Sounds like quite the show.&amp;quot;&lt;br /&gt;
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&amp;quot;Well, I had to bring down the robot they were trying to fly away somehow. I had to stomp all over it -- thought I might as well make a show of it to annoy Black and White. The jerks.&amp;quot; Teppus lets out a sigh at that. Another potato into the bucket. He seems to know how to do this pretty well, actually.&lt;br /&gt;
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&amp;quot;Greetings.&amp;quot; Ashlynn offers to Katja, a rare show of actually being aware of the basics of human interaction. It's a rare thing, for her - a woman used to listening rather than speaking. Canting her head sideways, she listens to Kama'o's song, her puzzled frown getting all the deeper.&lt;br /&gt;
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Devon, on the other hand, actually claps his hands together happily, managing somehow not to amputate his own fingers with the peeler in the deal. He pauses, then. &amp;quot;Oh, uh. I'm afraid I don't know that one.&amp;quot; the cheery acolyte says, pursing his lips. He wouldn't know it, would he, being a priest.&lt;br /&gt;
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This, of course, means someone else will have to shove a potato up Kama'o's beak before she gets to second verse.&lt;br /&gt;
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Melbert finds himself chuckling along and half singing the words, which he apparently knows, before he recalls that the person singing is a huge bird person and may eat him. That shuts him up, or in any event stops him from mouthing the words, though he doesn't censure Kama'o by any means. If that's the sort of songs her people sing, who is he to judge? He looks to Teppus as he relates the story, a puzzled expression on his face. &amp;quot;You're with the Explorer's guild?&amp;quot; he wonders.&lt;br /&gt;
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Snickering a bit, Savannah looks over towards Teppus and his tale of tap dancing upon a robot. She gives him a strange look since he doesn't exactly look like the type to dance, in any way, upon anything. He must've been desparate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They all cover their asses, with bustles and skirts and cloth,&amp;quot; Kama'o continues. Because no one stops her. Why is no one stopping her? She's beaming at everyone, soaking up the attention as she peels, dropping two potatoes into a bucket and spearing another two. It must be nice to be able to settle so comfortably on one leg. &amp;quot;Give me one wish, I don't want a fish, send me a moth, a moth that eats cloth...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quite the song,&amp;quot; Katja mumbles to herself, still chuckling. She starts picking up the pace on the potatoes, with all the unhurried practice of one used to preparing meals for just themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kama'o's songs are very nice,&amp;quot; says Teppus, casually. Apparently, he's mroe than happy to let her keep going. Because, you know, he's not getting involved. AT ALL. Rather, he's focused on potatos. SO MANY POTATOES. Also, trying nto to laugh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert concentrates on his potatoes before he lops off his own thumb, shocked that Kama'o would know that sort of song. Apparently she hangs around with ... well, the sort of people he hangs around with, or used to. This is a shock to him. He looks around at the others, listening in various stages of amusement, themselves, or at least of incomprehension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric squints beardily at his potatoes, not at all interested in singing with the bird. But he does seem to be getting less glare-y at least?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those not aware of the color of a beet can get a good look at an approximation, courtesy of Devon's cheeks (and not the kind of cheeks mentioned in the song, thankfully).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear. I don't... um... that is... perhaps a new song?&amp;quot; he tries desperately, his smile fragile and strained, hands covering his ears in an attempt to protect his own innocence.&lt;br /&gt;
&lt;br /&gt;
The two Althean healer-priestesses, there to tend to the many injuries groups of people waving sharp things are inevitably going to encounter, put hands on their hips and glare, sternly.&lt;br /&gt;
&lt;br /&gt;
Another acolyte, staring dazedly at Kama'o, foolishly picks up a potato from the bottom of his chosen mountainous pile.&lt;br /&gt;
&lt;br /&gt;
There's an ominous rumble, the man glancing up in terror - just in time to see dozens of spuds coming down in a thunderous potatavalanche.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... help! ...&amp;quot; his tiny voice floats up from the wreckage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Ashlynn? She's stuck between horror and curiosity. Her jaw's a little slack, even.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...eat the cloth off the asses, of the beautiful lasses, of Alexandria!&amp;quot; Kama'o finishes the verse triumphantly. &amp;quot;Alexandrian biddies, they cover...iiiii?&amp;quot; Kama'o blinks and peers at Devon. &amp;quot;A new song? I know one about a wizard's staff! Would you rather hear that one?&amp;quot; She beams...at least, until the potato mountain attacks. Leaping backwards, she beats her wings once or twice and screeches. &amp;quot;See? See? It is dirt pretending to be food, and that is proof!&amp;quot; Nevertheless, she does go over to try to help dig the poor acolyte out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja also rises up to traipse over to the acolyte and dig for him, frowning. &amp;quot;Well. That was not best idea he ever had,&amp;quot; she remarks idly, pushing aside potatoes and searching for a hand to just haul him out by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric blinks, and watches the potatolanche in startled fascination. Emotion? On my Harric? it's more likely than you think! He hauls up, dumping his peeling implements into a waiting bucket so he can reach in and fish around for the spudded acolyte. Unfortunately his hands are slippery from dirtjuice, so he'll need some help. Plus, it's not a great angle to get at him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... no. I think that... that's enough. Yes. &amp;quot;Teppus nods to Kama'o, firmly, seeing quite in tune with the idea that they've had enough singing all together. And then there potatoes covering a poor acolyte in the wreckage and he's on over to help as well, but stops. Katja's there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A lone arm flails above the surface of the violent potatoes (now spread all over the courtyard, rolling underfoot and being a spuddy nuisance) and provides his rescuers something to grab onto to get him out. Once extracted - it takes a bit of work - the man proves to have got off lucky. A few bruises, almost certainly, but the biggest injury is to his dignity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is he well?&amp;quot; a worried Ashlynn tosses from the sidelines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even Devon has gone momentarily quiet, his face askew with concern. &amp;quot;Perhaps... perhaps our dwarven friend can provide us a song from his people? No?&amp;quot; he says meekly once his colleague's safety is assured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks up at the potato avalanche, then looks around to the others, to see how they react. He's not sure, it seems, whether to let the fellow pull himself out, or to aid him. When Harric chooses to aid the fellow, Mel will help as well, setting his knife aside a moment to use both hands to haul the poor fellow out. Once he's out, Mel gets back to peeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the man's extracted, Katja laughs lightly and returns to potato-peelin' with no particular apparent care to recreate the proper, orderly pile there once was. &amp;quot;Well. Could have been worse,&amp;quot; she remarks, shrugging. &amp;quot;Never heard dwarf music before,&amp;quot; she adds to Devon's request.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes!&amp;quot; Kama'o says, once she's helped dig the poor acolyte out. &amp;quot;Yes, Harric, sing for us!&amp;quot; Where did she learn the dwarf's name? &amp;quot;Don't be shy.&amp;quot; Fish, don't swim. &amp;quot;Kama'o can sing with you, if you want. Kama'o knows Khazad.&amp;quot; Oh, good. Lewd dwarven songs. ...Well, at least none of the acolytes will understand the words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric stares at Devon. /Stares/. But the lad was just pummeled by problematic potatoes, and he lets out a sigh, grumbling. &lt;br /&gt;
&lt;br /&gt;
At last there's the sound of more potatoes rolling-- wait no, that's the grating, dusty rumble coming from Harric's unused throat. it is in fact so rumbly it's impossible to make out the words past his beard, but there's no mistake: he's singing (although not very well). Kama'o may be able to pick it out from the melody though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana sits quite calmly in little folding wood-and-canvas chair of the sort most everyone who was in the recent wars are far too familiar with, her skirts pooling about the toes of her shoes and her sleeves rolled up past her elbows. There's a pile of peeled potatoes in her lap, gathered there by her apron, and a growing mountain of skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert likewise peels steadfastly while the Khazadul concert rumbles on, oblivious to the lyrics. Probably better for him in any event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It really is a shame that Savannah doesn't know Khazadul, or else she'd be giggling right about now. However, she doesnt, so she continues to peel potatoes, humming in rhythym with the singing dwarf and Kama'o&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Somehow, I thought dwarven songs would be... more cheerful.&amp;quot; says Devon, a little crestfallen at this turn of events. Clearly, he was expecting beer, gold and chili to be involved.&lt;br /&gt;
&lt;br /&gt;
The no-longer-buried acolyte, however - clearly suffering a mild rattling of the brain from his ordeal - makes an attempt to sing along.&lt;br /&gt;
&lt;br /&gt;
Or maybe he's trying not to vomit. Clearing his sinuses? No, no, he's definitely trying to sing in Khazdul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a moment of deliberation, Ashlynn decides to contribute as well. Thankfully, she does not sing - instead thumping her foot in rhythm of the song. If, indeed, it has something of a rhythm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o harmonizes--badly--but does seem to recognize both the tune and the words. She cheerfully mangles both as she continues to peel. This song might even be appropriate for the situation, who knows? Kama'o, in any event, seems to be enjoying herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear,&amp;quot; Myrana mumbles, still peeling away. Presumably to Rum, who is at this very moment trying to eat the peels all around the young woman's skirts. &amp;quot;This takes me right back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric eyes Kama'o but sings with her, like a wounded, pissed off dog. He actually is singing about ale, gold, chili, and also beards! The chili-maker's lass has beard envy, you see. But he finishes with an uncertain, grumpy look about him . Harumph!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, having peeled steadfastly for the time he's been here, sheathes his knife after cleaning it on a shirtsleeve and bows his head. He also picks up the bucket of potatoes. &amp;quot;But your leave, sirs and ma'ams, I need to be on my way. I thank you kindly,&amp;quot; he says, gesturing with the bucket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a good one, Mel,&amp;quot; Katja offers as the man leaves, offering a wave. She looks at the dwarf for a few moments, then glances from Myrana to Teppus. &amp;quot;Is he... actually singing? I really can't tell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is... the kitten ill?&amp;quot; Ashlynn asks uncertainly of Myrana, watching Rum as he waddles by. Clearly, a creature that looks like a cat, but is as tiny as the green, spore-spewing menace cannot possibly be a full grown animal. An offhanded nod is offered to the departing Melbert, a gesture of respect for the aid offered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bravo!&amp;quot; exclaims Devon - a spindly, cheerful, bespectacled acolyte of Daeus with an entirely too powerful urge to mingle - whilst clapping enthusiastically once the song is done. &amp;quot;Maybe you could do the next one!&amp;quot; he suggests, looking right at poor Teppus expectantly.&lt;br /&gt;
&lt;br /&gt;
The two Altheans drag off the victim of potato assault, berating him quietly for his lack of care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o beams back at Harric. &amp;quot;There's a good iiwa,&amp;quot; she says, once he's finished. &amp;quot;Now, see, that wasn't so hard, was it?&amp;quot; Beam. &amp;quot;Oh, yes. Sing us a song,&amp;quot; she agrees, turning her big eyes to Teppus. The Egalrin is peeling potatoes, but is not being particularly dilligent about the task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala ambles in towards the gathering, looking to grab a bucket and some potatoes. He smiles tuskily around, but mostly just looks to get in line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana looks up from the potato she's peeling. Not at the poor acolyte with his new potato-based head injury, but over at Ashlynn, blue eyes curious. &amp;quot;Huh? Oh, Rum!&amp;quot; Looking at the... rather fuzzily-green animal, she seems to consider this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can never tell,&amp;quot; she finally says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello. You're that lady that runs the Ox-Strength, aren't you?&amp;quot; Teppus says that to Myrana, curiously, his head tilting to the side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is... green.&amp;quot; Ashlynn states the obvious, still eyeballing Rum. She's pretty sure this is not an entirely normal state of affairs when it comes to feline fur. A freshly-peeled potato is lowered into the bucket next to her, the final one before a nearby Sunblade hauls it off, slouching tiredly. The woman flexes her hands, clearly quite sore, but by the looks of her intent on continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In fact, their efforts are bearing fruit. Or vegetable, as it may be. The piles no longer seem nearly as daunting, and morale has lifted amongst the valiant heroes' allies from the various temples of the neighborhood. Daeusite and Elunite and Althean and even an ornery Tarienite are all diving into their work with renewed spirits and gusto.&lt;br /&gt;
&lt;br /&gt;
Resting his hands on the pile of peels in his lap, Devon takes a breather of his own. &amp;quot;No? No song?&amp;quot; he asks Teppus. &amp;quot;What about you? What's your name? Know any good songs?&amp;quot; the enthusiastic acolyte turns his attention to Achala, smiling infectiously as he regards him over the little square glasses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An acolyte, whose face appears to have at least second-degree steam burns, hurries out of the temple. She looks around, wide-eyed, scanning the group. The woman then proceeds to hurry over to Kama'o. Whisper, whisper whisper. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who? Oh, yes, Kama'o has heard of her. She wants to talk to me? About my singing? Of course, Kama'o would love to sing a song for Greta!&amp;quot; The Egalrin tosses her last potato into a bucket, beams around at everyone, and then makes her way into the temple proper. Management is not responsible for anything that happens next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y-yes,&amp;quot; Myrana replies, reluctantly. Admitting to any sort of association with the Ox Strength is never a good idea. &amp;quot;I'm on vacation though-- Damnit cat!&amp;quot; She nudges Rum with her toe, causing thte chubby little mossball to tip and roll wobbily over onto one side, entirely unphased. It blinks, then hacks out a button. Myra grumbles under her breath and picks it up, scowling. &amp;quot;Stop eating my boots y'little bastard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Er. What... eating your boots?&amp;quot; Katja questions, a breath of a laugh accompanying it. &amp;quot;Sounds like bit of bothersome pet to be keeping,&amp;quot; she notes, shaking her head. &amp;quot;Between that and smoke-addict lizards, must be hard to run that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, Teppus is eyeing Rum. &amp;quot;Why is your cat green?&amp;quot; he asks after a moment. Then he shakes his head. &amp;quot;Nevermind.&amp;quot; He turns towards Katja and then adds, &amp;quot;Must be,&amp;quot; he nods. Darn those lizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Althea teaches us patience in many ways,&amp;quot; Myrana says, and rather savagely peels at the potato in her hands. Big chunks of it go flying off and Rum chases after them, disturbing a smaller pile of unpeeled spuds. They go scattering about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn watches Rum's sporecloud-filled waddling and button-regurgitation with a sort of uncertain fascination. It results in a nick upon her thumb from her peeling knife, and the woman immediatelly glares at the injury, as if that will make it go away somehow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the way, the gates of the temple swing open, admitting a small, wobbly, pink creature that looks like a tub of lard given life. Moving on tiny legs, the spotted farm pig waddles into the temple, promptly wiggling its triangular nose in the direction of the nearest pile of tubers.&lt;br /&gt;
&lt;br /&gt;
It is followed by a terrifying, horrible thing. A cart, moving seemingly on its own save for the occasionally emerald sparks of the mana urging it forward, rolls within the courtyard, and on it...&lt;br /&gt;
&lt;br /&gt;
Gods. As if the day wasn't odd enough.&lt;br /&gt;
&lt;br /&gt;
It's enormous. Gargantuan. The size of a boulder.&lt;br /&gt;
&lt;br /&gt;
The mother of all potatoes.&lt;br /&gt;
&lt;br /&gt;
Following the cart with a stride that is reminiscent of a scarecrow trying to walk, every hinge somehow seeming to move wrong and out of tune with the rest, is a spindly wizard. One can tell from the pointy hat, even if said hat is straw-brimmed and dirty, much like his robes. He's chewing a straw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here's that tater y'all ordered. Archimedes, stop dat.&amp;quot; speaks the wizard. The words don't stop the pink, wobbly Archimedes from noisily devouring one of the more normal-sized potatoes anyway.&lt;br /&gt;
&lt;br /&gt;
The rumors were true. The final, fifth order has arrived. The priests stare, flabbergasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana 's mouth falls open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Should have brought my sword,&amp;quot; remarks Katja distractedly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh sweet roses,&amp;quot; Myra breathes. &amp;quot;It's Kor's own kidney stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking out from her place of peeling potatoes, Savannah blinks at the.....pig arriving. &amp;quot;Oh goody, ham.&amp;quot; She says rather bluntly as she puts down her last spud and eyes the giant potato. &amp;quot;Ooookay. Why would we need a spud that big........' She says to herself as she walks forward and actually pets the pig's head, feeding it a spud herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana is just glued to her chair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The huge potato is arriving and Teppus is just staring in horror. &amp;quot;I.. I... didn't know they could come that big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... guess we just get started?&amp;quot; Katja suggests, shrugging a little. She finally manages to rise from her seat (Was she sitting on the floor this whole time?) and start traipsing over to the wagon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;That's no potato.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;That's a monster egg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'm not touching it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do y'folks need all dem taters for? Y'throwing a party or something?&amp;quot; the wizard says around his straw as the cart settles to a stop. The potato on it is blocking out some of the sunlight, casting a massive, ominous shadow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hah! Just takes a bit o' creative gardening, that's all!&amp;quot; says the wizard to Teppus.&lt;br /&gt;
&lt;br /&gt;
A wizard did it. This wizard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welp, my job here is done. C'mon, Archimedes, let's check on them radishes.&amp;quot; goes the wizard, moving for the exit and leaving the potato behind.&lt;br /&gt;
&lt;br /&gt;
Archimedes, who was rather enjoying being patted on the head and fed potatoes, intent on eating enough to hurl, gives a squeal of protest but follows along with its master. Its ears flop with each awkward, bouncing step.&lt;br /&gt;
&lt;br /&gt;
And the monstrous potato looms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's... let's get the sword rack.&amp;quot; says a Daeusite, slowly pulling to a stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana worries at her lip. At her feet, Rum's tail sticks out from under her skirts where he has taken refuge from the Monster Spud. Wringing her hands, Myra stands out of the way of much braver men and women.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point Katja's climbing the wagon to get at the potato. She's not starting just yet. Rather she's... tapping at it with her knife. Making sure the darn thing isn't impermeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Focused and brave in face of the challenge presented, the Daeusites indeed bring out a weapon rack from the temple armory - a wooden construction bearing about a dozen longswords, each emblazoned with Daeus' sunburst. Those with strength still in them begin to draw the weapons, squaring their jaws as they size up the magically-enlarged potato. No food let go to waste.&lt;br /&gt;
&lt;br /&gt;
The potato is as... normal... as a magical potato can be. Still, the more potato, the more skin - the teeny peelers simply aren't up to the task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala stares at the potato, unsheathes his longsword. &amp;quot;I brought my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If... If you could kindly take care of, er, that...&amp;quot; begins Devon, finally managing to speak again. He points a little shakily at the unnaturally huge potato, adjusting his glasses for the fifth or so time just in case he's seeing things. &amp;quot;I... I am sure we can clean up the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The acolyte gives an encouraging smile to their guests and helpers. The final hurdle - and rather a big one, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn seems like she's intent on helping, but the Althean healer-priestess bandaging her hand has a different opinion altogether. The soldierly woman is forced to observe rather than participate, and is rather put off by this fact. No helping it, however. One does not argue with the Altheans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana edges back from the thing... and goes and takes shelter by Ashlynn, all the while with the same expression as a cat who has fallen off of a dresser but isn't willing to admit to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A blond Sunguard, Agril Doran, walks into the room. He takes one look at the potato an then walks out. Laughing. &lt;br /&gt;
 &lt;br /&gt;
Hysterically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja sighs, and shakes her head. She dismounts from the wagon and walks over to the weapon rack, then draws one of the swords and gets to the hyperpeeling. Eeeesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is your finger okay?&amp;quot; Myrana asks Ashlynn, conspiratorilly. &amp;quot;Because if you need to go get stitches, y'know, I'll walk with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Lancer suggested you own an establishment in the city. Tell me, is it... always this strange?&amp;quot; Ashlynn asks of the conveniently nearby Myrana, as if trying to distract herself from the fact she is unable to aid with tackling the challenge set before them all. &amp;quot;It was not a deep cut.&amp;quot; she assures. &amp;quot;I am sure I can aid in--&amp;quot; the woman begins, and is cut short as the Althean casually smacks her in the back of the head lightly. That'll be a no, she can't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While some secure the cart to stop it from escaping from under the feet of those daring the potato, several champions begin to clamber onto the vehicle. Swords are brought down into the intimidating tuber, some accompanied by warcries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alexandria is drenched in strange,&amp;quot; Myrana nods to Ashlynn. &amp;quot;Like a sponge left in the mop bucket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala is one of those on the tuber, going half-sword style on the thick skin. WITNESS his victory! (or something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric's eyes lift from that very intriguing potato in his hands, to see a much more intriguing one. An astonishing one, even. It is so big, and so huge, and so astonishing, that the beardy dwarf says, very distinctly, &amp;quot;Althea's pearls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bits of potato skin the size of a man's torso are flying from the concentrated effort of adventurer and holy warrior alike. The enormous potato is looking less intimidating and more naked by the minute. It's hard work, but progress is rapidly being made.&lt;br /&gt;
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&amp;quot;I have not been here long.&amp;quot; Ashlynn reveals, forced to stick to the sidelines with Myrana. &amp;quot;You... say those words as if this is not the strangest thing you have seen here.&amp;quot; she notes, with apprehension.&lt;br /&gt;
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Achala happily denudes the potato! I mean. Its turning into quite the peepshow up there. He cores out an eye, and doesn't get spattered with gore!&lt;br /&gt;
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Katja drops from the wagon, taking a breather and freeing up some space up there. &amp;quot;Must be making stew size of a house, with one that big,&amp;quot; she remarks to nobody in particular.&lt;br /&gt;
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Myrana rubs at the back of her neck. &amp;quot;Well... I mean honestly this might be one of the weirdest things. Ever. Just... really.&amp;quot;&lt;br /&gt;
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Myrana reaches out though and pats Ashlynn on the shoulder. As if to say 'there there, you can always move to a sane city, like I plan to some day'.&lt;br /&gt;
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Harric climbs up to his feet, eyeing the potato warily and wishing that he could peel a potato with his fists. That'd be nice, really. But alas. He steps over to the rack and selects a sword, holding it awkwardly in his hands as he approaches the wagon. Crazy dwarf coming through, beep beep!&lt;br /&gt;
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At this point, crates - formerly full of potatoes - have been positioned around the immobile cart, allowing one to easily clamber into the cart and dig into the work. Half of the potato is bare, and being gradually hacked into pieces that can actually fit in a pot.&lt;br /&gt;
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It will still need to be a very large pot.&lt;br /&gt;
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&amp;quot;That is... comforting.&amp;quot; Ashlynn replies to Myrana. She had feared that this was a relatively normal occurence, a rather unsettling thought indeed.&lt;br /&gt;
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Achala keeps hacking, then finally climbs off, covered in starchy water. He looks around, hunting for water. &amp;quot;That was unholy.&amp;quot;&lt;br /&gt;
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Katja stretches out, then returns the borrowed sword to the rack. &amp;quot;Well. Good to see people, but should move on,&amp;quot; she says to the gathering in general before lifting a hand in a general wave and making her way out of the temple.&lt;br /&gt;
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Soon enough, the efforts of Katja, Achala, Harric and their comrades-in-arms come full circle.&lt;br /&gt;
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&amp;quot;This is the last bit!&amp;quot; a Sunblade calls out, holding it up before hurring off with it for the kitchens.&lt;br /&gt;
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A massive cheer thunders through the courtyard. Victory at last. The Daeusites will have a lot of clean-up to do, but the job is done, and their valiant helpers allowed to depart with many words of thanks and  careful, blistery handshakes.&lt;br /&gt;
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[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_Solanum_tuberosum&amp;diff=7363</id>
		<title>Social: Solanum tuberosum</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_Solanum_tuberosum&amp;diff=7363"/>
		<updated>2012-04-05T14:08:12Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This log features such lovely people as: Teppus, Harric, Kama’o, Melbert, Savannah, Katja, Myrana, Achala, Ashlynn''&lt;br /&gt;
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'''Disclaimer: This log is full of silly. If you have allergies to excessive amounts of silly or the word &amp;quot;potato&amp;quot;, use caution when reading.'''&lt;br /&gt;
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[[image:Potate.png|center]]&lt;br /&gt;
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-=--=--=--=--=--=--=--&amp;lt;* Temple of Daeus - Courtyard *&amp;gt;=--=--=--=--=--=--=--=-&lt;br /&gt;
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The House of Daeus in Alexandria may lack the scale and scope of The Holy See in the nation of Ecclesia, but it is still a befitting monument to the lord of dragons, and god of the sun and all creation. The structure itself is a massive domed basilica supported by immense piers and enveloped by a multi-storied complex with numerous arcing windows, jutting windowed arches and four towers that stand tall at the corners of the large complex. The massive dome centers over the sanctuary of the building but the base of the structure is actually square and multi-layered and leveled like ornate boxes stacked atop one another. &lt;br /&gt;
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Artwork and carvings of various celestials and saints adorn the structure while the sunburst symbol of Daeus; The Solis, is emblazoned upon the smooth paved ground with a large washing fountain located in the very center of the courtyard. Maintained gardens and garden paths envelop both sides of the Courtyard while pathways lead to housing centers and places deeper in the temple for purposes of further meditation.&lt;br /&gt;
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SUDDENLY! Potatoes.&lt;br /&gt;
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Hundreds of them.&lt;br /&gt;
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Wagons and carts filled with spuds litter the courtyard of the Platinum Dragon's temple. Precariously stacked piles fill every nook and cranny, some standing free while others are leaned and bunched against walls and corners.&lt;br /&gt;
Daeus-servants can be found lurking here and there amidst the heaps, stricken - or sore and exhausted from a morning of potato peeling that has barely put a dent in the invading vegetables' numbers. The most endurant work still, eyes glassy as they litter the ground with peels.&lt;br /&gt;
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A rack of knives and peelers has been set just to the right of the entrance for those who need them - appropriate armaments for other brave souls tackling the challenge. Empty wheelbarrows await filling with peeled potatoes for the kitchens, manned by Sunguards and Sunblades; a handful shovel the shed skins for removal instead.&lt;br /&gt;
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There is a lesson to be learned today: one should never, -ever- leave the task of ordering a refill of the potato stores to a quintet of uncoordinated acolytes - each one of them can and will use a different supplier, and each of them can and will order a load. Dread-filled rumors circulate that the final order still hasn't even arrived yet - a terrifying thought seeing the unyielding mountains of tubers.&lt;br /&gt;
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Incapable of dealing with the strange situation on their lonesome, the Daeusites had sent a distress call out to affiliated temples: every potato must be peeled and cooked, from where it will go to feed the poor; NO STARCHY MORSEL WASTED!&lt;br /&gt;
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Teppus, for his part, has stopped dead at the sight of all these potatoes. SO MANY. &lt;br /&gt;
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&amp;quot;You've got o be kidding me,&amp;quot; he mumbles after a momentary pause.&lt;br /&gt;
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Scrrrrrip. Scrrrrrrip. Scripscripscrrrrrrip.&lt;br /&gt;
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A very cranky dwarf has set up on the steps of the temple, bucket on either side of him and each half-full of potatoes: peeled, or whole. He's been sitting there for hours, quietly peeling in the background, and though he hasn't gone glass-eyed, he may have nodded off once or twice on accident. Now is one such time, as his head dips briefly, shaking him awake. And that only makes beardy more irritable, as he grunts. His dark eyes flick up to Teppus, eyeing the paladin, and though he perhaps doesn't mean to, the look on his face makes the peeler in his hand look like a shiv. He growls in greeting. That doesn't look safe.&lt;br /&gt;
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It didn't take long for Ashlynn to drag herself out of the hospital bed in the neighboring temple of Althea and come visit at the call. Wrapped in bandages keeping clean a goodly number of scorch wounds, the smell of remedial herb ointments the linen is soaked in is nearly dizzying, clinging to her in a big poofy cloud one could swear is very nearly visible.&lt;br /&gt;
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In this case, it's actually a good thing. If she didn't smell of that, she might smell of lingering traces of a sewer trek, even half a dozen scented baths later.&lt;br /&gt;
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A knife is in hand, currently savaging an unfortunate potato. Snikt! Snikt!&lt;br /&gt;
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It's kind of amusing, really, watching the tiny droplet of hope pour into expressions of all of the workers when a new pair of hands is introduced. One of the younger acolytes grins at Teppus in what is meant to be friendly fashion, distorted by the fact his hands ache. A lot.&lt;br /&gt;
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&amp;quot;Oh, very well, very well.&amp;quot; One of the Altheans has pointed Kama'o in the direction of Daeus' temple, likely leaning heavily on the fact that she will be helping children. So, the Egalrin comes in, and looks around. &amp;quot;...What is this? This is not food for iiwas. Someone said that Kama'o would be making food for iiwas. Oh, hello, quiet-dwarf,&amp;quot; she beams briefly at Harric. &amp;quot;What is all this?&amp;quot;&lt;br /&gt;
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Teppus stops dead for a moment, then forces himself to sit down near one of the buckets of potatoes. He grabs a knife and a peeler, then adds, &amp;quot;This is... a lot more potatoes than I thouight there would be. Hello there,&amp;quot; he calls to Kama'o, recognizing her. &amp;quot;This is going to be food for distribution to those that don't have any.&amp;quot;&lt;br /&gt;
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Harric tosses a potato into Ashlynn's bucket, as he has been as long as she's been there. Kama'o's greeting gets a /look/...and a nod of greeting. He points at the peeling implements, and then demonstratively lays peeler to tuber. Scrrrrrrrip. He looks up at her. Ta-da!&lt;br /&gt;
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&amp;quot;They need peeling and cooking, missus.&amp;quot; another acolyte - a lanky, cheerful-looking fellow with tussled hair and crumpled Daeusite robes the lap of which is filling with peels - tries to explain to Kama'o. His aquiline - which is just a stylish-looking word for 'hooked' - nose has a pair of square-glassed spectacles tacked on it. By no stretch of the imagination is this young man handsome - but his enthusiasm and massive grins can be infectious.&lt;br /&gt;
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&amp;quot;Boring and hard work, it is, even if it is for a good cause. I'm Devon, of Daeus' flock.&amp;quot; the acolyte offers open-ended introductions.&lt;br /&gt;
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&amp;quot;Ashlynn. Order of the Silver Arrow. I follow the Hunter.&amp;quot; the woman takes the cue, breaking her own stony silence. Another potato is added to the bucket over Harric's, clattering into the depths of the metal container. It had JUST been emptied into a barrow headed for the kitchens.&lt;br /&gt;
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&amp;quot;Iiii. This is not food. This is just dirt pretending to be food.&amp;quot; Kama'o pokes hesitantly at a mound of potatoes, a few of which cascade down the pile to land at the bottom of Mount Potato. Beak clacking ensues. &amp;quot;Surely the iiwas will get sick if they eat this!&amp;quot; She eyes the group, and shakes her head a bit as if to clear the air. &amp;quot;Well. Kama'o supposes you know what human iiwas eat. Though I am not sure you are not confusing yourselves with the dwarves.&amp;quot; She is quiet a moment, watching them peel, and then finally whistles and picks up a potato.&lt;br /&gt;
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Harric bristles beardily and peels his potatoes, rumbling under his breath. He tosses a potato at Teppus next, with a stern look. Get peeling. &amp;gt;:(&lt;br /&gt;
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Teppus is -totally- peeling potatoes!&lt;br /&gt;
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Tilting her head as she enters the temple, Savannah walks in hearing Kama'o talking about the mound of dirt. She walks closer and tilts her head. &amp;quot;Dirt? They look like potatoes to me, Kama'o.&amp;quot;&lt;br /&gt;
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Melbert wanders into the Temple of Daeus, looking a bit out of place, but as if attempting to be unassuming. He's currently dressed in plain garb, no arms or armor, save a plain belt knife. A light cotton tunic and rough breeches with a leather belt do little to identify him as other than a commoner walking in from the street.&lt;br /&gt;
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Harric glances up at Savannah as she approaches, and yet another pair of hands wanders in. He tosses potatoes at each, giving them stern and unforgiving looks. PEEL POTATOES NAO.&lt;br /&gt;
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&amp;quot;Iiiii.&amp;quot; That is all Kama'o seems to be willing to say on the subject of potatoes. She spears one with a talon, and wanders over to a broken wagon tongue, stepping up on it to perch. Only then does she begin to peel. Knife? Who needs a knife when you've got perfectly clawed talons. One might think they were even made for the job.&lt;br /&gt;
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Melbert is assaulted with a potato? But he seems not unhappy with this turn of events. He pulls out his belt knife and heads over to the group. He peels potatoes like a veteran, in fact. He looks somewhat nervous around Kama'o, and keeps to the other side of the potato peeling crowd, but otherwise sets to work.&lt;br /&gt;
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&amp;quot;You peel it, missus, and cook it - and it gets soft and kinda mushy and quite filling.&amp;quot; Devon quips in Kama'o's general direction, nodding his head rapidly, his spectacles rattling a bit with the motion. Some of the peels piled in his lap fall around his feet. By the tone and the smile, he seems to LIKE potatoes. It must mean he's not been in Alexandria's Temple of Daeus very long, or else has lost his mind in his stay. Or, perhaps, he doesn't end up in the pantry peeling them as disciplinary action nearly often enough. Several of his fellows give him odd looks.&lt;br /&gt;
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&amp;quot;Still, this is a lot of potato. The help's appreciated! Welcome, welcome!&amp;quot; the acolyte adds, waving the peeler in his hand about. He could poke someone's eye out with that. &amp;quot;Devon's the name. And who are you folks, hm?&amp;quot;&lt;br /&gt;
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Ashlynn, having offered her own name and affiliation a moment prior, is now busy trying not to stare at the Egalrin. And -completely failing-. It's almost as if she's never seen a member of the reclusive avian race before.&lt;br /&gt;
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In fact, that is actually quite likely.&lt;br /&gt;
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&amp;quot;Greetings Kama'o.&amp;quot; Savannah smiles to the ladybird as she walks on by. She then bows to Devon as he introduces himself. &amp;quot;Savnanah Lionheart, at your service.&amp;quot; She says softly as she picks up her own peeler and begins to peel a potato. However, potatoes seemingly begin to form it's own assembly line towards Savannah.....&lt;br /&gt;
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Melbert looks up to Devon and replies, &amp;quot;I'm Mel, sir.&amp;quot; He does look like he's peeled potatoes in his lifetime, the peels come off in a smooth, even spiral as his hands turn the potato around, blade held steady. &amp;quot;Um, I wasn't sure if it was allowed, I was hoping to get to keep one or two of them?&amp;quot; He looks like he's skipped a few meals, himself, though he's not in terrible shape.&lt;br /&gt;
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Katja enters the temple a little dishevelled, and kind of... amazed at the sight of SUCH a pile of potatoes. She pauses in the doorway a moment, staring... and then moves towards the general gathering of people. &amp;quot;So. People were not kidding then,&amp;quot; she comments a little lamely.&lt;br /&gt;
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With a sympathetic look in Katja's direction, Teppus says, &amp;quot;No. No, we were not kidding.&amp;quot; He then looks wry and proceeds to begin cutting away the skin of another potato.&lt;br /&gt;
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&amp;quot;Oh, where are my manners? You can call me Kama'o,&amp;quot; the Egalrin says. She spears a couple of potatoes with the talons on one foot--is that hygenic?--and peels both, one with either hand. She, too, looks to have peeled tubers in her life, although perhaps not potatoes, from the dubious looks they're getting. Unfortunately, it takes a lot to daunt Kama'o's spirits...and she seems used to the staring. &amp;quot;Well. Perhaps we should sing a song! Kama'o has learned several from Garth Just Garth.&amp;quot;&lt;br /&gt;
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Harric wields his peeler at Katja...and tosses her a potato. He also points at the various peeling implements nearby. Then he takes a small bucket, holding about five or six potatoes, and scoots it Melbert's way. He looks grumpy about it too. GRUMP.&lt;br /&gt;
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Melbert takes the bucket with a simple nod, scooting it by his feet and looking ... relieved, perhaps. &amp;quot;Thank you, sir.&amp;quot; He seems much less nervous, at least, peeling his potatoes efficiently and quickly. He's done potatoes before, this much is clear.&lt;br /&gt;
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&amp;quot;I do not think a handful will be missed.&amp;quot; Ashlynn tells Melbert earnestly. Kama'o's suggestion is met with a deep, puzzled furrowing of brows. Clearly, this is a bit... foreign to her. Singing while working, that is. Maybe even having fun as a general concept, judging by the look of her.&lt;br /&gt;
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&amp;quot;Of course, of course, we have plenty.&amp;quot; Devon volunteers cheerfully to Melbert, paying no heed to a colleague who is awkwardly trying to clean his robes of peels. And then... Kama'o speaks. The Daeusite's face brightens to a level near-equivalent to the sun he worships, and a huge, huge grin appears, threatening to somehow occupy the entire space between his ears, nose and chin.&lt;br /&gt;
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&amp;quot;That is an excellent idea!!&amp;quot; he says, and the enthusiasm almost comes off him in waves.&lt;br /&gt;
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Harric's expression goes completely flat. The gruff ball of grouch squints at Kama'o with a hint of betrayal. Singing. Oh god.&lt;br /&gt;
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Harric determines he shall not be singing, THANK YOU VERY MUCH, and goes back to being grumpy background dwarf. Grump grump grump.&lt;br /&gt;
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Katja for her part pulls a well-worn knife out from somewhere and gets to peeling the tossed potato fairly effectively. She looks around the group curiously, shrugging a little. &amp;quot;Hello, by the way,&amp;quot; she tosses out absently. She chuckles faintly at the mention of singing, shaking her head a little and grinning at her potato.&lt;br /&gt;
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So. Harric is eyed by Teppus. Then Kama'o. Kama'o is also eyed. &amp;quot;Well. At least nobody's asked me to dance yet,&amp;quot; he mutters. Some of them were witness to the horror, after all. Maybe. He tosses another peeled potato into the ucket.&lt;br /&gt;
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Melbert looks relieved at Ashlynn's comment. &amp;quot;Yes, yes,&amp;quot; he agrees. &amp;quot;I was hoping that would be the case.&amp;quot; He nods about singing, but doesn't say anything right away. Finally, &amp;quot;I'm not sure I know any ... potato peeling songs.&amp;quot; He nods a greeting to Katja, and introduces himself again, &amp;quot;Mel.&amp;quot; Potatoes get peeled, tossed in the bucket, and new potatoes get peeled.&lt;br /&gt;
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So much hostility, and Kama'o has not even begun singing yet. &amp;quot;Great!&amp;quot; she tells Devon. &amp;quot;Oh, that is all right,&amp;quot; she tells those who claim not to know songs, &amp;quot;Kama'o will start. I know a song about peeling.&amp;quot; And she begins to sing. &amp;quot;Oh, Alexandrian lasses,&amp;quot; she belts out, slightly off-key and slightly off-rhythm. Someone...should really stop her. Obvious rhyme is obvious, and the song she's chosen is NOT appropriate for a temple environment. On the bright side, the acolytes just might learn some new words as she peels...&lt;br /&gt;
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&amp;quot;Katja,&amp;quot; the Aesir woman offers in return. She looks curiously to Kama'o, more amused than hostile. She shakes her head again, taking up another potato as she does so. &amp;quot;This should be interesting song...&amp;quot; she muses before smirking sidelong at Teppus. &amp;quot;You danced, hm? Sounds like quite the show.&amp;quot;&lt;br /&gt;
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&amp;quot;Well, I had to bring down the robot they were trying to fly away somehow. I had to stomp all over it -- thought I might as well make a show of it to annoy Black and White. The jerks.&amp;quot; Teppus lets out a sigh at that. Another potato into the bucket. He seems to know how to do this pretty well, actually.&lt;br /&gt;
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&amp;quot;Greetings.&amp;quot; Ashlynn offers to Katja, a rare show of actually being aware of the basics of human interaction. It's a rare thing, for her - a woman used to listening rather than speaking. Canting her head sideways, she listens to Kama'o's song, her puzzled frown getting all the deeper.&lt;br /&gt;
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Devon, on the other hand, actually claps his hands together happily, managing somehow not to amputate his own fingers with the peeler in the deal. He pauses, then. &amp;quot;Oh, uh. I'm afraid I don't know that one.&amp;quot; the cheery acolyte says, pursing his lips. He wouldn't know it, would he, being a priest.&lt;br /&gt;
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This, of course, means someone else will have to shove a potato up Kama'o's beak before she gets to second verse.&lt;br /&gt;
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Melbert finds himself chuckling along and half singing the words, which he apparently knows, before he recalls that the person singing is a huge bird person and may eat him. That shuts him up, or in any event stops him from mouthing the words, though he doesn't censure Kama'o by any means. If that's the sort of songs her people sing, who is he to judge? He looks to Teppus as he relates the story, a puzzled expression on his face. &amp;quot;You're with the Explorer's guild?&amp;quot; he wonders.&lt;br /&gt;
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Snickering a bit, Savannah looks over towards Teppus and his tale of tap dancing upon a robot. She gives him a strange look since he doesn't exactly look like the type to dance, in any way, upon anything. He must've been desparate.&lt;br /&gt;
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&amp;quot;They all cover their asses, with bustles and skirts and cloth,&amp;quot; Kama'o continues. Because no one stops her. Why is no one stopping her? She's beaming at everyone, soaking up the attention as she peels, dropping two potatoes into a bucket and spearing another two. It must be nice to be able to settle so comfortably on one leg. &amp;quot;Give me one wish, I don't want a fish, send me a moth, a moth that eats cloth...&amp;quot;&lt;br /&gt;
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&amp;quot;Quite the song,&amp;quot; Katja mumbles to herself, still chuckling. She starts picking up the pace on the potatoes, with all the unhurried practice of one used to preparing meals for just themselves.&lt;br /&gt;
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&amp;quot;Kama'o's songs are very nice,&amp;quot; says Teppus, casually. Apparently, he's mroe than happy to let her keep going. Because, you know, he's not getting involved. AT ALL. Rather, he's focused on potatos. SO MANY POTATOES. Also, trying nto to laugh.&lt;br /&gt;
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Melbert concentrates on his potatoes before he lops off his own thumb, shocked that Kama'o would know that sort of song. Apparently she hangs around with ... well, the sort of people he hangs around with, or used to. This is a shock to him. He looks around at the others, listening in various stages of amusement, themselves, or at least of incomprehension.&lt;br /&gt;
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Harric squints beardily at his potatoes, not at all interested in singing with the bird. But he does seem to be getting less glare-y at least?&lt;br /&gt;
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Those not aware of the color of a beet can get a good look at an approximation, courtesy of Devon's cheeks (and not the kind of cheeks mentioned in the song, thankfully).&lt;br /&gt;
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&amp;quot;Oh dear. I don't... um... that is... perhaps a new song?&amp;quot; he tries desperately, his smile fragile and strained, hands covering his ears in an attempt to protect his own innocence.&lt;br /&gt;
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The two Althean healer-priestesses, there to tend to the many injuries groups of people waving sharp things are inevitably going to encounter, put hands on their hips and glare, sternly.&lt;br /&gt;
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Another acolyte, staring dazedly at Kama'o, foolishly picks up a potato from the bottom of his chosen mountainous pile.&lt;br /&gt;
&lt;br /&gt;
There's an ominous rumble, the man glancing up in terror - just in time to see dozens of spuds coming down in a thunderous potatavalanche.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... help! ...&amp;quot; his tiny voice floats up from the wreckage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Ashlynn? She's stuck between horror and curiosity. Her jaw's a little slack, even.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...eat the cloth off the asses, of the beautiful lasses, of Alexandria!&amp;quot; Kama'o finishes the verse triumphantly. &amp;quot;Alexandrian biddies, they cover...iiiii?&amp;quot; Kama'o blinks and peers at Devon. &amp;quot;A new song? I know one about a wizard's staff! Would you rather hear that one?&amp;quot; She beams...at least, until the potato mountain attacks. Leaping backwards, she beats her wings once or twice and screeches. &amp;quot;See? See? It is dirt pretending to be food, and that is proof!&amp;quot; Nevertheless, she does go over to try to help dig the poor acolyte out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja also rises up to traipse over to the acolyte and dig for him, frowning. &amp;quot;Well. That was not best idea he ever had,&amp;quot; she remarks idly, pushing aside potatoes and searching for a hand to just haul him out by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric blinks, and watches the potatolanche in startled fascination. Emotion? On my Harric? it's more likely than you think! He hauls up, dumping his peeling implements into a waiting bucket so he can reach in and fish around for the spudded acolyte. Unfortunately his hands are slippery from dirtjuice, so he'll need some help. Plus, it's not a great angle to get at him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... no. I think that... that's enough. Yes. &amp;quot;Teppus nods to Kama'o, firmly, seeing quite in tune with the idea that they've had enough singing all together. And then there potatoes covering a poor acolyte in the wreckage and he's on over to help as well, but stops. Katja's there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A lone arm flails above the surface of the violent potatoes (now spread all over the courtyard, rolling underfoot and being a spuddy nuisance) and provides his rescuers something to grab onto to get him out. Once extracted - it takes a bit of work - the man proves to have got off lucky. A few bruises, almost certainly, but the biggest injury is to his dignity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is he well?&amp;quot; a worried Ashlynn tosses from the sidelines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even Devon has gone momentarily quiet, his face askew with concern. &amp;quot;Perhaps... perhaps our dwarven friend can provide us a song from his people? No?&amp;quot; he says meekly once his colleague's safety is assured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks up at the potato avalanche, then looks around to the others, to see how they react. He's not sure, it seems, whether to let the fellow pull himself out, or to aid him. When Harric chooses to aid the fellow, Mel will help as well, setting his knife aside a moment to use both hands to haul the poor fellow out. Once he's out, Mel gets back to peeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the man's extracted, Katja laughs lightly and returns to potato-peelin' with no particular apparent care to recreate the proper, orderly pile there once was. &amp;quot;Well. Could have been worse,&amp;quot; she remarks, shrugging. &amp;quot;Never heard dwarf music before,&amp;quot; she adds to Devon's request.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes!&amp;quot; Kama'o says, once she's helped dig the poor acolyte out. &amp;quot;Yes, Harric, sing for us!&amp;quot; Where did she learn the dwarf's name? &amp;quot;Don't be shy.&amp;quot; Fish, don't swim. &amp;quot;Kama'o can sing with you, if you want. Kama'o knows Khazad.&amp;quot; Oh, good. Lewd dwarven songs. ...Well, at least none of the acolytes will understand the words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric stares at Devon. /Stares/. But the lad was just pummeled by problematic potatoes, and he lets out a sigh, grumbling. &lt;br /&gt;
&lt;br /&gt;
At last there's the sound of more potatoes rolling-- wait no, that's the grating, dusty rumble coming from Harric's unused throat. it is in fact so rumbly it's impossible to make out the words past his beard, but there's no mistake: he's singing (although not very well). Kama'o may be able to pick it out from the melody though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana sits quite calmly in little folding wood-and-canvas chair of the sort most everyone who was in the recent wars are far too familiar with, her skirts pooling about the toes of her shoes and her sleeves rolled up past her elbows. There's a pile of peeled potatoes in her lap, gathered there by her apron, and a growing mountain of skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert likewise peels steadfastly while the Khazadul concert rumbles on, oblivious to the lyrics. Probably better for him in any event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It really is a shame that Savannah doesn't know Khazadul, or else she'd be giggling right about now. However, she doesnt, so she continues to peel potatoes, humming in rhythym with the singing dwarf and Kama'o&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Somehow, I thought dwarven songs would be... more cheerful.&amp;quot; says Devon, a little crestfallen at this turn of events. Clearly, he was expecting beer, gold and chili to be involved.&lt;br /&gt;
&lt;br /&gt;
The no-longer-buried acolyte, however - clearly suffering a mild rattling of the brain from his ordeal - makes an attempt to sing along.&lt;br /&gt;
&lt;br /&gt;
Or maybe he's trying not to vomit. Clearing his sinuses? No, no, he's definitely trying to sing in Khazdul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a moment of deliberation, Ashlynn decides to contribute as well. Thankfully, she does not sing - instead thumping her foot in rhythm of the song. If, indeed, it has something of a rhythm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o harmonizes--badly--but does seem to recognize both the tune and the words. She cheerfully mangles both as she continues to peel. This song might even be appropriate for the situation, who knows? Kama'o, in any event, seems to be enjoying herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear,&amp;quot; Myrana mumbles, still peeling away. Presumably to Rum, who is at this very moment trying to eat the peels all around the young woman's skirts. &amp;quot;This takes me right back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric eyes Kama'o but sings with her, like a wounded, pissed off dog. He actually is singing about ale, gold, chili, and also beards! The chili-maker's lass has beard envy, you see. But he finishes with an uncertain, grumpy look about him . Harumph!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, having peeled steadfastly for the time he's been here, sheathes his knife after cleaning it on a shirtsleeve and bows his head. He also picks up the bucket of potatoes. &amp;quot;But your leave, sirs and ma'ams, I need to be on my way. I thank you kindly,&amp;quot; he says, gesturing with the bucket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a good one, Mel,&amp;quot; Katja offers as the man leaves, offering a wave. She looks at the dwarf for a few moments, then glances from Myrana to Teppus. &amp;quot;Is he... actually singing? I really can't tell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is... the kitten ill?&amp;quot; Ashlynn asks uncertainly of Myrana, watching Rum as he waddles by. Clearly, a creature that looks like a cat, but is as tiny as the green, spore-spewing menace cannot possibly be a full grown animal. An offhanded nod is offered to the departing Melbert, a gesture of respect for the aid offered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bravo!&amp;quot; exclaims Devon - a spindly, cheerful, bespectacled acolyte of Daeus with an entirely too powerful urge to mingle - whilst clapping enthusiastically once the song is done. &amp;quot;Maybe you could do the next one!&amp;quot; he suggests, looking right at poor Teppus expectantly.&lt;br /&gt;
&lt;br /&gt;
The two Altheans drag off the victim of potato assault, berating him quietly for his lack of care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o beams back at Harric. &amp;quot;There's a good iiwa,&amp;quot; she says, once he's finished. &amp;quot;Now, see, that wasn't so hard, was it?&amp;quot; Beam. &amp;quot;Oh, yes. Sing us a song,&amp;quot; she agrees, turning her big eyes to Teppus. The Egalrin is peeling potatoes, but is not being particularly dilligent about the task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala ambles in towards the gathering, looking to grab a bucket and some potatoes. He smiles tuskily around, but mostly just looks to get in line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana looks up from the potato she's peeling. Not at the poor acolyte with his new potato-based head injury, but over at Ashlynn, blue eyes curious. &amp;quot;Huh? Oh, Rum!&amp;quot; Looking at the... rather fuzzily-green animal, she seems to consider this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can never tell,&amp;quot; she finally says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello. You're that lady that runs the Ox-Strength, aren't you?&amp;quot; Teppus says that to Myrana, curiously, his head tilting to the side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is... green.&amp;quot; Ashlynn states the obvious, still eyeballing Rum. She's pretty sure this is not an entirely normal state of affairs when it comes to feline fur. A freshly-peeled potato is lowered into the bucket next to her, the final one before a nearby Sunblade hauls it off, slouching tiredly. The woman flexes her hands, clearly quite sore, but by the looks of her intent on continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In fact, their efforts are bearing fruit. Or vegetable, as it may be. The piles no longer seem nearly as daunting, and morale has lifted amongst the valiant heroes' allies from the various temples of the neighborhood. Daeusite and Elunite and Althean and even an ornery Tarienite are all diving into their work with renewed spirits and gusto.&lt;br /&gt;
