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		<id>http://www.tenebraemush.net/index.php?title=PrP:_Fey-tasia&amp;diff=6187</id>
		<title>PrP: Fey-tasia</title>
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		<updated>2011-10-25T21:43:50Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Fey-tasia&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Kraken]], [[Nasirri]], [[Alteri]], [[Sharna]]&lt;br /&gt;
*'''NPCs''': [[Fiaol]]&lt;br /&gt;
*'''Place''': Alexandros - Feywood&lt;br /&gt;
*'''Time''': Oct, 27, 2011&lt;br /&gt;
*'''Summary''': Food is scarce, and Fiaol has organized at least this group to go into the Feywild for food.&lt;br /&gt;
*'''APL''': 3.75/4&lt;br /&gt;
*'''Death Consent''': Yes&lt;br /&gt;
*'''Encounter 1''':  Satyr – RP Encounter  CR 4&lt;br /&gt;
*'''Encounter 2''':  Elk (Megaloceros(CR4) + Primative(+1 CR) + Feytouched(+1CR)) CR 6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
There is a crispness to the air, a hint of cold, despite the gloriously bright colors of autumn with the sun rising up in the sky. The sky, itself, is a most gorgeous blue, contrasting with the red, orange and yellow leaves which are turning, signally the impending winter. That crispness in the air ... smells like frost. Just a hint, there's no frost yet. But it is coming.&lt;br /&gt;
&lt;br /&gt;
And that frost and true cold bode ill for the mass of refugees which have found their way to Alexandria and the borders of Alexandros, seeking shelter from the ravages of war and the doom of Taara brought upon all the lands. People fearing, hungering, crying for liberty and relief - something they have not had for five long years - begging the heros of the almost mythical now Alexandria to make the world right again.&lt;br /&gt;
&lt;br /&gt;
Hero or no, there are those with compassion in their heart, or those who see how to turn bad times into profitable times, that are gathering for the greater good. Food is needed, and with winter fast approaching, and the granaries full, the tubers and fruits put into storage, there simply is not enough. The most plentiful, and easiest resource to be found now, are wild ones - the beasts of the Eldwyn which surrounds Alexandros. Protein is needed through the winters to keep a body nourished, furs and skins are needed to keep bodies warm - and even with the charity the city is known for, it is not uncommon at all for hunters to be selling their skins and furs, if just to cover costs and prepare for their own winter needs.&lt;br /&gt;
&lt;br /&gt;
Thus many groups have been gathering, looking to put together hunting expeditions - Fiaol and the Church of Gilead are one such group. After all, the High Hunt is approaching, and what better way to celebrate it then hunting to feed those in need? Thus, Fiaol has been posting in the adventurers guild, and has even gone scouting into the mountains and into the Eldwyn for good hunting grounds where-in to send others. &lt;br /&gt;
&lt;br /&gt;
And that brings us to today, where a small group was contacted by the Green Warden Fiaol herself - a red-headed lass wearing the holy symbol of Gilead, a smiling freckled face, and an enthusiasm that was too large for her human body by sevenfold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so, after Karl and I went into the mountains, we came down through the FEywild here, an this looked to be a great hunting spot. Why, I swear I saw the largest elk I have ever seen in my life, and I grew up in the Mythwood! I hope you don't mind hunting here. I mean, I have heard of large beasts in the Felwood, but I think Karl wants to go hunting there, and I&amp;quot;m not really of a mind to tell him no. And it's best to split groups up so there isn't any over hunting, which is what I really fear if people just randomly go hunting on their own. I really should talk to the city guard about hunting permits just for this winter, and regions of the Eldwyn, so that we can limit overhunting as much as possible,&amp;quot; excitedly chirps young Fiaol.&lt;br /&gt;
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Kraken mutters, &amp;quot;Overhunting? I suppose people will be using things like arrows and spears to hunt then. It's not really sporting if you don't wrestle it to the ground yourself, or at least get up close and use a knife or an axe.&amp;quot; He seems prepared to go off into the wilds, though not with much in the way of classic hunting gear, other than a few extra ropes and poles for a sled to haul game back with.&lt;br /&gt;
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&lt;br /&gt;
The winter holds a special joy for Nasirri. Come from far Am'Shere, she has only rarely experienced the fierce rigors and fures of the cold winter months, and those only briefly in her own skin. Slender hands folded beneath either sleeve, she tightens her clasp as she draws deeply of the scented air, the tang tasting of so many distant snows... &amp;quot;A wonderful thought,&amp;quot; the Egalrin says, turning back to the energetic young huntress with a beak-gaped warmth, &amp;quot;But I do not know how well the people outside the walls shall accept it. When there is hunger on the air, the warnings of the law are far less sharp than they should be. Perhaps better to organize parties of hunters, with proper guidance in what and where, and how. Coordination, perhaps.&amp;quot;&lt;br /&gt;
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&amp;quot;You'll owe me -big time- after this. You remember that.&amp;quot; Sharna hisses to Alteri as they arrive, a slender finger pointed at the other woman and azure eyes narrowed in her direction. Goodness of her heart, not to much, no. A chance for profit, perhaps. But mostly because she'd been asked directly by a trusted colleague.&lt;br /&gt;
&lt;br /&gt;
The words are quiet, for the Eldanar's ears alone. For you see, Sharna and forests do not get along admirably at all. Hunting isn't something that comes naturally to the city-dwelling half-elf. Her usual cloak has been replaced with a warmer, heavier one, which is wrapped tightly about her to ward off the chill, and she remains otherwise silent - for the moment - allowing Alteri to lead the proverbial way.&lt;br /&gt;
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&lt;br /&gt;
It is the mass of refugees and the impending cold that weighs most of Alteri's mind. Already, the Eldanar has been seen around the Den and Guild, putting out feelers for volunteers to hunt with her. Needless to say, her efforts are but a scratch on the surface. Who better to lean on for true publicity than one of the holy orders?&lt;br /&gt;
&lt;br /&gt;
Brought here by goals that match easily with the Church's, the female fighter listens to the chirpy redhead, pointedly letting Sharna's hissings roll off her like water off a duck's back. With them is Stupid, the blue roan packed with equipment to build a travois or three. A saddled pack mule keeps Stupid company, the animal placidly watching the agitated half-elf from beneath an overlong forelock. Finally, she turns to quirk a brow at Sharna, &amp;quot;Did you want the repayment in kind to what you paid me, for that heal potion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladins look impressive. Shiny breastplates and glowy swords, all that. When it comes to hunting expeditions? Not so practical. For the purposes of the hunt, Faiza has in fact slung a robe over that breastplate of hers, and is wearing a heavy woolen cloak. The robe, while not exactly camouflage coloured, is dark enough blue that it won't be a problem in snowless forested areas. The cloak, though? It's brilliantly, eye-searingly white, trimmed with white fur and rather glorious-looking. For sneaking up on prey, though, it's -spectacularly- impractical. Not that the paladin in question even seems to notice the dirty looks her cloak is getting from the more experienced hunters in the group. Perhaps she's simply assuming the looks are because of who, or rather what, she is. Faiza, Paladin of the Silver Guard, is about as shadow elfy as you can get without actually wearing nothing but spidersilk. Dark grey, nearly black, skin. Narrow, slanted, glowing blood-red eyes. Ginger hair. ... wait. Ginger hair?&lt;br /&gt;
&amp;quot;So, what exactly is my role in this?&amp;quot; the Mul'niessa paladin is asking of one of the leaders of this little expedition. &amp;quot;I don't actually have a bow, or anything of that sort. Am I to be a bodyguard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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Kraken looks over at the paladin, chuckling a little bit, &amp;quot;What do you need of a bow or the like? It's a sporting challenge to ride down your game and cut it down with a blade close at hand, so you can see and smell the fresh blood as you make the kill. Nothing quite like it, makes the roast that night taste even better, you'll see.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Sharna rolls her eyes at Alteri, shaking her head. &amp;quot;Let's just get this over with.&amp;quot; she replies, putting on her best little smile for the employer's sake - a business-like little expression, neither warm nor icy, but pleasant. Her hunting implement... sort of... is a crossbow rather than a bow. Not terribly sporting, but it'll do. She takes a step away from Kraken, discreetly shuffling away. Barbarians. So... uncivilized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green eyes widen just a bit at the fact that Kraken has no shirt... then Fiaol is nodding and reaching out to shake the man's hand. &amp;quot;Ahhh,let me guess, you visit the Battlehall often!&amp;quot; she exclaims happily, before moving on to each individual with an extended hand. &amp;quot;So, I really thank you so much for doing this. Really. And ooh, look, one of Eluna's! Glad to see you here, Sister!&amp;quot; she offers to Faiza with a broad grin. &amp;quot;Member of the Silver Crescent or no? I've been considering petitioning to join myself, you see...&amp;quot; the huntress starts to ramble on, before blinking and stopping herself with a faint blush.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But ... that isn't why you are here, are you? Here,&amp;quot; offers Fiaol as she reaches into a satchel at her side, holding out a map of the Feywood, the area where they will be hunting. &amp;quot;Now, just stay out of the toadstool or stone rings, and things should be fine.&amp;quot;&lt;br /&gt;
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Nasirri raises a taloned hand, chasing the flow of her beak as she closes her eyes. Hunting holds its own special spark in her heart of hearts, but it is the constant dance and flow of emotion from the smoother skinned that gives such endless fascination! And bemusement, as sharp eyes reawaken with a twinkle of quiet mirth. &amp;quot;I am told that hunting is often a special ritual,&amp;quot; she begins, continuing mischief's trail of thought, Coyote nipping at her thoughts. &amp;quot;From when mankind often slept for the winter?&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Alteri blinks big baby blues at Sharna, &amp;quot;You don't like being paid that way?&amp;quot; she makes a small hngh'ing sound of amusement, &amp;quot;Sure, whatever you say.&amp;quot; her drawl in no way mocking, merely, lazy. Nodding to the rest of those gathered, for she has had cause to interact with them at one point or another, she then eyes the hand being held out to her. Uncertainly. Seeing how another may shake it, she mimics them to avoid giving Fiaol offense, though she looks entirely awkward doing so. Perhaps it is the custom of the city itself, the backwater noble muses. &amp;quot;Peace favour your hands,&amp;quot; she intones formally in greeting. Oh yes, this one is either a Knight of Peace or was trained by them. Like Faiza, she doesn't look best suited for hunting traditionally, not with her breastplate, sword and massice guisarme. Perhaps that piddly quiver's worth of javelins is what she plans to use, or, perhaps she will be ululating right there next to Kraken on horseback.&lt;br /&gt;
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Kraken moves over to check his horse's kit once again, then makes his way over towards Alteri. &amp;quot;So do you know what game we're likely to find out this way? I've not seen any of the large herds I'm used to hunting back home. This looks more like hunting in the woods.&amp;quot;&lt;br /&gt;
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Shaking Fiaol's hand firmly when offered, Faiza seems curiously guarded with the somewhat exuberant woman. &amp;quot;I have considered it. The Silver Guard allows its members quite a bit of leeway in their pursuits. For now, though, I will keep my focus broad.&amp;quot; The Mul'niessa paladin resumes checking her equipment after the moment is passed, a simple crossbow slung from a shoulder under the cloak being the sole visible weapon she carries beside her sword and shield. The redhead seems to be keeping herself to herself, preferring to keep clear of the bustle and hubbub of preparation... and any possible shadow-elf hating daggers in the back.&lt;br /&gt;
&lt;br /&gt;
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Fiaol blinks at Nasirri, &amp;quot;When mankind sleeps for the winter? Oh, no. No. That is usually bears and ... well, no. Mankind is just smart enough to know snow is not their best element and thus stays indoors as much as possible, is what you are thinking, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Fiaol nods her head at Faiza, seeming nonplussed at the Mul'niessa's aloofness. &amp;quot;Well then, blessings on your persuits,&amp;quot; she offers before smiling at Alteri. &amp;quot;Oh, thank you. Peace unto your ... hands? Is that right? I've only just seen a few knights, honestly, so I don't know what is right or not, so ... OH! And for hunting. Elk and deer, likely. No, alas, there are not the large herds here. Though, I hear the Vast has large herds off grazing animals still. One day I'd like to travel that way and see them for myself,&amp;quot; she finishes up with a nod to Kraken.&lt;br /&gt;
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GAME: Sharna rolls Knowledge/Local: (4)+5: 9&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Sharna knows NOTHING.&lt;br /&gt;
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You paged Sharna with 'IT's named the Feywood? Elves come from there. Born from the trees in spring …'&lt;br /&gt;
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Sharna pages: Hahaha. Pretty much. &amp;quot;THERE'S FEY IN IT?!?!&amp;quot;&lt;br /&gt;
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Sharna pages: MAYBE?! POSSIBLY? Either that or it's full of bears and someone thought it would be funny to make people think there's fey... XD&lt;br /&gt;
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You paged Sharna with 'Nah! Just elves! Sometimes, they dance nekid in the moonlight ... and kidnap travellers and get them drunk, and then the sunlight forms into half-elves! Totally awesome!'&lt;br /&gt;
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You paged Sharna with 'Yeah, there's fey there.'&lt;br /&gt;
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From afar, Sharna is a half-elf, has not formed from moonlight OR sunlight. :(&lt;br /&gt;
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You paged Sharna with 'But does the REST of the group know that?'&lt;br /&gt;
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Sharna pages: Then again, was too young to remember. Maybe! :(&lt;br /&gt;
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You paged Sharna with 'Faiza was totally formed from the shadows between the moonlight and the sunlight. *sagenod*'&lt;br /&gt;
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You paged Sharna with 'Play it up if you want. I'm just joking around. But tell 'em a whole bunch of stuff, true and not true if you want! I'm sure they'll believe you.'&lt;br /&gt;
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Nasirri clicks her beak, the temptation to continue on a relentless thrum in her veins! But she relents all the same, shaking her head in quiet laughter at some private thought. &amp;quot;I see,&amp;quot; she returns demurely, bowing her head before she casts her gaze out across the vast area, the woodlands beyond. A curiosity to breathe wonder into the soul!&lt;br /&gt;
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&amp;quot;Feywood, Feywood...&amp;quot; Sharna chants, tapping her chin. Eventually, she just shakes her head. &amp;quot;Tell you the truth, I'm not even exactly sure which part of the Eldwyn it's at. Well, I suppose there may be... fey... in it? Don't think it's good to mess with them, though.&amp;quot; she says, shrugging her shoulders. Seems no helpful information from her, today. Shamelessly, she hops into the saddle of Alteri's horse, adroitly lifting herself into the seat and giving the animal a pat on the neck. Alteri earns herself a coy little smirk, perhaps a little on the disdainful side - but not much more.&lt;br /&gt;
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Kraken chuckles, &amp;quot;Yes, the large herds of the vast. Finding them is not the trouble, surviving the hunt is much more. Ride the herd the wrong way and you'll be pounded flat like the grasses.&amp;quot; He moves over and mounts his horse as he sees others mounting up. &amp;quot;Do we have someone that will track the game then? Someone good at it, I mean. I know a few of the signs, but only in passing.&amp;quot;&lt;br /&gt;
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Stupid is bored. When bored, the mare likes to look for apples, in Alteri's hair. Ducking under whuffling horselips, Alteri uses the bit to direct the mare's attentions elsewhere. Like Sharna's shiny pale hair, except now the half-elf is stealing her ride. &amp;quot;Not I,&amp;quot; she replies to Kraken's query, though a flat-eyed stare is being directed up at the rogue. Finally turning to regard the much taller Kraken, she gives a slight shrug, &amp;quot;Yet, I do believe it has to be large. Rabbits will not fill stores in any significant measure.&amp;quot; The Highborn certainly looks ready for bear, literally. Then Fiaol is clearing up the menu of what is to be hunted this day. The corners of her eyes crinkle at the cheerydin, &amp;quot;As long as peace is sought, be it by hands or feet, it is right.&amp;quot;&lt;br /&gt;
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Fiaol wrinkles her nose at Alteri's mount, and shakes her head with a warm smile for the beast. &amp;quot;Well, are there any other questions? The map should tell you where to go, and well... it doesn't matter how skilled you are, so long as you try, people will be grateful. /I/ will be grateful.&amp;quot;&lt;br /&gt;
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&amp;quot;How hard could it be?&amp;quot; Sharna says with a shrug, before bending forward to give Stupid a gratuitous amount of neck scratches, affectionate. The lithe little half-shadow elf hunts -people- for a living. Surely mere animals should not be a problem!&lt;br /&gt;
Yes, this will most certainly be an interesting outing. Sharna gives the map a once-over before handing it off to Alteri, apparently considering her the tracker and pathfinder for the day.&lt;br /&gt;
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&amp;quot;Then it surely it will be our pleasure to assist,&amp;quot; Nasirri replies, eyes bright with the expectation of moments to come. Hunting! And then, a long pause as she glances towards the others. &amp;quot;Are we to ride after our chosen quarry?&amp;quot; she adds, giving the four-legged beasts a thoughtful regard.&lt;br /&gt;
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Since Sharna has volunteered to look after their mounts, Alteri, map still in hand, is free to approach the aloof Elunite. Sombre as always, the Eldanar stops a few paces from Faiza. Eschewing a simple handshake, she dips into a full court bow, &amp;quot;Mistress Faiza,&amp;quot; she straightens but keeps her voice low, &amp;quot;I apologise for my cryptic remarks at the... chilli tasting event. I felt need to send warning, but was uncertain of prying ears... He mentioned the need to visit his sister. I hoped what I said would be enough to set you on guard.&amp;quot;&lt;br /&gt;
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&amp;quot;Riding or not...&amp;quot; Sharna begins, giving no sign of wanting to get off the saddle. Hands rest idly on the front of the saddle as she regards the fiery-feathered Egalrin. -She's- riding, apparently, no questions about it. &amp;quot;... we'll need them to drag back anything we bring down. I mean, those things are -big-. Elks and deer, that is.&amp;quot; She has a point, there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bright eyes glitter as she regards the beasts, dipping her head slowly. &amp;quot;I am not familiar with riding,&amp;quot; Nasirri admits, fingers tightening imperceptibly beneath the folds of either sleeve. &amp;quot;But I shall try, if that is the desire.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
The day's journey is a pleasant one, thankfully. The travel is easy overland, and the group arrives on the outskirts of the Feywood not too long after the mid-day meal. For the most part, there is little change in the Eldwyn ... except for a feeling - a feeling that things are different here and the Veil is thin.&lt;br /&gt;
&lt;br /&gt;
Light Filters through the trees in pillars of gold, motes of dust, which sometimes upon closer inspection actually due appear to be a rare sylph that flees with a giggling chime once spotted. Wildlife is abundant here, whether because of the thinness of the Veil, or because there are protectors of the forest are hard to say.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls perception: (13)+6: 19&lt;br /&gt;
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GAME: Alteri rolls Perception: (5)+5: 10&lt;br /&gt;
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GAME: Nasirri rolls Perception: (7)+10: 17&lt;br /&gt;
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GAME: Sharna rolls Perception: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
You paged (Nasirri, Sharna) with 'The sounds of a babbling brook drift on the pleasant breeze. The air is sweet here in the Feywood, and every once in a while, you catch a note or two of music, coming from the same direction of the brook.'&lt;br /&gt;
&lt;br /&gt;
You paged Kraken with 'The sounds of a babbling brook drift on the pleasant breeze. The air is sweet here in the Feywood, and every once in a while, you catch a note or two of music, coming from the same direction of the brook.'&lt;br /&gt;
&lt;br /&gt;
From afar, Kraken could get a know/nature check? :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite being unaccustomed to riding, Nasirri manages to maintain a careful balance, clasping with taut strength and without digging taloned feet into the animal's poor sides. As the hunt goes on, she hums softly to herself, the quietus of a gentle music.... Pausing with a blink as her head shifts, swift eyes flickering into the distance. &amp;quot;If I may ask,&amp;quot; she whispers, voice a gentle murmur. &amp;quot;Of what significance is the music along the waters of the Feywood?&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Sharna's wary, a little tense, as the group travels - perhaps fearing the creatures in these woods may strike at her simply on account of their ties with her lighter-skinned kin. &amp;quot;Wait... do you hear that?&amp;quot; A pointed ear twitches, slightly, and she raises her head. &amp;quot;Sounds like... water? And music?&amp;quot; Gently slanted eyes flick over the rest of the group, as if wondering if she's imagining things, the magic of the place messing with her mind - or if someone else hears. Eyes narrow a tiny bit when Nasirri confirms that if she is, indeed, hallucinating - someone else is, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri tried kicking Sharna off her horse, she really did. But that sneaky rogue has a love affair going on with Stupid, clambering on the moment the Eldanar lets her guard down to scrutinise the map they were given. Since the ride is kept at an easy pace over pleasant terrain, she has no hope of keeping the rogue off, short of applying bladed force. Looking unamused at this saddle-stealing interloper, she rumbles something at the half-elf. Pale gaze flicking then to the gently murmuring Egalrin, the Highborn cocks her head, attempting to catch what the others are pointing out. No luck.&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls knowledge/nature: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken nods as he holds up, &amp;quot;I agree, I hear it too, water and music. It's a shame that water is the best place to find thirsty deer, the music might drive them away. Maybe we could ask whoever is playing to stop for a while.&amp;quot;&lt;br /&gt;
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&amp;quot;Or investigate further,&amp;quot; Nasirri remarks thoughtfully, gazing off towards the source of the distant song. Feathers shiver as she curves, turning back towards the group. &amp;quot;Moving further upriver is a possibility as well. Leave the singer to her song, and continue our path in another way?&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Snippets of song start to drift now, so that every ear can hear. Even Stupid seems to hear the song, ears twitching, and unconsciously turning towards the source of the noise.&lt;br /&gt;
&lt;br /&gt;
The song itself, what can be heard, is hauntingly beautiful, alluring, yet not riotous enough to frighten potential prey away.&lt;br /&gt;
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Alteri exchanges glances with the rest of the hunting party, &amp;quot;I'm of a thought to investigate, or pay respects, if such is due. Our goal, while aimed for good, may disrupt the forest. It behooves us to mind our manners.&amp;quot; Too well-trained to hunch, the Highborn still appears a tad discomforted from the way her shoulders shift under her cloak. Familiar mostly with the physical realm, the warrior looks to the ones closer to the gods, Nasirri and Faiza, for final decisions.&lt;br /&gt;
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&amp;quot;I'm not sure I want to risk interrupting any denizens of this place while they're having a bath.&amp;quot; Sharna says, quietly. An ivory brow arches at Alteri's remark, and the girl stretches, leaning back in the motion almost enough to unseat Alteri. Almost. And then the music becomes louder. She's suddenly smiling, completely unconsciously, as she leans forward into a more neutral position. &amp;quot;It's nice, isn't it?&amp;quot; she says, a little dazedly, of the music. There's a pause, a freeze - a sudden shake of her head to clear it. &amp;quot;You know, I'm not so sure. I don't want to be some fairy's slave for the rest of my life.&amp;quot; Wary. VERY wary.&lt;br /&gt;
She grabs for the horse's reins, but of course, Stupid's not likely to heed the command quite so readily in the circumstances.&lt;br /&gt;
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&lt;br /&gt;
The Egalrin listens to the music for a few moments more, clicking her beak in quiet chirr. &amp;quot;I agree,&amp;quot; she says, leaning back upon her mount with a ripple of golden wings. &amp;quot;As said, it is best to pay our respects to the musician. Perhaps she may be able to guide our steps within the Feywood, if asked with courtesy.&amp;quot; The avian head curves, tilts as she glances towards Sharna, eyes curving back to the wood with consideration. &amp;quot;But I will not press in this. My knowledge of the woodlands and those within is poor, at best.&amp;quot;&lt;br /&gt;
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Tch'ing at Sharna, Alteri's legs clamp down on Stupid's barrel. &amp;quot;Hold still, would you?&amp;quot; she grumps at the interloper on her mouth. Callused hands rescue Stupid's reins from the rogue. A good thing too, the blue roan was beginning to try sidestepping right on out of the forest. Tethered to Stupid's saddle, the mule simply munches on some undergrowth, waiting for a decision to be made.&lt;br /&gt;
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Kraken keeps a tight grip on his mount's reins, one hand reaching down to pat the warhorse on the neck and remind him of his training. &amp;quot;Better to know what is out there than to continue in ignorance. A friend would be welcome, an enemy behind us a poor decision.&amp;quot;&lt;br /&gt;
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Sunlight bathes the wood in dapples, warming the world beneath the canopy of the trees. There is something ... ethereal about this place, mystical and more than natural. Why, even this late in the year there are butterflies dipping about blooming flowers which hang from trees, just as well as grow up from the ground. &lt;br /&gt;
&lt;br /&gt;
The group moves ever closer to the sound of the water, the sound of the song, and never does it fail to stop singing - neither music nor brook. From just past a dipping willow's curtain of leaves, the light of afternoon sparkles and reflects brightly off the waters of the babbling brook, while soft grasses and mosses slip ever slightly downwards into the plane of the flowing water. The willow is large, it's leaves draping and swaying with the breeze as it moves as if dancing to the haunting melody being played. The source of the music is not seen at first, perhaps on the other side of the willow closer to the brook.&lt;br /&gt;
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Kraken calls out, &amp;quot;Hello the minstrel, have you time to talk and share a drink with travelers?&amp;quot; Then he glances around towards the others and gives a shrug of his shoulders, as if to say 'well why not?' As he gives his horse a nudge to take him into the opening about the willow and around towards the side of it to circle around.&lt;br /&gt;
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Perhaps there is something in the music affecting Stupid, for the animal's hooves pick and traverse in a most dainty way towards the source of the music. Meandering through the heavy shafts of green-tinted gold, Alteri finds herself trying to keep her breathing slow and even. Pausing by the chuckling brook, she waits to see what-all Kraken's call might stir.&lt;br /&gt;
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Nasirri lets her mount carry her as close to the willow as she dares, pausing a distance back to dismount from the creature with a soft sigh of breath. &amp;quot;Thank you,&amp;quot; she murmurs to the placid horse, brushing its mane before she gathers herself and her thoughts together. A tapping touch trails her fingers along her beak before she simply moves from beneath the shield of willow's leaves. A sparkle of sharp bemusement lingers in her eyes as Kraken calls out, and the silver-robed Egalrin turns her eyes towards the opposite bank. &amp;quot;We come as friends,&amp;quot; she offers as well, liquid voice rising in turn.&lt;br /&gt;
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&lt;br /&gt;
GAME: Sharna rolls Will: (8)+3: 11 to Fiaol&lt;br /&gt;
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GAME: Kraken rolls 1d20+1: (17)+1: 18 to Fiaol&lt;br /&gt;
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GAME: Alteri rolls 1d20+3: (4)+3: 7 to Fiaol&lt;br /&gt;
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GAME: Nasirri rolls Will: (6)+7: 13 to Fiaol&lt;br /&gt;
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Sharna finally hops from the horse's back, settling lightly upon the unusually green grass below. &amp;quot;Our sincere apologies for interrupting your beautiful melody so. We don't mean to intrude - we're here on a... mission.&amp;quot; the elf-girl adds in a milder voice to Kraken's call, perhaps hoping to, indeed, mollify the mysterious creature.&lt;br /&gt;
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A brief flash of movement, and the song continues. There is a man sitting on the bank of the brook, half resting in the water- from the waist down. He plays a set of reed pipes, the haunting voices producing the gentle, lovely music. He has the angled features of an elf, with the pointed ears, his skin is warmed and kissed by the sun, and nearly as muscled as Kraken. The distinct difference, however, is the rams horns on his head which curve up then backwards in a non-threatening manner.&lt;br /&gt;
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The man continues playing his song, but motions the group over, a smile glinting in his eyes as he points to a spread of late berries and fruit, along with a couple of bottles of what can only be wine.&lt;br /&gt;
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You paged Kraken with 'Look! A satyr... not that you've seen one before or know what he is. But you do not feel hostile, or overly OH MY GOSH MY NEW BEST FRIEND, towards him. Though, he does have wine.'&lt;br /&gt;
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GAME: Kraken rolls sense motive: (7)+0: 7 to fiaol&lt;br /&gt;
 &lt;br /&gt;
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Smoothly dismounting, Alteri sports an uncharacteristically wide smile. The sort of smile she NEVER smiles. Stupid's reins are tossed carelessly aside, again uncharacteristic of the usually methodical to a fault, Highborn. Striding forth, she seems to have met an old friend, for she immediately moves with arms wide open, wishing to give the Satyr the world's biggest hug known to Eldanarkind.&lt;br /&gt;
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GAME: Nasirri rolls Sense Motive: (2)+8: 10 to Fiaol&lt;br /&gt;
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GAME: Alteri rolls Sense Motive: (17)+1: 18 to Fiaol&lt;br /&gt;
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Kraken slides off his mount and drops the reins, leaving his steed as he steps forwards towards the spread slowly. He pulls out his own wineskin and smiles, &amp;quot;Looks like you've got quite a spread here. Hey Alteri, you know this guy, introduce us will ya?&amp;quot;&lt;br /&gt;
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Bright feathers ripple as Nasirri clicks her beak in quiet reverence, a soft chirr at the player's gleaming song. Curiosity shows in the swift trace of her gaze, curved beak marking the passage of her focus before returning to the player with a quiet mirth. &amp;quot;We have found our musician,&amp;quot; the Egalrin says with bemusement, hands curving beneath her robes as she bows reverently towards the figure. &amp;quot;Pray, greeting to you, and blessings. We mean no disrespect with our passage here.&amp;quot; Bright eyes gleam as she beings her own careful movements forwward, eyes curving from calm steps to the musician's song and back again, her voice carrying that tune with a thrum of her own song.&lt;br /&gt;
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&amp;quot;Kinda cute, isn't he?&amp;quot; Sharna whispers to Alteri, grinning just a little bit, a hit of white under the dark of her lips. Her nose scrunches cutely. &amp;quot;Not a fan of the horns so much, but.&amp;quot; And with that, she traipses over - moving to hop across the brook and take a seat beside the man... kind of... without any of the fear from a moment ago. Legs fold under her. &amp;quot;Well, hi there.&amp;quot; she greets. &amp;quot;I'm Sharna. These are my friends.&amp;quot; A glance to the pipes. &amp;quot;You're quite talented with those.&amp;quot;&lt;br /&gt;
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&amp;quot;Ah,&amp;quot; offers the horned man after he finally ends the song, letting it hang merrily in the air. &amp;quot;We have not met in the flesh and blood, but I sense an old soul, a kindred spirit,&amp;quot; offers the man in his reverberating baritone. A smile is given to Alteri, who is at his side to hug him before he can even leave the river. &amp;quot;Alteri... is it? Yes... an old soul indeed, my friend,&amp;quot; he offers, before looking over the others. &amp;quot;Mmm... yes, kindred spirits, indeed. Come, come, I have fruit and wine, drink and eat at your leisure,&amp;quot; he drawls, eyes lingering on the Egalrin a moment, before nodding back to Kraken.&lt;br /&gt;
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&amp;quot;Tuskatoo,&amp;quot; rumbles the man, waving a hand in the air. &amp;quot;My name, my soul, are called the same. I am Tuskatoo.&amp;quot; Then grass green eyes light upon Sharna and Tuskatoo gives her a humbled smile. Why, even the tips of his pointed ears blush a bit. &amp;quot;Ah, yes. A gift. Why thank you. Thank you. I would love to play more for you. Drink, eat, let us be merry for a time.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Kraken raises his wineskin then in a salute towards the man, &amp;quot;Let us drink then Tuskatoo, I am Kraken.&amp;quot; Then the wineskin is to his lips and he takes a healthy couple of swallows of the low grade ale churned out by one of the cheaper Alexandrian taverns.&lt;br /&gt;
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&lt;br /&gt;
Warmth dances as the Egalrin steps over, plumage flared before she reins the wayward feathers back in. &amp;quot;Would that we could,&amp;quot; Nasirri admits, gleaming feathers slickening with a shiver of sharp regret. &amp;quot;But I regret that we cannot remain long with the joy of your presence and song.&amp;quot; She bows her head, quiet breath curving low. &amp;quot;There are many who need what aid we can bring them of the forest's bounty. Death will come, if we do not find food for the coming winter days.&amp;quot; She bends gently, broad wings tightening with a whisper of living feathers. &amp;quot;Pray, please forgive, ser Tuskatoo, and aid us if you may.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Awww. Come on! The deer aren't exactly going to go anywhere, are they? Just one more song? Two? Please?&amp;quot; Sharna gives the matronly Egalrin a pleading look, like a puppy begging to be let out for a walk. She's almost childlike, seated there, looking more content than she ever really does normally.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Tuskatoo, yes, of course,&amp;quot; Turning to Kraken, Alteri introduces the horned fellow to the tall barbarian, then beams at Sharna for what she whispered. Shaking her head, she makes a playful grab for Tuskatoo's pipes, &amp;quot;I just ate. Teach me how to play!&amp;quot; The Highborn adds her own devastatingly puppy dog eyes look to Sharna's, begging Nasirri for just another five minutes, pleeeeese mom? &amp;quot;Tuskatoo's going to teach me how to make the pretty music,&amp;quot; Sharna gets a jealous glare, &amp;quot;Me first.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;You are my guest, and drink from your own skin! Nonesense!&amp;quot; offers Tuskatoo, tossing one of his skins towards Kraken. &amp;quot;I am a gracious host!&amp;quot; he implores. Green eyes look to Nasirri, and the man arches a brow upwards as he listens. &amp;quot;Mmmm, I see. Yes, there is good hunting here in the forest.&amp;quot; He pauses, as if weighing the Egalrin's words. &amp;quot;So long as you take only what is needed, I see no harm in letting you hunt here. Now, please, just a drink. It seems I am about to give some lessons,&amp;quot; he offers the last with a deep chesty laugh, before turning to look equally between Alteri and Sharna. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is a sping just upstream, see the steam there, that feeds into this river. Right here, the water is just the perfect temperature. Join me,&amp;quot; he offers before reaching his other skin and holding it out to Alteri. Then he turns, and with a flick of his wrist, produces a luscious red berry to Sharna's lips.&lt;br /&gt;
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&amp;quot;Alright, alright. I'm dying to see how you do anyway.&amp;quot; Sharna agrees with Alteri, grinning wildly a moment. She gives the satyr a sideways glance, plucking the berry from his fingers with her hand rather than gathering it with her lips. She throws it in the air, then, adroitly catching it in her mouth and chewing. Foolishly trustworthy. Or, perhaps... well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri traces sharp eyes from the wineskin to the forest; torn! She closes her eyes, bowing her head as fingers tighten around either wrist, loosen, weighing heavily as yellow-gold feathers ripple, whisper. &amp;quot;One song,&amp;quot; she admits with a long, *long* sigh. Breath whistles across her nares before she returns her gaze much more sternly, and *much* more sharply towards the two women. &amp;quot;But after such, we must return to what we have sworn to accomplish! Besides,&amp;quot; Feathers rustle anew as eshe continues, faint mirth returning to her features. &amp;quot;We can always return to this place, to meet Ser Tuskatoo once again.&amp;quot; She curves towards the satyr, bending again in quiet reverence. &amp;quot;If it pleases, of course?&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Sticking a triumphant tongue out at Sharna, Alteri holds her hand out for the pipes. She gives a minute little wiggle where she sits by Tuskatoo, so excited is she to try to make the pretty sounds. Pouting, she paws the skin away, long arms reaching for the pipes with more intent now, &amp;quot;You said you'd give lessons!&amp;quot; Everyone gets a look, &amp;quot;He said he was giving lessons, wasn't he?&amp;quot; Tuskatoo gets a mighty frown, thoroughly ruined by the grin of pleasure she feels being in his company. Crowing in victory at Nasirri's capitulation, Alteri declares, &amp;quot;What I play doesn't count as part of the one song!&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Kraken catches the tossed wineskin and grins, &amp;quot;It'll be a party if I start drinking a second skin. Maybe after we've gotten what we need we can settle in for a night of revelry. I don't want people starving because I ended up drinking all of your wine, Tuskatoo.&amp;quot; Then he eyes Alteri for just a moment, he's known her for a little while and he's never seen her so carefree. Definitely want to come back for a real party if she's loosening up, yep.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Very well, and it would, indeed, be a pleasure if you were to return ... anytime, m'Lady,&amp;quot; drawls the Satyr to Nasirri, before he starts laughing jovially at Alteri's willingness. &amp;quot;Here, here, a man must wet his lips after playing the pipes,&amp;quot; he says before he takes the wineskin back and takes a deep drink. Then he turns, and with a smile offers it to Sharna, &amp;quot;m'Lady Fair, would you care for a drink of wine?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Then it is back to Alteri he turns, finally handing over his beloved pipes. &amp;quot;Playing the pipes, is like caressing your love with your lips. That is how I can put so much emotion and beauty into my lips. I think of them as the most beautiful woman I have seen, and I play them as if I were kissing her,&amp;quot; he drawls, shifting so that he is closer to Alteri's ear as he begins to instruct his newest student.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that is your wish,&amp;quot; he then says over Alteri's shoulder to Kraken. &amp;quot;But the wine... ahhh, the wine. From the mountains, made of grapes kissed with the first frost, so they are all the more sweet. Such a wine... is not easily found,&amp;quot; he notes, before smiling back at Alteri with a great deal of warmth.&lt;br /&gt;
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&lt;br /&gt;
GAME: Sharna rolls Fortitude: (20)+3: 23 to Fiaol&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'You aren't drunk! But it's GOOD STUFF!'&lt;br /&gt;
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Alteri hardly hears Tuskatoo's instructions, she is too busy being smug at getting to play the pipes first. The fighter inhales a huge breath, looks for the mouthpiece and just lets all the air her mighty lungs have stored up, through the poor pipes. Hopefully it is of extremely sturdy make, because THERE SHE BLOWS! PHEWEEEEEEEEEEEEEEEEEEEEEEEK!&lt;br /&gt;
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&lt;br /&gt;
Sharna giggles at Alteri, giving her a curious glance. &amp;quot;You know, I don't think I've ever seen you that relaxed.&amp;quot; she voices Kraken's thoughts, idly accepting the wineskin thrust her way and taking a swing readily. &amp;quot;Oh gods. That's really good.&amp;quot; she says of the wine, glancing down at the wineskin. &amp;quot;You should try it.&amp;quot; she assures her companions, happily. Thank the gods, she doesn't look any more distraught or giggly than she did a moment ago. ... Of course, that isn't saying much.&lt;br /&gt;
And then, then she drops it in order to cover her very sensitive ears, cringing and gritting her teeth.&lt;br /&gt;
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&lt;br /&gt;
An avian wince... It is eyes widening in shock, beak parting as the razor gaze stares, feathers slickening down like a blanket across the forehead! Nasirri all but cringes at Alteri's attempt at playing the pipes, closing her beak again with a *click*!    &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Very...&amp;quot; the Egalrin begins, trailing off as she swallows her words, searching for another. &amp;quot;...nice attempt,&amp;quot; she adds, shaking her head with a shiver. &amp;quot;Perhaps it is Sharna's turn?&amp;quot; she suggests. Quickly. Pointedly. IMMEDIATELY.&lt;br /&gt;
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&lt;br /&gt;
Kraken grits his teeth together at that sound, &amp;quot;Alrighty Alteri... maybe you need to practice playing those things off in a room. With a door. And some heavy blankets over the windows. By Kor that was loud!&amp;quot; Then he eyes the flask tossed him, &amp;quot;Maybe a swallow on the hunt or two wouldn't hurt...&amp;quot;&lt;br /&gt;
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&amp;quot;A little over enthusiastic,&amp;quot; rumbles Tuskatoo as he gently tries to reach out and pull the pipes away from Alteri's lips. The Satyr then shifts so that he is nearly completely behind Alteri now, one hand resting gently on a shoulder, the right hand then sliding along the woman's arm to where she holds the pipes. &amp;quot;Place them near your lower lip,&amp;quot; he says, softening his voice as he leans in, a whisper trying to close on Alteri's ear. &amp;quot;Just a breath ... like this,&amp;quot; he offers, before letting out a soft caress of air from his own lungs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Try that... then it shall be Sharna's turn,&amp;quot; he rumbles, turning to smile at the other woman. Another flick of the wrist, and this time an apple is produced and he holds it out to his next student. &amp;quot;For your journey, if you are not staying long,&amp;quot; he offers.&lt;br /&gt;
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&amp;quot;Please, have as much as you want. I absolutely insisted on it, both of you,&amp;quot; Tuskatoo offers, smiling at Nasirri and Kraken. &amp;quot;Perhaps it will help ease the ... awkwardness of lessons?&amp;quot; he suggests with a throaty rumbling laugh.&lt;br /&gt;
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The Highborn directs a lofty look towards Sharna, &amp;quot;That is because you are mean to me, Tuskatoo is not.&amp;quot; The horned man is given a liquid-eyed look of gratitude. &amp;quot;No, no, I got this.&amp;quot; Alteri insists when people start threatening to make her stop, sharp elbows ensuring she gets all the space around her and no one tries to take Tuskatoo's pipes from her. &amp;quot;I was holding it all wrong, that's it, that's...&amp;quot; the touches, though originating from her BEST FRIEND FOREVER, are strange, alien, and when the man's voice susurrates in her ear, she stiffens and squirms away.&lt;br /&gt;
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A hand is held out to keep that distance sacrosanct. Her smile is less sure, now, &amp;quot;I'll try, just... don't do that again.&amp;quot; A fleeting frown slips across her angular features, why did she say that? Shaking her head, she tries again. Sadly, being distracted with the unfamiliar, the next attempt comes out even worse, with shrieks and screeches peppering the air. Even her own be-charmed ears suffer, and, thoroughly upset with herself, she throws that pipes back at Tuskatoo, rampant, uncontrolled emotions coursing through her form and lending far too much strength to her piqued endeavour.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;I'm not much for music myself.&amp;quot; Sharna says, though she does accept the apple. She flips it onto the back of her hand, graceful motion letting it tumble the length of her arm, across the back of her neck, and down the other arm in turn. It is grasped in the opposite hand at the end of the journey. &amp;quot;But I'll happily listen to you play, Tusky.&amp;quot; A soft smile is given to the satyr. Hunting is boring -anyway-. &amp;quot;I mean, I guess I could try.&amp;quot; she considers, spinning the apple idly on the tip of her index finger as she ponders. &amp;quot;Never really had much chance to.&amp;quot; And then the apple is nearly crushed in her hand as the cacophony of Alteri attempting to play the pipes continues. Her teeth grind. Noisily. A vein pulses in her forehead.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;You are most gracious,&amp;quot; the Egalrin chirrs in return, the touch of rose dancing along her nares. She steps across to a near place, pausing only to search out a bowl from the low pack at her side. Smooth, shallow, she proves its use in a few brief movements- a gentel twist to unstopper one of the wineskins, adding a portion of its contents to the dark wooden bowl with a sigh of relish.... and another, feather-slickened cringe at the sounds from Alteri.        &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Ceinara bless us with your favor,&amp;quot; she whispers, murmurs, begs... Eyes closed as she drinks from her bowl with a careful grace.&lt;br /&gt;
&lt;br /&gt;
You paged Nasirri with 'Strone wine. DC 15 Fort save, please. And privately roll it.'&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Fortitude: (20)+5: 25 to Fiaol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The oiled barbarian decides to take a taste of the wine from Tuskatoo, anything to drive away the noise ringing in his ears from that attempt at playing. Well, a taste is a couple of hearty gulps, but that's not so much compared to Kraken's large frame. &amp;quot;Can we skip the music lessons for a bit? They're certainly making sure there is no game around for anyone.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
GAME: Kraken rolls 1d20+6: (20)+6: 26 to Fiaol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now now, m'Lady of the Golden Feathers,&amp;quot; Tuskatoo offers to Nasirri, wincing at Alteri's second attempt, &amp;quot;I did promise to give lessons. And once I've made a promise,&amp;quot; he offers with a wave of his hand. &lt;br /&gt;
&lt;br /&gt;
Green eyes look at Alteri curiously, and the satyrn considers a moment, before attempting to put his hand on her knee in a friendly fashion, a companionly gesture. &amp;quot;Pipes are one of the easiest instruments to make, and one of the most difficult to master. Do not be disuaded and feel rejected, m'Lady. I have been playing the pipes for as long as I can remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tuskatoo turns to look at Sharna, then smiles at her antics with the apple. The pipes are inspected, before the Satyr moves and slides next to the nimble woman. &amp;quot;Now, as I said to Alteri, the same is true for you. Just a whisper of a breath,&amp;quot; he suggests, leaning close to make certain the pipes are positioned correctly.&lt;br /&gt;
&lt;br /&gt;
Kraken finishes his swallows and smiles, &amp;quot;Well, that's not bad. Strong enough for a good drink.. but way too sweet. A girl could drink this stuff, it's got no real kick to make your tongue remember it.&amp;quot; He stoppers the wine and turns to get his horse back in gear, &amp;quot;Alright, so, we going to get to the hunting soon?&amp;quot; His real reason to get away from the next round of pan pipe practicing while he still has intact ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri positively thrums with the affectation, bright eyes curving closed as she finishes the bowl's contents with a sigh at the welcome heat. &amp;quot;A pleasant mix,&amp;quot; she accedes, a warble in her voice before it normalizes once again. She basks, relishing the taste before her eyes curve open once more, a breath of regret before she moves to clean the dark bowl, sliding it away. &amp;quot;One more,&amp;quot; she affirms, &amp;quot;And then we must continue our hunt. It would be unkind to stay...&amp;quot; Sharp warmth gleams in her gaze as she casts Alteri a glance, eyes curving to mighty Kraken in his own turn. &amp;quot;Or to allow a quest to support those in aid to be set aside for an evening's revelry.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Sulking up a storm, Alteri moves away from where Sharna is getting ALL of Tuskatoo's attention, and plops her butt down. Plucking at grass that is inexplicably still flourishing in this time of season, she tosses the remnants into the stream. If she should catch any looking her way, she would return a 'what are you looking at?' glare to them. No, grass plucking is too pathetic. Needing to do more to let out her anger with herself, her large bastard blade is drawn. Yes, take that, you wicked grass. STAB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna lifts a hand to support the pipes, not quite shying away from the horned man as her companion had. She exhales a gentle breath down one of the reeds, and a crisp little note emits from the instrument.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doesn't seem too complicated.&amp;quot; she remarks, taking the pan pipes more fully in her own grasp and managing something that actually sounds like a little melody. Not a true song, no, but it doesn't put needles through the eardrums and despite being slow and uncertain, it manages to flow alright. That done, she grins... only to glance over at the sound of the grass being savaged.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me a second, cutie.&amp;quot; she says to Tuskatoo, handing him his instrument back and hopping to her feet, striding over to Alteri. &amp;quot;What's wrong?&amp;quot; she asks, lowering to a crouch to be eye level with Alteri - actually sounding a little concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please stop beheading my friends,&amp;quot; drawls Tuskatoo calmly, patiently. Though he does offer up a deep sigh as Sharna excuses herself from his presence, and Nasirri appears to be packing things away. &amp;quot;Some have a natural talent in one thing, only to find something they cannot do, others excel at,&amp;quot; he notes, trying to offer calming wisdom. &lt;br /&gt;
&lt;br /&gt;
Reaching forward, Tuskatoo takes a handful of berries and rises, gliding easily to Nasirri, and offering them to her. &amp;quot;I am always honored to meet one of the Pheonix' Chosen,&amp;quot; he rumbles to the Egalrin with his warm grin.&lt;br /&gt;
&lt;br /&gt;
Finally he turns to Kraken and laughs. &amp;quot;Next time, then, I will be certain to have some dwarven spirits with me! Something with true fire to put in the belly. Will that do, my friend?&amp;quot; he asks, his grin growing lopsided.&lt;br /&gt;
&lt;br /&gt;
You paged (Nasirri, Alteri, Sharna) with 'And note... if any of you want to come back and find Tuskatoo sometime... with good intentions, he'll be here. If he sees murder on your face, this little goat-boy is running! ;) So feel free to use him as an NPC as you need.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken laughs warmly, &amp;quot;Yes, the dwarves do know how to brew something with more kick and fire to it. And they know how to drink it too.&amp;quot; He mounts up onto his horse and starts sharing a few impatient looks with everyone else. &amp;quot;Now I know we're having fun and all, but can't this wait till after we've gone hunting? I mean, that's the order of things, you make things bleed and then you have the party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's faint blush warms like the heart of a star! The practical part of her thoughts exclaims that they *should* be on their way, for the sake of the hunt and the rest of the journey...   &lt;br /&gt;
        &lt;br /&gt;
...and another part flails and squeals and chirrs at the sole, magnificent attention!   &lt;br /&gt;
        &lt;br /&gt;
The priestess rises slowly, bowing as she acceptsthe gift with every care. &amp;quot;May she continue to watch over you with all heart,&amp;quot; Nasirri returns, eyes a bright gleam as she cradles the berries in her hand. She makes a brief ceremony of placing them into her pack, careful to secure them tightly. And, in turn, reaching up along her neck, to steal a golden feather from amid the many with a sigh of breath.    &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;A token,&amp;quot; she chirrs, offering it to Tuskatoo. &amp;quot;May we meet again in better times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glancing back over her shoulder at Tuskatoo, she reluctantly ceases her murderising of flora. She looks around for something else to smack with her sword, and Sharna decides to get within arm's range. Immediately, muscles clamp down hard on the urge to swing. There is a dissonance, and she blinks foggy eyes at the half-elf appearing concerned for her. The leather grip under her hand creaks from pressure. &amp;quot;Everything.&amp;quot; she mumbles, then adds, &amp;quot;Nothing.&amp;quot; This is a Site of Failure &amp;amp; Shame for Alteri now. Much as she likes Tusktatoo, she doesn't want to be here anymore. &amp;quot;I don't want to be here anymore,&amp;quot; she grumps, then looks plaintively at the half-elf, nevermind that -this- one underlined her Fail so clearly. &amp;quot;Can we go now?&amp;quot; she whines.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are we leaving already? You -promised- we'd stay for a song.&amp;quot; Sharna offers, biting her lip. There's a glance at Alteri. At the satyr. At Alteri again.&lt;br /&gt;
Friendship forged through battle and pain battles magical influence... and wins out.&lt;br /&gt;
&amp;quot;Okay. Let's get back to the hunting thing.&amp;quot; she concedes softly, offering Alteri an encouraging smile and a hand to help her up.&lt;br /&gt;
Whether her aid is accepted or not, she asides to the Eldanar: &amp;quot;I'll just go say goodbye.&amp;quot; The mild words spoken, she saunters over to the Satyr, standing on tiptoes to plant a kiss on his cheek. &amp;quot;Thanks for the wine and the music, Tusky.&amp;quot; A gloved hand reaches up, index finger tracing the contour of his jaw. &amp;quot;You know... if only you weren't so hairy... and your legs weren't bent the wrong way...&amp;quot; she murmurs with a wry grin, but then dances away to... well, of course, steal Alteri's horse again, or at least hitch a ride. A hand lifts, fingers wiggling as she waves farewell to the faun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tuskatoo offers a graceful bow to Nasirri as he gently accepts the token. &amp;quot;A most honored gift,&amp;quot; he whispers to her as he straightens, holding the feather to his chest for a moment. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that is your wish, m'Lady Alteri, then you are free to go, of course. I would rather you stay, and I would spend all the hours of day and night needed to teach you to play the pipes as you wished,&amp;quot; he intones, offering her a bow as well. &amp;quot;However, your quest is a noble one, and one that suits my forest better than rampant hunting and intrusions. So I see no reason to keep you from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Sharna is dancing over and kissing his cheek. The Satyr laughs, the baritone resonating and echoing throughout the forest. &amp;quot;Most gracious and beautiful Sharna,&amp;quot; he offers, with a flourished bow. &amp;quot;Allow me, please, to try and change your mind on that at some point. I am a very persuasive man when I wish to be,&amp;quot; he drawls.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Until we meet again, my friends. Happy hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sun continues to dapple through the leaves of the Feywild as the group wanders away from the brook and Tuskatoo, returning to their quest. Soon the memories of friendship fade from the minds of the women in the group, perhaps leaving them befuddled, confused, or angry as awareness of such friendliness with a stranger sinks in. Kraken, on the other hand, was unaffected by the Satyr's song, and continues unaffected still as the group delves deeper into the Feywild searching for deer or elk to hunt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that everyone was having a good time, but we really should get some food. There were a lot of expectant looking faces watching us leave. Small faces. I would hate to let them down.&amp;quot; The big barbarian says as he rides along slowly, looking for sign of game as they trek deeper into the woods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To spare the distraught Alteri, Sharna's since taken to striding beside her and her steed rather than stealing a seat upon it. Stopping midway through munching the apple the satyr had given her for the journey, her eyes narrow dangerously at the fruit as the magic evaporates, leaving behind conflicting thoughts and feelings. She looks... confused, mostly, puzzled, throwing the remainder of the half-eaten apple into the bushes for reasons that do not entirely make sense to her. The resident insects and small animals will no doubt be quite happy with the gift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For herself, Nasirri is content in quiet peace. Never pleasant to be charmed, but no harm was done to the priestess' thought and concern...     &lt;br /&gt;
        &lt;br /&gt;
... though, perhaps, other's sense of decorum did not fare so well!     &lt;br /&gt;
        &lt;br /&gt;
Humming quietly, innocently to herself, the golden Egalrin basks serenely as she sits balanced atop her mount, following along with the hunt's progression. &amp;quot;Of course, noble hunter. We return to the task necessary...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The confused discontent permeating Alteri's being translates to a marked stiffness in her posture as she rides astride Stupid. With the dawning realisation that she -had- been acting completely out of character, the Highborn stiffens for entirely different reasons now. Slowly, the glazed sheen over her eyes has receded and she glances to Sharna, Nasirri, then to Kraken; a markedly subtle motion, the Eldanar being uncertain of what-all magicks had affected her. Affected them? The hands on her reins move in silent handspeech. &amp;quot;Of... course, Master Kraken,&amp;quot; she says, cautiously. She notes the apple Sharna throws away, and frowns slightly, but says nothing. Her breastplate shifts as she inhales a large, cleansing breath and shrugs the moment off. It can wait, hungry mouths, cannot. Applying herself to the task at hand, she begins searching for animal tracks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken grins a bit, as he either doesn't realize how uncomfortable people are as effects fade, or he's doing a good job of ignoring their discomfort and focusing at the task at hand. He hops down to look for tracks from foot for a bit, looking to see just enough old tracks to justify slowing down and looking more intently for game tracks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri leaves the Eldanar in peace, for now, perhaps uncharacteristically. Bright feathers rustle in soft sympathy, but the feelings of the heart are never a course others may have mapped for them; she leaves poor Alteri to her own ends, at least until the warri--       &lt;br /&gt;
        &lt;br /&gt;
She pauses as Kraken hops down, pausing as thought's train and sharp eyes are both cuved towards the huntsman. &amp;quot;Have we found what we seek?&amp;quot; she asks, warbling voice dropping low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Survival: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls survival: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna's thin, white brow quirks up at Alteri. The corner of her lips tugs upwards - and there's a single gesture, a single graceful sign in reply, before she focuses on what they're actually there for. &amp;quot;The sooner we find the deer or whatever, the sooner we can go back.&amp;quot; she mutters. There's only one problem - she's a city girl, and she hasn't a damned clue what to look for. It's no surprise, thus, that she ends up fruitlessly glancing about and not noticing a thing a more nature-savvy individual easily would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken pauses and holds up a hand, &amp;quot;Ah ha... here we go, this is just what we're looking for I think this is antelope, several of them if I'm not wrong.&amp;quot; He squats down and looks off to one side, &amp;quot;Going that way, about a day ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri notes Sharna's handsign, at least, one might think she has, by the way a muscle in her jaw tics. Fortunately, Kraken is dismounting and forcing her attention to things other than the very recent past. Callused fingers previously strangling at Stupid's reins, creakily release said leather. Polished boots hit the oddly verdant ground, striding to take the Highborn to where the axe-wielder is. Squinting her mundane, human eyes a mite, she attempts to work out what the barbarian is referring to. Sable bangs swaying, Alteri gives a negative shake of her head, &amp;quot;Nay, the tracks are muddied. 'Tis a shared trail. We wish to head that way for the herd of antelopes, the other way will gain us honey badgers.&amp;quot; This she says in a neutral tone of voice, still fighting back the urge for massive self-recriminations with regard to her conduct with Tuskatoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri keeps her counsel, observing the two hunters in their natural habitat. Much as with the passing of signs, the Egalrin can see the passing of remarks, but does not understand their meaning. &amp;quot;I leave the matter to your capable hands,&amp;quot; she says quietly, eyes bright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken eyes the tracks again, actually giving his chin a rub, &amp;quot;Honey badgers you say? Just don't see that... guess I've never tracked them before.&amp;quot; He shrugs and moves back to his horse and slides back into the saddle, &amp;quot;Think we should go after the antelope, or is the trail looking too cold to you, Alteri?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't even know there's antelopes in these parts.&amp;quot; Sharna says, quietly. She glances down at the tracks as they're pointed out - but really, to her, it's all just tears and scruffs in the soil that mean nothing at all. Blue eyes flick between the two trackers. Little choice but to follow the lead of the more educated.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
At the Egalrin's words, Alteri straightens, only to afford Nasirri a respectful dip of her head. The planes of her angular features are cast in a determined light; she means to make reparations for her lapse, now, if possible. To Kraken, she gives a twitch of one shoulder, her version of a shrug. &amp;quot;Honey badgers are afeared throughout the forest,&amp;quot; Her eyes flick to Sharna, &amp;quot;Perhaps the antel...&amp;quot; her eyes narrow, &amp;quot;Wait.&amp;quot; Taking a single side step, she stares intently at some more track, &amp;quot;Elk,&amp;quot; her low voice rings out triumphantly. &amp;quot;A very large one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri stares at the tracks for a moment, trying to search out whcih one belongs to the creature in question. A shame that humans have such flexible eyes; they do not point properly to watch they gaze upon....! &amp;quot;Nearby?&amp;quot; she asks, voice hovering above a chirr as she asks as softly as she dares. &amp;quot;And dangerous?&amp;quot; she adds, feathers rousing with a ripple of flickering quillions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken smiles at the news, &amp;quot;Large elk, that'll feed quite a few people if we can bring one down.&amp;quot; He shifts to ride forward so he can look for Elk tracks towards the indicated direction, but after his confusion on the antelope he doesn't move out right away, waiting for Alteri to start moving first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... How big, exactly?&amp;quot; Sharna feels compelled to ask, eyes flicking between Alteri and the ground, the bark of surrounding trees where no doubt there are antler-marks she simply isn't catching. It's not the goodness of her heart or the desire to feed people, no - more the desire to not get trampled by an enormous elk. Gods know if she's even seen an elk before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri doesn't return Kraken's smile, but the colour of her eyes does deepen in pleased assessment of his statement. &amp;quot;Indeed.&amp;quot; Glancing back to the other females in their hunting group, she nods, &amp;quot;Northwards. They look very fresh,&amp;quot; she points to the tracks in question, the dampness of the dirt kicked up, and the spoor a little further onwards, still warm enough to make more sensitive noses twitch or flare. &amp;quot;As tall as I am at the shoulders,&amp;quot; she offers Sharna whilst signaling to Stupid to follow. With her mount at her heels, the Highborn quirks a brow, &amp;quot;It isn't rare for their antlers to reach ten feet across.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bright feathers quiver as the Egalrin's wings shift. A dozen questions to ask! But Nasirri relents, if only with the greatest reluctance; silence must be maintained, if their prey is to be captured forthwith.... though such does little to comfort as she gives a faint, whistling sigh. &amp;quot;Please lead,&amp;quot; she murmurs, beak clicking with a sharp whisper. &amp;quot;I shall try to be as quiet as one may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls stealth: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Stealth: (9)+-1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Stealth: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Stealth: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... that's pretty damn big.&amp;quot; Sharna says, grabbing her crossbow and doing what comes naturally. -Hiding-. She's... not so happy about the idea of an animal of that size bearing down on her. Into the shadows, the foliage, darting between cover of the trees, crossbow ready to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna's words finally dig out a faint smile from the Highborn. &amp;quot;Faint heart never won fair lady,&amp;quot; Alteri drawls, &amp;quot;Nor fed the masses.&amp;quot; Pausing, she takes stock of the direction the air is moving in, &amp;quot;We shall want to remain downwind of it. It certainly hasn't lived to this size being unwary of hunters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken keeps on the trail, getting one of his throwing axes ready, a muttered thought that maybe he should get himself a bow at some point muffled into the mane of his steed. He thinks about the size of the elk and gets a second axe ready, leaving his knees to guide his horse along.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's eyes widen as she stares out at the forest, sharp beak marking the trace of her gaze, a burning search. &amp;quot;Great Roc,&amp;quot; she murmurs, voice soft. &amp;quot;Sky Hunter. Lend me your grace, that I may see your gift for hunter's cause....&amp;quot; A silent shiver before she stills, perched upon her mount, bright wings a faint shimmering as she drarws nearer the great oaks' shadowy fields...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (3)+11: 14&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri remains on foot as the primary tracker. Stupid has done this with her mistress many times, and the animal remains quiscient whilst the Eldanar does her creepy, tippy-toe thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Perception: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls perception: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Autumn seems to be coming late to the Feywild, which is likely a good thing, as certain Eldanar seem to be finding every leaf and twig to step on. However, Alteri is able to lead the group deeper northwards into the wood, before the sun glows ahead as the canopy breaks, exposing a clearing with lush green grass.&lt;br /&gt;
&lt;br /&gt;
And the biggest dang elk anyone has ever seen!&lt;br /&gt;
&lt;br /&gt;
Easily 7 feet at the shoulders, with antler's 12 feet wide, this elk has at least seven points to it, and a coat that glistens gold and bronze in the warm light of the lowering sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Holy Order has surely blessed all of Alexandria...&amp;quot; Alteri breathes in reverence, her eyes widening at the sight of the magnificent beast. Conventional hunting tools will not do for one so noble as this. Head borne down, she signals Stupid to stay far back and swiftly closes the distance with the great creature. &amp;quot;We seek not your death, but the life of many.&amp;quot; she says once close to the elk, her bastard blade drawn and held at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5-4: (7)+2+5+-4: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
KA-THUNK.&lt;br /&gt;
The shadows of the forest let loose a crossbow bolt. Aimed at the elk's hindquarters rather than the main bulk in an effort to spare Alteri of it, the projectile screams through the air and embeds itself in the tree just behind the elk, where it vibrates uselessly. There's a muted curse in Sildanyari. The crossbow is left behind, replaced with the dusky-bladed twin swords she's more used to employing, as Sharna dashes forward to close some - but not all - of the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken sees the Elk close at hand so he drops his hand axes and hurtles from his mount, closing rapidly with the big critter with his large axe. Perhaps it's the desire to hunt down the elk, perhaps he's ticked off at no one noticing his well oiled pecs, but either way he is snarling a bit much and has a rather nasty case of the twitches on his left eye going on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A forest of surprises, wonders to behold-- Nasirri stares as autumn colors give way to the great flow of colours, the sweeping brushstrokes of evening upon the animal's magnificent pelt. &amp;quot;Praise be, Cernan, Ceiwen...&amp;quot; she whispers, sharp beak parted in a silent gasp. Heartbeats pass before she moves with a shiver of regret, slender hands moving alongside to draw forth a trio of heavy weight, smooth stone orbs connected at a central line. &amp;quot;Blessings be on stroke and aim...&amp;quot;   &lt;br /&gt;
        &lt;br /&gt;
Dismounting with care, she calls her blessings as she begins to move, carefully closer as her companions move in equal turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 2d6+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Alteri and Kraken move up next to the buck, the startled animal rears, brown beady eyes rolling dangerously in the back of it's head as it pummels the barbarian with his hooves. Falling back to the ground, the massive elk then snorts and starts swinging it's antlers side to side, raking and catching Alteri painfully on the side.&lt;br /&gt;
&lt;br /&gt;
After contact is made, the massive beast lifts it's head, those brown beady eyes wild and fearful, before it bugles clearly, the sound of the trumpeting elk echoing throughout the Feywood itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d10+15: (2)+15: 17&lt;br /&gt;
&lt;br /&gt;
You paged Alteri with 'Roll me a private perception please!'&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Perception: (6)+5: 11 to Fiaol&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Acrobatics: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri braces as the mighty elk trumpets its call. Whether it was a challenge or something else is moot, for the animal's lashing hooves signal enough, how it shall meet this intrepid band of interlopers in its domain. She doesn't have time to wince at the crunching hit Kraken is given, before she must guard against antlers that swoop down and threaten to lift her right off her feet.&lt;br /&gt;
&lt;br /&gt;
A dull clang rings through the clearing, her mutely glowing blade just able to fend off the first slash of the horns. Not so lucky at her second attempt to avoid being hit, she feels the animal score deeply into her internals. Biting back the groan of pain, the temporary loss of breathe, she grits her teeth and pushes off from the antlers her sword was tangled with, using the momentum to fuel her returning swing. The blade scores a massive wound in the animal's golden pelt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lithe and light as a hunting cat, Sharna continues her dash, cloak whipping and billowing behind her as she moves. She runs right past the furious melee, somersaulting into position behind the bucking, panicked animal instead to provide her allies an advantage. The swords are brought forward, her body like a serpent coiled to strike. Poor, poor elk. &amp;quot;I'm pretty sure this isn't the proper way to hunt elk.&amp;quot; she mutters, mostly to herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d20+9+2-1: (7)+9+2+-1: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;+2 for flanking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kraken says, &amp;quot;+2 was for increased str while rage, so er, +2 more, so a 19&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d12+13: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls perception: (14)+6: 20 to fiaol&lt;br /&gt;
&lt;br /&gt;
You paged Kraken with 'It should have done a LITTLE more damage than it did. How odd.'&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 1d20+6-4: (12)+6+-4: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;It is a touch attack... I shall take the Luck reroll.&amp;quot;&lt;br /&gt;
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GAME: Nasirri rolls 1d20+6-4: (18)+6+-4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (18)+4: 22&lt;br /&gt;
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GAME: Fiaol rolls 1d20+4: (1)+4: 5&lt;br /&gt;
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GAME: Fiaol rolls 1d20+9: (18)+9: 27&lt;br /&gt;
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GAME: Fiaol rolls 1d4+4: (1)+4: 5&lt;br /&gt;
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GAME: Fiaol rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken twitches a bit more, then lets the elk have it with the two handed axe. It should have cut the thing in half, but the blade just leaves a smaller wound along the flank of the beast. There's no exposition, just a roar of, &amp;quot;mmm! Jerky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's feathers slicken back as she sees the sudden fury the great elk unleashes, caught by offguard as the animal moves so viciously! The bola in her grasp is momentarily forgotten; instead, the Egalrin raises her hand, murmuring a prayer of swiftness. Fire gleams as she closes in, a bare thirty feet before she unleashes the firebright shard of energy from her palm. Heat flashes forward in searing array, to scorch and sizzle and singe across the animal's right flank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the beast is panicked, that is the only word to describe it. Surrounded by the scent of humans, the scent of hungry and dangerous humans at that, the large elk buggles again loudly. &lt;br /&gt;
&lt;br /&gt;
One hoof is then shoved at Kraken several times until it connects. The elk then drops it's head and kicks backwards, bucking at Sharna, missing. Finally the massive horns swing from side to side once more, again raking across Alteri's side - blood is flowing freely there now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+10+2: (8)+10+2: 20&lt;br /&gt;
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GAME: Alteri rolls 1d10+15: (7)+15: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5+1+2-2: (4)+2+5+1+2+-2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5+1+2-2: (18)+2+5+1+2+-2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, 1 hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+1+2d6: (4)+1+(8): 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hurt coming from multiple sides seems to lend an even greater rage to the elk's attacks. Almost brought to her knees by the King of the Forest's returning swing, the Highborn lets out a pained grunt as huge antlers swipe her right across the face. Spitting out blood, more pours down the gash over her eye. This must be done quickly if she is to remain standing.&lt;br /&gt;
&lt;br /&gt;
With eerie calm, a counterpoint to Kraken's hunger for jerky, the Eldanar lets the hilt of her blade slip down further, lessening the length of her swings. Delicately, her other hand guides the lionhead pommel of her sword, a deceptive picture, as the shorter arc allows for sterner strength to be fed into the blade's motion. Letting loose a staccato shout, Alteri cleaves deeply into the animal's neck, the resulting gush of blood mingling with that which the elk had drawn from her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna ducks beneath the dangerous buck of the animal, her body twisting easily away from the blow. A blade lashes, an effort to retaliate as its legs retreat, but finds no purchase in the speed and frenzied, jerky motions of the panicked animal. The woman re-centers, eyes narrowing - the elk stills for a moment, a fatal moment, and the blade is brought into its side, just where its leg meets its body. The bite of the sword may not be huge, but it is precise, and a torrent of blood follows the weapon being pulled out with a twist. The creature trembles uncertainly on slender legs before collapsing in the grass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken pulls back his axe for a big chop into the elk when the thing finally goes down. There's a moment of incredulity on the barbarian's face, then a exhalation as he loses his grip on his inner rage. All is right in the world now, the dire enemy, the pec ignoring elk is at his feet, bloody and dead. And looking rather tasty for dinner tonight. &amp;quot;That's going to take some work to get home...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri shivers as the last blow is struck; bright feathers quiver on edge as the Egalrin draws her hands back, a ruffled fury from tip to toe before she manages some semblance of calm, trying to ease the wild hue of bright crested array. &amp;quot;Not so much as you might think,&amp;quot; the priestess chirrs, eyes still gleaming with fiery delight. A long breath soars in, exhaled with a reverent, worshipful strength; curiosity steals her closer to the fallen animal, pausing to brush her fingers through the coarse fur with a murmur. &amp;quot;If you will prepare the means to carry the elk,&amp;quot; she continues, &amp;quot;Then Ceiwen shall provide the means to carry our fallen prey. And now...&amp;quot;   &lt;br /&gt;
        &lt;br /&gt;
Letting the moment slip from her, she turns towards the wounds infliced, wounds suffered. It is time to heal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna pokes one of the animal's hind legs with the tip of her boot. It does not stir. The twin swords are sheathed, the crossbow gathered - and gently slanted eyes fall on the battered, bleeding Alteri. &amp;quot;Are you alright?&amp;quot; she asks the Eldanar, concerned, moving to her side so as to provide something - or at it may be, someONE - to lean upon should Alteri require it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite her heavy wounds, Alteri is saddened to see the efforts of the group pay off. As the light dims in the great creature's eyes, she lays a hand upon its shuddering flank. &amp;quot;Forgive us, friend. Your sacrifice shall not go to waste.&amp;quot; Her hand continues to stay with the animal, moving with it as mighty legs lose strength, lose life, and fold to the forest floor. Using that same hand to keep herself standing, she turns numbly to look confusedly at the questioning Sharna. Then the battle's adrenaline drains away and she stumbles against the smaller rogue. &amp;quot;The antlers... Greyfeather...&amp;quot; disjointed mumblings accompany the highborn's efforts to remain upright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken looks over the massive beast and nods, &amp;quot;He was a noble one. No fear and running when faced with danger. Though I suppose it should have. It will feed many though and clothe a few. And the antlers will pry coins from someones tight fist to feed more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri nods quietly, eyes glancing from Kraken to Alteri with quick regard. &amp;quot;Then let us be swift,&amp;quot; she says, stowing the bolas away before moving to cast the healing energies. &amp;quot;The sooner we return, the sooner that some may rest tonight fed...&amp;quot; She pauses, voice more quiet as she murmurs sa breath. &amp;quot;For a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna doesn't buckle too much under Alteri's weight. Valiantly, she provides her wounded comrade support, draping one of Alteri's arms about her shoulders. The height difference is a problem, certainly, but she's doing her best. At the swordswoman's words, eyes flick to the beast and its majestic antlers - soaked with Alteri's blood as they may be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has a friend who'd really like those antlers.&amp;quot; the grey-skinned half-elf explains to the other two members of the group, mildly. &amp;quot;Would either of you mind letting her have them? I think she deserves them.&amp;quot; she opines with a small smile. Alteri's blood soaks into her clothing as she helps the Eldanar towards her horse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken gives a nod, &amp;quot;They'd make an impressive battle helm, so if you'd likethem, then certainly they are yours.&amp;quot; He goes to his horse and starts with the poles and netting, setting them up to take his place on his mount so that the warhorse can drag the bulk of the weight of the elk.&lt;br /&gt;
&lt;br /&gt;
Nasirri attends to healing the unfortunate warrior for a few moments, letting the touch of healing magic flow. Quiet flames soothe bloodloss, bruises, the crack and weight of antler and hoof; a few bandages are added in turn, a moment's quiet nod before the Egalrin turns to Kraken's mount for its own blessing. Few words, but swift ones--- the magic is come and gone with a touch of fingers, a quiet breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the blessings of Nasirri's gods, Alteri's colour returns, allowing her to cease being an awkward burden to Sharna. &amp;quot;Many thanks, Mistress Nasirri,&amp;quot; voice quiet in the wake of a royal death, the Highborn straightens, giving both the Egalrin and half-Elf grateful looks. A few cautious movements then, testing the bandages. &amp;quot;You have a deft touch,&amp;quot; she compliments the Egalrin.&lt;br /&gt;
&lt;br /&gt;
Her main hand had instinctively kept a deathgrip on her sword all this while. With the worst of her wounds seen to, she now painstakingly takes a moment to clean her blood-stained blade with a handful of dry grass. Sharna's words cause her to blink. Oh, yes, she'd thought about that, but hadn't realised thought was given voice in her moment of weakness. She glances abashedly at the others, rubbing at her neck whilst mumbling, &amp;quot;I would... like to purchase the antlers. As Master Kraken has said, it would fetch fair coin to feed more mouths and fie that I would claim them as a right,&amp;quot; At this, she gives Sharna a mildly exasperated look. That look turns into puzzlement when Kraken mentions something about using them for a helm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna helps Alteri up onto Stupid, striding beside the horse for most of the journey and only stealing a seat for brief spells when fatigue from walking catches up to her. Once back in the city, she becomes visibly more relaxed.&lt;br /&gt;
&lt;br /&gt;
A small grin emerges on the Mul'niessa-blooded half-elf's face - slightly wicked at the edges - as the party strides into Alexandria. &amp;quot;You know, I've changed my mind.&amp;quot; she drawls at Alteri. &amp;quot;I think I'll take your offer of repayment.&amp;quot; The impish grin flares. &amp;quot;But not now - I desperately need a hot bath and a drink. I'll let you handle the skinning and other stuff - I'll find us a buyer for the pelt.&amp;quot; And with those words and a wiggle of nimble fingers, she's striding off into the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, all that is left, is gutting the creature, and tying it up to be hauled back to Alexandria. It takes longer to reach Alexandria, even with Nasirri's prodigious spellcasting, than it did to reach the clearing, simply because of the bulk that is being carried behind - avoiding rocks and trees and the like.&lt;br /&gt;
&lt;br /&gt;
Along the way, the Cleric of the Pheonix offers words of encouragement, beauty, and healing. However, cold does begin to creep in, despite Nasirri's efforts to keep it away, darkness has spread out across the land. Several hours past full dark, the group finally makes their way to the city gates, shut for the moment, but just beyond them warmth and comfort are waiting.&lt;br /&gt;
&lt;br /&gt;
It takes some swift words, and compliments given by the silver-tongued cleric, and finally the guards open the gates, letting the group in. After all, this was an errand of mercy, and mercy is what many in Alexandria need now.&lt;br /&gt;
[[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Fey-tasia&amp;diff=6186</id>
		<title>PrP: Fey-tasia</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Fey-tasia&amp;diff=6186"/>
		<updated>2011-10-25T21:40:24Z</updated>

		<summary type="html">&lt;p&gt;Alariel: LOGGIE!!!!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': A Little Batty&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Kraken]], [[Nasirri]], [[Alteri]], [[Sharna]]&lt;br /&gt;
*'''NPCs''': [[Fiaol]]&lt;br /&gt;
*'''Place''': Alexandros - Feywood&lt;br /&gt;
*'''Time''': Oct, 27, 2011&lt;br /&gt;
*'''Summary''': Food is scarce, and Fiaol has organized at least this group to go into the Feywild for food.&lt;br /&gt;
*'''APL''': 3.75/4&lt;br /&gt;
*'''Encounter 1''':  Satyr – RP Encounter  CR 4&lt;br /&gt;
*'''Encounter 2''':  Elk (Megaloceros(CR4) + Primative(+1 CR) + Feytouched(+1CR)) CR 6&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
There is a crispness to the air, a hint of cold, despite the gloriously bright colors of autumn with the sun rising up in the sky. The sky, itself, is a most gorgeous blue, contrasting with the red, orange and yellow leaves which are turning, signally the impending winter. That crispness in the air ... smells like frost. Just a hint, there's no frost yet. But it is coming.&lt;br /&gt;
&lt;br /&gt;
And that frost and true cold bode ill for the mass of refugees which have found their way to Alexandria and the borders of Alexandros, seeking shelter from the ravages of war and the doom of Taara brought upon all the lands. People fearing, hungering, crying for liberty and relief - something they have not had for five long years - begging the heros of the almost mythical now Alexandria to make the world right again.&lt;br /&gt;
&lt;br /&gt;
Hero or no, there are those with compassion in their heart, or those who see how to turn bad times into profitable times, that are gathering for the greater good. Food is needed, and with winter fast approaching, and the granaries full, the tubers and fruits put into storage, there simply is not enough. The most plentiful, and easiest resource to be found now, are wild ones - the beasts of the Eldwyn which surrounds Alexandros. Protein is needed through the winters to keep a body nourished, furs and skins are needed to keep bodies warm - and even with the charity the city is known for, it is not uncommon at all for hunters to be selling their skins and furs, if just to cover costs and prepare for their own winter needs.&lt;br /&gt;
&lt;br /&gt;
Thus many groups have been gathering, looking to put together hunting expeditions - Fiaol and the Church of Gilead are one such group. After all, the High Hunt is approaching, and what better way to celebrate it then hunting to feed those in need? Thus, Fiaol has been posting in the adventurers guild, and has even gone scouting into the mountains and into the Eldwyn for good hunting grounds where-in to send others. &lt;br /&gt;
&lt;br /&gt;
And that brings us to today, where a small group was contacted by the Green Warden Fiaol herself - a red-headed lass wearing the holy symbol of Gilead, a smiling freckled face, and an enthusiasm that was too large for her human body by sevenfold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so, after Karl and I went into the mountains, we came down through the FEywild here, an this looked to be a great hunting spot. Why, I swear I saw the largest elk I have ever seen in my life, and I grew up in the Mythwood! I hope you don't mind hunting here. I mean, I have heard of large beasts in the Felwood, but I think Karl wants to go hunting there, and I&amp;quot;m not really of a mind to tell him no. And it's best to split groups up so there isn't any over hunting, which is what I really fear if people just randomly go hunting on their own. I really should talk to the city guard about hunting permits just for this winter, and regions of the Eldwyn, so that we can limit overhunting as much as possible,&amp;quot; excitedly chirps young Fiaol.&lt;br /&gt;
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&lt;br /&gt;
Kraken mutters, &amp;quot;Overhunting? I suppose people will be using things like arrows and spears to hunt then. It's not really sporting if you don't wrestle it to the ground yourself, or at least get up close and use a knife or an axe.&amp;quot; He seems prepared to go off into the wilds, though not with much in the way of classic hunting gear, other than a few extra ropes and poles for a sled to haul game back with.&lt;br /&gt;
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&lt;br /&gt;
The winter holds a special joy for Nasirri. Come from far Am'Shere, she has only rarely experienced the fierce rigors and fures of the cold winter months, and those only briefly in her own skin. Slender hands folded beneath either sleeve, she tightens her clasp as she draws deeply of the scented air, the tang tasting of so many distant snows... &amp;quot;A wonderful thought,&amp;quot; the Egalrin says, turning back to the energetic young huntress with a beak-gaped warmth, &amp;quot;But I do not know how well the people outside the walls shall accept it. When there is hunger on the air, the warnings of the law are far less sharp than they should be. Perhaps better to organize parties of hunters, with proper guidance in what and where, and how. Coordination, perhaps.&amp;quot;&lt;br /&gt;
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&amp;quot;You'll owe me -big time- after this. You remember that.&amp;quot; Sharna hisses to Alteri as they arrive, a slender finger pointed at the other woman and azure eyes narrowed in her direction. Goodness of her heart, not to much, no. A chance for profit, perhaps. But mostly because she'd been asked directly by a trusted colleague.&lt;br /&gt;
&lt;br /&gt;
The words are quiet, for the Eldanar's ears alone. For you see, Sharna and forests do not get along admirably at all. Hunting isn't something that comes naturally to the city-dwelling half-elf. Her usual cloak has been replaced with a warmer, heavier one, which is wrapped tightly about her to ward off the chill, and she remains otherwise silent - for the moment - allowing Alteri to lead the proverbial way.&lt;br /&gt;
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&lt;br /&gt;
It is the mass of refugees and the impending cold that weighs most of Alteri's mind. Already, the Eldanar has been seen around the Den and Guild, putting out feelers for volunteers to hunt with her. Needless to say, her efforts are but a scratch on the surface. Who better to lean on for true publicity than one of the holy orders?&lt;br /&gt;
&lt;br /&gt;
Brought here by goals that match easily with the Church's, the female fighter listens to the chirpy redhead, pointedly letting Sharna's hissings roll off her like water off a duck's back. With them is Stupid, the blue roan packed with equipment to build a travois or three. A saddled pack mule keeps Stupid company, the animal placidly watching the agitated half-elf from beneath an overlong forelock. Finally, she turns to quirk a brow at Sharna, &amp;quot;Did you want the repayment in kind to what you paid me, for that heal potion?&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Paladins look impressive. Shiny breastplates and glowy swords, all that. When it comes to hunting expeditions? Not so practical. For the purposes of the hunt, Faiza has in fact slung a robe over that breastplate of hers, and is wearing a heavy woolen cloak. The robe, while not exactly camouflage coloured, is dark enough blue that it won't be a problem in snowless forested areas. The cloak, though? It's brilliantly, eye-searingly white, trimmed with white fur and rather glorious-looking. For sneaking up on prey, though, it's -spectacularly- impractical. Not that the paladin in question even seems to notice the dirty looks her cloak is getting from the more experienced hunters in the group. Perhaps she's simply assuming the looks are because of who, or rather what, she is. Faiza, Paladin of the Silver Guard, is about as shadow elfy as you can get without actually wearing nothing but spidersilk. Dark grey, nearly black, skin. Narrow, slanted, glowing blood-red eyes. Ginger hair. ... wait. Ginger hair?&lt;br /&gt;
&amp;quot;So, what exactly is my role in this?&amp;quot; the Mul'niessa paladin is asking of one of the leaders of this little expedition. &amp;quot;I don't actually have a bow, or anything of that sort. Am I to be a bodyguard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken looks over at the paladin, chuckling a little bit, &amp;quot;What do you need of a bow or the like? It's a sporting challenge to ride down your game and cut it down with a blade close at hand, so you can see and smell the fresh blood as you make the kill. Nothing quite like it, makes the roast that night taste even better, you'll see.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Sharna rolls her eyes at Alteri, shaking her head. &amp;quot;Let's just get this over with.&amp;quot; she replies, putting on her best little smile for the employer's sake - a business-like little expression, neither warm nor icy, but pleasant. Her hunting implement... sort of... is a crossbow rather than a bow. Not terribly sporting, but it'll do. She takes a step away from Kraken, discreetly shuffling away. Barbarians. So... uncivilized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Green eyes widen just a bit at the fact that Kraken has no shirt... then Fiaol is nodding and reaching out to shake the man's hand. &amp;quot;Ahhh,let me guess, you visit the Battlehall often!&amp;quot; she exclaims happily, before moving on to each individual with an extended hand. &amp;quot;So, I really thank you so much for doing this. Really. And ooh, look, one of Eluna's! Glad to see you here, Sister!&amp;quot; she offers to Faiza with a broad grin. &amp;quot;Member of the Silver Crescent or no? I've been considering petitioning to join myself, you see...&amp;quot; the huntress starts to ramble on, before blinking and stopping herself with a faint blush.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But ... that isn't why you are here, are you? Here,&amp;quot; offers Fiaol as she reaches into a satchel at her side, holding out a map of the Feywood, the area where they will be hunting. &amp;quot;Now, just stay out of the toadstool or stone rings, and things should be fine.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Nasirri raises a taloned hand, chasing the flow of her beak as she closes her eyes. Hunting holds its own special spark in her heart of hearts, but it is the constant dance and flow of emotion from the smoother skinned that gives such endless fascination! And bemusement, as sharp eyes reawaken with a twinkle of quiet mirth. &amp;quot;I am told that hunting is often a special ritual,&amp;quot; she begins, continuing mischief's trail of thought, Coyote nipping at her thoughts. &amp;quot;From when mankind often slept for the winter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri blinks big baby blues at Sharna, &amp;quot;You don't like being paid that way?&amp;quot; she makes a small hngh'ing sound of amusement, &amp;quot;Sure, whatever you say.&amp;quot; her drawl in no way mocking, merely, lazy. Nodding to the rest of those gathered, for she has had cause to interact with them at one point or another, she then eyes the hand being held out to her. Uncertainly. Seeing how another may shake it, she mimics them to avoid giving Fiaol offense, though she looks entirely awkward doing so. Perhaps it is the custom of the city itself, the backwater noble muses. &amp;quot;Peace favour your hands,&amp;quot; she intones formally in greeting. Oh yes, this one is either a Knight of Peace or was trained by them. Like Faiza, she doesn't look best suited for hunting traditionally, not with her breastplate, sword and massice guisarme. Perhaps that piddly quiver's worth of javelins is what she plans to use, or, perhaps she will be ululating right there next to Kraken on horseback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken moves over to check his horse's kit once again, then makes his way over towards Alteri. &amp;quot;So do you know what game we're likely to find out this way? I've not seen any of the large herds I'm used to hunting back home. This looks more like hunting in the woods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shaking Fiaol's hand firmly when offered, Faiza seems curiously guarded with the somewhat exuberant woman. &amp;quot;I have considered it. The Silver Guard allows its members quite a bit of leeway in their pursuits. For now, though, I will keep my focus broad.&amp;quot; The Mul'niessa paladin resumes checking her equipment after the moment is passed, a simple crossbow slung from a shoulder under the cloak being the sole visible weapon she carries beside her sword and shield. The redhead seems to be keeping herself to herself, preferring to keep clear of the bustle and hubbub of preparation... and any possible shadow-elf hating daggers in the back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiaol blinks at Nasirri, &amp;quot;When mankind sleeps for the winter? Oh, no. No. That is usually bears and ... well, no. Mankind is just smart enough to know snow is not their best element and thus stays indoors as much as possible, is what you are thinking, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Fiaol nods her head at Faiza, seeming nonplussed at the Mul'niessa's aloofness. &amp;quot;Well then, blessings on your persuits,&amp;quot; she offers before smiling at Alteri. &amp;quot;Oh, thank you. Peace unto your ... hands? Is that right? I've only just seen a few knights, honestly, so I don't know what is right or not, so ... OH! And for hunting. Elk and deer, likely. No, alas, there are not the large herds here. Though, I hear the Vast has large herds off grazing animals still. One day I'd like to travel that way and see them for myself,&amp;quot; she finishes up with a nod to Kraken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Knowledge/Local: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna knows NOTHING.&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'IT's named the Feywood? Elves come from there. Born from the trees in spring …'&lt;br /&gt;
&lt;br /&gt;
Sharna pages: Hahaha. Pretty much. &amp;quot;THERE'S FEY IN IT?!?!&amp;quot;&lt;br /&gt;
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Sharna pages: MAYBE?! POSSIBLY? Either that or it's full of bears and someone thought it would be funny to make people think there's fey... XD&lt;br /&gt;
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You paged Sharna with 'Nah! Just elves! Sometimes, they dance nekid in the moonlight ... and kidnap travellers and get them drunk, and then the sunlight forms into half-elves! Totally awesome!'&lt;br /&gt;
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You paged Sharna with 'Yeah, there's fey there.'&lt;br /&gt;
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From afar, Sharna is a half-elf, has not formed from moonlight OR sunlight. :(&lt;br /&gt;
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You paged Sharna with 'But does the REST of the group know that?'&lt;br /&gt;
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Sharna pages: Then again, was too young to remember. Maybe! :(&lt;br /&gt;
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You paged Sharna with 'Faiza was totally formed from the shadows between the moonlight and the sunlight. *sagenod*'&lt;br /&gt;
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You paged Sharna with 'Play it up if you want. I'm just joking around. But tell 'em a whole bunch of stuff, true and not true if you want! I'm sure they'll believe you.'&lt;br /&gt;
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Nasirri clicks her beak, the temptation to continue on a relentless thrum in her veins! But she relents all the same, shaking her head in quiet laughter at some private thought. &amp;quot;I see,&amp;quot; she returns demurely, bowing her head before she casts her gaze out across the vast area, the woodlands beyond. A curiosity to breathe wonder into the soul!&lt;br /&gt;
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&amp;quot;Feywood, Feywood...&amp;quot; Sharna chants, tapping her chin. Eventually, she just shakes her head. &amp;quot;Tell you the truth, I'm not even exactly sure which part of the Eldwyn it's at. Well, I suppose there may be... fey... in it? Don't think it's good to mess with them, though.&amp;quot; she says, shrugging her shoulders. Seems no helpful information from her, today. Shamelessly, she hops into the saddle of Alteri's horse, adroitly lifting herself into the seat and giving the animal a pat on the neck. Alteri earns herself a coy little smirk, perhaps a little on the disdainful side - but not much more.&lt;br /&gt;
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Kraken chuckles, &amp;quot;Yes, the large herds of the vast. Finding them is not the trouble, surviving the hunt is much more. Ride the herd the wrong way and you'll be pounded flat like the grasses.&amp;quot; He moves over and mounts his horse as he sees others mounting up. &amp;quot;Do we have someone that will track the game then? Someone good at it, I mean. I know a few of the signs, but only in passing.&amp;quot;&lt;br /&gt;
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Stupid is bored. When bored, the mare likes to look for apples, in Alteri's hair. Ducking under whuffling horselips, Alteri uses the bit to direct the mare's attentions elsewhere. Like Sharna's shiny pale hair, except now the half-elf is stealing her ride. &amp;quot;Not I,&amp;quot; she replies to Kraken's query, though a flat-eyed stare is being directed up at the rogue. Finally turning to regard the much taller Kraken, she gives a slight shrug, &amp;quot;Yet, I do believe it has to be large. Rabbits will not fill stores in any significant measure.&amp;quot; The Highborn certainly looks ready for bear, literally. Then Fiaol is clearing up the menu of what is to be hunted this day. The corners of her eyes crinkle at the cheerydin, &amp;quot;As long as peace is sought, be it by hands or feet, it is right.&amp;quot;&lt;br /&gt;
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Fiaol wrinkles her nose at Alteri's mount, and shakes her head with a warm smile for the beast. &amp;quot;Well, are there any other questions? The map should tell you where to go, and well... it doesn't matter how skilled you are, so long as you try, people will be grateful. /I/ will be grateful.&amp;quot;&lt;br /&gt;
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&amp;quot;How hard could it be?&amp;quot; Sharna says with a shrug, before bending forward to give Stupid a gratuitous amount of neck scratches, affectionate. The lithe little half-shadow elf hunts -people- for a living. Surely mere animals should not be a problem!&lt;br /&gt;
Yes, this will most certainly be an interesting outing. Sharna gives the map a once-over before handing it off to Alteri, apparently considering her the tracker and pathfinder for the day.&lt;br /&gt;
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&amp;quot;Then it surely it will be our pleasure to assist,&amp;quot; Nasirri replies, eyes bright with the expectation of moments to come. Hunting! And then, a long pause as she glances towards the others. &amp;quot;Are we to ride after our chosen quarry?&amp;quot; she adds, giving the four-legged beasts a thoughtful regard.&lt;br /&gt;
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Since Sharna has volunteered to look after their mounts, Alteri, map still in hand, is free to approach the aloof Elunite. Sombre as always, the Eldanar stops a few paces from Faiza. Eschewing a simple handshake, she dips into a full court bow, &amp;quot;Mistress Faiza,&amp;quot; she straightens but keeps her voice low, &amp;quot;I apologise for my cryptic remarks at the... chilli tasting event. I felt need to send warning, but was uncertain of prying ears... He mentioned the need to visit his sister. I hoped what I said would be enough to set you on guard.&amp;quot;&lt;br /&gt;
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&amp;quot;Riding or not...&amp;quot; Sharna begins, giving no sign of wanting to get off the saddle. Hands rest idly on the front of the saddle as she regards the fiery-feathered Egalrin. -She's- riding, apparently, no questions about it. &amp;quot;... we'll need them to drag back anything we bring down. I mean, those things are -big-. Elks and deer, that is.&amp;quot; She has a point, there.&lt;br /&gt;
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Bright eyes glitter as she regards the beasts, dipping her head slowly. &amp;quot;I am not familiar with riding,&amp;quot; Nasirri admits, fingers tightening imperceptibly beneath the folds of either sleeve. &amp;quot;But I shall try, if that is the desire.&amp;quot;&lt;br /&gt;
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The day's journey is a pleasant one, thankfully. The travel is easy overland, and the group arrives on the outskirts of the Feywood not too long after the mid-day meal. For the most part, there is little change in the Eldwyn ... except for a feeling - a feeling that things are different here and the Veil is thin.&lt;br /&gt;
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Light Filters through the trees in pillars of gold, motes of dust, which sometimes upon closer inspection actually due appear to be a rare sylph that flees with a giggling chime once spotted. Wildlife is abundant here, whether because of the thinness of the Veil, or because there are protectors of the forest are hard to say.&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
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GAME: Kraken rolls perception: (13)+6: 19&lt;br /&gt;
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GAME: Alteri rolls Perception: (5)+5: 10&lt;br /&gt;
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GAME: Nasirri rolls Perception: (7)+10: 17&lt;br /&gt;
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GAME: Sharna rolls Perception: (10)+11: 21&lt;br /&gt;
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You paged (Nasirri, Sharna) with 'The sounds of a babbling brook drift on the pleasant breeze. The air is sweet here in the Feywood, and every once in a while, you catch a note or two of music, coming from the same direction of the brook.'&lt;br /&gt;
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You paged Kraken with 'The sounds of a babbling brook drift on the pleasant breeze. The air is sweet here in the Feywood, and every once in a while, you catch a note or two of music, coming from the same direction of the brook.'&lt;br /&gt;
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From afar, Kraken could get a know/nature check? :)&lt;br /&gt;
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Despite being unaccustomed to riding, Nasirri manages to maintain a careful balance, clasping with taut strength and without digging taloned feet into the animal's poor sides. As the hunt goes on, she hums softly to herself, the quietus of a gentle music.... Pausing with a blink as her head shifts, swift eyes flickering into the distance. &amp;quot;If I may ask,&amp;quot; she whispers, voice a gentle murmur. &amp;quot;Of what significance is the music along the waters of the Feywood?&amp;quot;&lt;br /&gt;
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Sharna's wary, a little tense, as the group travels - perhaps fearing the creatures in these woods may strike at her simply on account of their ties with her lighter-skinned kin. &amp;quot;Wait... do you hear that?&amp;quot; A pointed ear twitches, slightly, and she raises her head. &amp;quot;Sounds like... water? And music?&amp;quot; Gently slanted eyes flick over the rest of the group, as if wondering if she's imagining things, the magic of the place messing with her mind - or if someone else hears. Eyes narrow a tiny bit when Nasirri confirms that if she is, indeed, hallucinating - someone else is, too.&lt;br /&gt;
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Alteri tried kicking Sharna off her horse, she really did. But that sneaky rogue has a love affair going on with Stupid, clambering on the moment the Eldanar lets her guard down to scrutinise the map they were given. Since the ride is kept at an easy pace over pleasant terrain, she has no hope of keeping the rogue off, short of applying bladed force. Looking unamused at this saddle-stealing interloper, she rumbles something at the half-elf. Pale gaze flicking then to the gently murmuring Egalrin, the Highborn cocks her head, attempting to catch what the others are pointing out. No luck.&lt;br /&gt;
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GAME: Kraken rolls knowledge/nature: (3)+4: 7&lt;br /&gt;
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Kraken nods as he holds up, &amp;quot;I agree, I hear it too, water and music. It's a shame that water is the best place to find thirsty deer, the music might drive them away. Maybe we could ask whoever is playing to stop for a while.&amp;quot;&lt;br /&gt;
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&amp;quot;Or investigate further,&amp;quot; Nasirri remarks thoughtfully, gazing off towards the source of the distant song. Feathers shiver as she curves, turning back towards the group. &amp;quot;Moving further upriver is a possibility as well. Leave the singer to her song, and continue our path in another way?&amp;quot;&lt;br /&gt;
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Snippets of song start to drift now, so that every ear can hear. Even Stupid seems to hear the song, ears twitching, and unconsciously turning towards the source of the noise.&lt;br /&gt;
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The song itself, what can be heard, is hauntingly beautiful, alluring, yet not riotous enough to frighten potential prey away.&lt;br /&gt;
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Alteri exchanges glances with the rest of the hunting party, &amp;quot;I'm of a thought to investigate, or pay respects, if such is due. Our goal, while aimed for good, may disrupt the forest. It behooves us to mind our manners.&amp;quot; Too well-trained to hunch, the Highborn still appears a tad discomforted from the way her shoulders shift under her cloak. Familiar mostly with the physical realm, the warrior looks to the ones closer to the gods, Nasirri and Faiza, for final decisions.&lt;br /&gt;
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&amp;quot;I'm not sure I want to risk interrupting any denizens of this place while they're having a bath.&amp;quot; Sharna says, quietly. An ivory brow arches at Alteri's remark, and the girl stretches, leaning back in the motion almost enough to unseat Alteri. Almost. And then the music becomes louder. She's suddenly smiling, completely unconsciously, as she leans forward into a more neutral position. &amp;quot;It's nice, isn't it?&amp;quot; she says, a little dazedly, of the music. There's a pause, a freeze - a sudden shake of her head to clear it. &amp;quot;You know, I'm not so sure. I don't want to be some fairy's slave for the rest of my life.&amp;quot; Wary. VERY wary.&lt;br /&gt;
She grabs for the horse's reins, but of course, Stupid's not likely to heed the command quite so readily in the circumstances.&lt;br /&gt;
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The Egalrin listens to the music for a few moments more, clicking her beak in quiet chirr. &amp;quot;I agree,&amp;quot; she says, leaning back upon her mount with a ripple of golden wings. &amp;quot;As said, it is best to pay our respects to the musician. Perhaps she may be able to guide our steps within the Feywood, if asked with courtesy.&amp;quot; The avian head curves, tilts as she glances towards Sharna, eyes curving back to the wood with consideration. &amp;quot;But I will not press in this. My knowledge of the woodlands and those within is poor, at best.&amp;quot;&lt;br /&gt;
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Tch'ing at Sharna, Alteri's legs clamp down on Stupid's barrel. &amp;quot;Hold still, would you?&amp;quot; she grumps at the interloper on her mouth. Callused hands rescue Stupid's reins from the rogue. A good thing too, the blue roan was beginning to try sidestepping right on out of the forest. Tethered to Stupid's saddle, the mule simply munches on some undergrowth, waiting for a decision to be made.&lt;br /&gt;
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Kraken keeps a tight grip on his mount's reins, one hand reaching down to pat the warhorse on the neck and remind him of his training. &amp;quot;Better to know what is out there than to continue in ignorance. A friend would be welcome, an enemy behind us a poor decision.&amp;quot;&lt;br /&gt;
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Sunlight bathes the wood in dapples, warming the world beneath the canopy of the trees. There is something ... ethereal about this place, mystical and more than natural. Why, even this late in the year there are butterflies dipping about blooming flowers which hang from trees, just as well as grow up from the ground. &lt;br /&gt;
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The group moves ever closer to the sound of the water, the sound of the song, and never does it fail to stop singing - neither music nor brook. From just past a dipping willow's curtain of leaves, the light of afternoon sparkles and reflects brightly off the waters of the babbling brook, while soft grasses and mosses slip ever slightly downwards into the plane of the flowing water. The willow is large, it's leaves draping and swaying with the breeze as it moves as if dancing to the haunting melody being played. The source of the music is not seen at first, perhaps on the other side of the willow closer to the brook.&lt;br /&gt;
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Kraken calls out, &amp;quot;Hello the minstrel, have you time to talk and share a drink with travelers?&amp;quot; Then he glances around towards the others and gives a shrug of his shoulders, as if to say 'well why not?' As he gives his horse a nudge to take him into the opening about the willow and around towards the side of it to circle around.&lt;br /&gt;
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Perhaps there is something in the music affecting Stupid, for the animal's hooves pick and traverse in a most dainty way towards the source of the music. Meandering through the heavy shafts of green-tinted gold, Alteri finds herself trying to keep her breathing slow and even. Pausing by the chuckling brook, she waits to see what-all Kraken's call might stir.&lt;br /&gt;
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Nasirri lets her mount carry her as close to the willow as she dares, pausing a distance back to dismount from the creature with a soft sigh of breath. &amp;quot;Thank you,&amp;quot; she murmurs to the placid horse, brushing its mane before she gathers herself and her thoughts together. A tapping touch trails her fingers along her beak before she simply moves from beneath the shield of willow's leaves. A sparkle of sharp bemusement lingers in her eyes as Kraken calls out, and the silver-robed Egalrin turns her eyes towards the opposite bank. &amp;quot;We come as friends,&amp;quot; she offers as well, liquid voice rising in turn.&lt;br /&gt;
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GAME: Sharna rolls Will: (8)+3: 11 to Fiaol&lt;br /&gt;
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GAME: Kraken rolls 1d20+1: (17)+1: 18 to Fiaol&lt;br /&gt;
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GAME: Alteri rolls 1d20+3: (4)+3: 7 to Fiaol&lt;br /&gt;
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GAME: Nasirri rolls Will: (6)+7: 13 to Fiaol&lt;br /&gt;
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Sharna finally hops from the horse's back, settling lightly upon the unusually green grass below. &amp;quot;Our sincere apologies for interrupting your beautiful melody so. We don't mean to intrude - we're here on a... mission.&amp;quot; the elf-girl adds in a milder voice to Kraken's call, perhaps hoping to, indeed, mollify the mysterious creature.&lt;br /&gt;
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A brief flash of movement, and the song continues. There is a man sitting on the bank of the brook, half resting in the water- from the waist down. He plays a set of reed pipes, the haunting voices producing the gentle, lovely music. He has the angled features of an elf, with the pointed ears, his skin is warmed and kissed by the sun, and nearly as muscled as Kraken. The distinct difference, however, is the rams horns on his head which curve up then backwards in a non-threatening manner.&lt;br /&gt;
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The man continues playing his song, but motions the group over, a smile glinting in his eyes as he points to a spread of late berries and fruit, along with a couple of bottles of what can only be wine.&lt;br /&gt;
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You paged Kraken with 'Look! A satyr... not that you've seen one before or know what he is. But you do not feel hostile, or overly OH MY GOSH MY NEW BEST FRIEND, towards him. Though, he does have wine.'&lt;br /&gt;
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GAME: Kraken rolls sense motive: (7)+0: 7 to fiaol&lt;br /&gt;
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Smoothly dismounting, Alteri sports an uncharacteristically wide smile. The sort of smile she NEVER smiles. Stupid's reins are tossed carelessly aside, again uncharacteristic of the usually methodical to a fault, Highborn. Striding forth, she seems to have met an old friend, for she immediately moves with arms wide open, wishing to give the Satyr the world's biggest hug known to Eldanarkind.&lt;br /&gt;
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GAME: Nasirri rolls Sense Motive: (2)+8: 10 to Fiaol&lt;br /&gt;
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GAME: Alteri rolls Sense Motive: (17)+1: 18 to Fiaol&lt;br /&gt;
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Kraken slides off his mount and drops the reins, leaving his steed as he steps forwards towards the spread slowly. He pulls out his own wineskin and smiles, &amp;quot;Looks like you've got quite a spread here. Hey Alteri, you know this guy, introduce us will ya?&amp;quot;&lt;br /&gt;
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Bright feathers ripple as Nasirri clicks her beak in quiet reverence, a soft chirr at the player's gleaming song. Curiosity shows in the swift trace of her gaze, curved beak marking the passage of her focus before returning to the player with a quiet mirth. &amp;quot;We have found our musician,&amp;quot; the Egalrin says with bemusement, hands curving beneath her robes as she bows reverently towards the figure. &amp;quot;Pray, greeting to you, and blessings. We mean no disrespect with our passage here.&amp;quot; Bright eyes gleam as she beings her own careful movements forwward, eyes curving from calm steps to the musician's song and back again, her voice carrying that tune with a thrum of her own song.&lt;br /&gt;
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&amp;quot;Kinda cute, isn't he?&amp;quot; Sharna whispers to Alteri, grinning just a little bit, a hit of white under the dark of her lips. Her nose scrunches cutely. &amp;quot;Not a fan of the horns so much, but.&amp;quot; And with that, she traipses over - moving to hop across the brook and take a seat beside the man... kind of... without any of the fear from a moment ago. Legs fold under her. &amp;quot;Well, hi there.&amp;quot; she greets. &amp;quot;I'm Sharna. These are my friends.&amp;quot; A glance to the pipes. &amp;quot;You're quite talented with those.&amp;quot;&lt;br /&gt;
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&amp;quot;Ah,&amp;quot; offers the horned man after he finally ends the song, letting it hang merrily in the air. &amp;quot;We have not met in the flesh and blood, but I sense an old soul, a kindred spirit,&amp;quot; offers the man in his reverberating baritone. A smile is given to Alteri, who is at his side to hug him before he can even leave the river. &amp;quot;Alteri... is it? Yes... an old soul indeed, my friend,&amp;quot; he offers, before looking over the others. &amp;quot;Mmm... yes, kindred spirits, indeed. Come, come, I have fruit and wine, drink and eat at your leisure,&amp;quot; he drawls, eyes lingering on the Egalrin a moment, before nodding back to Kraken.&lt;br /&gt;
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&amp;quot;Tuskatoo,&amp;quot; rumbles the man, waving a hand in the air. &amp;quot;My name, my soul, are called the same. I am Tuskatoo.&amp;quot; Then grass green eyes light upon Sharna and Tuskatoo gives her a humbled smile. Why, even the tips of his pointed ears blush a bit. &amp;quot;Ah, yes. A gift. Why thank you. Thank you. I would love to play more for you. Drink, eat, let us be merry for a time.&amp;quot;&lt;br /&gt;
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Kraken raises his wineskin then in a salute towards the man, &amp;quot;Let us drink then Tuskatoo, I am Kraken.&amp;quot; Then the wineskin is to his lips and he takes a healthy couple of swallows of the low grade ale churned out by one of the cheaper Alexandrian taverns.&lt;br /&gt;
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Warmth dances as the Egalrin steps over, plumage flared before she reins the wayward feathers back in. &amp;quot;Would that we could,&amp;quot; Nasirri admits, gleaming feathers slickening with a shiver of sharp regret. &amp;quot;But I regret that we cannot remain long with the joy of your presence and song.&amp;quot; She bows her head, quiet breath curving low. &amp;quot;There are many who need what aid we can bring them of the forest's bounty. Death will come, if we do not find food for the coming winter days.&amp;quot; She bends gently, broad wings tightening with a whisper of living feathers. &amp;quot;Pray, please forgive, ser Tuskatoo, and aid us if you may.&amp;quot;&lt;br /&gt;
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&amp;quot;Awww. Come on! The deer aren't exactly going to go anywhere, are they? Just one more song? Two? Please?&amp;quot; Sharna gives the matronly Egalrin a pleading look, like a puppy begging to be let out for a walk. She's almost childlike, seated there, looking more content than she ever really does normally.&lt;br /&gt;
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&amp;quot;Tuskatoo, yes, of course,&amp;quot; Turning to Kraken, Alteri introduces the horned fellow to the tall barbarian, then beams at Sharna for what she whispered. Shaking her head, she makes a playful grab for Tuskatoo's pipes, &amp;quot;I just ate. Teach me how to play!&amp;quot; The Highborn adds her own devastatingly puppy dog eyes look to Sharna's, begging Nasirri for just another five minutes, pleeeeese mom? &amp;quot;Tuskatoo's going to teach me how to make the pretty music,&amp;quot; Sharna gets a jealous glare, &amp;quot;Me first.&amp;quot;&lt;br /&gt;
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&amp;quot;You are my guest, and drink from your own skin! Nonesense!&amp;quot; offers Tuskatoo, tossing one of his skins towards Kraken. &amp;quot;I am a gracious host!&amp;quot; he implores. Green eyes look to Nasirri, and the man arches a brow upwards as he listens. &amp;quot;Mmmm, I see. Yes, there is good hunting here in the forest.&amp;quot; He pauses, as if weighing the Egalrin's words. &amp;quot;So long as you take only what is needed, I see no harm in letting you hunt here. Now, please, just a drink. It seems I am about to give some lessons,&amp;quot; he offers the last with a deep chesty laugh, before turning to look equally between Alteri and Sharna. &lt;br /&gt;
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&amp;quot;There is a sping just upstream, see the steam there, that feeds into this river. Right here, the water is just the perfect temperature. Join me,&amp;quot; he offers before reaching his other skin and holding it out to Alteri. Then he turns, and with a flick of his wrist, produces a luscious red berry to Sharna's lips.&lt;br /&gt;
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&amp;quot;Alright, alright. I'm dying to see how you do anyway.&amp;quot; Sharna agrees with Alteri, grinning wildly a moment. She gives the satyr a sideways glance, plucking the berry from his fingers with her hand rather than gathering it with her lips. She throws it in the air, then, adroitly catching it in her mouth and chewing. Foolishly trustworthy. Or, perhaps... well.&lt;br /&gt;
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Nasirri traces sharp eyes from the wineskin to the forest; torn! She closes her eyes, bowing her head as fingers tighten around either wrist, loosen, weighing heavily as yellow-gold feathers ripple, whisper. &amp;quot;One song,&amp;quot; she admits with a long, *long* sigh. Breath whistles across her nares before she returns her gaze much more sternly, and *much* more sharply towards the two women. &amp;quot;But after such, we must return to what we have sworn to accomplish! Besides,&amp;quot; Feathers rustle anew as eshe continues, faint mirth returning to her features. &amp;quot;We can always return to this place, to meet Ser Tuskatoo once again.&amp;quot; She curves towards the satyr, bending again in quiet reverence. &amp;quot;If it pleases, of course?&amp;quot;&lt;br /&gt;
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Sticking a triumphant tongue out at Sharna, Alteri holds her hand out for the pipes. She gives a minute little wiggle where she sits by Tuskatoo, so excited is she to try to make the pretty sounds. Pouting, she paws the skin away, long arms reaching for the pipes with more intent now, &amp;quot;You said you'd give lessons!&amp;quot; Everyone gets a look, &amp;quot;He said he was giving lessons, wasn't he?&amp;quot; Tuskatoo gets a mighty frown, thoroughly ruined by the grin of pleasure she feels being in his company. Crowing in victory at Nasirri's capitulation, Alteri declares, &amp;quot;What I play doesn't count as part of the one song!&amp;quot;&lt;br /&gt;
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Kraken catches the tossed wineskin and grins, &amp;quot;It'll be a party if I start drinking a second skin. Maybe after we've gotten what we need we can settle in for a night of revelry. I don't want people starving because I ended up drinking all of your wine, Tuskatoo.&amp;quot; Then he eyes Alteri for just a moment, he's known her for a little while and he's never seen her so carefree. Definitely want to come back for a real party if she's loosening up, yep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well, and it would, indeed, be a pleasure if you were to return ... anytime, m'Lady,&amp;quot; drawls the Satyr to Nasirri, before he starts laughing jovially at Alteri's willingness. &amp;quot;Here, here, a man must wet his lips after playing the pipes,&amp;quot; he says before he takes the wineskin back and takes a deep drink. Then he turns, and with a smile offers it to Sharna, &amp;quot;m'Lady Fair, would you care for a drink of wine?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Then it is back to Alteri he turns, finally handing over his beloved pipes. &amp;quot;Playing the pipes, is like caressing your love with your lips. That is how I can put so much emotion and beauty into my lips. I think of them as the most beautiful woman I have seen, and I play them as if I were kissing her,&amp;quot; he drawls, shifting so that he is closer to Alteri's ear as he begins to instruct his newest student.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that is your wish,&amp;quot; he then says over Alteri's shoulder to Kraken. &amp;quot;But the wine... ahhh, the wine. From the mountains, made of grapes kissed with the first frost, so they are all the more sweet. Such a wine... is not easily found,&amp;quot; he notes, before smiling back at Alteri with a great deal of warmth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Fortitude: (20)+3: 23 to Fiaol&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'You aren't drunk! But it's GOOD STUFF!'&lt;br /&gt;
&lt;br /&gt;
Alteri hardly hears Tuskatoo's instructions, she is too busy being smug at getting to play the pipes first. The fighter inhales a huge breath, looks for the mouthpiece and just lets all the air her mighty lungs have stored up, through the poor pipes. Hopefully it is of extremely sturdy make, because THERE SHE BLOWS! PHEWEEEEEEEEEEEEEEEEEEEEEEEK!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna giggles at Alteri, giving her a curious glance. &amp;quot;You know, I don't think I've ever seen you that relaxed.&amp;quot; she voices Kraken's thoughts, idly accepting the wineskin thrust her way and taking a swing readily. &amp;quot;Oh gods. That's really good.&amp;quot; she says of the wine, glancing down at the wineskin. &amp;quot;You should try it.&amp;quot; she assures her companions, happily. Thank the gods, she doesn't look any more distraught or giggly than she did a moment ago. ... Of course, that isn't saying much.&lt;br /&gt;