&lt;br /&gt;
Resting his hands on the pile of peels in his lap, Devon takes a breather of his own. &amp;quot;No? No song?&amp;quot; he asks Teppus. &amp;quot;What about you? What's your name? Know any good songs?&amp;quot; the enthusiastic acolyte turns his attention to Achala, smiling infectiously as he regards him over the little square glasses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An acolyte, whose face appears to have at least second-degree steam burns, hurries out of the temple. She looks around, wide-eyed, scanning the group. The woman then proceeds to hurry over to Kama'o. Whisper, whisper whisper. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who? Oh, yes, Kama'o has heard of her. She wants to talk to me? About my singing? Of course, Kama'o would love to sing a song for Greta!&amp;quot; The Egalrin tosses her last potato into a bucket, beams around at everyone, and then makes her way into the temple proper. Management is not responsible for anything that happens next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y-yes,&amp;quot; Myrana replies, reluctantly. Admitting to any sort of association with the Ox Strength is never a good idea. &amp;quot;I'm on vacation though-- Damnit cat!&amp;quot; She nudges Rum with her toe, causing thte chubby little mossball to tip and roll wobbily over onto one side, entirely unphased. It blinks, then hacks out a button. Myra grumbles under her breath and picks it up, scowling. &amp;quot;Stop eating my boots y'little bastard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Er. What... eating your boots?&amp;quot; Katja questions, a breath of a laugh accompanying it. &amp;quot;Sounds like bit of bothersome pet to be keeping,&amp;quot; she notes, shaking her head. &amp;quot;Between that and smoke-addict lizards, must be hard to run that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, Teppus is eyeing Rum. &amp;quot;Why is your cat green?&amp;quot; he asks after a moment. Then he shakes his head. &amp;quot;Nevermind.&amp;quot; He turns towards Katja and then adds, &amp;quot;Must be,&amp;quot; he nods. Darn those lizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Althea teaches us patience in many ways,&amp;quot; Myrana says, and rather savagely peels at the potato in her hands. Big chunks of it go flying off and Rum chases after them, disturbing a smaller pile of unpeeled spuds. They go scattering about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn watches Rum's sporecloud-filled waddling and button-regurgitation with a sort of uncertain fascination. It results in a nick upon her thumb from her peeling knife, and the woman immediatelly glares at the injury, as if that will make it go away somehow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the way, the gates of the temple swing open, admitting a small, wobbly, pink creature that looks like a tub of lard given life. Moving on tiny legs, the spotted farm pig waddles into the temple, promptly wiggling its triangular nose in the direction of the nearest pile of tubers.&lt;br /&gt;
&lt;br /&gt;
It is followed by a terrifying, horrible thing. A cart, moving seemingly on its own save for the occasionally emerald sparks of the mana urging it forward, rolls within the courtyard, and on it...&lt;br /&gt;
&lt;br /&gt;
Gods. As if the day wasn't odd enough.&lt;br /&gt;
&lt;br /&gt;
It's enormous. Gargantuan. The size of a boulder.&lt;br /&gt;
&lt;br /&gt;
The mother of all potatoes.&lt;br /&gt;
&lt;br /&gt;
Following the cart with a stride that is reminiscent of a scarecrow trying to walk, every hinge somehow seeming to move wrong and out of tune with the rest, is a spindly wizard. One can tell from the pointy hat, even if said hat is straw-brimmed and dirty, much like his robes. He's chewing a straw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here's that tater y'all ordered. Archimedes, stop dat.&amp;quot; speaks the wizard. The words don't stop the pink, wobbly Archimedes from noisily devouring one of the more normal-sized potatoes anyway.&lt;br /&gt;
&lt;br /&gt;
The rumors were true. The final, fifth order has arrived. The priests stare, flabbergasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana 's mouth falls open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Should have brought my sword,&amp;quot; remarks Katja distractedly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh sweet roses,&amp;quot; Myra breathes. &amp;quot;It's Kor's own kidney stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking out from her place of peeling potatoes, Savannah blinks at the.....pig arriving. &amp;quot;Oh goody, ham.&amp;quot; She says rather bluntly as she puts down her last spud and eyes the giant potato. &amp;quot;Ooookay. Why would we need a spud that big........' She says to herself as she walks forward and actually pets the pig's head, feeding it a spud herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana is just glued to her chair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The huge potato is arriving and Teppus is just staring in horror. &amp;quot;I.. I... didn't know they could come that big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... guess we just get started?&amp;quot; Katja suggests, shrugging a little. She finally manages to rise from her seat (Was she sitting on the floor this whole time?) and start traipsing over to the wagon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;That's no potato.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;That's a monster egg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'm not touching it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do y'folks need all dem taters for? Y'throwing a party or something?&amp;quot; the wizard says around his straw as the cart settles to a stop. The potato on it is blocking out some of the sunlight, casting a massive, ominous shadow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hah! Just takes a bit o' creative gardening, that's all!&amp;quot; says the wizard to Teppus.&lt;br /&gt;
&lt;br /&gt;
A wizard did it. This wizard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welp, my job here is done. C'mon, Archimedes, let's check on them radishes.&amp;quot; goes the wizard, moving for the exit and leaving the potato behind.&lt;br /&gt;
&lt;br /&gt;
Archimedes, who was rather enjoying being patted on the head and fed potatoes, intent on eating enough to hurl, gives a squeal of protest but follows along with its master. Its ears flop with each awkward, bouncing step.&lt;br /&gt;
&lt;br /&gt;
And the monstrous potato looms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's... let's get the sword rack.&amp;quot; says a Daeusite, slowly pulling to a stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana worries at her lip. At her feet, Rum's tail sticks out from under her skirts where he has taken refuge from the Monster Spud. Wringing her hands, Myra stands out of the way of much braver men and women.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point Katja's climbing the wagon to get at the potato. She's not starting just yet. Rather she's... tapping at it with her knife. Making sure the darn thing isn't impermeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Focused and brave in face of the challenge presented, the Daeusites indeed bring out a weapon rack from the temple armory - a wooden construction bearing about a dozen longswords, each emblazoned with Daeus' sunburst. Those with strength still in them begin to draw the weapons, squaring their jaws as they size up the magically-enlarged potato. No food let go to waste.&lt;br /&gt;
&lt;br /&gt;
The potato is as... normal... as a magical potato can be. Still, the more potato, the more skin - the teeny peelers simply aren't up to the task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala stares at the potato, unsheathes his longsword. &amp;quot;I brought my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If... If you could kindly take care of, er, that...&amp;quot; begins Devon, finally managing to speak again. He points a little shakily at the unnaturally huge potato, adjusting his glasses for the fifth or so time just in case he's seeing things. &amp;quot;I... I am sure we can clean up the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The acolyte gives an encouraging smile to their guests and helpers. The final hurdle - and rather a big one, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn seems like she's intent on helping, but the Althean healer-priestess bandaging her hand has a different opinion altogether. The soldierly woman is forced to observe rather than participate, and is rather put off by this fact. No helping it, however. One does not argue with the Altheans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana edges back from the thing... and goes and takes shelter by Ashlynn, all the while with the same expression as a cat who has fallen off of a dresser but isn't willing to admit to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A blond Sunguard, Agril Doran, walks into the room. He takes one look at the potato an then walks out. Laughing. &lt;br /&gt;
 &lt;br /&gt;
Hysterically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja sighs, and shakes her head. She dismounts from the wagon and walks over to the weapon rack, then draws one of the swords and gets to the hyperpeeling. Eeeesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is your finger okay?&amp;quot; Myrana asks Ashlynn, conspiratorilly. &amp;quot;Because if you need to go get stitches, y'know, I'll walk with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Lancer suggested you own an establishment in the city. Tell me, is it... always this strange?&amp;quot; Ashlynn asks of the conveniently nearby Myrana, as if trying to distract herself from the fact she is unable to aid with tackling the challenge set before them all. &amp;quot;It was not a deep cut.&amp;quot; she assures. &amp;quot;I am sure I can aid in--&amp;quot; the woman begins, and is cut short as the Althean casually smacks her in the back of the head lightly. That'll be a no, she can't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While some secure the cart to stop it from escaping from under the feet of those daring the potato, several champions begin to clamber onto the vehicle. Swords are brought down into the intimidating tuber, some accompanied by warcries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alexandria is drenched in strange,&amp;quot; Myrana nods to Ashlynn. &amp;quot;Like a sponge left in the mop bucket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala is one of those on the tuber, going half-sword style on the thick skin. WITNESS his victory! (or something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric's eyes lift from that very intriguing potato in his hands, to see a much more intriguing one. An astonishing one, even. It is so big, and so huge, and so astonishing, that the beardy dwarf says, very distinctly, &amp;quot;Althea's pearls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bits of potato skin the size of a man's torso are flying from the concentrated effort of adventurer and holy warrior alike. The enormous potato is looking less intimidating and more naked by the minute. It's hard work, but progress is rapidly being made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have not been here long.&amp;quot; Ashlynn reveals, forced to stick to the sidelines with Myrana. &amp;quot;You... say those words as if this is not the strangest thing you have seen here.&amp;quot; she notes, with apprehension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala happily denudes the potato! I mean. Its turning into quite the peepshow up there. He cores out an eye, and doesn't get spattered with gore!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja drops from the wagon, taking a breather and freeing up some space up there. &amp;quot;Must be making stew size of a house, with one that big,&amp;quot; she remarks to nobody in particular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana rubs at the back of her neck. &amp;quot;Well... I mean honestly this might be one of the weirdest things. Ever. Just... really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana reaches out though and pats Ashlynn on the shoulder. As if to say 'there there, you can always move to a sane city, like I plan to some day'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric climbs up to his feet, eyeing the potato warily and wishing that he could peel a potato with his fists. That'd be nice, really. But alas. He steps over to the rack and selects a sword, holding it awkwardly in his hands as he approaches the wagon. Crazy dwarf coming through, beep beep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point, crates - formerly full of potatoes - have been positioned around the immobile cart, allowing one to easily clamber into the cart and dig into the work. Half of the potato is bare, and being gradually hacked into pieces that can actually fit in a pot.&lt;br /&gt;
&lt;br /&gt;
It will still need to be a very large pot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is... comforting.&amp;quot; Ashlynn replies to Myrana. She had feared that this was a relatively normal occurence, a rather unsettling thought indeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala keeps hacking, then finally climbs off, covered in starchy water. He looks around, hunting for water. &amp;quot;That was unholy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja stretches out, then returns the borrowed sword to the rack. &amp;quot;Well. Good to see people, but should move on,&amp;quot; she says to the gathering in general before lifting a hand in a general wave and making her way out of the temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soon enough, the efforts of Katja, Achala, Harric and their comrades-in-arms come full circle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the last bit!&amp;quot; a Sunblade calls out, holding it up before hurring off with it for the kitchens.&lt;br /&gt;
&lt;br /&gt;
A massive cheer thunders through the courtyard. Victory at last. The Daeusites will have a lot of clean-up to do, but the job is done, and their valiant helpers allowed to depart with many words of thanks and  careful, blistery handshakes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Potate.png&amp;diff=7362</id>
		<title>File:Potate.png</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Potate.png&amp;diff=7362"/>
		<updated>2012-04-05T14:07:40Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_Solanum_tuberosum&amp;diff=7361</id>
		<title>Social: Solanum tuberosum</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_Solanum_tuberosum&amp;diff=7361"/>
		<updated>2012-04-05T14:00:25Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;''This log features such lovely people as: Teppus, Harric, Kama’o, Melbert, Savannah, Katja, Myrana, Achala, Ashlynn''  '''Disclaimer: This log is full of silly. If you have...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This log features such lovely people as: Teppus, Harric, Kama’o, Melbert, Savannah, Katja, Myrana, Achala, Ashlynn''&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: This log is full of silly. If you have allergies to excessive amounts of silly or the word &amp;quot;potato&amp;quot;, use caution when reading.'''&lt;br /&gt;
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&lt;br /&gt;
-=--=--=--=--=--=--=--&amp;lt;* Temple of Daeus - Courtyard *&amp;gt;=--=--=--=--=--=--=--=-&lt;br /&gt;
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The House of Daeus in Alexandria may lack the scale and scope of The Holy See in the nation of Ecclesia, but it is still a befitting monument to the lord of dragons, and god of the sun and all creation. The structure itself is a massive domed basilica supported by immense piers and enveloped by a multi-storied complex with numerous arcing windows, jutting windowed arches and four towers that stand tall at the corners of the large complex. The massive dome centers over the sanctuary of the building but the base of the structure is actually square and multi-layered and leveled like ornate boxes stacked atop one another. &lt;br /&gt;
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Artwork and carvings of various celestials and saints adorn the structure while the sunburst symbol of Daeus; The Solis, is emblazoned upon the smooth paved ground with a large washing fountain located in the very center of the courtyard. Maintained gardens and garden paths envelop both sides of the Courtyard while pathways lead to housing centers and places deeper in the temple for purposes of further meditation.&lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
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SUDDENLY! Potatoes.&lt;br /&gt;
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Hundreds of them.&lt;br /&gt;
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Wagons and carts filled with spuds litter the courtyard of the Platinum Dragon's temple. Precariously stacked piles fill every nook and cranny, some standing free while others are leaned and bunched against walls and corners.&lt;br /&gt;
Daeus-servants can be found lurking here and there amidst the heaps, stricken - or sore and exhausted from a morning of potato peeling that has barely put a dent in the invading vegetables' numbers. The most endurant work still, eyes glassy as they litter the ground with peels.&lt;br /&gt;
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A rack of knives and peelers has been set just to the right of the entrance for those who need them - appropriate armaments for other brave souls tackling the challenge. Empty wheelbarrows await filling with peeled potatoes for the kitchens, manned by Sunguards and Sunblades; a handful shovel the shed skins for removal instead.&lt;br /&gt;
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There is a lesson to be learned today: one should never, -ever- leave the task of ordering a refill of the potato stores to a quintet of uncoordinated acolytes - each one of them can and will use a different supplier, and each of them can and will order a load. Dread-filled rumors circulate that the final order still hasn't even arrived yet - a terrifying thought seeing the unyielding mountains of tubers.&lt;br /&gt;
&lt;br /&gt;
Incapable of dealing with the strange situation on their lonesome, the Daeusites had sent a distress call out to affiliated temples: every potato must be peeled and cooked, from where it will go to feed the poor; NO STARCHY MORSEL WASTED!&lt;br /&gt;
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Teppus, for his part, has stopped dead at the sight of all these potatoes. SO MANY. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You've got o be kidding me,&amp;quot; he mumbles after a momentary pause.&lt;br /&gt;
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Scrrrrrip. Scrrrrrrip. Scripscripscrrrrrrip.&lt;br /&gt;
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A very cranky dwarf has set up on the steps of the temple, bucket on either side of him and each half-full of potatoes: peeled, or whole. He's been sitting there for hours, quietly peeling in the background, and though he hasn't gone glass-eyed, he may have nodded off once or twice on accident. Now is one such time, as his head dips briefly, shaking him awake. And that only makes beardy more irritable, as he grunts. His dark eyes flick up to Teppus, eyeing the paladin, and though he perhaps doesn't mean to, the look on his face makes the peeler in his hand look like a shiv. He growls in greeting. That doesn't look safe.&lt;br /&gt;
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&lt;br /&gt;
It didn't take long for Ashlynn to drag herself out of the hospital bed in the neighboring temple of Althea and come visit at the call. Wrapped in bandages keeping clean a goodly number of scorch wounds, the smell of remedial herb ointments the linen is soaked in is nearly dizzying, clinging to her in a big poofy cloud one could swear is very nearly visible.&lt;br /&gt;
&lt;br /&gt;
In this case, it's actually a good thing. If she didn't smell of that, she might smell of lingering traces of a sewer trek, even half a dozen scented baths later.&lt;br /&gt;
&lt;br /&gt;
A knife is in hand, currently savaging an unfortunate potato. Snikt! Snikt!&lt;br /&gt;
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&lt;br /&gt;
It's kind of amusing, really, watching the tiny droplet of hope pour into expressions of all of the workers when a new pair of hands is introduced. One of the younger acolytes grins at Teppus in what is meant to be friendly fashion, distorted by the fact his hands ache. A lot.&lt;br /&gt;
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&amp;quot;Oh, very well, very well.&amp;quot; One of the Altheans has pointed Kama'o in the direction of Daeus' temple, likely leaning heavily on the fact that she will be helping children. So, the Egalrin comes in, and looks around. &amp;quot;...What is this? This is not food for iiwas. Someone said that Kama'o would be making food for iiwas. Oh, hello, quiet-dwarf,&amp;quot; she beams briefly at Harric. &amp;quot;What is all this?&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Teppus stops dead for a moment, then forces himself to sit down near one of the buckets of potatoes. He grabs a knife and a peeler, then adds, &amp;quot;This is... a lot more potatoes than I thouight there would be. Hello there,&amp;quot; he calls to Kama'o, recognizing her. &amp;quot;This is going to be food for distribution to those that don't have any.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Harric tosses a potato into Ashlynn's bucket, as he has been as long as she's been there. Kama'o's greeting gets a /look/...and a nod of greeting. He points at the peeling implements, and then demonstratively lays peeler to tuber. Scrrrrrrrip. He looks up at her. Ta-da!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They need peeling and cooking, missus.&amp;quot; another acolyte - a lanky, cheerful-looking fellow with tussled hair and crumpled Daeusite robes the lap of which is filling with peels - tries to explain to Kama'o. His aquiline - which is just a stylish-looking word for 'hooked' - nose has a pair of square-glassed spectacles tacked on it. By no stretch of the imagination is this young man handsome - but his enthusiasm and massive grins can be infectious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boring and hard work, it is, even if it is for a good cause. I'm Devon, of Daeus' flock.&amp;quot; the acolyte offers open-ended introductions.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Ashlynn. Order of the Silver Arrow. I follow the Hunter.&amp;quot; the woman takes the cue, breaking her own stony silence. Another potato is added to the bucket over Harric's, clattering into the depths of the metal container. It had JUST been emptied into a barrow headed for the kitchens.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Iiii. This is not food. This is just dirt pretending to be food.&amp;quot; Kama'o pokes hesitantly at a mound of potatoes, a few of which cascade down the pile to land at the bottom of Mount Potato. Beak clacking ensues. &amp;quot;Surely the iiwas will get sick if they eat this!&amp;quot; She eyes the group, and shakes her head a bit as if to clear the air. &amp;quot;Well. Kama'o supposes you know what human iiwas eat. Though I am not sure you are not confusing yourselves with the dwarves.&amp;quot; She is quiet a moment, watching them peel, and then finally whistles and picks up a potato.&lt;br /&gt;
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&lt;br /&gt;
Harric bristles beardily and peels his potatoes, rumbling under his breath. He tosses a potato at Teppus next, with a stern look. Get peeling. &amp;gt;:(&lt;br /&gt;
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Teppus is -totally- peeling potatoes!&lt;br /&gt;
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Tilting her head as she enters the temple, Savannah walks in hearing Kama'o talking about the mound of dirt. She walks closer and tilts her head. &amp;quot;Dirt? They look like potatoes to me, Kama'o.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Melbert wanders into the Temple of Daeus, looking a bit out of place, but as if attempting to be unassuming. He's currently dressed in plain garb, no arms or armor, save a plain belt knife. A light cotton tunic and rough breeches with a leather belt do little to identify him as other than a commoner walking in from the street.&lt;br /&gt;
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Harric glances up at Savannah as she approaches, and yet another pair of hands wanders in. He tosses potatoes at each, giving them stern and unforgiving looks. PEEL POTATOES NAO.&lt;br /&gt;
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&amp;quot;Iiiii.&amp;quot; That is all Kama'o seems to be willing to say on the subject of potatoes. She spears one with a talon, and wanders over to a broken wagon tongue, stepping up on it to perch. Only then does she begin to peel. Knife? Who needs a knife when you've got perfectly clawed talons. One might think they were even made for the job.&lt;br /&gt;
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&lt;br /&gt;
Melbert is assaulted with a potato? But he seems not unhappy with this turn of events. He pulls out his belt knife and heads over to the group. He peels potatoes like a veteran, in fact. He looks somewhat nervous around Kama'o, and keeps to the other side of the potato peeling crowd, but otherwise sets to work.&lt;br /&gt;
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&amp;quot;You peel it, missus, and cook it - and it gets soft and kinda mushy and quite filling.&amp;quot; Devon quips in Kama'o's general direction, nodding his head rapidly, his spectacles rattling a bit with the motion. Some of the peels piled in his lap fall around his feet. By the tone and the smile, he seems to LIKE potatoes. It must mean he's not been in Alexandria's Temple of Daeus very long, or else has lost his mind in his stay. Or, perhaps, he doesn't end up in the pantry peeling them as disciplinary action nearly often enough. Several of his fellows give him odd looks.&lt;br /&gt;
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&amp;quot;Still, this is a lot of potato. The help's appreciated! Welcome, welcome!&amp;quot; the acolyte adds, waving the peeler in his hand about. He could poke someone's eye out with that. &amp;quot;Devon's the name. And who are you folks, hm?&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Ashlynn, having offered her own name and affiliation a moment prior, is now busy trying not to stare at the Egalrin. And -completely failing-. It's almost as if she's never seen a member of the reclusive avian race before.&lt;br /&gt;
&lt;br /&gt;
In fact, that is actually quite likely.&lt;br /&gt;
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&amp;quot;Greetings Kama'o.&amp;quot; Savannah smiles to the ladybird as she walks on by. She then bows to Devon as he introduces himself. &amp;quot;Savnanah Lionheart, at your service.&amp;quot; She says softly as she picks up her own peeler and begins to peel a potato. However, potatoes seemingly begin to form it's own assembly line towards Savannah.....&lt;br /&gt;
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&lt;br /&gt;
Melbert looks up to Devon and replies, &amp;quot;I'm Mel, sir.&amp;quot; He does look like he's peeled potatoes in his lifetime, the peels come off in a smooth, even spiral as his hands turn the potato around, blade held steady. &amp;quot;Um, I wasn't sure if it was allowed, I was hoping to get to keep one or two of them?&amp;quot; He looks like he's skipped a few meals, himself, though he's not in terrible shape.&lt;br /&gt;
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Katja enters the temple a little dishevelled, and kind of... amazed at the sight of SUCH a pile of potatoes. She pauses in the doorway a moment, staring... and then moves towards the general gathering of people. &amp;quot;So. People were not kidding then,&amp;quot; she comments a little lamely.&lt;br /&gt;
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With a sympathetic look in Katja's direction, Teppus says, &amp;quot;No. No, we were not kidding.&amp;quot; He then looks wry and proceeds to begin cutting away the skin of another potato.&lt;br /&gt;
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&amp;quot;Oh, where are my manners? You can call me Kama'o,&amp;quot; the Egalrin says. She spears a couple of potatoes with the talons on one foot--is that hygenic?--and peels both, one with either hand. She, too, looks to have peeled tubers in her life, although perhaps not potatoes, from the dubious looks they're getting. Unfortunately, it takes a lot to daunt Kama'o's spirits...and she seems used to the staring. &amp;quot;Well. Perhaps we should sing a song! Kama'o has learned several from Garth Just Garth.&amp;quot;&lt;br /&gt;
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Harric wields his peeler at Katja...and tosses her a potato. He also points at the various peeling implements nearby. Then he takes a small bucket, holding about five or six potatoes, and scoots it Melbert's way. He looks grumpy about it too. GRUMP.&lt;br /&gt;
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Melbert takes the bucket with a simple nod, scooting it by his feet and looking ... relieved, perhaps. &amp;quot;Thank you, sir.&amp;quot; He seems much less nervous, at least, peeling his potatoes efficiently and quickly. He's done potatoes before, this much is clear.&lt;br /&gt;
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&amp;quot;I do not think a handful will be missed.&amp;quot; Ashlynn tells Melbert earnestly. Kama'o's suggestion is met with a deep, puzzled furrowing of brows. Clearly, this is a bit... foreign to her. Singing while working, that is. Maybe even having fun as a general concept, judging by the look of her.&lt;br /&gt;
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&amp;quot;Of course, of course, we have plenty.&amp;quot; Devon volunteers cheerfully to Melbert, paying no heed to a colleague who is awkwardly trying to clean his robes of peels. And then... Kama'o speaks. The Daeusite's face brightens to a level near-equivalent to the sun he worships, and a huge, huge grin appears, threatening to somehow occupy the entire space between his ears, nose and chin.&lt;br /&gt;
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&amp;quot;That is an excellent idea!!&amp;quot; he says, and the enthusiasm almost comes off him in waves.&lt;br /&gt;
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Harric's expression goes completely flat. The gruff ball of grouch squints at Kama'o with a hint of betrayal. Singing. Oh god.&lt;br /&gt;
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Harric determines he shall not be singing, THANK YOU VERY MUCH, and goes back to being grumpy background dwarf. Grump grump grump.&lt;br /&gt;
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Katja for her part pulls a well-worn knife out from somewhere and gets to peeling the tossed potato fairly effectively. She looks around the group curiously, shrugging a little. &amp;quot;Hello, by the way,&amp;quot; she tosses out absently. She chuckles faintly at the mention of singing, shaking her head a little and grinning at her potato.&lt;br /&gt;
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So. Harric is eyed by Teppus. Then Kama'o. Kama'o is also eyed. &amp;quot;Well. At least nobody's asked me to dance yet,&amp;quot; he mutters. Some of them were witness to the horror, after all. Maybe. He tosses another peeled potato into the ucket.&lt;br /&gt;
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Melbert looks relieved at Ashlynn's comment. &amp;quot;Yes, yes,&amp;quot; he agrees. &amp;quot;I was hoping that would be the case.&amp;quot; He nods about singing, but doesn't say anything right away. Finally, &amp;quot;I'm not sure I know any ... potato peeling songs.&amp;quot; He nods a greeting to Katja, and introduces himself again, &amp;quot;Mel.&amp;quot; Potatoes get peeled, tossed in the bucket, and new potatoes get peeled.&lt;br /&gt;
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So much hostility, and Kama'o has not even begun singing yet. &amp;quot;Great!&amp;quot; she tells Devon. &amp;quot;Oh, that is all right,&amp;quot; she tells those who claim not to know songs, &amp;quot;Kama'o will start. I know a song about peeling.&amp;quot; And she begins to sing. &amp;quot;Oh, Alexandrian lasses,&amp;quot; she belts out, slightly off-key and slightly off-rhythm. Someone...should really stop her. Obvious rhyme is obvious, and the song she's chosen is NOT appropriate for a temple environment. On the bright side, the acolytes just might learn some new words as she peels...&lt;br /&gt;
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&amp;quot;Katja,&amp;quot; the Aesir woman offers in return. She looks curiously to Kama'o, more amused than hostile. She shakes her head again, taking up another potato as she does so. &amp;quot;This should be interesting song...&amp;quot; she muses before smirking sidelong at Teppus. &amp;quot;You danced, hm? Sounds like quite the show.&amp;quot;&lt;br /&gt;
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&amp;quot;Well, I had to bring down the robot they were trying to fly away somehow. I had to stomp all over it -- thought I might as well make a show of it to annoy Black and White. The jerks.&amp;quot; Teppus lets out a sigh at that. Another potato into the bucket. He seems to know how to do this pretty well, actually.&lt;br /&gt;
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&amp;quot;Greetings.&amp;quot; Ashlynn offers to Katja, a rare show of actually being aware of the basics of human interaction. It's a rare thing, for her - a woman used to listening rather than speaking. Canting her head sideways, she listens to Kama'o's song, her puzzled frown getting all the deeper.&lt;br /&gt;
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Devon, on the other hand, actually claps his hands together happily, managing somehow not to amputate his own fingers with the peeler in the deal. He pauses, then. &amp;quot;Oh, uh. I'm afraid I don't know that one.&amp;quot; the cheery acolyte says, pursing his lips. He wouldn't know it, would he, being a priest.&lt;br /&gt;
&lt;br /&gt;
This, of course, means someone else will have to shove a potato up Kama'o's beak before she gets to second verse.&lt;br /&gt;
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&lt;br /&gt;
Melbert finds himself chuckling along and half singing the words, which he apparently knows, before he recalls that the person singing is a huge bird person and may eat him. That shuts him up, or in any event stops him from mouthing the words, though he doesn't censure Kama'o by any means. If that's the sort of songs her people sing, who is he to judge? He looks to Teppus as he relates the story, a puzzled expression on his face. &amp;quot;You're with the Explorer's guild?&amp;quot; he wonders.&lt;br /&gt;
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Snickering a bit, Savannah looks over towards Teppus and his tale of tap dancing upon a robot. She gives him a strange look since he doesn't exactly look like the type to dance, in any way, upon anything. He must've been desparate.&lt;br /&gt;
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&amp;quot;They all cover their asses, with bustles and skirts and cloth,&amp;quot; Kama'o continues. Because no one stops her. Why is no one stopping her? She's beaming at everyone, soaking up the attention as she peels, dropping two potatoes into a bucket and spearing another two. It must be nice to be able to settle so comfortably on one leg. &amp;quot;Give me one wish, I don't want a fish, send me a moth, a moth that eats cloth...&amp;quot;&lt;br /&gt;
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&amp;quot;Quite the song,&amp;quot; Katja mumbles to herself, still chuckling. She starts picking up the pace on the potatoes, with all the unhurried practice of one used to preparing meals for just themselves.&lt;br /&gt;
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&amp;quot;Kama'o's songs are very nice,&amp;quot; says Teppus, casually. Apparently, he's mroe than happy to let her keep going. Because, you know, he's not getting involved. AT ALL. Rather, he's focused on potatos. SO MANY POTATOES. Also, trying nto to laugh.&lt;br /&gt;
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&lt;br /&gt;
Melbert concentrates on his potatoes before he lops off his own thumb, shocked that Kama'o would know that sort of song. Apparently she hangs around with ... well, the sort of people he hangs around with, or used to. This is a shock to him. He looks around at the others, listening in various stages of amusement, themselves, or at least of incomprehension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric squints beardily at his potatoes, not at all interested in singing with the bird. But he does seem to be getting less glare-y at least?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those not aware of the color of a beet can get a good look at an approximation, courtesy of Devon's cheeks (and not the kind of cheeks mentioned in the song, thankfully).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear. I don't... um... that is... perhaps a new song?&amp;quot; he tries desperately, his smile fragile and strained, hands covering his ears in an attempt to protect his own innocence.&lt;br /&gt;
&lt;br /&gt;
The two Althean healer-priestesses, there to tend to the many injuries groups of people waving sharp things are inevitably going to encounter, put hands on their hips and glare, sternly.&lt;br /&gt;
&lt;br /&gt;
Another acolyte, staring dazedly at Kama'o, foolishly picks up a potato from the bottom of his chosen mountainous pile.&lt;br /&gt;
&lt;br /&gt;
There's an ominous rumble, the man glancing up in terror - just in time to see dozens of spuds coming down in a thunderous potatavalanche.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... help! ...&amp;quot; his tiny voice floats up from the wreckage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Ashlynn? She's stuck between horror and curiosity. Her jaw's a little slack, even.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...eat the cloth off the asses, of the beautiful lasses, of Alexandria!&amp;quot; Kama'o finishes the verse triumphantly. &amp;quot;Alexandrian biddies, they cover...iiiii?&amp;quot; Kama'o blinks and peers at Devon. &amp;quot;A new song? I know one about a wizard's staff! Would you rather hear that one?&amp;quot; She beams...at least, until the potato mountain attacks. Leaping backwards, she beats her wings once or twice and screeches. &amp;quot;See? See? It is dirt pretending to be food, and that is proof!&amp;quot; Nevertheless, she does go over to try to help dig the poor acolyte out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja also rises up to traipse over to the acolyte and dig for him, frowning. &amp;quot;Well. That was not best idea he ever had,&amp;quot; she remarks idly, pushing aside potatoes and searching for a hand to just haul him out by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric blinks, and watches the potatolanche in startled fascination. Emotion? On my Harric? it's more likely than you think! He hauls up, dumping his peeling implements into a waiting bucket so he can reach in and fish around for the spudded acolyte. Unfortunately his hands are slippery from dirtjuice, so he'll need some help. Plus, it's not a great angle to get at him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... no. I think that... that's enough. Yes. &amp;quot;Teppus nods to Kama'o, firmly, seeing quite in tune with the idea that they've had enough singing all together. And then there potatoes covering a poor acolyte in the wreckage and he's on over to help as well, but stops. Katja's there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A lone arm flails above the surface of the violent potatoes (now spread all over the courtyard, rolling underfoot and being a spuddy nuisance) and provides his rescuers something to grab onto to get him out. Once extracted - it takes a bit of work - the man proves to have got off lucky. A few bruises, almost certainly, but the biggest injury is to his dignity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is he well?&amp;quot; a worried Ashlynn tosses from the sidelines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even Devon has gone momentarily quiet, his face askew with concern. &amp;quot;Perhaps... perhaps our dwarven friend can provide us a song from his people? No?&amp;quot; he says meekly once his colleague's safety is assured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert looks up at the potato avalanche, then looks around to the others, to see how they react. He's not sure, it seems, whether to let the fellow pull himself out, or to aid him. When Harric chooses to aid the fellow, Mel will help as well, setting his knife aside a moment to use both hands to haul the poor fellow out. Once he's out, Mel gets back to peeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the man's extracted, Katja laughs lightly and returns to potato-peelin' with no particular apparent care to recreate the proper, orderly pile there once was. &amp;quot;Well. Could have been worse,&amp;quot; she remarks, shrugging. &amp;quot;Never heard dwarf music before,&amp;quot; she adds to Devon's request.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes!&amp;quot; Kama'o says, once she's helped dig the poor acolyte out. &amp;quot;Yes, Harric, sing for us!&amp;quot; Where did she learn the dwarf's name? &amp;quot;Don't be shy.&amp;quot; Fish, don't swim. &amp;quot;Kama'o can sing with you, if you want. Kama'o knows Khazad.&amp;quot; Oh, good. Lewd dwarven songs. ...Well, at least none of the acolytes will understand the words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric stares at Devon. /Stares/. But the lad was just pummeled by problematic potatoes, and he lets out a sigh, grumbling. &lt;br /&gt;
&lt;br /&gt;
At last there's the sound of more potatoes rolling-- wait no, that's the grating, dusty rumble coming from Harric's unused throat. it is in fact so rumbly it's impossible to make out the words past his beard, but there's no mistake: he's singing (although not very well). Kama'o may be able to pick it out from the melody though!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana sits quite calmly in little folding wood-and-canvas chair of the sort most everyone who was in the recent wars are far too familiar with, her skirts pooling about the toes of her shoes and her sleeves rolled up past her elbows. There's a pile of peeled potatoes in her lap, gathered there by her apron, and a growing mountain of skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert likewise peels steadfastly while the Khazadul concert rumbles on, oblivious to the lyrics. Probably better for him in any event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It really is a shame that Savannah doesn't know Khazadul, or else she'd be giggling right about now. However, she doesnt, so she continues to peel potatoes, humming in rhythym with the singing dwarf and Kama'o&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Somehow, I thought dwarven songs would be... more cheerful.&amp;quot; says Devon, a little crestfallen at this turn of events. Clearly, he was expecting beer, gold and chili to be involved.&lt;br /&gt;
&lt;br /&gt;
The no-longer-buried acolyte, however - clearly suffering a mild rattling of the brain from his ordeal - makes an attempt to sing along.&lt;br /&gt;
&lt;br /&gt;
Or maybe he's trying not to vomit. Clearing his sinuses? No, no, he's definitely trying to sing in Khazdul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a moment of deliberation, Ashlynn decides to contribute as well. Thankfully, she does not sing - instead thumping her foot in rhythm of the song. If, indeed, it has something of a rhythm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o harmonizes--badly--but does seem to recognize both the tune and the words. She cheerfully mangles both as she continues to peel. This song might even be appropriate for the situation, who knows? Kama'o, in any event, seems to be enjoying herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear,&amp;quot; Myrana mumbles, still peeling away. Presumably to Rum, who is at this very moment trying to eat the peels all around the young woman's skirts. &amp;quot;This takes me right back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric eyes Kama'o but sings with her, like a wounded, pissed off dog. He actually is singing about ale, gold, chili, and also beards! The chili-maker's lass has beard envy, you see. But he finishes with an uncertain, grumpy look about him . Harumph!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melbert, having peeled steadfastly for the time he's been here, sheathes his knife after cleaning it on a shirtsleeve and bows his head. He also picks up the bucket of potatoes. &amp;quot;But your leave, sirs and ma'ams, I need to be on my way. I thank you kindly,&amp;quot; he says, gesturing with the bucket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a good one, Mel,&amp;quot; Katja offers as the man leaves, offering a wave. She looks at the dwarf for a few moments, then glances from Myrana to Teppus. &amp;quot;Is he... actually singing? I really can't tell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is... the kitten ill?&amp;quot; Ashlynn asks uncertainly of Myrana, watching Rum as he waddles by. Clearly, a creature that looks like a cat, but is as tiny as the green, spore-spewing menace cannot possibly be a full grown animal. An offhanded nod is offered to the departing Melbert, a gesture of respect for the aid offered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bravo!&amp;quot; exclaims Devon - a spindly, cheerful, bespectacled acolyte of Daeus with an entirely too powerful urge to mingle - whilst clapping enthusiastically once the song is done. &amp;quot;Maybe you could do the next one!&amp;quot; he suggests, looking right at poor Teppus expectantly.&lt;br /&gt;
&lt;br /&gt;
The two Altheans drag off the victim of potato assault, berating him quietly for his lack of care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o beams back at Harric. &amp;quot;There's a good iiwa,&amp;quot; she says, once he's finished. &amp;quot;Now, see, that wasn't so hard, was it?&amp;quot; Beam. &amp;quot;Oh, yes. Sing us a song,&amp;quot; she agrees, turning her big eyes to Teppus. The Egalrin is peeling potatoes, but is not being particularly dilligent about the task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala ambles in towards the gathering, looking to grab a bucket and some potatoes. He smiles tuskily around, but mostly just looks to get in line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana looks up from the potato she's peeling. Not at the poor acolyte with his new potato-based head injury, but over at Ashlynn, blue eyes curious. &amp;quot;Huh? Oh, Rum!&amp;quot; Looking at the... rather fuzzily-green animal, she seems to consider this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can never tell,&amp;quot; she finally says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello. You're that lady that runs the Ox-Strength, aren't you?&amp;quot; Teppus says that to Myrana, curiously, his head tilting to the side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is... green.&amp;quot; Ashlynn states the obvious, still eyeballing Rum. She's pretty sure this is not an entirely normal state of affairs when it comes to feline fur. A freshly-peeled potato is lowered into the bucket next to her, the final one before a nearby Sunblade hauls it off, slouching tiredly. The woman flexes her hands, clearly quite sore, but by the looks of her intent on continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In fact, their efforts are bearing fruit. Or vegetable, as it may be. The piles no longer seem nearly as daunting, and morale has lifted amongst the valiant heroes' allies from the various temples of the neighborhood. Daeusite and Elunite and Althean and even an ornery Tarienite are all diving into their work with renewed spirits and gusto.&lt;br /&gt;
&lt;br /&gt;
Resting his hands on the pile of peels in his lap, Devon takes a breather of his own. &amp;quot;No? No song?&amp;quot; he asks Teppus. &amp;quot;What about you? What's your name? Know any good songs?&amp;quot; the enthusiastic acolyte turns his attention to Achala, smiling infectiously as he regards him over the little square glasses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An acolyte, whose face appears to have at least second-degree steam burns, hurries out of the temple. She looks around, wide-eyed, scanning the group. The woman then proceeds to hurry over to Kama'o. Whisper, whisper whisper. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who? Oh, yes, Kama'o has heard of her. She wants to talk to me? About my singing? Of course, Kama'o would love to sing a song for Greta!&amp;quot; The Egalrin tosses her last potato into a bucket, beams around at everyone, and then makes her way into the temple proper. Management is not responsible for anything that happens next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y-yes,&amp;quot; Myrana replies, reluctantly. Admitting to any sort of association with the Ox Strength is never a good idea. &amp;quot;I'm on vacation though-- Damnit cat!&amp;quot; She nudges Rum with her toe, causing thte chubby little mossball to tip and roll wobbily over onto one side, entirely unphased. It blinks, then hacks out a button. Myra grumbles under her breath and picks it up, scowling. &amp;quot;Stop eating my boots y'little bastard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Er. What... eating your boots?&amp;quot; Katja questions, a breath of a laugh accompanying it. &amp;quot;Sounds like bit of bothersome pet to be keeping,&amp;quot; she notes, shaking her head. &amp;quot;Between that and smoke-addict lizards, must be hard to run that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, Teppus is eyeing Rum. &amp;quot;Why is your cat green?&amp;quot; he asks after a moment. Then he shakes his head. &amp;quot;Nevermind.&amp;quot; He turns towards Katja and then adds, &amp;quot;Must be,&amp;quot; he nods. Darn those lizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Althea teaches us patience in many ways,&amp;quot; Myrana says, and rather savagely peels at the potato in her hands. Big chunks of it go flying off and Rum chases after them, disturbing a smaller pile of unpeeled spuds. They go scattering about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn watches Rum's sporecloud-filled waddling and button-regurgitation with a sort of uncertain fascination. It results in a nick upon her thumb from her peeling knife, and the woman immediatelly glares at the injury, as if that will make it go away somehow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the way, the gates of the temple swing open, admitting a small, wobbly, pink creature that looks like a tub of lard given life. Moving on tiny legs, the spotted farm pig waddles into the temple, promptly wiggling its triangular nose in the direction of the nearest pile of tubers.&lt;br /&gt;
&lt;br /&gt;
It is followed by a terrifying, horrible thing. A cart, moving seemingly on its own save for the occasionally emerald sparks of the mana urging it forward, rolls within the courtyard, and on it...&lt;br /&gt;
&lt;br /&gt;
Gods. As if the day wasn't odd enough.&lt;br /&gt;
&lt;br /&gt;
It's enormous. Gargantuan. The size of a boulder.&lt;br /&gt;
&lt;br /&gt;
The mother of all potatoes.&lt;br /&gt;
&lt;br /&gt;
Following the cart with a stride that is reminiscent of a scarecrow trying to walk, every hinge somehow seeming to move wrong and out of tune with the rest, is a spindly wizard. One can tell from the pointy hat, even if said hat is straw-brimmed and dirty, much like his robes. He's chewing a straw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here's that tater y'all ordered. Archimedes, stop dat.&amp;quot; speaks the wizard. The words don't stop the pink, wobbly Archimedes from noisily devouring one of the more normal-sized potatoes anyway.&lt;br /&gt;
&lt;br /&gt;
The rumors were true. The final, fifth order has arrived. The priests stare, flabbergasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana 's mouth falls open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Should have brought my sword,&amp;quot; remarks Katja distractedly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh sweet roses,&amp;quot; Myra breathes. &amp;quot;It's Kor's own kidney stone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking out from her place of peeling potatoes, Savannah blinks at the.....pig arriving. &amp;quot;Oh goody, ham.&amp;quot; She says rather bluntly as she puts down her last spud and eyes the giant potato. &amp;quot;Ooookay. Why would we need a spud that big........' She says to herself as she walks forward and actually pets the pig's head, feeding it a spud herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana is just glued to her chair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The huge potato is arriving and Teppus is just staring in horror. &amp;quot;I.. I... didn't know they could come that big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... guess we just get started?&amp;quot; Katja suggests, shrugging a little. She finally manages to rise from her seat (Was she sitting on the floor this whole time?) and start traipsing over to the wagon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;That's no potato.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;That's a monster egg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'm not touching it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do y'folks need all dem taters for? Y'throwing a party or something?&amp;quot; the wizard says around his straw as the cart settles to a stop. The potato on it is blocking out some of the sunlight, casting a massive, ominous shadow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hah! Just takes a bit o' creative gardening, that's all!&amp;quot; says the wizard to Teppus.&lt;br /&gt;
&lt;br /&gt;
A wizard did it. This wizard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welp, my job here is done. C'mon, Archimedes, let's check on them radishes.&amp;quot; goes the wizard, moving for the exit and leaving the potato behind.&lt;br /&gt;
&lt;br /&gt;
Archimedes, who was rather enjoying being patted on the head and fed potatoes, intent on eating enough to hurl, gives a squeal of protest but follows along with its master. Its ears flop with each awkward, bouncing step.&lt;br /&gt;
&lt;br /&gt;
And the monstrous potato looms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's... let's get the sword rack.&amp;quot; says a Daeusite, slowly pulling to a stand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana worries at her lip. At her feet, Rum's tail sticks out from under her skirts where he has taken refuge from the Monster Spud. Wringing her hands, Myra stands out of the way of much braver men and women.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point Katja's climbing the wagon to get at the potato. She's not starting just yet. Rather she's... tapping at it with her knife. Making sure the darn thing isn't impermeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Focused and brave in face of the challenge presented, the Daeusites indeed bring out a weapon rack from the temple armory - a wooden construction bearing about a dozen longswords, each emblazoned with Daeus' sunburst. Those with strength still in them begin to draw the weapons, squaring their jaws as they size up the magically-enlarged potato. No food let go to waste.&lt;br /&gt;
&lt;br /&gt;
The potato is as... normal... as a magical potato can be. Still, the more potato, the more skin - the teeny peelers simply aren't up to the task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala stares at the potato, unsheathes his longsword. &amp;quot;I brought my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If... If you could kindly take care of, er, that...&amp;quot; begins Devon, finally managing to speak again. He points a little shakily at the unnaturally huge potato, adjusting his glasses for the fifth or so time just in case he's seeing things. &amp;quot;I... I am sure we can clean up the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The acolyte gives an encouraging smile to their guests and helpers. The final hurdle - and rather a big one, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashlynn seems like she's intent on helping, but the Althean healer-priestess bandaging her hand has a different opinion altogether. The soldierly woman is forced to observe rather than participate, and is rather put off by this fact. No helping it, however. One does not argue with the Altheans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana edges back from the thing... and goes and takes shelter by Ashlynn, all the while with the same expression as a cat who has fallen off of a dresser but isn't willing to admit to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A blond Sunguard, Agril Doran, walks into the room. He takes one look at the potato an then walks out. Laughing. &lt;br /&gt;
 &lt;br /&gt;
Hysterically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja sighs, and shakes her head. She dismounts from the wagon and walks over to the weapon rack, then draws one of the swords and gets to the hyperpeeling. Eeeesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is your finger okay?&amp;quot; Myrana asks Ashlynn, conspiratorilly. &amp;quot;Because if you need to go get stitches, y'know, I'll walk with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Lancer suggested you own an establishment in the city. Tell me, is it... always this strange?&amp;quot; Ashlynn asks of the conveniently nearby Myrana, as if trying to distract herself from the fact she is unable to aid with tackling the challenge set before them all. &amp;quot;It was not a deep cut.&amp;quot; she assures. &amp;quot;I am sure I can aid in--&amp;quot; the woman begins, and is cut short as the Althean casually smacks her in the back of the head lightly. That'll be a no, she can't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While some secure the cart to stop it from escaping from under the feet of those daring the potato, several champions begin to clamber onto the vehicle. Swords are brought down into the intimidating tuber, some accompanied by warcries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alexandria is drenched in strange,&amp;quot; Myrana nods to Ashlynn. &amp;quot;Like a sponge left in the mop bucket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala is one of those on the tuber, going half-sword style on the thick skin. WITNESS his victory! (or something)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric's eyes lift from that very intriguing potato in his hands, to see a much more intriguing one. An astonishing one, even. It is so big, and so huge, and so astonishing, that the beardy dwarf says, very distinctly, &amp;quot;Althea's pearls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bits of potato skin the size of a man's torso are flying from the concentrated effort of adventurer and holy warrior alike. The enormous potato is looking less intimidating and more naked by the minute. It's hard work, but progress is rapidly being made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have not been here long.&amp;quot; Ashlynn reveals, forced to stick to the sidelines with Myrana. &amp;quot;You... say those words as if this is not the strangest thing you have seen here.&amp;quot; she notes, with apprehension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala happily denudes the potato! I mean. Its turning into quite the peepshow up there. He cores out an eye, and doesn't get spattered with gore!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja drops from the wagon, taking a breather and freeing up some space up there. &amp;quot;Must be making stew size of a house, with one that big,&amp;quot; she remarks to nobody in particular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myrana rubs at the back of her neck. &amp;quot;Well... I mean honestly this might be one of the weirdest things. Ever. Just... really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana reaches out though and pats Ashlynn on the shoulder. As if to say 'there there, you can always move to a sane city, like I plan to some day'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harric climbs up to his feet, eyeing the potato warily and wishing that he could peel a potato with his fists. That'd be nice, really. But alas. He steps over to the rack and selects a sword, holding it awkwardly in his hands as he approaches the wagon. Crazy dwarf coming through, beep beep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this point, crates - formerly full of potatoes - have been positioned around the immobile cart, allowing one to easily clamber into the cart and dig into the work. Half of the potato is bare, and being gradually hacked into pieces that can actually fit in a pot.&lt;br /&gt;
&lt;br /&gt;
It will still need to be a very large pot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is... comforting.&amp;quot; Ashlynn replies to Myrana. She had feared that this was a relatively normal occurence, a rather unsettling thought indeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achala keeps hacking, then finally climbs off, covered in starchy water. He looks around, hunting for water. &amp;quot;That was unholy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katja stretches out, then returns the borrowed sword to the rack. &amp;quot;Well. Good to see people, but should move on,&amp;quot; she says to the gathering in general before lifting a hand in a general wave and making her way out of the temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soon enough, the efforts of Katja, Achala, Harric and their comrades-in-arms come full circle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the last bit!&amp;quot; a Sunblade calls out, holding it up before hurring off with it for the kitchens.&lt;br /&gt;
&lt;br /&gt;
A massive cheer thunders through the courtyard. Victory at last. The Daeusites will have a lot of clean-up to do, but the job is done, and their valiant helpers allowed to depart with many words of thanks and  careful, blistery handshakes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7360</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7360"/>
		<updated>2012-04-05T13:57:12Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
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*[[Social: Solanum tuberosum]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_Fishing&amp;diff=7305</id>
		<title>Social: Fishing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_Fishing&amp;diff=7305"/>
		<updated>2012-03-19T02:20:04Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;''A day out on the river, in which Kama'o invents backseat fishing.''   -=--=--=--=--=--=&amp;lt;* Outside the North Gates - Eldwyn Road *&amp;gt;-=--=--=--=--=--=-  Clusters of leafy green...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A day out on the river, in which Kama'o invents backseat fishing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=&amp;lt;* Outside the North Gates - Eldwyn Road *&amp;gt;-=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Clusters of leafy green trees form borders along the country road as one moves towards or away from the city. Branches begin to obscure the sky, whether bright blue and cloudless or gray and stormy. Tall meadow grasses sway in the breezes that weave their way through the clusters of trees. Wild flowers grow abundantly, mingled with the grasses, and overhead birds can be seen flitting through the canopy. &lt;br /&gt;
&lt;br /&gt;
Alexandria sprawls in the distance to the south and beyond her lies the expanse of the great gulf of Arcania, glittering like a bed of blue-green jewels. The great river winds its way south through the forested area and logging encampements and buildings can be seen as well as a ferry which allows for crossing for those who plan to head further east towards the mountains as opposed to north into the woods.&lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
It's Eliday, Eatonis 18 15:52:46 1014. The full moon is up. The tide is low and rising.&lt;br /&gt;
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Everything is grey, veiled by mist. It's cool and the air feels damp. There is no wind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's a lazy day, though Kama'o is one of many who rarely fully stops working. At the moment, she has waded a little ways out into the (gasp) water, and is deftly weaving a basket from a mixture of soaked tree bark and newly-green grass. She's a ways downstream from Garth, so as not to interrupt his fishing with her ripples--though, in fairness, she's not actually making that many. &lt;br /&gt;
&lt;br /&gt;
Keeping a close eye on his line while weaving, lest he miss the all-important bite that might herald fish for supper, she's also chattering away, just finishing up yet another story about Ipu'something or other and the dangers of being in low places. Even if there are fish in low places, and baskets are easier to make. &amp;quot;...so she went back, and told the rest of the aerie, and they saw the wisdom in her words,&amp;quot; she finishes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If one thought Garth looks like a bear before, today the resemblance is even more uncanny. A brown bearhide cloak - sans head - is drapped about his shoulders, possibly having been the only animal hide that could contain his bulk.&lt;br /&gt;
&lt;br /&gt;
The man is sitting on an old log, long since hollowed out and turned into a state not unlike stone by the elements and nature. A still-empty bucket is set beside him, and a pickaxe is leaned haphazardly on it, to battle the thankfully thin residual ice on the river. Hints of his hands can be seen from under the coarse bristles, and in them he grips the fishing rod - simple, crude, little more than just stick with a fishing line on it.&lt;br /&gt;
&lt;br /&gt;
That very fishing line is completely still. The bobber rocks in the water from the river's own movement, no wind to send it along. It's shiny, and has a feather on it - another reason for Kama'o to like fishing, perhaps?&lt;br /&gt;
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&amp;quot;Good story, that.&amp;quot; the Angorite rumbles appreciatively, leaning back slightly in his seat. Giving a look towards the unmoving line, he turns back to regarding the druidess. &amp;quot;Speakin' of stories, did ya like the book?&amp;quot;&lt;br /&gt;
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&amp;quot;Oh, yes, Kama'o liked them very much.&amp;quot; The Egalrin should be freezing to death, but she's probably cheating with a spell. Still, her feathers are well clear of the water, tail held high to avoid even small splashes. &amp;quot;Though Kama'o did not really understand the one about the girl and the magic horse. But maybe it is because it was about horses. I do not understand them, much.&amp;quot; Her bill dips underwater briefly to snap a bit of bark off. While there, she scoops up a mouthful of river and then tosses her head back, swallowing it. &lt;br /&gt;
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&amp;quot;Iiii. This fishing takes a very long time, doesn't it? It is good that Kama'o has enough for two baskets,&amp;quot; she says, pulling a finished version out of the water and carefully wading toward the bank with it, dripping all the way. She seems to have little trouble with the slippery river stones.&lt;br /&gt;
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&amp;quot;I think it's one of them... metamaphorical stories.&amp;quot; Garth says, after a moment of thought.&lt;br /&gt;
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Garth knows the long words, certainly, but he doesn't use them very often. As anyone sensible knows, words are a weapon - a powerful one, if the saying about quills and swords is true - and weapons require practise to use with familiarity and finesse.&lt;br /&gt;
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&amp;quot;Yeah, it can take a while.&amp;quot; Garth says, a look of nostalgic recollection crossing the rugged features. &amp;quot;My uncle used to take me out onto the river to fish. We ain't never caught a lot o' fish - if ya wanna catch a lot o' fish, ya need a boat and a net. We mostly just got to relax. Talk, sometimes, but not much. He weren't a talkin' man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps that is why Garth is a talking man - it is entirely possible a lot of the talking in his childhood had to be done by him.&lt;br /&gt;
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The Angorite gives a sideways glance to the basket, brows lifting in surprise at how... well, solid and real it looks.&lt;br /&gt;
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&amp;quot;I ain't ever seen someone make a basket outta--&amp;quot; Garth begins, but is suddenly cut off, distracted, by movement from the bobber.&lt;br /&gt;
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The little bauble dances and weaves, tugging downstream, the feather on it spinning wildly as weight pulls on it. Hopping to his feet, the man begins to reel in the catch!&lt;br /&gt;
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And as the bobber and hook beneath leave the surface of the water behind, the catch reveals itself! It is a whole bundle of riverbed plants, tangled into an absolute mess and snagged on the hook.&lt;br /&gt;
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&amp;quot;Aw man.&amp;quot; goes Garth, shoulders slumping.&lt;br /&gt;
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&amp;quot;Kama'o has never heard you talk about your family before,&amp;quot; the Egalrin says, rather delicately, given her usual seeming lack of tact. Perhaps she does realize more than she lets on, sometimes. &amp;quot;Is your kama'u still alive?&amp;quot; Okay, not -that- much tact. &lt;br /&gt;
&lt;br /&gt;
Puzzled at his comment, she glances down at the dripping-wet basket in her hands. &amp;quot;Really? What -have- you seen them made out of? What else would you make them out of?&amp;quot; she seems genuinely confused as she sets it down on the ground and is thus, thankfully, on the bank when she whistles loudly and begins hopping from foot to foot. &amp;quot;Pull it in, pull it in!&amp;quot; she calls...at least, until the catch makes itself known. &amp;quot;Iiiii,&amp;quot; she says, feathers flattening in disappointment. &amp;quot;Well, Kama'o thinks some of those are edible. Bring them in, and Kama'o will fix them with the fish. If there's fish.&amp;quot; She's starting to sound dubious as she walks along the bank to his log to accept the pile of riverweeds.&lt;br /&gt;
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&amp;quot;I uh. Straws and twigs an' things. I guess somethin' more dry.&amp;quot; Garth says of the basket, a hand scratching idly at the stubble on his chin and leaving a bit of grime there. That stubble doesn't seem to ever really go away, just very slightly vary in length, making one wonder if the man ever properly shaves. Probably not.&lt;br /&gt;
&lt;br /&gt;
Setting the fishing rod down, Garth goes about untangling the dripping, somewhat slimy ball of weeds from the hook, obediently handing it over to Kama'o.&lt;br /&gt;
&lt;br /&gt;
That done, he goes about spearing a new worm to the hook's serrated tip, as the last one - or more likely, torn bits of it - are somewhere in the ball. No point fishing without bait, he'd said. He'd dug for those worms. There's still dirt under his fingertips from it.&lt;br /&gt;
&lt;br /&gt;
The bait set and bobber straightened and secure, the Angorite casts the line back into the water, where it lands with a wet little 'sploosh!'. It's not a particularly graceful cast, but at least it gets into the river rather than remaining attached to his clothing. That's something.&lt;br /&gt;
&lt;br /&gt;
Finally resettling into the waiting routine, the man doubles back to the topic he'd unconsciously left for then.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Naw. She was gone 'fore I was born, I think. Never met her.&amp;quot; he says, shaking his head slightly. &amp;quot;My uncle took me in to learn his trade. Raised me like a son.&amp;quot; One can see, there, the shadows that momentarily fall on his expression, the way his hand tightens around the fishing rod. &amp;quot;But the Bluds came 'fore I could finish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a pause to banish the darkness of bad memory, the man smiles softly. &amp;quot;Ended up learnin' another trade entirely.&amp;quot; he finishes.&lt;br /&gt;
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&amp;quot;Iiiii. But if you weave in the water and then you dry it out, it tightens up. Much easier to make a basket waterproof that way,&amp;quot; Kama'o explains, slowly wading back out into the water to start on her second basket. She starts by making a skeleton out of long bits of bark, and then begins weaving almost microscopic bits of grass in between them. Her eyesight must be just fine despite her age. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iiii. Kama'o meant your...uncle,&amp;quot; she says. &amp;quot;He was your father's brother?&amp;quot; She's still asking delicately, or as delicately as she can around a mouthful of grass. &amp;quot;What was his trade?&amp;quot; Because, hey. If it's carpentry, then she can totally ask him over to help her with barrels. Or something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess that makes sense.&amp;quot; Garth says, with another glance at the basket. Eyes lazily return to the deathly-still bobber. He eyes it, as if trying to will it to move with his mind.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Er, sorry. Mother's side.&amp;quot; he answers the question properly as it is clarified. &amp;quot;He was the finest cooper ya could find that side of the hill.&amp;quot; he announces, a little happier and most certainly proud.&lt;br /&gt;
&lt;br /&gt;
There's a tiny shake of his head, though a shadow of the smile remains. &amp;quot;I ain't never really picked up the tricks proper. Never got to work as much more than assistant. Still, know a couple things. Help out an ol' cooper in the city these days when I can. He knows the tricks, but his back and arms ain't what they used to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently, should it be barrels Kama'o needs, all she need do is ask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. If you ever need anything woven or knitted, you just ask Kama'o. We practice our weaving for longer than most of you humans are alive,&amp;quot; the Egalrin replies, and indeed, she's already come a visible way on her basket, which appears to be growing rather larger than the last. &amp;quot;Kama'o knows all the tricks.&amp;quot; As to the rest of his words, she gives a slow nod. &amp;quot;We get most of our barrels from the dwarves. They are good at making things like that for us. Sometimes, they even come full.&amp;quot; She beams over at him. Dwarven liquor. &amp;quot;But we use pots, mostly, instead of barrels. They are easier to carry. And fly with.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
She dips her head back down into the water to grasp a particularly recalcitrant bit of grass, and has to let a nictitating membrane cross her eyes to protect them from the water. This stills her chatter for a bit, at least until she straightens back up and continues with her talons. &amp;quot;But now Kama'o supposes she knows where to get barrels for brewing. Where is the man you help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;West side, little shop on Rivton Road.&amp;quot; A fairly small side-street near the western gates. Garthos grins slightly, idly adjusting the bearskin cloak about his shoulders. &amp;quot;Ya can tell which one it is from the cussin'. Good man, though, foul words aside. Good, solid barrels, don't matter if it's me or his regular assistant helpin', and fair prices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Politely waiting for the Egalrin to resurface, he adds: &amp;quot;Ain't all barrels. Make kegs, too, an' firkins.&amp;quot; There's a pause. &amp;quot;Smaller barrels. Easier to carry. An' buckets, though I ain't sure if those would do ya any good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a second pause, out of which the man jerks as there's a tug on the line. Unlike the previous, this one is more erratic, more frenzied - and the contest against the panicked fish begins, the Angorite leaping to his feet in the excitement of the moment. A fish couldn't do much to him, but it could certainly snap the line in its desperate bid for freedom if he weren't careful.&lt;br /&gt;
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&amp;quot;Kama'o will be sure to buy things there, then. Buckets are always useful,&amp;quot; she says with a flick of her feathers, though she does seem interested in his talk of smaller barrels. &amp;quot;Iiii. Kama'o will go by soon, then, and see what he has for sale.&amp;quot; She ducks her head under the water again to deal with the weaving...it must be nice to have a fifth...well, a seventh...limb for grasping. &lt;br /&gt;
&lt;br /&gt;
Of course, that means that she misses the initial excitement, though her head comes up quickly when she hears the thrashing under the water. &amp;quot;What is it?&amp;quot; she half-whistles. &amp;quot;Is it more weed? Is it...iiiiii. It's a fish, isn't it? How big is it? Is it good to eat?&amp;quot; If he loses this fish, he's not going to get another the way she's dancing about in the water in excitement. Famous Egalrin reticence and dignity? Psh. Who needs that?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whatever it is, it's fightin'! I think it might be an actual fish!&amp;quot; Garth says as he haphazardly pulls on the fishing rod, sounding surprised and excited himself.&lt;br /&gt;
&lt;br /&gt;
Fish! In a river! Who woulda thought?!&lt;br /&gt;
&lt;br /&gt;
It becomes apparent, at this point, that while Garth is experienced at fishing, he isn't too terribly experienced at doing so successfully. The way he's skewing his face in concentration and biting his lip, as if going through the steps of what he needs to do in his head, is quite telling. One wouldn't think a tiny fish could cause a man of his size to exert these amounts of effort. The wood of the rod creaks ominously, bending this way and that, but Garthos just holds on - and slowly, the movements of the line become more sluggish, slower, less frenzied. The fish is tiring itself out.&lt;br /&gt;
&lt;br /&gt;
And finally, finally, Garth pulls it in. The ridiculous amount of concentration - which makes his face look like he's on some very bad medicine, incidentally - and effort would make one think he was fighting some horrible river monster, but what comes out attached to the hook is, well, just a fish. One certainly wouldn't call it enormous or ferocious nor have anyone paint the fisherman showing it off in his arms, unless maybe said fisherman was five years of age and it was his first catch. The unfortunate thing gasps on the hook, gills undulating, flippers flailing with last bits of energy, tiny scales irridescent with the fading sunlight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kama'o pulls her quarter-finished basket over to the bank and makes certain that the river won't pull it downstream before splashing over to where Garthos fights the fish. &amp;quot;Iiii! Iii! Pull, Garth! Pull! Put your back into it!&amp;quot; Oh, good, Kama'o just invented backseat fishing. She hops from foot to foot in the shallows, taloned hands waving a bit in...who knows. Vicarious experience, most likely. &lt;br /&gt;
&lt;br /&gt;
And then, finally, there's a fish. On the bank. Calming down, the Egalrin proceeds to give it a good eyeing. &amp;quot;...Well,&amp;quot; she says, finally. &amp;quot;Well. Kama'o supposes we could make fish stew.&amp;quot; In other words, the fish -so- isn't going to feed both of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. I uh. Don't think we got enough sunlight to wait for another one.&amp;quot; Garth says, looking down at the sad, flopping fish in the mud - which definitely hasn't got enough meat on it to feed two people, let alone when someone Garth's size is involved. Setting the fishing rod down, the man picks up the fish itself - in several tries, its slippery body going right through his fingers several times before he gets a grip on it - and takes it over to the log, where he swiftly ends its life with a blow from the pickaxe handle. No sense letting it suffer if it's going to be stew anyway. Setting it into the bucket - where it lies, dead and lonely, the mud from it staining the water brown - Garthos gives Kama'o an apologetic look. Not a very good day of fishing, that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Iiii. Well. That is okay. If they meant you to catch every fish, it would be called catching, not fishing, wouldn't it?&amp;quot; Kama'o does her best not to look disappointed. &amp;quot;Kama'o can make a good stew with it anyway, but you are right. We should set it to stewing, if we are going to. Kama'o has some new onions and some little tubers and things that will go well with it. Have you been to Kama'o's aerie yet, iiwa? It is not too much further to the east, and you would be welcome to stay the night. Otherwise, we should probably make a fire here,&amp;quot; the Egalrin chatters, all business now. &lt;br /&gt;
&lt;br /&gt;
The Egalrin does go back to her basket, first, and ties a loop of grass to it before tying it to a half-submerged log. She scores that with her talon--a mark to help her identify where the basket lies, later. &amp;quot;Kama'o can finish this one some other day,&amp;quot; she explains. &amp;quot;But if it tightens now, that will be as big as it ever gets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Been there once before, yeah, though was a while ago. Wouldn't mind gettin' out of the cold, if ya got room at your, er, aerie place.&amp;quot; Garthos says, rubbing his hands together. He gathers the fishing rod, wrapping the line about the stick and securing the hook so he doesn't end up injuring himself with it in the trek. The pickaxe finds a place in his belt, and the bucket in the hand opposite the fishing rod. He nods to Kama'o brightly enough, ready to leave.&lt;br /&gt;
&lt;br /&gt;
A final, curious look is given to the log, the unfinished basket submerged under it - but he doesn't seem inclined to ask much about it. After all, it makes a certain kind of sense, even if it is foreign to him, much like anything tied to a different culture - and the already-weaved basket looks quite sturdy, even if its color is one he's not terribly used to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, is it cold?&amp;quot; Kama'o was cheating. &amp;quot;Of course, of course, let's get you in out of the cold, Garth Just Garth, and Kama'o will make a nice warm stew for you. Perhaps Sebropert will be around and there will be something else to go around for everyone to eat.&amp;quot; It is, after all, the lean time of the year, before the year's first crops can be harvested. &lt;br /&gt;
&lt;br /&gt;
She returns to the finished basket and takes it up, along with a few other things she left on the bank to be sure they kept dry. &amp;quot;Kama'o even made a bed, for when Alteri-iiwa and Sharna-iiwa come over. Although, Kama'o thinks you might prefer sharing with Sebropert.&amp;quot; In other words, he is too big to climb trees!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll go huntin' in the mornin'. I ain't too terrible at it. Might catch a couple hares or somethin'.&amp;quot; Garth promises, more to himself than to Kama'o. He doesn't look like he can be persuaded not to do this.&lt;br /&gt;
&lt;br /&gt;
As for the accomodations, his massive shoulders lift in an unconcerned shrug. &amp;quot;I'm sure I can make do, long as ya don't mind me bein' there. Ain't gonna be the first time I sleep outside.&amp;quot; he says with a reassuring smile, before heading in the general direction of the aerie at relatively sedate pace - apparently remembering, at least vaguely, where it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I am sure we will find something,&amp;quot; Kama'o assures him. &amp;quot;And if not, Kama'o has plenty of money to buy food.&amp;quot; She, too, begins to walk toward the ferry, carrying her finished basket, the rest in a pack on her back. &amp;quot;Iiii. That reminds Kama'o of a story,&amp;quot; and she's off, chattering through yet another story as they walk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7304</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7304"/>
		<updated>2012-03-19T02:15:32Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_Bad_Man&amp;diff=7088</id>
		<title>Social: Bad Man</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_Bad_Man&amp;diff=7088"/>
		<updated>2012-02-17T01:37:12Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;''In which Rainbowbeam dispenses happiness, wisdom, and admonishments!''   -=--=--=--=--=--=--=-&amp;lt;* Temple District - Temple Plaza *&amp;gt;-=--=--=--=--=--=--=-  The air of worship, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In which Rainbowbeam dispenses happiness, wisdom, and admonishments!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=-&amp;lt;* Temple District - Temple Plaza *&amp;gt;-=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The air of worship, solemn contemplation and the weight of divinity in this area simply cannot be denied. In stark contrast to the bustle of the great market just to the south, all noise and rowdiness seems to immedialty cease upon entry to large area. In size, the Great Market does rival the Temple Square but the placement of the temple structures and the weighty air in the place lends to it a scale that is not easily quantified. The square itself is brilliantly paved with large white flagstones. In contrast to the colorful cacophony a short walk south, it is serene and nearly empty of vendors, save for a handful of respectfully quiet ones who offer fruits, flowers and other things that may be given up as offerings to some of the deities.&lt;br /&gt;
&lt;br /&gt;
The centerpiece of the square is a large fountain of white marble, filled with clear water. During the day, a jet of water continuously shoots high into the air, pattering back into the pool below like soothing rain. Special reflectors situated around the area cause the water to sparkle with fractured light. &lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's Gilday, Pryntar 15 18:17:56 1014. The full moon is up. The tide is high and slack.&lt;br /&gt;
The fair weather clouds in the west turn purple, gold, and vermillion as the sun sets. The snow, in shadow, looks blue. A cold wind blows from the west.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Such a lovely day to be outside! After the storms and snowfall of the days prior, even the chill winter sunlight spilling over the surroundings and making them not unlike a painter's palette is a welcome sight.&lt;br /&gt;
&lt;br /&gt;
Amongst the bodies that move through the square, packing the snow harder under their feet as they bustle about, is Xander Blackrose. He's muttering up a storm into his chin, hisses and grumbled words only for him to hear. Probably best that way! They're not likely to be nice words!&lt;br /&gt;
&lt;br /&gt;
The reason for his sour mood? One of his hands is wrapped tightly in a handkerchief, the other firmly pressing the cloth against the flesh underneath. In spite of his best efforts, a trickle of crimson escapes now and again, flowing across his fingers. A droplet splatters on the white blanket below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phanuel arrives from the Great Market to the south.&lt;br /&gt;
&lt;br /&gt;
Phanuel has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rainbowbeam says, &amp;quot;BECAUSE I FEEL LIKE IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rainbowbeam rolls perform+2: (14)+perform+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rainbowbeam says, &amp;quot;... Nineteen. I DO NOT SUCK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander claps!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Phanuel says, &amp;quot;15 is pretty good by all standards, so nice. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At some point one of the bodies, a tall Eldanar in a white tunic named Phanuel, looks up from where he is sitting by the fountain to gaze upon the black-clad Xander and the clear wound on his hand. &amp;quot;Excuse me, sir,&amp;quot; he calls to the man. &amp;quot;You look injured. I am of Daeus' temple - may I help?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One would expect that a priestess of Althea would be out healing the sick and the wounded. Tending to the huddled masses. But Rainbowbeam has an oft-espoused theory that the soul needs healing and nourishment just as much as the body. And how does one do that? Why, with music of course. It's actually a rather sad, mournful tune, for all that. She's got her violin this time, excellently crafted, tucked against her body. For all that she pulls that rather somber music out of it, there is at least a soothing quality to it. Most of her audience is in fact young children, but there's one or two old-timers there with sniffly eyes. Doesn't stop her from 'teaching', though,&amp;quot;And what are the greatest of virtues?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children are silent, the one, an older Althean man,&amp;quot;First mercy, then steadfastness, then wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then she spies a man dripping bits of his inside parts all over the world's outside parts,&amp;quot;Charity and kindess are also virtues in equal measure.&amp;quot; She lifts her voice towards Xander even as the man of Daeus does so,&amp;quot;You there. Come. Have your wound bound. What happened?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xander's muttering pauses, the mage lifting his gaze to look at the Daeusite. There is an incline of his head, in gratitude for the offer. &amp;quot;My thanks for the offer, sire, but I dare not go against the will of a blessed of the Star Mother.&amp;quot; he says with a tiny smirk, a lift of chin indicating the Althean priestess.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One of my opponents whilst playing cards believed I had been cheating. He saw fit to exact punishment.&amp;quot; the mage explains. His choice of words may be as it is, but it's so, so very obvious what happened, and becomes even more so when the handkerchief is moved aside slightly to reveal the oozing wound. An ornery fellow gambler got him but good and put a blade right through the palm of his hand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Miss Rainbowbeam says gambling's bad.&amp;quot; one of the brighter children from the priestess' group immediatelly supplies.&lt;br /&gt;
&lt;br /&gt;
Xander... cringes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunshine arrives from the Great Market to the south.&lt;br /&gt;
&lt;br /&gt;
Sunshine has arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phanuel has been listening to Rainbowbeam's music and teaching for some time from his spot on the bench, and despite his willingness to offer aid he concedes the task of healing to the violinist. &amp;quot;Go ahead then,&amp;quot; he tells Xander. &amp;quot;Someone more qualified than I has offered her aid.&amp;quot; He approaches the crowd directly now, some remains of forge-black on his hands and brow evident as he comes close - he's likely been working. &amp;quot;Thank you,&amp;quot; he tells Rainbowbeam sincerely. When Xander explains himself the Paladin raises an eyebrow, but does not otherwise comment. He seems just wise enough to not launch into a sermon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strumming a lute and singing a song about summer love. She has no audience but herself and Sir Fluffy, and so when she hears the sounds of a violin she stops her own music and nudges Fluffy with a knee, guiding him towards the priestess and her music. As she rides Fluffy-back, she puts her lute into a leather bag made just for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Althean puts aside her violin now, carelessly offering it to the older man: &amp;quot;Please, watch this for a moment.&amp;quot; Doesn't even question whether the man will steal it or not. She just... hands it over. Still, when one of the brighter children pipe up, she says,&amp;quot;And why is that, my darlings?&amp;quot; She bends over from the bench she was sitting on, and takes out a box, approaching the man. They all say 'oooooh' like they're watching a child get in trouble in front of a class when she does that, but none of them answer. &amp;quot;Because temperance is a virtue, and money spent gambling could be spent tending your families, or uplifting those around you.&amp;quot; She pauses to utter a non-magical blessing over the Daeusite,&amp;quot;And thank you for the good works you do, Sunblade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sets the box down before Xander and stands on it while she takes his hand, and looks over it. Oh, hey look... That's a pretty firm grip for someone so short! &amp;quot;So. You got this playing cards, did you? WERE you cheating? And you couldn't think of anything better to do with your time and money than throwing it away or taking the earnings of other no-doubt honorable hard working men? Does it comfort you to know you heedlessly gamble away fortunes in a single day that most men will not see in their entire life? How anyone could be so thoughtless is beyond me!&amp;quot; She's already muttering dropped bits of blessing as she traces symbols in the air over the wound. A moment later, the bleeding stops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hissing with discomfort and pain - well deserved - as his hand is yanked, Xander hunches forward in a decidedly undignified way. Like a puppy being disciplined, really! Box or no box, there's a lot of height difference to make up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are-- ow!&amp;quot; Hurting him. She sure is. Mages. Flimsy little things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was not cheating.&amp;quot;, Xander manages eventually, looking for all the world like he wants to pull his hand away, though he does not actually do so. No denying the gambling, however.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mommy says decent men don't wear their beard like that.&amp;quot; a little girl supplies in the pause. &amp;quot;And I think she's right, cause I saw in a book, there was a bad man and he had a beard just like you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xander swallows, adam's apple bobbing up and down... and says nothing, just hisses in pain again at Rainbowbeam's oh-so-tender ministrations of his wounded hand. Eyes go up, to the heaven - and somewhere above, Tarien is cackling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phanuel doesn't interrupt the chastising that Xander is recieving, keeping mum on the subject and letting the priestess of Althea do what she was called to do - heal wounds and make people guilty. Because when Star Momma ain't happy, no one's happy! When the girl talk about Xander's beard, it elicits a response: &amp;quot;Purity is in the heart of a person, not in their appearance,&amp;quot; he says earnestly. &amp;quot;The homely and the winsome alike may have clean hearts, if they apply themselves to virtue. Judge a person instead by the things they do.&amp;quot; He turns to find the source of the lute's music, only to find Sunshine. He smiles to the other Paladin and holds up a hand in greeting. &amp;quot;Hail, Sister!&amp;quot; he tells her. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without looking up, Rainbowbeam replies to the little girl diplomatically,&amp;quot;Well, generally only evil duplicates in the stories tend to wear their beard like that, but in real life, things are more complicated. Still, your mother is a woman of distinction to begin your tutoring in right and wrong so early in your life. The Sunblade has the heart of it. THOUGH a clean and well-mannered appearance and good deeds are a wonderful way to show a person what is in your heart.&amp;quot; A nice, non-committal answer. She blows a puff of air on the wound, then reaches into one of her sleeves and starts wrapping the wound with bandages,&amp;quot;I stopped the bleeding so it won't get infected, but I'm wrapping it with bandages rather than wasting Althea's divine energies on a superficial wound gained from iniquity, when it will heal clean on its own with some time and care. Wash it and changes the bandages daily. If it begins to fester, come to me and THEN I'll magic it.&amp;quot; She reaches her hand into one of her sleeves, pulling a small jar of generic salve free,&amp;quot;Put this on it. It should help with the pain and keeping away infection.&amp;quot; But, noticeably absent from that statement? The phrase 'it will STOP the pain'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fluffy pads his way towards the healer and her victim, tail starting to wag happily at the sight of all the children. Sunshine, who some of the children are larger than, tilts her head at all the cringing that Xander is doing. Then with an eye towards his goatee, she puts a hand to the hilt of her sword just in case. As they come into earshot she listens to what is going on, and Phanuel's chastisement of a child for judging by appearances makes her quickly move her hand off her weapon, just in case. She offers Phanuel a broad smile and a wave however, &amp;quot;Hello brother! I hope the day finds you well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xander's free hand lifts, giving the goatee in question a self-conscious stroke. But then Rainbowbeam is... well, being Rainbowbeam again and his entire body jerks in an awkward-looking reposition to allow her to wrap the bandage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My thanks, priestess.&amp;quot; he intones, his voice a little on the unstable side. The free hand reaches out to accept the tiny salve jar. He only recoils a little at the scent - even stoppered, the thing reeks of... well, of healing salve.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ARE you a bad man, mister?&amp;quot; the little girl asks, with that innate earnestness small children possess, rocking on the balls of her feet.&lt;br /&gt;
&lt;br /&gt;
Xander's expression grows blank. Is it a good or a bad sign he has to ponder this answer? He decides on: &amp;quot;Sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you being a bad man now, mister?&amp;quot; she plows on mercilessly.&lt;br /&gt;
&lt;br /&gt;
Xander opens his mouth. Eyes flick to the stern Rainbowbeam, to where she's still squeezing his freshly bandaged hand, then back to the girl. &amp;quot;... No.&amp;quot; he says, in as decisive a voice as he can muster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sunshine needs to scoot to meet up for other rp I'm afraid. Such nice rp here though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Awww. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rainbowbeam eyes Xander distrustfully. She may be all of five feet tall... But it's about the same effect as a hill giant putting its face within inches. STAAAARE. &amp;quot;Well... At least you're not a COMPLETE liar. Maybe there's hope for you yet.&amp;quot; She narrows her eyes, then /decides/,&amp;quot;You will attend services. At least weekly. So as to avoid further misleading these children with your iniquity and licentious ways... And in the name of the Star Mother! Settle down and find a wife already!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunshine looks over at Xander and Rainbowbeam as she listens to the dialogue between and surrounding them. Then she shakes her head once, blond hair flopping about in a manner she surely practices in the mirror. To Phanuel, &amp;quot;Be well brother. I have to deliver a book to the library.&amp;quot; She gives Fluffy a nudge before he gets too engaged with all those children. He is dangerously cute and ever so pettable. With a woof of excitement he leaps forward, bouncing Sunshine all over the place as they flee the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phanuel gives Xander a good long look, and then turns around to Sunshine. &amp;quot;It is good to see another of our Order,&amp;quot; he says with a smile. &amp;quot;Go with the Light.&amp;quot; Then he turns to look back to Xander, then down to the children, then back up at Rainbowbeam. Perhaps wisely, he's not about to expound any further on what the priestess of Althea is saying. He does say, &amp;quot;You are an honest man in this,&amp;quot; regarding Xander. When the cleric begins giving him orders, particularly regarding life decisions, a small smile comes to his face. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunshine has left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xander stares at the priestess, his usual stony countenance and mask of indifference shattering and giving way to that lovely deer-caught-in-a-bullseye-lantern-light look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Priestess, I...&amp;quot; he begins, reconstituting the blank, unreadable look as best he can. It's a protest. It's a bubbling protest in the face of the deathstare. Or, perhaps, the lifestare, vibrant and powerful. And stern.&lt;br /&gt;
&lt;br /&gt;
And the little girl looks up at him expectantly. In fact, ALL of the children are eyeing him expectantly.&lt;br /&gt;
&lt;br /&gt;
The poor magus' shoulders slump. &amp;quot;I shall... find time in my schedule and meet you halfway. Will that suffice?&amp;quot; he concedes. No wife for him, but Rainbowbeam may see him at an Althean sermon or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In fact, Rainbowbeam, like many of the more peace-oriented Hearthguards, is an expert in negotiation. She has bet upon the idea that Xander values his bachelor-like freedom more than he values an hour or two out of every week. She squares her shoulders in an appeased, but not un-vigilant manner. And then, like that? She's all flowers and puppies again as she hops off the box, half-kneels before the children, and says,&amp;quot;See, children! There are few problems that cannot be fixed with adequate dialogue and conflict resolution skills!&amp;quot; A pause, and she looks over her shoulder, smiling serenely,&amp;quot;Why, I shall even save a cushion for you, right up front during the service with me!&amp;quot; She rounds her gaze on Phanuel,&amp;quot;Oh, how remiss of me. I didn't even offer you hospitality. Daeus, the kind father is, of course, much loved by all good Altheans. Would you like to instruct on anything or clarify any points?&amp;quot; She smiles at Phanuel respectuflly. But an old man in the crowd repeats an old maxim,&amp;quot;If the Star Mother ain't happy, ain't nobody happy.&amp;quot; All the children not solemnly to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xander's eyes narrow ever so slightly. Damned wily priestesses. There is, however, no protest voiced, even though he looks like he'd like to make a few. Packing up the salve in one of his beltpouches, the mage goes to join his hands behind his back in his habitual manner... winces at the pain coiling the injured hand causes... and simply leaves them hanging at his sides, finally straightening to his full height. An effort to be a good sport. As good as someone as ominous as him can be, that is.&lt;br /&gt;
&lt;br /&gt;
Children. Must think of the children. ... He so dislikes children. And perhaps Althean priestesses, when they are being preachy. Especially right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The smile remains on Phanuel's face, and he nods a bow to Rainbowbeam. &amp;quot;I am honored that you would count me among those worthy to teach children, yet I am but a humble warrior and bear no great wisdom. Yet I may borrow wiser words than mine... 'The souls of the just are in the hands of the Celestine, and no torment shall touch them.' Be good, enjoy your lives, obey your parents.&amp;quot; he looks over to Xander now, and nods to the man. &amp;quot;I'll see you there,&amp;quot; he says, then adds helpfully, &amp;quot;The Fernwood has excellent after-service brunch.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She smiles brightly, now, and makes a 'palms up' gesture towards the children. Rainbowbeam turns, as the children all rise as one, and addresses the paladin,&amp;quot;Sunblade, I shall look favorably for you. The brunch is on me, as thanks for your kind words.&amp;quot; She bows before Phanuel politely, then shoots one last hairy eyeball at Xander,&amp;quot;And you. If you've not the necessary texts and readings, I will of course be happy to lend one of my copies to you. It is... customary to bring a hand-prepared dish to help feed the less blessed members of the congregation. However... if you've not the means...&amp;quot; Her tone says she highly doubts this,&amp;quot;... I will be happy to provide your offering. For the moment.&amp;quot; And then she turns, a small horde of children following her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall see you at the sermon, priestess.&amp;quot; Xander says, unwilling (or simply wise, or perhaps scared) to argue with the priestess, his head dipping forward in a nod. &amp;quot;You've my thanks for the salve.&amp;quot; he adds, his free hand coming to his chest as he dips forwards in a respectful quarter-bow. There is a glance at the pouch into which the jar had vanished. Eyes flick to the wound, and finally, Phanuel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah. Forgive me, Sunblade, for my... distraction.&amp;quot; That's a suitably mild way to put it. &amp;quot;I am Sir Xander Blackrose, Sea's Warden.&amp;quot; he introduces himself to the paladin at long last, sketching an echo of the previous bow in emphasis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I should like to get to know you better,&amp;quot; the Paladin tells Rainbowbeam, earnestly and without wavering. &amp;quot;I am Valen of the House Phanuel, indeed a Sunblade, and I hope that our paths may cross again soon.&amp;quot; Then once the priestess is gone he turns to Xander and nods. &amp;quot;Well met, Sir Blackrose,&amp;quot; he tells the black-robed man. &amp;quot;Stop by the Dragon's Den or Fernwood. If I see you I'll buy you a drink, if you go in for such things. The 1009 Rosalian vintages turned out very well.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I visit the aforementioned establishments from time to time.&amp;quot; Xander confirms to the paladin. &amp;quot;I do admit, however, that I have not had chance to taste the aforementioned vintage. I shall, perhaps, take you up on your offer some day.&amp;quot; he says, giving a brief, pleasant grin.&lt;br /&gt;
&lt;br /&gt;
Another glance at his freshly bandaged hand, which still stings below the linens, and the magus gives an apologetic incline of his head. &amp;quot;I fear I've business to tend to, now that this has been taken care of.&amp;quot; he says to Phanuel, lifting the hand to indicate it as that which he's refering to.&lt;br /&gt;
&lt;br /&gt;
Maybe he needs to learn to cook in a hurry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am certain we shall see each other again soon enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And with that, the magus himself is striding away.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7087</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7087"/>
		<updated>2012-02-17T01:34:41Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PM_Plot:_Just_Another_Bug_Hunt&amp;diff=6375</id>
		<title>PM Plot: Just Another Bug Hunt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PM_Plot:_Just_Another_Bug_Hunt&amp;diff=6375"/>
		<updated>2011-11-15T06:57:56Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Owen is sitting at a bench table in the Dragon's Den this evening, mulling over a few sheets of parchment with a cup of table wine, several cups and a near full pitcher sharing the table with him. By word of mouth through the temple and religious circles, or by the adventurer's guild, it seems the priest-adventurer is looking to subcontract some work out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slinking through the tavern's evening crowd, only to shamelessly take a seat opposite Owen, Sharna provides the Althean with a pleasant smile. Yes, that is a Mul'niessa-blooded half-elf. Right there. &amp;quot;Word around the Guild of Explorers is you're looking for folks to handle a problem?&amp;quot; she offers as both greeting and explanation, the business-like smile flaring. Leaning forward, elbows rest lightly on the table and hands fold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Word is,&amp;quot; replies Teppus, sliding into the seat nearby Sharna as well, &amp;quot;that you're looking for folks.&amp;quot; He casts a look over his shoulder at Sharna, warily. She's a mul-blood, after all, and that's never something you don't pay attention to. He puts his hands on the table, adding, &amp;quot;&amp;quot;So what are you needing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka is arguing with the bartender about the tab. She says she had four; he says she had six. Eventually he seems inclined to see things her way, and she pays before meandering away with another drink in hand. &amp;quot;Oh, what's going on here?&amp;quot; she wonders as people seem to congregate around Owen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That th' one?&amp;quot; a voice calls in after Sharna's. A bandy-legged fellow stumps his way into the tavern. He smells like the woods and wilder things, with leathered skin that could have been peeled off a crocodile's hide. His tusks are heavy, one chipped and busted. And he scowls as he comes to the table, though he's wary enough not to rest his hands upon it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Owen waves you all over to take a seat, sliding the pitcher to the center of the table after refilling his own cup. He nods a greeting to each of you and then wets his mouth with a sip of wine, then speaks. &amp;quot;Well, it's no secret I'm one of several trying to improve conditions for the wave of immigrants coming in from the outside world. There is work started on founding new towns in the badlands and moors to the west of here, but it is a long and slow progress, that will only result in potatoes, turnips, and goats until the soil improves. And that's why I'm looking to hire the lot of you. I've talked with sages and farmers, druids and wizards, and they seem to agree the rocky soil needs to be turned and loosened. And the experts tell me there is a creature that can do that. I want you to find it and bring it back alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ach. That creature's long, hard work. They tamin' some billy-animal to do what they ain't willin?&amp;quot; Ormarr folds his arms. They're heavy with scars, and he smells of the earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint isn't a bar person. Really, he's not terribly at home in taverns, inns, saloons, pubs or anything along those lines. Relaxed, alcohol-friendly settings. Maybe it's a righteous paranoia or maybe he was just drugged and taken advantage of in such a place. The bearded human is so tight-lipped it's unlikely anyone will ever know. Still, do-goodery needs doing and so he moves carefully through the light, milling group of regular pub crawlers towards the growing assembly of dangerous people -- all sombre frown and suspicious glances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Listening to the Althean talk, Sharna takes a moment to look over and survey her would-be companions. Good gods, the lot of them - her included - are one mottley crew. &amp;quot;And... what creature would this be? What's the catch?&amp;quot; she asks Owen plainly once he's stopped talking. She provides Quint a little wave, wiggling her fingers his way. She's not yet put anything sharp in Teppus' kidneys, but there's no telling with her kind!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Teppus eyes Sharna warily for a moemnt longer before his attention goes back to Owen. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah?&amp;quot; he asks, cautiously, &amp;quot;Now just what kinda creature be ya talkin' about here? I'm assumin', whatever it is, that its fairly dangerous if you're going to need the likes of a group like this to capture it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh, my father taught me to work smarter, not harder. It's not a matter of hard work, there are immigrants out now toiling for a better way of life as we speak. They haven't the time and I haven't the coin for a works project on such a large scale, especially with winter around the corner.&amp;quot; The Althean priest remarks, waving Quint over to take a seat. &amp;quot;I've been told of a creature known as an Ankheg, large bug that spits acid. It's the woe of farmers as it preys on livestock, but they burrow and churn the soil faster than any plow could ever hope to. I've heard reports of what sounds like such a creature to abandoned farmlands north of Sendor. I would like you to capture it alive so it can be released in the moors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka says, &amp;quot;I bet you could find a lot of ant eggs if you dug up an ant pile. But you'd probably get all kinds of bites on your hands when the angry ants wandered up the stick to your fingers, furious that you'd ruined their home,&amp;quot; Minka observes to no one in particular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The old oruch squints at the Hearthguard. &amp;quot;Alive,&amp;quot; he echoes, in the same response as some old, grumpy man might say, while rockin' on his front porch: you lost your mind, boy? But, &amp;quot;Yer payin', though. Alright. You want it done, I'll help out. ...spit burns like hell, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A shallow nod of recognition is offered to Sharna, Quint listening from where he stands behind one of the table's many chairs. &amp;quot;Can such a creature be managed without serious risk?&amp;quot; He seems dubious, frown twitching at the mention of acid. &amp;quot;Or do you have an appropriate expert in mind?&amp;quot; A hand hidden in a thick, leather glove rests easily on the pommel of his sword while the conversation meanders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A large acid-spitting bug. Sounds delightful.&amp;quot; Sharna deadpans. There's a mutter, there, into her own chin - Sildanyari, something about acid burns. Bad experiences, maybe. She takes a deep breath, exhales it. &amp;quot;Alright. Well. You sound like you might know a thing or two about these things.&amp;quot; she says, turning to regard the rickety Yrch. &amp;quot;Any good way to lure one? Trap it? Hells, even just finding something that burrows ought to be tricky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've no money to pay you. What I had available is going to securing travel and the equipment necessary. Cages, and an alchemical substance that will neutralize the creature's acid once you'd subdued it. But what I lack in coin, I can provide in service. In my travels, I've studied in the monastaries of my faith and I've learned to distill the blessings of Heaven's Queen into aqua vitae. I provide you a draught for emergencies, and if you wish to comission any other blessings, I will do so at cost. And of course, this creature has been plaguing the nearby roads now that the livestock are gone. It could be very likely the creatures have inadvertantly amassed coinage and other items from travelers its preyed upon.&amp;quot; Owen monologues, taking a moment to sip from his cup every so often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know a bit about this an that,&amp;quot; Ormarr admits. &amp;quot;Ormarr, of the Drum Reavers,&amp;quot; he says firmly. &amp;quot;I ain't a bad scout or lookout, when it comes down t' things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great,&amp;quot; says Teppus after a moment, nodding towards Ormarr. &amp;quot;Nice to meet you. All right, so. We need to find one. And then we need to tap uit with the equipment you're giving us. All right. WE can do that. We'll need rope. A lot of rope.&amp;quot; He's got thsi idea of lassoing the damn thing, see. &amp;quot;So where do we find one of these things, though? That's what I'm wonderin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also, he's eyeing Minka. &amp;quot;You have a good point there,&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka nods solemnly for a moment. Then she pulls out a flute and begins to tootle along cheerfully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Owen chuckles, draining his cup before he adds in a bit more detail, &amp;quot;I've already found one, I believe. It's on this map here.&amp;quot; He slides over a parchment with a quasi-professionally done trail map that leads two days travel from Sendor. &amp;quot;I have an airship that was kind enough to give me bulk rate, but it's not going to be a pleasure cruise. They will be back in port tomorrow evening and head to Sendor the next morning. I've also taken to supplying mules and a wagon, along with a cage, rope, and various other items that you will need. You just have to get the creature and get it to the outskirts of Sendor. I'll have an airship waiting to pick it and you up for the return trip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NO MONEY?! ... But the tentative friendship of a healer-priest. Choices, choices. Sharna looks very, very thoughtful for a moment - but in the end, Owen wins. The prospect of a healer contact, plus possible lifetime supply of cheap anti-scarring salve? Totally worth its weight in gold in her business. &amp;quot;Alright.&amp;quot; she agrees, giving a firm nod to strengthen the word of acceptance. &amp;quot;Sounds workable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No money? That seems perfectly okay by Teppus. He nods towards Owen, &amp;quot;So you asked 'em nicely as a Priest of Althea until they gave in, did'ja?&amp;quot; He flashes Owen an approving grin and then adds, &amp;quot;All right. I'm good to go. We're gonna need to go through the supplies you've got available and then we'll go and get extras. Now,&amp;quot; he continues, &amp;quot;how exactly we're gonna wrangle this damn thing is gonna be an issue. Youm,&amp;quot; he turns towards Ormarr, &amp;quot;You look like you know what you'd be doin' on horseback...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you do have someone prepared to break and train such an exotic creature when it is brought back into the city?&amp;quot; Quint reiterates his question, his even tone unchanged. Distracted a moment by the woodwind's chirping, he glances from the orc-blooded woman back to the Hearthguard. &amp;quot;I would not think it as simple as finding a horse trainer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've no plans to train it or bring it into the city. It, along with any eggs you might find, will be released into the wild moors and hills far away from the current founding town and colonies. Their range of their hunting ground is not massive, but they often wander. And there is enough small game to support a few in the area, I'm told.&amp;quot; The Althean explains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint nods again after a moment's thought. &amp;quot;I see. So long as there are proper records kept and those closest are well aware of the beasts' presence -- tasks I am sure you were planning -- it would seem that the benefits well outweigh the risk.&amp;quot; This human, clearly, enjoys living in the heat of the moment without overthinking things too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ormarr rubs at a three-day stubble. &amp;quot;Eh. Well, ain't got much else to do. Guess we're goin huntin, then.&amp;quot; And he grins, then. And there's a gap along one of his back molars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, then. Let's do this,&amp;quot; says Teppus. At least he doesn't shout his name thereafter. He's more than happy to be on his way, though. Excited, actually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day is relatively uneventful. You get provisioned up, gathering what few personal supplies that aren't provided, and then come face to face with the Sky Scab. A crusty freight airship crewed by goblins that salvaged it from a wreck in Bludgun years back, that had nothing to do with goblin sabotage. It makes the Millenium Falcon look factory fresh by comparison, but it runs! You find yourself in the cargo hold, which is toting clocks and timber. The timber makes decent sleeping racks, but the clicking and gonging of clocks is almost maddening, along with the din of goblin chatter and worrying creaks and groans from the oft-patched hull.&lt;br /&gt;
&lt;br /&gt;
After a day and a half of travel, you find yourselves in Sendor, where the Althean has provisioned you with a large wagon dominated by a steel cage bolted into it, pulled by four mules. Your map leads along a heavy traveled road, that veers off towards the Bludgun border just a bit, where farmlands were devastated from the war and never recovered. You are pretty sure you found the spot when you spot a small gypsy wagon with peddlers goods tipped over into a ditch, the side of it eaten away from acrid smoke. The owner and the steeds pulling the wagon are nowhere to be found, but there are two furrows of fresh turned earth that run through a smashed open hedgerow and old stone walls that have been toppled by shifting dirt. Following that trail ever so cautiously leads you a half mile north to an abandoned wheat field near a burnt out farmhouse. The fresh dirt and drag marks go into a large tunnel that an ogre could fit into, loose dirt packed in and shored up with some strange resin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;When you're ready, set me up a marching order. It's 10ft wide, so you can go 2x2 if you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Teppus, Sharna, Minka, Ormarr, Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Let's say Me and Sharna, then Minka, then Ormarr, then Quint. So 2/1/1/1. :p&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And so Teppus stakes his new horse not far from the cave entrance, hoping that it will not get eaten rigth away for being outside the cave. Still, though, he's readied himself and drawn his glaive. &amp;quot;Right, then. Let's have a walk in,&amp;quot; he adds, aiming to begin descending right into the tunnel, poking at the resin with the haft of his glaive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tunnel is broad but not too tall. It goes from 8 feet in height to 5 in certain places. But the strange smell of the resin, fresh dirt, blood, and bilious stomach acid hangs in the air. The tunnel goes straight straight minus the occasional winding around a large rock or a tree stump, but at a 15 degree angle. You pace forward, ready to attack or be attacked at a moment's notice. *cue ominous music*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Make me some perception checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Percepton: (20)+Percepton: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls perception: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls perception: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka hums as she goes, all cheerful in spite of the danger. Still, she's got her weapon well at hand for shooting things that need to be shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin blackjacks in hand - they've been told to bring the horrible, acid-spitting monster back alive - Sharna strides alongside Teppus, keeping a mildly slanted eye and sharply pointed ear out for danger. A hand is held up. &amp;quot;Hear that?&amp;quot; she whispers to the group, voice barely audible. &amp;quot;No, not the minstrel. Like something moving. Or at least shifting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ormarr rubs a hand over his nose. It leaves a smear of dirt. &amp;quot;Inside of a bear's stomach smells better,&amp;quot; he mutters sourly, though he doesn't sound upset, not exactly. &amp;quot;I feel like a dumbass for not adding two and two together, though, figurin' we'd be underground. Anyone able to see here but me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.&amp;quot; Quint's response to Sharna is succinct, sliding out from behind his barbute at just above a whisper. In his surcoat and armor he seems a bit more impressive than the simple clothing he favors for his more banal moments, a crascent shaped shield is also strapped to one arm. His head swivels around slowly, eyes sliding over the foreign terrain of the natural tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With his glaive held in one hand, Teppus strides forward with narrowed eyes, a sunrod in his hand. He's an unhappy camper at the moment, armor clanking with each move. &amp;quot;Gods. You're right, Ormarr. This *does* stink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tellin ya. Heh. Course, it reminds me of an old cook we used to have...his stews smelled about like this.&amp;quot; Orrmar makes a point of keeping from the walls, though with an oruch's frame, it isn't always easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shhh. The stink's the least of our worries.&amp;quot; Sharna hisses, peering into the gloom ahead with narrowed eyes. She could hear SOMETHING moving, and she has a sneaking suspicion it may just be big, with entirely too many legs, mandibles and acid-spitting. &amp;quot;Slope up ahead.&amp;quot; she relays quietly. &amp;quot;Looks fairly steep. Very shallow water underneath, probably from pouring down it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't swim that well,&amp;quot; Ormarr chimes up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's little more than a puddle.&amp;quot; Sharna assures poor Ormarr, waving away concerns of drowning on top of being eaten by acid-spitting insectoid things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Teppus starts humming. Really. He's humming casually, actually, like going through a resin covered, smelly tunnel is the most normal thing in the world for him. It probably is. He brushes a by a root and grumbles irritably under his breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't like it in here,&amp;quot; Minka observes unhelpfully. &amp;quot;I feel like this is probably a bad idea.&amp;quot; She sighs, then resumes humming cheerfully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Getting anything of substantial size out from these tight environs will prove interesting.&amp;quot; Quint makes a point not to mention what fighting something adept at digging these sorts of tunnels will be like on (in?) its own turf. The plain pommel of his scimitar remains neglected as he adjusts the grip on his baton -- he will be as ready as he can be for the creature's arrival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you head further down the tunnel, Sharna proves to be right and you find yourselves ankle deep in cold muddy rainwater that has trickled down and collected. As the tunnel bottoms out, it continues in a steep upward angle, almost 50 degrees, for another 30 feet. There you can see a variation in the tunnel. It seems to open out into a chamber just slightly larger than the tunnel itself. Instead of resin shoring the walls up, it's packed dirt and thick wooden beams. The faint smell of rotting tubers is added to the boquet. And the crunching, biting, chewing noises of an insect is even louder, coming from inside the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teppus hums with Minka, actually! In tune. Marginally. He might knwo the tune she's humming. At any rate, he nods to Quint on that count and adds, &amp;quot;Damn right. I'm not exactly loking forward to the soreness of the 'morrow when we're done hauling things over.&amp;quot; And then? Then there are noises. He stops. Sniffs once. His nose wrinkles. &amp;quot;Think we're pretty close to it. That's got to be it.&amp;quot; He looks at the beams and readies his glaive now. &amp;quot;Right, then,&amp;quot; he whispers. &amp;quot;Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ormarr looks up at the timbers, and mutters something unpleasant under his breath. And nods once, to Teppus. For whichever reason, he rolls up his sleeve, showing old and older scars, and a pair of sunken knuckles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds like it's... eating. The guy whose wagon we ran into, probably.&amp;quot; Sharna says, forgetting for a moment there's followers of strict holy tenets and forces of Light there to get possibly enraged by the prospect. Be as it may, she looks ready as she'll ever be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once again, Sharna is correct. The smell of death is overpowering in the chamber, which is now revealed to be a root cellar near the farmhouse, now honeycombed with tunnels of various sizes. The front half of the oxen remains, along with most of the peddler, minus his torso. Which a cockroach/ant hybrid looking creature the size of a large dog has it's head buried in, chewing away at the sweetbreads and ribs of the poor merchant. The light fight snaps it out of it's hunger reverie and it snaps its head up, acrid green slime dripping from it's fiercly clicking mandibles. &amp;quot;SKREEE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Owen dropped Owen's Timestop.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