And then, then she drops it in order to cover her very sensitive ears, cringing and gritting her teeth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An avian wince... It is eyes widening in shock, beak parting as the razor gaze stares, feathers slickening down like a blanket across the forehead! Nasirri all but cringes at Alteri's attempt at playing the pipes, closing her beak again with a *click*!    &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Very...&amp;quot; the Egalrin begins, trailing off as she swallows her words, searching for another. &amp;quot;...nice attempt,&amp;quot; she adds, shaking her head with a shiver. &amp;quot;Perhaps it is Sharna's turn?&amp;quot; she suggests. Quickly. Pointedly. IMMEDIATELY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken grits his teeth together at that sound, &amp;quot;Alrighty Alteri... maybe you need to practice playing those things off in a room. With a door. And some heavy blankets over the windows. By Kor that was loud!&amp;quot; Then he eyes the flask tossed him, &amp;quot;Maybe a swallow on the hunt or two wouldn't hurt...&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little over enthusiastic,&amp;quot; rumbles Tuskatoo as he gently tries to reach out and pull the pipes away from Alteri's lips. The Satyr then shifts so that he is nearly completely behind Alteri now, one hand resting gently on a shoulder, the right hand then sliding along the woman's arm to where she holds the pipes. &amp;quot;Place them near your lower lip,&amp;quot; he says, softening his voice as he leans in, a whisper trying to close on Alteri's ear. &amp;quot;Just a breath ... like this,&amp;quot; he offers, before letting out a soft caress of air from his own lungs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Try that... then it shall be Sharna's turn,&amp;quot; he rumbles, turning to smile at the other woman. Another flick of the wrist, and this time an apple is produced and he holds it out to his next student. &amp;quot;For your journey, if you are not staying long,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, have as much as you want. I absolutely insisted on it, both of you,&amp;quot; Tuskatoo offers, smiling at Nasirri and Kraken. &amp;quot;Perhaps it will help ease the ... awkwardness of lessons?&amp;quot; he suggests with a throaty rumbling laugh.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The Highborn directs a lofty look towards Sharna, &amp;quot;That is because you are mean to me, Tuskatoo is not.&amp;quot; The horned man is given a liquid-eyed look of gratitude. &amp;quot;No, no, I got this.&amp;quot; Alteri insists when people start threatening to make her stop, sharp elbows ensuring she gets all the space around her and no one tries to take Tuskatoo's pipes from her. &amp;quot;I was holding it all wrong, that's it, that's...&amp;quot; the touches, though originating from her BEST FRIEND FOREVER, are strange, alien, and when the man's voice susurrates in her ear, she stiffens and squirms away.&lt;br /&gt;
&lt;br /&gt;
A hand is held out to keep that distance sacrosanct. Her smile is less sure, now, &amp;quot;I'll try, just... don't do that again.&amp;quot; A fleeting frown slips across her angular features, why did she say that? Shaking her head, she tries again. Sadly, being distracted with the unfamiliar, the next attempt comes out even worse, with shrieks and screeches peppering the air. Even her own be-charmed ears suffer, and, thoroughly upset with herself, she throws that pipes back at Tuskatoo, rampant, uncontrolled emotions coursing through her form and lending far too much strength to her piqued endeavour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not much for music myself.&amp;quot; Sharna says, though she does accept the apple. She flips it onto the back of her hand, graceful motion letting it tumble the length of her arm, across the back of her neck, and down the other arm in turn. It is grasped in the opposite hand at the end of the journey. &amp;quot;But I'll happily listen to you play, Tusky.&amp;quot; A soft smile is given to the satyr. Hunting is boring -anyway-. &amp;quot;I mean, I guess I could try.&amp;quot; she considers, spinning the apple idly on the tip of her index finger as she ponders. &amp;quot;Never really had much chance to.&amp;quot; And then the apple is nearly crushed in her hand as the cacophony of Alteri attempting to play the pipes continues. Her teeth grind. Noisily. A vein pulses in her forehead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are most gracious,&amp;quot; the Egalrin chirrs in return, the touch of rose dancing along her nares. She steps across to a near place, pausing only to search out a bowl from the low pack at her side. Smooth, shallow, she proves its use in a few brief movements- a gentel twist to unstopper one of the wineskins, adding a portion of its contents to the dark wooden bowl with a sigh of relish.... and another, feather-slickened cringe at the sounds from Alteri.        &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Ceinara bless us with your favor,&amp;quot; she whispers, murmurs, begs... Eyes closed as she drinks from her bowl with a careful grace.&lt;br /&gt;
&lt;br /&gt;
You paged Nasirri with 'Strone wine. DC 15 Fort save, please. And privately roll it.'&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Fortitude: (20)+5: 25 to Fiaol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The oiled barbarian decides to take a taste of the wine from Tuskatoo, anything to drive away the noise ringing in his ears from that attempt at playing. Well, a taste is a couple of hearty gulps, but that's not so much compared to Kraken's large frame. &amp;quot;Can we skip the music lessons for a bit? They're certainly making sure there is no game around for anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d20+6: (20)+6: 26 to Fiaol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now now, m'Lady of the Golden Feathers,&amp;quot; Tuskatoo offers to Nasirri, wincing at Alteri's second attempt, &amp;quot;I did promise to give lessons. And once I've made a promise,&amp;quot; he offers with a wave of his hand. &lt;br /&gt;
&lt;br /&gt;
Green eyes look at Alteri curiously, and the satyrn considers a moment, before attempting to put his hand on her knee in a friendly fashion, a companionly gesture. &amp;quot;Pipes are one of the easiest instruments to make, and one of the most difficult to master. Do not be disuaded and feel rejected, m'Lady. I have been playing the pipes for as long as I can remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tuskatoo turns to look at Sharna, then smiles at her antics with the apple. The pipes are inspected, before the Satyr moves and slides next to the nimble woman. &amp;quot;Now, as I said to Alteri, the same is true for you. Just a whisper of a breath,&amp;quot; he suggests, leaning close to make certain the pipes are positioned correctly.&lt;br /&gt;
&lt;br /&gt;
Kraken finishes his swallows and smiles, &amp;quot;Well, that's not bad. Strong enough for a good drink.. but way too sweet. A girl could drink this stuff, it's got no real kick to make your tongue remember it.&amp;quot; He stoppers the wine and turns to get his horse back in gear, &amp;quot;Alright, so, we going to get to the hunting soon?&amp;quot; His real reason to get away from the next round of pan pipe practicing while he still has intact ears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri positively thrums with the affectation, bright eyes curving closed as she finishes the bowl's contents with a sigh at the welcome heat. &amp;quot;A pleasant mix,&amp;quot; she accedes, a warble in her voice before it normalizes once again. She basks, relishing the taste before her eyes curve open once more, a breath of regret before she moves to clean the dark bowl, sliding it away. &amp;quot;One more,&amp;quot; she affirms, &amp;quot;And then we must continue our hunt. It would be unkind to stay...&amp;quot; Sharp warmth gleams in her gaze as she casts Alteri a glance, eyes curving to mighty Kraken in his own turn. &amp;quot;Or to allow a quest to support those in aid to be set aside for an evening's revelry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sulking up a storm, Alteri moves away from where Sharna is getting ALL of Tuskatoo's attention, and plops her butt down. Plucking at grass that is inexplicably still flourishing in this time of season, she tosses the remnants into the stream. If she should catch any looking her way, she would return a 'what are you looking at?' glare to them. No, grass plucking is too pathetic. Needing to do more to let out her anger with herself, her large bastard blade is drawn. Yes, take that, you wicked grass. STAB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna lifts a hand to support the pipes, not quite shying away from the horned man as her companion had. She exhales a gentle breath down one of the reeds, and a crisp little note emits from the instrument.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doesn't seem too complicated.&amp;quot; she remarks, taking the pan pipes more fully in her own grasp and managing something that actually sounds like a little melody. Not a true song, no, but it doesn't put needles through the eardrums and despite being slow and uncertain, it manages to flow alright. That done, she grins... only to glance over at the sound of the grass being savaged.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me a second, cutie.&amp;quot; she says to Tuskatoo, handing him his instrument back and hopping to her feet, striding over to Alteri. &amp;quot;What's wrong?&amp;quot; she asks, lowering to a crouch to be eye level with Alteri - actually sounding a little concerned.&lt;br /&gt;
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&lt;br /&gt;
&amp;quot;Please stop beheading my friends,&amp;quot; drawls Tuskatoo calmly, patiently. Though he does offer up a deep sigh as Sharna excuses herself from his presence, and Nasirri appears to be packing things away. &amp;quot;Some have a natural talent in one thing, only to find something they cannot do, others excel at,&amp;quot; he notes, trying to offer calming wisdom. &lt;br /&gt;
&lt;br /&gt;
Reaching forward, Tuskatoo takes a handful of berries and rises, gliding easily to Nasirri, and offering them to her. &amp;quot;I am always honored to meet one of the Pheonix' Chosen,&amp;quot; he rumbles to the Egalrin with his warm grin.&lt;br /&gt;
&lt;br /&gt;
Finally he turns to Kraken and laughs. &amp;quot;Next time, then, I will be certain to have some dwarven spirits with me! Something with true fire to put in the belly. Will that do, my friend?&amp;quot; he asks, his grin growing lopsided.&lt;br /&gt;
&lt;br /&gt;
You paged (Nasirri, Alteri, Sharna) with 'And note... if any of you want to come back and find Tuskatoo sometime... with good intentions, he'll be here. If he sees murder on your face, this little goat-boy is running! ;) So feel free to use him as an NPC as you need.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken laughs warmly, &amp;quot;Yes, the dwarves do know how to brew something with more kick and fire to it. And they know how to drink it too.&amp;quot; He mounts up onto his horse and starts sharing a few impatient looks with everyone else. &amp;quot;Now I know we're having fun and all, but can't this wait till after we've gone hunting? I mean, that's the order of things, you make things bleed and then you have the party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's faint blush warms like the heart of a star! The practical part of her thoughts exclaims that they *should* be on their way, for the sake of the hunt and the rest of the journey...   &lt;br /&gt;
        &lt;br /&gt;
...and another part flails and squeals and chirrs at the sole, magnificent attention!   &lt;br /&gt;
        &lt;br /&gt;
The priestess rises slowly, bowing as she acceptsthe gift with every care. &amp;quot;May she continue to watch over you with all heart,&amp;quot; Nasirri returns, eyes a bright gleam as she cradles the berries in her hand. She makes a brief ceremony of placing them into her pack, careful to secure them tightly. And, in turn, reaching up along her neck, to steal a golden feather from amid the many with a sigh of breath.    &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;A token,&amp;quot; she chirrs, offering it to Tuskatoo. &amp;quot;May we meet again in better times.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Glancing back over her shoulder at Tuskatoo, she reluctantly ceases her murderising of flora. She looks around for something else to smack with her sword, and Sharna decides to get within arm's range. Immediately, muscles clamp down hard on the urge to swing. There is a dissonance, and she blinks foggy eyes at the half-elf appearing concerned for her. The leather grip under her hand creaks from pressure. &amp;quot;Everything.&amp;quot; she mumbles, then adds, &amp;quot;Nothing.&amp;quot; This is a Site of Failure &amp;amp; Shame for Alteri now. Much as she likes Tusktatoo, she doesn't want to be here anymore. &amp;quot;I don't want to be here anymore,&amp;quot; she grumps, then looks plaintively at the half-elf, nevermind that -this- one underlined her Fail so clearly. &amp;quot;Can we go now?&amp;quot; she whines.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are we leaving already? You -promised- we'd stay for a song.&amp;quot; Sharna offers, biting her lip. There's a glance at Alteri. At the satyr. At Alteri again.&lt;br /&gt;
Friendship forged through battle and pain battles magical influence... and wins out.&lt;br /&gt;
&amp;quot;Okay. Let's get back to the hunting thing.&amp;quot; she concedes softly, offering Alteri an encouraging smile and a hand to help her up.&lt;br /&gt;
Whether her aid is accepted or not, she asides to the Eldanar: &amp;quot;I'll just go say goodbye.&amp;quot; The mild words spoken, she saunters over to the Satyr, standing on tiptoes to plant a kiss on his cheek. &amp;quot;Thanks for the wine and the music, Tusky.&amp;quot; A gloved hand reaches up, index finger tracing the contour of his jaw. &amp;quot;You know... if only you weren't so hairy... and your legs weren't bent the wrong way...&amp;quot; she murmurs with a wry grin, but then dances away to... well, of course, steal Alteri's horse again, or at least hitch a ride. A hand lifts, fingers wiggling as she waves farewell to the faun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tuskatoo offers a graceful bow to Nasirri as he gently accepts the token. &amp;quot;A most honored gift,&amp;quot; he whispers to her as he straightens, holding the feather to his chest for a moment. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that is your wish, m'Lady Alteri, then you are free to go, of course. I would rather you stay, and I would spend all the hours of day and night needed to teach you to play the pipes as you wished,&amp;quot; he intones, offering her a bow as well. &amp;quot;However, your quest is a noble one, and one that suits my forest better than rampant hunting and intrusions. So I see no reason to keep you from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Sharna is dancing over and kissing his cheek. The Satyr laughs, the baritone resonating and echoing throughout the forest. &amp;quot;Most gracious and beautiful Sharna,&amp;quot; he offers, with a flourished bow. &amp;quot;Allow me, please, to try and change your mind on that at some point. I am a very persuasive man when I wish to be,&amp;quot; he drawls.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Until we meet again, my friends. Happy hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sun continues to dapple through the leaves of the Feywild as the group wanders away from the brook and Tuskatoo, returning to their quest. Soon the memories of friendship fade from the minds of the women in the group, perhaps leaving them befuddled, confused, or angry as awareness of such friendliness with a stranger sinks in. Kraken, on the other hand, was unaffected by the Satyr's song, and continues unaffected still as the group delves deeper into the Feywild searching for deer or elk to hunt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that everyone was having a good time, but we really should get some food. There were a lot of expectant looking faces watching us leave. Small faces. I would hate to let them down.&amp;quot; The big barbarian says as he rides along slowly, looking for sign of game as they trek deeper into the woods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To spare the distraught Alteri, Sharna's since taken to striding beside her and her steed rather than stealing a seat upon it. Stopping midway through munching the apple the satyr had given her for the journey, her eyes narrow dangerously at the fruit as the magic evaporates, leaving behind conflicting thoughts and feelings. She looks... confused, mostly, puzzled, throwing the remainder of the half-eaten apple into the bushes for reasons that do not entirely make sense to her. The resident insects and small animals will no doubt be quite happy with the gift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For herself, Nasirri is content in quiet peace. Never pleasant to be charmed, but no harm was done to the priestess' thought and concern...     &lt;br /&gt;
        &lt;br /&gt;
... though, perhaps, other's sense of decorum did not fare so well!     &lt;br /&gt;
        &lt;br /&gt;
Humming quietly, innocently to herself, the golden Egalrin basks serenely as she sits balanced atop her mount, following along with the hunt's progression. &amp;quot;Of course, noble hunter. We return to the task necessary...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The confused discontent permeating Alteri's being translates to a marked stiffness in her posture as she rides astride Stupid. With the dawning realisation that she -had- been acting completely out of character, the Highborn stiffens for entirely different reasons now. Slowly, the glazed sheen over her eyes has receded and she glances to Sharna, Nasirri, then to Kraken; a markedly subtle motion, the Eldanar being uncertain of what-all magicks had affected her. Affected them? The hands on her reins move in silent handspeech. &amp;quot;Of... course, Master Kraken,&amp;quot; she says, cautiously. She notes the apple Sharna throws away, and frowns slightly, but says nothing. Her breastplate shifts as she inhales a large, cleansing breath and shrugs the moment off. It can wait, hungry mouths, cannot. Applying herself to the task at hand, she begins searching for animal tracks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken grins a bit, as he either doesn't realize how uncomfortable people are as effects fade, or he's doing a good job of ignoring their discomfort and focusing at the task at hand. He hops down to look for tracks from foot for a bit, looking to see just enough old tracks to justify slowing down and looking more intently for game tracks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri leaves the Eldanar in peace, for now, perhaps uncharacteristically. Bright feathers rustle in soft sympathy, but the feelings of the heart are never a course others may have mapped for them; she leaves poor Alteri to her own ends, at least until the warri--       &lt;br /&gt;
        &lt;br /&gt;
She pauses as Kraken hops down, pausing as thought's train and sharp eyes are both cuved towards the huntsman. &amp;quot;Have we found what we seek?&amp;quot; she asks, warbling voice dropping low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Survival: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls survival: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna's thin, white brow quirks up at Alteri. The corner of her lips tugs upwards - and there's a single gesture, a single graceful sign in reply, before she focuses on what they're actually there for. &amp;quot;The sooner we find the deer or whatever, the sooner we can go back.&amp;quot; she mutters. There's only one problem - she's a city girl, and she hasn't a damned clue what to look for. It's no surprise, thus, that she ends up fruitlessly glancing about and not noticing a thing a more nature-savvy individual easily would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken pauses and holds up a hand, &amp;quot;Ah ha... here we go, this is just what we're looking for I think this is antelope, several of them if I'm not wrong.&amp;quot; He squats down and looks off to one side, &amp;quot;Going that way, about a day ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri notes Sharna's handsign, at least, one might think she has, by the way a muscle in her jaw tics. Fortunately, Kraken is dismounting and forcing her attention to things other than the very recent past. Callused fingers previously strangling at Stupid's reins, creakily release said leather. Polished boots hit the oddly verdant ground, striding to take the Highborn to where the axe-wielder is. Squinting her mundane, human eyes a mite, she attempts to work out what the barbarian is referring to. Sable bangs swaying, Alteri gives a negative shake of her head, &amp;quot;Nay, the tracks are muddied. 'Tis a shared trail. We wish to head that way for the herd of antelopes, the other way will gain us honey badgers.&amp;quot; This she says in a neutral tone of voice, still fighting back the urge for massive self-recriminations with regard to her conduct with Tuskatoo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri keeps her counsel, observing the two hunters in their natural habitat. Much as with the passing of signs, the Egalrin can see the passing of remarks, but does not understand their meaning. &amp;quot;I leave the matter to your capable hands,&amp;quot; she says quietly, eyes bright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken eyes the tracks again, actually giving his chin a rub, &amp;quot;Honey badgers you say? Just don't see that... guess I've never tracked them before.&amp;quot; He shrugs and moves back to his horse and slides back into the saddle, &amp;quot;Think we should go after the antelope, or is the trail looking too cold to you, Alteri?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't even know there's antelopes in these parts.&amp;quot; Sharna says, quietly. She glances down at the tracks as they're pointed out - but really, to her, it's all just tears and scruffs in the soil that mean nothing at all. Blue eyes flick between the two trackers. Little choice but to follow the lead of the more educated.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
At the Egalrin's words, Alteri straightens, only to afford Nasirri a respectful dip of her head. The planes of her angular features are cast in a determined light; she means to make reparations for her lapse, now, if possible. To Kraken, she gives a twitch of one shoulder, her version of a shrug. &amp;quot;Honey badgers are afeared throughout the forest,&amp;quot; Her eyes flick to Sharna, &amp;quot;Perhaps the antel...&amp;quot; her eyes narrow, &amp;quot;Wait.&amp;quot; Taking a single side step, she stares intently at some more track, &amp;quot;Elk,&amp;quot; her low voice rings out triumphantly. &amp;quot;A very large one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri stares at the tracks for a moment, trying to search out whcih one belongs to the creature in question. A shame that humans have such flexible eyes; they do not point properly to watch they gaze upon....! &amp;quot;Nearby?&amp;quot; she asks, voice hovering above a chirr as she asks as softly as she dares. &amp;quot;And dangerous?&amp;quot; she adds, feathers rousing with a ripple of flickering quillions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken smiles at the news, &amp;quot;Large elk, that'll feed quite a few people if we can bring one down.&amp;quot; He shifts to ride forward so he can look for Elk tracks towards the indicated direction, but after his confusion on the antelope he doesn't move out right away, waiting for Alteri to start moving first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... How big, exactly?&amp;quot; Sharna feels compelled to ask, eyes flicking between Alteri and the ground, the bark of surrounding trees where no doubt there are antler-marks she simply isn't catching. It's not the goodness of her heart or the desire to feed people, no - more the desire to not get trampled by an enormous elk. Gods know if she's even seen an elk before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri doesn't return Kraken's smile, but the colour of her eyes does deepen in pleased assessment of his statement. &amp;quot;Indeed.&amp;quot; Glancing back to the other females in their hunting group, she nods, &amp;quot;Northwards. They look very fresh,&amp;quot; she points to the tracks in question, the dampness of the dirt kicked up, and the spoor a little further onwards, still warm enough to make more sensitive noses twitch or flare. &amp;quot;As tall as I am at the shoulders,&amp;quot; she offers Sharna whilst signaling to Stupid to follow. With her mount at her heels, the Highborn quirks a brow, &amp;quot;It isn't rare for their antlers to reach ten feet across.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bright feathers quiver as the Egalrin's wings shift. A dozen questions to ask! But Nasirri relents, if only with the greatest reluctance; silence must be maintained, if their prey is to be captured forthwith.... though such does little to comfort as she gives a faint, whistling sigh. &amp;quot;Please lead,&amp;quot; she murmurs, beak clicking with a sharp whisper. &amp;quot;I shall try to be as quiet as one may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls stealth: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Stealth: (9)+-1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Stealth: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Stealth: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... that's pretty damn big.&amp;quot; Sharna says, grabbing her crossbow and doing what comes naturally. -Hiding-. She's... not so happy about the idea of an animal of that size bearing down on her. Into the shadows, the foliage, darting between cover of the trees, crossbow ready to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna's words finally dig out a faint smile from the Highborn. &amp;quot;Faint heart never won fair lady,&amp;quot; Alteri drawls, &amp;quot;Nor fed the masses.&amp;quot; Pausing, she takes stock of the direction the air is moving in, &amp;quot;We shall want to remain downwind of it. It certainly hasn't lived to this size being unwary of hunters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken keeps on the trail, getting one of his throwing axes ready, a muttered thought that maybe he should get himself a bow at some point muffled into the mane of his steed. He thinks about the size of the elk and gets a second axe ready, leaving his knees to guide his horse along.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's eyes widen as she stares out at the forest, sharp beak marking the trace of her gaze, a burning search. &amp;quot;Great Roc,&amp;quot; she murmurs, voice soft. &amp;quot;Sky Hunter. Lend me your grace, that I may see your gift for hunter's cause....&amp;quot; A silent shiver before she stills, perched upon her mount, bright wings a faint shimmering as she drarws nearer the great oaks' shadowy fields...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Perception: (3)+11: 14&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri remains on foot as the primary tracker. Stupid has done this with her mistress many times, and the animal remains quiscient whilst the Eldanar does her creepy, tippy-toe thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Perception: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls perception: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Autumn seems to be coming late to the Feywild, which is likely a good thing, as certain Eldanar seem to be finding every leaf and twig to step on. However, Alteri is able to lead the group deeper northwards into the wood, before the sun glows ahead as the canopy breaks, exposing a clearing with lush green grass.&lt;br /&gt;
&lt;br /&gt;
And the biggest dang elk anyone has ever seen!&lt;br /&gt;
&lt;br /&gt;
Easily 7 feet at the shoulders, with antler's 12 feet wide, this elk has at least seven points to it, and a coat that glistens gold and bronze in the warm light of the lowering sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Holy Order has surely blessed all of Alexandria...&amp;quot; Alteri breathes in reverence, her eyes widening at the sight of the magnificent beast. Conventional hunting tools will not do for one so noble as this. Head borne down, she signals Stupid to stay far back and swiftly closes the distance with the great creature. &amp;quot;We seek not your death, but the life of many.&amp;quot; she says once close to the elk, her bastard blade drawn and held at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5-4: (7)+2+5+-4: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
KA-THUNK.&lt;br /&gt;
The shadows of the forest let loose a crossbow bolt. Aimed at the elk's hindquarters rather than the main bulk in an effort to spare Alteri of it, the projectile screams through the air and embeds itself in the tree just behind the elk, where it vibrates uselessly. There's a muted curse in Sildanyari. The crossbow is left behind, replaced with the dusky-bladed twin swords she's more used to employing, as Sharna dashes forward to close some - but not all - of the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken sees the Elk close at hand so he drops his hand axes and hurtles from his mount, closing rapidly with the big critter with his large axe. Perhaps it's the desire to hunt down the elk, perhaps he's ticked off at no one noticing his well oiled pecs, but either way he is snarling a bit much and has a rather nasty case of the twitches on his left eye going on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A forest of surprises, wonders to behold-- Nasirri stares as autumn colors give way to the great flow of colours, the sweeping brushstrokes of evening upon the animal's magnificent pelt. &amp;quot;Praise be, Cernan, Ceiwen...&amp;quot; she whispers, sharp beak parted in a silent gasp. Heartbeats pass before she moves with a shiver of regret, slender hands moving alongside to draw forth a trio of heavy weight, smooth stone orbs connected at a central line. &amp;quot;Blessings be on stroke and aim...&amp;quot;   &lt;br /&gt;
        &lt;br /&gt;
Dismounting with care, she calls her blessings as she begins to move, carefully closer as her companions move in equal turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 2d6+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Alteri and Kraken move up next to the buck, the startled animal rears, brown beady eyes rolling dangerously in the back of it's head as it pummels the barbarian with his hooves. Falling back to the ground, the massive elk then snorts and starts swinging it's antlers side to side, raking and catching Alteri painfully on the side.&lt;br /&gt;
&lt;br /&gt;
After contact is made, the massive beast lifts it's head, those brown beady eyes wild and fearful, before it bugles clearly, the sound of the trumpeting elk echoing throughout the Feywood itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d10+15: (2)+15: 17&lt;br /&gt;
&lt;br /&gt;
You paged Alteri with 'Roll me a private perception please!'&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls Perception: (6)+5: 11 to Fiaol&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Acrobatics: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri braces as the mighty elk trumpets its call. Whether it was a challenge or something else is moot, for the animal's lashing hooves signal enough, how it shall meet this intrepid band of interlopers in its domain. She doesn't have time to wince at the crunching hit Kraken is given, before she must guard against antlers that swoop down and threaten to lift her right off her feet.&lt;br /&gt;
&lt;br /&gt;
A dull clang rings through the clearing, her mutely glowing blade just able to fend off the first slash of the horns. Not so lucky at her second attempt to avoid being hit, she feels the animal score deeply into her internals. Biting back the groan of pain, the temporary loss of breathe, she grits her teeth and pushes off from the antlers her sword was tangled with, using the momentum to fuel her returning swing. The blade scores a massive wound in the animal's golden pelt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lithe and light as a hunting cat, Sharna continues her dash, cloak whipping and billowing behind her as she moves. She runs right past the furious melee, somersaulting into position behind the bucking, panicked animal instead to provide her allies an advantage. The swords are brought forward, her body like a serpent coiled to strike. Poor, poor elk. &amp;quot;I'm pretty sure this isn't the proper way to hunt elk.&amp;quot; she mutters, mostly to herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d20+9+2-1: (7)+9+2+-1: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;+2 for flanking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kraken says, &amp;quot;+2 was for increased str while rage, so er, +2 more, so a 19&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d12+13: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls perception: (14)+6: 20 to fiaol&lt;br /&gt;
&lt;br /&gt;
You paged Kraken with 'It should have done a LITTLE more damage than it did. How odd.'&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 1d20+6-4: (12)+6+-4: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;It is a touch attack... I shall take the Luck reroll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 1d20+6-4: (18)+6+-4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken twitches a bit more, then lets the elk have it with the two handed axe. It should have cut the thing in half, but the blade just leaves a smaller wound along the flank of the beast. There's no exposition, just a roar of, &amp;quot;mmm! Jerky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's feathers slicken back as she sees the sudden fury the great elk unleashes, caught by offguard as the animal moves so viciously! The bola in her grasp is momentarily forgotten; instead, the Egalrin raises her hand, murmuring a prayer of swiftness. Fire gleams as she closes in, a bare thirty feet before she unleashes the firebright shard of energy from her palm. Heat flashes forward in searing array, to scorch and sizzle and singe across the animal's right flank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the beast is panicked, that is the only word to describe it. Surrounded by the scent of humans, the scent of hungry and dangerous humans at that, the large elk buggles again loudly. &lt;br /&gt;
&lt;br /&gt;
One hoof is then shoved at Kraken several times until it connects. The elk then drops it's head and kicks backwards, bucking at Sharna, missing. Finally the massive horns swing from side to side once more, again raking across Alteri's side - blood is flowing freely there now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+10+2: (8)+10+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d10+15: (7)+15: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5+1+2-2: (4)+2+5+1+2+-2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+2+5+1+2-2: (18)+2+5+1+2+-2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, 1 hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d6+1+2d6: (4)+1+(8): 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hurt coming from multiple sides seems to lend an even greater rage to the elk's attacks. Almost brought to her knees by the King of the Forest's returning swing, the Highborn lets out a pained grunt as huge antlers swipe her right across the face. Spitting out blood, more pours down the gash over her eye. This must be done quickly if she is to remain standing.&lt;br /&gt;
&lt;br /&gt;
With eerie calm, a counterpoint to Kraken's hunger for jerky, the Eldanar lets the hilt of her blade slip down further, lessening the length of her swings. Delicately, her other hand guides the lionhead pommel of her sword, a deceptive picture, as the shorter arc allows for sterner strength to be fed into the blade's motion. Letting loose a staccato shout, Alteri cleaves deeply into the animal's neck, the resulting gush of blood mingling with that which the elk had drawn from her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna ducks beneath the dangerous buck of the animal, her body twisting easily away from the blow. A blade lashes, an effort to retaliate as its legs retreat, but finds no purchase in the speed and frenzied, jerky motions of the panicked animal. The woman re-centers, eyes narrowing - the elk stills for a moment, a fatal moment, and the blade is brought into its side, just where its leg meets its body. The bite of the sword may not be huge, but it is precise, and a torrent of blood follows the weapon being pulled out with a twist. The creature trembles uncertainly on slender legs before collapsing in the grass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken pulls back his axe for a big chop into the elk when the thing finally goes down. There's a moment of incredulity on the barbarian's face, then a exhalation as he loses his grip on his inner rage. All is right in the world now, the dire enemy, the pec ignoring elk is at his feet, bloody and dead. And looking rather tasty for dinner tonight. &amp;quot;That's going to take some work to get home...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri shivers as the last blow is struck; bright feathers quiver on edge as the Egalrin draws her hands back, a ruffled fury from tip to toe before she manages some semblance of calm, trying to ease the wild hue of bright crested array. &amp;quot;Not so much as you might think,&amp;quot; the priestess chirrs, eyes still gleaming with fiery delight. A long breath soars in, exhaled with a reverent, worshipful strength; curiosity steals her closer to the fallen animal, pausing to brush her fingers through the coarse fur with a murmur. &amp;quot;If you will prepare the means to carry the elk,&amp;quot; she continues, &amp;quot;Then Ceiwen shall provide the means to carry our fallen prey. And now...&amp;quot;   &lt;br /&gt;
        &lt;br /&gt;
Letting the moment slip from her, she turns towards the wounds infliced, wounds suffered. It is time to heal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna pokes one of the animal's hind legs with the tip of her boot. It does not stir. The twin swords are sheathed, the crossbow gathered - and gently slanted eyes fall on the battered, bleeding Alteri. &amp;quot;Are you alright?&amp;quot; she asks the Eldanar, concerned, moving to her side so as to provide something - or at it may be, someONE - to lean upon should Alteri require it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite her heavy wounds, Alteri is saddened to see the efforts of the group pay off. As the light dims in the great creature's eyes, she lays a hand upon its shuddering flank. &amp;quot;Forgive us, friend. Your sacrifice shall not go to waste.&amp;quot; Her hand continues to stay with the animal, moving with it as mighty legs lose strength, lose life, and fold to the forest floor. Using that same hand to keep herself standing, she turns numbly to look confusedly at the questioning Sharna. Then the battle's adrenaline drains away and she stumbles against the smaller rogue. &amp;quot;The antlers... Greyfeather...&amp;quot; disjointed mumblings accompany the highborn's efforts to remain upright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken looks over the massive beast and nods, &amp;quot;He was a noble one. No fear and running when faced with danger. Though I suppose it should have. It will feed many though and clothe a few. And the antlers will pry coins from someones tight fist to feed more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri nods quietly, eyes glancing from Kraken to Alteri with quick regard. &amp;quot;Then let us be swift,&amp;quot; she says, stowing the bolas away before moving to cast the healing energies. &amp;quot;The sooner we return, the sooner that some may rest tonight fed...&amp;quot; She pauses, voice more quiet as she murmurs sa breath. &amp;quot;For a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna doesn't buckle too much under Alteri's weight. Valiantly, she provides her wounded comrade support, draping one of Alteri's arms about her shoulders. The height difference is a problem, certainly, but she's doing her best. At the swordswoman's words, eyes flick to the beast and its majestic antlers - soaked with Alteri's blood as they may be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has a friend who'd really like those antlers.&amp;quot; the grey-skinned half-elf explains to the other two members of the group, mildly. &amp;quot;Would either of you mind letting her have them? I think she deserves them.&amp;quot; she opines with a small smile. Alteri's blood soaks into her clothing as she helps the Eldanar towards her horse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken gives a nod, &amp;quot;They'd make an impressive battle helm, so if you'd likethem, then certainly they are yours.&amp;quot; He goes to his horse and starts with the poles and netting, setting them up to take his place on his mount so that the warhorse can drag the bulk of the weight of the elk.&lt;br /&gt;
&lt;br /&gt;
Nasirri attends to healing the unfortunate warrior for a few moments, letting the touch of healing magic flow. Quiet flames soothe bloodloss, bruises, the crack and weight of antler and hoof; a few bandages are added in turn, a moment's quiet nod before the Egalrin turns to Kraken's mount for its own blessing. Few words, but swift ones--- the magic is come and gone with a touch of fingers, a quiet breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the blessings of Nasirri's gods, Alteri's colour returns, allowing her to cease being an awkward burden to Sharna. &amp;quot;Many thanks, Mistress Nasirri,&amp;quot; voice quiet in the wake of a royal death, the Highborn straightens, giving both the Egalrin and half-Elf grateful looks. A few cautious movements then, testing the bandages. &amp;quot;You have a deft touch,&amp;quot; she compliments the Egalrin.&lt;br /&gt;
&lt;br /&gt;
Her main hand had instinctively kept a deathgrip on her sword all this while. With the worst of her wounds seen to, she now painstakingly takes a moment to clean her blood-stained blade with a handful of dry grass. Sharna's words cause her to blink. Oh, yes, she'd thought about that, but hadn't realised thought was given voice in her moment of weakness. She glances abashedly at the others, rubbing at her neck whilst mumbling, &amp;quot;I would... like to purchase the antlers. As Master Kraken has said, it would fetch fair coin to feed more mouths and fie that I would claim them as a right,&amp;quot; At this, she gives Sharna a mildly exasperated look. That look turns into puzzlement when Kraken mentions something about using them for a helm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna helps Alteri up onto Stupid, striding beside the horse for most of the journey and only stealing a seat for brief spells when fatigue from walking catches up to her. Once back in the city, she becomes visibly more relaxed.&lt;br /&gt;
&lt;br /&gt;
A small grin emerges on the Mul'niessa-blooded half-elf's face - slightly wicked at the edges - as the party strides into Alexandria. &amp;quot;You know, I've changed my mind.&amp;quot; she drawls at Alteri. &amp;quot;I think I'll take your offer of repayment.&amp;quot; The impish grin flares. &amp;quot;But not now - I desperately need a hot bath and a drink. I'll let you handle the skinning and other stuff - I'll find us a buyer for the pelt.&amp;quot; And with those words and a wiggle of nimble fingers, she's striding off into the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, all that is left, is gutting the creature, and tying it up to be hauled back to Alexandria. It takes longer to reach Alexandria, even with Nasirri's prodigious spellcasting, than it did to reach the clearing, simply because of the bulk that is being carried behind - avoiding rocks and trees and the like.&lt;br /&gt;
&lt;br /&gt;
Along the way, the Cleric of the Pheonix offers words of encouragement, beauty, and healing. However, cold does begin to creep in, despite Nasirri's efforts to keep it away, darkness has spread out across the land. Several hours past full dark, the group finally makes their way to the city gates, shut for the moment, but just beyond them warmth and comfort are waiting.&lt;br /&gt;
&lt;br /&gt;
It takes some swift words, and compliments given by the silver-tongued cleric, and finally the guards open the gates, letting the group in. After all, this was an errand of mercy, and mercy is what many in Alexandria need now.&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6185</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6185"/>
		<updated>2011-10-25T21:35:16Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Submitting_PrPs|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6184</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6184"/>
		<updated>2011-10-25T21:34:34Z</updated>

		<summary type="html">&lt;p&gt;Alariel: New loggie!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Submitting_PrPs|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_There_and_Back_Again&amp;diff=6087</id>
		<title>PrP: There and Back Again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_There_and_Back_Again&amp;diff=6087"/>
		<updated>2011-10-17T22:35:49Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': There and Back Again&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Karl]], [[Nasirri]], [[Garthos]]&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Unamed Hamlet - Alexandros&lt;br /&gt;
*'''Time''': Oct 17, 2001&lt;br /&gt;
*'''Summary''': The Unnamed Hamlet is visited again.  This time Karl has brought more than one friend to visit pain and death down upon Sharia and her sister.  The flirting continues, of course, and a deeper evil is found.&lt;br /&gt;
*'''APL''': 6&lt;br /&gt;
*'''Death Concent''': '''YES'''&lt;br /&gt;
*'''Rating''': '''T'''(Teen) - Horrific Content, Language&lt;br /&gt;
*'''Encounter 1''': 2 Lamia +4 Zombies '''CR 8.5'''&lt;br /&gt;
*'''Encounter 2''': 1 Advanced Mohrg + Zombie Minions '''CR 9'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is a miserable day - cold rain falls from the sky, the wind tries to bite to the core. Autumn is coming, because this certainly isn't a late-summer storm. None the less, there is evil afoot, and it does not wait for the weather to turn to sunshine and rainbows.&lt;br /&gt;
&lt;br /&gt;
Posted in the Explorers Guide, and murmured by word of Karl's mouth, there is something wicked North and to the West of Alexandria - a poor unnamed hamlet has been besieged by evil that is woman ... well, Lamia. Rumor said, not long ago, that the entire hamlet was dead, that is when Karl and Nasirri visited it. &lt;br /&gt;
&lt;br /&gt;
That is when Karl and Nasirri found themselves in a draw with wicked evil creatures, and with no real answers.&lt;br /&gt;
&lt;br /&gt;
Nasirri has been recuperating from her wounds, and Karl has been anxious to spar with Sharia again - though why is anyone's guess. It is to this juncture that fate brings the four of you together, just a half an hour from the edge of the hamlet in question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These creatures are cunning,&amp;quot; is Karl's quiet warning, &amp;quot;Don't let them touch you, and try and keep your mind clear, if it's at all possible. They're well-versed in magic and fighting both, so try not to underestimate them...&amp;quot; He's finished loading his gun, and he's holding it in a ready position, aimed off to one side as he regards the tall, waving fields of corn around the hamlet, lips pursed in a tight frown.&lt;br /&gt;
&lt;br /&gt;
Recovery has been an unpleasant experience. Wounds heal quickly, and without harm; scars to the mind less easily so, and with far more reluctance. It is an embarassment that Nasirri does not speak of, save to murmur with soft clicks of breath, the ruffling of feathers along her crest.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;The lamia are a cursed creation,&amp;quot; she says after a few moments, eyes tracing out towards the nearby village. &amp;quot;As demons might be, yet born of our own warmth and world.&amp;quot; She traces her gaze up towards the heavens, growing silent as she draws the grey of her hood tighter overhead. &amp;quot;...We must drive them away, or many more might suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garth strides alongside his companions, the rustling of chain and clanking of plate a counterpoint to the rain and peals of thunder. The water trickles in rivulets down the armor, and his feet sink deep into the mud the rainfall is creating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. That's gonna be a tough one.&amp;quot; the Angorite asides to Karl as they walk. &amp;quot;But I figure she can fix it after the fact, yeah?&amp;quot; There is a grin there, friendly, at Nasirri. Despite the words, he does not appear to be fearful of it all, his step neither faltering nor stopping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short, blind barbarian has been comforting Nasirri in the best way (to her mind) available to her. That is, except to occaisionally reach out and smooth the prickling feathers that she hears rise up with a vague 'there-there' gesture. This, of course, might be more annoyying for poor Nasirri than anything else, but Thistle is determined that this sort of thing fixes -everything-. The rain that pours down her face and gathers in beads and rivulets on her much sturdier ruana don't seem to bother her very much, though occaisionally she shakes her head and sends her slicked white hair to flying in every direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There're no more words from Karl about what they're going to be facing; he seems almost distracted by the task at hand, gaze searching the rows of corn as the rain rattles down over it, causing the strands to stir and waver from the steady rhythm driving from the skies. Making it harder to spot true movement within the fields. Water drips down from the stiff edge of his hat, and then he gives his head a subtle shake, moving to stride forwards, saying qu&lt;br /&gt;
ietly at last, &amp;quot;I'll keep an eye for tracks in the mud...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the outskirts of the village, Nasirri breaks from her somber reverie to move in her own way, with whispered touches and the brush of a taloned hand. The smoothing of feathers shows her appreciation for Thistle's comforting hand, if only by the narrowest of margins; the grweater difficulty lies in the danger ahead, like whispers curving across the moon, clouds raking the skies with wings of rain...     &lt;br /&gt;
        &lt;br /&gt;
Few words come, but hearfelt ones-- a prayer for the strength to bear shielding her allies once again, as she places the subtle warmth of her touch on the warriors at hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri shall place Shield Other on Karl and Garthos. It was useful then, and may be so now as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri casts Shield Other.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri casts Shield Other.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. Ya do that.&amp;quot; Garthos agrees with Karl, tensing up slightly as they move closer and closer to the hamlet. His hands flex, his eyes scan the surroundings - a big, meaty paw of a hand wipes rainwater from his face to no real avail but momentary comfort. He accepts the little platinum loop without question from the Egalrin, slipping it on his finger wordlessly. He knows that charm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rain seems to dampen sound, but there soon drifts something upon the chill wind, making it seem as cold as the northern gales. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I ... sssseeee ... yoooouuu ... mmmyyyy ... loooooove,&amp;quot; whispers the wind - the eerie whisper a voice familiar to Karl and Nasirri. Though where it comes from is difficult to tell. One looks in the direction on thinks it should be whispered from, and there is nothing there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You... come again, to play, Karl Martock? Mmmmm.... and you brought friends,&amp;quot; is the cat-like whisper dancing on the wind. &amp;quot;You ... are ever so thoughtful. Do you still want a kiss? I will give it to you .... and more if you like, Karl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thistle stops where she is, her heavy mukluk boots splashing in the sloshy mud. A shudder goes visibly over her at that voice as she turns around, seeking this way and that with her blind eyes. Ears facing the sound of the voice, and then to the world around them. But the rain makes it difficult, almost impossible. Everywhere there is sound. Little droplets striking the earth. Air moving through the corn. Her companions breathing and moving. And the rain washes the world of it's scents, making everything smell one and the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garth snaps in the perceived direction of the voice, enormous muscles tensing in preparation for combat. Eyes dart about warily. He turns about as the direction abruptly changes, by now waterlogged short cape swishing behind him in the motion and sending a rain of heavy droplets into the air. His brows are furrowed deeply, and he gives poor, unfortunate Karl a glance out the corner of his eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's footsteps come to an end just before one of the larger puddles, a morass of mud and slurry lost and forlorn, a miserable mess upon the road. Dark talons curve into the earth, a whisper as she responds to the sound; bright wings flicker and shift, feathers rousing anew with subtle, seried clicks. &amp;quot;Caution,&amp;quot; she murmurs, gentle advice as she brings her hands up before her; quiet words echo after with the hint of gentle song, a soft singing drifting free on the wind.  &lt;br /&gt;
        &lt;br /&gt;
It is a call to greater eyes than her own, the Egalrin's prayer; the eyes of the Roc, that pierce the heavens and leave evil no place to find a shield....&lt;br /&gt;
&lt;br /&gt;
As that eerie whisper slithers through the rain, Karl's head lifts up slowly, gaze raising from the mud to regard the fields... seeing nothing, still, even as he murmurs under his breath, &amp;quot;Hello again, Sharia. I've come to bring you something, that's for certain...&amp;quot; Can she hear him? Who knows. He straightens all the same, rifle at the ready, and slowly continues over the muddied road leading towards the hamlet, eyes sharp and muscles tense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:16&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:17&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+6:18&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+6:24&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Thistle rolls perception: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
You paged (Karl, Nasirri) with 'You know their tactics. But the odd thing is, you sense at least ... three motes of evil, Nasirri... and three points of movement, Karl. There are more? This can't be good. Give me a ... Wisdom or Tactics check. Both of you.'&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Wisdom: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Wisdom: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'THey are coming at you from 3 of the 4 cardinal directions, basically. The movement is. So... odds are ... there is a fourth somewhere.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karl drops dead in his tracks suddenly, his head lifting. &amp;quot;One, two...&amp;quot; He swears, turning to shout back over his shoulder, &amp;quot;Form a circle, we're surrounded! They're coming from all four sides!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A laugh runs cold upon the wind, &amp;quot;My love ... my love,&amp;quot; sings the woman's voice now dancing from somewhere else. &amp;quot;You make this too easy,&amp;quot; she purrs, one can almost hear her licking her lips. &amp;quot;Come dance with me... I will bring you bliss complete... and that kiss you desire so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garthos draws his sword immediatelly upon Karl's warning, sliding it from its sheathe with that dangerous noise of steel gently scraping against leather. The runes upon the blade flare briefly, then subside as he holds it at the ready, moving to the group's flank to protect it - mostly to defend Nasirri. Narrowed eyes peer into the fields, but he sees... absolutely nothing, truly. He trusts Karl, however. He doesn't say a thing. Doesn't pay mind to the jeers and taunts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thistle steps backward till she feels the warmth from the others to her sides and behind, then holds her position, pointing her spear outward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:18&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:31&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+6:21&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+6:17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's wings shift as she moves with the group, eyes chasing up as she surveys the waving fields, bright eyes piercing through the grey. The bright eyes seem to glow brighter still as she murmurs, the focus of her search sweeping in slow, mystic flame. &amp;quot;There are four,&amp;quot; she murmurs, &amp;quot;Thus far, where I face. They are our equals....&amp;quot; A click of her beak echoes on the air, wings shifting with a ripple. &amp;quot;But not our better. We are even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Perception: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Thistle rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
You paged Thistle with 'You smell rotting flesh.'&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Perception: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rifle's snapped up to Karl's shoulder as he looks to the north through the rain-swept fields, his eyes narrowing. &amp;quot;South and west,&amp;quot; he hisses out in low, tight tones, &amp;quot;Smaller than one of them, not sure what's out there, but they're coming towards us. Hold steady...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+15: (8)+15: 23&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d4+3:7&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d7: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Will saves, please? Everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;With a +1 for the Shield Others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Will: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Will + 1: (6)+3+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Thistle rolls will: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol chokes and dies laughing.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Will: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri weeps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Garthos, Karl, dice off. 1d20, lowest looses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20: (18): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Garthos falls asleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a rustle, just enough of a movement to allow Karl to turn his rifle towards the noise, then eight Lamia leap out from the fields, moving in to strike at Nasirri. Karl manages to shoot one of them, and it disappears, but that does not stop the attack at the egalrin cleric. &amp;quot;I will fell you again, creature!&amp;quot; exclaims the Lamia as her hands turn into claws, just brushing against Nasirri's feathers and doing no real damage to the woman.&lt;br /&gt;
&lt;br /&gt;
In the mean time, there is laughter from the corn, and the sound of lyrical dark chanting. For a moment, a wave of sleepiness washes over the group, but the majority push it aside, Karl with considerable effort. Alas, Garthos succumbs to the sensation and falls unconscious. Though, with battle beginning, it shouldn't be hard to wake him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thistle takes a deep breath, a sudden look of alarm crossing her face before the sound of Garthos falling down into the mud drags her attention away. She shifts her grip on the spear, then ungently reaches back with the butt of it and smacks it at the ground where she believes the man to be lying. &amp;quot;Wake up, stupid!&amp;quot; She hisses, then turns her face back toward the corn. &amp;quot;Somethink-- Aha!&amp;quot; And then she's bounding off, dissapearing quickly and eagerly into the corn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC Note:  Thistle's player had to run.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garth snores. No, really. He snores, loudly, for a few seconds, before the solid CLANK of spear butt meeting his armor jars him out of it. &amp;quot;Hunh? Wha'? ... oh dammit.&amp;quot; He's on the ground. There's mud. There's also leonid paws. LOTS OF THEM. This is the worst day ever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri, assailed! The rush of lamia leaves little time to respond as she rushes to bring her shield into play, just dodging the rake of the creature's claws. &amp;quot;We shall see, &amp;quot; is Nasirri's reply, wings flaring as she unleashes a breath, a quick gust of billowing flame. The leonine images dodge the worst of the singign burst, leaving the Egalrin's golden winged form to step carefully back from the multi-hued onslaught. &amp;quot;We shall surely see!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh! But the day gets BETTER! out of the fields come two other shapes... shapes with flesh dripping off of them, a putrid grey-green color of utter death. And worse ... they're not slow in the least. Like some scene being wound faster by magical energies, two of the walking dead rush from the fields, one to swipe a claw at Garthos, another to swipe a claw at Karl - thankfully missing, thought the stink of rotten flesh fills the air around the pair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Vital strike!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Narkin, you bitch, get away from her!&amp;quot; It is perhaps telling that Karl appears to be on a first-name basis with their enemies. As a zombie suddenly lurches from the rows and sweeps a claw at him, he ducks back, then pushes forward with a mighty thrust that drives the iron bayonet at the end of his rifle straight through the creature's head and out the other side. One foot comes up, and he shoves the deanimated corpse off his bayonet with his boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Will: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Narkin licks her canine-like teeth, smiling at Karl. &amp;quot;No...&amp;quot; she hisses slowly, a sickly glow swirling around her hand as she strikes out at the Egalrin cleric. There her cat-like eyes narrow as the lamia hisses. &amp;quot;Hold still... you know you like the rage... the consuming flame...&amp;quot; she purrs at the priestess.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, another creature walks out, this one not even offering clothing upon the upper portions of her body. Her eyes dark at Karl, and give him a wicked gleam of a smile, before she swings her gaze slowly to Garthos. &lt;br /&gt;
&lt;br /&gt;
The world seems to hold still for a moment as she holds her hand out to Garthos. &amp;quot;I just wish to talk. Karl simply does not understand... come... come, let us talk. I am Sharia... what is your name,&amp;quot; she purs to the man as she beckons towards him to come closer. &lt;br /&gt;
&lt;br /&gt;
Those eyes, that is what seems to catch Garthos' attention the most. That dark gaze which could draw a man in, and let him drown blissfully in their shadows. Surely such a creature must have some honor somewhere....&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (3)+6+6+1+1+1+-4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (8)+19: 27&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garthos stares at Sharia for a moment. He frowns, unable to really fathom why he suddenly feels the poor, unfortunate and not at all evil lionwomen have done nothing wrong and must be victims in the mess. Why, they were probably running from the vile undead! Or somesuch. The nearby one is likely lashing out at Nasirri out of pure fear!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;STOP! This ain't right! I don't think they're the trouble here! Stop!&amp;quot; Garth wails desperately, even as he cleanly decapitates the zombie and pulls himself out of the mud to his feet. With the undead gone, his sword drops, panicked eyes flicking between the fighters. He has to stop this madness!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Will+2: (6)+6+2: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bright eyes narrow as the Egalrin maneuvers her shield, holding back that baleful dark caress. &amp;quot;An all-consuming flame,&amp;quot; Nasirri replies, one hand rising as she prepares a second shielding ward, to prevail against malevolence and evil... And then Garthos' words, like a chill unto the soul.      &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;That burns with purity and shining heart.&amp;quot; A step back as she brings her hand down on the warrior's shoulder, the gift of her protective ward given to Garthos instead. &amp;quot;To help cleanse the land of dark things and cruel evil. A shield against all who might chain another's heart to themselves with such fiercity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+15: (8)+15: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d7: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a sharp crack of gunpowder in the air, and then another one of Narkin's duplicates shatters like mirrored glass from the impact of a bullet. Karl's reloading his rifle again--has he noticed Sharia coming up from the other side where Garthos is fighting? No, no he hasn't just yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7+2+2: (13)+7+2+2: 24&lt;br /&gt;
GAME: Fiaol rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4+5+5+1d4: (3)+5+5+(2): 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meddlesome bird!&amp;quot; hisses Sharia as the spell's effects clear from Garthos' mind. &amp;quot;You do not know what you have gotten yourself into!&amp;quot; she hisses, before leaping at the priestess, swiping at her with a glowing hand.&lt;br /&gt;
&lt;br /&gt;
This allows Narkin to howl in deep, evil laughter as she, herself, lashes out with her dagger now, not bothering to teach the pretty birdy.&lt;br /&gt;
This time the dagger dances away from the cleric's shield and cuts deep into Nasirri's side and robes, leaving a jagged, bleeding gash behind.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1: (10)+6+6+1+1+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (10)+6+6+1+1+1+-7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (4)+19: 23&lt;br /&gt;
&lt;br /&gt;
From afar, Karl attempts to net Sharia! Ranged touch attack to entangle.&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'K. Roll it.'&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
Garthos... hunkers down, his hands going to the sides of his head. So confused! So lost! Why does the world make no sense, after that brush of magic and feather?! He almost rejects the spell's aid, almost fails to shake off the influence - but Narkin's feral grin and sharp claws kickstart some primal survival instinct.&lt;br /&gt;
&lt;br /&gt;
His brain wakes up, proverbially puts a boot to his hind, and tells him: 'You and your friends are going to DIE, you blithering idiot.'&lt;br /&gt;
And that does it. With a growl, the man's mind slowly clears of the fog.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I really...&amp;quot; he begins, voice low, raspy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... REALLY...&amp;quot; He straightens. He's ANGRY.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... DON'T LIKE HAVIN' MY MIND MESSED WITH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a furious yell, the Angorite launches himself at Sharia, the offender, driving the blade into her wide flank and leaving blood pooling. Further strikes, fueled by rage and mostly devoid of proper precision, land in the mud, sending filthy water up into the aid with each impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's defenses crack before the attack, that cold, black touch leaving every feather on end, a shivering gasp streaming from parted beak. The twin dagger strikes are quick to bring her back to earth, the slender glimmer of light chain beneath her robes of little aid when the cuts strike true, deadly and deft as blood arcs in a hot flash of pain. A bright hand rises, flickering with healing fire, but as swiftly it fades-- Nasirri is forced to let the spell go to defend, until Garthos brings himself more fully into the fray!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sharia!&amp;quot; As the lamia leaps into view, Karl's hand drops from his rifle to his belt; tugging from a hook there his net, the folded tangle of knotted cords swung around twice before he hurls it out, the web of it spreading out in mid-flight to drape over her leonine form as the weights drag it down. He grips the trailing rope, twisting it around his wrist as he hisses out, &amp;quot;''Got'' you!&amp;quot; Ropes trail in the blood left by his comrade's blade, soaking up the red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Karl, will save or sense motive, whichever is higher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Will + 1: (1)+3+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (18)+15: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since no one is paying all that much attention to her, Narkin and her images lashout out at the cleric again, another slash is drawn across Nasirri, this time along the back, before the lamia brings the dagger to her lips and laps up the blood with a wicked gleam in her eyes.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Sharia tugs at the net, curiously, before her dark eyes sparkle as they turn upon Karl. &amp;quot;Indeed,&amp;quot; she purrs almost laughing. &amp;quot;You have me. Indeed, a big bad hunter such as yourself .... who needed your friends to distract me ... and a net, of all things. Yes. Such a strong man, who did not think he could wrestle me down all by himself ....&amp;quot; Now Sharia pouts as she looks at Karl, a mocking glance, &amp;quot;All I wanted was a kiss,&amp;quot; she murmurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (6)+6+6+1+1+1+-4: 17&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (15)+6+6+1+1+1+-7: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;Nonlethal misses, lethal hits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (4)+19: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He ain't the one to worry yourself over right now!&amp;quot; Garth barks at Sharia, bringing his blade around in an attempt to connect the flat side of it mightily with her head. The lamia ducks the blow deftly, in spite of the net, but the followup has him scissor the blade across her midsection, letting yet more blood stain the mud below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri flares bright wings, sharp rustles of feather as she brings the ebony polish of her shield up before her. She continues the dance of battle between Narkin and herself, bright eyes locked in their focus against the lion-woman. &amp;quot;Does it bring a warmth to your heart?&amp;quot; the Egalrin asks, words in counterpoint to Sharia's own. A taloned hand curves to collect spilled blood, raising it before her like a tiny flame. And like a flame, it ignites in a warm pulse, a swirl of healing flame to salve as a balm against woundings. &amp;quot;Bloodshed cannot heal the wounds of loneliness, Narkin. Death will never fill that empty place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (6)+15: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sharia, stop placating these ... creatures,&amp;quot; hisses Narkin as she slashes twice at Nasirri. Once the knife scratches the cleric's shield, the other lops some feathers and flesh from Nasirri's wing. &amp;quot;They are not worthy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia simply arches an eyebrow at her sister, before looking back at Karl. So far the netted Lamia has made no move to attack, or even defend herself. Her dark eyes are focused solely on Karl as they glisten. &amp;quot;Mmmm, no... sister,&amp;quot; she purrs, her arms falling limply to her side as she licks her lips as her gaze takes in ALL of Karl, &amp;quot;I think this one is worthy... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is a worshipper of those that cursed our people!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This one sees beyond, I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (20)+6+6+1+1+1+-4: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d5: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (8)+6+6+1+1+1+-4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (5)+19: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;24 nonlethal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's dark shield carries the scores from the slender daggers, the sharpness scarring the dark wood once again. Her free hand remains at her side, glimmering fires shining still with the touch of healing energy. &amp;quot;There is no curse so terrible it cannot be broken, no chains so well-designed that they cannot be burst free.&amp;quot; She shifts away from Sharia's netted form, bright gaze focused on Narkin as she lashes out, dagger's ugly cut leaving its mark on Garhtos' frame.... And on the Egalrin's own. Healing energy streams out a second time, ugly marks burned away, new feathers returning with the whisper of reborn bristles. &amp;quot;The crimes of a lifetime may be healed, if there is but the will to pursue that end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garthos narrows his eyes at Sharia, but seems to buy the story. His fury abates, the man dashing away and towards her sister instead. He shoulders in between her and Nasirri as best he can, taking the dagger between armor plates for his troubles. In retaliation, however, he plants the pommel of his sword in the stomach of one of the images... and wouldn't you know, it's the real deal, as she wheezes from the force of the blow, the air knocked out of her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If ya don't wanna stop fighting, I'll MAKE YOU.&amp;quot; he growls at her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's dark shield carries the scores from the slender daggers, the sharpness scarring the dark wood once again. Her free hand remains at her side, glimmering fires shining still with the touch of healing energy. &amp;quot;There is no curse so terrible it cannot be broken, no chains so well-designed that they cannot be burst free.&amp;quot; She shifts away from Sharia's netted form, bright gaze focused on Narkin as she lashes out, dagger's ugly cut leaving its mark on Garhtos' frame.... And on the Egalrin's own. Healing energy streams out a second time, ugly marks burned away, new feathers returning with the whisper of reborn bristles. &amp;quot;The crimes of a lifetime may be healed, if there is but the will to pursue that end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am talking--&amp;quot; Karl brings the rifle up, levelling it at Sharia at point-blank range despite the risk of trying to shoot someone when they're that close to you, narrowing his eyes as he glares down the barrel, &amp;quot;--to you. If you have ''any'' hope of coming out of this alive, both of you stand down and start talking. If there's some-- curse-- like the priestess says, it can be healed. There's always a way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (19)+14: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Narkin flies into a furious rage. &amp;quot;You know nothing! GENERATIONS ago we were cursed with this form! Hate is all we know of all the gods save one! One has embraced us and has not shunned us, and now... you arrogant bird, you must DIE!&amp;quot; is shrieked as two slashes of the dagger miss Nasirri.&lt;br /&gt;
&amp;quot;This ... will have to do,&amp;quot; notes Sharia as she tugs the net a little bit, before lunging forward, and wrapping Karl up in her arms in an expert grapple. &amp;quot;Now,&amp;quot; she whispers in the man's ear, followed by a little kiss ... &amp;quot;Hold still ... you'll like this part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (4)+6+6+1+1+1+-4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (20)+6+6+1+1+1+-7: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d5: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If ya ain't gonna stand down, I'm gonna put ya down!&amp;quot; Garth screams, bringing the sword around. Two of the decoy images shatter like spun glass from the measured blows, flat or blade, but the real creature remains unharmed. &amp;quot;Don't do anythin' stupid, you! I don't wanna kill ya, but I will if I have to!&amp;quot; he barks at Sharia, even as she provides Karl with much-needed cuddles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri's eyes reflect her sorrow, but it is the order of Passions that rule this day, and rage is one she remembers all too well. Twin daggers strike their lines against her shield, and regret lingers as she brings her hand forward again, the healing light flaring into a sharper, more focused intensity. &amp;quot;There is always hope,&amp;quot; Nasirri replies, broad wings tightening as she pulls them to her back. &amp;quot;I will pray for you.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
Light and fire erupt, a sharp flash of intensity; an image flares in orange and red light, a glittering storm before it fades before the beam's bright heat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol winces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Can you crit on a grapple?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;I imagine so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;You know I've no clue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Just a sec, gonna read up on grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Karl suddenly glad lamia don't have a teleport power. :D&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;okay ... so ... I can damage with an attack, but it doesn't say if I have to roll the attack or the grapple. (I do have to roll grapple to keep it... so I'm assuming that's the attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Confirmation...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (19)+14: 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol winces.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4+1d4: (2)+(3): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Karl's Wisdom for 5 points. 5 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Now for Nassiri.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silence, fools! You know nothing that awaits you, even if you manage to get past us!&amp;quot; hisses Narkin as she lashes out at the Egalrin Priestess twice, for now ignoring Garthos. &amp;quot;You will die gloriously and be great sacrifices to the bloody daggers! She will take us in her bosom and give us greater gifts, and we shall, her loyal servants, remain!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is not Nassiri that is in trouble, however. Sharia just laughs darkly in Karl's ear as she nibbles on his neck, holding him tightly in place, even as her wisdom-draining magic starts to take effect. &amp;quot;YOu ... you I like and will take with me... mmmm, yes, imagine the kits we will raise together,&amp;quot; she purrs with hot breath in Karl's ear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (20)+6+6+1+1+1+-4: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (20)+6+6+1+1+1+-7: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (16)+6+6+1+1+1+-4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (16)+6+6+1+1+1+-7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 4d4+19+19: (9)+19+19: 47&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ow. ANd ... um ... *does math, carry the one, devide by seven, cube and then square root .... * She's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh, right, non-lethal. She's unconscious ... ALOT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;Okay then. Attack 2 does not even happen! I take a move action to move to Sharia instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;And... end my turn. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garthos peers at the two images. Fifty-fifty.&lt;br /&gt;
&lt;br /&gt;
He likes those odds.&lt;br /&gt;
&lt;br /&gt;
Picking one of the images, the man spins, bringing not the deadly blade but the pommel of the weapon forward. It impacts Narkin - the real one! - directly in the face, breaking her nose with a sickening crack, giving her a concussion, and sending her and her decoy duplicate spinning into the dirt in a wonderfully synchronized fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay. Now, set him down nice and slow and hands up, miss. I ain't gonna ask twice.&amp;quot; says Garthos to Sharia, stalking over with purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri winces at the sound of Garthos' blade finding its mark-- and how! The odd way Narkin's face shifts before she crumples disturbs the Egalrin more than she cares to admit, bright feathers slickening in an avian cringe. &amp;quot;I....&amp;quot; Words of wisdom fail at that point as she steps back from the fallen atwoman, twisting over to unleash a firebolt. It sails like a shining star, bright and true and beautiful... And absolutely missing the mark.     &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Release him!&amp;quot; she adds for emphasis, faint pinkening flaring along her nares. &amp;quot;Or there shall be more of the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls CMB: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls will: (13)+0: 13 to Fiaol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feline eyes look back and forth at Nasirri and Garthos, then to Narkin on the ground. Sharia hisses and reluctantly releases Karl, allowing her arms to snake away from him slowly in a caress. She does bend to Karl's ear, nibbling and whispering, before she finally takes a step backwards from the man. &amp;quot;Narkin is ... a zealous one,&amp;quot; she purrs as if that explained everything.&lt;br /&gt;
&lt;br /&gt;
A half-step back is stumble once she lets him go -- inertia from his struggling -- Karl's head shaking as if to clear it for a moment. Then he's looking back at her with an unreadable expression, bringing the rifle back up to his shoulder and turning away, the net's lead still wrapped around his wrist. &amp;quot;Is Narkin down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'll be out a while.&amp;quot; Garth says of poor, unfortunate Narkin, lowering his weapon somewhat - but still looking at Sharia with mistrust clear as day upon his features. He's tense as a bowstring - ready to give her a clobbering if she so much as lifts a finger in suspicious fashion. &amp;quot;Right, then. So what's all this about anyway?&amp;quot; he asks, eyes narrowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bright warmths shimmer around Nasirri's fingers for a moment more, fading as the Egalrin forces her wings to return to their place. It is the work of seconds to return to fallen Narkin, kneeling with cautious care. Fingers slide with a healer's touch, whisper sure as she brushes the ugly harshness of the woman's features.... &amp;quot;She is down,&amp;quot; she answers, exhaling carefully. &amp;quot;But she will live. And without---&amp;quot; A sound, like broken celery. &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;-- marring,&amp;quot; she adds, voice a murmur. &amp;quot;Blessings from Heaven that she is unconscious, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharia paws at the ground, giving Karl's back a pout. &amp;quot;At least leave me free of the net? I did no harm to you,&amp;quot; she purrs at the man, before looking at Garthos with a frown, and then giving a reluctant nod of thanks to Nasirri.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is going on here? Why ... you have seen zombies and lamia ... you are one that sees many things, why not guess? It can be a great game, I will tell you if you are close or not!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't say as much about my friends,&amp;quot; Karl mutters under his breath, bringing the rifle up to his shoulder. The immediate combat seems to be over, at least. Back to Sharia, he adds, &amp;quot;..and I want to keep you where I can see you. I know that you two didn't do this. You aren't the sort for necromancy. There's some dark priest here, isn't there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain't in the mood for games - but also never up for needless killin', either.&amp;quot; Garth says, gruffly, turning the sword point down and leaning lightly on it. Eyes never leave Sharia, however. Watching. Vigilant for the wrong move. His jaw is tight. &amp;quot;Better start talkin'. I ain't a patient kind of guy, I didn't like ya messin' with my mind, and I don't appreciate ya attackin' us for no reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri still has Detect Evil active. Shall keep a close watch on Narkin, and begin meditative scanning once more. For lack of better word... ^^;&lt;br /&gt;
&lt;br /&gt;
You paged Nasirri with 'They are both evil. VERY. And in the distance, more into the hamlet, something even more evil lurks.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri settles, shield at hand as the priestess bows her head in quiet, meditative pose. Watching, listening, attentions on some elsewhere place just beyond the senses... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her nature is of evil, Karl,&amp;quot; she says quietly, feathers whispering on the wind. &amp;quot;Yet there is a greater evil beyond them, in the village....&amp;quot; Bright eyes slide, focusing intently. &amp;quot;Servants or slaves, Sharia? Which are you to the thing dwelling just within the village walls?&amp;quot; Fingers tighten at either wrist as the slender hands descend back into the folds of her sleeves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharia actually pouts at Garthos now, her tail flicking back and forth as it sticks out from the net. With a sigh, she sits down on her hind quarters and scans the group as she considers. &amp;quot;A priest? No, no. There is nothing like that here. Well ... hmmm. No, no, not a priest,&amp;quot; she says, thoughtfully, her lips pulling back into a feline grin. &amp;quot;And why did we attack? Why, ask Karl. He knows,&amp;quot; she purrs, smiling languidly at the rifleman. &amp;quot;We are hunters. It is what we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia then looks at Nasirri and laughs gayly. &amp;quot;Mmmm ... neither?&amp;quot; she suggests with a wicked smile full of sharp teeth. &amp;quot;We are our own. But that doesn't mean we do not know what lies further in the town. Nor are we bent on pushing it from our hunting grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what she is,&amp;quot; says Karl quietly, &amp;quot;There's a curse on her people...&amp;quot; He steps in closer to the lamia once more, his lips pursing in a tight line as he watches her carefully, &amp;quot;...Sharia. Just tell us what it is. We've beaten you. These aren't your hunting grounds anymore, they're ''ours''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garth's eyes flick to Nasirri as she makes that comment. His teeth grind for a moment, obviously somewhat stuck between a rock and a hard place with the revelation. He has every reason to just lop the heads off the two lion-women... but he's no cold-blooded killer. &amp;quot;And no huntin' people no more.&amp;quot; he adds to Karl's words, with narrowed eyes. &amp;quot;Or raisin' zombies or whatever it is you two have been doin'. If there's a next time and I have to come back, I ain't gonna be usin' the flat of the blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri shares the troubles, eyes sharp as she weighs and measures-- grades of frustration. &amp;quot;Tell us what we face further within the village,&amp;quot; she says, releasing her breath with a whistling sigh. &amp;quot;Tell all that you know, and we shall release you once again. A trade of even measures, for the kindness of...&amp;quot; She gestures down, taloned fingers a gentle touch on teh unconscious lamia's face. &amp;quot;... for the kindness. Or do you prefer that when next you see Karl, it will be as the walking dead?&amp;quot; She clicks her beak, a flicker of sharp sound. &amp;quot;Gray and cold to the touch, no longer a warmth to stir the dreams?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Diplomacy: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;She's just jealou-- wait, what was that in there about seeing me--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;ARE YOU PIMPING ME OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of Sharia's front paws pads at the ground as the leoine woman bows her head as Karl speaks to her. She looks up at him, her lips turned down in a tell-tale pout. &amp;quot;We can't come and play with you anymore then?&amp;quot; she asks with the hint of a sniffle in her tone.&lt;br /&gt;
Then Sharia turns to Nasirri, that wicked smile saved only for the Egalrin priestess. &amp;quot;Evil. Evil reboorn,&amp;quot; she says playfully, before looking back to Karl for /HIS/ answer, not the bird-woman's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A heavy sigh from Karl, one hand sliding up to rub against the nape of his neck, fingers curling in to scratch against the skin there in some mild frustration. &amp;quot;Sharia-- just-- tell us. What sort of evil's in there waiting for us?&amp;quot; He watches her gaze for a long moment, then adds, &amp;quot;...please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharia looks at Karl, tilting her head to the side. &amp;quot;But I do not know what else to call him ... it. Evil Reborn. He was evil once.... a follower of the Mother of Assassins...&amp;quot; she purrs happily. &amp;quot;He was executed, and now he has returned, with Illotha's blessing. This place is hers now. Can you not feel it? All the murder and death that has taken place here? You do not want this has hunting grounds, Karl Mattock. No... there is nothing here for you to hunt.&amp;quot; There is a pause then a twinkling of Sharia's eyes, &amp;quot;I know better places. I will show you ... if you ask...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls knowledge/religion: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
You paged Nasirri with 'THere are several things it could be, many types of undead. But Vampires don't much care for zombies. Zombies are pretty mindless. Ghouls and Ghasts ... no, this doesn't seem right. It might be a Mohrg. But it might also be a revenant of a cleric, who knows.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garth makes a bit of a face - probably at a mental image of what the part-leonine children of Karl and Sharia might look like. He allows Karl to talk, however - after all, he seems the only one Sharia is truly willing to listen to. &amp;quot;I'm gonna keep an eye on ya.&amp;quot; he says, pointing at the lion-woman with a gauntleted hand's index finger. &amp;quot;Ya make more trouble and kill more people, there will be hell to pay.&amp;quot; he promises. Angry Garth will be very angry if letting them live goes sour... but he is at least somewhat of a believer in second chances, however foolish such may be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yellow-gold feathers rise in an array of subtle flickers, whispered clicks as Nasirri shivers. &amp;quot;The undead,&amp;quot; she says simply, eyes brightening as she returns the rake of her stare to Sharia. Figners tighten with her robe as she steals some array of calm, exhaling a breath before she turns to Karl. &amp;quot;The choice is yours, Hunter. If you desire, we may end... two evils in one stroke.&amp;quot; She turns her gaze back to the lamia, clicking her beak in quiet reluctance. &amp;quot;Or we may allow them their hunting ground, move in to destroy this evil, and depart. After what has been done here, I do not think there is... Anyone, who would return to live in this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's silence for a long few moments from Karl, watching the half-human huntress, and then he turns his head to look over to Nasirri, sweeping a hand towards Sharia. &amp;quot;Let them go,&amp;quot; he says quietly, tightly, &amp;quot;We'll deal with whatever evil's in there, and then leave them to this blighted land... maybe we can find some cure to their curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharia blinks, and stands up, her tail flicking behind her wildly. &amp;quot;You will let Narkin and I go? OH, yes, we will hunt, and always remember you for this,&amp;quot; she says, though somehow it does not seem reassuring. Her cat-like eyes turn to look at Karl, as if waiting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya kill more people, though, we'll be back.&amp;quot; Garth repeats, gruffly, sheathing the massive sword at long last and stepping away from the lamia, leaving it to Karl to fold his net and set his furry beloved loose. He's clearly not entirely pleased - but his gaze turns towards the town, his frown darkening as he steels himself for what lies ahead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't...&amp;quot; Karl takes a step closer, leaning in nearly eye to eye with Sharia, &amp;quot;...don't make me regret this.&amp;quot; There's a silent moment, and then he's stepping alongside her to untangle her from the net, &amp;quot;Just keep away from the damn city and the villages. I know you two were just taking advantage of what's going on, but if I hear you've been killing people...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a feline manner, Sharia leans over, brushing her head along Karl's side - marking him as her own as she purrs. &amp;quot;But you will come and play again sometime?&amp;quot; she asks as the net is slowly peeled away from her. Dark eyes turn to look at Karl, and Sharia mewls almost delightedly as she does so. &amp;quot;Do you have to go now? We can play first, then you can find and do as you wish with the Reborn. Please?&amp;quot; is asked as her tail thumps heavily behind her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri watches with an intense gaze, eyes unblinking and bright as she observes. When she moves, it is with equal caution, equal care-- removing one of Narkin's blades from the slack clasp. She hefts the dagger for a moment, shaking her head with a breath before she leans towards the fallen lamia. Slender fingers comb dark tresses back, drop the blade with a deft movement; a cut, a whisper, a slender lock and a glitter of steel return in clasped hands. Tokens of promise.... One of claw, and one of magic.  &lt;br /&gt;
        &lt;br /&gt;
A huntress in turn, in her own fashion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just--&amp;quot; Karl draws in a slow breath, then exhales it, meeting Sharia's gaze steadily, &amp;quot;--just go.&amp;quot; It's neither confirmation nor refusal, pulling away from her and turning his back, &amp;quot;Let's go find this bastard and end this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharia watches Karl for a moment, then smiles at him. She slithers carefully over to Narkin, and grabs her sister, before dragging her sibling away with herself, into the cornfields and wheat fields, out of sight, for now, at least.&lt;br /&gt;
&lt;br /&gt;
It is then that the silence of this place becomes apparent. The stillness, even with the rain falling, is ... oppressive for lack of a better word. Nothing is moving except the wind, and it whistles and moans through the trees along it's chilling path.&lt;br /&gt;
&lt;br /&gt;
The road to the hamlet is mud, and yet there seem to be no tracks, nothing to suggest that life of any time, or even any undeath is to be found. Occasionally the wind whips through a broken window, knocking something off a shelf, a crash, or the movement of a curtain causes one to possibly jump. &lt;br /&gt;
&lt;br /&gt;
In truth, the most frightening thing about this place is the quiet, the utter stillness to be found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karl walks slowly into the hamlet, pausing to take a knee now and then and check for tracks. Nothing. He straightens again every time, shaking his head as he leads the way, murmuring under his breath, &amp;quot;I don't like this. I don't like this... one bit...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri lids her eyes for a moment, letting the heartbeats pass as she draws a long breath, letting the air whistle over her nares. The stench of carnage has long since passed, if ever it were present; the undercurrent of sorrow remains. &amp;quot;I can only wonder how long it has been,&amp;quot; she murmurs softly, eyes flickering open as she kneels down, brushing a palm across the soil. &amp;quot;Since a child played along these roads.&amp;quot; Clawtip stirring the wet morass, she draws her hand away with a silent shiver.  &lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is waiting,&amp;quot; the Egalrin murmurs quietly, beak clicking in subtle stacatto. &amp;quot;As a spider in its lair... Or as a hawk, before she takes wing to strike. It is the stillness before the storm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garthos watches the two lion-women retreat, heaving a sigh. He reaches up with one gloved, gauntleted hand, passing it across his face - more smearing the blood and the pouring rain's water than really wiping it from his features - his grip tightens about the sword's handle and he strides forth, with Karl's guidance, apparently unfearing the dark and the silence. &amp;quot;Course ya don't. It don't look good. But it's gonna look better when we're done with it.&amp;quot; he says to his fellow Angorite, eyes narrowing in the gloom - flicking this way and that whenever a window is rattled by the wind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wind whispers through empty houses, darkening as the sun begins it's slide into the horizon. The hamlet consists of a handful of buildings - an inn, a general store, the mayor's home, and the blacksmithy. Nothing makes a noise here that is living. The ocasional creak of hinges might make one jump, but there are no pleas for help, no carrion birds cawing, nothing.&lt;br /&gt;
&lt;br /&gt;
That is until a single lamp lights casting light spraying from the windows of the Inn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Nasirri has Detection going still. &amp;quot;There is evil in the Inn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Nasirri with 'VERY MUCH SO! OW! It hurts to look!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rifle in Karl's hands is held at the ready, brought up at every clack of a shutter slamming against a wall or creak of hinges in this cold breeze. He falls silent in the wake of the others' words, walking slowly deeper into the town, his own boots leaving marks in the muddied dirt of the road. Rain drips from the brim of his hat, but the eyes that gaze through it are focused... more or less. A subtle distraction tugging at him, but it's one he's ignoring.&lt;br /&gt;
&lt;br /&gt;
Then the light spills forth from the inn, and he whirls towards it, bringing the gun up. &amp;quot;Garthos,&amp;quot; he says quietly, &amp;quot;You want to take point on this one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Such evil,&amp;quot; Nasirri whispers, brushing her fingers up to touch her nares. The trace slides up to her brow, back and away again as water slides from her fingers in a flurry, and golden feathers slicken with a hot shiver. &amp;quot;It is the heart of the village's darkness,&amp;quot; she replies, &amp;quot;But it is there we must go to find this creature... Prevent it from visiting such ruination again.&amp;quot; She pauses to give Garthos' shoulder a frim squeeze, steeling herself with his strength as much as offering a silent prayer. &amp;quot;Fortune favour us all,&amp;quot; she breathes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess that's our invitation.&amp;quot; Garth says gruffly, turning in the direction, eyes narrowing under the shadows the open-faced helmet of his armor casts. &amp;quot;Kick the door in, do ya think? I mean, normally I'd knock, but I don't reckon this is the time.&amp;quot; Plate-reinforced boots sinking deep into the mud with each step, he turns in the direction, pausing only a moment and glancing over his shoulder at Karl and Nasirri - to allow his companions to stop him if they wish. He doesn't even try to hide - the sheer amount of steel on him creates a cacophony even when muffled by the sound of driving rain and ominous thunder, and someone of his height and musculature is unlikely to remain unnoticed anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Garthos approaches the door, it simply slips open. Alas, no door kicking for Garthos ... yet! &lt;br /&gt;
After the door opens, another candle or lamp is lit, then another, and another. As Garthos stops, the sounds of a shuffling step, and a pleased ... slithering hiss ... is heard from inside, along with a faint child's whimper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As those sounds reach Karl's ears, his jaw clenches up. &amp;quot;It looks like we're expected,&amp;quot; he murmurs in a low, grim tone, &amp;quot;I don't see any choice but to accept the invitation, do you two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would be impolite to refuse,&amp;quot; Nasirri returns, eyes glittering brightly. She readies her shield, grip tightening on the dark wood, old leather. &amp;quot;Let us enter, and rescind this creature's presence if need be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garth lowers his lifted foot to the ground with a huff, but doesn't complain that he's spared the splinters. Careful steps take him inside, enormous blade held in both hands, at the ready - leaving muddy stains upon the woodwork with each stride. It creaks ominously under his weight. His teeth are grit and eyes dangerously narrowed, silent but for the rattle of his armor and weapons - guess he doesn't have any witty quips of his own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stench of death greets the adventurers as they enter the inn. A stiff-jointed woman bends oddly as she lights the great fireplace, before shuffling to stand behind the inn's bar. Three glasses are slowly, and carefully set on the bar as the woman turns, her neck seemingly stuck at an odd, perhaps even painful angle, as she grasps for bottles.&lt;br /&gt;
&lt;br /&gt;
There are piles of bodies just laying around. Some are neatly lain, like cords of wood, while some are just masses of body parts tangled together. There are the occasional bodies laying about singularly. And from the numbers, the entirety of the hamlet, the surrounding area, and some unfortunate passers by lay rotting here.&lt;br /&gt;
&lt;br /&gt;
There is a stage, surrounded by candles and lanterns, usually reserved for the odd passing bard to perform on. Instead, now it is the dias of some skeletal warlord - the largest chair in the area set back on the stage like a throne. The skeleton in the chair has a mass of ... entrails still within it's chest cavity which writhe and move still. The creature, dripping rotten flesh, is holding a young girl, no more than 10, by the chin. She is bruised, pale, and shivering.&lt;br /&gt;
&lt;br /&gt;
The skeletal head turns as the heroes enter into the room, it's jaw clacking, as if laughing. The horrible entrails rise up like a monstrous tongue and lick at the teeth which still remain as part of the skull.&lt;br /&gt;
&lt;br /&gt;
Then the creature does something truly horrible. It reaches out with it's other clawed skeletal hand, and simply squeezes the child's head until a 'crack' is heard. The girl's eyes immediately grow vacant as her last breath escapes her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, but that is not all! The creature releases the girl's chin, and the child slumps forward ... but does not fall to the ground. Instead there is a moment, before the child awkwardly stands on her own two feet and turns to look with her dead eyes at the group. Her lips move, then pause as no sound comes out. The skeleton seems to glare at the child as he adjusts himself of the 'throne', before settling down with another clacking of it's jaws.&lt;br /&gt;
There is a hissing as the child draws in breath, and now she seems able to speak, &amp;quot;The Master bids you welcome and offers you drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Karl steps into the abbatoir that used to be a taproom, the rifle in his hands comes up, sighting in on that skeleton's skull. &amp;quot;Put the girl--&amp;quot; Too late. The words come too late as that sickening crunch is heard, rage flashing in his eyes and his lips curling in a vicious snarl as the girl's limp body falls down to stand upon dead feet, &amp;quot;--back to the Hells, you filthy spawn of Illotha's bloody gash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Golden feathers slicken down as Nasirri bears witness. The poor woman, the stacks of bodies arrayed like cordwood. A child that might be saved... and then that hideous finality that leaves golden feathers flicking outward, an eruption of anger akin to the sun's flame. &amp;quot;The Phoenix bids you begone!&amp;quot; Nasirri counters, bright eyes ablaze with passion's rage. &amp;quot;Great Ceinara! Fierce Angoron! Lends us your fury now, as we answer this sundered call for freedom, for vengeance!&amp;quot;      &lt;br /&gt;
        &lt;br /&gt;
Wings flare as she thrusts a hand forward, bright energy gathering in her palm in a ball of bright, cleansing flame. &amp;quot;Leave these people be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the child is slain before their eyes, Garthos lets out an almost inhuman roar of outrage and pain, anger etching its harsh lines on his face all too readily. There's no hesitation - like a spring coiled entirely too long, adrenaline floods him and he leaps into action - moving to dash at the ghastly creature on its throne. &amp;quot;I'm gonna rip every last bone in your disgustin' body asunder! Iron Mountain, grant me your strength, so I can crush this fucked-up abomination!&amp;quot; the Angorite screams, weapon held high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whiskey then,&amp;quot; offers the girl after another rasping breath inward. &amp;quot;The Master is offering civility, and needed a Voice. I filled the need.&amp;quot; A pause as the young girl shakes with another ragged breath in. &amp;quot;The Master has survived for a long time. The Master has waited patiently. The Master is in no hurry to kill you,&amp;quot; she says, even as she steps directly in front of 'The Master.'&lt;br /&gt;
&lt;br /&gt;
All the while, the skeletal creature sits where he is, that jaw clacking, laughing. It seems he is quite confident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Knowledge/Religion: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+17: (20)+17: 37&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+17: (2)+17: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bang.&lt;br /&gt;
&lt;br /&gt;
As the tormented corpse of the girl speaks for her 'Master', Karl doesn't even stop to listen; he sights down the barrel and fires. A single bullet cracks through the air, striking dead-center in the horror's skull, sending cracks radiating across it from the hole that he's made above the thing's eyes. Apparently its brain isn't a vital organ, though, since it's still up. &amp;quot;Destroy it,&amp;quot; he snarls out, starting to reload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri curves the shield before her, a gentle shimmer blazing in the queit shien of her robe. &amp;quot;Blessed Phoenix, hear now our cry,&amp;quot; she begins, releasing the fiery orbto hover overhead, like a miniature star. &amp;quot;Bless us now in our hour of need. Grant us the blessings of passion and righteou glory; give us the Great Eagle's strength, that we may crush this foe of all who love and live and breathe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1: (16)+6+6+1+1+1+1: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 2d4+9+6+2+1+1+1: (5)+9+6+2+1+1+1: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THULIAN PIECE OF SHIT! LAUGH AT THIS!&amp;quot; Garthos says, clanking forward, sliding to a stop before the macabre undead creature and bringing his sword into it in what's literally a bone-shattering blow. It rings terribly, chips of white and bits of flesh sent flying. &amp;quot;Have a whiskey on me in the Iron Hells!!&amp;quot; he growls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Fortitude+2: (8)+9+2: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things happen all at once:&lt;br /&gt;
&lt;br /&gt;
First the Voice, turns and claws at Garthos so quickly, it is almost a blue. A little girl ... a DEAD little girl shouldn't be able to move so quickly! Once her attempts to pull at Garthos' armor are complete, the girl looks back over the group. &amp;quot;The Master is not Thulian. The Master is Alexandrian. The Shadow Hand of Illotha! The dreaded nightbringer of Altima! Assassin of the Sorcerous Wars! You are peasants and bugs compared to the Master! The Master has no desire to stain his shoes and squash you like the bugs you are, but the Master will!&amp;quot; she shrieks.&lt;br /&gt;
&lt;br /&gt;
Other bodies rise and move. The barkeep drops the bottle of whiskey she was pouring, and moes with a swit attack pulling several of Nasirri's feathers. Other bodies, some more decayed than others, some pristine, rise and begin surrounding the heroes as they all slash with claws and hands. &lt;br /&gt;
Even more zombies rise from the piles, one grabbing a chair-leg, another grabbing a discarded sword, and others other weapons... why, one is picking up a bow. &lt;br /&gt;
&lt;br /&gt;
The Inn is quickly getting crowded.&lt;br /&gt;
&lt;br /&gt;
Finally the Master turns to Garthos. That horrible, disgusting entrail of a tunge lashes out, finding a weak-spot in the Angoranite's armor, latching onto the back of Garthos' neck. There is a prick of pain, then joins start to become stiff, reluctant to move and to work as a lethargy spreads through Garthos' body. Luckily, however, the rage and anger inside of the warrior shakes him from what could have been a fatal moment, and he shoves the stiffening of his body away through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+8: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, Taara's tits,&amp;quot; Karl swears, thrusting his iron bayonet into the head of one of the dead--sending it tumbling to the ground, twisting to thrust it through another's chest, tearing away an arm as it pulls back but not felling the undead horror, &amp;quot;Nasirri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, I will say 1/3 of the zombies start screaming and start to burn. HOwever, only the one that Karl left standing dies.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri nods!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol is not rolling 20+ zombie saves, sorry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Egalrin answers Karl's cry by continuing in her prayer, curving upright as her voice rises higher. Words slide upward to become liquid notes, as though all the stolen color of the grey outside, leached from the dead village and its grey, sad mud, suddenly erupted in the evocation of fiery verse and wordless song. A swift step rises to steal her away from the dead bartender's clawed hand, closer to the sound of Karl's call; Nasirri's prayer continues in its singing blaze, and the tiny sun overhead pulses as it bursts outward in harmony to the Egalrin's morning cry, a blaze of fierce, bright light. &lt;br /&gt;
        &lt;br /&gt;
Holy energy burns in a corona around the bright bird, its gleaming light searing out with all the ecstasy of the morning star!  &lt;br /&gt;
        &lt;br /&gt;
But it is a struggle against death and weariness and deathless grey, emotionless, unspeakable grey...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1: (17)+6+6+1+1+1+1: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1-2-5: (17)+6+6+1+1+1+1+-2+-5: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 2d4+20: (4)+20: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 2d4+20: (2)+20: 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walkin' corpses are Thul's children. So to him, or to the bitch ya serve, I send your filthy-- gnnnghhh...&amp;quot; For a moment, Garthos stops moving, muscles cramping dangerously. Eyes close tightly, the warrior spasming, willing himself to move. Just a moment longer. Just a moment, just to send this bastard to whatever pit he spawned from. Movements are choppy, insecure - painful as the toxin spreads. &amp;quot;... your filthy soul, with my regards!&amp;quot;&lt;br /&gt;
Heavy blows ring on bone, muffled in the sound of Garthos' enraged roars. A rib spirals away into the inn's commons, clattering over the wooden floor. Undead claws rake against Garthos' armor, screeching and leaving scrapes in the steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Just dogpiling Garthos. (I'll do the master's grapple later) Now the dogpile on Karl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And now Nasirri.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay ... Karl, your CMD?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;24!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YOu luck dog!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nasirri is grappled. Now... 2 more with weapons move up to hit at Karl and Nasirri.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nasirri is missed, Karl is not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Er... I should roll for a confirm on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;So just 5 damage there, Karl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Karl for 5 points. 52 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri takes 2 of it. Shield Other. :&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The Voice... ... is talking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Karl for -2 points. 54 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Nasirri for 2 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And the Master is annoyed at Garthos and grapples him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+19: (13)+19: 32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More and more of the hideous vile zombies rise and start to make their way towards the three heroes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is not a battle the Master has initiated. He will be appeased if you leave and spread the word of his return. He wants living vessels to spread the fear of the return of the Shadowhand of Illotha. Let those who have forgotten his deeds seek to remember. Let those who would dare deny him, beware! The streets were bathed in blood at his desire! Even Altima feared him enough to hire him away from all others. For loyalty to coin and his goddess are the Bloody Knives' only loyalties. And now... now he is raising an army for his mistress!&amp;quot; chants out the Voice, her face looking euphoric, while her eyes remain dead and unfixed.&lt;br /&gt;
&lt;br /&gt;
Corpses begin to pile on top of the group. While Karl does manage to evade being entangled, Nasirri is finally weighed down by one of the zombies. And meanwhile, Karl does not see a blade in time to avoid it - a minor slice, but annoying none the less. Who knows what plague these creatures might harbor!&lt;br /&gt;
&lt;br /&gt;
It seems that Garthos is getting annoying, therefore, the Master reaches out, and skeletal hands yank the man towards him - all bones and sinew, the Mater should not be this strong.&lt;br /&gt;
&lt;br /&gt;
But he is.&lt;br /&gt;
&lt;br /&gt;
The Master wraps Garthos firmly up in a grapple, only rising after fully entangling the man. That wicked tongue directly in Garthos' face threatening to bite at him with impunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;NOw the other guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mithril-chased barrel of Karl's gun flashes briefly amongst the thrashing bodies of the restless dead, sighting in on the poor girl whose husk has been turned into the Voice... and he fires, even as a tear streaks down his face at the sight of the girl in his sights. The bullet splits right through her skull, collapsing it in a moment, splattering her brains across the wall and sending her tiny body to the floor. &amp;quot;I'll kill you for that, you bastard,&amp;quot; he hisses under his breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri struggles as one of the creatures rises, clambering up against the dark shield. Golden wings flare as the other creatures gather, a wave of diseased grey clouds rising to overtake the sunrise... And just as swiftly, burning before the rays of glorious golden light. The Egalrin's song reaches from beneath the battling morass of zombies, life and heart and heat and hope; grey flesh responds in kind, shuddering and searing away before the shimmering song's embrace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1-2-2: (10)+6+6+1+-2+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1-2-2-5: (17)+6+6+1+-2+-2+-5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d4+6+4+1: (1)+6+4+1: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The skeletal creature's bony hand closes around Garthos' wrist, restricting his movement, and the undead's rancid breath blows in his face, making him recoil. The warrior wrenches one hand free of the bonds. He punches the creature, managing a workable distraction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, kiss...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hand closes in a vice-like grip around the undead's flailing tongue, wrenching it aside. Drool sprays on Garthos' armor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... my Angorite...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos' stance widens. He leans back, teeth gritting furiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... ass!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man surges forward. His helmet meets the necrotic energy empowered bone of the Master's skull. A sickening cracking noise resounds and bone yields before steel, the skull caving in on itself as the undead is destroyed by the sheer force of the blow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After The Master is punched into submission, the other zombies stiffen, retreating through rigor mortis. Some of the older zombies loosen their grips, past the stage of the freshly dead. Other lay smoldering from divine fire.&lt;br /&gt;
&lt;br /&gt;
All in all, however, they all lay still and dead once more.&lt;br /&gt;
&lt;br /&gt;
There's a little shakiness of the rifle in Karl's hand as he lowers it slowly with the destruction of that undead horror, the tip of his tongue moistening his lips momentarily, the apple of his throat rising and falling once as he makes sure he's able to talk steadily. &amp;quot;...everybody alright? We need to-- check the village for survivors. There might be more, somewhere in here, like--&amp;quot; Like the girl. A glance to the headless body, a grimace, and he looks back away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final sickening crunches of metal on bone, the hard taste of cordite aflame on the air-- combat's touch, as any place blessed by Angoron's rage should be. Nasirri slowly drops the final chords of her song, sunrise tones setting in a last, gentle recall. It takes a moment for her to answer, hiding her shiver beneath bright feathers and shining robes. &amp;quot;We should rest for a moment,&amp;quot; she replies softly, eyes tracing over the fallen dead... And back at last to the smaller body, at rest so forlorn apart from the others. &amp;quot;Then, some time to search. I shall....&amp;quot; She pauses, stops beak clicking together before she draws a faintly whistling breath. &amp;quot;I shall prepare the fallen for rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garth steps on the half-crushed skull, putting his entire weight on it. Now that the unholy power from it is gone, it is crushed under his boot entirely - foul ichor exploding from the tongue-like appendage dangling from it to coat the stage. The man spins, his enormous blade brought around, and cleaves the chair - the creature's former throne - in half.&lt;br /&gt;
&lt;br /&gt;
And then, well, then the rage slowly fades, giving way to sorrow. Tears roll down his face unabashedly, if silently. The sword scrapes against the floor, dragged behind him more than carried, as he hops off the elevation and back to the pair.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya do that.&amp;quot; the Angorite agrees quietly with Nasirri. &amp;quot;We'll... we'll need a Vardamite. To bless 'em. Before we...&amp;quot; Burn them. Cleanse the taint. Digging that many graves...&lt;br /&gt;
&lt;br /&gt;
The thought of survivors bolsters his resolve, at least. He straightens, steels himself. The sword finds way back into its sheathe and he goes to follow Karl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know people at the.. Temple of Vardama. After we do a quick search, we should get back to the city, let them know what happened here...&amp;quot; Karl slings his rifle, moving slowly now, mournfully, turning to approach the door, &amp;quot;Nasirri, finish checking the inn while we check the rest've the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Silence fills the air. Not even the scurrying of insects can be heard. There is naught but the wind outside, filling the area with a doom and palpable taste of evil.&lt;br /&gt;
&lt;br /&gt;
The search for survivors, alas, turns up only more rotten corpses that seem to have fallen over doing various tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri nods quietly, bright eyes gentle as she dips her head. &amp;quot;Have care,&amp;quot; she offers, and then sets to her own grim task... To greater sorrow, and the pangs of a fiery heart. The search is over far, far too quickly.       &lt;br /&gt;
        &lt;br /&gt;
Even after, there is little solace. The Ceinaran moves with care, reverence, slow steps from one place to the next. Bodies arrange in proper rest, each to their own place far from the inn and its ichoric throne; until the other join her, Nasirri places them out near the fields, among the golden grains and their sheathing stalks. It is several hours of backbreaking work, moving one corpse, then another.... Removing them from the confines of the darksome inn. Even the child, covered with the cleric's robe before she is placed far from the dark building.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;My apologies that I did not fly swiftly enough, Little Sister,&amp;quot; Nasirri replies, bowing her head in a moment's soft breath. &amp;quot;But rest easier, knowing that you are avenged. May the Phoenix give you wings to rise, and heart to find joy among the flames.&amp;quot;    &lt;br /&gt;
        &lt;br /&gt;
Afterwards, there is little else to do. Words evoked, prayers spoken, and holy flame to cast the cursed inn into an inferno of screaming flames.&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_There_and_Back_Again&amp;diff=6086</id>
		<title>PrP: There and Back Again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_There_and_Back_Again&amp;diff=6086"/>
		<updated>2011-10-17T22:02:01Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': There and Back Again&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Karl]], [[Nasirri]], [[Garthos]]&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Unamed Hamlet - Alexandros&lt;br /&gt;
*'''Time''': Oct 17, 2001&lt;br /&gt;
*'''Summary''': The Unnamed Hamlet is visited again.  This time Karl has brought more than one friend to visit pain and death down upon Sharia and her sister.  The flirting continues, of course, and a deeper evil is found.&lt;br /&gt;
*'''APL''': 6&lt;br /&gt;
*'''Death Concent''': '''YES'''&lt;br /&gt;
*'''Encounter 1''': 2 Lamia +4 Zombies '''CR 8.5'''&lt;br /&gt;
*'''Encounter 2''': 1 Advanced Mohrg + Zombie Minions '''CR 9'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is a miserable day - cold rain falls from the sky, the wind tries to bite to the core. Autumn is coming, because this certainly isn't a late-summer storm. None the less, there is evil afoot, and it does not wait for the weather to turn to sunshine and rainbows.&lt;br /&gt;
Posted in the Explorers Guide, and murmured by word of Karl's mouth, there is something wicked North and to the West of Alexandria - a poor unnamed hamlet has been besieged by evil that is woman ... well, Lamia. Rumor said, not long ago, that the entire hamlet was dead, that is when Karl and Nasirri visited it. &lt;br /&gt;
That is when Karl and Nasirri found themselves in a draw with wicked evil creatures, and with no real answers.&lt;br /&gt;
Nasirri has been recuperating from her wounds, and Karl has been anxious to spar with Sharia again - though why is anyone's guess. It is to this juncture that fate brings the four of you together, just a half an hour from the edge of the hamlet in question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These creatures are cunning,&amp;quot; is Karl's quiet warning, &amp;quot;Don't let them touch you, and try and keep your mind clear, if it's at all possible. They're well-versed in magic and fighting both, so try not to underestimate them...&amp;quot; He's finished loading his gun, and he's holding it in a ready position, aimed off to one side as he regards the tall, waving fields of corn around the hamlet, lips pursed in a tight frown.&lt;br /&gt;
&lt;br /&gt;
Recovery has been an unpleasant experience. Wounds heal quickly, and without harm; scars to the mind less easily so, and with far more reluctance. It is an embarassment that Nasirri does not speak of, save to murmur with soft clicks of breath, the ruffling of feathers along her crest.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;The lamia are a cursed creation,&amp;quot; she says after a few moments, eyes tracing out towards the nearby village. &amp;quot;As demons might be, yet born of our own warmth and world.&amp;quot; She traces her gaze up towards the heavens, growing silent as she draws the grey of her hood tighter overhead. &amp;quot;...We must drive them away, or many more might suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth strides alongside his companions, the rustling of chain and clanking of plate a counterpoint to the rain and peals of thunder. The water trickles in rivulets down the armor, and his feet sink deep into the mud the rainfall is creating.&lt;br /&gt;
&amp;quot;Heh. That's gonna be a tough one.&amp;quot; the Angorite asides to Karl as they walk. &amp;quot;But I figure she can fix it after the fact, yeah?&amp;quot; There is a grin there, friendly, at Nasirri. Despite the words, he does not appear to be fearful of it all, his step neither faltering nor stopping.&lt;br /&gt;
&lt;br /&gt;
The short, blind barbarian has been comforting Nasirri in the best way (to her mind) available to her. That is, except to occaisionally reach out and smooth the prickling feathers that she hears rise up with a vague 'there-there' gesture. This, of course, might be more annoyying for poor Nasirri than anything else, but Thistle is determined that this sort of thing fixes -everything-. The rain that pours down her face and gathers in beads and rivulets on her much sturdier ruana don't seem to bother her very much, though occaisionally she shakes her head and sends her slicked white hair to flying in every direction.&lt;br /&gt;
&lt;br /&gt;
There're no more words from Karl about what they're going to be facing; he seems almost distracted by the task at hand, gaze searching the rows of corn as the rain rattles down over it, causing the strands to stir and waver from the steady rhythm driving from the skies. Making it harder to spot true movement within the fields. Water drips down from the stiff edge of his hat, and then he gives his head a subtle shake, moving to stride forwards, saying quietly at last, &amp;quot;I'll keep an eye for tracks in the mud...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the outskirts of the village, Nasirri breaks from her somber reverie to move in her own way, with whispered touches and the brush of a taloned hand. The smoothing of feathers shows her appreciation for Thistle's comforting hand, if only by the narrowest of margins; the grweater difficulty lies in the danger ahead, like whispers curving across the moon, clouds raking the skies with wings of rain...     &lt;br /&gt;
        &lt;br /&gt;
Few words come, but hearfelt ones-- a prayer for the strength to bear shielding her allies once again, as she places the subtle warmth of her touch on the warriors at hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri shall place Shield Other on Karl and Garthos. It was useful then, and may be so now as well.&lt;br /&gt;
GAME: Nasirri casts Shield Other.&lt;br /&gt;
GAME: Nasirri casts Shield Other.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. Ya do that.&amp;quot; Garthos agrees with Karl, tensing up slightly as they move closer and closer to the hamlet. His hands flex, his eyes scan the surroundings - a big, meaty paw of a hand wipes rainwater from his face to no real avail but momentary comfort. He accepts the little platinum loop without question from the Egalrin, slipping it on his finger wordlessly. He knows that charm.&lt;br /&gt;
&lt;br /&gt;
The rain seems to dampen sound, but there soon drifts something upon the chill wind, making it seem as cold as the northern gales. &lt;br /&gt;
&amp;quot;I ... sssseeee ... yoooouuu ... mmmyyyy ... loooooove,&amp;quot; whispers the wind - the eerie whisper a voice familiar to Karl and Nasirri. Though where it comes from is difficult to tell. One looks in the direction on thinks it should be whispered from, and there is nothing there.&lt;br /&gt;
&amp;quot;You... come again, to play, Karl Martock? Mmmmm.... and you brought friends,&amp;quot; is the cat-like whisper dancing on the wind. &amp;quot;You ... are ever so thoughtful. Do you still want a kiss? I will give it to you .... and more if you like, Karl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thistle stops where she is, her heavy mukluk boots splashing in the sloshy mud. A shudder goes visibly over her at that voice as she turns around, seeking this way and that with her blind eyes. Ears facing the sound of the voice, and then to the world around them. But the rain makes it difficult, almost impossible. Everywhere there is sound. Little droplets striking the earth. Air moving through the corn. Her companions breathing and moving. And the rain washes the world of it's scents, making everything smell one and the same.&lt;br /&gt;
&lt;br /&gt;
Garth snaps in the perceived direction of the voice, enormous muscles tensing in preparation for combat. Eyes dart about warily. He turns about as the direction abruptly changes, by now waterlogged short cape swishing behind him in the motion and sending a rain of heavy droplets into the air. His brows are furrowed deeply, and he gives poor, unfortunate Karl a glance out the corner of his eyes.&lt;br /&gt;
&lt;br /&gt;
Nasirri's footsteps come to an end just before one of the larger puddles, a morass of mud and slurry lost and forlorn, a miserable mess upon the road. Dark talons curve into the earth, a whisper as she responds to the sound; bright wings flicker and shift, feathers rousing anew with subtle, seried clicks. &amp;quot;Caution,&amp;quot; she murmurs, gentle advice as she brings her hands up before her; quiet words echo after with the hint of gentle song, a soft singing drifting free on the wind.  &lt;br /&gt;
        &lt;br /&gt;
It is a call to greater eyes than her own, the Egalrin's prayer; the eyes of the Roc, that pierce the heavens and leave evil no place to find a shield....&lt;br /&gt;
&lt;br /&gt;
As that eerie whisper slithers through the rain, Karl's head lifts up slowly, gaze raising from the mud to regard the fields... seeing nothing, still, even as he murmurs under his breath, &amp;quot;Hello again, Sharia. I've come to bring you something, that's for certain...&amp;quot; Can she hear him? Who knows. He straightens all the same, rifle at the ready, and slowly continues over the muddied road leading towards the hamlet, eyes sharp and muscles tense.&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:16&lt;br /&gt;
GAME: You secretly roll 1d20+15:17&lt;br /&gt;
GAME: You secretly roll 1d20+6:18&lt;br /&gt;
GAME: You secretly roll 1d20+6:24&lt;br /&gt;
GAME: Nasirri rolls Perception: (9)+10: 19&lt;br /&gt;
GAME: Thistle rolls perception: (7)+2: 9&lt;br /&gt;
GAME: Garthos rolls Perception: (6)+7: 13&lt;br /&gt;
GAME: Karl rolls Perception: (11)+12: 23&lt;br /&gt;
You paged (Karl, Nasirri) with 'You know their tactics. But the odd thing is, you sense at least ... three motes of evil, Nasirri... and three points of movement, Karl. There are more? This can't be good. Give me a ... Wisdom or Tactics check. Both of you.'&lt;br /&gt;
GAME: Karl rolls Wisdom: (16)+2: 18&lt;br /&gt;
GAME: Nasirri rolls Wisdom: (8)+3: 11&lt;br /&gt;
You paged Karl with 'THey are coming at you from 3 of the 4 cardinal directions, basically. The movement is. So... odds are ... there is a fourth somewhere.'&lt;br /&gt;
&lt;br /&gt;
Karl drops dead in his tracks suddenly, his head lifting. &amp;quot;One, two...&amp;quot; He swears, turning to shout back over his shoulder, &amp;quot;Form a circle, we're surrounded! They're coming from all four sides!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A laugh runs cold upon the wind, &amp;quot;My love ... my love,&amp;quot; sings the woman's voice now dancing from somewhere else. &amp;quot;You make this too easy,&amp;quot; she purrs, one can almost hear her licking her lips. &amp;quot;Come dance with me... I will bring you bliss complete... and that kiss you desire so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos draws his sword immediatelly upon Karl's warning, sliding it from its sheathe with that dangerous noise of steel gently scraping against leather. The runes upon the blade flare briefly, then subside as he holds it at the ready, moving to the group's flank to protect it - mostly to defend Nasirri. Narrowed eyes peer into the fields, but he sees... absolutely nothing, truly. He trusts Karl, however. He doesn't say a thing. Doesn't pay mind to the jeers and taunts.&lt;br /&gt;
&lt;br /&gt;
Thistle steps backward till she feels the warmth from the others to her sides and behind, then holds her position, pointing her spear outward.&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:18&lt;br /&gt;
GAME: You secretly roll 1d20+15:31&lt;br /&gt;
GAME: You secretly roll 1d20+6:21&lt;br /&gt;
GAME: You secretly roll 1d20+6:17&lt;br /&gt;
&lt;br /&gt;
Nasirri's wings shift as she moves with the group, eyes chasing up as she surveys the waving fields, bright eyes piercing through the grey. The bright eyes seem to glow brighter still as she murmurs, the focus of her search sweeping in slow, mystic flame. &amp;quot;There are four,&amp;quot; she murmurs, &amp;quot;Thus far, where I face. They are our equals....&amp;quot; A click of her beak echoes on the air, wings shifting with a ripple. &amp;quot;But not our better. We are even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (6)+10: 16&lt;br /&gt;
GAME: Karl rolls Perception: (18)+12: 30&lt;br /&gt;
GAME: Thistle rolls perception: (15)+2: 17&lt;br /&gt;
You paged Thistle with 'You smell rotting flesh.'&lt;br /&gt;
GAME: Garthos rolls Perception: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
The rifle's snapped up to Karl's shoulder as he looks to the north through the rain-swept fields, his eyes narrowing. &amp;quot;South and west,&amp;quot; he hisses out in low, tight tones, &amp;quot;Smaller than one of them, not sure what's out there, but they're coming towards us. Hold steady...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+15: (8)+15: 23&lt;br /&gt;
GAME: You secretly roll 1d4+3:7&lt;br /&gt;