 22                  Anky&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 20                  Minka&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 17                  Sharna&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Teppus&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 13                  Momma&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Ormarr&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Anky is gonna charge...Teppus/Sharna - How many licks did it take Wise Old Owl to get to the center of the Tootsie Roll Tootsie Pop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sharnas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;That's how many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;&amp;lt;.m,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll take it like a man that Teppus isn't. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay, Sharna/Teppus/Minka, you are the front most. Make me a perception check plz.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls perception: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ankheg wastes no time and scuttles forward as fast as it's glistening nasty roach-like six legs can carry it, sinking it's rotting-meat and acid cakes mandibles in Sharna's shoulder. It whips it's head around and tries to pin Sharna to the wall with it's front two legs, but the half-shadow elf avoids that fate at least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Great. I start singing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Pose it. Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Delay. (waiting for one of the lazy melee to get into flank, but if they DENY ME HORRIBLY, I'll act 'fore the end of the round anyway.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Teppus!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll yell it to them for incentive ICly. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka begins to sing a little song. It is a bracing, helpful song, because she is a good bard, and it goes a little like this: &amp;quot;Oh, Anky, Anky, you gross gross thing! I hope you've got gold here, enough for a ring! We're going to kill you and take your stuff! I hope your friend behind the ox carcass doesn't make this rough!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;If you want to flank, it'll take some doing, since its threatening you at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AUGH!&amp;quot; Bitten. Acid. Hells. &amp;quot;Gods that stings! Get behind it and distract it so I can wallop it!&amp;quot; Sharna barks at the group in general. It's a request, not an order. Not a terribly -polite- request, but then again, she DID just get bitten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Tepp us is going to simply step to the side and try to hit the thing, subdual, with his glaive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'll eat an AOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And try to flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It misses and you flank it. Start swinging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Stop delay once he's done, then! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Roll your bones, Sharna/Teppus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I f-f-f-full (sap) attack (with bardsong omg).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2-2: (11)+3+5+1+2+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2-2: (7)+3+5+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Both hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3+2d6: (5)+3+(10): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+2+2d6: (6)+2+(11): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;In the immortal words of Smokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You just got knocked the fuck out (Ankheg).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna lets Teppus roll and pose since technically he goes first. :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus subduals. D:&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 2d4+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah, you club it upside the head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, come on, you big bug,&amp;quot; replies Teppus. He makes his way around it, drawing a snap of the mandibles and walloping it once across the head with the haft of his glaive. &amp;quot;COME ON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll move up and LoH Sharna, assuming I have sufficient movement and room to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Teppus. Maybe you're not so bad.&amp;quot; Sharna nearly purrs when Teppus valiantly nearly gets himself horribly bitten to, indeed, distract the creature. And the moment it turns its ugly head? A blackjack impacts there. WHAM. And then another. WHAM. If those were more lethal weapons, the thing's brains would spill right about then - as it is, they just sort of get rattled something awful in its head and it sways for a moment before collapsing in a twitching heap of unconscious insect. Little (maybe not so little) legs work at air a bit before stopping.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just so you know, that ox carcass has antennae sticking out of it. I think this thing's a mommy.&amp;quot; Sharna says, pointing a blackjack that-a-way. Oh god. &amp;quot;Or has a significant other.&amp;quot; Oh god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright, roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ormarr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr scrolls up. Sees my blank disconnect screen. X) Are there other entrances into here that things could enter into here from?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah. Several. There are dozens of smaller tunnels branching off this main one. The largest being 5ft in diameter. Plus the stairs that go up and outside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The others look like they'd be a squeeze for these things. Enoguh you could squeeze through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Okay. Could I strategically place an entangle to cover some of those, and not us or our escape route? Let it grow into the tunnels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;it's down far enough that there aren't any roots or the like around, sadly. Esepcially not in the acid-soaked tunnel and chamber. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Okay then. He'll try to start tying momma up really quickly, then, since nothing else has shown up yet (that he can see, it was just hinted at). ...think that's a CMB check, these days. :/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah, you can just do it, since it's out cold. Just pose grabbing and pulling towards you or whathaveyou.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint is moving by the time the creature issues is charging cry, plated skirts and heavy footfall announcing his movement up the clear side of the tunnel -- but then the creature is already subdued. Without a word he moves instead to Sharna, whispering something unintelligable behind his helm. He lets the Dreaming Goddess speak with his lips for the briefest of moments before his gloved hand grasps the elf-blooded woman's shoulder carefully. Silver-blue tendrils play out warmly from his fingertips and seal the worst of her wounds. &amp;quot;Good work,&amp;quot; he says simply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...think we've got enough rope?&amp;quot; Orrmar drops the bundle from his shoulder, and laughs. &amp;quot;Don't see anything yet, girl. ...I'll get this critter here tied up, though. Faster we get out of here, better it is for all of us.&amp;quot; He grasps one of the legs, and quickly binds the creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 4d4: (8): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna and Quint, make me reflex saves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Reflex: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna can haz Evasion, too, if that's enough!&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Reflex: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The other ankheg that was eating it's way trhough the oxen carcass scurries out, hugging the wall as it tries to avoid being skewered by Teppus. It eyes Sharna and Quint and makes a horrible screeching noise of distress before it hurlks a gout of acid at the the pair. The mul-blooded sappist ducks to avoid the stream of fresh squeezed acrid slime, but the paladin isn't quite as lucky, taking a splash on the shoulder. More distressing is the shriek of the ankheg is mirrored in the largest of the tunnels and it is closer. Dirt shimmies it's way free from the walls, causing motes of dust to play in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Oh, I'm going to keep singing and shoot the conscious ankheg in the arse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Oh, yeah. I can rapid shot now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Hit and a miss. You should be doing...1d6+3, I think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka hits it! In the ass! With an arrow! And she continues singing. &amp;quot;Stupid ankheg, we got your bride. And now we're going to take you for a ride!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It shrieks in pain! Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm going to move 30 ft into a possible flanksy position and ready an attack upon said flank happening, if plausible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Quarters are tight enough that you'll have to do some ninjy flippin or draw an Aoo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The root cellar is roughly 15x15.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ninja flip attempt, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Acrobatics: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It is the most ninjy flip ever. Action readied. Teppus, same for you, if you got that acro. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'll eat the AOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ow! D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;But not grabbed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d8+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It gnaws on you a bit, but it's bile gland is empty. Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You are in position. Drop those attacks like it's hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 2d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2: (7)+3+5+1+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That is a hit. Roll damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3+2d6: (6)+3+(9): 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Out cold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Now Teppus gets this one, since you got that last one Sharna! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna leaps, swinging across a beam, boucing off the wall and spinning gracefully to a stop behind the poor, confused ankheg. She stands there, ready, tense - nods once at Teppus. Brave, brave Teppus. And soon as he's in position to strike, a blackjack lashes out, ramming into the thing's midsection painfully with a cracking sort of noise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Teppus and Sharna work over what was thought to be the last of the ankhegs, there is a rumbling in the walls and floor. Or rather the existing rumbling only gets louder. Suddenly there is an explosion of dirt and rocks as the small tunnel off to the side becomes a much a larger tunnel. There is a horrendous bug-like stench, a shriek, and the sound of mandibles scraping and dinging against armor. When the dust settles a bit, you see a much much larger bug the size of a warhorse clacking it's acrid mandibles menacingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Anywho, Quint! Your up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I suppose I'll move in on the big'un.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Do your thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ah, plus bardsong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;On the nose then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Fuck. Plus bardsong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You give it a good slice. Or a sapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ormarr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Move to flank with Quint, and punch if he can. ...then I needta crash. -.-;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sadly, no flanking at this point. It dug it's own tunnel here so only 2 squares of it are easily accessible, which is what Teppus/Quint occupies. You can attack from the side, but it'll have cover from the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Hell, he'll try anyhow. -4 for nonlethal. ':)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+2: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr has IUS. ...that's an 18.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Still not so much with the cover. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint stalks forward as the insectoid beasts continue to arrive. Sharna has already moved away to handle another combatant and so he engages the largest of the trio, swinging the baton to bludgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ah well. Ankies are dozing...Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;I will shoot it. I presume its ass is not visible, else I would shoot that. Also, I will sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. -4 for not having precise shot. So Ranged-2 or Ranged-4 twice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged-4: (6)+5+-4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged-4: (17)+5+-4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Second is a hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You plock it real good right in the thorax!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There's zero room at this point to melee the 'heg or is there an open space somewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sadly, the thorax is not the ass, but Minka looks vindicated to hit it nonetheless. &amp;quot;You're going down, bitch,&amp;quot; she sings at it. &amp;quot;Oh, yeah yeah yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Teppus/Quint/Orm are hogging up all the good seats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'mma sheathe the saps and draw crossbow. End action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Teppus. Bug is all up in your grill. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Room to step back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You can 5ft step back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Done! Whap it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna looks over where the new and improved bug-like creature has burst out of the wall, squinting through the dust and dirt its magnificent entry has raised. With no way to approach, the half-elf curses into her chin, returning her blackjacks to her belt and replacing them with her crossbow. The safety latch is flicked off and the weapon lifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Crit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 6d4+18: (15)+18: 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You whack it in the head with the pole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So Teppus is backing up a bit. He's backing up. He turns his glaive in his hand with a grimace and then brings it down *heavily* on the damn Ankheg's skull with a mammoth crack of the exoskeleton against wood. &amp;quot;HYARH,&amp;quot; he yells, intelligently. Then he looks over at Quint, since he's nearby and also a paladin, really sheepishly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the dust (or dirt in this case) settles, you find yourselves with an adult mother ankheg, two immature broodlings, and 3 eggs back in the hatching chamber that momma just burrowed through in a hurry, along with the remains of several caravan guards and a few saddlebags from horses long devoured. Fortunately, the repurposed root cellar allows you to bring the horses up to drag the mother out onto the wagon quickly, without going through all that tunnel you just went through.&lt;br /&gt;
&lt;br /&gt;
After an hour or so jamming eggs, broodlings and mother into the cage, tying them up, and pouring the medieval maalox down their gullets (directions say once every 6 hours for best results), you make your way home, dealing with the horrendous stink of the creatures along with pride in a job well done. THE END &lt;br /&gt;
&lt;br /&gt;
(Until I have you go fight these things a few years from now after they eat the turnip and potato farmers).&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PM_Plot:_Just_Another_Bug_Hunt&amp;diff=6374</id>
		<title>PM Plot: Just Another Bug Hunt</title>
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		<updated>2011-11-15T06:57:38Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Owen is sitting at a bench table in the Dragon's Den this evening, mulling over a few sheets of parchment with a cup of table wine, several cups and a near full pitcher sharing the table with him. By word of mouth through the temple and religious circles, or by the adventurer's guild, it seems the priest-adventurer is looking to subcontract some work out.&lt;br /&gt;
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Slinking through the tavern's evening crowd, only to shamelessly take a seat opposite Owen, Sharna provides the Althean with a pleasant smile. Yes, that is a Mul'niessa-blooded half-elf. Right there. &amp;quot;Word around the Guild of Explorers is you're looking for folks to handle a problem?&amp;quot; she offers as both greeting and explanation, the business-like smile flaring. Leaning forward, elbows rest lightly on the table and hands fold.&lt;br /&gt;
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&amp;quot;Word is,&amp;quot; replies Teppus, sliding into the seat nearby Sharna as well, &amp;quot;that you're looking for folks.&amp;quot; He casts a look over his shoulder at Sharna, warily. She's a mul-blood, after all, and that's never something you don't pay attention to. He puts his hands on the table, adding, &amp;quot;&amp;quot;So what are you needing?&amp;quot;&lt;br /&gt;
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Minka is arguing with the bartender about the tab. She says she had four; he says she had six. Eventually he seems inclined to see things her way, and she pays before meandering away with another drink in hand. &amp;quot;Oh, what's going on here?&amp;quot; she wonders as people seem to congregate around Owen.&lt;br /&gt;
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&amp;quot;That th' one?&amp;quot; a voice calls in after Sharna's. A bandy-legged fellow stumps his way into the tavern. He smells like the woods and wilder things, with leathered skin that could have been peeled off a crocodile's hide. His tusks are heavy, one chipped and busted. And he scowls as he comes to the table, though he's wary enough not to rest his hands upon it.&lt;br /&gt;
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Owen waves you all over to take a seat, sliding the pitcher to the center of the table after refilling his own cup. He nods a greeting to each of you and then wets his mouth with a sip of wine, then speaks. &amp;quot;Well, it's no secret I'm one of several trying to improve conditions for the wave of immigrants coming in from the outside world. There is work started on founding new towns in the badlands and moors to the west of here, but it is a long and slow progress, that will only result in potatoes, turnips, and goats until the soil improves. And that's why I'm looking to hire the lot of you. I've talked with sages and farmers, druids and wizards, and they seem to agree the rocky soil needs to be turned and loosened. And the experts tell me there is a creature that can do that. I want you to find it and bring it back alive.&amp;quot;&lt;br /&gt;
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&amp;quot;Ach. That creature's long, hard work. They tamin' some billy-animal to do what they ain't willin?&amp;quot; Ormarr folds his arms. They're heavy with scars, and he smells of the earth.&lt;br /&gt;
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Quint isn't a bar person. Really, he's not terribly at home in taverns, inns, saloons, pubs or anything along those lines. Relaxed, alcohol-friendly settings. Maybe it's a righteous paranoia or maybe he was just drugged and taken advantage of in such a place. The bearded human is so tight-lipped it's unlikely anyone will ever know. Still, do-goodery needs doing and so he moves carefully through the light, milling group of regular pub crawlers towards the growing assembly of dangerous people -- all sombre frown and suspicious glances.&lt;br /&gt;
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Listening to the Althean talk, Sharna takes a moment to look over and survey her would-be companions. Good gods, the lot of them - her included - are one mottley crew. &amp;quot;And... what creature would this be? What's the catch?&amp;quot; she asks Owen plainly once he's stopped talking. She provides Quint a little wave, wiggling her fingers his way. She's not yet put anything sharp in Teppus' kidneys, but there's no telling with her kind!&lt;br /&gt;
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And Teppus eyes Sharna warily for a moemnt longer before his attention goes back to Owen. &lt;br /&gt;
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&amp;quot;Yeah?&amp;quot; he asks, cautiously, &amp;quot;Now just what kinda creature be ya talkin' about here? I'm assumin', whatever it is, that its fairly dangerous if you're going to need the likes of a group like this to capture it.&amp;quot;&lt;br /&gt;
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&amp;quot;Heh, my father taught me to work smarter, not harder. It's not a matter of hard work, there are immigrants out now toiling for a better way of life as we speak. They haven't the time and I haven't the coin for a works project on such a large scale, especially with winter around the corner.&amp;quot; The Althean priest remarks, waving Quint over to take a seat. &amp;quot;I've been told of a creature known as an Ankheg, large bug that spits acid. It's the woe of farmers as it preys on livestock, but they burrow and churn the soil faster than any plow could ever hope to. I've heard reports of what sounds like such a creature to abandoned farmlands north of Sendor. I would like you to capture it alive so it can be released in the moors.&amp;quot;&lt;br /&gt;
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Minka says, &amp;quot;I bet you could find a lot of ant eggs if you dug up an ant pile. But you'd probably get all kinds of bites on your hands when the angry ants wandered up the stick to your fingers, furious that you'd ruined their home,&amp;quot; Minka observes to no one in particular.&amp;quot;&lt;br /&gt;
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The old oruch squints at the Hearthguard. &amp;quot;Alive,&amp;quot; he echoes, in the same response as some old, grumpy man might say, while rockin' on his front porch: you lost your mind, boy? But, &amp;quot;Yer payin', though. Alright. You want it done, I'll help out. ...spit burns like hell, though.&amp;quot;&lt;br /&gt;
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A shallow nod of recognition is offered to Sharna, Quint listening from where he stands behind one of the table's many chairs. &amp;quot;Can such a creature be managed without serious risk?&amp;quot; He seems dubious, frown twitching at the mention of acid. &amp;quot;Or do you have an appropriate expert in mind?&amp;quot; A hand hidden in a thick, leather glove rests easily on the pommel of his sword while the conversation meanders.&lt;br /&gt;
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&amp;quot;A large acid-spitting bug. Sounds delightful.&amp;quot; Sharna deadpans. There's a mutter, there, into her own chin - Sildanyari, something about acid burns. Bad experiences, maybe. She takes a deep breath, exhales it. &amp;quot;Alright. Well. You sound like you might know a thing or two about these things.&amp;quot; she says, turning to regard the rickety Yrch. &amp;quot;Any good way to lure one? Trap it? Hells, even just finding something that burrows ought to be tricky.&amp;quot;&lt;br /&gt;
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&amp;quot;I've no money to pay you. What I had available is going to securing travel and the equipment necessary. Cages, and an alchemical substance that will neutralize the creature's acid once you'd subdued it. But what I lack in coin, I can provide in service. In my travels, I've studied in the monastaries of my faith and I've learned to distill the blessings of Heaven's Queen into aqua vitae. I provide you a draught for emergencies, and if you wish to comission any other blessings, I will do so at cost. And of course, this creature has been plaguing the nearby roads now that the livestock are gone. It could be very likely the creatures have inadvertantly amassed coinage and other items from travelers its preyed upon.&amp;quot; Owen monologues, taking a moment to sip from his cup every so often.&lt;br /&gt;
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&amp;quot;I know a bit about this an that,&amp;quot; Ormarr admits. &amp;quot;Ormarr, of the Drum Reavers,&amp;quot; he says firmly. &amp;quot;I ain't a bad scout or lookout, when it comes down t' things.&amp;quot;&lt;br /&gt;
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&amp;quot;Great,&amp;quot; says Teppus after a moment, nodding towards Ormarr. &amp;quot;Nice to meet you. All right, so. We need to find one. And then we need to tap uit with the equipment you're giving us. All right. WE can do that. We'll need rope. A lot of rope.&amp;quot; He's got thsi idea of lassoing the damn thing, see. &amp;quot;So where do we find one of these things, though? That's what I'm wonderin'.&amp;quot;&lt;br /&gt;
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Also, he's eyeing Minka. &amp;quot;You have a good point there,&amp;quot; he adds.&lt;br /&gt;
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Minka nods solemnly for a moment. Then she pulls out a flute and begins to tootle along cheerfully.&lt;br /&gt;
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Owen chuckles, draining his cup before he adds in a bit more detail, &amp;quot;I've already found one, I believe. It's on this map here.&amp;quot; He slides over a parchment with a quasi-professionally done trail map that leads two days travel from Sendor. &amp;quot;I have an airship that was kind enough to give me bulk rate, but it's not going to be a pleasure cruise. They will be back in port tomorrow evening and head to Sendor the next morning. I've also taken to supplying mules and a wagon, along with a cage, rope, and various other items that you will need. You just have to get the creature and get it to the outskirts of Sendor. I'll have an airship waiting to pick it and you up for the return trip.&amp;quot;&lt;br /&gt;
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NO MONEY?! ... But the tentative friendship of a healer-priest. Choices, choices. Sharna looks very, very thoughtful for a moment - but in the end, Owen wins. The prospect of a healer contact, plus possible lifetime supply of cheap anti-scarring salve? Totally worth its weight in gold in her business. &amp;quot;Alright.&amp;quot; she agrees, giving a firm nod to strengthen the word of acceptance. &amp;quot;Sounds workable.&amp;quot;&lt;br /&gt;
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No money? That seems perfectly okay by Teppus. He nods towards Owen, &amp;quot;So you asked 'em nicely as a Priest of Althea until they gave in, did'ja?&amp;quot; He flashes Owen an approving grin and then adds, &amp;quot;All right. I'm good to go. We're gonna need to go through the supplies you've got available and then we'll go and get extras. Now,&amp;quot; he continues, &amp;quot;how exactly we're gonna wrangle this damn thing is gonna be an issue. Youm,&amp;quot; he turns towards Ormarr, &amp;quot;You look like you know what you'd be doin' on horseback...&amp;quot;&lt;br /&gt;
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&amp;quot;And you do have someone prepared to break and train such an exotic creature when it is brought back into the city?&amp;quot; Quint reiterates his question, his even tone unchanged. Distracted a moment by the woodwind's chirping, he glances from the orc-blooded woman back to the Hearthguard. &amp;quot;I would not think it as simple as finding a horse trainer.&amp;quot;&lt;br /&gt;
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&amp;quot;I've no plans to train it or bring it into the city. It, along with any eggs you might find, will be released into the wild moors and hills far away from the current founding town and colonies. Their range of their hunting ground is not massive, but they often wander. And there is enough small game to support a few in the area, I'm told.&amp;quot; The Althean explains.&lt;br /&gt;
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Quint nods again after a moment's thought. &amp;quot;I see. So long as there are proper records kept and those closest are well aware of the beasts' presence -- tasks I am sure you were planning -- it would seem that the benefits well outweigh the risk.&amp;quot; This human, clearly, enjoys living in the heat of the moment without overthinking things too much.&lt;br /&gt;
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Ormarr rubs at a three-day stubble. &amp;quot;Eh. Well, ain't got much else to do. Guess we're goin huntin, then.&amp;quot; And he grins, then. And there's a gap along one of his back molars.&lt;br /&gt;
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&amp;quot;Right, then. Let's do this,&amp;quot; says Teppus. At least he doesn't shout his name thereafter. He's more than happy to be on his way, though. Excited, actually.&lt;br /&gt;
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The next day is relatively uneventful. You get provisioned up, gathering what few personal supplies that aren't provided, and then come face to face with the Sky Scab. A crusty freight airship crewed by goblins that salvaged it from a wreck in Bludgun years back, that had nothing to do with goblin sabotage. It makes the Millenium Falcon look factory fresh by comparison, but it runs! You find yourself in the cargo hold, which is toting clocks and timber. The timber makes decent sleeping racks, but the clicking and gonging of clocks is almost maddening, along with the din of goblin chatter and worrying creaks and groans from the oft-patched hull.&lt;br /&gt;
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After a day and a half of travel, you find yourselves in Sendor, where the Althean has provisioned you with a large wagon dominated by a steel cage bolted into it, pulled by four mules. Your map leads along a heavy traveled road, that veers off towards the Bludgun border just a bit, where farmlands were devastated from the war and never recovered. You are pretty sure you found the spot when you spot a small gypsy wagon with peddlers goods tipped over into a ditch, the side of it eaten away from acrid smoke. The owner and the steeds pulling the wagon are nowhere to be found, but there are two furrows of fresh turned earth that run through a smashed open hedgerow and old stone walls that have been toppled by shifting dirt. Following that trail ever so cautiously leads you a half mile north to an abandoned wheat field near a burnt out farmhouse. The fresh dirt and drag marks go into a large tunnel that an ogre could fit into, loose dirt packed in and shored up with some strange resin.&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Owen says, &amp;quot;When you're ready, set me up a marching order. It's 10ft wide, so you can go 2x2 if you want.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Teppus, Sharna, Minka, Ormarr, Quint.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Let's say Me and Sharna, then Minka, then Ormarr, then Quint. So 2/1/1/1. :p&amp;quot;&lt;br /&gt;
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And so Teppus stakes his new horse not far from the cave entrance, hoping that it will not get eaten rigth away for being outside the cave. Still, though, he's readied himself and drawn his glaive. &amp;quot;Right, then. Let's have a walk in,&amp;quot; he adds, aiming to begin descending right into the tunnel, poking at the resin with the haft of his glaive.&lt;br /&gt;
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The tunnel is broad but not too tall. It goes from 8 feet in height to 5 in certain places. But the strange smell of the resin, fresh dirt, blood, and bilious stomach acid hangs in the air. The tunnel goes straight straight minus the occasional winding around a large rock or a tree stump, but at a 15 degree angle. You pace forward, ready to attack or be attacked at a moment's notice. *cue ominous music*&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Make me some perception checks&amp;quot;&lt;br /&gt;
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GAME: Teppus rolls Perception: (1)+1: 2&lt;br /&gt;
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GAME: Quint rolls Percepton: (20)+Percepton: 20&lt;br /&gt;
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GAME: Minka rolls perception: (9)+7: 16&lt;br /&gt;
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GAME: Sharna rolls Perception: (13)+12: 25&lt;br /&gt;
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GAME: Ormarr rolls perception: (12)+7: 19&lt;br /&gt;
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Minka hums as she goes, all cheerful in spite of the danger. Still, she's got her weapon well at hand for shooting things that need to be shot.&lt;br /&gt;
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Twin blackjacks in hand - they've been told to bring the horrible, acid-spitting monster back alive - Sharna strides alongside Teppus, keeping a mildly slanted eye and sharply pointed ear out for danger. A hand is held up. &amp;quot;Hear that?&amp;quot; she whispers to the group, voice barely audible. &amp;quot;No, not the minstrel. Like something moving. Or at least shifting.&amp;quot;&lt;br /&gt;
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Ormarr rubs a hand over his nose. It leaves a smear of dirt. &amp;quot;Inside of a bear's stomach smells better,&amp;quot; he mutters sourly, though he doesn't sound upset, not exactly. &amp;quot;I feel like a dumbass for not adding two and two together, though, figurin' we'd be underground. Anyone able to see here but me?&amp;quot;&lt;br /&gt;
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&amp;quot;Yes.&amp;quot; Quint's response to Sharna is succinct, sliding out from behind his barbute at just above a whisper. In his surcoat and armor he seems a bit more impressive than the simple clothing he favors for his more banal moments, a crascent shaped shield is also strapped to one arm. His head swivels around slowly, eyes sliding over the foreign terrain of the natural tunnel.&lt;br /&gt;
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With his glaive held in one hand, Teppus strides forward with narrowed eyes, a sunrod in his hand. He's an unhappy camper at the moment, armor clanking with each move. &amp;quot;Gods. You're right, Ormarr. This *does* stink.&amp;quot;&lt;br /&gt;
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&amp;quot;Tellin ya. Heh. Course, it reminds me of an old cook we used to have...his stews smelled about like this.&amp;quot; Orrmar makes a point of keeping from the walls, though with an oruch's frame, it isn't always easy.&lt;br /&gt;
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&amp;quot;Shhh. The stink's the least of our worries.&amp;quot; Sharna hisses, peering into the gloom ahead with narrowed eyes. She could hear SOMETHING moving, and she has a sneaking suspicion it may just be big, with entirely too many legs, mandibles and acid-spitting. &amp;quot;Slope up ahead.&amp;quot; she relays quietly. &amp;quot;Looks fairly steep. Very shallow water underneath, probably from pouring down it.&amp;quot;&lt;br /&gt;
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&amp;quot;Don't swim that well,&amp;quot; Ormarr chimes up.&lt;br /&gt;
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&amp;quot;It's little more than a puddle.&amp;quot; Sharna assures poor Ormarr, waving away concerns of drowning on top of being eaten by acid-spitting insectoid things.&lt;br /&gt;
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And Teppus starts humming. Really. He's humming casually, actually, like going through a resin covered, smelly tunnel is the most normal thing in the world for him. It probably is. He brushes a by a root and grumbles irritably under his breath.&lt;br /&gt;
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&amp;quot;I don't like it in here,&amp;quot; Minka observes unhelpfully. &amp;quot;I feel like this is probably a bad idea.&amp;quot; She sighs, then resumes humming cheerfully.&lt;br /&gt;
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&amp;quot;Getting anything of substantial size out from these tight environs will prove interesting.&amp;quot; Quint makes a point not to mention what fighting something adept at digging these sorts of tunnels will be like on (in?) its own turf. The plain pommel of his scimitar remains neglected as he adjusts the grip on his baton -- he will be as ready as he can be for the creature's arrival.&lt;br /&gt;
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As you head further down the tunnel, Sharna proves to be right and you find yourselves ankle deep in cold muddy rainwater that has trickled down and collected. As the tunnel bottoms out, it continues in a steep upward angle, almost 50 degrees, for another 30 feet. There you can see a variation in the tunnel. It seems to open out into a chamber just slightly larger than the tunnel itself. Instead of resin shoring the walls up, it's packed dirt and thick wooden beams. The faint smell of rotting tubers is added to the boquet. And the crunching, biting, chewing noises of an insect is even louder, coming from inside the chamber.&lt;br /&gt;
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Teppus hums with Minka, actually! In tune. Marginally. He might knwo the tune she's humming. At any rate, he nods to Quint on that count and adds, &amp;quot;Damn right. I'm not exactly loking forward to the soreness of the 'morrow when we're done hauling things over.&amp;quot; And then? Then there are noises. He stops. Sniffs once. His nose wrinkles. &amp;quot;Think we're pretty close to it. That's got to be it.&amp;quot; He looks at the beams and readies his glaive now. &amp;quot;Right, then,&amp;quot; he whispers. &amp;quot;Shall we?&amp;quot;&lt;br /&gt;
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Ormarr looks up at the timbers, and mutters something unpleasant under his breath. And nods once, to Teppus. For whichever reason, he rolls up his sleeve, showing old and older scars, and a pair of sunken knuckles.&lt;br /&gt;
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&amp;quot;Sounds like it's... eating. The guy whose wagon we ran into, probably.&amp;quot; Sharna says, forgetting for a moment there's followers of strict holy tenets and forces of Light there to get possibly enraged by the prospect. Be as it may, she looks ready as she'll ever be.&lt;br /&gt;
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Once again, Sharna is correct. The smell of death is overpowering in the chamber, which is now revealed to be a root cellar near the farmhouse, now honeycombed with tunnels of various sizes. The front half of the oxen remains, along with most of the peddler, minus his torso. Which a cockroach/ant hybrid looking creature the size of a large dog has it's head buried in, chewing away at the sweetbreads and ribs of the poor merchant. The light fight snaps it out of it's hunger reverie and it snaps its head up, acrid green slime dripping from it's fiercly clicking mandibles. &amp;quot;SKREEE!&amp;quot;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
Owen dropped Owen's Timestop.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
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 22                  Anky&lt;br /&gt;
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 20                  Minka&lt;br /&gt;
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 17                  Sharna&lt;br /&gt;
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 16                  Teppus&lt;br /&gt;
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 13                  Momma&lt;br /&gt;
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 12                  Quint&lt;br /&gt;
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 11                  Ormarr&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Anky is gonna charge...Teppus/Sharna - How many licks did it take Wise Old Owl to get to the center of the Tootsie Roll Tootsie Pop?&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sharnas.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;That's how many.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;&amp;lt;.m,&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll take it like a man that Teppus isn't. :(&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. :D&amp;quot;&lt;br /&gt;
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GAME: Owen rolls 1d20+6: (18)+6: 24&lt;br /&gt;
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GAME: Owen rolls 1d8+2: (6)+2: 8&lt;br /&gt;
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GAME: Owen rolls 1d4: (2): 2&lt;br /&gt;
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GAME: Owen rolls 1d4: (4): 4&lt;br /&gt;
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GAME: Owen rolls 1d20+4: (3)+4: 7&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay, Sharna/Teppus/Minka, you are the front most. Make me a perception check plz.&amp;quot;&lt;br /&gt;
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GAME: Sharna rolls Perception: (16)+12: 28&lt;br /&gt;
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GAME: Minka rolls perception: (19)+7: 26&lt;br /&gt;
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The ankheg wastes no time and scuttles forward as fast as it's glistening nasty roach-like six legs can carry it, sinking it's rotting-meat and acid cakes mandibles in Sharna's shoulder. It whips it's head around and tries to pin Sharna to the wall with it's front two legs, but the half-shadow elf avoids that fate at least.&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Great. I start singing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Pose it. Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Delay. (waiting for one of the lazy melee to get into flank, but if they DENY ME HORRIBLY, I'll act 'fore the end of the round anyway.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Teppus!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll yell it to them for incentive ICly. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka begins to sing a little song. It is a bracing, helpful song, because she is a good bard, and it goes a little like this: &amp;quot;Oh, Anky, Anky, you gross gross thing! I hope you've got gold here, enough for a ring! We're going to kill you and take your stuff! I hope your friend behind the ox carcass doesn't make this rough!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;If you want to flank, it'll take some doing, since its threatening you at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AUGH!&amp;quot; Bitten. Acid. Hells. &amp;quot;Gods that stings! Get behind it and distract it so I can wallop it!&amp;quot; Sharna barks at the group in general. It's a request, not an order. Not a terribly -polite- request, but then again, she DID just get bitten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Tepp us is going to simply step to the side and try to hit the thing, subdual, with his glaive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'll eat an AOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And try to flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It misses and you flank it. Start swinging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Stop delay once he's done, then! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Roll your bones, Sharna/Teppus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I f-f-f-full (sap) attack (with bardsong omg).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2-2: (11)+3+5+1+2+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2-2: (7)+3+5+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Both hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3+2d6: (5)+3+(10): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+2+2d6: (6)+2+(11): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;In the immortal words of Smokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You just got knocked the fuck out (Ankheg).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna lets Teppus roll and pose since technically he goes first. :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus subduals. D:&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 2d4+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah, you club it upside the head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, come on, you big bug,&amp;quot; replies Teppus. He makes his way around it, drawing a snap of the mandibles and walloping it once across the head with the haft of his glaive. &amp;quot;COME ON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll move up and LoH Sharna, assuming I have sufficient movement and room to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Teppus. Maybe you're not so bad.&amp;quot; Sharna nearly purrs when Teppus valiantly nearly gets himself horribly bitten to, indeed, distract the creature. And the moment it turns its ugly head? A blackjack impacts there. WHAM. And then another. WHAM. If those were more lethal weapons, the thing's brains would spill right about then - as it is, they just sort of get rattled something awful in its head and it sways for a moment before collapsing in a twitching heap of unconscious insect. Little (maybe not so little) legs work at air a bit before stopping.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just so you know, that ox carcass has antennae sticking out of it. I think this thing's a mommy.&amp;quot; Sharna says, pointing a blackjack that-a-way. Oh god. &amp;quot;Or has a significant other.&amp;quot; Oh god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright, roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ormarr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr scrolls up. Sees my blank disconnect screen. X) Are there other entrances into here that things could enter into here from?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah. Several. There are dozens of smaller tunnels branching off this main one. The largest being 5ft in diameter. Plus the stairs that go up and outside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The others look like they'd be a squeeze for these things. Enoguh you could squeeze through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Okay. Could I strategically place an entangle to cover some of those, and not us or our escape route? Let it grow into the tunnels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;it's down far enough that there aren't any roots or the like around, sadly. Esepcially not in the acid-soaked tunnel and chamber. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Okay then. He'll try to start tying momma up really quickly, then, since nothing else has shown up yet (that he can see, it was just hinted at). ...think that's a CMB check, these days. :/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah, you can just do it, since it's out cold. Just pose grabbing and pulling towards you or whathaveyou.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint is moving by the time the creature issues is charging cry, plated skirts and heavy footfall announcing his movement up the clear side of the tunnel -- but then the creature is already subdued. Without a word he moves instead to Sharna, whispering something unintelligable behind his helm. He lets the Dreaming Goddess speak with his lips for the briefest of moments before his gloved hand grasps the elf-blooded woman's shoulder carefully. Silver-blue tendrils play out warmly from his fingertips and seal the worst of her wounds. &amp;quot;Good work,&amp;quot; he says simply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...think we've got enough rope?&amp;quot; Orrmar drops the bundle from his shoulder, and laughs. &amp;quot;Don't see anything yet, girl. ...I'll get this critter here tied up, though. Faster we get out of here, better it is for all of us.&amp;quot; He grasps one of the legs, and quickly binds the creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 4d4: (8): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna and Quint, make me reflex saves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Reflex: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna can haz Evasion, too, if that's enough!&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Reflex: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The other ankheg that was eating it's way trhough the oxen carcass scurries out, hugging the wall as it tries to avoid being skewered by Teppus. It eyes Sharna and Quint and makes a horrible screeching noise of distress before it hurlks a gout of acid at the the pair. The mul-blooded sappist ducks to avoid the stream of fresh squeezed acrid slime, but the paladin isn't quite as lucky, taking a splash on the shoulder. More distressing is the shriek of the ankheg is mirrored in the largest of the tunnels and it is closer. Dirt shimmies it's way free from the walls, causing motes of dust to play in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Oh, I'm going to keep singing and shoot the conscious ankheg in the arse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Oh, yeah. I can rapid shot now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Hit and a miss. You should be doing...1d6+3, I think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka hits it! In the ass! With an arrow! And she continues singing. &amp;quot;Stupid ankheg, we got your bride. And now we're going to take you for a ride!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It shrieks in pain! Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm going to move 30 ft into a possible flanksy position and ready an attack upon said flank happening, if plausible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Quarters are tight enough that you'll have to do some ninjy flippin or draw an Aoo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The root cellar is roughly 15x15.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ninja flip attempt, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Acrobatics: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It is the most ninjy flip ever. Action readied. Teppus, same for you, if you got that acro. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'll eat the AOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ow! D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;But not grabbed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d8+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It gnaws on you a bit, but it's bile gland is empty. Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You are in position. Drop those attacks like it's hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 2d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2: (7)+3+5+1+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That is a hit. Roll damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3+2d6: (6)+3+(9): 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Out cold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Now Teppus gets this one, since you got that last one Sharna! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna leaps, swinging across a beam, boucing off the wall and spinning gracefully to a stop behind the poor, confused ankheg. She stands there, ready, tense - nods once at Teppus. Brave, brave Teppus. And soon as he's in position to strike, a blackjack lashes out, ramming into the thing's midsection painfully with a cracking sort of noise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Teppus and Sharna work over what was thought to be the last of the ankhegs, there is a rumbling in the walls and floor. Or rather the existing rumbling only gets louder. Suddenly there is an explosion of dirt and rocks as the small tunnel off to the side becomes a much a larger tunnel. There is a horrendous bug-like stench, a shriek, and the sound of mandibles scraping and dinging against armor. When the dust settles a bit, you see a much much larger bug the size of a warhorse clacking it's acrid mandibles menacingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Anywho, Quint! Your up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I suppose I'll move in on the big'un.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Do your thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ah, plus bardsong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;On the nose then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Fuck. Plus bardsong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You give it a good slice. Or a sapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ormarr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Move to flank with Quint, and punch if he can. ...then I needta crash. -.-;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sadly, no flanking at this point. It dug it's own tunnel here so only 2 squares of it are easily accessible, which is what Teppus/Quint occupies. You can attack from the side, but it'll have cover from the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Hell, he'll try anyhow. -4 for nonlethal. ':)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+2: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr has IUS. ...that's an 18.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Still not so much with the cover. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint stalks forward as the insectoid beasts continue to arrive. Sharna has already moved away to handle another combatant and so he engages the largest of the trio, swinging the baton to bludgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ah well. Ankies are dozing...Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;I will shoot it. I presume its ass is not visible, else I would shoot that. Also, I will sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. -4 for not having precise shot. So Ranged-2 or Ranged-4 twice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged-4: (6)+5+-4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged-4: (17)+5+-4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Second is a hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You plock it real good right in the thorax!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There's zero room at this point to melee the 'heg or is there an open space somewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sadly, the thorax is not the ass, but Minka looks vindicated to hit it nonetheless. &amp;quot;You're going down, bitch,&amp;quot; she sings at it. &amp;quot;Oh, yeah yeah yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Teppus/Quint/Orm are hogging up all the good seats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'mma sheathe the saps and draw crossbow. End action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Teppus. Bug is all up in your grill. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Room to step back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You can 5ft step back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Done! Whap it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna looks over where the new and improved bug-like creature has burst out of the wall, squinting through the dust and dirt its magnificent entry has raised. With no way to approach, the half-elf curses into her chin, returning her blackjacks to her belt and replacing them with her crossbow. The safety latch is flicked off and the weapon lifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Crit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 6d4+18: (15)+18: 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You whack it in the head with the pole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So Teppus is backing up a bit. He's backing up. He turns his glaive in his hand with a grimace and then brings it down *heavily* on the damn Ankheg's skull with a mammoth crack of the exoskeleton against wood. &amp;quot;HYARH,&amp;quot; he yells, intelligently. Then he looks over at Quint, since he's nearby and also a paladin, really sheepishly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the dust (or dirt in this case) settles, you find yourselves with an adult mother ankheg, two immature broodlings, and 3 eggs back in the hatching chamber that momma just burrowed through in a hurry, along with the remains of several caravan guards and a few saddlebags from horses long devoured. Fortunately, the repurposed root cellar allows you to bring the horses up to drag the mother out onto the wagon quickly, without going through all that tunnel you just went through.&lt;br /&gt;
&lt;br /&gt;
After an hour or so jamming eggs, broodlings and mother into the cage, tying them up, and pouring the medieval maalox down their gullets (directions say once every 6 hours for best results), you make your way home, dealing with the horrendous stink of the creatures along with pride in a job well done. THE END &lt;br /&gt;
&lt;br /&gt;
(Until I have you go fight these things a few years from now after they eat the turnip and potato farmers).&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PM_Plot:_Just_Another_Bug_Hunt&amp;diff=6373</id>
		<title>PM Plot: Just Another Bug Hunt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PM_Plot:_Just_Another_Bug_Hunt&amp;diff=6373"/>
		<updated>2011-11-15T06:56:03Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;Owen is sitting at a bench table in the Dragon's Den this evening, mulling over a few sheets of parchment with a cup of table wine, several cups and a near full pitcher sharing t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Owen is sitting at a bench table in the Dragon's Den this evening, mulling over a few sheets of parchment with a cup of table wine, several cups and a near full pitcher sharing the table with him. By word of mouth through the temple and religious circles, or by the adventurer's guild, it seems the priest-adventurer is looking to subcontract some work out.&lt;br /&gt;
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Slinking through the tavern's evening crowd, only to shamelessly take a seat opposite Owen, Sharna provides the Althean with a pleasant smile. Yes, that is a Mul'niessa-blooded half-elf. Right there. &amp;quot;Word around the Guild of Explorers is you're looking for folks to handle a problem?&amp;quot; she offers as both greeting and explanation, the business-like smile flaring. Leaning forward, elbows rest lightly on the table and hands fold.&lt;br /&gt;
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&amp;quot;Word is,&amp;quot; replies Teppus, sliding into the seat nearby Sharna as well, &amp;quot;that you're looking for folks.&amp;quot; He casts a look over his shoulder at Sharna, warily. She's a mul-blood, after all, and that's never something you don't pay attention to. He puts his hands on the table, adding, &amp;quot;&amp;quot;So what are you needing?&amp;quot;&lt;br /&gt;
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Minka is arguing with the bartender about the tab. She says she had four; he says she had six. Eventually he seems inclined to see things her way, and she pays before meandering away with another drink in hand. &amp;quot;Oh, what's going on here?&amp;quot; she wonders as people seem to congregate around Owen.&lt;br /&gt;
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&amp;quot;That th' one?&amp;quot; a voice calls in after Sharna's. A bandy-legged fellow stumps his way into the tavern. He smells like the woods and wilder things, with leathered skin that could have been peeled off a crocodile's hide. His tusks are heavy, one chipped and busted. And he scowls as he comes to the table, though he's wary enough not to rest his hands upon it.&lt;br /&gt;
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&lt;br /&gt;
Owen waves you all over to take a seat, sliding the pitcher to the center of the table after refilling his own cup. He nods a greeting to each of you and then wets his mouth with a sip of wine, then speaks. &amp;quot;Well, it's no secret I'm one of several trying to improve conditions for the wave of immigrants coming in from the outside world. There is work started on founding new towns in the badlands and moors to the west of here, but it is a long and slow progress, that will only result in potatoes, turnips, and goats until the soil improves. And that's why I'm looking to hire the lot of you. I've talked with sages and farmers, druids and wizards, and they seem to agree the rocky soil needs to be turned and loosened. And the experts tell me there is a creature that can do that. I want you to find it and bring it back alive.&amp;quot;&lt;br /&gt;
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&amp;quot;Ach. That creature's long, hard work. They tamin' some billy-animal to do what they ain't willin?&amp;quot; Ormarr folds his arms. They're heavy with scars, and he smells of the earth.&lt;br /&gt;
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Quint isn't a bar person. Really, he's not terribly at home in taverns, inns, saloons, pubs or anything along those lines. Relaxed, alcohol-friendly settings. Maybe it's a righteous paranoia or maybe he was just drugged and taken advantage of in such a place. The bearded human is so tight-lipped it's unlikely anyone will ever know. Still, do-goodery needs doing and so he moves carefully through the light, milling group of regular pub crawlers towards the growing assembly of dangerous people -- all sombre frown and suspicious glances.&lt;br /&gt;
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Listening to the Althean talk, Sharna takes a moment to look over and survey her would-be companions. Good gods, the lot of them - her included - are one mottley crew. &amp;quot;And... what creature would this be? What's the catch?&amp;quot; she asks Owen plainly once he's stopped talking. She provides Quint a little wave, wiggling her fingers his way. She's not yet put anything sharp in Teppus' kidneys, but there's no telling with her kind!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Teppus eyes Sharna warily for a moemnt longer before his attention goes back to Owen. &lt;br /&gt;
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&amp;quot;Yeah?&amp;quot; he asks, cautiously, &amp;quot;Now just what kinda creature be ya talkin' about here? I'm assumin', whatever it is, that its fairly dangerous if you're going to need the likes of a group like this to capture it.&amp;quot;&lt;br /&gt;
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&amp;quot;Heh, my father taught me to work smarter, not harder. It's not a matter of hard work, there are immigrants out now toiling for a better way of life as we speak. They haven't the time and I haven't the coin for a works project on such a large scale, especially with winter around the corner.&amp;quot; The Althean priest remarks, waving Quint over to take a seat. &amp;quot;I've been told of a creature known as an Ankheg, large bug that spits acid. It's the woe of farmers as it preys on livestock, but they burrow and churn the soil faster than any plow could ever hope to. I've heard reports of what sounds like such a creature to abandoned farmlands north of Sendor. I would like you to capture it alive so it can be released in the moors.&amp;quot;&lt;br /&gt;
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Minka says, &amp;quot;I bet you could find a lot of ant eggs if you dug up an ant pile. But you'd probably get all kinds of bites on your hands when the angry ants wandered up the stick to your fingers, furious that you'd ruined their home,&amp;quot; Minka observes to no one in particular.&amp;quot;&lt;br /&gt;
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The old oruch squints at the Hearthguard. &amp;quot;Alive,&amp;quot; he echoes, in the same response as some old, grumpy man might say, while rockin' on his front porch: you lost your mind, boy? But, &amp;quot;Yer payin', though. Alright. You want it done, I'll help out. ...spit burns like hell, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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A shallow nod of recognition is offered to Sharna, Quint listening from where he stands behind one of the table's many chairs. &amp;quot;Can such a creature be managed without serious risk?&amp;quot; He seems dubious, frown twitching at the mention of acid. &amp;quot;Or do you have an appropriate expert in mind?&amp;quot; A hand hidden in a thick, leather glove rests easily on the pommel of his sword while the conversation meanders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A large acid-spitting bug. Sounds delightful.&amp;quot; Sharna deadpans. There's a mutter, there, into her own chin - Sildanyari, something about acid burns. Bad experiences, maybe. She takes a deep breath, exhales it. &amp;quot;Alright. Well. You sound like you might know a thing or two about these things.&amp;quot; she says, turning to regard the rickety Yrch. &amp;quot;Any good way to lure one? Trap it? Hells, even just finding something that burrows ought to be tricky.&amp;quot;&lt;br /&gt;
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&amp;quot;I've no money to pay you. What I had available is going to securing travel and the equipment necessary. Cages, and an alchemical substance that will neutralize the creature's acid once you'd subdued it. But what I lack in coin, I can provide in service. In my travels, I've studied in the monastaries of my faith and I've learned to distill the blessings of Heaven's Queen into aqua vitae. I provide you a draught for emergencies, and if you wish to comission any other blessings, I will do so at cost. And of course, this creature has been plaguing the nearby roads now that the livestock are gone. It could be very likely the creatures have inadvertantly amassed coinage and other items from travelers its preyed upon.&amp;quot; Owen monologues, taking a moment to sip from his cup every so often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know a bit about this an that,&amp;quot; Ormarr admits. &amp;quot;Ormarr, of the Drum Reavers,&amp;quot; he says firmly. &amp;quot;I ain't a bad scout or lookout, when it comes down t' things.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Great,&amp;quot; says Teppus after a moment, nodding towards Ormarr. &amp;quot;Nice to meet you. All right, so. We need to find one. And then we need to tap uit with the equipment you're giving us. All right. WE can do that. We'll need rope. A lot of rope.&amp;quot; He's got thsi idea of lassoing the damn thing, see. &amp;quot;So where do we find one of these things, though? That's what I'm wonderin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also, he's eyeing Minka. &amp;quot;You have a good point there,&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka nods solemnly for a moment. Then she pulls out a flute and begins to tootle along cheerfully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Owen chuckles, draining his cup before he adds in a bit more detail, &amp;quot;I've already found one, I believe. It's on this map here.&amp;quot; He slides over a parchment with a quasi-professionally done trail map that leads two days travel from Sendor. &amp;quot;I have an airship that was kind enough to give me bulk rate, but it's not going to be a pleasure cruise. They will be back in port tomorrow evening and head to Sendor the next morning. I've also taken to supplying mules and a wagon, along with a cage, rope, and various other items that you will need. You just have to get the creature and get it to the outskirts of Sendor. I'll have an airship waiting to pick it and you up for the return trip.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
NO MONEY?! ... But the tentative friendship of a healer-priest. Choices, choices. Sharna looks very, very thoughtful for a moment - but in the end, Owen wins. The prospect of a healer contact, plus possible lifetime supply of cheap anti-scarring salve? Totally worth its weight in gold in her business. &amp;quot;Alright.&amp;quot; she agrees, giving a firm nod to strengthen the word of acceptance. &amp;quot;Sounds workable.&amp;quot;&lt;br /&gt;
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No money? That seems perfectly okay by Teppus. He nods towards Owen, &amp;quot;So you asked 'em nicely as a Priest of Althea until they gave in, did'ja?&amp;quot; He flashes Owen an approving grin and then adds, &amp;quot;All right. I'm good to go. We're gonna need to go through the supplies you've got available and then we'll go and get extras. Now,&amp;quot; he continues, &amp;quot;how exactly we're gonna wrangle this damn thing is gonna be an issue. Youm,&amp;quot; he turns towards Ormarr, &amp;quot;You look like you know what you'd be doin' on horseback...&amp;quot;&lt;br /&gt;
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&amp;quot;And you do have someone prepared to break and train such an exotic creature when it is brought back into the city?&amp;quot; Quint reiterates his question, his even tone unchanged. Distracted a moment by the woodwind's chirping, he glances from the orc-blooded woman back to the Hearthguard. &amp;quot;I would not think it as simple as finding a horse trainer.&amp;quot;&lt;br /&gt;
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&amp;quot;I've no plans to train it or bring it into the city. It, along with any eggs you might find, will be released into the wild moors and hills far away from the current founding town and colonies. Their range of their hunting ground is not massive, but they often wander. And there is enough small game to support a few in the area, I'm told.&amp;quot; The Althean explains.&lt;br /&gt;
&lt;br /&gt;
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Quint nods again after a moment's thought. &amp;quot;I see. So long as there are proper records kept and those closest are well aware of the beasts' presence -- tasks I am sure you were planning -- it would seem that the benefits well outweigh the risk.&amp;quot; This human, clearly, enjoys living in the heat of the moment without overthinking things too much.&lt;br /&gt;
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Ormarr rubs at a three-day stubble. &amp;quot;Eh. Well, ain't got much else to do. Guess we're goin huntin, then.&amp;quot; And he grins, then. And there's a gap along one of his back molars.&lt;br /&gt;
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&amp;quot;Right, then. Let's do this,&amp;quot; says Teppus. At least he doesn't shout his name thereafter. He's more than happy to be on his way, though. Excited, actually.&lt;br /&gt;
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&lt;br /&gt;
The next day is relatively uneventful. You get provisioned up, gathering what few personal supplies that aren't provided, and then come face to face with the Sky Scab. A crusty freight airship crewed by goblins that salvaged it from a wreck in Bludgun years back, that had nothing to do with goblin sabotage. It makes the Millenium Falcon look factory fresh by comparison, but it runs! You find yourself in the cargo hold, which is toting clocks and timber. The timber makes decent sleeping racks, but the clicking and gonging of clocks is almost maddening, along with the din of goblin chatter and worrying creaks and groans from the oft-patched hull.&lt;br /&gt;
&lt;br /&gt;
After a day and a half of travel, you find yourselves in Sendor, where the Althean has provisioned you with a large wagon dominated by a steel cage bolted into it, pulled by four mules. Your map leads along a heavy traveled road, that veers off towards the Bludgun border just a bit, where farmlands were devastated from the war and never recovered. You are pretty sure you found the spot when you spot a small gypsy wagon with peddlers goods tipped over into a ditch, the side of it eaten away from acrid smoke. The owner and the steeds pulling the wagon are nowhere to be found, but there are two furrows of fresh turned earth that run through a smashed open hedgerow and old stone walls that have been toppled by shifting dirt. Following that trail ever so cautiously leads you a half mile north to an abandoned wheat field near a burnt out farmhouse. The fresh dirt and drag marks go into a large tunnel that an ogre could fit into, loose dirt packed in and shored up with some strange resin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;When you're ready, set me up a marching order. It's 10ft wide, so you can go 2x2 if you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Teppus, Sharna, Minka, Ormarr, Quint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Let's say Me and Sharna, then Minka, then Ormarr, then Quint. So 2/1/1/1. :p&amp;quot;&lt;br /&gt;
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And so Teppus stakes his new horse not far from the cave entrance, hoping that it will not get eaten rigth away for being outside the cave. Still, though, he's readied himself and drawn his glaive. &amp;quot;Right, then. Let's have a walk in,&amp;quot; he adds, aiming to begin descending right into the tunnel, poking at the resin with the haft of his glaive.&lt;br /&gt;
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The tunnel is broad but not too tall. It goes from 8 feet in height to 5 in certain places. But the strange smell of the resin, fresh dirt, blood, and bilious stomach acid hangs in the air. The tunnel goes straight straight minus the occasional winding around a large rock or a tree stump, but at a 15 degree angle. You pace forward, ready to attack or be attacked at a moment's notice. *cue ominous music*&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Make me some perception checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Percepton: (20)+Percepton: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls perception: (9)+7: 16&lt;br /&gt;
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GAME: Sharna rolls Perception: (13)+12: 25&lt;br /&gt;
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GAME: Ormarr rolls perception: (12)+7: 19&lt;br /&gt;
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Minka hums as she goes, all cheerful in spite of the danger. Still, she's got her weapon well at hand for shooting things that need to be shot.&lt;br /&gt;
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&lt;br /&gt;
Twin blackjacks in hand - they've been told to bring the horrible, acid-spitting monster back alive - Sharna strides alongside Teppus, keeping a mildly slanted eye and sharply pointed ear out for danger. A hand is held up. &amp;quot;Hear that?&amp;quot; she whispers to the group, voice barely audible. &amp;quot;No, not the minstrel. Like something moving. Or at least shifting.&amp;quot;&lt;br /&gt;
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Ormarr rubs a hand over his nose. It leaves a smear of dirt. &amp;quot;Inside of a bear's stomach smells better,&amp;quot; he mutters sourly, though he doesn't sound upset, not exactly. &amp;quot;I feel like a dumbass for not adding two and two together, though, figurin' we'd be underground. Anyone able to see here but me?&amp;quot;&lt;br /&gt;
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&amp;quot;Yes.&amp;quot; Quint's response to Sharna is succinct, sliding out from behind his barbute at just above a whisper. In his surcoat and armor he seems a bit more impressive than the simple clothing he favors for his more banal moments, a crascent shaped shield is also strapped to one arm. His head swivels around slowly, eyes sliding over the foreign terrain of the natural tunnel.&lt;br /&gt;
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With his glaive held in one hand, Teppus strides forward with narrowed eyes, a sunrod in his hand. He's an unhappy camper at the moment, armor clanking with each move. &amp;quot;Gods. You're right, Ormarr. This *does* stink.&amp;quot;&lt;br /&gt;
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&amp;quot;Tellin ya. Heh. Course, it reminds me of an old cook we used to have...his stews smelled about like this.&amp;quot; Orrmar makes a point of keeping from the walls, though with an oruch's frame, it isn't always easy.&lt;br /&gt;
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&amp;quot;Shhh. The stink's the least of our worries.&amp;quot; Sharna hisses, peering into the gloom ahead with narrowed eyes. She could hear SOMETHING moving, and she has a sneaking suspicion it may just be big, with entirely too many legs, mandibles and acid-spitting. &amp;quot;Slope up ahead.&amp;quot; she relays quietly. &amp;quot;Looks fairly steep. Very shallow water underneath, probably from pouring down it.&amp;quot;&lt;br /&gt;
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&amp;quot;Don't swim that well,&amp;quot; Ormarr chimes up.&lt;br /&gt;
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&amp;quot;It's little more than a puddle.&amp;quot; Sharna assures poor Ormarr, waving away concerns of drowning on top of being eaten by acid-spitting insectoid things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Teppus starts humming. Really. He's humming casually, actually, like going through a resin covered, smelly tunnel is the most normal thing in the world for him. It probably is. He brushes a by a root and grumbles irritably under his breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't like it in here,&amp;quot; Minka observes unhelpfully. &amp;quot;I feel like this is probably a bad idea.&amp;quot; She sighs, then resumes humming cheerfully.&lt;br /&gt;
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&amp;quot;Getting anything of substantial size out from these tight environs will prove interesting.&amp;quot; Quint makes a point not to mention what fighting something adept at digging these sorts of tunnels will be like on (in?) its own turf. The plain pommel of his scimitar remains neglected as he adjusts the grip on his baton -- he will be as ready as he can be for the creature's arrival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you head further down the tunnel, Sharna proves to be right and you find yourselves ankle deep in cold muddy rainwater that has trickled down and collected. As the tunnel bottoms out, it continues in a steep upward angle, almost 50 degrees, for another 30 feet. There you can see a variation in the tunnel. It seems to open out into a chamber just slightly larger than the tunnel itself. Instead of resin shoring the walls up, it's packed dirt and thick wooden beams. The faint smell of rotting tubers is added to the boquet. And the crunching, biting, chewing noises of an insect is even louder, coming from inside the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teppus hums with Minka, actually! In tune. Marginally. He might knwo the tune she's humming. At any rate, he nods to Quint on that count and adds, &amp;quot;Damn right. I'm not exactly loking forward to the soreness of the 'morrow when we're done hauling things over.&amp;quot; And then? Then there are noises. He stops. Sniffs once. His nose wrinkles. &amp;quot;Think we're pretty close to it. That's got to be it.&amp;quot; He looks at the beams and readies his glaive now. &amp;quot;Right, then,&amp;quot; he whispers. &amp;quot;Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ormarr looks up at the timbers, and mutters something unpleasant under his breath. And nods once, to Teppus. For whichever reason, he rolls up his sleeve, showing old and older scars, and a pair of sunken knuckles.&lt;br /&gt;
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&amp;quot;Sounds like it's... eating. The guy whose wagon we ran into, probably.&amp;quot; Sharna says, forgetting for a moment there's followers of strict holy tenets and forces of Light there to get possibly enraged by the prospect. Be as it may, she looks ready as she'll ever be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once again, Sharna is correct. The smell of death is overpowering in the chamber, which is now revealed to be a root cellar near the farmhouse, now honeycombed with tunnels of various sizes. The front half of the oxen remains, along with most of the peddler, minus his torso. Which a cockroach/ant hybrid looking creature the size of a large dog has it's head buried in, chewing away at the sweetbreads and ribs of the poor merchant. The light fight snaps it out of it's hunger reverie and it snaps its head up, acrid green slime dripping from it's fiercly clicking mandibles. &amp;quot;SKREEE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Owen dropped Owen's Timestop.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
 22                  Anky&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 20                  Minka&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 17                  Sharna&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Teppus&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 13                  Momma&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Quint&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Ormarr&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Anky is gonna charge...Teppus/Sharna - How many licks did it take Wise Old Owl to get to the center of the Tootsie Roll Tootsie Pop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sharnas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;That's how many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;&amp;lt;.m,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll take it like a man that Teppus isn't. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay, Sharna/Teppus/Minka, you are the front most. Make me a perception check plz.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls perception: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ankheg wastes no time and scuttles forward as fast as it's glistening nasty roach-like six legs can carry it, sinking it's rotting-meat and acid cakes mandibles in Sharna's shoulder. It whips it's head around and tries to pin Sharna to the wall with it's front two legs, but the half-shadow elf avoids that fate at least.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Great. I start singing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Pose it. Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Delay. (waiting for one of the lazy melee to get into flank, but if they DENY ME HORRIBLY, I'll act 'fore the end of the round anyway.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Teppus!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'll yell it to them for incentive ICly. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka begins to sing a little song. It is a bracing, helpful song, because she is a good bard, and it goes a little like this: &amp;quot;Oh, Anky, Anky, you gross gross thing! I hope you've got gold here, enough for a ring! We're going to kill you and take your stuff! I hope your friend behind the ox carcass doesn't make this rough!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;If you want to flank, it'll take some doing, since its threatening you at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AUGH!&amp;quot; Bitten. Acid. Hells. &amp;quot;Gods that stings! Get behind it and distract it so I can wallop it!&amp;quot; Sharna barks at the group in general. It's a request, not an order. Not a terribly -polite- request, but then again, she DID just get bitten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Tepp us is going to simply step to the side and try to hit the thing, subdual, with his glaive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'll eat an AOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And try to flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It misses and you flank it. Start swinging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Stop delay once he's done, then! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Roll your bones, Sharna/Teppus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I f-f-f-full (sap) attack (with bardsong omg).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2-2: (11)+3+5+1+2+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2-2: (7)+3+5+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Both hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3+2d6: (5)+3+(10): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+2+2d6: (6)+2+(11): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;In the immortal words of Smokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You just got knocked the fuck out (Ankheg).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna lets Teppus roll and pose since technically he goes first. :(&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus subduals. D:&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 2d4+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah, you club it upside the head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Quint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, come on, you big bug,&amp;quot; replies Teppus. He makes his way around it, drawing a snap of the mandibles and walloping it once across the head with the haft of his glaive. &amp;quot;COME ON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I'll move up and LoH Sharna, assuming I have sufficient movement and room to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Teppus. Maybe you're not so bad.&amp;quot; Sharna nearly purrs when Teppus valiantly nearly gets himself horribly bitten to, indeed, distract the creature. And the moment it turns its ugly head? A blackjack impacts there. WHAM. And then another. WHAM. If those were more lethal weapons, the thing's brains would spill right about then - as it is, they just sort of get rattled something awful in its head and it sways for a moment before collapsing in a twitching heap of unconscious insect. Little (maybe not so little) legs work at air a bit before stopping.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just so you know, that ox carcass has antennae sticking out of it. I think this thing's a mommy.&amp;quot; Sharna says, pointing a blackjack that-a-way. Oh god. &amp;quot;Or has a significant other.&amp;quot; Oh god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright, roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ormarr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr scrolls up. Sees my blank disconnect screen. X) Are there other entrances into here that things could enter into here from?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah. Several. There are dozens of smaller tunnels branching off this main one. The largest being 5ft in diameter. Plus the stairs that go up and outside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The others look like they'd be a squeeze for these things. Enoguh you could squeeze through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Okay. Could I strategically place an entangle to cover some of those, and not us or our escape route? Let it grow into the tunnels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;it's down far enough that there aren't any roots or the like around, sadly. Esepcially not in the acid-soaked tunnel and chamber. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Okay then. He'll try to start tying momma up really quickly, then, since nothing else has shown up yet (that he can see, it was just hinted at). ...think that's a CMB check, these days. :/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah, you can just do it, since it's out cold. Just pose grabbing and pulling towards you or whathaveyou.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint is moving by the time the creature issues is charging cry, plated skirts and heavy footfall announcing his movement up the clear side of the tunnel -- but then the creature is already subdued. Without a word he moves instead to Sharna, whispering something unintelligable behind his helm. He lets the Dreaming Goddess speak with his lips for the briefest of moments before his gloved hand grasps the elf-blooded woman's shoulder carefully. Silver-blue tendrils play out warmly from his fingertips and seal the worst of her wounds. &amp;quot;Good work,&amp;quot; he says simply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...think we've got enough rope?&amp;quot; Orrmar drops the bundle from his shoulder, and laughs. &amp;quot;Don't see anything yet, girl. ...I'll get this critter here tied up, though. Faster we get out of here, better it is for all of us.&amp;quot; He grasps one of the legs, and quickly binds the creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 4d4: (8): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna and Quint, make me reflex saves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Reflex: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna can haz Evasion, too, if that's enough!&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Reflex: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The other ankheg that was eating it's way trhough the oxen carcass scurries out, hugging the wall as it tries to avoid being skewered by Teppus. It eyes Sharna and Quint and makes a horrible screeching noise of distress before it hurlks a gout of acid at the the pair. The mul-blooded sappist ducks to avoid the stream of fresh squeezed acrid slime, but the paladin isn't quite as lucky, taking a splash on the shoulder. More distressing is the shriek of the ankheg is mirrored in the largest of the tunnels and it is closer. Dirt shimmies it's way free from the walls, causing motes of dust to play in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Oh, I'm going to keep singing and shoot the conscious ankheg in the arse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay. Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Oh, yeah. I can rapid shot now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Hit and a miss. You should be doing...1d6+3, I think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minka hits it! In the ass! With an arrow! And she continues singing. &amp;quot;Stupid ankheg, we got your bride. And now we're going to take you for a ride!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It shrieks in pain! Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm going to move 30 ft into a possible flanksy position and ready an attack upon said flank happening, if plausible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Quarters are tight enough that you'll have to do some ninjy flippin or draw an Aoo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The root cellar is roughly 15x15.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ninja flip attempt, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Acrobatics: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It is the most ninjy flip ever. Action readied. Teppus, same for you, if you got that acro. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'll eat the AOO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ow! D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;But not grabbed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d8+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It gnaws on you a bit, but it's bile gland is empty. Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You are in position. Drop those attacks like it's hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 2d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+3+5+1+2: (7)+3+5+1+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That is a hit. Roll damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+3+2d6: (6)+3+(9): 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Out cold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Now Teppus gets this one, since you got that last one Sharna! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna leaps, swinging across a beam, boucing off the wall and spinning gracefully to a stop behind the poor, confused ankheg. She stands there, ready, tense - nods once at Teppus. Brave, brave Teppus. And soon as he's in position to strike, a blackjack lashes out, ramming into the thing's midsection painfully with a cracking sort of noise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Teppus and Sharna work over what was thought to be the last of the ankhegs, there is a rumbling in the walls and floor. Or rather the existing rumbling only gets louder. Suddenly there is an explosion of dirt and rocks as the small tunnel off to the side becomes a much a larger tunnel. There is a horrendous bug-like stench, a shriek, and the sound of mandibles scraping and dinging against armor. When the dust settles a bit, you see a much much larger bug the size of a warhorse clacking it's acrid mandibles menacingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Anywho, Quint! Your up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;I suppose I'll move in on the big'un.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Do your thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Ah, plus bardsong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;On the nose then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Quint says, &amp;quot;Fuck. Plus bardsong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You give it a good slice. Or a sapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ormarr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Move to flank with Quint, and punch if he can. ...then I needta crash. -.-;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sadly, no flanking at this point. It dug it's own tunnel here so only 2 squares of it are easily accessible, which is what Teppus/Quint occupies. You can attack from the side, but it'll have cover from the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr says, &amp;quot;Hell, he'll try anyhow. -4 for nonlethal. ':)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+2: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr has IUS. ...that's an 18.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Still not so much with the cover. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ormarr :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quint stalks forward as the insectoid beasts continue to arrive. Sharna has already moved away to handle another combatant and so he engages the largest of the trio, swinging the baton to bludgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ah well. Ankies are dozing...Minka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;I will shoot it. I presume its ass is not visible, else I would shoot that. Also, I will sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. -4 for not having precise shot. So Ranged-2 or Ranged-4 twice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Minka says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged-4: (6)+5+-4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d20+ranged-4: (17)+5+-4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Second is a hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Minka rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You plock it real good right in the thorax!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;There's zero room at this point to melee the 'heg or is there an open space somewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sadly, the thorax is not the ass, but Minka looks vindicated to hit it nonetheless. &amp;quot;You're going down, bitch,&amp;quot; she sings at it. &amp;quot;Oh, yeah yeah yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Teppus/Quint/Orm are hogging up all the good seats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'mma sheathe the saps and draw crossbow. End action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Teppus. Bug is all up in your grill. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Room to step back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You can 5ft step back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Done! Whap it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna looks over where the new and improved bug-like creature has burst out of the wall, squinting through the dust and dirt its magnificent entry has raised. With no way to approach, the half-elf curses into her chin, returning her blackjacks to her belt and replacing them with her crossbow. The safety latch is flicked off and the weapon lifted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Crit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 6d4+18: (15)+18: 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You whack it in the head with the pole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So Teppus is backing up a bit. He's backing up. He turns his glaive in his hand with a grimace and then brings it down *heavily* on the damn Ankheg's skull with a mammoth crack of the exoskeleton against wood. &amp;quot;HYARH,&amp;quot; he yells, intelligently. Then he looks over at Quint, since he's nearby and also a paladin, really sheepishly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the dust (or dirt in this case) settles, you find yourselves with an adult mother ankheg, two immature broodlings, and 3 eggs back in the hatching chamber that momma just burrowed through in a hurry, along with the remains of several caravan guards and a few saddlebags from horses long devoured. Fortunately, the repurposed root cellar allows you to bring the horses up to drag the mother out onto the wagon quickly, without going through all that tunnel you just went through.&lt;br /&gt;
&lt;br /&gt;
After an hour or so jamming eggs, broodlings and mother into the cage, tying them up, and pouring the medieval maalox down their gullets (directions say once every 6 hours for best results), you make your way home, dealing with the horrendous stink of the creatures along with pride in a job well done. THE END &lt;br /&gt;
&lt;br /&gt;
(Until I have you go fight these things a few years from now after they eat the turnip and potato farmers).&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6372</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6372"/>
		<updated>2011-11-15T06:54:16Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Submitting_PrPs|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
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* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
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* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
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&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
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* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
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* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
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&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
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* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
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&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
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* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
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&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
*[[PM Plot: Just Another Bug Hunt]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PM_Plot:_Ezra%27s_Golden_Parachute&amp;diff=6028</id>
		<title>PM Plot: Ezra's Golden Parachute</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PM_Plot:_Ezra%27s_Golden_Parachute&amp;diff=6028"/>
		<updated>2011-10-09T03:09:54Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;The word came down through backward channels for those of you on the streets, a friend of a friend setting up the job on whispered reputation from shady tavern rowdies. Or from t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word came down through backward channels for those of you on the streets, a friend of a friend setting up the job on whispered reputation from shady tavern rowdies. Or from the small notice placed in the corner of the board at the Explorer's Guild, the one that read &amp;quot;Bounty sought on fugitive criminal. Hefty sums for experienced professionals with discretion. Ask for Silas at the Vigilant Blade Arms Shop.&amp;quot; The rumors of work for professional magi also spreads amongst the more adventurous and 'field-oriented' of the arcanely inclined that work is available.&lt;br /&gt;
&lt;br /&gt;
No matter the path, the destination all ends up with you quickly established with a meeting that evening at the backroom of a small concert hall, once used to store chairs and spare instruments, now quickly turned into a conference room with the addition of a long table and 8 chairs. 3 are occupied when you arrive. To the left sits a stout dwarf with a well manicured beard with all sorts of gold and precious stone beadwork woven into it, but otherwise simple but clean and well tailed clothing. The middle hosts an excessively thin and gaunt half-elf, spectacles purchased precariously on his nose. The last is a plump and matronly woman in a somber but expensive dress of fine silk. Perhaps lower nobility or an extremely successful mercantile class?&lt;br /&gt;
&lt;br /&gt;
Each of you are gestured to come inside by the lady on the right, then ushered to sit down. &amp;quot;Evening, gentle...folk. Have a seat. Time of is of the essence on this issue, so we can't waste a moment. Our names are unimportant, but we each represent mercantile and economic interests in this area. Lucrative interests. And we have a job for you. Legitimate, of course.&amp;quot; The aging matron greets you, matter of factly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike stares at the wide away of chairs as she enters. She doesn't ask names. Doesn't ask details. Just stares at the wide array of chairs,&amp;quot;It's a trap! My chairfoes have ambushed me! I surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab has buffed her blunderbuss to a brilliant shine. She's put on her best outfit, gathered her satchel of supplies, made sure that nothing in her lab is likely to explode in the next few days, and has then set out for the meet. Somewhat unused to such events, the blue-haired goblin has settled as comfortably as she can into an oversized chair, simply nods her understanding to the woman... and squints at Spike. If time is of such drastic essence, there's no need to complicate matters further with speech or introductions right now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ducking through the doorway, Alteri's pale eyes take stock of the room and its occupants. A woman of few words, she simply nods a silent greeting to the trio. By her martial mode of dress, it can be easily discerned that she was one of those who saw the notice at the Guild.&lt;br /&gt;
&lt;br /&gt;
Spotting the staring Spike, she attempts a comforting pat on the War Golem's shoulder. &amp;quot;Promise the chairs will behave.&amp;quot; Whether that will be true, well, we shall have to see. Polished boots scuffing the floorboards, she strides to take a chair, unobstrusively shifting it so she gets full view of the entire room, also nodding to the already arrived Mab.&lt;br /&gt;
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&lt;br /&gt;
Sharna is keeping pointedly AWAY from the war golem as she enters the room, as if fearing the insanity may somehow spread. Unheeding of the evil of the chairs, she saunters over, taking a sideways seat in one, her legs crossing at the knees with only a soft creak of protest from her armor. The rest of the adventurers get a nod. &amp;quot;Good to be here.&amp;quot; she says, a small, business-like smile on her lips. Her elbow rests lightly on the table's surface. &amp;quot;What can we do for you?&amp;quot; she asks, gaze flicking across the employers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog ducks into the room and bows his head in greeting. At the offer of seating, he attempts to make use of one of the chairs, his bulk settling in despite the addition of heavy armor. It's not great for the chair, but ... He looks around to the others, then turns to listen to these erstwhile patrons.&lt;br /&gt;
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&lt;br /&gt;
The three eye Spike a moment and confer amongst each other in a few hushed whispers before the dwarf on the right grudingly uses a pole nearby amongst the stacked crates to slide Spike's chair out of the way in some effort to soothe the automaton. The half elf in the middle nods to the noble matron and hefts a small satchel up. He produces a small painting, the oak frame covered in a bit of dust, a well-worn leatherbound book, and a profesional looking pencil set. The panting it offered to whomever ever will take it.&lt;br /&gt;
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&lt;br /&gt;
Looking upon it reveals a middle aged gnome with salt and pepper hair and a pinched face, in a stoic pose. It looks like it came from someone's mantle. For the more social and mercantile of some of you, the ones that tend to handle party chores such as taking the loot to be appraised and counting out the split, recognize as being familiar. &amp;quot;Ezra Chiselworth.&amp;quot; The matron names him. &amp;quot;He is one the premiere appraisers of gems, magical items, art objects, and precious metals. Until yesterday, he was the man to see about appraising and finding a buyer for anything you adventuring sorts manage to procure. Yesterday, we discovered that he had conspired with dozens of jewelers, artificers, pawnbrokers, and others to misvalue and embezzle thousands of crowns worth of coin, gems, and magic items. He slipped the grip of the watch and we want you to track him down and return him and the stolen goods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike looks mildly mollified when efforts are made to calm her. Attention returning to the business at hand, she wonders,&amp;quot;Does it matter whether he's exceptionally flat or not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab can't help but smirk as the situation is laid bare. Though she does give each of her companions a nod in turn, the goblin is more amused by the apparent untrustworthiness of this erstwhile appraiser. &amp;quot;He sounds like a clever man to have gotten away with so much.&amp;quot; She says, cheerfully. &amp;quot;And if he's got a lot of magical items on hand, tracking him down could be next to impossible. Do you have any leads? He could be anywhere from Charn to Clockwork Point by now, if he's got the right connections and the right preparations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna studies the painting for a moment before handing it off to the next adventurer to see. &amp;quot;Mm-hmm.&amp;quot; More a noise than a word, really. She nods. &amp;quot;Well, then. We'll need a list of the goods and whatever leads you have to find this man.&amp;quot; she asks, politely and sweetly. She is assuming, of course, that they do have leads, and that the adventurers are not expected to comb the city looking for a lone gnome.&lt;br /&gt;
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&lt;br /&gt;
Azog eyes the strange golem as well, then shrugs. So many strange things in this city. And ... as he listens to the explanation of why we're here, he nods slowly. &amp;quot;So much wealth,&amp;quot; he says in Dran-accented Tradespeak. &amp;quot;If he has left tracks, I can spot them,&amp;quot; he adds. He probably means it only in the literal sense, though he seems heavily armed and armored for an outdoorsman.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Alteri's eyes grow glacial. This is personal! &amp;quot;Daring, isn't he?&amp;quot; She works to keep her voice light, though a hint of a growl still manages to steal its way through to the surface. And truly, it is a dare, what with all the powerful adventurers about who might take offense at the gnome's specific slice of the crime-pie. Since others have asked the most pertinent questions, the Eldanar subsides, though from her glowering expression, it does not bode well for the criminal in question if she were to get her hands on him. Accepting the portrait, she transfers her glower to the study of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Apparently once he became a trusted figure, he exploited the lack of appraisal skills amongst...your profession.&amp;quot; The dwarf replies with equal parts dourness and sarcarsm. The half-elf shoots the dwarf a withering glance, then turns the floor back to the aging noblewoman. &amp;quot;Our own resources have been playing cat and mouse with him since yesterday. The trail went cold last evening, so we resorted to coercing a local wizard of some power to help us in the endeavor. He expended his divinatory magicks not long ago and now retires to replenish himself for the journey head. Somehow, the gnome has fled into the Mythwood in an attempt to escape into Myrrish territories. The last known point that Ezra could be tracked was here. Near this small lake.&amp;quot; The half-elf opens the leatherbound book and withdraws a detailed map of Alexandros and the surrounding territories, marking the gnome just a day's travel into the Mythwood near a small pond on one of the main trails that heads west to Rosalia and Sendor. &amp;quot;If you accept, you have until dawn to prepare.&amp;quot; The pencil case and a sheet of folded blank parchment produced from the book is pushed across the table. &amp;quot;Determine what you will need for the travels and we will provide what we reasonably can. The bounty will be 100 crowns each, along with possible bonuses for discretion. I'm sure much of his stolen treasure is undocumented and I think all parties can be made happy by this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike ponders this,&amp;quot;So... we squish the gnome, grab the treasure, bring back what's on the list, and divvy up everything else. Okay! But I want hazard pay if we meet dastardly chairs on the way.&amp;quot; Riiiight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab actually laughs at the pseudo-accusation. The goblin shrugs her shoulders, her good humor apparently entirely undiminished. &amp;quot;Not many of us have a head for gold and for the manipulation of reality on a fundamental level, it is true.&amp;quot; She says, as she hops up from the chair, and adjusts her blunderbuss to be more comfortable. &amp;quot;I'm happy with the money. I'm afraid divination isn't my particular field of study.&amp;quot; She brushes the glass baubles in one ear, making them jangle pleasingly, &amp;quot;But I look forward to working with these fine men and women regardless~.&amp;quot; And that bright goblin smile is turned on her gathered compatriots.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;He exploited trust, as well, good master.&amp;quot; Drier than a Veyshanti desert, Alteri counters the dour dwarf in an urbane drawl. &amp;quot;You say to return him. Do you mean alive? How, ah,&amp;quot; she glances a moment to Spike, &amp;quot;squished, is he allowed to be?&amp;quot; The Highborn has no plans to be bloodthirsty, but who knows how enthusiastic the rest of the party may be. She quirks a faint almost-smile to Mab, her version of a friendly grin, really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog grunts at the lack of appraisal skills among adventurers, though Spike gets a particularly puzzled look before the orc shakes his head ruefully. &amp;quot;Maybe we'll exploit his lack of cutting people in half skills.&amp;quot; He looks over the map thoughtfully, to familiarize himself with the lay of the terrain. &amp;quot;Good,&amp;quot; he says at last. &amp;quot;I will help bring this one to justice,&amp;quot; he says slowly, nodding in affirmation to Mab, though Alteri's comment draws a snort of amusement. &amp;quot;I will not kill him if he surrenders. If he gives fight, I will fight him. Then ... we shall see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alive would be preferred,&amp;quot; The dwarf speaks up, cut off by the half-elf, &amp;quot;But dead would dissapointing, but acceptable.&amp;quot; The matron takes her turn and steeples her fingers, &amp;quot;Then it is agreed? Meet here again at the crack of dawn. Our wizard will teleport you to the last known area and provide as much support as reasonably able. After two days, we have the wizard find you and bring you back once you recover the stolen goods and subdued Mr. Chiselworth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uncoiling her legs and rising from the chair slightly to have a glance at the map, Sharna gives a small nod. &amp;quot;Very well. We shall see what we can do for you.&amp;quot; the part-elven girl says, her smile remaining plastered on her face in spite of the sort-of-insult. A glance at Azog - and a pointed grin is given to the orc, not at all friendly. &amp;quot;If our employers prefer the man be brought back alive, well. That is what they will get, if at all possible.&amp;quot; That's what we are getting paid for, that grin says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike crosses her arms for a moment to think, then nods slowly,&amp;quot;Fine. As unsquished as we can possibly make him.&amp;quot; Then she sticks out one of her big spikey paws for a handshake from one of the employers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab nods her head, &amp;quot;We'll see what we can do, I suppose. That's all that we can do!&amp;quot; She claps her hands together, and works a kink out of her shoulder. &amp;quot;Well. I'll be off then. Things I could be prodding in the lab until it is time to go, unless any of you want to talk strategy before we head off into the unknown?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You colloborate quickly and write your requests down, then are swiftly ushered out of the concert hall, now shut down in the dead of night. The crack of dawn finds you back at the hall, joined by only the half-elf and a positively stereotypical old wizard, complete with a long flowing grey beard and a pointy hat. And he's not even wearing it ironically like those hipsters upstarts that hang around the Academy of Sages these days. His eyes are bloodshot and he sounds as grumpy as he looks. &amp;quot;Hurry up with it, this is no hour for wizardry. This is the time proper folks should be getting their rest.&amp;quot; He opens the door and steps out onto the stage, where several large suitcases, carpet bags, and satchels wait. &amp;quot;Golem, you stay out here. You'll rupture a bag. The rest of you hold your breath and climb into that carpet bag or the grey suitcase. Try not to jostle around or tear anything. I'm not getting my credit extended near enough to go jaunting into the Astral after you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saddlebags thrown over both her shoulders, Alteri walks over to peer uncertainly down into both containers. Seeming to get a grip of herself, she does her back to squish her bedroll close to herself, takes a deep breath and steps into the carpet bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab can appreciate class when she sees it, and it is quite obvious to her that the wizard assisting them is clearly a man of taste. She is dressed much as before, clean pressed clothes, hair carefully styled, she refuses to let the early hour get her down. &amp;quot;Thank you for this, I'll do my best not to cause undue hassle.&amp;quot; She says, with a respectful curtsy (even if she isn't wearing a skirt, how do human customs work?) to the elder wizard, before she ducks into the transportation herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike eyeballs the wizards, then says argumentatively,&amp;quot;No, YOU stay out here.&amp;quot; She DOES however folow the wizard's directions anyway, though she can't help but observe,&amp;quot;You like chairs? No... I bet you're an ottoman lover. Good ottoman-respecting blood in your background, I suspect.&amp;quot; She whips out a brightly colored cape to tie around her neck, then puts her fists on her hips,&amp;quot;Ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna glances at the suitcase. At the bag. At the wizard. And again at the containers. &amp;quot;... Seriously?&amp;quot; the woman asks, jaw a little slack. She looks just like she feels - like someone who's being reminded just why they're not a big fan of wizards. Muttering something that sounds like (flowery) obscenities in Sildanyari, she goes about doing as asked. Gingerly. She doesn't trust those things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog arrives, bright and alert at this dark hour. Of course the dark isn't much of an impediment for him. He leads his hairy horse in, and looks honestly surprised at what he sees. &amp;quot;This city surprises me more each day,&amp;quot; he admits dryly as he joins the group, saddlebags packed, a cosh in his swordbelt along with the more lethal toys he normally carries. His horse is stoic, but Azog laughs after a moment. &amp;quot;Sometimes people say foolish things to make others laugh. Sometimes ... people say foolish things, and it turns out they're not foolish.&amp;quot; But he gets into ... a bag? Really? He does his best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horses are loaded with gear and saddles, and those besides spike get to enjoy the comforts of the inside of a bag of holding. Which in this case, happenes to look like a flat black void with starry sparkles and motes denoting the tenebrous and mutable 'edges' of the bag's capacity. The air is stale and smells of hay, salt, ginger, cinammon, and other spices. Seems these were cargo bags for this mercant-mage at some point. Once you are all loaded, the bags are closed and loaded on the horses, whom's reigns are handed off to Spike. A few spoken intonations (after nodding grudgingly to Mab and eyeballing Spike like a mental patient.) and Spike, the wizard, and the horses find themselves at the edge of a game trail that overlooks a scenic pond, surrounded by trees and plantlife, yellowing and preparing for the fall. The rest of you get a quick breath of fresh air as each of the bags open, replacing the stale breath with a brisk breeze of an autumn forest. The aging wizard (We'll call him Larry) sighs and leans against a tree, lighting his pipe as he adjusts to the dawn sun shining his eyes. &amp;quot;Hurry it up, I've got a warm bed still waiting for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab emerges from the bag with a spring in her step. There's just something *bracing* about being thrust into the unknown and trying to remember not to exhale because doing so may see your guts ejected through various orifices. Really helps to focus the mind. &amp;quot;Wonderful trip!&amp;quot; She chirps, as she gets her bearings. &amp;quot;Looks like it is going to be a beautiful day as well! I have a good feeling about this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna spends her time inside the bag, well, staring at it. It's not every day you see a void-space packed inside a mundane-looking container. She is, however, very happy when it is reopened and climbs out of it with haste, taking a deep breath of the fresh air, finding she likes forests much better when they come immediatelly after a trip in a musty-smelling bag of holding. She dusts herself off, absently, pulling the hood of her cloak over her head and rubbing her gloved hands together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PAUGH!&amp;quot; Blowing out her held breath, Alteri gasps the fresh forest air with relief. It appears she was in the bag that once carried pepper amongst its number of spices. Eyes red and tearing, she tosses her bags out to the side before clambering out with haste. Between mighty sneezes, she tries to coax her also sneezing mare out. In the end, she gives up and has to climb back in, and half-heft, half-push her stubborn mount out. &amp;quot;G'wan, Stupid, git!&amp;quot; Hurururumphing in affront, the blindfolded roan clatters to a stop a few paces away, tossing her mane and just being generally unhappy with everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She doesn't need a horse. She's a golem. She's big. She's heavy. But there's a big ugly conjured black warhorse waiting for her. She approaches it,&amp;quot;HAIL AND WELL MET, EQUINE FRIEND.&amp;quot; She tells the others,&amp;quot;You have do to this with a certain expertise.&amp;quot; She adresses the horse,&amp;quot;YOU SHALL BEAR ME TO MY DESTINATION, LOYAL STEED.&amp;quot; The horse eyes her dubiously, and sidesteps a few times. When she approaches anyway, and swings a leg over it, one might almost swear the horse cringed and grunted. But horses don't do that... right? It's sort of like watching a toy rocking horse carrying a mountain. A mountain covered in spikes. She unlimbers her big-ass spear, raises her shield, and then says,&amp;quot;Away, Champion! To danger and glory!&amp;quot; The horse takes a creaky step, then looks at the wizard with a horsey look that almost says: 'You can't be serious.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog climbs out of his bag with a look of chagrin, though he muses, &amp;quot;I suppose it wasn't all that bad.&amp;quot; Perhaps he didn't know how close to horrible death he was! He looks around the area, looking at the trail and the pond thoughtfully for a moment before he grabs his horse's bridle and checks the animal out to make sure the horse is okay as well. When he's satisfied with the horse's condition, he takes another look at the terrain, orienting himself. &amp;quot;You said this was the last place he was seen?&amp;quot; he asks. &amp;quot;Or near here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;I suppose I use survival to check for tracks? Any chance of taking 10?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He seems like a nice man.&amp;quot; Mab says, as she hauls herself up onto the back of a pony. She's not much of a rider, but she's fairly light and nimble, so this isn't the worst thing in the world for her. She smiles to the others, then, and claps her hands. &amp;quot;Well! This *is* exciting! You folk lead the way, I'll follow and work on the proper spells to stop you all dying a horrible death from.&amp;quot; She glances at the lake. &amp;quot;Nature, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Giving the conjured steed a friendly pat on the neck (and getting a rather disinterested look in return), Sharna does a full turn to take in their surroundings. &amp;quot;Well. I suppose we ought to get to work.&amp;quot; she decides, leaving the horse to contentedly sift through the grass and leaves for something not dry whilst she begins sweeping the area for tracks or other signs where their quarry might've went.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Still giving the occasional residual sneeze, Alteri works on getting her packs settled onto Stupid's back. The roan tries to sidestep away from the burdens, causing the Eldanar to swat a blue-ticked bum. &amp;quot;Quit *HACHOO!* that, you big *SNIFF* baby.&amp;quot; Giving Stupid's tack a final once over, the female fighter finally finds a kerchief to honk her red nose into. Sharna's words spur her on and she mounts up one-handed, still rubbing vigourously at her nose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright! Survival for those looking for tracks. Notice to start searching around for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike assists on Alteri-perception.&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls perception: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike FAILS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Is there a command to take 10, or do I have to roll?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;As above, I'll look for tracks with Perception! I believe that is still allowed in PF (but can't follow them with Perc, just find 'em).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You can just take 10. What's your modifier and end result?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;+8, so 18&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri offers AA for Azog's survival, if possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh, take 10 allowed? In that case, I'll Take 10 on Perception for 21.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sure, Alteri.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Survival: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike will attempt to assist on Survival as well! :D&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls survival: (1)+0: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mab will keep Detect Magic active, just in case he's leaving a trail of magical breadcrumbs or similar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah. Azog and Alteri and Azog, You find the tracks pretty easily before Spike stomps into them. D: But they are not subtle at all. It looks like one small horse or a pony that was fairly lightly loaded but moving at a steady gallop along the trail. Sharna, you find a pretty fresh paper wrap by the bank of the pond. It smells like it held a simple lunch ration. Not quite trail rations, but the D&amp;amp;D equivelant of a Lunchable. An paper wrapped small loaf of bread, wedge of cheese, and bit of salt pork or beef jerky. Judging by the lack of rain or mud on it, and the lingering smell of the cheese and sausage in this one, it has to be less than a half day old. Mab, your detect magic, after getting the magic of other folks out of the way picks up traces of it running along the trail, just barely perceptible. Like several faint signatures of minor magic having been here hours ago, their combined traces leaving a signature of magic that is barely dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike tramples all over the tracks with her ill-controlled, utterly irritated hourse,&amp;quot;THIS IS HELPING.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Consulting with the large Yrch, Alteri splits the area to scan with him. Enough time has passed that she no longer looks like she's suffering from a cold, merely that she has been crying her eyes out recently. Even so, she manages to keep her eyes peeled. Spike's enthusiasm is appreciated, though she winces each time the golem stomps over a track. At least they spot them before the stompings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog looks over the tracks with a practiced and thoughtful eye, grunting in the affirmative as Alteri catches a couple things he missed. &amp;quot;He went this way, fairly qucikly,&amp;quot; he tells the others, then mounts up, his horse to pursue, pulling his shield around once he's mounted, and taking the reins in his shieldhand. He nudges the horse into motion, to lead the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a cursory examination of their surroundings, Sharna picks up a tiny piece of paper wrap from the ground - just in time, too, forced to lean back so as to avoid Spike as the golem thunders past. She brings the paper to her nose, giving a small, careful sniff. &amp;quot;Seems fairly fresh.&amp;quot; she says, waving it to indicate it. &amp;quot;We're not too far behind at all. Half a day, maybe.&amp;quot; And with that, she's hopping adroitly into the saddle of her chosen conjured steed, apparently ready to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab mutters under her breath, &amp;quot;Detecticus Abnormalius.&amp;quot; And her eyes glow a bright and shining emerald green. &amp;quot;He's still got the goods with him.&amp;quot; She calls to the people ahead of her, as she tries to spur her pony to follow along with them. &amp;quot;We should hurry though, he's got a definite lead on us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you saddle up and ride, the conjured steeds creepily trotting together in perfect unison. The dawn turns to morning turns to noon. You find yourself deep into the Mythwood, on a trail barely wide enough for barely two riders or a small cart to transverse. Despite the quick pace to wring as much use as possible from the animals and to catch up, the trackers amongst you notice one disturbing fact. The tracks indicate the pony never dropped it's speed. Though the more astute and skilled woodsman amongst you notice that twice the horse tracks suddenly stop, replaced with another set of horse tracks that appear out of nowhere, with two small footprints in between them. along with drag marks from what appear to be several sacks or saddlebags.&lt;br /&gt;