GAME: Karl rolls 1d7: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Will saves, please? Everyone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;With a +1 for the Shield Others.&amp;quot;&lt;br /&gt;
GAME: Nasirri rolls Will: (16)+7: 23&lt;br /&gt;
GAME: Karl rolls Will + 1: (6)+3+1: 10&lt;br /&gt;
GAME: Thistle rolls will: (17)+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol chokes and dies laughing.&lt;br /&gt;
GAME: Garthos rolls Will: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri weeps.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Garthos, Karl, dice off. 1d20, lowest looses.&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d20: (18): 18&lt;br /&gt;
GAME: Garthos rolls 1d20: (15): 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Garthos falls asleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a rustle, just enough of a movement to allow Karl to turn his rifle towards the noise, then eight Lamia leap out from the fields, moving in to strike at Nasirri. Karl manages to shoot one of them, and it disappears, but that does not stop the attack at the egalrin cleric. &amp;quot;I will fell you again, creature!&amp;quot; exclaims the Lamia as her hands turn into claws, just brushing against Nasirri's feathers and doing no real damage to the woman.&lt;br /&gt;
&lt;br /&gt;
In the mean time, there is laughter from the corn, and the sound of lyrical dark chanting. For a moment, a wave of sleepiness washes over the group, but the majority push it aside, Karl with considerable effort. Alas, Garthos succumbs to the sensation and falls unconscious. Though, with battle beginning, it shouldn't be hard to wake him.&lt;br /&gt;
&lt;br /&gt;
Thistle takes a deep breath, a sudden look of alarm crossing her face before the sound of Garthos falling down into the mud drags her attention away. She shifts her grip on the spear, then ungently reaches back with the butt of it and smacks it at the ground where she believes the man to be lying. &amp;quot;Wake up, stupid!&amp;quot; She hisses, then turns her face back toward the corn. &amp;quot;Somethink-- Aha!&amp;quot; And then she's bounding off, dissapearing quickly and eagerly into the corn.&lt;br /&gt;
&lt;br /&gt;
OOC Note:  Thistle's player had to run.  &lt;br /&gt;
&lt;br /&gt;
Garth snores. No, really. He snores, loudly, for a few seconds, before the solid CLANK of spear butt meeting his armor jars him out of it. &amp;quot;Hunh? Wha'? ... oh dammit.&amp;quot; He's on the ground. There's mud. There's also leonid paws. LOTS OF THEM. This is the worst day ever.&lt;br /&gt;
&lt;br /&gt;
Nasirri, assailed! The rush of lamia leaves little time to respond as she rushes to bring her shield into play, just dodging the rake of the creature's claws. &amp;quot;We shall see, &amp;quot; is Nasirri's reply, wings flaring as she unleashes a breath, a quick gust of billowing flame. The leonine images dodge the worst of the singign burst, leaving the Egalrin's golden winged form to step carefully back from the multi-hued onslaught. &amp;quot;We shall surely see!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (10)+6: 16&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Oh! But the day gets BETTER! out of the fields come two other shapes... shapes with flesh dripping off of them, a putrid grey-green color of utter death. And worse ... they're not slow in the least. Like some scene being wound faster by magical energies, two of the walking dead rush from the fields, one to swipe a claw at Garthos, another to swipe a claw at Karl - thankfully missing, thought the stink of rotten flesh fills the air around the pair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Vital strike!&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d20+8: (6)+8: 14&lt;br /&gt;
GAME: Karl rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Narkin, you bitch, get away from her!&amp;quot; It is perhaps telling that Karl appears to be on a first-name basis with their enemies. As a zombie suddenly lurches from the rows and sweeps a claw at him, he ducks back, then pushes forward with a mighty thrust that drives the iron bayonet at the end of his rifle straight through the creature's head and out the other side. One foot comes up, and he shoves the deanimated corpse off his bayonet with his boot.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Garthos rolls Will: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Narkin licks her canine-like teeth, smiling at Karl. &amp;quot;No...&amp;quot; she hisses slowly, a sickly glow swirling around her hand as she strikes out at the Egalrin cleric. There her cat-like eyes narrow as the lamia hisses. &amp;quot;Hold still... you know you like the rage... the consuming flame...&amp;quot; she purrs at the priestess.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, another creature walks out, this one not even offering clothing upon the upper portions of her body. Her eyes dark at Karl, and give him a wicked gleam of a smile, before she swings her gaze slowly to Garthos. &lt;br /&gt;
The world seems to hold still for a moment as she holds her hand out to Garthos. &amp;quot;I just wish to talk. Karl simply does not understand... come... come, let us talk. I am Sharia... what is your name,&amp;quot; she purs to the man as she beckons towards him to come closer. &lt;br /&gt;
Those eyes, that is what seems to catch Garthos' attention the most. That dark gaze which could draw a man in, and let him drown blissfully in their shadows. Surely such a creature must have some honor somewhere....&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (3)+6+6+1+1+1+-4: 14&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (8)+19: 27&lt;br /&gt;
&lt;br /&gt;
Garthos stares at Sharia for a moment. He frowns, unable to really fathom why he suddenly feels the poor, unfortunate and not at all evil lionwomen have done nothing wrong and must be victims in the mess. Why, they were probably running from the vile undead! Or somesuch. The nearby one is likely lashing out at Nasirri out of pure fear!&lt;br /&gt;
&amp;quot;STOP! This ain't right! I don't think they're the trouble here! Stop!&amp;quot; Garth wails desperately, even as he cleanly decapitates the zombie and pulls himself out of the mud to his feet. With the undead gone, his sword drops, panicked eyes flicking between the fighters. He has to stop this madness!&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Will+2: (6)+6+2: 14&lt;br /&gt;
&lt;br /&gt;
Bright eyes narrow as the Egalrin maneuvers her shield, holding back that baleful dark caress. &amp;quot;An all-consuming flame,&amp;quot; Nasirri replies, one hand rising as she prepares a second shielding ward, to prevail against malevolence and evil... And then Garthos' words, like a chill unto the soul.      &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;That burns with purity and shining heart.&amp;quot; A step back as she brings her hand down on the warrior's shoulder, the gift of her protective ward given to Garthos instead. &amp;quot;To help cleanse the land of dark things and cruel evil. A shield against all who might chain another's heart to themselves with such fiercity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+15: (8)+15: 23&lt;br /&gt;
GAME: Karl rolls 1d7: (5): 5&lt;br /&gt;
&lt;br /&gt;
There's a sharp crack of gunpowder in the air, and then another one of Narkin's duplicates shatters like mirrored glass from the impact of a bullet. Karl's reloading his rifle again--has he noticed Sharia coming up from the other side where Garthos is fighting? No, no he hasn't just yet.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7+2+2: (13)+7+2+2: 24&lt;br /&gt;
GAME: Fiaol rolls 1d4: (3): 3&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (9)+10: 19&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Fiaol rolls 1d4+5+5+1d4: (3)+5+5+(2): 15&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meddlesome bird!&amp;quot; hisses Sharia as the spell's effects clear from Garthos' mind. &amp;quot;You do not know what you have gotten yourself into!&amp;quot; she hisses, before leaping at the priestess, swiping at her with a glowing hand.&lt;br /&gt;
This allows Narkin to howl in deep, evil laughter as she, herself, lashes out with her dagger now, not bothering to teach the pretty birdy.&lt;br /&gt;
This time the dagger dances away from the cleric's shield and cuts deep into Nasirri's side and robes, leaving a jagged, bleeding gash behind.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1: (10)+6+6+1+1+1: 25&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (10)+6+6+1+1+1+-7: 18&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (4)+19: 23&lt;br /&gt;
From afar, Karl attempts to net Sharia! Ranged touch attack to entangle.&lt;br /&gt;
You paged Karl with 'K. Roll it.'&lt;br /&gt;
GAME: Karl rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
Garthos... hunkers down, his hands going to the sides of his head. So confused! So lost! Why does the world make no sense, after that brush of magic and feather?! He almost rejects the spell's aid, almost fails to shake off the influence - but Narkin's feral grin and sharp claws kickstart some primal survival instinct.&lt;br /&gt;
His brain wakes up, proverbially puts a boot to his hind, and tells him: 'You and your friends are going to DIE, you blithering idiot.'&lt;br /&gt;
And that does it. With a growl, the man's mind slowly clears of the fog.&lt;br /&gt;
&amp;quot;I really...&amp;quot; he begins, voice low, raspy.&lt;br /&gt;
&amp;quot;... REALLY...&amp;quot; He straightens. He's ANGRY.&lt;br /&gt;
&amp;quot;... DON'T LIKE HAVIN' MY MIND MESSED WITH.&amp;quot;&lt;br /&gt;
With a furious yell, the Angorite launches himself at Sharia, the offender, driving the blade into her wide flank and leaving blood pooling. Further strikes, fueled by rage and mostly devoid of proper precision, land in the mud, sending filthy water up into the aid with each impact.&lt;br /&gt;
&lt;br /&gt;
Nasirri's defenses crack before the attack, that cold, black touch leaving every feather on end, a shivering gasp streaming from parted beak. The twin dagger strikes are quick to bring her back to earth, the slender glimmer of light chain beneath her robes of little aid when the cuts strike true, deadly and deft as blood arcs in a hot flash of pain. A bright hand rises, flickering with healing fire, but as swiftly it fades-- Nasirri is forced to let the spell go to defend, until Garthos brings himself more fully into the fray!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sharia!&amp;quot; As the lamia leaps into view, Karl's hand drops from his rifle to his belt; tugging from a hook there his net, the folded tangle of knotted cords swung around twice before he hurls it out, the web of it spreading out in mid-flight to drape over her leonine form as the weights drag it down. He grips the trailing rope, twisting it around his wrist as he hisses out, &amp;quot;''Got'' you!&amp;quot; Ropes trail in the blood left by his comrade's blade, soaking up the red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Karl, will save or sense motive, whichever is higher.&amp;quot;&lt;br /&gt;
GAME: Karl rolls Will + 1: (1)+3+1: 5&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (18)+15: 33&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (6)+10: 16&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Since no one is paying all that much attention to her, Narkin and her images lashout out at the cleric again, another slash is drawn across Nasirri, this time along the back, before the lamia brings the dagger to her lips and laps up the blood with a wicked gleam in her eyes.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Sharia tugs at the net, curiously, before her dark eyes sparkle as they turn upon Karl. &amp;quot;Indeed,&amp;quot; she purrs almost laughing. &amp;quot;You have me. Indeed, a big bad hunter such as yourself .... who needed your friends to distract me ... and a net, of all things. Yes. Such a strong man, who did not think he could wrestle me down all by himself ....&amp;quot; Now Sharia pouts as she looks at Karl, a mocking glance, &amp;quot;All I wanted was a kiss,&amp;quot; she murmurs.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (6)+6+6+1+1+1+-4: 17&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (15)+6+6+1+1+1+-7: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;Nonlethal misses, lethal hits?&amp;quot;&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (4)+19: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He ain't the one to worry yourself over right now!&amp;quot; Garth barks at Sharia, bringing his blade around in an attempt to connect the flat side of it mightily with her head. The lamia ducks the blow deftly, in spite of the net, but the followup has him scissor the blade across her midsection, letting yet more blood stain the mud below.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
Nasirri flares bright wings, sharp rustles of feather as she brings the ebony polish of her shield up before her. She continues the dance of battle between Narkin and herself, bright eyes locked in their focus against the lion-woman. &amp;quot;Does it bring a warmth to your heart?&amp;quot; the Egalrin asks, words in counterpoint to Sharia's own. A taloned hand curves to collect spilled blood, raising it before her like a tiny flame. And like a flame, it ignites in a warm pulse, a swirl of healing flame to salve as a balm against woundings. &amp;quot;Bloodshed cannot heal the wounds of loneliness, Narkin. Death will never fill that empty place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (6)+15: 21&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (19)+10: 29&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sharia, stop placating these ... creatures,&amp;quot; hisses Narkin as she slashes twice at Nasirri. Once the knife scratches the cleric's shield, the other lops some feathers and flesh from Nasirri's wing. &amp;quot;They are not worthy!&amp;quot;&lt;br /&gt;
Sharia simply arches an eyebrow at her sister, before looking back at Karl. So far the netted Lamia has made no move to attack, or even defend herself. Her dark eyes are focused solely on Karl as they glisten. &amp;quot;Mmmm, no... sister,&amp;quot; she purrs, her arms falling limply to her side as she licks her lips as her gaze takes in ALL of Karl, &amp;quot;I think this one is worthy... &amp;quot;&lt;br /&gt;
&amp;quot;He is a worshipper of those that cursed our people!&amp;quot;&lt;br /&gt;
&amp;quot;This one sees beyond, I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (20)+13: 33&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (6)+13: 19&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (1)+5: 6&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (20)+6+6+1+1+1+-4: 31&lt;br /&gt;
GAME: Garthos rolls 1d5: (1): 1&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (8)+6+6+1+1+1+-4: 19&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (5)+19: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;24 nonlethal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri's dark shield carries the scores from the slender daggers, the sharpness scarring the dark wood once again. Her free hand remains at her side, glimmering fires shining still with the touch of healing energy. &amp;quot;There is no curse so terrible it cannot be broken, no chains so well-designed that they cannot be burst free.&amp;quot; She shifts away from Sharia's netted form, bright gaze focused on Narkin as she lashes out, dagger's ugly cut leaving its mark on Garhtos' frame.... And on the Egalrin's own. Healing energy streams out a second time, ugly marks burned away, new feathers returning with the whisper of reborn bristles. &amp;quot;The crimes of a lifetime may be healed, if there is but the will to pursue that end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos narrows his eyes at Sharia, but seems to buy the story. His fury abates, the man dashing away and towards her sister instead. He shoulders in between her and Nasirri as best he can, taking the dagger between armor plates for his troubles. In retaliation, however, he plants the pommel of his sword in the stomach of one of the images... and wouldn't you know, it's the real deal, as she wheezes from the force of the blow, the air knocked out of her.&lt;br /&gt;
&amp;quot;If ya don't wanna stop fighting, I'll MAKE YOU.&amp;quot; he growls at her.&lt;br /&gt;
&lt;br /&gt;
Nasirri's dark shield carries the scores from the slender daggers, the sharpness scarring the dark wood once again. Her free hand remains at her side, glimmering fires shining still with the touch of healing energy. &amp;quot;There is no curse so terrible it cannot be broken, no chains so well-designed that they cannot be burst free.&amp;quot; She shifts away from Sharia's netted form, bright gaze focused on Narkin as she lashes out, dagger's ugly cut leaving its mark on Garhtos' frame.... And on the Egalrin's own. Healing energy streams out a second time, ugly marks burned away, new feathers returning with the whisper of reborn bristles. &amp;quot;The crimes of a lifetime may be healed, if there is but the will to pursue that end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am talking--&amp;quot; Karl brings the rifle up, levelling it at Sharia at point-blank range despite the risk of trying to shoot someone when they're that close to you, narrowing his eyes as he glares down the barrel, &amp;quot;--to you. If you have ''any'' hope of coming out of this alive, both of you stand down and start talking. If there's some-- curse-- like the priestess says, it can be healed. There's always a way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (19)+14: 33&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (3)+13: 16&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
Narkin flies into a furious rage. &amp;quot;You know nothing! GENERATIONS ago we were cursed with this form! Hate is all we know of all the gods save one! One has embraced us and has not shunned us, and now... you arrogant bird, you must DIE!&amp;quot; is shrieked as two slashes of the dagger miss Nasirri.&lt;br /&gt;
&amp;quot;This ... will have to do,&amp;quot; notes Sharia as she tugs the net a little bit, before lunging forward, and wrapping Karl up in her arms in an expert grapple. &amp;quot;Now,&amp;quot; she whispers in the man's ear, followed by a little kiss ... &amp;quot;Hold still ... you'll like this part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (4)+6+6+1+1+1+-4: 15&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (20)+6+6+1+1+1+-7: 28&lt;br /&gt;
GAME: Garthos rolls 1d5: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If ya ain't gonna stand down, I'm gonna put ya down!&amp;quot; Garth screams, bringing the sword around. Two of the decoy images shatter like spun glass from the measured blows, flat or blade, but the real creature remains unharmed. &amp;quot;Don't do anythin' stupid, you! I don't wanna kill ya, but I will if I have to!&amp;quot; he barks at Sharia, even as she provides Karl with much-needed cuddles.&lt;br /&gt;
&lt;br /&gt;
Nasirri's eyes reflect her sorrow, but it is the order of Passions that rule this day, and rage is one she remembers all too well. Twin daggers strike their lines against her shield, and regret lingers as she brings her hand forward again, the healing light flaring into a sharper, more focused intensity. &amp;quot;There is always hope,&amp;quot; Nasirri replies, broad wings tightening as she pulls them to her back. &amp;quot;I will pray for you.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
Light and fire erupt, a sharp flash of intensity; an image flares in orange and red light, a glittering storm before it fades before the beam's bright heat.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (20)+14: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol winces.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Can you crit on a grapple?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;I imagine so!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;You know I've no clue.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Just a sec, gonna read up on grapple.&amp;quot;&lt;br /&gt;
From afar, Karl suddenly glad lamia don't have a teleport power. :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;okay ... so ... I can damage with an attack, but it doesn't say if I have to roll the attack or the grapple. (I do have to roll grapple to keep it... so I'm assuming that's the attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Confirmation...&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (19)+14: 33&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol winces.&lt;br /&gt;
GAME: Fiaol rolls 1d4+1d4: (2)+(3): 5&lt;br /&gt;
GAME: Fiaol damaged Karl's Wisdom for 5 points. 5 total damage.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Now for Nassiri.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (6)+13: 19&lt;br /&gt;
GAME: Fiaol rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silence, fools! You know nothing that awaits you, even if you manage to get past us!&amp;quot; hisses Narkin as she lashes out at the Egalrin Priestess twice, for now ignoring Garthos. &amp;quot;You will die gloriously and be great sacrifices to the bloody daggers! She will take us in her bosom and give us greater gifts, and we shall, her loyal servants, remain!&amp;quot;&lt;br /&gt;
It is not Nassiri that is in trouble, however. Sharia just laughs darkly in Karl's ear as she nibbles on his neck, holding him tightly in place, even as her wisdom-draining magic starts to take effect. &amp;quot;YOu ... you I like and will take with me... mmmm, yes, imagine the kits we will raise together,&amp;quot; she purrs with hot breath in Karl's ear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (20)+6+6+1+1+1+-4: 31&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (20)+6+6+1+1+1+-7: 28&lt;br /&gt;
GAME: Garthos rolls 1d2: (1): 1&lt;br /&gt;
GAME: Garthos rolls 1d2: (1): 1&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (16)+6+6+1+1+1+-4: 27&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (16)+6+6+1+1+1+-7: 24&lt;br /&gt;
GAME: Garthos rolls 4d4+19+19: (9)+19+19: 47&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ow. ANd ... um ... *does math, carry the one, devide by seven, cube and then square root .... * She's dead.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh, right, non-lethal. She's unconscious ... ALOT.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;Okay then. Attack 2 does not even happen! I take a move action to move to Sharia instead!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;And... end my turn. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos peers at the two images. Fifty-fifty.&lt;br /&gt;
He likes those odds.&lt;br /&gt;
Picking one of the images, the man spins, bringing not the deadly blade but the pommel of the weapon forward. It impacts Narkin - the real one! - directly in the face, breaking her nose with a sickening crack, giving her a concussion, and sending her and her decoy duplicate spinning into the dirt in a wonderfully synchronized fashion.&lt;br /&gt;
&amp;quot;Okay. Now, set him down nice and slow and hands up, miss. I ain't gonna ask twice.&amp;quot; says Garthos to Sharia, stalking over with purpose.&lt;br /&gt;
&lt;br /&gt;
Nasirri winces at the sound of Garthos' blade finding its mark-- and how! The odd way Narkin's face shifts before she crumples disturbs the Egalrin more than she cares to admit, bright feathers slickening in an avian cringe. &amp;quot;I....&amp;quot; Words of wisdom fail at that point as she steps back from the fallen atwoman, twisting over to unleash a firebolt. It sails like a shining star, bright and true and beautiful... And absolutely missing the mark.     &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Release him!&amp;quot; she adds for emphasis, faint pinkening flaring along her nares. &amp;quot;Or there shall be more of the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls CMB: (12)+8: 20&lt;br /&gt;
GAME: Karl rolls will: (13)+0: 13 to Fiaol&lt;br /&gt;
&lt;br /&gt;
Feline eyes look back and forth at Nasirri and Garthos, then to Narkin on the ground. Sharia hisses and reluctantly releases Karl, allowing her arms to snake away from him slowly in a caress. She does bend to Karl's ear, nibbling and whispering, before she finally takes a step backwards from the man. &amp;quot;Narkin is ... a zealous one,&amp;quot; she purrs as if that explained everything.&lt;br /&gt;
&lt;br /&gt;
A half-step back is stumble once she lets him go -- inertia from his struggling -- Karl's head shaking as if to clear it for a moment. Then he's looking back at her with an unreadable expression, bringing the rifle back up to his shoulder and turning away, the net's lead still wrapped around his wrist. &amp;quot;Is Narkin down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'll be out a while.&amp;quot; Garth says of poor, unfortunate Narkin, lowering his weapon somewhat - but still looking at Sharia with mistrust clear as day upon his features. He's tense as a bowstring - ready to give her a clobbering if she so much as lifts a finger in suspicious fashion. &amp;quot;Right, then. So what's all this about anyway?&amp;quot; he asks, eyes narrowed.&lt;br /&gt;
&lt;br /&gt;
Bright warmths shimmer around Nasirri's fingers for a moment more, fading as the Egalrin forces her wings to return to their place. It is the work of seconds to return to fallen Narkin, kneeling with cautious care. Fingers slide with a healer's touch, whisper sure as she brushes the ugly harshness of the woman's features.... &amp;quot;She is down,&amp;quot; she answers, exhaling carefully. &amp;quot;But she will live. And without---&amp;quot; A sound, like broken celery. &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;-- marring,&amp;quot; she adds, voice a murmur. &amp;quot;Blessings from Heaven that she is unconscious, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia paws at the ground, giving Karl's back a pout. &amp;quot;At least leave me free of the net? I did no harm to you,&amp;quot; she purrs at the man, before looking at Garthos with a frown, and then giving a reluctant nod of thanks to Nasirri.&lt;br /&gt;
&amp;quot;What is going on here? Why ... you have seen zombies and lamia ... you are one that sees many things, why not guess? It can be a great game, I will tell you if you are close or not!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't say as much about my friends,&amp;quot; Karl mutters under his breath, bringing the rifle up to his shoulder. The immediate combat seems to be over, at least. Back to Sharia, he adds, &amp;quot;..and I want to keep you where I can see you. I know that you two didn't do this. You aren't the sort for necromancy. There's some dark priest here, isn't there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain't in the mood for games - but also never up for needless killin', either.&amp;quot; Garth says, gruffly, turning the sword point down and leaning lightly on it. Eyes never leave Sharia, however. Watching. Vigilant for the wrong move. His jaw is tight. &amp;quot;Better start talkin'. I ain't a patient kind of guy, I didn't like ya messin' with my mind, and I don't appreciate ya attackin' us for no reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri still has Detect Evil active. Shall keep a close watch on Narkin, and begin meditative scanning once more. For lack of better word... ^^;&lt;br /&gt;
You paged Nasirri with 'They are both evil. VERY. And in the distance, more into the hamlet, something even more evil lurks.'&lt;br /&gt;
&lt;br /&gt;
Nasirri settles, shield at hand as the priestess bows her head in quiet, meditative pose. Watching, listening, attentions on some elsewhere place just beyond the senses... &lt;br /&gt;
&amp;quot;Her nature is of evil, Karl,&amp;quot; she says quietly, feathers whispering on the wind. &amp;quot;Yet there is a greater evil beyond them, in the village....&amp;quot; Bright eyes slide, focusing intently. &amp;quot;Servants or slaves, Sharia? Which are you to the thing dwelling just within the village walls?&amp;quot; Fingers tighten at either wrist as the slender hands descend back into the folds of her sleeves.&lt;br /&gt;
&lt;br /&gt;
Sharia actually pouts at Garthos now, her tail flicking back and forth as it sticks out from the net. With a sigh, she sits down on her hind quarters and scans the group as she considers. &amp;quot;A priest? No, no. There is nothing like that here. Well ... hmmm. No, no, not a priest,&amp;quot; she says, thoughtfully, her lips pulling back into a feline grin. &amp;quot;And why did we attack? Why, ask Karl. He knows,&amp;quot; she purrs, smiling languidly at the rifleman. &amp;quot;We are hunters. It is what we do.&amp;quot;&lt;br /&gt;
Sharia then looks at Nasirri and laughs gayly. &amp;quot;Mmmm ... neither?&amp;quot; she suggests with a wicked smile full of sharp teeth. &amp;quot;We are our own. But that doesn't mean we do not know what lies further in the town. Nor are we bent on pushing it from our hunting grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what she is,&amp;quot; says Karl quietly, &amp;quot;There's a curse on her people...&amp;quot; He steps in closer to the lamia once more, his lips pursing in a tight line as he watches her carefully, &amp;quot;...Sharia. Just tell us what it is. We've beaten you. These aren't your hunting grounds anymore, they're ''ours''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth's eyes flick to Nasirri as she makes that comment. His teeth grind for a moment, obviously somewhat stuck between a rock and a hard place with the revelation. He has every reason to just lop the heads off the two lion-women... but he's no cold-blooded killer. &amp;quot;And no huntin' people no more.&amp;quot; he adds to Karl's words, with narrowed eyes. &amp;quot;Or raisin' zombies or whatever it is you two have been doin'. If there's a next time and I have to come back, I ain't gonna be usin' the flat of the blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri shares the troubles, eyes sharp as she weighs and measures-- grades of frustration. &amp;quot;Tell us what we face further within the village,&amp;quot; she says, releasing her breath with a whistling sigh. &amp;quot;Tell all that you know, and we shall release you once again. A trade of even measures, for the kindness of...&amp;quot; She gestures down, taloned fingers a gentle touch on teh unconscious lamia's face. &amp;quot;... for the kindness. Or do you prefer that when next you see Karl, it will be as the walking dead?&amp;quot; She clicks her beak, a flicker of sharp sound. &amp;quot;Gray and cold to the touch, no longer a warmth to stir the dreams?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Diplomacy: (1)+10: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;She's just jealou-- wait, what was that in there about seeing me--&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;ARE YOU PIMPING ME OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of Sharia's front paws pads at the ground as the leoine woman bows her head as Karl speaks to her. She looks up at him, her lips turned down in a tell-tale pout. &amp;quot;We can't come and play with you anymore then?&amp;quot; she asks with the hint of a sniffle in her tone.&lt;br /&gt;
Then Sharia turns to Nasirri, that wicked smile saved only for the Egalrin priestess. &amp;quot;Evil. Evil reboorn,&amp;quot; she says playfully, before looking back to Karl for /HIS/ answer, not the bird-woman's.&lt;br /&gt;
&lt;br /&gt;
A heavy sigh from Karl, one hand sliding up to rub against the nape of his neck, fingers curling in to scratch against the skin there in some mild frustration. &amp;quot;Sharia-- just-- tell us. What sort of evil's in there waiting for us?&amp;quot; He watches her gaze for a long moment, then adds, &amp;quot;...please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia looks at Karl, tilting her head to the side. &amp;quot;But I do not know what else to call him ... it. Evil Reborn. He was evil once.... a follower of the Mother of Assassins...&amp;quot; she purrs happily. &amp;quot;He was executed, and now he has returned, with Illotha's blessing. This place is hers now. Can you not feel it? All the murder and death that has taken place here? You do not want this has hunting grounds, Karl Mattock. No... there is nothing here for you to hunt.&amp;quot; There is a pause then a twinkling of Sharia's eyes, &amp;quot;I know better places. I will show you ... if you ask...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls knowledge/religion: (7)+8: 15&lt;br /&gt;
You paged Nasirri with 'THere are several things it could be, many types of undead. But Vampires don't much care for zombies. Zombies are pretty mindless. Ghouls and Ghasts ... no, this doesn't seem right. It might be a Mohrg. But it might also be a revenant of a cleric, who knows.'&lt;br /&gt;
&lt;br /&gt;
Garth makes a bit of a face - probably at a mental image of what the part-leonine children of Karl and Sharia might look like. He allows Karl to talk, however - after all, he seems the only one Sharia is truly willing to listen to. &amp;quot;I'm gonna keep an eye on ya.&amp;quot; he says, pointing at the lion-woman with a gauntleted hand's index finger. &amp;quot;Ya make more trouble and kill more people, there will be hell to pay.&amp;quot; he promises. Angry Garth will be very angry if letting them live goes sour... but he is at least somewhat of a believer in second chances, however foolish such may be.&lt;br /&gt;
&lt;br /&gt;
Yellow-gold feathers rise in an array of subtle flickers, whispered clicks as Nasirri shivers. &amp;quot;The undead,&amp;quot; she says simply, eyes brightening as she returns the rake of her stare to Sharia. Figners tighten with her robe as she steals some array of calm, exhaling a breath before she turns to Karl. &amp;quot;The choice is yours, Hunter. If you desire, we may end... two evils in one stroke.&amp;quot; She turns her gaze back to the lamia, clicking her beak in quiet reluctance. &amp;quot;Or we may allow them their hunting ground, move in to destroy this evil, and depart. After what has been done here, I do not think there is... Anyone, who would return to live in this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's silence for a long few moments from Karl, watching the half-human huntress, and then he turns his head to look over to Nasirri, sweeping a hand towards Sharia. &amp;quot;Let them go,&amp;quot; he says quietly, tightly, &amp;quot;We'll deal with whatever evil's in there, and then leave them to this blighted land... maybe we can find some cure to their curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharia blinks, and stands up, her tail flicking behind her wildly. &amp;quot;You will let Narkin and I go? OH, yes, we will hunt, and always remember you for this,&amp;quot; she says, though somehow it does not seem reassuring. Her cat-like eyes turn to look at Karl, as if waiting.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya kill more people, though, we'll be back.&amp;quot; Garth repeats, gruffly, sheathing the massive sword at long last and stepping away from the lamia, leaving it to Karl to fold his net and set his furry beloved loose. He's clearly not entirely pleased - but his gaze turns towards the town, his frown darkening as he steels himself for what lies ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't...&amp;quot; Karl takes a step closer, leaning in nearly eye to eye with Sharia, &amp;quot;...don't make me regret this.&amp;quot; There's a silent moment, and then he's stepping alongside her to untangle her from the net, &amp;quot;Just keep away from the damn city and the villages. I know you two were just taking advantage of what's going on, but if I hear you've been killing people...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a feline manner, Sharia leans over, brushing her head along Karl's side - marking him as her own as she purrs. &amp;quot;But you will come and play again sometime?&amp;quot; she asks as the net is slowly peeled away from her. Dark eyes turn to look at Karl, and Sharia mewls almost delightedly as she does so. &amp;quot;Do you have to go now? We can play first, then you can find and do as you wish with the Reborn. Please?&amp;quot; is asked as her tail thumps heavily behind her.&lt;br /&gt;
&lt;br /&gt;
Nasirri watches with an intense gaze, eyes unblinking and bright as she observes. When she moves, it is with equal caution, equal care-- removing one of Narkin's blades from the slack clasp. She hefts the dagger for a moment, shaking her head with a breath before she leans towards the fallen lamia. Slender fingers comb dark tresses back, drop the blade with a deft movement; a cut, a whisper, a slender lock and a glitter of steel return in clasped hands. Tokens of promise.... One of claw, and one of magic.  &lt;br /&gt;
        &lt;br /&gt;
A huntress in turn, in her own fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just--&amp;quot; Karl draws in a slow breath, then exhales it, meeting Sharia's gaze steadily, &amp;quot;--just go.&amp;quot; It's neither confirmation nor refusal, pulling away from her and turning his back, &amp;quot;Let's go find this bastard and end this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia watches Karl for a moment, then smiles at him. She slithers carefully over to Narkin, and grabs her sister, before dragging her sibling away with herself, into the cornfields and wheat fields, out of sight, for now, at least.&lt;br /&gt;
&lt;br /&gt;
It is then that the silence of this place becomes apparent. The stillness, even with the rain falling, is ... oppressive for lack of a better word. Nothing is moving except the wind, and it whistles and moans through the trees along it's chilling path.&lt;br /&gt;
The road to the hamlet is mud, and yet there seem to be no tracks, nothing to suggest that life of any time, or even any undeath is to be found. Occasionally the wind whips through a broken window, knocking something off a shelf, a crash, or the movement of a curtain causes one to possibly jump. &lt;br /&gt;
In truth, the most frightening thing about this place is the quiet, the utter stillness to be found.&lt;br /&gt;
&lt;br /&gt;
Karl walks slowly into the hamlet, pausing to take a knee now and then and check for tracks. Nothing. He straightens again every time, shaking his head as he leads the way, murmuring under his breath, &amp;quot;I don't like this. I don't like this... one bit...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri lids her eyes for a moment, letting the heartbeats pass as she draws a long breath, letting the air whistle over her nares. The stench of carnage has long since passed, if ever it were present; the undercurrent of sorrow remains. &amp;quot;I can only wonder how long it has been,&amp;quot; she murmurs softly, eyes flickering open as she kneels down, brushing a palm across the soil. &amp;quot;Since a child played along these roads.&amp;quot; Clawtip stirring the wet morass, she draws her hand away with a silent shiver.  &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;It is waiting,&amp;quot; the Egalrin murmurs quietly, beak clicking in subtle stacatto. &amp;quot;As a spider in its lair... Or as a hawk, before she takes wing to strike. It is the stillness before the storm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos watches the two lion-women retreat, heaving a sigh. He reaches up with one gloved, gauntleted hand, passing it across his face - more smearing the blood and the pouring rain's water than really wiping it from his features - his grip tightens about the sword's handle and he strides forth, with Karl's guidance, apparently unfearing the dark and the silence. &amp;quot;Course ya don't. It don't look good. But it's gonna look better when we're done with it.&amp;quot; he says to his fellow Angorite, eyes narrowing in the gloom - flicking this way and that whenever a window is rattled by the wind.&lt;br /&gt;
&lt;br /&gt;
The wind whispers through empty houses, darkening as the sun begins it's slide into the horizon. The hamlet consists of a handful of buildings - an inn, a general store, the mayor's home, and the blacksmithy. Nothing makes a noise here that is living. The ocasional creak of hinges might make one jump, but there are no pleas for help, no carrion birds cawing, nothing.&lt;br /&gt;
&lt;br /&gt;
That is until a single lamp lights casting light spraying from the windows of the Inn.&lt;br /&gt;
&lt;br /&gt;
From afar, Nasirri has Detection going still. &amp;quot;There is evil in the Inn?&amp;quot;&lt;br /&gt;
You paged Nasirri with 'VERY MUCH SO! OW! It hurts to look!'&lt;br /&gt;
&lt;br /&gt;
The rifle in Karl's hands is held at the ready, brought up at every clack of a shutter slamming against a wall or creak of hinges in this cold breeze. He falls silent in the wake of the others' words, walking slowly deeper into the town, his own boots leaving marks in the muddied dirt of the road. Rain drips from the brim of his hat, but the eyes that gaze through it are focused... more or less. A subtle distraction tugging at him, but it's one he's ignoring.&lt;br /&gt;
Then the light spills forth from the inn, and he whirls towards it, bringing the gun up. &amp;quot;Garthos,&amp;quot; he says quietly, &amp;quot;You want to take point on this one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Such evil,&amp;quot; Nasirri whispers, brushing her fingers up to touch her nares. The trace slides up to her brow, back and away again as water slides from her fingers in a flurry, and golden feathers slicken with a hot shiver. &amp;quot;It is the heart of the village's darkness,&amp;quot; she replies, &amp;quot;But it is there we must go to find this creature... Prevent it from visiting such ruination again.&amp;quot; She pauses to give Garthos' shoulder a frim squeeze, steeling herself with his strength as much as offering a silent prayer. &amp;quot;Fortune favour us all,&amp;quot; she breathes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess that's our invitation.&amp;quot; Garth says gruffly, turning in the direction, eyes narrowing under the shadows the open-faced helmet of his armor casts. &amp;quot;Kick the door in, do ya think? I mean, normally I'd knock, but I don't reckon this is the time.&amp;quot; Plate-reinforced boots sinking deep into the mud with each step, he turns in the direction, pausing only a moment and glancing over his shoulder at Karl and Nasirri - to allow his companions to stop him if they wish. He doesn't even try to hide - the sheer amount of steel on him creates a cacophony even when muffled by the sound of driving rain and ominous thunder, and someone of his height and musculature is unlikely to remain unnoticed anyway.&lt;br /&gt;
&lt;br /&gt;
As Garthos approaches the door, it simply slips open. Alas, no door kicking for Garthos ... yet! &lt;br /&gt;
After the door opens, another candle or lamp is lit, then another, and another. As Garthos stops, the sounds of a shuffling step, and a pleased ... slithering hiss ... is heard from inside, along with a faint child's whimper.&lt;br /&gt;
&lt;br /&gt;
As those sounds reach Karl's ears, his jaw clenches up. &amp;quot;It looks like we're expected,&amp;quot; he murmurs in a low, grim tone, &amp;quot;I don't see any choice but to accept the invitation, do you two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would be impolite to refuse,&amp;quot; Nasirri returns, eyes glittering brightly. She readies her shield, grip tightening on the dark wood, old leather. &amp;quot;Let us enter, and rescind this creature's presence if need be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth lowers his lifted foot to the ground with a huff, but doesn't complain that he's spared the splinters. Careful steps take him inside, enormous blade held in both hands, at the ready - leaving muddy stains upon the woodwork with each stride. It creaks ominously under his weight. His teeth are grit and eyes dangerously narrowed, silent but for the rattle of his armor and weapons - guess he doesn't have any witty quips of his own.&lt;br /&gt;
&lt;br /&gt;
The stench of death greets the adventurers as they enter the inn. A stiff-jointed woman bends oddly as she lights the great fireplace, before shuffling to stand behind the inn's bar. Three glasses are slowly, and carefully set on the bar as the woman turns, her neck seemingly stuck at an odd, perhaps even painful angle, as she grasps for bottles.&lt;br /&gt;
There are piles of bodies just laying around. Some are neatly lain, like cords of wood, while some are just masses of body parts tangled together. There are the occasional bodies laying about singularly. And from the numbers, the entirety of the hamlet, the surrounding area, and some unfortunate passers by lay rotting here.&lt;br /&gt;
There is a stage, surrounded by candles and lanterns, usually reserved for the odd passing bard to perform on. Instead, now it is the dias of some skeletal warlord - the largest chair in the area set back on the stage like a throne. The skeleton in the chair has a mass of ... entrails still within it's chest cavity which writhe and move still. The creature, dripping rotten flesh, is holding a young girl, no more than 10, by the chin. She is bruised, pale, and shivering.&lt;br /&gt;
The skeletal head turns as the heroes enter into the room, it's jaw clacking, as if laughing. The horrible entrails rise up like a monstrous tongue and lick at the teeth which still remain as part of the skull.&lt;br /&gt;
Then the creature does something truly horrible. It reaches out with it's other clawed skeletal hand, and simply squeezes the child's head until a 'crack' is heard. The girl's eyes immediately grow vacant as her last breath escapes her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, but that is not all! The creature releases the girl's chin, and the child slumps forward ... but does not fall to the ground. Instead there is a moment, before the child awkwardly stands on her own two feet and turns to look with her dead eyes at the group. Her lips move, then pause as no sound comes out. The skeleton seems to glare at the child as he adjusts himself of the 'throne', before settling down with another clacking of it's jaws.&lt;br /&gt;
There is a hissing as the child draws in breath, and now she seems able to speak, &amp;quot;The Master bids you welcome and offers you drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Karl steps into the abbatoir that used to be a taproom, the rifle in his hands comes up, sighting in on that skeleton's skull. &amp;quot;Put the girl--&amp;quot; Too late. The words come too late as that sickening crunch is heard, rage flashing in his eyes and his lips curling in a vicious snarl as the girl's limp body falls down to stand upon dead feet, &amp;quot;--back to the Hells, you filthy spawn of Illotha's bloody gash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Golden feathers slicken down as Nasirri bears witness. The poor woman, the stacks of bodies arrayed like cordwood. A child that might be saved... and then that hideous finality that leaves golden feathers flicking outward, an eruption of anger akin to the sun's flame. &amp;quot;The Phoenix bids you begone!&amp;quot; Nasirri counters, bright eyes ablaze with passion's rage. &amp;quot;Great Ceinara! Fierce Angoron! Lends us your fury now, as we answer this sundered call for freedom, for vengeance!&amp;quot;      &lt;br /&gt;
        &lt;br /&gt;
Wings flare as she thrusts a hand forward, bright energy gathering in her palm in a ball of bright, cleansing flame. &amp;quot;Leave these people be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the child is slain before their eyes, Garthos lets out an almost inhuman roar of outrage and pain, anger etching its harsh lines on his face all too readily. There's no hesitation - like a spring coiled entirely too long, adrenaline floods him and he leaps into action - moving to dash at the ghastly creature on its throne. &amp;quot;I'm gonna rip every last bone in your disgustin' body asunder! Iron Mountain, grant me your strength, so I can crush this fucked-up abomination!&amp;quot; the Angorite screams, weapon held high.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whiskey then,&amp;quot; offers the girl after another rasping breath inward. &amp;quot;The Master is offering civility, and needed a Voice. I filled the need.&amp;quot; A pause as the young girl shakes with another ragged breath in. &amp;quot;The Master has survived for a long time. The Master has waited patiently. The Master is in no hurry to kill you,&amp;quot; she says, even as she steps directly in front of 'The Master.'&lt;br /&gt;
&lt;br /&gt;
All the while, the skeletal creature sits where he is, that jaw clacking, laughing. It seems he is quite confident.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Knowledge/Religion: (10)+8: 18&lt;br /&gt;
GAME: Karl rolls 1d20+17: (20)+17: 37&lt;br /&gt;
GAME: Karl rolls 1d20+17: (2)+17: 19&lt;br /&gt;
&lt;br /&gt;
Bang.&lt;br /&gt;
As the tormented corpse of the girl speaks for her 'Master', Karl doesn't even stop to listen; he sights down the barrel and fires. A single bullet cracks through the air, striking dead-center in the horror's skull, sending cracks radiating across it from the hole that he's made above the thing's eyes. Apparently its brain isn't a vital organ, though, since it's still up. &amp;quot;Destroy it,&amp;quot; he snarls out, starting to reload.&lt;br /&gt;
&lt;br /&gt;
Nasirri curves the shield before her, a gentle shimmer blazing in the queit shien of her robe. &amp;quot;Blessed Phoenix, hear now our cry,&amp;quot; she begins, releasing the fiery orbto hover overhead, like a miniature star. &amp;quot;Bless us now in our hour of need. Grant us the blessings of passion and righteou glory; give us the Great Eagle's strength, that we may crush this foe of all who love and live and breathe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1: (16)+6+6+1+1+1+1: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hit.&amp;quot;&lt;br /&gt;
GAME: Garthos rolls 2d4+9+6+2+1+1+1: (5)+9+6+2+1+1+1: 25&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THULIAN PIECE OF SHIT! LAUGH AT THIS!&amp;quot; Garthos says, clanking forward, sliding to a stop before the macabre undead creature and bringing his sword into it in what's literally a bone-shattering blow. It rings terribly, chips of white and bits of flesh sent flying. &amp;quot;Have a whiskey on me in the Iron Hells!!&amp;quot; he growls.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+1: (6)+1: 7&lt;br /&gt;
GAME: Fiaol rolls 1d20+1: (16)+1: 17&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (10)+3: 13&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (17)+3: 20&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (3)+3: 6&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (14)+3: 17&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (9)+3: 12&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (4)+3: 7&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (13)+3: 16&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (17)+3: 20&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (11)+10: 21&lt;br /&gt;
GAME: Garthos rolls Fortitude+2: (8)+9+2: 19&lt;br /&gt;
&lt;br /&gt;
Things happen all at once:&lt;br /&gt;
&lt;br /&gt;
First the Voice, turns and claws at Garthos so quickly, it is almost a blue. A little girl ... a DEAD little girl shouldn't be able to move so quickly! Once her attempts to pull at Garthos' armor are complete, the girl looks back over the group. &amp;quot;The Master is not Thulian. The Master is Alexandrian. The Shadow Hand of Illotha! The dreaded nightbringer of Altima! Assassin of the Sorcerous Wars! You are peasants and bugs compared to the Master! The Master has no desire to stain his shoes and squash you like the bugs you are, but the Master will!&amp;quot; she shrieks.&lt;br /&gt;
&lt;br /&gt;
Other bodies rise and move. The barkeep drops the bottle of whiskey she was pouring, and moes with a swit attack pulling several of Nasirri's feathers. Other bodies, some more decayed than others, some pristine, rise and begin surrounding the heroes as they all slash with claws and hands. &lt;br /&gt;
Even more zombies rise from the piles, one grabbing a chair-leg, another grabbing a discarded sword, and others other weapons... why, one is picking up a bow. &lt;br /&gt;
&lt;br /&gt;
The Inn is quickly getting crowded.&lt;br /&gt;
&lt;br /&gt;
Finally the Master turns to Garthos. That horrible, disgusting entrail of a tunge lashes out, finding a weak-spot in the Angoranite's armor, latching onto the back of Garthos' neck. There is a prick of pain, then joins start to become stiff, reluctant to move and to work as a lethargy spreads through Garthos' body. Luckily, however, the rage and anger inside of the warrior shakes him from what could have been a fatal moment, and he shoves the stiffening of his body away through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (2)+13: 15&lt;br /&gt;
GAME: Karl rolls 1d20+8: (14)+8: 22&lt;br /&gt;
GAME: Karl rolls 1d6+8: (5)+8: 13&lt;br /&gt;
GAME: Karl rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, Taara's tits,&amp;quot; Karl swears, thrusting his iron bayonet into the head of one of the dead--sending it tumbling to the ground, twisting to thrust it through another's chest, tearing away an arm as it pulls back but not felling the undead horror, &amp;quot;Nasirri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (9)+9: 18&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, I will say 1/3 of the zombies start screaming and start to burn. HOwever, only the one that Karl left standing dies.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri nods!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol is not rolling 20+ zombie saves, sorry.&lt;br /&gt;
&lt;br /&gt;
The Egalrin answers Karl's cry by continuing in her prayer, curving upright as her voice rises higher. Words slide upward to become liquid notes, as though all the stolen color of the grey outside, leached from the dead village and its grey, sad mud, suddenly erupted in the evocation of fiery verse and wordless song. A swift step rises to steal her away from the dead bartender's clawed hand, closer to the sound of Karl's call; Nasirri's prayer continues in its singing blaze, and the tiny sun overhead pulses as it bursts outward in harmony to the Egalrin's morning cry, a blaze of fierce, bright light. &lt;br /&gt;
        &lt;br /&gt;
Holy energy burns in a corona around the bright bird, its gleaming light searing out with all the ecstasy of the morning star!  &lt;br /&gt;
        &lt;br /&gt;
But it is a struggle against death and weariness and deathless grey, emotionless, unspeakable grey...&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1: (17)+6+6+1+1+1+1: 33&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1-2-5: (17)+6+6+1+1+1+1+-2+-5: 26&lt;br /&gt;
GAME: Garthos rolls 2d4+20: (4)+20: 24&lt;br /&gt;
GAME: Garthos rolls 2d4+20: (2)+20: 22&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walkin' corpses are Thul's children. So to him, or to the bitch ya serve, I send your filthy-- gnnnghhh...&amp;quot; For a moment, Garthos stops moving, muscles cramping dangerously. Eyes close tightly, the warrior spasming, willing himself to move. Just a moment longer. Just a moment, just to send this bastard to whatever pit he spawned from. Movements are choppy, insecure - painful as the toxin spreads. &amp;quot;... your filthy soul, with my regards!&amp;quot;&lt;br /&gt;
Heavy blows ring on bone, muffled in the sound of Garthos' enraged roars. A rib spirals away into the inn's commons, clattering over the wooden floor. Undead claws rake against Garthos' armor, screeching and leaving scrapes in the steel.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (12)+6: 18&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (17)+6: 23&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Just dogpiling Garthos. (I'll do the master's grapple later) Now the dogpile on Karl.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (7)+6: 13&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And now Nasirri.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (1)+6: 7&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay ... Karl, your CMD?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;24!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YOu luck dog!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nasirri is grappled. Now... 2 more with weapons move up to hit at Karl and Nasirri.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (19)+6: 25&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nasirri is missed, Karl is not.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Er... I should roll for a confirm on that.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;So just 5 damage there, Karl.&amp;quot;&lt;br /&gt;
GAME: Fiaol damaged Karl for 5 points. 52 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri takes 2 of it. Shield Other. :&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The Voice... ... is talking.&amp;quot;&lt;br /&gt;
GAME: Fiaol damaged Karl for -2 points. 54 remaining.&lt;br /&gt;
GAME: Fiaol damaged Nasirri for 2 points. 32 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And the Master is annoyed at Garthos and grapples him.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+19: (13)+19: 32&lt;br /&gt;
&lt;br /&gt;
More and more of the hideous vile zombies rise and start to make their way towards the three heroes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is not a battle the Master has initiated. He will be appeased if you leave and spread the word of his return. He wants living vessels to spread the fear of the return of the Shadowhand of Illotha. Let those who have forgotten his deeds seek to remember. Let those who would dare deny him, beware! The streets were bathed in blood at his desire! Even Altima feared him enough to hire him away from all others. For loyalty to coin and his goddess are the Bloody Knives' only loyalties. And now... now he is raising an army for his mistress!&amp;quot; chants out the Voice, her face looking euphoric, while her eyes remain dead and unfixed.&lt;br /&gt;
&lt;br /&gt;
Corpses begin to pile on top of the group. While Karl does manage to evade being entangled, Nasirri is finally weighed down by one of the zombies. And meanwhile, Karl does not see a blade in time to avoid it - a minor slice, but annoying none the less. Who knows what plague these creatures might harbor!&lt;br /&gt;
&lt;br /&gt;
It seems that Garthos is getting annoying, therefore, the Master reaches out, and skeletal hands yank the man towards him - all bones and sinew, the Mater should not be this strong.&lt;br /&gt;
&lt;br /&gt;
But he is.&lt;br /&gt;
&lt;br /&gt;
The Master wraps Garthos firmly up in a grapple, only rising after fully entangling the man. That wicked tongue directly in Garthos' face threatening to bite at him with impunity.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (3)+3: 6&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;NOw the other guy.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
The mithril-chased barrel of Karl's gun flashes briefly amongst the thrashing bodies of the restless dead, sighting in on the poor girl whose husk has been turned into the Voice... and he fires, even as a tear streaks down his face at the sight of the girl in his sights. The bullet splits right through her skull, collapsing it in a moment, splattering her brains across the wall and sending her tiny body to the floor. &amp;quot;I'll kill you for that, you bastard,&amp;quot; he hisses under his breath.&lt;br /&gt;
&lt;br /&gt;
Nasirri struggles as one of the creatures rises, clambering up against the dark shield. Golden wings flare as the other creatures gather, a wave of diseased grey clouds rising to overtake the sunrise... And just as swiftly, burning before the rays of glorious golden light. The Egalrin's song reaches from beneath the battling morass of zombies, life and heart and heat and hope; grey flesh responds in kind, shuddering and searing away before the shimmering song's embrace.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1-2-2: (10)+6+6+1+-2+-2: 19&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1-2-2-5: (17)+6+6+1+-2+-2+-5: 21&lt;br /&gt;
GAME: Garthos rolls 1d4+6+4+1: (1)+6+4+1: 12&lt;br /&gt;
&lt;br /&gt;
The skeletal creature's bony hand closes around Garthos' wrist, restricting his movement, and the undead's rancid breath blows in his face, making him recoil. The warrior wrenches one hand free of the bonds. He punches the creature, managing a workable distraction.&lt;br /&gt;
&amp;quot;Oh, kiss...&amp;quot;&lt;br /&gt;
The hand closes in a vice-like grip around the undead's flailing tongue, wrenching it aside. Drool sprays on Garthos' armor.&lt;br /&gt;
&amp;quot;... my Angorite...&amp;quot;&lt;br /&gt;
Garthos' stance widens. He leans back, teeth gritting furiously.&lt;br /&gt;
&amp;quot;... ass!!&amp;quot;&lt;br /&gt;
The man surges forward. His helmet meets the necrotic energy empowered bone of the Master's skull. A sickening cracking noise resounds and bone yields before steel, the skull caving in on itself as the undead is destroyed by the sheer force of the blow.&lt;br /&gt;
&lt;br /&gt;
After The Master is punched into submission, the other zombies stiffen, retreating through rigor mortis. Some of the older zombies loosen their grips, past the stage of the freshly dead. Other lay smoldering from divine fire.&lt;br /&gt;
&lt;br /&gt;
All in all, however, they all lay still and dead once more.&lt;br /&gt;
&lt;br /&gt;
There's a little shakiness of the rifle in Karl's hand as he lowers it slowly with the destruction of that undead horror, the tip of his tongue moistening his lips momentarily, the apple of his throat rising and falling once as he makes sure he's able to talk steadily. &amp;quot;...everybody alright? We need to-- check the village for survivors. There might be more, somewhere in here, like--&amp;quot; Like the girl. A glance to the headless body, a grimace, and he looks back away.&lt;br /&gt;
&lt;br /&gt;
The final sickening crunches of metal on bone, the hard taste of cordite aflame on the air-- combat's touch, as any place blessed by Angoron's rage should be. Nasirri slowly drops the final chords of her song, sunrise tones setting in a last, gentle recall. It takes a moment for her to answer, hiding her shiver beneath bright feathers and shining robes. &amp;quot;We should rest for a moment,&amp;quot; she replies softly, eyes tracing over the fallen dead... And back at last to the smaller body, at rest so forlorn apart from the others. &amp;quot;Then, some time to search. I shall....&amp;quot; She pauses, stops beak clicking together before she draws a faintly whistling breath. &amp;quot;I shall prepare the fallen for rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth steps on the half-crushed skull, putting his entire weight on it. Now that the unholy power from it is gone, it is crushed under his boot entirely - foul ichor exploding from the tongue-like appendage dangling from it to coat the stage. The man spins, his enormous blade brought around, and cleaves the chair - the creature's former throne - in half.&lt;br /&gt;
&lt;br /&gt;
And then, well, then the rage slowly fades, giving way to sorrow. Tears roll down his face unabashedly, if silently. The sword scrapes against the floor, dragged behind him more than carried, as he hops off the elevation and back to the pair.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya do that.&amp;quot; the Angorite agrees quietly with Nasirri. &amp;quot;We'll... we'll need a Vardamite. To bless 'em. Before we...&amp;quot; Burn them. Cleanse the taint. Digging that many graves...&lt;br /&gt;
The thought of survivors bolsters his resolve, at least. He straightens, steels himself. The sword finds way back into its sheathe and he goes to follow Karl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know people at the.. Temple of Vardama. After we do a quick search, we should get back to the city, let them know what happened here...&amp;quot; Karl slings his rifle, moving slowly now, mournfully, turning to approach the door, &amp;quot;Nasirri, finish checking the inn while we check the rest've the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silence fills the air. Not even the scurrying of insects can be heard. There is naught but the wind outside, filling the area with a doom and palpable taste of evil.&lt;br /&gt;
The search for survivors, alas, turns up only more rotten corpses that seem to have fallen over doing various tasks.&lt;br /&gt;
&lt;br /&gt;
Nasirri nods quietly, bright eyes gentle as she dips her head. &amp;quot;Have care,&amp;quot; she offers, and then sets to her own grim task... To greater sorrow, and the pangs of a fiery heart. The search is over far, far too quickly.       &lt;br /&gt;
        &lt;br /&gt;
Even after, there is little solace. The Ceinaran moves with care, reverence, slow steps from one place to the next. Bodies arrange in proper rest, each to their own place far from the inn and its ichoric throne; until the other join her, Nasirri places them out near the fields, among the golden grains and their sheathing stalks. It is several hours of backbreaking work, moving one corpse, then another.... Removing them from the confines of the darksome inn. Even the child, covered with the cleric's robe before she is placed far from the dark building.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;My apologies that I did not fly swiftly enough, Little Sister,&amp;quot; Nasirri replies, bowing her head in a moment's soft breath. &amp;quot;But rest easier, knowing that you are avenged. May the Phoenix give you wings to rise, and heart to find joy among the flames.&amp;quot;    &lt;br /&gt;
        &lt;br /&gt;
Afterwards, there is little else to do. Words evoked, prayers spoken, and holy flame to cast the cursed inn into an inferno of screaming flames.&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_There_and_Back_Again&amp;diff=6085</id>
		<title>PrP: There and Back Again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_There_and_Back_Again&amp;diff=6085"/>
		<updated>2011-10-17T21:56:20Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *'''Title''': There and Back Again *'''Emitter''': Fiaol *'''Characters''': Karl, Nasirri, [[Garth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': There and Back Again&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Karl]], [[Nasirri]], [[Garthos]]&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Unamed Hamlet - Alexandros&lt;br /&gt;
*'''Time''': Oct 17, 2001&lt;br /&gt;
*'''Summary''': The Unnamed Hamlet is visited again.  This time Karl has brought more than one friend to visit pain and death down upon Sharia and her sister.  The flirting continues, of course, and a deeper evil is found.&lt;br /&gt;
*'''APL''': 6&lt;br /&gt;
*'''Death Concent''': '''YES'''&lt;br /&gt;
*'''Encounter 1''': 2 Lamia +4 Zombies '''CR 8.5'''&lt;br /&gt;
*'''Encounter 2''': 1 Advanced Mohrg + Zombie Minions '''CR 9'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is a miserable day - cold rain falls from the sky, the wind tries to bite to the core. Autumn is coming, because this certainly isn't a late-summer storm. None the less, there is evil afoot, and it does not wait for the weather to turn to sunshine and rainbows.&lt;br /&gt;
Posted in the Explorers Guide, and murmured by word of Karl's mouth, there is something wicked North and to the West of Alexandria - a poor unnamed hamlet has been besieged by evil that is woman ... well, Lamia. Rumor said, not long ago, that the entire hamlet was dead, that is when Karl and Nasirri visited it. &lt;br /&gt;
That is when Karl and Nasirri found themselves in a draw with wicked evil creatures, and with no real answers.&lt;br /&gt;
Nasirri has been recuperating from her wounds, and Karl has been anxious to spar with Sharia again - though why is anyone's guess. It is to this juncture that fate brings the four of you together, just a half an hour from the edge of the hamlet in question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These creatures are cunning,&amp;quot; is Karl's quiet warning, &amp;quot;Don't let them touch you, and try and keep your mind clear, if it's at all possible. They're well-versed in magic and fighting both, so try not to underestimate them...&amp;quot; He's finished loading his gun, and he's holding it in a ready position, aimed off to one side as he regards the tall, waving fields of corn around the hamlet, lips pursed in a tight frown.&lt;br /&gt;
&lt;br /&gt;
Recovery has been an unpleasant experience. Wounds heal quickly, and without harm; scars to the mind less easily so, and with far more reluctance. It is an embarassment that Nasirri does not speak of, save to murmur with soft clicks of breath, the ruffling of feathers along her crest.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;The lamia are a cursed creation,&amp;quot; she says after a few moments, eyes tracing out towards the nearby village. &amp;quot;As demons might be, yet born of our own warmth and world.&amp;quot; She traces her gaze up towards the heavens, growing silent as she draws the grey of her hood tighter overhead. &amp;quot;...We must drive them away, or many more might suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth strides alongside his companions, the rustling of chain and clanking of plate a counterpoint to the rain and peals of thunder. The water trickles in rivulets down the armor, and his feet sink deep into the mud the rainfall is creating.&lt;br /&gt;
&amp;quot;Heh. That's gonna be a tough one.&amp;quot; the Angorite asides to Karl as they walk. &amp;quot;But I figure she can fix it after the fact, yeah?&amp;quot; There is a grin there, friendly, at Nasirri. Despite the words, he does not appear to be fearful of it all, his step neither faltering nor stopping.&lt;br /&gt;
&lt;br /&gt;
The short, blind barbarian has been comforting Nasirri in the best way (to her mind) available to her. That is, except to occaisionally reach out and smooth the prickling feathers that she hears rise up with a vague 'there-there' gesture. This, of course, might be more annoyying for poor Nasirri than anything else, but Thistle is determined that this sort of thing fixes -everything-. The rain that pours down her face and gathers in beads and rivulets on her much sturdier ruana don't seem to bother her very much, though occaisionally she shakes her head and sends her slicked white hair to flying in every direction.&lt;br /&gt;
&lt;br /&gt;
There're no more words from Karl about what they're going to be facing; he seems almost distracted by the task at hand, gaze searching the rows of corn as the rain rattles down over it, causing the strands to stir and waver from the steady rhythm driving from the skies. Making it harder to spot true movement within the fields. Water drips down from the stiff edge of his hat, and then he gives his head a subtle shake, moving to stride forwards, saying quietly at last, &amp;quot;I'll keep an eye for tracks in the mud...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the outskirts of the village, Nasirri breaks from her somber reverie to move in her own way, with whispered touches and the brush of a taloned hand. The smoothing of feathers shows her appreciation for Thistle's comforting hand, if only by the narrowest of margins; the grweater difficulty lies in the danger ahead, like whispers curving across the moon, clouds raking the skies with wings of rain...     &lt;br /&gt;
        &lt;br /&gt;
Few words come, but hearfelt ones-- a prayer for the strength to bear shielding her allies once again, as she places the subtle warmth of her touch on the warriors at hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri shall place Shield Other on Karl and Garthos. It was useful then, and may be so now as well.&lt;br /&gt;
GAME: Nasirri casts Shield Other.&lt;br /&gt;
GAME: Nasirri casts Shield Other.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah. Ya do that.&amp;quot; Garthos agrees with Karl, tensing up slightly as they move closer and closer to the hamlet. His hands flex, his eyes scan the surroundings - a big, meaty paw of a hand wipes rainwater from his face to no real avail but momentary comfort. He accepts the little platinum loop without question from the Egalrin, slipping it on his finger wordlessly. He knows that charm.&lt;br /&gt;
&lt;br /&gt;
The rain seems to dampen sound, but there soon drifts something upon the chill wind, making it seem as cold as the northern gales. &lt;br /&gt;
&amp;quot;I ... sssseeee ... yoooouuu ... mmmyyyy ... loooooove,&amp;quot; whispers the wind - the eerie whisper a voice familiar to Karl and Nasirri. Though where it comes from is difficult to tell. One looks in the direction on thinks it should be whispered from, and there is nothing there.&lt;br /&gt;
&amp;quot;You... come again, to play, Karl Martock? Mmmmm.... and you brought friends,&amp;quot; is the cat-like whisper dancing on the wind. &amp;quot;You ... are ever so thoughtful. Do you still want a kiss? I will give it to you .... and more if you like, Karl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thistle stops where she is, her heavy mukluk boots splashing in the sloshy mud. A shudder goes visibly over her at that voice as she turns around, seeking this way and that with her blind eyes. Ears facing the sound of the voice, and then to the world around them. But the rain makes it difficult, almost impossible. Everywhere there is sound. Little droplets striking the earth. Air moving through the corn. Her companions breathing and moving. And the rain washes the world of it's scents, making everything smell one and the same.&lt;br /&gt;
&lt;br /&gt;
Garth snaps in the perceived direction of the voice, enormous muscles tensing in preparation for combat. Eyes dart about warily. He turns about as the direction abruptly changes, by now waterlogged short cape swishing behind him in the motion and sending a rain of heavy droplets into the air. His brows are furrowed deeply, and he gives poor, unfortunate Karl a glance out the corner of his eyes.&lt;br /&gt;
&lt;br /&gt;
Nasirri's footsteps come to an end just before one of the larger puddles, a morass of mud and slurry lost and forlorn, a miserable mess upon the road. Dark talons curve into the earth, a whisper as she responds to the sound; bright wings flicker and shift, feathers rousing anew with subtle, seried clicks. &amp;quot;Caution,&amp;quot; she murmurs, gentle advice as she brings her hands up before her; quiet words echo after with the hint of gentle song, a soft singing drifting free on the wind.  &lt;br /&gt;
        &lt;br /&gt;
It is a call to greater eyes than her own, the Egalrin's prayer; the eyes of the Roc, that pierce the heavens and leave evil no place to find a shield....&lt;br /&gt;
&lt;br /&gt;
As that eerie whisper slithers through the rain, Karl's head lifts up slowly, gaze raising from the mud to regard the fields... seeing nothing, still, even as he murmurs under his breath, &amp;quot;Hello again, Sharia. I've come to bring you something, that's for certain...&amp;quot; Can she hear him? Who knows. He straightens all the same, rifle at the ready, and slowly continues over the muddied road leading towards the hamlet, eyes sharp and muscles tense.&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:16&lt;br /&gt;
GAME: You secretly roll 1d20+15:17&lt;br /&gt;
GAME: You secretly roll 1d20+6:18&lt;br /&gt;
GAME: You secretly roll 1d20+6:24&lt;br /&gt;
GAME: Nasirri rolls Perception: (9)+10: 19&lt;br /&gt;
GAME: Thistle rolls perception: (7)+2: 9&lt;br /&gt;
GAME: Garthos rolls Perception: (6)+7: 13&lt;br /&gt;
GAME: Karl rolls Perception: (11)+12: 23&lt;br /&gt;
You paged (Karl, Nasirri) with 'You know their tactics. But the odd thing is, you sense at least ... three motes of evil, Nasirri... and three points of movement, Karl. There are more? This can't be good. Give me a ... Wisdom or Tactics check. Both of you.'&lt;br /&gt;
GAME: Karl rolls Wisdom: (16)+2: 18&lt;br /&gt;
GAME: Nasirri rolls Wisdom: (8)+3: 11&lt;br /&gt;
You paged Karl with 'THey are coming at you from 3 of the 4 cardinal directions, basically. The movement is. So... odds are ... there is a fourth somewhere.'&lt;br /&gt;
&lt;br /&gt;
Karl drops dead in his tracks suddenly, his head lifting. &amp;quot;One, two...&amp;quot; He swears, turning to shout back over his shoulder, &amp;quot;Form a circle, we're surrounded! They're coming from all four sides!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A laugh runs cold upon the wind, &amp;quot;My love ... my love,&amp;quot; sings the woman's voice now dancing from somewhere else. &amp;quot;You make this too easy,&amp;quot; she purrs, one can almost hear her licking her lips. &amp;quot;Come dance with me... I will bring you bliss complete... and that kiss you desire so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos draws his sword immediatelly upon Karl's warning, sliding it from its sheathe with that dangerous noise of steel gently scraping against leather. The runes upon the blade flare briefly, then subside as he holds it at the ready, moving to the group's flank to protect it - mostly to defend Nasirri. Narrowed eyes peer into the fields, but he sees... absolutely nothing, truly. He trusts Karl, however. He doesn't say a thing. Doesn't pay mind to the jeers and taunts.&lt;br /&gt;
&lt;br /&gt;
Thistle steps backward till she feels the warmth from the others to her sides and behind, then holds her position, pointing her spear outward.&lt;br /&gt;
&lt;br /&gt;
GAME: You secretly roll 1d20+15:18&lt;br /&gt;
GAME: You secretly roll 1d20+15:31&lt;br /&gt;
GAME: You secretly roll 1d20+6:21&lt;br /&gt;
GAME: You secretly roll 1d20+6:17&lt;br /&gt;
&lt;br /&gt;
Nasirri's wings shift as she moves with the group, eyes chasing up as she surveys the waving fields, bright eyes piercing through the grey. The bright eyes seem to glow brighter still as she murmurs, the focus of her search sweeping in slow, mystic flame. &amp;quot;There are four,&amp;quot; she murmurs, &amp;quot;Thus far, where I face. They are our equals....&amp;quot; A click of her beak echoes on the air, wings shifting with a ripple. &amp;quot;But not our better. We are even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Perception: (6)+10: 16&lt;br /&gt;
GAME: Karl rolls Perception: (18)+12: 30&lt;br /&gt;
GAME: Thistle rolls perception: (15)+2: 17&lt;br /&gt;
You paged Thistle with 'You smell rotting flesh.'&lt;br /&gt;
GAME: Garthos rolls Perception: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
The rifle's snapped up to Karl's shoulder as he looks to the north through the rain-swept fields, his eyes narrowing. &amp;quot;South and west,&amp;quot; he hisses out in low, tight tones, &amp;quot;Smaller than one of them, not sure what's out there, but they're coming towards us. Hold steady...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+15: (8)+15: 23&lt;br /&gt;
GAME: You secretly roll 1d4+3:7&lt;br /&gt;
GAME: Karl rolls 1d7: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Will saves, please? Everyone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;With a +1 for the Shield Others.&amp;quot;&lt;br /&gt;
GAME: Nasirri rolls Will: (16)+7: 23&lt;br /&gt;
GAME: Karl rolls Will + 1: (6)+3+1: 10&lt;br /&gt;
GAME: Thistle rolls will: (17)+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol chokes and dies laughing.&lt;br /&gt;
GAME: Garthos rolls Will: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri weeps.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Garthos, Karl, dice off. 1d20, lowest looses.&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d20: (18): 18&lt;br /&gt;
GAME: Garthos rolls 1d20: (15): 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Garthos falls asleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a rustle, just enough of a movement to allow Karl to turn his rifle towards the noise, then eight Lamia leap out from the fields, moving in to strike at Nasirri. Karl manages to shoot one of them, and it disappears, but that does not stop the attack at the egalrin cleric. &amp;quot;I will fell you again, creature!&amp;quot; exclaims the Lamia as her hands turn into claws, just brushing against Nasirri's feathers and doing no real damage to the woman.&lt;br /&gt;
&lt;br /&gt;
In the mean time, there is laughter from the corn, and the sound of lyrical dark chanting. For a moment, a wave of sleepiness washes over the group, but the majority push it aside, Karl with considerable effort. Alas, Garthos succumbs to the sensation and falls unconscious. Though, with battle beginning, it shouldn't be hard to wake him.&lt;br /&gt;
&lt;br /&gt;
Thistle takes a deep breath, a sudden look of alarm crossing her face before the sound of Garthos falling down into the mud drags her attention away. She shifts her grip on the spear, then ungently reaches back with the butt of it and smacks it at the ground where she believes the man to be lying. &amp;quot;Wake up, stupid!&amp;quot; She hisses, then turns her face back toward the corn. &amp;quot;Somethink-- Aha!&amp;quot; And then she's bounding off, dissapearing quickly and eagerly into the corn.&lt;br /&gt;
&lt;br /&gt;
OOC Note:  Thistle's player had to run.  &lt;br /&gt;
&lt;br /&gt;
Garth snores. No, really. He snores, loudly, for a few seconds, before the solid CLANK of spear butt meeting his armor jars him out of it. &amp;quot;Hunh? Wha'? ... oh dammit.&amp;quot; He's on the ground. There's mud. There's also leonid paws. LOTS OF THEM. This is the worst day ever.&lt;br /&gt;
&lt;br /&gt;
Nasirri, assailed! The rush of lamia leaves little time to respond as she rushes to bring her shield into play, just dodging the rake of the creature's claws. &amp;quot;We shall see, &amp;quot; is Nasirri's reply, wings flaring as she unleashes a breath, a quick gust of billowing flame. The leonine images dodge the worst of the singign burst, leaving the Egalrin's golden winged form to step carefully back from the multi-hued onslaught. &amp;quot;We shall surely see!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (10)+6: 16&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Oh! But the day gets BETTER! out of the fields come two other shapes... shapes with flesh dripping off of them, a putrid grey-green color of utter death. And worse ... they're not slow in the least. Like some scene being wound faster by magical energies, two of the walking dead rush from the fields, one to swipe a claw at Garthos, another to swipe a claw at Karl - thankfully missing, thought the stink of rotten flesh fills the air around the pair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Vital strike!&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d20+8: (6)+8: 14&lt;br /&gt;
GAME: Karl rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Narkin, you bitch, get away from her!&amp;quot; It is perhaps telling that Karl appears to be on a first-name basis with their enemies. As a zombie suddenly lurches from the rows and sweeps a claw at him, he ducks back, then pushes forward with a mighty thrust that drives the iron bayonet at the end of his rifle straight through the creature's head and out the other side. One foot comes up, and he shoves the deanimated corpse off his bayonet with his boot.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Garthos rolls Will: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Narkin licks her canine-like teeth, smiling at Karl. &amp;quot;No...&amp;quot; she hisses slowly, a sickly glow swirling around her hand as she strikes out at the Egalrin cleric. There her cat-like eyes narrow as the lamia hisses. &amp;quot;Hold still... you know you like the rage... the consuming flame...&amp;quot; she purrs at the priestess.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, another creature walks out, this one not even offering clothing upon the upper portions of her body. Her eyes dark at Karl, and give him a wicked gleam of a smile, before she swings her gaze slowly to Garthos. &lt;br /&gt;
The world seems to hold still for a moment as she holds her hand out to Garthos. &amp;quot;I just wish to talk. Karl simply does not understand... come... come, let us talk. I am Sharia... what is your name,&amp;quot; she purs to the man as she beckons towards him to come closer. &lt;br /&gt;
Those eyes, that is what seems to catch Garthos' attention the most. That dark gaze which could draw a man in, and let him drown blissfully in their shadows. Surely such a creature must have some honor somewhere....&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (3)+6+6+1+1+1+-4: 14&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (8)+19: 27&lt;br /&gt;
&lt;br /&gt;
Garthos stares at Sharia for a moment. He frowns, unable to really fathom why he suddenly feels the poor, unfortunate and not at all evil lionwomen have done nothing wrong and must be victims in the mess. Why, they were probably running from the vile undead! Or somesuch. The nearby one is likely lashing out at Nasirri out of pure fear!&lt;br /&gt;
&amp;quot;STOP! This ain't right! I don't think they're the trouble here! Stop!&amp;quot; Garth wails desperately, even as he cleanly decapitates the zombie and pulls himself out of the mud to his feet. With the undead gone, his sword drops, panicked eyes flicking between the fighters. He has to stop this madness!&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls Will+2: (6)+6+2: 14&lt;br /&gt;
&lt;br /&gt;
Bright eyes narrow as the Egalrin maneuvers her shield, holding back that baleful dark caress. &amp;quot;An all-consuming flame,&amp;quot; Nasirri replies, one hand rising as she prepares a second shielding ward, to prevail against malevolence and evil... And then Garthos' words, like a chill unto the soul.      &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;That burns with purity and shining heart.&amp;quot; A step back as she brings her hand down on the warrior's shoulder, the gift of her protective ward given to Garthos instead. &amp;quot;To help cleanse the land of dark things and cruel evil. A shield against all who might chain another's heart to themselves with such fiercity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+15: (8)+15: 23&lt;br /&gt;
GAME: Karl rolls 1d7: (5): 5&lt;br /&gt;
&lt;br /&gt;
There's a sharp crack of gunpowder in the air, and then another one of Narkin's duplicates shatters like mirrored glass from the impact of a bullet. Karl's reloading his rifle again--has he noticed Sharia coming up from the other side where Garthos is fighting? No, no he hasn't just yet.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7+2+2: (13)+7+2+2: 24&lt;br /&gt;
GAME: Fiaol rolls 1d4: (3): 3&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (9)+10: 19&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Fiaol rolls 1d4+5+5+1d4: (3)+5+5+(2): 15&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meddlesome bird!&amp;quot; hisses Sharia as the spell's effects clear from Garthos' mind. &amp;quot;You do not know what you have gotten yourself into!&amp;quot; she hisses, before leaping at the priestess, swiping at her with a glowing hand.&lt;br /&gt;
This allows Narkin to howl in deep, evil laughter as she, herself, lashes out with her dagger now, not bothering to teach the pretty birdy.&lt;br /&gt;
This time the dagger dances away from the cleric's shield and cuts deep into Nasirri's side and robes, leaving a jagged, bleeding gash behind.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1: (10)+6+6+1+1+1: 25&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (10)+6+6+1+1+1+-7: 18&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (4)+19: 23&lt;br /&gt;
From afar, Karl attempts to net Sharia! Ranged touch attack to entangle.&lt;br /&gt;
You paged Karl with 'K. Roll it.'&lt;br /&gt;
GAME: Karl rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
Garthos... hunkers down, his hands going to the sides of his head. So confused! So lost! Why does the world make no sense, after that brush of magic and feather?! He almost rejects the spell's aid, almost fails to shake off the influence - but Narkin's feral grin and sharp claws kickstart some primal survival instinct.&lt;br /&gt;
His brain wakes up, proverbially puts a boot to his hind, and tells him: 'You and your friends are going to DIE, you blithering idiot.'&lt;br /&gt;
And that does it. With a growl, the man's mind slowly clears of the fog.&lt;br /&gt;
&amp;quot;I really...&amp;quot; he begins, voice low, raspy.&lt;br /&gt;
&amp;quot;... REALLY...&amp;quot; He straightens. He's ANGRY.&lt;br /&gt;
&amp;quot;... DON'T LIKE HAVIN' MY MIND MESSED WITH.&amp;quot;&lt;br /&gt;
With a furious yell, the Angorite launches himself at Sharia, the offender, driving the blade into her wide flank and leaving blood pooling. Further strikes, fueled by rage and mostly devoid of proper precision, land in the mud, sending filthy water up into the aid with each impact.&lt;br /&gt;
&lt;br /&gt;
Nasirri's defenses crack before the attack, that cold, black touch leaving every feather on end, a shivering gasp streaming from parted beak. The twin dagger strikes are quick to bring her back to earth, the slender glimmer of light chain beneath her robes of little aid when the cuts strike true, deadly and deft as blood arcs in a hot flash of pain. A bright hand rises, flickering with healing fire, but as swiftly it fades-- Nasirri is forced to let the spell go to defend, until Garthos brings himself more fully into the fray!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sharia!&amp;quot; As the lamia leaps into view, Karl's hand drops from his rifle to his belt; tugging from a hook there his net, the folded tangle of knotted cords swung around twice before he hurls it out, the web of it spreading out in mid-flight to drape over her leonine form as the weights drag it down. He grips the trailing rope, twisting it around his wrist as he hisses out, &amp;quot;''Got'' you!&amp;quot; Ropes trail in the blood left by his comrade's blade, soaking up the red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Karl, will save or sense motive, whichever is higher.&amp;quot;&lt;br /&gt;
GAME: Karl rolls Will + 1: (1)+3+1: 5&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (18)+15: 33&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (6)+10: 16&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Since no one is paying all that much attention to her, Narkin and her images lashout out at the cleric again, another slash is drawn across Nasirri, this time along the back, before the lamia brings the dagger to her lips and laps up the blood with a wicked gleam in her eyes.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Sharia tugs at the net, curiously, before her dark eyes sparkle as they turn upon Karl. &amp;quot;Indeed,&amp;quot; she purrs almost laughing. &amp;quot;You have me. Indeed, a big bad hunter such as yourself .... who needed your friends to distract me ... and a net, of all things. Yes. Such a strong man, who did not think he could wrestle me down all by himself ....&amp;quot; Now Sharia pouts as she looks at Karl, a mocking glance, &amp;quot;All I wanted was a kiss,&amp;quot; she murmurs.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (6)+6+6+1+1+1+-4: 17&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (15)+6+6+1+1+1+-7: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;Nonlethal misses, lethal hits?&amp;quot;&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (4)+19: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He ain't the one to worry yourself over right now!&amp;quot; Garth barks at Sharia, bringing his blade around in an attempt to connect the flat side of it mightily with her head. The lamia ducks the blow deftly, in spite of the net, but the followup has him scissor the blade across her midsection, letting yet more blood stain the mud below.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
Nasirri flares bright wings, sharp rustles of feather as she brings the ebony polish of her shield up before her. She continues the dance of battle between Narkin and herself, bright eyes locked in their focus against the lion-woman. &amp;quot;Does it bring a warmth to your heart?&amp;quot; the Egalrin asks, words in counterpoint to Sharia's own. A taloned hand curves to collect spilled blood, raising it before her like a tiny flame. And like a flame, it ignites in a warm pulse, a swirl of healing flame to salve as a balm against woundings. &amp;quot;Bloodshed cannot heal the wounds of loneliness, Narkin. Death will never fill that empty place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (6)+15: 21&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (19)+10: 29&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sharia, stop placating these ... creatures,&amp;quot; hisses Narkin as she slashes twice at Nasirri. Once the knife scratches the cleric's shield, the other lops some feathers and flesh from Nasirri's wing. &amp;quot;They are not worthy!&amp;quot;&lt;br /&gt;
Sharia simply arches an eyebrow at her sister, before looking back at Karl. So far the netted Lamia has made no move to attack, or even defend herself. Her dark eyes are focused solely on Karl as they glisten. &amp;quot;Mmmm, no... sister,&amp;quot; she purrs, her arms falling limply to her side as she licks her lips as her gaze takes in ALL of Karl, &amp;quot;I think this one is worthy... &amp;quot;&lt;br /&gt;
&amp;quot;He is a worshipper of those that cursed our people!&amp;quot;&lt;br /&gt;
&amp;quot;This one sees beyond, I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (20)+13: 33&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (6)+13: 19&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (1)+5: 6&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (20)+6+6+1+1+1+-4: 31&lt;br /&gt;
GAME: Garthos rolls 1d5: (1): 1&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (8)+6+6+1+1+1+-4: 19&lt;br /&gt;
GAME: Garthos rolls 2d4+19: (5)+19: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;24 nonlethal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri's dark shield carries the scores from the slender daggers, the sharpness scarring the dark wood once again. Her free hand remains at her side, glimmering fires shining still with the touch of healing energy. &amp;quot;There is no curse so terrible it cannot be broken, no chains so well-designed that they cannot be burst free.&amp;quot; She shifts away from Sharia's netted form, bright gaze focused on Narkin as she lashes out, dagger's ugly cut leaving its mark on Garhtos' frame.... And on the Egalrin's own. Healing energy streams out a second time, ugly marks burned away, new feathers returning with the whisper of reborn bristles. &amp;quot;The crimes of a lifetime may be healed, if there is but the will to pursue that end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos narrows his eyes at Sharia, but seems to buy the story. His fury abates, the man dashing away and towards her sister instead. He shoulders in between her and Nasirri as best he can, taking the dagger between armor plates for his troubles. In retaliation, however, he plants the pommel of his sword in the stomach of one of the images... and wouldn't you know, it's the real deal, as she wheezes from the force of the blow, the air knocked out of her.&lt;br /&gt;
&amp;quot;If ya don't wanna stop fighting, I'll MAKE YOU.&amp;quot; he growls at her.&lt;br /&gt;
&lt;br /&gt;
Nasirri's dark shield carries the scores from the slender daggers, the sharpness scarring the dark wood once again. Her free hand remains at her side, glimmering fires shining still with the touch of healing energy. &amp;quot;There is no curse so terrible it cannot be broken, no chains so well-designed that they cannot be burst free.&amp;quot; She shifts away from Sharia's netted form, bright gaze focused on Narkin as she lashes out, dagger's ugly cut leaving its mark on Garhtos' frame.... And on the Egalrin's own. Healing energy streams out a second time, ugly marks burned away, new feathers returning with the whisper of reborn bristles. &amp;quot;The crimes of a lifetime may be healed, if there is but the will to pursue that end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am talking--&amp;quot; Karl brings the rifle up, levelling it at Sharia at point-blank range despite the risk of trying to shoot someone when they're that close to you, narrowing his eyes as he glares down the barrel, &amp;quot;--to you. If you have ''any'' hope of coming out of this alive, both of you stand down and start talking. If there's some-- curse-- like the priestess says, it can be healed. There's always a way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (19)+14: 33&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (3)+13: 16&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
Narkin flies into a furious rage. &amp;quot;You know nothing! GENERATIONS ago we were cursed with this form! Hate is all we know of all the gods save one! One has embraced us and has not shunned us, and now... you arrogant bird, you must DIE!&amp;quot; is shrieked as two slashes of the dagger miss Nasirri.&lt;br /&gt;
&amp;quot;This ... will have to do,&amp;quot; notes Sharia as she tugs the net a little bit, before lunging forward, and wrapping Karl up in her arms in an expert grapple. &amp;quot;Now,&amp;quot; she whispers in the man's ear, followed by a little kiss ... &amp;quot;Hold still ... you'll like this part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (4)+6+6+1+1+1+-4: 15&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (20)+6+6+1+1+1+-7: 28&lt;br /&gt;
GAME: Garthos rolls 1d5: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If ya ain't gonna stand down, I'm gonna put ya down!&amp;quot; Garth screams, bringing the sword around. Two of the decoy images shatter like spun glass from the measured blows, flat or blade, but the real creature remains unharmed. &amp;quot;Don't do anythin' stupid, you! I don't wanna kill ya, but I will if I have to!&amp;quot; he barks at Sharia, even as she provides Karl with much-needed cuddles.&lt;br /&gt;
&lt;br /&gt;
Nasirri's eyes reflect her sorrow, but it is the order of Passions that rule this day, and rage is one she remembers all too well. Twin daggers strike their lines against her shield, and regret lingers as she brings her hand forward again, the healing light flaring into a sharper, more focused intensity. &amp;quot;There is always hope,&amp;quot; Nasirri replies, broad wings tightening as she pulls them to her back. &amp;quot;I will pray for you.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
Light and fire erupt, a sharp flash of intensity; an image flares in orange and red light, a glittering storm before it fades before the beam's bright heat.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (20)+14: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol winces.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Can you crit on a grapple?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;I imagine so!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;You know I've no clue.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Just a sec, gonna read up on grapple.&amp;quot;&lt;br /&gt;
From afar, Karl suddenly glad lamia don't have a teleport power. :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;okay ... so ... I can damage with an attack, but it doesn't say if I have to roll the attack or the grapple. (I do have to roll grapple to keep it... so I'm assuming that's the attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Confirmation...&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+14: (19)+14: 33&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol winces.&lt;br /&gt;
GAME: Fiaol rolls 1d4+1d4: (2)+(3): 5&lt;br /&gt;
GAME: Fiaol damaged Karl's Wisdom for 5 points. 5 total damage.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Now for Nassiri.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (6)+13: 19&lt;br /&gt;
GAME: Fiaol rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silence, fools! You know nothing that awaits you, even if you manage to get past us!&amp;quot; hisses Narkin as she lashes out at the Egalrin Priestess twice, for now ignoring Garthos. &amp;quot;You will die gloriously and be great sacrifices to the bloody daggers! She will take us in her bosom and give us greater gifts, and we shall, her loyal servants, remain!&amp;quot;&lt;br /&gt;
It is not Nassiri that is in trouble, however. Sharia just laughs darkly in Karl's ear as she nibbles on his neck, holding him tightly in place, even as her wisdom-draining magic starts to take effect. &amp;quot;YOu ... you I like and will take with me... mmmm, yes, imagine the kits we will raise together,&amp;quot; she purrs with hot breath in Karl's ear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (20)+6+6+1+1+1+-4: 31&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (20)+6+6+1+1+1+-7: 28&lt;br /&gt;
GAME: Garthos rolls 1d2: (1): 1&lt;br /&gt;
GAME: Garthos rolls 1d2: (1): 1&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-4: (16)+6+6+1+1+1+-4: 27&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1-7: (16)+6+6+1+1+1+-7: 24&lt;br /&gt;
GAME: Garthos rolls 4d4+19+19: (9)+19+19: 47&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ow. ANd ... um ... *does math, carry the one, devide by seven, cube and then square root .... * She's dead.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh, right, non-lethal. She's unconscious ... ALOT.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;Okay then. Attack 2 does not even happen! I take a move action to move to Sharia instead!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Garthos says, &amp;quot;And... end my turn. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos peers at the two images. Fifty-fifty.&lt;br /&gt;
He likes those odds.&lt;br /&gt;
Picking one of the images, the man spins, bringing not the deadly blade but the pommel of the weapon forward. It impacts Narkin - the real one! - directly in the face, breaking her nose with a sickening crack, giving her a concussion, and sending her and her decoy duplicate spinning into the dirt in a wonderfully synchronized fashion.&lt;br /&gt;
&amp;quot;Okay. Now, set him down nice and slow and hands up, miss. I ain't gonna ask twice.&amp;quot; says Garthos to Sharia, stalking over with purpose.&lt;br /&gt;
&lt;br /&gt;
Nasirri winces at the sound of Garthos' blade finding its mark-- and how! The odd way Narkin's face shifts before she crumples disturbs the Egalrin more than she cares to admit, bright feathers slickening in an avian cringe. &amp;quot;I....&amp;quot; Words of wisdom fail at that point as she steps back from the fallen atwoman, twisting over to unleash a firebolt. It sails like a shining star, bright and true and beautiful... And absolutely missing the mark.     &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;Release him!&amp;quot; she adds for emphasis, faint pinkening flaring along her nares. &amp;quot;Or there shall be more of the same.&amp;quot;&lt;br /&gt;
GAME: Karl rolls CMB: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls will: (13)+0: 13 to Fiaol&lt;br /&gt;
&lt;br /&gt;
Feline eyes look back and forth at Nasirri and Garthos, then to Narkin on the ground. Sharia hisses and reluctantly releases Karl, allowing her arms to snake away from him slowly in a caress. She does bend to Karl's ear, nibbling and whispering, before she finally takes a step backwards from the man. &amp;quot;Narkin is ... a zealous one,&amp;quot; she purrs as if that explained everything.&lt;br /&gt;
&lt;br /&gt;
A half-step back is stumble once she lets him go -- inertia from his struggling -- Karl's head shaking as if to clear it for a moment. Then he's looking back at her with an unreadable expression, bringing the rifle back up to his shoulder and turning away, the net's lead still wrapped around his wrist. &amp;quot;Is Narkin down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She'll be out a while.&amp;quot; Garth says of poor, unfortunate Narkin, lowering his weapon somewhat - but still looking at Sharia with mistrust clear as day upon his features. He's tense as a bowstring - ready to give her a clobbering if she so much as lifts a finger in suspicious fashion. &amp;quot;Right, then. So what's all this about anyway?&amp;quot; he asks, eyes narrowed.&lt;br /&gt;
&lt;br /&gt;
Bright warmths shimmer around Nasirri's fingers for a moment more, fading as the Egalrin forces her wings to return to their place. It is the work of seconds to return to fallen Narkin, kneeling with cautious care. Fingers slide with a healer's touch, whisper sure as she brushes the ugly harshness of the woman's features.... &amp;quot;She is down,&amp;quot; she answers, exhaling carefully. &amp;quot;But she will live. And without---&amp;quot; A sound, like broken celery. &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;-- marring,&amp;quot; she adds, voice a murmur. &amp;quot;Blessings from Heaven that she is unconscious, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia paws at the ground, giving Karl's back a pout. &amp;quot;At least leave me free of the net? I did no harm to you,&amp;quot; she purrs at the man, before looking at Garthos with a frown, and then giving a reluctant nod of thanks to Nasirri.&lt;br /&gt;
&amp;quot;What is going on here? Why ... you have seen zombies and lamia ... you are one that sees many things, why not guess? It can be a great game, I will tell you if you are close or not!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't say as much about my friends,&amp;quot; Karl mutters under his breath, bringing the rifle up to his shoulder. The immediate combat seems to be over, at least. Back to Sharia, he adds, &amp;quot;..and I want to keep you where I can see you. I know that you two didn't do this. You aren't the sort for necromancy. There's some dark priest here, isn't there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ain't in the mood for games - but also never up for needless killin', either.&amp;quot; Garth says, gruffly, turning the sword point down and leaning lightly on it. Eyes never leave Sharia, however. Watching. Vigilant for the wrong move. His jaw is tight. &amp;quot;Better start talkin'. I ain't a patient kind of guy, I didn't like ya messin' with my mind, and I don't appreciate ya attackin' us for no reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri still has Detect Evil active. Shall keep a close watch on Narkin, and begin meditative scanning once more. For lack of better word... ^^;&lt;br /&gt;
You paged Nasirri with 'They are both evil. VERY. And in the distance, more into the hamlet, something even more evil lurks.'&lt;br /&gt;
&lt;br /&gt;
Nasirri settles, shield at hand as the priestess bows her head in quiet, meditative pose. Watching, listening, attentions on some elsewhere place just beyond the senses... &lt;br /&gt;
&amp;quot;Her nature is of evil, Karl,&amp;quot; she says quietly, feathers whispering on the wind. &amp;quot;Yet there is a greater evil beyond them, in the village....&amp;quot; Bright eyes slide, focusing intently. &amp;quot;Servants or slaves, Sharia? Which are you to the thing dwelling just within the village walls?&amp;quot; Fingers tighten at either wrist as the slender hands descend back into the folds of her sleeves.&lt;br /&gt;
&lt;br /&gt;
Sharia actually pouts at Garthos now, her tail flicking back and forth as it sticks out from the net. With a sigh, she sits down on her hind quarters and scans the group as she considers. &amp;quot;A priest? No, no. There is nothing like that here. Well ... hmmm. No, no, not a priest,&amp;quot; she says, thoughtfully, her lips pulling back into a feline grin. &amp;quot;And why did we attack? Why, ask Karl. He knows,&amp;quot; she purrs, smiling languidly at the rifleman. &amp;quot;We are hunters. It is what we do.&amp;quot;&lt;br /&gt;
Sharia then looks at Nasirri and laughs gayly. &amp;quot;Mmmm ... neither?&amp;quot; she suggests with a wicked smile full of sharp teeth. &amp;quot;We are our own. But that doesn't mean we do not know what lies further in the town. Nor are we bent on pushing it from our hunting grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what she is,&amp;quot; says Karl quietly, &amp;quot;There's a curse on her people...&amp;quot; He steps in closer to the lamia once more, his lips pursing in a tight line as he watches her carefully, &amp;quot;...Sharia. Just tell us what it is. We've beaten you. These aren't your hunting grounds anymore, they're ''ours''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth's eyes flick to Nasirri as she makes that comment. His teeth grind for a moment, obviously somewhat stuck between a rock and a hard place with the revelation. He has every reason to just lop the heads off the two lion-women... but he's no cold-blooded killer. &amp;quot;And no huntin' people no more.&amp;quot; he adds to Karl's words, with narrowed eyes. &amp;quot;Or raisin' zombies or whatever it is you two have been doin'. If there's a next time and I have to come back, I ain't gonna be usin' the flat of the blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri shares the troubles, eyes sharp as she weighs and measures-- grades of frustration. &amp;quot;Tell us what we face further within the village,&amp;quot; she says, releasing her breath with a whistling sigh. &amp;quot;Tell all that you know, and we shall release you once again. A trade of even measures, for the kindness of...&amp;quot; She gestures down, taloned fingers a gentle touch on teh unconscious lamia's face. &amp;quot;... for the kindness. Or do you prefer that when next you see Karl, it will be as the walking dead?&amp;quot; She clicks her beak, a flicker of sharp sound. &amp;quot;Gray and cold to the touch, no longer a warmth to stir the dreams?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Diplomacy: (1)+10: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;She's just jealou-- wait, what was that in there about seeing me--&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;ARE YOU PIMPING ME OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of Sharia's front paws pads at the ground as the leoine woman bows her head as Karl speaks to her. She looks up at him, her lips turned down in a tell-tale pout. &amp;quot;We can't come and play with you anymore then?&amp;quot; she asks with the hint of a sniffle in her tone.&lt;br /&gt;
Then Sharia turns to Nasirri, that wicked smile saved only for the Egalrin priestess. &amp;quot;Evil. Evil reboorn,&amp;quot; she says playfully, before looking back to Karl for /HIS/ answer, not the bird-woman's.&lt;br /&gt;
&lt;br /&gt;
A heavy sigh from Karl, one hand sliding up to rub against the nape of his neck, fingers curling in to scratch against the skin there in some mild frustration. &amp;quot;Sharia-- just-- tell us. What sort of evil's in there waiting for us?&amp;quot; He watches her gaze for a long moment, then adds, &amp;quot;...please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia looks at Karl, tilting her head to the side. &amp;quot;But I do not know what else to call him ... it. Evil Reborn. He was evil once.... a follower of the Mother of Assassins...&amp;quot; she purrs happily. &amp;quot;He was executed, and now he has returned, with Illotha's blessing. This place is hers now. Can you not feel it? ALl the murder and death that has taken place here? You do not want this has hunting grounds, Karl Mattock. No... there is nothing here for you to hunt.&amp;quot; THere is a pause then a twinkling of Sharia's eyes, &amp;quot;I know better places. I will show you ... if you ask...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls knowledge/religion: (7)+8: 15&lt;br /&gt;
You paged Nasirri with 'THere are several things it could be, many types of undead. But Vampires don't much care for zombies. Zombies are pretty mindless. Ghouls and Ghasts ... no, this doesn't seem right. It might be a Mohrg. But it might also be a revenant of a cleric, who knows.'&lt;br /&gt;
&lt;br /&gt;
Garth makes a bit of a face - probably at a mental image of what the part-leonine children of Karl and Sharia might look like. He allows Karl to talk, however - after all, he seems the only one Sharia is truly willing to listen to. &amp;quot;I'm gonna keep an eye on ya.&amp;quot; he says, pointing at the lion-woman with a gauntleted hand's index finger. &amp;quot;Ya make more trouble and kill more people, there will be hell to pay.&amp;quot; he promises. Angry Garth will be very angry if letting them live goes sour... but he is at least somewhat of a believer in second chances, however foolish such may be.&lt;br /&gt;
&lt;br /&gt;
Yellow-gold feathers rise in an array of subtle flickers, whispered clicks as Nasirri shivers. &amp;quot;The undead,&amp;quot; she says simply, eyes brightening as she returns the rake of her stare to Sharia. Figners tighten with her robe as she steals some array of calm, exhaling a breath before she turns to Karl. &amp;quot;The choice is yours, Hunter. If you desire, we may end... two evils in one stroke.&amp;quot; She turns her gaze back to the lamia, clicking her beak in quiet reluctance. &amp;quot;Or we may allow them their hunting ground, move in to destroy this evil, and depart. After what has been done here, I do not think there is... Anyone, who would return to live in this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's silence for a long few moments from Karl, watching the half-human huntress, and then he turns his head to look over to Nasirri, sweeping a hand towards Sharia. &amp;quot;Let them go,&amp;quot; he says quietly, tightly, &amp;quot;We'll deal with whatever evil's in there, and then leave them to this blighted land... maybe we can find some cure to their curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharia blinks, and stands up, her tail flicking behind her wildly. &amp;quot;You will let Narkin and I go? OH, yes, we will hunt, and always remember you for this,&amp;quot; she says, though somehow it does not seem reassuring. Her cat-like eyes turn to look at Karl, as if waiting.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya kill more people, though, we'll be back.&amp;quot; Garth repeats, gruffly, sheathing the massive sword at long last and stepping away from the lamia, leaving it to Karl to fold his net and set his furry beloved loose. He's clearly not entirely pleased - but his gaze turns towards the town, his frown darkening as he steels himself for what lies ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't...&amp;quot; Karl takes a step closer, leaning in nearly eye to eye with Sharia, &amp;quot;...don't make me regret this.&amp;quot; There's a silent moment, and then he's stepping alongside her to untangle her from the net, &amp;quot;Just keep away from the damn city and the villages. I know you two were just taking advantage of what's going on, but if I hear you've been killing people...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a feline manner, Sharia leans over, brushing her head along Karl's side - marking him as her own as she purrs. &amp;quot;But you will come and play again sometime?&amp;quot; she asks as the net is slowly peeled away from her. Dark eyes turn to look at Karl, and Sharia mewls almost delightedly as she does so. &amp;quot;Do you have to go now? We can play first, then you can find and do as you wish with the Reborn. Please?&amp;quot; is asked as her tail thumps heavily behind her.&lt;br /&gt;
&lt;br /&gt;
Nasirri watches with an intense gaze, eyes unblinking and bright as she observes. When she moves, it is with equal caution, equal care-- removing one of Narkin's blades from the slack clasp. She hefts the dagger for a moment, shaking her head with a breath before she leans towards the fallen lamia. Slender fingers comb dark tresses back, drop the blade with a deft movement; a cut, a whisper, a slender lock and a glitter of steel return in clasped hands. Tokens of promise.... One of claw, and one of magic.  &lt;br /&gt;
        &lt;br /&gt;
A huntress in turn, in her own fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just--&amp;quot; Karl draws in a slow breath, then exhales it, meeting Sharia's gaze steadily, &amp;quot;--just go.&amp;quot; It's neither confirmation nor refusal, pulling away from her and turning his back, &amp;quot;Let's go find this bastard and end this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia watches Karl for a moment, then smiles at him. She slithers carefully over to Narkin, and grabs her sister, before dragging her sibling away with herself, into the cornfields and wheat fields, out of sight, for now, at least.&lt;br /&gt;
&lt;br /&gt;
It is then that the silence of this place becomes apparent. The stillness, even with the rain falling, is ... oppressive for lack of a better word. Nothing is moving except the wind, and it whistles and moans through the trees along it's chilling path.&lt;br /&gt;
The road to the hamlet is mud, and yet there seem to be no tracks, nothing to suggest that life of any time, or even any undeath is to be found. Occasionally the wind whips through a broken window, knocking something off a shelf, a crash, or the movement of a curtain causes one to possibly jump. &lt;br /&gt;
In truth, the most frightening thing about this place is the quiet, the utter stillness to be found.&lt;br /&gt;
&lt;br /&gt;
Karl walks slowly into the hamlet, pausing to take a knee now and then and check for tracks. Nothing. He straightens again every time, shaking his head as he leads the way, murmuring under his breath, &amp;quot;I don't like this. I don't like this... one bit...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri lids her eyes for a moment, letting the heartbeats pass as she draws a long breath, letting the air whistle over her nares. The stench of carnage has long since passed, if ever it were present; the undercurrent of sorrow remains. &amp;quot;I can only wonder how long it has been,&amp;quot; she murmurs softly, eyes flickering open as she kneels down, brushing a palm across the soil. &amp;quot;Since a child played along these roads.&amp;quot; Clawtip stirring the wet morass, she draws her hand away with a silent shiver.  &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;It is waiting,&amp;quot; the Egalrin murmurs quietly, beak clicking in subtle stacatto. &amp;quot;As a spider in its lair... Or as a hawk, before she takes wing to strike. It is the stillness before the storm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garthos watches the two lion-women retreat, heaving a sigh. He reaches up with one gloved, gauntleted hand, passing it across his face - more smearing the blood and the pouring rain's water than really wiping it from his features - his grip tightens about the sword's handle and he strides forth, with Karl's guidance, apparently unfearing the dark and the silence. &amp;quot;Course ya don't. It don't look good. But it's gonna look better when we're done with it.&amp;quot; he says to his fellow Angorite, eyes narrowing in the gloom - flicking this way and that whenever a window is rattled by the wind.&lt;br /&gt;
&lt;br /&gt;
The wind whispers through empty houses, darkening as the sun begins it's slide into the horizon. The hamlet consists of a handful of buildings - an inn, a general store, the mayor's home, and the blacksmithy. Nothing makes a noise here that is living. The ocasional creak of hinges might make one jump, but there are no pleas for help, no carrion birds cawing, nothing.&lt;br /&gt;
&lt;br /&gt;
That is until a single lamp lights casting light spraying from the windows of the Inn.&lt;br /&gt;
&lt;br /&gt;
From afar, Nasirri has Detection going still. &amp;quot;There is evil in the Inn?&amp;quot;&lt;br /&gt;
You paged Nasirri with 'VERY MUCH SO! OW! It hurts to look!'&lt;br /&gt;
&lt;br /&gt;
The rifle in Karl's hands is held at the ready, brought up at every clack of a shutter slamming against a wall or creak of hinges in this cold breeze. He falls silent in the wake of the others' words, walking slowly deeper into the town, his own boots leaving marks in the muddied dirt of the road. Rain drips from the brim of his hat, but the eyes that gaze through it are focused... more or less. A subtle distraction tugging at him, but it's one he's ignoring.&lt;br /&gt;
Then the light spills forth from the inn, and he whirls towards it, bringing the gun up. &amp;quot;Garthos,&amp;quot; he says quietly, &amp;quot;You want to take point on this one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Such evil,&amp;quot; Nasirri whispers, brushing her fingers up to touch her nares. The trace slides up to her brow, back and away again as water slides from her fingers in a flurry, and golden feathers slicken with a hot shiver. &amp;quot;It is the heart of the village's darkness,&amp;quot; she replies, &amp;quot;But it is there we must go to find this creature... Prevent it from visiting such ruination again.&amp;quot; She pauses to give Garthos' shoulder a frim squeeze, steeling herself with his strength as much as offering a silent prayer. &amp;quot;Fortune favour us all,&amp;quot; she breathes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess that's our invitation.&amp;quot; Garth says gruffly, turning in the direction, eyes narrowing under the shadows the open-faced helmet of his armor casts. &amp;quot;Kick the door in, do ya think? I mean, normally I'd knock, but I don't reckon this is the time.&amp;quot; Plate-reinforced boots sinking deep into the mud with each step, he turns in the direction, pausing only a moment and glancing over his shoulder at Karl and Nasirri - to allow his companions to stop him if they wish. He doesn't even try to hide - the sheer amount of steel on him creates a cacophony even when muffled by the sound of driving rain and ominous thunder, and someone of his height and musculature is unlikely to remain unnoticed anyway.&lt;br /&gt;
&lt;br /&gt;
As Garthos approaches the door, it simply slips open. Alas, no door kicking for Garthos ... yet! &lt;br /&gt;
After the door opens, another candle or lamp is lit, then another, and another. As Garthos stops, the sounds of a shuffling step, and a pleased ... slithering hiss ... is heard from inside, along with a faint child's whimper.&lt;br /&gt;
&lt;br /&gt;
As those sounds reach Karl's ears, his jaw clenches up. &amp;quot;It looks like we're expected,&amp;quot; he murmurs in a low, grim tone, &amp;quot;I don't see any choice but to accept the invitation, do you two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would be impolite to refuse,&amp;quot; Nasirri returns, eyes glittering brightly. She readies her shield, grip tightening on the dark wood, old leather. &amp;quot;Let us enter, and rescind this creature's presence if need be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth lowers his lifted foot to the ground with a huff, but doesn't complain that he's spared the splinters. Careful steps take him inside, enormous blade held in both hands, at the ready - leaving muddy stains upon the woodwork with each stride. It creaks ominously under his weight. His teeth are grit and eyes dangerously narrowed, silent but for the rattle of his armor and weapons - guess he doesn't have any witty quips of his own.&lt;br /&gt;
&lt;br /&gt;
The stench of death greets the adventurers as they enter the inn. A stiff-jointed woman bends oddly as she lights the great fireplace, before shuffling to stand behind the inn's bar. Three glasses are slowly, and carefully set on the bar as the woman turns, her neck seemingly stuck at an odd, perhaps even painful angle, as she grasps for bottles.&lt;br /&gt;
There are piles of bodies just laying around. Some are neatly lain, like cords of wood, while some are just masses of body parts tangled together. There are the occasional bodies laying about singularly. And from the numbers, the entirety of the hamlet, the surrounding area, and some unfortunate passers by lay rotting here.&lt;br /&gt;
There is a stage, surrounded by candles and lanterns, usually reserved for the odd passing bard to perform on. Instead, now it is the dias of some skeletal warlord - the largest chair in the area set back on the stage like a throne. The skeleton in the chair has a mass of ... entrails still within it's chest cavity which writhe and move still. The creature, dripping rotten flesh, is holding a young girl, no more than 10, by the chin. She is bruised, pale, and shivering.&lt;br /&gt;
The skeletal head turns as the heroes enter into the room, it's jaw clacking, as if laughing. The horrible entrails rise up like a monstrous tongue and lick at the teeth which still remain as part of the skull.&lt;br /&gt;
Then the creature does something truly horrible. It reaches out with it's other clawed skeletal hand, and simply squeezes the child's head until a 'crack' is heard. The girl's eyes immediately grow vacant as her last breath escapes her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, but that is not all! The creature releases the girl's chin, and the child slumps forward ... but does not fall to the ground. Instead there is a moment, before the child awkwardly stands on her own two feet and turns to look with her dead eyes at the group. Her lips move, then pause as no sound comes out. The skeleton seems to glare at the child as he adjusts himself of the 'throne', before settling down with another clacking of it's jaws.&lt;br /&gt;
There is a hissing as the child draws in breath, and now she seems able to speak, &amp;quot;The Master bids you welcome and offers you drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Karl steps into the abbatoir that used to be a taproom, the rifle in his hands comes up, sighting in on that skeleton's skull. &amp;quot;Put the girl--&amp;quot; Too late. The words come too late as that sickening crunch is heard, rage flashing in his eyes and his lips curling in a vicious snarl as the girl's limp body falls down to stand upon dead feet, &amp;quot;--back to the Hells, you filthy spawn of Illotha's bloody gash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Golden feathers slicken down as Nasirri bears witness. The poor woman, the stacks of bodies arrayed like cordwood. A child that might be saved... and then that hideous finality that leaves golden feathers flicking outward, an eruption of anger akin to the sun's flame. &amp;quot;The Phoenix bids you begone!&amp;quot; Nasirri counters, bright eyes ablaze with passion's rage. &amp;quot;Great Ceinara! Fierce Angoron! Lends us your fury now, as we answer this sundered call for freedom, for vengeance!&amp;quot;      &lt;br /&gt;
        &lt;br /&gt;
Wings flare as she thrusts a hand forward, bright energy gathering in her palm in a ball of bright, cleansing flame. &amp;quot;Leave these people be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the child is slain before their eyes, Garthos lets out an almost inhuman roar of outrage and pain, anger etching its harsh lines on his face all too readily. There's no hesitation - like a spring coiled entirely too long, adrenaline floods him and he leaps into action - moving to dash at the ghastly creature on its throne. &amp;quot;I'm gonna rip every last bone in your disgustin' body asunder! Iron Mountain, grant me your strength, so I can crush this fucked-up abomination!&amp;quot; the Angorite screams, weapon held high.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whiskey then,&amp;quot; offers the girl after another rasping breath inward. &amp;quot;The Master is offering civility, and needed a Voice. I filled the need.&amp;quot; A pause as the young girl shakes with another ragged breath in. &amp;quot;The Master has survived for a long time. The Master has waited patiently. The Master is in no hurry to kill you,&amp;quot; she says, even as she steps directly in front of 'The Master.'&lt;br /&gt;
&lt;br /&gt;
All the while, the skeletal creature sits where he is, that jaw clacking, laughing. It seems he is quite confident.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Knowledge/Religion: (10)+8: 18&lt;br /&gt;
GAME: Karl rolls 1d20+17: (20)+17: 37&lt;br /&gt;
GAME: Karl rolls 1d20+17: (2)+17: 19&lt;br /&gt;
&lt;br /&gt;
Bang.&lt;br /&gt;
As the tormented corpse of the girl speaks for her 'Master', Karl doesn't even stop to listen; he sights down the barrel and fires. A single bullet cracks through the air, striking dead-center in the horror's skull, sending cracks radiating across it from the hole that he's made above the thing's eyes. Apparently its brain isn't a vital organ, though, since it's still up. &amp;quot;Destroy it,&amp;quot; he snarls out, starting to reload.&lt;br /&gt;
&lt;br /&gt;
Nasirri curves the shield before her, a gentle shimmer blazing in the queit shien of her robe. &amp;quot;Blessed Phoenix, hear now our cry,&amp;quot; she begins, releasing the fiery orbto hover overhead, like a miniature star. &amp;quot;Bless us now in our hour of need. Grant us the blessings of passion and righteou glory; give us the Great Eagle's strength, that we may crush this foe of all who love and live and breathe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1: (16)+6+6+1+1+1+1: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hit.&amp;quot;&lt;br /&gt;
GAME: Garthos rolls 2d4+9+6+2+1+1+1: (5)+9+6+2+1+1+1: 25&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THULIAN PIECE OF SHIT! LAUGH AT THIS!&amp;quot; Garthos says, clanking forward, sliding to a stop before the macabre undead creature and bringing his sword into it in what's literally a bone-shattering blow. It rings terribly, chips of white and bits of flesh sent flying. &amp;quot;Have a whiskey on me in the Iron Hells!!&amp;quot; he growls.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+1: (6)+1: 7&lt;br /&gt;
GAME: Fiaol rolls 1d20+1: (16)+1: 17&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (10)+3: 13&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (17)+3: 20&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (3)+3: 6&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (14)+3: 17&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (9)+3: 12&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (4)+3: 7&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (13)+3: 16&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (17)+3: 20&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (11)+10: 21&lt;br /&gt;
GAME: Garthos rolls Fortitude+2: (8)+9+2: 19&lt;br /&gt;
&lt;br /&gt;
Things happen all at once:&lt;br /&gt;
&lt;br /&gt;
First the Voice, turns and claws at Garthos so quickly, it is almost a blue. A little girl ... a DEAD little girl shouldn't be able to move so quickly! Once her attempts to pull at Garthos' armor are complete, the girl looks back over the group. &amp;quot;The Master is not Thulian. The Master is Alexandrian. The Shadow Hand of Illotha! The dreaded nightbringer of Altima! Assassin of the Sorcerous Wars! You are peasants and bugs compared to the Master! The Master has no desire to stain his shoes and squash you like the bugs you are, but the Master will!&amp;quot; she shrieks.&lt;br /&gt;
&lt;br /&gt;
Other bodies rise and move. The barkeep drops the bottle of whiskey she was pouring, and moes with a swit attack pulling several of Nasirri's feathers. Other bodies, some more decayed than others, some pristine, rise and begin surrounding the heroes as they all slash with claws and hands. &lt;br /&gt;
Even more zombies rise from the piles, one grabbing a chair-leg, another grabbing a discarded sword, and others other weapons... why, one is picking up a bow. &lt;br /&gt;
&lt;br /&gt;
The Inn is quickly getting crowded.&lt;br /&gt;
&lt;br /&gt;
Finally the Master turns to Garthos. That horrible, disgusting entrail of a tunge lashes out, finding a weak-spot in the Angoranite's armor, latching onto the back of Garthos' neck. There is a prick of pain, then joins start to become stiff, reluctant to move and to work as a lethargy spreads through Garthos' body. Luckily, however, the rage and anger inside of the warrior shakes him from what could have been a fatal moment, and he shoves the stiffening of his body away through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (2)+13: 15&lt;br /&gt;
GAME: Karl rolls 1d20+8: (14)+8: 22&lt;br /&gt;
GAME: Karl rolls 1d6+8: (5)+8: 13&lt;br /&gt;
GAME: Karl rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, Taara's tits,&amp;quot; Karl swears, thrusting his iron bayonet into the head of one of the dead--sending it tumbling to the ground, twisting to thrust it through another's chest, tearing away an arm as it pulls back but not felling the undead horror, &amp;quot;Nasirri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (9)+9: 18&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, I will say 1/3 of the zombies start screaming and start to burn. HOwever, only the one that Karl left standing dies.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri nods!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol is not rolling 20+ zombie saves, sorry.&lt;br /&gt;
&lt;br /&gt;
The Egalrin answers Karl's cry by continuing in her prayer, curving upright as her voice rises higher. Words slide upward to become liquid notes, as though all the stolen color of the grey outside, leached from the dead village and its grey, sad mud, suddenly erupted in the evocation of fiery verse and wordless song. A swift step rises to steal her away from the dead bartender's clawed hand, closer to the sound of Karl's call; Nasirri's prayer continues in its singing blaze, and the tiny sun overhead pulses as it bursts outward in harmony to the Egalrin's morning cry, a blaze of fierce, bright light. &lt;br /&gt;
        &lt;br /&gt;
Holy energy burns in a corona around the bright bird, its gleaming light searing out with all the ecstasy of the morning star!  &lt;br /&gt;
        &lt;br /&gt;
But it is a struggle against death and weariness and deathless grey, emotionless, unspeakable grey...&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1: (17)+6+6+1+1+1+1: 33&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1+1+1+1-2-5: (17)+6+6+1+1+1+1+-2+-5: 26&lt;br /&gt;
GAME: Garthos rolls 2d4+20: (4)+20: 24&lt;br /&gt;
GAME: Garthos rolls 2d4+20: (2)+20: 22&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walkin' corpses are Thul's children. So to him, or to the bitch ya serve, I send your filthy-- gnnnghhh...&amp;quot; For a moment, Garthos stops moving, muscles cramping dangerously. Eyes close tightly, the warrior spasming, willing himself to move. Just a moment longer. Just a moment, just to send this bastard to whatever pit he spawned from. Movements are choppy, insecure - painful as the toxin spreads. &amp;quot;... your filthy soul, with my regards!&amp;quot;&lt;br /&gt;
Heavy blows ring on bone, muffled in the sound of Garthos' enraged roars. A rib spirals away into the inn's commons, clattering over the wooden floor. Undead claws rake against Garthos' armor, screeching and leaving scrapes in the steel.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (12)+6: 18&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (17)+6: 23&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Just dogpiling Garthos. (I'll do the master's grapple later) Now the dogpile on Karl.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (7)+6: 13&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And now Nasirri.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (1)+6: 7&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay ... Karl, your CMD?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;24!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YOu luck dog!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nasirri is grappled. Now... 2 more with weapons move up to hit at Karl and Nasirri.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (19)+6: 25&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nasirri is missed, Karl is not.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Er... I should roll for a confirm on that.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;So just 5 damage there, Karl.&amp;quot;&lt;br /&gt;
GAME: Fiaol damaged Karl for 5 points. 52 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri takes 2 of it. Shield Other. :&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The Voice... ... is talking.&amp;quot;&lt;br /&gt;
GAME: Fiaol damaged Karl for -2 points. 54 remaining.&lt;br /&gt;
GAME: Fiaol damaged Nasirri for 2 points. 32 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And the Master is annoyed at Garthos and grapples him.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+19: (13)+19: 32&lt;br /&gt;
&lt;br /&gt;
More and more of the hideous vile zombies rise and start to make their way towards the three heroes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is not a battle the Master has initiated. He will be appeased if you leave and spread the word of his return. He wants living vessels to spread the fear of the return of the Shadowhand of Illotha. Let those who have forgotten his deeds seek to remember. Let those who would dare deny him, beware! The streets were bathed in blood at his desire! Even Altima feared him enough to hire him away from all others. For loyalty to coin and his goddess are the Bloody Knives' only loyalties. And now... now he is raising an army for his mistress!&amp;quot; chants out the Voice, her face looking euphoric, while her eyes remain dead and unfixed.&lt;br /&gt;
&lt;br /&gt;
Corpses begin to pile on top of the group. While Karl does manage to evade being entangled, Nasirri is finally weighed down by one of the zombies. And meanwhile, Karl does not see a blade in time to avoid it - a minor slice, but annoying none the less. Who knows what plague these creatures might harbor!&lt;br /&gt;
&lt;br /&gt;
It seems that Garthos is getting annoying, therefore, the Master reaches out, and skeletal hands yank the man towards him - all bones and sinew, the Mater should not be this strong.&lt;br /&gt;
&lt;br /&gt;
But he is.&lt;br /&gt;
&lt;br /&gt;
The Master wraps Garthos firmly up in a grapple, only rising after fully entangling the man. That wicked tongue directly in Garthos' face threatening to bite at him with impunity.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (3)+3: 6&lt;br /&gt;
GAME: Fiaol rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;NOw the other guy.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
The mithril-chased barrel of Karl's gun flashes briefly amongst the thrashing bodies of the restless dead, sighting in on the poor girl whose husk has been turned into the Voice... and he fires, even as a tear streaks down his face at the sight of the girl in his sights. The bullet splits right through her skull, collapsing it in a moment, splattering her brains across the wall and sending her tiny body to the floor. &amp;quot;I'll kill you for that, you bastard,&amp;quot; he hisses under his breath.&lt;br /&gt;
&lt;br /&gt;
Nasirri struggles as one of the creatures rises, clambering up against the dark shield. Golden wings flare as the other creatures gather, a wave of diseased grey clouds rising to overtake the sunrise... And just as swiftly, burning before the rays of glorious golden light. The Egalrin's song reaches from beneath the battling morass of zombies, life and heart and heat and hope; grey flesh responds in kind, shuddering and searing away before the shimmering song's embrace.&lt;br /&gt;
&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1-2-2: (10)+6+6+1+-2+-2: 19&lt;br /&gt;
GAME: Garthos rolls 1d20+6+6+1-2-2-5: (17)+6+6+1+-2+-2+-5: 21&lt;br /&gt;
GAME: Garthos rolls 1d4+6+4+1: (1)+6+4+1: 12&lt;br /&gt;
&lt;br /&gt;
The skeletal creature's bony hand closes around Garthos' wrist, restricting his movement, and the undead's rancid breath blows in his face, making him recoil. The warrior wrenches one hand free of the bonds. He punches the creature, managing a workable distraction.&lt;br /&gt;
&amp;quot;Oh, kiss...&amp;quot;&lt;br /&gt;
The hand closes in a vice-like grip around the undead's flailing tongue, wrenching it aside. Drool sprays on Garthos' armor.&lt;br /&gt;
&amp;quot;... my Angorite...&amp;quot;&lt;br /&gt;
Garthos' stance widens. He leans back, teeth gritting furiously.&lt;br /&gt;
&amp;quot;... ass!!&amp;quot;&lt;br /&gt;
The man surges forward. His helmet meets the necrotic energy empowered bone of the Master's skull. A sickening cracking noise resounds and bone yields before steel, the skull caving in on itself as the undead is destroyed by the sheer force of the blow.&lt;br /&gt;
&lt;br /&gt;
After The Master is punched into submission, the other zombies stiffen, retreating through rigor mortis. Some of the older zombies loosen their grips, past the stage of the freshly dead. Other lay smoldering from divine fire.&lt;br /&gt;
&lt;br /&gt;
All in all, however, they all lay still and dead once more.&lt;br /&gt;
&lt;br /&gt;
There's a little shakiness of the rifle in Karl's hand as he lowers it slowly with the destruction of that undead horror, the tip of his tongue moistening his lips momentarily, the apple of his throat rising and falling once as he makes sure he's able to talk steadily. &amp;quot;...everybody alright? We need to-- check the village for survivors. There might be more, somewhere in here, like--&amp;quot; Like the girl. A glance to the headless body, a grimace, and he looks back away.&lt;br /&gt;
&lt;br /&gt;
The final sickening crunches of metal on bone, the hard taste of cordite aflame on the air-- combat's touch, as any place blessed by Angoron's rage should be. Nasirri slowly drops the final chords of her song, sunrise tones setting in a last, gentle recall. It takes a moment for her to answer, hiding her shiver beneath bright feathers and shining robes. &amp;quot;We should rest for a moment,&amp;quot; she replies softly, eyes tracing over the fallen dead... And back at last to the smaller body, at rest so forlorn apart from the others. &amp;quot;Then, some time to search. I shall....&amp;quot; She pauses, stops beak clicking together before she draws a faintly whistling breath. &amp;quot;I shall prepare the fallen for rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garth steps on the half-crushed skull, putting his entire weight on it. Now that the unholy power from it is gone, it is crushed under his boot entirely - foul ichor exploding from the tongue-like appendage dangling from it to coat the stage. The man spins, his enormous blade brought around, and cleaves the chair - the creature's former throne - in half.&lt;br /&gt;
&lt;br /&gt;
And then, well, then the rage slowly fades, giving way to sorrow. Tears roll down his face unabashedly, if silently. The sword scrapes against the floor, dragged behind him more than carried, as he hops off the elevation and back to the pair.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya do that.&amp;quot; the Angorite agrees quietly with Nasirri. &amp;quot;We'll... we'll need a Vardamite. To bless 'em. Before we...&amp;quot; Burn them. Cleanse the taint. Digging that many graves...&lt;br /&gt;
The thought of survivors bolsters his resolve, at least. He straightens, steels himself. The sword finds way back into its sheathe and he goes to follow Karl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know people at the.. Temple of Vardama. After we do a quick search, we should get back to the city, let them know what happened here...&amp;quot; Karl slings his rifle, moving slowly now, mournfully, turning to approach the door, &amp;quot;Nasirri, finish checking the inn while we check the rest've the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silence fills the air. Not even the scurrying of insects can be heard. There is naught but the wind outside, filling the area with a doom and palpable taste of evil.&lt;br /&gt;
The search for survivors, alas, turns up only more rotten corpses that seem to have fallen over doing various tasks.&lt;br /&gt;
&lt;br /&gt;
Nasirri nods quietly, bright eyes gentle as she dips her head. &amp;quot;Have care,&amp;quot; she offers, and then sets to her own grim task... To greater sorrow, and the pangs of a fiery heart. The search is over far, far too quickly.       &lt;br /&gt;
        &lt;br /&gt;
Even after, there is little solace. The Ceinaran moves with care, reverence, slow steps from one place to the next. Bodies arrange in proper rest, each to their own place far from the inn and its ichoric throne; until the other join her, Nasirri places them out near the fields, among the golden grains and their sheathing stalks. It is several hours of backbreaking work, moving one corpse, then another.... Removing them from the confines of the darksome inn. Even the child, covered with the cleric's robe before she is placed far from the dark building.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;My apologies that I did not fly swiftly enough, Little Sister,&amp;quot; Nasirri replies, bowing her head in a moment's soft breath. &amp;quot;But rest easier, knowing that you are avenged. May the Phoenix give you wings to rise, and heart to find joy among the flames.&amp;quot;    &lt;br /&gt;
        &lt;br /&gt;
Afterwards, there is little else to do. Words evoked, prayers spoken, and holy flame to cast the cursed inn into an inferno of screaming flames.&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6084</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=6084"/>
		<updated>2011-10-17T21:52:21Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Submitting_PrPs|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
&lt;br /&gt;
*[[PrP: There and Back Again]]&lt;br /&gt;
[[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP-Tutorial:_You_Dirty_Rat!&amp;diff=5837</id>
		<title>PrP-Tutorial: You Dirty Rat!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP-Tutorial:_You_Dirty_Rat!&amp;diff=5837"/>
		<updated>2011-08-22T22:27:10Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': You Dirty Rat!&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Sharna]] Level 2, [[Bagrat]] Level 2, [[Dante]] Level 2, [[Alteri]] Level 3&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Alexandria - Alexandria City Docks&lt;br /&gt;
*'''Time''': August 22, 2011&lt;br /&gt;
*'''Death Consent''': NO!&lt;br /&gt;
*'''Summary''': Summary:  In a time of food shortage, even the rats are driven to maddening hunger.  Swarming up out of the sewers, a group of rats chases some ratcatches down the street, where our intrepid heroines stumble across them!&lt;br /&gt;
*'''APL''': 2&lt;br /&gt;
*'''Encounter 1''': Rat Swarm x2, '''CR 4''' &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol puts on the DM hat and begins!&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Welcome to a fun little PrP to help low-level characters learn the basics of their character abilities and build! If you have ANY questions, feel free to ask on RPOne or Page me. This will also be an open DMing question and answer for those who have not DM'd before.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Expect fun, expect some silly, and expect to be a LITTLE frustrated with this particular encounter.&amp;quot;&lt;br /&gt;
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Alexandria City Docks&lt;br /&gt;
&lt;br /&gt;
The main waterfront district of the city of Alexandria, Cliffside can be a rough place at times but it also houses legitimate businesses as ships need repairs, sailors need beds to sleep in and captains need crews to hire. The Local Constables tend to find it hard to keep order here although the worst of the chaos tends to be found to the southeast in the red light district of Alexandria's Welcome. Nevertheless, this area can bustle with activity (both legitimate and not). Given its current state, one would never guess that in recent memory it was all underwater when it was flooded during the famed Merkabah Siege. Residential areas here are few and house mostly the poor and members of the lower classes, but they do exist in scattered groupings amidst the warehouses and taverns.&lt;br /&gt;
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White-faced though not completely sheer, the cliffs themselves tower a good one hundred feet or more into the skies with walkways, steps and Magi-Tek- and steam-powered lifts allowing passage up to the city proper, which sits on an enormous bluff high above sea level. Gigantic cranes powered by artifice haul crates and sometimes entire ships from docks to warehouses both elsewhere on the docks and up on the bluff. Activity is nonstop no matter the hour of the day.&lt;br /&gt;
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The vast expanse of Brightwater Bay glitters beyond the reaching fingers of the docks; the cove opens into the Rift Sea which dominates the entire southern horizon.&lt;br /&gt;
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Ah! Smell the brine in the sea breeze, that cooling spray that drifts along from waves crashing into the stone docks which make up Brightwater Bay. In the heat of summer, it is no surprise that there is always a crowd down in this part of town. Commoner and Nobleman, Peasant and Merchant, mingle in the streets, pressing against one another, the scent and sound of Human, Orc, Elf, Dwarf, Goblin, etcetera mixes on the breeze drifting with the stink of ale, vomit, dirt, fish, spices, and even perfumes into a cacophony for all the senses.&lt;br /&gt;
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Stall are set up here for the freshest deliveries, almost rivaling the Greater Markets found deeper into Alexandria, the Shine Jewel of the World, Returned from the Mists, Savior of All from Darkness. Refugees pour through the streets, ragged, haggard, begging and trying to work to pay for daily needs that just cannot be completely met in the city that is bursting at the seems! Buskers ply their trade, merchants call out their wares, friends and family greet returning sailors, and hug departing ones.&lt;br /&gt;
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&amp;quot;~o My lady love, born on the winds of Dragonier, will no more be seen...~o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Veyshanti Wares! Silks of the Desert, Spices from Tarshaan, Brass of the finest work!&amp;quot;&lt;br /&gt;
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&amp;quot;FRESH FISH!&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;While y'all are reading that, please type +init and that will be pose order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls initiative: Roll: 16 + Bonus: 3 = Total: 19&lt;br /&gt;
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GAME: Alteri rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
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GAME: Sharna rolls initiative: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;We will start with Alteri, who is just on the spot today! Then comes Bagrat, then Sharna, and finally, but not least, Dante!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;THis helps keeps things nice and orderly in PrPs, in my mind. Other people run things differently, of course. Individual style. But I like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I find in PrP's, that giving the PCs a chance to interact with one another, NPCs, and just general RP to get a 'feel' of their characters and a sense of 'place' where the 'meat of the scene' will be taking place is both helpful for me, as a DM, and for the players, as well as just plain fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There are times where starting in media rez (in the middle of combat) could be fun, depending on the type of PrP you are planning. I have in mind one, but that is for later. The whole (do combat, flash back 24 hours previous, flash to after combat, then go to 2nd encounter.) It's hard to pull off well, but can have it's benefits. YOu need a /VERY/ compelling story behind the PrP for such.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd I /WILL/ keep talking at y'all until Alteri poses. ;) Bringing herself into the scene in a manner she feels appropriate for her character. Luckily, the docks is a place where one can find any and all sorts of characters.&amp;quot;&lt;br /&gt;
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The memorial's opening is past, yet some continue to cling to what all it represents. One of those is Alteri. The Eldanar has not discarded her colours of mourning and her scarred arms continue to sport ribbons of black tied just above her biceps. Even the hot, hot afternoon sun does not deter her from donning her black-lacquered breastplate. Thus, it is like a shadow that she drifts through the press of bodies, alert for pickpockets but otherwise not really looking at where she is going. Her random meanderings have taken her here, and, startled by the sound of crashing waves finally impinging on her consciousness, she glances up to see she stands near the cliff-face, overlooking a sea that blinds with a myriad sparkles in the summer light.&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol nudges Alteri. One suggestion: put your name in your pose, silly! ;)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri did. :3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;She did. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No, wait, I see it now!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol learns to read!&lt;br /&gt;
&lt;br /&gt;
Bagrat strides through the docks, looking with contempt on the hordes of poor and lost. One of them runs up, and begs him for charity. He shoves the man down, and spits. &amp;quot;Take what you need, don't beg.&amp;quot; He instructs him then, and carries on his way. Bagrat seems to enjoy the sun beating down on his shoulders- it's not as warm as back home, but warmer than it usually is in these northern lands.&lt;br /&gt;
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He makes his way towards a stall that is selling spicy roasted fish, and grabs himself one on a skewer, grudgingly handing over a few coppers for it only at the repeated insistance of the shopkeeper, he continues on his way. Standing a head and shoulders over most of the humans present, and about on par with most of the orcs, Bagrat has little truoble elbowing his way through the crowd. He pulls the fishes head off, sucks out the brain, and then tosss the skull to the ground, a little blood and grease dribbling down his chin.&lt;br /&gt;
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Seated upon a pile of haphazardly stacked wooden crates, a good distance up, is Sharna, one leg hanging off the side and the other tucked close to her body. She looks quite comfortable. Her hood is up, loosely drawn to cover just about up to her hairline - presumably there to shield from the sun's glare - but the mask is not yet set across her face. In the lithe half-elf's gloved hands is a small, rugged coinpouch, the woman spilling the contents slowly into one palm and counting them. A couple coppers, a silver, a dead moth which she promptly discards over her shoulder... Her expression turns from a self-satisfied smirk to a frown of frustration quite quickly.&lt;br /&gt;
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&amp;quot;Damn it.&amp;quot; she mutters into her chin, eyeing the paltry coin resting in her palm as if it personally offends her.&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Usually as a DM, I let the players try to find ways of interracting with one another at the beginning of a PR, rather than pushing. It feels more 'natural' that way. But there is NOTHING wrong with a little push from the DM if needed. Also, I don't pose, except perhaps background poses here and there, unless I have an active NPC the PCs are working with, or when the action is to start.&amp;quot;&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Again, it's all about individual styles, but this tends to work well in getting folks interested in one another and saving one another's hide, so to speak.&amp;quot;&lt;br /&gt;
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Walking around the various vendors.. is the hooded Dante, and his hands are covered within the folds of his robe, along with the cowl which obscures his face heavily..Faint sounds of heavy clinking of armor can be heard underneath the hooded robe, and the obvious sight of his greatsword upon his back bearing the mark of a Silver Moon.&lt;br /&gt;
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Like most times, people tend to be wary of the hooded stranger, keeping their space or distance, but the man holds a few bags of goods, seems its like spell ingredients, or things of that nature, which might match why he is always hooded? Still long as he has coin&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Keep posing, I am going to be doing the background option for the moment!&amp;quot;&lt;br /&gt;
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A fit of giggles rises momentarily above the din of the docks, as a group of children playing 'Capture the Gnoll' rush past, chasing one child in particular who has a very worn and ragged spot of furs about his shoulders. Boasts and insults, and joking taunts thrown over shoulder and fowards towards the fleeing child, come with the group who swarm around and past individuals in the crowd. Finally, the 'Gnoll' turns a corner and winds his way into an ally, the rest of the children fallowing with giggling glee!&lt;br /&gt;
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Still a little out of things, the wandering Alteri takes little notice of things happening under her line of sight. This includes kidlets with more glee than sense. It is an interesting sight to see the swarm of bodies almost toppling the fighter over, and she just barely catches herself, though the catching involves bumping into, and jostling the piled crates Sharna happened to be perched upon. Being a rather heavy individual, the shaking of the rogue's high tower is quite significant.&lt;br /&gt;
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Bagrat, meanwhile, spies the apparent mage. And decides to give Dante a wide berth. The Veyshanti man does not like magic one bit, and it shows from the glare he gives the hooded individual as he picks a path around him.&lt;br /&gt;
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&amp;quot;Hey! Watch where you're--&amp;quot; the woman begins once the rattling and clattering begins to settle, shouting down at the offender.&lt;br /&gt;
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There's a pause. Recognition. &amp;quot;Oh. It's you.&amp;quot;&lt;br /&gt;
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She stretches, then, bending backwards and straightening, before she goes about making the trek down to street level, nimbly hopping from crate to crate. The coin is pocketed deftly in the descent, and the empty coinpouch inconspicuously flicked into the murky water of the docks.&lt;br /&gt;
&amp;quot;Trying to steal my way of dress?&amp;quot; Sharna teases Alteri, lifting her chin to indicate the inordinate amount of black on the Eldanar's person.&lt;br /&gt;
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A pause as the hooded Dante speaks to one of the vendors, while his head turns to catch a glimpse of the children. The movements of Bagrat doesn't seem to garner any noticeable reaction.. the vendor shakes his head, and Dante then turns his head some to peer at Bagrat.. A chuckle, and then continues forward, as the sound of someone bumping, and another speaking loud he quickly looks in that direction.&lt;br /&gt;
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The sound of laughter dies off as the children round the corner, making way for barkers and buskers and general conversation, the yelling of orders to sailors, and the waves lapping at the seawall. An most interesting symphony of sound, found only in the most diverse of ports, and the greatest of those is Alexandria.&lt;br /&gt;
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Worn boots scuffing on the smelly mulch that is the seaside roads, Alteri is concentrating on her feet when an unexpected voice is heard from way above her head. One she actually recognises. Blinking, pale eyes spy the rogue from a previous outing and she grunts, not picking up on the teasing, &amp;quot;'Tis a month of mourning.&amp;quot; She did not glance up too late to see the empty purse being discarded, however, and being the supremely diplomatic fighter that she is, she grunts again, &amp;quot;I owe you a meal.&amp;quot; A callused paw makes to grab the rogue's sleeve, Alteri already craning around to find a suitably non-poisonous looking vendor. Yes, she means to drag Sharna to FOOD. &amp;quot;Huh.&amp;quot; Spotting Dante's figure now, she mutters to herself, &amp;quot;Small world.&amp;quot; The tall human giving the paladin a wide berth is noted, though the immediate task is still to haul Sharna to a foodstand. Or three.&lt;br /&gt;
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&amp;quot;I'm not hungr--&amp;quot; Sharna begins, but she's already being dragged - literally so - towards the vendors. &amp;quot;Come on, now.&amp;quot; she complains, twisting and turning to weasel out of Alteri's grasp. She's a slippery one for sure, too. Once she's free, she sets her hood properly and straightens, huffing, glancing briefly around the choking crowd, as if seeking something.&lt;br /&gt;
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&amp;quot;Did the Althean manage to knock the loopiness out of your head or are you still pining for that door?&amp;quot; she asks Alteri offhandedly as she does.&lt;br /&gt;
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Again more movements, and recognition of voice, as Dante turns his head to the side, and spots the other..&amp;quot;A small world indeed&amp;quot; is said by the man, as he then looks between the two women, and then Bagrat once more..&amp;quot;I would ask you both of your current state of affairs?&amp;quot; the hooded man states towards them, as he looks more in Alteri's direction, she always has that the 'shunned' look when he comes around.&lt;br /&gt;
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Bagrat notices the others looking at him, and offers a fresh glare in return. He begins moving their way, now, since they seem intent on staring at him he might as well head over and introduce himself. It's only proper. &amp;quot;What do you want?&amp;quot; He says. Appaently that's his best approximation of a greeting. Now he's closer, the pungent smell of the spiced fish and the thickly scented oils in his hair and moustache are almost overpowering.&lt;br /&gt;
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The sudden silence from a certain alley-way in which a certain group of children went running, is almost palpable for those who notice such things. There is a 'pause' as if the world itself were about to inhale, when suddenly two men with torches and the trappings of ratcatchers come rushing out of the alley, waving and flailing their hands, and screaming in fear.&lt;br /&gt;
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They are soon followed by the group of children, the game now forgotten, as a chorus of younger voices rise in concert as they all come out of the allley in a jumbled rush, tumbling over one another and trying to pick fallen friends up, just before a mass of dirty, ravenous animals comes spilling in a boiling mass into the streets.&lt;br /&gt;
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&amp;quot;RUN! They've gone mad! MAD!&amp;quot; exclaims one of the fleeing ratcatchers.&lt;br /&gt;
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&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;For non-Death Consent, I like to give a 'SURPRISE!' and allow reactions before moving into initiative. This gives a sense of things, and allows PC's to transition from RP into combat. Especially for lower levels.&amp;quot;&lt;br /&gt;
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Finding her plans foiled, Alteri straightens, somberly eyeing the rogue from beneath unruly bangs that refuse to remain in her coiled braid. &amp;quot;Yes. It was...&amp;quot; her jaw works, looking for the correct term, &amp;quot;An unseemly display. So, I owe you a meal. Come.&amp;quot; Brooking no further arguement, she barrels a path towards the nearest vendor, where Dante happens to be at. Alteri is not so much shunned as inexperienced in talking to a walking hood, is all. Her neck cranes a little to find Dante's eyes; talking to outer clothing wear is simply not the Highborn's style, &amp;quot;I fare as well as may be expected. I hope the day finds you in good health.&amp;quot; she intones formally and most politely. About to order something for Sharna, her mouth snaps closed as they are confronted by the tall barbarian. Looking up at his oily mustache, she blinks, &amp;quot;You've sampled these wares, it seems, sir, know you any that are...&amp;quot; Her voice dies away, overwhelmed by screams and her relaxed demeanor falls away, replaced by snapping eyes that immediately source out where the sounds are coming from. &amp;quot;Children.&amp;quot; she says shortly, hand already going up to grip at her hilt as she makes a break for the alley.&lt;br /&gt;
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The approach of Bagrat, causes Dante to exhale, but as people come screaming out, the hooded man, turns to a nearby vendor..&amp;quot;Please hold these for me, and upon my return I will reclaim them with a further purchase?&amp;quot; Sits the goods down, and turns to head towards the alley way, the man seems to be glancing at some kids, to see if their is blood or injuries, and then his gaze rests on the alleyway..&lt;br /&gt;
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Dante pages: I would like to see if anyone is hurt and detect evil towards the alleyway?&lt;br /&gt;
&lt;br /&gt;
You paged Dante with 'You can do that on your turn, right now it is just reactions and 1/2 actions, but you don't see anyone hurt, no.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat takes another bite from his fish, ore hot grease drubbling down his chin as he looks down at the others. &amp;quot;It dpends on your stomach.&amp;quot; as to how good the wares are. He looks towards the alleyway where the children come screaming impassively, and takes another bite of his fish-onna-stick. He grabs one of the fleeing rat catchers by the arm, then, &amp;quot;How much is your wage? Tell whoever you work for to pay me triple and I'll kill them.&amp;quot; he tells the man, and then shoves him on his way. He grabs the Khopesh at his hip and takes on last bite of his fish before discarding it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna seems ready to say something equally snarky back to Bagrat, but there's that tingle, that sense of... wrongness. If she were a full-blooded elf, her ear might have twitched - even with her blood being mixed, it seems to move ever so slightly under the hood. &amp;quot;Something's wrong.&amp;quot; she says, even before all chaos breaks loose. She turns in place, eyes darting over the commotion - as much of it as she can see, with her stature and the crowd. She mutters something in Sildanyari, clearly unhappy... before gaping at Alteri as the woman breaks into a run TOWARDS, rather than AWAY, from the obvious trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you DOING?!&amp;quot; she demands. &amp;quot;Are you insane?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sigh, and a quieter addition of: &amp;quot;Why am I even asking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, this is when it is wise to ask if anyone needs any healing from their last adventure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri is okay, has a post-it on Owen's forehead to remind her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I cheated and used +pdmscan (listed in +help player runners) and saw that Bagrat was down 2hp, and healed him up using +pdamage -2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;+tinit will show you the init table. Useful command that. You find initiative commands via: +thelp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri, you are within a move of the massive ... well, swarm of rats! It's like ants swarming or bees swarming ... but BIGGER and furrier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;What does it mean to be within a move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It means you can make a full move, your movement, based on your armor is either 30' or 20' if wearing heavy armor. You are within 20'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ah okay. Alteri's speed if 30. If the way is clear, I'd like to charge and PA them furry thangs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It is clear enough. Not for a charge (which is +2 attack, -2 AC), but for a regular move and attack. TOo many people fleeing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;All righty. Then I will make a regular move and uh, is PA still possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes. It is. Do please calculate it in your rolls. And what weapon are you using again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I'm using a MW bastard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Movement does not affect Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that will hit, Alteri. Please roll your damage. (THe phone got me again)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sharna, the moth you threw away? It's still alive, and just landed on my elbow. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Okay. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d10+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There is a help for setting up aliases for rolls. Check out the +help system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice damage. This, however, is a swarm. A swarm has a certain list of traits found in the Bestiary. However, you are in luck as this is a swarm of Tiny creatures. Otherwise they would be immune to ALL wepaon damage. In this instance, they take 1/2 damage from slashing or piercing weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Oooh. Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Full damage from bashing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Certain creatures, and creature types have different abilities. It makes things interesting. Pose your attack, and several dead and halved rats, along with a few skittering off. It's still up, it's still fighting... but you did damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, Bagrat, full from bashing or certain spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls knowledge/nature: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Whoops, thought I had that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarms in Pathfinder are nasty. Any spell that targets a single creature, still only does 1/2 damage. However, something with multiple targets does full. So things like Scorching Ray and Magic Missile are still up in the air, as it is individual creatures....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Would I be able to discern from Alteri's attack that slashing may not be the best way to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Give me a general wisdom check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls wisdom: (15)+0: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes... yes you do go ... HMMMM!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharna pages: Actually, you can't target them with such spells at all. Any spell that has a specified target number (even if that number is 1), they are immune to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Too keep things moving, we're going on to Bagrat, as you can tell, while Alteri is posing. No need to keep folks waiting twiddling their thumbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'So Scorching Ray and MM are out. NICE!'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I shall dwar my knuckledusters as I move, rage, and power attack the swarm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Sharna's question about her sanity gains her a quick, very toothy grin over the shoulder from the rushing fighter. Alteri's answer is, apparently, 'Why yes, funny you should notice.'. Steel rasps on leather as she draws her weapon, leaping over the heads of young ones to try and stem the tide of biting fur. Alteri, mouser for the day. Muttering an apology to her blade, she takes a carefully controlled swing, working to avoid the fleeing townspeople, and hews down a few of the beasties. She skids to a stop and takes a firm stance to the left of one of the beasties that did not quite make it all the way to dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna pages: So they are immune to all single-targets, immune to MM, immune to Scorching Ray...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;draw, even&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'That makes them NASTY!'&lt;br /&gt;
&lt;br /&gt;
Sharna pages: But all AoE does +50% damage.&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'I saw that. Makes me happy! And makes a LOT of sense.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Rage bonuses grant me 4 temp HP and +2 attack, which counters the -2 from power attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls weapon7: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You're at a -2 on Power Attack, Bagrat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Oh wait, I forgot the PA rules changed in PF.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Never be afraid to pause to look something up, but do provide trust to your players. Yes, you're at -1 with a +2 to attack. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol was thinking ... Nooo...he shouldn't be THAT much of a minus. So you rolled a 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Thankfully that still hits! Give me damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls 1d3+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Long distance to Sharna: Fiaol thinks many folks don't know the rules about spells on swarms, the only reason I'm keeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Where, exactly, are you standing Bagrat. NExt to Alteri... trying to hit the same mass as she is? Or moving to hit another mass?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I'll hit the same mass. No flanking aganist swarms, sadly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, that will manage to make the mass disperse, actually. 16 hp and you two have done 18!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;No flanking? NOOOOES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, because they are a mass of creatures, rather than one creature, there is no flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri fingersnaps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Intelligent swarms, with a hive mind, CAN be feinted, thus causing them to be flat-footed, but these guys aren't intelligent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri was hoping to offer flanking help to the rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat, seeing that the sword is less than effective agaisnt a swarm of moving rats, takes his hand off his Khopesh. He begins striding towards the rats, elbowing his way through the crowd and shoving a few people over as he slips his fingers through the grip of a pair of knuckle dusters. He breaks into a run at the last moment, and throws himself into the swarm, crushing several rats under his sheer bulk before smashing a couple more with boots and fists. He even picks one of them up, and bites its head clean off, before spitting it out and throwing the twitching corpse to the ground. The barbarian stands, with blood all over his face, and looks, wide eyed, at the next group of rats, veins on his throat and temple pulsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And a polite and generous fighter you are!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarm1 is GONE... so we move to Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I take it since Bagrat didn't say much, I'd similarly need to roll my pitifully low Wis to figure out the bludgeoning bit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ooh, should I roll that to figure it out for Alteri too? Not like she can do much, unless using the flat of her blade counts as a bludgeoning weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, if you would, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Wisdom: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sorry, that was the kids coming home from the first day of school there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I set the DC to 5, since it's straight Wis. You make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The flat would, Alteri, but that would give you a -4 on your attack rolls. With the amount of damage you can do ... just stick with 1/2 damage is my advice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nodnods, &amp;quot;Didn't know about the -4 on attack, that is verrah not nice.&amp;quot; :3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I pull out my club (and hell, why not, one of the blackjacks, since TWF allows me to pull two weapons) and use my Standard to throw it to Alteri. :) And since my BAB is +1, also dance out of the way of the swarm while drawing. Do you need me to roll anything for the toss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;And should I roll something to not miss catching the toss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;&amp;lt;Club bounces against Alteri's head. Boing.&amp;gt; :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;It's a hard skull, she will be unhurt, do not fear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The reason for the Wisdom roll, is that Perception is more of an action. This is a notice and a gut feeling that your mind is working through in a passive sense. Thus, also, the low DC, because it's not a skill, but something that could be 'picked up on'. Do not be afraid of making players roll in the middle of combat, and deciding that ... Hmmm, Perception just wouldn't work so I'll just use straight Wisdom.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YOu are going to throw the club at her? Not move up and just hand it, or drop it next to her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;She's a bit too close to the rats for my comfort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So yes, I'm going to either roll it along the street to her, or toss it. I just found out that clubs are unusually aerodynamic, they can be used as thrown weapons. *snickers*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol considers. Toss it at Alteri's square, AC of 10. Then ... I'll give Alteri a check... as soon as I figure out what it would be. A Reflex check, I think. DC 10 as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Okay, then it might hurt if it hits her noggin'. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante hhmmms&lt;br /&gt;
&lt;br /&gt;
You paged Alteri with 'The reason for the -4, is because you are not using the weapon as it was intended.'&lt;br /&gt;
&lt;br /&gt;
Alteri pages: Makes sense!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, it deviates... roll me 1d8, please, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri, it lands to your right. Really close to the rats, but it's next to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Dante's turn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There is a standard deviation based on a d8. And it is just 'north' and to the right of Alteri based on that roll. And yes, it is Dante's turn as Sharna poses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;While I ponder why Alteri does. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;NO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It is swarm 2's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd it decides to swarm ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Er, *what.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Yes'm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarms do automatic damage. You can still move, you can still attack, they are just crawling all over you at the moment, nibbling at your black ribbons and nose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Gnoooo, gnot my gnose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Alteri for 4 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, Swarms can do some nasty things. These little hungry buggers are disgusting, and filthy. So first, I am going to need a Fortitude save to keep from getting nauseated. Then ANOTHER Fortitude save from getting sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bludgeon, don't cut!&amp;quot; Sharna screams over the din. &amp;quot;Hit more of them that way!&amp;quot; Feet beat on the street and quick hands pull two weapons from her belt - one a simple length of wood with leather wrapped around one end of it, the other a more thoughtfully crafted blackjack. &amp;quot;Catch!&amp;quot; she yells to Alteri, throwing the club towards the woman, where it arrives slightly off-target, clattering to street level a small distance away from the warrior-woman. The blackjack Sharna keeps for herself, peering at the rats warily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;OH, one thing I forgot. Alteri... you get an Attack of Opprotunity as these creatures swarm over you, roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Same as before. You have not had a chance to decided NOT to power attack this turn ... thus all attacks of any sort this turn use your -1 for Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I can haz Furious Focus to remove the -1?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;If it is still in effect, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;HOld on... FF doesn't... well, it doesn't matter. Even at +7 you hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;First attack per round, this counts as your second.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sorry. &amp;gt;_&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You still hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Damage, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d10+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Again with the 9 points of Damage, nicely done. And can I have your dice later? Please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ALteri, give me two fort saves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri cries and hoards, never gets this kind of love when in whirl or owen plots.&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls fort: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls fort: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And Dante, you are up. I'll give you 2 minutes to page me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri is the anti-Garth.&lt;br /&gt;
&lt;br /&gt;
You paged Alteri with 'You are nauseated, but you are NOT sick with Filth Fever! YAY!'&lt;br /&gt;
&lt;br /&gt;
Dante pages: I will move in to attack the swarm thats on her, or closest one too me&lt;br /&gt;
&lt;br /&gt;
You paged Dante with 'THere's only one left, and please do so!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With one boiling mass of rats scattering and skittering back into the streets and into the sewers, chased by merchants with pitchforks, rakes and brooms, the other mass, mindless and maddened in it's search for food, lurches forward, swarming over Alteri in hunger. Hundreds of little creatures, all bearing fangs at Alteri try to cover theswordswoman, who lashes out with her own blade, slicing several of the creatures in half. This does not stop the swarm, from trying to feast upon the woman's exposed flesh, alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ALteri, this is you for one round: http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That will hit, Dante! Nicely done!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;What are you using for a weapon, Dante?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante says, &amp;quot;a two-handed greatsword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante says, &amp;quot;a MW greatsword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay. That is 1/2 damage, but it still hurts... ALOT! Top of the round. Alteri, they are all over you... you are Nauseated. You can move out of the swarm, but that is it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Bagrat, end these things!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Can I move to pick up the club Sharna threw me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can take a single move action. YOu can pick up the club next round, but you can move to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It would seem these rats are well out of control, and all over the fighter, so the hooded Dante at the very last second, draws his weapon, sweeping a swath through some of the swarm on her, and looks at Alteri..&amp;quot;Are you okay?&amp;quot; he asks of her solemnly, and seems ready too dispatch some more rats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a flick of her wrist, Alteri clears the gore sticking to her blade, a few blinks belying her surprise at Bograt's novel approach to dealing with these oversized pests. But, it is efficient. &amp;quot;Nice.&amp;quot; she compliments. Then Sharna's scream slices through the chaos and the fighter works to puzzle out what she is saying, cursing as she tears one particularly obnoxious and chittering rodent off her face. Warm blood drips from the deep bite in her nose, and she is sporting fuzzy earrings off each lobe. Must be some new sort of summer fashion. &amp;quot;Thrice be-damned...&amp;quot; She spots the club being thrown her way but the sudden onset of nausea has her reeling and sets her too far off to follow Sharna's order. Growling under her breath, she powers through the swarm to reach the weapon. Just as she is about to pick it up... &amp;quot;HURK!&amp;quot; Eyes widening at Dante, she cannot answer his question, but pleads for mercy from, &amp;quot;Oh gods not aga... BLEAH.&amp;quot; She paints the dirt pavement a colourful... something. Looks like someone other than Sharna will need lunch in a while. One hopes Dante was quick on his feet, else they may be wearing a nice coating of fighter puke now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I believe that is your answer, Dante...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Makes up for your god-like rolling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri also bookmarks that conditions link.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I'm going to throw myself into the swarm and smear it all over the pavement. Power attacking again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls weapon7+2-1: (13)+6+2+-1: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh that hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls 1d3+4+2+2: (1)+4+2+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I forgot my rage damage bonus last time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd that sends it scattering and GONE! Free RP after Bagrat's pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat throws himself into the other swarm of rats, reaching out and crushing one in his hand. grabbing another by the tail and swinging it around to send other rats flying in all directions. He stands up after a few momens, with a rat hanging from his cheek. He rips it off his face, along with a strip of his own skin, and then he squeezes it until it's innards shoot out of both ends. As the rats begin to flee, he punts one into the river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;As we are waiting for Bagrat's pose. Does anyone have any questions about what just happened here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;RP as you will folks. I only have a few left, so I&amp;quot;ll get some poses for the log, then wander out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nodnods, and needs to turn in to resume zzz afore she has to deal with GRADUATION MADNESS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Dante, since we're back to free poses, it's entirely up to you whether you want to have avoided Alteri's unfortunate case of the barfs or not. I avoided any powerposes to let you dictate what happens to Dante's feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Give me a round of poses then. Sharna... Dante, Alteri, Bagrat again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri boingies and snugs Fia in thanks for the lesson on swarms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;My head wants to asplode, but I need to learn. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No problem, Alteri. If you /EVER/ have questions, just ask them. I hope I explained things well enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat dusts himself off then, and begins collecting up the least damaged rat corpses around his feet, carrying them all by the tails. They might be a bit scrawny, but a brace of rats will get you a bowl of brown here on the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moving out of the way, the hooded Dante deftly avoids, the barfing by the warrior woman.. the man recongnizes various sickness ailments, except hers didn't show immediately. Still a few droplets did get on his boots, which by the way shine very brightly in the sun, and from his movements, the sounds of very heavy armor was heard..With no more rats present, the man always carries his healing kit..&amp;quot;Hold on, and I will help you clean that up, I have bandages and fresh water in my kit&amp;quot;.. the man makes a face, well.. she will definitely need something for her breath, when this is over..Heading back towards the vendor who was holding his supplies, and purchases, hands the vendor some extra coin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna makes a face of utter disgust at Bagrat and his savagery, wandering over to reclaim the club. She picks it up - carefully, so as to not get it in the, ah, splatter - and uses it to gently poke Alteri in the side.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You okay there?&amp;quot; she asks of the Eldanar. &amp;quot;Maybe we could get some food.&amp;quot; she concedes with a sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll get us some. Be right back.&amp;quot; she tells Alteri with a wink before vanishing into the crowd. She returns, after a time, idly juggling two apples. One is given (not tossed!) to Alteri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri unghs at the rib poke, pulling out an incredibly, idiotically, frilly lacy kerchief from her pocket. &amp;quot;I'll live, Nay, Master Dante, do not waste coin on my weakness, I feel the nausea passing.&amp;quot; Her eyes finally fall on the thing she pulled from her trous. She stares at the scrap of nothing in her hand. &amp;quot;Damn it, not again.&amp;quot; Left with little choice, she dabs elegantly at her mouth, the effect entirely ruined by the earrings she still sports. With a sigh, she pulls them off one by one, offering them to the barbarian, dangling from their tails and still trying to get a piece of Alteri's wrist, since he seems interested in collecting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entirety of the docks has paused to stare in matched horror, surprise and curiousity at the mass of rats and those who send them scurrying, and killed quite a few. Much like Bagrat, several of the poor in the area tentatively at first, then quickly, rush forward to grab at dead rats, hoping for some sort of decent meal. &lt;br /&gt;
&lt;br /&gt;
No doubt the Altheans will be working overlong hours in the next couple of days with food-poisoning cases on their hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, however, there is a feeling as if the city has sighed, and things return to normal - people make their way through the docks area, stepping over the ocasional dead rat, children run around, flicking rat tails at one another like whips, crates are removed or loaded from ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;~o Oh my lady love, you have forsaken me... ~o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The latest and greatest guns from Gustav! Come take a look!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FRESH RAT!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP-Tutorial:_You_Dirty_Rat!&amp;diff=5836</id>
		<title>PrP-Tutorial: You Dirty Rat!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP-Tutorial:_You_Dirty_Rat!&amp;diff=5836"/>
		<updated>2011-08-22T22:25:25Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Better formatting.  Dur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': You Dirty Rat!&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Sharna]] Level 2, [[Bagrat]] Level 2, [[Dante]] Level 2, [[Alteri]] Level 3&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Alexandria - Alexandria City Docks&lt;br /&gt;
*'''Time''': August 22, 2011&lt;br /&gt;
*'''Death Consent''': NO!&lt;br /&gt;
*'''Summary''': Summary:  In a time of food shortage, even the rats are driven to maddening hunger.  Swarming up out of the sewers, a group of rats chases some ratcatches down the street, where our intrepid heroines stumble across them!&lt;br /&gt;
*'''APL''': 2&lt;br /&gt;
*'''Encounter 1''': Rat Swarm x2, '''CR 4''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol puts on the DM hat and begins!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Welcome to a fun little PrP to help low-level characters learn the basics of their character abilities and build! If you have ANY questions, feel free to ask on RPOne or Page me. This will also be an open DMing question and answer for those who have not DM'd before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Expect fun, expect some silly, and expect to be a LITTLE frustrated with this particular encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alexandria City Docks&lt;br /&gt;
&lt;br /&gt;
The main waterfront district of the city of Alexandria, Cliffside can be a rough place at times but it also houses legitimate businesses as ships need repairs, sailors need beds to sleep in and captains need crews to hire. The Local Constables tend to find it hard to keep order here although the worst of the chaos tends to be found to the southeast in the red light district of Alexandria's Welcome. Nevertheless, this area can bustle with activity (both legitimate and not). Given its current state, one would never guess that in recent memory it was all underwater when it was flooded during the famed Merkabah Siege. Residential areas here are few and house mostly the poor and members of the lower classes, but they do exist in scattered groupings amidst the warehouses and taverns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White-faced though not completely sheer, the cliffs themselves tower a good one hundred feet or more into the skies with walkways, steps and Magi-Tek- and steam-powered lifts allowing passage up to the city proper, which sits on an enormous bluff high above sea level. Gigantic cranes powered by artifice haul crates and sometimes entire ships from docks to warehouses both elsewhere on the docks and up on the bluff. Activity is nonstop no matter the hour of the day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Brightwater Bay glitters beyond the reaching fingers of the docks; the cove opens into the Rift Sea which dominates the entire southern horizon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ah! Smell the brine in the sea breeze, that cooling spray that drifts along from waves crashing into the stone docks which make up Brightwater Bay. In the heat of summer, it is no surprise that there is always a crowd down in this part of town. Commoner and Nobleman, Peasant and Merchant, mingle in the streets, pressing against one another, the scent and sound of Human, Orc, Elf, Dwarf, Goblin, etcetera mixes on the breeze drifting with the stink of ale, vomit, dirt, fish, spices, and even perfumes into a cacophony for all the senses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stall are set up here for the freshest deliveries, almost rivaling the Greater Markets found deeper into Alexandria, the Shine Jewel of the World, Returned from the Mists, Savior of All from Darkness. Refugees pour through the streets, ragged, haggard, begging and trying to work to pay for daily needs that just cannot be completely met in the city that is bursting at the seems! Buskers ply their trade, merchants call out their wares, friends and family greet returning sailors, and hug departing ones.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;~o My lady love, born on the winds of Dragonier, will no more be seen...~o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Veyshanti Wares! Silks of the Desert, Spices from Tarshaan, Brass of the finest work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FRESH FISH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;While y'all are reading that, please type +init and that will be pose order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls initiative: Roll: 16 + Bonus: 3 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls initiative: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;We will start with Alteri, who is just on the spot today! Then comes Bagrat, then Sharna, and finally, but not least, Dante!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;THis helps keeps things nice and orderly in PrPs, in my mind. Other people run things differently, of course. Individual style. But I like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I find in PrP's, that giving the PCs a chance to interact with one another, NPCs, and just general RP to get a 'feel' of their characters and a sense of 'place' where the 'meat of the scene' will be taking place is both helpful for me, as a DM, and for the players, as well as just plain fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There are times where starting in media rez (in the middle of combat) could be fun, depending on the type of PrP you are planning. I have in mind one, but that is for later. The whole (do combat, flash back 24 hours previous, flash to after combat, then go to 2nd encounter.) It's hard to pull off well, but can have it's benefits. YOu need a /VERY/ compelling story behind the PrP for such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd I /WILL/ keep talking at y'all until Alteri poses. ;) Bringing herself into the scene in a manner she feels appropriate for her character. Luckily, the docks is a place where one can find any and all sorts of characters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The memorial's opening is past, yet some continue to cling to what all it represents. One of those is Alteri. The Eldanar has not discarded her colours of mourning and her scarred arms continue to sport ribbons of black tied just above her biceps. Even the hot, hot afternoon sun does not deter her from donning her black-lacquered breastplate. Thus, it is like a shadow that she drifts through the press of bodies, alert for pickpockets but otherwise not really looking at where she is going. Her random meanderings have taken her here, and, startled by the sound of crashing waves finally impinging on her consciousness, she glances up to see she stands near the cliff-face, overlooking a sea that blinds with a myriad sparkles in the summer light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nudges Alteri. One suggestion: put your name in your pose, silly! ;)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri did. :3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;She did. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No, wait, I see it now!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol learns to read!&lt;br /&gt;
&lt;br /&gt;
Bagrat strides through the docks, looking with contempt on the hordes of poor and lost. One of them runs up, and begs him for charity. He shoves the man down, and spits. &amp;quot;Take what you need, don't beg.&amp;quot; He instructs him then, and carries on his way. Bagrat seems to enjoy the sun beating down on his shoulders- it's not as warm as back home, but warmer than it usually is in these northern lands.&lt;br /&gt;
&lt;br /&gt;
He makes his way towards a stall that is selling spicy roasted fish, and grabs himself one on a skewer, grudgingly handing over a few coppers for it only at the repeated insistance of the shopkeeper, he continues on his way. Standing a head and shoulders over most of the humans present, and about on par with most of the orcs, Bagrat has little truoble elbowing his way through the crowd. He pulls the fishes head off, sucks out the brain, and then tosss the skull to the ground, a little blood and grease dribbling down his chin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seated upon a pile of haphazardly stacked wooden crates, a good distance up, is Sharna, one leg hanging off the side and the other tucked close to her body. She looks quite comfortable. Her hood is up, loosely drawn to cover just about up to her hairline - presumably there to shield from the sun's glare - but the mask is not yet set across her face. In the lithe half-elf's gloved hands is a small, rugged coinpouch, the woman spilling the contents slowly into one palm and counting them. A couple coppers, a silver, a dead moth which she promptly discards over her shoulder... Her expression turns from a self-satisfied smirk to a frown of frustration quite quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn it.&amp;quot; she mutters into her chin, eyeing the paltry coin resting in her palm as if it personally offends her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Usually as a DM, I let the players try to find ways of interracting with one another at the beginning of a PR, rather than pushing. It feels more 'natural' that way. But there is NOTHING wrong with a little push from the DM if needed. Also, I don't pose, except perhaps background poses here and there, unless I have an active NPC the PCs are working with, or when the action is to start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Again, it's all about individual styles, but this tends to work well in getting folks interested in one another and saving one another's hide, so to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walking around the various vendors.. is the hooded Dante, and his hands are covered within the folds of his robe, along with the cowl which obscures his face heavily..Faint sounds of heavy clinking of armor can be heard underneath the hooded robe, and the obvious sight of his greatsword upon his back bearing the mark of a Silver Moon.&lt;br /&gt;
&lt;br /&gt;
Like most times, people tend to be wary of the hooded stranger, keeping their space or distance, but the man holds a few bags of goods, seems its like spell ingredients, or things of that nature, which might match why he is always hooded? Still long as he has coin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Keep posing, I am going to be doing the background option for the moment!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fit of giggles rises momentarily above the din of the docks, as a group of children playing 'Capture the Gnoll' rush past, chasing one child in particular who has a very worn and ragged spot of furs about his shoulders. Boasts and insults, and joking taunts thrown over shoulder and fowards towards the fleeing child, come with the group who swarm around and past individuals in the crowd. Finally, the 'Gnoll' turns a corner and winds his way into an ally, the rest of the children fallowing with giggling glee!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still a little out of things, the wandering Alteri takes little notice of things happening under her line of sight. This includes kidlets with more glee than sense. It is an interesting sight to see the swarm of bodies almost toppling the fighter over, and she just barely catches herself, though the catching involves bumping into, and jostling the piled crates Sharna happened to be perched upon. Being a rather heavy individual, the shaking of the rogue's high tower is quite significant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat, meanwhile, spies the apparent mage. And decides to give Dante a wide berth. The Veyshanti man does not like magic one bit, and it shows from the glare he gives the hooded individual as he picks a path around him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Watch where you're--&amp;quot; the woman begins once the rattling and clattering begins to settle, shouting down at the offender.&lt;br /&gt;
&lt;br /&gt;
There's a pause. Recognition. &amp;quot;Oh. It's you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She stretches, then, bending backwards and straightening, before she goes about making the trek down to street level, nimbly hopping from crate to crate. The coin is pocketed deftly in the descent, and the empty coinpouch inconspicuously flicked into the murky water of the docks.&lt;br /&gt;
&amp;quot;Trying to steal my way of dress?&amp;quot; Sharna teases Alteri, lifting her chin to indicate the inordinate amount of black on the Eldanar's person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A pause as the hooded Dante speaks to one of the vendors, while his head turns to catch a glimpse of the children. The movements of Bagrat doesn't seem to garner any noticeable reaction.. the vendor shakes his head, and Dante then turns his head some to peer at Bagrat.. A chuckle, and then continues forward, as the sound of someone bumping, and another speaking loud he quickly looks in that direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sound of laughter dies off as the children round the corner, making way for barkers and buskers and general conversation, the yelling of orders to sailors, and the waves lapping at the seawall. An most interesting symphony of sound, found only in the most diverse of ports, and the greatest of those is Alexandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worn boots scuffing on the smelly mulch that is the seaside roads, Alteri is concentrating on her feet when an unexpected voice is heard from way above her head. One she actually recognises. Blinking, pale eyes spy the rogue from a previous outing and she grunts, not picking up on the teasing, &amp;quot;'Tis a month of mourning.&amp;quot; She did not glance up too late to see the empty purse being discarded, however, and being the supremely diplomatic fighter that she is, she grunts again, &amp;quot;I owe you a meal.&amp;quot; A callused paw makes to grab the rogue's sleeve, Alteri already craning around to find a suitably non-poisonous looking vendor. Yes, she means to drag Sharna to FOOD. &amp;quot;Huh.&amp;quot; Spotting Dante's figure now, she mutters to herself, &amp;quot;Small world.&amp;quot; The tall human giving the paladin a wide berth is noted, though the immediate task is still to haul Sharna to a foodstand. Or three.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not hungr--&amp;quot; Sharna begins, but she's already being dragged - literally so - towards the vendors. &amp;quot;Come on, now.&amp;quot; she complains, twisting and turning to weasel out of Alteri's grasp. She's a slippery one for sure, too. Once she's free, she sets her hood properly and straightens, huffing, glancing briefly around the choking crowd, as if seeking something.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did the Althean manage to knock the loopiness out of your head or are you still pining for that door?&amp;quot; she asks Alteri offhandedly as she does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again more movements, and recognition of voice, as Dante turns his head to the side, and spots the other..&amp;quot;A small world indeed&amp;quot; is said by the man, as he then looks between the two women, and then Bagrat once more..&amp;quot;I would ask you both of your current state of affairs?&amp;quot; the hooded man states towards them, as he looks more in Alteri's direction, she always has that the 'shunned' look when he comes around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat notices the others looking at him, and offers a fresh glare in return. He begins moving their way, now, since they seem intent on staring at him he might as well head over and introduce himself. It's only proper. &amp;quot;What do you want?&amp;quot; He says. Appaently that's his best approximation of a greeting. Now he's closer, the pungent smell of the spiced fish and the thickly scented oils in his hair and moustache are almost overpowering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sudden silence from a certain alley-way in which a certain group of children went running, is almost palpable for those who notice such things. There is a 'pause' as if the world itself were about to inhale, when suddenly two men with torches and the trappings of ratcatchers come rushing out of the alley, waving and flailing their hands, and screaming in fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are soon followed by the group of children, the game now forgotten, as a chorus of younger voices rise in concert as they all come out of the allley in a jumbled rush, tumbling over one another and trying to pick fallen friends up, just before a mass of dirty, ravenous animals comes spilling in a boiling mass into the streets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RUN! They've gone mad! MAD!&amp;quot; exclaims one of the fleeing ratcatchers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;For non-Death Consent, I like to give a 'SURPRISE!' and allow reactions before moving into initiative. This gives a sense of things, and allows PC's to transition from RP into combat. Especially for lower levels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finding her plans foiled, Alteri straightens, somberly eyeing the rogue from beneath unruly bangs that refuse to remain in her coiled braid. &amp;quot;Yes. It was...&amp;quot; her jaw works, looking for the correct term, &amp;quot;An unseemly display. So, I owe you a meal. Come.&amp;quot; Brooking no further arguement, she barrels a path towards the nearest vendor, where Dante happens to be at. Alteri is not so much shunned as inexperienced in talking to a walking hood, is all. Her neck cranes a little to find Dante's eyes; talking to outer clothing wear is simply not the Highborn's style, &amp;quot;I fare as well as may be expected. I hope the day finds you in good health.&amp;quot; she intones formally and most politely. About to order something for Sharna, her mouth snaps closed as they are confronted by the tall barbarian. Looking up at his oily mustache, she blinks, &amp;quot;You've sampled these wares, it seems, sir, know you any that are...&amp;quot; Her voice dies away, overwhelmed by screams and her relaxed demeanor falls away, replaced by snapping eyes that immediately source out where the sounds are coming from. &amp;quot;Children.&amp;quot; she says shortly, hand already going up to grip at her hilt as she makes a break for the alley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The approach of Bagrat, causes Dante to exhale, but as people come screaming out, the hooded man, turns to a nearby vendor..&amp;quot;Please hold these for me, and upon my return I will reclaim them with a further purchase?&amp;quot; Sits the goods down, and turns to head towards the alley way, the man seems to be glancing at some kids, to see if their is blood or injuries, and then his gaze rests on the alleyway..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dante pages: I would like to see if anyone is hurt and detect evil towards the alleyway?&lt;br /&gt;
&lt;br /&gt;
You paged Dante with 'You can do that on your turn, right now it is just reactions and 1/2 actions, but you don't see anyone hurt, no.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat takes another bite from his fish, ore hot grease drubbling down his chin as he looks down at the others. &amp;quot;It dpends on your stomach.&amp;quot; as to how good the wares are. He looks towards the alleyway where the children come screaming impassively, and takes another bite of his fish-onna-stick. He grabs one of the fleeing rat catchers by the arm, then, &amp;quot;How much is your wage? Tell whoever you work for to pay me triple and I'll kill them.&amp;quot; he tells the man, and then shoves him on his way. He grabs the Khopesh at his hip and takes on last bite of his fish before discarding it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna seems ready to say something equally snarky back to Bagrat, but there's that tingle, that sense of... wrongness. If she were a full-blooded elf, her ear might have twitched - even with her blood being mixed, it seems to move ever so slightly under the hood. &amp;quot;Something's wrong.&amp;quot; she says, even before all chaos breaks loose. She turns in place, eyes darting over the commotion - as much of it as she can see, with her stature and the crowd. She mutters something in Sildanyari, clearly unhappy... before gaping at Alteri as the woman breaks into a run TOWARDS, rather than AWAY, from the obvious trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you DOING?!&amp;quot; she demands. &amp;quot;Are you insane?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sigh, and a quieter addition of: &amp;quot;Why am I even asking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, this is when it is wise to ask if anyone needs any healing from their last adventure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri is okay, has a post-it on Owen's forehead to remind her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I cheated and used +pdmscan (listed in +help player runners) and saw that Bagrat was down 2hp, and healed him up using +pdamage -2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;+tinit will show you the init table. Useful command that. You find initiative commands via: +thelp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri, you are within a move of the massive ... well, swarm of rats! It's like ants swarming or bees swarming ... but BIGGER and furrier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;What does it mean to be within a move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It means you can make a full move, your movement, based on your armor is either 30' or 20' if wearing heavy armor. You are within 20'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ah okay. Alteri's speed if 30. If the way is clear, I'd like to charge and PA them furry thangs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It is clear enough. Not for a charge (which is +2 attack, -2 AC), but for a regular move and attack. TOo many people fleeing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;All righty. Then I will make a regular move and uh, is PA still possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes. It is. Do please calculate it in your rolls. And what weapon are you using again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I'm using a MW bastard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Movement does not affect Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that will hit, Alteri. Please roll your damage. (THe phone got me again)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sharna, the moth you threw away? It's still alive, and just landed on my elbow. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Okay. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d10+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There is a help for setting up aliases for rolls. Check out the +help system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice damage. This, however, is a swarm. A swarm has a certain list of traits found in the Bestiary. However, you are in luck as this is a swarm of Tiny creatures. Otherwise they would be immune to ALL wepaon damage. In this instance, they take 1/2 damage from slashing or piercing weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Oooh. Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Full damage from bashing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Certain creatures, and creature types have different abilities. It makes things interesting. Pose your attack, and several dead and halved rats, along with a few skittering off. It's still up, it's still fighting... but you did damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, Bagrat, full from bashing or certain spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls knowledge/nature: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Whoops, thought I had that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarms in Pathfinder are nasty. Any spell that targets a single creature, still only does 1/2 damage. However, something with multiple targets does full. So things like Scorching Ray and Magic Missile are still up in the air, as it is individual creatures....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Would I be able to discern from Alteri's attack that slashing may not be the best way to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Give me a general wisdom check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls wisdom: (15)+0: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes... yes you do go ... HMMMM!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharna pages: Actually, you can't target them with such spells at all. Any spell that has a specified target number (even if that number is 1), they are immune to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Too keep things moving, we're going on to Bagrat, as you can tell, while Alteri is posing. No need to keep folks waiting twiddling their thumbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'So Scorching Ray and MM are out. NICE!'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I shall dwar my knuckledusters as I move, rage, and power attack the swarm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Sharna's question about her sanity gains her a quick, very toothy grin over the shoulder from the rushing fighter. Alteri's answer is, apparently, 'Why yes, funny you should notice.'. Steel rasps on leather as she draws her weapon, leaping over the heads of young ones to try and stem the tide of biting fur. Alteri, mouser for the day. Muttering an apology to her blade, she takes a carefully controlled swing, working to avoid the fleeing townspeople, and hews down a few of the beasties. She skids to a stop and takes a firm stance to the left of one of the beasties that did not quite make it all the way to dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna pages: So they are immune to all single-targets, immune to MM, immune to Scorching Ray...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;draw, even&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'That makes them NASTY!'&lt;br /&gt;
&lt;br /&gt;
Sharna pages: But all AoE does +50% damage.&lt;br /&gt;
&lt;br /&gt;
You paged Sharna with 'I saw that. Makes me happy! And makes a LOT of sense.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Rage bonuses grant me 4 temp HP and +2 attack, which counters the -2 from power attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls weapon7: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You're at a -2 on Power Attack, Bagrat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Oh wait, I forgot the PA rules changed in PF.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Never be afraid to pause to look something up, but do provide trust to your players. Yes, you're at -1 with a +2 to attack. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol was thinking ... Nooo...he shouldn't be THAT much of a minus. So you rolled a 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Thankfully that still hits! Give me damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls 1d3+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
Long distance to Sharna: Fiaol thinks many folks don't know the rules about spells on swarms, the only reason I'm keeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Where, exactly, are you standing Bagrat. NExt to Alteri... trying to hit the same mass as she is? Or moving to hit another mass?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I'll hit the same mass. No flanking aganist swarms, sadly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, that will manage to make the mass disperse, actually. 16 hp and you two have done 18!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;No flanking? NOOOOES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, because they are a mass of creatures, rather than one creature, there is no flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri fingersnaps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Intelligent swarms, with a hive mind, CAN be feinted, thus causing them to be flat-footed, but these guys aren't intelligent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri was hoping to offer flanking help to the rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat, seeing that the sword is less than effective agaisnt a swarm of moving rats, takes his hand off his Khopesh. He begins striding towards the rats, elbowing his way through the crowd and shoving a few people over as he slips his fingers through the grip of a pair of knuckle dusters. He breaks into a run at the last moment, and throws himself into the swarm, crushing several rats under his sheer bulk before smashing a couple more with boots and fists. He even picks one of them up, and bites its head clean off, before spitting it out and throwing the twitching corpse to the ground. The barbarian stands, with blood all over his face, and looks, wide eyed, at the next group of rats, veins on his throat and temple pulsing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And a polite and generous fighter you are!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarm1 is GONE... so we move to Sharna!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I take it since Bagrat didn't say much, I'd similarly need to roll my pitifully low Wis to figure out the bludgeoning bit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ooh, should I roll that to figure it out for Alteri too? Not like she can do much, unless using the flat of her blade counts as a bludgeoning weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, if you would, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls Wisdom: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sorry, that was the kids coming home from the first day of school there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I set the DC to 5, since it's straight Wis. You make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The flat would, Alteri, but that would give you a -4 on your attack rolls. With the amount of damage you can do ... just stick with 1/2 damage is my advice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nodnods, &amp;quot;Didn't know about the -4 on attack, that is verrah not nice.&amp;quot; :3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I pull out my club (and hell, why not, one of the blackjacks, since TWF allows me to pull two weapons) and use my Standard to throw it to Alteri. :) And since my BAB is +1, also dance out of the way of the swarm while drawing. Do you need me to roll anything for the toss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;And should I roll something to not miss catching the toss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;&amp;lt;Club bounces against Alteri's head. Boing.&amp;gt; :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;It's a hard skull, she will be unhurt, do not fear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The reason for the Wisdom roll, is that Perception is more of an action. This is a notice and a gut feeling that your mind is working through in a passive sense. Thus, also, the low DC, because it's not a skill, but something that could be 'picked up on'. Do not be afraid of making players roll in the middle of combat, and deciding that ... Hmmm, Perception just wouldn't work so I'll just use straight Wisdom.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YOu are going to throw the club at her? Not move up and just hand it, or drop it next to her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;She's a bit too close to the rats for my comfort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So yes, I'm going to either roll it along the street to her, or toss it. I just found out that clubs are unusually aerodynamic, they can be used as thrown weapons. *snickers*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol considers. Toss it at Alteri's square, AC of 10. Then ... I'll give Alteri a check... as soon as I figure out what it would be. A Reflex check, I think. DC 10 as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Okay, then it might hurt if it hits her noggin'. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante hhmmms&lt;br /&gt;
&lt;br /&gt;
You paged Alteri with 'The reason for the -4, is because you are not using the weapon as it was intended.'&lt;br /&gt;
&lt;br /&gt;
Alteri pages: Makes sense!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, it deviates... roll me 1d8, please, Sharna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sharna rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri, it lands to your right. Really close to the rats, but it's next to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Dante's turn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There is a standard deviation based on a d8. And it is just 'north' and to the right of Alteri based on that roll. And yes, it is Dante's turn as Sharna poses!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;While I ponder why Alteri does. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;NO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It is swarm 2's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd it decides to swarm ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Er, *what.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Yes'm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarms do automatic damage. You can still move, you can still attack, they are just crawling all over you at the moment, nibbling at your black ribbons and nose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Gnoooo, gnot my gnose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Alteri for 4 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, Swarms can do some nasty things. These little hungry buggers are disgusting, and filthy. So first, I am going to need a Fortitude save to keep from getting nauseated. Then ANOTHER Fortitude save from getting sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bludgeon, don't cut!&amp;quot; Sharna screams over the din. &amp;quot;Hit more of them that way!&amp;quot; Feet beat on the street and quick hands pull two weapons from her belt - one a simple length of wood with leather wrapped around one end of it, the other a more thoughtfully crafted blackjack. &amp;quot;Catch!&amp;quot; she yells to Alteri, throwing the club towards the woman, where it arrives slightly off-target, clattering to street level a small distance away from the warrior-woman. The blackjack Sharna keeps for herself, peering at the rats warily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;OH, one thing I forgot. Alteri... you get an Attack of Opprotunity as these creatures swarm over you, roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Same as before. You have not had a chance to decided NOT to power attack this turn ... thus all attacks of any sort this turn use your -1 for Power Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I can haz Furious Focus to remove the -1?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;If it is still in effect, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;HOld on... FF doesn't... well, it doesn't matter. Even at +7 you hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;First attack per round, this counts as your second.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sorry. &amp;gt;_&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You still hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Damage, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls 1d10+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Again with the 9 points of Damage, nicely done. And can I have your dice later? Please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ALteri, give me two fort saves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri cries and hoards, never gets this kind of love when in whirl or owen plots.&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls fort: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alteri rolls fort: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And Dante, you are up. I'll give you 2 minutes to page me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri is the anti-Garth.&lt;br /&gt;
&lt;br /&gt;
You paged Alteri with 'You are nauseated, but you are NOT sick with Filth Fever! YAY!'&lt;br /&gt;
&lt;br /&gt;
Dante pages: I will move in to attack the swarm thats on her, or closest one too me&lt;br /&gt;
&lt;br /&gt;
You paged Dante with 'THere's only one left, and please do so!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With one boiling mass of rats scattering and skittering back into the streets and into the sewers, chased by merchants with pitchforks, rakes and brooms, the other mass, mindless and maddened in it's search for food, lurches forward, swarming over Alteri in hunger. Hundreds of little creatures, all bearing fangs at Alteri try to cover theswordswoman, who lashes out with her own blade, slicing several of the creatures in half. This does not stop the swarm, from trying to feast upon the woman's exposed flesh, alas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ALteri, this is you for one round: http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That will hit, Dante! Nicely done!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;What are you using for a weapon, Dante?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante says, &amp;quot;a two-handed greatsword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante says, &amp;quot;a MW greatsword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay. That is 1/2 damage, but it still hurts... ALOT! Top of the round. Alteri, they are all over you... you are Nauseated. You can move out of the swarm, but that is it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Bagrat, end these things!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Can I move to pick up the club Sharna threw me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can take a single move action. YOu can pick up the club next round, but you can move to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It would seem these rats are well out of control, and all over the fighter, so the hooded Dante at the very last second, draws his weapon, sweeping a swath through some of the swarm on her, and looks at Alteri..&amp;quot;Are you okay?&amp;quot; he asks of her solemnly, and seems ready too dispatch some more rats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a flick of her wrist, Alteri clears the gore sticking to her blade, a few blinks belying her surprise at Bograt's novel approach to dealing with these oversized pests. But, it is efficient. &amp;quot;Nice.&amp;quot; she compliments. Then Sharna's scream slices through the chaos and the fighter works to puzzle out what she is saying, cursing as she tears one particularly obnoxious and chittering rodent off her face. Warm blood drips from the deep bite in her nose, and she is sporting fuzzy earrings off each lobe. Must be some new sort of summer fashion. &amp;quot;Thrice be-damned...&amp;quot; She spots the club being thrown her way but the sudden onset of nausea has her reeling and sets her too far off to follow Sharna's order. Growling under her breath, she powers through the swarm to reach the weapon. Just as she is about to pick it up... &amp;quot;HURK!&amp;quot; Eyes widening at Dante, she cannot answer his question, but pleads for mercy from, &amp;quot;Oh gods not aga... BLEAH.&amp;quot; She paints the dirt pavement a colourful... something. Looks like someone other than Sharna will need lunch in a while. One hopes Dante was quick on his feet, else they may be wearing a nice coating of fighter puke now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I believe that is your answer, Dante...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Makes up for your god-like rolling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri also bookmarks that conditions link.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I'm going to throw myself into the swarm and smear it all over the pavement. Power attacking again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls weapon7+2-1: (13)+6+2+-1: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh that hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bagrat rolls 1d3+4+2+2: (1)+4+2+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I forgot my rage damage bonus last time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd that sends it scattering and GONE! Free RP after Bagrat's pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat throws himself into the other swarm of rats, reaching out and crushing one in his hand. grabbing another by the tail and swinging it around to send other rats flying in all directions. He stands up after a few momens, with a rat hanging from his cheek. He rips it off his face, along with a strip of his own skin, and then he squeezes it until it's innards shoot out of both ends. As the rats begin to flee, he punts one into the river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;As we are waiting for Bagrat's pose. Does anyone have any questions about what just happened here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;RP as you will folks. I only have a few left, so I&amp;quot;ll get some poses for the log, then wander out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nodnods, and needs to turn in to resume zzz afore she has to deal with GRADUATION MADNESS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Dante, since we're back to free poses, it's entirely up to you whether you want to have avoided Alteri's unfortunate case of the barfs or not. I avoided any powerposes to let you dictate what happens to Dante's feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Give me a round of poses then. Sharna... Dante, Alteri, Bagrat again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri boingies and snugs Fia in thanks for the lesson on swarms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;My head wants to asplode, but I need to learn. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No problem, Alteri. If you /EVER/ have questions, just ask them. I hope I explained things well enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagrat dusts himself off then, and begins collecting up the least damaged rat corpses around his feet, carrying them all by the tails. They might be a bit scrawny, but a brace of rats will get you a bowl of brown here on the docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moving out of the way, the hooded Dante deftly avoids, the barfing by the warrior woman.. the man recongnizes various sickness ailments, except hers didn't show immediately. Still a few droplets did get on his boots, which by the way shine very brightly in the sun, and from his movements, the sounds of very heavy armor was heard..With no more rats present, the man always carries his healing kit..&amp;quot;Hold on, and I will help you clean that up, I have bandages and fresh water in my kit&amp;quot;.. the man makes a face, well.. she will definitely need something for her breath, when this is over..Heading back towards the vendor who was holding his supplies, and purchases, hands the vendor some extra coin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sharna makes a face of utter disgust at Bagrat and his savagery, wandering over to reclaim the club. She picks it up - carefully, so as to not get it in the, ah, splatter - and uses it to gently poke Alteri in the side.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You okay there?&amp;quot; she asks of the Eldanar. &amp;quot;Maybe we could get some food.&amp;quot; she concedes with a sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll get us some. Be right back.&amp;quot; she tells Alteri with a wink before vanishing into the crowd. She returns, after a time, idly juggling two apples. One is given (not tossed!) to Alteri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alteri unghs at the rib poke, pulling out an incredibly, idiotically, frilly lacy kerchief from her pocket. &amp;quot;I'll live, Nay, Master Dante, do not waste coin on my weakness, I feel the nausea passing.&amp;quot; Her eyes finally fall on the thing she pulled from her trous. She stares at the scrap of nothing in her hand. &amp;quot;Damn it, not again.&amp;quot; Left with little choice, she dabs elegantly at her mouth, the effect entirely ruined by the earrings she still sports. With a sigh, she pulls them off one by one, offering them to the barbarian, dangling from their tails and still trying to get a piece of Alteri's wrist, since he seems interested in collecting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entirety of the docks has paused to stare in matched horror, surprise and curiousity at the mass of rats and those who send them scurrying, and killed quite a few. Much like Bagrat, several of the poor in the area tentatively at first, then quickly, rush forward to grab at dead rats, hoping for some sort of decent meal. &lt;br /&gt;
&lt;br /&gt;
No doubt the Altheans will be working overlong hours in the next couple of days with food-poisoning cases on their hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, however, there is a feeling as if the city has sighed, and things return to normal - people make their way through the docks area, stepping over the ocasional dead rat, children run around, flicking rat tails at one another like whips, crates are removed or loaded from ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;~o Oh my lady love, you have forsaken me... ~o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The latest and greatest guns from Gustav! Come take a look!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FRESH RAT!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP-Tutorial:_You_Dirty_Rat!&amp;diff=5835</id>
		<title>PrP-Tutorial: You Dirty Rat!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP-Tutorial:_You_Dirty_Rat!&amp;diff=5835"/>
		<updated>2011-08-22T22:14:36Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Log Posted!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': You Dirty Rat!&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Sharna]] Level 2, [[Bagrat]] Level 2, [[Dante]] Level 2, [[Alteri]] Level 3&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Alexandria - Alexandria City Docks&lt;br /&gt;
*'''Time''': August 22, 2011&lt;br /&gt;
*'''Death Consent''': NO!&lt;br /&gt;
*'''Summary''': Summary:  In a time of food shortage, even the rats are driven to maddening hunger.  Swarming up out of the sewers, a group of rats chases some ratcatches down the street, where our intrepid heroines stumble across them!&lt;br /&gt;
*'''APL''': 2&lt;br /&gt;
*'''Encounter 1''': Rat Swarm x2, '''CR 4''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol puts on the DM hat and begins!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Welcome to a fun little PrP to help low-level characters learn the basics of their character abilities and build! If you have ANY questions, feel free to ask on RPOne or Page me. This will also be an open DMing question and answer for those who have not DM'd before.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Expect fun, expect some silly, and expect to be a LITTLE frustrated with this particular encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alexandria City Docks&lt;br /&gt;
The main waterfront district of the city of Alexandria, Cliffside can be a rough place at times but it also houses legitimate businesses as ships need repairs, sailors need beds to sleep in and captains need crews to hire. The Local Constables tend to find it hard to keep order here although the worst of the chaos tends to be found to the southeast in the red light district of Alexandria's Welcome. Nevertheless, this area can bustle with activity (both legitimate and not). Given its current state, one would never guess that in recent memory it was all underwater when it was flooded during the famed Merkabah Siege. Residential areas here are few and house mostly the poor and members of the lower classes, but they do exist in scattered groupings amidst the warehouses and taverns.&lt;br /&gt;
&lt;br /&gt;
White-faced though not completely sheer, the cliffs themselves tower a good one hundred feet or more into the skies with walkways, steps and Magi-Tek- and steam-powered lifts allowing passage up to the city proper, which sits on an enormous bluff high above sea level. Gigantic cranes powered by artifice haul crates and sometimes entire ships from docks to warehouses both elsewhere on the docks and up on the bluff. Activity is nonstop no matter the hour of the day.&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Brightwater Bay glitters beyond the reaching fingers of the docks; the cove opens into the Rift Sea which dominates the entire southern horizon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ah! Smell the brine in the sea breeze, that cooling spray that drifts along from waves crashing into the stone docks which make up Brightwater Bay. In the heat of summer, it is no surprise that there is always a crowd down in this part of town. Commoner and Nobleman, Peasant and Merchant, mingle in the streets, pressing against one another, the scent and sound of Human, Orc, Elf, Dwarf, Goblin, etcetera mixes on the breeze drifting with the stink of ale, vomit, dirt, fish, spices, and even perfumes into a cacophony for all the senses.&lt;br /&gt;
&lt;br /&gt;
Stall are set up here for the freshest deliveries, almost rivaling the Greater Markets found deeper into Alexandria, the Shine Jewel of the World, Returned from the Mists, Savior of All from Darkness. Refugees pour through the streets, ragged, haggard, begging and trying to work to pay for daily needs that just cannot be completely met in the city that is bursting at the seems! Buskers ply their trade, merchants call out their wares, friends and family greet returning sailors, and hug departing ones.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;~o My lady love, born on the winds of Dragonier, will no more be seen...~o&amp;quot;&lt;br /&gt;
&amp;quot;Veyshanti Wares! Silks of the Desert, Spices from Tarshaan, Brass of the finest work!&amp;quot;&lt;br /&gt;
&amp;quot;FRESH FISH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;While y'all are reading that, please type +init and that will be pose order.&amp;quot;&lt;br /&gt;
GAME: Bagrat rolls initiative: Roll: 16 + Bonus: 3 = Total: 19&lt;br /&gt;
GAME: Alteri rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: Sharna rolls initiative: Roll: 10 + Bonus: 5 = Total: 15&lt;br /&gt;
GAME: Dante rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;We will start with Alteri, who is just on the spot today! Then comes Bagrat, then Sharna, and finally, but not least, Dante!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;THis helps keeps things nice and orderly in PrPs, in my mind. Other people run things differently, of course. Individual style. But I like it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I find in PrP's, that giving the PCs a chance to interact with one another, NPCs, and just general RP to get a 'feel' of their characters and a sense of 'place' where the 'meat of the scene' will be taking place is both helpful for me, as a DM, and for the players, as well as just plain fun.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There are times where starting in media rez (in the middle of combat) could be fun, depending on the type of PrP you are planning. I have in mind one, but that is for later. The whole (do combat, flash back 24 hours previous, flash to after combat, then go to 2nd encounter.) It's hard to pull off well, but can have it's benefits. YOu need a /VERY/ compelling story behind the PrP for such.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd I /WILL/ keep talking at y'all until Alteri poses. ;) Bringing herself into the scene in a manner she feels appropriate for her character. Luckily, the docks is a place where one can find any and all sorts of characters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The memorial's opening is past, yet some continue to cling to what all it represents. One of those is Alteri. The Eldanar has not discarded her colours of mourning and her scarred arms continue to sport ribbons of black tied just above her biceps. Even the hot, hot afternoon sun does not deter her from donning her black-lacquered breastplate. Thus, it is like a shadow that she drifts through the press of bodies, alert for pickpockets but otherwise not really looking at where she is going. Her random meanderings have taken her here, and, startled by the sound of crashing waves finally impinging on her consciousness, she glances up to see she stands near the cliff-face, overlooking a sea that blinds with a myriad sparkles in the summer light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nudges Alteri. One suggestion: put your name in your pose, silly! ;)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri did. :3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;She did. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No, wait, I see it now!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol learns to read!&lt;br /&gt;
&lt;br /&gt;
Bagrat strides through the docks, looking with contempt on the hordes of poor and lost. One of them runs up, and begs him for charity. He shoves the man down, and spits. &amp;quot;Take what you need, don't beg.&amp;quot; He instructs him then, and carries on his way. Bagrat seems to enjoy the sun beating down on his shoulders- it's not as warm as back home, but warmer than it usually is in these northern lands.&lt;br /&gt;
He makes his way towards a stall that is selling spicy roasted fish, and grabs himself one on a skewer, grudgingly handing over a few coppers for it only at the repeated insistance of the shopkeeper, he continues on his way. Standing a head and shoulders over most of the humans present, and about on par with most of the orcs, Bagrat has little truoble elbowing his way through the crowd. He pulls the fishes head off, sucks out the brain, and then tosss the skull to the ground, a little blood and grease dribbling down his chin.&lt;br /&gt;
&lt;br /&gt;
Seated upon a pile of haphazardly stacked wooden crates, a good distance up, is Sharna, one leg hanging off the side and the other tucked close to her body. She looks quite comfortable. Her hood is up, loosely drawn to cover just about up to her hairline - presumably there to shield from the sun's glare - but the mask is not yet set across her face. In the lithe half-elf's gloved hands is a small, rugged coinpouch, the woman spilling the contents slowly into one palm and counting them. A couple coppers, a silver, a dead moth which she promptly discards over her shoulder... Her expression turns from a self-satisfied smirk to a frown of frustration quite quickly.&lt;br /&gt;
&amp;quot;Damn it.&amp;quot; she mutters into her chin, eyeing the paltry coin resting in her palm as if it personally offends her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Usually as a DM, I let the players try to find ways of interracting with one another at the beginning of a PR, rather than pushing. It feels more 'natural' that way. But there is NOTHING wrong with a little push from the DM if needed. Also, I don't pose, except perhaps background poses here and there, unless I have an active NPC the PCs are working with, or when the action is to start.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Again, it's all about individual styles, but this tends to work well in getting folks interested in one another and saving one another's hide, so to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Walking around the various vendors.. is the hooded Dante, and his hands are covered within the folds of his robe, along with the cowl which obscures his face heavily..Faint sounds of heavy clinking of armor can be heard underneath the hooded robe, and the obvious sight of his greatsword upon his back bearing the mark of a Silver Moon.&lt;br /&gt;
Like most times, people tend to be wary of the hooded stranger, keeping their space or distance, but the man holds a few bags of goods, seems its like spell ingredients, or things of that nature, which might match why he is always hooded? Still long as he has coin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Keep posing, I am going to be doing the background option for the moment!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A fit of giggles rises momentarily above the din of the docks, as a group of children playing 'Capture the Gnoll' rush past, chasing one child in particular who has a very worn and ragged spot of furs about his shoulders. Boasts and insults, and joking taunts thrown over shoulder and fowards towards the fleeing child, come with the group who swarm around and past individuals in the crowd. Finally, the 'Gnoll' turns a corner and winds his way into an ally, the rest of the children fallowing with giggling glee!&lt;br /&gt;
&lt;br /&gt;
Still a little out of things, the wandering Alteri takes little notice of things happening under her line of sight. This includes kidlets with more glee than sense. It is an interesting sight to see the swarm of bodies almost toppling the fighter over, and she just barely catches herself, though the catching involves bumping into, and jostling the piled crates Sharna happened to be perched upon. Being a rather heavy individual, the shaking of the rogue's high tower is quite significant.&lt;br /&gt;
&lt;br /&gt;
Bagrat, meanwhile, spies the apparent mage. And decides to give Dante a wide berth. The Veyshanti man does not like magic one bit, and it shows from the glare he gives the hooded individual as he picks a path around him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Watch where you're--&amp;quot; the woman begins once the rattling and clattering begins to settle, shouting down at the offender.&lt;br /&gt;
There's a pause. Recognition. &amp;quot;Oh. It's you.&amp;quot;&lt;br /&gt;
She stretches, then, bending backwards and straightening, before she goes about making the trek down to street level, nimbly hopping from crate to crate. The coin is pocketed deftly in the descent, and the empty coinpouch inconspicuously flicked into the murky water of the docks.&lt;br /&gt;
&amp;quot;Trying to steal my way of dress?&amp;quot; Sharna teases Alteri, lifting her chin to indicate the inordinate amount of black on the Eldanar's person.&lt;br /&gt;
&lt;br /&gt;
A pause as the hooded Dante speaks to one of the vendors, while his head turns to catch a glimpse of the children. The movements of Bagrat doesn't seem to garner any noticeable reaction.. the vendor shakes his head, and Dante then turns his head some to peer at Bagrat.. A chuckle, and then continues forward, as the sound of someone bumping, and another speaking loud he quickly looks in that direction.&lt;br /&gt;
&lt;br /&gt;
The sound of laughter dies off as the children round the corner, making way for barkers and buskers and general conversation, the yelling of orders to sailors, and the waves lapping at the seawall. An most interesting symphony of sound, found only in the most diverse of ports, and the greatest of those is Alexandria.&lt;br /&gt;
&lt;br /&gt;
Worn boots scuffing on the smelly mulch that is the seaside roads, Alteri is concentrating on her feet when an unexpected voice is heard from way above her head. One she actually recognises. Blinking, pale eyes spy the rogue from a previous outing and she grunts, not picking up on the teasing, &amp;quot;'Tis a month of mourning.&amp;quot; She did not glance up too late to see the empty purse being discarded, however, and being the supremely diplomatic fighter that she is, she grunts again, &amp;quot;I owe you a meal.&amp;quot; A callused paw makes to grab the rogue's sleeve, Alteri already craning around to find a suitably non-poisonous looking vendor. Yes, she means to drag Sharna to FOOD. &amp;quot;Huh.&amp;quot; Spotting Dante's figure now, she mutters to herself, &amp;quot;Small world.&amp;quot; The tall human giving the paladin a wide berth is noted, though the immediate task is still to haul Sharna to a foodstand. Or three.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not hungr--&amp;quot; Sharna begins, but she's already being dragged - literally so - towards the vendors. &amp;quot;Come on, now.&amp;quot; she complains, twisting and turning to weasel out of Alteri's grasp. She's a slippery one for sure, too. Once she's free, she sets her hood properly and straightens, huffing, glancing briefly around the choking crowd, as if seeking something.&lt;br /&gt;
&amp;quot;Did the Althean manage to knock the loopiness out of your head or are you still pining for that door?&amp;quot; she asks Alteri offhandedly as she does.&lt;br /&gt;
&lt;br /&gt;
Again more movements, and recognition of voice, as Dante turns his head to the side, and spots the other..&amp;quot;A small world indeed&amp;quot; is said by the man, as he then looks between the two women, and then Bagrat once more..&amp;quot;I would ask you both of your current state of affairs?&amp;quot; the hooded man states towards them, as he looks more in Alteri's direction, she always has that the 'shunned' look when he comes around.&lt;br /&gt;
&lt;br /&gt;
Bagrat notices the others looking at him, and offers a fresh glare in return. He begins moving their way, now, since they seem intent on staring at him he might as well head over and introduce himself. It's only proper. &amp;quot;What do you want?&amp;quot; He says. Appaently that's his best approximation of a greeting. Now he's closer, the pungent smell of the spiced fish and the thickly scented oils in his hair and moustache are almost overpowering.&lt;br /&gt;
&lt;br /&gt;
The sudden silence from a certain alley-way in which a certain group of children went running, is almost palpable for those who notice such things. There is a 'pause' as if the world itself were about to inhale, when suddenly two men with torches and the trappings of ratcatchers come rushing out of the alley, waving and flailing their hands, and screaming in fear.&lt;br /&gt;
&lt;br /&gt;
They are soon followed by the group of children, the game now forgotten, as a chorus of younger voices rise in concert as they all come out of the allley in a jumbled rush, tumbling over one another and trying to pick fallen friends up, just before a mass of dirty, ravenous animals comes spilling in a boiling mass into the streets.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RUN! They've gone mad! MAD!&amp;quot; exclaims one of the fleeing ratcatchers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;For non-Death Consent, I like to give a 'SURPRISE!' and allow reactions before moving into initiative. This gives a sense of things, and allows PC's to transition from RP into combat. Especially for lower levels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finding her plans foiled, Alteri straightens, somberly eyeing the rogue from beneath unruly bangs that refuse to remain in her coiled braid. &amp;quot;Yes. It was...&amp;quot; her jaw works, looking for the correct term, &amp;quot;An unseemly display. So, I owe you a meal. Come.&amp;quot; Brooking no further arguement, she barrels a path towards the nearest vendor, where Dante happens to be at. Alteri is not so much shunned as inexperienced in talking to a walking hood, is all. Her neck cranes a little to find Dante's eyes; talking to outer clothing wear is simply not the Highborn's style, &amp;quot;I fare as well as may be expected. I hope the day finds you in good health.&amp;quot; she intones formally and most politely. About to order something for Sharna, her mouth snaps closed as they are confronted by the tall barbarian. Looking up at his oily mustache, she blinks, &amp;quot;You've sampled these wares, it seems, sir, know you any that are...&amp;quot; Her voice dies away, overwhelmed by screams and her relaxed demeanor falls away, replaced by snapping eyes that immediately source out where the sounds are coming from. &amp;quot;Children.&amp;quot; she says shortly, hand already going up to grip at her hilt as she makes a break for the alley.&lt;br /&gt;
&lt;br /&gt;
The approach of Bagrat, causes Dante to exhale, but as people come screaming out, the hooded man, turns to a nearby vendor..&amp;quot;Please hold these for me, and upon my return I will reclaim them with a further purchase?&amp;quot; Sits the goods down, and turns to head towards the alley way, the man seems to be glancing at some kids, to see if their is blood or injuries, and then his gaze rests on the alleyway..&lt;br /&gt;
&lt;br /&gt;
Dante pages: I would like to see if anyone is hurt and detect evil towards the alleyway?&lt;br /&gt;
You paged Dante with 'You can do that on your turn, right now it is just reactions and 1/2 actions, but you don't see anyone hurt, no.'&lt;br /&gt;
&lt;br /&gt;
Bagrat takes another bite from his fish, ore hot grease drubbling down his chin as he looks down at the others. &amp;quot;It dpends on your stomach.&amp;quot; as to how good the wares are. He looks towards the alleyway where the children come screaming impassively, and takes another bite of his fish-onna-stick. He grabs one of the fleeing rat catchers by the arm, then, &amp;quot;How much is your wage? Tell whoever you work for to pay me triple and I'll kill them.&amp;quot; he tells the man, and then shoves him on his way. He grabs the Khopesh at his hip and takes on last bite of his fish before discarding it.&lt;br /&gt;
&lt;br /&gt;
Sharna seems ready to say something equally snarky back to Bagrat, but there's that tingle, that sense of... wrongness. If she were a full-blooded elf, her ear might have twitched - even with her blood being mixed, it seems to move ever so slightly under the hood. &amp;quot;Something's wrong.&amp;quot; she says, even before all chaos breaks loose. She turns in place, eyes darting over the commotion - as much of it as she can see, with her stature and the crowd. She mutters something in Sildanyari, clearly unhappy... before gaping at Alteri as the woman breaks into a run TOWARDS, rather than AWAY, from the obvious trouble.&lt;br /&gt;
&amp;quot;What are you DOING?!&amp;quot; she demands. &amp;quot;Are you insane?!&amp;quot;&lt;br /&gt;
There's a sigh, and a quieter addition of: &amp;quot;Why am I even asking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, this is when it is wise to ask if anyone needs any healing from their last adventure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri is okay, has a post-it on Owen's forehead to remind her.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I cheated and used +pdmscan (listed in +help player runners) and saw that Bagrat was down 2hp, and healed him up using +pdamage -2.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;+tinit will show you the init table. Useful command that. You find initiative commands via: +thelp&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri, you are within a move of the massive ... well, swarm of rats! It's like ants swarming or bees swarming ... but BIGGER and furrier.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;What does it mean to be within a move?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It means you can make a full move, your movement, based on your armor is either 30' or 20' if wearing heavy armor. You are within 20'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ah okay. Alteri's speed if 30. If the way is clear, I'd like to charge and PA them furry thangs.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It is clear enough. Not for a charge (which is +2 attack, -2 AC), but for a regular move and attack. TOo many people fleeing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;All righty. Then I will make a regular move and uh, is PA still possible?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes. It is. Do please calculate it in your rolls. And what weapon are you using again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I'm using a MW bastard.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Movement does not affect Power Attack.&amp;quot;&lt;br /&gt;
GAME: Alteri rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that will hit, Alteri. Please roll your damage. (THe phone got me again)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sharna, the moth you threw away? It's still alive, and just landed on my elbow. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Okay. :)&amp;quot;&lt;br /&gt;
GAME: Alteri rolls 1d10+9: (9)+9: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There is a help for setting up aliases for rolls. Check out the +help system.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice damage. This, however, is a swarm. A swarm has a certain list of traits found in the Bestiary. However, you are in luck as this is a swarm of Tiny creatures. Otherwise they would be immune to ALL wepaon damage. In this instance, they take 1/2 damage from slashing or piercing weapons.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Oooh. Gotcha.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Full damage from bashing?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Certain creatures, and creature types have different abilities. It makes things interesting. Pose your attack, and several dead and halved rats, along with a few skittering off. It's still up, it's still fighting... but you did damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, Bagrat, full from bashing or certain spells.&amp;quot;&lt;br /&gt;
GAME: Bagrat rolls knowledge/nature: Trained Use Only: 0&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Whoops, thought I had that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarms in Pathfinder are nasty. Any spell that targets a single creature, still only does 1/2 damage. However, something with multiple targets does full. So things like Scorching Ray and Magic Missile are still up in the air, as it is individual creatures....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Would I be able to discern from Alteri's attack that slashing may not be the best way to go?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Give me a general wisdom check.&amp;quot;&lt;br /&gt;
GAME: Bagrat rolls wisdom: (15)+0: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes... yes you do go ... HMMMM!&amp;quot;&lt;br /&gt;
Sharna pages: Actually, you can't target them with such spells at all. Any spell that has a specified target number (even if that number is 1), they are immune to.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Too keep things moving, we're going on to Bagrat, as you can tell, while Alteri is posing. No need to keep folks waiting twiddling their thumbs.&amp;quot;&lt;br /&gt;
You paged Sharna with 'So Scorching Ray and MM are out. NICE!'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I shall dwar my knuckledusters as I move, rage, and power attack the swarm.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Sharna's question about her sanity gains her a quick, very toothy grin over the shoulder from the rushing fighter. Alteri's answer is, apparently, 'Why yes, funny you should notice.'. Steel rasps on leather as she draws her weapon, leaping over the heads of young ones to try and stem the tide of biting fur. Alteri, mouser for the day. Muttering an apology to her blade, she takes a carefully controlled swing, working to avoid the fleeing townspeople, and hews down a few of the beasties. She skids to a stop and takes a firm stance to the left of one of the beasties that did not quite make it all the way to dead.&lt;br /&gt;
&lt;br /&gt;
Sharna pages: So they are immune to all single-targets, immune to MM, immune to Scorching Ray...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;draw, even&amp;quot;&lt;br /&gt;
You paged Sharna with 'That makes them NASTY!'&lt;br /&gt;
Sharna pages: But all AoE does +50% damage.&lt;br /&gt;
You paged Sharna with 'I saw that. Makes me happy! And makes a LOT of sense.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Rage bonuses grant me 4 temp HP and +2 attack, which counters the -2 from power attack.&amp;quot;&lt;br /&gt;
GAME: Bagrat rolls weapon7: (8)+6: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You're at a -2 on Power Attack, Bagrat?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;Oh wait, I forgot the PA rules changed in PF.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Never be afraid to pause to look something up, but do provide trust to your players. Yes, you're at -1 with a +2 to attack. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol was thinking ... Nooo...he shouldn't be THAT much of a minus. So you rolled a 15.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Thankfully that still hits! Give me damage!&amp;quot;&lt;br /&gt;
GAME: Bagrat rolls 1d3+6: (3)+6: 9&lt;br /&gt;
Long distance to Sharna: Fiaol thinks many folks don't know the rules about spells on swarms, the only reason I'm keeping.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Where, exactly, are you standing Bagrat. NExt to Alteri... trying to hit the same mass as she is? Or moving to hit another mass?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I'll hit the same mass. No flanking aganist swarms, sadly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, that will manage to make the mass disperse, actually. 16 hp and you two have done 18!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;No flanking? NOOOOES.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, because they are a mass of creatures, rather than one creature, there is no flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri fingersnaps.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Intelligent swarms, with a hive mind, CAN be feinted, thus causing them to be flat-footed, but these guys aren't intelligent.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri was hoping to offer flanking help to the rest.&lt;br /&gt;
&lt;br /&gt;
Bagrat, seeing that the sword is less than effective agaisnt a swarm of moving rats, takes his hand off his Khopesh. He begins striding towards the rats, elbowing his way through the crowd and shoving a few people over as he slips his fingers through the grip of a pair of knuckle dusters. He breaks into a run at the last moment, and throws himself into the swarm, crushing several rats under his sheer bulk before smashing a couple more with boots and fists. He even picks one of them up, and bites its head clean off, before spitting it out and throwing the twitching corpse to the ground. The barbarian stands, with blood all over his face, and looks, wide eyed, at the next group of rats, veins on his throat and temple pulsing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And a polite and generous fighter you are!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarm1 is GONE... so we move to Sharna!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I take it since Bagrat didn't say much, I'd similarly need to roll my pitifully low Wis to figure out the bludgeoning bit?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ooh, should I roll that to figure it out for Alteri too? Not like she can do much, unless using the flat of her blade counts as a bludgeoning weapon.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, if you would, Sharna.&amp;quot;&lt;br /&gt;
GAME: Sharna rolls Wisdom: (9)+0: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sorry, that was the kids coming home from the first day of school there.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I set the DC to 5, since it's straight Wis. You make it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The flat would, Alteri, but that would give you a -4 on your attack rolls. With the amount of damage you can do ... just stick with 1/2 damage is my advice.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nodnods, &amp;quot;Didn't know about the -4 on attack, that is verrah not nice.&amp;quot; :3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;I pull out my club (and hell, why not, one of the blackjacks, since TWF allows me to pull two weapons) and use my Standard to throw it to Alteri. :) And since my BAB is +1, also dance out of the way of the swarm while drawing. Do you need me to roll anything for the toss?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;And should I roll something to not miss catching the toss?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;&amp;lt;Club bounces against Alteri's head. Boing.&amp;gt; :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;It's a hard skull, she will be unhurt, do not fear!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;The reason for the Wisdom roll, is that Perception is more of an action. This is a notice and a gut feeling that your mind is working through in a passive sense. Thus, also, the low DC, because it's not a skill, but something that could be 'picked up on'. Do not be afraid of making players roll in the middle of combat, and deciding that ... Hmmm, Perception just wouldn't work so I'll just use straight Wisdom.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YOu are going to throw the club at her? Not move up and just hand it, or drop it next to her?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;She's a bit too close to the rats for my comfort.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sharna says, &amp;quot;So yes, I'm going to either roll it along the street to her, or toss it. I just found out that clubs are unusually aerodynamic, they can be used as thrown weapons. *snickers*&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol considers. Toss it at Alteri's square, AC of 10. Then ... I'll give Alteri a check... as soon as I figure out what it would be. A Reflex check, I think. DC 10 as well.&lt;br /&gt;
GAME: Sharna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Okay, then it might hurt if it hits her noggin'. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante hhmmms&lt;br /&gt;
You paged Alteri with 'The reason for the -4, is because you are not using the weapon as it was intended.'&lt;br /&gt;
Alteri pages: Makes sense!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, it deviates... roll me 1d8, please, Sharna.&amp;quot;&lt;br /&gt;
GAME: Sharna rolls 1d8: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri, it lands to your right. Really close to the rats, but it's next to you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nods.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Dante's turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There is a standard deviation based on a d8. And it is just 'north' and to the right of Alteri based on that roll. And yes, it is Dante's turn as Sharna poses!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;While I ponder why Alteri does. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;NO!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It is swarm 2's turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd it decides to swarm ...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Er, *what.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d2: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Alteri!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Yes'm?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Swarms do automatic damage. You can still move, you can still attack, they are just crawling all over you at the moment, nibbling at your black ribbons and nose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Gnoooo, gnot my gnose.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d6: (4): 4&lt;br /&gt;