&lt;br /&gt;
Continuing further into the day, you break for a quick lunch and debate what what your next move is...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog notes the abnormality with the tracks, grunts, and turns to ask Alteri, &amp;quot;Do you think he's conjuring fresh mounts, to keep this pace?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nibbling on a piece of spiced bear whilst she waters her mount, Alteri grunts in agreement to Azog, &amp;quot;Was my thought,&amp;quot; she mutters once she's done with her mouthful. &amp;quot;Mayhaps tying the pace down to our flesh and bone mounts wasn't the best idea.&amp;quot; she concludes ruefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;And since we're moving along. Who is on point/what's the general marching order? You can ride two abreast along the trail easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Discussion omitted.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;So Azog-Spike, Sharna-Mab, then Alteri taking up the rear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike eyeballs the horse, eventually fed up with its trotting. She hops down, stowing her spear and tells it,&amp;quot;No. Now. You watch, and follow. This is how it is done.&amp;quot; When it's time to run, she'll have a panting horse trailing behind her with murder in its eyes,&amp;quot;See! You just run forever across the land! It is much quicker this way, and not as boring!&amp;quot; Yep. That's a big spikey golem with a big steel shield on its arm charging down the road with a cape fluttering behind it like a maypole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pace picks back up quickly after the quick lunch and the gnome fugitive shows no signs of stopping. At least for the next few hours. As you press further west, you run into hilly terrain, frought with undergrowth. The sounds of the wild forest echo all around you in all directions. You are just a few short hours from making camp. At least, if pursuing your quarry wasn't on the agenda. But as the two point-men/women/robots crest a steep hill, they look down up on the trail that continues on for several paces before it stops in a small clearing, the campfires, litter, and notches in the tree indicating it has been used as a campsite by dozens over the years. And right now, there is an Owlbear camping there. Or rather, tearing into several saddlebags, devouring the contents of several of the waxpaper bundles. Both distracted, you surprise each other and time hangs motionless for just a brief moment while the rest of the party gets a peek for themselves. The owlbear sniffs and looks up, then hoot-roars at the assembled adventurers, hackles and plumage rising! WHAT DO YOU DO?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Looks like it's time for inits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                 &lt;br /&gt;
 23                  Owly&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 20                  Mab&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 18                  Sharna&lt;br /&gt;
----------------------------------------       &lt;br /&gt;
 11                  Alteri&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 7                   Spike&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 7                   Azog&lt;br /&gt;
----------------------------------------                 &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Spike, you get the Owlbear lovin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It'll be a bite this round since I gotta look up grapple/grab rules. I am rusty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Charge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;So, six.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The owlbear doesn't waste any time. It lurches and charges up the hill, sinking it's massive beak into one of Spike's pauldron/shoulder plates and crinkling it with the force of the bite!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Mab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mab says, &amp;quot;I'm going to make Spike BIG. Because that seems like a helpful thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight. That'll happen on your round next action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mab casts Enlarge Person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab draws a small pouch from the inside of her vest, and clears her throat, &amp;quot;Stay calm! Spikius emboldinus, biggius smashius!&amp;quot; She throws the pouch open, and iron filings coalesce into a large 'plus' sign over the top of Spike's head. There does not seem to be any other immediate effect...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm gonna attempt a Fast Dismount to begin with!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Ride: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Move action spent dismounting, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Second move to move behind owly into flank position and draw shortswords, action over. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You'll have to end up in difficult terrain from the brush off the trail or tumble through owly's square to get behind him. WHich is doable, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Then I'll just make way over there normally and end up halfway please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna tries to hop adroitly off the magic-created horse. It would have worked, too, if only her foot didn't get caught in the stirrup. Cursing up a storm into her chin, the woman frees herself of the saddle, but it takes a few moments. Flicking her blades into her hands, she darts forwards, aiming to creep up behind the big, scary monster while it is distracted by the golem. The undergrowth trips her up something awful, and her efforts only take her part of the way there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alteri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri will try a fast dismount as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Ride: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Dismounting normally then. Can she make it to where Spike is? If not, she gets to where Mab is and readys a PA if something gets in range?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;So same as Sharna, Alt? Move to dismount, then move to melee? You could flank with Sharna with a move, standing in the underbrush. Right now it's owly taking up two squares of trail, then spike to the left, azog to the right (stuck in the middle with you).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;So moving to melee/sharna flank or move to Mab are viable after spending the move to dismount.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ah I see. Alteri flanks with Sharna then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Somewhat gobsmacked by the sight of the owlbear stuffing its face with travel rations and now with bits of Spike, Alteri's dismount is less than graceful too. Caught by the underbrush, she mutters her own curses whilst drawing her bastard blade, working to get into a flanking position with Sharna. &amp;quot;Gods send this one doesn't have friends...&amp;quot; she murmurs in a half-prayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight. Pose it! Spike&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;wwsd what would spike do&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;I am not big yet. So I five foot adjust right up into his bidness, and flail around with my powerful power attack of spikiness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight. Roll the bones!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls melee: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That'll hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls 1d6+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;Screw you owlbear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You gouge it up real good like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike does not like being bitten and having her pretty armor dented,&amp;quot;I DO NOT LIKE BEING BITTEN AND HAVING MY PRETTY ARMOR DENTED.&amp;quot; She abandons whatever pretense was left to her, and slams the side of her spiked body into the thing, driving those large spikes deep into its flesh. She pulls away with a twisting, ripping motion, bringing bits of owlbear with her,&amp;quot;You take some, I take some! New game!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Where am I in relation to it? Can I do a normal dismount without drawing an AoO? Can I dismount into melee range, or will I need to move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It's right in front of you in melee range. Dismounting doesn't draw an AoA. Since you are at the top of the hill, you get the +1 superior position bonus to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Woot. I'll dismount and take a swing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog is too concerned with the trail, it seems, because when the party sights an owlbear, Azog rides another couple steps even after it charges Spike. Way to not pay attention. Azog slides out of the saddle, drawing his pretty sword clumsily as he tries to catch up with events, and ... if that's a swing, he probably doesn't belong here and should go back to play swords. He growls with rage as he tries to get his head back in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay, I guess it will claw/claw Spike and Bite at Azog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;Miss, miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The owlbear thrashes and shrieks in pain, rearing up on it's hind legs to slam it's might back down on Spike and Azog to silence them once and for all. But it's claws and beak find nothing but empty air as it flails and snaps, warding off errant weapon blows and dropping back to all fours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Mab! Spike is big! What now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mab says, &amp;quot;I will try to punch it with my mind! (telekinetic fist)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight. Roll the bones!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mab rolls 1d20+1: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That'll hit. Roll the bones!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mab rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You tear a chunk out of it. It looks more knackered, but still pissed and upright!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab is quietly pleased that her growth spell takes hold of the wargolem... because she's never tried to cast it on one before, and you never really know how these things will go until you try. As Spike grows and grows, however, she takes the opportunity to draw her fist back, and the little goblin thrusts it forwards at the air. Which obligingly ripples, and smacks the owlbear straight between the eyes with a *CRACK*.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I spend mah move to get to it and then there is joy and flanking and STAB.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You are in difficult terrain, but Alteri has set you up the flank already by going to the other side of the trail opposite you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;So you can full attack and start working the ribs!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Ooh. How kind of her. FULL ATTACK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5+1-2+2: (15)+2+5+1+-2+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5+1-2+2: (13)+2+5+1+-2+2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+2+2d6: (5)+2+(4): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+1+2d6: (1)+1+(2): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You shiv it good like. It's starting to slow down signifigantly, but it's not dead yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grinning wildly over the back of the owlbear at Alteri, Sharna flips the two swords in her hands so their tips point towards the ground, ducking and scissoring them across the strange beast's belly. The thick fur doesn't save it from the blows entirely - dark blood begins to stain its shaggy coat from the twin wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alteri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I charge the remaining bit, use flankage and PA it in the fase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Well, I had assumed you was flanking already, so no charge. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;But you do got flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ah okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+10+2: (2)+10+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You can't penetrate it's thick, furry-feathery, poop-and-mud caked hide with your weapon. D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doing her best to keep level with the nimbler rogue, Alteri finds her much longer weapon being foiled by the underbrush and the creature's own natural defenses. Instead of Sharna's stiletto stabs, the Eldanar attempts a heavy swing. No cigar. She manages to carve off pieces of dried birdbear poop and hey, a feather souvenir! A low growl of frustration escapes her lips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Spike. You are long and strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Are you ready to get some friction on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;Owen, what would be funnier? Owlbear wrestling, or owlbear stomping?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Wrestling, but only if you...You know what? There's an antique rocking chair sitting on the campsite, amongst several other discarded boxes and bags.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;It rocks...ominously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls cmb+2+2+2: (20)+7+2+2+2: 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;He's prone, I'm sure. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You do. The owlbear is shoved to the ground mercilessly as Spike stomps over it to get at the chair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike smacks one metallic fist into the other as she feels herself growing,&amp;quot;Now you see my true might, you owl-faced bear-like creature. Quiver in fear as-&amp;quot; And then she sees a battered rocking chair as she grows over its head, rocking gently in the breeze. One can actually SEE her eyes glowing red. With a roar, she runs forward, shoving the owlbear to the ground and stepping all over its face as if it weren't even there,&amp;quot;Run! I'll save you my friends!&amp;quot; She charges forward, to splinter and do battle with the vicious rocking chair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Azog!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;I'll take a hack at the (prone?) owlbear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright, roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;On account of proneness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 2d10+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You split it's head clean open as it struggles to climb to it's feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog is able to recover his wits, and when Spike charges the rocking chair, Azog takes advantage of the bowled over owlbear's surprise to drive his blade down through its owly head in a splatter of blood and bone and beak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab watches Spike charge the dastardly chair, and adjusts her glasses smoothly. &amp;quot;Just as planned.&amp;quot; The Goblin wizard states, after Azog finishes the thing off. Because naturally, this was all according to her grand scheme. You just can't argue with results!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike continues thrashing around on the wreckage of the rocking chair. Sort of like watching a great wyrm red dragon go to town on a village full of level one commoners. &amp;quot;RAAAAR!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog cleans his blade off on the monster's hide, then sheaths his blade, going back to his horse, who stood there calmly the whole time. He tries to avoid looking at Spike, though he does look over the other remains of the campsite. &amp;quot;Could these have been left by the person we're following?&amp;quot; he wonders aloud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna takes a moment to wipe the thing's filthy blood from her weapons before sheathing them, turning her gaze in the direction of the camp Spike is now demolishing. She winces, cringing a little. &amp;quot;It's dead! The chair's dead! You can stop now!&amp;quot; she shouts over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you survey the damage and calm the...much less frightened than they ought to be magically conjured steeds, the camp site looks like a dump. Of things that most wouldn't throw away. Two large saddles bags are torn open, containing extra provisions, empty water skins, rope, leather straps, and other useful but non-essential gear. Worn old shirts, paintings, fine books, sentimental mementos, pipe tobaco, a shattered rocking chair, an urn of ashes, and a large sack of copper trade bars are strewn across the ground, along with other bric-a-brac.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Trackers I needs survival. Velmas, I need a Notice. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Err. Perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls survival: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mab says, &amp;quot;Can I be a special snowflake and use detect magic and appraise for 'anything worth grabbing'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike finally rolls to a stop, panting, covered in scraps of her chairfoe (and owlbear) as she towers over it. Then she turns her key eyes to helping people search for crap.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Alteri huffs out a breath, looking mighty displeased with herself. Glaring at Melyndra, she hmphs, &amp;quot;That lecture wasn't personal, cease with this pouting.&amp;quot; After this odd address directed at her blade, she slams it back home across her back. Glancing to ensure Stupid remains where she left her, the female fighter tramps through the brush to inspect what which Azog is musing at. &amp;quot;'Tis on the trail we were following...&amp;quot; she offers, but not making any calls until all have had time to study the site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls perception: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Survival: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alteri/Azog. You find the tracks continue on. This time only no hoof prints. Just one pair of fairly deep small footprints, like that of a halfling/gnome or a child, at a walking pace. Sharna! You find a blackened, burnt out oak wand and a small vial tossed in the underbrush. Mab! The vial and wand have traces of magic on them. Faint!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike points as the others find important things,&amp;quot;I found bear-owl poop!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;2 Spellcraft checks, Mab. To identify the remains of the wand and last couple dregs of potion left in the vial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mab rolls spellcraft: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Mab rolls spellcraft: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;An expended Wand of Mount, and a drank potion of Lesser Restoration/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog scratches his chin as he looks over the tracks and the debris. &amp;quot;It seems our culprit went on afoot,&amp;quot; he says after some thought. &amp;quot;Is this his loot?&amp;quot; He gestures to the stuff the owlbear was going through. &amp;quot;Some travelling gear, but also ... things that adventurers might've sold to a buyer of stuff?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna takes to snooping around the campsite with haste. As she passes by a patch of low-growing bushes, she stops, bending down and retrieving a small, ornate-looking stick and a vial, the contents of which have been drained already. She holds them up, grinning proudly. &amp;quot;I figure these are in your area of expertise.&amp;quot; the half-elf girl says as she strides to Mab, presenting the two items to the spectacles-wearing goblin girl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Alteri exchanges glances with Azog, a dark brow lifted as if to say, Are you thinking what I'm thinking? Giving a low whistle, she calls Stupid over. &amp;quot;He ran out of mount conjurations, I do believe.&amp;quot; Casting her eye over the debris the orc gestures at, she nods, &amp;quot;Makes sense. The depth of those footprints seem to indicate either a very fat person, or one burdened muchly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab stretches on the back of her horse, apparently quite happy with how all this went. A dangerous creature dispatched, and she didn't even get scratched! And as far as she can tell, Spike seems happy despite the chewing she took. &amp;quot;Lets see.&amp;quot; She replies to Azog, making her eyes glow bright all over again to see if there's any evidence of the magic having stopped here... when she sees the wand and the vial, she nods absently. Plucking them up, she scrutinizes each in turn. &amp;quot;A Wand of Mount that is out of charges, and the remains of a potion of Lesser Restoration.&amp;quot; She says, tucking the ruined items away in her satchel, because you never know when they'll come in handy. &amp;quot;I believe that your hypothesis has been proven correct, Miss.&amp;quot; She calls over to Alteri, at the revelation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike walks up with some of her 'findings' on the end of a stick she apparently found in the woods,&amp;quot;I have found evidence that there may be a bear-owl nearby.&amp;quot; Like, perhaps, the one they just killed. She just hates being the only one with nothing to show off. What she is showing off this time? Owlbear poop on a stick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna glances Spike's way a second... then leans towards Mab. &amp;quot;Do war golems have an 'off' button?&amp;quot; she whispers, low, in the gob's floppy green ear, never taking her eyes off Spike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning, Alteri regards the blue-haired goblin calling over to her. Her other brow joins its kin as she approaches Sharna and Mab to take a closer look at the items found. &amp;quot;Huh, what do you know.&amp;quot; Popping her neck and rolling her shoulders, the Eldanar does a tiny bit of stretching prior to frog-leaping up to settle back onto Stupid. &amp;quot;Looks like we might have a chance to catch up, afterall. Shall we?&amp;quot; Spike's find, she peers concernly at, &amp;quot;Another of them?&amp;quot; A quick look around from the higher vantage point of her mount's back is made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You saddle back up...most of you at least. And off you ride again. The tracks go on this way for another mile or two, before the addition of a cylindrical spot parallel to the right track and several wood shavings indicates your quarry cut a a sapling down to use as a walking stick. You ride well into the night, your trail illuminated by whatever light you can muster along with the light of the moon. You finally stop to take a few hours of sleep lest your horses die or you find yourselves confronting this white collar criminal too saddle weary to fight. But you find his campsite. Scraps of hardtack and jerky replace the bundle-lunches left behind.&lt;br /&gt;
&lt;br /&gt;
At first light, the horses have gone, leaving you on foot. But with so much ground gained against such a slow, burdened target, you should catch up some time today, provided the little bugger has no tricks up his sleeve. The hilly terrain continues, with the forest sporadically thinning to a leaf-covered forest floor with open space under the decaying tree canopy to thick gobbets of underbrush and rocky outcroppings.&lt;br /&gt;
&lt;br /&gt;
You progress on for several hours, and then you spot it. A fresh cigar butt thrown on the trail. It's still warm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Perception checks, plz.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls perception: (15)+0: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls perception: (10)+0: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Mab rolls perception: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab gives a little smirk to Sharna. &amp;quot;You'd have to ask an artificer I suspect.&amp;quot; She replies, &amp;quot;I think that'd be far too easy, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then there is traveling. So much traveling. More, in fact, than the goblin has ever done in a single stretch before. It makes her grumpy and irritable. &lt;br /&gt;
&lt;br /&gt;
Her brow furrows after the cigar butt is spotted, and she huffs. Something is definitely off here, and she comes to a halt. Muttering to herself, her eyes yet again go bright green, and she starts to peer around the area in turn. &amp;quot;I'm certain something is watching us.&amp;quot; She grumbles, wishing she could be more specific.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog doesn't find the nighttime slows him much, tracking by darkvision as easily as by sunlight. He is at home in the outdoors, and when we decide to stop for the night, he'll prepare the campsite, make use of the terrain to get some shelter, and generally be outdoorsy. &lt;br /&gt;
&lt;br /&gt;
In the morning, he will continue to ride, even when the others' conjured mounts have gone, so that his pace in heavy armor doesn't slow the group. Azog pauses as the cigar butt is spotted, and though he doesn't see anything, he wonders, &amp;quot;Could that have been left for us to find? Is it part of a trap, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike meanwhile has taken to sweeping her cape left and right. Woosh. Woosh. Woosh. And also swinging her 'sword' around (read: stick with owlbear poop on it). &amp;quot;And so the daring heroes ventured forth, intent on slaying the evil- Oooh, smokables!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At Mab's warning, Sharna's hands move in that slow, casual fashion to rest on the pommels of her twin swords. Wary, but doing her best not to betray it. &amp;quot;It's probably nothing.&amp;quot; she notes, shrugging. She's clearly not convinced.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Something. Not the most descriptive, but most definitely better than nothing at all. Alteri is on foot, giving Stupid a rest after such a long day of travel. She has practiced enough, at least, to not slow the group down despite being armoured. Ground tethering the mare at Mab's initial discovery, the Eldanar immediately draws her blade. Indeed, she will take no chances after their encounter with the owlbear. As per her job to be rearguard, she turns that her back is to the rest, checking for possible eyes behind them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Another round of perception checks as we FF a little bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls perception: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Mab rolls perception: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls perception: (4)+0: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls perception: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
Heeding Mab's warning (Possibly. Spike.) you move forward, ready to be ambushed by this vicious murder-gnome at any minute. Or at least spook him from his hiding place so he can be chased down. Another half mile, and you find yourselves facing the most classic (cliche) of adventurer set-pieces. THe rope bridge.&lt;br /&gt;
&lt;br /&gt;
You crest the hill and spot the bridge just 30 yards off on a gentle slope downwards before it drops off into a small limestone canyon. 20 feet away, the fissure stops and cliff continues on slightly uphill, with thick underbrush on both sides. The sound of rushing rapids gurgles below. Somewhere nearby, a crow caws. The wind blows through the trees, plucking out leaves and making the branches rustle, and the rope bridge, a wooden planked affair built to take the weight of pack mules and horses (hopefully), sways gently. If there was going to be an ambush, this would be the perfect place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Mab rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Mab used a Scroll of sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the group approaches the bridge, Mab withdraws a slender scroll from inside her pack. She unravels it, relying on the fact that she's in the middle of the group to hide her actions. The scroll turns into a variety of feathers, which float down over the far bush. When there's no immediate response, she hrms. &amp;quot;That either worked, or it did not. Either way, there's someone over there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mab's spell doesn't cause any bushes to start snoring, but it does illicit a voice coming from the left side of the bushes. &amp;quot;Knock it off with the spells. I got scrolls and wands and I know how to use them! Don't come any closer!&amp;quot; Squeaks the possibly familiar voice of the formerly esteemed Ezra Chiselworth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog rides towards the bridge, next to Spike at the head of the group. He grunts as the target pops up, nodding slowly to Mab. &amp;quot;Not a hundred percent effective,&amp;quot; he states solemnly, not slacking his pace. Indeed, he gives the horse a nudge in the ribs to hurry it towards the bridge, lifting up his tower shield to give him full cover against anything the fugutive might hurl his way. Well, except magic and things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the voice confirms what Mab says quite handily. Being the stuffy Highborn sort, Alteri leaves her mare behind and steps forward. Chin lifting, she calls back across the ravine, &amp;quot;Master Chiselworth, I presume? You may have many trinkets but we have many arms and legs. I offer you a chance to hand yourself in and no harm shall come to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                 &lt;br /&gt;
 23                  Sharna&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 19                  Azog&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 19                  Mab&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 17                  Ezra&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 13                  Alteri&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 11                  Spike&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay, Sharna! You up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Well, our cover is totally blown. Can I get to the other side of the bridge in one round's actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Possibly. It's 90ft to the bridge from the hill, downhill. Then 20ft across the bridge. You can run, but I will require some acrobatics to make sure you keep your balance and don't sprawl out in a tumble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Wow. Okay, hypothetical situation - if he cuts the bridge's ropes, is there another way to keep chasing him down available or are we stuck facing off right here right now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Call it DC 9. 0 + 5 (Full Speed Run) + 2 (Slightly Rough Dirt Terrain) + 2 (Slight downward slope).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Jumping 20ft, or getting over to the other cliff face and climbing up. There are roots and vines growing along the cliff face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hm. I'll actually delay to see if my companions (who are faster to react than he is) make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Mab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mab says, &amp;quot;Helpfully, having pointed out it is my turn... I'm going to hold action because I'm too cowardly to try and run across a bridge ._.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;So, it's DC9 acrobatics to run across, or DC20 to clear it in a jump?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Yeah. Using your ride modifier or the horse's acro modifier, whichever is lower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;OK. It's got a base dex 14, so +2 for that, and it's heavy template, so +2 to the roll?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Well, no problem for the acrobatics, since you can't fail it. Now, the ride check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;What's the ride check for, again? And any mods?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The jump across. You gotta use the lower modifier. Your ride or the horses. And the horse gets pretty decent bonuses with the speed and run feat, etc. Still seems kinda crappy with all that momentum built up. So call it a ride check with a +2 circumstance bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls ride+2: (16)+8+2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You ace that shit. It looks totally bad-ass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You do land in a pile a underbrush(difficult terrain), but it's just that one square. Make me a perception check, Azog!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;How close does my full move get me to the gnome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls perception: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Right next to where you heard the voice, but you don't see him underfoot or anythign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog looks left and right at his companions, then at the bridge, and at the bush over there where it seems like the bad guy came from. The bridge looks sturdy enough ... well, damn. He nudges his horse in the ribs, urging it on hard, hard, hard, and it hits that bridge at a run, and before he knows it, he's across, ready to lop the head off that little bugger .... only where is he? &amp;quot;Surrender now, or die!&amp;quot; he bellows, perhaps a little late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That hit your touch Ac, zog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Oh! I stop my delay now that I'm not doomed to being alone over there and take the run. No jumping, though, just across the bridge all lithe and light-like. If I might?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sure, just make an acrobatics check DC 9 to not go ass-over-teakettle with the full run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Yep, I think. +2 for dex is all I get for touch, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna can't fail DC 9 Acro:&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Acrobatics: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight. Just pose it then!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+18: (18)+18: 36&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing Azog vault across the chasm on his horse has Sharna stare. &amp;quot;Wow.&amp;quot; she says, shaking her head, as if unsure she just saw that happen. And then she, herself, breaks into a run towards the other side. She trips. A -lot-. It's really quite unlike her. But it doesn't slow her down the least, tumbling and hopping back onto her feet each time, and soon enough, she's across as well, huffing, puffing and peering about for their target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Azog amazingly arcs, arcanely augmented appraisers act! To the bushes to Azog's right, there is a rustle as the bedraggled gnome criminal Ezra bursts forth and points his fist at Azog. &amp;quot;Blathering Blatherskites!&amp;quot; And with that nostalgia-infused command word. The ram-headed steel ring glows and flickers, a ghostly ram like figure of force projecting from it as it. The ram slams into Azog and sends him hurtling backwards off his horse, luckily hard enough to launch him off his steed and back across the chasm onto the side he just left, his armor crumpled from the force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Ezra is now visible for those on hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                    &lt;br /&gt;
 20                  Mab&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 19                  Sharna&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 19                  Azog&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 17                  Ezra&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 13                  Alteri&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 11                  Spike&lt;br /&gt;
----------------------------------------                     &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Unless Mab wants to come off delay/hold and act, I guess we'll move to Alteri.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Aight. Since I kinda moved ahead already. We can have your attack/standard action go to a move to stand up from getting bull rushed by Ezra's ring of the ram so you will be upright when it comes back to your turn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Sure, that's fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Well, we'll get to Mab when she wakes up. Alteri?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;The bridge is 90ft away. Alteri will doublemove 60ft to get closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. You hustle and slide down the trail. Go ahead and pose it. Spike?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Trying to keep up with her much swifter comrades, Alteri immediately hightails it down the slope, her eye kept constantly on where she heard the voice emit from. And good thing too, for she manages to catch sight of the gnome using an arcane object on Azog. She winces at the crunching sound the orc makes. &amp;quot;Resisting arrest,&amp;quot; she says to herself, hurrying and if managing to reach Azog, checks on him. &amp;quot;You all right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls intimidate+4: (13)+6+4: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike goes rolling almost unconcernedly down the hill as she begins calling out to the gnome,&amp;quot;You may have noticed, I am quite a bit larger than you! Some relevant statistics which you might want to consider while you think about surrendering: I weigh a quarter of a ton. My skin is hard adamantine. I'm covered in spikes and torn up portions of owl bears. I just ran over a bear-owl-creature. I am much larger than you. And I find you extremely irritating for punching my friend. You should, for your own good, reach the logical conclusion. Before /I/ reach /you/. Or else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MabAUTOPILOT takes the trail well traveled, now rutted up and pounded by the feet of Spike, Alteri, and Sharna and the hooves of Azog's horse. She cautiously moves to take cover, then again to take cover at the edge of the cliff behind one of the anchor posts supporting the bridge on her side. She readies a gob of grease and shapes it along with several arcane gestures and intonations into a spell, causing the ground below and behind the gnome's feet to become slick. Ezra takes a step backwards and tumbles to the ground, coating his back with the slimy oil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You are like 5ft away from Ezra, who is mucking aroudn in all the grease and whatnot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Not wanting to be thrown in the chasm by his magic ring of doom, I'll move so that my back is away from it fully, drawing my saps in the move. And ready an action to brain him when he either tries to do something funny with magicz or tries to move in the grease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Pose it. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not the blades that Sharna flips into her hands, but the pair of trusty blackjacks, sauntering so her back isn't to the extremely dangerous pit. She flips them, staring the fallen gnome down, ready to whack him at a moment's notice at the sign of any funny business. &amp;quot;You're a reasonable man. Listen to the crazy golem and just give up, hmm?&amp;quot; she croons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Azog! You are 10ft to the left of the bridge. So to get in melee reach with the little gnome, you need to move 35ft. 30ft if you got a reach weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Incidentally, the chasm is kinda all Butch and Sundance. About 30ft down then you get white water rapids with lots of rocks and all that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;I will doublemove, which gives me 40, and if I can move to where Sharna will get flanking when he tries something, I will do that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You can, but you'll be in the grease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Anywhere non-greasy to stand?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;There are spots next to Sharna that are non-greasy and in reach of Ez, but nothing directly across from her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog grimaces as no sooner than he heroicly rides across the bridge he's slammed back to the far side, breastplate dented and ribs hurting. He pulls himself to his feet, nodding to Alteri about being OK, and bellows an Yrch warcry. Hustling across the bridge on foot this time, he finds the gnome in the middle of a sticky, slippery mess, and winds up going around the mess to approach the little rat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Ezra is reaching to a belt pouch! Sharna, commencing clubbing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;Hokay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5: (17)+2+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He takes that much nonlethal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You club him in the arm as he pulls out a small fuzzy ball from the rust colored pouch and tries to throw it toward you and Azog. Let's see where it goes flying!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d12: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Or no, that'd be 3 o'clock. This would be...to the right of Azog, i guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d100: (34): 34&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The suddenly appeared wolf will attack Azog!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+2: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;The wolf tears at your clothing/armor, but accomplishes little else. Okay, Now ezra gonna scramble to his feets. Make your AoO's, you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5: (2)+2+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Azog, you hit. Sharna, you miss as your sap's blow is absorbed by a shimmering force armor (Mage Armor).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 1d10+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You give him a good poke in the leg as he stands up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;YEARGH!&amp;quot; Ezra cries as his arm is hammered with the blackjack, the freshly produced fuzzy ball dropping from his tiny fingers from the shock. The tiny thing lands next to the Yrch warrior and in a puff of smoke, dissappears. It is replaced with a snarling timber wolf, that starts to attack and tear at the warrior. Meanwhile, the gnome tries to clamber to his feet, barely avoiding getting brained once more, but does suffer a vicious stab in the calf by Azog in an opportune moment. &amp;quot;I'll split it!&amp;quot; The gnome cries. &amp;quot;Just let me go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alteri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I doublemove again, hoping the bridge doesn't collapse under meh. To a spot to hopefully give someone flank on gnome or wolf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You can move in to flank the wolf with Azog, yessum. Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Resisting arrest most violently,&amp;quot; Alteri appears to be taking mental account of all of the gnome's building list of crimes. Not that her feet remain idle while she does so. Pausing just a moment to ensure the bridge takes her weight, her long legs eat up the distance and she pounds across to skid to a stop by the wolf. Her sword is already out and the prepares to menace what is menacing Azog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Spike!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;Anybody ever seen what happens when an adamantine-bodied war golem fails an acrobatics check?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Spike rolls acrobatics+1: (9)+-4+1: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay....Spike. High or low?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Spike says, &amp;quot;Low. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d100: (37): 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. You don't go plummeting off into the river. You stumble and go all barrel rolling/snowballing down the hill. Tuck and roll! The bridge supports sort of whip-launch across the chasm (breaking the support posts on the other side), possibly hitting 1) Sharna, 2) Azog, 3)Wolf, 4) Alteri.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna! Reflex save!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Reflex: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 3d6: (14): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 2D6: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. That concludes your action, Spike. You are next to Sharna, prone. And crumpled and with all sorts of wood chips and whatnot smashed into you. Sharna you get smacked real good and hard by Spike as she goes flipping through the air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike is now waving her hands as she's calling out,&amp;quot;Hey, guys! Wait for me! I wanna punch him to-OOF!&amp;quot; She trips, going down. And then a curious thing happens. Trying to avoid being damaged by her fall, she tucks, and rolls.... And keeps rolling. In fact, she looks a little like some sort of spikey cannon ball. When the bridge sling-shots her, shattering its own posts, she looks even more like a spikey canonball. Finally, Sharna's constant attempts to keep distance from Spike prove prophetic as the big spikey war golem goes sailing through the air, clipping Sharna pretty hard. As she untucks from her canonball, she has time to wave to Sharna as she passes, before thudding into the ground in a poof of dirt, dust, wood chips, and Gods know what else with an ear-splitting sound of shrieking metal and splintering wood. She is silent for a brief moment. Then. &amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Mab is going to use her TK fist on the wolf!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;And her aim gets thrown off by the exploding, whirling, spinny-cam maelstrom that is Spike and all the debris flying through the air with her. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I'm totally boggled by the positioning, so I'll ready action, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know, I'm tempted.&amp;quot; Sharna whispers to the fraudulent gnome, her lips pursing rather cutely. &amp;quot;But they wouldn't approve.&amp;quot; she finishes, quietly, a miniscule, almost imperceptible dip of her head indicating the other adventurers. &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
And then, well, then her eyes widen and she's -mangled- by a flying Spike.&lt;br /&gt;
&amp;quot;You're supposed to be on my side!!&amp;quot; she shrieks at the golem, forcing herself to whip her gaze back to the gnome as she flips the blackjack in her hand. &amp;quot;Be sensible. Do you WANT the golem getting its hands on you?&amp;quot; she tells Ezra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Azog!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;I'm gonna swing, darnit. He's got tooo many HP. He'll be more amenable to persuasion if we can fix that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Alright. Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;I have flanking, you said?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Or, no, on the wolf. I'm attacking the gnome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That hits. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Azog rolls 1d10+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;You get him good. He's barely up at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog had tried to prevent the little pest from getting up, but there's a wolf gnawing on his greaves, and it kept him from getting his shoulder behind the swing, resulting in a less than devastating poke in his leg. He can do better, oh yes he can! He ignores the wolf now, it's not nearly as dangerous as this little gnome! Snarling defiance as Spike comes tumbling through and plowing into Sharna, Azog brings his blade across in a flat arc, slashing the gnome deeply, steel biting into flesh, leaving a deep slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From a battered satchel, Ezra produces a twisted looking thick wand of some bizarre wood with a lacquer that gives off a rainbow in an oil puddle type sheen. It twists and curves wildly before it comes to a platinum cap bearing the face of the Coyote! that point relatively straight from where the gnome grips it. He points it at the prone Spike and shrieks, &amp;quot;BACK ALL OFF! OR SO HELP ME THE GOLEM GETS IT!&amp;quot; He slowly takes a step backward...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Do you take your readied action? He is taking a 5ft step back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;The golem gets it? Isn't this a good thing? I will take my attack. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Kay, it'll go simultaneously for lulz. Make your attack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Owen rolls 1d100: (54): 54&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5: (17)+2+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;He FF?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;He is since he moved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+2+2d6: (4)+2+(11): 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;That much nonlethal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Really? The golem gets it? Really?&amp;quot; that's Sharna, setting her hands on her hips briefly. She's battered and bleeding -because- of the golem! And with that, the blackjack gives a loving kiss to the side of Ezra's head. THUNK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;Okay. Just before Sharna cold-cocks him and knocks him unconscious, Ezra activates the Rod with a mighty &amp;quot;DURP&amp;quot; command word. Black inky darkness drips from the wand before it shoots past the War Golem, narrowly missing her. It goes on for a few feet, before it explodes in a cloud of utter blackness, enveloping you all! D:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Owen says, &amp;quot;That was a suck result. I wanted elephants or lightning bolts. Or somebody to turn to stone. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spike sits up, as if she were never in danger at all, and reaches out. Pop. The gnome goes into the sack she brought, rather unceremoniously, and declaims to Sharna as if everything were fine,&amp;quot;Hey guys, I got him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azog eyes the sacked gnome, and recalls his own recent time in a bag of holding. &amp;quot;Make sure he doesn't suffocate,&amp;quot; he suggests, then thinks again, and says, &amp;quot;But first, make sure he isn't carrying any more magic stuff. If he does wake up, we don't want him armed and dangerous.&amp;quot; He looks around at the greasy ground, the bridge, and his horse (which gives him a reproachful look). &amp;quot;Let's get back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The embezzler captured with no loss of life (minus that wolf and the bridge), you search him over. A handy haversack and a backpack of holding bulge with goods, along with several ledgers and accounts and the bare essentials of traveling supplies. The bean counters will sort it out in the end (assuming you don't pocket something for yourselves. Talk it out with whirl, it's above my paygrade), and the indignant gagged cries of Ezra sound ever so sweet as you wait for Larry the Merchant Wizard to pick you up. One bag of holding trip later, you find yourselves back in Alexandria, triumphant!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The End!&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6027</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6027"/>
		<updated>2011-10-09T02:48:42Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Submitting_PrPs|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
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* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
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* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
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* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
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* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
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* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
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* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
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* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
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* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
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* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
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* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
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* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
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* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
[[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=5463</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=5463"/>
		<updated>2011-07-23T05:43:32Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alchemical Cosmetics:''' A catch-all term for alchemical products that have no use beyond affecting appearance, safe(ish) to use on humanoids. Scarring Salve (see below) is possibly the most common of these. Others may be skin and hair dyes, temporary or permanent, or transmutative elixirs and salves to produce more exotic effects. Beware of anything with 'gnome' in the name.&lt;br /&gt;
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'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
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'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
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'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
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'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
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'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
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'''Delver:''' An honorable title for Explorers in good standing with the Guild.&lt;br /&gt;
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'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
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'''Desert Wind:''' A light, frothy Veyshanti alcoholic cocktail drink, traditionally made using dates. A modification of it that uses apples instead exists, sometimes called the &amp;quot;Wind of the Plains&amp;quot; to denote the difference.&lt;br /&gt;
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'''Duel, The:''' A cafe in the Oronti Plaza, named after the statue in the plaza's center. Known for its high-quality cocktails. During warmer days, a handful of outdoor tables are available in addition to the ones indoors.&lt;br /&gt;
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'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
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'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
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'''Golden Harvest, The:'''  A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a marble statue of a human woman holding a full, golden cornucopia, positioned in the center of its two-level dining hall.&lt;br /&gt;
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'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