GAME: Fiaol damaged Alteri for 4 points. 27 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, Swarms can do some nasty things. These little hungry buggers are disgusting, and filthy. So first, I am going to need a Fortitude save to keep from getting nauseated. Then ANOTHER Fortitude save from getting sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bludgeon, don't cut!&amp;quot; Sharna screams over the din. &amp;quot;Hit more of them that way!&amp;quot; Feet beat on the street and quick hands pull two weapons from her belt - one a simple length of wood with leather wrapped around one end of it, the other a more thoughtfully crafted blackjack. &amp;quot;Catch!&amp;quot; she yells to Alteri, throwing the club towards the woman, where it arrives slightly off-target, clattering to street level a small distance away from the warrior-woman. The blackjack Sharna keeps for herself, peering at the rats warily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;OH, one thing I forgot. Alteri... you get an Attack of Opprotunity as these creatures swarm over you, roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Same as before. You have not had a chance to decided NOT to power attack this turn ... thus all attacks of any sort this turn use your -1 for Power Attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;I can haz Furious Focus to remove the -1?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;If it is still in effect, yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
GAME: Alteri rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;HOld on... FF doesn't... well, it doesn't matter. Even at +7 you hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;First attack per round, this counts as your second.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Sorry. &amp;gt;_&amp;lt;;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You still hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Damage, please.&amp;quot;&lt;br /&gt;
GAME: Alteri rolls 1d10+9: (10)+9: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Again with the 9 points of Damage, nicely done. And can I have your dice later? Please?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ALteri, give me two fort saves.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri cries and hoards, never gets this kind of love when in whirl or owen plots.&lt;br /&gt;
GAME: Alteri rolls fort: (4)+6: 10&lt;br /&gt;
GAME: Alteri rolls fort: (8)+6: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And Dante, you are up. I'll give you 2 minutes to page me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri is the anti-Garth.&lt;br /&gt;
You paged Alteri with 'You are nauseated, but you are NOT sick with Filth Fever! YAY!'&lt;br /&gt;
Dante pages: I will move in to attack the swarm thats on her, or closest one too me&lt;br /&gt;
You paged Dante with 'THere's only one left, and please do so!'&lt;br /&gt;
&lt;br /&gt;
With one boiling mass of rats scattering and skittering back into the streets and into the sewers, chased by merchants with pitchforks, rakes and brooms, the other mass, mindless and maddened in it's search for food, lurches forward, swarming over Alteri in hunger. Hundreds of little creatures, all bearing fangs at Alteri try to cover theswordswoman, who lashes out with her own blade, slicing several of the creatures in half. This does not stop the swarm, from trying to feast upon the woman's exposed flesh, alas.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ALteri, this is you for one round: http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That will hit, Dante! Nicely done!&amp;quot;&lt;br /&gt;
GAME: Dante rolls 2d6+3: (8)+3: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;What are you using for a weapon, Dante?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante says, &amp;quot;a two-handed greatsword&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dante says, &amp;quot;a MW greatsword&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay. That is 1/2 damage, but it still hurts... ALOT! Top of the round. Alteri, they are all over you... you are Nauseated. You can move out of the swarm, but that is it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Bagrat, end these things!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Can I move to pick up the club Sharna threw me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can take a single move action. YOu can pick up the club next round, but you can move to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It would seem these rats are well out of control, and all over the fighter, so the hooded Dante at the very last second, draws his weapon, sweeping a swath through some of the swarm on her, and looks at Alteri..&amp;quot;Are you okay?&amp;quot; he asks of her solemnly, and seems ready too dispatch some more rats.&lt;br /&gt;
&lt;br /&gt;
With a flick of her wrist, Alteri clears the gore sticking to her blade, a few blinks belying her surprise at Bograt's novel approach to dealing with these oversized pests. But, it is efficient. &amp;quot;Nice.&amp;quot; she compliments. Then Sharna's scream slices through the chaos and the fighter works to puzzle out what she is saying, cursing as she tears one particularly obnoxious and chittering rodent off her face. Warm blood drips from the deep bite in her nose, and she is sporting fuzzy earrings off each lobe. Must be some new sort of summer fashion. &amp;quot;Thrice be-damned...&amp;quot; She spots the club being thrown her way but the sudden onset of nausea has her reeling and sets her too far off to follow Sharna's order. Growling under her breath, she powers through the swarm to reach the weapon. Just as she is about to pick it up... &amp;quot;HURK!&amp;quot; Eyes widening at Dante, she cannot answer his question, but pleads for mercy from, &amp;quot;Oh gods not aga... BLEAH.&amp;quot; She paints the dirt pavement a colourful... something. Looks like someone other than Sharna will need lunch in a while. One hopes Dante was quick on his feet, else they may be wearing a nice coating of fighter puke now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I believe that is your answer, Dante...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Makes up for your god-like rolling.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri also bookmarks that conditions link.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I'm going to throw myself into the swarm and smear it all over the pavement. Power attacking again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YAY!&amp;quot;&lt;br /&gt;
GAME: Bagrat rolls weapon7+2-1: (13)+6+2+-1: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh that hits.&amp;quot;&lt;br /&gt;
GAME: Bagrat rolls 1d3+4+2+2: (1)+4+2+2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bagrat says, &amp;quot;I forgot my rage damage bonus last time.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd that sends it scattering and GONE! Free RP after Bagrat's pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bagrat throws himself into the other swarm of rats, reaching out and crushing one in his hand. grabbing another by the tail and swinging it around to send other rats flying in all directions. He stands up after a few momens, with a rat hanging from his cheek. He rips it off his face, along with a strip of his own skin, and then he squeezes it until it's innards shoot out of both ends. As the rats begin to flee, he punts one into the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;As we are waiting for Bagrat's pose. Does anyone have any questions about what just happened here?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;RP as you will folks. I only have a few left, so I&amp;quot;ll get some poses for the log, then wander out.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri nodnods, and needs to turn in to resume zzz afore she has to deal with GRADUATION MADNESS.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;Dante, since we're back to free poses, it's entirely up to you whether you want to have avoided Alteri's unfortunate case of the barfs or not. I avoided any powerposes to let you dictate what happens to Dante's feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Give me a round of poses then. Sharna... Dante, Alteri, Bagrat again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri boingies and snugs Fia in thanks for the lesson on swarms.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alteri says, &amp;quot;My head wants to asplode, but I need to learn. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No problem, Alteri. If you /EVER/ have questions, just ask them. I hope I explained things well enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bagrat dusts himself off then, and begins collecting up the least damaged rat corpses around his feet, carrying them all by the tails. They might be a bit scrawny, but a brace of rats will get you a bowl of brown here on the docks.&lt;br /&gt;
&lt;br /&gt;
Moving out of the way, the hooded Dante deftly avoids, the barfing by the warrior woman.. the man recongnizes various sickness ailments, except hers didn't show immediately. Still a few droplets did get on his boots, which by the way shine very brightly in the sun, and from his movements, the sounds of very heavy armor was heard..With no more rats present, the man always carries his healing kit..&amp;quot;Hold on, and I will help you clean that up, I have bandages and fresh water in my kit&amp;quot;.. the man makes a face, well.. she will definitely need something for her breath, when this is over..Heading back towards the vendor who was holding his supplies, and purchases, hands the vendor some extra coin&lt;br /&gt;
&lt;br /&gt;
Sharna makes a face of utter disgust at Bagrat and his savagery, wandering over to reclaim the club. She picks it up - carefully, so as to not get it in the, ah, splatter - and uses it to gently poke Alteri in the side.&lt;br /&gt;
&amp;quot;You okay there?&amp;quot; she asks of the Eldanar. &amp;quot;Maybe we could get some food.&amp;quot; she concedes with a sigh.&lt;br /&gt;
&amp;quot;I'll get us some. Be right back.&amp;quot; she tells Alteri with a wink before vanishing into the crowd. She returns, after a time, idly juggling two apples. One is given (not tossed!) to Alteri.&lt;br /&gt;
&lt;br /&gt;
Alteri unghs at the rib poke, pulling out an incredibly, idiotically, frilly lacy kerchief from her pocket. &amp;quot;I'll live, Nay, Master Dante, do not waste coin on my weakness, I feel the nausea passing.&amp;quot; Her eyes finally fall on the thing she pulled from her trous. She stares at the scrap of nothing in her hand. &amp;quot;Damn it, not again.&amp;quot; Left with little choice, she dabs elegantly at her mouth, the effect entirely ruined by the earrings she still sports. With a sigh, she pulls them off one by one, offering them to the barbarian, dangling from their tails and still trying to get a piece of Alteri's wrist, since he seems interested in collecting them.&lt;br /&gt;
&lt;br /&gt;
The entirety of the docks has paused to stare in matched horror, surprise and curiousity at the mass of rats and those who send them scurrying, and killed quite a few. Much like Bagrat, several of the poor in the area tentatively at first, then quickly, rush forward to grab at dead rats, hoping for some sort of decent meal. &lt;br /&gt;
No doubt the Altheans will be working overlong hours in the next couple of days with food-poisoning cases on their hands.&lt;br /&gt;
&lt;br /&gt;
In the end, however, there is a feeling as if the city has sighed, and things return to normal - people make their way through the docks area, stepping over the ocasional dead rat, children run around, flicking rat tails at one another like whips, crates are removed or loaded from ships.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;~o Oh my lady love, you have forsaken me... ~o&amp;quot;&lt;br /&gt;
&amp;quot;The latest and greatest funs from Gustav! Come take a look!&amp;quot;&lt;br /&gt;
&amp;quot;FRESH RAT!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=5834</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=5834"/>
		<updated>2011-08-22T22:10:56Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Adding Log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
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If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
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* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
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* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
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* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
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* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
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* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
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* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
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* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
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* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
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* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Just_Lion_Around&amp;diff=5758</id>
		<title>PrP: Just Lion Around</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Just_Lion_Around&amp;diff=5758"/>
		<updated>2011-08-09T16:22:44Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Look!  LOG!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Just Lion Around&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Nasirri]] Level 5, [[Karl]] Level 7&lt;br /&gt;
*'''NPCs''': Basil, Sharia, Narkin&lt;br /&gt;
*'''Place''': Alexandria – Unnamed Hamlet&lt;br /&gt;
*'''Time''': Aug 7, 2011&lt;br /&gt;
*'''Summary''': Rumors have been spreading of a hamlet north and east of Alexandria that has fallen into something very ill.  Nasirri and Karl set out to investigate … and find part of the problem – and Karl nearly kisses it!  Also, Basil, bane of Karl's existance, is introduced.  Fun to be had by all!&lt;br /&gt;
*'''APL''': 5&lt;br /&gt;
*'''Encounter 1''': 2 Lamia '''CR8''' &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are rumors. There are always rumors.&lt;br /&gt;
&lt;br /&gt;
Though, sometimes not as ... disturbing as a rumor whispering through the ranks of the Adventurer's Guild. There are refugees flooding the area, and hardly any room to take them in - many will say there isn't enough room in all of Alexandros for the flood of mortality flowing into it.&lt;br /&gt;
So when a small hamlet is found filled with zombies and emmaciated dead bodies - the stench of death clinging to all that even go near it . &lt;br /&gt;
        &lt;br /&gt;
Such a rumor tends bring a cold pall to the air, a sense of dread and paranoia to the eyes and weighs heavily upon the souls of those who hear it.&lt;br /&gt;
&lt;br /&gt;
Of course, someone had to mention this to Karl. Because he's a ghast magnet.&lt;br /&gt;
&amp;quot;I suppose we could go check it out,&amp;quot; he admitted to whoever was nearby when he heard the rumor, shouldering his rifle and heading out to the city gates. Sure, it'll be a brisk walk, but he's a ranger. He's used to that.&lt;br /&gt;
&lt;br /&gt;
There are always rumors. Stories about dark things and ominous tidings told around campfires or in the cold grey rain, stories about nightmarish things best left unseen.       &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;I could think of few others I would trust with such things,&amp;quot; Nasirri replies, bright eyes warm in the day's light. She finishes placing key healing components within her pouch, tightening it with expert, deft claws. &amp;quot;I was uncertain of the story being true, but if it is... I would prefer your expert touch, Karl. How are the little ones, the kobold-kin?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't been there for awhile,&amp;quot; Karl says with a slow shake of his head, &amp;quot;I recently donated about twenty platinum to the town for rebuilding and relief, though, hopefully that can ease the tensions they're having...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri rustles the feathers along wing and neck and shoulder, a ripple of motion belying volumes. &amp;quot;I am grateful for your kindness,&amp;quot; she chirrs, &amp;quot;But I do not know if it will be able to do much. The city grows with pressure; even the region feels it now. It will not be long before the spark comes that ignies an inferno beneath our wings...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
A noted member of the Adeventuring Guild, one particularly noted for not liking Karl - after all, Karl took his swaggering, swashbuckling style ... and feathered hat idea, approaches the pair. He grins an oily smile and tries to put a companionly arm about Karl's shoulders. &lt;br /&gt;
        &amp;quot;More undead about I hear,&amp;quot; Basil offers in a tone that reeks of ill wishes. &amp;quot;You been out playin' in the forest again, m'Boy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Basil,&amp;quot; Karl observes in rather cheerful tones, &amp;quot;If you rest that arm around my shoulders, I will be taking it off at the shoulder. Just so you know.&amp;quot; A sidelong look, dry, &amp;quot;And that I've heard, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri raises long fingers to her beak, the silent click whispering the hint of inner laughter. &amp;quot;Ser Basil,&amp;quot; she offers after a moment, bending respectfully. It pays to be polite, even to rivals! (Not *her* rival, but still....)&lt;br /&gt;
&lt;br /&gt;
The arm suddenly stops a couple inches shy of Karl's shoulder, and Basil then continues it's fluid movement up and over Karl, as if that were the original intention - like a cat tripping then standing up with a 'I meant to do that' look afterwards.&lt;br /&gt;
        &lt;br /&gt;
Clearing his throat, Basil continues, chucking in a rich baritone, &amp;quot;Really, Karl, how you manage to get a woman to even look at you twice, with that prickly demenor of your, I will never understand.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
Then Basil bows, with a flourish to Nasirri. &amp;quot;Ah... I see you are going to flush them out for our Egalrin friend here to finish, then, Karl? The undead, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there something that you ''wanted'', Basil,&amp;quot; Karl asks, one brow arching upwards as he looks back at him, &amp;quot;Or are you just here to be annoying?&amp;quot;&lt;br /&gt;
Nasirri tries, very much, to keep the hint of giggling mirth from rousing bright feathers in sharp array.       &lt;br /&gt;
        &lt;br /&gt;
               &lt;br /&gt;
&lt;br /&gt;
Mostly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Annoying, he says!&amp;quot; barks Basil with laughter and a shake of his head. &amp;quot;Only because, Karl, I'm better at making the women smile than you are,&amp;quot; is said with a wink and a bright flash of a smile to Nasirri.&lt;br /&gt;
        &lt;br /&gt;
&amp;quot;No, I am merely here to wish you luck,&amp;quot; says the man with a dismissive wave, letting the air hang for the span of two heartbeats.&lt;br /&gt;
        &lt;br /&gt;
&amp;quot;And to let you know, I'll make sure that your rifle is in good hands when the Ghasts finally get you. Ta ta. Any last words you want me to give to someone before you head off?&amp;quot; Basil teases as he backs a step away from Karl, JUST out of arm's reach.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell your mother I miss her,&amp;quot; Karl replies without missing a beat, flashing a rogue's smile back to Basil and then turning to Nasirri, &amp;quot;Shall we head out? I think the smell'll be better over in the village of the damned.&amp;quot;&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
Colors of warm pink and subtle rose dance at the edges of warm cere, the places where skin is close enough to the surface to show free. &amp;quot;We each have our own special talents,&amp;quot; she says, beak parted in avian mirth. &lt;br /&gt;
&amp;quot;But it is true, we are moving to investigate the fears of the villagers.&amp;quot; Ah, the pecking order of the males... Nasirri is quite certain that the plumage within various hats would be rustling and rousing, if it were capable! &lt;br /&gt;
        &lt;br /&gt;
	&lt;br /&gt;
&amp;quot;But if you know of anything that might prove helpful,&amp;quot; she adds, hands beneath either sleeve clasping serenely. &amp;quot;I would be grateful, honored hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How rude!&amp;quot; exclaims Basil to Karl as he takes another step away, bowing with a flourish once more to Nasirri. &amp;quot;Your companion is far too lovely to have a stench about her. Because you surely do not speak of myself. Why, I just had a lovely rose-petal bath at the bathhouse ... charged to your name.&amp;quot; &lt;br /&gt;
        &lt;br /&gt;
And with that, Basil is swaggering away, smiling to himself.&lt;br /&gt;
&lt;br /&gt;
Nasirri sighs softly, wistfully. &amp;quot;Think kind thoughts,&amp;quot; she suggests, murmuring back to Karl. &amp;quot;...and try not to visualize him too much, if it should come to shooting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The watch wouldn't ''really'' object if I just winged him, right?&amp;quot; Karl asks the question dryly as he watches Basil stride off, &amp;quot;Right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They might,&amp;quot; Nasirri reminds, chirring quietly. And laughing within, if the chitter of her beak is any indication! &amp;quot;And then, we would be less able to aid those we seek to comfort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
Karl exhales a sigh of breath, turning, &amp;quot;Alright, alright. Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Watch, are being kind and /NOT/ watching ... or trying not to, and NOT snickering, or trying not to, the exchange between the men. Ahhh, everyone has someone else they want to just kill for being annoying. &lt;br /&gt;
                &lt;br /&gt;
Really, they do!&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, without further delay, Nasirri and Karl head out the Norther Gate to the mountain road. Here they travel nearly half a day, before turning off on a smaller, less kept and less traveled road towards the west. With the Cold War in Myrridon, not many are straying from the Western Hamlets, lest they get conscripted to do some 'favor' or other from the squabbling nobles still eyeing the lands set aside in the Rose Treaty.&lt;br /&gt;
        &lt;br /&gt;
Another two hours, and the sun is in the late afternoon sky, covering everything with long shadows and an eerie orange-yellow light, when the first houses of the hamlet come into view. Though, that is not what raises one's awareness of the hamlet. No, the stench of rotting meat, and cows and goats fallen, bloated and decaying in the fields gone to weed - those are what is noticed first.&lt;br /&gt;
&lt;br /&gt;
As the stench wafts through the air, Karl's steps slow down considerably. &amp;quot;It wasn't just rumour, it sounds like,&amp;quot; he murmurs, unslinging the rifle from his back and stepping over to the field. One hand plants on the rail, and he hops the fence, &amp;quot;Give me a second. I'm going to take a look at the cows, see what killed them.&amp;quot;&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray, be careful,&amp;quot; Nasirri replies, sharp eyes gleaming in the evening light. The grey robe catches the colors faintly, bright wings adding to the metallic shimmer of the whole. She keeps watch out towards the distance, curve of her beak betraying every movement of her focused gaze.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri would like to have Shield Other pre-cast, if she may. It has a 5 hour duration.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Give me a ... knowledge/nature, Karl.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And cast away, Nasirri.&amp;quot;&lt;br /&gt;
GAME: Karl rolls Knowledge/Nature: (20)+10: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well... that's a good roll. You'd have to say humanoid-sized creatures clawed and chewed at the cows and goats ... just to kill them, eat a little, and left the rest to rot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl pulls on his gloves to examine the cows; moving around the carcass, examining the wounds with gentle probing of his fingers, lifting the leg slightly to examine under it. &amp;quot;They were humanoid,&amp;quot; he says quietly, &amp;quot;These are claw marks... bites... ghouls, possibly? Guess we'll find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri's feathers slicken, serried clicks sliding into place as her eyes continue their somber rake across the landscape. &amp;quot;We should not be surprised,&amp;quot; she admits softly. &amp;quot;Such creatures commonly hunt the sickly and weak... Stragglers among the refugees would surely count in such cases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm just hoping that...&amp;quot; Karl looks towards the town proper, his lips pursing in a tight line, &amp;quot;That they didn't take all the townsfolk, too. Let's move.&amp;quot; He starts towards the buildings, saying quietly, &amp;quot;Just keep quiet, move quiet if you can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Stealth checks, please?&amp;quot;&lt;br /&gt;
GAME: Karl rolls Stealth: (19)+15: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri will use Touch of Luck... just in case.&lt;br /&gt;
GAME: Nasirri rolls Stealth: (13)+3: 16&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (10)+15: 25&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (8)+15: 23&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (16)+15: 31&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (4)+15: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nasirri dips her head in a single nod, though apprehension remains marked on the feathered features. &amp;quot;Stay close to me,&amp;quot; she adds in turn, bright wings tensing, whispering at her back. She moves behind, as quietly as she may... Brightly arrayed or not!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Also +4 perception vs undead.&amp;quot;&lt;br /&gt;
GAME: Karl rolls Perception: (19)+12: 31&lt;br /&gt;
GAME: Nasirri rolls Perception: (4)+10: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;Uses that luck!&amp;quot;&lt;br /&gt;
GAME: Nasirri rolls Perception: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
The rifle's brought down a bit from Karl's shoulder, his steps slowing. &amp;quot;We're being followed,&amp;quot; he hisses quietly, turning a bit and raising his head to call out, &amp;quot;'Ey! Over there, in the field... I see you. Come on out! We're not going to hurt you!&amp;quot; Lower, again, &amp;quot;...unless you're horrible abominations...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let us hope they are not horrible abominiations,&amp;quot; Nasirri murmurs, the polished, dark wood of her shield at hand. The other slides beneath her sleeve, withdrawing a slender scroll from within to hold ready.&lt;br /&gt;
&lt;br /&gt;
There is a pause in the rustling, then a face peers out from the wheat. A face and a torso, the rest being lost to the nearly ready crop. The face is that of a young woman with dark, curling hair tangled together, her blue eyes pale, and a bit overlarge, perhaps even haunted, and her shirt a tatters. &amp;quot;Who ... who are you? It is not safe here,&amp;quot; she whispers, looking over her shoulder. &amp;quot;My sister and I ... we warn people away, but have no where else to go. You should leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm Karl Mattock,&amp;quot; is the hunter's response, bringing the rifle back up to his shoulder as he brings a hand up towards the dark-haired girl, beckoning her, &amp;quot;This is Nasirri... we're here to help. Trust me, I've been in more dangerous places than this hamlet. What happened here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Egalrin slips the scroll back beneath her sleeve with a whisper of movement, securing it once more as she dips in brief welcome. &amp;quot;I am a healer also,&amp;quot; she calls, voice like a summer song. &amp;quot;If you or your sister are injured, please let me aid you as well. It is why we have come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a pause about the young woman, and she seems to cower back slightly into the wheat, shaking her head at Karl. &amp;quot;I dare not, Karl Mattock,&amp;quot; she notes to the man. Licking her licks nervously, she looks to the skies, then down the road, before beckoning to the man herself. &amp;quot;Come this way, out of the open,&amp;quot; she murmurs.&lt;br /&gt;
        &lt;br /&gt;
Those blue eyes then look to Nasirri, studying the Egalrin. &amp;quot;A healer?&amp;quot; she asks curiously, before looking over her shoulder. &amp;quot;We are not injured deeply. But others ... yes, the others...&amp;quot; she notes, before looking back to the cleric with a pleading glance. &lt;br /&gt;
        &lt;br /&gt;
There is a hint of a rustle of the wheat, and it seems the young woman takes a half-step back into hiding. &amp;quot;I am Sharia, and my sister is Narkin. Come out of the open,&amp;quot; she urges, motioning with her hand again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry,&amp;quot; Karl assures them, &amp;quot;We'll help.&amp;quot;&lt;br /&gt;
        	&lt;br /&gt;
A quiet whisper to Nasirri, &amp;quot;...be careful. This could be a trick, but we can't refuse just in case it's not...&amp;quot; Then he's heading towards the wheat, moving at a half-jog towards the girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC NOTE: Kudos to Karl for being paranoid!&lt;br /&gt;
&lt;br /&gt;
Nasirri dips her head quietly, nodding once. &amp;quot;Faith,&amp;quot; she murmurs in soft return, wings folding tighter as she follows the ranger off into the wheat. She moves with nowhere near his stealth and woodslore, but she does her best to keep sounds low. &amp;quot;How ill are the others?&amp;quot; she begins, asking the young woman in gentle voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sharia has her hand held out to Karl still ... is he going to walk next to her, or take the hand?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl will take it. Is still wearing gloves! &amp;gt;.&amp;gt;&lt;br /&gt;
GAME: You secretly roll 1d20+7:20&lt;br /&gt;
You paged Karl with 'She manages to reach out her other hand and clasp the wrist which is uncovered, too.'&lt;br /&gt;
GAME: Fiaol rolls 1d4: (1): 1 to karl&lt;br /&gt;
GAME: Fiaol damaged Karl's Wisdom for 1 points. 1 total damage.&lt;br /&gt;
&lt;br /&gt;
There is a flick of Narkin's features, before she slips back completely into the wheat, though she leaves a trail wide enough and easy enough for Nasirri to follow if she wants. Sharia looks at Karl as he takes her hand, and reaches out with her other to clasp his wrist, eyes wide and thankful. &amp;quot;They ... it isn't right,&amp;quot; she tells Nasirri, watching Karl instead. &amp;quot;We are so glad you game to us ... so very glad you could help us,&amp;quot; she says shyly, backing further into the wheat and trying to pull Karl with her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's what we do,&amp;quot; Karl replies with a reassuring smile; his hand clasping hers, not pulling away as she grips to him like the frightened girl she seems to be, &amp;quot;So what happened here, what attacked you...?&amp;quot; He walks beside Sharia, turning his head to keep an eye through the wheat, &amp;quot;How many survivors?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasirri follows in her own turn, gaze curving from the frightened back to the hamlet, returning again in full time. &amp;quot;And how have you remained hidden for so long?&amp;quot; she adds, glancing back once before her eyes rise again. Careful search, for any dangers that might come.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nasirri... give me a spellcraft check.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Karl, give me a Will Save.&amp;quot;&lt;br /&gt;
GAME: Karl rolls Will: (12)+2: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri does not have spellcraft. ^^;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;+1 for the effects of Shield Other, Karl. It is to AC and to all saves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia looks up at Karl, her blue eyes seeming so very large as she whispers lightly. &amp;quot;We were so scared... you will protect us, won't you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        	For a moment, Karl feels as if he could fall right into those eyes, that their light blue would overcome him, and he would do anything for this girl. Then ... he notices something off about the trail she is making... it is too ... long. It isn't right.&lt;br /&gt;
        &lt;br /&gt;
There is a flash in Karl's mind and he suddenly realizes that the girl he is talking to has the torso and upper body of a girl, but the rest of it is that of a lion! This ... This isn't right!&lt;br /&gt;
        &amp;quot;Sister, they are more hardy than we thought!&amp;quot;&lt;br /&gt;
        &lt;br /&gt;
At those words, Narkin leaps from the what, dagger flashing in the coming sunset as it slashes against Nasirri, several bloody feathers falling from the Egalrin, exposing a large rip in her lovely robes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Vital Strike.&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d20+8: (20)+8: 28&lt;br /&gt;
GAME: Karl rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;... OW.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;This will hurt.&amp;quot;&lt;br /&gt;
GAME: Karl rolls 4d6+2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
It almost works. Karl's smile softens as he looks down into those blue eyes, one hand lifting to brush against her cheek as he murmurs, &amp;quot;Of course I-- we-- will...&amp;quot; She's a pretty little thing, isn't she? Maybe if he helps her, she'll give him a ki... wait... he pulls back a touch, glancing to the ground. Lion tracks? Then she realizes what's going on, and he lets out a snarl, &amp;quot;Nasirri, they're--&amp;quot; Too late, as that dagger cuts feathers and flesh. &amp;quot;Nasirri!&amp;quot;&lt;br /&gt;
        The iron blade at the end of his rifle is reversed and swung down towards the girl he was just about to kiss!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ring glimmering on the ranger's hand pulses warmly, a silent warning; it chimes a wren's calling sound, drawing attention away from purely the sensual above, and down across the feel and sight of the rest of the world. The tracks. The feline frame     &lt;br /&gt;
        &lt;br /&gt;
Nasirri's sharp cry online confirms what Karl cries out, and broad wings flash and beat in quick time as she flails back from the leonine creature upon her. &amp;quot;To me!&amp;quot; she cries out, bright wings flaring in a rush of shining color. No time to explain further as the Egalrin grips Karl beneath the arms, momentarily abandoning the defense of her shield. The strain is easily felt, like a bowstring suddenly drawing far too tight; powerful legs kick from the ground, and Ranger and Cleric are aloft in seconds, aloft within the coccoon of the air! &lt;br /&gt;
        &lt;br /&gt;
        ... for seconds alone.  &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;I.. can't....!&amp;quot; Nasirri whispers, beak clicking off short as she drags the weight of two beings back towards the road. It ends with a safe landing-- relatively-- But a heavy one. Nasirri releases Karl to the roadline, staggering to one knee as bright wings droop with the sudden surge of activity. &amp;quot;Cannot... long enough...&amp;quot; she pants, bright breast heaving with air and bleeding.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (11)+15: 26&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Touch AC, Karl?&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 2d4+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
There is a keening cry from Narkin as the Egalrin tries to flee! &amp;quot;My prey!&amp;quot; she shrieks with a voice quivering and full of hate.&lt;br /&gt;
Despite Nasirri's efforts, it seems these leonine women are faster than the Eaglrin, and Narkin rushes at Nasirri, digging her wicked dagger deep into the back of the Egalrin's shoulder.&lt;br /&gt;
        Sharia follows up, fingers curled like claws, as they try to rake at Karl, glowing with a sickly black light. As they reach for the man, there is a spark of light, of flame, that keeps those fingers from the man's skin - the protection of the Phoenix granted from Nasirri's spell.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (19)+13: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri X&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;...roll to confirm...&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d20+13: (10)+13: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That is a Confirm.&amp;quot;&lt;br /&gt;
GAME: Karl rolls 3d10+18: (15)+18: 33&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get away from me--&amp;quot; Karl pulls back from the reaching fingers of the leonine woman with the heat of anger in his voice, turning then as he hears Nasirri's eagle-voice sounding in pain, the rifle swept up with the bayonet still slick with blood before he fires off a round that hits Narkin square in the side, a terrible wound splattering red over the wheat and road.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri shall do the very thing! &amp;quot;Step back 5', and HEALING.&amp;quot;&lt;br /&gt;
GAME: Nasirri casts Daylight.&lt;br /&gt;
GAME: Nasirri rolls 3d8+5: (12)+5: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll healing.&amp;quot;&lt;br /&gt;
GAME: Fiaol damaged Nasirri for -17 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
Blood flows bright and hot down the silvery robe, and Nasirri falls back behind the defense of her shield. Karl's shot blasts out on the air, and the acrid taste of gunpowder is a scent from Heaven as she keeps the darkwood shield's aegis high. &amp;quot;Blessed Phoenix, Joyous Light!&amp;quot; She shudders with the force of exhaled words, trembling as she feels the healing warmth already pouring through her veins. &amp;quot;Praise she of fire and song and fiercest flame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (13)+13: 26&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri hee!&lt;br /&gt;
GAME: Fiaol rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;2 hits. One from each.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (4)+5: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Two hits! Sharia must be feeling spurned. :(&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How dare you spill my sister's blood! The Mistress take you in the darkness!&amp;quot; hisses Sharia as she slashes across Karl's arm once, though the second blow to his face misses.&lt;br /&gt;
        Narkin looks at the Egalrin, then growls, moving up on padded feet to sink her blade at Karl's leg. Luckily, it is only a flesh wound.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (10)+13: 23&lt;br /&gt;
GAME: Karl rolls 1d10+9: (2)+9: 11&lt;br /&gt;
GAME: Nasirri rolls 3d6: (14): 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nnh--you're the one who attacked us first, lion-bitch,&amp;quot; Karl hisses out as he drops back another step from the onrushing monstrous women, just in time to avoid that knife slashing towards his face. Another shot's snapped off, a round hitting Narkin's shoulder in a painful impact, &amp;quot;That's why I dare!&amp;quot;&lt;br /&gt;
The silver bands gleam, tiny rubies marking the eyes of the carved Phoenixi glowing from within. Where one standing alone is strong, two together are twice again what they would be seperately, and the Phoenix' Shield flares with divine light. Nasirri slips back from the battle, giving Karl room to maneuver as best she may; the other hand slides beneath her robes, to hover over her breast as she calls the healing energies again, to release with a corona of warm, fiery light.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (17)+7: 24&lt;br /&gt;
GAME: Fiaol rolls 1d4: (4): 4&lt;br /&gt;
GAME: Fiaol damaged Nasirri's Wisdom for 4 points. 4 total damage.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Ouch!&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+13: (2)+13: 15&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shadows take thee!&amp;quot; hisses Sharia as Narkin is shot again. Wildly she attacks Karl, the blade gleeming darkly, wanting more blood, only to wildly miss with two slashing attacks.&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;Forget the man,&amp;quot; hisses Narkin, as she lunges at Nasirri, her fingers raking at the Egalrin's flesh. &amp;quot;The Cleric is the dangerous one, Sister!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Acrobatics: (17)+11: 28&lt;br /&gt;
GAME: Karl rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The dagger's edge sparks against fine mithril links, and then Karl ducks down under the swing of a dagger; straightening up and whirling on the sister, his bayonet's swept through the air across her back, but he mis-judges the length of that leonine torso.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
Nasirri shudders at the rake of black claws, the shattering of tiny fragments across thought and memory. The Egalrin shrieks with a warbling fury, eyes wide as feathers rouse aloft, standing upright in a dozen different directions. Large, fearsome, but without concentration-- she reaches for a spell, the words and prayers that do not come. Words fail before a shriek of gravest anger, the reins cast loose before a passionate fury run wild...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Right. 2 attacks on Karl as Sharia slips into flank. And then another Wis Drain attack on Nasirri.&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (6)+15: 21&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (19)+9: 28&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Uh oh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ANd this is to confirm....&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (9)+9: 18&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (10)+7: 17&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (4)+5: 9&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (4)+5: 9&lt;br /&gt;
GAME: Fiaol rolls 1d4: (1): 1&lt;br /&gt;
GAME: Fiaol rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again that dagger, curved so wickedly, lashes out, sinking into Karl's flesh. However, thanks to Nasirri's spell, the ranger is better off than the Egalrin instead as wounds spontaneously appear on her form in the exact same spot as Karl's.&lt;br /&gt;
With Sharia busy with Karl, Narkin smiles wickedly at Nasirri, her tongue licking over vicious teeth. &amp;quot;Cleric,&amp;quot; she murmurs so softly, as her hand rakes out again to brush against the Egalrin, &amp;quot;ALways has such a sweet flavor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+10: (19)+10: 29&lt;br /&gt;
GAME: Karl rolls 1d6+2+1d6: (4)+2+(3): 9&lt;br /&gt;
&lt;br /&gt;
A low, pained grunt leaves Karl's lips as his arm is slashed... but not as deep as it should be, and he thrusts his bayoneted rifle down against Narkin's back, delving into the flesh of her flank in a grievous wound. &amp;quot;I'll give you a flavour, you lion-bitch--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
Nasirri brings the black shield up before her, bright eyes narrowing as jagged sparks of fury practically singe from her gaze. &amp;quot;I will remember to ask the Makar how *you* taste,&amp;quot; she hisses, bright wings flaring as she thrusts her hand forward, a flaring bolt of sudden fire erupting from her palm. &amp;quot;Whe I give you to them for their celebrations!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;2 more attacks on Karl ... then Nasirri, give me a will save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri says, &amp;quot;Oh dear. X&amp;gt;&amp;quot;&lt;br /&gt;
GAME: Fiaol rolls 1d20+15: (18)+15: 33&lt;br /&gt;
GAME: Fiaol rolls 1d20+9: (18)+9: 27&lt;br /&gt;
GAME: Nasirri rolls Will: (14)+3: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Yes, fire the will save spells at the cleric plz.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay... you are NOT charmed!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol laughs and has drained her a TON! I thought I would try!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri X&amp;gt;&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (1)+5: 6&lt;br /&gt;
GAME: Fiaol rolls 1d4+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
Sharia is just grinning at Karl. &amp;quot;I would have rather had you other than for dinner,&amp;quot; she says from behind a wicked smile on her lips. &amp;quot;But a sooner death will have to do!&amp;quot; she offers as her wocked blade slices at the man again.&lt;br /&gt;
Narkin waits for Sharia to attack, then she shifts away from Karl and Nasirri. The leonine woman hisses, purring, really, &amp;quot;Yes, surrender to your fury. Feel the anger inside. Let it burn you to ash. Join us... become our Sister... we will offer you a home, a purpose,&amp;quot; she whispers.&lt;br /&gt;
   &lt;br /&gt;
There is a moment where Nasirri feels the fires burning ever so brightly, so seductively, calling out to her. But there is still enough of the Cleric in her to pull back before her soul is burned assunder.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;Er, -2, I'm not flanking anymore. :D&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't think she'd appreciate being your Sister,&amp;quot; Karl's response is sharp as he lunges out--spearing his bayonet into Narkin's side, but she isn't felled, though her wounds look terrible indeed! As do his own, blood staining mithril in glistening trails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 1d20+6: (18)+6: 24&lt;br /&gt;
GAME: Nasirri rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
Cleric by far, and one Phoenix-born. For one so blessed, no flame holds fear; for Nasirri, she embraces that burning rage, seizing that infernal seduction, forging it into a lance as sharp as lightning, hot as molten steel. &lt;br /&gt;
        &lt;br /&gt;
	&lt;br /&gt;
&amp;quot;Foolish, foolish child,&amp;quot; she sings, croons, voice a piercing call as sharp as steel. &amp;quot;The Fire is life, and through it I know no pain. The Grey Owl releases his clasp, because he cannot bear the touch of the flames.&amp;quot; Another bolt, jagged as teeth, to rake and blast and burn through the leonine hide.   &lt;br /&gt;
        &lt;br /&gt;
&amp;quot;I am Phoenix-born!&amp;quot; she sings, &amp;quot;Remember this as you burn in the flame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Narkin falls to the ground, singed and blistered by the Phoenix, Sharia howls in pure, unadulterated vengeful fury. Karl is her target of choice right now, the dagger lashing back and forth, striking the man once. &amp;quot;You will pay for what you have done to my sister!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (11)+13: 24&lt;br /&gt;
GAME: Karl rolls 2d10+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
As more of Karl's blood hits the ground to feed the wheat, he drops back a step with a snarl; bringing up the rifle again, this time to fire, a shot grazing painfully across her leonine body in a red furrow through fur. &amp;quot;And for what you've done to the village!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls 3d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
Nasirri lets the creature fall, eyes still hot as the slender hand moves beneath her robe. &amp;quot;And for all else you have ever done,&amp;quot; she adds, wings flared as she steps to one side. Healing energy flows again, a warming song bright and hot and sweet.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasirri rolls Will: (10)+3: 13&lt;br /&gt;
GAME: Karl rolls Will: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
Sharia hisses as pain burns her side from the slug hurtled from Karl's gun. Sharia takes another step back, her eyes, now golden and cat-like, look between the pair, and she smiles ... wickedly. &lt;br /&gt;
        &lt;br /&gt;
A wave of her hand, and sparkling motes of dust encircle the pair of Karl and Nasirri, mixing with rose petals and their comforting scent. A display of beauty that creates a sense of calm, of ease, and just at the edge of hearing a lullaby. Eyelids start to droop, weariness starts to fall …&lt;br /&gt;
&lt;br /&gt;
Karl's already in a great deal of pain right now; it'd be so easy to just relax, to close his eyes... he gives his head a tight shake, then, grimacing as he brings up the rifle and takes a shot, this one hitting her solidly in one foreleg with a painful sounding crack. &amp;quot;I don't... think so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fire snarls and crackles inside, a passionate response to all the days' frustrations. Anger, fierce outrage, a hundred unrivalled furies.... All level against a fatigue become exhuastion, a weariness that steals into the bones. Nasirri clicks her beak, a last glitter of bright ehyes before she slumps to earth, unconcious among the wheat.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (13)+13: 26&lt;br /&gt;
GAME: Karl rolls 2d10+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri shall sleep and dream of kobold cheerleaders, waving &amp;quot;Karl!&amp;quot; pompoms.&lt;br /&gt;
&lt;br /&gt;
Another hiss, another scream, and the leonine woman glares daggers at Karl. &amp;quot;You... will ... be miiiiine,&amp;quot; she growls, before incanting another spell. Suddenly there are 8 Sharia standing so very close together, ready to leap at Karl.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+13: (18)+13: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nasirri X&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That's gonna hurt!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;ROll 1d8&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d8: (7): 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Figment destroyed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You want a 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A rifle's shot cuts through one of the images, and it shatters like a mirror. &amp;quot;Taara's tits,&amp;quot; Karl swears under his breath; reloading as he looks between the seven remaining figures with a growing sort of desperation.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Fiaol rolls 1d4: (1): 1&lt;br /&gt;
GAME: Fiaol damaged Karl's Wisdom for 1 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do prefer mine better,&amp;quot; purrs Saphira as she dances around Karl's shot. Laughing as one of the images is destroyed. The Lamia then moves roward, reaching out to brush her hand against Karl's chest, and he can feel the world starting to cloud over even more.&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Just hits!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;1d7&amp;quot;&lt;br /&gt;
GAME: Karl rolls 1d7: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Another image.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the caress of the lamia's fingers steals more of Karl's judgement away, he grits his teeth--sweeping his bayoneted rifle in a wild swing that shatters another image into shards of glittering magic!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Will save, Karl.&amp;quot;&lt;br /&gt;
GAME: Karl rolls Will: (10)+2: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;YOu have failed against Suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Saphira steps back, her eyes watching Karl warily. He is going to get lucky, one of these days. Finally she nods, her hand rising and moving from left to right. &amp;quot;This is not a battle you can win. I suggest we both take our wounded and withdraw....&amp;quot; she murmurs, seeming to make perfect sense.&lt;br /&gt;
&lt;br /&gt;
After all, Nasirri is unconscious from who knows what....&lt;br /&gt;
&lt;br /&gt;
After a moment, Karl's chin dips in a slight nod. &amp;quot;...very well, Sharia,&amp;quot; he says quietly, tightly, &amp;quot;But this isn't over, I assure you...&amp;quot; His gaze never leaves her as he steps slowly over towards where his comrade's fallen into slumber, rifle held up at the ready...&lt;br /&gt;
&lt;br /&gt;
Sharia half-lids her eyes and purrs loudly. &amp;quot;I do love it ... when the prey fights back,&amp;quot; she murmurs in a seductive tone. &amp;quot;I will... expect you again, Dearest Karl Mattock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a part of Karl, the part that enjoys the hunt, that can't help but smile back to her. &amp;quot;So do I,&amp;quot; he replies quietly, &amp;quot;I'll see you again, one more time.&amp;quot; Then he's easing down to a crouch beside Nasirri, &amp;quot;Now take your sister and get out of here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sharia licks her lips, eyes glinting at the smile. &amp;quot;You ... are a man worthy... perhaps I will keep you for a while ... enjoy your company ... before eating you,&amp;quot; she purrs, meaning it as a compliment, before pulling at Narkin, and disappearing into the wheat.&lt;br /&gt;
&lt;br /&gt;
As she goes, Karl shakes his head... and then he's shaking Nasirri, muttering, &amp;quot;Wake up, priestess...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=5757</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=5757"/>
		<updated>2011-08-09T16:21:28Z</updated>

		<summary type="html">&lt;p&gt;Alariel: /* Our Logs */   Adding a log to the pile!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]].&lt;br /&gt;
&lt;br /&gt;
===How to Post Logs===&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic (respectively, SPrPs, DCPrPs, and DPrPs). Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Our Logs===&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Edmee&amp;diff=3862</id>
		<title>Edmee</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Edmee&amp;diff=3862"/>
		<updated>2011-01-22T03:58:30Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Created page with &amp;quot;Edmee Sulwen, daughter of Boyd, Son of Iomhair  Edmee was born to priviledge and obligation.  And yet the young woman still dreamed.  From the Highlands of Dragonier she was born...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edmee Sulwen, daughter of Boyd, Son of Iomhair&lt;br /&gt;
&lt;br /&gt;
Edmee was born to priviledge and obligation.  And yet the young woman still dreamed.  From the Highlands of Dragonier she was born, yet spent most of her life in Caer Dragoras - her father a Knight of the Realm, her grandfather one as well.  Life was almost idyllic, even if Edmee was born with that stubborn highland idea of proving one's worth by strength and stubborness.&lt;br /&gt;
&lt;br /&gt;
Then the impossible happened.  The Great Gold Hyren was killed, and in a week Heth the Unliving overran Dragonier in a carnage of blood and death never seen before in this real of True Dragons.  The horror was unthinkable.  Visiting the family estate in the Highlands is the only thing that saved Edmee, her mother and her father.  Her grandfather, it is said, died trying to protect Caer Dragoras ... or worse, that he still walks but without life.&lt;br /&gt;
&lt;br /&gt;
Edmee's father, Boyd, was killed while helping nearly four-scour refugees escape the horrible slaughter at Heth's command.  His shield was secretly recovered and given to Edmee's mother a week later.  It was only a week after that that Edmee's mother died of a broken heart.  Raised by her mother's brother, amoung his boys, Edmee pushed herself to learn the ways of a warrior, pledging to Deaus that she would not rest until Dragonier was reclaimed and Hyren and all those who died in the massacre were avenged.&lt;br /&gt;
&lt;br /&gt;
When rumor came to the small village that accepted the Dragonieri refugees that Alexandria had returned from the mists, Edmee left immediately.  She would not be be turned away.  After all, something had spared Alexandria from the terrors of the last five years, Edmee would find worthy training there - legend and rumor said so!  And Edmee would /MAKE/ it so!&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3861</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3861"/>
		<updated>2011-01-22T03:52:26Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Adding Char&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emblem of Ea is home to a number of colorful and interesting characters. In order to make a page, you will need to be logged in with your forum ID. If you're having trouble logging in, please see the [[Help:Editing|Wiki Help]] in the [[Getting Started]] section.&lt;br /&gt;
&lt;br /&gt;
For help on making a character page, please see [[How to Make a Character Page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Be sure to put all pages into &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;Category: Player&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Abrahil]], [[Agril]], [[Amira|Amir'a al'Jarim]], [[Aynssyrn Bainduis]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
[[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Colrick Voss]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Darshan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Edmee|Edmee Sulwen]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Faiza]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
[[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
[[Kaliara|Kaliara Sein]],&lt;br /&gt;
[[Karelin Andarin]],&lt;br /&gt;
[[Karl Mattock]],&lt;br /&gt;
[[Kerbasi]],&lt;br /&gt;
[[Koszhey Urvald Malinovyi]],&lt;br /&gt;
[[Kylie D'malthyae]], &lt;br /&gt;
[[Kyra Smith]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
[[Maerkkus]], [[Myrana Jn'Rajh]], [[Mikilos]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Nin-galad]]&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Lady Sandiel]], [[Hailee Serene Tigriil]], [[Lady Sienna Meribeth McBane]], [[Siseroa Shurik]], [[Sophia Lightbringer]]&lt;br /&gt;
[[Selia]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Thaim]], [[Teena Longshot]], [[Thistle]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
[[Xenarchy Malzash]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Ylva]], &lt;br /&gt;
[[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zerridwyn Angosil]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=UglyBats&amp;diff=3805</id>
		<title>UglyBats</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=UglyBats&amp;diff=3805"/>
		<updated>2011-01-10T20:19:44Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Huggin' Ugly Bats&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Aruk]], [[Shadair]], [[Caillyn]], [[Zarkhan]]&lt;br /&gt;
*'''NPCs''': A few here and there&lt;br /&gt;
*'''Place''': Alexandria - A Homestead&lt;br /&gt;
*'''Time''': Jan 4th? 5th? I don't remember, 2011&lt;br /&gt;
*'''Summary''': The group is asked to check on an elder couple not seen for a few days in one of the farmsteads outside of town. They come up against two Vargouilles (the couple) and an advanced Vargouille that 'mated' with the pair.  Oh, and Caillyn gets some tongue.  Ewwwww.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cold deepens around Alexandria, and some mutter quietly under their breath about how the mists at least protected them from the chill in the air. None the less, Alexandria is used to such changes in temperature, and moves on, seemingly ignoring the fact that it was gone from the World of Mortals for five years.&lt;br /&gt;
&lt;br /&gt;
One pasttime that sets Alexandria apart from other cities, is it's large population of adventuring souls looking for ... well, adventure. A typical gathering place for such 'odd jobs' is the Guild of Adventurers and Explorers, which conveniently has a board filled with postings of job offers and needs and the like.&lt;br /&gt;
&lt;br /&gt;
It is here that people begin to gather, looking for ways to pass the day, earn some more coin, or perhaps simply looking for conversation amoung friends and like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair stands quietly at the meeting point for such adventurers. Always willing to put his skills to the test to aid others and support his current residence's survival. More-over to learn more about what has happened in the world. So clothed in a warmer version of his usual vestments, the half-elf stands easy awaiting to see what if any interesting jobs will float down from on high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside a place for possible employment, the Guild of Adventurers is also an excellent place to pick up rumours from the outside world. This is the capacity that has brought Zarkhan here today. Again. He's not really browsing the bounty postings, but instead lingering near a larger group of adventurers, absently eavesdropping on their conversation. His gaze drifts about with a bored expression however. Doesn't look like there's a lot of juicy rumours at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standing by the board, Caillyn looks over the postings curiously, amber gaze flicking from one to the other as she plays with a long strand of curls absently. Her interest in the board would seem to be absolute...until she turns around and hisses to Shadair, &amp;quot;Really, you don't have to follow me /everywhere/. I'm perfectly capable of taking care of myself!&amp;quot; The sorceress actually stomps a foot with her last word before turning her back on the monk and pretending that he isn't there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that a green wall? No, it's just Aruk. The orc, typically of quiet disposition, is nevertheless a looming paragon of incivility set against an otherwise orderly guild. Rough hides are stretched taut across his frame, and long, vicious claws of steel extend from his thick fingers. Given the way he looks, Aruk probably just needs to stand there for a while to find work.&lt;br /&gt;
Long distance to Fiaol: Caillyn giggles and couldn't resist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair smiles at Caillyn, &amp;quot;All evidence to the contrary?&amp;quot; Then he looks ready to hop out of the way to avoid whatever freezing retribution his sister would lay down upon him should she turn about again. Still the young monk/cleric's attention is drawn by others as well, seeing an orc approaching and he smiles for the large creature. &amp;quot;Well now, your -are- a big one aren't you? I am impressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A figure moves through the area, a note in hand, ready to be posted. But upon reaching the board, the green-cloaked figure stops. Pulling back the hood, Fiaol looks at Shadair and Caillyn with a smile. &amp;quot;Oh good, faces I know,&amp;quot; she states, nodding to the orc she hs met once before. &lt;br /&gt;
&lt;br /&gt;
Fiaol closes the distance and hands the paper to Shadair. &amp;quot;I'm looking into some rumors about those Mulridden in the Mythwood,&amp;quot; notes the Huntress as she looks around, flashing a smile at Caillyn again. &amp;quot;There's been rumor of a couple, a little on the elderly side, not having been seen for the last two days. This is unusual, mind. Would you be kind enough to take a group out to the Halan's farm just a few clicks north of here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan is trying to keep attention to a minimum. Which would probably have been easier if he wasn't dressed for a particular warm day in the Dune Seas. There just /has/ to be some kind of magic involved. Or else he's really keen to catch his death. It's all calculated indifference until the word 'Mythwood' reaches him and he seems to flash a hint of sudden interest, gaze settling firmly on Fiaol. &amp;quot;Mulridden?&amp;quot; he questions before realizing he's spoken out loud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am normal among my kind,&amp;quot; replies Aruk to Shadair, his voice naturally rumbling, yet calm in tone. &amp;quot;I would say that -you- are a small one.&amp;quot; He seems to have nothing more to say regarding the peculiar greeting, which is convenient, as that's when Fiaol makes her appearance. What she says seems to jar the orc's memory, his head tilting just slightly to the right. &amp;quot;Mulridden? You mean the shadow elves? I would not be surprised if they are already dead. The elves did negotiate to use the spiderfolk as assassins.&amp;quot; Ah, to be tearing off giant spider heads. The memory nearly brings a smile to his lips, but only nearly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The comment from her brother brings Caillyn swinging about again, ice playing along her fingertips for a moment before dissipating as the sorceress squeaks. Eyes going wide, she looks up...and up...and then manages a faint and shy smile at the orc, &amp;quot;Ummm...hi!? You were with us a couple days ago...Arug right?&amp;quot; Wracking her brain to think of something else to say, Caillyn actually sighs in relief when she hears Fiaol's voice. Her attention shifts, as does her quicksilver temperament, and the young woman smiles brightly at Gilead's paladin, &amp;quot;Fia!&amp;quot; A bright smile appears as Cai listens, elbowing Shadair discreetly as she does so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair is almost ducking already as Caillyn whirls about, and /does/ audibly erk when she eblows him a moment later. &amp;quot;And indeed I -am- a small one in comparisson. I do not mind though.&amp;quot; His mood brightens further as Fiaol makes herself known to them, warm smile widening. &amp;quot;Why hello again! Wait. Your search has turned up more evidence of them? I.. well of course we will check it out. You won't be coming with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiaol shakes her head with a gentle smile at Shadair. &amp;quot;Alas, no. I just came back into town for some supplies and heard about the Halan couple on my way in. I was about to post that,&amp;quot; she notes with a wave of her hand towards the paper she pushed on Shadair, &amp;quot;And then be on my way.&amp;quot; Emerald eyes turn to Zarkhan and the woman offers a nod towards him. &amp;quot;Just their tracks, which have no doubt already been investigated. But I feel it my own duty to look into these things. Fiaol Dilis,&amp;quot; she says sticking her hand out to Zarkhan. &amp;quot;I take it you are interested? If I find anything concrete, I am more than happy to have others with me when I investigate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol then laughs brightly and smiles up at Aruk. &amp;quot;Perhaps. We shall see. And I will definitely be letting you know! I saw how you handled those spiders, I'm more than happy to have you on my side if it comes to battle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nervously glancing at the unknown half-elf, Caillyn nods at Fiaol's information, &amp;quot;I understand. Shad just needs better timing when he flirts.&amp;quot; A typical little sister response, complete with a tongue stuck-out in the monk's directions. Then, of course, the sorceress blushes pink, her amber gaze dropping to the floor as she introduces herself in a shy voice, &amp;quot;I'm Caillyn Laerial.&amp;quot; Her next comment is obviously meant for the Huntress, however, as she comments easily, &amp;quot;I don't mind helping, Fia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan eyes the offered hand critically for a moment before reaching to brush his fingertips against the palm of Fiaol's hand. &amp;quot;Zarkhan Tahir ibn Fayyad al'Tashraan..&amp;quot; he introduces smoothly &amp;quot;..Saviour of Vinas Solmnus&amp;quot;. The latter followed by a sly smirk. &amp;quot;Zarkhan will do. And if there are Mulridden involved, I would gladly offer my aid.&amp;quot; there is a slight pause. &amp;quot;If the cause is just. Of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair blinks as his cheeks go pink. &amp;quot;Wha-hey now that's. . . ahem. . . We both will be happy to help. Stay safe now hmm?&amp;quot; Turning his gaze away from Fiaol, he nods at Zarkhan. &amp;quot;And that's a long name, very nice! I am Shadair Laerial. Pleased to meet you? Wanting to come along, great!&amp;quot; Then he turns toward some of the other nearby folk, Aruk amoung them. &amp;quot;So who else wants in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk addresses Fiaol's words with a nod of his head. &amp;quot;When you have the information, call upon me, and I will come.&amp;quot; Of his prowess with the spiders, he simply says, &amp;quot;I am of the wilds, as were they. There was an understanding.&amp;quot; The orcs seems to only belatedly hear Caillyn's mistake, but this appears to be the moment for introductions, anyhow. &amp;quot;Aruk, of the Burning Blade,&amp;quot; he says. &amp;quot;I'll go to have a look at this farm. If the shadow elves are helping the spiderfolk to spread, it will greatly disturb the balance here. They are insatiable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fia claps Zarkhan's hand with her other hand, nodding to the man. &amp;quot;I do not do unjust causes,&amp;quot; she notes with a bit of humor to her tone and features. Then she turns back to look at Caillyn, before studying Shadair. &amp;quot;He was flirting? Really? You didn't tell me your brother was the subtle type before. A good thing to know,&amp;quot; she offers, giving a sidelong smile to Caillyn.&lt;br /&gt;
&lt;br /&gt;
An eyebrow is then arched at Shadair, and Fiaol shakes her head with a warm chuckle. &amp;quot;I will be safe. You, as well, Shadair Laerial,&amp;quot; she notes, emphasizing the man's name. Finally, Fiaol looks at Zarkhan and Aruk both, nodding. &amp;quot;I will contact you when I have information. My thanks again. The directions to the Halan farm are on that paper. Gods be with you!&amp;quot; she offers, lifting a hand, before trotting away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn can't help but laugh, softly, at Fiaol's comments, though she waves after the paladin easily. Tiptoeing to read the paper in Shadair's hands, the sorceress then nods at the others as she murmurs, &amp;quot;It will be good to have some help in case of trouble.&amp;quot; Her cheeks are still pink, but the laughter disappears, leaving behind a serious expression and sober voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks after the retreating Fiaol with an unreadable look. Then with cheeks still slightly pink he begins to review the directions that will lead them to the Halan farm. Upside down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan flashes Fia another smile and a little bow, inclinding his head. &amp;quot;In that case.&amp;quot; he looks up, glancing over the rest of the little group before nodding. &amp;quot;A farm, eh? A few miles out? We should secure transport then.&amp;quot; Another glance offered around the group. &amp;quot;And you all understand the threat we face, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. Cows. Perhaps sheep,&amp;quot; Aruk says in respose to Zarkhan. His own form of humor, maybe, though that subdued tone makes it difficult to tell. The orc's claws slide against each other as he flexes his fingers, issuing a satisfyingly sharp sound. &amp;quot;We do not know what danger we face, if any. Their disappearance may not involve the spiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GMNote:  Oh my GOSH!  Aruk had me in STITCHES!  Can you give him a bonus 25 XP or something?  He was awesome through the whole thing, but this pose had me on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With an impish grin, Caillyn looks up at Aruk and has to nod, bringing up a hand that now displays ice-tipped claws instead of delicate fingers, &amp;quot;If anything troubles us, I think we should be fine...and yes, I think we know that some dangers could arise.&amp;quot; That said, the sorceress fastens her amber gaze on the Veyshanti, one ebony brow going up, &amp;quot;It could also be completely calm and safe as well. It is hard to tell unless we make the journey.&amp;quot; That whole speech would probably have been more effective if the girl wasn't squirming nervously and blushing a bright pink...but, oh well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. We are doing an investigation, not always an extermination.&amp;quot; Shadair says pleasantly enough. &amp;quot;Like as not if anyone is there who can talk, we will only talk to them. Maybe even have dinner with them you never know.&amp;quot; The half-elf fumbles about with the directions a bit more absently prior to checking his own modest gear. &amp;quot;Well then. Everyone set to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan arches a brow &amp;quot;Sounds more like lunch than adventure then.&amp;quot; he flashes the massive orc a wide smile. &amp;quot;We should be well equipped for /that/, eh?&amp;quot; Wink wink, nudge nudge. &amp;quot;But yes, it is a fool that doesn't prepare for the best case scenario.&amp;quot; Another bright smile. &amp;quot;I'm ready to g... find transport to the farm. Certainly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cart is found, for those not particularly in favor of walking the distance to the Halan farm. Ambling down the road, the woods may be cold and filled with snow, but there are ample sighs of life - birds, fauna, and the evergreens intersperced with deciduous trees in the area.&lt;br /&gt;
&lt;br /&gt;
A cold wind blows through the woods which seems to startle some birds finding shelter in the branches of a sleeping tree, setting them to flying off in a flurry with various calls and the flapping of wings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Perception check as Shadair is looking out for interesting/troubling signs?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nods.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk is being watchful of tracks, walking just behind the wagon.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;back, sorry&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is napping, but may be up for sound-based-perception-checks (man that's long :p)&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Survival+1: (13)+9+1: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;For Shadair's sake, I shall clarify: tracks on or /alongside/ the road. :p&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair blinks as he looks about, eyes catching onto one sight in particular. &amp;quot;Wow. That is one, -huge- raven over there. See it? The other birds are afraid it's going to eat them I think. That's just. . . have you ever seen one so big?&amp;quot; He looks truely fascinated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan takes full advantage of the comforts of cart-travel, sprawling out over as much space as possible. One hand rests on the edge of the wagon, making a constant tapping sound that probably gets a bit aggrevating after a while. &amp;quot;So... was this inside or outside the mists?&amp;quot; he wonders out loud, before twisting a bit to glance in the direction Shadair indicates &amp;quot;Oh that's not a big raven, it's just far awa... uh, I mean. How can you tell at this distance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn is happily perched on the cart because, let's face it, sorceresses aren't exactly physically robust. Playing with her long dark curls, she watches the road ahead and sighs as Shadair has to point out a stupid bird. Looking over at her brother and then to Aruk, the girl rolls her eyes, &amp;quot;Really, I don't think ravens are worried that another one will eat them, Shad.&amp;quot; The girl glances around and then sighs again, &amp;quot;Aren't we there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk plods along just behind the wagon. Perhaps he's being courteous, giving the others space and taking up the rear guard. Maybe he just doesn't like wagons. &amp;quot;Do you believe that all large creatures will eat all smaller creatures?&amp;quot; The orc's question is presenting in something of a flat tone, but the answer doesn't really have his attention. He's watching the road, and with greater emphasis, the untamed environs to either side of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Let's for inits, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, certainly looks like /they/ believe it.&amp;quot; Shadair says quietly as he watches the big bird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Zarkhan, give me a perception&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls perception: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You see something. Knowledge oh... The Planes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;if it's not arcana or religion, it's not worth knowing!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;unless an untrained check is enough?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You could TRY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk can throw in a Know/Nature check, if that is applicable?&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls knowledge/planes: (10)+knowledge/planes: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;thaaat's not how it works :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That's the ugliest bat you've ever seen. Action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;is it comming at us?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Mmmm, possibly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is going to agitate it by shooting at it. :p&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, do so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls ranged: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan, master archer&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that'll hit. Damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It shrieks with an unhuman sound, anyone with Know/Planes can roll now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;wrong group&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Not a chance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;we are pretty but we don't know anything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You have NO idea what this thing is... but somethign with bat winds and ... the ugliest, most hideous face EVAR!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Pose it, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ugly one ... tries to charge Zarkhan. Ugly two... likes the look of Aruk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Uhoh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, give me a fort save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Fort: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You're lucky. NO POISON FOR YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, that's not a...&amp;quot; Zarkhan begins, still craning his neck to peer in the direction Shadair was indicating. He suddenly begins grapling with the loaded crossbow that has somehow gotten tangled up in his robe. Safety first and all that. After a few frantic seconds, he gets the weapon free and fires a bolt at the not-at-all-normal raven that is swooping menacingly towards them. &amp;quot;Look out! Demons!&amp;quot; he warns. Having /no/ idea what those things are. But you can't be too paniced against monsters like that.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;you do take 4 damage though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Ow. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Aruk for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two creatures shriek after Zarkhan's attack, and turn, flapping bat-like wings as they careen towards the group. One flies up to Zarkhan, exposing a horrific face and terrible fangs as it tries to bite the sorcerer. The other wheels towards the unsuspecting Aruk and manages a bite to the arm - and while there is blood, the poison dripping from the creature's fangs takes no hold in the orc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Alrighty. Full attack on the batman already attacking me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;First roll is crit range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 2d6+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol giggles. Pose, Aruk. Then Shad&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is it ded?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh, yes. Sorry. (Kids got me there.)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;still charging the one on Zark&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Is that +2 for Charging?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;13 then :) was doing +1 for charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And Zarkhan just has a bow out, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You miss, alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk doesn't take very kindly to being bitten. Who would? The orc brings his left hand up, brandishing its claws. The blades rake across the demonic creature's face, forcing it to free his strong arm from the pinching fangs. That's all the room he needs. With an angry grunt, the orc drives his right hand forward, plunging talons of steel through the being's chest and out the back. Aruk pulls his fingers free after a few final twitches, and the demon drops to the road, quite dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the danger approaching so swiftly, Shadair does not have time to call a warning, nor do anything more than react. At speed he races toward Zarkhan, trusting the Orc to handle it's foe handily. A leaping fist strike attempts to gain the creature's attention, but does little more than catch air. At least he is in a position to work with the others to tackle this. . . whatever it is!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;so...umm... how far away am I?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Probably 20' at most&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;ray of frost then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn casts Ray of Frost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn facepalms.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d3+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;behold the power of ice!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;2 damage. Still up. But cold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squeaking in dismay as Shadair's &amp;quot;raven&amp;quot; turned out to be a very ugly unfriendly...thing... Caillyn extends a hand toward the creature that still lives. Murmuring to herself under her breath, the sorceress seems to concentrate for just a second before a flash of light flickers amongst her fingers, flaring and then forming into more light that streams over to...whatever that thing is. As the light hits the monster, frost and ice form, leaving the thing damaged, if only a little. For the part of the sorceress, Caillyn wrinkles her nose and sighs, bringing her hand back down... Well, at least she hit it..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay NOW Z&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is going to chill touch it defensively. Then five-foot step away from it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll your defensive casting. CL + Cha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d20+3+4: (17)+3+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;thaaat should be plenty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;you make it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That hits touch. Damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;The DC is 15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Makes the save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;no strength loss for you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Still up, but not happy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;So it moves to bite at Zarkhan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And will hit, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan casts endure elements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Fort save, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan notes that bloodline spells aren't coded in. Hence the Endure Elements.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls fort: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No poison but 4 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Zarkhan for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a fury or rage as it's ... mate is killed, the hideous flying ... head - for there is no other description - snaps and flaps it's wings at Zarkhan, biting into his shoulder. But at least the Veyshanti is made of stern stuff than the things poison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Do I have enough distance to charge it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;If so, that is what I will do. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yeah, you can manage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan grimaces as the monstrous thing gets close, speaking a few words of eldritch power, his hand glows with an eerie ominous light as he reaches to touch the thing. There is no visible damage done but the creature seems... diminished, somehow. If only slightly. Drained by the creepy glow. The effort is repaid, however, as the monster's teeth sink into his unprotected shoulder.&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Almost dead!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your AC is 12, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;My turn then? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having finished his business with the first demon, Aruk turns around to find his companions tangling with a second. The orc draws a deep breath and sets into a charge, his large feet thudding heavily against the road with each impact. This culminates in his right claws slamming deep into the creature's bulk, hopefully taking its attention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nods. While Aruk poses&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Small step to get into flanking with . . well anyone, and FoB!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hehehe. K. W/ Aruk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;wiffwiff!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Wow, yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cai&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;yes it is :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;another ray of frost. I'm staying away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn casts Ray of Frost.&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;ugh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;I figured.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Z&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grossed out by the 'thing' they are fighting, even the advantageous position Shadair takes alongside his allies is not enough to aid the cleric/monk in beating down this winged foe. With strikes missing entirely or glancing of it's hide, Shadair is unable to make an impression on it just now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;can/am I flank with anyone?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, sure, cai&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;she's in melee with it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan will touch it again, then politely step out of its reach.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No, she's not. Dur.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K, do so Z&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Dang... almost.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan whews. &amp;quot;Record remains unbroken&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that just kills it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emboldened by her first &amp;quot;success&amp;quot;, Caillyn is again shifting and throwing a hand out in the direction of the creature. Something, however, has distracted the sorceress this time as her eyes are wide, though it's hard to tell just what has caught her attention. As the spell forms, the girl loses her concentration and the spell fizzles, frost flakes falling from her hand as an audible &amp;quot;snap&amp;quot; can be heard when the casting falls apart. Caillyn squeaks and then groans as she realizes that, once again, she lost control and messed up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The errie glow remains, and ducking out of the clash of melee, Zarkhan reaches to grasp the creature again, his eyes sparkling in the creepy light as the last life is slowly chocked out of the flying aberration. &amp;quot;What in Ta'ara's name are these things?&amp;quot; he curses and spits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What lay before the group are two large heads... with writhing tentacles at the base and large bat wings for heads. They are, more than just a little, disturbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks positively sick looking at the things, no wonder he couldn't bring himself to really touch them fully. &amp;quot;What. . /are/ those? That's just. . eech.&amp;quot; Turning his eyes and attention away, he consults the directions to determine how far they are from their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are dead,&amp;quot; explains Aruk, no doubt providing Zarkhan with all the information he needs. As the demon stops moving, he slides his claws free of its corpse, flicking his hand so as to clean the steel of excess blood. &amp;quot;There /are/ two of them, and Fiaol did not say what the farmers looked like.&amp;quot; Another attempt at humor? Maybe so! Regardless, he seems to have that certain discipline in battle for which orcs are known, and it extends into his calm following the fray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dodging the splattering sprays of blood from the orc, Caillyn stays in her spot, looking on from a distance. She's unhappy, that's for sure, and wrinkles her nose a litttle, &amp;quot;I think we should probably check on that farm and quickly.&amp;quot; The blushes and shy demeanor are gone now, leaving only an upset sorceress who begins to tap a foot impatiently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan kneels down, poking experimentally with a dagger at the tentacles at the base of the creature's neck. &amp;quot;Hmmm. I don't think it's undead. At least not in the traditional sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan think we move on? Preferably with one of the things still on the waggon ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair nods in agreement. &amp;quot;Let us move swiftly then. And cautiously I should add.&amp;quot; Once more the half-elf is paying a good deal of attention to their surroundings, even moreso perhaps with such dangers lurking so near the city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Mooov'n right along!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, pose moving along, I need to smack yelling kids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk no longer bothers so much with watching the road for tracks, considering these creatures apparently favor the trees. The orc moves alongside the wagon, long, plodding steps readily keeping up with its wheels. Dark eyes shift periodically from left to right, remaining vigilant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Carefully minding her skirts, Caillyn climbs into the cart again, settling herself with a graceful movement and a little sigh. Smoothing her skirts absently, the girl looks around as well, amber eyes taking in everything about them, far more alert than she had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan waits for the wagon to set into motion once more, before returning attention to the /perhaps/ dead monstrous thing in the bottom of the cart. He prods it experimentally with the dagger, grimacing a little in disgust. Ew. While he keeps his right arm covered under his robe, the faint hint of a pale unnatural glow can just be sensed emanating from underneath it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deeper into the forest the group goes, shadows of the swaying trees playing cruel tricks in the light. The moaning of the wind and the creeking of the wood are far from comforting sounds. Eventually the group come to a clearing where a farmstead has been etched out, right on the edge of the wood. There is naught but snow and silence, all is eerily still here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this in mind, Shadair gets aboard the wagon again, glad their draft horse was not injured in the fight. Waiting for everyone to get settled on or off the wagon, he then gets things moving with a flick of the reigns and off they go again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Perception!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh heck yes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Oops, sorry. I thought Fiaol was calling for that check. :S Well, I'm looking anyhow.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I am! All can roll Perception!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls perception: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
To (Shadair, Zarkhan, Caillyn), Fiaol pages: There is no evidence that anyone has left the home since yesterday's snow. The barn door is open in the front, and the kitchen window is open, and there is no light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol poses something real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The house, as you approach, is still and dead. There is no light, that you can see, and there are droplets of bright red blood dotting the snow here and there. The front door stands open, swinging back and forth with any breeze it catches. And while the barn door is open, there are no sounds of livestock at all - no chickens in the roost, no cattle, no horses ... nothing but silence and cold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is blood behind the barn,&amp;quot; says Aruk, speaking low and deliberately avoiding pointing in that direction. &amp;quot;Enough snow has fallen to cover any tracks, which means such a bright spray is likely fresh blood.&amp;quot; This, aside from all else that's plainly wrong about the farmstead. He slowly curls and then unfurls his thick fingers, keeping his steel claws at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair sighs sadly as they roll to approach the farmstead and take a look about. &amp;quot;I fear the owners are gone, or even worse, dead.&amp;quot; Still he looks quite on edge, alert for dangers that he senses movement from inside the home. &amp;quot;We are not alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn jumps down again from the cart, not even seeming to notice she landed in snow...and her without a cloak. Dark hair tumbles behind her, the ends hitting the snow as the girl takes a couple cautious steps forward. Shadair's words, however, bring her to a halt and she scans the area with concern, &amp;quot;This...I don't think I've ever seen a farm so still...or heard one this silent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarkhan looks up as the wagon rolls closer towards the dark, quiet farmhouse. He drapes some cloth over the zombie-demon-head before rising slowly, crossbow held in the left hand, eerie glow still surrounding his right hand as he emerges from the sleeve. He rarely looks this serious. As Caillyn descends, he nods once and jumps off the cart on the other side, sinking into the snow. &amp;quot;What do you hear?&amp;quot; he remarks through clenched teeth in Shadair's general direction. Maybe the cold is finally getting to him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Keep RPing, I'll say pause, or call for inits, or whatever. What are you folks doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair's focus is upon the house, tense and focused as he watches and listens further. A quiet voice sounds in explaination. &amp;quot;Someone is inside the house, moving. And not calling for aid.&amp;quot; With that the half-elf is stepping carefully toward the open front door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair will cast Magic Weapon on himself. Just in case.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go ahead, Shadair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn rolls her eyes as Shadair, of course, walks right into trouble. The sorceress doesn't even try to moderate her voice as she hollers after her brother, &amp;quot;Shad, wait for us! Althea wouldn't like it if you got yourself killed!&amp;quot; With mincing steps through the snow, trying to keep her skirts from getting /too/ wet, the girl moves after the monk, though not nearly in a rush.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;May I attempt a Survival check to take a closer look for tracks?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Survival+1: (6)+9+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair casts Magic Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;And another perception check for more info on what's moving in the house?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan approaches the house as well, spreading out to keep a little distance from the rest of the group. He's not really trying to be sneaky though. Just cautious. Their arrival wasn't exactly subtle. And there's no way he'll turn invisible against all this snow. &amp;quot;Hey, anyone home?&amp;quot; he calls out in what he hopes is a jovial tone. It isn't quite. &amp;quot;Weary travellers. Not looking for trouble... at all...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Folks roll inits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk turns his attention to the ground, where he seems to be onto something. The orc tromps along through the snow, following faint tracks uncovered by his keen eyes. Eventually, he comes to the side of the barn, enough that he can peer around behind it. &amp;quot;The male is dead,&amp;quot; calls Aruk to his companions, a clawed hand gesturing towards what is no doubt an unpleasant sight. &amp;quot;His head is gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay, how far away am I from what I saw?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                   &lt;br /&gt;
 21                  Shadair&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Aruk&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 13                  Big_Ugly&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Caillyn&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 7                   Zarkhan&lt;br /&gt;
----------------------------------------                 &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;A move action should be fine. I'd say 5' but you have to get through the door.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay. Casting Shield of Faith on himself then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair casts Shield of Faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gagh! Another one!&amp;quot; Shadair points in horror at another of those hideous head-things near the door. Reflexively the half-elf mutters a prayer to Althea to protect him from the foul things as he prepares to combat them and attempts to get over his squeemishness. He isn't looking very successful on that second part. . .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk.. you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is the critter in sight?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not quite yet. But Shadair is looking in the house right in front of him... (blocked by the wall, but if you want to take up the doorway....)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;I will move to stand alongside Shadair, and that's it. Don't want to take up the door and block other attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, I need everyone to give me a Fort Save, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Fort: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls fort: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;oh boy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls fort: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Fort: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 2d4: (7): 7&lt;br /&gt;
&lt;br /&gt;
Fiaol pages: Um... I'm sorry, hon, but you are likely out of this fight. The shriek is a supernatural effect and you are paralized for 7 rounds ... from fright or something!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a howl ... no, it is a shriek! A sound that pierces the mind, the very heart and soul of a creature with it's other-worldly power and vibration. The sound is horrifying to hear, painful, and to some, paralyzing. &lt;br /&gt;
&lt;br /&gt;
The noise washes over Aruk easily, while Shadair and Zarkhan both have to fight to regain their senses. Alas, Caillyn is left staring in horror, the shriek sinking into the depths of her very being and freezing her completely in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Caillyn... we're goint to skip, alas. Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;so the thing never came out?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sorry. it moved so you can see it, but it's not foolish and isn't ... yet, settling in the door.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It's a 5' step into the door to reach it. That make sense?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Can I hit it with a ray of enfeeblement and then move the heck away from the doorway?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan does that then :)&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls ranged: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cast, and roll... that'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan casts ray of enfeeblement.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Fort DC 15 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+: (5)+: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol flails.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Takes full!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;woot!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Shadair!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Can I step up and FoB now that it's moved a touch?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Hopefully leaving enough room that Aruk can still get in on the fun.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not quite for that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;For which? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You'll have to take a move or throw a shurikin or something.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can move up, w/ a 5' but you'll block Aruk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan senses movement from within, and quickly raises a hand, speaking a few words of power to let a beam of energy lash out to strike at the creature... with little effect, seemingly. He grimaces again and glances over his shoulder to the stunned Caillyn, moving away from the doorway to cover her. Yes, let's say that's why he's backing away from the doorway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay, Shadair will then draw one of his shuriken and step to get a clear shot, then throw it at the thing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Throw away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d2+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And you hurt it a little.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, you're up. Shadair is throwing shinies at it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is there any sign that the lady is alive in there? Noises, anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not quite overcoming his weirded out state of being near that thing, and not helped by that. . . scream either, Shadair ends up staying a bit distant from it while it stays in the doorway. Shifting a bit to one side, he quickly hurls a shurkien at the thing, almost cutting free one tentacle. &amp;quot;Get'it Aruk! Ack! Getit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nothing, Aruk. Absolutely nothing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There's blood on the doorframe, on the floor, drips.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;I want to try and drive it outside. Can I toss my torch in there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sure, go for it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk figures the place would burn right quick in this dry weather.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk is entirely unfazed by the monster's otherwordly shriek. Somehow, he appears more dumbfounded by Shadair's commands. &amp;quot;I'm about to,&amp;quot; the orc assures him in his typically subdued tone. He moves to stand to the right of the door as he reaches for his belt, sliding his everburning torch free of its loop. With its business end sparked up, he briefly shifts left, tossing the flame into the house itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, the cold temps won't help, and well ... it snowed yesterday... but yeah, it's not HUMID.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, Shad, Aruk, even Z, you all get AoO's as it heads out of the house!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Cold = dry! :&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Shad and Aruk are flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk :]&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;I... get an AoO? That's so rare I almost don't know what to do with it :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Do you have a weapon in hand? Then yes. If not, no.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan still has the last chill touch charge&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There you go, you can use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan whews &amp;quot;close one&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol facepalms. Wow, again you fail to crit. But you hit!&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;aaaand the DC 15 fort save or lose a point of strength (which I have no idea if stacks with ray of enfeeblement or not)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It makes that. (And yes, it stacks, I believe)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, that hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cai... give me a fort save. (roll well)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls fort: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;umm, yeah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You need to get to a temple, ayup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan pats &amp;quot;That's pretty good. /Belive/ in yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk remains with his back to the wall of the cottage, waiting for the creature to come charging past, away from the fire. The demon does exactly as hoped. With Shadair there to intercept it, the orc plods into an opposing position, stabbing his primary claws into the beast's prone hide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn bites Zarkhan's hand.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Power Word: Optimism&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the torch spreading flames around it, the hideous creature screams and moves quickly past the three men of the group - it's yellow-stained eyes only for Caillyn. Unable to move away, still held in the thrall of that horrible shriek, Caillyn is unable to duck away as the creature flies up, and presses it's slimey, hideous lips to hers - green poison-like coloring veining around Caillyn's lips before she suddenly starts blinking and is able to stagger back away from the ... thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;GROSS&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;oh hey, it's Poison Ivy&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;my turn or still no?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your turn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;.... chill touch. I'm pissed&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;defensively is CL + chamod right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;right&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;touch attack miss?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No that hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;DC of your Chill Touch?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;cha spell dc?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;15&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;why is it not 16?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;the others are lower. 11 and 12.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not a happy monster.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Zarkhan! IT IS RIGHT NEXT TO YOU!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Aiiiieeee!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;and it's trying to make out with Caillyn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, yes it is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan gives the kids some privacy&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;I mean, I'll try to defensively cast another chill touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shaken, grossed-out and seriously annoyed now, Caillyn shoves a hand out, power already crackling along her palm as she spits out the words taught her. Ice flickers along with the odd light in her hand as she slams her palm into the...whatever the hell the thing is... Light and ice flare and spread along the monster's body before the sorceress pulls her hand away...staggering just a little as she turns and loses the contents of her stomach into the snow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn thwaps Zarkhan.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol giggles.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d20+3+4: (11)+3+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;DC 17, so narrowly!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your DC on that strength drain?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;15&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, no more Strength drain...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Pose away. SHADAIR! It's trying to tongue your sister!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Step after it and FoB! Can he get a flank going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan can't let Caillyn be the only one exchanging juices with that thing. Speaking the words to another spell, another cold blue eerie glow spreads from the palm of his hand to envelop his lower arm, and he reaches to touch the creature - grimacing in the process - eyes sparkling as his touch leeches life energy from the monster. &amp;quot;Release her!&amp;quot; he demands through clenched teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;rofl&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan isn't flanking with Callie, so you should be able to flank with either of us.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nodnods. You can get flank, go for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh man, it is definitely on it's last leg, so to speak... ARUK, come finish it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Am I still in flanking position?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can step into flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Okay. Moving into flanking, and ... full attack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horrified now for a different reason, Shadair quickly overcomes his squeamishness about the ucky creature. &amp;quot;Get away from my -sister- now!&amp;quot; Anger clearly in his voice as well, the cleric/monk gets into position and launches into a dizzying flurry of kicks, punches and knee shots to get the foul abomination away from his family!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ow. Damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Even with those rolls... dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk's fine with kissing (possibly), but flying, kissing demon heads? No, not so much. The orc moves after the creature with swiftness defiant of his hulk. His thick arms rise and then come down, claws biting deeply into the creature. He keeps up the momentum, dragging it to the ground, where he's slammed and held in place. Only once the last twitches of life ebb from the demon does he stand upright, pulling his fingers free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn still looks queasy and definitely shaken as she tries to steady herself on her feet. Scooping up some clean snow, the sorceress puts it into her mouth and then spits it out again, not even caring how unladylike the action is...at least not at the moment. Spitting again, she looks over at the others, &amp;quot;That was the most disgusting thing EVER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks apologetically at Caillyn and offers her a small cloth to help the cleaning process. &amp;quot;That, was. . eww. I'm sorry sis. I tried to stop it.&amp;quot; Well at least she was still alive. Checking over the area for any more of the 'kissing heads' to come flying at them, the half-elf asks, &amp;quot;Is anyone hurt? I can heal them if so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan nudges the dead thing with the toe of his boot. Hard. Alright, he kicks it, once. Just to make sure there's no twitching left in it. &amp;quot;That's... remarkably disgusting&amp;quot; he remarks in a cheerful tone, now that the heavy atmosphere is almost done with. &amp;quot;Well. That wasn't too bad. We better have a look around the farmstead and see if there's anything left.&amp;quot; there's a long pause aas he looks between everyone. &amp;quot;Survivors. Not valuables.&amp;quot; Ahem. Hero of Solmnus indeed. He glances at Shadair &amp;quot;Oh! Right, my shoulder is going a bit stiff. I think the bite might be poisoned. Or at least not terrible clean.&amp;quot; he indicates his wounded shoulder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only somewhat,&amp;quot; says Aruk to Shadair, referencing his right forearm, where one of the earlier creatures had bitten him. It doesn't seem to terribly concern the orc, who ventures into the doorway just long enough to fetch his torch. Into the snow it goes, stabbed deep so as to extinguish the flame. The ichor of the disgusting creature stains the white crystals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair does a nice Channel Energy (rolling a 1 of course) to heal anyone as well as Aruk. Everyone within 30 feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sighing a little, Caillyn moves further away from the corpse, not wanting anything to do with kicking it...even though she was sorely tempted. Gagging a little, the sorceress has to wrinkle her nose and complain, &amp;quot;I can still taste... oh that's so disgusting...&amp;quot; The girl shivers, ice trailing down her dark locks and over her skin. Yup, Caillyn is upset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;It really is. rolling something other than a 1 for CE. First time /evar/&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;it's harder to catch the frosty scents since she's already outside :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Aruk for -6 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Zarkhan for -6 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Caillyn for -6 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Shadair for -6 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan, being a desert warrior, always carries a skin of water. He unhooks it from his belt, handing it to Caillyn. &amp;quot;You should wash out your mouth. In case of poisons and such. You know.&amp;quot; he comments, a serious expression on his face for a moment. &amp;quot;I have studied the corpses. They are unnatural aberrations, neither demonic, nor undead. We should burn the remains, there is nothing of value to learn from them. And there is no telling how long they stay disabled.&amp;quot;&lt;br /&gt;
Long distance to (Amir'a, Xander): Caillyn is definitely disappointed in her first brush with breeding then... *RUNS*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blinking, Shadair takes a step closer to Caillyn with a frown and a tilted head. &amp;quot;Cai? Are you, feeling alright? There was. . . something is effecting you, I can feel it.&amp;quot; The cleric/monk steps a little closer still, examining her with concerned eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair would like a heal check on Caillyn to diagnose what's up?&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Heal: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;this creature was clearly the victim of decapitation!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk will contribute as well, if he can?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sure, roll to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Heal: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn reaches to take the water from Zarkhan, actually gracing him with a sweet smile, &amp;quot;Thank you...&amp;quot; And then, still gripping the water skin, she looks over at her brother, blinking a little, &amp;quot;Well...no, I don't feel alright, Shad. That thing...well, it kissed me!&amp;quot; Her nose wrinkles and the sorceress looks disgusted again as she adds, &amp;quot;I definitely prefer being kissed by...&amp;quot; With a squeak, her eyes widen and she's suddenly drinking from the water skin instead of finishing her sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite Caillyn's assurance that she is alright, just grossed out, Shadair's look darkens further. After a closer examination of her, the half-elf brother shakes his head. &amp;quot;No. There is something wrong here Caillyn. It did not go after you out of spite. It did not try to put it's lips to yours for fun. It, did something to you. We have to get you back to the city, fast.&amp;quot; Looking increasingly concerned, Shadair looks quite firm on the idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk's arm mends swiftly under the care of divine energies, leaving him unscathed. He's already tromping towards Caillyn as that happens, his eyelids drawn into a tight, scrutinous squint. The orc, living off of the land as he does, knows enough of the healing arts to be concerned with what he sees. &amp;quot;You must be taken to a priest, a shaman,&amp;quot; says Aruk, a bit of additional seriousness laced through his rumbling voice. &amp;quot;The creature has left something within you. It is causing changes.&amp;quot; Aruk uses the steel tip of his index claw to indicate Caillyn's lips, though he's careful to not touch.&lt;br /&gt;
&lt;br /&gt;
Abruptly, Aruk straightens his posture, as though something had occurred to him. &amp;quot;The male farmer's body is headless,&amp;quot; he states, &amp;quot;and these creatures are flying heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;Oh thanks!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And now... Caillyn totally looses it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice bit of logic there, Aruk!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;... Sorry. :]&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;can I adopt one of the chest bursters when they mature?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Thankfully this is a Non-Death Concent plot. You make it to the church in time! ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;No Ripley for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eyes widening, frost strands lengthening about her body, Caillyn squeaks at the words spoken both by her brother and the orc. Wild, icy winds blow about the sorceress for a moment, ice crystals forming about the girl. And then, suddenly...everything stops about her as she slumps to the ground in a faint.&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrPALittleBatty&amp;diff=3804</id>
		<title>PrPALittleBatty</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrPALittleBatty&amp;diff=3804"/>
		<updated>2011-01-10T20:19:12Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *'''Title''': A Little Batty *'''Emitter''': Edmee *'''Characters''': Aynssyrn, Syrivan, Karl,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': A Little Batty&lt;br /&gt;
*'''Emitter''': [[Edmee]]&lt;br /&gt;
*'''Characters''': [[Aynssyrn]], [[Syrivan]], [[Karl]], [[Kraken]]&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Alexandria - Tad Norgorn's Haunted Caverns&lt;br /&gt;
*'''Time''': Jan 10, 2011&lt;br /&gt;
*'''Summary''': When a mommy and daddy dire bat give each other a special hug... babies are born.  And babies are HUNGRY.  Investigating reports of fell beasts devouring whole herds of cattle in the evening, the group of adventurers finds that the truth was ALMOST close to the rumors.&lt;br /&gt;
*'''APL''': 2&lt;br /&gt;
*'''Encounter 1''': 8 (baby) common bats, '''CR 2''' (if I did my math correctly)&lt;br /&gt;
*'''Encounter 2''': 2 (angry parents) Dire Bats, '''CR 4''' (and I /know/ I did that math correctly!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are strange going ons in the world outside of Alexandria. There are people afraid of the city and it's inhabitants, there are those flocking to it thinking it some sort of promised land of safety. Taara usurped Maugrim for power over the Pantheon of Shadow, Maugrim consumed Kosomoth just to remain /close/ to Taara in power, and a shard of Animus' soul and power was given to Eluna to keep it out of Taara's hands. There has been war, there has been famine, and there has been no end to strife! Why, even Myrddion is in civil war, and the ancient and elusive elves march to the beat of war themselves now!&amp;lt;br&amp;gt;&lt;br /&gt;
And then there are the oddities. Such as odd sightings of animals that should not be where they are. Strange shadows in the night that turn out /NOT/ to be imagination. And then there are the jobs which are just wild goose chases - nothing, but someone has to check it out.&amp;lt;br&amp;gt;&lt;br /&gt;
It is one of those hum-drum jobs that the Guild of Adventurers and Explorers had posted and each of you agreed to go on. The journey isn't far, a day, at most, outside of Alexandria to the west, where the hills produce many caves, and the terrain turns a bit more rugged. There are reports of flesh-eating creatures here creeping out into the night and devouring WHOLE HERDS of cattle. More than likely, one mountain lion managed to take down one of the herdbeasts and the locals are exaggerating as humans are want to do.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aynssyrn Bainduis has spent the majority of her life dealing with exaggeration of one sort or another. The ability of her people to exaggerate what it is they are capable of is nearly as legendary as their cruelty. But for once, she finds herself hoping, in a strange kind of way, that they aren't exaggerating this. The whispers of the many dangers now lurking throughout the civilized lands has the elf quite perturbed, and she had agreed to assist in this out of a desire to help, rather than out of any sense of profit or personal gain. Having introduced herself as Ayn (to help avoid the usual mispronunciations of her name), the elf has been rather quiet and cold throughout the journey so far. Doing her best to stay focused on the here and now, and try not to get lost in thoughts of what danger they /might/ be walking into.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taara. This would be enough for Syrivan. He is not fond of Taara. Or Shadow Elves. Hopefully he won't meet any 'good' ones, or they'll likely end up in a shouting match. The only good Shadow Elf is a /dead/ Shadow Elf. This is Syrivan's motto. Sadly, this isn't such a job, but he can wish. Thus, Syrivan finds himself with the others, moving through the hills to the west. Hohum. At least it's money to fund his research, right? Of course, with Ayn there, there have been a great deal of frayed tempers most likely by now. Ahem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What's that? Terrible beasts that need hunting? Why, this calls for a hunter! Fortunately, Karl was not only available but eager to take on this hum-drum job. It's a welcome change from scouring the sewers for lizardfolk and horrors from beyond time and space, after all, and he's always a little more comfortable out in the wilds than he is in the city.&amp;lt;br&amp;gt;&lt;br /&gt;
There's a net folded carefully on his belt and a rifle resting up against his shoulder as they head out into the hilly terrain, his step easy and the feather that protrudes from his hat bouncing and swaying with every step. Oblivious to any tension between the two elves, or at least not showing any signs of such, he says easily, &amp;quot;When we get to the fields, I'll see if I can identify any tracks...&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And trailing along back is the large man on horseback, a large axe cradled in an arm. &amp;quot;It's good to be out of the city again. The smell was starting to get to me.&amp;quot; He stretches a bit, then reaches for a bit of oil for his arms, since they are bare beneath the sleevless shirt he is wearing today. Kraken fights back a yawn, &amp;quot;Anything think we're actually going to find anything this time? My last trip out managed to discover a farmer trying to scam his village council for damage payments for sheep he'd stuck in his cousin's barn.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scenery rolls along, white upon brown upon green, after all there are some evergreens in the area. But mostly it is snow and dorment trees, with the occasional grey rock sticking up here and there.&amp;lt;br&amp;gt;&lt;br /&gt;
A map of the area was provided, as no farmer actually WANTS to get near the 'Haunted Caves of Nergorn'. (Legend says an old farmer named Tad Nergorn got lost in the caves looking for gold and haunts them still, of course.) But one lad said he saw the beast fly into one of the caves and that is the cave marked upon the map. It's just a little ways ahead, over the next hill, and down into the craggy valley.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perhaps it is Syrivan's attempts to make her irritable which has shut Ayn's mouth so firmly. Whatever the case, she issues no opinion on whether or not she thinks it is likely that they will find anything. Instead, she gives the slightest nod to Karl, indicating that she could, at least, understand what others were saying. That seemed like the most sensible option to her. She's got no interest in opening her mouth and risking another storm of snideness from the Dawn Elf though. She's not one to be drawn into conflict if she can help it. So, for now, just, keep on walking to the cave; that seems to be the first lead, no?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From afar, Karl will be keeping an eye out for any tracks leading in the cave's direction as we travel!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A lot of Syrivan's attention is focused not on the countryside, but upon Ayn. He's watching the young woman carefully, as if wondering if she's about to backstab him. He can't help it. It's instinct. He is paying attention though, as much as he ever does, looking at the hills and so forth. Note, however, that he's not snide. He's simply untrusting. In a really, really obvious sort of way! Ahem. He continues to move, glancing towards Karl and saying, &amp;quot;That's a good idea. It'll help, anyway, in preparations.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You paged Karl with 'Okay.'&amp;lt;br&amp;gt;&lt;br /&gt;
You paged Karl with 'Roll a perception check.'&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls Perception: (15)+6: 21&amp;lt;br&amp;gt;&lt;br /&gt;
You paged Karl with 'Oddly enough ... you don't really SEE any tracks leading into the caves.'&amp;lt;br&amp;gt;&lt;br /&gt;
From afar, Karl nodnods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't see any tracks leading this way,&amp;quot; Karl muses aloud, pausing now and then on their way to check the ground; frowning as he looks up towards the caverns, tilting the edge of his hat up a bit, &amp;quot;Perhaps it is just a goose-chase, eh? Well, we'll collect pay either way...&amp;quot; Still, he sounds almost /disappointed/ at the prospect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pay is a good thing. I'm running low on ale money.&amp;quot; Kraken chimes in, &amp;quot;And Hollow Legs here eats enough fodder for a whole herd.&amp;quot; He keeps his eyes peeled, beyond one glance at the elves to see if the tension between them has actually formed a physical manifestation yet. &amp;quot;I'm not one for fighting ghosts though, if it's a ghost, I'm going back to the city and they can send someone out here that can chase it off.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cave is within sight, cresting a hill, the dark maw looms and waits in silence. As Karl noted, there do not seem to be any tracks coming in and out of the cave. But being the perceptive man he is, there IS bat sign.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ayn reaches into her inside jacket pocket, and probably confirms every stereotype in Syrivan's head when she withdraws a hand crossbow, and slides a bolt into place. Keeping it at her side, she does her best to stay ready. Because things have an unfortunate tendency to jump you, when you are least expecting it. In her experience, anyway. You can't trust Shadow Elves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No. No, you can't. All Syrivan does is prepare his pouches, sliding them into place at his belt. He's ready.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Still no tracks...&amp;quot; Karl's lips purse in a frown, &amp;quot;...I see guano, though. There's bats, but, it's a cave, that's to be expected. Might as well head in.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kraken looks around a bit, picking out a good spot to dismount and leave his horse, not too far from the cave, where he can run and mount in a hurry. And also close enough he'll hear the horse give a warning if something approaches it without his permission. Trained warhorses are nice that way, the first iteration of the car alarm... &amp;quot;I think you're right. Do we want a torch or lantern, or does someone have something better that doesn't give off smoke or burst into flame when hit with an axe?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ayn shakes her head slightly. &amp;quot;I have my crossbow, and some smoke bombs. Nothing to assist others to see in the dark. I apologize.&amp;quot; Wow, that might just be the longest statement from the woman since the tension started! &amp;quot;I am happy to lead the way, however.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow me.&amp;quot; Gesturing, Syrivan illuminates the tip of his staff. Then gestures and does it again to various bits and bobs of other people, providing a fair amount of light. &amp;quot;Should last us long enough to look around. Yes?&amp;quot; He asks, glancing towards the others inquisitively.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That'll do,&amp;quot; Karl says agreeably with a nod towards Syrivan, the arcanist getting a quick smile, &amp;quot;I knew you mages were useful for swomething.&amp;quot; It's clear teasing, not serious, and once there's a light... he moves forward to lead the way within, moving quietly and keeping watchful of the shadows. &amp;quot;Might as well get this over with.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kraken smiles a bit at the light, &amp;quot;I'll bring up the back then... and head to the front if anything happens.&amp;quot; And with that he shifts his axe over so that it's in both of his hands now, ready for use. &amp;quot;Best I'm not too close to anything we find, might chop it in half before we figure out what it is. Some things don't need chopping in half. At least that's what I've been told.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aynssyrn gives a nod to Syrivan, and approaches the cave, her crossbow drawn. She still seems quite cold, but, she figures, if she is leading the way, at least that will negate any fears about stabbing in the /back/. At least momentarily.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Hmmmms... perception checks?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls perception: (6)+9: 15&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls Perception: (2)+6: 8&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Kraken rolls perception: (15)+5: 20&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Syrivan rolls Perception: (6)+4: 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go.&amp;quot; He slips into the cave, walking with the others and looking around. &amp;quot;Worst that happens is a magic-mutated monster attacks us, right?&amp;quot; That's ... good news? It sounds it to Syrivan. He sounds positively cheerful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The darkness is pushed back, thanks to the light provided by the tip of Syrivan's staff. Though shadows continue to stretch out throughout the cavern, stalagmites and stalagtites drip throughout the limestone cave in a variety of colors - cream, pink, grey and even brown. The ground is dotted with guano here and there... though for a long while there are no signs of bats actually on the ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
Then the cave opens up to a cavern, roughly twenty feet by thirty feet, and fourty-feet high. There are several exits and niches of shadow within the cave, and it could, if neccissary, almost be a comfy place, given the ambient temperature underground, for refugees from the surrounding area.&lt;br /&gt;
The light provided glints off of something metallic along the back wall. Drawing closer, it is visible to be the body of a man with protective goggles on his head. He is starting to be subsumed by the cavern, one hand at his side has slowly been encrusted in stalagmite, while the other is across his chest, clutching a book.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You worry me sometimes, Syrivan,&amp;quot; Karl murmurs in good humor as he heads into the cavern, keeping a few strides ahead from the rest of the group as a scout. As they draw closer to the back wall, he pauses, then recoils, &amp;quot;...what in all the bloody hells?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the eight fences is that?&amp;quot; Kraken blurts out, but he takes another step closer towards the back wall, &amp;quot;Looks like the old man miner got caught in a cave in of some sort. Or something... that's just plain odd looking. Is that a book?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ayn looks a little perturbed at the sight. The young elf narrows her eyes, and the tip of her crossbow is lowered. &amp;quot;Well, wizard.&amp;quot; She says, stepping to the side, &amp;quot;Unless I'm mistaken, this looks like the sort of thing you should deal with. If it is safe, we should give the poor soul a proper burial.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Syrivan pages: Knowledge check to figure out a crittter that does that? Nature of Dungeoneering I'd guess? :)&amp;lt;br&amp;gt;&lt;br /&gt;
You paged Syrivan with 'Oh, it looks pretty natural, it's just BEEN HERE FOR A LONG TIME.'&amp;lt;br&amp;gt;&lt;br /&gt;
You paged Syrivan with 'Over 20 years, you'd say. It's Tad Nergorn.'&amp;lt;br&amp;gt;&lt;br /&gt;