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'''Hair Tonic, Perriman's:''' Originally invented by a gnome for the purpose of winning elaborate mustache contests, this alchemical tonic has become popular amongst adventurers that are often having their hair blasted off by fireballs. It is guaranteed to grow hair back in a matter of hours. Perriman makes no guarantee that it will grow back the same colour. Buyer beware.&lt;br /&gt;
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'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
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'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
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'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
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'''Kir'kagal Bloodworm:''' Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. &amp;quot;Mad Manny&amp;quot;, one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.&lt;br /&gt;
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'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
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In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
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'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
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'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
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'''Murkacian Snailsquid:''' A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. &amp;quot;Mad Manny&amp;quot;, one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.&lt;br /&gt;
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'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
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'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
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'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
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'''Scarring Salve:''' Contrary to how it sounds, the salve does not cause scarring. Rather, it removes any scarring, blemishes or marks from the skin, leaving it baby-fresh. It's a popular base for many brands of alchemical cosmetic, and is often purchased by adventurers to remove unsightly marks such as those earned by being covered in boiling oil then set on fire. Without it, the adventuring world would be a much uglier place.&lt;br /&gt;
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'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
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'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
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'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
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'''Sunset Skies:''' An Alexandrian alcoholic cocktail. Its name stems from its coloration: a light orange with streaks of yellow, red and purple. A quality version of it is served at The Duel. (See: Duel, The)&lt;br /&gt;
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'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
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'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
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'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
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'''Tallman:''' A catch-all term for elves, humans, orcs, half-breeds, blooded and everything in between. Used with frequency by a gnome from Clockwork Point, perhaps a common term there. &lt;br /&gt;
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'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
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'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
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'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
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'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
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'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
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'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
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With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
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'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
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'''Velvet Gale:''' A non-alcoholic, refreshing fruit mix cocktail. Served with ice. Usually involves a number of both local and exotic fruits, and the type of fruits may change depending on what is in season. A version of it is available at The Duel. (See: Duel, The)&lt;br /&gt;
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&lt;br /&gt;
'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_NPCs&amp;diff=4765</id>
		<title>Player-Made NPCs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_NPCs&amp;diff=4765"/>
		<updated>2011-06-05T11:17:37Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
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&lt;div&gt;[[Category:NPCs]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
A place for player-made NPCs for anyone wondering who's who, or would like to save some notes on their latest PrP creation. Please do not make a separate page for NPCs. Please keep in mind that Non-DM made NPCs are &amp;quot;less official&amp;quot; when working with them (mostly this means that &amp;quot;higher-up&amp;quot; NPCs should be controlled by staff--this is more for RPing a long-lost cousin, and so on). NPCs may also be taken over at any time by DMs, though we try to be polite with that sort of thing.&lt;br /&gt;
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=A=&lt;br /&gt;
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=B=&lt;br /&gt;
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=M=&lt;br /&gt;
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'''Manfred &amp;quot;Mad Manny&amp;quot; Kardigrad''' - Best known by his nickname, Mad Manny is a wizard - but more importantly, the most eccentric cook working in the caffeteria of the Alexandrian Academy of Sages... perhaps even the most eccentric cook in the entire city. Fascinated by all things planar, he insists that the caffeteria menu include otherworldly dishes when he's in charge of meals. Needless to say, planar food is not exactly a crowd favorite most of the time, but Mad Manny remains undettered in his conviction despite most of the meals he prepares remaining untasted by the students and faculty.&lt;br /&gt;
''(NPC created by: Xander; NPC open for use by other players: Yes)''&lt;br /&gt;
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=T=&lt;br /&gt;
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'''Conjurer-Majestrix Mellicent Tidehollow''' - A specialist in summoning that came to Alexandria to help with the Tournament Paramount. She is a proponent of educating people in defending themselves against evil by exposing them to it in controlled conditions, garnering much controversy. Back in Rune, Tidehollow is involved with the Parliament of Magi. She is an elegant and stately woman of dignified bearing, and happens to be fond of Myrrish brandy. She looks to be in her mid-30s but rumour has it she is much older and uses magic to maintain a visage of just the right blend of youthful grace and experienced sagacity.&lt;br /&gt;
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=Z=&lt;br /&gt;
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'''Zippo''' - A kobold rogue that often shows up after a great triumph and attempts to take credit for a lot of it. He has granted himself such titles as 'Saviour of Solmnus' and 'Hero of Alexandria'. This odd fellow has a band of followers, also kobolds, with diverse skills.&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4543</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4543"/>
		<updated>2011-05-16T02:37:04Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
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&lt;div&gt;=== Basic Information ===&lt;br /&gt;
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'''DM''': Xander&lt;br /&gt;
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'''Players''':&lt;br /&gt;
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Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
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Jenner, Human Wizard (level 9)&lt;br /&gt;
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Kerbasy, Human Cleric (level 9)&lt;br /&gt;
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Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
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Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
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'''Run on''': Sunday, May 15th&lt;br /&gt;
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Part of Veyshan Month.&lt;br /&gt;
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=== Plot Synopsys ===&lt;br /&gt;
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A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
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=== Introductory DM notes ===&lt;br /&gt;
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I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
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I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
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The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
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Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
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HP 49&lt;br /&gt;
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AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
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Saves +7/+12/+6&lt;br /&gt;
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Skills:&lt;br /&gt;
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Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
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Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
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Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
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Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
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I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
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=== Plot log ===&lt;br /&gt;
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Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
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Well. Maybe Alexandria. On a good day.&lt;br /&gt;
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The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
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The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
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&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
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Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
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Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
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&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
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A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
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&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
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It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
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The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
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Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
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A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.&lt;br /&gt;
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&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
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Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
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&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
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Providing the children don't knock him over.&lt;br /&gt;
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Again.&lt;br /&gt;
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SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
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&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
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The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
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&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
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Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
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&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
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Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
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&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
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&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
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The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! &lt;br /&gt;
I set the Perception DC at 20 – whoever manages it gets to play in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. &lt;br /&gt;
Monkeys aren't supposed to jingle like that. Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only &lt;br /&gt;
Kerbasy and Jenner get to act. And the thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
-Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. &lt;br /&gt;
The pursuee is subject to all obstacles the pursued is subject to.&lt;br /&gt;
-Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
-Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
-Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
-Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
-Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient &lt;br /&gt;
movement check is needed to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement &lt;br /&gt;
(so a 30’ move is +12 movement check). &lt;br /&gt;
I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. &lt;br /&gt;
If they are within 5 points of the thief’s result, nothing happens. &lt;br /&gt;
If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. &lt;br /&gt;
For 5-9 below, 1 step back on the track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, &lt;br /&gt;
you may take your action now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged &lt;br /&gt;
attacks, possibly another -2 for soft cover... and... I do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance &lt;br /&gt;
(like the rest of the party), but you are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’&lt;br /&gt;
by the power he was using. However, due to my horribad movement rolls on part of the thief, it turned out &lt;br /&gt;
not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at &lt;br /&gt;
Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. &lt;br /&gt;
Try to snatch the monkey from his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside &lt;br /&gt;
Kerbasy at Point Blank distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, &lt;br /&gt;
but you do not fall behind, keeping up with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! &lt;br /&gt;
You catch up and are now at Short distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to &lt;br /&gt;
vault over a fruit cart to lose you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). &lt;br /&gt;
You may also attempt to take another obstacle - say, you can attempt to fly past the cobra that a snake charmer &lt;br /&gt;
is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, &lt;br /&gt;
having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, &lt;br /&gt;
you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run &lt;br /&gt;
right THROUGH you, but as long as Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to &lt;br /&gt;
hand it to you (unless you plan to pilfer it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! &lt;br /&gt;
You may also run ahead of him and attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction,&lt;br /&gt;
but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, &lt;br /&gt;
Kayla you are at Short, Craft you're now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, &lt;br /&gt;
and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this &lt;br /&gt;
round is a wall. He's at -2 thanks to Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. &lt;br /&gt;
I roll a Climb at DC 15, taking into account the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. &lt;br /&gt;
Instead, in a quick fingersnap, I choose Reflex to avoid slamming into the wall instead. I should have &lt;br /&gt;
maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. &lt;br /&gt;
Jenner, you get to roll Reflex instead. Everyone else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat &lt;br /&gt;
of priestly adroitness. Kayla, Craft, the wall foils you and you scramble ineffectually! You fall back &lt;br /&gt;
one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully look for handholds &lt;br /&gt;
or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the &lt;br /&gt;
most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact &lt;br /&gt;
alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, &lt;br /&gt;
sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite &lt;br /&gt;
some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. &lt;br /&gt;
You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, &lt;br /&gt;
with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs &lt;br /&gt;
Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap &lt;br /&gt;
at you all and try restrain you. Him included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. &lt;br /&gt;
Big, BIG buff dudes. Also,&lt;br /&gt;
 Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. &lt;br /&gt;
The thief ALSO gets grappled. Last guard goes for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of &lt;br /&gt;
screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for &lt;br /&gt;
the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action&lt;br /&gt;
 in that case. You can also keep away if you want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. &lt;br /&gt;
You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, &lt;br /&gt;
s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, &lt;br /&gt;
you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, &lt;br /&gt;
knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the &lt;br /&gt;
subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means &lt;br /&gt;
not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. &lt;br /&gt;
Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. &lt;br /&gt;
He stops struggling, but does begin weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - &lt;br /&gt;
but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, &lt;br /&gt;
and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your &lt;br /&gt;
employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, &lt;br /&gt;
you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... &lt;br /&gt;
however, the fourth is as well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! &lt;br /&gt;
Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. &lt;br /&gt;
The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. &lt;br /&gt;
Somewhere remotely safe, hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within.&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &lt;br /&gt;
&amp;quot;No killing over a simple bag of coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also&lt;br /&gt;
 teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the &lt;br /&gt;
moment you return to your employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. &lt;br /&gt;
'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or &lt;br /&gt;
make you fall or anything, but it does sting a bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4542</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4542"/>
		<updated>2011-05-16T02:33:05Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Synopsys ===&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
=== Introductory DM notes ===&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
=== Plot log ===&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play&lt;br /&gt;
 in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. &lt;br /&gt;
Monkeys aren't supposed to jingle like that. Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. &lt;br /&gt;
And the thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
-Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. &lt;br /&gt;
The pursuee is subject to all obstacles the pursued is subject to.&lt;br /&gt;
-Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
-Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
-Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
-Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
-Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient &lt;br /&gt;
movement check is needed to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement &lt;br /&gt;
(so a 30’ move is +12 movement check). &lt;br /&gt;
I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. &lt;br /&gt;
If they are within 5 points of the thief’s result, nothing happens. &lt;br /&gt;
If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. &lt;br /&gt;
For 5-9 below, 1 step back on the track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, &lt;br /&gt;
you may take your action now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged &lt;br /&gt;
attacks, possibly another -2 for soft cover... and... I do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance &lt;br /&gt;
(like the rest of the party), but you are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’&lt;br /&gt;
 by the power he was using. However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at &lt;br /&gt;
Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. &lt;br /&gt;
Try to snatch the monkey from his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside &lt;br /&gt;
Kerbasy at Point Blank distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, &lt;br /&gt;
but you do not fall behind, keeping up with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! &lt;br /&gt;
You catch up and are now at Short distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to &lt;br /&gt;
vault over a fruit cart to lose you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). &lt;br /&gt;
You may also attempt to take another obstacle - say, you can attempt to fly past the cobra that a snake charmer &lt;br /&gt;
is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, &lt;br /&gt;
having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, &lt;br /&gt;
you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run &lt;br /&gt;
right THROUGH you, but as long as Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to &lt;br /&gt;
hand it to you (unless you plan to pilfer it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! &lt;br /&gt;
You may also run ahead of him and attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction,&lt;br /&gt;
but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, &lt;br /&gt;
Kayla you are at Short, Craft you're now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, &lt;br /&gt;
and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this &lt;br /&gt;
round is a wall. He's at -2 thanks to Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. &lt;br /&gt;
I roll a Climb at DC 15, taking into account the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. &lt;br /&gt;
Instead, in a quick fingersnap, I choose Reflex to avoid slamming into the wall instead. I should have &lt;br /&gt;
maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. &lt;br /&gt;
Jenner, you get to roll Reflex instead. Everyone else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat &lt;br /&gt;
of priestly adroitness. Kayla, Craft, the wall foils you and you scramble ineffectually! You fall back &lt;br /&gt;
one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully look for handholds &lt;br /&gt;
or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the &lt;br /&gt;
most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact &lt;br /&gt;
alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, &lt;br /&gt;
sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite &lt;br /&gt;
some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, &lt;br /&gt;
with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap &lt;br /&gt;
at you all and try restrain you. Him included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. &lt;br /&gt;
Big, BIG buff dudes. Also,&lt;br /&gt;
 Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. &lt;br /&gt;
The thief ALSO gets grappled. Last guard goes for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of &lt;br /&gt;
screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for &lt;br /&gt;
the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action&lt;br /&gt;
 in that case. You can also keep away if you want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. &lt;br /&gt;
You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, &lt;br /&gt;
s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, &lt;br /&gt;
you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, &lt;br /&gt;
knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the &lt;br /&gt;
subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means &lt;br /&gt;
not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. &lt;br /&gt;
Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. &lt;br /&gt;
He stops struggling, but does begin weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - &lt;br /&gt;
but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, &lt;br /&gt;
and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your &lt;br /&gt;
employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, &lt;br /&gt;
you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... &lt;br /&gt;
however, the fourth is as well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! &lt;br /&gt;
Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. &lt;br /&gt;
The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. &lt;br /&gt;
Somewhere remotely safe, hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within.&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &lt;br /&gt;
&amp;quot;No killing over a simple bag of coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also&lt;br /&gt;
 teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the &lt;br /&gt;
moment you return to your employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. &lt;br /&gt;
'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or &lt;br /&gt;
make you fall or anything, but it does sting a bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4541</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4541"/>
		<updated>2011-05-16T02:18:45Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Synopsys ===&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
=== Introductory DM notes ===&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
=== Plot log ===&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play&lt;br /&gt;
 in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that.&lt;br /&gt;
 Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the&lt;br /&gt;
 thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued &lt;br /&gt;
is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed &lt;br /&gt;
to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). &lt;br /&gt;
I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result,&lt;br /&gt;
 nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the&lt;br /&gt;
 track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action&lt;br /&gt;
 now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I&lt;br /&gt;
 do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you&lt;br /&gt;
 are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using.&lt;br /&gt;
 However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of&lt;br /&gt;
 him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from&lt;br /&gt;
 his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank&lt;br /&gt;
 distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up&lt;br /&gt;
 with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short&lt;br /&gt;
 distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose&lt;br /&gt;
 you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another&lt;br /&gt;
 obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as&lt;br /&gt;
 Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer&lt;br /&gt;
 it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and&lt;br /&gt;
 attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're&lt;br /&gt;
 now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to&lt;br /&gt;
 Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account&lt;br /&gt;
 the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose&lt;br /&gt;
 Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone&lt;br /&gt;
 else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall&lt;br /&gt;
 foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully&lt;br /&gt;
 look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him&lt;br /&gt;
 included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also,&lt;br /&gt;
 Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes&lt;br /&gt;
 for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you&lt;br /&gt;
 want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin&lt;br /&gt;
 weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... &lt;br /&gt;
however, the fourth is as well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! &lt;br /&gt;
Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. &lt;br /&gt;
The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. &lt;br /&gt;
Somewhere remotely safe, hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within.&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of&lt;br /&gt;
 coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your&lt;br /&gt;
 employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a&lt;br /&gt;
 bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4540</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4540"/>
		<updated>2011-05-16T02:17:26Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Synopsys ===&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
=== Introductory DM notes ===&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
=== Plot log ===&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play&lt;br /&gt;
 in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that.&lt;br /&gt;
 Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the&lt;br /&gt;
 thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued &lt;br /&gt;
is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed &lt;br /&gt;
to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). &lt;br /&gt;
I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result,&lt;br /&gt;
 nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the&lt;br /&gt;
 track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action&lt;br /&gt;
 now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I&lt;br /&gt;
 do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you&lt;br /&gt;
 are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using.&lt;br /&gt;
 However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of&lt;br /&gt;
 him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from&lt;br /&gt;
 his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank&lt;br /&gt;
 distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up&lt;br /&gt;
 with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short&lt;br /&gt;
 distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose&lt;br /&gt;
 you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another&lt;br /&gt;
 obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as&lt;br /&gt;
 Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer&lt;br /&gt;
 it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and&lt;br /&gt;
 attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're&lt;br /&gt;
 now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to&lt;br /&gt;
 Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account&lt;br /&gt;
 the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose&lt;br /&gt;
 Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone&lt;br /&gt;
 else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall&lt;br /&gt;
 foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully&lt;br /&gt;
 look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him&lt;br /&gt;
 included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also,&lt;br /&gt;
 Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes&lt;br /&gt;
 for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you&lt;br /&gt;
 want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin&lt;br /&gt;
 weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... however, the fourth is as&lt;br /&gt;
 well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. Somewhere remotely safe,&lt;br /&gt;
 hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within.&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of&lt;br /&gt;
 coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your&lt;br /&gt;
 employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a&lt;br /&gt;
 bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4539</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4539"/>
		<updated>2011-05-16T02:16:25Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Synopsys ===&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
=== Introductory DM notes ===&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
=== Plot log ===&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play&lt;br /&gt;
 in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that.&lt;br /&gt;
 Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the&lt;br /&gt;
 thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued &lt;br /&gt;
is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed &lt;br /&gt;
to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). &lt;br /&gt;
I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result,&lt;br /&gt;
 nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the&lt;br /&gt;
 track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action&lt;br /&gt;
 now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I&lt;br /&gt;
 do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you&lt;br /&gt;
 are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using.&lt;br /&gt;
 However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from&lt;br /&gt;
 his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank&lt;br /&gt;
 distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up&lt;br /&gt;
 with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short&lt;br /&gt;
 distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose&lt;br /&gt;
 you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another&lt;br /&gt;
 obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as&lt;br /&gt;
 Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer&lt;br /&gt;
 it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and&lt;br /&gt;
 attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're&lt;br /&gt;
 now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to&lt;br /&gt;
 Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account&lt;br /&gt;
 the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose&lt;br /&gt;
 Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone&lt;br /&gt;
 else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall&lt;br /&gt;
 foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully&lt;br /&gt;
 look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him&lt;br /&gt;
 included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also,&lt;br /&gt;
 Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes&lt;br /&gt;
 for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you&lt;br /&gt;
 want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin&lt;br /&gt;
 weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... however, the fourth is as&lt;br /&gt;
 well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. Somewhere remotely safe,&lt;br /&gt;
 hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within.&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of&lt;br /&gt;
 coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your&lt;br /&gt;
 employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a&lt;br /&gt;
 bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4538</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4538"/>
		<updated>2011-05-16T02:15:13Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Synopsys ===&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
=== Introductory DM notes ===&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
=== Plot log ===&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that. Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued &lt;br /&gt;
is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed &lt;br /&gt;
to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). &lt;br /&gt;
I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result,&lt;br /&gt;
 nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the&lt;br /&gt;
 track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using.&lt;br /&gt;
 However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from&lt;br /&gt;
 his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank&lt;br /&gt;
 distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up&lt;br /&gt;
 with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short&lt;br /&gt;
 distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose&lt;br /&gt;
 you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another&lt;br /&gt;
 obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as&lt;br /&gt;
 Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer&lt;br /&gt;
 it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and&lt;br /&gt;
 attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're&lt;br /&gt;
 now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to&lt;br /&gt;
 Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account&lt;br /&gt;
 the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose&lt;br /&gt;
 Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone&lt;br /&gt;
 else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall&lt;br /&gt;
 foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully&lt;br /&gt;
 look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him&lt;br /&gt;
 included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also,&lt;br /&gt;
 Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes&lt;br /&gt;
 for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you&lt;br /&gt;
 want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin&lt;br /&gt;
 weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... however, the fourth is as&lt;br /&gt;
 well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. Somewhere remotely safe,&lt;br /&gt;
 hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within.&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of&lt;br /&gt;
 coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your&lt;br /&gt;
 employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a&lt;br /&gt;
 bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4537</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4537"/>
		<updated>2011-05-16T02:10:42Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Synopsys ===&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
=== Introductory DM notes ===&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
=== Plot log ===&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
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Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
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&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
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A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
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&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
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It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
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The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
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Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
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A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.&lt;br /&gt;
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&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
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Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
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&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
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Providing the children don't knock him over.&lt;br /&gt;
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Again.&lt;br /&gt;
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SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
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&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
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The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
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&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
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Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
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&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
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Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
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&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
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There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
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&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
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The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that. Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
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&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
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He reaches back to scratch his shoulderblades. &lt;br /&gt;
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&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
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&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result, nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
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Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using. However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
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With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
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&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also, Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... however, the fourth is as well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. Somewhere remotely safe, hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within.&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4536</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4536"/>
		<updated>2011-05-16T02:07:01Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plot Synopsys ===&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
=== Introductory DM notes ===&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
=== Plot log ===&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that. Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result, nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using. However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also, Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... however, the fourth is as well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. Somewhere remotely safe, hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within	&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Closing Impressions ===&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4535</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4535"/>
		<updated>2011-05-16T02:05:01Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsys ==&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
== Introductory DM notes ==&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
== Plot log ==&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that. Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result, nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using. However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also, Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... however, the fourth is as well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. Somewhere remotely safe, hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within	&lt;br /&gt;
&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Closing Impressions ==&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4534</id>
		<title>DPRP: Run, Thief, Run!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPRP:_Run,_Thief,_Run!&amp;diff=4534"/>
		<updated>2011-05-16T01:54:49Z</updated>

		<summary type="html">&lt;p&gt;Azure: Created page with &amp;quot;== Basic Information ==  '''DM''': Xander  '''Players''':  Younger, Human Barbarian/Rogue (level 5)  Jenner, Human Wizard (level 9)  Kerbasy, Human Cleric (level 9)  Kayla, Half-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
'''DM''': Xander&lt;br /&gt;
&lt;br /&gt;
'''Players''':&lt;br /&gt;
&lt;br /&gt;
Younger, Human Barbarian/Rogue (level 5)&lt;br /&gt;
&lt;br /&gt;
Jenner, Human Wizard (level 9)&lt;br /&gt;
&lt;br /&gt;
Kerbasy, Human Cleric (level 9)&lt;br /&gt;
&lt;br /&gt;
Kayla, Half-Elf Bard (level 2)&lt;br /&gt;
&lt;br /&gt;
Craft, War Golem Artificer/Fighter (level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Run on''': Sunday, May 15th&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part of Veyshan Month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsys ==&lt;br /&gt;
&lt;br /&gt;
A thief and his monkey rob the PCs’ employers blind at a Tashraan marketplace. Noticing the theft, the PCs have to chase the thief through the busy market and beyond!&lt;br /&gt;
&lt;br /&gt;
== Introductory DM notes ==&lt;br /&gt;
&lt;br /&gt;
I used a modified version of some PF chase rules I found online, as the official rules’ complexity and rigidness did not sit well with me. I had hoped the dice would work out a bit more in my favor and prolong the chase, and had prepared material accordingly, but c’est la vie.&lt;br /&gt;
&lt;br /&gt;
I broke the PrP rule that all rolls must be public (though I was not aware the rule is in place before the fact, sorry!) to evade the problem of the chase being immensely short – rolling the thief’s skill checks for obstacles to myself so as to allow myself to artificially prolong the chase as needed and keep a dramatic chase scene from becoming into a boring ‘PC tackles thief, scene over’ or 'thief bolts, game over' scene within a round. I ended up not doing so in the end anyway.&lt;br /&gt;
&lt;br /&gt;
The thief in question was a Human (Veyshanti) Rogue 7. Initially, I had a higher level player interested and the guy was to be 9th level, and with their dropout I had to quickly re-do the guy for level 7 instead, so some things may be wrong. His relevant statistics are as thus, though most of them did not figure into the plot:&lt;br /&gt;
&lt;br /&gt;
Ability scores: 12, 18, 12, 10, 10, 14&lt;br /&gt;
&lt;br /&gt;
HP 49&lt;br /&gt;
&lt;br /&gt;
AC 15 (he was unarmored), CMD 22, CMB +7&lt;br /&gt;
&lt;br /&gt;
Saves +7/+12/+6&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
Acrobatics +14, Climb +13, Bluff +12, Perception +10, Escape Artist +14, Stealth +14, Sleight of Hand +14, Disguise +12, Survival +7.&lt;br /&gt;
&lt;br /&gt;
Rogue Talents: Ledge Walker, Resiliency, Stand Up&lt;br /&gt;
&lt;br /&gt;
Feats: Fleet, Iron Will, Great Fortitude, Endurance, Athletic&lt;br /&gt;
&lt;br /&gt;
Possessions: I mostly abstracted this. Gave him a +2 to his pitiful saves so the two spellcasters wouldn’t just bowl him over with a single debilitating spell (as Cloak of Resistance +2) and a +1 Deflection to AC (as Ring of Protection +1) to boost his sorry unarmored AC and CMD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have sprinkled my own thoughts, notes and other relevant info into the following log. I hope you enjoy it!&lt;br /&gt;
&lt;br /&gt;
== Plot log ==&lt;br /&gt;
&lt;br /&gt;
Tashraan. You've never seen a bigger hive of scum and villainy!&lt;br /&gt;
&lt;br /&gt;
Well. Maybe Alexandria. On a good day.&lt;br /&gt;
&lt;br /&gt;
The capital of Veyshan is a truly massive seaside settlement, but this does not mean it is not terribly hot, terribly colorful, and terribly bizarre to a foreigner. The climate change probably did not sit very well with everyone - the humid heat truly bears down on a man.&lt;br /&gt;
&lt;br /&gt;
The party gathered today arrived earlier in the day on a relatively pleasant airship ride, accompanying a group of somewhat obnoxious dwarven and gnomish archeologists enroute to one of the ruins recently uncovered. For all their loud-mouthedness, the employers have heavy purses and reputation, or mayhaps can be persuaded to share information about where they are headed. Plus, free field trip to Veyshan!&lt;br /&gt;
&lt;br /&gt;
At this precise moment, they - and thus the party, their bodyguards - are in a very busy Tashraan market in the low-middle class part of the city, working out a business deal for supplies they will need for their foray out of the city. While the archeologists and their Veyshanti guide stand under a tarp chatting with the merchant, the adventurers are told to simply keep an eye on things and hover about. Being midday, the market is rife with activity - the crowd, the hollering merchants, the colorful banners above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--&amp;quot; Kerbasy glances back from one of the merchant stalls. He rubs at the back of his neck, and a nervous grin has settled on his features. &amp;quot;It's been a while since I've been here. Hasn't gotten any cooler, though. Uh. You know.&amp;quot; Goes the attempt to make conversation. He squints at the golden sun overhead, and the oppressive heat. His normal grays are in paler hues, with triangles embedded along the edgings and sides. A cloth-band around his forehead drips with water, and dries just as quickly. Every now and then he's seen to brush it with his fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is unbothered by such things as weather, having spent the trip fascinated by the engines of the airship, he didn't even break them! Now that they've arrived, he's keeping an eye out, and there's quite a bit to look at. Particular attention is paid to the Veyshan approach to metalworking, perhaps there's something to learn. A golem's gotta have hobbies, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Kerbasy used a Wand of Endure Elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner all but thrums with warmth, as though the air quivered around him as he drinks in the sunlight. &amp;quot;Indeed. It is a wonder we have lizardkin at all within Alexandria, with this place so nearby.&amp;quot; Gold glitters at his breast as he stares upward, basking in the sharp fire of the solar radiance. The occasional glimmer of moisture beads from his brow, sliding down; if the temperature bothers him, the mage does not express it. &amp;quot;Hmm. I wonder if we will have a sandstorm flow in.... Those are always interesting to experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner casts Mage Armor.&lt;br /&gt;
GAME: Jenner casts Endure Elements.&lt;br /&gt;
GAME: Jenner casts False Life.&lt;br /&gt;
GAME: Jenner rolls 3d10+27: (12)+27: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;My dice are horrid. Luckily, I've a few Pearls to be able to recast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner thus uses it three times instead of one. *sage*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Alrighty. :)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--had to mention that, didn't y'? Heh.&amp;quot; Kerbasy rubs the sweat away again, and it doesn't help. His smile twitches, and he mentally reaches out and pulls the two threads tied to either side and yoinks it up higher, higher! &amp;quot;...you find anythin' to help us out, Craft?&amp;quot; he asks. And he takes a step towards one of the stalls, himself. His look brightens at the sight of the exotic merchandise--he glances over at the scarves at one booth--and then lingers on one addressed to, concerned with, scents. Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adventure! Squee! Kayla has never been to Veyshan. The half-elven Aesir's blue-green eyes are bright. She'd left her furs back in her inn room, but still. The athletic blonde is sweating in the hot climate. She has spent most of her time off on her own, friendly but still distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DATES! WOULD MISS LIKE SOME DATES?! DELICIOUS, HONEYED DATES!&amp;quot; a merchant bellows with the practised, ear-piercing lungs of someone who has done this for a while, shoving handfuls of dates in Kayla's direction and grinning the sharkish grin of someone greedy AND good at their job. He can tell foreigners a mile away.&lt;br /&gt;
&lt;br /&gt;
A pair of Veyshanti younglings with wooden swords run past, stopping beside Jenner to use him as a shield in their duel, giggling.&lt;br /&gt;
No sandstorm happens. Alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incense. The scent of myrrh, the scent of sandalwood. Kerbasy's hands dive in his pockets when they begin to twitch at the sights and smells. &amp;quot;Ah...heh. Hope we're not needin' that.&amp;quot; And smile a bit bright, he steps back and turns back around on his heel to face the others. &amp;quot;Camels would probab'ly be a better idea. Camels an' some sun gogg...ah. Hello. You uh. ...aaaaaah!&amp;quot; and as the youngsters dodge past, he starts to lose his footing, arms windmilling wildly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning the honeyed dates are, while delicious indeed, -sticky as all hell-. One may just require a couple of drops of alchemical solvent to remove them from the gums.&lt;br /&gt;
&lt;br /&gt;
The younglings aren't paying any attention to the adventurers at all. They giggle in their play, flailing their tiny weapons wildly at each other while peeking around Jenner's legs. They might hit Jenner! But he's tough, he can take it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a stop, the only movement his magicite eyes tracking the youngsters as they move through the group. &amp;quot;I was not aware I was meant to be looking for anything in particular,&amp;quot; he remarks. &amp;quot;My survival skills are... somewhat different than your own,&amp;quot; he says, a tridactyl hand moving to his blacksmith's apron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A smile twitches on Jenner's lips as he spares a glance down at the swordwaving children. &amp;quot;Careful,&amp;quot; he cautions the children, shaking his head.... And keeping one hand beneath his wizard's robe, secured on top of his coin pouch. He keeps himself still, his coin secured, and at least one ear open for the surrounding merchants.	&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;Well, I for one think it is a good experience to enjoy,&amp;quot; he says, glancing back towards the others. &amp;quot;A new city, new lands, the roar and tumoult of people.... And no lack of sun to keep from freezing to death, for once. And you, Greypriest, *need* the sunlight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is, alas, quite naive-looking. The sharkish smile is returned with a grin of her own, but she shakes her head. &amp;quot;Sorry, I spent all my money three stalls down on dried dates.&amp;quot; She tells him with wide-eyed innocence. &amp;quot;He assured me that they would keep my skin from burning.&amp;quot; Indeed, when one is so white they glow on their own almost, sunburn is a problem. She laughs at the children attacking each other, beaming at them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaaaaagh!&amp;quot; Kerbasy eats dust. He lands on his ass there in the middle of the Veyshanti streets. Desert sand puffs up around him and sticks to the sweat along his hands and face. It sort of cakes there, like an inconvenient second skin, and as he's brushing it off, he squints up at Jenner through the dust and the sun. &amp;quot;What, allus heard I had a nice tan. You're not thinkin' so?&amp;quot; he asks. And then, spits out more of the sand and the grime, and sand-covered now, gets back to his feet again.&lt;br /&gt;
Providing the children don't knock him over.&lt;br /&gt;
Again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUDDENLY! ... a monkey? Yes, a small monkey wearing a tiny vest, belt and turban hops onto Craft's metal head. It hops from there adroitly, onto the tarp above the stall where your employers are loudly arguing with the presiding merchant. They aren't a very strange sight around here at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THAT MANY COINS FOR THAT?!&amp;quot; one of the dwarves is bellowing. &amp;quot;THAT IS OUTRAGEOUS! HIGHWAY ROBBERY WOULD BE KINDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children move along on their activity, chasing each other. One of them hops over Kerbasy while he's down in their retreat, stepping on his robe and leaving a small, dusty print of a sandal's sole there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too bad missus. Perhaps one of you gentlemen would try some, hmmmmmm?&amp;quot; the dates merchant says, thrusting the dates at the others. The honey drips lazily around his outstretched hands. He gives them all his best, kindest smile. Like the smile of a tiger, sans the fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks up at the monkey, the glow of his eyes dimming. &amp;quot;I do not use your head as a launching pad,&amp;quot; he remarks. And good thing for the monkey, it'd totally go squish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the wizard retorts to Kerbasy, snorting at the rising dust from the steps of fleeing children. &amp;quot;Sailors get enough sun,&amp;quot; he says, striding forward to offer the priest a hand up. &amp;quot;So do warriors and children and merchants and fools. Wizards and clerics rarely.&amp;quot; He grins, single eye sharp. &amp;quot;Rogues, never. So count your blessings and make sure your coins stay where they belong-- In the hands of merchants.&amp;quot; He nods towards the merchant, making a gesture. &amp;quot;Some, but wrapped in paper to keep the dust off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla offers Kerbasy a hand up, even as her green-blue eyes squint at the sun. &amp;quot;Bright out here, isn't it?&amp;quot; She comments, and wrinkles her nose. &amp;quot;I think I'm going to be as red as a lit coal by the time this is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...blessed children,&amp;quot; says the graypriest with Just an Edge to his voice and the smile quickly returns in place as he glances after them. The small print covers one of the triangles, and...a bit of mud sticks to it. too. Sand sticks to his hand, and falls onto Kayla's as he's helped up. &amp;quot;Thank y'...they caught me by surprise--&amp;quot; there's mud on his cassock. He gives a quick brush at it. &amp;quot;--there. Ah-heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is the smell of cigar smoke, interminging with the smell of mhyrr and the more exotic smells. Then the sounds of upset Veyshanti, along with the gruff voice of Younger, &amp;quot;Out da way, aye move't'r'lose'r, pal.&amp;quot; &amp;quot;Hey! Watch where you are going, sir!&amp;quot; &amp;quot;Nah, y'watch where'm goin', ye fuggin' Veyshanter.&amp;quot; Etc, etc.&lt;br /&gt;
Finally, Younger comes into view, red faced and angry, &amp;quot;Oi told'e Oi'd be out quick! But no, y'didn' wait! If'n ye didn' want me tah come'long, ye shoulda lef' me in Al'zandria, ye fuggin numbskulls!&amp;quot; He pauses, to breath/puff on his cigar. The heat doesn't seem to have any effect on the little man, aside from making him more angry than usual. Sweat pours down his face, but he just doesn't seem to mind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The small ones are... strange,&amp;quot; Craft remarks, not really getting the entire 'growing as you age' thing. &amp;quot;Energetic, though.&amp;quot; He looks to the merchant. &amp;quot;I do not eat,&amp;quot; he says in his hollow, metallic voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date seller's smile gets bigger at Jenner's words. It's taking nearly half his face now. You'd not think it physically possible, but it does. REAL big. He gets a bit of paper to wrap the dates in.&lt;br /&gt;
&lt;br /&gt;
The monkey reappears! It hops from the stall where the archeologists are, climbs up to the tarp strung above the date merchant's stall in several quick motions. It stops there and eyes the nearby adventurers, chittering and giving them all a monkeyish grin, taking a moment to strike a pose in its stylish miniaturized clothing. That done, it moves on its way, leaping and bounding across windowsills and stalls away from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The monkey has stolen the beltpouches of the PCs’ employers! Ohnoes! I set the Perception DC at 20 – whoever manages it gets to play in the surprise round!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hey guys? It's dice time. Perception checks. :)&amp;quot;&lt;br /&gt;
GAME: Kerbasy rolls perception: (19)+8: 27&lt;br /&gt;
GAME: Younger rolls perception: (2)+10: 12&lt;br /&gt;
GAME: Jenner rolls Perception: (15)+11: 26&lt;br /&gt;
GAME: Craft rolls perception: (12)+3: 15&lt;br /&gt;
GAME: Kayla rolls perception: (2)+6: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Only Kerbasy and Jenner make the check.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged (Kayla, Younger, Craft) with 'What an adorable little monkey! Look it's so cute! D'awwww.'&lt;br /&gt;
You paged (Kerbasy, Jenner) with 'What an adorable little monkey! Look it's so cute! -- Wait a second. Monkeys aren't supposed to jingle like that. Sounds like... coins?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls, &amp;quot;Fuggin' monkeys. Ain' trust 'em, the stealin' li'l monsters.&amp;quot; He keeps one narrowed eye upon it. He's still angry from being left at the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, ya thief of a merchant.&amp;quot; one of your employers concedes, reaching for his coinpouch. &amp;quot;...&amp;quot; Pat pat pat. PATPATPATPAT. &amp;quot;MY GOLD!&amp;quot; He turns on you all with a furious expression. &amp;quot;WHAT ARE YOU STANDING AROUND FOR?! I'VE BEEN ROBBED!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Inits. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As you might've figured out, there is to be a surprise round! In which, sadly, only Kerbasy and Jenner get to act. And the thief. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You ah--ah...&amp;quot; Kerbasy stops mid-sentence, and his gaze drops to follow the monkey. His gaze pins on it, almost feverishly--call it a hunch, that tickling feeling between your shoulderblades when the acolytes are salting Priestess Carnigee's food again. He's getting that...&lt;br /&gt;
&lt;br /&gt;
He reaches back to scratch his shoulderblades. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...you know. I think that monkey might've just run off with some little old lady's purse. Or uh...ours. Everyone, check yer pock--oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it's adorable.&amp;quot; Kayla laughs, before she glances at Kerbasy, brow furrowing. She then gives herself a pat down to see if everything's in place. &amp;quot;Bwuah?&amp;quot; Behold! The eloquence of a bard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: &lt;br /&gt;
At this point, I explain the chase rules.&lt;br /&gt;
In a nutshell, it looks something like this:&lt;br /&gt;
The chase is done on an arbitrary track consisting of the following conditions:&lt;br /&gt;
Close Contact: The pursued is within arm’s reach. All melee actions are possible at this range. The pursuee is subject to all obstacles the pursued is subject to.&lt;br /&gt;
Point Blank: The pursued is within 30 feet. The pursuee can take the leader’s obstacles or an alternate obstacle at DC 20.&lt;br /&gt;
Short: -2 penalty on ranged attacks. Take pursued’s obstacles or an alternate obstacle at DC 15.&lt;br /&gt;
Medium: -4 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Long: -6 penalty on ranged attacks. Not subject to obstacles.&lt;br /&gt;
Lost: So far back the pursued’s no longer even easy to spot. DC 25 Perception every round in addition to sufficient movement check is needed to keep in the race.&lt;br /&gt;
&lt;br /&gt;
Everyone has a movement check assigned to them based on their speed: +2 for every 5’ of movement (so a 30’ move is +12 movement check). I roll a check for the thief at +14 (due to his Fleet feat) every round. The PCs roll against him. If they are within 5 points of the thief’s result, nothing happens. If they are 5—9 above, they move up on the track by 1 step. If they are 10+ above, 2 steps. For 5-9 below, 1 step back on the track, and similarly 10+ below 2 steps behind.&lt;br /&gt;
&lt;br /&gt;
Kerbasy and Jenner, having made the Perception check, begin at Short range rather than Medium, where the rest start.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some distance away, the monkey hops onto a man's shoulder! &amp;quot;Good work, my little friend. Now...&amp;quot; the veyshanti man goes. He turns about. And sees a group of angry-looking adventurers. &amp;quot;... ah shit.&amp;quot; And he goes runnin'!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                &lt;br /&gt;
 24                  Jenner&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 21                  Kayla&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Craft&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 15                  Kerbasy&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 9                   Thief&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 8                   Younger&lt;br /&gt;
----------------------------------------                  &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JENNER! You act first. Having figured out what's going on before everyone else save Kerbasy, you may take your action now. The man is pretty far off, in a crowd of people. You will take -2 for distance on ranged attacks, possibly another -2 for soft cover... and... I do not recommend Fireballing. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Shapeshift-- Falcon. New speed-- 80'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You automatically fall back one step on the chase track and are now at Medium distance (like the rest of the party), but you are now a falcon! Pose it. Kerbasy, you're next. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your new movement check, Jenner, is a massive +32, in case you're not sure. ;)&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: An error was made and I caught it WAY late. Jenner was not able to go 80’ – instead, he was capped at 60’ by the power he was using. However, due to my horribad movement rolls on part of the thief, it turned out not to matter much.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's good eye traces the tiny monkey, no small amusement alive in his gaze. &amp;quot;Any second now...&amp;quot; he murmurs, until the merchant's hoarse howl raises the hue and cry. &amp;quot;It wouldn't be Veyshan without a robbery,&amp;quot; he says, laughing as he unfurls his arms, raising them to either side. The bright green of his eye ignites, a jewel of fire; around him, a swirling wind kicks up the sand, a duststorm suddenly erupting in wild, hot, rainbow flame. Swirling and weaving and suddenly gone, where the flames once burned is little else than a small pool of glass, sand burned and fused by the heat of mage's fire; above it, wings outspread, a falcon hovers, emerald-green eyes blazing like tiny stars.	&lt;br /&gt;
	&lt;br /&gt;
With a hunting shriek, Jenner-the-Falcon cries out across the street, taking to the air as he launches off in search of the thief!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy would like to throw some sticky dates at them! Or smelly perfume! ...and then start running. XD&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (10)+12: 22&lt;br /&gt;
GAME: Xander rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and his little monkey bolt! However, you're one fast priest. You are now at Point Blank distance (within 30 feet of him)! However, this means that if he veers for obstacles... so will you.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the cry goes out, Kerbasy glances over--and grabs hold of a small basket of dates. He grins quick-fire at the tiger-mouthed merchant who'd been selling them, and launches the basket over his shoulder at the thief. &amp;quot;Eat dates, y' screwballs!&amp;quot; The dates implode from the basket, tumbling end over end in a messy, gooey, sticky substance, and hurtle towards the thief. And, grinning, bouncing on the balls of his feet, the young priest takes off after them with a whoop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY DATES!&amp;quot; wails the merchant, but Kerbasy is GONE. GONE.&lt;br /&gt;
&lt;br /&gt;
The thief's eyes widen and he runs. In his panic, he bumps into a TON of people, though, slowing him, and Kerbasy, well... people step out of the date-throwing looney's way as he rapid-fires them into the crowd, allowing him to catch up a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The pursued's movement check:&amp;quot;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, you may play.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner nods! &amp;quot;The Jade-- er, Jenner Falcon will try to stoop down on the Thief when there is a clear shot. Try to snatch the monkey from his shoulders!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;...well, after catching up someday. Ahem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+32: (5)+32: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You flap your wings and flyyyy! You catch up 2 steps on the track, and are now alongside Kerbasy at Point Blank distance. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, your go!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner does not leave the priest alone in his pursuit of devious, sticky conflict for long! On falcon's wings, the mage flashes up and out, using the fiery thermals of the city to carry him towards the prey and the priest, in quick pursuit. Sharp eyes focused intently, he glides down, talons twitching. Just a few feet over the Greypriest's head, preparing to strike at the diabolical monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is totally unprepared for a chase! no ranged weppers or spells. Le sigh! Chasing&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+14: (9)+14: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Her bonus is +12 rather than +14 – the result is 21.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Your bonus should be +12, then, for next time. Either way, you don't get any closer, but you do not fall behind, keeping up with the thief nicely! You are still at Medium distance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, my man. Whatchagonna do?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Lay chase... very slowly I guess&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You get an incredible burst of speed, and people steer VERY clear from an angry golem! You catch up and are now at Short distance. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, shit fire and save matches.&amp;quot; Kayla sighs, and joins the chase at a run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, back to you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;RUN. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You nearly got him! He's right there! Like a foot from you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'can't keep this up forever! Death catches everyone, y'know!&amp;quot; Kerbasy cups a hand to either side of his face as he runs. Sweat pours down his skin and his hair, his horrible hair, plasters to his face. And somehow he closes near the thief--he can smell the stench of unlawful, stolen money!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, it is the thief's turn. He turns around, sees Kerbasy, screeches in horror and tries to vault over a fruit cart to lose you!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I roll Acrobatics for the thief’s parkour fruit-cart leap at DC 20!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+14: (15)+14: 29 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft is not known for speed, but damn if he can't compensate. Like a clanking juggernaut, he tears through the market, following in the wake of those who took off, widening the gap through the crowd even more as people dive out of the way of the angry (?) golem. He makes good time, for one so heavy, magicite eyes burning brightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He succeeds. Please roll an Acrobatics check. The DC is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls acrobatics: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You SLAM facefirst into the fruit cart!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner... you are at Point Blank distance. You too face the cart (or Kerbasy's back). You may also attempt to take another obstacle - say, you can attempt to fly past the cobra that a snake charmer is controlling with his flute. PICK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Cobra!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Bad call. :( The cobra spits at you as you fly past! Roll a Fort save. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: The DC is 20. Jenner’s dice foil me!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Jenner rolls Fortitude: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;JUST enough! The cobra spits in your eagly face, but you shake it right off!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are still at Point Blank. Kerbasy, you are now also at Point Blank, having fallen back from the obstacle.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If I am not mistaken, Craft is sadly also at Short distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Strength check to shove the cart out of the way!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll accept that. The DC is 15. Roll it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The merchant vails as you near damn well crush the cart and continue unimpeded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may all pose this out of turn if you wish. YOUNGER!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Medium distance. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I give chase, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You keep up, but you get no closer!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief turns, screaming when he sees Kerbasy at arm's reach. With a parkour-like leap, he vaults over a fruit cart, continuing his run. The monkey hides in his clothing, a shivering bundle of cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft knows better than to attempt to jump, lowering his shoulder to slam into the cart, sending it spinning out of his path, and doing a bit of damage, besides, but the path is clear for those behind him. Some poor old man is left to scream &amp;quot;My cabbages!&amp;quot; in sorrow.&lt;br /&gt;
&lt;br /&gt;
Cursing under his breath, Younger runs after the rest of the group. Sweat pouring down his reddened face, smoke pouring out of his mouth, he looks more like his insiders are on fire than anything. Huffing, he pounds sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Point Blank distance!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Dive attack! Get in his face and slow him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You have to spend your entire action outrunning him! Though with your bonus, you will do so automatically.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I’m worried Jenner’s going to steamroll the encounter. I make an ad-hoc ruling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll say that a falcon doesn't really pose that much of a threat/he won't hesitate to run right THROUGH you, but as long as Jenner is there distracting him, the thief is at -2 to everything!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla, you're up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is gunna run joey run!&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're still keeping up, but you ain't gettin' no closer!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft the Cartbane. You're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range still, as the obstacle did nothing to slow your metal ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Keep charging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You eat up the ground and close another increment. You are now at Point Blank!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Priestyboy. You are at Point Blank and have fruitstains on your pretty gray robes. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla is left behind the golem. Sigh. Kayla doesn't seem terribly upset about it. In fact.. She almost seems to be enjoying the chase for the sake of the chase. Perhaps that's why she's doing so badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way cleared, Craft continues, allowing momentum to keep him going at his not inconsiderable speed. Between his own metal body, his fullplate, and the various gadgets and tools in his apron, he makes enough noise to give folks plenty of warning to get out of the way, which they do, allowing him to close in on the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;And. If there is a camel, he will try to borrow it. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;If there is not, he will CHASE. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It will take several rounds and different checks to locate a camel and get people to hand it to you (unless you plan to pilfer it!).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you still wish to do so, however, you may! Just lemme know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The relevant checks would be Perception and Diplomacy (or Bluff, or Intimidate).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;He will run. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You're once again at Close Contact. You're the fastest priest this side of Tashraan! You may also run ahead of him and attempt to cut him off so Craft can get at him! CHOOSE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy will try to cut him off for Craft!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You skid in front of the thief, who looks at you disbelievingly and changes direction, but he's lost his momentum!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Everyone is one increment closer thanks to Kerbasy! Jenner, you're still in his face, Kayla you are at Short, Craft you're now at arm's reach (for a moment, at least), Kerbasy is at arm's reach, and Younger is at Short.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief looks between you all and chooses to go for another obstacle! His choice this round is a wall. He's at -2 thanks to Jenner. Let's see!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh--oh, hey! Watch--&amp;quot; and Kerbasy nearly runs into a little old lady, and then another little old lady as he takes off after the thief. There will be wanted posters up after him in the rest home's little parlor and he will be sentenced to chores forever. And, the thief's just an arm's reach away, and the young priest's face is flushed, and sweat pours down his face and into his robes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Pinched so close by several characters, the thief has to escape and chooses an easy DC. I roll a Climb at DC 15, taking into account the –2 from Jenner’s distraction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+11: (5)+11: 16 to Xander&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Although he is at Close Contact, it makes no sense I make Jenner roll Climb, as he is flying. Instead, in a quick fingersnap, I choose Reflex to avoid slamming into the wall instead. I should have maybe picked Fly, in retrospect, but such is life.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He barely scrambles up the wall! All people at Close Contact, roll Climb. Jenner, you get to roll Reflex instead. Everyone else, Climb or Perception (Perception's harder).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls climb: (19)+1: 20&lt;br /&gt;
GAME: Younger rolls climb: (20)+12: 32&lt;br /&gt;
GAME: Craft rolls climb: (7)+-3: 4&lt;br /&gt;
GAME: Kayla rolls climb: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you scramble up the wall after him and he weeps at seeing this feat of priestly adroitness. Kayla, Craft, the wall foils you and you scramble ineffectually! You fall back one step each (Craft to Point Blank, Kayla to Medium) as you have to stop and carefully look for handholds or an alternate path. Younger, you remain at Short distance after what's pretty much a Spiderman act.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Hold for emit, and then you may pose your successes or failures...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief glances in absolute panic between the party as they surround him. He gives Kerbasy an especially pitiful 'come on, man' look, and changes direction, leaping up towards a wall at the street's side. He climbs up it with difficulty, scrambling and nearly falling a couple times, raining dust on Kerbasy and the other adventurers, and leaps into the yard beyond. There's an &amp;quot;oof&amp;quot; of a not too glorious landing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;What's the wall made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's a rough stone wall.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief went over the--wall. He went over the wall. Dismay flashes through the young priest as he swiftly follows suit. He grasps the top of the wall with quick hands, his feet kicking and scrambling himself over it. Just like a kid, just like he used to do, just...larger, and alot less adroit than being nine years old. He lands on the other side with scraped palms and a thump into the dirt. And brushes at his cassock, then, and takes off after the guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Reflex from me still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Reflex+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You adroitly avoid smacking into the wall, Jenner! You may pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Kayla launches herself at the wall.. She just sort of flails at it and sort of falls to the ground, her expression hurt and a little bemused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger huffs after everyone, smoke still pouring from his mouth. Sweat pouring from his face. He grow increasingly more reddened, cigar smoke not providing much in the way of breathable air. As the coming wall approaches, Younger seems to gain hope, pushing himself harder. The wall comes closer, closer, closer, and then Younger does something absolutely marvelous. Leaping forward toward the wall, he lands on his hands, hand-springing and twisting his body up over the wall, the bottoms of his feet landing just long enough for him to spring foward, looking back at Kerbasy with a grin as he lands in a sprint, all without losing his cigar. Gods damned, the little man is a hulluva acrobat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner dives and sweep and shrikeks in the thief's face. Chaos reins as the Falcon Mage intrudes, wings slapping, beak snapping, claws raking at cheek and face! Doing his best to momentarily halt his flight, just enough for the other party members to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Realizing they pretty much got him at this point, I skip my list of 20 or so obstacles to the most iconic one with a sadface.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the wall... paradise.&lt;br /&gt;
&lt;br /&gt;
Palm trees, a giant pool, grass... it's like you stepped into another world! Dozens of girls in very colorful, somewhat revealing silks and veils. The giggling and talk stops as you all crash into the scene, and is replaced with awkward silence, a couple of screams and many, many curious looks your way.&lt;br /&gt;
&lt;br /&gt;
The quartet of burly men with gigantic, curved swords that stand guard eyeball all of you, the thief included, in very menacing fashion.&lt;br /&gt;
&lt;br /&gt;
Yes. You just landed in a harem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger! It's your go.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am going after the thief.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (11)+16: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft comes to a complete stop at the wall, his body far too heavy to climb it, though he makes a not-so-valiant attempt. He quickly looks at the wall, hand on his hammer. Thinking better of it, he begins looking for some way around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up to him fully (if you want to!). You are now at Close Contact alongside Kerbasy and Jennerfalcon! Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;TOP OF THE ROUND.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+14: (13)+14: 27&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I forgot to apply –2 from still being Jenner’d. The true result is 25 and taken into account later.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner, your go. You are at Close Contact and a falcon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner reminds himself not to drool, even as a bird. And dive-attack into the thief's skull, sink talons in. &amp;quot;STAY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are... trying to grapple him? Or damage him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner HMMMM!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Why not? GRAPPLE.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't know what a harem is, and is too fucking busy to care. Narrowing his eyes, he locates his target. The little acrobatic barbarian doesn't seem to even notice the fellows with swords... Swords have never been much of a threat to him. He does, after all, have a job to do. And so, he charges directly toward the thief, having caught up with Kerbasi and JennerFalcon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander snickers. &amp;quot;Feel free to make the attempt. Roll your CMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls 1d20+3+4-1: (18)+3+4+-1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Miraculously, you somehow tangle in his hair and successfully grapple him. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kayla! You find an alternate way around the wall, but you are now quite some distance behind, at medium range.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lovely ladies? Paradise in the desert? Things to enjoy later-- right now, Jenner-the-Falcon has a rogue to halt! And halt him he does, broad wings slapping in the thief's face, a shriek of avian fury sending the man flailing. The falcon pursues, swift fury to keep him off balance and afraid!	&lt;br /&gt;
	&lt;br /&gt;
Ah, and large men with swords. Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Do I still have to roll movement? Since he's kinda sorta pinned in the same place?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You do, Kayla, since you're behind a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla le sighs x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up one increment! Cause I forgot to apply his penalty (you may catch up more on his turn).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, steamroller, you're at 30 feet and the dude has a falcon in his hair.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;Try to find a way around the wall, and resume chase.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You find a way automatically! You may roll your movement check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;.. so how far am I from Aladdin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oof! Well. Scratch that. You get a bit confused and spend some time wandering. You fall back a square!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are at Short range, Kayla! You were QUITE behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft is now also at Short range, as his dice have abandoned him. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY. You are at arm's reach. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Diplomance to keep the guys with swords off them!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may clobber him, join the grapple dogpile, or-- Yes, good choice. DO IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They growl and advance on you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;THE THIEF... chooses the same tactic in reverse. &amp;quot;I'M INNOCENT! GET THEM OFF ME!&amp;quot;, with a Bluff check.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, uh--hey there. There's--I mean, I know this *looks* bad, but if you could just uh, put yourself in our shoes a minute? I mean, there's this thief, and we're--uh, yeah. We're in your harem. Got that.&amp;quot; Kerbasy runs a hand through his hair and takes a step back as the guards ADVANCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I give the harem guards a generous +3 on their Sense Motive… and roll this hilarity as the Bluff vs Sense Motive:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20+12: (9)+12: 21 to Xander&lt;br /&gt;
GAME: Xander rolls 1d20+3: (18)+3: 21 to Xander&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He makes a pretty good lie. They... don't quite buy it, but they buy it enough to leap at you all and try restrain you. Him included.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;CMDs on Jenner, Kerbasy, please!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;23!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;22!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Xander with 'I hadn't statted the eunuch guards out. I say they're level 5 human Warriors with Str 18. Big, BIG buff dudes. Also, Improved Grapple.'&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Xander rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Xander rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy, you weasel out of the guard's grasp. Jenner, you're not so lucky. The thief ALSO gets grappled. Last guard goes for... 1 is Basy, 2 is Jenner, 3 is Thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Xander rolls 1d3: (3): 3&lt;br /&gt;
GAME: Xander rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;And piles in to hold him down. Everyone moves 1 up the track. It's a HUGE mess now!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please help! I'm innocent, these foreigners have been chasing me to steal my money!&amp;quot; the thief wails, and the eunuchs leap into action! Sadly, it doesn't work entirely in his favor, because they also grab HIM in addition to one clamping his hands on Jenner's birdy wings, and another trying to grab Kerbasy, who neatly sidesteps the attempt. Two of them take hold of the thief himself, glowering. All they know is you lot ain't supposed to be there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Younger, you are now at Point Blank range. There's a pile of people and a bunch of screaming a gossiping girls.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Tackle him!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Any bonuses?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you get a roll of 35 or more on your movement, you may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So roll it, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;... Well, he just PWNed me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Younger rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may tackle. He's already grappled, so he's comple-- You tackle him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;As the two eunuchs grab him by the shoulders, you Terry Tate all of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Top of the round! The thief's movement check is 0, as he cannot move right now for the two that still need to catch up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner. You are held by a burly guard. WHAT DO YOU DO?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger doesn't give up on this Thief, even as his comrades tackle him, and then are tackled by the eunuchs. He can deal with the big knuckleheads after he's done his job he came to do. Darting forward, leaping around gossiping wenches, whom he hardly notices on his way by, he ducks under the legs of one of the Guards, rolls a monent, leaps to his feet and dives forward once more to land on his quarry. Just as two more eunuchs put their hands on the thief, Younger tackles him out from under them both. &amp;quot;Oi'm Bruce da Younger!&amp;quot; He shouts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner will stop fighting, and shift back to normal.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Done and done. Pose it. Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Still need to roll to catch up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may automatically catch up on the bunch, but you can take no other action in that case. You can also keep away if you want, seeing all this mess, or try shout at people from afar!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla wants to Diplomacy D: Can I do that from afar?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Absolutely!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to close combat, wings and hollow bones are far more a hindrance than a help. When the guard seizes the Falcon Mage from behind, Jenner releases one last sharp shriek of anger, but relents in the fight....	&lt;br /&gt;
	&lt;br /&gt;
At least, until the fire hisses out along his frame once again.	&lt;br /&gt;
	&lt;br /&gt;
Feathers melt and the sharp eyes blaze as rainbow fire turns golden, swirling along the falcon's avian frame. It flows along the eunuch's hands like water, lapping like bizzare waves before coellescing back, reforming with a brief flash of heat, the snapping of bones, a molten sizzle... Back into the form of the entirely human mage.	&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;He is a thief,&amp;quot; he says simply, reaching one hand up awkwardly to adjust his eyepatch back down. &amp;quot;Be careful of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So, Kayla!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Whatcha doin', lovely?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla is going to use her innocent face, big blue eyes, and lie like a dog x.x&lt;br /&gt;
&lt;br /&gt;
GAME: Kayla rolls perform/sing: (16)+12: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Kayla uses her Versatile Performance to substitute Perform/Sing for Bluff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose the lie, please. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Craft, if you wish to catch up, you must roll at least a 2 on your d20 die. You slow lug. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;(I must see the actual lie before I can tell you any results, Kayla, s'why I'm not telling you results yet)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;If you do NOT wish to end up adjacent to the crazy pile of crazy in the harem yard, you may do something else instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You catch up fully. You are now anywhere you wish to be (as long as it's closer to your allies).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Craft rolls sense motive: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Craft says, &amp;quot;That good enough to to get a sense of what's going on?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The eununchs seem to be trying to get EVERYONE under control - the thief and party both.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief is wailing in absolute horror - your friends are calmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Oh, and if you didn't know better, you'd think Kayla was telling the complete truth.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh my..! The Aesir bardling is caught up short by the dogpile and the chaos. There's a distinctive brightness to her big blue-green eyes, a sort of disturbing happiness. Oh happy day! Think of the /songs/! She quickly puts her most innocent, hurt expression on her face. &amp;quot;Thank you!&amp;quot; She calls out, makign her way over. &amp;quot;Good sirs, thank you so much! You have helped us catch the criminal.&amp;quot; She beams at the guards. &amp;quot;He is a wanted man by the government, and we are to take him for official punishment for Crimes Most Foul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft catches up to the others, the metal man looking at the tangle of people, coming to a stop, with a moment's glance, he sees what's happening, and comes close to the others, nice and slow. &amp;quot;He stole from our employeers,&amp;quot; he remarks, pointing at the thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: At this point, I believe they’re done. I roll a Sense Motive for the guards in public at a +8, knowing they’ll only succeed on a 20, and...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Xander rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The good news is, the thief is still held. The bad news, you're now the subject of some scrutiny.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Basically, due to the roll matching, rather than BEATING... this means not that they don't buy it, just that they're not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;KERBASY! It's your turn. You are not held, though one of the eunuchs is eyeing you. Warily!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;I WILL ROLL A ONE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomancy: (15)+diplomancy: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy facepalms. XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;I'll let you keep the roll. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasy rolls diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;25. YOU FINALLY GET TO THEM.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Pose whatcha gonna say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The chase is now over. The eunuchs hold the man tight and we are dropping out of inits. He stops struggling, but does begin weeping and begging you for mercy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...uh...hey, look guys. We really don't want to uh, be here, you know?&amp;quot; Kerbasy eyes one of the harem women from the corner of his eyes, and his ears turn a bit red. He zips his gaze right back. &amp;quot;I mean, well. This guy stole some money, and we're just tryin' to chase him down. I'm a priest of th' Gray Lady. Here, look.&amp;quot; And he digs around in his tired, sand-covered robes and produces a holy symbol that's kept in better shape than he is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why didn't you SAY so?&amp;quot; rumbles one of the eunuchs, his voice like thunder at Kerbasy. They shake the poor thief, who shivers and sobs in absolute horror. &amp;quot;Just... get out of here. You're scaring the girls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girls giggle. Wave playfully at some of you. Wink suggestively.&lt;br /&gt;
&lt;br /&gt;
The eunuchs leave you with the thief to return to their posts. The small man seems to have given up the struggles, but does look up at you. &amp;quot;Please, please good masters... I am poor... I cannot... -they'll cut my hand off-! You know that, right?! RIGHT?!&amp;quot; he pleads with the party pitifully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You are out of inits and may pose freely! The scene is technically over - but we can RP a little longer over the thief's fate!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;He does speak the truth - the penalty for stealing in Veyshan would be his hand.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Is there any reward for turning him in?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Prooooobably not. Nothing major, anyway. A bit of good rep with the guards.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;And a front side seat at the handchopping? ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;That yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Because such sentences are public!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kayla says, &amp;quot;Ohnos! Did the monkey escape?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey is hiding in his clothes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;It's not a TINY monkey, so you can see it under his vest, cowering. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The monkey will probably be killed. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Veyshan sucks. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks in bemusement at the flirty harem girls. At the thief's complaints. &amp;quot;Perhaps you should be a better thief, then,&amp;quot; he remarks, evenly. &amp;quot;And I was under the impression that the loss of body parts typically killed humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner shakes his head, bright eye gleaming with a silent harshness. &amp;quot;Not always,&amp;quot; the mage replies to Craft, stepping forward to lean down towards the unfortunate thief. &amp;quot;Though there are fates worse than losing a limb...&amp;quot; He draws a hand from beneath his robe, holding it forawrd in front of the thief's face. Gently, carefully he stares at the unfortunate rogue in turn, grim as the fingers of the mage's hand.... the flesh surrounding them... the fist as a whole...	&lt;br /&gt;
	&lt;br /&gt;
Slowly begins to turn grey, slatey. Stone, from tip on down towards the wrist.	&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;One might anger a mage, for example,&amp;quot; he says matter-of-factly, voice grim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aesir Bardling just sort of shifts her weight foot to foot, watching with amusement as the menfolk react to the flirtatious girls. She's humming slightly to herself, as if already composing the song in her head. Her eyes widen at the stone-hand, whistling softly. &amp;quot;Make sure we get our stuff before you turn too much into stone.&amp;quot; She cautions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger finds his feet again, having left the Thief to the bigger Guards. Eyeing the Thief, &amp;quot;Yer in luck, they gotcha now,&amp;quot; Younger explains, &amp;quot;An' not me 'n my boys'ere. Oi'd loik tah have ah couple minutes alone wittcha, for makin' me run affer yer sorry thieven' arse.&amp;quot; He grins, showing his gold tooth. Younger doesn't seem to be impressed with the womenfolk, casting a glance that way, but they seem to hardly take up much of his headspace. He puffs on his cigar, leaving the rest to his party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...if they go further than that, we've got a good retirement plan,&amp;quot; says the young priest of Death, warmly. He glances down at Jenner's hand, and gives the mage a second look before giving a quick shake of his head and turning back to the thief. &amp;quot;Well, if Younger goes...hell. Guess I should've picked up some of that incense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief takes one look at Jenner with wide, terror-filled eyes, then covers his head with both arms and whimpers. He looks like he's pretty much ready to be killed then and there - he expects it. He's Veyshanti. The monkey clings to him, confused, borderline panicked with the man's fear. The stolen beltpouches are no longer in its possession - the man apparently took them. But he's certainly not thinking about them right now.&lt;br /&gt;
&lt;br /&gt;
A couple of girls have gathered the courage to come poke at Craft. War golems aren't exactly terribly common in harems. Poke, poke. Poke. Whisper whisper. Giggle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner glances from stone fist to the cowering thief, as though measuring angles, weighing options. Thoughtful, before he snorts softly, shaking his head. &amp;quot;Enough,&amp;quot; he growls, standing up before extending the grey-stone hand. &amp;quot;I'll not kill you over a few stolen coins and a good chase throught he alleys. Most fun I've had all week.&amp;quot;	&lt;br /&gt;
	&lt;br /&gt;
Stone flakes from his hand as the spell scatters, the mage raising an eyebrow &amp;quot;But I will ask for that pouch back. And that you... keep an eye out for me. As a favour. A good hand in the city, if you will.&amp;quot;	&lt;br /&gt;
	&lt;br /&gt;
And he'd better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy glances back towards the terrified man, and back to Jenner. &amp;quot;That's not your choice t'make, Jenner,&amp;quot; he says gently. &amp;quot;I think this all might be gettin' to your head a bit...I'm thinkin' we ask these men here for an escort.&amp;quot; A nod over that way with his chin. &amp;quot;If they're willin'. Quick as we can get to th' Magistrate, less chance he escapes. An' I'm sure they know th' way better than we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the harem girls, his eyes dimming. &amp;quot;Hello,&amp;quot; he greets, awkwardly. &amp;quot;You are not wearing much,&amp;quot; he points out, master of the obvious. Of course, he's just in an apron, practically a nudist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla goes back to her mental song-writing, lingering in the background. The girls don't interest her much, although she does giggle at Craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The thief opens one eye when the darkness of death fails to come over him. Shaking all over still, he lets out a strangled grunt as Kerbasy speaks and dashes his hopes. &amp;quot;Sir, please... please let Marud go, at least? He's been my friend my whole life. They'll kill him outright.&amp;quot; The monkey chirps, sadly. Adorable sadmonkey. Another strangled sob as he grasps the wrist of his right hand, as if picturing what things will be like with it gone.&lt;br /&gt;
&lt;br /&gt;
He does, however, take a moment to produce the stolen coinpouches. There's... four of them, rather than one, as the group may have been expecting. The thief spills them all at Jenner's feet.&lt;br /&gt;
&lt;br /&gt;
On the brighter, less pitiful side of the yard, Craft is now surrounded by girls. They leap back at his words. &amp;quot;IT TALKS!&amp;quot; they chirp to each other, then move closer, swarming him - eyeing him, poking and pulling at his plating, looking under his apron. And giggling. So much giggling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy looks at the monkey. Eyes the monkey. He gives the monkey his best grin, but it's also one in which defeat hovers around its edges. And all the sudden, the young priest's shoulders slump, and he gives a sort of laugh. &amp;quot;Never let it b'said Death isn't merciful.&amp;quot; And he looks at the thief. &amp;quot;He'll b'locked up until your sentence is carried out, y'realize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner dunno.... &amp;quot;Is he trying to weasel his way out? Motive?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may roll it if you wish to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Sense Motive: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'He's not. He's telling the truth. The monkey will be killed outright on his capture, and his hand will be removed as punishment for stealing.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;They're not terribly fat coinpouches, and you have no clue which ones belong to your employers, if any.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Though if you wish to inspect them and make a guess at which may belong to them, you may roll Appraise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jenner rolls Appraise: (14)+4: 18&lt;br /&gt;
GAME: Younger rolls appraise: (12)+2: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft looks at the woman, turning his attention to the thief, and his monkey. He reaches out a tridactyl hand for the monkey. Craft, friend of all small, defenseless fleshlings. The looking under his apron, causes him to turn his attention back to the harem girls. His expression unreadable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Jenner scores a partial success, identifying that three of four pouches are indeed ones from their employers... however, the fourth is as well, and he does not come to this conclusion!&lt;br /&gt;
&lt;br /&gt;
You paged Younger with 'You're not sure. They're coinpouches. Very unexciting! They have coins in them! Probably best not to take any of those.'&lt;br /&gt;
&lt;br /&gt;
You paged Jenner with 'You make an educated guess that at least three of them are indeed from the archeologists. The last one you have no idea. It might be. You're not sure.'&lt;br /&gt;
&lt;br /&gt;
From afar, Jenner nods. Will give that one back to the thief then, and.. *ahem*... teleport him back to the market. Somewhere remotely safe, hopefully. &amp;gt;.&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mage snorts again, more softly. &amp;quot;Death may not be merciful,&amp;quot; Jenner murmurs, bending down to the ground as he examines the pouches.&amp;quot;But I certainly well can be.&amp;quot; Selecting one from among them, Jenner hands it back to the pleading thief, eye quiet. &amp;quot;Sharpen your eye,&amp;quot; he continues, raising his hand again with a low, murmuring intonation as he reaches beneath his robe, a touch upon the amulet buried within	&lt;br /&gt;
	&lt;br /&gt;
Fire flashes, a sudden, swift and molten burst-- where the thief once stood, nothing remains.. Not even ash to mark that last brief place.	&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;And Althea watch over you,&amp;quot; he adds, exhaling heavily. &amp;quot;Gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner uses his Bonded Amulet to throw a teleport on the thief, and send him back to the marketplace. &amp;quot;No killing over a simple bag of coins. Yeesh.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: For cinematic effect, I allow Jenner to teleport just the thief and his monkey rather than having to also teleport himself, as normal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Jenner pulled a fast one on you all! The thief is GONE. Jenner. Does your spell affect the monkey?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jenner says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;The thief and monkey are gone! You are left with three of four pouches. Jenner is a nice guy. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You may pose your aghast reactions to Jenner being a Jenner. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you?&amp;quot; one of the girls asks Craft. &amp;quot;Do you have a name?&amp;quot; says another. A third one puts a wreath of desert flowers on Craft's head. Poor, poor golem. They are momentarily distracted at the show of magic behind them. There's more chirping, whispering, giggles like tiny bells sounding.&lt;br /&gt;
&lt;br /&gt;
The eunuchs eye you. Pointedly. OUT, that says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Craft rolls spellcraft: (6)+9: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger growls a little at their quarry is apparently disintigrated before their eyes. He looks to Jenner, contemplating as he pulls smoke from his cigar. &amp;quot;Aye, Oi jus' wanted tah have a lil fun wif 'em, aye? Knuckledown a bit, gimm'em ah chance tah foight'is way outta trouble.&amp;quot; He shrugs, &amp;quot;These Veshanters ain' been known to take kindly tah his sort, anyhow, aye?&amp;quot; He shrugs once more, looking to their 'hosts' as they indicate they should leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Sadly, due to Jenner's decision, there's one small detail to handle. Pose freely until the moment you return to your employers - I'll intersperse with emits as needed!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: Lucky for them, the small detail is not a bad one for them! The thief was to return the last coinpouch. 'Course, they don't know this. ;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am a golem, my name is Craft,&amp;quot; Craft responds, friendly enough, for a tin man, momentarily distracted as the man vanishes, eyes dimming now at Jenner before he catches the look of the eunuchs. &amp;quot;I believe your guards wish me to leave,&amp;quot; he remarks in his hollow, metallic voice, trying to extradite himself from the crowd of half-naked women without injuring anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You uh...&amp;quot; Kerbasy breaks off, and takes a step away from Jenner. The young priest's expression twitches somewhat, a hint of suspicion growing at his features. And, &amp;quot;I guess we'd better get goin',&amp;quot; he says, uneasily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla takes pity on the golem, and moves to help him chase the girls off. &amp;quot;Shoo.&amp;quot; She tells them, waving a hand at them, &amp;quot;Go play with your other toys.&amp;quot; She grins, &amp;quot;We have to go and let you ladies get back to.. er.. whatever you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did what was necessary to send him to a better place,&amp;quot; the mage states evenly, drawing another breath, exhaling with slow, slow care. &amp;quot;And it cost me more than I care to admit,&amp;quot; he adds, murmuring softly. He turns towards the women of the harem, sketching a brief bow of courtesy. &amp;quot;Meanwhile, let us return the coins to our... employers.&amp;quot; He graimces on the word sourly. &amp;quot;And be back to our business. With any luck, they'll almost be ready to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Younger stands a ways away, arms crossed, being Younger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sleep, mostly,&amp;quot; Craft muses. &amp;quot;There are quite a lot of beds,&amp;quot; he observes to Kayla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DM note: I offer a fast forward. The players accept.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The women move out of Craft's way as he moves, but they shadow him all the way to the entrance and wave at everyone. &amp;quot;Come back sometime!&amp;quot; they call after the group as they depart, blowing kisses and waving silken kerchiefs.&lt;br /&gt;
&lt;br /&gt;
The trek through the market is uneventful. There is no sign of the thief or his monkey on the way back, nor of other trouble.&lt;br /&gt;
&lt;br /&gt;
As the party returns to the stall where their adventure today began, they find their VERY DISGRUNTLED employers. &amp;quot;Well?! Did ya get him?!&amp;quot; the leader of the expedition, a gruff, bushy-bearded, gold-and-beer-loving dwarf, demands, his beefy hands on his hips. What's probably his hips. The beer belly covers some of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner says nothing, simply tossing the pouches forward onto the ground. &amp;quot;He escaped,&amp;quot; the mage replies, &amp;quot;But we managed to recover these from him before he vanished. Fortunately, without bloodshed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kayla opens her mouth, that rather maniacal gleam in her eyes that suggests storytime. When Jenner speaks up, however, the Aesir Bardling simply closes her mouth and lets him explain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craft remains a large, forboding, and silent presence, though the poor cabbage cart he overturned earlier's owner is less than pleased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could be he did,&amp;quot; Kerbasy agrees, as he eyes the round-bellied man. &amp;quot;Regardless, he's gone now. Probably best not t'worry about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dwarf looks down at the pouches, scooping them up in one hand and narrowing his eyes at Jenner. &amp;quot;Yer all DAFT, you are. Look 'ere.&amp;quot; he says, lifting his big, free hand, big meaty fingers. Begins to count on them. &amp;quot;Tolley, Gearwrench, Urdak an' me. That's FOUR.&amp;quot; he waves four fingers at you all. &amp;quot;FOUR! This is three! Where's Urdak's pouch?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Aw balls.&lt;br /&gt;
&lt;br /&gt;
There's an awkward pause of realizations and much glaring. And then... something small falls on Kerbasy's head, not terribly heavy, but not light either, with a jingling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;Kerbasy... something just hit you in the head. It's not enough to injure you or make you fall or anything, but it does sting a bitsie. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerbasy blinks, starting as something drops onto his head. And then blinks at it, as he grabs it and holds it up. It glitters sadly there in the sunlight, as a coin pouch might, and--he makes the Sign, not of Triangles, but of the Laughing Man. &amp;quot;Gift from Tarien,&amp;quot; he says, lightly, and tosses it their way. &amp;quot;Given th' way of such gods, I wouldn't look t'closely there, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kerbasy says, &amp;quot;Sorry, Xander. I ah, made an assumption and kind of ran with it there. :3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;You made the correct assumption!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Xander says, &amp;quot;So it's fine. :D&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jenner's eye narrows. Words hover there in that tight-lipped mouth, restrained for Kerbasy's reply. And a glance to the heavens as well. &amp;quot;They work in strange ways,&amp;quot; he finally manages, exhaling slowly. Very slowly.	&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;She'd be angry if I fireballed the lot...&amp;quot; he mutter to himself, turning away from the dwarves with a black expression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. It's the fourth coinpouch. For those who may look up, they see the thief and the monkey on the roof above. The thief gives a friendly salute to Jenner, and the monkey gives a monkeyish grin and dips its little turban like a gentleman may tip a hat. And then they're gone. Away!&lt;br /&gt;
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&lt;br /&gt;
== Closing Impressions ==&lt;br /&gt;
&lt;br /&gt;
I would have liked the chase to last a bit longer than it did, but it went alright anyway. I can just hope the players enjoyed it and that it makes a good read. Thank you for getting this far, and much thanks to the players for attending! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=4526</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=4526"/>
		<updated>2011-05-16T01:09:34Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the bottom. &lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. If you're posting a PrP, here is a [[PrP Template]] you can use. If you're unsure what to include in the log, and it is a PrP, check out [[Submitting PrPs]] for a quick list. [http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The logs on the old site] are still available. &lt;br /&gt;
&lt;br /&gt;
'''Be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
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* [[PrP: Earthshaper Part I]]&lt;br /&gt;
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* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
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* [[PrP: There's Banditry Afoot]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
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* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point - Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
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* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|Dramatic Scene: Machinists Grand Parade]]&lt;br /&gt;
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* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PRP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PRP: Daggers in the Dark]]&lt;br /&gt;
* [[Adventurous Rivalry|PRP: Adventurous Rivalry]]&lt;br /&gt;
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&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[Necromancer's Folly|PRP: Necromancer's Folly]]&lt;br /&gt;
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* [[Tears in Dust Part 1|PRP: Tears in Dust Part 1]]&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PRP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4523</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=4523"/>
		<updated>2011-05-15T04:54:20Z</updated>

		<summary type="html">&lt;p&gt;Azure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
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'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
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'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
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'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
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'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
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'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
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'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
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'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
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'''Golden Harvest, The:'''  A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a golden statue of a human woman holding a full cornucopia, positioned in the center of its two-level dining hall.&lt;br /&gt;
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'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
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'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
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'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
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'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
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'''Kir'kagal Bloodworm:''' Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. &amp;quot;Mad Manny&amp;quot;, one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.&lt;br /&gt;
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'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
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In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
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'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
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'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
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'''Murkacian Snailsquid:''' A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. &amp;quot;Mad Manny&amp;quot;, one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.&lt;br /&gt;
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'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
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'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
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'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
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'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
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'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
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'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
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'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
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'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
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'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
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'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
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'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
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'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
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'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
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'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
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'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
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With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
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'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
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'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;/div&gt;</summary>
		<author><name>Azure</name></author>
	</entry>
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