Syrivan pages: Ah!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This sort of thing happens when something's been in a cavern such as this for a long period of time. Whatever killed him may still be here, but he deserves a burial and isn't dangerous in and of himself.&amp;quot; A pause, and he looks around curiously, &amp;quot;Unless he really left a ghost, that is. I'd bet this is Tad Nergron, the fellow whose name was used to name this cave.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It does look like a book...&amp;quot; Karl hesitates for a moment or two, and then he steps carefully forward, reaching out with one leather-gloved hand to try and pry the text from the man's dead hands, &amp;quot;I don't know if we could even get his body out without a pickaxe, magus.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bet your right on that. I'll dig out a spot once we make sure the cave is safe enough, won't take too long. One of you will have to make the marker, I don't do that kind of thing.&amp;quot; Kraken turns his attention away from the man caught in the rocks, looking about into the depths to see if anything else is hidden away in a corner.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ayn nods her head, &amp;quot;I know the rites.&amp;quot; She says, quietly, &amp;quot;And if we have to return to town for the proper tools, then that is what we will have to do.&amp;quot; Her voice doesn't brook much challenge on this point. It is, after all, part of her duties to ensure that the dead get proper dignity when they pass on. Nobody wants to be left rotting in a cave somewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should explore the cave in more detail,&amp;quot; Syrivan nods, &amp;quot;Check to see if whatever killed him somehow is still here.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls perception: (3)+6: 9&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls perception: (3)+9: 12&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Syrivan rolls Perception: (15)+4: 19&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Kraken rolls perception: (16)+5: 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The noise of the adventurers seems to have been enough to finally rouse some of the sleeping bats within the cave. One high-pitched screech, followed by another, then the sound of leather wings flapping as the bats swoop down about those that disturbed their slumber!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ayn had been concerned with ensuring that the remains aren't damaged; the preservation of this corpse is, now, it seems, the most important thing to her. When the screeching is heard, though, she spins, fast as she can, and starts to raise her crossbow, hoping to get to strike before the bats are on them...!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The book's tugged free of rigor'd fingers, and Karl brushes it off a bit. &amp;quot;Maybe it's a diary or a log've mining results or something,&amp;quot; he muses, cracking it open to read whilst entirely not paying attention to the rest of the cavern. Which means he entirely misses the bats swooping down upon them until those screeches ring out through the cavern's air, and his head lifts! &amp;quot;Oh, hells. That's a lot of bats.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh man, we're going to get covered in droppings.&amp;quot; Kraken grumbles as he gets his axe out in front, waving it a bit hoping to at least not take a bat to the face.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Edmee rolls 1d20+4: (20)+4: 24&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+4: (1)+4: 5&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+4: (9)+4: 13&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+4: (3)+4: 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear.&amp;quot; A pause. &amp;quot;I suppose that tells us what killed the fellow. Giant bats who had decided to lair in the cave. It makes sense, it is their natural habitat,&amp;quot; Syrivan begins, &amp;quot;They probably spread out through cave systems, jumping from one cave to another near us.&amp;quot; He lifts a hand, and then chants, crushing a bit of colored dust in his fingers. A corruscating beam of light energy shoots from his hands, and strikes a group of the bats. Three of them fall over, unconscious, and he says in a pleased tone, &amp;quot;That worked out well.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (14)+6: 20&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (5)+6: 11&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (9)+6: 15&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (1)+6: 7&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (9)+6: 15&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d3-4: (1)+-4: -3&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d3-4: (3)+-4: -1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Why do they even bother? 1 hp each.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls 1d20+7: (3)+7: 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's a thundrous roar as Karl's rifle reports in the cavern, but the fluttery little winged rodent escapes unscathed--some of the rock beyond it, on the other hand, shatters as the bullet crashes into stone. &amp;quot;Bloody-- little winged rodents--&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d20+8: (1)+8: 9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kraken nearly takes a bat to the face, so he waves his axe around in front of him valiantely, managing to avoid getting hit. But he does absolutely no good at actually connecting axe to bat in the process.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Aynssyrn rolls 1d20+3: (15)+3: 18&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls 1d20+3: (2)+3: 5&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls 1d6+3: (3)+3: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aynssyrn ducks and weaves as two bats come in at her. The monk strikes out with her fist, lightning fast, and the bat drops. On instinct, her foot passes through where the bat /had/ been moments before, and where a human-sized opponent would probably still be, but, of course, the bat isn't human-sized, and, it is very dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;I scream like a little girl, talk about how it messes up my hair, and cry. J/K. I step back and shoot one with my crossbow, don't want to run out of spells uber-quickly.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Syrivan rolls 1d20+4: (16)+4: 20&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Syrivan rolls 1d8: (1): 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan dies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Plink!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;... ... .. It's not quite dead yet.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (14)+6: 20&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (15)+6: 21&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (5)+6: 11&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (18)+6: 24&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Well ... the good news... NO CRITS!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Though, I think y'all would survive 2 points of damage. So Syr and Ayn and Kraken each take 1 point. Karl's boomstick is making his ... wary.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;It thinks Karl's boomstick is a girl and is trying to mate with it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;lol&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shrieking and screeching grows louder as the bats grow more frantic. The very tiny c reatures dive for each figure, digging into hair, nipping at ears, scalp, whatever little claws and teeth can dig into.&amp;lt;br&amp;gt;&lt;br /&gt;
Don't forget to stop by the Temple of Althea for your Rabies Cure Disease Spell after this is all done!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+7: (2)+7: 9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another fruitless bullet goes ricocheting off into the cavern, as Karl begins to discover that tiny fluttering bats are not the easiest targets in the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d20+8: (17)+8: 25&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Kraken rolls 1d12+7: (6)+7: 13&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If another bat bites me, I'm going to lose it!&amp;quot; Kraken shouts out as he switches from just trying to swat the bats away and takes a two handed swing overhead. He catches one bat in mid flight. The bat keeps flying, the left half of it at least, while the right half goes sailing over into a wall and tumbles down onto the floor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Aynssyrn rolls 1d20+3: (8)+3: 11&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls 1d20+3: (16)+3: 19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;1 hit.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls 1d6+3: (5)+3: 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aynssyrn grits her teeth, irritated as the one remaining bat (near her) manages to draw blood. Two kicks lash out in quick succession, and the bat drops.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Syrivan rolls 1d20+4: (13)+4: 17&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;That hits!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Syrivan rolls 1d8: (7): 7&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+6: (12)+6: 18&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee damaged Karl for 1 points. 18 remaining.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Screeching, very loudly now, the last bat remaining finally gets past the barrel of Karl's gun and starts biting at his knuckles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d20+7: (19)+7: 26&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls 1d20+7: (15)+7: 22&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Karl says, &amp;quot;lol&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls 2d10+2: (5)+2: 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aah! Get the-- get this-- stupid bat--&amp;quot; Karl stumbles back until he's against a wall, the rifle swept up--and the bat literally /lands on the mouth of the barrel/ briefly to try and get to him. Which means that when he pulls the trigger, he's invented a new type of ammunition. The Bat Shot.&lt;br /&gt;
From the wet spatter it makes on the walls, the Bat Shot probably won't catch on as useful ammo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With all of the flying ones removed, Kraken moves on to chop one of the stunned ones on the ground in half as well, holding back just enough so that he doesn't dent his axe on the stone floor in the process. &amp;quot;These things aren't poisonous are they, with those nasty little teeth?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aynssyrn doesn't particularly like the idea of killing helpless bats, so, she decides to let the others deal with it. The elf brushes at the light cut she received, and shakes her head. &amp;quot;Frustrating.&amp;quot; She says, quietly, &amp;quot;But, I doubt they killed that man. Could they really have killed all the livestock?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not as likely, for the livestock. A man ... it's quite possible for a group of these creatures to kill a man.&amp;quot; Syrivan says this calmly, as he looks around. &amp;quot;Might want to look deeper and see.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls Perception: (8)+6: 14&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls perception: (5)+9: 14&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even as he says this, Syrivan murmurs a few words, and the bat debris sloughs off him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Syrivan rolls Perception: (19)+4: 23&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't see how,&amp;quot; Karl grumbles under his breath as he reloads his rifle - just in case - and props the gun up on his shoulder again, stepping over to retrieve the book from where it lay when he dropped it, &amp;quot;Let's see what this farmer's book had to say. Maybe it'll shed some light on things.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls perception: (20)+5: 25&amp;lt;br&amp;gt;&lt;br /&gt;
You paged Syrivan and Kraken with 'From one of the niches there is a stirring of shadows, a screech and something moves to the ledge, stretches and extends GREAT BIG WINGS in the dark.'&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Syr goes first, then the monsters, then Kraken... this IS a surprise round.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Syrivan casts Color Spray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Syrivan says, &amp;quot;Will, DC16&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+3: (15)+3: 18&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+3: (15)+3: 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How lovely, a pair of dire bats. You might call them caretakers of the smallre ones, it's a symbiotic...&amp;quot; A pause, &amp;quot;Oh right. Get down, they're nasty things.&amp;quot; Again, bands of scintillating color streak from the elf's fingers. This time, the bats resist, and he mutters, &amp;quot;Oh dear. That didn't work so well.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As one of the large bats shrieks and leaps from the ledge swooping down for Kraken, the Barbarian brings his axe around and slices into the creature. The large back screeches in pain, and is distracted enough that when it tries to bite Kraken, it completely misses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kraken waits for the really big bats, and then one swoops out of the cave at him. Fortunately he was ready with that axe of his, and with a mighty swing he puts a nice slice into the oversized thing. &amp;quot;I won't have that, no I won't!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slipping a hand into his shirt, Syrivan strips! Actually, he just pulls out a silver medallion, murmuring under his breath and chanting. And again, a spray of glowing light flickers from his fingers. This time, the bat screeches, blinded and stunned. Of course, it can still see, but hey. It's blind!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Aynssyrn rolls 1d20+3: (18)+3: 21&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls 1d20+3: (4)+3: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;DC on the Stunning Fist?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aynssyrn says, &amp;quot;14&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Fort?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aynssyrn nods.&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Edmee rolls 1d20+5: (8)+5: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;FAILS!&amp;quot;GAME: Aynssyrn rolls 1d6+3: (4)+3: 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aynssyrn says, &amp;quot;+7 damage&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls 1d20+7: (14)+7: 21&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;That'll hit!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls 1d10+1+1d6: (10)+1+(5): 16&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aynssyrn unleashes a flurry of blows on the dire bat wounded by her barbarian friend. A harsh elbow strike slams into the back of the creature's head, momentarily stunning it. A second palm strike... fails to make contact, but, don't be too hard on her, she's used to fighting humanoid opponents! At least she knew where to hit to make the thing stop moving, momentarily!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's right, you nasty bugger...&amp;quot; Karl's rifle comes up, the book dropped forgotten on the floor again as he sights down the barrel to the reeling, shrieking giant bat lingering up high in the cavern, &amp;quot;...just hold still...&amp;quot; A sharp //crack// rings out as a bullet splits the air, driving into a vital area low in the chiropteran's belly, blood splattering over cold stone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Kraken rolls 1d20+7: (13)+7: 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Hit.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Kraken rolls 1d12+10: (8)+10: 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kraken turns and takes another chop at the large bat as it wings about him. That large axe hits and there is a *thunk* sound as it bites deep, sending the oversized bat down onto the ground. &amp;quot;Ugh, good thing I oiled up, it'll make this blood easier to get off!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Syrivan rolls 1d8: (5): 5&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Aynssyrn rolls 1d20+6: (14)+6: 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm almost out of spells, I hope this is it. Well, spells that'd affect bats.&amp;quot; You really can't trip bats very well, you know? He pulls out his crossbow, aiming carefully at the bat. Then fires! The bolt lodges in its wing, causing the stunned creature to cry out in pain! &amp;quot;I'm doing well today. I usually don't shoot nearly this well.&amp;quot; The wizard sounds pleased.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Aynssyrn rolls 1d4: (1): 1&amp;lt;br&amp;gt;&lt;br /&gt;
GAME: Karl rolls 1d20+7: (5)+7: 12&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Edmee says, &amp;quot;Stunned... that hits.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aynssyrn raises her hand crossbow, and lets loose! The bolt flies clean and true... and scratches the giant bat a little bit more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Karl rolls 1d10+1+1d6: (5)+1+(6): 12&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another roar of Karl's rifle echoes through the cavern as he takes careful aim... and the stunned bat's head explodes like an overripe melon beneath the strike of the bullet. He lowers the firearm with a triumphant grin, &amp;quot;That's the way you do it... everyone alright?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the bat drops thanks to Karl's shot, Syrivan relaxes, &amp;quot;I certainly hope that's the last of it.&amp;quot; He gestures again, his prestidigitation spell still active, and any remaining grit, dust, or bat poo falls to the ground. He's very fastidious. Not concerned with much else, but he hates being dirty. &amp;quot;Is everyone all right?&amp;quot; He wonders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kraken takes a small cloth out of his pouch, cleaning off his axe and his skin from the bloody combat. &amp;quot;For the most part... anyone have a bandage? I have a few bites that need some cleaning out.&amp;quot; He grumbles as he gives the nearest bit of bat a kick. &amp;quot;So did you ever get that book free?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aynssyrn nods her head slowly. Sliding her crossbow back into her robes, she looks to the others. &amp;quot;I am uninjured.&amp;quot; She says, quietly. &amp;quot;I'm afraid I don't have any bandages, though. Sorry.&amp;quot; She begins to peer around the chamber a little more seriously. Vaguely concerned that there might be more danger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've got some,&amp;quot; Syrivan says, producing said bandages from the bag tethered to his waist. &amp;quot;Here you are. Nothing extraordinary, but...&amp;quot; A shrug.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's here,&amp;quot; Karl reports, slinging his rifle and lifting that book up, &amp;quot;We'll bring it back to the other farmers... hah. Guess we know the fate of that old guy at least. And the lifestock.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. We'll have to bring him home for burial,&amp;quot; Syr says seriously, slowly slipping to his feet again. &amp;quot;I'll go prepare a litter for ... the remains.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=UglyBats&amp;diff=3803</id>
		<title>UglyBats</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=UglyBats&amp;diff=3803"/>
		<updated>2011-01-10T19:59:14Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Huggin' Ugly Bats&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Aruk]], [[Shadair]], [[Caillyn]], [[Zarkhan]]&lt;br /&gt;
*'''NPCs''': A few here and there&lt;br /&gt;
*'''Place''': Alexandria - A Homestead&lt;br /&gt;
*'''Time''': Jan 4th? 5th? I don't remember, 2011&lt;br /&gt;
*'''Summary''': The group is asked to check on an elder couple not seen for a few days in one of the farmsteads outside of town. They come up against two Vargouilles (the couple) and an advanced Vargouille that 'mated' with the pair.  Oh, and Caillyn gets some tongue.  Ewwwww.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cold deepens around Alexandria, and some mutter quietly under their breath about how the mists at least protected them from the chill in the air. None the less, Alexandria is used to such changes in temperature, and moves on, seemingly ignoring the fact that it was gone from the World of Mortals for five years.&lt;br /&gt;
&lt;br /&gt;
One pasttime that sets Alexandria apart from other cities, is it's large population of adventuring souls looking for ... well, adventure. A typical gathering place for such 'odd jobs' is the Guild of Adventurers and Explorers, which conveniently has a board filled with postings of job offers and needs and the like.&lt;br /&gt;
&lt;br /&gt;
It is here that people begin to gather, looking for ways to pass the day, earn some more coin, or perhaps simply looking for conversation amoung friends and like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair stands quietly at the meeting point for such adventurers. Always willing to put his skills to the test to aid others and support his current residence's survival. More-over to learn more about what has happened in the world. So clothed in a warmer version of his usual vestments, the half-elf stands easy awaiting to see what if any interesting jobs will float down from on high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside a place for possible employment, the Guild of Adventurers is also an excellent place to pick up rumours from the outside world. This is the capacity that has brought Zarkhan here today. Again. He's not really browsing the bounty postings, but instead lingering near a larger group of adventurers, absently eavesdropping on their conversation. His gaze drifts about with a bored expression however. Doesn't look like there's a lot of juicy rumours at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standing by the board, Caillyn looks over the postings curiously, amber gaze flicking from one to the other as she plays with a long strand of curls absently. Her interest in the board would seem to be absolute...until she turns around and hisses to Shadair, &amp;quot;Really, you don't have to follow me /everywhere/. I'm perfectly capable of taking care of myself!&amp;quot; The sorceress actually stomps a foot with her last word before turning her back on the monk and pretending that he isn't there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that a green wall? No, it's just Aruk. The orc, typically of quiet disposition, is nevertheless a looming paragon of incivility set against an otherwise orderly guild. Rough hides are stretched taut across his frame, and long, vicious claws of steel extend from his thick fingers. Given the way he looks, Aruk probably just needs to stand there for a while to find work.&lt;br /&gt;
Long distance to Fiaol: Caillyn giggles and couldn't resist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair smiles at Caillyn, &amp;quot;All evidence to the contrary?&amp;quot; Then he looks ready to hop out of the way to avoid whatever freezing retribution his sister would lay down upon him should she turn about again. Still the young monk/cleric's attention is drawn by others as well, seeing an orc approaching and he smiles for the large creature. &amp;quot;Well now, your -are- a big one aren't you? I am impressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A figure moves through the area, a note in hand, ready to be posted. But upon reaching the board, the green-cloaked figure stops. Pulling back the hood, Fiaol looks at Shadair and Caillyn with a smile. &amp;quot;Oh good, faces I know,&amp;quot; she states, nodding to the orc she hs met once before. &lt;br /&gt;
&lt;br /&gt;
Fiaol closes the distance and hands the paper to Shadair. &amp;quot;I'm looking into some rumors about those Mulridden in the Mythwood,&amp;quot; notes the Huntress as she looks around, flashing a smile at Caillyn again. &amp;quot;There's been rumor of a couple, a little on the elderly side, not having been seen for the last two days. This is unusual, mind. Would you be kind enough to take a group out to the Halan's farm just a few clicks north of here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan is trying to keep attention to a minimum. Which would probably have been easier if he wasn't dressed for a particular warm day in the Dune Seas. There just /has/ to be some kind of magic involved. Or else he's really keen to catch his death. It's all calculated indifference until the word 'Mythwood' reaches him and he seems to flash a hint of sudden interest, gaze settling firmly on Fiaol. &amp;quot;Mulridden?&amp;quot; he questions before realizing he's spoken out loud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am normal among my kind,&amp;quot; replies Aruk to Shadair, his voice naturally rumbling, yet calm in tone. &amp;quot;I would say that -you- are a small one.&amp;quot; He seems to have nothing more to say regarding the peculiar greeting, which is convenient, as that's when Fiaol makes her appearance. What she says seems to jar the orc's memory, his head tilting just slightly to the right. &amp;quot;Mulridden? You mean the shadow elves? I would not be surprised if they are already dead. The elves did negotiate to use the spiderfolk as assassins.&amp;quot; Ah, to be tearing off giant spider heads. The memory nearly brings a smile to his lips, but only nearly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The comment from her brother brings Caillyn swinging about again, ice playing along her fingertips for a moment before dissipating as the sorceress squeaks. Eyes going wide, she looks up...and up...and then manages a faint and shy smile at the orc, &amp;quot;Ummm...hi!? You were with us a couple days ago...Arug right?&amp;quot; Wracking her brain to think of something else to say, Caillyn actually sighs in relief when she hears Fiaol's voice. Her attention shifts, as does her quicksilver temperament, and the young woman smiles brightly at Gilead's paladin, &amp;quot;Fia!&amp;quot; A bright smile appears as Cai listens, elbowing Shadair discreetly as she does so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair is almost ducking already as Caillyn whirls about, and /does/ audibly erk when she eblows him a moment later. &amp;quot;And indeed I -am- a small one in comparisson. I do not mind though.&amp;quot; His mood brightens further as Fiaol makes herself known to them, warm smile widening. &amp;quot;Why hello again! Wait. Your search has turned up more evidence of them? I.. well of course we will check it out. You won't be coming with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiaol shakes her head with a gentle smile at Shadair. &amp;quot;Alas, no. I just came back into town for some supplies and heard about the Halan couple on my way in. I was about to post that,&amp;quot; she notes with a wave of her hand towards the paper she pushed on Shadair, &amp;quot;And then be on my way.&amp;quot; Emerald eyes turn to Zarkhan and the woman offers a nod towards him. &amp;quot;Just their tracks, which have no doubt already been investigated. But I feel it my own duty to look into these things. Fiaol Dilis,&amp;quot; she says sticking her hand out to Zarkhan. &amp;quot;I take it you are interested? If I find anything concrete, I am more than happy to have others with me when I investigate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol then laughs brightly and smiles up at Aruk. &amp;quot;Perhaps. We shall see. And I will definitely be letting you know! I saw how you handled those spiders, I'm more than happy to have you on my side if it comes to battle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nervously glancing at the unknown half-elf, Caillyn nods at Fiaol's information, &amp;quot;I understand. Shad just needs better timing when he flirts.&amp;quot; A typical little sister response, complete with a tongue stuck-out in the monk's directions. Then, of course, the sorceress blushes pink, her amber gaze dropping to the floor as she introduces herself in a shy voice, &amp;quot;I'm Caillyn Laerial.&amp;quot; Her next comment is obviously meant for the Huntress, however, as she comments easily, &amp;quot;I don't mind helping, Fia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan eyes the offered hand critically for a moment before reaching to brush his fingertips against the palm of Fiaol's hand. &amp;quot;Zarkhan Tahir ibn Fayyad al'Tashraan..&amp;quot; he introduces smoothly &amp;quot;..Saviour of Vinas Solmnus&amp;quot;. The latter followed by a sly smirk. &amp;quot;Zarkhan will do. And if there are Mulridden involved, I would gladly offer my aid.&amp;quot; there is a slight pause. &amp;quot;If the cause is just. Of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair blinks as his cheeks go pink. &amp;quot;Wha-hey now that's. . . ahem. . . We both will be happy to help. Stay safe now hmm?&amp;quot; Turning his gaze away from Fiaol, he nods at Zarkhan. &amp;quot;And that's a long name, very nice! I am Shadair Laerial. Pleased to meet you? Wanting to come along, great!&amp;quot; Then he turns toward some of the other nearby folk, Aruk amoung them. &amp;quot;So who else wants in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk addresses Fiaol's words with a nod of his head. &amp;quot;When you have the information, call upon me, and I will come.&amp;quot; Of his prowess with the spiders, he simply says, &amp;quot;I am of the wilds, as were they. There was an understanding.&amp;quot; The orcs seems to only belatedly hear Caillyn's mistake, but this appears to be the moment for introductions, anyhow. &amp;quot;Aruk, of the Burning Blade,&amp;quot; he says. &amp;quot;I'll go to have a look at this farm. If the shadow elves are helping the spiderfolk to spread, it will greatly disturb the balance here. They are insatiable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fia claps Zarkhan's hand with her other hand, nodding to the man. &amp;quot;I do not do unjust causes,&amp;quot; she notes with a bit of humor to her tone and features. Then she turns back to look at Caillyn, before studying Shadair. &amp;quot;He was flirting? Really? You didn't tell me your brother was the subtle type before. A good thing to know,&amp;quot; she offers, giving a sidelong smile to Caillyn.&lt;br /&gt;
&lt;br /&gt;
An eyebrow is then arched at Shadair, and Fiaol shakes her head with a warm chuckle. &amp;quot;I will be safe. You, as well, Shadair Laerial,&amp;quot; she notes, emphasizing the man's name. Finally, Fiaol looks at Zarkhan and Aruk both, nodding. &amp;quot;I will contact you when I have information. My thanks again. The directions to the Halan farm are on that paper. Gods be with you!&amp;quot; she offers, lifting a hand, before trotting away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn can't help but laugh, softly, at Fiaol's comments, though she waves after the paladin easily. Tiptoeing to read the paper in Shadair's hands, the sorceress then nods at the others as she murmurs, &amp;quot;It will be good to have some help in case of trouble.&amp;quot; Her cheeks are still pink, but the laughter disappears, leaving behind a serious expression and sober voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks after the retreating Fiaol with an unreadable look. Then with cheeks still slightly pink he begins to review the directions that will lead them to the Halan farm. Upside down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan flashes Fia another smile and a little bow, inclinding his head. &amp;quot;In that case.&amp;quot; he looks up, glancing over the rest of the little group before nodding. &amp;quot;A farm, eh? A few miles out? We should secure transport then.&amp;quot; Another glance offered around the group. &amp;quot;And you all understand the threat we face, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. Cows. Perhaps sheep,&amp;quot; Aruk says in respose to Zarkhan. His own form of humor, maybe, though that subdued tone makes it difficult to tell. The orc's claws slide against each other as he flexes his fingers, issuing a satisfyingly sharp sound. &amp;quot;We do not know what danger we face, if any. Their disappearance may not involve the spiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GMNote:  Oh my GOSH!  Aruk had me in STITCHES!  Can you give him a bonus 25 XP or something?  He was awesome through the whole thing, but this pose had me on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With an impish grin, Caillyn looks up at Aruk and has to nod, bringing up a hand that now displays ice-tipped claws instead of delicate fingers, &amp;quot;If anything troubles us, I think we should be fine...and yes, I think we know that some dangers could arise.&amp;quot; That said, the sorceress fastens her amber gaze on the Veyshanti, one ebony brow going up, &amp;quot;It could also be completely calm and safe as well. It is hard to tell unless we make the journey.&amp;quot; That whole speech would probably have been more effective if the girl wasn't squirming nervously and blushing a bright pink...but, oh well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. We are doing an investigation, not always an extermination.&amp;quot; Shadair says pleasantly enough. &amp;quot;Like as not if anyone is there who can talk, we will only talk to them. Maybe even have dinner with them you never know.&amp;quot; The half-elf fumbles about with the directions a bit more absently prior to checking his own modest gear. &amp;quot;Well then. Everyone set to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan arches a brow &amp;quot;Sounds more like lunch than adventure then.&amp;quot; he flashes the massive orc a wide smile. &amp;quot;We should be well equipped for /that/, eh?&amp;quot; Wink wink, nudge nudge. &amp;quot;But yes, it is a fool that doesn't prepare for the best case scenario.&amp;quot; Another bright smile. &amp;quot;I'm ready to g... find transport to the farm. Certainly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cart is found, for those not particularly in favor of walking the distance to the Halan farm. Ambling down the road, the woods may be cold and filled with snow, but there are ample sighs of life - birds, fauna, and the evergreens intersperced with deciduous trees in the area.&lt;br /&gt;
&lt;br /&gt;
A cold wind blows through the woods which seems to startle some birds finding shelter in the branches of a sleeping tree, setting them to flying off in a flurry with various calls and the flapping of wings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Perception check as Shadair is looking out for interesting/troubling signs?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nods.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk is being watchful of tracks, walking just behind the wagon.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;back, sorry&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is napping, but may be up for sound-based-perception-checks (man that's long :p)&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Survival+1: (13)+9+1: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;For Shadair's sake, I shall clarify: tracks on or /alongside/ the road. :p&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair blinks as he looks about, eyes catching onto one sight in particular. &amp;quot;Wow. That is one, -huge- raven over there. See it? The other birds are afraid it's going to eat them I think. That's just. . . have you ever seen one so big?&amp;quot; He looks truely fascinated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan takes full advantage of the comforts of cart-travel, sprawling out over as much space as possible. One hand rests on the edge of the wagon, making a constant tapping sound that probably gets a bit aggrevating after a while. &amp;quot;So... was this inside or outside the mists?&amp;quot; he wonders out loud, before twisting a bit to glance in the direction Shadair indicates &amp;quot;Oh that's not a big raven, it's just far awa... uh, I mean. How can you tell at this distance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn is happily perched on the cart because, let's face it, sorceresses aren't exactly physically robust. Playing with her long dark curls, she watches the road ahead and sighs as Shadair has to point out a stupid bird. Looking over at her brother and then to Aruk, the girl rolls her eyes, &amp;quot;Really, I don't think ravens are worried that another one will eat them, Shad.&amp;quot; The girl glances around and then sighs again, &amp;quot;Aren't we there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk plods along just behind the wagon. Perhaps he's being courteous, giving the others space and taking up the rear guard. Maybe he just doesn't like wagons. &amp;quot;Do you believe that all large creatures will eat all smaller creatures?&amp;quot; The orc's question is presenting in something of a flat tone, but the answer doesn't really have his attention. He's watching the road, and with greater emphasis, the untamed environs to either side of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Let's for inits, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, certainly looks like /they/ believe it.&amp;quot; Shadair says quietly as he watches the big bird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Zarkhan, give me a perception&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls perception: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You see something. Knowledge oh... The Planes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;if it's not arcana or religion, it's not worth knowing!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;unless an untrained check is enough?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You could TRY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk can throw in a Know/Nature check, if that is applicable?&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls knowledge/planes: (10)+knowledge/planes: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;thaaat's not how it works :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That's the ugliest bat you've ever seen. Action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;is it comming at us?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Mmmm, possibly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is going to agitate it by shooting at it. :p&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, do so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls ranged: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan, master archer&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that'll hit. Damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It shrieks with an unhuman sound, anyone with Know/Planes can roll now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;wrong group&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Not a chance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;we are pretty but we don't know anything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You have NO idea what this thing is... but somethign with bat winds and ... the ugliest, most hideous face EVAR!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Pose it, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ugly one ... tries to charge Zarkhan. Ugly two... likes the look of Aruk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Uhoh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, give me a fort save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Fort: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You're lucky. NO POISON FOR YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, that's not a...&amp;quot; Zarkhan begins, still craning his neck to peer in the direction Shadair was indicating. He suddenly begins grapling with the loaded crossbow that has somehow gotten tangled up in his robe. Safety first and all that. After a few frantic seconds, he gets the weapon free and fires a bolt at the not-at-all-normal raven that is swooping menacingly towards them. &amp;quot;Look out! Demons!&amp;quot; he warns. Having /no/ idea what those things are. But you can't be too paniced against monsters like that.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;you do take 4 damage though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Ow. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Aruk for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two creatures shriek after Zarkhan's attack, and turn, flapping bat-like wings as they careen towards the group. One flies up to Zarkhan, exposing a horrific face and terrible fangs as it tries to bite the sorcerer. The other wheels towards the unsuspecting Aruk and manages a bite to the arm - and while there is blood, the poison dripping from the creature's fangs takes no hold in the orc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Alrighty. Full attack on the batman already attacking me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;First roll is crit range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 2d6+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol giggles. Pose, Aruk. Then Shad&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is it ded?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh, yes. Sorry. (Kids got me there.)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;still charging the one on Zark&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Is that +2 for Charging?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;13 then :) was doing +1 for charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And Zarkhan just has a bow out, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You miss, alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk doesn't take very kindly to being bitten. Who would? The orc brings his left hand up, brandishing its claws. The blades rake across the demonic creature's face, forcing it to free his strong arm from the pinching fangs. That's all the room he needs. With an angry grunt, the orc drives his right hand forward, plunging talons of steel through the being's chest and out the back. Aruk pulls his fingers free after a few final twitches, and the demon drops to the road, quite dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the danger approaching so swiftly, Shadair does not have time to call a warning, nor do anything more than react. At speed he races toward Zarkhan, trusting the Orc to handle it's foe handily. A leaping fist strike attempts to gain the creature's attention, but does little more than catch air. At least he is in a position to work with the others to tackle this. . . whatever it is!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;so...umm... how far away am I?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Probably 20' at most&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;ray of frost then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn casts Ray of Frost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn facepalms.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d3+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;behold the power of ice!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;2 damage. Still up. But cold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squeaking in dismay as Shadair's &amp;quot;raven&amp;quot; turned out to be a very ugly unfriendly...thing... Caillyn extends a hand toward the creature that still lives. Murmuring to herself under her breath, the sorceress seems to concentrate for just a second before a flash of light flickers amongst her fingers, flaring and then forming into more light that streams over to...whatever that thing is. As the light hits the monster, frost and ice form, leaving the thing damaged, if only a little. For the part of the sorceress, Caillyn wrinkles her nose and sighs, bringing her hand back down... Well, at least she hit it..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay NOW Z&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is going to chill touch it defensively. Then five-foot step away from it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll your defensive casting. CL + Cha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d20+3+4: (17)+3+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;thaaat should be plenty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;you make it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That hits touch. Damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;The DC is 15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Makes the save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;no strength loss for you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Still up, but not happy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;So it moves to bite at Zarkhan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And will hit, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan casts endure elements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Fort save, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan notes that bloodline spells aren't coded in. Hence the Endure Elements.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls fort: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No poison but 4 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Zarkhan for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a fury or rage as it's ... mate is killed, the hideous flying ... head - for there is no other description - snaps and flaps it's wings at Zarkhan, biting into his shoulder. But at least the Veyshanti is made of stern stuff than the things poison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Do I have enough distance to charge it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;If so, that is what I will do. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yeah, you can manage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan grimaces as the monstrous thing gets close, speaking a few words of eldritch power, his hand glows with an eerie ominous light as he reaches to touch the thing. There is no visible damage done but the creature seems... diminished, somehow. If only slightly. Drained by the creepy glow. The effort is repaid, however, as the monster's teeth sink into his unprotected shoulder.&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Almost dead!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your AC is 12, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;My turn then? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having finished his business with the first demon, Aruk turns around to find his companions tangling with a second. The orc draws a deep breath and sets into a charge, his large feet thudding heavily against the road with each impact. This culminates in his right claws slamming deep into the creature's bulk, hopefully taking its attention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nods. While Aruk poses&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Small step to get into flanking with . . well anyone, and FoB!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hehehe. K. W/ Aruk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;wiffwiff!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Wow, yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cai&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;yes it is :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;another ray of frost. I'm staying away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn casts Ray of Frost.&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;ugh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;I figured.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Z&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grossed out by the 'thing' they are fighting, even the advantageous position Shadair takes alongside his allies is not enough to aid the cleric/monk in beating down this winged foe. With strikes missing entirely or glancing of it's hide, Shadair is unable to make an impression on it just now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;can/am I flank with anyone?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, sure, cai&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;she's in melee with it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan will touch it again, then politely step out of its reach.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No, she's not. Dur.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K, do so Z&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Dang... almost.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan whews. &amp;quot;Record remains unbroken&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that just kills it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emboldened by her first &amp;quot;success&amp;quot;, Caillyn is again shifting and throwing a hand out in the direction of the creature. Something, however, has distracted the sorceress this time as her eyes are wide, though it's hard to tell just what has caught her attention. As the spell forms, the girl loses her concentration and the spell fizzles, frost flakes falling from her hand as an audible &amp;quot;snap&amp;quot; can be heard when the casting falls apart. Caillyn squeaks and then groans as she realizes that, once again, she lost control and messed up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The errie glow remains, and ducking out of the clash of melee, Zarkhan reaches to grasp the creature again, his eyes sparkling in the creepy light as the last life is slowly chocked out of the flying aberration. &amp;quot;What in Ta'ara's name are these things?&amp;quot; he curses and spits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What lay before the group are two large heads... with writhing tentacles at the base and large bat wings for heads. They are, more than just a little, disturbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks positively sick looking at the things, no wonder he couldn't bring himself to really touch them fully. &amp;quot;What. . /are/ those? That's just. . eech.&amp;quot; Turning his eyes and attention away, he consults the directions to determine how far they are from their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are dead,&amp;quot; explains Aruk, no doubt providing Zarkhan with all the information he needs. As the demon stops moving, he slides his claws free of its corpse, flicking his hand so as to clean the steel of excess blood. &amp;quot;There /are/ two of them, and Fiaol did not say what the farmers looked like.&amp;quot; Another attempt at humor? Maybe so! Regardless, he seems to have that certain discipline in battle for which orcs are known, and it extends into his calm following the fray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dodging the splattering sprays of blood from the orc, Caillyn stays in her spot, looking on from a distance. She's unhappy, that's for sure, and wrinkles her nose a litttle, &amp;quot;I think we should probably check on that farm and quickly.&amp;quot; The blushes and shy demeanor are gone now, leaving only an upset sorceress who begins to tap a foot impatiently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan kneels down, poking experimentally with a dagger at the tentacles at the base of the creature's neck. &amp;quot;Hmmm. I don't think it's undead. At least not in the traditional sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan think we move on? Preferably with one of the things still on the waggon ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair nods in agreement. &amp;quot;Let us move swiftly then. And cautiously I should add.&amp;quot; Once more the half-elf is paying a good deal of attention to their surroundings, even moreso perhaps with such dangers lurking so near the city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Mooov'n right along!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, pose moving along, I need to smack yelling kids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk no longer bothers so much with watching the road for tracks, considering these creatures apparently favor the trees. The orc moves alongside the wagon, long, plodding steps readily keeping up with its wheels. Dark eyes shift periodically from left to right, remaining vigilant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Carefully minding her skirts, Caillyn climbs into the cart again, settling herself with a graceful movement and a little sigh. Smoothing her skirts absently, the girl looks around as well, amber eyes taking in everything about them, far more alert than she had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan waits for the wagon to set into motion once more, before returning attention to the /perhaps/ dead monstrous thing in the bottom of the cart. He prods it experimentally with the dagger, grimacing a little in disgust. Ew. While he keeps his right arm covered under his robe, the faint hint of a pale unnatural glow can just be sensed emanating from underneath it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deeper into the forest the group goes, shadows of the swaying trees playing cruel tricks in the light. The moaning of the wind and the creeking of the wood are far from comforting sounds. Eventually the group come to a clearing where a farmstead has been etched out, right on the edge of the wood. There is naught but snow and silence, all is eerily still here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this in mind, Shadair gets aboard the wagon again, glad their draft horse was not injured in the fight. Waiting for everyone to get settled on or off the wagon, he then gets things moving with a flick of the reigns and off they go again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Perception!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh heck yes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Oops, sorry. I thought Fiaol was calling for that check. :S Well, I'm looking anyhow.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I am! All can roll Perception!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls perception: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
To (Shadair, Zarkhan, Caillyn), Fiaol pages: There is no evidence that anyone has left the home since yesterday's snow. The barn door is open in the front, and the kitchen window is open, and there is no light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol poses something real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The house, as you approach, is still and dead. There is no light, that you can see, and there are droplets of bright red blood dotting the snow here and there. The front door stands open, swinging back and forth with any breeze it catches. And while the barn door is open, there are no sounds of livestock at all - no chickens in the roost, no cattle, no horses ... nothing but silence and cold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is blood behind the barn,&amp;quot; says Aruk, speaking low and deliberately avoiding pointing in that direction. &amp;quot;Enough snow has fallen to cover any tracks, which means such a bright spray is likely fresh blood.&amp;quot; This, aside from all else that's plainly wrong about the farmstead. He slowly curls and then unfurls his thick fingers, keeping his steel claws at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair sighs sadly as they roll to approach the farmstead and take a look about. &amp;quot;I fear the owners are gone, or even worse, dead.&amp;quot; Still he looks quite on edge, alert for dangers that he senses movement from inside the home. &amp;quot;We are not alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn jumps down again from the cart, not even seeming to notice she landed in snow...and her without a cloak. Dark hair tumbles behind her, the ends hitting the snow as the girl takes a couple cautious steps forward. Shadair's words, however, bring her to a halt and she scans the area with concern, &amp;quot;This...I don't think I've ever seen a farm so still...or heard one this silent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarkhan looks up as the wagon rolls closer towards the dark, quiet farmhouse. He drapes some cloth over the zombie-demon-head before rising slowly, crossbow held in the left hand, eerie glow still surrounding his right hand as he emerges from the sleeve. He rarely looks this serious. As Caillyn descends, he nods once and jumps off the cart on the other side, sinking into the snow. &amp;quot;What do you hear?&amp;quot; he remarks through clenched teeth in Shadair's general direction. Maybe the cold is finally getting to him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Keep RPing, I'll say pause, or call for inits, or whatever. What are you folks doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair's focus is upon the house, tense and focused as he watches and listens further. A quiet voice sounds in explaination. &amp;quot;Someone is inside the house, moving. And not calling for aid.&amp;quot; With that the half-elf is stepping carefully toward the open front door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair will cast Magic Weapon on himself. Just in case.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go ahead, Shadair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn rolls her eyes as Shadair, of course, walks right into trouble. The sorceress doesn't even try to moderate her voice as she hollers after her brother, &amp;quot;Shad, wait for us! Althea wouldn't like it if you got yourself killed!&amp;quot; With mincing steps through the snow, trying to keep her skirts from getting /too/ wet, the girl moves after the monk, though not nearly in a rush.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;May I attempt a Survival check to take a closer look for tracks?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Survival+1: (6)+9+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair casts Magic Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;And another perception check for more info on what's moving in the house?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan approaches the house as well, spreading out to keep a little distance from the rest of the group. He's not really trying to be sneaky though. Just cautious. Their arrival wasn't exactly subtle. And there's no way he'll turn invisible against all this snow. &amp;quot;Hey, anyone home?&amp;quot; he calls out in what he hopes is a jovial tone. It isn't quite. &amp;quot;Weary travellers. Not looking for trouble... at all...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Folks roll inits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk turns his attention to the ground, where he seems to be onto something. The orc tromps along through the snow, following faint tracks uncovered by his keen eyes. Eventually, he comes to the side of the barn, enough that he can peer around behind it. &amp;quot;The male is dead,&amp;quot; calls Aruk to his companions, a clawed hand gesturing towards what is no doubt an unpleasant sight. &amp;quot;His head is gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay, how far away am I from what I saw?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                   &lt;br /&gt;
 21                  Shadair&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Aruk&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 13                  Big_Ugly&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Caillyn&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 7                   Zarkhan&lt;br /&gt;
----------------------------------------                 &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;A move action should be fine. I'd say 5' but you have to get through the door.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay. Casting Shield of Faith on himself then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair casts Shield of Faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gagh! Another one!&amp;quot; Shadair points in horror at another of those hideous head-things near the door. Reflexively the half-elf mutters a prayer to Althea to protect him from the foul things as he prepares to combat them and attempts to get over his squeemishness. He isn't looking very successful on that second part. . .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk.. you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is the critter in sight?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not quite yet. But Shadair is looking in the house right in front of him... (blocked by the wall, but if you want to take up the doorway....)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;I will move to stand alongside Shadair, and that's it. Don't want to take up the door and block other attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, I need everyone to give me a Fort Save, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Fort: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls fort: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;oh boy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls fort: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Fort: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 2d4: (7): 7&lt;br /&gt;
&lt;br /&gt;
Fiaol pages: Um... I'm sorry, hon, but you are likely out of this fight. The shriek is a supernatural effect and you are paralized for 7 rounds ... from fright or something!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a howl ... no, it is a shriek! A sound that pierces the mind, the very heart and soul of a creature with it's other-worldly power and vibration. The sound is horrifying to hear, painful, and to some, paralyzing. &lt;br /&gt;
&lt;br /&gt;
The noise washes over Aruk easily, while Shadair and Zarkhan both have to fight to regain their senses. Alas, Caillyn is left staring in horror, the shriek sinking into the depths of her very being and freezing her completely in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Caillyn... we're goint to skip, alas. Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;so the thing never came out?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sorry. it moved so you can see it, but it's not foolish and isn't ... yet, settling in the door.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It's a 5' step into the door to reach it. That make sense?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Can I hit it with a ray of enfeeblement and then move the heck away from the doorway?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan does that then :)&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls ranged: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cast, and roll... that'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan casts ray of enfeeblement.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Fort DC 15 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+: (5)+: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol flails.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Takes full!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;woot!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Shadair!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Can I step up and FoB now that it's moved a touch?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Hopefully leaving enough room that Aruk can still get in on the fun.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not quite for that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;For which? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You'll have to take a move or throw a shurikin or something.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can move up, w/ a 5' but you'll block Aruk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan senses movement from within, and quickly raises a hand, speaking a few words of power to let a beam of energy lash out to strike at the creature... with little effect, seemingly. He grimaces again and glances over his shoulder to the stunned Caillyn, moving away from the doorway to cover her. Yes, let's say that's why he's backing away from the doorway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay, Shadair will then draw one of his shuriken and step to get a clear shot, then throw it at the thing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Throw away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d2+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And you hurt it a little.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, you're up. Shadair is throwing shinies at it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is there any sign that the lady is alive in there? Noises, anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not quite overcoming his weirded out state of being near that thing, and not helped by that. . . scream either, Shadair ends up staying a bit distant from it while it stays in the doorway. Shifting a bit to one side, he quickly hurls a shurkien at the thing, almost cutting free one tentacle. &amp;quot;Get'it Aruk! Ack! Getit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nothing, Aruk. Absolutely nothing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There's blood on the doorframe, on the floor, drips.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;I want to try and drive it outside. Can I toss my torch in there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sure, go for it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk figures the place would burn right quick in this dry weather.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk is entirely unfazed by the monster's otherwordly shriek. Somehow, he appears more dumbfounded by Shadair's commands. &amp;quot;I'm about to,&amp;quot; the orc assures him in his typically subdued tone. He moves to stand to the right of the door as he reaches for his belt, sliding his everburning torch free of its loop. With its business end sparked up, he briefly shifts left, tossing the flame into the house itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, the cold temps won't help, and well ... it snowed yesterday... but yeah, it's not HUMID.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, Shad, Aruk, even Z, you all get AoO's as it heads out of the house!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Cold = dry! :&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Shad and Aruk are flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk :]&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;I... get an AoO? That's so rare I almost don't know what to do with it :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Do you have a weapon in hand? Then yes. If not, no.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan still has the last chill touch charge&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There you go, you can use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan whews &amp;quot;close one&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol facepalms. Wow, again you fail to crit. But you hit!&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;aaaand the DC 15 fort save or lose a point of strength (which I have no idea if stacks with ray of enfeeblement or not)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It makes that. (And yes, it stacks, I believe)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, that hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cai... give me a fort save. (roll well)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls fort: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;umm, yeah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You need to get to a temple, ayup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan pats &amp;quot;That's pretty good. /Belive/ in yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk remains with his back to the wall of the cottage, waiting for the creature to come charging past, away from the fire. The demon does exactly as hoped. With Shadair there to intercept it, the orc plods into an opposing position, stabbing his primary claws into the beast's prone hide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn bites Zarkhan's hand.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Power Word: Optimism&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the torch spreading flames around it, the hideous creature screams and moves quickly past the three men of the group - it's yellow-stained eyes only for Caillyn. Unable to move away, still held in the thrall of that horrible shriek, Caillyn is unable to duck away as the creature flies up, and presses it's slimey, hideous lips to hers - green poison-like coloring veining around Caillyn's lips before she suddenly starts blinking and is able to stagger back away from the ... thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;GROSS&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;oh hey, it's Poison Ivy&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;my turn or still no?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your turn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;.... chill touch. I'm pissed&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;defensively is CL + chamod right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;right&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;touch attack miss?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No that hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;DC of your Chill Touch?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;cha spell dc?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;15&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;why is it not 16?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;the others are lower. 11 and 12.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not a happy monster.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Zarkhan! IT IS RIGHT NEXT TO YOU!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Aiiiieeee!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;and it's trying to make out with Caillyn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, yes it is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan gives the kids some privacy&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;I mean, I'll try to defensively cast another chill touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shaken, grossed-out and seriously annoyed now, Caillyn shoves a hand out, power already crackling along her palm as she spits out the words taught her. Ice flickers along with the odd light in her hand as she slams her palm into the...whatever the hell the thing is... Light and ice flare and spread along the monster's body before the sorceress pulls her hand away...staggering just a little as she turns and loses the contents of her stomach into the snow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn thwaps Zarkhan.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol giggles.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d20+3+4: (11)+3+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;DC 17, so narrowly!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your DC on that strength drain?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;15&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, no more Strength drain...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Pose away. SHADAIR! It's trying to tongue your sister!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Step after it and FoB! Can he get a flank going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan can't let Caillyn be the only one exchanging juices with that thing. Speaking the words to another spell, another cold blue eerie glow spreads from the palm of his hand to envelop his lower arm, and he reaches to touch the creature - grimacing in the process - eyes sparkling as his touch leeches life energy from the monster. &amp;quot;Release her!&amp;quot; he demands through clenched teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;rofl&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan isn't flanking with Callie, so you should be able to flank with either of us.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nodnods. You can get flank, go for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh man, it is definitely on it's last leg, so to speak... ARUK, come finish it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Am I still in flanking position?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can step into flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Okay. Moving into flanking, and ... full attack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horrified now for a different reason, Shadair quickly overcomes his squeamishness about the ucky creature. &amp;quot;Get away from my -sister- now!&amp;quot; Anger clearly in his voice as well, the cleric/monk gets into position and launches into a dizzying flurry of kicks, punches and knee shots to get the foul abomination away from his family!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ow. Damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Even with those rolls... dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk's fine with kissing (possibly), but flying, kissing demon heads? No, not so much. The orc moves after the creature with swiftness defiant of his hulk. His thick arms rise and then come down, claws biting deeply into the creature. He keeps up the momentum, dragging it to the ground, where he's slammed and held in place. Only once the last twitches of life ebb from the demon does he stand upright, pulling his fingers free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn still looks queasy and definitely shaken as she tries to steady herself on her feet. Scooping up some clean snow, the sorceress puts it into her mouth and then spits it out again, not even caring how unladylike the action is...at least not at the moment. Spitting again, she looks over at the others, &amp;quot;That was the most disgusting thing EVER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks apologetically at Caillyn and offers her a small cloth to help the cleaning process. &amp;quot;That, was. . eww. I'm sorry sis. I tried to stop it.&amp;quot; Well at least she was still alive. Checking over the area for any more of the 'kissing heads' to come flying at them, the half-elf asks, &amp;quot;Is anyone hurt? I can heal them if so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan nudges the dead thing with the toe of his boot. Hard. Alright, he kicks it, once. Just to make sure there's no twitching left in it. &amp;quot;That's... remarkably disgusting&amp;quot; he remarks in a cheerful tone, now that the heavy atmosphere is almost done with. &amp;quot;Well. That wasn't too bad. We better have a look around the farmstead and see if there's anything left.&amp;quot; there's a long pause aas he looks between everyone. &amp;quot;Survivors. Not valuables.&amp;quot; Ahem. Hero of Solmnus indeed. He glances at Shadair &amp;quot;Oh! Right, my shoulder is going a bit stiff. I think the bite might be poisoned. Or at least not terrible clean.&amp;quot; he indicates his wounded shoulder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only somewhat,&amp;quot; says Aruk to Shadair, referencing his right forearm, where one of the earlier creatures had bitten him. It doesn't seem to terribly concern the orc, who ventures into the doorway just long enough to fetch his torch. Into the snow it goes, stabbed deep so as to extinguish the flame. The ichor of the disgusting creature stains the white crystals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair does a nice Channel Energy (rolling a 1 of course) to heal anyone as well as Aruk. Everyone within 30 feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sighing a little, Caillyn moves further away from the corpse, not wanting anything to do with kicking it...even though she was sorely tempted. Gagging a little, the sorceress has to wrinkle her nose and complain, &amp;quot;I can still taste... oh that's so disgusting...&amp;quot; The girl shivers, ice trailing down her dark locks and over her skin. Yup, Caillyn is upset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;It really is. rolling something other than a 1 for CE. First time /evar/&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;it's harder to catch the frosty scents since she's already outside :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Aruk for -6 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Zarkhan for -6 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Caillyn for -6 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Shadair for -6 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan, being a desert warrior, always carries a skin of water. He unhooks it from his belt, handing it to Caillyn. &amp;quot;You should wash out your mouth. In case of poisons and such. You know.&amp;quot; he comments, a serious expression on his face for a moment. &amp;quot;I have studied the corpses. They are unnatural aberrations, neither demonic, nor undead. We should burn the remains, there is nothing of value to learn from them. And there is no telling how long they stay disabled.&amp;quot;&lt;br /&gt;
Long distance to (Amir'a, Xander): Caillyn is definitely disappointed in her first brush with breeding then... *RUNS*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blinking, Shadair takes a step closer to Caillyn with a frown and a tilted head. &amp;quot;Cai? Are you, feeling alright? There was. . . something is effecting you, I can feel it.&amp;quot; The cleric/monk steps a little closer still, examining her with concerned eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair would like a heal check on Caillyn to diagnose what's up?&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Heal: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;this creature was clearly the victim of decapitation!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk will contribute as well, if he can?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sure, roll to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Heal: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn reaches to take the water from Zarkhan, actually gracing him with a sweet smile, &amp;quot;Thank you...&amp;quot; And then, still gripping the water skin, she looks over at her brother, blinking a little, &amp;quot;Well...no, I don't feel alright, Shad. That thing...well, it kissed me!&amp;quot; Her nose wrinkles and the sorceress looks disgusted again as she adds, &amp;quot;I definitely prefer being kissed by...&amp;quot; With a squeak, her eyes widen and she's suddenly drinking from the water skin instead of finishing her sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite Caillyn's assurance that she is alright, just grossed out, Shadair's look darkens further. After a closer examination of her, the half-elf brother shakes his head. &amp;quot;No. There is something wrong here Caillyn. It did not go after you out of spite. It did not try to put it's lips to yours for fun. It, did something to you. We have to get you back to the city, fast.&amp;quot; Looking increasingly concerned, Shadair looks quite firm on the idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk's arm mends swiftly under the care of divine energies, leaving him unscathed. He's already tromping towards Caillyn as that happens, his eyelids drawn into a tight, scrutinous squint. The orc, living off of the land as he does, knows enough of the healing arts to be concerned with what he sees. &amp;quot;You must be taken to a priest, a shaman,&amp;quot; says Aruk, a bit of additional seriousness laced through his rumbling voice. &amp;quot;The creature has left something within you. It is causing changes.&amp;quot; Aruk uses the steel tip of his index claw to indicate Caillyn's lips, though he's careful to not touch.&lt;br /&gt;
&lt;br /&gt;
Abruptly, Aruk straightens his posture, as though something had occurred to him. &amp;quot;The male farmer's body is headless,&amp;quot; he states, &amp;quot;and these creatures are flying heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;Oh thanks!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And now... Caillyn totally looses it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice bit of logic there, Aruk!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;... Sorry. :]&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;can I adopt one of the chest bursters when they mature?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Thankfully this is a Non-Death Concent plot. You make it to the church in time! ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;No Ripley for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eyes widening, frost strands lengthening about her body, Caillyn squeaks at the words spoken both by her brother and the orc. Wild, icy winds blow about the sorceress for a moment, ice crystals forming about the girl. And then, suddenly...everything stops about her as she slumps to the ground in a faint.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3802</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3802"/>
		<updated>2011-01-10T19:58:03Z</updated>

		<summary type="html">&lt;p&gt;Alariel: PrP Log.  Joy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic. We stopped this for a while, but are reinstituting it just to keep files a little clearer. Most recent logs are at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PrP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PrP: The Competition]]&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PrP: Falcon Point - Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PrP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|Dramatic Scene: Machinists Grand Parade]]&lt;br /&gt;
* [[PrPALittleBatty|PrP: A Little Batty]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3756</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3756"/>
		<updated>2011-01-09T06:12:40Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Ooops!  Forgot a comma!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emblem of Ea is home to a number of colorful and interesting characters. In order to make a page, you will need to be logged in with your forum ID. If you're having trouble logging in, please see the [[Help:Editing|Wiki Help]] in the [[Getting Started]] section.&lt;br /&gt;
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For help on making a character page, please see [[How to Make a Character Page]].&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;center&amp;gt;'''Be sure to put all pages into &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;Category: Player&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
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&lt;br /&gt;
==A==&lt;br /&gt;
[[Abrahil]], [[Agril]], [[Amira|Amir'a al'Jarim]], [[Aynssyrn Bainduis]]&lt;br /&gt;
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==B==&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Colrick Voss]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Darshan]]&lt;br /&gt;
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==E==&lt;br /&gt;
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==F==&lt;br /&gt;
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==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
[[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
[[Kaliara|Kaliara Sein]],&lt;br /&gt;
[[Karelin Andarin]],&lt;br /&gt;
[[Karl Mattock]],&lt;br /&gt;
[[Kerbasi]],&lt;br /&gt;
[[Koszhey Urvald Malinovyi]],&lt;br /&gt;
[[Kylie D'malthyae]], &lt;br /&gt;
[[Kyra Smith]]&lt;br /&gt;
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==L==&lt;br /&gt;
==M==&lt;br /&gt;
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[[Maerkkus]], [[Myrana Jn'Rajh]]&lt;br /&gt;
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==N==&lt;br /&gt;
[[Nin-galad]]&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[Roland]]&lt;br /&gt;
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==S==&lt;br /&gt;
[[Lady Sandiel]], [[Hailee Serene Tigriil]], [[Lady Sienna Meribeth McBane]], [[Siseroa Shurik]]&lt;br /&gt;
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==T==&lt;br /&gt;
[[Thaim]], [[Teena Longshot]], [[Thistle]]&lt;br /&gt;
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==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
[[Xenarchy Malzash]]&lt;br /&gt;
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==Y==&lt;br /&gt;
[[Ylva]], &lt;br /&gt;
[[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
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==Z==&lt;br /&gt;
[[Zerridwyn Angosil]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=UglyBats&amp;diff=3755</id>
		<title>UglyBats</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=UglyBats&amp;diff=3755"/>
		<updated>2011-01-09T06:08:20Z</updated>

		<summary type="html">&lt;p&gt;Alariel: PrP Log.  Wooo!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Machinists Grand Parade&lt;br /&gt;
*'''Emitter''': [[Fiaol]]&lt;br /&gt;
*'''Characters''': [[Aruk]], [[Shadair]], [[Caillyn]], [[Zarkhan]]&lt;br /&gt;
*'''NPCs''': A few here and there&lt;br /&gt;
*'''Place''': Alexandria - A Homestead&lt;br /&gt;
*'''Time''': Jan 4th? 5th? I don't remember, 2011&lt;br /&gt;
*'''Summary''': The group is asked to check on an elder couple not seen for a few days in one of the farmsteads outside of town. They come up against two Vargouilles (the couple) and an advanced Vargouille that 'mated' with the pair.  Oh, and Caillyn gets some tongue.  Ewwwww.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The cold deepens around Alexandria, and some mutter quietly under their breath about how the mists at least protected them from the chill in the air. None the less, Alexandria is used to such changes in temperature, and moves on, seemingly ignoring the fact that it was gone from the World of Mortals for five years.&lt;br /&gt;
&lt;br /&gt;
One pasttime that sets Alexandria apart from other cities, is it's large population of adventuring souls looking for ... well, adventure. A typical gathering place for such 'odd jobs' is the Guild of Adventurers and Explorers, which conveniently has a board filled with postings of job offers and needs and the like.&lt;br /&gt;
&lt;br /&gt;
It is here that people begin to gather, looking for ways to pass the day, earn some more coin, or perhaps simply looking for conversation amoung friends and like-minded individuals.&lt;br /&gt;
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&lt;br /&gt;
Shadair stands quietly at the meeting point for such adventurers. Always willing to put his skills to the test to aid others and support his current residence's survival. More-over to learn more about what has happened in the world. So clothed in a warmer version of his usual vestments, the half-elf stands easy awaiting to see what if any interesting jobs will float down from on high.&lt;br /&gt;
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&lt;br /&gt;
Aside a place for possible employment, the Guild of Adventurers is also an excellent place to pick up rumours from the outside world. This is the capacity that has brought Zarkhan here today. Again. He's not really browsing the bounty postings, but instead lingering near a larger group of adventurers, absently eavesdropping on their conversation. His gaze drifts about with a bored expression however. Doesn't look like there's a lot of juicy rumours at this time.&lt;br /&gt;
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Standing by the board, Caillyn looks over the postings curiously, amber gaze flicking from one to the other as she plays with a long strand of curls absently. Her interest in the board would seem to be absolute...until she turns around and hisses to Shadair, &amp;quot;Really, you don't have to follow me /everywhere/. I'm perfectly capable of taking care of myself!&amp;quot; The sorceress actually stomps a foot with her last word before turning her back on the monk and pretending that he isn't there.&lt;br /&gt;
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&lt;br /&gt;
Is that a green wall? No, it's just Aruk. The orc, typically of quiet disposition, is nevertheless a looming paragon of incivility set against an otherwise orderly guild. Rough hides are stretched taut across his frame, and long, vicious claws of steel extend from his thick fingers. Given the way he looks, Aruk probably just needs to stand there for a while to find work.&lt;br /&gt;
Long distance to Fiaol: Caillyn giggles and couldn't resist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair smiles at Caillyn, &amp;quot;All evidence to the contrary?&amp;quot; Then he looks ready to hop out of the way to avoid whatever freezing retribution his sister would lay down upon him should she turn about again. Still the young monk/cleric's attention is drawn by others as well, seeing an orc approaching and he smiles for the large creature. &amp;quot;Well now, your -are- a big one aren't you? I am impressed.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
A figure moves through the area, a note in hand, ready to be posted. But upon reaching the board, the green-cloaked figure stops. Pulling back the hood, Fiaol looks at Shadair and Caillyn with a smile. &amp;quot;Oh good, faces I know,&amp;quot; she states, nodding to the orc she hs met once before. &lt;br /&gt;
&lt;br /&gt;
Fiaol closes the distance and hands the paper to Shadair. &amp;quot;I'm looking into some rumors about those Mulridden in the Mythwood,&amp;quot; notes the Huntress as she looks around, flashing a smile at Caillyn again. &amp;quot;There's been rumor of a couple, a little on the elderly side, not having been seen for the last two days. This is unusual, mind. Would you be kind enough to take a group out to the Halan's farm just a few clicks north of here?&amp;quot;&lt;br /&gt;
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Zarkhan is trying to keep attention to a minimum. Which would probably have been easier if he wasn't dressed for a particular warm day in the Dune Seas. There just /has/ to be some kind of magic involved. Or else he's really keen to catch his death. It's all calculated indifference until the word 'Mythwood' reaches him and he seems to flash a hint of sudden interest, gaze settling firmly on Fiaol. &amp;quot;Mulridden?&amp;quot; he questions before realizing he's spoken out loud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am normal among my kind,&amp;quot; replies Aruk to Shadair, his voice naturally rumbling, yet calm in tone. &amp;quot;I would say that -you- are a small one.&amp;quot; He seems to have nothing more to say regarding the peculiar greeting, which is convenient, as that's when Fiaol makes her appearance. What she says seems to jar the orc's memory, his head tilting just slightly to the right. &amp;quot;Mulridden? You mean the shadow elves? I would not be surprised if they are already dead. The elves did negotiate to use the spiderfolk as assassins.&amp;quot; Ah, to be tearing off giant spider heads. The memory nearly brings a smile to his lips, but only nearly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The comment from her brother brings Caillyn swinging about again, ice playing along her fingertips for a moment before dissipating as the sorceress squeaks. Eyes going wide, she looks up...and up...and then manages a faint and shy smile at the orc, &amp;quot;Ummm...hi!? You were with us a couple days ago...Arug right?&amp;quot; Wracking her brain to think of something else to say, Caillyn actually sighs in relief when she hears Fiaol's voice. Her attention shifts, as does her quicksilver temperament, and the young woman smiles brightly at Gilead's paladin, &amp;quot;Fia!&amp;quot; A bright smile appears as Cai listens, elbowing Shadair discreetly as she does so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair is almost ducking already as Caillyn whirls about, and /does/ audibly erk when she eblows him a moment later. &amp;quot;And indeed I -am- a small one in comparisson. I do not mind though.&amp;quot; His mood brightens further as Fiaol makes herself known to them, warm smile widening. &amp;quot;Why hello again! Wait. Your search has turned up more evidence of them? I.. well of course we will check it out. You won't be coming with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiaol shakes her head with a gentle smile at Shadair. &amp;quot;Alas, no. I just came back into town for some supplies and heard about the Halan couple on my way in. I was about to post that,&amp;quot; she notes with a wave of her hand towards the paper she pushed on Shadair, &amp;quot;And then be on my way.&amp;quot; Emerald eyes turn to Zarkhan and the woman offers a nod towards him. &amp;quot;Just their tracks, which have no doubt already been investigated. But I feel it my own duty to look into these things. Fiaol Dilis,&amp;quot; she says sticking her hand out to Zarkhan. &amp;quot;I take it you are interested? If I find anything concrete, I am more than happy to have others with me when I investigate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol then laughs brightly and smiles up at Aruk. &amp;quot;Perhaps. We shall see. And I will definitely be letting you know! I saw how you handled those spiders, I'm more than happy to have you on my side if it comes to battle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nervously glancing at the unknown half-elf, Caillyn nods at Fiaol's information, &amp;quot;I understand. Shad just needs better timing when he flirts.&amp;quot; A typical little sister response, complete with a tongue stuck-out in the monk's directions. Then, of course, the sorceress blushes pink, her amber gaze dropping to the floor as she introduces herself in a shy voice, &amp;quot;I'm Caillyn Laerial.&amp;quot; Her next comment is obviously meant for the Huntress, however, as she comments easily, &amp;quot;I don't mind helping, Fia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan eyes the offered hand critically for a moment before reaching to brush his fingertips against the palm of Fiaol's hand. &amp;quot;Zarkhan Tahir ibn Fayyad al'Tashraan..&amp;quot; he introduces smoothly &amp;quot;..Saviour of Vinas Solmnus&amp;quot;. The latter followed by a sly smirk. &amp;quot;Zarkhan will do. And if there are Mulridden involved, I would gladly offer my aid.&amp;quot; there is a slight pause. &amp;quot;If the cause is just. Of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair blinks as his cheeks go pink. &amp;quot;Wha-hey now that's. . . ahem. . . We both will be happy to help. Stay safe now hmm?&amp;quot; Turning his gaze away from Fiaol, he nods at Zarkhan. &amp;quot;And that's a long name, very nice! I am Shadair Laerial. Pleased to meet you? Wanting to come along, great!&amp;quot; Then he turns toward some of the other nearby folk, Aruk amoung them. &amp;quot;So who else wants in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk addresses Fiaol's words with a nod of his head. &amp;quot;When you have the information, call upon me, and I will come.&amp;quot; Of his prowess with the spiders, he simply says, &amp;quot;I am of the wilds, as were they. There was an understanding.&amp;quot; The orcs seems to only belatedly hear Caillyn's mistake, but this appears to be the moment for introductions, anyhow. &amp;quot;Aruk, of the Burning Blade,&amp;quot; he says. &amp;quot;I'll go to have a look at this farm. If the shadow elves are helping the spiderfolk to spread, it will greatly disturb the balance here. They are insatiable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fia claps Zarkhan's hand with her other hand, nodding to the man. &amp;quot;I do not do unjust causes,&amp;quot; she notes with a bit of humor to her tone and features. Then she turns back to look at Caillyn, before studying Shadair. &amp;quot;He was flirting? Really? You didn't tell me your brother was the subtle type before. A good thing to know,&amp;quot; she offers, giving a sidelong smile to Caillyn.&lt;br /&gt;
&lt;br /&gt;
An eyebrow is then arched at Shadair, and Fiaol shakes her head with a warm chuckle. &amp;quot;I will be safe. You, as well, Shadair Laerial,&amp;quot; she notes, emphasizing the man's name. Finally, Fiaol looks at Zarkhan and Aruk both, nodding. &amp;quot;I will contact you when I have information. My thanks again. The directions to the Halan farm are on that paper. Gods be with you!&amp;quot; she offers, lifting a hand, before trotting away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn can't help but laugh, softly, at Fiaol's comments, though she waves after the paladin easily. Tiptoeing to read the paper in Shadair's hands, the sorceress then nods at the others as she murmurs, &amp;quot;It will be good to have some help in case of trouble.&amp;quot; Her cheeks are still pink, but the laughter disappears, leaving behind a serious expression and sober voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks after the retreating Fiaol with an unreadable look. Then with cheeks still slightly pink he begins to review the directions that will lead them to the Halan farm. Upside down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan flashes Fia another smile and a little bow, inclinding his head. &amp;quot;In that case.&amp;quot; he looks up, glancing over the rest of the little group before nodding. &amp;quot;A farm, eh? A few miles out? We should secure transport then.&amp;quot; Another glance offered around the group. &amp;quot;And you all understand the threat we face, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. Cows. Perhaps sheep,&amp;quot; Aruk says in respose to Zarkhan. His own form of humor, maybe, though that subdued tone makes it difficult to tell. The orc's claws slide against each other as he flexes his fingers, issuing a satisfyingly sharp sound. &amp;quot;We do not know what danger we face, if any. Their disappearance may not involve the spiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GMNote:  Oh my GOSH!  Aruk had me in STITCHES!  Can you give him a bonus 25 XP or something?  He was awesome through the whole thing, but this pose had me on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With an impish grin, Caillyn looks up at Aruk and has to nod, bringing up a hand that now displays ice-tipped claws instead of delicate fingers, &amp;quot;If anything troubles us, I think we should be fine...and yes, I think we know that some dangers could arise.&amp;quot; That said, the sorceress fastens her amber gaze on the Veyshanti, one ebony brow going up, &amp;quot;It could also be completely calm and safe as well. It is hard to tell unless we make the journey.&amp;quot; That whole speech would probably have been more effective if the girl wasn't squirming nervously and blushing a bright pink...but, oh well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. We are doing an investigation, not always an extermination.&amp;quot; Shadair says pleasantly enough. &amp;quot;Like as not if anyone is there who can talk, we will only talk to them. Maybe even have dinner with them you never know.&amp;quot; The half-elf fumbles about with the directions a bit more absently prior to checking his own modest gear. &amp;quot;Well then. Everyone set to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan arches a brow &amp;quot;Sounds more like lunch than adventure then.&amp;quot; he flashes the massive orc a wide smile. &amp;quot;We should be well equipped for /that/, eh?&amp;quot; Wink wink, nudge nudge. &amp;quot;But yes, it is a fool that doesn't prepare for the best case scenario.&amp;quot; Another bright smile. &amp;quot;I'm ready to g... find transport to the farm. Certainly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A cart is found, for those not particularly in favor of walking the distance to the Halan farm. Ambling down the road, the woods may be cold and filled with snow, but there are ample sighs of life - birds, fauna, and the evergreens intersperced with deciduous trees in the area.&lt;br /&gt;
&lt;br /&gt;
A cold wind blows through the woods which seems to startle some birds finding shelter in the branches of a sleeping tree, setting them to flying off in a flurry with various calls and the flapping of wings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Perception check as Shadair is looking out for interesting/troubling signs?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nods.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk is being watchful of tracks, walking just behind the wagon.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;back, sorry&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is napping, but may be up for sound-based-perception-checks (man that's long :p)&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Survival+1: (13)+9+1: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;For Shadair's sake, I shall clarify: tracks on or /alongside/ the road. :p&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair blinks as he looks about, eyes catching onto one sight in particular. &amp;quot;Wow. That is one, -huge- raven over there. See it? The other birds are afraid it's going to eat them I think. That's just. . . have you ever seen one so big?&amp;quot; He looks truely fascinated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan takes full advantage of the comforts of cart-travel, sprawling out over as much space as possible. One hand rests on the edge of the wagon, making a constant tapping sound that probably gets a bit aggrevating after a while. &amp;quot;So... was this inside or outside the mists?&amp;quot; he wonders out loud, before twisting a bit to glance in the direction Shadair indicates &amp;quot;Oh that's not a big raven, it's just far awa... uh, I mean. How can you tell at this distance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn is happily perched on the cart because, let's face it, sorceresses aren't exactly physically robust. Playing with her long dark curls, she watches the road ahead and sighs as Shadair has to point out a stupid bird. Looking over at her brother and then to Aruk, the girl rolls her eyes, &amp;quot;Really, I don't think ravens are worried that another one will eat them, Shad.&amp;quot; The girl glances around and then sighs again, &amp;quot;Aren't we there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk plods along just behind the wagon. Perhaps he's being courteous, giving the others space and taking up the rear guard. Maybe he just doesn't like wagons. &amp;quot;Do you believe that all large creatures will eat all smaller creatures?&amp;quot; The orc's question is presenting in something of a flat tone, but the answer doesn't really have his attention. He's watching the road, and with greater emphasis, the untamed environs to either side of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Let's for inits, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, certainly looks like /they/ believe it.&amp;quot; Shadair says quietly as he watches the big bird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Zarkhan, give me a perception&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls perception: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You see something. Knowledge oh... The Planes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;if it's not arcana or religion, it's not worth knowing!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;unless an untrained check is enough?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You could TRY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk can throw in a Know/Nature check, if that is applicable?&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls knowledge/planes: (10)+knowledge/planes: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;thaaat's not how it works :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That's the ugliest bat you've ever seen. Action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;is it comming at us?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Mmmm, possibly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is going to agitate it by shooting at it. :p&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, do so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls ranged: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan, master archer&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that'll hit. Damage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It shrieks with an unhuman sound, anyone with Know/Planes can roll now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;wrong group&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Not a chance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;we are pretty but we don't know anything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You have NO idea what this thing is... but somethign with bat winds and ... the ugliest, most hideous face EVAR!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Pose it, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ugly one ... tries to charge Zarkhan. Ugly two... likes the look of Aruk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Uhoh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, give me a fort save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Fort: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You're lucky. NO POISON FOR YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, that's not a...&amp;quot; Zarkhan begins, still craning his neck to peer in the direction Shadair was indicating. He suddenly begins grapling with the loaded crossbow that has somehow gotten tangled up in his robe. Safety first and all that. After a few frantic seconds, he gets the weapon free and fires a bolt at the not-at-all-normal raven that is swooping menacingly towards them. &amp;quot;Look out! Demons!&amp;quot; he warns. Having /no/ idea what those things are. But you can't be too paniced against monsters like that.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;you do take 4 damage though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Ow. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Aruk for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two creatures shriek after Zarkhan's attack, and turn, flapping bat-like wings as they careen towards the group. One flies up to Zarkhan, exposing a horrific face and terrible fangs as it tries to bite the sorcerer. The other wheels towards the unsuspecting Aruk and manages a bite to the arm - and while there is blood, the poison dripping from the creature's fangs takes no hold in the orc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Alrighty. Full attack on the batman already attacking me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;First roll is crit range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 2d6+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol giggles. Pose, Aruk. Then Shad&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is it ded?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh, yes. Sorry. (Kids got me there.)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;still charging the one on Zark&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Is that +2 for Charging?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;13 then :) was doing +1 for charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And Zarkhan just has a bow out, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You miss, alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk doesn't take very kindly to being bitten. Who would? The orc brings his left hand up, brandishing its claws. The blades rake across the demonic creature's face, forcing it to free his strong arm from the pinching fangs. That's all the room he needs. With an angry grunt, the orc drives his right hand forward, plunging talons of steel through the being's chest and out the back. Aruk pulls his fingers free after a few final twitches, and the demon drops to the road, quite dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the danger approaching so swiftly, Shadair does not have time to call a warning, nor do anything more than react. At speed he races toward Zarkhan, trusting the Orc to handle it's foe handily. A leaping fist strike attempts to gain the creature's attention, but does little more than catch air. At least he is in a position to work with the others to tackle this. . . whatever it is!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;so...umm... how far away am I?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Probably 20' at most&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;ray of frost then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn casts Ray of Frost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn facepalms.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d3+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;behold the power of ice!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;2 damage. Still up. But cold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squeaking in dismay as Shadair's &amp;quot;raven&amp;quot; turned out to be a very ugly unfriendly...thing... Caillyn extends a hand toward the creature that still lives. Murmuring to herself under her breath, the sorceress seems to concentrate for just a second before a flash of light flickers amongst her fingers, flaring and then forming into more light that streams over to...whatever that thing is. As the light hits the monster, frost and ice form, leaving the thing damaged, if only a little. For the part of the sorceress, Caillyn wrinkles her nose and sighs, bringing her hand back down... Well, at least she hit it..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay NOW Z&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan is going to chill touch it defensively. Then five-foot step away from it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll your defensive casting. CL + Cha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d20+3+4: (17)+3+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;thaaat should be plenty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;you make it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That hits touch. Damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;The DC is 15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Makes the save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;no strength loss for you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Still up, but not happy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;So it moves to bite at Zarkhan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And will hit, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan casts endure elements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Fort save, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan notes that bloodline spells aren't coded in. Hence the Endure Elements.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls fort: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No poison but 4 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Zarkhan for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a fury or rage as it's ... mate is killed, the hideous flying ... head - for there is no other description - snaps and flaps it's wings at Zarkhan, biting into his shoulder. But at least the Veyshanti is made of stern stuff than the things poison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Do I have enough distance to charge it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;If so, that is what I will do. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yeah, you can manage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan grimaces as the monstrous thing gets close, speaking a few words of eldritch power, his hand glows with an eerie ominous light as he reaches to touch the thing. There is no visible damage done but the creature seems... diminished, somehow. If only slightly. Drained by the creepy glow. The effort is repaid, however, as the monster's teeth sink into his unprotected shoulder.&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Almost dead!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your AC is 12, Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;My turn then? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having finished his business with the first demon, Aruk turns around to find his companions tangling with a second. The orc draws a deep breath and sets into a charge, his large feet thudding heavily against the road with each impact. This culminates in his right claws slamming deep into the creature's bulk, hopefully taking its attention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nods. While Aruk poses&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Small step to get into flanking with . . well anyone, and FoB!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hehehe. K. W/ Aruk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;wiffwiff!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Wow, yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cai&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;yes it is :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;another ray of frost. I'm staying away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn casts Ray of Frost.&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;ugh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;I figured.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Z&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grossed out by the 'thing' they are fighting, even the advantageous position Shadair takes alongside his allies is not enough to aid the cleric/monk in beating down this winged foe. With strikes missing entirely or glancing of it's hide, Shadair is unable to make an impression on it just now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;can/am I flank with anyone?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, sure, cai&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;she's in melee with it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan will touch it again, then politely step out of its reach.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No, she's not. Dur.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K, do so Z&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Dang... almost.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan whews. &amp;quot;Record remains unbroken&amp;quot; :)&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, that just kills it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emboldened by her first &amp;quot;success&amp;quot;, Caillyn is again shifting and throwing a hand out in the direction of the creature. Something, however, has distracted the sorceress this time as her eyes are wide, though it's hard to tell just what has caught her attention. As the spell forms, the girl loses her concentration and the spell fizzles, frost flakes falling from her hand as an audible &amp;quot;snap&amp;quot; can be heard when the casting falls apart. Caillyn squeaks and then groans as she realizes that, once again, she lost control and messed up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The errie glow remains, and ducking out of the clash of melee, Zarkhan reaches to grasp the creature again, his eyes sparkling in the creepy light as the last life is slowly chocked out of the flying aberration. &amp;quot;What in Ta'ara's name are these things?&amp;quot; he curses and spits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What lay before the group are two large heads... with writhing tentacles at the base and large bat wings for heads. They are, more than just a little, disturbing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks positively sick looking at the things, no wonder he couldn't bring himself to really touch them fully. &amp;quot;What. . /are/ those? That's just. . eech.&amp;quot; Turning his eyes and attention away, he consults the directions to determine how far they are from their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are dead,&amp;quot; explains Aruk, no doubt providing Zarkhan with all the information he needs. As the demon stops moving, he slides his claws free of its corpse, flicking his hand so as to clean the steel of excess blood. &amp;quot;There /are/ two of them, and Fiaol did not say what the farmers looked like.&amp;quot; Another attempt at humor? Maybe so! Regardless, he seems to have that certain discipline in battle for which orcs are known, and it extends into his calm following the fray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dodging the splattering sprays of blood from the orc, Caillyn stays in her spot, looking on from a distance. She's unhappy, that's for sure, and wrinkles her nose a litttle, &amp;quot;I think we should probably check on that farm and quickly.&amp;quot; The blushes and shy demeanor are gone now, leaving only an upset sorceress who begins to tap a foot impatiently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan kneels down, poking experimentally with a dagger at the tentacles at the base of the creature's neck. &amp;quot;Hmmm. I don't think it's undead. At least not in the traditional sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan think we move on? Preferably with one of the things still on the waggon ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair nods in agreement. &amp;quot;Let us move swiftly then. And cautiously I should add.&amp;quot; Once more the half-elf is paying a good deal of attention to their surroundings, even moreso perhaps with such dangers lurking so near the city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Mooov'n right along!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, pose moving along, I need to smack yelling kids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk no longer bothers so much with watching the road for tracks, considering these creatures apparently favor the trees. The orc moves alongside the wagon, long, plodding steps readily keeping up with its wheels. Dark eyes shift periodically from left to right, remaining vigilant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Carefully minding her skirts, Caillyn climbs into the cart again, settling herself with a graceful movement and a little sigh. Smoothing her skirts absently, the girl looks around as well, amber eyes taking in everything about them, far more alert than she had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan waits for the wagon to set into motion once more, before returning attention to the /perhaps/ dead monstrous thing in the bottom of the cart. He prods it experimentally with the dagger, grimacing a little in disgust. Ew. While he keeps his right arm covered under his robe, the faint hint of a pale unnatural glow can just be sensed emanating from underneath it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deeper into the forest the group goes, shadows of the swaying trees playing cruel tricks in the light. The moaning of the wind and the creeking of the wood are far from comforting sounds. Eventually the group come to a clearing where a farmstead has been etched out, right on the edge of the wood. There is naught but snow and silence, all is eerily still here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this in mind, Shadair gets aboard the wagon again, glad their draft horse was not injured in the fight. Waiting for everyone to get settled on or off the wagon, he then gets things moving with a flick of the reigns and off they go again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Perception!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh heck yes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls perception: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Oops, sorry. I thought Fiaol was calling for that check. :S Well, I'm looking anyhow.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;I am! All can roll Perception!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls perception: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
To (Shadair, Zarkhan, Caillyn), Fiaol pages: There is no evidence that anyone has left the home since yesterday's snow. The barn door is open in the front, and the kitchen window is open, and there is no light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol poses something real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The house, as you approach, is still and dead. There is no light, that you can see, and there are droplets of bright red blood dotting the snow here and there. The front door stands open, swinging back and forth with any breeze it catches. And while the barn door is open, there are no sounds of livestock at all - no chickens in the roost, no cattle, no horses ... nothing but silence and cold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is blood behind the barn,&amp;quot; says Aruk, speaking low and deliberately avoiding pointing in that direction. &amp;quot;Enough snow has fallen to cover any tracks, which means such a bright spray is likely fresh blood.&amp;quot; This, aside from all else that's plainly wrong about the farmstead. He slowly curls and then unfurls his thick fingers, keeping his steel claws at the ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair sighs sadly as they roll to approach the farmstead and take a look about. &amp;quot;I fear the owners are gone, or even worse, dead.&amp;quot; Still he looks quite on edge, alert for dangers that he senses movement from inside the home. &amp;quot;We are not alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn jumps down again from the cart, not even seeming to notice she landed in snow...and her without a cloak. Dark hair tumbles behind her, the ends hitting the snow as the girl takes a couple cautious steps forward. Shadair's words, however, bring her to a halt and she scans the area with concern, &amp;quot;This...I don't think I've ever seen a farm so still...or heard one this silent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarkhan looks up as the wagon rolls closer towards the dark, quiet farmhouse. He drapes some cloth over the zombie-demon-head before rising slowly, crossbow held in the left hand, eerie glow still surrounding his right hand as he emerges from the sleeve. He rarely looks this serious. As Caillyn descends, he nods once and jumps off the cart on the other side, sinking into the snow. &amp;quot;What do you hear?&amp;quot; he remarks through clenched teeth in Shadair's general direction. Maybe the cold is finally getting to him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Keep RPing, I'll say pause, or call for inits, or whatever. What are you folks doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair's focus is upon the house, tense and focused as he watches and listens further. A quiet voice sounds in explaination. &amp;quot;Someone is inside the house, moving. And not calling for aid.&amp;quot; With that the half-elf is stepping carefully toward the open front door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair will cast Magic Weapon on himself. Just in case.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go ahead, Shadair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn rolls her eyes as Shadair, of course, walks right into trouble. The sorceress doesn't even try to moderate her voice as she hollers after her brother, &amp;quot;Shad, wait for us! Althea wouldn't like it if you got yourself killed!&amp;quot; With mincing steps through the snow, trying to keep her skirts from getting /too/ wet, the girl moves after the monk, though not nearly in a rush.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;May I attempt a Survival check to take a closer look for tracks?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Survival+1: (6)+9+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair casts Magic Weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;And another perception check for more info on what's moving in the house?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan approaches the house as well, spreading out to keep a little distance from the rest of the group. He's not really trying to be sneaky though. Just cautious. Their arrival wasn't exactly subtle. And there's no way he'll turn invisible against all this snow. &amp;quot;Hey, anyone home?&amp;quot; he calls out in what he hopes is a jovial tone. It isn't quite. &amp;quot;Weary travellers. Not looking for trouble... at all...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Folks roll inits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk turns his attention to the ground, where he seems to be onto something. The orc tromps along through the snow, following faint tracks uncovered by his keen eyes. Eventually, he comes to the side of the barn, enough that he can peer around behind it. &amp;quot;The male is dead,&amp;quot; calls Aruk to his companions, a clawed hand gesturing towards what is no doubt an unpleasant sight. &amp;quot;His head is gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay, how far away am I from what I saw?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                   &lt;br /&gt;
 21                  Shadair&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 19                  Aruk&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 13                  Big_Ugly&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Caillyn&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 7                   Zarkhan&lt;br /&gt;
----------------------------------------                 &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;A move action should be fine. I'd say 5' but you have to get through the door.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay. Casting Shield of Faith on himself then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair casts Shield of Faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gagh! Another one!&amp;quot; Shadair points in horror at another of those hideous head-things near the door. Reflexively the half-elf mutters a prayer to Althea to protect him from the foul things as he prepares to combat them and attempts to get over his squeemishness. He isn't looking very successful on that second part. . .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk.. you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is the critter in sight?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not quite yet. But Shadair is looking in the house right in front of him... (blocked by the wall, but if you want to take up the doorway....)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;I will move to stand alongside Shadair, and that's it. Don't want to take up the door and block other attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, I need everyone to give me a Fort Save, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Fort: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls fort: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;oh boy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls fort: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Fort: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 2d4: (7): 7&lt;br /&gt;
&lt;br /&gt;
Fiaol pages: Um... I'm sorry, hon, but you are likely out of this fight. The shriek is a supernatural effect and you are paralized for 7 rounds ... from fright or something!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a howl ... no, it is a shriek! A sound that pierces the mind, the very heart and soul of a creature with it's other-worldly power and vibration. The sound is horrifying to hear, painful, and to some, paralyzing. &lt;br /&gt;
&lt;br /&gt;
The noise washes over Aruk easily, while Shadair and Zarkhan both have to fight to regain their senses. Alas, Caillyn is left staring in horror, the shriek sinking into the depths of her very being and freezing her completely in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Caillyn... we're goint to skip, alas. Zarkhan.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;so the thing never came out?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sorry. it moved so you can see it, but it's not foolish and isn't ... yet, settling in the door.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It's a 5' step into the door to reach it. That make sense?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Can I hit it with a ray of enfeeblement and then move the heck away from the doorway?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan does that then :)&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls ranged: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cast, and roll... that'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan casts ray of enfeeblement.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Fort DC 15 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+: (5)+: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol flails.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Takes full!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;woot!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Shadair!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Can I step up and FoB now that it's moved a touch?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Hopefully leaving enough room that Aruk can still get in on the fun.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not quite for that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;For which? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You'll have to take a move or throw a shurikin or something.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can move up, w/ a 5' but you'll block Aruk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan senses movement from within, and quickly raises a hand, speaking a few words of power to let a beam of energy lash out to strike at the creature... with little effect, seemingly. He grimaces again and glances over his shoulder to the stunned Caillyn, moving away from the doorway to cover her. Yes, let's say that's why he's backing away from the doorway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Okay, Shadair will then draw one of his shuriken and step to get a clear shot, then throw it at the thing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Throw away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d2+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And you hurt it a little.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, you're up. Shadair is throwing shinies at it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Is there any sign that the lady is alive in there? Noises, anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not quite overcoming his weirded out state of being near that thing, and not helped by that. . . scream either, Shadair ends up staying a bit distant from it while it stays in the doorway. Shifting a bit to one side, he quickly hurls a shurkien at the thing, almost cutting free one tentacle. &amp;quot;Get'it Aruk! Ack! Getit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nothing, Aruk. Absolutely nothing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There's blood on the doorframe, on the floor, drips.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;I want to try and drive it outside. Can I toss my torch in there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sure, go for it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk figures the place would burn right quick in this dry weather.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk is entirely unfazed by the monster's otherwordly shriek. Somehow, he appears more dumbfounded by Shadair's commands. &amp;quot;I'm about to,&amp;quot; the orc assures him in his typically subdued tone. He moves to stand to the right of the door as he reaches for his belt, sliding his everburning torch free of its loop. With its business end sparked up, he briefly shifts left, tossing the flame into the house itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Well, the cold temps won't help, and well ... it snowed yesterday... but yeah, it's not HUMID.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, Shad, Aruk, even Z, you all get AoO's as it heads out of the house!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Cold = dry! :&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Shad and Aruk are flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk :]&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;I... get an AoO? That's so rare I almost don't know what to do with it :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Do you have a weapon in hand? Then yes. If not, no.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan still has the last chill touch charge&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;There you go, you can use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan whews &amp;quot;close one&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol facepalms. Wow, again you fail to crit. But you hit!&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;aaaand the DC 15 fort save or lose a point of strength (which I have no idea if stacks with ray of enfeeblement or not)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;It makes that. (And yes, it stacks, I believe)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Aruk, that hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Cai... give me a fort save. (roll well)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls fort: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;umm, yeah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You need to get to a temple, ayup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan pats &amp;quot;That's pretty good. /Belive/ in yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk remains with his back to the wall of the cottage, waiting for the creature to come charging past, away from the fire. The demon does exactly as hoped. With Shadair there to intercept it, the orc plods into an opposing position, stabbing his primary claws into the beast's prone hide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn bites Zarkhan's hand.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Power Word: Optimism&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the torch spreading flames around it, the hideous creature screams and moves quickly past the three men of the group - it's yellow-stained eyes only for Caillyn. Unable to move away, still held in the thrall of that horrible shriek, Caillyn is unable to duck away as the creature flies up, and presses it's slimey, hideous lips to hers - green poison-like coloring veining around Caillyn's lips before she suddenly starts blinking and is able to stagger back away from the ... thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;GROSS&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;oh hey, it's Poison Ivy&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;my turn or still no?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your turn!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;.... chill touch. I'm pissed&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;defensively is CL + chamod right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;right&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;That'll do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d20+1: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;touch attack miss?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No that hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Caillyn rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;DC of your Chill Touch?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;cha spell dc?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;15&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;why is it not 16?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;the others are lower. 11 and 12.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Not a happy monster.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Zarkhan! IT IS RIGHT NEXT TO YOU!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;Aiiiieeee!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;and it's trying to make out with Caillyn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Yes, yes it is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan gives the kids some privacy&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;I mean, I'll try to defensively cast another chill touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shaken, grossed-out and seriously annoyed now, Caillyn shoves a hand out, power already crackling along her palm as she spits out the words taught her. Ice flickers along with the odd light in her hand as she slams her palm into the...whatever the hell the thing is... Light and ice flare and spread along the monster's body before the sorceress pulls her hand away...staggering just a little as she turns and loses the contents of her stomach into the snow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn thwaps Zarkhan.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol giggles.&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d20+3+4: (11)+3+4: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;DC 17, so narrowly!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Roll to hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls melee: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Zarkhan rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Your DC on that strength drain?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;15&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Okay, no more Strength drain...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Pose away. SHADAIR! It's trying to tongue your sister!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;Step after it and FoB! Can he get a flank going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan can't let Caillyn be the only one exchanging juices with that thing. Speaking the words to another spell, another cold blue eerie glow spreads from the palm of his hand to envelop his lower arm, and he reaches to touch the creature - grimacing in the process - eyes sparkling as his touch leeches life energy from the monster. &amp;quot;Release her!&amp;quot; he demands through clenched teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;rofl&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan isn't flanking with Callie, so you should be able to flank with either of us.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol nodnods. You can get flank, go for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Oh man, it is definitely on it's last leg, so to speak... ARUK, come finish it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Am I still in flanking position?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;You can step into flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;Okay. Moving into flanking, and ... full attack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horrified now for a different reason, Shadair quickly overcomes his squeamishness about the ucky creature. &amp;quot;Get away from my -sister- now!&amp;quot; Anger clearly in his voice as well, the cleric/monk gets into position and launches into a dizzying flurry of kicks, punches and knee shots to get the foul abomination away from his family!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Ow. Damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Even with those rolls... dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk's fine with kissing (possibly), but flying, kissing demon heads? No, not so much. The orc moves after the creature with swiftness defiant of his hulk. His thick arms rise and then come down, claws biting deeply into the creature. He keeps up the momentum, dragging it to the ground, where he's slammed and held in place. Only once the last twitches of life ebb from the demon does he stand upright, pulling his fingers free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Free RP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn still looks queasy and definitely shaken as she tries to steady herself on her feet. Scooping up some clean snow, the sorceress puts it into her mouth and then spits it out again, not even caring how unladylike the action is...at least not at the moment. Spitting again, she looks over at the others, &amp;quot;That was the most disgusting thing EVER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadair looks apologetically at Caillyn and offers her a small cloth to help the cleaning process. &amp;quot;That, was. . eww. I'm sorry sis. I tried to stop it.&amp;quot; Well at least she was still alive. Checking over the area for any more of the 'kissing heads' to come flying at them, the half-elf asks, &amp;quot;Is anyone hurt? I can heal them if so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan nudges the dead thing with the toe of his boot. Hard. Alright, he kicks it, once. Just to make sure there's no twitching left in it. &amp;quot;That's... remarkably disgusting&amp;quot; he remarks in a cheerful tone, now that the heavy atmosphere is almost done with. &amp;quot;Well. That wasn't too bad. We better have a look around the farmstead and see if there's anything left.&amp;quot; there's a long pause aas he looks between everyone. &amp;quot;Survivors. Not valuables.&amp;quot; Ahem. Hero of Solmnus indeed. He glances at Shadair &amp;quot;Oh! Right, my shoulder is going a bit stiff. I think the bite might be poisoned. Or at least not terrible clean.&amp;quot; he indicates his wounded shoulder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only somewhat,&amp;quot; says Aruk to Shadair, referencing his right forearm, where one of the earlier creatures had bitten him. It doesn't seem to terribly concern the orc, who ventures into the doorway just long enough to fetch his torch. Into the snow it goes, stabbed deep so as to extinguish the flame. The ichor of the disgusting creature stains the white crystals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair does a nice Channel Energy (rolling a 1 of course) to heal anyone as well as Aruk. Everyone within 30 feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sighing a little, Caillyn moves further away from the corpse, not wanting anything to do with kicking it...even though she was sorely tempted. Gagging a little, the sorceress has to wrinkle her nose and complain, &amp;quot;I can still taste... oh that's so disgusting...&amp;quot; The girl shivers, ice trailing down her dark locks and over her skin. Yup, Caillyn is upset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair says, &amp;quot;It really is. rolling something other than a 1 for CE. First time /evar/&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;it's harder to catch the frosty scents since she's already outside :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Aruk for -6 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Zarkhan for -6 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Caillyn for -6 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol damaged Shadair for -6 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zarkhan, being a desert warrior, always carries a skin of water. He unhooks it from his belt, handing it to Caillyn. &amp;quot;You should wash out your mouth. In case of poisons and such. You know.&amp;quot; he comments, a serious expression on his face for a moment. &amp;quot;I have studied the corpses. They are unnatural aberrations, neither demonic, nor undead. We should burn the remains, there is nothing of value to learn from them. And there is no telling how long they stay disabled.&amp;quot;&lt;br /&gt;
Long distance to (Amir'a, Xander): Caillyn is definitely disappointed in her first brush with breeding then... *RUNS*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blinking, Shadair takes a step closer to Caillyn with a frown and a tilted head. &amp;quot;Cai? Are you, feeling alright? There was. . . something is effecting you, I can feel it.&amp;quot; The cleric/monk steps a little closer still, examining her with concerned eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Shadair would like a heal check on Caillyn to diagnose what's up?&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Heal: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;this creature was clearly the victim of decapitation!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk will contribute as well, if he can?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Sure, roll to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aruk rolls Heal: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caillyn reaches to take the water from Zarkhan, actually gracing him with a sweet smile, &amp;quot;Thank you...&amp;quot; And then, still gripping the water skin, she looks over at her brother, blinking a little, &amp;quot;Well...no, I don't feel alright, Shad. That thing...well, it kissed me!&amp;quot; Her nose wrinkles and the sorceress looks disgusted again as she adds, &amp;quot;I definitely prefer being kissed by...&amp;quot; With a squeak, her eyes widen and she's suddenly drinking from the water skin instead of finishing her sentence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite Caillyn's assurance that she is alright, just grossed out, Shadair's look darkens further. After a closer examination of her, the half-elf brother shakes his head. &amp;quot;No. There is something wrong here Caillyn. It did not go after you out of spite. It did not try to put it's lips to yours for fun. It, did something to you. We have to get you back to the city, fast.&amp;quot; Looking increasingly concerned, Shadair looks quite firm on the idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aruk's arm mends swiftly under the care of divine energies, leaving him unscathed. He's already tromping towards Caillyn as that happens, his eyelids drawn into a tight, scrutinous squint. The orc, living off of the land as he does, knows enough of the healing arts to be concerned with what he sees. &amp;quot;You must be taken to a priest, a shaman,&amp;quot; says Aruk, a bit of additional seriousness laced through his rumbling voice. &amp;quot;The creature has left something within you. It is causing changes.&amp;quot; Aruk uses the steel tip of his index claw to indicate Caillyn's lips, though he's careful to not touch.&lt;br /&gt;
&lt;br /&gt;
Abruptly, Aruk straightens his posture, as though something had occurred to him. &amp;quot;The male farmer's body is headless,&amp;quot; he states, &amp;quot;and these creatures are flying heads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Caillyn says, &amp;quot;Oh thanks!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;And now... Caillyn totally looses it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Nice bit of logic there, Aruk!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aruk says, &amp;quot;... Sorry. :]&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;can I adopt one of the chest bursters when they mature?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fiaol says, &amp;quot;Thankfully this is a Non-Death Concent plot. You make it to the church in time! ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zarkhan says, &amp;quot;No Ripley for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eyes widening, frost strands lengthening about her body, Caillyn squeaks at the words spoken both by her brother and the orc. Wild, icy winds blow about the sorceress for a moment, ice crystals forming about the girl. And then, suddenly...everything stops about her as she slumps to the ground in a faint.&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3754</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3754"/>
		<updated>2011-01-09T06:05:00Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Adding another log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic. We stopped this for a while, but are reinstituting it just to keep files a little clearer. Most recent logs are at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PrP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PrP: The Competition]]&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PrP: Falcon Point - Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PrP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|Dramatic Scene: Machinists Grand Parade]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Boy_Meets_Girl&amp;diff=3753</id>
		<title>Boy Meets Girl</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Boy_Meets_Girl&amp;diff=3753"/>
		<updated>2011-01-09T06:03:07Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Messing with Log Info and format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Boy Meets Girl&lt;br /&gt;
*'''Emitter''': -&lt;br /&gt;
*'''Characters''': Fiaol, Shadair&lt;br /&gt;
*'''NPCs''': Various Snowballs&lt;br /&gt;
*'''Place''': Just Outside of Alexandria&lt;br /&gt;
*'''Summary''': It's winter, but that doesn't mean that folk refrain from walking in the snow outside of the city.  While on patrol, Fiaol runs across the Althean Shadair and the pair have a conversation.  And exchange a few snowballs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Through the light woods and well away from the main road, a long figure walks through the snows that have gathered beneath the trees. The figure is well clothed against the chill, heavy furs protecting a masculine outline from toe to neck and a hood that would normally be doing the work to save the head from the cold is set back. As a result, anyone can see Shadair's head and somewhat chilly face.&lt;br /&gt;
	At the moment, he appears to be stopped, leaning with his back against one of the trees that threaten to drop the accumulated snows they carry and bury him at any moment, the wind adding to that threat. The young half-elf appears to be just looking up into those same trees and the sky beyond, a thoughtful if distant expression upon his face.&lt;br /&gt;
&lt;br /&gt;
	No matter how much one tries, snow crunches when one walks upon it. Still, keeping as silent as possible in this winter wood, another lone figure, wrapped in hues of brown and green walks, bow out, but no arrow knocked and ready. Instead, as the figure draws closer to the spot where the half-elf stands, staring up at the sky and trees, it stops.&lt;br /&gt;
	One gloved hand reaches up and pulls back the hood, revealing a red-headed human woman. Eyes dart up to the sky, scanning the trees, before she looks back to the figure. stepping closer as silently as she can, after all it is a habit of hers after all these years, she studies the man. Again she looks up, trying to see what he sees, before she looks back at him. &amp;quot;Do not stand there too long, or the cold will settle in on you,&amp;quot; she advises.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls stealth: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
	The smiling half-elf continues to look at the contrast of tree and sky, showing no signs of surprise when the other individual speaks, but rather giving a tiny shrug underneath those furs. &amp;quot;I know, I know. Easy to get lost in enjoying the beauty of it all though, warming the soul to a point you forget that the body is getting cold hey?&amp;quot; His amber eyes are finally brought down from the lofty heights as Shadair partly turns to more directly face his stalker. With a warm smile, it does not appear that he considers the red-headed woman any threat. &amp;quot;Good day to you, hunter.&amp;quot; Offering a small bow in the furs he currently wears, the young man continues. &amp;quot;My name is Shadair, of. . well. . recently Returned Alexandria I guess. And who might you be? From the city, or beyond?&amp;quot; It is a common question asked in these parts now, given what happened.&lt;br /&gt;
&lt;br /&gt;
	The woman watches Shadair for a long moment, her emerald eyes trying to size the man up before she relaxes more. &amp;quot;Fiaol Dilis... Fia is fine. Most have trouble with the name, but growing up in the Mythwood, so near the elves, it ... anyway,&amp;quot; she notes with a wave of her hand. &amp;quot;Huntress of the Beast King, at your service. And I am from outside of the mists. You have no idea how glad I was to find them lifted. We ... need Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Trouble with 'Fiaol?' But why? Well perhaps some humans, or dwarfs might struggle with it. Their tongues can be rather simple sometimes.&amp;quot; The half-elf's head tilts just a touch as he ponders that, prior to taking on a smile that actually causes his eyes to squint a touch. &amp;quot;An honor to meet you, Fiaol Dilis, Huntress of Gilead.&amp;quot; Another small bow is offered, Shadair taking a step away from the tree he was leaning on. &amp;quot;My teachers at the temple never seem to have anything bad to say about the Beast King. I am a devotee of Althea, peace be your road. Eerr...&amp;quot;&lt;br /&gt;
	Taken then off-guard by something the red-head said, Shadair blinks and stops. &amp;quot;Need Alexandria? I. . . well I know much time has passed and much has changed but, need?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol smiles warmly. &amp;quot;I would hope they would not, after all, can you imagine Althea's clergy besmirching their Goddess' son?&amp;quot; she asks with an amused shake of her head. Then the woman sighs at the last part, nodding her head wearily.&lt;br /&gt;
	&amp;quot;Yes, these five years have been ... Hell, to put it mildly,&amp;quot; she notes. &amp;quot;Garm has been out in force, keeping those of us of Gilead and the Silver Crescent busy. Taara has surpassed her husband and lays claim to the Pantheon of the Dark. Charn has fallen, and been rebuilt with Taara at it's head. They have a floating fortress now, it is said. Dragonier fell when the skeleton Heth killed the great Gold which lead it. Myrridon has fallen into civil war between the brother princes, and Rune collapsed. The elves have come forth from their forests in greater numbers and ...&amp;quot; Fiaol shakes her head and looks up at the sky with a sigh. &amp;quot;Here, for now, there is peace. There is no peace anywhere else on the face of Aerth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	As Shadair listens, his expression falls further and further as Fiaol explains a rough overview of the world. Finally, he looks quite crestfallen as he looks at the huntress, his voice quiet. &amp;quot;S-someone had said something about people back home raising armies but. .. that is overwhelming.&amp;quot; For that moment, the scar-faced youth's skin could match the snow's own color before he offers a piece of explaination. &amp;quot;I'm from Lyranost. My. . . my sister and I came to Alexandria just a short time before we were cut off in whatever strange event that was. I knew time had passed but. . . Rune? Dragonier? Civil war and trouble everywhere? Need.&amp;quot; He breathes thoughfully, &amp;quot;Yes I guess I could see that. Need, and hoping that Alexandira had not fallen similarly hey?&amp;quot; Still looking a bit shellshocked, the half-elf just stands there trying to absorb it.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Truth be told, I was worried Alexandria had been whisked away by the Spider and we'd never seen it again. Or if we did, everyone still in the city would have become corrupted by the wicked Sorceress' ways and the world would be doomed,&amp;quot; notes Fiaol with a heavy sigh. &amp;quot;But I did not voice that last. No need voicing dread and depression and doom in times like these. Even a solitary hunter such as myself must put on a face of hope when I encounter others. They watch always, because of their need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Some of us were worried something similar. Even now I don't know that anyone has any idea what happened or why, or how we got back.&amp;quot; Shadair slowly recovers, taking a step closer as he does so and still thoughtful of expression if low spirited for the moment. &amp;quot;People were starting to fear starvation and worse too. So strange, had we inside the city experienced the five years that the world here did... well I think some of your own worries would have been realized.&amp;quot; Then with a deep breath, the young man looks a little better, if only on the outside via a small smile. &amp;quot;And you Fiaol, have watched these woods and the Mythwoods alone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Not alone, no. But we of the Hunter tend to be a solitary lot. Neccessity, really,&amp;quot; Fiaol says with a smile. &amp;quot;Still, when the time came to hunt the Children of Garm, we do manage to gather in numbers. My father chose the Mythwood has his range... He was not really part of the clergy, but his wisdom was sought by many and he follows Gilead in faith even to this day. The Hunter, however,&amp;quot; says the woman with a roll of her shoulders, &amp;quot;for some reason called me to a different path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;The gods have a calling for each of us. Blessed are those who realize and find that calling.&amp;quot; Shadair certainly sounds like a priest there. His smile going soft and even bowing his head in a short moment of reverence. &amp;quot;Whatever Gilead's reason for wanting you doing what you do, it is a wonderful thing that you know it. So many in life never find their path.&amp;quot; Then Shadair hits upon another subject. &amp;quot;Do you maintain your home near here then? Or are you perhaps on a longer patrol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I still live at home with my parents. Father and I take turns, if it is peaceful, leaving the house so mother isn't alone for a long time. I came southwards scouting some disturbences when I found the mists were /gone/,&amp;quot; notes Fiaol with a shake of her head. &amp;quot;So ... I either came out here, or begrudgingly hand over coin for a room. Though, I have been talking to the Sky Dancer's clergy, perhaps I can stay at her temple if I am to be in Alexandria longer.&amp;quot;&lt;br /&gt;
	Fiaol laughs then, smiling at Shadair. &amp;quot;You do not understand. My father is a ranger of the forest, a hunter at one with nature. I, on the other hand, am a holy warrior of the Hunter - a paladin if you will.&amp;quot; Fiaol pats her bow, then looks at Shadair. &amp;quot;With a bow, instead of the sword. And as far as I know, I am the only Paladin of Gilead in this area. There may be more, but we are an exceedingly rare breed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Ohhh.&amp;quot; Shadair says with an 'O' mouth while Fiaol explains the fullness of her calling. &amp;quot;Rare indeed. I don't think I've ever even heard of a paladin of Gilead before. Amazing.&amp;quot; Looking upon the human female in a clearly new light, there is some measure of wonder in his look. &amp;quot;You are truly called and destined, I would think. I am even more honored to meet you then I was before!&amp;quot; This time he provides a deeper bow to her, as though he expects her status to have just risen in the world. &amp;quot;And so now, your father keeps your mother company, while you are. . umm . . rediscovering Alexandros?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol shakes her head at Shadair and reaches out to put a hand on his shoulder. &amp;quot;Please. There is no need to bow, Blessed of Telamentar,&amp;quot; she states with a warm smile. &amp;quot;Well, he is getting older and the cold bites into his bones so ... yes, I tend to be out more in the winter than he is. Still...&amp;quot; she says with a far-off gaze, &amp;quot;I think he likes spending the time with mother. I've written and procured a courier, sending them a message with the details of what I have found so they know where I am and what I am up to and do not worry over me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Shadair feels that hand upon his shoulder, or more precisely the weight of it through the winter fur he wears. Standing straight once more, his expression is returning to the more pleasant one of the moment they first greeted. &amp;quot;Worry over-much you mean. I've not met a parent yet who did not worry at least a little when their child so much as set foot outside the house. Sometimes there's even good reason to worry.&amp;quot; A flicker of sadness runs through the half-elf's features there but is gone just as swiftly at it appears with a soft laugh, &amp;quot;And what man would want to be out in the cold of winter when he could be with his lovely wife instead? For surely she must be beautiful and he handsome indeed to produce a daughter like yourself hey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol blinks and arches a brow at Shadair. &amp;quot;Are... are you ... flirting with me?&amp;quot; she asks with pure curiousity, as if ... shocked at the prospect someone would ... flirt with her. Then she blushes a little bit. &amp;quot;Well, I am biased, but I find my parents just right on the beautiful and handsome scale, of course,&amp;quot; she admits after a moment with a bit of a confused air.&lt;br /&gt;
&lt;br /&gt;
	Shadair suddenly blinks at the question, looking puzzled. Then confused. Then wide-eyed shocked and finally blushing a deep red that shows even more than the red hue of the tip of his cold nose! Ungloved hands appear from folds in his wintery coat to wave defensively in front of himself in a somewhat panicked response!&lt;br /&gt;
	&amp;quot;Wait wha- No! I mean you are lovely so they-- err But, see I just meant. N-not that no one /would/ flirt with you. Because you /are/ lovely and I mea--- oohh.&amp;quot; With a wince at himself, head dropping low and pulling his hood deeply over himself, Shadair tries to hide, even turning to one side and hunching up with a quickly spoken, &amp;quot;I'm sorry, shutting up now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol tilts her head to the side, then laughs warmly. &amp;quot;Shadair,&amp;quot; she says with a shake of her head as she reaches out to lightly tap his cheek in a gentle manner. &amp;quot;I've been raised as a ranger, and called by the Hunter as one of his warriors. I haven't really grown up around ... people. I've ... never had anyone flirting with me before,&amp;quot; she says, laughing a bit more. &amp;quot;It's nice to know what it finally is. I like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Still featuring burning cheeks, the half-elf swallows hard once while still covered by the hood. His reaction to Fiaol touching his cheek is a slight start. A sharp slap was more along the lines he would have expected, or a disgusted reaction at least. &amp;quot;I...&amp;quot; So much for monastic mental discipline and training hmm? Then with a steadying breath he speaks, still hidding himself by looking straight at the snow. &amp;quot;I did not really mean to. But, well you /are/ lovely from what I can see and I didn't think..&amp;quot; Then he blinks, something she mentioned coming to him. &amp;quot;No one has flirted with you before?&amp;quot; Looking confused, Shadair forgets to hide, looking back to the human woman with a tilted face that is still flushed. &amp;quot;I mean I guess not being around people much would cut down on chances but. . . how could nobody try to flirt with someone like you? I mean, even someone as ugly as /me/ would. Or. . ahem, I guess, just did.&amp;quot; With a sheepish look, he appears quite confused by her assertion.&lt;br /&gt;
MAIL: You have a new message from Shadair.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I see no ugliness, Shadair,&amp;quot; offers Fiaol with a shake of her head. &amp;quot;Surely your work with Althea has taught you that the light of one's soul outshines whatever mortal trappings they have been given.&amp;quot; Fiaol laughs a bit then again and shrugs, &amp;quot;Well, there hasn't really been time. Even when around others, we have been busy on the Hunt, or protecting villages and the like. Remember, for me, it has been five years since Alexandria disappeared,&amp;quot; she notes gently, before shaking her head.&lt;br /&gt;
	&amp;quot;Really, I would have thought that Althea's folk would have stripped you of the silliness of personal beauty. What makes you ugly, honestly, Shadair?&amp;quot; asks the Huntress with an upraised eyebrow.&lt;br /&gt;
&lt;br /&gt;
	Shadair smirks ruefully, half-convinced that the paladin of the wilds is teasing him. With one of those ungloved hands tracing the line of the large disfiguring scar down his face, from above the eye to the chin he speaks. &amp;quot;Not really hard to miss.&amp;quot; With a sigh, the hand falls to his side again. &amp;quot;Such things do not matter to Althea, nor to many gods for that matter. Something which you can be sure I am grateful. Even so, I guess I'm not /so/ spiritual that I don't notice when people flinch at seeing my face or shy away or in some cases just stare.&amp;quot; Flushing a little again, &amp;quot;One of my teachers tried to suggest it was dignifying. But that doesn't help much.&amp;quot; At last he shrugs his shoulders, &amp;quot;Okay, I admit it, some of me /wishes/ I could be vain. It's my failing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol leans faintly to the side, watching Shadair trace the scar. Then the woman just shrugs. &amp;quot;It is a scar. Many people have them,&amp;quot; she offers with a shrug of her shoulders, utterly indifferent to the line across the man's face. &amp;quot;I have one on my shoulder, well, a trio, from where one of Garm's Children raked me across the back. I do not hide it because I find it ugly. It is beneath my armor, is all. Nor would I hide it if it were across my face. It is a part of who I am now, and if some would shy away, more fool they for it. I see nothing ugly in your face, Shadair, scar or no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	With a blink, Shadair looks taken aback. Twice in a week he's met people with similar views? The concept boggles the cleric/monk. &amp;quot;W-well, it's not exactly /attractive/ thou-&amp;quot; The word is broken in mid-effort to defend the idea that he is ugly for the wound, part of what she said striking him just then. &amp;quot;Nothing ugly? Well I. . .&amp;quot; Flushing yet again, the half-elf clears his throat. &amp;quot;Thank you. As you can imagine, I. . . don't hear that often.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Hmmmm... no I cannot imagine,&amp;quot; notes Fiaol with a bit of a shrug. &amp;quot;Again, the whole ... not around large amounts of people often,&amp;quot; she says with another smile. &amp;quot;While I wouldn't call it extenquished, it /DOES/ speak of experience. I like that,&amp;quot; she notes with another shrug. &amp;quot;A man who learns from his own experience is a wise man indeed.&amp;quot;&lt;br /&gt;
Freya pages: all us newbies :P&lt;br /&gt;
Long distance to Freya: Fiaol grins. Well, kraken coming depends on his work cooperating. If he can't, you're in. But is just too much for me, alas. 5 is pushing it, but I figured I'd do as many as I could.&lt;br /&gt;
Freya pages: I suspect I won't be conscious that early, but we shall see ;)&lt;br /&gt;
Long distance to Freya: Fiaol nodnods.&lt;br /&gt;
&lt;br /&gt;
	The half-elf suddenly chuckles, almost surprising himself more than anything else. &amp;quot;I would like to think I would not regularly face down superior numbers of armed bandits alone.&amp;quot; Quickly however he loses the humor. &amp;quot;Cannot say I would have done differently though either. Not much wisdom there maybe but.&amp;quot; With a shrug, Shadair clears his throat again to look back to the female. &amp;quot;That is all, very kind of you Fiaol. Again, thank you. Are, you headed to stay in Alexandria now? Or will you be enjoying the fine ice-camping out here tonight?&amp;quot; Change the subject! Quick!&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Oh, KNOWING it isn't a good idea is common sense. Doing it anyway, because it is the right thing to do, is Wisdom. There is, actually, a very fine difference between the two,&amp;quot; notes Fiaol, smiling again. &amp;quot;And you lived. That speaks to your luck or your skill, or both,&amp;quot; she notes, reaching out to squeeze the young man's shoulder again.&lt;br /&gt;
	At the question, Fia glances around, looking up into the sky, frowning faintly. &amp;quot;Oh, probably Alexandria. It's been a while since I've had a bed. I'm enjoying it, I admit,&amp;quot; she says. &amp;quot;And I'm waiting for the Council to ask to see me - being from outside the mists and all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Shadair sighs with a shrug into that shoulder-squeeze. &amp;quot;My luck and my parent's skill. Benefit of having seasoned adventurers for mother and father hey?&amp;quot; The half-elf then half turns toward the distant city and motions to it. &amp;quot;May I travel with you back then? I came out for solitude but, I think I've had my fill of that.&amp;quot; Oh smooth, might as well beg to cling to her coat tails. Still the cleric/monk manages to not look too foolish asking to keep Fiaol's presense around somewhat longer. &amp;quot;It would be a pleasure I think to walk back with you. I am sure the council will wish to speak with you soon. I was part of a patrol just a few days ago sent out to see the countryside. Not far from here either actually. A lot of questions and a lot of tragedy..&lt;br /&gt;
&lt;br /&gt;
	Fiaol nods, sobering for a moment with a frown. &amp;quot;Yes, there is much that has happened this five years, and precious little, if any, of it is good. Certainly not /enough/,&amp;quot; she notes. There is a moment of silence which hangs in the air around Fiaol, before she shifts her eyes to glance sidelong at Shadair.&lt;br /&gt;
	&amp;quot;Come then,&amp;quot; the Huntress notes, managing a little smile. &amp;quot;I find that companionship into the city is enjoyable myself, and I would like your presence along side, Shadair,&amp;quot; offers the Paladin. Does she sense how nervous of foolish he feels? She does not show it if she does.&lt;br /&gt;
	&amp;quot;Tell me, if you will, Shadair - what does one of Althea, like yourself, do in Alexandria? I have never traveled to a city so large, and certainly so diverse before,&amp;quot; offers Fiaol. &amp;quot;I find it intriguing. Though... if I were to stay more permanantly, I would move out here to the woods. Not too far, but not boxed into set streets and paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	With a slightly sheepish smile, Shadair executes still another bow, just a tiny one however. &amp;quot;Then I am pleased to accept your gracious offer, Fiaol Dilis. Huntress of Gilead.&amp;quot; Then taking a place alongside the young woman, he begins to walk with her, pulling his hood back at last. To her question, the half-elf glances at her sidelong with a tilt of his head. &amp;quot;In a city, like everywhere but, perhaps most of all in cities with so many people there is need for mercy, care and healing.&amp;quot; Crunching through the snow, Shadair's hands disappear back into his furs. &amp;quot;That is what I do mainly, healing the sick and injured, providing aid to people whenever they need it. Most of my work I end up doing well away from the temple, I am not part of the 'staff' there as such but I volunteer time when I can.&amp;quot; With a chuckle, he continues. &amp;quot;I'm not a great fan of how packed things can be myself, but with Caillyn going to school at the magic academy we were best set nearby and that meant an apartment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Caillyn?&amp;quot; casually asks Fiaol as she walks along next to Shadair. Unlike the cleric, the young woman does not tuck her hands in her cloak, though she does swing her bow over her shoulder. &amp;quot;Hmmmm, is it nice, being able to heal the sick and care for the injured? I have, at times, healed animals armed by irresponsible parties... but the sort of ... curse that comes with the Children of Garm is beyond my capabilities to cure, alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a good feeling to see people getting better from a sickness or a wound.&amp;quot; Shadair smiles softly as they walk, thinking on the subject. &amp;quot;Seeing a newly healthy child and his parents embrace never fails to warm my soul.&amp;quot; Nodding a little more solemnly with respect to the werewolf problem, he sighs as he speaks. &amp;quot;And nothing quite makes it easy to see bad things go downhill. To death or, well. . . worse.&amp;quot; Then he blinks catching something from just a moment before. &amp;quot;Oh! Caillyn yes, my sister.&amp;quot; He gives a short laugh. &amp;quot;She's the real reason we are in Alexandria at all really. I could have finished my training anywhere, but she. Well she's a sorceress you see, our parents wanted her going to Alexandria and nowhere else to learn to control her powers. Not that she's great at it yet, she froze my bottom to the table last week. You'll like her though, I know.&amp;quot; A thought occurs to the cleric/monk then, and finally he touches another subject. &amp;quot;S-speaking of that. You know, if you find the temple full up or just uncomfortable, we could offer you a place to sleep. I know Caillyn wouldn't mind, she'd be bouncing happy to have another girl in the apartment if only for a little while. We, well we don't have a forest of space but, we /do/ have room. Mother and father ensure that. Would you, think about it? At the very least. . . yes! If you aren't busy, maybe you can come for supper? Meet Caillyn? There will be more than enough stew that I will be making.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	The Huntress considers as the pair walk along. &amp;quot;Well, we shall see,&amp;quot; she offers Shadair with a glance and a smile. &amp;quot;One wouldn't want things to be deemed improper, after all,&amp;quot; she jokes as she strides easily along. &amp;quot;My preference is a temple, I admit. And the Sky Dancer is, often enough, happy to take in her brother's followers. But yes... I shall consider it,&amp;quot; notes Fiaol.&lt;br /&gt;
	Then she arches an eyebrow upwards. &amp;quot;Froze you to a table, hmmm? Then I certain hope she /DOES/ like me, lest I am frozen to a single spot and unable to move again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Shadair chuckles and nods. &amp;quot;Yes. Protective big brother worried about her dating.&amp;quot; Shrugging he continues, &amp;quot;I know I probably deserved it, but I /am/ supposed to watch over her.&amp;quot; Once his mind gets to the suggestion that her staying with him might be considered inappropriate, the half-elf goes utterly red in the face again. &amp;quot;Inappropri-- oh! Err, no! I mean, you'd have your /own/ bed and.. No. I'm sorry I didn't think of that. But even so, it would probably end up more like some sleep-over with Caillyn than any thought of you 'staying with me.' That's one thing my scar would be good for. No one would believe it.&amp;quot; A wry smirk touches his lips. &amp;quot;And yes, sleep-over. Caillyn reveres The Beast King over all others too you know. She'd likely be so happy to have another female in the apartment she'd drag the guest bed out of it's room and into hers so you can stay with her and talk all night and whatnot.&amp;quot; Finally he shrugs, &amp;quot;I would agree though, staying at the temple might be easier for you. Please though, do come for supper at least? Like I said, we'll have more than we need. It's the price of my cooking style. Almost had to give up making meals completely when the food supplies were cut off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol listens to Shadair stammer away and fumble over an unneeded apology and self-depircating insult. The young woman simply nods as she listens to the Althean as he keeps talking, her emotions simply a calm mask upon her features. &amp;quot;I am always willing to speak to another follower of the Hunter,&amp;quot; she notes easily enough, before ducking, running fingers over a branch on the ground and scooping up some snow.&lt;br /&gt;
	Then Fiaol tosses it directly at Shadair's head, and not too softly, either. &amp;quot;That is for being obsessed on a scar that matters nothing,&amp;quot; she notes, before bending down and scooping up another handful and throwing it at Shadair again. &amp;quot;That is for fixating on your appearance, and then lying to yourself about it.&amp;quot; And lastly, Fiaol bends down again, and scoops up another handful of snow, throwing this one at Shadair's shoulder. &amp;quot;And that was just for fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Paph! The first snowball catches Shadair clean on the side of the head as he was looking forward, sending him staggering to the side as much by surprise as force. Bamph! The second takes him in the chest as the half-elf in the chest as he regains some semblance of balance, staring at the human in shock. Paft! The third explodes on his shoulder and Shadair reacts to it as though struck much harder, &amp;quot;Ohhh!&amp;quot; Clearly feigning a wounding he spins slowly around and bends over, just happening to pick up some snow in unprotected hands as he completes the spin and fires back at his assailant! &amp;quot;And that's for. . umm. . yeah!&amp;quot; There is good humor in his eyes then, at least for the moment not thinking about his disfigurations.&lt;br /&gt;
&lt;br /&gt;
	A hand raises too slowly to protect herself, and Fiaol blinks and laughs as snow sprays her face from where the cleric's attack explodes just below her chin. &amp;quot;Ahhh! Well worded!&amp;quot; she teases, grinning, scooping up another handful. &amp;quot;At least you can allow your sense of humor out of your shell periodically, Shadair!&amp;quot; is called before another attack is flung by the Huntress.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I don't have a shell. I'm not a figh--&amp;quot; Paph! Had Shadair been fully in the spirit of the snowball, he likely could have dodged that one. As it was he was too busy making a mockery of a serious pose and joking about metal-shelled fighters when Fiaol's snowball strikes him in the face, in the mouth might be more appropriate to note. Suddenly looking stunned with a single finger in the air to emphasize the now dead point, the half-elf blinks pluphs as he spits snow out of his mouth and still with chunks of the icy stuff on his features begins to drift backward. It is almost like watching a ship sink at sea, back, back and back a little further, till it is past the point of no return and nothing can be done. Standing still then, Shadair ploofs into the snow behind him, playing dead!&lt;br /&gt;
&lt;br /&gt;
	There are several blinks as Fiaol stands where she is, staring down at the 'playing dead' Althean. Surely ... he's not hurt. It was just snow. Looking at her hand, Fiaol frowns and considers the weight and wondering if there had been a rock in what she had gathered.&lt;br /&gt;
	When Shadair doesn't move for a moment, this causes Fiaol even more concern. Striding quickly over, the Huntress kneals by the man's side, reaching out to put a hand on his chest, searching for breath, even as she leans over his face to study it for damage.&lt;br /&gt;
&lt;br /&gt;
	The male's chest is well hidden by the thick fur coat, and for the moment he does not appear to even be breathing, the steam indicative of warm breath not rising from his mouth or nostrils. Of course, it is only because Shadair was holding his breath. The trap worked! With a lightning motion, both hands to the half-elf's sides emerge from the snow with notable amounts of the stuff in each. A dual hand-held load of snow is suddenly pressed into the forest paladin's face and hair, one hand going for the front and the other for the back as the surprise attack is launched! &amp;quot;Gotcha! I win!&amp;quot; Perhaps a little premature celebration, Shadair does not even stand up yet. Instead he lays still in the snow laughing and snerking at his victory.&lt;br /&gt;
&lt;br /&gt;
	Fiaol is surprised by this, not expecting an Althean to 'play dead' of course. Snow is pressed into her face, and into her hair, leaving the human blinking emerald eyes as the snow starts to fall away. For a moment, she peers at the man laying there on the ground. She could best him, likely, if she tried, considers Fiaol, but ... he is in a good mood now, why ruin it.&lt;br /&gt;
	Instead, Fiaol wrinkles her nose with a smile and just laughs along with him. Letting Shadair enjoy his victory.&lt;br /&gt;
&lt;br /&gt;
	The male's laughter /is/ honestly happy too. Tiny hints of childlike amusement slipping in almost imperceptably, almost. Shadair even holds himself for a moment rolling just a bit as he laughs, &amp;quot;Ohhh that was great. I can't believe you fell for that! And the look on your face! Hehehehe!&amp;quot; Descending into a fit of laughter, the half-elf comes out of it slowly with a pleased sigh, still laying in the snow. &amp;quot;Thanks. I'd almost forgotten about snowball fights and honestly /playing/ in weather like this.&amp;quot; Arching his back to sit up without the aid of hands, he lets the waist do the work even with those bulky clothes. &amp;quot;Though I suppose we should get moving too. Else we'll end up having to build a snow fort and toughing it out here hey?&amp;quot; There is still that happy smile though, a look which might almost make the scar disappear from notice for anyone looking at him.&lt;br /&gt;
&lt;br /&gt;
	Green eyes watch Shadair in his complete joy of the moment, curious and yet enjoying it herself. Fiaol finally nods, chuckling here and there at the young man's comments. &amp;quot;That would,&amp;quot; she notes, glancing around, and up at the sky, &amp;quot;likely be wise.&amp;quot; As Shadair smiles more, so does Fiaol, nodding. There, the scar doesn't keep him from smiling, it is all in the young man's own mind.&lt;br /&gt;
	A bit pleased at the outcome, Fiaol stands up, then thrusts out her right hand to Shadair, the one with two fingers ungloved. &amp;quot;Besides, won't your sister be wondering where you are? One does not anger or over-worry a sorceress I have heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	With a happy sigh, Shadair rises to his feet with the offered help from Fiaol's arrow hand. Brushing off snow from himself with a shake to complete the thing before being side-tracked by the paladin's hair. &amp;quot;Oh, just a sec.&amp;quot; Without even asking, two fingers slip around her head to slide a chunk of pressed snow out and let it drop to the ground. &amp;quot;There now! Don't need that melting in your hair and dripping down your back hey?&amp;quot; With a strong exhale high into the air as he too looks to the sky, Shadair nods. &amp;quot;Caillyn would get upset if I were gone overlong yes. And she might not be able to help but freeze my hair or something expressing it.&amp;quot; With a short laugh he adds, &amp;quot;You don't need to worry though, I know it.&amp;quot; He appears ready for the pair to resume their course to the city.&lt;br /&gt;
&lt;br /&gt;
	Green eyes roll, following Shadair's hand for as long as she can, before nodding as he speaks and pulls the hand back. &amp;quot;Indeed, thank you, Shadair,&amp;quot; she notes in her calm tone, with just a hint of smile in her tone. &amp;quot;Your sister sounds quite the interesting creature,&amp;quot; notes Fiaol with a shake of her head. &amp;quot;Very well, I shall come and join you for supper, if you don't mind my ... casual attire,&amp;quot; she notes with a wave of her hand to her browns and greens.&lt;br /&gt;
	Shifting her cloak just a bit, Fiaol turns back to Shadair, watching him for a moment, before shaking her head. &amp;quot;It would be a shame to freeze your hair,&amp;quot; she notes with a shrug. &amp;quot;You would not look good bald,&amp;quot; states Fiaol as the pair head back to Alexandria.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Back_At_The_Ranch&amp;diff=3752</id>
		<title>Back At The Ranch</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Back_At_The_Ranch&amp;diff=3752"/>
		<updated>2011-01-09T06:00:48Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Playing with log info and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Back at the Ranch ...&lt;br /&gt;
*'''Emitter''': -&lt;br /&gt;
*'''Characters''': Fiaol, Travern, Karl, Colrick, Azrael&lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Alexandria - Deep Forest&lt;br /&gt;
*'''Time''': Dec 19, 2010&lt;br /&gt;
*'''Summary''': The Mists have lifted, Alexandria returns to it's rightful place in the world, but not its rightful time.  What happens when a character who has lived for the past five years outside of the mists, meets characters who have spent the last few weeks in Alexandria?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Colrick is still uncertain as to the aftermath of the prior day's events, but his eagerness to stretch his legs is greater than any apprehension. &amp;quot;It's all... as I remember it.&amp;quot; he muses, partly to himself in assurance, as he glances around at the surroundings. Still, his rifle is held in his hands rather than slung.&lt;br /&gt;
&lt;br /&gt;
Travern rides cheerfully, having ridden a few circles around the small party to work off some excess energy before settling into a proper bit of scouting. Fully armored and shield in hand, the young man is really for potential trouble, but with helmet off and weapons sheathed, isn't really expecting anything. &amp;quot;Well, can't say as I really remember any of it. Usually ride out the other direction, but nothing looks like it's infested with giant tentacles. Well, don't think it does.... what would something like that look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The time spent trapped within the city had strained even Karl's usually jovial nature; he's relaxed quite a bit once he got out of the city and somewhere with trees, the hunter occasionally reaching out to trail a hand over some bark or pausing to check the grass and earth for signs of the passage of game. &amp;quot;There're animals out here,&amp;quot; he notes, straightening, &amp;quot;Seems like everything's fairly normal...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animals lacking giant tentacle infestations?&amp;quot; Colrick asks in clarification, though with an amused grin as he seems to be a bit less worried now. The rifle bounces in his grip, no longer held tight and readied, as he turns a full circle to take in the entire view. &amp;quot;I don't want to jinx this, but I hope this is all over.&amp;quot;      &lt;br /&gt;
&lt;br /&gt;
The evening is cold, wet, and snow falls drawing a white blanket across the surface of the ground, hiding beneath the grey-black sky overhead. There is a slightly brighter area of grey, where the moon must surely be. &lt;br /&gt;
&lt;br /&gt;
In a clearing made by an ancient tree having fallen over, a cloaked figure steps into the barely there light and looks up, frowning. &amp;quot;I hate clouds... I do not like not seeing the sky,&amp;quot; she murmurs to herself, giving a shake of her head, before returning to a trot once more, padding along through the silent forest ... looking.&lt;br /&gt;
The figure comes to some invisible barrier... or rather there had been a barrier, and she eases herself forward a bit. Not daring to come completely out of the trees right now, the young pulls back her hood exposing red hair and green eyes as she knees, running a gloved hand across the ground, brushing away snow and looking at the hibernating earth beneath. &amp;quot;Are they really gone?&amp;quot; she murmurs softly to herself, before looking up.&lt;br /&gt;
There are voices, and they are drawing near. Frowning, a gloved hand, with fore and middle finger bare, plucks an arrow from a quiver, while the other gloved hand draws a bow, before the young woman blends back into the shadows.&lt;br /&gt;
&lt;br /&gt;
Travern shrugs lightly and nods, peering around absently as well. &amp;quot;Eh. Sorceress invasions, foreign occupation, flying cities, walls of Mist. Figure around here, if it isn't one thing, it's another. Heh, sorta why I like this place; heck of a lot more interesting them back home!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your obsession with tentacles disturbs me,&amp;quot; Karl observes rather wryly as he pushes himself up from the crouch where he'd been examining some animal tracks in the snow that rests lightly like a blanket here and there. The feather that protrudes from his hat and usually bounces freely is heavy from the wet, dangling down behind its edge like a canine's tail drooping in defeat. As he moves to catch up from the few strides ahead that the others have made, he adjusts the strap that holds the buckler upon his arm, his head shaking, &amp;quot;It seems like we're back in the world, at the very least. The priests spoke true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick slings his rifle over his shoulder now, and takes a moment to rub his hands together to get some warmth into them. &amp;quot;Mmm-hmmm.&amp;quot; he murmurs in reply, before blowing at his hands and rubbing them some more. &amp;quot;I need new gloves. My last pair are frozen in some muddy hole in Sendor.&amp;quot; he adds, before stuffing his hands underneath his cloak to keep them warm.&lt;br /&gt;
&lt;br /&gt;
There is a particular word that catches Fiaol's attention, if she were an elf, long ears would have twitched in interest, no doubt. Leaning closer against the tree, the young red-head strains herself, trying to hear more. &amp;quot;Sendor...&amp;quot; she murmurs softly to herself.&lt;br /&gt;
&lt;br /&gt;
GAME: Travern rolls perception: (4)+5: 9&lt;br /&gt;
GAME: Karl rolls Perception: (13)+6: 19&lt;br /&gt;
GAME: Colrick rolls perception: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Travern glances around again, and shrugs, nodding. &amp;quot;Aye, still have some gear have yet to replace myself..... though most was just confiscated... not like I was going to blow up anything in the city...&amp;quot; he mutters and pouts.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls stealth: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I...&amp;quot; Karl stops dead, then, his head canting a little to one side as he looks over in the direction that Fiaol's hiding against a tree, one hand lifting palm out for silence and pause. After a moment, he murmurs more hushed, &amp;quot;Did you hear that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;N-&amp;quot; Colrick begins casually, but then his wartime experience kicks in and he drops down low to a crouch and shuffles a few steps over to a felled log so he's less exposed. &amp;quot;No, what is it?&amp;quot; he whispers over to Karl, one hand reaching up to the strap for his rifle.&lt;br /&gt;
&lt;br /&gt;
Emerald eyes widen. Bloody Hunt! Exhaling slowly, Fiaol closes her eyes, concentrating for a moment even as she slowly knocks an arrow and offers a wordless prayer that she won't need it.&lt;br /&gt;
&lt;br /&gt;
Travern freezes, well aware he's noisy when he moves. &amp;quot;.........hear what?&amp;quot; The only motion being the flicking ear of his mount.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know,&amp;quot; Karl murmurs, reaching down to draw the pistol at his hip, steadily gazing at the tree he thinks he heard something near. Louder, he calls out, &amp;quot;Is there anyone out there? Show yourselves!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Green eyes open again, sparks of divine light flickering in them. Fiaol frowns in thought at something, then shifts, to get a limited, but the best, view of the group. There is a long pause, the red-headed woman seeming to wait for something.        &lt;br /&gt;
&lt;br /&gt;
The sounds of boots crunching on the snow precedes the red-headed archer as she rounds her way from behind a tree and into the open. Her bow is held, but the knocked arrow is pointed at the ground. The woman looks ... hard, harder than her apparent young age, as she shifts her jaw faintly, those green eyes falling on one figure, then another, then another.&lt;br /&gt;
&amp;quot;Where are you from? I have not seen you in this forest before,&amp;quot; she speaks slowly, as if unused to speaking often.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alexandria.&amp;quot; Colrick replies, raising his voice to call out to her, as he slowly stands back up from his crouch. The hand slides back down to his side, leaving the rifle slung for now. &amp;quot;What is /your/ business here, so close to the city?&amp;quot; he asks, though the emphasis on the word is more curiosity than accusation.&lt;br /&gt;
&lt;br /&gt;
Travern starts a moment, but relaxes again upon seeing the speaker. &amp;quot;Aye, well, don't come into the forrest often.&amp;quot; He peers idly at the archer. &amp;quot;...can't say as recall seeing you either, and kinda sure I'd remember your pretty face.&amp;quot;&lt;br /&gt;
Given that the bow's aimed down, Karl keeps his pistol low as well, his head cocking slightly to one side as he gives her a curious once-over from where he's standing--although he relaxes a bit. She's not some sort of monster, after all. No tentacles. He says nothing, letting the others speak for now, turning a bit to check the surrounding forest for other signs of people present.&lt;br /&gt;
&lt;br /&gt;
Emerald eyes narrow at Travern for a moment, the bow starting to lift before Fiaol stops herself. Is he flirting ... at a time like this? Perhaps they ARE tainted somehow, yet... Fiaol feels nothing.&lt;br /&gt;
&amp;quot;I have been patrolling north of here for the past five years ... since the mists arrived, with my father.: Then the red-heads eyes look behind the group and the young woman blinks. &amp;quot;YOu mean ... the city is really there? Alexandria... it ... it exists?&amp;quot; she gasps in surprise, the bow dropping further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Colrick reaches up to adjust his glasses as she speaks. &amp;quot;Of course it exists, it's somewhat hard to mi-&amp;quot; he replies, then pauses as his face twists into an expression of confusion. &amp;quot;Wait... five years? How does that even...?&amp;quot; he asks, not quite getting that part, it seems.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I certainly hope...&amp;quot; Karl trails off, his eyes widening slightly as the girl's words sink into his head--turning to look to the others, then back to her, clearing his throat. He rubs a hand against his mouth for a moment, &amp;quot;Ah, ex-cuse me lass, did you say the mists arrived... five //years// ago...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern frowns, mildly confused, and sticks to the parts he does understand. &amp;quot;Well, yeah the city exists. I mean, if you want to get philisophical, could argue about anything existing, but city exists much as we do. Ya wanna come see? Isn't that far.&amp;quot; He blinks, peering at Karl. &amp;quot;What? No they didn't. Wasn't even a month. Seemed longer, but that's just cause was boring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Green eyes look at the group, her fingers tightening around the bowstring, the gut string creaking in annoyance against the cold. &amp;quot;Yes,&amp;quot; notes Fiaol, those eyes narrowing, studying each man in the group. &amp;quot;The world has fallen to the Hells and back since Alexandria disappeared. People were starting to believe the city a myth,&amp;quot; she notes, frowning. &amp;quot;What are you ... you would know how long time passed... wouldn't you? WHere have you been! We have /needed/ you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick looks to be at a loss in the face of Fiaol's words, and he looks to his two companions. &amp;quot;I vote we take her back to the city; maybe she knows something, maybe not.&amp;quot; he quietly suggests. &amp;quot;Though five years is a bit hard to swallow.&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... yes.&amp;quot; Karl glances to Colrick, and then he holsters his pistol; taking a step forward, he sweeps his hat off and dips into a low bow, &amp;quot;Karl Mattock, my dear, Hunter Extraordinare, at your service. Would you agree to come back to the city with us to try and... figure out what's going on here? From //our// point of view, it's been but a month or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern frowns thoughtfully, speaking mostly to himself. &amp;quot;Disjointment from the standard Prime *could* cause a chrono-disjuntion, espically if displacement occurs along the T-axis... so from Prime perspective, suppose five yeas ould have passed.&amp;quot; He blinks, and starts again, the words starting to really sink in. &amp;quot;Five years? Aw crap, Mom's gonna be worried! Scratch that, Mom's gonna be *pissed*! Crap! I gotta get home!&amp;quot; Travern spurs his horse foreward, starting down the road and out into the country, only to suddenly haul back, wheeling around again. &amp;quot;Crap! I gotta get my stuff! Crap! Crapcrapcrap!&amp;quot; He's smart, really he is.... he just doesn't use it very well.&lt;br /&gt;
&lt;br /&gt;
The bowstring is pulled and the bow raised up. &amp;quot;-Take- me?&amp;quot; asks the woman, eyebrow arching as she frowns at the group. She definitely did not like that tone, nor wording. However, when Karl speaks up, Fiaol lifts her chin as she lowers the bow. Green eyes study the sky for a moment, before she turns and glances around thoughtfully. &amp;quot;Hunter Extraordinare?&amp;quot; she asks of Karl before shaking her head with a sigh. &amp;quot;Not with that weapon,&amp;quot; she drawls as the bow is slung into place and the arrow replaced in it's quiver. &amp;quot;I can come for a time. However ... when word starts to crawl North of the Mists retreating, the Hunter only knows what will decide to come and hunt and feast in an unexpecting city. Very well, I will go with you,&amp;quot; she notes with a sigh.&lt;br /&gt;
&amp;quot;Fia. Fiaol, Huntress of the Silver Crescent, Follower of the Beast King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the sudden realization and panick from his companion, Karl winces slightly--replacing the hat once more upon his head, fingers rubbing between his eyes for a moment. &amp;quot;If she's waited five years, she can wait... another day or so, Travern,&amp;quot; he offers ever-so-helpfully, hand falling before he flashes a rogue's smile to the archer, &amp;quot;And if //you// believe that all that makes a hunter is the weapon he carries, then I question if you're worthy of //your// title as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the sudden realization and panick from his companion, Karl winces slightly--replacing the hat once more upon his head, fingers rubbing between his eyes for a moment. &amp;quot;If she's waited five years, she can wait... another day or so, Travern,&amp;quot; he offers ever-so-helpfully, hand falling before he flashes a rogue's smile to the archer, &amp;quot;And if //you// believe that all that makes a hunter is the weapon he carries, then I question if you're worthy of //your// title as well.&amp;quot;&lt;br /&gt;
&amp;quot;Ah, good; introductions without the tense standoff.&amp;quot; Colrick muses with a faint smile. &amp;quot;Though maybe we could dispense with the posturing? This situation is strange and unnerving enough.&amp;quot; he adds, before looking back to Fiaol. &amp;quot;Colrick Voss, formerly of the Alexandrian Army. The city gates are open, you can follow us back if you wish, though be mindful that the guards are still a bit on edge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern clams himself, not panicing, but something quite close to it. &amp;quot;...you guys have never met my mom.... she makes dwarves cry...&amp;quot; he whhispers, somewhere between awe and horor. &amp;quot;But yeah, faster to get ready frst. Maybe take an airship.... ya think they'll have the airships traveling again? I hope so... ahw hell, I'm gonna be *so* grounded....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emerald eyes give Karl a sidelong glance, before Fiaol shakes her head, almost smiling. &amp;quot;I follow the Hunter, as he dictates to me,&amp;quot; she notes, walking slowly towards the road. &amp;quot;Noisy weapons that leave me smelling of gunpowder doesn't help me on the Hunt in the forest. Though, I have seen how damaging they can be ... which does make it almost tempting. But... I am a traditionalist, I suppose.&amp;quot;&lt;br /&gt;
Then Fiaol turns to look at Travern, her lips still in a half-smile. &amp;quot;Most began to believe Alexandria never actually existed. If your mother is still near, she will likely be more happy to have you back, than wrathful enough to forbid you from leaving your home for some time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've never seen a need to worry about how noisy I'm being once I //find// my prey,&amp;quot; Karl replies with a cocky smile, turning to walk as well with an amused shake of his head - at Fiaol, or at Travern, it's hard to say. &amp;quot;Let's get back to the city, then, and try and work all've this out. Dare I ask what we've missed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick hefts the rifle into a more comfortable spot on his back, mindful of the bayonet which now points upwards. &amp;quot;Head back, have an ale, rest on it; you're in no state to go rushing off this night.&amp;quot; he advises Travern. &amp;quot;It will all work out.&amp;quot; he adds with a smile to reassure him.&lt;br /&gt;
&lt;br /&gt;
Fiaol just frowns. &amp;quot;Let us get into some warmth, first, before we go into a very active five years worth of a tale,&amp;quot; notes Fiaol, shifting her jaw uncomfortably. &amp;quot;The war was won completely though, yes,&amp;quot; she notes a bit stiffly, as if having had trouble finding just the right words. &amp;quot;You ... served with the Army?&amp;quot; she then asks curiously. &amp;quot;My brother, Dathuil Dilis served in the battle of Sendor. He wrote to us from there, that he was headed back to Alexandria for a bit ... but before more word coudl come,&amp;quot; she notes softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then p'rhaps you can find your brother, too,&amp;quot; suggests Karl, glancing back over his shoulder with a brow's raise, &amp;quot;If he was in Alexandria, then chances are he still is... it's not as if we had anywhere else to go, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick doesn't show any recognition at the mentioned name, but cracks a warm smile at her. &amp;quot;The name is not familiar to me, but there were many of us there. Though, Karl is right; I think you have a family reunion ahead of you. Surely that should lift your spirits?&amp;quot; he says, the cheer in his tone returning.Travern ponders a moment. &amp;quot;Dilis.... Dilis.... nah, don't think I met him. Was wth the Irregulars, and worked in the Resistance. Was he regular Army? Didn't have a lot of contact with them, though seemed nice enough guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He joined the Myrrish Army seven years ago, well... two for you. Or there abouts,&amp;quot; notes Fiaol with a hint of a shrug. The young woman keeps her steps light, a woodsman's daughter, there is no doubt. &amp;quot;We grew up in the Mythwood. Father ... chose that as his home, protecting the wood and the villages in the area,&amp;quot; she notes softly. &amp;quot;I've been travelling about and hunting and fighting from the Mythwood to the mists, up in Heth's domain for a bit. I've avoided Myrridon, though. Civil wars, nasty things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick shoots a little laugh at Travern's comment about 'nice enough guys'. &amp;quot;Ah, good to know we had a decent reputation amongst the irregulars. Would hate to think we were bastards.&amp;quot; he quips in amusement. &amp;quot;I spent the war as a sapper; doing the dirty work of dismantling enemy defenses in the middle of battle. Before that I was just a civilian advisor, helping to train them in engineering. Oh how my mentor fumed when he heard I signed up and became a soldier.&amp;quot; he explains, chuckling at the last part. &amp;quot;Civil war?&amp;quot; he asks, his humor fading a bit at that.        &lt;br /&gt;
&lt;br /&gt;
Karl doesn't have any input to the military situation, apparently--he doesn't seem the military sort much in any case, although looks can be deceiving. At the last comment, though, he slows... looking over, his brow furrowing. &amp;quot;Civil... in Myrddion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern grins at Colrick, amused at something, but frowns as well at news of Myrddion. &amp;quot;....I guess the King didn't make it out okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol looks at Travern. &amp;quot;He ... was not in Alexandria?&amp;quot; she asks, letting out a sigh. &amp;quot;May the Spider burn in her Hells,&amp;quot; she states with a hiss.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait...&amp;quot; Karl holds up his hand, frowning, &amp;quot;...what's going on with Myrddion? The last I heard...&amp;quot; A glance back to the others, then the Huntress, &amp;quot;...things were - if not completely steady - not /that/ bad...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick sighs as he figures it out. &amp;quot;The King went missing when the mists came... so without the King, I imagine... it's the two Princes, isn't it? Did something happen to them? Or...&amp;quot; he asks of Fiaol.&lt;br /&gt;
&lt;br /&gt;
Travern huhs. &amp;quot;Thought the older brother.... what's his name.... woulda been a shoe-in if the King went missing. Met him briefly in Sendor, seemed a pretty cool guy. Saw the other brother at the cerimonies, not as impressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern sighs, and spurs his horse back towards the city. &amp;quot;I really do need to get packed. I'll let the guards know you guys are comming, save you some trouble, and report to the Captain there. Gods, this is gonna make all kinds of trouble.&amp;quot;        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Verin and Gavril,&amp;quot; notes Fiaol with a shake of her head. &amp;quot;I don't know how, or even why, it started. Not my place to judge. I just know that it did, and they are squabbling like pre-adolecent siblings over the last piece of cake.&amp;quot; There is a pause, before Fia glances sidelong at Karl. &amp;quot;Yes, my brother and I did the same when we were younger,&amp;quot; she offers in near-deadpan.&lt;br /&gt;
&amp;quot;You'll hear this soon... with Taara ascending, Charn went into upheval, as well. There is said to be a large floating fortress that Charn possesses now, Taara having focused them, rather than the tribune or whatever it was. Heth killed the Gold that ruled Dragonier, as well. Now the dragons are lost and is the land, ruled under an undead dragon. And ... well, much much more. I have never been to Alexandria proper, how much further?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think all siblings did,&amp;quot; Karl admits with a quiet chuckle of his own, trailing off for a moment and glancing off in another direction through the woods--hand lifting to stroke along the sides of his mustache in contemplation for a moment. &amp;quot;Gods. Do you bring any good news at all...? Or is the only bright point in the past five years //now// when we return?&amp;quot; He glances back to Fiaol hopefully, &amp;quot;Have things /only/ grown worse in the world?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what's all this about the world needing us?&amp;quot; Colrick asks as he watches Travern disappear out of sight down the road. &amp;quot;Are we to expect everyone to turn to us to set things right? We just got out of one war... and now...&amp;quot; he trails off, then looks back to Fiaol. &amp;quot;Well, one thing at a time, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, things have only gotten worse. THe only good news I have ... is that Veyshan hasn't started an Empire,&amp;quot; Fiaol notes with a frown. &amp;quot;They are just ... well ... Veyshan as usual,&amp;quot; she notes with a shake of her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you so certain?&amp;quot; asks Fiaol curiously now. &amp;quot;Something pulled you away, and something brought you back. The how, and the why, and the /what or who/ is yet to be determined, I think. No one has passed it on to Beast King's clergy if they've figured it out,&amp;quot; she notes with a shake of her head. &amp;quot;And we don't really care that much about those answers, honestly.&lt;br /&gt;
Looking up at the gates, Fiaol frowns. &amp;quot;I will not be asked to hand over my bow, will I? It is a symbol of my faith,&amp;quot; she notes to the others. &amp;quot;Usually that is not a problem in villages, but cities of this size... I have never been to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gods, no,&amp;quot; Karl can't help but chuckle, his shoulders shaking a little, &amp;quot;If they tried to disarm all've the adventurers in the city, things would get... fairly unpleasant, I think. I generally just keep my guns unloaded and my blade tied in its sheath.&amp;quot; He does the same as Colrick, unloading the pistol - the rifle hadn't been loaded at all just yet. &amp;quot;And that's a terrifying thought, Huntress. I'd rather it stay where it is, though, it wasn't the most pleasant of experiences...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick nods to Karl's explanation. &amp;quot;Just avoiding carelessness. An accidental discharge could be very dangerous to anyone nearby.&amp;quot; he adds, as he reslings his rifle. &amp;quot;And I'd rather not consider being banished for another five years. Especially if each time we return the world gets that much worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the mention of the shapes in the mist, Karl slants a look over towards Fiaol. &amp;quot;...we saw them too. It wasn't entirely... pleasant. Some of them tried to get into the city. Fortunately not the--worst of them.&amp;quot; He grimaces, shaking his head, &amp;quot;It's nowhere I'd like to go again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick shakes his head. &amp;quot;I didn't see them, fortuantely. Only heard of them second-hand. I spent a good part of the last week in bandages, after some dead thing in the cemetary jumped me and some others.&amp;quot; he replies.Colrick pauses and looks at Karl, &amp;quot;Of course you were there too, though you came out of it a bit better than I did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaking of the ground that comes with giantborn walking, catches Fiaol's attention. The woman looks at the ground, feeling the faint movement from her feet, turning around, reaching for a bow, before stopping as she sees an apparently friendly-ish figure, rather than screaming battlecries.&lt;br /&gt;
Green eyes turn to Colrick then... &amp;quot;Thul's children rising from the cemetary? No, I would not have wanted to be there,&amp;quot; she notes with a shake of her head. &amp;quot;The Children of Garm, I can hunt... those things...&amp;quot; she states with a frown. &amp;quot;Most unpleasant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it wasn't for the Vardamans, I'd have scars,&amp;quot; Karl admits with a grimace to Colrick's words, glancing down at his arms, &amp;quot;Norii saved us all in that one, I think, with those flames of hers...&amp;quot; At the sight of the giantborn, he brings one hand up in a greeting, calling easily, &amp;quot;Good eve!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I'd be dead.&amp;quot; Colrick adds to Karl. &amp;quot;But enough of that unpleasantness; I should retire for the night. Take care.&amp;quot; he says, and to Fiaol he adds, &amp;quot;I hope you find your brother soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the guardpost, getting a few looks, no doubt, considering where they came from, is a small group getting smaller. The dark-haired rifleman has been in Alexandria for a while, and the feathered hat is well remembered. The red-headed archer in browns and greens, a woodswoman, as it where. It is SHE who is getting the looks, and a few guards falter in their discipline to whisper to one another.         &lt;br /&gt;
&lt;br /&gt;
As Colrick heads to find some sleep, Fiaol nods to him, before turning back to Karl. &amp;quot;Clerics of any order are useful against scars,&amp;quot; notes the woman with a half-smile and a shake of her head. &amp;quot;I should like to meet this Norii then, she sounds to be very capable.&amp;quot; Glancing around, Fiaol purses her lips. &amp;quot;Where would be the best place to find lodging for the evening. I admit .... a hot bath would be nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Azreal makes his way throught he gate he gets more than a look or two himself, shadow elves have become less and less popular as it were lately but the stoic rifleman simply rolls with the punches. Pulling his cap down, just a little tighter on his head he approaches Fiaol and Karl &amp;quot;A hot bath? You wouldnt know a good place for that by chance?&amp;quot; the tall elf says with a weak smile.&lt;br /&gt;
&amp;quot;I'm not entirely certain,&amp;quot; Karl admits, glancing after Colrick's departure before looking back to Fiaol, &amp;quot;The inns are a little... full, after all there were more people staying in town than they'd expected, but I'm sure you could find somewhere. I'd suggest--&amp;quot; Then the elf approaches with a similar question, and he exhales a chuckle, &amp;quot;--check the Adventurer's Quarter, there's probably somewhere there. That's where I found a room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emerald eyes widen, and Fiaol staggers several steps backwards, reaching for her bow. &amp;quot;Mulridden!&amp;quot; she exclaims, looking ready to attack, except for the fact that no one else is. Glancing left, then right, Fiaol eyes Azrael warily, then looks at Karl, then at Azrael again. &amp;quot;How... ... &amp;quot; she states before shaking her head. &amp;quot;This is ... strange to me,&amp;quot; she notes. &amp;quot;Perhaps ... there is a temple of Eluna here? The Hunter's Sister usually takes his clergy in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azreal smiles weakly at holds up his hand &amp;quot;I am sorry for causing you distress, I am well aware of what my kind have done and still do. I have found a different calling however, as a guardian of Serriel.&amp;quot; the shadow elf holds up his silver holy symbol. &amp;quot;If there is any way for me to prove my sincerity by all means name it.&amp;quot;&lt;br /&gt;
At the brief tension, Karl glances between the pair--tensing up--and then he relaxes slightly, shaking his head. &amp;quot;It... yes,&amp;quot; he offers, &amp;quot;Go over the highbridge, take a left and you'll reach the Temple Plaza. You can't miss it, it's-- quite the sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol considers for a moment, then closes her eyes and offers a quick prayer. When she opens them again, she looks at Azreal, before she nods. &amp;quot;I have seen several who are dedicated to the Guiding Star. I take it you were not within the Mists, yourself?&amp;quot; she asks curiously. &amp;quot;After all, it is only recently that the Maiden of Battles has come to prominence.&amp;quot;&lt;br /&gt;
Emerald gaze turns to Karl, nodding. &amp;quot;Okay... so ... highbridge... that is to the south?&amp;quot; she asks, glancing around. &amp;quot;THen to the left. Yes... I think I can find that, thank you, friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azreal bows his head &amp;quot;Indeed this is my first visit to the city and hope to spread some good faith. I do hear rumor however... that.. the mists caused some unusual events within the city? If you would be so kind to explain what has indeed happened... I gladly wish to know what is truth and gossip.&amp;quot;&lt;br /&gt;
&amp;quot;I can show you the way,&amp;quot; Karl offers the pair--allowing with an easy lift of his chin towards the shadow elf, &amp;quot;Karl Mattock. I'm not sure who Serriel is, but hey, I'm not exactly a scholar of the Gods. Welcome to Alexandria. We're all a little confused right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol peers at the dark elf for a long moment. &amp;quot;Alexandria was missing for five years. The Mists came, Taara tried to take over the world, but took over the gods of the Dark, at the very least, and then five years later the mists receeded and Alexandria has returned. There is /MUCH/ amiss here. And much that is confusing,&amp;quot; she notes with a bow of her head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azreal nods &amp;quot;I see. I am Azreal Of...&amp;quot; he pauses for a moment &amp;quot;... Just Azreal these days actually. A pleasure to meet you. Serriel is guardian of all civilization and the maiden of battle. I am here to see what rumors are true and help sort out any confusion if possible. THe sooner a grand city like this returns to its rightfull place and working the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That'll be up to better man than I,&amp;quot; Karl admits in wry tones, &amp;quot;I was just visiting the city when everything... well... happened, so I'm not the best tour guide or representative myself. I'm from Rosalia, actually. I suppose I should send word to my father now that we've returned, once everything is... sorted out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol considers, then nods. &amp;quot;There will likely be many doing such, so I would suggest organizing messages by area and region, then collectively send them, rather than scrambling for courtiers all at once,&amp;quot; notes the huntress. Then she looks at Azrael again for a moment, before turning to Karl. &amp;quot;Would you lead the way to the temples, please?&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=GrandParade&amp;diff=3748</id>
		<title>GrandParade</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=GrandParade&amp;diff=3748"/>
		<updated>2011-01-09T04:56:57Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Undo revision 3747 by Alariel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Machinists Grand Parade&lt;br /&gt;
*'''Emitter''': Kaliara&lt;br /&gt;
*'''Characters''': Vast and Many:  Chiddle, Abrahil, Kaliara, Valadhiel, Craft, Vasilly, Nasirri, Lyme&lt;br /&gt;
*'''NPCs''': Too Many To Note&lt;br /&gt;
*'''Place''': Alexandria - Highbridge&lt;br /&gt;
*'''Time''': Jan 8, 2011&lt;br /&gt;
*'''Summary''': The Machinists Convention gets underway in Alexandria with a Grand Parade of Wonderment and Machinized Astonishing Effects!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needing a distraction, it seems that most of Alexandria has come out to view the Machinists Grand Parade. But then, who doesn't LOVE a Parade. Sandy aside.&lt;br /&gt;
&lt;br /&gt;
There is the sound of calliopes and even fully automated bands practicing in the background, mixing with chitter and chatter from the swelling crowds despite the cold, turning a caucophany into a symphony for those of the Machinists Convention.&lt;br /&gt;
&lt;br /&gt;
Upon the Highbridge is set up a stand. Upon the stand are several seats and a draped table, along with enzothermic orbs in brass stands helping to keep those seated at the table warm. Sound Amplification and Distance Telecommunication devices are set up throughout the parade route, and right now a choir of Priests of Reos along with a symphony of metalic instruments are performing for the croud as the parade starts to gear up to beginning.&lt;br /&gt;
&lt;br /&gt;
Valadhiel stands in the back of the crowd, looking curiously towards the preparations for the parade. She smiles a bit, absently noting a few of the more arcane preparations for the artifice parade as she hms quietly to herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you--oh! Oh, my.&amp;quot; Abrahil, the tip of hair atop the top of his bald head breezes through the wind as the small gnome flusters about. He's one of a small crew--a small crew wearing browns and belts and carrying hammers and saws. They're attempting to raise a--set of sticks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're starting already! Just--just hurry!&amp;quot; and he wrings his hands. He wears the same, drab coloring. Some stitching on the back marks a local Alexandrian theatre company.&lt;br /&gt;
&lt;br /&gt;
Craft, for his part, isn't really one for art, but he shares an intense interest in artifice with his roommate. The dog, with it's sensitive ears, is left at home, along with the majority of Craft's tools, but he keeps the hammer at his side, a life spent fighting for survival leaving him somewhat paranoid. Magicite eyes follow the devices, watching with a craftsman's scrutiny.&lt;br /&gt;
&lt;br /&gt;
Craft has a growth! Or rather, there is a half-elf with twin pixie-pony tails on the top of her head. Having her arms and giggling, Kaliara leans down and hugs the head of the War Golem. &amp;quot;This is great! I&amp;quot;ll be able to see EVERYTHING! Can you see? I'm not breaking any gears am I? OH wow, this is so awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel murmurs under her breath about learning a levitate spell, though she does have a fair amount of height compared to most of the human bystanders. She then glances over towards the unusual pair of the war golem and half-elf, raising a hand to them in greeting.&lt;br /&gt;
&lt;br /&gt;
Lyme is there, looking grumpy. He's got a big hat pulled down over his face to shade his eyes, and maybe shield his heritage from the most casual inspection. Perhaps he, himself, doesn't love a parade. However, he's still there, no matter how sour he looks.&lt;br /&gt;
&lt;br /&gt;
Vasilly comes wandering up the length of the bridge, her stride easy. She's carrying a crate, presumably to sit upon and enjoy the parade.&lt;br /&gt;
&lt;br /&gt;
Abrahil glances through the crowd--his spectacles slide off his nose. Or threaten to. As he does, one of the planks comes tumbling down, and sends a CRASH! through the preparatory sounds of symbols and music and prayer.&lt;br /&gt;
&lt;br /&gt;
For a moment, the beachball looks stymied. &amp;quot;I...oh, oh my. I really hadn't intended on that. ...has anyone got any tape?&amp;quot; and he's jogging off to make last minute 'adjustments.'&lt;br /&gt;
&lt;br /&gt;
Chiddle, meanwhile, is not with the main crowd- rather, he is running some last minute checks on his own showing for this event. He's kept it veiled for now, which means the only outward signs of the gnome's furious last minute inspections is the rustling of the sheet that covers it, and the occasionall glimpse of a gnomish hand darting out to grab a nearby tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not believe I contain gears,&amp;quot; Craft remarks, raising a tridactyl hand to help hold Kali in place as he looks this way and that. &amp;quot;However, I will let you know if I fear damage,&amp;quot; he says, a certain fondness in his metallic voice as he spots Valadhiel, giving a slow nod of his helm-like head.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
The choir of Reosites finishes, the symphony of metal ends with a flourish, and there is applause all around the stand which holds various 'Very Important Persons' for today's event. For a moment, a bit of feed-back flairs in the Amplification and Telecommunication Arrays, before a man with a silky and dulcet tones.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;GOOD DAY, ALEXANDRIA!&amp;quot; comes the man's voice ringing through amplified sound projection devices scattered around the parade route. &amp;quot;Welcome to this year's Machinsts Grand Parade!&amp;quot; Cheers erupt at this news along the parade route.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks to the Alexandrian Reoite Choral and Metalphoney Society for the beautiful music they opened this day with. And now... LET THE PARADE BEGIN!&amp;quot;&lt;br /&gt;
Along with the roar of the crowd, trumpets blair to life, followed by a pounding of drums rolling into a marching song!&lt;br /&gt;
&lt;br /&gt;
(For those interested, please listen to: http://fliiby.com/file/303178/95w91ia7gx.html)&lt;br /&gt;
&lt;br /&gt;
Standing amid the crowds gathered to see the parade, Jareth thought it a good idea to join in the merriment. Shaking his head in wonder and laughing at some of the marvels of artifice and engineering going by, the Daeusite warrior claps his hands in appreciation at the grand display of ingenuity and, in some case, borderline insanity.&lt;br /&gt;
&lt;br /&gt;
The local theatrical group continues to work, now furiously as the parade actually begins to MOVE. They struggle, conferring in chattering voices, and slowly, slowly...a thing begins to come together. Abrahil's face is red and sweat-covered, with tiny beads breaking out along its surface. The small gnome throws his weight behind a set of ropes--and working together, they slowly begin to raise what looks like a large piece of canvas.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
Kaliara looks down at Craft when he greets Valadhiel, then looks back towards the elf. A smile blossoms on the half-elf's face and she waves vigorously to Valadhiel, as well, before gasping as the band starts up! &amp;quot;OOOH! It's starting! It's STARTING!&amp;quot; she exclaims patting Craft on the head.&lt;br /&gt;
&lt;br /&gt;
Lyme turns, and winces a little at the static. He moves through the crowd to intercept Vasilly, eyeing the crate and asking: &amp;quot;You seriously think this will be fun?&amp;quot; He gestures a hand towards the choir, before waiting for the crate to drop. &amp;quot;Well. Fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasilly shifts, turning the crate onto the ground. &amp;quot;Anything is fun when you come prepared,&amp;quot; she replies. Then she pauses, listening to the choir, lips curving, grin amused. Then she reaches into her boot and pulls out a flask. Prepared.&lt;br /&gt;
Wind hits the canvas edges, and creates a harsh flap-flap sound. It rises slowly into the air--and creaks. Threatens to topple towards the cro--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, wait! The other way, the OTHERRR WAAAAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gnomes. Gnomes are here. At the parade. And Abrahil is among them, waving his hands furiously.&lt;br /&gt;
Valadhiel smiles back towards Kaliara, about to say hello, when the music starts. Then she naturally turns to watch the parade in actual action, chuckling a little bit. The chuckling stops, though, when she sees the gnomes. Gnomes. Why did it have to be gnomes?&lt;br /&gt;
The sound Craft's head makes is somewhat akin to slapping a hand on a steel door, but doesn't travel far before the drums drown it out entirely. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; he says fondly, watching curiously, the machines making the music more interesting to him than the music itself.&lt;br /&gt;
Lyme snorts, and puts a foot up on the back of the crate. He grumbles, &amp;quot;You'd better share. I've brought food, at least.&amp;quot; He smacks a leather satchel as he cants his head towards the start of the parade, and the music, and the what?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chiddle finally gets the que to get his float moving, and he acks, caught off guard. He does pull the sheet off, though, revealign the tall... almost mushroom-shaped device. The float begins to chung along forwards as the anouncers introduce him- &amp;quot;Leading the procession we have a local rising- an independant artificer and arcanist- fusing the power of arcane magic with the science of engineering. It's Chiddle Blastbottle, and a device he calls an Aetheric Transduction Pylon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Chiddle begins to come into view, just as he gestures towards one of his helpers to begin turning the hefty crank at the base of the machine. There's a few seconds of delay, before small tendrils of electricity begin to leap out of the top of the device. After a few more moments, the crank is getting into full swing and the tendrils extend into long, forked bolts that leap into the sky. Now that the crank is going, the helper hops off and it seems to continue moving by itself- the lightning arcing forth lighting the area around the float and producing a scrackling hum.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That way, that way--!!!&amp;quot; hisses one of the theatricals, furiously, from behind the lines. Abrahil is there amid that brown-jacketed crowd, wringing his hands over his paunch. And then, well--the canvas STANDS UP.&lt;br /&gt;
&lt;br /&gt;
It looks sort of like a person.&lt;br /&gt;
&lt;br /&gt;
Abrahil glances over his shoulder, and runs to help with the ropes, the pulleys. Whatever it is they're doing, it could topple. Overall, it doesn't look as sturdy as Chiddle's design. But, it does add to the general gnome count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just as the canvas stands up, the next musical calliope comes into view and begins playing a rather detailed and dramatic theme.&lt;br /&gt;
&lt;br /&gt;
(If you would like to listen to the music, please visit: http://www.youtube.com/watch?v=D9yrB9Jv04U )&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What kind of food?&amp;quot; Vasilly says, sitting on the crate (not really caring what she can see, at this point). Unscrewing the cap of the flask, she lifts it to her lips, taking a long swig. She then passes it ot Lyme.&lt;br /&gt;
&lt;br /&gt;
Kaliara blinks, and reaches up to pull down her goggles, as if that would give a better view. &amp;quot;LOOK! Chiddle's entry! LOOK! LOOK! ... Ooooooh... listen to the diversity of sounds that this guy can manage through a vox sythasizing crystal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rather fond of lightening, isn't he?&amp;quot; Craft remarks regarding his fellow adventurer. Eyes turn, then, to the person-shaped canvas. &amp;quot;Are things like that common at parades?&amp;quot; he asks his reference on organic society as a whole.&lt;br /&gt;
&lt;br /&gt;
Lyme takes a swig, and swings the satchel around. &amp;quot;Sandwiches.&amp;quot; He flips the top open, then stops, mouth agape. &amp;quot;That's -- storms in the clear sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valadhiel weaves through the crowd, standing near Craft and Kaliara, &amp;quot;Well, I'm not entirely sure. We never had parades /quite/ like this at Rune.&amp;quot; She smiles, &amp;quot;A little more magic, a little less mechanical devices.&amp;quot; A faint shrug, at that, as she watches the lightning contraption with more than a little caution.&lt;br /&gt;
&lt;br /&gt;
Vasilly reaches for the sandwiches, immediately taking a big bite. She chews and swallows before speaking (despite what issues with manners she may otherwise display). &amp;quot;Huh&amp;quot; declared. Then. &amp;quot;Fancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chiddle turns towards the crowd, and then gestures to another helper he's hired who is wearing a rather impractical and uncomfortable looking suit of extremely heavy chainmail and leather- &amp;quot;Observe!&amp;quot; He calls out. &amp;quot;This man has no magical talent- but what you are about to see may shock and amuse you! He is going to pluck lightning from the air, and direct it as he wills!&amp;quot; he informs them. And then he nods towards the help. Who gulps. He stands ontop of a metal plate and Chiddle pulls down a pair of goggles over his eyes- he pulls a lever and the lightning which, so far, had been leaping out of the 'cap' of the device at random suddenly diverts, arking right into the helper, drawing a gasp fromt he crowd. But, despite the massive current, he is not fired- the electriticy flows through the chainmail suit, and leaps out of him. He reaches one hand towards the electricity, and another for the sky, and just as promised, forked bolts of lightning leap forth from his fingertip into the sky. &amp;quot;It works! IT WORKS! I'M ALIVE!&amp;quot; the helper cries out.&lt;br /&gt;
&lt;br /&gt;
Lyme offers the flask back to Vasilly, as he grabs a sandwich of his own. He stares. &amp;quot;Yeah, that's fancy. I can think of a thing or two that I could do with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, magic would be interesting, but seeing all the moving parts, not neccissarily based on magic or artifice, but gears and figuring it out with your own hands and the sweat of your brow ... Well, anyway, this will be fun! I go EVERY year to this parade!&amp;quot; exclaims Kaliara giggling on Craft's shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, look at that, folks!&amp;quot; comes the announcers voice over the various 'speakers', &amp;quot;Shocked and scorched, but still alive! The wonders of artifice and machinery! Everyone, give the young man some applause!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like what?&amp;quot; Vasilly asks before taking another bite of sandwich. She takes a swig of the flask to wash it down.&lt;br /&gt;
&lt;br /&gt;
As the crowd applauds Chiddle, another invention begins to stir along he parade line. The earlier canvas begins to right itself until it stands, straightlike, in the air--much like a creature. Ten feet at its greatest, a set of wooden legs stick out like a scarecrow's at the bottom. Flustered, Abrahil leans over to whisper to one of the browncoats, &amp;quot;We're on!&amp;quot; and then--well, the beast of mechanical engineering swings into motion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Man-like, of flapping canvas--it begins to 'walk' down the parade aisle with the help of pulleys and levers. Gnomes, even a human or two, work the strings. 'Alexandrian Screwapart Theatricals!' is emblazoned on their jackets. And they sweat, groan, and pull...and the creature walks, taking one wobbly stride after the other down the parade lane.&lt;br /&gt;
&lt;br /&gt;
Stepping back, Abrahil wipes the sweat from his features--and utters a few words. Soon, the head of the canvas creature shimmers. Glimmers. The whole of the thing begins to change, and through the power of illusion, becomes a great, slittering, shimmering...&lt;br /&gt;
&lt;br /&gt;
Gnomish angel of Reos, with great, mechanical wings that stretch benignly outward. And a giant, cheerful grin, three feet across.&lt;br /&gt;
&lt;br /&gt;
Chiddle's demonstration draws Craft's attention, enough that he drops out of the conversation. Kali would likely recognize it as him wrapping his head around a question. He, however, does not applaud.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
The walking Calliope, on oscillating spindles and legs finishes it's previous song, and strikes up another dramatic tune, piping through various horns, flutes and other magicite vox crystals.&lt;br /&gt;
&lt;br /&gt;
(The song has now changed to: http://www.youtube.com/watch?v=ajqUj60FlsA)&lt;br /&gt;
&lt;br /&gt;
As Chiddle's demonstration passes, Craft's eyes are drawn to the canvas man, and, on it's transformation, he wonders aloud. &amp;quot;Angel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kaliara tilts her head to the side and blinks a few times. &amp;quot;I... guess so. It's pretty cool, though. I wonder what sort of lattice framework they're using on the inside?&amp;quot; she asks Craft, sighing wistfull as she rests elbows on the war golem's head, and her chin in the palms of her hands.&lt;br /&gt;
&lt;br /&gt;
Chiddle hops off the float, leaving his helpers to man it now that it's passed the main body of the crowd. He pushes the goggles back up and off his head, as he squeezeshis way towards a certain half elf he recognizes and her war golem companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valadhiel smiles slightly, &amp;quot;I'm not entirely sure, but it is a very well-crafted device, for certain.&amp;quot; She claps softly in approval, arching a brow as she continues to watch, asiding to Kaliara, &amp;quot;This is the first parade that I have had a chance to see here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme starts humming along with the music, as he chews. Not a great combination, so he stops. Still, he's humming again before long. &amp;quot;That's catchy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Creeeeeeaaak, goes the gnomish angel. It smiles Widely as it looks out upon the crowd, not unlike a clown would. Its ruddy, reddish cheeks blossom in cherries. And then after a few paces, it creaks again, pulleys and levers beeeeending it downwards.&lt;br /&gt;
&lt;br /&gt;
To stoop.&lt;br /&gt;
&lt;br /&gt;
Right in front.&lt;br /&gt;
&lt;br /&gt;
Of Craft.&lt;br /&gt;
&lt;br /&gt;
More pulleys and levers work to bring an arm forward, and the angel offers Craft a single lolipop. It's a war golem's lolipop--a gear, covered in grease and dripping on some sort of spring as a stick. And this close, a basket at its side is also evident. Evidently, Reos' angel will be offering lollipops to people in the crowd.      &lt;br /&gt;
&lt;br /&gt;
As Chiddle starts walking over towards her, Kaliara shifts to try and sit a little taller on Craft's shoulders, waving vigorously! &amp;quot;CHIDDLE! Come here! Over here! HIIII! Have you met Craft? And this ... &amp;quot; she starts pointing to Valadhiel then blinks. &amp;quot;I don't know who this iiiiiissssss .... EEEEEEEK!&amp;quot; *pause* *blink* *stare* &amp;quot;Well... that was nice of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasilly taps her foot, nodding. &amp;quot;Yeah.&amp;quot; Then she stands up, getting into the crate to watch the display. &amp;quot;It's doing something,&amp;quot; murmured.&lt;br /&gt;
&lt;br /&gt;
As the parade moves on, so does the oscillation calliope - it crosses the Highbridge and moves on past the Western Market. A float on rollers, with bi-dimensional rotation soom comes into view.&lt;br /&gt;
&amp;quot;Welcome back, everyone, the Reoite Choral and Metalphoney Society singing their new piece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(The music now changes to: http://www.sgsosu.net/osu/media/o_fortuna.mp3)&lt;br /&gt;
&lt;br /&gt;
Craft watches the angel for a moment, magicite eyes on the offered item before, realizing it's being offered, he takes it, turning it over in his hands before looking back towards the device. He raises his hand, offering the trinket to Kaliara. &amp;quot;Here,&amp;quot; he says, a certain fondness for the excitable half-elf in his voice as his attention turns to Chiddle. &amp;quot;It travels along the metal?&amp;quot; he asks the artificer.&lt;br /&gt;
&lt;br /&gt;
Valadhiel glances up at Kaliara, then nods to Chiddle, &amp;quot;Valadhiel, I think I've seen you about, during the war and such. We had the mission for the generators, didn't we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme reaches out for Vasilly's flask, as she stands up. &amp;quot;What'm I missing?&amp;quot; He pauses. &amp;quot;THat's catchy, too. Someone needs to give that choral director a beer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chiddle nods hsi head at craft then. &amp;quot;Yes- of course, there's much more going on that you can't see without arcane sight of some kind.&amp;quot; he informs him then. &amp;quot;But it is... difficult to properly explain without a demonstration. This is a small, portable version I made. I am working on schematics for a larger version.&amp;quot; he informs the golem then.&lt;br /&gt;
&lt;br /&gt;
Not all of the lollipops look like something out of a dirty engine. &lt;br /&gt;
&lt;br /&gt;
Some of them actually look edible, with bright colors and sparkles and sprinkles. Colors you'd expect for children. Colors you'd expect for a parade. And colors--destined to send any dentist into fits.&lt;br /&gt;
&lt;br /&gt;
After Craft takes the lollipop, the canvas-divinity bobs with the croak and groan of levers--then walks on down the way to hand out more as the parade moves forward. It leaves a small amount of grease and twine on the bench in its wake.&lt;br /&gt;
&lt;br /&gt;
Chiddle also nods Valadhiel's way, &amp;quot;Yes- I seem to recall that. Weren't you at the drum as well?&amp;quot; he asks her then. And to Kaliara, he wonders- &amp;quot;Did you enter any invention into the parade?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaliara blushes as she looks at Chiddle and shakes her head. &amp;quot;No, I've been busy just ... I mean, it... well, I just didn't have anything, I'm afraid,&amp;quot; she says with a deep sigh. Then she looks at the lollipop, wipes it off on her shirt, then starts lick it happily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know the words to describe it,&amp;quot; Vasilly says, handing him the flask as she recognizes the limitations of her vocabulary. Her brow furrowed, she watches the parade, the half eaten sandwich in her hand momentarily forgotten.&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods, &amp;quot;Probably, the drum eludes me for the moment, but I was rather busy with the war effort. Not that many evokers available, so I had to spread myself pretty thin sometimes.&amp;quot; She smiles to Chiddle, &amp;quot;The parade is very nice, indeed. Your invention was quite impressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme sips at the flask, and huhs, looking up and out himself. &amp;quot;They should just stick to singing. I like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe we only saw each other in the sewers,&amp;quot; Craft remarks of Chiddle. A moment's thought. &amp;quot;You were working with harnessing lightening even then, if I recall,&amp;quot; he remarks. &amp;quot;My own tasks were more... blunt force. I was appointed to assist with the cannons in the final push.&amp;quot; His neck isn't really built for letting him see what Kali's doing on his shoulders with the grease-covered gear.&lt;br /&gt;
&lt;br /&gt;
Kaliara wrinkles her nose after a lick or three. &amp;quot;Well, at least it wasn't cheak oruch grease,&amp;quot; she notes before resting on Craft's head again. &amp;quot;Oh, yes... I forgot about that. I do that often, I admit,&amp;quot; she notes with a sigh, then a smile at Valadhiel. &amp;quot;Nice to see you again outside of the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme hands back Vasilly her flask, and digs out another sandwich. &amp;quot;Dancing, you say. I think that giant thing might dance.&amp;quot; His mouth twists, shaking his head.&lt;br /&gt;
&lt;br /&gt;
Chiddle nods his head a bit. &amp;quot;It's a powerful force. Utilizing it for destruction is easy, but it's rather harder to tame it for more practical purposes.&amp;quot; He comments to the war golem then. &amp;quot;The electical charge in that was generated by an oscillating aethercyte- as it passes through the weave the shear forces generate potential energy. The metal colum amplifies the energy.&amp;quot; he informs them then. &amp;quot;I believe the same sort of technology could be used to harvest power from areas of high magical flux, such as ley lines, without the need for mechanical oscilation. I haven't had the chance to test my theory, yet, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rumbling over the Highbridge, the singing smiths move on, allowing another entry to come into view. Behind it, several War Golems are working a very complex musical device.&lt;br /&gt;
&amp;quot;And now comes an entry from Doctor Sanden - a master of mining and ore smithing machinery!&amp;quot; rumbles the announcer's voice.&lt;br /&gt;
&lt;br /&gt;
Doctor Earnest Sanden's Bottled-Lightning Boring Machine lumbers down the street, striding along on eight spider-jointed legs. Its barrel body is large enough to accomodate both commericial needs and a piloting booth, inhabited by a beaming man festooned with a garish mock-up of mining kit, including a wildly-swinging mana light on his forehead. He turns from side to side, waving to all and sundry, clearly visible in the cockpit. Behind that its a large storage bin, attached to the front arms by large conveyor assemblies. The body is also lined with a series of steam-belching exhaust pipes, elaborately connected to an engine buried beneath the cockpit.&lt;br /&gt;
&lt;br /&gt;
The arms are the real star of this show, however, swinging heavily in front of the bottled-lightning borer -- diamond-tipped screws rotating slowly in the open-arm, with various nozzles pointed out from a gaping maw that leads back up the arms.&lt;br /&gt;
&lt;br /&gt;
A mana-enhanced voice screams from loudspeakers: &amp;quot;COME SEE THE FUTURE OF MINING! DOCTOR SANDEN'S BOTTLED-LIGHTNING BORER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(The music now shifts to: http://www.youtube.com/watch?v=lYU4haLJIXI --- FUN FOR ALL!)&lt;br /&gt;
&lt;br /&gt;
The giant gnome continues down the parade. It bobs and weaves mechanically towards the crowd. Occasionally it lifts out a lollipop. Of course, at its feet, Abrahil is sweating, a puff-faced thing. He's one of a small crew as it moves through the event. And he's one of the ones that looks back--his eyes nearly pop from his face, and Abrahil scurries as much as he can to move theirs Faster, FASTER! This Dr. Sanden is. Clearly. A madman.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What else can drinking and music lead to?&amp;quot; Vasilly says, shrugging her shoulders. She considers the big canvas thing, then stands up again to have a look at the newest contraption. &amp;quot;Mining. I hear that's where loot actually comes from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme perks up, with interest. &amp;quot;You mean when they pull it out of the ground?&amp;quot; He climbs up himself. &amp;quot;That's pretty neat.&amp;quot; There's a pause. &amp;quot;I love booty.&amp;quot; He catches himself. &amp;quot;I mean, I love jewelry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large device draws Craft's attention, but, rather than look at the mining equipment itself, his attention seems to be more on his fellow War Golems, the magicite glow of his eyes dimming.&lt;br /&gt;
&lt;br /&gt;
Kaliara watches the latest entry, letting her hand drop and offering the lollipop back to Craft. But feeling something ... shift in Craft, after all, she is on his shoulders, the half-elf shifts, so that she can lean all the way over and look from an up-side down vantage at Craft's face. She frowns for a long moment, watching him and his impassive face.&lt;br /&gt;
&amp;quot;What's wrong?&amp;quot; she finally asks.&lt;br /&gt;
&lt;br /&gt;
With a little luck, Abrahil's vanished into the parade. The gnome looks over his shoulder, now and again. And again and now. Ahead of him, the angel continues to weave. It then begins to leeeeeeaaaaaaan. Offers a treat to a small child.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, and not like when the chest is buried, but like, before it ever became jewelry,&amp;quot; Vasilly shares her knowledge of the origin of treasure, then finishes her sandwich.&lt;br /&gt;
&lt;br /&gt;
Lyme looks down, and says: &amp;quot;There's another sandwich in there, if you're hungry.&amp;quot; He nods. &amp;quot;Yeah, before it ever becomes jewelry. Its pretty neat. Its a /big/ machine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wonder if they are paid,&amp;quot; Craft remarks, lowly. &amp;quot;Some... bad memories,&amp;quot; he says to the concerned face.&lt;br /&gt;
&amp;quot;Thanks,&amp;quot; Vasilly says, reaching in and taking out a sandwich. &amp;quot;What's it doing?&amp;quot; asked.&lt;br /&gt;
&lt;br /&gt;
Valadhiel blinks and looks over at Craft, &amp;quot;I would hope so... I mean, I can't imagine why they wouldn't...&amp;quot; She pauses, and looks more closely at Craft, &amp;quot;Well, I guess it's possible. If you want, I could make a few discrete inquiries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the frightening appearing of Doctor Sanden's device, it doesn't blow up ... until it gets to the Western Market with a loud 'boom' and a large puff of acrid black smoke. There isn't ALOT of screaming and running, so most likely it didn't hurt anyone in the crowd.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now, ALexandria, we have the last of our entries. Here we have Phabian Philpot's Philharmonic Phancies! These little clockwork devices are said to be specifically tuned to an individual instrument and mimic it perfectly!&amp;quot; offers the announcer as the crowd starts to disappear behind the last of the entries.&lt;br /&gt;
&lt;br /&gt;
(The music finally ends with: http://www.youtube.com/watch?v=7csGhMQoQms)&lt;br /&gt;
&lt;br /&gt;
Craft gives a slow nod to Valadhiel, the magicite of his eyes still dim, almost as if he were squinting. &amp;quot;And it's poorly made,&amp;quot; he says with a more professional distaste.&lt;br /&gt;
&amp;quot;Huh. Bright lights,&amp;quot; Vasilly says, stepping up next to Lyme, carefully balancing. &amp;quot;What's this one?&amp;quot; she ays, turning to the last entry.&lt;br /&gt;
&lt;br /&gt;
Kaliara smiles while still situating herself up-side down at Craft, before hugging his head as best she can. &amp;quot;This is Alexandria. They were either paid or volunteered because it interested them,&amp;quot; says the half-elf with the brightest smile she's ever given.&lt;br /&gt;
&lt;br /&gt;
Then she flips herself upright and sits back down on the war golem's shoulders and continues to try and hug his head - Like ... it would somehow help.&lt;br /&gt;
&lt;br /&gt;
Lyme looks down, and shrugs. &amp;quot;More singing. Its not catchy like that earlier song, though.&amp;quot; He hums along -- its the final countdown.&lt;br /&gt;
&lt;br /&gt;
Craft pats at Kaliara's thigh, the eyes brightening again as he considers the clockworks. &amp;quot;Do you know many of these inventors, Kaliara?&amp;quot; he wonders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It-it! No, no. Oh no, no, n--&amp;quot; comes from down the line. And then, as a side effect--the angel bursts into flames from one of the flying sparks. All at once, the small troupe is thrown into trying to manage it--but Reos flames ahead, one manly stride after the other. &lt;br /&gt;
&lt;br /&gt;
Before, eventually, the construct crumbles into a pile of ash.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm,&amp;quot; Vasilly says, watching. Then as the angel catches on fire, she turns, hand to her sword. &amp;quot;Is that on purpose?&amp;quot; asked of the fire.&lt;br /&gt;
&lt;br /&gt;
Lyme cranes towards the flames, squinting a bit. &amp;quot;There's a lot of running around. I'm going to guess that its not intended. But it /is/ strangely pretty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel blinks, &amp;quot;Probably not, but I suspect that there's a few clerics that have water spells prepared...&amp;quot; She arches a brow, &amp;quot;Hopefully they keep it away from buildings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is that... common?&amp;quot; Craft wonders, regarding the bursting into flames. He looks to the 'lollipop.' &amp;quot;Oh,&amp;quot; he says. &amp;quot;That... was poor planning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaliara winces and flinches and looks away, only to keep a sidelong glance on the crashed and burning 'angel'. &amp;quot;Ow... that ... had to hurt,&amp;quot; she murmurs, before looking at the others.&lt;br /&gt;
&lt;br /&gt;
Seeing the burning puppet, the announcer comes back on the system, &amp;quot;Don't worry, folks! That's what the Crack Clockwork Point Artifice Containment Unit is for! Ahhh, here they come now!&amp;quot; says the man, as a group of gnomes carrying a bucket of liquid and a bucket of a light powerdery substance into view. Shifting around the burning piece, the powdery substence is poured on first, followed by the liquid, which immediately causes the powder to foam, spreading over the flame and quenching it.&lt;br /&gt;
&amp;quot;Give a hand to the Crack Clockwork Point Artifice Containment Squad, everyone! Come on, Alexandria, let's hear a cheer for these ingenious gnomes!&amp;quot; bellows the announcer pleasingly!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should I be concerned that they had countermeasures in place for this sort of thing?&amp;quot; Craft asks Kaliara, though he's no doubt heard some of the explosions around their home.&lt;br /&gt;
&lt;br /&gt;
Abrahil shudders, and takes a step back from the smouldering remains. He's covered in sweat, with the tiny pouf atop his head plastered to his skull. He takes out a handkerchief to wipe at it. &amp;quot;Thank--oh, thank you. That wasn't intended at...at all.&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
Giggling, Kaliara shakes her head back and forth. &amp;quot;No, no. Of course you shouldn't be concerned. You should be glad that someone THOUGHT to have countermeasures,&amp;quot; says Kaliara. &amp;quot;After all... with the propencity for things to go wrong at the Enclave ... I'm glad someone decided to be prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil shoves the handkerchief in his pocket, and looks worriedly towards That Other explosion. &lt;br /&gt;
&lt;br /&gt;
And stiffens his back.&lt;br /&gt;
&lt;br /&gt;
SOMEone. Is getting sued.&lt;br /&gt;
&lt;br /&gt;
The fat little gnome heads off. With waddling purpose.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=GrandParade&amp;diff=3747</id>
		<title>GrandParade</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=GrandParade&amp;diff=3747"/>
		<updated>2011-01-09T04:56:05Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;padding:5px; background-color:#e7eaea;&amp;quot;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': Machinists Grand Parade&lt;br /&gt;
*'''Emitter''': Kaliara&lt;br /&gt;
*'''Characters''': Vast and Many:  Chiddle, Abrahil, Kaliara, Valadhiel, Craft, Vasilly, Nasirri, Lyme&lt;br /&gt;
*'''NPCs''': Too Many To Note&lt;br /&gt;
*'''Place''': Alexandria - Highbridge&lt;br /&gt;
*'''Time''': Jan 8, 2011&lt;br /&gt;
*'''Summary''': The Machinists Convention gets underway in Alexandria with a Grand Parade of Wonderment and Machinized Astonishing Effects!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needing a distraction, it seems that most of Alexandria has come out to view the Machinists Grand Parade. But then, who doesn't LOVE a Parade. Sandy aside.&lt;br /&gt;
&lt;br /&gt;
There is the sound of calliopes and even fully automated bands practicing in the background, mixing with chitter and chatter from the swelling crowds despite the cold, turning a caucophany into a symphony for those of the Machinists Convention.&lt;br /&gt;
&lt;br /&gt;
Upon the Highbridge is set up a stand. Upon the stand are several seats and a draped table, along with enzothermic orbs in brass stands helping to keep those seated at the table warm. Sound Amplification and Distance Telecommunication devices are set up throughout the parade route, and right now a choir of Priests of Reos along with a symphony of metalic instruments are performing for the croud as the parade starts to gear up to beginning.&lt;br /&gt;
&lt;br /&gt;
Valadhiel stands in the back of the crowd, looking curiously towards the preparations for the parade. She smiles a bit, absently noting a few of the more arcane preparations for the artifice parade as she hms quietly to herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you--oh! Oh, my.&amp;quot; Abrahil, the tip of hair atop the top of his bald head breezes through the wind as the small gnome flusters about. He's one of a small crew--a small crew wearing browns and belts and carrying hammers and saws. They're attempting to raise a--set of sticks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're starting already! Just--just hurry!&amp;quot; and he wrings his hands. He wears the same, drab coloring. Some stitching on the back marks a local Alexandrian theatre company.&lt;br /&gt;
&lt;br /&gt;
Craft, for his part, isn't really one for art, but he shares an intense interest in artifice with his roommate. The dog, with it's sensitive ears, is left at home, along with the majority of Craft's tools, but he keeps the hammer at his side, a life spent fighting for survival leaving him somewhat paranoid. Magicite eyes follow the devices, watching with a craftsman's scrutiny.&lt;br /&gt;
&lt;br /&gt;
Craft has a growth! Or rather, there is a half-elf with twin pixie-pony tails on the top of her head. Having her arms and giggling, Kaliara leans down and hugs the head of the War Golem. &amp;quot;This is great! I&amp;quot;ll be able to see EVERYTHING! Can you see? I'm not breaking any gears am I? OH wow, this is so awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel murmurs under her breath about learning a levitate spell, though she does have a fair amount of height compared to most of the human bystanders. She then glances over towards the unusual pair of the war golem and half-elf, raising a hand to them in greeting.&lt;br /&gt;
&lt;br /&gt;
Lyme is there, looking grumpy. He's got a big hat pulled down over his face to shade his eyes, and maybe shield his heritage from the most casual inspection. Perhaps he, himself, doesn't love a parade. However, he's still there, no matter how sour he looks.&lt;br /&gt;
&lt;br /&gt;
Vasilly comes wandering up the length of the bridge, her stride easy. She's carrying a crate, presumably to sit upon and enjoy the parade.&lt;br /&gt;
&lt;br /&gt;
Abrahil glances through the crowd--his spectacles slide off his nose. Or threaten to. As he does, one of the planks comes tumbling down, and sends a CRASH! through the preparatory sounds of symbols and music and prayer.&lt;br /&gt;
&lt;br /&gt;
For a moment, the beachball looks stymied. &amp;quot;I...oh, oh my. I really hadn't intended on that. ...has anyone got any tape?&amp;quot; and he's jogging off to make last minute 'adjustments.'&lt;br /&gt;
&lt;br /&gt;
Chiddle, meanwhile, is not with the main crowd- rather, he is running some last minute checks on his own showing for this event. He's kept it veiled for now, which means the only outward signs of the gnome's furious last minute inspections is the rustling of the sheet that covers it, and the occasionall glimpse of a gnomish hand darting out to grab a nearby tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not believe I contain gears,&amp;quot; Craft remarks, raising a tridactyl hand to help hold Kali in place as he looks this way and that. &amp;quot;However, I will let you know if I fear damage,&amp;quot; he says, a certain fondness in his metallic voice as he spots Valadhiel, giving a slow nod of his helm-like head.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
The choir of Reosites finishes, the symphony of metal ends with a flourish, and there is applause all around the stand which holds various 'Very Important Persons' for today's event. For a moment, a bit of feed-back flairs in the Amplification and Telecommunication Arrays, before a man with a silky and dulcet tones.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;GOOD DAY, ALEXANDRIA!&amp;quot; comes the man's voice ringing through amplified sound projection devices scattered around the parade route. &amp;quot;Welcome to this year's Machinsts Grand Parade!&amp;quot; Cheers erupt at this news along the parade route.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks to the Alexandrian Reoite Choral and Metalphoney Society for the beautiful music they opened this day with. And now... LET THE PARADE BEGIN!&amp;quot;&lt;br /&gt;
Along with the roar of the crowd, trumpets blair to life, followed by a pounding of drums rolling into a marching song!&lt;br /&gt;
&lt;br /&gt;
(For those interested, please listen to: http://fliiby.com/file/303178/95w91ia7gx.html)&lt;br /&gt;
&lt;br /&gt;
Standing amid the crowds gathered to see the parade, Jareth thought it a good idea to join in the merriment. Shaking his head in wonder and laughing at some of the marvels of artifice and engineering going by, the Daeusite warrior claps his hands in appreciation at the grand display of ingenuity and, in some case, borderline insanity.&lt;br /&gt;
&lt;br /&gt;
The local theatrical group continues to work, now furiously as the parade actually begins to MOVE. They struggle, conferring in chattering voices, and slowly, slowly...a thing begins to come together. Abrahil's face is red and sweat-covered, with tiny beads breaking out along its surface. The small gnome throws his weight behind a set of ropes--and working together, they slowly begin to raise what looks like a large piece of canvas.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
Kaliara looks down at Craft when he greets Valadhiel, then looks back towards the elf. A smile blossoms on the half-elf's face and she waves vigorously to Valadhiel, as well, before gasping as the band starts up! &amp;quot;OOOH! It's starting! It's STARTING!&amp;quot; she exclaims patting Craft on the head.&lt;br /&gt;
&lt;br /&gt;
Lyme turns, and winces a little at the static. He moves through the crowd to intercept Vasilly, eyeing the crate and asking: &amp;quot;You seriously think this will be fun?&amp;quot; He gestures a hand towards the choir, before waiting for the crate to drop. &amp;quot;Well. Fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasilly shifts, turning the crate onto the ground. &amp;quot;Anything is fun when you come prepared,&amp;quot; she replies. Then she pauses, listening to the choir, lips curving, grin amused. Then she reaches into her boot and pulls out a flask. Prepared.&lt;br /&gt;
Wind hits the canvas edges, and creates a harsh flap-flap sound. It rises slowly into the air--and creaks. Threatens to topple towards the cro--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, wait! The other way, the OTHERRR WAAAAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gnomes. Gnomes are here. At the parade. And Abrahil is among them, waving his hands furiously.&lt;br /&gt;
Valadhiel smiles back towards Kaliara, about to say hello, when the music starts. Then she naturally turns to watch the parade in actual action, chuckling a little bit. The chuckling stops, though, when she sees the gnomes. Gnomes. Why did it have to be gnomes?&lt;br /&gt;
The sound Craft's head makes is somewhat akin to slapping a hand on a steel door, but doesn't travel far before the drums drown it out entirely. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; he says fondly, watching curiously, the machines making the music more interesting to him than the music itself.&lt;br /&gt;
Lyme snorts, and puts a foot up on the back of the crate. He grumbles, &amp;quot;You'd better share. I've brought food, at least.&amp;quot; He smacks a leather satchel as he cants his head towards the start of the parade, and the music, and the what?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chiddle finally gets the que to get his float moving, and he acks, caught off guard. He does pull the sheet off, though, revealign the tall... almost mushroom-shaped device. The float begins to chung along forwards as the anouncers introduce him- &amp;quot;Leading the procession we have a local rising- an independant artificer and arcanist- fusing the power of arcane magic with the science of engineering. It's Chiddle Blastbottle, and a device he calls an Aetheric Transduction Pylon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Chiddle begins to come into view, just as he gestures towards one of his helpers to begin turning the hefty crank at the base of the machine. There's a few seconds of delay, before small tendrils of electricity begin to leap out of the top of the device. After a few more moments, the crank is getting into full swing and the tendrils extend into long, forked bolts that leap into the sky. Now that the crank is going, the helper hops off and it seems to continue moving by itself- the lightning arcing forth lighting the area around the float and producing a scrackling hum.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That way, that way--!!!&amp;quot; hisses one of the theatricals, furiously, from behind the lines. Abrahil is there amid that brown-jacketed crowd, wringing his hands over his paunch. And then, well--the canvas STANDS UP.&lt;br /&gt;
&lt;br /&gt;
It looks sort of like a person.&lt;br /&gt;
&lt;br /&gt;
Abrahil glances over his shoulder, and runs to help with the ropes, the pulleys. Whatever it is they're doing, it could topple. Overall, it doesn't look as sturdy as Chiddle's design. But, it does add to the general gnome count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just as the canvas stands up, the next musical calliope comes into view and begins playing a rather detailed and dramatic theme.&lt;br /&gt;
&lt;br /&gt;
(If you would like to listen to the music, please visit: http://www.youtube.com/watch?v=D9yrB9Jv04U )&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What kind of food?&amp;quot; Vasilly says, sitting on the crate (not really caring what she can see, at this point). Unscrewing the cap of the flask, she lifts it to her lips, taking a long swig. She then passes it ot Lyme.&lt;br /&gt;
&lt;br /&gt;
Kaliara blinks, and reaches up to pull down her goggles, as if that would give a better view. &amp;quot;LOOK! Chiddle's entry! LOOK! LOOK! ... Ooooooh... listen to the diversity of sounds that this guy can manage through a vox sythasizing crystal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rather fond of lightening, isn't he?&amp;quot; Craft remarks regarding his fellow adventurer. Eyes turn, then, to the person-shaped canvas. &amp;quot;Are things like that common at parades?&amp;quot; he asks his reference on organic society as a whole.&lt;br /&gt;
&lt;br /&gt;
Lyme takes a swig, and swings the satchel around. &amp;quot;Sandwiches.&amp;quot; He flips the top open, then stops, mouth agape. &amp;quot;That's -- storms in the clear sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valadhiel weaves through the crowd, standing near Craft and Kaliara, &amp;quot;Well, I'm not entirely sure. We never had parades /quite/ like this at Rune.&amp;quot; She smiles, &amp;quot;A little more magic, a little less mechanical devices.&amp;quot; A faint shrug, at that, as she watches the lightning contraption with more than a little caution.&lt;br /&gt;
&lt;br /&gt;
Vasilly reaches for the sandwiches, immediately taking a big bite. She chews and swallows before speaking (despite what issues with manners she may otherwise display). &amp;quot;Huh&amp;quot; declared. Then. &amp;quot;Fancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chiddle turns towards the crowd, and then gestures to another helper he's hired who is wearing a rather impractical and uncomfortable looking suit of extremely heavy chainmail and leather- &amp;quot;Observe!&amp;quot; He calls out. &amp;quot;This man has no magical talent- but what you are about to see may shock and amuse you! He is going to pluck lightning from the air, and direct it as he wills!&amp;quot; he informs them. And then he nods towards the help. Who gulps. He stands ontop of a metal plate and Chiddle pulls down a pair of goggles over his eyes- he pulls a lever and the lightning which, so far, had been leaping out of the 'cap' of the device at random suddenly diverts, arking right into the helper, drawing a gasp fromt he crowd. But, despite the massive current, he is not fired- the electriticy flows through the chainmail suit, and leaps out of him. He reaches one hand towards the electricity, and another for the sky, and just as promised, forked bolts of lightning leap forth from his fingertip into the sky. &amp;quot;It works! IT WORKS! I'M ALIVE!&amp;quot; the helper cries out.&lt;br /&gt;
&lt;br /&gt;
Lyme offers the flask back to Vasilly, as he grabs a sandwich of his own. He stares. &amp;quot;Yeah, that's fancy. I can think of a thing or two that I could do with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, magic would be interesting, but seeing all the moving parts, not neccissarily based on magic or artifice, but gears and figuring it out with your own hands and the sweat of your brow ... Well, anyway, this will be fun! I go EVERY year to this parade!&amp;quot; exclaims Kaliara giggling on Craft's shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, look at that, folks!&amp;quot; comes the announcers voice over the various 'speakers', &amp;quot;Shocked and scorched, but still alive! The wonders of artifice and machinery! Everyone, give the young man some applause!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like what?&amp;quot; Vasilly asks before taking another bite of sandwich. She takes a swig of the flask to wash it down.&lt;br /&gt;
&lt;br /&gt;
As the crowd applauds Chiddle, another invention begins to stir along he parade line. The earlier canvas begins to right itself until it stands, straightlike, in the air--much like a creature. Ten feet at its greatest, a set of wooden legs stick out like a scarecrow's at the bottom. Flustered, Abrahil leans over to whisper to one of the browncoats, &amp;quot;We're on!&amp;quot; and then--well, the beast of mechanical engineering swings into motion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Man-like, of flapping canvas--it begins to 'walk' down the parade aisle with the help of pulleys and levers. Gnomes, even a human or two, work the strings. 'Alexandrian Screwapart Theatricals!' is emblazoned on their jackets. And they sweat, groan, and pull...and the creature walks, taking one wobbly stride after the other down the parade lane.&lt;br /&gt;
&lt;br /&gt;
Stepping back, Abrahil wipes the sweat from his features--and utters a few words. Soon, the head of the canvas creature shimmers. Glimmers. The whole of the thing begins to change, and through the power of illusion, becomes a great, slittering, shimmering...&lt;br /&gt;
&lt;br /&gt;
Gnomish angel of Reos, with great, mechanical wings that stretch benignly outward. And a giant, cheerful grin, three feet across.&lt;br /&gt;
&lt;br /&gt;
Chiddle's demonstration draws Craft's attention, enough that he drops out of the conversation. Kali would likely recognize it as him wrapping his head around a question. He, however, does not applaud.&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
The walking Calliope, on oscillating spindles and legs finishes it's previous song, and strikes up another dramatic tune, piping through various horns, flutes and other magicite vox crystals.&lt;br /&gt;
&lt;br /&gt;
(The song has now changed to: http://www.youtube.com/watch?v=ajqUj60FlsA)&lt;br /&gt;
&lt;br /&gt;
As Chiddle's demonstration passes, Craft's eyes are drawn to the canvas man, and, on it's transformation, he wonders aloud. &amp;quot;Angel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kaliara tilts her head to the side and blinks a few times. &amp;quot;I... guess so. It's pretty cool, though. I wonder what sort of lattice framework they're using on the inside?&amp;quot; she asks Craft, sighing wistfull as she rests elbows on the war golem's head, and her chin in the palms of her hands.&lt;br /&gt;
&lt;br /&gt;
Chiddle hops off the float, leaving his helpers to man it now that it's passed the main body of the crowd. He pushes the goggles back up and off his head, as he squeezeshis way towards a certain half elf he recognizes and her war golem companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valadhiel smiles slightly, &amp;quot;I'm not entirely sure, but it is a very well-crafted device, for certain.&amp;quot; She claps softly in approval, arching a brow as she continues to watch, asiding to Kaliara, &amp;quot;This is the first parade that I have had a chance to see here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme starts humming along with the music, as he chews. Not a great combination, so he stops. Still, he's humming again before long. &amp;quot;That's catchy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Creeeeeeaaak, goes the gnomish angel. It smiles Widely as it looks out upon the crowd, not unlike a clown would. Its ruddy, reddish cheeks blossom in cherries. And then after a few paces, it creaks again, pulleys and levers beeeeending it downwards.&lt;br /&gt;
&lt;br /&gt;
To stoop.&lt;br /&gt;
&lt;br /&gt;
Right in front.&lt;br /&gt;
&lt;br /&gt;
Of Craft.&lt;br /&gt;
&lt;br /&gt;
More pulleys and levers work to bring an arm forward, and the angel offers Craft a single lolipop. It's a war golem's lolipop--a gear, covered in grease and dripping on some sort of spring as a stick. And this close, a basket at its side is also evident. Evidently, Reos' angel will be offering lollipops to people in the crowd.      &lt;br /&gt;
&lt;br /&gt;
As Chiddle starts walking over towards her, Kaliara shifts to try and sit a little taller on Craft's shoulders, waving vigorously! &amp;quot;CHIDDLE! Come here! Over here! HIIII! Have you met Craft? And this ... &amp;quot; she starts pointing to Valadhiel then blinks. &amp;quot;I don't know who this iiiiiissssss .... EEEEEEEK!&amp;quot; *pause* *blink* *stare* &amp;quot;Well... that was nice of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasilly taps her foot, nodding. &amp;quot;Yeah.&amp;quot; Then she stands up, getting into the crate to watch the display. &amp;quot;It's doing something,&amp;quot; murmured.&lt;br /&gt;
&lt;br /&gt;
As the parade moves on, so does the oscillation calliope - it crosses the Highbridge and moves on past the Western Market. A float on rollers, with bi-dimensional rotation soom comes into view.&lt;br /&gt;
&amp;quot;Welcome back, everyone, the Reoite Choral and Metalphoney Society singing their new piece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(The music now changes to: http://www.sgsosu.net/osu/media/o_fortuna.mp3)&lt;br /&gt;
&lt;br /&gt;
Craft watches the angel for a moment, magicite eyes on the offered item before, realizing it's being offered, he takes it, turning it over in his hands before looking back towards the device. He raises his hand, offering the trinket to Kaliara. &amp;quot;Here,&amp;quot; he says, a certain fondness for the excitable half-elf in his voice as his attention turns to Chiddle. &amp;quot;It travels along the metal?&amp;quot; he asks the artificer.&lt;br /&gt;
&lt;br /&gt;
Valadhiel glances up at Kaliara, then nods to Chiddle, &amp;quot;Valadhiel, I think I've seen you about, during the war and such. We had the mission for the generators, didn't we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme reaches out for Vasilly's flask, as she stands up. &amp;quot;What'm I missing?&amp;quot; He pauses. &amp;quot;THat's catchy, too. Someone needs to give that choral director a beer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chiddle nods hsi head at craft then. &amp;quot;Yes- of course, there's much more going on that you can't see without arcane sight of some kind.&amp;quot; he informs him then. &amp;quot;But it is... difficult to properly explain without a demonstration. This is a small, portable version I made. I am working on schematics for a larger version.&amp;quot; he informs the golem then.&lt;br /&gt;
&lt;br /&gt;
Not all of the lollipops look like something out of a dirty engine. &lt;br /&gt;
&lt;br /&gt;
Some of them actually look edible, with bright colors and sparkles and sprinkles. Colors you'd expect for children. Colors you'd expect for a parade. And colors--destined to send any dentist into fits.&lt;br /&gt;
&lt;br /&gt;
After Craft takes the lollipop, the canvas-divinity bobs with the croak and groan of levers--then walks on down the way to hand out more as the parade moves forward. It leaves a small amount of grease and twine on the bench in its wake.&lt;br /&gt;
&lt;br /&gt;
Chiddle also nods Valadhiel's way, &amp;quot;Yes- I seem to recall that. Weren't you at the drum as well?&amp;quot; he asks her then. And to Kaliara, he wonders- &amp;quot;Did you enter any invention into the parade?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaliara blushes as she looks at Chiddle and shakes her head. &amp;quot;No, I've been busy just ... I mean, it... well, I just didn't have anything, I'm afraid,&amp;quot; she says with a deep sigh. Then she looks at the lollipop, wipes it off on her shirt, then starts lick it happily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know the words to describe it,&amp;quot; Vasilly says, handing him the flask as she recognizes the limitations of her vocabulary. Her brow furrowed, she watches the parade, the half eaten sandwich in her hand momentarily forgotten.&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods, &amp;quot;Probably, the drum eludes me for the moment, but I was rather busy with the war effort. Not that many evokers available, so I had to spread myself pretty thin sometimes.&amp;quot; She smiles to Chiddle, &amp;quot;The parade is very nice, indeed. Your invention was quite impressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme sips at the flask, and huhs, looking up and out himself. &amp;quot;They should just stick to singing. I like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe we only saw each other in the sewers,&amp;quot; Craft remarks of Chiddle. A moment's thought. &amp;quot;You were working with harnessing lightening even then, if I recall,&amp;quot; he remarks. &amp;quot;My own tasks were more... blunt force. I was appointed to assist with the cannons in the final push.&amp;quot; His neck isn't really built for letting him see what Kali's doing on his shoulders with the grease-covered gear.&lt;br /&gt;
&lt;br /&gt;
Kaliara wrinkles her nose after a lick or three. &amp;quot;Well, at least it wasn't cheak oruch grease,&amp;quot; she notes before resting on Craft's head again. &amp;quot;Oh, yes... I forgot about that. I do that often, I admit,&amp;quot; she notes with a sigh, then a smile at Valadhiel. &amp;quot;Nice to see you again outside of the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme hands back Vasilly her flask, and digs out another sandwich. &amp;quot;Dancing, you say. I think that giant thing might dance.&amp;quot; His mouth twists, shaking his head.&lt;br /&gt;
&lt;br /&gt;
Chiddle nods his head a bit. &amp;quot;It's a powerful force. Utilizing it for destruction is easy, but it's rather harder to tame it for more practical purposes.&amp;quot; He comments to the war golem then. &amp;quot;The electical charge in that was generated by an oscillating aethercyte- as it passes through the weave the shear forces generate potential energy. The metal colum amplifies the energy.&amp;quot; he informs them then. &amp;quot;I believe the same sort of technology could be used to harvest power from areas of high magical flux, such as ley lines, without the need for mechanical oscilation. I haven't had the chance to test my theory, yet, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rumbling over the Highbridge, the singing smiths move on, allowing another entry to come into view. Behind it, several War Golems are working a very complex musical device.&lt;br /&gt;
&amp;quot;And now comes an entry from Doctor Sanden - a master of mining and ore smithing machinery!&amp;quot; rumbles the announcer's voice.&lt;br /&gt;
&lt;br /&gt;
Doctor Earnest Sanden's Bottled-Lightning Boring Machine lumbers down the street, striding along on eight spider-jointed legs. Its barrel body is large enough to accomodate both commericial needs and a piloting booth, inhabited by a beaming man festooned with a garish mock-up of mining kit, including a wildly-swinging mana light on his forehead. He turns from side to side, waving to all and sundry, clearly visible in the cockpit. Behind that its a large storage bin, attached to the front arms by large conveyor assemblies. The body is also lined with a series of steam-belching exhaust pipes, elaborately connected to an engine buried beneath the cockpit.&lt;br /&gt;
&lt;br /&gt;
The arms are the real star of this show, however, swinging heavily in front of the bottled-lightning borer -- diamond-tipped screws rotating slowly in the open-arm, with various nozzles pointed out from a gaping maw that leads back up the arms.&lt;br /&gt;
&lt;br /&gt;
A mana-enhanced voice screams from loudspeakers: &amp;quot;COME SEE THE FUTURE OF MINING! DOCTOR SANDEN'S BOTTLED-LIGHTNING BORER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(The music now shifts to: http://www.youtube.com/watch?v=lYU4haLJIXI --- FUN FOR ALL!)&lt;br /&gt;
&lt;br /&gt;
The giant gnome continues down the parade. It bobs and weaves mechanically towards the crowd. Occasionally it lifts out a lollipop. Of course, at its feet, Abrahil is sweating, a puff-faced thing. He's one of a small crew as it moves through the event. And he's one of the ones that looks back--his eyes nearly pop from his face, and Abrahil scurries as much as he can to move theirs Faster, FASTER! This Dr. Sanden is. Clearly. A madman.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What else can drinking and music lead to?&amp;quot; Vasilly says, shrugging her shoulders. She considers the big canvas thing, then stands up again to have a look at the newest contraption. &amp;quot;Mining. I hear that's where loot actually comes from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme perks up, with interest. &amp;quot;You mean when they pull it out of the ground?&amp;quot; He climbs up himself. &amp;quot;That's pretty neat.&amp;quot; There's a pause. &amp;quot;I love booty.&amp;quot; He catches himself. &amp;quot;I mean, I love jewelry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large device draws Craft's attention, but, rather than look at the mining equipment itself, his attention seems to be more on his fellow War Golems, the magicite glow of his eyes dimming.&lt;br /&gt;
&lt;br /&gt;
Kaliara watches the latest entry, letting her hand drop and offering the lollipop back to Craft. But feeling something ... shift in Craft, after all, she is on his shoulders, the half-elf shifts, so that she can lean all the way over and look from an up-side down vantage at Craft's face. She frowns for a long moment, watching him and his impassive face.&lt;br /&gt;
&amp;quot;What's wrong?&amp;quot; she finally asks.&lt;br /&gt;
&lt;br /&gt;
With a little luck, Abrahil's vanished into the parade. The gnome looks over his shoulder, now and again. And again and now. Ahead of him, the angel continues to weave. It then begins to leeeeeeaaaaaaan. Offers a treat to a small child.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, and not like when the chest is buried, but like, before it ever became jewelry,&amp;quot; Vasilly shares her knowledge of the origin of treasure, then finishes her sandwich.&lt;br /&gt;
&lt;br /&gt;
Lyme looks down, and says: &amp;quot;There's another sandwich in there, if you're hungry.&amp;quot; He nods. &amp;quot;Yeah, before it ever becomes jewelry. Its pretty neat. Its a /big/ machine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wonder if they are paid,&amp;quot; Craft remarks, lowly. &amp;quot;Some... bad memories,&amp;quot; he says to the concerned face.&lt;br /&gt;
&amp;quot;Thanks,&amp;quot; Vasilly says, reaching in and taking out a sandwich. &amp;quot;What's it doing?&amp;quot; asked.&lt;br /&gt;
&lt;br /&gt;
Valadhiel blinks and looks over at Craft, &amp;quot;I would hope so... I mean, I can't imagine why they wouldn't...&amp;quot; She pauses, and looks more closely at Craft, &amp;quot;Well, I guess it's possible. If you want, I could make a few discrete inquiries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the frightening appearing of Doctor Sanden's device, it doesn't blow up ... until it gets to the Western Market with a loud 'boom' and a large puff of acrid black smoke. There isn't ALOT of screaming and running, so most likely it didn't hurt anyone in the crowd.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now, ALexandria, we have the last of our entries. Here we have Phabian Philpot's Philharmonic Phancies! These little clockwork devices are said to be specifically tuned to an individual instrument and mimic it perfectly!&amp;quot; offers the announcer as the crowd starts to disappear behind the last of the entries.&lt;br /&gt;
&lt;br /&gt;
(The music finally ends with: http://www.youtube.com/watch?v=7csGhMQoQms)&lt;br /&gt;
&lt;br /&gt;
Craft gives a slow nod to Valadhiel, the magicite of his eyes still dim, almost as if he were squinting. &amp;quot;And it's poorly made,&amp;quot; he says with a more professional distaste.&lt;br /&gt;
&amp;quot;Huh. Bright lights,&amp;quot; Vasilly says, stepping up next to Lyme, carefully balancing. &amp;quot;What's this one?&amp;quot; she ays, turning to the last entry.&lt;br /&gt;
&lt;br /&gt;
Kaliara smiles while still situating herself up-side down at Craft, before hugging his head as best she can. &amp;quot;This is Alexandria. They were either paid or volunteered because it interested them,&amp;quot; says the half-elf with the brightest smile she's ever given.&lt;br /&gt;
&lt;br /&gt;
Then she flips herself upright and sits back down on the war golem's shoulders and continues to try and hug his head - Like ... it would somehow help.&lt;br /&gt;
&lt;br /&gt;
Lyme looks down, and shrugs. &amp;quot;More singing. Its not catchy like that earlier song, though.&amp;quot; He hums along -- its the final countdown.&lt;br /&gt;
&lt;br /&gt;
Craft pats at Kaliara's thigh, the eyes brightening again as he considers the clockworks. &amp;quot;Do you know many of these inventors, Kaliara?&amp;quot; he wonders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It-it! No, no. Oh no, no, n--&amp;quot; comes from down the line. And then, as a side effect--the angel bursts into flames from one of the flying sparks. All at once, the small troupe is thrown into trying to manage it--but Reos flames ahead, one manly stride after the other. &lt;br /&gt;
&lt;br /&gt;
Before, eventually, the construct crumbles into a pile of ash.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm,&amp;quot; Vasilly says, watching. Then as the angel catches on fire, she turns, hand to her sword. &amp;quot;Is that on purpose?&amp;quot; asked of the fire.&lt;br /&gt;
&lt;br /&gt;
Lyme cranes towards the flames, squinting a bit. &amp;quot;There's a lot of running around. I'm going to guess that its not intended. But it /is/ strangely pretty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel blinks, &amp;quot;Probably not, but I suspect that there's a few clerics that have water spells prepared...&amp;quot; She arches a brow, &amp;quot;Hopefully they keep it away from buildings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is that... common?&amp;quot; Craft wonders, regarding the bursting into flames. He looks to the 'lollipop.' &amp;quot;Oh,&amp;quot; he says. &amp;quot;That... was poor planning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaliara winces and flinches and looks away, only to keep a sidelong glance on the crashed and burning 'angel'. &amp;quot;Ow... that ... had to hurt,&amp;quot; she murmurs, before looking at the others.&lt;br /&gt;
&lt;br /&gt;
Seeing the burning puppet, the announcer comes back on the system, &amp;quot;Don't worry, folks! That's what the Crack Clockwork Point Artifice Containment Unit is for! Ahhh, here they come now!&amp;quot; says the man, as a group of gnomes carrying a bucket of liquid and a bucket of a light powerdery substance into view. Shifting around the burning piece, the powdery substence is poured on first, followed by the liquid, which immediately causes the powder to foam, spreading over the flame and quenching it.&lt;br /&gt;
&amp;quot;Give a hand to the Crack Clockwork Point Artifice Containment Squad, everyone! Come on, Alexandria, let's hear a cheer for these ingenious gnomes!&amp;quot; bellows the announcer pleasingly!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should I be concerned that they had countermeasures in place for this sort of thing?&amp;quot; Craft asks Kaliara, though he's no doubt heard some of the explosions around their home.&lt;br /&gt;
&lt;br /&gt;
Abrahil shudders, and takes a step back from the smouldering remains. He's covered in sweat, with the tiny pouf atop his head plastered to his skull. He takes out a handkerchief to wipe at it. &amp;quot;Thank--oh, thank you. That wasn't intended at...at all.&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
Giggling, Kaliara shakes her head back and forth. &amp;quot;No, no. Of course you shouldn't be concerned. You should be glad that someone THOUGHT to have countermeasures,&amp;quot; says Kaliara. &amp;quot;After all... with the propencity for things to go wrong at the Enclave ... I'm glad someone decided to be prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil shoves the handkerchief in his pocket, and looks worriedly towards That Other explosion. &lt;br /&gt;
&lt;br /&gt;
And stiffens his back.&lt;br /&gt;
&lt;br /&gt;
SOMEone. Is getting sued.&lt;br /&gt;
&lt;br /&gt;
The fat little gnome heads off. With waddling purpose.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=GrandParade&amp;diff=3741</id>
		<title>GrandParade</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=GrandParade&amp;diff=3741"/>
		<updated>2011-01-09T04:39:49Z</updated>

		<summary type="html">&lt;p&gt;Alariel: LOGGIE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:33%; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=right&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Log Info ==&lt;br /&gt;
&lt;br /&gt;
*'''Title''': Machinists Grand Parade&lt;br /&gt;
*'''Emitter''': Kaliara&lt;br /&gt;
*'''Characters''': Vast and Many:  Chiddle, Abrahil, Kaliara, Valadhiel, Craft, Vasilly, Nasirri, Lyme&lt;br /&gt;
*'''NPCs''': Too Many To Note&lt;br /&gt;
*'''Place''': Alexandria - Highbridge&lt;br /&gt;
*'''Time''': Jan 8, 2011&lt;br /&gt;
*'''Summary''': The Machinists Convention gets underway in Alexandria with a Grand Parade of Wonderment and Machinized Astonishing Effects!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needing a distraction, it seems that most of Alexandria has come out to view the Machinists Grand Parade. But then, who doesn't LOVE a Parade. Sandy aside.&lt;br /&gt;
&lt;br /&gt;
There is the sound of calliopes and even fully automated bands practicing in the background, mixing with chitter and chatter from the swelling crowds despite the cold, turning a caucophany into a symphony for those of the Machinists Convention.&lt;br /&gt;
&lt;br /&gt;
Upon the Highbridge is set up a stand. Upon the stand are several seats and a draped table, along with enzothermic orbs in brass stands helping to keep those seated at the table warm. Sound Amplification and Distance Telecommunication devices are set up throughout the parade route, and right now a choir of Priests of Reos along with a symphony of metalic instruments are performing for the croud as the parade starts to gear up to beginning.&lt;br /&gt;
&lt;br /&gt;
Valadhiel stands in the back of the crowd, looking curiously towards the preparations for the parade. She smiles a bit, absently noting a few of the more arcane preparations for the artifice parade as she hms quietly to herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you--oh! Oh, my.&amp;quot; Abrahil, the tip of hair atop the top of his bald head breezes through the wind as the small gnome flusters about. He's one of a small crew--a small crew wearing browns and belts and carrying hammers and saws. They're attempting to raise a--set of sticks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're starting already! Just--just hurry!&amp;quot; and he wrings his hands. He wears the same, drab coloring. Some stitching on the back marks a local Alexandrian theatre company.&lt;br /&gt;
&lt;br /&gt;
Craft, for his part, isn't really one for art, but he shares an intense interest in artifice with his roommate. The dog, with it's sensitive ears, is left at home, along with the majority of Craft's tools, but he keeps the hammer at his side, a life spent fighting for survival leaving him somewhat paranoid. Magicite eyes follow the devices, watching with a craftsman's scrutiny.&lt;br /&gt;
&lt;br /&gt;
Craft has a growth! Or rather, there is a half-elf with twin pixie-pony tails on the top of her head. Having her arms and giggling, Kaliara leans down and hugs the head of the War Golem. &amp;quot;This is great! I&amp;quot;ll be able to see EVERYTHING! Can you see? I'm not breaking any gears am I? OH wow, this is so awesome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel murmurs under her breath about learning a levitate spell, though she does have a fair amount of height compared to most of the human bystanders. She then glances over towards the unusual pair of the war golem and half-elf, raising a hand to them in greeting.&lt;br /&gt;
&lt;br /&gt;
Lyme is there, looking grumpy. He's got a big hat pulled down over his face to shade his eyes, and maybe shield his heritage from the most casual inspection. Perhaps he, himself, doesn't love a parade. However, he's still there, no matter how sour he looks.&lt;br /&gt;
&lt;br /&gt;
Vasilly comes wandering up the length of the bridge, her stride easy. She's carrying a crate, presumably to sit upon and enjoy the parade.&lt;br /&gt;
&lt;br /&gt;
Abrahil glances through the crowd--his spectacles slide off his nose. Or threaten to. As he does, one of the planks comes tumbling down, and sends a CRASH! through the preparatory sounds of symbols and music and prayer.&lt;br /&gt;
&lt;br /&gt;
For a moment, the beachball looks stymied. &amp;quot;I...oh, oh my. I really hadn't intended on that. ...has anyone got any tape?&amp;quot; and he's jogging off to make last minute 'adjustments.'&lt;br /&gt;
&lt;br /&gt;
Chiddle, meanwhile, is not with the main crowd- rather, he is running some last minute checks on his own showing for this event. He's kept it veiled for now, which means the only outward signs of the gnome's furious last minute inspections is the rustling of the sheet that covers it, and the occasionall glimpse of a gnomish hand darting out to grab a nearby tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not believe I contain gears,&amp;quot; Craft remarks, raising a tridactyl hand to help hold Kali in place as he looks this way and that. &amp;quot;However, I will let you know if I fear damage,&amp;quot; he says, a certain fondness in his metallic voice as he spots Valadhiel, giving a slow nod of his helm-like head.&lt;br /&gt;
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        &lt;br /&gt;
&lt;br /&gt;
The choir of Reosites finishes, the symphony of metal ends with a flourish, and there is applause all around the stand which holds various 'Very Important Persons' for today's event. For a moment, a bit of feed-back flairs in the Amplification and Telecommunication Arrays, before a man with a silky and dulcet tones.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;GOOD DAY, ALEXANDRIA!&amp;quot; comes the man's voice ringing through amplified sound projection devices scattered around the parade route. &amp;quot;Welcome to this year's Machinsts Grand Parade!&amp;quot; Cheers erupt at this news along the parade route.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks to the Alexandrian Reoite Choral and Metalphoney Society for the beautiful music they opened this day with. And now... LET THE PARADE BEGIN!&amp;quot;&lt;br /&gt;
Along with the roar of the crowd, trumpets blair to life, followed by a pounding of drums rolling into a marching song!&lt;br /&gt;
&lt;br /&gt;
(For those interested, please listen to: http://fliiby.com/file/303178/95w91ia7gx.html)&lt;br /&gt;
&lt;br /&gt;
Standing amid the crowds gathered to see the parade, Jareth thought it a good idea to join in the merriment. Shaking his head in wonder and laughing at some of the marvels of artifice and engineering going by, the Daeusite warrior claps his hands in appreciation at the grand display of ingenuity and, in some case, borderline insanity.&lt;br /&gt;
&lt;br /&gt;
The local theatrical group continues to work, now furiously as the parade actually begins to MOVE. They struggle, conferring in chattering voices, and slowly, slowly...a thing begins to come together. Abrahil's face is red and sweat-covered, with tiny beads breaking out along its surface. The small gnome throws his weight behind a set of ropes--and working together, they slowly begin to raise what looks like a large piece of canvas.&lt;br /&gt;
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        &lt;br /&gt;
&lt;br /&gt;
Kaliara looks down at Craft when he greets Valadhiel, then looks back towards the elf. A smile blossoms on the half-elf's face and she waves vigorously to Valadhiel, as well, before gasping as the band starts up! &amp;quot;OOOH! It's starting! It's STARTING!&amp;quot; she exclaims patting Craft on the head.&lt;br /&gt;
&lt;br /&gt;
Lyme turns, and winces a little at the static. He moves through the crowd to intercept Vasilly, eyeing the crate and asking: &amp;quot;You seriously think this will be fun?&amp;quot; He gestures a hand towards the choir, before waiting for the crate to drop. &amp;quot;Well. Fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasilly shifts, turning the crate onto the ground. &amp;quot;Anything is fun when you come prepared,&amp;quot; she replies. Then she pauses, listening to the choir, lips curving, grin amused. Then she reaches into her boot and pulls out a flask. Prepared.&lt;br /&gt;
Wind hits the canvas edges, and creates a harsh flap-flap sound. It rises slowly into the air--and creaks. Threatens to topple towards the cro--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no, wait! The other way, the OTHERRR WAAAAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gnomes. Gnomes are here. At the parade. And Abrahil is among them, waving his hands furiously.&lt;br /&gt;
Valadhiel smiles back towards Kaliara, about to say hello, when the music starts. Then she naturally turns to watch the parade in actual action, chuckling a little bit. The chuckling stops, though, when she sees the gnomes. Gnomes. Why did it have to be gnomes?&lt;br /&gt;
The sound Craft's head makes is somewhat akin to slapping a hand on a steel door, but doesn't travel far before the drums drown it out entirely. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed,&amp;quot; he says fondly, watching curiously, the machines making the music more interesting to him than the music itself.&lt;br /&gt;
Lyme snorts, and puts a foot up on the back of the crate. He grumbles, &amp;quot;You'd better share. I've brought food, at least.&amp;quot; He smacks a leather satchel as he cants his head towards the start of the parade, and the music, and the what?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chiddle finally gets the que to get his float moving, and he acks, caught off guard. He does pull the sheet off, though, revealign the tall... almost mushroom-shaped device. The float begins to chung along forwards as the anouncers introduce him- &amp;quot;Leading the procession we have a local rising- an independant artificer and arcanist- fusing the power of arcane magic with the science of engineering. It's Chiddle Blastbottle, and a device he calls an Aetheric Transduction Pylon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Chiddle begins to come into view, just as he gestures towards one of his helpers to begin turning the hefty crank at the base of the machine. There's a few seconds of delay, before small tendrils of electricity begin to leap out of the top of the device. After a few more moments, the crank is getting into full swing and the tendrils extend into long, forked bolts that leap into the sky. Now that the crank is going, the helper hops off and it seems to continue moving by itself- the lightning arcing forth lighting the area around the float and producing a scrackling hum.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That way, that way--!!!&amp;quot; hisses one of the theatricals, furiously, from behind the lines. Abrahil is there amid that brown-jacketed crowd, wringing his hands over his paunch. And then, well--the canvas STANDS UP.&lt;br /&gt;
&lt;br /&gt;
It looks sort of like a person.&lt;br /&gt;
&lt;br /&gt;
Abrahil glances over his shoulder, and runs to help with the ropes, the pulleys. Whatever it is they're doing, it could topple. Overall, it doesn't look as sturdy as Chiddle's design. But, it does add to the general gnome count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just as the canvas stands up, the next musical calliope comes into view and begins playing a rather detailed and dramatic theme.&lt;br /&gt;
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(If you would like to listen to the music, please visit: http://www.youtube.com/watch?v=D9yrB9Jv04U )&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What kind of food?&amp;quot; Vasilly says, sitting on the crate (not really caring what she can see, at this point). Unscrewing the cap of the flask, she lifts it to her lips, taking a long swig. She then passes it ot Lyme.&lt;br /&gt;
&lt;br /&gt;
Kaliara blinks, and reaches up to pull down her goggles, as if that would give a better view. &amp;quot;LOOK! Chiddle's entry! LOOK! LOOK! ... Ooooooh... listen to the diversity of sounds that this guy can manage through a vox sythasizing crystal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rather fond of lightening, isn't he?&amp;quot; Craft remarks regarding his fellow adventurer. Eyes turn, then, to the person-shaped canvas. &amp;quot;Are things like that common at parades?&amp;quot; he asks his reference on organic society as a whole.&lt;br /&gt;
&lt;br /&gt;
Lyme takes a swig, and swings the satchel around. &amp;quot;Sandwiches.&amp;quot; He flips the top open, then stops, mouth agape. &amp;quot;That's -- storms in the clear sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valadhiel weaves through the crowd, standing near Craft and Kaliara, &amp;quot;Well, I'm not entirely sure. We never had parades /quite/ like this at Rune.&amp;quot; She smiles, &amp;quot;A little more magic, a little less mechanical devices.&amp;quot; A faint shrug, at that, as she watches the lightning contraption with more than a little caution.&lt;br /&gt;
&lt;br /&gt;
Vasilly reaches for the sandwiches, immediately taking a big bite. She chews and swallows before speaking (despite what issues with manners she may otherwise display). &amp;quot;Huh&amp;quot; declared. Then. &amp;quot;Fancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chiddle turns towards the crowd, and then gestures to another helper he's hired who is wearing a rather impractical and uncomfortable looking suit of extremely heavy chainmail and leather- &amp;quot;Observe!&amp;quot; He calls out. &amp;quot;This man has no magical talent- but what you are about to see may shock and amuse you! He is going to pluck lightning from the air, and direct it as he wills!&amp;quot; he informs them. And then he nods towards the help. Who gulps. He stands ontop of a metal plate and Chiddle pulls down a pair of goggles over his eyes- he pulls a lever and the lightning which, so far, had been leaping out of the 'cap' of the device at random suddenly diverts, arking right into the helper, drawing a gasp fromt he crowd. But, despite the massive current, he is not fired- the electriticy flows through the chainmail suit, and leaps out of him. He reaches one hand towards the electricity, and another for the sky, and just as promised, forked bolts of lightning leap forth from his fingertip into the sky. &amp;quot;It works! IT WORKS! I'M ALIVE!&amp;quot; the helper cries out.&lt;br /&gt;
&lt;br /&gt;
Lyme offers the flask back to Vasilly, as he grabs a sandwich of his own. He stares. &amp;quot;Yeah, that's fancy. I can think of a thing or two that I could do with that.&amp;quot;&lt;br /&gt;
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        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, magic would be interesting, but seeing all the moving parts, not neccissarily based on magic or artifice, but gears and figuring it out with your own hands and the sweat of your brow ... Well, anyway, this will be fun! I go EVERY year to this parade!&amp;quot; exclaims Kaliara giggling on Craft's shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, look at that, folks!&amp;quot; comes the announcers voice over the various 'speakers', &amp;quot;Shocked and scorched, but still alive! The wonders of artifice and machinery! Everyone, give the young man some applause!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like what?&amp;quot; Vasilly asks before taking another bite of sandwich. She takes a swig of the flask to wash it down.&lt;br /&gt;
&lt;br /&gt;
As the crowd applauds Chiddle, another invention begins to stir along he parade line. The earlier canvas begins to right itself until it stands, straightlike, in the air--much like a creature. Ten feet at its greatest, a set of wooden legs stick out like a scarecrow's at the bottom. Flustered, Abrahil leans over to whisper to one of the browncoats, &amp;quot;We're on!&amp;quot; and then--well, the beast of mechanical engineering swings into motion.&lt;br /&gt;
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&lt;br /&gt;
Man-like, of flapping canvas--it begins to 'walk' down the parade aisle with the help of pulleys and levers. Gnomes, even a human or two, work the strings. 'Alexandrian Screwapart Theatricals!' is emblazoned on their jackets. And they sweat, groan, and pull...and the creature walks, taking one wobbly stride after the other down the parade lane.&lt;br /&gt;
&lt;br /&gt;
Stepping back, Abrahil wipes the sweat from his features--and utters a few words. Soon, the head of the canvas creature shimmers. Glimmers. The whole of the thing begins to change, and through the power of illusion, becomes a great, slittering, shimmering...&lt;br /&gt;
&lt;br /&gt;
Gnomish angel of Reos, with great, mechanical wings that stretch benignly outward. And a giant, cheerful grin, three feet across.&lt;br /&gt;
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Chiddle's demonstration draws Craft's attention, enough that he drops out of the conversation. Kali would likely recognize it as him wrapping his head around a question. He, however, does not applaud.&lt;br /&gt;
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        &lt;br /&gt;
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The walking Calliope, on oscillating spindles and legs finishes it's previous song, and strikes up another dramatic tune, piping through various horns, flutes and other magicite vox crystals.&lt;br /&gt;
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(The song has now changed to: http://www.youtube.com/watch?v=ajqUj60FlsA)&lt;br /&gt;
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As Chiddle's demonstration passes, Craft's eyes are drawn to the canvas man, and, on it's transformation, he wonders aloud. &amp;quot;Angel?&amp;quot;&lt;br /&gt;
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Kaliara tilts her head to the side and blinks a few times. &amp;quot;I... guess so. It's pretty cool, though. I wonder what sort of lattice framework they're using on the inside?&amp;quot; she asks Craft, sighing wistfull as she rests elbows on the war golem's head, and her chin in the palms of her hands.&lt;br /&gt;
&lt;br /&gt;
Chiddle hops off the float, leaving his helpers to man it now that it's passed the main body of the crowd. He pushes the goggles back up and off his head, as he squeezeshis way towards a certain half elf he recognizes and her war golem companion.&lt;br /&gt;
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Valadhiel smiles slightly, &amp;quot;I'm not entirely sure, but it is a very well-crafted device, for certain.&amp;quot; She claps softly in approval, arching a brow as she continues to watch, asiding to Kaliara, &amp;quot;This is the first parade that I have had a chance to see here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme starts humming along with the music, as he chews. Not a great combination, so he stops. Still, he's humming again before long. &amp;quot;That's catchy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Creeeeeeaaak, goes the gnomish angel. It smiles Widely as it looks out upon the crowd, not unlike a clown would. Its ruddy, reddish cheeks blossom in cherries. And then after a few paces, it creaks again, pulleys and levers beeeeending it downwards.&lt;br /&gt;
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To stoop.&lt;br /&gt;
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Right in front.&lt;br /&gt;
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Of Craft.&lt;br /&gt;
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More pulleys and levers work to bring an arm forward, and the angel offers Craft a single lolipop. It's a war golem's lolipop--a gear, covered in grease and dripping on some sort of spring as a stick. And this close, a basket at its side is also evident. Evidently, Reos' angel will be offering lollipops to people in the crowd.      &lt;br /&gt;
&lt;br /&gt;
As Chiddle starts walking over towards her, Kaliara shifts to try and sit a little taller on Craft's shoulders, waving vigorously! &amp;quot;CHIDDLE! Come here! Over here! HIIII! Have you met Craft? And this ... &amp;quot; she starts pointing to Valadhiel then blinks. &amp;quot;I don't know who this iiiiiissssss .... EEEEEEEK!&amp;quot; *pause* *blink* *stare* &amp;quot;Well... that was nice of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasilly taps her foot, nodding. &amp;quot;Yeah.&amp;quot; Then she stands up, getting into the crate to watch the display. &amp;quot;It's doing something,&amp;quot; murmured.&lt;br /&gt;
&lt;br /&gt;
As the parade moves on, so does the oscillation calliope - it crosses the Highbridge and moves on past the Western Market. A float on rollers, with bi-dimensional rotation soom comes into view.&lt;br /&gt;
&amp;quot;Welcome back, everyone, the Reoite Choral and Metalphoney Society singing their new piece!&amp;quot;&lt;br /&gt;
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(The music now changes to: http://www.sgsosu.net/osu/media/o_fortuna.mp3)&lt;br /&gt;
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Craft watches the angel for a moment, magicite eyes on the offered item before, realizing it's being offered, he takes it, turning it over in his hands before looking back towards the device. He raises his hand, offering the trinket to Kaliara. &amp;quot;Here,&amp;quot; he says, a certain fondness for the excitable half-elf in his voice as his attention turns to Chiddle. &amp;quot;It travels along the metal?&amp;quot; he asks the artificer.&lt;br /&gt;
&lt;br /&gt;
Valadhiel glances up at Kaliara, then nods to Chiddle, &amp;quot;Valadhiel, I think I've seen you about, during the war and such. We had the mission for the generators, didn't we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme reaches out for Vasilly's flask, as she stands up. &amp;quot;What'm I missing?&amp;quot; He pauses. &amp;quot;THat's catchy, too. Someone needs to give that choral director a beer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chiddle nods hsi head at craft then. &amp;quot;Yes- of course, there's much more going on that you can't see without arcane sight of some kind.&amp;quot; he informs him then. &amp;quot;But it is... difficult to properly explain without a demonstration. This is a small, portable version I made. I am working on schematics for a larger version.&amp;quot; he informs the golem then.&lt;br /&gt;
&lt;br /&gt;
Not all of the lollipops look like something out of a dirty engine. &lt;br /&gt;
&lt;br /&gt;
Some of them actually look edible, with bright colors and sparkles and sprinkles. Colors you'd expect for children. Colors you'd expect for a parade. And colors--destined to send any dentist into fits.&lt;br /&gt;
&lt;br /&gt;
After Craft takes the lollipop, the canvas-divinity bobs with the croak and groan of levers--then walks on down the way to hand out more as the parade moves forward. It leaves a small amount of grease and twine on the bench in its wake.&lt;br /&gt;
&lt;br /&gt;
Chiddle also nods Valadhiel's way, &amp;quot;Yes- I seem to recall that. Weren't you at the drum as well?&amp;quot; he asks her then. And to Kaliara, he wonders- &amp;quot;Did you enter any invention into the parade?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaliara blushes as she looks at Chiddle and shakes her head. &amp;quot;No, I've been busy just ... I mean, it... well, I just didn't have anything, I'm afraid,&amp;quot; she says with a deep sigh. Then she looks at the lollipop, wipes it off on her shirt, then starts lick it happily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know the words to describe it,&amp;quot; Vasilly says, handing him the flask as she recognizes the limitations of her vocabulary. Her brow furrowed, she watches the parade, the half eaten sandwich in her hand momentarily forgotten.&lt;br /&gt;
&lt;br /&gt;
Valadhiel nods, &amp;quot;Probably, the drum eludes me for the moment, but I was rather busy with the war effort. Not that many evokers available, so I had to spread myself pretty thin sometimes.&amp;quot; She smiles to Chiddle, &amp;quot;The parade is very nice, indeed. Your invention was quite impressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme sips at the flask, and huhs, looking up and out himself. &amp;quot;They should just stick to singing. I like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe we only saw each other in the sewers,&amp;quot; Craft remarks of Chiddle. A moment's thought. &amp;quot;You were working with harnessing lightening even then, if I recall,&amp;quot; he remarks. &amp;quot;My own tasks were more... blunt force. I was appointed to assist with the cannons in the final push.&amp;quot; His neck isn't really built for letting him see what Kali's doing on his shoulders with the grease-covered gear.&lt;br /&gt;
&lt;br /&gt;
Kaliara wrinkles her nose after a lick or three. &amp;quot;Well, at least it wasn't cheak oruch grease,&amp;quot; she notes before resting on Craft's head again. &amp;quot;Oh, yes... I forgot about that. I do that often, I admit,&amp;quot; she notes with a sigh, then a smile at Valadhiel. &amp;quot;Nice to see you again outside of the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme hands back Vasilly her flask, and digs out another sandwich. &amp;quot;Dancing, you say. I think that giant thing might dance.&amp;quot; His mouth twists, shaking his head.&lt;br /&gt;
&lt;br /&gt;
Chiddle nods his head a bit. &amp;quot;It's a powerful force. Utilizing it for destruction is easy, but it's rather harder to tame it for more practical purposes.&amp;quot; He comments to the war golem then. &amp;quot;The electical charge in that was generated by an oscillating aethercyte- as it passes through the weave the shear forces generate potential energy. The metal colum amplifies the energy.&amp;quot; he informs them then. &amp;quot;I believe the same sort of technology could be used to harvest power from areas of high magical flux, such as ley lines, without the need for mechanical oscilation. I haven't had the chance to test my theory, yet, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rumbling over the Highbridge, the singing smiths move on, allowing another entry to come into view. Behind it, several War Golems are working a very complex musical device.&lt;br /&gt;
&amp;quot;And now comes an entry from Doctor Sanden - a master of mining and ore smithing machinery!&amp;quot; rumbles the announcer's voice.&lt;br /&gt;
&lt;br /&gt;
Doctor Earnest Sanden's Bottled-Lightning Boring Machine lumbers down the street, striding along on eight spider-jointed legs. Its barrel body is large enough to accomodate both commericial needs and a piloting booth, inhabited by a beaming man festooned with a garish mock-up of mining kit, including a wildly-swinging mana light on his forehead. He turns from side to side, waving to all and sundry, clearly visible in the cockpit. Behind that its a large storage bin, attached to the front arms by large conveyor assemblies. The body is also lined with a series of steam-belching exhaust pipes, elaborately connected to an engine buried beneath the cockpit.&lt;br /&gt;
&lt;br /&gt;
The arms are the real star of this show, however, swinging heavily in front of the bottled-lightning borer -- diamond-tipped screws rotating slowly in the open-arm, with various nozzles pointed out from a gaping maw that leads back up the arms.&lt;br /&gt;
&lt;br /&gt;
A mana-enhanced voice screams from loudspeakers: &amp;quot;COME SEE THE FUTURE OF MINING! DOCTOR SANDEN'S BOTTLED-LIGHTNING BORER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(The music now shifts to: http://www.youtube.com/watch?v=lYU4haLJIXI --- FUN FOR ALL!)&lt;br /&gt;
&lt;br /&gt;
The giant gnome continues down the parade. It bobs and weaves mechanically towards the crowd. Occasionally it lifts out a lollipop. Of course, at its feet, Abrahil is sweating, a puff-faced thing. He's one of a small crew as it moves through the event. And he's one of the ones that looks back--his eyes nearly pop from his face, and Abrahil scurries as much as he can to move theirs Faster, FASTER! This Dr. Sanden is. Clearly. A madman.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What else can drinking and music lead to?&amp;quot; Vasilly says, shrugging her shoulders. She considers the big canvas thing, then stands up again to have a look at the newest contraption. &amp;quot;Mining. I hear that's where loot actually comes from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyme perks up, with interest. &amp;quot;You mean when they pull it out of the ground?&amp;quot; He climbs up himself. &amp;quot;That's pretty neat.&amp;quot; There's a pause. &amp;quot;I love booty.&amp;quot; He catches himself. &amp;quot;I mean, I love jewelry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large device draws Craft's attention, but, rather than look at the mining equipment itself, his attention seems to be more on his fellow War Golems, the magicite glow of his eyes dimming.&lt;br /&gt;
&lt;br /&gt;
Kaliara watches the latest entry, letting her hand drop and offering the lollipop back to Craft. But feeling something ... shift in Craft, after all, she is on his shoulders, the half-elf shifts, so that she can lean all the way over and look from an up-side down vantage at Craft's face. She frowns for a long moment, watching him and his impassive face.&lt;br /&gt;
&amp;quot;What's wrong?&amp;quot; she finally asks.&lt;br /&gt;
&lt;br /&gt;
With a little luck, Abrahil's vanished into the parade. The gnome looks over his shoulder, now and again. And again and now. Ahead of him, the angel continues to weave. It then begins to leeeeeeaaaaaaan. Offers a treat to a small child.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, and not like when the chest is buried, but like, before it ever became jewelry,&amp;quot; Vasilly shares her knowledge of the origin of treasure, then finishes her sandwich.&lt;br /&gt;
&lt;br /&gt;
Lyme looks down, and says: &amp;quot;There's another sandwich in there, if you're hungry.&amp;quot; He nods. &amp;quot;Yeah, before it ever becomes jewelry. Its pretty neat. Its a /big/ machine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wonder if they are paid,&amp;quot; Craft remarks, lowly. &amp;quot;Some... bad memories,&amp;quot; he says to the concerned face.&lt;br /&gt;
&amp;quot;Thanks,&amp;quot; Vasilly says, reaching in and taking out a sandwich. &amp;quot;What's it doing?&amp;quot; asked.&lt;br /&gt;
&lt;br /&gt;
Valadhiel blinks and looks over at Craft, &amp;quot;I would hope so... I mean, I can't imagine why they wouldn't...&amp;quot; She pauses, and looks more closely at Craft, &amp;quot;Well, I guess it's possible. If you want, I could make a few discrete inquiries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the frightening appearing of Doctor Sanden's device, it doesn't blow up ... until it gets to the Western Market with a loud 'boom' and a large puff of acrid black smoke. There isn't ALOT of screaming and running, so most likely it didn't hurt anyone in the crowd.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now, ALexandria, we have the last of our entries. Here we have Phabian Philpot's Philharmonic Phancies! These little clockwork devices are said to be specifically tuned to an individual instrument and mimic it perfectly!&amp;quot; offers the announcer as the crowd starts to disappear behind the last of the entries.&lt;br /&gt;
&lt;br /&gt;
(The music finally ends with: http://www.youtube.com/watch?v=7csGhMQoQms)&lt;br /&gt;
&lt;br /&gt;
Craft gives a slow nod to Valadhiel, the magicite of his eyes still dim, almost as if he were squinting. &amp;quot;And it's poorly made,&amp;quot; he says with a more professional distaste.&lt;br /&gt;
&amp;quot;Huh. Bright lights,&amp;quot; Vasilly says, stepping up next to Lyme, carefully balancing. &amp;quot;What's this one?&amp;quot; she ays, turning to the last entry.&lt;br /&gt;
&lt;br /&gt;
Kaliara smiles while still situating herself up-side down at Craft, before hugging his head as best she can. &amp;quot;This is Alexandria. They were either paid or volunteered because it interested them,&amp;quot; says the half-elf with the brightest smile she's ever given.&lt;br /&gt;
&lt;br /&gt;
Then she flips herself upright and sits back down on the war golem's shoulders and continues to try and hug his head - Like ... it would somehow help.&lt;br /&gt;
&lt;br /&gt;
Lyme looks down, and shrugs. &amp;quot;More singing. Its not catchy like that earlier song, though.&amp;quot; He hums along -- its the final countdown.&lt;br /&gt;
&lt;br /&gt;
Craft pats at Kaliara's thigh, the eyes brightening again as he considers the clockworks. &amp;quot;Do you know many of these inventors, Kaliara?&amp;quot; he wonders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It-it! No, no. Oh no, no, n--&amp;quot; comes from down the line. And then, as a side effect--the angel bursts into flames from one of the flying sparks. All at once, the small troupe is thrown into trying to manage it--but Reos flames ahead, one manly stride after the other. &lt;br /&gt;
&lt;br /&gt;
Before, eventually, the construct crumbles into a pile of ash.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm,&amp;quot; Vasilly says, watching. Then as the angel catches on fire, she turns, hand to her sword. &amp;quot;Is that on purpose?&amp;quot; asked of the fire.&lt;br /&gt;
&lt;br /&gt;
Lyme cranes towards the flames, squinting a bit. &amp;quot;There's a lot of running around. I'm going to guess that its not intended. But it /is/ strangely pretty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valadhiel blinks, &amp;quot;Probably not, but I suspect that there's a few clerics that have water spells prepared...&amp;quot; She arches a brow, &amp;quot;Hopefully they keep it away from buildings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is that... common?&amp;quot; Craft wonders, regarding the bursting into flames. He looks to the 'lollipop.' &amp;quot;Oh,&amp;quot; he says. &amp;quot;That... was poor planning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaliara winces and flinches and looks away, only to keep a sidelong glance on the crashed and burning 'angel'. &amp;quot;Ow... that ... had to hurt,&amp;quot; she murmurs, before looking at the others.&lt;br /&gt;
&lt;br /&gt;
Seeing the burning puppet, the announcer comes back on the system, &amp;quot;Don't worry, folks! That's what the Crack Clockwork Point Artifice Containment Unit is for! Ahhh, here they come now!&amp;quot; says the man, as a group of gnomes carrying a bucket of liquid and a bucket of a light powerdery substance into view. Shifting around the burning piece, the powdery substence is poured on first, followed by the liquid, which immediately causes the powder to foam, spreading over the flame and quenching it.&lt;br /&gt;
&amp;quot;Give a hand to the Crack Clockwork Point Artifice Containment Squad, everyone! Come on, Alexandria, let's hear a cheer for these ingenious gnomes!&amp;quot; bellows the announcer pleasingly!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should I be concerned that they had countermeasures in place for this sort of thing?&amp;quot; Craft asks Kaliara, though he's no doubt heard some of the explosions around their home.&lt;br /&gt;
&lt;br /&gt;
Abrahil shudders, and takes a step back from the smouldering remains. He's covered in sweat, with the tiny pouf atop his head plastered to his skull. He takes out a handkerchief to wipe at it. &amp;quot;Thank--oh, thank you. That wasn't intended at...at all.&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
Giggling, Kaliara shakes her head back and forth. &amp;quot;No, no. Of course you shouldn't be concerned. You should be glad that someone THOUGHT to have countermeasures,&amp;quot; says Kaliara. &amp;quot;After all... with the propencity for things to go wrong at the Enclave ... I'm glad someone decided to be prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil shoves the handkerchief in his pocket, and looks worriedly towards That Other explosion. &lt;br /&gt;
&lt;br /&gt;
And stiffens his back.&lt;br /&gt;
&lt;br /&gt;
SOMEone. Is getting sued.&lt;br /&gt;
&lt;br /&gt;
The fat little gnome heads off. With waddling purpose.&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3740</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3740"/>
		<updated>2011-01-09T04:21:28Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Adding the Grand Parade!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
Please prepend PrPs with PrP: Name of Log. This includes all kinds of PrPs; Standard, Death Consent, and Dramatic. We stopped this for a while, but are reinstituting it just to keep files a little clearer. Most recent logs are at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PrP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PrP: The Competition]]&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PrP: Falcon Point - Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[GrandParade|Dramatic Scene: Machinists Grand Parade]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kaliara&amp;diff=3643</id>
		<title>Kaliara</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kaliara&amp;diff=3643"/>
		<updated>2010-12-22T02:50:26Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kaliara Sein''':&lt;br /&gt;
&lt;br /&gt;
Kaliara is a young half-elven woman - notable mostly for nothing she's done herself.  Her father was a specialist of Kulthian Artifice at the Enclave of Engineers.  He took a full-time position there when his elven wife, and adventuring partner became pregnant.  After the pregnancy, however, Kaliara's mother could not reconcile her native waves to the abomination of Artifice and left Kaliara with her father as she left Alexandria and never returned.&lt;br /&gt;
&lt;br /&gt;
Raised in the Enclave ... has added some eccentricity to the young artificer.  She would rather spend time with War Golems than flesh and blood biologicals.  In fact, Kali has been overheard squeeling and offering to craft 'children' of war golems in the past.&lt;br /&gt;
&lt;br /&gt;
[[File:Kaliara.jpg]]&lt;br /&gt;
&lt;br /&gt;
Copyright Myrrh 2010&lt;br /&gt;
&amp;lt;center&amp;gt;'''[http://jnrajh.blogspot.com/ Commission by Myrana]'''&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Amira&amp;diff=3642</id>
		<title>Amira</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Amira&amp;diff=3642"/>
		<updated>2010-12-22T02:50:01Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Amir'a al'Jarim - Windchild - Khamsin ==&lt;br /&gt;
&lt;br /&gt;
Born a female in a land where women were secondary citizens at best, Amir'a's life wasn't easy.  Especially with a father who thought women were worse than slaves, good only from breeding and showing off.  Wanting a male-child as his first born, Amir'a and her mother were essentially exiled within the clan until Amir'a's mother convinced her husband to allow her to bear another child.  Thankfully, the child was a son, and the man had his heir, forgetting about Amir'a.  At least until she could be useful for him.&lt;br /&gt;
&lt;br /&gt;
Fleeing this life, Amir'a, at first, disguised herself as 'Faroud' during the Sendor War.  Recently, however, Amir'a has grown more comfortable with herself, who she is, and what she is, and Faroud has simply ... disappeared.&lt;br /&gt;
&lt;br /&gt;
Followed often by winds, and having an affinity for them, Amir'a casts potent magic as an elemental Sorceress.&lt;br /&gt;
&lt;br /&gt;
[[File:Amir'a_Faroud_fini.jpg]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
'Amir'a and Faroud' Copyright Myrrh 2010&lt;br /&gt;
&amp;lt;center&amp;gt;'''[http://jnrajh.blogspot.com/ Commission by Myrana]'''&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3641</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3641"/>
		<updated>2010-12-22T02:48:49Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Just putting in Amir'a's full name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emblem of Ea is home to a number of colorful and interesting characters. In order to make a page, you will need to be logged in with your forum ID. If you're having trouble logging in, please see the [[Help:Editing|Wiki Help]] in the [[Getting Started]] section.&lt;br /&gt;
&lt;br /&gt;
For help on making a character page, please see [[How to Make a Character Page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Be sure to put all pages into &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;Category: Player&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Abrahil]], [[Agril]], [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Colrick Voss]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Darshan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
[[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
[[Kaliara|Kaliara Sein]]&lt;br /&gt;
[[Karelin Andarin]],&lt;br /&gt;
[[Karl Mattock]],&lt;br /&gt;
[[Kylie D'malthyae]], &lt;br /&gt;
[[Koszhey Urvald Malinovyi]],&lt;br /&gt;
[[Kyra Smith]],&lt;br /&gt;
[[Kerbasi]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
[[Myrana Jn'Rajh]], [[Maerkkus]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Lady Sandiel]], [[Hailee Serene Tigriil]], [[Lady Sienna Meribeth McBane]], [[Siseroa Shurik]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Thaim]], [[Teena Longshot]], [[Thistle]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
[[Xenarchy Malzash]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Ylva]], &lt;br /&gt;
[[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zerridwyn Angosil]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Amira&amp;diff=3640</id>
		<title>Amira</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Amira&amp;diff=3640"/>
		<updated>2010-12-22T02:48:19Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Added copyright.  Myra deserves that much!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Amir'a al'Jarim - Windchild - Khamsin ==&lt;br /&gt;
&lt;br /&gt;
Born a female in a land where women were secondary citizens at best, Amir'a's life wasn't easy.  Especially with a father who thought women were worse than slaves, good only from breeding and showing off.  Wanting a male-child as his first born, Amir'a and her mother were essentially exiled within the clan until Amir'a's mother convinced her husband to allow her to bear another child.  Thankfully, the child was a son, and the man had his heir, forgetting about Amir'a.  At least until she could be useful for him.&lt;br /&gt;
&lt;br /&gt;
Fleeing this life, Amir'a, at first, disguised herself as 'Faroud' during the Sendor War.  Recently, however, Amir'a has grown more comfortable with herself, who she is, and what she is, and Faroud has simply ... disappeared.&lt;br /&gt;
&lt;br /&gt;
Followed often by winds, and having an affinity for them, Amir'a casts potent magic as an elemental Sorceress.&lt;br /&gt;
&lt;br /&gt;
[[File:Amir'a_Faroud_fini.jpg]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
'Amir'a and Faroud' Copyright Myrrh 2010&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kaliara&amp;diff=3639</id>
		<title>Kaliara</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kaliara&amp;diff=3639"/>
		<updated>2010-12-22T02:46:54Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Look!  A character page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kaliara Sein''':&lt;br /&gt;
&lt;br /&gt;
Kaliara is a young half-elven woman - notable mostly for nothing she's done herself.  Her father was a specialist of Kulthian Artifice at the Enclave of Engineers.  He took a full-time position there when his elven wife, and adventuring partner became pregnant.  After the pregnancy, however, Kaliara's mother could not reconcile her native waves to the abomination of Artifice and left Kaliara with her father as she left Alexandria and never returned.&lt;br /&gt;
&lt;br /&gt;
Raised in the Enclave ... has added some eccentricity to the young artificer.  She would rather spend time with War Golems than flesh and blood biologicals.  In fact, Kali has been overheard squeeling and offering to craft 'children' of war golems in the past.&lt;br /&gt;
&lt;br /&gt;
[[File:Kaliara.jpg]]&lt;br /&gt;
&lt;br /&gt;
Copyright Myrrh 2010&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Kaliara.jpg&amp;diff=3638</id>
		<title>File:Kaliara.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Kaliara.jpg&amp;diff=3638"/>
		<updated>2010-12-22T02:45:25Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Kaliara Sein at work, with her FAVORITE wrench!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kaliara Sein at work, with her FAVORITE wrench!&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3637</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3637"/>
		<updated>2010-12-22T02:40:52Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Adding a player page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emblem of Ea is home to a number of colorful and interesting characters. In order to make a page, you will need to be logged in with your forum ID. If you're having trouble logging in, please see the [[Help:Editing|Wiki Help]] in the [[Getting Started]] section.&lt;br /&gt;
&lt;br /&gt;
For help on making a character page, please see [[How to Make a Character Page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Be sure to put all pages into &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;Category: Player&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Abrahil]], [[Agril]], [[Amira|Amir'a]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Colrick Voss]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Darshan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
[[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
[[Kaliara|Kaliara Sein]]&lt;br /&gt;
[[Karelin Andarin]],&lt;br /&gt;
[[Karl Mattock]],&lt;br /&gt;
[[Kylie D'malthyae]], &lt;br /&gt;
[[Koszhey Urvald Malinovyi]],&lt;br /&gt;
[[Kyra Smith]],&lt;br /&gt;
[[Kerbasi]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
[[Myrana Jn'Rajh]], [[Maerkkus]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Lady Sandiel]], [[Hailee Serene Tigriil]], [[Lady Sienna Meribeth McBane]], [[Siseroa Shurik]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Thaim]], [[Teena Longshot]], [[Thistle]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
[[Xenarchy Malzash]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Ylva]], &lt;br /&gt;
[[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zerridwyn Angosil]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Boy_Meets_Girl&amp;diff=3636</id>
		<title>Boy Meets Girl</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Boy_Meets_Girl&amp;diff=3636"/>
		<updated>2010-12-21T23:39:44Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Random RP Logs!  RP is your FRIEND!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Summary''': It's winter, but that doesn't mean that folk refrain from walking in the snow outside of the city.  While on patrol, Fiaol runs across the Althean Shadair and the pair have a conversation.  And exchange a few snowballs.&lt;br /&gt;
&lt;br /&gt;
'''Characters''':  Fiaol, Shadair &lt;br /&gt;
&lt;br /&gt;
'''Time''': Afternoon&lt;br /&gt;
&lt;br /&gt;
'''Where''': Not far outside of Alexandria.&lt;br /&gt;
&lt;br /&gt;
	Through the light woods and well away from the main road, a long figure walks through the snows that have gathered beneath the trees. The figure is well clothed against the chill, heavy furs protecting a masculine outline from toe to neck and a hood that would normally be doing the work to save the head from the cold is set back. As a result, anyone can see Shadair's head and somewhat chilly face.&lt;br /&gt;
	At the moment, he appears to be stopped, leaning with his back against one of the trees that threaten to drop the accumulated snows they carry and bury him at any moment, the wind adding to that threat. The young half-elf appears to be just looking up into those same trees and the sky beyond, a thoughtful if distant expression upon his face.&lt;br /&gt;
&lt;br /&gt;
	No matter how much one tries, snow crunches when one walks upon it. Still, keeping as silent as possible in this winter wood, another lone figure, wrapped in hues of brown and green walks, bow out, but no arrow knocked and ready. Instead, as the figure draws closer to the spot where the half-elf stands, staring up at the sky and trees, it stops.&lt;br /&gt;
	One gloved hand reaches up and pulls back the hood, revealing a red-headed human woman. Eyes dart up to the sky, scanning the trees, before she looks back to the figure. stepping closer as silently as she can, after all it is a habit of hers after all these years, she studies the man. Again she looks up, trying to see what he sees, before she looks back at him. &amp;quot;Do not stand there too long, or the cold will settle in on you,&amp;quot; she advises.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls stealth: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Shadair rolls Perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
	The smiling half-elf continues to look at the contrast of tree and sky, showing no signs of surprise when the other individual speaks, but rather giving a tiny shrug underneath those furs. &amp;quot;I know, I know. Easy to get lost in enjoying the beauty of it all though, warming the soul to a point you forget that the body is getting cold hey?&amp;quot; His amber eyes are finally brought down from the lofty heights as Shadair partly turns to more directly face his stalker. With a warm smile, it does not appear that he considers the red-headed woman any threat. &amp;quot;Good day to you, hunter.&amp;quot; Offering a small bow in the furs he currently wears, the young man continues. &amp;quot;My name is Shadair, of. . well. . recently Returned Alexandria I guess. And who might you be? From the city, or beyond?&amp;quot; It is a common question asked in these parts now, given what happened.&lt;br /&gt;
&lt;br /&gt;
	The woman watches Shadair for a long moment, her emerald eyes trying to size the man up before she relaxes more. &amp;quot;Fiaol Dilis... Fia is fine. Most have trouble with the name, but growing up in the Mythwood, so near the elves, it ... anyway,&amp;quot; she notes with a wave of her hand. &amp;quot;Huntress of the Beast King, at your service. And I am from outside of the mists. You have no idea how glad I was to find them lifted. We ... need Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Trouble with 'Fiaol?' But why? Well perhaps some humans, or dwarfs might struggle with it. Their tongues can be rather simple sometimes.&amp;quot; The half-elf's head tilts just a touch as he ponders that, prior to taking on a smile that actually causes his eyes to squint a touch. &amp;quot;An honor to meet you, Fiaol Dilis, Huntress of Gilead.&amp;quot; Another small bow is offered, Shadair taking a step away from the tree he was leaning on. &amp;quot;My teachers at the temple never seem to have anything bad to say about the Beast King. I am a devotee of Althea, peace be your road. Eerr...&amp;quot;&lt;br /&gt;
	Taken then off-guard by something the red-head said, Shadair blinks and stops. &amp;quot;Need Alexandria? I. . . well I know much time has passed and much has changed but, need?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol smiles warmly. &amp;quot;I would hope they would not, after all, can you imagine Althea's clergy besmirching their Goddess' son?&amp;quot; she asks with an amused shake of her head. Then the woman sighs at the last part, nodding her head wearily.&lt;br /&gt;
	&amp;quot;Yes, these five years have been ... Hell, to put it mildly,&amp;quot; she notes. &amp;quot;Garm has been out in force, keeping those of us of Gilead and the Silver Crescent busy. Taara has surpassed her husband and lays claim to the Pantheon of the Dark. Charn has fallen, and been rebuilt with Taara at it's head. They have a floating fortress now, it is said. Dragonier fell when the skeleton Heth killed the great Gold which lead it. Myrridon has fallen into civil war between the brother princes, and Rune collapsed. The elves have come forth from their forests in greater numbers and ...&amp;quot; Fiaol shakes her head and looks up at the sky with a sigh. &amp;quot;Here, for now, there is peace. There is no peace anywhere else on the face of Aerth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	As Shadair listens, his expression falls further and further as Fiaol explains a rough overview of the world. Finally, he looks quite crestfallen as he looks at the huntress, his voice quiet. &amp;quot;S-someone had said something about people back home raising armies but. .. that is overwhelming.&amp;quot; For that moment, the scar-faced youth's skin could match the snow's own color before he offers a piece of explaination. &amp;quot;I'm from Lyranost. My. . . my sister and I came to Alexandria just a short time before we were cut off in whatever strange event that was. I knew time had passed but. . . Rune? Dragonier? Civil war and trouble everywhere? Need.&amp;quot; He breathes thoughfully, &amp;quot;Yes I guess I could see that. Need, and hoping that Alexandira had not fallen similarly hey?&amp;quot; Still looking a bit shellshocked, the half-elf just stands there trying to absorb it.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Truth be told, I was worried Alexandria had been whisked away by the Spider and we'd never seen it again. Or if we did, everyone still in the city would have become corrupted by the wicked Sorceress' ways and the world would be doomed,&amp;quot; notes Fiaol with a heavy sigh. &amp;quot;But I did not voice that last. No need voicing dread and depression and doom in times like these. Even a solitary hunter such as myself must put on a face of hope when I encounter others. They watch always, because of their need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Some of us were worried something similar. Even now I don't know that anyone has any idea what happened or why, or how we got back.&amp;quot; Shadair slowly recovers, taking a step closer as he does so and still thoughtful of expression if low spirited for the moment. &amp;quot;People were starting to fear starvation and worse too. So strange, had we inside the city experienced the five years that the world here did... well I think some of your own worries would have been realized.&amp;quot; Then with a deep breath, the young man looks a little better, if only on the outside via a small smile. &amp;quot;And you Fiaol, have watched these woods and the Mythwoods alone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Not alone, no. But we of the Hunter tend to be a solitary lot. Neccessity, really,&amp;quot; Fiaol says with a smile. &amp;quot;Still, when the time came to hunt the Children of Garm, we do manage to gather in numbers. My father chose the Mythwood has his range... He was not really part of the clergy, but his wisdom was sought by many and he follows Gilead in faith even to this day. The Hunter, however,&amp;quot; says the woman with a roll of her shoulders, &amp;quot;for some reason called me to a different path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;The gods have a calling for each of us. Blessed are those who realize and find that calling.&amp;quot; Shadair certainly sounds like a priest there. His smile going soft and even bowing his head in a short moment of reverence. &amp;quot;Whatever Gilead's reason for wanting you doing what you do, it is a wonderful thing that you know it. So many in life never find their path.&amp;quot; Then Shadair hits upon another subject. &amp;quot;Do you maintain your home near here then? Or are you perhaps on a longer patrol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I still live at home with my parents. Father and I take turns, if it is peaceful, leaving the house so mother isn't alone for a long time. I came southwards scouting some disturbences when I found the mists were /gone/,&amp;quot; notes Fiaol with a shake of her head. &amp;quot;So ... I either came out here, or begrudgingly hand over coin for a room. Though, I have been talking to the Sky Dancer's clergy, perhaps I can stay at her temple if I am to be in Alexandria longer.&amp;quot;&lt;br /&gt;
	Fiaol laughs then, smiling at Shadair. &amp;quot;You do not understand. My father is a ranger of the forest, a hunter at one with nature. I, on the other hand, am a holy warrior of the Hunter - a paladin if you will.&amp;quot; Fiaol pats her bow, then looks at Shadair. &amp;quot;With a bow, instead of the sword. And as far as I know, I am the only Paladin of Gilead in this area. There may be more, but we are an exceedingly rare breed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Ohhh.&amp;quot; Shadair says with an 'O' mouth while Fiaol explains the fullness of her calling. &amp;quot;Rare indeed. I don't think I've ever even heard of a paladin of Gilead before. Amazing.&amp;quot; Looking upon the human female in a clearly new light, there is some measure of wonder in his look. &amp;quot;You are truly called and destined, I would think. I am even more honored to meet you then I was before!&amp;quot; This time he provides a deeper bow to her, as though he expects her status to have just risen in the world. &amp;quot;And so now, your father keeps your mother company, while you are. . umm . . rediscovering Alexandros?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol shakes her head at Shadair and reaches out to put a hand on his shoulder. &amp;quot;Please. There is no need to bow, Blessed of Telamentar,&amp;quot; she states with a warm smile. &amp;quot;Well, he is getting older and the cold bites into his bones so ... yes, I tend to be out more in the winter than he is. Still...&amp;quot; she says with a far-off gaze, &amp;quot;I think he likes spending the time with mother. I've written and procured a courier, sending them a message with the details of what I have found so they know where I am and what I am up to and do not worry over me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Shadair feels that hand upon his shoulder, or more precisely the weight of it through the winter fur he wears. Standing straight once more, his expression is returning to the more pleasant one of the moment they first greeted. &amp;quot;Worry over-much you mean. I've not met a parent yet who did not worry at least a little when their child so much as set foot outside the house. Sometimes there's even good reason to worry.&amp;quot; A flicker of sadness runs through the half-elf's features there but is gone just as swiftly at it appears with a soft laugh, &amp;quot;And what man would want to be out in the cold of winter when he could be with his lovely wife instead? For surely she must be beautiful and he handsome indeed to produce a daughter like yourself hey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol blinks and arches a brow at Shadair. &amp;quot;Are... are you ... flirting with me?&amp;quot; she asks with pure curiousity, as if ... shocked at the prospect someone would ... flirt with her. Then she blushes a little bit. &amp;quot;Well, I am biased, but I find my parents just right on the beautiful and handsome scale, of course,&amp;quot; she admits after a moment with a bit of a confused air.&lt;br /&gt;
&lt;br /&gt;
	Shadair suddenly blinks at the question, looking puzzled. Then confused. Then wide-eyed shocked and finally blushing a deep red that shows even more than the red hue of the tip of his cold nose! Ungloved hands appear from folds in his wintery coat to wave defensively in front of himself in a somewhat panicked response!&lt;br /&gt;
	&amp;quot;Wait wha- No! I mean you are lovely so they-- err But, see I just meant. N-not that no one /would/ flirt with you. Because you /are/ lovely and I mea--- oohh.&amp;quot; With a wince at himself, head dropping low and pulling his hood deeply over himself, Shadair tries to hide, even turning to one side and hunching up with a quickly spoken, &amp;quot;I'm sorry, shutting up now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol tilts her head to the side, then laughs warmly. &amp;quot;Shadair,&amp;quot; she says with a shake of her head as she reaches out to lightly tap his cheek in a gentle manner. &amp;quot;I've been raised as a ranger, and called by the Hunter as one of his warriors. I haven't really grown up around ... people. I've ... never had anyone flirting with me before,&amp;quot; she says, laughing a bit more. &amp;quot;It's nice to know what it finally is. I like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Still featuring burning cheeks, the half-elf swallows hard once while still covered by the hood. His reaction to Fiaol touching his cheek is a slight start. A sharp slap was more along the lines he would have expected, or a disgusted reaction at least. &amp;quot;I...&amp;quot; So much for monastic mental discipline and training hmm? Then with a steadying breath he speaks, still hidding himself by looking straight at the snow. &amp;quot;I did not really mean to. But, well you /are/ lovely from what I can see and I didn't think..&amp;quot; Then he blinks, something she mentioned coming to him. &amp;quot;No one has flirted with you before?&amp;quot; Looking confused, Shadair forgets to hide, looking back to the human woman with a tilted face that is still flushed. &amp;quot;I mean I guess not being around people much would cut down on chances but. . . how could nobody try to flirt with someone like you? I mean, even someone as ugly as /me/ would. Or. . ahem, I guess, just did.&amp;quot; With a sheepish look, he appears quite confused by her assertion.&lt;br /&gt;
MAIL: You have a new message from Shadair.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I see no ugliness, Shadair,&amp;quot; offers Fiaol with a shake of her head. &amp;quot;Surely your work with Althea has taught you that the light of one's soul outshines whatever mortal trappings they have been given.&amp;quot; Fiaol laughs a bit then again and shrugs, &amp;quot;Well, there hasn't really been time. Even when around others, we have been busy on the Hunt, or protecting villages and the like. Remember, for me, it has been five years since Alexandria disappeared,&amp;quot; she notes gently, before shaking her head.&lt;br /&gt;
	&amp;quot;Really, I would have thought that Althea's folk would have stripped you of the silliness of personal beauty. What makes you ugly, honestly, Shadair?&amp;quot; asks the Huntress with an upraised eyebrow.&lt;br /&gt;
&lt;br /&gt;
	Shadair smirks ruefully, half-convinced that the paladin of the wilds is teasing him. With one of those ungloved hands tracing the line of the large disfiguring scar down his face, from above the eye to the chin he speaks. &amp;quot;Not really hard to miss.&amp;quot; With a sigh, the hand falls to his side again. &amp;quot;Such things do not matter to Althea, nor to many gods for that matter. Something which you can be sure I am grateful. Even so, I guess I'm not /so/ spiritual that I don't notice when people flinch at seeing my face or shy away or in some cases just stare.&amp;quot; Flushing a little again, &amp;quot;One of my teachers tried to suggest it was dignifying. But that doesn't help much.&amp;quot; At last he shrugs his shoulders, &amp;quot;Okay, I admit it, some of me /wishes/ I could be vain. It's my failing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol leans faintly to the side, watching Shadair trace the scar. Then the woman just shrugs. &amp;quot;It is a scar. Many people have them,&amp;quot; she offers with a shrug of her shoulders, utterly indifferent to the line across the man's face. &amp;quot;I have one on my shoulder, well, a trio, from where one of Garm's Children raked me across the back. I do not hide it because I find it ugly. It is beneath my armor, is all. Nor would I hide it if it were across my face. It is a part of who I am now, and if some would shy away, more fool they for it. I see nothing ugly in your face, Shadair, scar or no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	With a blink, Shadair looks taken aback. Twice in a week he's met people with similar views? The concept boggles the cleric/monk. &amp;quot;W-well, it's not exactly /attractive/ thou-&amp;quot; The word is broken in mid-effort to defend the idea that he is ugly for the wound, part of what she said striking him just then. &amp;quot;Nothing ugly? Well I. . .&amp;quot; Flushing yet again, the half-elf clears his throat. &amp;quot;Thank you. As you can imagine, I. . . don't hear that often.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Hmmmm... no I cannot imagine,&amp;quot; notes Fiaol with a bit of a shrug. &amp;quot;Again, the whole ... not around large amounts of people often,&amp;quot; she says with another smile. &amp;quot;While I wouldn't call it extenquished, it /DOES/ speak of experience. I like that,&amp;quot; she notes with another shrug. &amp;quot;A man who learns from his own experience is a wise man indeed.&amp;quot;&lt;br /&gt;
Freya pages: all us newbies :P&lt;br /&gt;
Long distance to Freya: Fiaol grins. Well, kraken coming depends on his work cooperating. If he can't, you're in. But is just too much for me, alas. 5 is pushing it, but I figured I'd do as many as I could.&lt;br /&gt;
Freya pages: I suspect I won't be conscious that early, but we shall see ;)&lt;br /&gt;
Long distance to Freya: Fiaol nodnods.&lt;br /&gt;
&lt;br /&gt;
	The half-elf suddenly chuckles, almost surprising himself more than anything else. &amp;quot;I would like to think I would not regularly face down superior numbers of armed bandits alone.&amp;quot; Quickly however he loses the humor. &amp;quot;Cannot say I would have done differently though either. Not much wisdom there maybe but.&amp;quot; With a shrug, Shadair clears his throat again to look back to the female. &amp;quot;That is all, very kind of you Fiaol. Again, thank you. Are, you headed to stay in Alexandria now? Or will you be enjoying the fine ice-camping out here tonight?&amp;quot; Change the subject! Quick!&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Oh, KNOWING it isn't a good idea is common sense. Doing it anyway, because it is the right thing to do, is Wisdom. There is, actually, a very fine difference between the two,&amp;quot; notes Fiaol, smiling again. &amp;quot;And you lived. That speaks to your luck or your skill, or both,&amp;quot; she notes, reaching out to squeeze the young man's shoulder again.&lt;br /&gt;
	At the question, Fia glances around, looking up into the sky, frowning faintly. &amp;quot;Oh, probably Alexandria. It's been a while since I've had a bed. I'm enjoying it, I admit,&amp;quot; she says. &amp;quot;And I'm waiting for the Council to ask to see me - being from outside the mists and all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Shadair sighs with a shrug into that shoulder-squeeze. &amp;quot;My luck and my parent's skill. Benefit of having seasoned adventurers for mother and father hey?&amp;quot; The half-elf then half turns toward the distant city and motions to it. &amp;quot;May I travel with you back then? I came out for solitude but, I think I've had my fill of that.&amp;quot; Oh smooth, might as well beg to cling to her coat tails. Still the cleric/monk manages to not look too foolish asking to keep Fiaol's presense around somewhat longer. &amp;quot;It would be a pleasure I think to walk back with you. I am sure the council will wish to speak with you soon. I was part of a patrol just a few days ago sent out to see the countryside. Not far from here either actually. A lot of questions and a lot of tragedy..&lt;br /&gt;
&lt;br /&gt;
	Fiaol nods, sobering for a moment with a frown. &amp;quot;Yes, there is much that has happened this five years, and precious little, if any, of it is good. Certainly not /enough/,&amp;quot; she notes. There is a moment of silence which hangs in the air around Fiaol, before she shifts her eyes to glance sidelong at Shadair.&lt;br /&gt;
	&amp;quot;Come then,&amp;quot; the Huntress notes, managing a little smile. &amp;quot;I find that companionship into the city is enjoyable myself, and I would like your presence along side, Shadair,&amp;quot; offers the Paladin. Does she sense how nervous of foolish he feels? She does not show it if she does.&lt;br /&gt;
	&amp;quot;Tell me, if you will, Shadair - what does one of Althea, like yourself, do in Alexandria? I have never traveled to a city so large, and certainly so diverse before,&amp;quot; offers Fiaol. &amp;quot;I find it intriguing. Though... if I were to stay more permanantly, I would move out here to the woods. Not too far, but not boxed into set streets and paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	With a slightly sheepish smile, Shadair executes still another bow, just a tiny one however. &amp;quot;Then I am pleased to accept your gracious offer, Fiaol Dilis. Huntress of Gilead.&amp;quot; Then taking a place alongside the young woman, he begins to walk with her, pulling his hood back at last. To her question, the half-elf glances at her sidelong with a tilt of his head. &amp;quot;In a city, like everywhere but, perhaps most of all in cities with so many people there is need for mercy, care and healing.&amp;quot; Crunching through the snow, Shadair's hands disappear back into his furs. &amp;quot;That is what I do mainly, healing the sick and injured, providing aid to people whenever they need it. Most of my work I end up doing well away from the temple, I am not part of the 'staff' there as such but I volunteer time when I can.&amp;quot; With a chuckle, he continues. &amp;quot;I'm not a great fan of how packed things can be myself, but with Caillyn going to school at the magic academy we were best set nearby and that meant an apartment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Caillyn?&amp;quot; casually asks Fiaol as she walks along next to Shadair. Unlike the cleric, the young woman does not tuck her hands in her cloak, though she does swing her bow over her shoulder. &amp;quot;Hmmmm, is it nice, being able to heal the sick and care for the injured? I have, at times, healed animals armed by irresponsible parties... but the sort of ... curse that comes with the Children of Garm is beyond my capabilities to cure, alas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a good feeling to see people getting better from a sickness or a wound.&amp;quot; Shadair smiles softly as they walk, thinking on the subject. &amp;quot;Seeing a newly healthy child and his parents embrace never fails to warm my soul.&amp;quot; Nodding a little more solemnly with respect to the werewolf problem, he sighs as he speaks. &amp;quot;And nothing quite makes it easy to see bad things go downhill. To death or, well. . . worse.&amp;quot; Then he blinks catching something from just a moment before. &amp;quot;Oh! Caillyn yes, my sister.&amp;quot; He gives a short laugh. &amp;quot;She's the real reason we are in Alexandria at all really. I could have finished my training anywhere, but she. Well she's a sorceress you see, our parents wanted her going to Alexandria and nowhere else to learn to control her powers. Not that she's great at it yet, she froze my bottom to the table last week. You'll like her though, I know.&amp;quot; A thought occurs to the cleric/monk then, and finally he touches another subject. &amp;quot;S-speaking of that. You know, if you find the temple full up or just uncomfortable, we could offer you a place to sleep. I know Caillyn wouldn't mind, she'd be bouncing happy to have another girl in the apartment if only for a little while. We, well we don't have a forest of space but, we /do/ have room. Mother and father ensure that. Would you, think about it? At the very least. . . yes! If you aren't busy, maybe you can come for supper? Meet Caillyn? There will be more than enough stew that I will be making.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	The Huntress considers as the pair walk along. &amp;quot;Well, we shall see,&amp;quot; she offers Shadair with a glance and a smile. &amp;quot;One wouldn't want things to be deemed improper, after all,&amp;quot; she jokes as she strides easily along. &amp;quot;My preference is a temple, I admit. And the Sky Dancer is, often enough, happy to take in her brother's followers. But yes... I shall consider it,&amp;quot; notes Fiaol.&lt;br /&gt;
	Then she arches an eyebrow upwards. &amp;quot;Froze you to a table, hmmm? Then I certain hope she /DOES/ like me, lest I am frozen to a single spot and unable to move again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Shadair chuckles and nods. &amp;quot;Yes. Protective big brother worried about her dating.&amp;quot; Shrugging he continues, &amp;quot;I know I probably deserved it, but I /am/ supposed to watch over her.&amp;quot; Once his mind gets to the suggestion that her staying with him might be considered inappropriate, the half-elf goes utterly red in the face again. &amp;quot;Inappropri-- oh! Err, no! I mean, you'd have your /own/ bed and.. No. I'm sorry I didn't think of that. But even so, it would probably end up more like some sleep-over with Caillyn than any thought of you 'staying with me.' That's one thing my scar would be good for. No one would believe it.&amp;quot; A wry smirk touches his lips. &amp;quot;And yes, sleep-over. Caillyn reveres The Beast King over all others too you know. She'd likely be so happy to have another female in the apartment she'd drag the guest bed out of it's room and into hers so you can stay with her and talk all night and whatnot.&amp;quot; Finally he shrugs, &amp;quot;I would agree though, staying at the temple might be easier for you. Please though, do come for supper at least? Like I said, we'll have more than we need. It's the price of my cooking style. Almost had to give up making meals completely when the food supplies were cut off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Fiaol listens to Shadair stammer away and fumble over an unneeded apology and self-depircating insult. The young woman simply nods as she listens to the Althean as he keeps talking, her emotions simply a calm mask upon her features. &amp;quot;I am always willing to speak to another follower of the Hunter,&amp;quot; she notes easily enough, before ducking, running fingers over a branch on the ground and scooping up some snow.&lt;br /&gt;
	Then Fiaol tosses it directly at Shadair's head, and not too softly, either. &amp;quot;That is for being obsessed on a scar that matters nothing,&amp;quot; she notes, before bending down and scooping up another handful and throwing it at Shadair again. &amp;quot;That is for fixating on your appearance, and then lying to yourself about it.&amp;quot; And lastly, Fiaol bends down again, and scoops up another handful of snow, throwing this one at Shadair's shoulder. &amp;quot;And that was just for fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Paph! The first snowball catches Shadair clean on the side of the head as he was looking forward, sending him staggering to the side as much by surprise as force. Bamph! The second takes him in the chest as the half-elf in the chest as he regains some semblance of balance, staring at the human in shock. Paft! The third explodes on his shoulder and Shadair reacts to it as though struck much harder, &amp;quot;Ohhh!&amp;quot; Clearly feigning a wounding he spins slowly around and bends over, just happening to pick up some snow in unprotected hands as he completes the spin and fires back at his assailant! &amp;quot;And that's for. . umm. . yeah!&amp;quot; There is good humor in his eyes then, at least for the moment not thinking about his disfigurations.&lt;br /&gt;
&lt;br /&gt;
	A hand raises too slowly to protect herself, and Fiaol blinks and laughs as snow sprays her face from where the cleric's attack explodes just below her chin. &amp;quot;Ahhh! Well worded!&amp;quot; she teases, grinning, scooping up another handful. &amp;quot;At least you can allow your sense of humor out of your shell periodically, Shadair!&amp;quot; is called before another attack is flung by the Huntress.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I don't have a shell. I'm not a figh--&amp;quot; Paph! Had Shadair been fully in the spirit of the snowball, he likely could have dodged that one. As it was he was too busy making a mockery of a serious pose and joking about metal-shelled fighters when Fiaol's snowball strikes him in the face, in the mouth might be more appropriate to note. Suddenly looking stunned with a single finger in the air to emphasize the now dead point, the half-elf blinks pluphs as he spits snow out of his mouth and still with chunks of the icy stuff on his features begins to drift backward. It is almost like watching a ship sink at sea, back, back and back a little further, till it is past the point of no return and nothing can be done. Standing still then, Shadair ploofs into the snow behind him, playing dead!&lt;br /&gt;
&lt;br /&gt;
	There are several blinks as Fiaol stands where she is, staring down at the 'playing dead' Althean. Surely ... he's not hurt. It was just snow. Looking at her hand, Fiaol frowns and considers the weight and wondering if there had been a rock in what she had gathered.&lt;br /&gt;
	When Shadair doesn't move for a moment, this causes Fiaol even more concern. Striding quickly over, the Huntress kneals by the man's side, reaching out to put a hand on his chest, searching for breath, even as she leans over his face to study it for damage.&lt;br /&gt;
&lt;br /&gt;
	The male's chest is well hidden by the thick fur coat, and for the moment he does not appear to even be breathing, the steam indicative of warm breath not rising from his mouth or nostrils. Of course, it is only because Shadair was holding his breath. The trap worked! With a lightning motion, both hands to the half-elf's sides emerge from the snow with notable amounts of the stuff in each. A dual hand-held load of snow is suddenly pressed into the forest paladin's face and hair, one hand going for the front and the other for the back as the surprise attack is launched! &amp;quot;Gotcha! I win!&amp;quot; Perhaps a little premature celebration, Shadair does not even stand up yet. Instead he lays still in the snow laughing and snerking at his victory.&lt;br /&gt;
&lt;br /&gt;
	Fiaol is surprised by this, not expecting an Althean to 'play dead' of course. Snow is pressed into her face, and into her hair, leaving the human blinking emerald eyes as the snow starts to fall away. For a moment, she peers at the man laying there on the ground. She could best him, likely, if she tried, considers Fiaol, but ... he is in a good mood now, why ruin it.&lt;br /&gt;
	Instead, Fiaol wrinkles her nose with a smile and just laughs along with him. Letting Shadair enjoy his victory.&lt;br /&gt;
&lt;br /&gt;
	The male's laughter /is/ honestly happy too. Tiny hints of childlike amusement slipping in almost imperceptably, almost. Shadair even holds himself for a moment rolling just a bit as he laughs, &amp;quot;Ohhh that was great. I can't believe you fell for that! And the look on your face! Hehehehe!&amp;quot; Descending into a fit of laughter, the half-elf comes out of it slowly with a pleased sigh, still laying in the snow. &amp;quot;Thanks. I'd almost forgotten about snowball fights and honestly /playing/ in weather like this.&amp;quot; Arching his back to sit up without the aid of hands, he lets the waist do the work even with those bulky clothes. &amp;quot;Though I suppose we should get moving too. Else we'll end up having to build a snow fort and toughing it out here hey?&amp;quot; There is still that happy smile though, a look which might almost make the scar disappear from notice for anyone looking at him.&lt;br /&gt;
&lt;br /&gt;
	Green eyes watch Shadair in his complete joy of the moment, curious and yet enjoying it herself. Fiaol finally nods, chuckling here and there at the young man's comments. &amp;quot;That would,&amp;quot; she notes, glancing around, and up at the sky, &amp;quot;likely be wise.&amp;quot; As Shadair smiles more, so does Fiaol, nodding. There, the scar doesn't keep him from smiling, it is all in the young man's own mind.&lt;br /&gt;
	A bit pleased at the outcome, Fiaol stands up, then thrusts out her right hand to Shadair, the one with two fingers ungloved. &amp;quot;Besides, won't your sister be wondering where you are? One does not anger or over-worry a sorceress I have heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	With a happy sigh, Shadair rises to his feet with the offered help from Fiaol's arrow hand. Brushing off snow from himself with a shake to complete the thing before being side-tracked by the paladin's hair. &amp;quot;Oh, just a sec.&amp;quot; Without even asking, two fingers slip around her head to slide a chunk of pressed snow out and let it drop to the ground. &amp;quot;There now! Don't need that melting in your hair and dripping down your back hey?&amp;quot; With a strong exhale high into the air as he too looks to the sky, Shadair nods. &amp;quot;Caillyn would get upset if I were gone overlong yes. And she might not be able to help but freeze my hair or something expressing it.&amp;quot; With a short laugh he adds, &amp;quot;You don't need to worry though, I know it.&amp;quot; He appears ready for the pair to resume their course to the city.&lt;br /&gt;
&lt;br /&gt;
	Green eyes roll, following Shadair's hand for as long as she can, before nodding as he speaks and pulls the hand back. &amp;quot;Indeed, thank you, Shadair,&amp;quot; she notes in her calm tone, with just a hint of smile in her tone. &amp;quot;Your sister sounds quite the interesting creature,&amp;quot; notes Fiaol with a shake of her head. &amp;quot;Very well, I shall come and join you for supper, if you don't mind my ... casual attire,&amp;quot; she notes with a wave of her hand to her browns and greens.&lt;br /&gt;
	Shifting her cloak just a bit, Fiaol turns back to Shadair, watching him for a moment, before shaking her head. &amp;quot;It would be a shame to freeze your hair,&amp;quot; she notes with a shrug. &amp;quot;You would not look good bald,&amp;quot; states Fiaol as the pair head back to Alexandria.&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3635</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3635"/>
		<updated>2010-12-21T23:37:56Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Adding log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Amira&amp;diff=3570</id>
		<title>Amira</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Amira&amp;diff=3570"/>
		<updated>2010-12-19T07:11:31Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Created page with &amp;quot;== Amir'a al'Jarim - Windchild - Khamsin ==  Born a female in a land where women were secondary citizens at best, Amir'a's life wasn't easy.  Especially with a father who thought...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Amir'a al'Jarim - Windchild - Khamsin ==&lt;br /&gt;
&lt;br /&gt;
Born a female in a land where women were secondary citizens at best, Amir'a's life wasn't easy.  Especially with a father who thought women were worse than slaves, good only from breeding and showing off.  Wanting a male-child as his first born, Amir'a and her mother were essentially exiled within the clan until Amir'a's mother convinced her husband to allow her to bear another child.  Thankfully, the child was a son, and the man had his heir, forgetting about Amir'a.  At least until she could be useful for him.&lt;br /&gt;
&lt;br /&gt;
Fleeing this life, Amir'a, at first, disguised herself as 'Faroud' during the Sendor War.  Recently, however, Amir'a has grown more comfortable with herself, who she is, and what she is, and Faroud has simply ... disappeared.&lt;br /&gt;
&lt;br /&gt;
Followed often by winds, and having an affinity for them, Amir'a casts potent magic as an elemental Sorceress.&lt;br /&gt;
&lt;br /&gt;
[[File:Amir'a_Faroud_fini.jpg]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Amir%27a_Faroud_fini.jpg&amp;diff=3568</id>
		<title>File:Amir'a Faroud fini.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Amir%27a_Faroud_fini.jpg&amp;diff=3568"/>
		<updated>2010-12-19T07:07:15Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Amir'a + Faroud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amir'a + Faroud&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3564</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=3564"/>
		<updated>2010-12-19T07:00:06Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emblem of Ea is home to a number of colorful and interesting characters. In order to make a page, you will need to be logged in with your forum ID. If you're having trouble logging in, please see the [[Help:Editing|Wiki Help]] in the [[Getting Started]] section.&lt;br /&gt;
&lt;br /&gt;
For help on making a character page, please see [[How to Make a Character Page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Be sure to put all pages into &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;Category: Player&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Abrahil]], [[Agril]], [[Amira|Amir'a]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Colrick Voss]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Darshan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
[[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
[[Karelin Andarin]],&lt;br /&gt;
[[Karl Mattock]],&lt;br /&gt;
[[Kylie D'malthyae]], &lt;br /&gt;
[[Koszhey Urvald Malinovyi]],&lt;br /&gt;
[[Kyra Smith]],&lt;br /&gt;
[[Kerbasi]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
[[Myrana Jn'Rajh]], [[Maerkkus]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[Roland]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Lady Sandiel]], [[Hailee Serene Tigriil]], [[Lady Sienna Meribeth McBane]], [[Siseroa Shurik]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Thaim]],[[Teena Longshot]],[[Thistle]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
==W==&lt;br /&gt;
==X==&lt;br /&gt;
[[Xenarchy Malzash]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Ylva]], &lt;br /&gt;
[[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zerridwyn Angosil]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Back_At_The_Ranch&amp;diff=3561</id>
		<title>Back At The Ranch</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Back_At_The_Ranch&amp;diff=3561"/>
		<updated>2010-12-19T06:55:49Z</updated>

		<summary type="html">&lt;p&gt;Alariel: Created page with &amp;quot;'''Summary''': The Mists have lifted, Alexandria returns to it's rightful place in the world, but not its rightful time.  What happens when a character who has lived for the past...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Summary''': The Mists have lifted, Alexandria returns to it's rightful place in the world, but not its rightful time.  What happens when a character who has lived for the past five years outside of the mists, meets characters who have spent the last few weeks in Alexandria?&lt;br /&gt;
'''Characters''':  Fiaol, Travern, Karl, Colrick, Azreal&lt;br /&gt;
'''Time''': Evening&lt;br /&gt;
'''Where''': Not far outside of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Colrick is still uncertain as to the aftermath of the prior day's events, but his eagerness to stretch his legs is greater than any apprehension. &amp;quot;It's all... as I remember it.&amp;quot; he muses, partly to himself in assurance, as he glances around at the surroundings. Still, his rifle is held in his hands rather than slung.&lt;br /&gt;
&lt;br /&gt;
Travern rides cheerfully, having ridden a few circles around the small party to work off some excess energy before settling into a proper bit of scouting. Fully armored and shield in hand, the young man is really for potential trouble, but with helmet off and weapons sheathed, isn't really expecting anything. &amp;quot;Well, can't say as I really remember any of it. Usually ride out the other direction, but nothing looks like it's infested with giant tentacles. Well, don't think it does.... what would something like that look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The time spent trapped within the city had strained even Karl's usually jovial nature; he's relaxed quite a bit once he got out of the city and somewhere with trees, the hunter occasionally reaching out to trail a hand over some bark or pausing to check the grass and earth for signs of the passage of game. &amp;quot;There're animals out here,&amp;quot; he notes, straightening, &amp;quot;Seems like everything's fairly normal...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animals lacking giant tentacle infestations?&amp;quot; Colrick asks in clarification, though with an amused grin as he seems to be a bit less worried now. The rifle bounces in his grip, no longer held tight and readied, as he turns a full circle to take in the entire view. &amp;quot;I don't want to jinx this, but I hope this is all over.&amp;quot;      &lt;br /&gt;
&lt;br /&gt;
The evening is cold, wet, and snow falls drawing a white blanket across the surface of the ground, hiding beneath the grey-black sky overhead. There is a slightly brighter area of grey, where the moon must surely be. &lt;br /&gt;
&lt;br /&gt;
In a clearing made by an ancient tree having fallen over, a cloaked figure steps into the barely there light and looks up, frowning. &amp;quot;I hate clouds... I do not like not seeing the sky,&amp;quot; she murmurs to herself, giving a shake of her head, before returning to a trot once more, padding along through the silent forest ... looking.&lt;br /&gt;
The figure comes to some invisible barrier... or rather there had been a barrier, and she eases herself forward a bit. Not daring to come completely out of the trees right now, the young pulls back her hood exposing red hair and green eyes as she knees, running a gloved hand across the ground, brushing away snow and looking at the hibernating earth beneath. &amp;quot;Are they really gone?&amp;quot; she murmurs softly to herself, before looking up.&lt;br /&gt;
There are voices, and they are drawing near. Frowning, a gloved hand, with fore and middle finger bare, plucks an arrow from a quiver, while the other gloved hand draws a bow, before the young woman blends back into the shadows.&lt;br /&gt;
&lt;br /&gt;
Travern shrugs lightly and nods, peering around absently as well. &amp;quot;Eh. Sorceress invasions, foreign occupation, flying cities, walls of Mist. Figure around here, if it isn't one thing, it's another. Heh, sorta why I like this place; heck of a lot more interesting them back home!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your obsession with tentacles disturbs me,&amp;quot; Karl observes rather wryly as he pushes himself up from the crouch where he'd been examining some animal tracks in the snow that rests lightly like a blanket here and there. The feather that protrudes from his hat and usually bounces freely is heavy from the wet, dangling down behind its edge like a canine's tail drooping in defeat. As he moves to catch up from the few strides ahead that the others have made, he adjusts the strap that holds the buckler upon his arm, his head shaking, &amp;quot;It seems like we're back in the world, at the very least. The priests spoke true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick slings his rifle over his shoulder now, and takes a moment to rub his hands together to get some warmth into them. &amp;quot;Mmm-hmmm.&amp;quot; he murmurs in reply, before blowing at his hands and rubbing them some more. &amp;quot;I need new gloves. My last pair are frozen in some muddy hole in Sendor.&amp;quot; he adds, before stuffing his hands underneath his cloak to keep them warm.&lt;br /&gt;
&lt;br /&gt;
There is a particular word that catches Fiaol's attention, if she were an elf, long ears would have twitched in interest, no doubt. Leaning closer against the tree, the young red-head strains herself, trying to hear more. &amp;quot;Sendor...&amp;quot; she murmurs softly to herself.&lt;br /&gt;
&lt;br /&gt;
GAME: Travern rolls perception: (4)+5: 9&lt;br /&gt;
GAME: Karl rolls Perception: (13)+6: 19&lt;br /&gt;
GAME: Colrick rolls perception: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Travern glances around again, and shrugs, nodding. &amp;quot;Aye, still have some gear have yet to replace myself..... though most was just confiscated... not like I was going to blow up anything in the city...&amp;quot; he mutters and pouts.&lt;br /&gt;
&lt;br /&gt;
GAME: Fiaol rolls stealth: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I...&amp;quot; Karl stops dead, then, his head canting a little to one side as he looks over in the direction that Fiaol's hiding against a tree, one hand lifting palm out for silence and pause. After a moment, he murmurs more hushed, &amp;quot;Did you hear that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;N-&amp;quot; Colrick begins casually, but then his wartime experience kicks in and he drops down low to a crouch and shuffles a few steps over to a felled log so he's less exposed. &amp;quot;No, what is it?&amp;quot; he whispers over to Karl, one hand reaching up to the strap for his rifle.&lt;br /&gt;
&lt;br /&gt;
Emerald eyes widen. Bloody Hunt! Exhaling slowly, Fiaol closes her eyes, concentrating for a moment even as she slowly knocks an arrow and offers a wordless prayer that she won't need it.&lt;br /&gt;
&lt;br /&gt;
Travern freezes, well aware he's noisy when he moves. &amp;quot;.........hear what?&amp;quot; The only motion being the flicking ear of his mount.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know,&amp;quot; Karl murmurs, reaching down to draw the pistol at his hip, steadily gazing at the tree he thinks he heard something near. Louder, he calls out, &amp;quot;Is there anyone out there? Show yourselves!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Green eyes open again, sparks of divine light flickering in them. Fiaol frowns in thought at something, then shifts, to get a limited, but the best, view of the group. There is a long pause, the red-headed woman seeming to wait for something.        &lt;br /&gt;
&lt;br /&gt;
The sounds of boots crunching on the snow precedes the red-headed archer as she rounds her way from behind a tree and into the open. Her bow is held, but the knocked arrow is pointed at the ground. The woman looks ... hard, harder than her apparent young age, as she shifts her jaw faintly, those green eyes falling on one figure, then another, then another.&lt;br /&gt;
&amp;quot;Where are you from? I have not seen you in this forest before,&amp;quot; she speaks slowly, as if unused to speaking often.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alexandria.&amp;quot; Colrick replies, raising his voice to call out to her, as he slowly stands back up from his crouch. The hand slides back down to his side, leaving the rifle slung for now. &amp;quot;What is /your/ business here, so close to the city?&amp;quot; he asks, though the emphasis on the word is more curiosity than accusation.&lt;br /&gt;
&lt;br /&gt;
Travern starts a moment, but relaxes again upon seeing the speaker. &amp;quot;Aye, well, don't come into the forrest often.&amp;quot; He peers idly at the archer. &amp;quot;...can't say as recall seeing you either, and kinda sure I'd remember your pretty face.&amp;quot;&lt;br /&gt;
Given that the bow's aimed down, Karl keeps his pistol low as well, his head cocking slightly to one side as he gives her a curious once-over from where he's standing--although he relaxes a bit. She's not some sort of monster, after all. No tentacles. He says nothing, letting the others speak for now, turning a bit to check the surrounding forest for other signs of people present.&lt;br /&gt;
&lt;br /&gt;
Emerald eyes narrow at Travern for a moment, the bow starting to lift before Fiaol stops herself. Is he flirting ... at a time like this? Perhaps they ARE tainted somehow, yet... Fiaol feels nothing.&lt;br /&gt;
&amp;quot;I have been patrolling north of here for the past five years ... since the mists arrived, with my father.: Then the red-heads eyes look behind the group and the young woman blinks. &amp;quot;YOu mean ... the city is really there? Alexandria... it ... it exists?&amp;quot; she gasps in surprise, the bow dropping further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Colrick reaches up to adjust his glasses as she speaks. &amp;quot;Of course it exists, it's somewhat hard to mi-&amp;quot; he replies, then pauses as his face twists into an expression of confusion. &amp;quot;Wait... five years? How does that even...?&amp;quot; he asks, not quite getting that part, it seems.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I certainly hope...&amp;quot; Karl trails off, his eyes widening slightly as the girl's words sink into his head--turning to look to the others, then back to her, clearing his throat. He rubs a hand against his mouth for a moment, &amp;quot;Ah, ex-cuse me lass, did you say the mists arrived... five //years// ago...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern frowns, mildly confused, and sticks to the parts he does understand. &amp;quot;Well, yeah the city exists. I mean, if you want to get philisophical, could argue about anything existing, but city exists much as we do. Ya wanna come see? Isn't that far.&amp;quot; He blinks, peering at Karl. &amp;quot;What? No they didn't. Wasn't even a month. Seemed longer, but that's just cause was boring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Green eyes look at the group, her fingers tightening around the bowstring, the gut string creaking in annoyance against the cold. &amp;quot;Yes,&amp;quot; notes Fiaol, those eyes narrowing, studying each man in the group. &amp;quot;The world has fallen to the Hells and back since Alexandria disappeared. People were starting to believe the city a myth,&amp;quot; she notes, frowning. &amp;quot;What are you ... you would know how long time passed... wouldn't you? WHere have you been! We have /needed/ you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick looks to be at a loss in the face of Fiaol's words, and he looks to his two companions. &amp;quot;I vote we take her back to the city; maybe she knows something, maybe not.&amp;quot; he quietly suggests. &amp;quot;Though five years is a bit hard to swallow.&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... yes.&amp;quot; Karl glances to Colrick, and then he holsters his pistol; taking a step forward, he sweeps his hat off and dips into a low bow, &amp;quot;Karl Mattock, my dear, Hunter Extraordinare, at your service. Would you agree to come back to the city with us to try and... figure out what's going on here? From //our// point of view, it's been but a month or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern frowns thoughtfully, speaking mostly to himself. &amp;quot;Disjointment from the standard Prime *could* cause a chrono-disjuntion, espically if displacement occurs along the T-axis... so from Prime perspective, suppose five yeas ould have passed.&amp;quot; He blinks, and starts again, the words starting to really sink in. &amp;quot;Five years? Aw crap, Mom's gonna be worried! Scratch that, Mom's gonna be *pissed*! Crap! I gotta get home!&amp;quot; Travern spurs his horse foreward, starting down the road and out into the country, only to suddenly haul back, wheeling around again. &amp;quot;Crap! I gotta get my stuff! Crap! Crapcrapcrap!&amp;quot; He's smart, really he is.... he just doesn't use it very well.&lt;br /&gt;
&lt;br /&gt;
The bowstring is pulled and the bow raised up. &amp;quot;-Take- me?&amp;quot; asks the woman, eyebrow arching as she frowns at the group. She definitely did not like that tone, nor wording. However, when Karl speaks up, Fiaol lifts her chin as she lowers the bow. Green eyes study the sky for a moment, before she turns and glances around thoughtfully. &amp;quot;Hunter Extraordinare?&amp;quot; she asks of Karl before shaking her head with a sigh. &amp;quot;Not with that weapon,&amp;quot; she drawls as the bow is slung into place and the arrow replaced in it's quiver. &amp;quot;I can come for a time. However ... when word starts to crawl North of the Mists retreating, the Hunter only knows what will decide to come and hunt and feast in an unexpecting city. Very well, I will go with you,&amp;quot; she notes with a sigh.&lt;br /&gt;
&amp;quot;Fia. Fiaol, Huntress of the Silver Crescent, Follower of the Beast King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the sudden realization and panick from his companion, Karl winces slightly--replacing the hat once more upon his head, fingers rubbing between his eyes for a moment. &amp;quot;If she's waited five years, she can wait... another day or so, Travern,&amp;quot; he offers ever-so-helpfully, hand falling before he flashes a rogue's smile to the archer, &amp;quot;And if //you// believe that all that makes a hunter is the weapon he carries, then I question if you're worthy of //your// title as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the sudden realization and panick from his companion, Karl winces slightly--replacing the hat once more upon his head, fingers rubbing between his eyes for a moment. &amp;quot;If she's waited five years, she can wait... another day or so, Travern,&amp;quot; he offers ever-so-helpfully, hand falling before he flashes a rogue's smile to the archer, &amp;quot;And if //you// believe that all that makes a hunter is the weapon he carries, then I question if you're worthy of //your// title as well.&amp;quot;&lt;br /&gt;
&amp;quot;Ah, good; introductions without the tense standoff.&amp;quot; Colrick muses with a faint smile. &amp;quot;Though maybe we could dispense with the posturing? This situation is strange and unnerving enough.&amp;quot; he adds, before looking back to Fiaol. &amp;quot;Colrick Voss, formerly of the Alexandrian Army. The city gates are open, you can follow us back if you wish, though be mindful that the guards are still a bit on edge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern clams himself, not panicing, but something quite close to it. &amp;quot;...you guys have never met my mom.... she makes dwarves cry...&amp;quot; he whhispers, somewhere between awe and horor. &amp;quot;But yeah, faster to get ready frst. Maybe take an airship.... ya think they'll have the airships traveling again? I hope so... ahw hell, I'm gonna be *so* grounded....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emerald eyes give Karl a sidelong glance, before Fiaol shakes her head, almost smiling. &amp;quot;I follow the Hunter, as he dictates to me,&amp;quot; she notes, walking slowly towards the road. &amp;quot;Noisy weapons that leave me smelling of gunpowder doesn't help me on the Hunt in the forest. Though, I have seen how damaging they can be ... which does make it almost tempting. But... I am a traditionalist, I suppose.&amp;quot;&lt;br /&gt;
Then Fiaol turns to look at Travern, her lips still in a half-smile. &amp;quot;Most began to believe Alexandria never actually existed. If your mother is still near, she will likely be more happy to have you back, than wrathful enough to forbid you from leaving your home for some time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've never seen a need to worry about how noisy I'm being once I //find// my prey,&amp;quot; Karl replies with a cocky smile, turning to walk as well with an amused shake of his head - at Fiaol, or at Travern, it's hard to say. &amp;quot;Let's get back to the city, then, and try and work all've this out. Dare I ask what we've missed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick hefts the rifle into a more comfortable spot on his back, mindful of the bayonet which now points upwards. &amp;quot;Head back, have an ale, rest on it; you're in no state to go rushing off this night.&amp;quot; he advises Travern. &amp;quot;It will all work out.&amp;quot; he adds with a smile to reassure him.&lt;br /&gt;
&lt;br /&gt;
Fiaol just frowns. &amp;quot;Let us get into some warmth, first, before we go into a very active five years worth of a tale,&amp;quot; notes Fiaol, shifting her jaw uncomfortably. &amp;quot;The war was won completely though, yes,&amp;quot; she notes a bit stiffly, as if having had trouble finding just the right words. &amp;quot;You ... served with the Army?&amp;quot; she then asks curiously. &amp;quot;My brother, Dathuil Dilis served in the battle of Sendor. He wrote to us from there, that he was headed back to Alexandria for a bit ... but before more word coudl come,&amp;quot; she notes softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then p'rhaps you can find your brother, too,&amp;quot; suggests Karl, glancing back over his shoulder with a brow's raise, &amp;quot;If he was in Alexandria, then chances are he still is... it's not as if we had anywhere else to go, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick doesn't show any recognition at the mentioned name, but cracks a warm smile at her. &amp;quot;The name is not familiar to me, but there were many of us there. Though, Karl is right; I think you have a family reunion ahead of you. Surely that should lift your spirits?&amp;quot; he says, the cheer in his tone returning.Travern ponders a moment. &amp;quot;Dilis.... Dilis.... nah, don't think I met him. Was wth the Irregulars, and worked in the Resistance. Was he regular Army? Didn't have a lot of contact with them, though seemed nice enough guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He joined the Myrrish Army seven years ago, well... two for you. Or there abouts,&amp;quot; notes Fiaol with a hint of a shrug. The young woman keeps her steps light, a woodsman's daughter, there is no doubt. &amp;quot;We grew up in the Mythwood. Father ... chose that as his home, protecting the wood and the villages in the area,&amp;quot; she notes softly. &amp;quot;I've been travelling about and hunting and fighting from the Mythwood to the mists, up in Heth's domain for a bit. I've avoided Myrridon, though. Civil wars, nasty things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick shoots a little laugh at Travern's comment about 'nice enough guys'. &amp;quot;Ah, good to know we had a decent reputation amongst the irregulars. Would hate to think we were bastards.&amp;quot; he quips in amusement. &amp;quot;I spent the war as a sapper; doing the dirty work of dismantling enemy defenses in the middle of battle. Before that I was just a civilian advisor, helping to train them in engineering. Oh how my mentor fumed when he heard I signed up and became a soldier.&amp;quot; he explains, chuckling at the last part. &amp;quot;Civil war?&amp;quot; he asks, his humor fading a bit at that.        &lt;br /&gt;
&lt;br /&gt;
Karl doesn't have any input to the military situation, apparently--he doesn't seem the military sort much in any case, although looks can be deceiving. At the last comment, though, he slows... looking over, his brow furrowing. &amp;quot;Civil... in Myrddion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern grins at Colrick, amused at something, but frowns as well at news of Myrddion. &amp;quot;....I guess the King didn't make it out okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol looks at Travern. &amp;quot;He ... was not in Alexandria?&amp;quot; she asks, letting out a sigh. &amp;quot;May the Spider burn in her Hells,&amp;quot; she states with a hiss.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait...&amp;quot; Karl holds up his hand, frowning, &amp;quot;...what's going on with Myrddion? The last I heard...&amp;quot; A glance back to the others, then the Huntress, &amp;quot;...things were - if not completely steady - not /that/ bad...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick sighs as he figures it out. &amp;quot;The King went missing when the mists came... so without the King, I imagine... it's the two Princes, isn't it? Did something happen to them? Or...&amp;quot; he asks of Fiaol.&lt;br /&gt;
&lt;br /&gt;
Travern huhs. &amp;quot;Thought the older brother.... what's his name.... woulda been a shoe-in if the King went missing. Met him briefly in Sendor, seemed a pretty cool guy. Saw the other brother at the cerimonies, not as impressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Travern sighs, and spurs his horse back towards the city. &amp;quot;I really do need to get packed. I'll let the guards know you guys are comming, save you some trouble, and report to the Captain there. Gods, this is gonna make all kinds of trouble.&amp;quot;        &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Verin and Gavril,&amp;quot; notes Fiaol with a shake of her head. &amp;quot;I don't know how, or even why, it started. Not my place to judge. I just know that it did, and they are squabbling like pre-adolecent siblings over the last piece of cake.&amp;quot; There is a pause, before Fia glances sidelong at Karl. &amp;quot;Yes, my brother and I did the same when we were younger,&amp;quot; she offers in near-deadpan.&lt;br /&gt;
&amp;quot;You'll hear this soon... with Taara ascending, Charn went into upheval, as well. There is said to be a large floating fortress that Charn possesses now, Taara having focused them, rather than the tribune or whatever it was. Heth killed the Gold that ruled Dragonier, as well. Now the dragons are lost and is the land, ruled under an undead dragon. And ... well, much much more. I have never been to Alexandria proper, how much further?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think all siblings did,&amp;quot; Karl admits with a quiet chuckle of his own, trailing off for a moment and glancing off in another direction through the woods--hand lifting to stroke along the sides of his mustache in contemplation for a moment. &amp;quot;Gods. Do you bring any good news at all...? Or is the only bright point in the past five years //now// when we return?&amp;quot; He glances back to Fiaol hopefully, &amp;quot;Have things /only/ grown worse in the world?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what's all this about the world needing us?&amp;quot; Colrick asks as he watches Travern disappear out of sight down the road. &amp;quot;Are we to expect everyone to turn to us to set things right? We just got out of one war... and now...&amp;quot; he trails off, then looks back to Fiaol. &amp;quot;Well, one thing at a time, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, things have only gotten worse. THe only good news I have ... is that Veyshan hasn't started an Empire,&amp;quot; Fiaol notes with a frown. &amp;quot;They are just ... well ... Veyshan as usual,&amp;quot; she notes with a shake of her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you so certain?&amp;quot; asks Fiaol curiously now. &amp;quot;Something pulled you away, and something brought you back. The how, and the why, and the /what or who/ is yet to be determined, I think. No one has passed it on to Beast King's clergy if they've figured it out,&amp;quot; she notes with a shake of her head. &amp;quot;And we don't really care that much about those answers, honestly.&lt;br /&gt;
Looking up at the gates, Fiaol frowns. &amp;quot;I will not be asked to hand over my bow, will I? It is a symbol of my faith,&amp;quot; she notes to the others. &amp;quot;Usually that is not a problem in villages, but cities of this size... I have never been to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gods, no,&amp;quot; Karl can't help but chuckle, his shoulders shaking a little, &amp;quot;If they tried to disarm all've the adventurers in the city, things would get... fairly unpleasant, I think. I generally just keep my guns unloaded and my blade tied in its sheath.&amp;quot; He does the same as Colrick, unloading the pistol - the rifle hadn't been loaded at all just yet. &amp;quot;And that's a terrifying thought, Huntress. I'd rather it stay where it is, though, it wasn't the most pleasant of experiences...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick nods to Karl's explanation. &amp;quot;Just avoiding carelessness. An accidental discharge could be very dangerous to anyone nearby.&amp;quot; he adds, as he reslings his rifle. &amp;quot;And I'd rather not consider being banished for another five years. Especially if each time we return the world gets that much worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the mention of the shapes in the mist, Karl slants a look over towards Fiaol. &amp;quot;...we saw them too. It wasn't entirely... pleasant. Some of them tried to get into the city. Fortunately not the--worst of them.&amp;quot; He grimaces, shaking his head, &amp;quot;It's nowhere I'd like to go again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colrick shakes his head. &amp;quot;I didn't see them, fortuantely. Only heard of them second-hand. I spent a good part of the last week in bandages, after some dead thing in the cemetary jumped me and some others.&amp;quot; he replies.Colrick pauses and looks at Karl, &amp;quot;Of course you were there too, though you came out of it a bit better than I did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaking of the ground that comes with giantborn walking, catches Fiaol's attention. The woman looks at the ground, feeling the faint movement from her feet, turning around, reaching for a bow, before stopping as she sees an apparently friendly-ish figure, rather than screaming battlecries.&lt;br /&gt;
Green eyes turn to Colrick then... &amp;quot;Thul's children rising from the cemetary? No, I would not have wanted to be there,&amp;quot; she notes with a shake of her head. &amp;quot;The Children of Garm, I can hunt... those things...&amp;quot; she states with a frown. &amp;quot;Most unpleasant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it wasn't for the Vardamans, I'd have scars,&amp;quot; Karl admits with a grimace to Colrick's words, glancing down at his arms, &amp;quot;Norii saved us all in that one, I think, with those flames of hers...&amp;quot; At the sight of the giantborn, he brings one hand up in a greeting, calling easily, &amp;quot;Good eve!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I'd be dead.&amp;quot; Colrick adds to Karl. &amp;quot;But enough of that unpleasantness; I should retire for the night. Take care.&amp;quot; he says, and to Fiaol he adds, &amp;quot;I hope you find your brother soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the guardpost, getting a few looks, no doubt, considering where they came from, is a small group getting smaller. The dark-haired rifleman has been in Alexandria for a while, and the feathered hat is well remembered. The red-headed archer in browns and greens, a woodswoman, as it where. It is SHE who is getting the looks, and a few guards falter in their discipline to whisper to one another.         &lt;br /&gt;
&lt;br /&gt;
As Colrick heads to find some sleep, Fiaol nods to him, before turning back to Karl. &amp;quot;Clerics of any order are useful against scars,&amp;quot; notes the woman with a half-smile and a shake of her head. &amp;quot;I should like to meet this Norii then, she sounds to be very capable.&amp;quot; Glancing around, Fiaol purses her lips. &amp;quot;Where would be the best place to find lodging for the evening. I admit .... a hot bath would be nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Azreal makes his way throught he gate he gets more than a look or two himself, shadow elves have become less and less popular as it were lately but the stoic rifleman simply rolls with the punches. Pulling his cap down, just a little tighter on his head he approaches Fiaol and Karl &amp;quot;A hot bath? You wouldnt know a good place for that by chance?&amp;quot; the tall elf says with a weak smile.&lt;br /&gt;
&amp;quot;I'm not entirely certain,&amp;quot; Karl admits, glancing after Colrick's departure before looking back to Fiaol, &amp;quot;The inns are a little... full, after all there were more people staying in town than they'd expected, but I'm sure you could find somewhere. I'd suggest--&amp;quot; Then the elf approaches with a similar question, and he exhales a chuckle, &amp;quot;--check the Adventurer's Quarter, there's probably somewhere there. That's where I found a room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emerald eyes widen, and Fiaol staggers several steps backwards, reaching for her bow. &amp;quot;Mulridden!&amp;quot; she exclaims, looking ready to attack, except for the fact that no one else is. Glancing left, then right, Fiaol eyes Azrael warily, then looks at Karl, then at Azrael again. &amp;quot;How... ... &amp;quot; she states before shaking her head. &amp;quot;This is ... strange to me,&amp;quot; she notes. &amp;quot;Perhaps ... there is a temple of Eluna here? The Hunter's Sister usually takes his clergy in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azreal smiles weakly at holds up his hand &amp;quot;I am sorry for causing you distress, I am well aware of what my kind have done and still do. I have found a different calling however, as a guardian of Serriel.&amp;quot; the shadow elf holds up his silver holy symbol. &amp;quot;If there is any way for me to prove my sincerity by all means name it.&amp;quot;&lt;br /&gt;
At the brief tension, Karl glances between the pair--tensing up--and then he relaxes slightly, shaking his head. &amp;quot;It... yes,&amp;quot; he offers, &amp;quot;Go over the highbridge, take a left and you'll reach the Temple Plaza. You can't miss it, it's-- quite the sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol considers for a moment, then closes her eyes and offers a quick prayer. When she opens them again, she looks at Azreal, before she nods. &amp;quot;I have seen several who are dedicated to the Guiding Star. I take it you were not within the Mists, yourself?&amp;quot; she asks curiously. &amp;quot;After all, it is only recently that the Maiden of Battles has come to prominence.&amp;quot;&lt;br /&gt;
Emerald gaze turns to Karl, nodding. &amp;quot;Okay... so ... highbridge... that is to the south?&amp;quot; she asks, glancing around. &amp;quot;THen to the left. Yes... I think I can find that, thank you, friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azreal bows his head &amp;quot;Indeed this is my first visit to the city and hope to spread some good faith. I do hear rumor however... that.. the mists caused some unusual events within the city? If you would be so kind to explain what has indeed happened... I gladly wish to know what is truth and gossip.&amp;quot;&lt;br /&gt;
&amp;quot;I can show you the way,&amp;quot; Karl offers the pair--allowing with an easy lift of his chin towards the shadow elf, &amp;quot;Karl Mattock. I'm not sure who Serriel is, but hey, I'm not exactly a scholar of the Gods. Welcome to Alexandria. We're all a little confused right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol peers at the dark elf for a long moment. &amp;quot;Alexandria was missing for five years. The Mists came, Taara tried to take over the world, but took over the gods of the Dark, at the very least, and then five years later the mists receeded and Alexandria has returned. There is /MUCH/ amiss here. And much that is confusing,&amp;quot; she notes with a bow of her head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azreal nods &amp;quot;I see. I am Azreal Of...&amp;quot; he pauses for a moment &amp;quot;... Just Azreal these days actually. A pleasure to meet you. Serriel is guardian of all civilization and the maiden of battle. I am here to see what rumors are true and help sort out any confusion if possible. THe sooner a grand city like this returns to its rightfull place and working the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That'll be up to better man than I,&amp;quot; Karl admits in wry tones, &amp;quot;I was just visiting the city when everything... well... happened, so I'm not the best tour guide or representative myself. I'm from Rosalia, actually. I suppose I should send word to my father now that we've returned, once everything is... sorted out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fiaol considers, then nods. &amp;quot;There will likely be many doing such, so I would suggest organizing messages by area and region, then collectively send them, rather than scrambling for courtiers all at once,&amp;quot; notes the huntress. Then she looks at Azrael again for a moment, before turning to Karl. &amp;quot;Would you lead the way to the temples, please?&amp;quot;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3550</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=3550"/>
		<updated>2010-12-19T06:30:58Z</updated>

		<summary type="html">&lt;p&gt;Alariel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting. Remember too, if you're RPing in a public area, a log may end up on this site. A public area is anyplace that's on the main grid that isn't a residence, personal room, or Plot Room. &lt;br /&gt;
&lt;br /&gt;
If you're unsure how to post a log, see [[How to Post a Log]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Please be sure to put all pages into&amp;lt;nowiki&amp;gt; [[Category: Logs]]&amp;lt;/nowiki&amp;gt;. Thank you.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Back At The Ranch...]]&lt;/div&gt;</summary>
		<author><name>Alariel</name></author>
	</entry>
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